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		<id>https://quelmarwiki.com/wiki/index.php?title=Deralickt_Dadwarf&amp;diff=20508</id>
		<title>Deralickt Dadwarf</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deralickt_Dadwarf&amp;diff=20508"/>
		<updated>2023-06-07T19:11:25Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added a new section and filled in some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|name=Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|image=Dream TradingCard (2).jpg|caption=As Bajayzus said &#039; let their be smite! &#039;|relatives=CuCullin, honorary dad|languages=Common, Dwarvish, Celestial|alias=The Tall one|marital=marital status - can do em, I have the spell|birthPlace=That one is a bit vague|deathDate=I date death on the regular, we go way back|deathPlace=We like to eat spicy food, usually hot daeth|species=Dwarf, of course|gender=Male|height=From toes to tip, 4.5 foot|weight=I&#039;m stocky... leave it at that|eyes=Two, but it is said with Bajayzus looking over me.....}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Mark of Warding Dwarf Archeologist who also happens to be a Low Priest in Order of CuCullin, of the Reformed church of Bajayzus, Hisself. Making him  cleric of Twilight serving the light of the world and all it&#039;s attached planes. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
 Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself, stands on two feet, usually behind his faith ( Faith being his large shield emblazoned with the skeleton of a fish) wielding Truth and Justice to right the wrongs of his foes ( Justice is a War Pick that seems to resemble an ale keg with spiky bits, Truth is a bit more ill defined). all this dwarfyness is barely contained by an ostentatiously bright red roc feather plumed pirate captain&#039;s hat. Not accounting for the hat, He stands about 4 and a half foot tall upon his two feet. When you account for the almost 2 feet of Plumage of the bright red Roc Feather, he is sometimes unsuccessfully asked to doff the hat during plays or other performances with regularity.  Clad in splint mail, with a Motif of Plus signs emblazoned upon it’s metalwork when Derelict Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself steps from the shadow into the light, he practically dazzles. Unexpectedly this Dwarf of action is often seen studying his Good Book during quieter times.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
   Me most humble self is but a simple servant of the fisher of men, the light of the world, the bringer of all things good, Bajayzus, hisself. I seek to be helpful to my partymates, and slay those who need slaying. Sometimes it is best to overslay and let Bajayzus sort it out. Bajayzus never forces anyone to follow him, I am a bit more mortal and earthy. &lt;br /&gt;
&lt;br /&gt;
I seek to further the spread of the good word of Bajayzus to as many of the masses as I can. Although this may lead to some preaching from the pulpit I try ta keep that sort of thing brief.  I have learned with my time on the Seas, that other fellows respect actions more than words, so to affect this, I will teach by example and show the peoples of this lost land the value of allowing Bajazus into their hearts. If that does not work, there is always the famous quote” Yea, though I walk through the valley of the shadow of death, I will fear no evil; for thou art with me; Thy rod and thy staff, they comfort me.” add that to ‘ Whoever is sparing his rod is hating his son, | And whoever is loving him has hurried his discipline.’ The good Book always shows the way. &lt;br /&gt;
&lt;br /&gt;
I know I draw some strange looks while conferring with me companion ‘ The Lamb of Dwarf’ as it is ever so slightly invisible to non believers. I have hopes….. &lt;br /&gt;
==History==&lt;br /&gt;
Me first recollections was the chapel of Bajayzus on the floating casino/ barge somewhere in the water world o the Iron Seas. A grand champion of the faith, CuCullen the Base was spreading the word of Bajayzus in that place between happily removing large and fearsome beasties from the area and assembling groups to help feed the hungry Agathas. He had some successes in all three of those areas.&lt;br /&gt;
&lt;br /&gt;
I was a young Dwarf, my beard not much more than fuzz, when that notable saved me from the horrid Human + trafficker Esquire. I never knew me parents, but I did neve lack a family withing the chapel and of the barge I Grew up in the chapel and learned all I could from that Champion. He trained me how to fight, how to drink, how to fight drunk, how to drink during a fight, and even a little bit about Bajayzus. I became more than an assistant in the chapel, more than just a trainee, I became like a son to him. So much so, that on the barge I was often referred to as CuCullen’s little bastard. Which is an incorrect use of the word as that title usually only applies if the Pater familias is in question. &lt;br /&gt;
&lt;br /&gt;
Since there was no where on the barge to spend the mountains of gold that CuCullin made from donations to the chapel and from the rewards of bringin down the ever present Dinosaurs, he enrolled me in the New Seglock School of Archeology to learn from books and others about parts of the world. I spent a lot of time with murderers and the dregs of society, and they were all great childhood companions whom I learned many a thing. I did learn one of the most important facets of adventuring on my expeditions -  to loot first, then burn. I also learned ta develop an affinity to open locks, as there are many an interesting thing that can be held on the other side of locked portals. Combining that thirst for knowledge and the quest for lost artifacts I have learned to defeat many a lock and roll with it. Many a day was spent in worship of Bajayzus with includes much drinking of the holy ‘ Blood’ (ale) and eating bread while singing the songs of Saint Peter Gabriel. I did to mention that there was absolutely nowhere at all to spend gold on the barge. I will admit the multiple days we sat and sung the hymn ‘ Digging In The Dirt ‘ did help shape my interests in the field of Archaeology. &lt;br /&gt;
&lt;br /&gt;
After a childhood cloistered in book and prayer, I started to accompany some of the various groups on jobs (er, Expeditions) to put to practice all my theoretical learning. That went swimmingly. On one such adventure, during a looting ( artifact recovery) session at a dig site I found A glass orb filled with water, in which swims a clockwork goldfish. This is an item of such intricateness that has never been seen before, so I sought to see if I could find the civilization that would create such a thing. I made this the plan for my thesis. The Sleestak were apparently the creators of this device. &lt;br /&gt;
&lt;br /&gt;
The Sleestak have been an enigmatic race, appearing to be an extra-dimensional reptilian bipedal humanoid species indigenous to Amusa aka the Land Of The Lost. There is some glimmers of evidence that they were once known as the Altrusians, an advanced race predating the Sleestak whom the Sleestak devolved from. &lt;br /&gt;
&lt;br /&gt;
On one of these adventures, I was brought along for my historical knowledge, and we were jumped by foes most foul while on a ship heading to the Job site. We had our ship sunk from underneath our feet and we were prostrated to their machinations. As the leader evildoers was horrifically slaying members of the group, I was able to call upon the power of Bajayzus to smite the leader. Bajayzus reached down from on high and took hold of me;  he drew me out of deep waters. He rescued me from my powerful enemy,  from my foes, who were too strong for me. They confronted me in the day of my disaster,  but the Lord was my support. He brought me out into a spacious place;  he rescued me because he delighted in me. I claimed the evil pirate captain&#039;s hat for my own, with it’s ostentatious oversized Roc Plume addin almost 2 foot to my presence.  While channeling Bajayzus through his hymns ‘  I Have The Touch ‘ and ‘Lay Your Hands On Me’ I was able to save many of the expedition, although we ended it early due to the poor condition we were left in.  &lt;br /&gt;
&lt;br /&gt;
One Day, if it finally happened, Bajayzus hisself spoke to me. Well, spoke not in the medium of words, but in visions. He also sent me a companion on my travels, whom only the faithful can currently see and hear. That is a shame as the ‘ Lamb of Dwarf’ is very wise and offers great advice. I hope as others follow the teachings of Bajayzus that my companion will be visible to the masses and assist me in spreading the word of Bajayzus to the inhabitants of this lost land. &lt;br /&gt;
&lt;br /&gt;
These Visions lead me to a waiting room with many others to Fly on and [[airship]] of the Tempest Brothers Expeditionary Company to Amusa, the .Land of the Lost’. Which means it is a whole lost continent to send out papers of an archeological bent.  I am mostly going there cause it is unlikely the masses have not been exposed to the good words of Bajayzus and thirst for this wisdom. Also the Sleestak, creators of the Clockwork fish may be there in the ‘ Land of the Lost’ , and I can finish my thesis and gain academic acclaim and of course new knowledge.  You know, things they would not teach back in college. So I sally forth to find Solsbury Hill and play games without frontiers, or maybe even jeux sans frontieres. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Dwarvish and Celestial.  Plus the beautiful and mostly not helpful visions of Bajayzus. I am also well versed in the hymns of Saint Peter Gabriel which seem to elude most of the bards.  The wisdom contained in these works are divine, not profane.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
I use the power of Bajayzus to smite me foes. With Faith, Truth, and Justice(see above) on my side I can overcome any foe. Even though I walk through the valley of the shadow of death, I fear no evil, for Bajayzus is with me. Add that to the fact I am a Dwarf, so my sense is extra common, I have the aid sent to me of’ The Lamb of Dwarf’ to give wise counsel. &lt;br /&gt;
&lt;br /&gt;
== Allies, associates, and other oddities. ==&lt;br /&gt;
&#039;&#039;&#039;[[The Grand Basilica of the Reformed Church of Bajayzus, Himself. (Amusa Chapter).|The Grand Basilica of the Reformed Church of Bajayzuz, Himself.  Amusa Chapter.]]&#039;&#039;&#039;  - currently located in the tent of Deralickt Dadwarf in the base camp of the Temptus Brothers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylvester da Stone&#039;&#039;&#039; - Scout, companion, first recruit of the growing church. Sylvester is a stalwart stone who has done it&#039;s best to be the rock upon which the church is built. Often accompanying Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself as body guard, Sylvester the stone is found sitting by the altar in the Basilica dreaming of adding himself or one of his many forms into the walls and therefor strengthening the church in the most rock like of ways. He is the rock upon which the church is built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ouessant&#039;&#039;&#039; - &#039; Lamb of Dwarf&#039; Flying sheep. Invisible. Most likely either a guide sent by Bajayzus to assist Deralickt or a complete figment of his imagination. Either way Deralickt considers Ouessant to be a close and trusted friend. I would clear it up here, but what is the fun in that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hermes&#039;&#039;&#039; - messenger, Raven second recruit of the growing church. Some say this is a Silver Raven Figurine of wonderous power. Others say it is an embodiment of dwarven stubbornness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeeves and Siri&#039;&#039;&#039; - Both of these unseen servants are often present while Deralickt is in residence of the Basilica. Their tasks include cleaning, straightening, and shaking the alms box at those who have seemingly not noticed it and placed coins or gems into the box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrano&#039;&#039;&#039; - Often an owl, sometimes not. For some this creature would be a familiar but in the case of Deralickt, nothing is as simple as it should be. Marrano is a member of the Church, albeit not a very devout one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuncio Fishoferston&#039;&#039;&#039; - A mechanical goldfish swimming in a glass globe. Nuncio Fishoferston was discovered in a pile of loot, er Archeological dig. This artifact of some unknown power was possibly attributed to a lost civilization on Amusa, called the Sleestak. Thus drawing the attention of this &#039;land of the lost&#039; to Deralickt and giving additional reasons for this religious and scientific expedition. Bajayzus works in mysterious ways. The personal opinions of Nuncio have never been fully vocalized on this matter.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
I rely on the power of Bajayzus to protect me, as it says in the good book - &lt;br /&gt;
&lt;br /&gt;
In my distress I called to the Lord;&lt;br /&gt;
&lt;br /&gt;
6   I cried to my God for help.&lt;br /&gt;
&lt;br /&gt;
From his temple he heard my voice;&lt;br /&gt;
&lt;br /&gt;
    my cry came before him, into his ears.&lt;br /&gt;
&lt;br /&gt;
7 The earth trembled and quaked,&lt;br /&gt;
&lt;br /&gt;
    and the foundations of the mountains shook;&lt;br /&gt;
&lt;br /&gt;
    they trembled because he was angry.&lt;br /&gt;
&lt;br /&gt;
8 Smoke rose from his nostrils;&lt;br /&gt;
&lt;br /&gt;
    consuming fire came from his mouth,&lt;br /&gt;
&lt;br /&gt;
    burning coals blazed out of it.&lt;br /&gt;
&lt;br /&gt;
9 He parted the heavens and came down;&lt;br /&gt;
&lt;br /&gt;
    dark clouds were under his feet.&lt;br /&gt;
&lt;br /&gt;
10 He mounted the cherubim and flew;&lt;br /&gt;
&lt;br /&gt;
    he soared on the wings of the wind.&lt;br /&gt;
&lt;br /&gt;
11 He made darkness his covering, his canopy around him—&lt;br /&gt;
&lt;br /&gt;
    the dark rain clouds of the sky.&lt;br /&gt;
&lt;br /&gt;
12 Out of the brightness of his presence clouds advanced,&lt;br /&gt;
&lt;br /&gt;
    with hailstones and bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
13 The Lord thundered from heaven;&lt;br /&gt;
&lt;br /&gt;
    the voice of the Most High resounded.[d]&lt;br /&gt;
&lt;br /&gt;
14 He shot his arrows and scattered the enemy,&lt;br /&gt;
&lt;br /&gt;
    with great bolts of lightning he routed them.&lt;br /&gt;
&lt;br /&gt;
15 The valleys of the sea were exposed&lt;br /&gt;
&lt;br /&gt;
    and the foundations of the earth laid bare&lt;br /&gt;
&lt;br /&gt;
at your rebuke, Lord,&lt;br /&gt;
&lt;br /&gt;
    at the blast of breath from your nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So maybe Bajayzus can manifest as a dragon? A dragon and his Dwarf, a Dwarf and his Dragon…. priceless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Grand_Basilica_of_the_Reformed_Church_of_Bajayzus,_Himself._(Amusa_Chapter).&amp;diff=20507</id>
		<title>The Grand Basilica of the Reformed Church of Bajayzus, Himself. (Amusa Chapter).</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Grand_Basilica_of_the_Reformed_Church_of_Bajayzus,_Himself._(Amusa_Chapter).&amp;diff=20507"/>
		<updated>2023-06-07T19:08:23Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: started the basilica page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the entry for The Grand Basilica of the Reformed Church of Bajayzus, Himself. (Amusa Chapter). This is the hub for the greater Church on the lands of Amusa for the greater glory of Bajayzus, Himself. Also the Apostolic Archive (a research Library), and small gift shop. there is an attached small potter shop to create the relics for the gift shop.{{Infobox location|title = {{PAGENAME}}|type = Basilica, also Apostolic Archive, Also Gift Shoppe|location = That is a really good question, Amusa somewhere|Government = Theocratic Oligarchy|inhabiting Race = A Dwarf, a Rock, a Familiar, a pair of unseen servants, a figurine, and a possible imaginary figment}}&lt;br /&gt;
==About==&lt;br /&gt;
Located in the camp of the Temptus Brothers this Basilica is open to all, followers or not, for assistance, aid, and some mighty tasty cheese and crackers. Founded as the first holy location for the edification of Bayjayzus, himself. Due to the love Deralickt has for learning and publishing papers on Archeological findings, this location is also the home of the Apostolic Archives - for research and learning.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Not much in the history of the Basilica itself. In the short month of it&#039;s existence it has grown from a tent, to a tent with a smaller tent attached and a pile of pottery stuff next to the tents. A third tent is going to be attached to the main tent, then all the tents are going to be made more permanent, however that is a task for another day.&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
The Basilica is divided into several areas. There is the main hall (tent) that holds the current location of the worship area for the Edification of Bajayzus, hisself. There is a small opening in the back that leads to the quarters of the attending Clergy.&lt;br /&gt;
&lt;br /&gt;
There is a spot for a new door to be cut into the tent when material is gained to fill out the Apostolic Archive research library wing ( it is currently in the corner just to the left of the entrance)&lt;br /&gt;
&lt;br /&gt;
There is the attached gift shop which is currently a table with some handcrafted pottery objects ( it is currently in the corner just to the right of the entrance)&lt;br /&gt;
&lt;br /&gt;
== Notable Notables of the Basilica Complex ==&lt;br /&gt;
The head of this house of worship, research, and gift shop is [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.]] This Dwarven priest is devoted to the spreading of the word of Bajayzus and the advancement of archeology in no particular order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylvester da Stone&#039;&#039;&#039; - Scout, companion, first recruit of the growing church. Sylvester is a stalwart stone who has done it&#039;s best to be the rock upon which the church is built. Often accompanying Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself as body guard, Sylvester the stone is found sitting by the altar in the Basilica dreaming of adding himself or one of his many forms into the walls and therefor strengthening the church in the most rock like of ways. He is the rock upon which the church is built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ouessant&#039;&#039;&#039; - &#039; Lamb of Dwarf&#039; Flying sheep. Invisible. Most likely either a guide sent by Bajayzus to assist Deralickt or a complete figment of his imagination. Either way Deralickt considers Ouessant to be a close and trusted friend. I would clear it up here, but what is the fun in that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hermes&#039;&#039;&#039; - messenger, Raven second recruit of the growing church. Some say this is a Silver Raven Figurine of wonderous power. Others say it is an embodiment of dwarven stubbornness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeeves and Siri&#039;&#039;&#039; - Both of these unseen servants are often present while Deralickt is in residence of the Basilica. Their tasks include cleaning, straightening, and shaking the alms box at those who have seemingly not noticed it and placed coins or gems into the box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marrano&#039;&#039;&#039; - Often an owl, sometimes not. For some this creature would be a familiar but in the case of Deralickt, nothing is as simple as it should be. Marrano is a member of the Church, albeit not a very devout one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuncio Fishoferston&#039;&#039;&#039; - A mechanical goldfish swimming in a glass globe. Nuncio Fishoferston was discovered in a pile of loot, er Archeological dig. This artifact of some unknown power was possibly attributed to a lost civilization on Amusa, called the Sleestak. Thus drawing the attention of this &#039;land of the lost&#039; to Deralickt and giving additional reasons for this religious and scientific expedition. Bajayzus works in mysterious ways. The personal opinions of Nuncio have never been fully vocalized on this matter.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
The staff at the Basilica will provide the following services free of chare to other camp members - although there is an alms box, sitting all empty like.&lt;br /&gt;
&lt;br /&gt;
The following Spells are available for purchase, well, free, donations accepted.  If there is a material component cost you be responsible for the costly bits. I will cans them for free if I am in camp that day - of course DONATIONS Accepted.  That be the whole reason I did ta be luggin the Alms Box from my priestly kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note - If the Spell of effect has a * before it, it may be a good thing to get done prior to leaving the camp for extra buffs. Most last an hour, so it would have to be close to camp, but some last 8 hours or more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ye be havin a box or chest ye canna get ta open, well, we have ways ta fix that conundrum. A simple pickin or knockin canna get that open in noe time.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
locks defeated and such without any questions asked. All for free and accompanied by the gentle shaking of the alms Box.&lt;br /&gt;
&lt;br /&gt;
=== Prayers ===&lt;br /&gt;
&#039;&#039;&#039;*Vigilant Blessing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;O Bajayzsus take the wheel and iffin how ya feel make this personage fast in combat&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. &#039;&#039;&#039;&#039;&#039;I canna only due this for one person prior to thier departure.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cantrips ===&lt;br /&gt;
&#039;&#039;&#039;Guidance -&#039;&#039;&#039; 10 minutes&#039;&#039;&#039;    &#039;&#039;if ya be craftin, come a calling first!&#039;&#039;&#039;&#039;&#039;				&lt;br /&gt;
&lt;br /&gt;
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. &#039;&#039;&#039;&#039;&#039;Let Bayjayzus take the wheel.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mending - &#039;&#039;If it dinna be broke, ya didna try hard enough.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
&#039;&#039;&#039;Comprehend Languages - &#039;&#039;Ya be needing some text translated, we got ya, would ye be mindin iffen we kept a copy fer ta archives?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.&lt;br /&gt;
&lt;br /&gt;
This spell doesn&#039;t decode secret messages in a text or a glyph, such as an arcane sigil, that isn&#039;t part of a written language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detect Magic - &#039;&#039;Ya find sumin and not be sure if it is extra normal, I’ll let you know if is be thaumaturgical&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identify&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Well, myself did ta detected it, now we gotta figure out what it does&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.&lt;br /&gt;
&lt;br /&gt;
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purify Food and Drink - &#039;&#039;Let me make it not poisonous before ya lick it&#039;&#039;&#039;&#039;&#039;			&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
&#039;&#039;&#039;*Aid - &#039;&#039;Heading out and Im sittin in camp - get ye some free hitpoints&#039;&#039;   	 (8 hour duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Augury - &#039;&#039;Iffin ya wanna know how the day gonna go. I Canna only due it once per day&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:&lt;br /&gt;
&lt;br /&gt;
Weal, for good results&lt;br /&gt;
&lt;br /&gt;
Woe, for bad results&lt;br /&gt;
&lt;br /&gt;
Weal and woe, for both good and bad results&lt;br /&gt;
&lt;br /&gt;
Nothing, for results that aren’t especially good or bad&lt;br /&gt;
&lt;br /&gt;
The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continual Flame - &#039;&#039;And then Bajayzus  said, Let there be light: and there was light. Least I canna due is give som ta ewe.&#039;&#039; - (50gp materials. indefinite duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gentle Repose - &#039;&#039;fer when ya wanna keep someone fresh till they can be rezzed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a corpse or other remains. For the duration of 10 days, the target is protected from decay and can’t become undead.&lt;br /&gt;
&lt;br /&gt;
The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lesser Restoration&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;- Fer when ya go pokin in ways ya shuldnt be&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Mage Armor - &#039;&#039;I gots the spell, save one of your slots while I lounge in camp.&#039;&#039; (8 hour duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silence - &#039;&#039;fer use in RP chat, it may only be fer 10 minutes, but Bajayzus hisself there be a plenty of the gift of gab about….&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
&#039;&#039;&#039;Create Food and Water - &#039;&#039;Stop on in fer a last Supper or two before headin out ta da wilds. We do be havin Cheese and Crackers and some bloody wine.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dispel Magic - Ya be pokin yer nose in bad places, I canna make it stop burnin or stickin to ya.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose any creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell&#039;s level. On a successful check, the spell ends.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell&#039;s level is equal to or less than the level of the spell slot you used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Motivational Speech - Come hear about Bajayzus, or some good drinkin stories. Either way, there be fake hitpoints ta be had (1 hour duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose up to five creatures within range that can hear you. For the duration of 1 hour, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Protection from Energy - I canna due this for one per party settin out, lasts an hour (1 hour duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remove Curse - &#039;&#039;Ye be pokin yer nose in bad places, I canna make it stop burnin or stickin to ya.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revivify - &#039;&#039;When ya really get yer nose where it shouldunna be an counna get out in time&#039;&#039;. (300gp in diamonds)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts. Works be when ya cast a Gentle Repose like spell first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sending - Ye &#039;&#039;sumtimes be needin ta get the word out ta someone.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.&lt;br /&gt;
&lt;br /&gt;
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn&#039;t arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speak with Dead - &#039;&#039;iffin ya wanna chat with yer victims, or get intel after the fact&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days.&lt;br /&gt;
&lt;br /&gt;
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Tongues - &#039;&#039;if ya goin out close ta camp, cannot hurt to be able ta speak a bit&#039;&#039;  (1 hour duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Water Walk - &#039;&#039;Swamps…. Why swamps…. O wait, no need ta get wet.&#039;&#039; (1 hour duration)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell grants the ability to move across any liquid surface – such as water, acid, mud, snow, quicksand, or lava – as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration of 1 hour.&lt;br /&gt;
&lt;br /&gt;
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bard&amp;diff=19876</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bard&amp;diff=19876"/>
		<updated>2023-05-03T05:08:02Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added Tristram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Class|title1 = Bard|image1 = Lute.png|caption1 = From Music, Magic|game_system = D&amp;amp;D 5e|type = Offensive Spellcaster/Support}}The &#039;&#039;&#039;bard&#039;&#039;&#039; character class is diverse. The bard is versatile, capable of combat and utilizes magic in different forms. Bards often use their artistic talents to generate magic.&lt;br /&gt;
&lt;br /&gt;
== Notable Bards ==&lt;br /&gt;
* [[Andif]]&lt;br /&gt;
* [[Anema E. Core]]&lt;br /&gt;
* [[Benny the Bard]]&lt;br /&gt;
* [[Judecca]]&lt;br /&gt;
* [[Julian Winter]]&lt;br /&gt;
* [[Orris]]&lt;br /&gt;
*[[Tristram Caniedydd]] Llwyth Fey de Caniedydd - Leader of the [[Interdimensional Performers an Union of Performing Actors ( IPUPA )|IPUPA]] and owner of [[Tristram&#039;s Center for the Living Arts]]&lt;br /&gt;
* [[Vargoyle]]&lt;br /&gt;
* [[Ye&#039;Cind]]&lt;br /&gt;
* [[Ynnis Valenford]]&lt;br /&gt;
{{Player Resources Navbox}}&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cleric&amp;diff=19875</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cleric&amp;diff=19875"/>
		<updated>2023-05-03T05:01:34Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: /* Notable Clerics */ added the bane of the green knight  to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Class|title1 = Cleric|image1 = clericicon.jpg|caption1 = By my God&#039;s Will...|game_system = D&amp;amp;D 5e|type = Spellcaster, Healer}}&#039;&#039;&#039;Clerics&#039;&#039;&#039; are spellcasters of holy power, gifted or lent power from the [[Gods]] to help spread the religious word of their domain. &lt;br /&gt;
&lt;br /&gt;
At 1st level, you choose a domain that is helped shaped by the selection of your Deity and the gifts they grant you. Your choice grants you with domain spells and other cleric-based features when chosen at 1st level. At 2nd level, it also grants you additional ways to use Channel Divinity, as well as additional benefits at 6th, 8th, and 17th levels.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Domain&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Arcana&lt;br /&gt;
|Sword Coast Adventurer&#039;s Guide&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|Dungeon Master&#039;s Guide&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Xanathar&#039;s Guide to Everything&lt;br /&gt;
|-&lt;br /&gt;
|Grave&lt;br /&gt;
|Xanathar&#039;s Guide to Everything&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|-&lt;br /&gt;
|Life&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|-&lt;br /&gt;
|Nature&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|-&lt;br /&gt;
|Order&lt;br /&gt;
|Guildmaster&#039;s Guide to Ravnica&lt;br /&gt;
Tasha&#039;s Cauldron of Everything&lt;br /&gt;
|-&lt;br /&gt;
|Peace&lt;br /&gt;
|Tasha&#039;s Cauldron of Everything&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|-&lt;br /&gt;
|Trickery&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|-&lt;br /&gt;
|Twilight&lt;br /&gt;
|Tasha&#039;s Cauldron of Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[War (Domain)|War]]&lt;br /&gt;
|Player&#039;s Handbook&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notable Clerics ==&lt;br /&gt;
* [[Edna]], cleric of Edesia &lt;br /&gt;
* [[Eve]], cleric of Life&lt;br /&gt;
* [[Torna]], cleric of [[Vecna]]&lt;br /&gt;
* [[Zarachiel]], cleric of [[Kragnux (Deity)|Kragnux]]&lt;br /&gt;
*[[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself]] - Cleric of Bajayzus, Hisself&lt;br /&gt;
{{Player Resources Navbox}}&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Iron_Sea&amp;diff=19874</id>
		<title>The Iron Sea</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Iron_Sea&amp;diff=19874"/>
		<updated>2023-05-03T04:38:36Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: spelloin errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves loot and rampaging across the surrounding area, using a floating barge as a base.  It is called the casino, and in attracts the dregs of society. You will fit in well.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This is a series of one shot series of adventures that involve supporting Player Characters in the support of Chulainn, his riding hound, Ulster.  Clad in Studded Leather from the Auroch, wielding &#039;Gáe Bolga&#039;, the spear of doom, He travels about performing the will of Bajayzus or other random activities.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Use this section to list your PCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/PCs&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
==NPCs==&lt;br /&gt;
There are some, some are even still alive after a session. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is unlikely to need to read the prattle written above, WE take missions, we kill things even if not required by the mission, we loot things even if not required by the mission, we make poorly disguised adult jokes about the private bits of NPC&#039;s, &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The main rule, is if the house is wood, burn it.  Well, loot first - then burn, is the rule you should remember. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=19832</id>
		<title>Within the Wicked Wilds/Player Recaps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=19832"/>
		<updated>2023-05-02T03:48:03Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added the true account of the happinings at kellers table for kickoff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1a: Thinwhistle===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Rina (Jen): wood elf druid&lt;br /&gt;
*Lambda (Jon): warforged monk&lt;br /&gt;
*Nassir (Sam): dragonborn barbarian&lt;br /&gt;
*Stout, aka Neru (Rich): gnome paladin&lt;br /&gt;
*22 (Cat): autom druid &amp;lt;br /&amp;gt;***&amp;lt;small&amp;gt;Present in spirit was Finny (Anna): Aarakocra Bard, who remained at base camp due to a last-minute injury (and/or hangover, depending on who you ask)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Matilda and Bjorn, &amp;quot;guides&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
*Hunk and Snatu, residents of Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the entire expeditionary group had travelled inland from Galik by airship, the party walked half a day west where they encountered and befriended the people of Thinwhistle, a village of Kobolds of Unusual Size. The chief and head lore keeper of the village was Snatu (he/him), who explained that the kobolds of this part of Amusa were once a glorious race, more powerful than most of their contemporaries and living in their underground ancestral kingdom, but that they were driven out by a great calamity, the nature of which had long been lost to the the tribe&#039;s memory and records. All they had was a tattered mural showing the destruction of a city, with fires raging and corpses littering the scene. Snatu went on to say that the people of Thinwhistle had split off from other tribes long ago, and that the tribes often war amongst each other but that some may know more of the lost history.&lt;br /&gt;
&lt;br /&gt;
The party and a kobold warrior named Hunk (he/him) set out to find two monsters that had been terrorizing the village. They succeeded, in a way, when one of the monsters, a colossal red fire-breather, ambushed the party just as they had encountered three hostile drakes.&lt;br /&gt;
&lt;br /&gt;
A fight ensued that the party won, but not without considerable risk to all their lives. During the struggle, Lambda was badly bitten by the monster and 22 revived him (about which 22 would later report feeling conflicted when they realized that, in their words, &amp;quot;Lambda appears to be a raging racist.&amp;quot;) Nassir eventually slew the monster, and while the party was cleaning up the drakes, the other colossal monster appeared, a green lightning-breather that the kobolds apparently call &amp;quot;The Eater of Worlds&amp;quot;. Though the party had tried to ensure Hunk&#039;s well-being, the new monster breathed lightning on Stout, Hunk and 22, and Hunk was knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
Just as Lambda closed with this second monster, Hunk, now stabilized by Stout, came around for long enough to shout &amp;quot;Run!!&amp;quot; upon seeing the beast. Nassir flanked the creature to try to help Lambda disengage, but the monster rendered both of them unconscious with a tail slap and a bite. Once it had eliminated these threats, it turned its attention to feasting on the first monster&#039;s carcass, and the party took this opportunity to GTFO.&lt;br /&gt;
&lt;br /&gt;
Stout carried Hunk out, 22 revived Nassir, and Rina revived Lambda, and they all got a few-minute head start before eventually catching the telltale sound of the creature pursuing them through the forest, knocking over trees as it came. After a brief tactical discussion, 22 cast Pass Without Trace on the party, and they were able to evade the creature in the woods and return to Thinwhistle to lick their wounds.&lt;br /&gt;
&lt;br /&gt;
Hunk soon became a liaison between Thinwhistle and the expedition base camp, and the two groups agreed to establish peaceful relations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 1b: The Temple of Loth===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Reedy and Daq (Mercedes): tiefling ranger and drake &lt;br /&gt;
*Sabbatical (Talia): tiefling cleric&lt;br /&gt;
*Paris Hilton and PPP : human ranger and chihuahua &lt;br /&gt;
*Sir Yewvane : Eladrin bard/Paladin &lt;br /&gt;
*Therrin: aasamir warlock &lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Paul, &amp;quot;guide&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today was our first expedition. Daq and I were joined by Sir Yewvane, Paris, Therrin, and Sabbatical was also there. We headed into the jungle, following our guide from Tempest Brothers, Paul. He is a capable young man, learned, and keen on artifacts and archaeology. I mostly went along for guard duty, which suits me well. As we were going along, Paris made the VERY WISE decision to open her satchel to show up her vermin, a small mastiff called Princess Platinum Paws. I despite it. Also, her satchel emits an alarming amount of light, causing a very loud roar, like one of the creatures that Kompi can summon, but it sounded deeper, larger even. We continued forward.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It didn’t take too long to find ourselves at a clearing and a large temple. It didn’t look in too much disrepair, but aged. Ornate and beautiful, almost—an odd glisten to it. We entered and in the first room, there were so many large spiders. They were the size of wolves. One of them bit me, but it didn’t take very much effort to pin down and kill the others, especially with Daq’sassistance. I was still inspecting the room when Sabbatical attempted to simply move ahead before we inspected that everyone was alright to do so. She can be very single minded at times. I grabbed her, pulling her back and having Daq block the door while we waited for the others. Once we were ALL ready, we moved ahead.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next room of the temple contained a large statue of the deity this temple was dedicated to, a stunningly beautiful representation of the goddess, Loth, who is part woman, part spider. Her magical spiders, much larger and mystic, attacked us and their webs were also mystifying. We destroyed them all with a near ease, which was unsettling because it seemed too easy. Despite their size and arcane ability, it was not very difficult to kill them all. Upon inspection of the statue of Loth, she has her palm extended, awaiting an offering. I took one of my sapphire earrings out and rested it in her hand, but nothing happened. Clearly, my offer was not enough.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of our party remembered that Loth’s temples often are entrances to the Underdark, but we did not see such an entrance, so we continued our trek. While the others were healing and maintaining themselves from the fight, I snuck away into the next hall, very careful. I noticed pools of black ichor with spider legs reaching out from inside, just swaying slightly. When I approached and was within their range, they snapped at me and attempted to hit, but it did not work because I am quick to dodge.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I retrieved the others, warning them of the legs in the black ooze and we slowly made our way, careful to destroy the legs before we moved further into the temple. We reached the final two rooms and as we approached what seemed to be the end of the temple’s layout, we found ourselves face to face with an odd bundling of the spider’s web. Obviously victims of the large creature that had been awaiting us inside our final destination for our mission.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As soon as Yewvane stepped into the final room of the temple, a monstrosity that I could not distinguish between bat, ichor, and spider, descended from the ceiling and attached. Yewvane tried to close the door to it so if could not see and attack us, but instead, it sent the door crashing into him and allowing it to begin to creep inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would attack the creature, it would them force us into a state of mind that didn’t allow us to attack it until we’d attacked something else inside, so we rotated between attacking the legs of ichor that had regrown with the creature’s appearance, andattacked the Haunter of the Dark itself. Sabbatical ran around the room in mad dashes, lighting everything in her path ablaze while Paris brought our her mangy toy dog and it stayed with the large creature, attacking it. Paris, Therrin and I shot bolts, arrows, and blasts at it until it finally dissolved into it’s own ether.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping around the disgust and filth, we made our way into the final room and I opened the web sac. Inside were many corpses, animals, humanoid, creature alike, some coins were found on the bodies, as well as a cloak that Sabbatical identified as being one of Protection, boosting my armor. It shimmers like Daq’s black scales. Also inside was a large deep red garnet, cut ornated into 12 smooth and perfect planes. I was tempted, for just a moment, to put it into my own bag, but realized how foolish it would be after a moment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We look it back to the statue of Loth and placed it in the goddess’ hand. Behind her, a grating sound of stone on stone occurred and when we looked into the path that opened, it was a dark, deeply angled, descending staircase. We could only assume to where this would lead, the Underdark.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabbatical, ever one to see how far she can push people into submission, bullied poor Paul into standing on the other side of the door and seeing if there was a mechanism that would allow him to get back inside the temple from the entrance to the underdark. Yewvane wouldn’t let Paul go alone, so they both stepped through and Sabbatical removed the gemstone from Loth’s hand. The doors closed and for a faint moment, I thought perhaps she might leave them there, but she did not, so when they returned into the temple with us, they told us that once inside the stairwell, they did not see another way to open the door from the inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paul has taken possession of the gemstone for now and will himself and Arcane lead missions out to see what we can learn about the Underdark inside Loth’s temple entrance. -&#039;&#039; From the Journal of Reedy&lt;br /&gt;
&lt;br /&gt;
=== Session 1b: Kickoff Megagame - Ruins of Maddening Dreams ===&lt;br /&gt;
Session Tags: The Green Knight, Perseus Company, Philosopher&#039;s Stone, Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Characters: [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
DM: Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|The Green Knight]]  Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
So this ta be da true account of thins dat did ta happen during our arrival inna da Wicked Wilds. I Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself attest to this.&lt;br /&gt;
&lt;br /&gt;
Our skiff headed out to find da Perseus Company to coordinate settin up da Tempest Brothers Expeditionary Company camp, so as ta not be steppin on toes and such.&lt;br /&gt;
&lt;br /&gt;
We did ta land near ta the supposed camp, findin a road cut inta the jungle heading towards and away from our target. Our party was made up of the notables listed above. A fine bunch o lads n lasses for a easy jaunt through de woods. Our Drood made a friend with a local monkey who will will kno as Chimp.  Others were preppin spells and such to assist with walkin thru da trees down da road.&lt;br /&gt;
&lt;br /&gt;
Bajayzus spake ta me and guided myself to a large rock. This was not any rock, but was a rock known as Sylvester. Sylvester da Stone. Upon this rock I will build the Church in The Wicked Wilds. So within minutes of arrival, my ministry has doubled!&lt;br /&gt;
&lt;br /&gt;
Sylvester immediately took off down the road a bit scoutin ahead and waitin till we caught up to again shoot ahead. Clearin the way and keepin us from ambush.  He even took off into the woods to sneak up upon the camp.  I have Bajayzus as my shield, so I walked right in. This was not the main camp, but a watch tower and small ruined camp.&lt;br /&gt;
&lt;br /&gt;
Now, Ima all about keepin a good watch.  Cuttin off yer own head an stickin up on a pole seems a bit overkill. I was gonna point dis out, but the evidence of Gnolls was about, so figure it was them. The watch tower still stood, and was built upon a solid stone foundation.  Now Ima good solid sensible dwarf. Bein all dangly on a framework of wood is not the best plan, so I split off and went ta the stone cellar.  They did pretty good work on the stones, not dwarven mind ya, but nice and solid.  There was a large padlock on the door to the cellar. As I have learnt from my days upon the Barge, locks are usually in and about thins of interestin proportions. &lt;br /&gt;
&lt;br /&gt;
Well, the open doors revealed a man takin a nap in the middle of the floor of a very smelly room, apparently locked in here for a bit. I went in ta wake him, and realized he was takin a dirt nap.  Most likely kilt by stuffin a black chicken into his mouth, as it was full of feathers, with feathers sticking out his ears and other places as well.  Lucky I was already pourin water inna his mouth ta see if I could revive em, Obsidian was lookin ta identify what type of bird ta feathers were from when they all burst inna fire.&lt;br /&gt;
&lt;br /&gt;
We quickly left, as we dinna want ta get the bill for arson, when we found some bad poetry written on da wall.  &lt;br /&gt;
&lt;br /&gt;
The party regrouped, Our company handlers quickly swept in and threw all sorts of accusations about arson anna such. Our people who climbed the tower found a map wif lots of circles anna such on it, with some crossed out. We decided ta make haste ta the main Perseus camp.  So the company people,  Lucinda Grimfold, Lyowyn Mossbringer, Cookie go a flyin off again, leavin us ta walk ta da main camp.&lt;br /&gt;
&lt;br /&gt;
Darkness fell quick while we were walkin instead o flyin.  Strange thins did ta happen durin da watches, First watch, the trees moved in, The second watch da people were seemingly sucked up inta da sky. On my watch some darkness coalesced into a malevolent form.  I chucked a rock at it. It chucked it back, automatically hittin me in the head for a pile o damage.  Well, hittin a Dwarf in da head with a rock will really only result in smaller rocks. There be somin old and vast that dont want us here.  Again, I am immune to leavin areas just cause someone is annoyed by my presence.  Passive aggressive do ta be wasted on a dwarf. We did find Chimp dead and impaled upon a tree.  The first member of the expedition to die permeant like.  He will never be forgotten. &lt;br /&gt;
&lt;br /&gt;
We made it ta da main camp inna early mornin. They appear ta have been a bit better at putin up a fight as there were a few gnolls scattered about the battlefield They appear ta ave set up da main bunkhouse in an old temple, with a few outbuildings.   I investigated the temple and found interestin archeological information ta be published as a paper at a latter time. We also found a large duck anna merchant under a tarp, and sent him ta our main camp area. Prior to leaving he sent me my next member of the local parish Huginn N. Muninn, a stuffed raven who comes ta life sometimes.&lt;br /&gt;
&lt;br /&gt;
We came out our last outbuildin and Lo and behold Slyvester da Stone had found a well.  Not just any well, but one that was mentioned in some paperwork as a well of madness or some such. Now I know this was divinely revealed to myself as only I could see it, &#039;&#039;Bejayzus be praised&#039;&#039;. Slyvester jumped in ta investigate da well, and not really able ta be much madder than I am, I of course walked over and peered down the well. It appeared to go on forever down, even goin threw several dimensions and planes and other such stuff. It tried to suck me in, but being a Dwarf of good solid common sense, I shrugged off the feeble attempt.&lt;br /&gt;
&lt;br /&gt;
Lucky I was perched behind the Well o Futile Madness, cause out of ta Temple came a gnoll and a few hyenas. I say good cause the area around dem erupted in a series of fires and explosions as the rest of da party let loose with everything hey had and obliterated the hapless gnoll and his litter mates.&lt;br /&gt;
&lt;br /&gt;
Well, not ta be left out of the fun, I rushed inna da Temple.&lt;br /&gt;
&lt;br /&gt;
Inside were 4 more already too large for their own good Gnolls, one Really too large Gnoll, a huge and ugly Hyena, In the back was a large green figure we learned was the Green Knight. He executed the leader of the Perseus Company on a balcony and started to stalk towards three others on the floor.  &lt;br /&gt;
&lt;br /&gt;
Battle was joined. I dont wanna go inna too much detail on the fight. Everyone in da party acquitted themselves well. We managed ta kill all the gnolls and hyena with some difficulty.  We held the line in the entryway, with the Power of Bajayzus guiding us and granting us extra strength to buoy us in battle (channel divinity)&lt;br /&gt;
&lt;br /&gt;
I will discuss the antics of the Green knight.  During the battle he ignored us and executed the first captive on the floor while we were busy with his minions.  Lysvan the Drood got his attention with a heat metal. I stood at the top of the stairs to hold the line and keep the Gangrene Knight off the spell casters. Standing like an impenetrable wall, sing the Battle hymn of the Great Saint Peter Gabriel &#039;&#039;“ I wanna be, ye Sledge Hammer”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
 Instead of attacking me all right and proper, the Sassenach Green Knight  jumped up da steps and went around myself.  I WILL NOT BE IGNORED. The Drood went all giant badger and tunneled away to maintain his spell. The Green Knight at that point dismissed us and tried to just leave. I WILL NOT BE DISMISSED.&lt;br /&gt;
&lt;br /&gt;
So I locked the doors with Arcane Lock and locked him in with us. The Green knight tried to kill me, with no success.  He tried to drag me to da door and force me to open it, with no success. He tried begging me to open da door, with no success. He tried many things while erroneously crying &#039;&#039;“This Ends Now”&#039;&#039;, with no success. Finally with having to smack us with a 6th order spell knocking out Two of our players and threatening to kill all my party members as he realized he could not win against me.  I relented and allowed him, defeated, to skulk out into the camp. &#039;&#039;&#039;BROKEN and DEFEATED&#039;&#039;&#039; by the stubbornness of a Dwarf backed by the power of Bajayzus Da Green (with envy) Knight fled into the jungle, still under da effect of da heat metal.&lt;br /&gt;
&lt;br /&gt;
As we walked out victorious, a large horde of gnolls entered the camp, some of them 20 foot or more high.  I was debating weather to kill em all to ta let em run away, when we were swept up inna da skiff and whisked away to our base camp. I did ta try teaching them various curse words in celestial as we traveled away, but I don thin dey heard myself. Cursin in Celestial gives a nice classy mouth feel ta da base concepts.&lt;br /&gt;
&lt;br /&gt;
 Chimp, the first in the expedition to fall in battle will have a place of honor inna the home of heroes aka graveyard. Now ta set up the Holy Basilica of Bajayzus and Research Library. Of course, setting up the final resting place for the fellows who are likely to fall along the way. With the help of Sylvester da Stone and Huginn N. Muninn we begin our adventures in the Wicked Wilds.&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Green_Knight_According_to_Deralickt_Dadwarf,_Low_Priest_of_the_Order_of_Cucullin,_of_the_Reformed_Church_of_Bajayzus,_Hisself&amp;diff=19765</id>
		<title>The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Green_Knight_According_to_Deralickt_Dadwarf,_Low_Priest_of_the_Order_of_Cucullin,_of_the_Reformed_Church_of_Bajayzus,_Hisself&amp;diff=19765"/>
		<updated>2023-04-30T17:12:55Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Created page for community use for the green knight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=The Green Knight|image=Black-peter-cartoon-illustration-also-known-as-zwarte-piet-60282297.jpg|caption=The Green Knight, aka the Odiferious Sassenach|relatives=Dog Gnolls and slime|languages=Common|alias=the Odiferious Sassenach|marital=who would have it?|birthPlace=some back alley brothel|deathDate=When Deralickt DaDwarf decides|deathPlace=Where Deralickt DaDwarf decides|species=unknown|gender=Unknow, not applicable|height=tall|weight=Over|eyes=full of fear of Dwarves}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a being of indeterminable race who skulks in crappy temples and runs from Dwarves.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Overly tall green plat mail clad humanoid. Appears to be made up of plants under it&#039;s armor.  Green Helmet with deer horns sprouting from its earholes.  &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Overcompensating homicidal maniac who likes to touch Dwarves inappropriately and without consent.  Lacks social skills and situational awareness on when encounters end.  Unable to open doors without having to plead for help.  When it looks into itself and what it fears, it sees Deralickt DaDwarf grinning back at it.  Developed a fear of being locked into ruined temples full of eyeballs with dwarves. &lt;br /&gt;
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The Green knight keeps questionable company and is often seen with gnolls of various heights.  &lt;br /&gt;
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Although this personage is worth a square upon meeting them for the bingo game, their general poor conversational skills, lack of hygiene and other social graces, and inability to open doors on their own make scheduling a meeting with them not really worth it.  Fishing in a garbage midden is slightly higher on the ladder of pastimes than hanging out with this Ka-nig-it &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Spell casting ability to about 6th level&lt;br /&gt;
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Melee attacks with Sword and Longbow - dealing normal and necrotic damage&lt;br /&gt;
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High wisdom save bonus, as well as strength (+12)&lt;br /&gt;
&lt;br /&gt;
foul smelling body odor&lt;br /&gt;
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Regenerates non fire damage &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;First hand account of Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sooooo, we did to come across thisin Sassenach of a notable being during our initial travels where in this odiferous Pile of filth slain a number of the members of the Pegusus company, some in cold blood righten before mine own eyes.&lt;br /&gt;
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I, Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself wanna start to let everyone noe what dare be ta noe bout this being of filth. Please feel free ta use dis information to hinder the malcinations of dis cheeky bastard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Green Knight, aka the Odiferious Sassenach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knownin - It is a bipedal quadruped creature roughly humanoid in green plate, with horned antlers upon its helmet.  It carries a sword and a great longbow (overcompasatin ifen ya ask me)&lt;br /&gt;
&lt;br /&gt;
Knownin - This being has been Cavortin wif the Dog headed, foul odored gnolls in the area. SoME of these gnolls are of da normal absurd height of 7 foot tall, while some of over 20 foot tall, and various heights inbeween.  &lt;br /&gt;
&lt;br /&gt;
Knownin - The Green Knight (nowforth GK) is a beaste of modicum of intellect. The gender of this creature is unknown, but does to have the appearance of bein a part of the patriarchy.  The Green Knight has the capability of speech and did ta have a horrible underestimation of Dwarvishness ( a moral failing which I believe ta have corrected). They do tat have the habit of tellin about “This ends now” which they had been wrong about every time. So it seems ta have a incapability ta learn. &lt;br /&gt;
&lt;br /&gt;
Knownin - The GK does ta be very offensive ta behold, and does ta have a various series of offensive capabilities as well. GK does ta have a spell casting ability to fling effects that require a 6th level of order to throw, so they beein about 11th-12th level at least. GK appears to have multiple attacks a round, and hits for normal damage types of damage then it be addin a bit of Necrotic damage ta make it a bit more interestin. This additional necrotic damage seem ta be both from the sword and the longbow. &lt;br /&gt;
&lt;br /&gt;
Knownin -  GK does ta like ta give hugs to adorable dwarves and rudely carries dem about, however, appears ta be cultured enough to not go and be tossing dem said dwarves willy nilly. While being hugged by da overcompasatin metal head, I did ta notice that the being is made up of plants an leaves an roots, and all sorts of stuff. So it is either a creature of da Fey, and manifestation of nature, or worse yet, something of Elvish relations.  GK appears ta regenerate due ta its antisocial leanins, but appears ta not be able ta do so whenin the damage is caused by fire.&lt;br /&gt;
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&lt;br /&gt;
We did ta have encountered this being once so far, and he did ta have to beg a dwarf to let him go. Dadawrf did not want to, but as the big Ugly Sassenach went about threatin ta kill all my party cause he was unable ta kill myself (protected by the powers of the almighty Bajayzus hisself) I relented and allowed him ta flee. The GK may be alive, but know has ta live with itself knowin the power of Bajayzus can smite it and thwart its plans. &lt;br /&gt;
&lt;br /&gt;
When ya have suffered enough for your sins, forced ta live knowin yew were beatin like a gnoll and ya only live at the whim of myself, I will find yew and end ya.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deralickt_Dadwarf&amp;diff=19297</id>
		<title>Deralickt Dadwarf</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deralickt_Dadwarf&amp;diff=19297"/>
		<updated>2023-04-12T15:29:25Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: add picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|name=Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|image=Dream TradingCard (2).jpg|caption=As Bajayzus said &#039; let their be smite! &#039;|relatives=CuCullin, honorary dad|languages=Common, Dwarvish, Celestial|alias=The Tall one|marital=marital status - can do em, I have the spell|birthPlace=That one is a bit vague|deathDate=I date death on the regular, we go way back|deathPlace=We like to eat spicy food, usually hot daeth|species=Dwarf, of course|gender=Male|height=From toes to tip, 4.5 foot|weight=I&#039;m stocky... leave it at that|eyes=Two, but it is said with Bajayzus looking over me.....}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Mark of Warding Dwarf Archeologist who also happens to be a Low Priest in Order of CuCullin, of the Reformed church of Bajayzus, Hisself. Making him  cleric of Twilight serving the light of the world and all it&#039;s attached planes. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
 Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself, stands on two feet, usually behind his faith ( Faith being his large shield emblazoned with the skeleton of a fish) wielding Truth and Justice to right the wrongs of his foes ( Justice is a War Pick that seems to resemble an ale keg with spiky bits, Truth is a bit more ill defined). all this dwarfyness is barely contained by an ostentatiously bright red roc feather plumed pirate captain&#039;s hat. Not accounting for the hat, He stands about 4 and a half foot tall upon his two feet. When you account for the almost 2 feet of Plumage of the bright red Roc Feather, he is sometimes unsuccessfully asked to doff the hat during plays or other performances with regularity.  Clad in splint mail, with a Motif of Plus signs emblazoned upon it’s metalwork when Derelict Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself steps from the shadow into the light, he practically dazzles. Unexpectedly this Dwarf of action is often seen studying his Good Book during quieter times.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
   Me most humble self is but a simple servant of the fisher of men, the light of the world, the bringer of all things good, Bajayzus, hisself. I seek to be helpful to my partymates, and slay those who need slaying. Sometimes it is best to overslay and let Bajayzus sort it out. Bajayzus never forces anyone to follow him, I am a bit more mortal and earthy. &lt;br /&gt;
&lt;br /&gt;
I seek to further the spread of the good word of Bajayzus to as many of the masses as I can. Although this may lead to some preaching from the pulpit I try ta keep that sort of thing brief.  I have learned with my time on the Seas, that other fellows respect actions more than words, so to affect this, I will teach by example and show the peoples of this lost land the value of allowing Bajazus into their hearts. If that does not work, there is always the famous quote” Yea, though I walk through the valley of the shadow of death, I will fear no evil; for thou art with me; Thy rod and thy staff, they comfort me.” add that to ‘ Whoever is sparing his rod is hating his son, | And whoever is loving him has hurried his discipline.’ The good Book always shows the way. &lt;br /&gt;
&lt;br /&gt;
I know I draw some strange looks while conferring with me companion ‘ The Lamb of Dwarf’ as it is ever so slightly invisible to non believers. I have hopes….. &lt;br /&gt;
==History==&lt;br /&gt;
Me first recollections was the chapel of Bajayzus on the floating casino/ barge somewhere in the water world o the Iron Seas. A grand champion of the faith, CuCullen the Base was spreading the word of Bajayzus in that place between happily removing large and fearsome beasties from the area and assembling groups to help feed the hungry Agathas. He had some successes in all three of those areas.&lt;br /&gt;
&lt;br /&gt;
I was a young Dwarf, my beard not much more than fuzz, when that notable saved me from the horrid Human + trafficker Esquire. I never knew me parents, but I did neve lack a family withing the chapel and of the barge I Grew up in the chapel and learned all I could from that Champion. He trained me how to fight, how to drink, how to fight drunk, how to drink during a fight, and even a little bit about Bajayzus. I became more than an assistant in the chapel, more than just a trainee, I became like a son to him. So much so, that on the barge I was often referred to as CuCullen’s little bastard. Which is an incorrect use of the word as that title usually only applies if the Pater familias is in question. &lt;br /&gt;
&lt;br /&gt;
Since there was no where on the barge to spend the mountains of gold that CuCullin made from donations to the chapel and from the rewards of bringin down the ever present Dinosaurs, he enrolled me in the New Seglock School of Archeology to learn from books and others about parts of the world. I spent a lot of time with murderers and the dregs of society, and they were all great childhood companions whom I learned many a thing. I did learn one of the most important facets of adventuring on my expeditions -  to loot first, then burn. I also learned ta develop an affinity to open locks, as there are many an interesting thing that can be held on the other side of locked portals. Combining that thirst for knowledge and the quest for lost artifacts I have learned to defeat many a lock and roll with it. Many a day was spent in worship of Bajayzus with includes much drinking of the holy ‘ Blood’ (ale) and eating bread while singing the songs of Saint Peter Gabriel. I did to mention that there was absolutely nowhere at all to spend gold on the barge. I will admit the multiple days we sat and sung the hymn ‘ Digging In The Dirt ‘ did help shape my interests in the field of Archaeology. &lt;br /&gt;
&lt;br /&gt;
After a childhood cloistered in book and prayer, I started to accompany some of the various groups on jobs (er, Expeditions) to put to practice all my theoretical learning. That went swimmingly. On one such adventure, during a looting ( artifact recovery) session at a dig site I found A glass orb filled with water, in which swims a clockwork goldfish. This is an item of such intricateness that has never been seen before, so I sought to see if I could find the civilization that would create such a thing.I made this the plan for my thesis. The Sleestak were apparently the creators of this device. &lt;br /&gt;
&lt;br /&gt;
The Sleestak have been an enigmatic race, appearing to be an extra-dimensional reptilian bipedal humanoid species indigenous to Amusa aka the Land Of The Lost. There is some glimmers of evidence that they were once known as the Altrusians, an advanced race predating the Sleestak whom the Sleestak devolved from. &lt;br /&gt;
&lt;br /&gt;
On one of these adventures, I was brought along for my historical knowledge, and we were jumped by foes most foul while on a ship heading to the Job site. We had our ship sunk from underneath our feet and we were prostrated to their machinations. As the leader evildoers was horrifically slaying members of the group, I was able to call upon the power of Bajayzus to smite the leader. Bajayzus reached down from on high and took hold of me;  he drew me out of deep waters. He rescued me from my powerful enemy,  from my foes, who were too strong for me. They confronted me in the day of my disaster,  but the Lord was my support. He brought me out into a spacious place;  he rescued me because he delighted in me. I claimed the evil pirate captain&#039;s hat for my own, with it’s ostentatious oversized Roc Plume addin almost 2 foot to my presence.  While channeling Bajayzus through his hymns ‘  I Have The Touch ‘ and ‘Lay Your Hands On Me’ I was able to save many of the expedition, although we ended it early due to the poor condition we were left in.  &lt;br /&gt;
&lt;br /&gt;
One Day, if it finally happened, Bajayzus hisself spoke to me. Well, spoke not in the medium of words, but in visions. He also sent me a companion on my travels, whom only the faithful can currently see and hear. That is a shame as the ‘ Lamb of Dwarf’ is very wise and offers great advice. I hope as others follow the teachings of Bajayzus that my companion will be visible to the masses and assist me in spreading the word of Bajayzus to the inhabitants of this lost land. &lt;br /&gt;
&lt;br /&gt;
These Visions lead me to a waiting room with many others to Fly on and Airship of the Tempest Brothers Expeditionary Company to Amusa, the .Land of the Lost’. Which means it is a whole lost continent to send out papers of an archeological bent.  I am mostly going there cause it is unlikely the masses have not been exposed to the good words of Bajayzus and thirst for this wisdom. Also the Sleestak, creators of the Clockwork fish may be there in the ‘ Land of the Lost’ , and I can finish my thesis and gain academic acclaim and of course new knowledge.  You know, things they would not teach back in college. So I sally forth to find Solsbury Hill and play games without frontiers, or maybe even jeux sans frontieres. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Dwarvish and Celestial.  Plus the beautiful and mostly not helpful visions of Bajayzus. I am also well versed in the hymns of Saint Peter Gabriel which seem to elude most of the bards.  The wisdom contained in these works are divine, not profane.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
I use the power of Bajayzus to smite me foes. With Faith, Truth, and Justice(see above) on my side I can overcome any foe. Even though I walk through the valley of the shadow of death, I fear no evil, for Bajayzus is with me. Add that to the fact I am a Dwarf, so my sense is extra common, I have the aid sent to me of’ The Lamb of Dwarf’ to give wise counsel. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
I rely on the power of Bajayzus to protect me, as it says in the good book - &lt;br /&gt;
&lt;br /&gt;
In my distress I called to the Lord;&lt;br /&gt;
&lt;br /&gt;
6   I cried to my God for help.&lt;br /&gt;
&lt;br /&gt;
From his temple he heard my voice;&lt;br /&gt;
&lt;br /&gt;
    my cry came before him, into his ears.&lt;br /&gt;
&lt;br /&gt;
7 The earth trembled and quaked,&lt;br /&gt;
&lt;br /&gt;
    and the foundations of the mountains shook;&lt;br /&gt;
&lt;br /&gt;
    they trembled because he was angry.&lt;br /&gt;
&lt;br /&gt;
8 Smoke rose from his nostrils;&lt;br /&gt;
&lt;br /&gt;
    consuming fire came from his mouth,&lt;br /&gt;
&lt;br /&gt;
    burning coals blazed out of it.&lt;br /&gt;
&lt;br /&gt;
9 He parted the heavens and came down;&lt;br /&gt;
&lt;br /&gt;
    dark clouds were under his feet.&lt;br /&gt;
&lt;br /&gt;
10 He mounted the cherubim and flew;&lt;br /&gt;
&lt;br /&gt;
    he soared on the wings of the wind.&lt;br /&gt;
&lt;br /&gt;
11 He made darkness his covering, his canopy around him—&lt;br /&gt;
&lt;br /&gt;
    the dark rain clouds of the sky.&lt;br /&gt;
&lt;br /&gt;
12 Out of the brightness of his presence clouds advanced,&lt;br /&gt;
&lt;br /&gt;
    with hailstones and bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
13 The Lord thundered from heaven;&lt;br /&gt;
&lt;br /&gt;
    the voice of the Most High resounded.[d]&lt;br /&gt;
&lt;br /&gt;
14 He shot his arrows and scattered the enemy,&lt;br /&gt;
&lt;br /&gt;
    with great bolts of lightning he routed them.&lt;br /&gt;
&lt;br /&gt;
15 The valleys of the sea were exposed&lt;br /&gt;
&lt;br /&gt;
    and the foundations of the earth laid bare&lt;br /&gt;
&lt;br /&gt;
at your rebuke, Lord,&lt;br /&gt;
&lt;br /&gt;
    at the blast of breath from your nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So maybe Bajayzus can manifest as a dragon? A dragon and his Dwarf, a Dwarf and his Dragon…. priceless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Dream_TradingCard_(2).jpg&amp;diff=19296</id>
		<title>File:Dream TradingCard (2).jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Dream_TradingCard_(2).jpg&amp;diff=19296"/>
		<updated>2023-04-12T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deralickt_Dadwarf&amp;diff=19258</id>
		<title>Deralickt Dadwarf</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deralickt_Dadwarf&amp;diff=19258"/>
		<updated>2023-04-11T15:04:54Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: picture i hope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|name={dream_TradingCard (2)}|image=image.jpg|caption=As Bajayzus said &#039; let their be smite! &#039;|relatives=CuCullin, honorary dad|languages=Common, Dwarvish, Celestial|alias=The Tall one|marital=marital status - can do em, I have the spell|birthPlace=That one is a bit vague|deathDate=I date death on the regular, we go way back|deathPlace=We like to eat spicy food, usually hot daeth|species=Dwarf, of course|gender=Male|height=From toes to tip, 4.5 foot|weight=I&#039;m stocky... leave it at that|eyes=Two, but it is said with Bajayzus looking over me.....}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Mark of Warding Dwarf Archeologist who also happens to be a Low Priest in Order of CuCullin, of the Reformed church of Bajayzus, Hisself. Making him  cleric of Twilight serving the light of the world and all it&#039;s attached planes. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
 Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself, stands on two feet, usually behind his faith ( Faith being his large shield emblazoned with the skeleton of a fish) wielding Truth and Justice to right the wrongs of his foes ( Justice is a War Pick that seems to resemble an ale keg with spiky bits, Truth is a bit more ill defined). all this dwarfyness is barely contained by an ostentatiously bright red roc feather plumed pirate captain&#039;s hat. Not accounting for the hat, He stands about 4 and a half foot tall upon his two feet. When you account for the almost 2 feet of Plumage of the bright red Roc Feather, he is sometimes unsuccessfully asked to doff the hat during plays or other performances with regularity.  Clad in splint mail, with a Motif of Plus signs emblazoned upon it’s metalwork when Derelict Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself steps from the shadow into the light, he practically dazzles. Unexpectedly this Dwarf of action is often seen studying his Good Book during quieter times.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
   Me most humble self is but a simple servant of the fisher of men, the light of the world, the bringer of all things good, Bajayzus, hisself. I seek to be helpful to my partymates, and slay those who need slaying. Sometimes it is best to overslay and let Bajayzus sort it out. Bajayzus never forces anyone to follow him, I am a bit more mortal and earthy. &lt;br /&gt;
&lt;br /&gt;
I seek to further the spread of the good word of Bajayzus to as many of the masses as I can. Although this may lead to some preaching from the pulpit I try ta keep that sort of thing brief.  I have learned with my time on the Seas, that other fellows respect actions more than words, so to affect this, I will teach by example and show the peoples of this lost land the value of allowing Bajazus into their hearts. If that does not work, there is always the famous quote” Yea, though I walk through the valley of the shadow of death, I will fear no evil; for thou art with me; Thy rod and thy staff, they comfort me.” add that to ‘ Whoever is sparing his rod is hating his son, | And whoever is loving him has hurried his discipline.’ The good Book always shows the way. &lt;br /&gt;
&lt;br /&gt;
I know I draw some strange looks while conferring with me companion ‘ The Lamb of Dwarf’ as it is ever so slightly invisible to non believers. I have hopes….. &lt;br /&gt;
==History==&lt;br /&gt;
Me first recollections was the chapel of Bajayzus on the floating casino/ barge somewhere in the water world o the Iron Seas. A grand champion of the faith, CuCullen the Base was spreading the word of Bajayzus in that place between happily removing large and fearsome beasties from the area and assembling groups to help feed the hungry Agathas. He had some successes in all three of those areas.&lt;br /&gt;
&lt;br /&gt;
I was a young Dwarf, my beard not much more than fuzz, when that notable saved me from the horrid Human + trafficker Esquire. I never knew me parents, but I did neve lack a family withing the chapel and of the barge I Grew up in the chapel and learned all I could from that Champion. He trained me how to fight, how to drink, how to fight drunk, how to drink during a fight, and even a little bit about Bajayzus. I became more than an assistant in the chapel, more than just a trainee, I became like a son to him. So much so, that on the barge I was often referred to as CuCullen’s little bastard. Which is an incorrect use of the word as that title usually only applies if the Pater familias is in question. &lt;br /&gt;
&lt;br /&gt;
Since there was no where on the barge to spend the mountains of gold that CuCullin made from donations to the chapel and from the rewards of bringin down the ever present Dinosaurs, he enrolled me in the New Seglock School of Archeology to learn from books and others about parts of the world. I spent a lot of time with murderers and the dregs of society, and they were all great childhood companions whom I learned many a thing. I did learn one of the most important facets of adventuring on my expeditions -  to loot first, then burn. I also learned ta develop an affinity to open locks, as there are many an interesting thing that can be held on the other side of locked portals. Combining that thirst for knowledge and the quest for lost artifacts I have learned to defeat many a lock and roll with it. Many a day was spent in worship of Bajayzus with includes much drinking of the holy ‘ Blood’ (ale) and eating bread while singing the songs of Saint Peter Gabriel. I did to mention that there was absolutely nowhere at all to spend gold on the barge. I will admit the multiple days we sat and sung the hymn ‘ Digging In The Dirt ‘ did help shape my interests in the field of Archaeology. &lt;br /&gt;
&lt;br /&gt;
After a childhood cloistered in book and prayer, I started to accompany some of the various groups on jobs (er, Expeditions) to put to practice all my theoretical learning. That went swimmingly. On one such adventure, during a looting ( artifact recovery) session at a dig site I found A glass orb filled with water, in which swims a clockwork goldfish. This is an item of such intricateness that has never been seen before, so I sought to see if I could find the civilization that would create such a thing.I made this the plan for my thesis. The Sleestak were apparently the creators of this device. &lt;br /&gt;
&lt;br /&gt;
The Sleestak have been an enigmatic race, appearing to be an extra-dimensional reptilian bipedal humanoid species indigenous to Amusa aka the Land Of The Lost. There is some glimmers of evidence that they were once known as the Altrusians, an advanced race predating the Sleestak whom the Sleestak devolved from. &lt;br /&gt;
&lt;br /&gt;
On one of these adventures, I was brought along for my historical knowledge, and we were jumped by foes most foul while on a ship heading to the Job site. We had our ship sunk from underneath our feet and we were prostrated to their machinations. As the leader evildoers was horrifically slaying members of the group, I was able to call upon the power of Bajayzus to smite the leader. Bajayzus reached down from on high and took hold of me;  he drew me out of deep waters. He rescued me from my powerful enemy,  from my foes, who were too strong for me. They confronted me in the day of my disaster,  but the Lord was my support. He brought me out into a spacious place;  he rescued me because he delighted in me. I claimed the evil pirate captain&#039;s hat for my own, with it’s ostentatious oversized Roc Plume addin almost 2 foot to my presence.  While channeling Bajayzus through his hymns ‘  I Have The Touch ‘ and ‘Lay Your Hands On Me’ I was able to save many of the expedition, although we ended it early due to the poor condition we were left in.  &lt;br /&gt;
&lt;br /&gt;
One Day, if it finally happened, Bajayzus hisself spoke to me. Well, spoke not in the medium of words, but in visions. He also sent me a companion on my travels, whom only the faithful can currently see and hear. That is a shame as the ‘ Lamb of Dwarf’ is very wise and offers great advice. I hope as others follow the teachings of Bajayzus that my companion will be visible to the masses and assist me in spreading the word of Bajayzus to the inhabitants of this lost land. &lt;br /&gt;
&lt;br /&gt;
These Visions lead me to a waiting room with many others to Fly on and Airship of the Tempest Brothers Expeditionary Company to Amusa, the .Land of the Lost’. Which means it is a whole lost continent to send out papers of an archeological bent.  I am mostly going there cause it is unlikely the masses have not been exposed to the good words of Bajayzus and thirst for this wisdom. Also the Sleestak, creators of the Clockwork fish may be there in the ‘ Land of the Lost’ , and I can finish my thesis and gain academic acclaim and of course new knowledge.  You know, things they would not teach back in college. So I sally forth to find Solsbury Hill and play games without frontiers, or maybe even jeux sans frontieres. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Dwarvish and Celestial.  Plus the beautiful and mostly not helpful visions of Bajayzus. I am also well versed in the hymns of Saint Peter Gabriel which seem to elude most of the bards.  The wisdom contained in these works are divine, not profane.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
I use the power of Bajayzus to smite me foes. With Faith, Truth, and Justice(see above) on my side I can overcome any foe. Even though I walk through the valley of the shadow of death, I fear no evil, for Bajayzus is with me. Add that to the fact I am a Dwarf, so my sense is extra common, I have the aid sent to me of’ The Lamb of Dwarf’ to give wise counsel. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
I rely on the power of Bajayzus to protect me, as it says in the good book - &lt;br /&gt;
&lt;br /&gt;
In my distress I called to the Lord;&lt;br /&gt;
&lt;br /&gt;
6   I cried to my God for help.&lt;br /&gt;
&lt;br /&gt;
From his temple he heard my voice;&lt;br /&gt;
&lt;br /&gt;
    my cry came before him, into his ears.&lt;br /&gt;
&lt;br /&gt;
7 The earth trembled and quaked,&lt;br /&gt;
&lt;br /&gt;
    and the foundations of the mountains shook;&lt;br /&gt;
&lt;br /&gt;
    they trembled because he was angry.&lt;br /&gt;
&lt;br /&gt;
8 Smoke rose from his nostrils;&lt;br /&gt;
&lt;br /&gt;
    consuming fire came from his mouth,&lt;br /&gt;
&lt;br /&gt;
    burning coals blazed out of it.&lt;br /&gt;
&lt;br /&gt;
9 He parted the heavens and came down;&lt;br /&gt;
&lt;br /&gt;
    dark clouds were under his feet.&lt;br /&gt;
&lt;br /&gt;
10 He mounted the cherubim and flew;&lt;br /&gt;
&lt;br /&gt;
    he soared on the wings of the wind.&lt;br /&gt;
&lt;br /&gt;
11 He made darkness his covering, his canopy around him—&lt;br /&gt;
&lt;br /&gt;
    the dark rain clouds of the sky.&lt;br /&gt;
&lt;br /&gt;
12 Out of the brightness of his presence clouds advanced,&lt;br /&gt;
&lt;br /&gt;
    with hailstones and bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
13 The Lord thundered from heaven;&lt;br /&gt;
&lt;br /&gt;
    the voice of the Most High resounded.[d]&lt;br /&gt;
&lt;br /&gt;
14 He shot his arrows and scattered the enemy,&lt;br /&gt;
&lt;br /&gt;
    with great bolts of lightning he routed them.&lt;br /&gt;
&lt;br /&gt;
15 The valleys of the sea were exposed&lt;br /&gt;
&lt;br /&gt;
    and the foundations of the earth laid bare&lt;br /&gt;
&lt;br /&gt;
at your rebuke, Lord,&lt;br /&gt;
&lt;br /&gt;
    at the blast of breath from your nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So maybe Bajayzus can manifest as a dragon? A dragon and his Dwarf, a Dwarf and his Dragon…. priceless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Iron_Sea&amp;diff=18392</id>
		<title>The Iron Sea</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Iron_Sea&amp;diff=18392"/>
		<updated>2023-01-16T02:40:16Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Iron seas campaign start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves loot and rampaging across the surrounding area, using a floating barge as a base.  It is called the casino, and in attracts the dregs of society. You will fit in well.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This is a series of one shot series of adventures that involve supporting Player Characters in the support of Chulainn, his riding hound, Ulster.  Clad in Studded Leather from the Auroch, wielding &#039;Gáe Bolga&#039;, the spear of doom, He travels about performing the will of Bayjeezus or other random activities.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Use this section to list your PCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/PCs&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
==NPCs==&lt;br /&gt;
There are some, some are even still alive after a session. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is unlikely to need to read the prattle written above, WE take missions, we kill things even if not required by the mission, we loot things even if not required by the mission, we make poorly disguised adult jokes about the private bits of NPC&#039;s, &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The main rule, is if the house is wood, burn it.  Well, loot first - then burn, is the rule you should remember. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fauxfaun&amp;diff=18264</id>
		<title>The Fauxfaun</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fauxfaun&amp;diff=18264"/>
		<updated>2022-12-15T23:09:07Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: fixed picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Member of IPUPA|name=The FauxFawn|image=fuaxfawn.jpg|caption=I am the GOAT|relatives=It&#039;s all relative|languages=Common. Sylvain, Wikipedian, Abyssal, Infernal, Draconic|alias=alias|marital=Open|birthPlace=Feylands|species=Satyr|gender=Male|height=6 foot|weight=210|eyes=Two}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Satyr who happens to be a Battlesmith Artificer&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Before you stands a 6 foot horned Being. The horns are particularly spectacular specimen of horn.  He has a light brown skin tone, with dark, almost barklike hair upon his head and covering his legs.   Clad in scalemail which the scales look like interlocking leaves, he has a Battle axe slung over his back, with a heavy Crossbow in hand . When the Crossbow is not called for The Fauxfaun has a flute or bagpipes in hand to entertain his companions. &lt;br /&gt;
&lt;br /&gt;
Accompanying him is an odd sabretooth tiger made of metal of some sort, if those words were not odd enough, the Sabretooth tiger has a metal saddle that is slung with a number of bags, some open due to metal holders keeping them so.  The observant will see he is called Moss Phlox&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Unlike most Satyrs who like to frolic in the Feylands, Fauxfaun was attracted to a more industrial type lifestyle.  He loves to discuss and learn with all he meets, which has lead to his love of languages, cause you never know where or who has an interesting secret or bit of knowledge. He is at home in workshops, Laboratories and in the wilds.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Fauxfawn saw the industrious could craft wonderful things and found a Blacksmith in the lands to learn that craft.  He then learnt a series of other profession specializing in Jewelcrafting, but also became proficient with medicine, Alchemy, Smithing, tinkering, and because secrets are interesting, thieves tools. With an inquisitive mind, he has set forth out of the Feylands to this realm he has heard about, and see if those inhabitants know more skills and crafts for him to learn.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvain, Draconic, Wikipedian, Abyssal, Infernal&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
I am the GOAT, I have varied powers from my trusty crossbow to my spells. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Fauxfaun appears to enjoy sitting back and using his heavy crossbow to effect while Moss Phlox harries any approaching attacker. &lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Fuaxfawn.jpg&amp;diff=18263</id>
		<title>File:Fuaxfawn.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Fuaxfawn.jpg&amp;diff=18263"/>
		<updated>2022-12-15T23:06:39Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fauxfaun&amp;diff=18262</id>
		<title>The Fauxfaun</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fauxfaun&amp;diff=18262"/>
		<updated>2022-12-15T23:05:58Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Started the whole shegang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Member of IPUPA|name=The FauxFawn|image=fuaxfawn.jpg|caption=I am the GOAT|relatives=It&#039;s all relative|languages=Common. Sylvain, Wikipedian, Abyssal, Infernal, Draconic|alias=alias|marital=Open|birthPlace=Feylands|species=Satyr|gender=Male|height=6 foot|weight=210|eyes=Two}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Satyr who happens to be a Battlesmith Artificer&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Before you stands a 6 foot horned Being. The horns are particularly spectacular specimen of horn.  He has a light brown skin tone, with dark, almost barklike hair upon his head and covering his legs.   Clad in scalemail which the scales look like interlocking leaves, he has a Battle axe slung over his back, with a heavy Crossbow in hand . When the Crossbow is not called for The Fauxfaun has a flute or bagpipes in hand to entertain his companions. &lt;br /&gt;
&lt;br /&gt;
Accompanying him is an odd sabretooth tiger made of metal of some sort, if those words were not odd enough, the Sabretooth tiger has a metal saddle that is slung with a number of bags, some open due to metal holders keeping them so.  The observant will see he is called Moss Phlox&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Unlike most Satyrs who like to frolic in the Feylands, Fauxfaun was attracted to a more industrial type lifestyle.  He loves to discuss and learn with all he meets, which has lead to his love of languages, cause you never know where or who has an interesting secret or bit of knowledge. He is at home in workshops, Laboratories and in the wilds.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Fauxfawn saw the industrious could craft wonderful things and found a Blacksmith in the lands to learn that craft.  He then learnt a series of other profession specializing in Jewelcrafting, but also became proficient with medicine, Alchemy, Smithing, tinkering, and because secrets are interesting, thieves tools. With an inquisitive mind, he has set forth out of the Feylands to this realm he has heard about, and see if those inhabitants know more skills and crafts for him to learn.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvain, Draconic, Wikipedian, Abyssal, Infernal&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Fauxfaun appears to enjoy sitting back and using his heavy crossbow to effect while Moss Phlox harries any approaching attacker. &lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=17966</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=17966"/>
		<updated>2022-11-17T06:11:11Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: updated some of the tales&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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=== 03 November 22 Lost Dwarves..... ( The Breach I) ===&lt;br /&gt;
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=== 24 October 22 It Went to Kiston (Fundraiser Event) ===&lt;br /&gt;
The party was contacted by.... redacted.....  So we set off and wandering down the coast we found ..... Redacted.... After some negotiation we were able to offer our assistance in .... redacted.....&lt;br /&gt;
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During the trip we met some flying trash pandas..... I now have a new favorite pet, as well and angelwing Capybaras which were really nice and chill. WE spoke to them on the upper deck of the ship while we were in thick fog, and they warned us there was bad things happening, so they fled. We ignored the warnings as we so often do and headed towards the secret base  ( so I will say, as this was yet another secret base I have been too, maybe the definition of secret may be very different on this plane, I will have to look into this. ) &lt;br /&gt;
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The fog cleared, which did help with the immense views. Sadly, one of the views was of an Super Ancient Black Dragon.  When I say Ancient, I mean beloved of Tiamat type old school. The Great Wyrm was amused by my jokes, so it shows that they had a huge level of culture. Of course they have legendary resistances which allowed it to fly back the base that we where headed to, and was under assault by a horde of flying Dragon People, different from the Dragonborn commonly seen running about the plane.  The base was trashed, however we felt it was a good idea to dock, and see what revenge we could muster.&lt;br /&gt;
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Three more Dragons came swooping in and they decided to assist us. They were a Silver Wyrm, A brass Dragon, and a Copper Dragon. They kept trying to get us to flee, which we of course decided to ignore. WE cleared the horde of Flying Dragon people, pinged the Black Wyrm while the Silver Wyrm and it Greco-Roman wrestled.  An Adult Red Dragon popped up from no-where and kept the Copper and Brass Busy and splitting the party&#039;s targets. I was gleefully fighting both the evil dragons, with the rest of the party, when out of a barn to the right, came two stragglers, heavily wounded. They came out the the stone bard that the two wyrms were currently fighting atop of, the stone barn that was half collapsed and had many refugees trapped under debris. &lt;br /&gt;
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-Collapsing building - check.&lt;br /&gt;
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-20,000 lbs of dragon fighting on the half collapsed roof - check.&lt;br /&gt;
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-Helpless people trapped in debris - check.&lt;br /&gt;
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- Lots of Evil Dragons so thick blotting out the sun on their way and getting closer - Check.&lt;br /&gt;
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This of course, means I have no choice but to commit suicide by running in and saving the lives of those trapped. Into the deathtrap I go, full tilt. I hear Linden Rue behind myself but in front, the dust filled, rocks falling interior held 4 helpless and pinned people. ON THE FAR SIDE OF THE BUILDING. Well poop.&lt;br /&gt;
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-Run a Gauntlet of death with a choice of getting crushed by rocks or Dragons - Check.&lt;br /&gt;
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- Do all this with the Dragons flight getting ever closer - Check.&lt;br /&gt;
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So I was able to make my way pretty far using my Fae abilities and good old footwork. So I have many strengths, but strength is not really one of them.  Lifting several hundred pounds of rocks off pinned bodies is not really my forte. I am a lover not a lifter. Luckily, I had been feeling in a spring kinda mood today.  That allowed me to use my Fea step to touch and send two of them from the rubble to halfway across the barn. Linden made it up and was able to use her much greater lifting capacity to unpin the last 2 trapped people and with some help we were able to steer them towards the door to safety. Delphi was at the door and was able to help get them towards the awaiting ship. &lt;br /&gt;
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I climbed up to the roof, and was able to assist in the slaying of the Adult Red and Black Wyrm.  I now have a second Black Dragon mark, although not sure why I have no Red mark, but that seems to be a troubling trait of the Reds, as Flame cheated his slayers as well.  We were able to save the lives of several of the base staff, so it was a good day.  WE sailed back to ... redacted.... with the survivors and put Kiston behind us.... for now.&lt;br /&gt;
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=== 10 October 22 Collecting on a debt ( Mothers IV) ===&lt;br /&gt;
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=== 22 September: Moth……. Man ===&lt;br /&gt;
I myself had decided to assist the PotP in moving from the well known super secret hideout after the attack of the Darkoths.  Imagine the sight, my finely tuned fingers, perfect for playing the sweetest of melodies, doing manual Labor.  Well, it was more like my mage hand doing the fetch and carry, with a little other spell workings to lighten the loads.&lt;br /&gt;
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I got to meet some new companions as well as some old ones. It was nice to get together with the wee ones Pot’tu and Kihlek whom wer met earlier in the book. Some new blood to me were Drang a Bear of a lad, a Bugbear to be precise, of Pumpkin merchant fame, and a weee bit handy at lifting things. Oxan is a rangery sort of Dragonborn with a strange attachment to donkeys and other small woodland creatures. The way of the druid seems more his path, however he was another large heavy lifter. Also joining us was Felicia, a large robust human lass with sword and magic coursing through her veins.&lt;br /&gt;
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One night Archie comes to us with an issue.  The leaders of a pair of piles of shacks that are graciously called hamlets are missing. Both of these places had been on the delivery schedule of the tainted candy caper of the PotP fubar candy delivery donated by the Mother-less hags. &lt;br /&gt;
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Of course with mystery afoot, the six of us were dispatched to find out what goings were on.&lt;br /&gt;
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We reached the first hamlet ( I will refer to this settlement as Hole for ease)  The man that passed for the headman had left for a nearby equally sized Hamlet ( I will call one Pile) a few days prior and had reached it, but on the way back, he had seemingly disappeared. A party was sent to the hamlet of Pile composed of Holeians and arrived there and came back again. Other Holeians were questioned, dragon rides were given to the local children, Oxan spent a lot of time talking to various local fauna. Drang spent a lot of time in the headman&#039;s deserted hovel breaking things, which were quickly mended by Pot’tu.using a combination of magic and magic. An odd fact was the son of the Headman named Gregory was see in town, but only by a few small children.&lt;br /&gt;
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At some point, the curiosity of Drang was filled, and with his think tank full, we left directly for Pile. The thought was maybe foul play on the road, maybe foul play at the other collection of hovels. Due to promises made, Pot’tu got to ride the Giant Eagle that moonlighted as a bard who just got the polymorph spell. About halfway betwixt the metropolitan areas, Drang ran out of steam, literally.  One minute the Drang was giving a discourse on the mercantile opportunities of the Pumpkin markets, and then bam, asleep on the side of the road. When i say asleep, I mean full on snoring in a wa that remind me of a bachelor herd of Cape Verde Water buffalo in full on mating season, Sadly no one has the heart to tell them the last female of the species left Cape Verde due to the incessant noise of mate crazy Water Buffalo.&lt;br /&gt;
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&lt;br /&gt;
To keep the local fauna safe from Titanus, and because of my general allergic reaction to something punching me in the face, I cast Magic Hut over the sleeping Bugbear.  The night was uneventful, I designed the basics of a new spell ‘ Smother with pillow’ Which worked well until Drang sleep ate the pillow.  It didn’t stop the noise, but made it much more muffled and acceptable for sleeping.&lt;br /&gt;
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Kihlek saw some interesting large shiny moths in the distance in the late night, and drew some awesome sketches of them for reference, however upon first light, the Bugbear went from mid snore to discourse on pumpkins and started off for Pile as if not a second was spent sleeping.&lt;br /&gt;
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&lt;br /&gt;
We arrived in Pile by mid afternoon and found that not only had the Hole headman vanished after leaving, but a search party lead by the Headman of Pile all were missing as well.  We asked about the moths and learned that the youngest brother of the lass we were speaking to had drawn similar drawings of large eerie moths.  &lt;br /&gt;
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Upon questioning we learned they liked to play catch and give hugs and other games in the late night.  We quickly headed in the direction the child had played with them, and the shocking revelations of Pot’tu informed us of ‘ O yeah there is a cave with an ex troll and such’ in that general direction. &lt;br /&gt;
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So with thoughts of Moths and Men in our heads we set off. &lt;br /&gt;
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We found the moths and the Ranger, oxan, not Kihlek, immediately started to talk to them.  They did not speak as such, but communicated with movements. Curious I used my eavesdrop ability to get a translation as the context was nice with watching Oxan basically interpretive dance across the meadow.  I am definitely incorporating some of those moves into an upcoming show. &lt;br /&gt;
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All went as well as could be expected, with some verbal miscues, the Moths received an invitation to play and used some sort of strength sapping Pheromones to try to weaken the two meat shields ( oxan and Drang) who were thoughtfully close to the Moths so we didn’t have to be. Drang was able to shrug off the effects and due to having a sensitive nose pallet figured on removing the odiferous offenders by the simple expedient of smacking them with his sword.  For Some reason Oxan took some sort of offense to this and ineffectually attempted in his weakened state to stop an 8 foot angry Bugbear.&lt;br /&gt;
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Drang took no notice.&lt;br /&gt;
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The moths when did a hypnotic fluttery dance with their winds which caused some magical confusion.  Oxan was affected, although that is conjecture, as he already seemed a little out of it.  With a little inspiration from your local Bard extraordinaire, Drang was inspired enough to be able to shake off the effects and smack away.  The Beasties were able to shrug off my first Hypnotic Cube but not my second, and as a result they were quickly mopped up with spell and sword.&lt;br /&gt;
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What we found upon examination was alarming.  They appeared to have an apparatus inherent to their bodies that would inject eggs into other creatures. These were I believe Gloomwings and a native to the Shadow planes, not the backwoods of Segelock.  &lt;br /&gt;
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We quickly followed the trail to the previously mentioned Troll cave and found the cave full of Larvae of the Moths, and the remains of the Headman and the searching parties. The morbid thing was they were not killed here, there was evidence of a magic ritual having been performed and they were most likely the source of food for the current hatch of Gloomwing Larvae. &lt;br /&gt;
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A quick search found the tracks of at least 4 humans who were not dead in the cave, so our perpetrators were in fact found. As was the fate of the leaders and search party.  We quickly returned to the hamlet of Pile to remove the implanted Larvae out of the child and then returned to more densely populated area to complete a morbid task.&lt;br /&gt;
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Oxan the Ranger took whatever moth-eaten heads with him from the cave and we used these to communicate via “speak with dead” spell to find out more information.  I will not recount that part of the tale here and other duties called me away from the followup mission to find Gregory and get justice for his part in feeding his father to Gloomwings.&lt;br /&gt;
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More on this to come I am sure.  The presence of Shadowfell creatures and the Motherloving Hags is a connection too solid to ignore.&lt;br /&gt;
&lt;br /&gt;
=== 14 September: Tea for TOO many ===&lt;br /&gt;
The day started like any other. The sun rose, the invite came to head out to a secret base, Just a normal sort of Wednesday. The invite itself was to the PotP secret hideout, with a request to escort some new items for the goodwill store as well as to share some information that was found out about the whereabouts of a Moon Dragon Named Echemus.  Most importantly, there was to be Tea and Biscuits.&lt;br /&gt;
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&lt;br /&gt;
Several of us were escorted to an area, where exactly, I will not say, as discretion is paramount for a secret hideout. The us, I spake of included a party of six. Mabel - a Gnome of considerable sauce-er-is powers. Ona - an Artificer of Owlin origins. Thuchor - a spacefaring Giff who has an interesting view on economics. Achie Jr - an Elven Wizard.  Linden Rue - a Life Cleric Harengon. Of course, myself.  &lt;br /&gt;
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&lt;br /&gt;
We met a nice Treant in the woods who acts as a gatekeeper for the mystical portal that leads to an almost extradimensional space where the PotP have their storage and hideout. The Treant was known as Oakey the Ent, and a welcome relief from the normal sort of tree one finds on this plane. Upon entering the hideout we were greeted with open arms by Archie the First,  a charming young lad left in place to run the place while the higher up leadership was out and about doing ‘the peoples’ work. The place was lightly staffed as there were only 4 PotP members present&lt;br /&gt;
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&lt;br /&gt;
This lad had set a nice table with a selection of Teas that were first class, and biscuits that rather defy description.  The information on Echemus was interesting, and rather than bore the readership with the details, I will produce them in another pamphlet. The pamphlet ‘Mooning, the Dragon’ will be released as a stand alone packet and will be able to be purchased at all the usual bookstores for a small fee, of which a portion of the proceeds will go to a local charity.&lt;br /&gt;
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Alas, all too soon the tea party was interrupted by horns in the distance. A report of Oaky under attack led me to volunteer to scout ahead invisibly and for everyone to stay and await my return. Figuring the hideout was the likely target of the horny intruders.&lt;br /&gt;
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Apparently Thuchor and Achie the host took co leadership positions, and most likely concern took precedence over tactical considerations, as the whole of the Tea Party lead by the co leaders, were quickly upon my tail. &lt;br /&gt;
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I saw no evidence of enemy activity near the portal, and climbed a low rise to take in the situation upon the rise.  There seemed to be three Dragon Centaurs ( I later learned they were called Drakkoths) surrounding Oaky.  I was assessing the situation and looking for the other force that blew horns when the PotP forces as well as the Thuchor lead tea party forces passed by me and joined in the fray. Arrows and spells filled the air.&lt;br /&gt;
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This caused the large Scalies to react to the relief party’s presence, and one came towards the assorted people with mal intent.  They made it to a Log bridge, when I was finally able to react to my fellows appearance. I was going to return to the portal entrance when an opportunity presented itself that was too good to pass up, I’m afraid. The target on the log was too much for me. Drawing my sword Dracoscourge and with a cry of “hedfan yn wir” (translates to Fly True) I invisibly flew through the air for all to see. I did say I was presented with a chance to do something heroic and forgot to drop invisibility.  My target was a bit shocked as I seemingly appeared out of nowhere slamming into his side, causing some sword related damage and more importantly knocking him off the log to slow his advance.  I then used my sword to fly back towards the portal to defend it, while the party mopped up.  The party cast spells and arrows at the two that were fighting Oaky with great success. &lt;br /&gt;
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However my return was delayed when horns again sounded, and a large Creature and a spell slinging Darkkoths suddenly appeared amongst us, while horns sounded in the distance.This large creature was a construct of some sort, it seemed to be made up of dragon bones of various other dragons sort of stitched together by foul magic.  It possessed a foul breath that seemed to try to petrify those in its gas. Ona the Owlin was able to shake off this effect when it tried to engulf her in its halitosis. The large bastard seemed to have an innate intellect of its own and was not controlled or mindless in its assault.. Of course it also attacks physically as described further along. This was the Dracostruct.&lt;br /&gt;
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The new threat that presented itself with the spell caster meant I was unable to leave and protect the portal. I turned and again with trusty Dracoscourge in hand, I flew into the mage, and also attempted to wrest the Magical focus from its hand. I had little success in that part of the endeavor. It turned to me and did a thing with its staff, which I felt lifeforce drain from myself. I found this most annoying and decided it was an actual threat to myself.&lt;br /&gt;
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During this time, the Dracostruct had advanced on Linden Rue who was acting as the meat shield. Using its foul body  pinned her to the ground and savagely mauled her. Draining my lifeforce was annoying, seeing a friend get hurt angered me. I turned to spell slinger and unleashed the full force of my ire upon him.  Sensing the anger in my being, The spell slinger turned and fled, dropping the focus and staff in its haste. I had been in a spring state of mind, looking forward to a Tea party, so my next move was in my current nature.  Walking over to the pinned Cleric, I used the spring in my fey step to move her from harm, leaving myself face to face with a huge and deadly Dragon Construct.  I looked at it and told a joke or two and mentioned I could empathize with its plight and understood its position. I then had to dodge a series of attacks.  Not from the Construct, but from my own party spellcasters as lighting bolts and ice daggers flew willy nilly.  &lt;br /&gt;
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Seeing we were both under assault, the Dracostruct looked at me, and ambled off towards the Treant. Oddly enough, I was saved by friendly fire.  Or was it the talking instead of violence? When the Dracostruct reached the cluster of Linden, Archie the First, and Oaky, it seemed to explode in a series of boney spikes. Slicing into Oaky and Linden, it completely eviscerated poor Brave Archie the heroic as he stepped bravely in front of Linden. When the Dracostruct was finished poor Achie  the first was lying dead on the ground. Fallen like a true leader placing himself betwixt harm and his followers. &lt;br /&gt;
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The falling of such a sweet and brave soul incensed me, and I struck a sword blow into The Dracostruct while stalking towards the spellslinger with its doom in my eyes. The party was able to finish off the construct as I stalked my prey. The Spellslinger again fled mindlessly towards the portal, foolishly overlooking the mighty form of the gnomish Mabel. With a well placed sleep spell she was able to stop the spellslinger in mid snooze.  The party took a moment to allow Oaky to demonstrate how to clean laundry by picking up the sleeping spellslinger and dashing it into the rocks a few times.  &lt;br /&gt;
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While that was happening I watched Linden Rue bend over and get in touch with the powers that reside in the Feywild. Calling upon her deity, she was able to reach into the void and return the spirit of Archie the First to his body.  For the PotP to help others, they require the services of brave sweet souls like Archie to help the most people that they can. &lt;br /&gt;
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We quickly regathered and stormed the portal, only to find destruction.  I had not realized there were two members still inside the hideout, I had thought they had run out with the others.  I had thought the hideout was empty of personnel. An empty hideout would have meant replacing stuff, which is easy enough, vs staff which are irreplaceable.  I had not realized two had stayed behind in a brave but futile gesture to protect whatever things the raid was going after.  Nothing seemed to be missing, with our quick takedown of the diversion party and valent sacrifice of the two defenders not allowing them to fully penetrate the physical defenses of the hideout. The high water mark of the raiders was evident in the chips and scratches on the stout wooden door into the leader’s chambers.     &lt;br /&gt;
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We helped to clean up as best we could. Linden and Myself both refused the gold offered to us by the PotP leader, Archie the Stout. Gold has almost no meaning to me, and I would rather leave it with those who need it to use for the betterment of others. The Giff was so moved by the bravery of this fellow that he joined the movement on the spot. I am not sure what the actions of the others were, but that is their story to write.  I will be happy to speak with, provide advice, and not impede their activities of the PotP as long as they continue to help the innocent and are staffed by people like Archie the Bold..&lt;br /&gt;
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The assault was planned and not some raid of happenstance. I know not who the Darkkoths work for, but I may have to have words with whomever that is. They had knowledge of the location of the hideout, and that the larger balance of the membership was away. They obviously wanted something in the hideout as they could have kept their forces together and tried to overrun us. That would rule out trying to just squelch the movement, maybe even holing up and killing the membership one-by-one as they returned. This would mean the movement is compromised by its enemies, and I egg them on to move the item of value, be it gold or not.&lt;br /&gt;
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=== 27 August Operation Reforger part 1 ===&lt;br /&gt;
=== 27 August Operation Reforger part 2 ===&lt;br /&gt;
  While thinking of my life choices buried under several tons of rubble from the defeated shadow forge I thought about and figured some things out. These things I dared not speak aloud in this plane or even around so many unknown ears back at the chapel.&lt;br /&gt;
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First and foremost, we had a rough time with a forge that was masterless. I did not know it at the time but the other two assault teams had even more trouble than we did. I believe at least one team has casualties that resulted in Linden having to split hares and send part of her consciousness into their forges to do some (unpaid) rez work. We would be going into the final battle with less resources against a forge with one fulfilling the forge master role. This was not acceptable.&lt;br /&gt;
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Second, the key was the key to the whole situation.  Whoever had the key could control the forge. The forge and the minions were not intrinsically on the same side, hence the Orc tanks as mentioned in part one. While the key was in control of the bad man, they would most likely be on the same side. Deny the key to the Forge master, or the Forge master to the forge, then things get a little more interesting for the now 2 sets of opponents. Claiming the key may be a little dicey so that option would be a last resort. Until then claiming the forge and getting all insane with power was not acceptable.&lt;br /&gt;
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Thirdly, the other main goal is to shut down the 4th forge and get out and let the forge creations get reabsorbed. Removing the key to the curator would keep anyone from restarting the whole process.  Everyone likes a good story, sequels almost never do as well as the original, so I am ok with never having to return to this disgusting realm. The color scheme is tackey and interferes with my Hypnotic cube effects, which is not acceptable.&lt;br /&gt;
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I had also hoped that when Horatio was outside of the protections of the Shadowforge, not only would the forge be more vulnerable, but Horatio, himself, would be vulnerable as well. I had hoped that other powers would be able to locate and neutralize the self proclaimed Forgemaster.  If those powers would be unable to interdict him, then I would free him from his vacation and suggest upon his return to let me have the key. I would do it really nicely &lt;br /&gt;
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So listening to the tales of the other away teams when reassembled further confirmed my theories. Also when our mounted barbarian of doom teleported into a forge to assist a struggling away team, the Construct that gave us trouble seemed to go after him, leading to the hopes it functioned on threat based protocols, and it may go after the biggest perceived threat.&lt;br /&gt;
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So a plan was forged (non shadow type) where we would all go into two staging areas in the outer forge, and a team of seven would head into the remaining forge to discuss eviction procedures. This would have two teams to hold the outset sides of the portals, allowing us to fall back if things went wonky and bring in help if needed. Apparently the Iron Hawks would fly in first with a few non-hawks who were adamant on joining. &lt;br /&gt;
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In we went, the two teams took up defensive positions around the portals with Linden Rue riding Vadath who was riding Tempest the fanged.green goober leading the assault into the final Shadowforge. Delphi, Cynthia, Boros, Ishak, and Myself fleshed out the initial assault team. Fey sending stones were distributed for clear communications from one side of the portals to the other. Once more into the Shadow Breach!&lt;br /&gt;
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Facing us was a fully engaged Shadowforge. The Raw sickley meh of the shadow energy swirled about out whole of the forge. The Tackey purple lighting was pulsing throughout the whole of the forge and the draw it had on the material and shadow realms was almost whirlpool like. There were some glaive and chain constructs standing at attention in a V in front of a Multi Headed Mini Tiamat monstrosity.  Behind was the man, the myth, the moron - Horatio. &lt;br /&gt;
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Now, he was a bit far away, but our Monk, being a Monk, was able to bypass all the defenders with Cynthia in tow and personally confront Horatio in a face to face meeting. This caused Horatio to disappear and reappear within my reach. Well, reach for my spells. So as soon as I could, I suggested to the poor overworked man, to go home, take a rest for a bit, put up his feet, and let us take care of the forge. We would clean it up and be ready for his arrival in the far future.&lt;br /&gt;
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Seeing my point, he decided to take my advice and leave. I was confused as he hung out and wandered over to the table and picked up a strange obsidian looking stone plaque with runic looking etching upon it and shadowed out. I had assumed he had the key on him, but it was sitting on a work table not 15 feet from me. Anyway, this was my first meeting with Horatio so I had nothing personal against him and hoped to not have to see him again as others should have been able to take him. Worst case, after shutting down the forge I would see him come back with the key, so he could hand it over to me.&lt;br /&gt;
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Without the Forge Master, the battle was still tough in the Shadow Forge.  With defenders switching into the strike force as others slide out to assist with the portal defense teams. The surging shadow forge caused a glitch and the portals shifted on top of each other, this would make it almost impossible to know which porta was taken. Adventures fell to breath weapons as all the smaller constructs fell to sword and spells. Most of the strike force used their actions wisely, although there was one who thought looting the random tables was more important than assisting the whole of the three teams in the assigned tasks. Tokax an Elven Warrior managed to just arrive to the front lines and begin to damage the Left side controls. The Dracohydra breathed cold and froze her solid, forever giving her life for the future of Quelmar.&lt;br /&gt;
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We had just destroyed the left side forge controls when in came the large Construct very similar to that which ruined our fun in the first Shadowforge and almost wiped one of the early assault teams. We will refer to this horror as AH Construct &lt;br /&gt;
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Time for Tristram’s Popcorn Shack to open for business offering safety, healing, and light refreshments. We set it up with Ishak and myself inside and damaging the right side of the controls. Through some surge of shadow magic the portals that had merged, now shifted to the inside of the shack. Ishak slid out to give Vadath some needed healing potions before slipping through the portal to assist with portal defense. This was the last I ever saw of him and he apparently heroically sacrificed himself to save our defending allies. We would fulfill his god’s mission for him and honor his memory.&lt;br /&gt;
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The Battle was very much in doubt when the AH Construct strode forward and attacked the Dracohydra. Well, that theory proved itself as pondered. Also at this time one of the portals fell and we had an influx of reinforcements into the shack and they were hungry for popcorn and vengeance upon the Shadowforge. The Dracohydra fell to the AH Construct just as we managed to destroy the rest of the forge machinery.&lt;br /&gt;
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With the playing field shrunk to the AH Construct I thought it was time to Bring back Horatio and roll the dice with having to take the key off him and take control of the forge.  My hope that other powers would take the chance to remove that piece from the field was quickly fading. I stopped thinking of him and his mini vacation, releasing him from the grip of my spell. Warning all in range that the Forgemaster may be on his way.  Forgeless and  Minionless, but still dangerous.&lt;br /&gt;
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However the Voice of a triumphant Curator echoed through our minds with a crescendo of ‘ Got Him’ and we suddenly found ourselves back in the chapel of the ruined hamlet. That musing that removing the Forgemaster from the Forge made him vulnerable as his charred, crumpled body was lying lifeless upon the floor. I love it when a plan comes together. With a quick feeding of BBEG to the ravenous green booger Triumph, the story of Horatio the Shadowforge Master comes to a close. &lt;br /&gt;
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The stories of two of our allies had ended as well, however they will live on in the tales of those who survived.  Each and everyone who was there played a key role in the victory and tales of their exploits will be sung through the ages.&lt;br /&gt;
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=== 12  August Helping Mother Love ===&lt;br /&gt;
So Linden Rue, Cluck and myself were resting and discussing the events and activities of the Wold Order and what it meant to us as the recipients of their mis-training mission. We were enjoying a pint in a nicely refurbished tavern that had been burnt a bit due to Monk-y business.&lt;br /&gt;
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Anyway the call went out that Mother Love, an elixir mistress of no small note, had a need for assistance. We were between gigs at the time so the three of us figured we would saunter over to Apara and see what was going down.&lt;br /&gt;
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We arrived in this small outpost that is about as big as its name, and asked around.  We met some others in the tavern who were also in this hamlet who were also answering the call. Pum de Terre, a bard of no small skill, Khilek a Kobold Ranger, and Dur’kalak a lizard folk Barbarian. &lt;br /&gt;
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Some time had passed and a few rounds later, Mother Love came in and we chatted. During this talk a goblin who was also in the tavern joined in and brought our company to seven.  After some discussion of the situation, Mother let us know there was a Black Dragon inhabiting the swampy forest where she collects herbs and such.  &lt;br /&gt;
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Dur’kalak had a prior run-in with a Black dragon that had decimated his village, and apparently beat up and killed the party he was with last. This Lizardfolk had some issues with this dragon that he wanted to hammer out.  Most likely using his 2 handed hammer. &lt;br /&gt;
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So off we went.  We were slightly delayed as we found evidence of dragon lair activity as the herbs and plants we picked were bitter and twisted. After some doubling back and forth, I assume the ranger and Barbarian were attempting to leave a false trail. I had much practice with the predestination cantrip and Linden Rue of the pure white bunny fur was less than enthused with the mud.&lt;br /&gt;
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We found a rock outcropping in the forested swamp, and saw a fissure that just screamed dragon cave. The Wold Order should send set designers to this location to add realism to their paltry theatrics. They should also consider buying an R, as spelling should be a part of any organization.  Side thoughts aside, we approached the possible lair with an odd lack of any sort of stealth. &lt;br /&gt;
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The crevasse menacingly cut into the rock, the stench of swamp filled our nostrils. The mood was enhanced by the sickly green glow that was emanating from the moss that covered the walls and floor. We paused at a spot right inside and decided to hold a conference. It was resolved that I was not allowed to talk to the Dragon, as ‘everyone’ knows they kill first talk later. Also it was pointed out that according to the dragon fighting ‘ rules’ you never fight a dragon in it’s lair.  To which the Dragon agreed.  This rude behavior of eavesdropping apparently annoyed Dur’kalak to the point of almost but not not quite rage.  Seeing Orange, he dashed in, quickly followed by Kluck. So, really wanting to avoid misunderstandings, I joined them.  Had they waited a second, they would have seen the slimy tentacles in the water and not gotten entangled.  &lt;br /&gt;
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Seeing a chance to talk to the Black Dragon while our party was slightly distracted, I - against all my instincts- rushed past the meat shields. Popping through the end of the crevasse I came into an old ruined hall of possible dwarven manufacture. It was immense but the surprising feature was I was still alive to see it, and talking to the Dragon. The immensity of the locality left the dragon safely immersed in the stygian darkness. The party rushed in behind me and was promptly Dragon feared. Well the 2 barbarians and the ranger’s drake were. &lt;br /&gt;
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So in an effort to find out where the dragon actually was perched, and to give the party some time to work off their fear and accept their terrible life choices, I continued to parlay with the Dragon. I will not get into the exact details that were spoken in Elvish, as the details of the negotiations might hurt some feelings. I had actually reached an accord with the mighty worm, and was starting to get information on its nemesis - Mother Love.&lt;br /&gt;
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Yes, The dragon knew her by name and hated her. It seemed interesting that a helpless middle aged person could be hated by a dragon and still be around to tell the tale. I also found it interesting that the Dragon hated her so much, she was willing to ignore the arrows flung in her direction by the ranger. I figured to probe the dragon for specific details, however Dur’kalak had finally overcome the dragon induced fear and charged forward just as I was within the range of my spells. I found it quite odd that she stayed perched in one local and not taking to wing at the approach of the now raging Barbarian. &lt;br /&gt;
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Anyway, with the fear gone, in range, and with a meat shield in place, it was time to end the negotiations. Still seeking to avoid conflict I used the bardic DE inspire and Command Spell to have the Dragon leave and fly north to find a new lair far away. I had thought this would buy us time, grab her horde and whatever else she was guarding, and meet her outside the lair on better ground when she eventually returned. I saw her start to follow my command when she shook her head and legendarily resisted my spell. Alas to combat.&lt;br /&gt;
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Seeing she was holding this position and willing to let us go, I thought she may have some reason and need to stay here. I already had the world famous Tristram’s Protective Balls (patent pending) in my hand just in case I was on the menu, I now set up an impenetrable fortress almost at her feet.  I was unable to leave, which is in line with my allergies to getting punched in the face, so I pulled up a seat and started eating popcorn. This was also not an issue as I do not use my magic to cause direct harm to any I encounter. The front row seat afforded me some nice views of the Two barbarians and one Dragon main vent.  The Ranger strategically stayed in the darkness and threw arrows at the dragon slowly sapping its strength. Kluck swooped in like a hawk striking down its prey. Linden Rue and the killer Potato joined me in the newly Christened Popcorn shack (patent pending) to support and heal the Barbarians as the Dragon’s mighty attacks buffeted them, and the Dragons Breath weapons melted their faces. Our brave Goblin was off doing sneaky and cunning goblin type activities that greatly added to the party&#039;s efforts to bring down the Dragon. With the balance of the party out of direct harm&#039;s way, Linden Rue was able to assist with well placed silencing spells and additional damage.  You see, not only was the Dragon mighty in brawn, but the butcher of the temple of Kirak also had spells that seemed warlock in nature.&lt;br /&gt;
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The battle was hard fought and the details will be a part of another tale. That one is reserved to the paying customers.  The end result is that as a team we took out this fearsome Dragon, without any party members falling during the combat. As a matter of fact, of the seven of us, only the barbarian duo took any damage.  I also suffered a bit as there was an unpopped kernel most likely due to the lair influence on my popper, but no worries, I will recover. The last words from the Dying Dragon was ‘ There will be more’&lt;br /&gt;
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I did almost lose my popcorn watching Dur’kalak remove the dragon’s head and a rib ( with his hammer I think) and for some reason Pum de Terre performed an autopsy in its abdominal area looking for young Wrymlings. No dragon offspring were discovered. While they were doing that 4 of us went over to the area the Dragon was guarding to see what we could find.&lt;br /&gt;
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We found a hatch. Kluck made quick work of that and we dropped down deeper into the Dragon&#039;s lair.  The Wold Order did not get the grandeur and weight of a true dragon&#039;s hoard in their training. There was a massive pile of gold, gems, art objects and even the gleam of magic. For some reason Pot&#039;tu&#039;N&#039;Kobb slung an explosive device at the pile, perhaps assuming it was a mimic of some sort.  We wound up being safe from Mimicary madness and had to pick up some scattered bits of the gold.&lt;br /&gt;
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Dragon dismembered, several of the party volunteered to head back into town and hire enough teamsterage to haul the haul and the dragon bits back to ‘ civilization’.  As we returned to the main hall, there was an explosion of magic and we were all marked in different ways.  Strange new magics coursed through my body.  I saw that all my companions were affected in similar but different ways.  This effect must have been influenced by the malevolence of the Wyrm, as I appear to have the mark of said dragon on my shoulder and neck and spells that are harmful in nature. I appear to be able to hurl dragon shaped energy, black in color, at targets at great range. I am sure there are other new found powers, however that is yet to be discovered. &lt;br /&gt;
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The enclosure appears to be Dwarvish in nature with draconic runes etched about, this is a place I would have liked more time to explore. With the splattering activities of bard and barbarian in hiatus due to travel montage, I was able to collect 20 vials of dragon&#039;s blood. It is interesting to note, although the immediate lair lost some of its malevolence, the area still seems to be under draconic oppression. Bright and early the next morning, the shipping crew arrived with transport and a small caravan made its way to the hamlet. I had half expected Mother Love to show up and say hello.&lt;br /&gt;
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We arrived to much fanfare and wonderment as the treasures were brought into town as well as the much discussed Mother Love. She seemed interested in Dragon Eggs, which she could plainly see there were none in the carts. She seemed insistent on the topic of eggs, for no apparent reason.  We pointed out that Pum de Terre did a full autopsy using her degree in Dragon biology at the university of ISleptAtHolidayInn and found no evidence of Dragon young or eggs in her body. She was so fixated on the Egg fable that she forgot about the elixirs she promised us, even after we reminded her several times. She just kept forgetting, almost like there was some sort of dragon induced forgetfulness. Well, she remembered my Apple Pie, which I sent into town as I had a side errand to run before returning to town.&lt;br /&gt;
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Mother Matron will need some watching as there is much more to that persona than meets the eye. &lt;br /&gt;
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But that is for another time, I look forward to returning to town, and working on my newest act.  I got a Old masterpiece artwork with ornate gold frame {enchanted to resist degradation} that with some use of minor illusion and other spell effect I think I can perform Duets with this fine looking Eldrin maybe that personage can tell the blow by blow tale of the Fall of the Dragon in the Battle  of Tristram’s Popcorn shack.. .to the paying public……&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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 So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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&#039;&#039;&#039;I succeeded&#039;&#039;&#039; &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
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&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
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Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
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[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17965</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17965"/>
		<updated>2022-11-17T05:19:09Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: updated session 48&lt;/p&gt;
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== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
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=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
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When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)b  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang I/Cheshire I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths I/Echamus I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Sardior I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Sardior (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Cheshire II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Cheshire III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Echemus II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Echemus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cheshire IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Cheshire V/Drakkoths II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Cheshire V===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II/Sro III===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II/Mothers I===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have No Idea that dragons would do such a thing as lay eggs, so they must be illusionary figments. While debating the best approach to handling the nin existant eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths IV===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: Uhlm===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice.&lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Mothers II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The players were invited to free food and drink from Archie Stewart, a recruiter for the Protectors of the People.  Archie had specifically invited these individuals because their previous actions indicated a similar philosophy to the PotP.  He told the adventerers the motto of the PotP, &amp;quot;&#039;&#039;Make sure your neighbor&#039;s plate is full, and yours will never be empty&#039;&#039;.&amp;quot;  He invited the adventurers to the PotP headquarters and asked them to go on a typical supply run out to a couple of needy villages.&lt;br /&gt;
&lt;br /&gt;
Arlin and Violet took notice of the Gold Dragon Egg behind Brenna&#039;s desk and asked how Brenna got the egg.  Brenna responded that it was a &amp;quot;family heirloom&amp;quot; and responded with aggressive undertones when pushed on the matter.  Violet did an Insight Check and got that Brenna is not lying that it is a family heirloom and is acting protective of the egg. &lt;br /&gt;
&lt;br /&gt;
The adventurers were given supplies to give out to two communities. Upon getting to the first town the adventurers met with the town leader who inspected the supplies.  The town leader, upon seeing the Candy in the supplies confronted the party for having it in their possession.  His wife had eaten an entire bag of the candy seeking joy in their life of squalor, and after finishing it went into deep depression and eventually died from neglecting herself.  The town leader did mention his own love of Mother Love Pie&#039;s though. &lt;br /&gt;
&lt;br /&gt;
The party did not deliver the candy and instead experimented on it.  Arlin casted &amp;quot;Purify Food&amp;quot; on some of it, which rendered the candy mundane but of superior quality.  Violet ate a regular piece to discover it&#039;s effects.  She immediately remembered a time of intense joy in her life, but then immediately forgot it, and the candy left her unaware of the cause of the intense joy she was feeling.  Arlin noted her momentary &amp;quot;Thousand Yard Stare.&amp;quot;  The party then purified all of the candy in their possession and did not give any out. &lt;br /&gt;
&lt;br /&gt;
THEN THEY FOUGHT A TROLL.&lt;br /&gt;
&lt;br /&gt;
===Session 34: Cheshire VI - The Shadow Forge (Fundraiser Event) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Arlin]], [[Violet]], [[Boros]], [[Delphi]], [[Durian]], &lt;br /&gt;
&lt;br /&gt;
[[Vadath]], [[Markoth]], [[Cynthia]], [[Linden Rue]], [[Tristram]], &lt;br /&gt;
&lt;br /&gt;
[[Tokax]], [[Percy]], [[Amund Zen]], [[Drang]], [[Amber]], [[Zevendell]], &lt;br /&gt;
&lt;br /&gt;
with setup help by [[Pot&#039;tu Kobb]], [[Harold]], and [[Grandmush]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Horatio&#039;s DracoHydra!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Horatio was hunted down and killed. Despite being a massive adventure, that&#039;s really the only important thing in the overall story that happened here.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: Night Approaches ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: Flame II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Clank]], [[Kaba]], [[Naxxradormu]], [[Orifyire]], [[Rakim]], and [[Rex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;The Doritos Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3680 XP Total (525 per character)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The session begins inside The Melted Muse, a well regarded fondue establishment in the town of Launda. There a group of travelers are being hailed as heroes for warding off the attack of a blue dragon. As a reward for their actions they are given their selection of cheeses to sample including a form of imported cheddar. Almost as soon as the last one of them selects their meal an explosion ruptures the side wall of the establishment sending melted cheese flying into the Melted Muse. At the source of this explosion is a furious looking red dragon who has landed where the large pot of melted cheese had been sending its contents pouring into the nearby restaurant and injuring two of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some of the inhabitants of the restaurant attempt to escape the crumbling building while simultaneously trying to rescue the unconscious townsfolk nearby. Meanwhile the remaining adventures still inside the Melted Muse distract the dragon with a flurry of magical attacks and a javelin skewered with cheese, which unfortunately failed to blind or even hit the dragon as it was intended. In a rage, the dragon breathed a fiery breath into the tavern hitting two of the adventurers and knocking one of them unconscious (the rather fragile Wizard Naxxradormu). The red dragon then moved on to rampage through the rest of Launda, deciding to ignore an obvious tension between them and the Dragonborn Barbarian Rex. &lt;br /&gt;
&lt;br /&gt;
The adventurers evacuate to a nearby airship which had appeared during the fight to rest and acquit themselves with the gnome artificer who helmed it. The artificer, named Lorita, came to thank the party for their intervention in saving her hometown and then proceeded to plead with them for aid in stopping what she thought was an even greater threat. Nearby there was a structure called the Spyre located in the  direction the red dragon they had encountered came from. This potentially meant the structure was damaged and that its function, to keep the emanations from the Shadowfell sealed, could be compromised. The party agreed to investigate after they inquired further (intimidation check) about the nature of the Spyre that Lortia had kept hidden. &lt;br /&gt;
&lt;br /&gt;
They arrived at the Spyre to find it engulfed in shadowy energy. They attempted to latch onto the Spyre so that they could access the top, a peak some 60 feet up, and potentially gain entry to the structure. Upon doing this a burst of lightning stuck the tower severing the rope and sending one of the party members (again the very fragile Naxxradormu) falling from the ship. Thanks to the quick thinking of the Dragonborn Artificer Clank, equipped with a “canon of levitation” , Naxxradormu&#039;s fall was interrupted and he was able to ascend to the ship safely. During this time the dark energies which saturated the ground formed into several dark gelatinous creatures which the party attempted to fight to mixed results. The party decided to leave the threats outside the tower be for now and resumed their investigation of the Spyre. The party made quick work of devising an entry plan (it was quick in game, irl it took very long) involving elevating the airship using Kaba’s gust spell, 50 feet of rope, and a pair of immovable rods loaned to members of the party by Lorita. The plan worked well enough allowing the party to enter the tower while also setting off the lightning deterrent several more times including one that fried the rope they used to lower themselves into the tower which injured several party members (the immovable rods were retrieved by the flying Naxxradormu). &lt;br /&gt;
&lt;br /&gt;
Inside the tower they discovered a room with a large moon pool filled with inexplicable moon light. They investigated a pair of levers located on opposite walls, one which acted like a dial shifting between several positions and another a traditional on and off style switch. Before long they discovered a set of mirrors placed in the four corners of the room and shifted them to focus the moonlight into the moon pool. This caused a door filled with black ichor, which had previously fascinated members of the party and even caused one to take psychic damage from interacting with it, to dissolve. Through experimentation the party discovered the mechanism to be a way of opening portal-like connections to various rooms inside the tower, the dial shifting which room was accessible and the switch changing whether the portal was open. &lt;br /&gt;
&lt;br /&gt;
They investigated each room which involved a battle (more like an ambush on the parties part) with shadow tainted zombies, an encounter with more shadowy oozes (of note lightning and slashing damage caused them to split), non-trapped chest with a trapped wand of magic missile, and a corpse baring the symbol of the Wold Order. After thoroughly exploring the smaller rooms of the tower they moved onto the last, larger room. In it they discovered the remains of “Lord Believer” (as nicknamed by one of the party members) who had transformed himself into an immensely powerful, shadowy being. &lt;br /&gt;
&lt;br /&gt;
He attempted to deceive the party into joining him but was foiled by the successful intuition of Rex (thanks to the temporal intervention of Naxxradormu) and then revealed he manipulated the dragon into attacking Spyre. The two wizards of the party attempted to coordinate a simultaneous incendiary attack on Lord Believer but were foiled by his ability to possess one of them. The possessed adventure then attempted to use that same attack on the party but was foiled by the remaining Wizard’s counterspell. Lord Believer, in possession of Kaba’s body, fled the immediate confines of the moon pool room but was chased by Rex resulting in what can only be referred to as “Tortle Golf” as he was knocked back into the moon pool and then restrained by Rakim Greyshot’s ensnaring arrows. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Clank and Orifyire, the Dragonborn Fighter, aided by Naxxradormu&#039;s Vortex Warp spell, discovered and subsequently placed two red gems into pedestals from which they had been displaced, likely by the earlier dragon attack. Their placement created a wall of force which separated the chamber from the moon pool and would have acted as a seal for Lord Believer if he had not been knocked back into the moon pool during “Tortle Golf.” Kaba was subsequently incapacitated releasing Lord Believer into the moon pool and he nearly cut off the portal to the chamber the rest of the party was trapped in and escaped but was apprehended by Naxxradormu&#039;s Vortex Warp spell (he failed a DC 16 check with a 15) trapping him in the chamber substantially weakened but still far from harmless. &lt;br /&gt;
&lt;br /&gt;
The party members now trapped in the chamber orchestrated a plan to relieve the wall of force temporarily to allow all but one party member escape who would then reengage the seal. Clank was all but prepared to sacrifice himself as the remaining party members escaped but just as the seal was reformed Naxxradormu used his final casting of Vortex Warp to transport Clank into the moon pool and sealing Lord Believer in his tomb once again. The members of the party then re-emerged from the Spyre and met up with Lorita who informed them their several hours of exploration, rest, and combat had appeared to occur in only a couple minutes. &lt;br /&gt;
&lt;br /&gt;
As a reward for their deeds Lortia bestowed upon them the choice for either 400 GP or the magical item which she had loaned them. Several of the party members kept the magical items including two lucky stones, the pair of immovable rods, and a lightning javelin. Naxxradormu on the other hand had taken the 400 GP but attempted to exchange it for information on a mysterious Launda Artificer. Thus this adventure concludes but not our tales of the Greedy Green.&lt;br /&gt;
&lt;br /&gt;
===Session 36: Mothers III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]], [[Eurus]], [[Amund Zen]], [[Delphi]], [[Naxxradormu]], [[Airavata]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was contacted by &#039;&#039;&#039;Archie&#039;&#039;&#039; who was attempting to save his job.  In Session 33, the party kept the Mother Joy candy and did not deliver it.  The person who donated it found out and was mad, the people who didn&#039;t get it then found out and were mad, and &#039;&#039;&#039;Brenna&#039;&#039;&#039; found out and was &#039;&#039;pissed&#039;&#039;.  &lt;br /&gt;
* Archie nearly lost his job, but he came up with a plan.  On his own he gathered adventurers to take out some cultists who have been harassing villages in the area.  The took the party to the PotP headquarters to tell Brenna.  Brenna is not happy and wants to cut off working with adventurers completely because if they can&#039;t be trusted to take donations to needy people then they are no good to the PotP.  &lt;br /&gt;
* Archie pleads with Brenna (&amp;quot;Come on Brenna!  Taking out cultists is what adventurers are known for.&amp;quot;) and Brenna relents.  Brenna then adds an additional request to the party.  She puts up 1,000gp (money that was donated by &#039;&#039;&#039;Pot&#039;tu&#039;&#039;&#039;) to get whatever documents from the &#039;&#039;&#039;Mayor of Synara&#039;&#039;&#039; that were just delivered to the cult.  The party goes to the cultists and fights them.  In the aftermath they recover the documents which include a letter from the mayor to his son in the cult and a pardon for all the crimes the son has done (murder, kidnapping, and theft).  In the letter the mayor says that he will make it look like the son was acting as an undercover agent all along and even use this fake situation to have the son point the finger to some of the mayor&#039;s political opponents. &lt;br /&gt;
* Half the party delivers the son back to the mayor and negotiate payment to keep everything quiet, and the other half decide to go to Brenna to deliver the documents.  &lt;br /&gt;
* The mayor agreed to give weapons and armor to the one group if things stay quiet, but the other group blew the deal when they turned over the documents to Brenna. &lt;br /&gt;
* Archie got to keep his job!&lt;br /&gt;
&lt;br /&gt;
===Session 37: Bleucorundum II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Dancer of the Boreal Valley]], [[Zevendell]], [[Amber]], [[Vadath]], [[Omen]], [[Markoth]], [[Drang]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/11) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Bleucorundum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1043 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Players are recruited by Markoth to come visit [[the Protectors of the People]] headquarters on a very special request directly from the top: [[Brenna]] has a lead and wants answers on [[Echemus]], a strange otherworldly Dragon she fears is in the area but she can not find. &lt;br /&gt;
* The PotP had (apparently) picked up a prophecy from the &#039;&#039;&#039;Crying Scryer&#039;&#039;&#039; during a regular drop off near &#039;&#039;&#039;Hallesen&#039;&#039;&#039;: &amp;quot;&#039;&#039;&#039;Cave un Eros, et erum te cavebit&#039;&#039;&#039;&amp;quot;, which lead Brenna to investigate the [[Cavebite Stream]], where an strange charming/fearful auras in the area confirmed draconic activity. &lt;br /&gt;
* Omen had a very thoughtful exchange with Brenna. Brenna gave Omen one of her gold-blooded scales.&lt;br /&gt;
* When the team went to the Cavebite Stream to investigate the lead, they were hit with essentially a Siren&#039;s Song, turning off their minds, relaxing, and floating downstream, where they were pulled into an underground river and ultimately &#039;&#039;&#039;an underground sapphire dragon lair&#039;&#039;&#039;. &lt;br /&gt;
* Ultimately the players were able to win over Bleucorundum by making themselves a &amp;quot;Neutral&amp;quot; party. They paired off their evil/good players with hand holding, and let the CN/LN characters travel alone. This &amp;quot;Balanced&amp;quot; the team and granted them entry to the hoard room.&lt;br /&gt;
* Bleucorundum gave a big and ominous lore drop, explaining that it is &#039;&#039;waiting&#039;&#039; underground here attuning to a similar Amethyst dragon that seems to be even further underground. They also heard references to another dragon &amp;quot;High Above&amp;quot; and another &amp;quot;Of Another World&amp;quot;. &lt;br /&gt;
* The Team said they will go help in the search out for Echemus, who they suspect to be the dragon from Above, and were lent some items from the hoard to use, with the curse that if they hurt a dragon, the weapons/armor will disintegrate. &lt;br /&gt;
&lt;br /&gt;
===Session 38: Drakkoths V ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tristram Caniedydd|Tristam]], [[Thuchor]], [[Felicia]], [[Mabel]], Ona, [[Linden Rue|Linden]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/14) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Vast in the lore department &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was invited to the PotP hideout to escort the next shipment of sale items to Seglock. They had a little little Tea party, although there needs to be research on biscut making in the area.&lt;br /&gt;
* Archie told the party that yesterday he had just given up on finding intel on a dragon when while in a village south of Seglock, he overheard a cabbage salesman speak of Echamus.  Archie then questioned the salesman and the salesman said that he had just met Echamus.  The dragon had traveled through the village disguised as a wiry old man. &lt;br /&gt;
* The salesman voiced his concern to Archie that Echamus was suffering from delirium.&lt;br /&gt;
* The normally revered Echamus seemed fixated on finding a particular. Echamus says that he is hunting the dragon and that “blue coward in hiding” can’t hide for long.  Echamus stormed off, heading towards Raritan. &lt;br /&gt;
* A war horn was heard from somewhere outside of the hideout.  An NPC rushed out to investigate and quickly came back and told that Oaky was being attacked by dragon people. The party all decided to go up above the falls and help Oaky.  &lt;br /&gt;
* Thuchor discussed becoming co-leader of PotP with Archie while he was in charge. &lt;br /&gt;
* Everyone gets to the top of the falls to see Oaky surrounded by three Drakkoth.  After the horn sounds a Drakkoth shaman and a Dragonbone Golem arrive close to the party.  &lt;br /&gt;
* They do well during the fight but towards the end Archie is killed and Oaky is one hit from death.  The party manages to finish the fight leaving only the Drakkoth shaman alive (sleep spell).  They then decide to have a now healed Oaky yeet the shaman over the falls to finish it off. &lt;br /&gt;
* Linden uses revivify on Archie to bring him back (one diamond down) and then they return to the hideout.  They arrive to a gruesome scene.  The two PotP that stayed in the hideout, including Frank, were slaughtered and it appears the Drakkoth tossed the place.  Looking at the inventories, it doesn’t appear that anything is missing.  The only area that wasn’t entered was Brenna’s quarters.  It looked as though they tried to bust through the door but “for some reason” couldn’t and gave up.  Linden tried to revivify Frank but he had been dead over a minute (didn’t waste diamond).  Archie was upset over his fallen comrades but also feared how pissed Brenna was going to be.&lt;br /&gt;
&lt;br /&gt;
Tristram&#039;s first hand account of this battle can be found in the [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
===Session 39: Flame III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]], [[Ona]], [[Reylendor|Reylendor Aspenmorrow]], [[Hugo Clarion]], [[Oxan Lighkeeper]], [[Nockdus]], [[Silent]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/19) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3250 each (19500 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Several adventurers were drawn to the recently attacked town of Muso for multiple reasons. Nockdus was visiting a greenhouse run by a botanist named Meen regarding his undead condition, Hugo Clarion traveled to Muso to investigate reports that the dragon that attacked Muso had scales of gold, Oxan Lightkeeper with his donkey Rabbit traveled to Muso with interest in investigating dragons, and artificers Ona and Nockdus journeyed to Muso as they believed it was the next target of the Crimson Terror, Flame.&lt;br /&gt;
&lt;br /&gt;
As they all gathered, the adventurer&#039;s heard the roar of a dragon as Flame flew across the forest and began his raid on Muso. At this time another adventurer came to Muso, a cleric by the name of Reylendor Aspenmorrow who saw the dragon as it approached Muso and came to help.&lt;br /&gt;
&lt;br /&gt;
During the fight adventurers were approached by the Arbiter of Death, Silent, some of whom sold their souls to Silent for power. During the fight Flame utilized strange spellcasting and the adventurers came to the belief that Flame had sold his soul to Silent as well.&lt;br /&gt;
&lt;br /&gt;
after burning through the dragon&#039;s Death Ward the dragon was finally felled by an arrow show by Oxan Lightkeeper. After the dragon was slain the adventurers cast Speak with Dead on the dragon corpse and successfully harvested a number of resources from the body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Takeaways:&amp;lt;/u&amp;gt; A Gold Dragon attacked Muso, a dragon who Flame claims, &amp;quot;has embraced the darkness.&amp;quot; Flame may have been in cohorts with other dragons and his attacks were to serve as cleanup. Finally Silent is now in possession of Flame&#039;s soul.&lt;br /&gt;
&lt;br /&gt;
===Session 40: Mothers IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tristram Caniedydd|Tristam]], [[Felicia]], [[Oxan]], [[Pot&#039;tu Kobb|Pot’tu]], [[Drang]], [[Kihlek]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 700 (&#039;&#039;Little towards leveling, much towards the advancement of interpretive dance.&#039;&#039; - T) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tristram&#039;s first hand account of this battle can be found in the [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
===Session 41: Drakkoths VI/Bazzniagalvinica ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cecil]], [[Trina]], [[Arlin]], [[Vessel]], [[Kihlek]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/24) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1367 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 42: Sro IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Percy Giffard|Percy]], [[Oxan]], [[Violet Lorinda|Violet]], [[Ensign]], [[Cynthia]], [[Arlin]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1106 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 43: Mothers V ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elric]], [[Hugo Clarion]], [[Asger Snærr]], [[Amund Zen]], [[Drang]], [[Kihlek|Kihlek Vaess]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/29) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Gideon]](Maybe), [[Thymor&#039;ala the Black]](Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2,250 XP Each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Following the recent attack on the Protectors of the People&#039;s secret headquarters supplies was being moved up and down the Greedy Green. [[Elric]], [[Hugo Clarion]], [[Asger Snærr]], [[Amund Zen]], and [[Drang]] all found themselves at a waystation which served as a center point for the transportation of these supplies, either participating in the transport themselves or journeying out to investigate reports of [[Gloomwings|strange monstrous moths]] and the disappearance of a young man by the name of [[Gregory]]. While all were gathered in the waystation a strange individual made their way inside, a man wearing bright cloths with a loud personality by the name of [[Gideon]]. This strange individual claimed to have a lead on to the location of Gregory but in return had a request for any adventures who took him up on his offer. He requested the return of his eggs, the eggs of the recently slain [[Thymor&#039;ala the Black]] who he claimed to be the father to. It was in his knowledge that the three eggs were in the possession of the Protectors of the People and he wanted them returned to him. Drang shook hands with Gideon and promised to find and return his eggs.&lt;br /&gt;
&lt;br /&gt;
With a loud laugh Gideon walked out of the waystation and began to lead the adventurers into the forest where he said he had a contact for them. In fact he had two. One was a woman from Gregory&#039;s home town who said Gregory and a group of ruffians return ed to his house only to be caught by the townsfolk who were unable to then stop the boy&#039;s escape. The other was a green scaled Kobold wearing a dark cloak named [[Kihlek|Kihlek Vaess]] who had been researching the strange occurrences. The adventurers  then followed Gideon deeper into the forest with Kihlek scouting ahead. They eventually came across a clearing with a small campsite. In the center of the clearing was a group of individuals chanting around a strange circle flanked by two [[Stone Giants]]. Their incantations were in strange tongue and the only real words that the party could identify was the name, &amp;quot;Shadow Lord.&amp;quot; With haste the party moved into stop the ritual as the ground beneath the arcane circle began to crack open into a massive dark chasm. The giants were made quick work of but Drang saw to his horror when he slew one of the strange cultist that it was a boy in his late teenage ears who suddenly had their body pulled into the chasm by a massive and strange dark ethereal hand.&lt;br /&gt;
&lt;br /&gt;
As the battle continued the chasm continued to grow in size, quickly outgrowing the magic circle and each time a cultist or giant died a shadowy hand came up to claim them. Gregory and another cultist attempted to use invisibility magic to escape but each were identified when Kihlek cast See Invisibility. Amund Zen and Hugo Clarion were almost claimed by the chasm as a dark Death Giant rose from the chasm, floating in the air. Gregory attempted to flee once again but was shot down by Hugo Clarion. Asger Snærr attempted to heal the party as the Death Giant advanced, firing bolts of necrotic energy. Elric encouraged Gideon to draw the giant onto solid ground which Gideon achieved by utilizing strange compulsory magic. Upon approaching Gideon the Death Giant was quickly obliterated by Drang, Amund Zen, and Elric.&lt;br /&gt;
&lt;br /&gt;
Asger Snærr managed to stabilize Gregory who was taken away for questioning. The party also discovered a number of materials in the small camp along with some notes from [[Mother Love|Mother L]], [[Mother Joy|Mother J]], and [[Mother Peace|Mother P]].&lt;br /&gt;
&lt;br /&gt;
===Session 44: Bazzniagalvinica II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Airavata]], [[Asger]], [[Rakim]], [[Orifyire]], [[Clank]], [[Nockdus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (10/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Bazzniagalvinica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500 (each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yosser Squigglesong, a curious little gnome, gathered the adventurers at a small camp I&lt;br /&gt;
n the forests near Sneerwell. He claimed to be an archeologist and hired the party to accompany him on a task to navigate a tomb and retrieve its hidden priceless artifacts, for which he promised a hefty reward for their troubles. Once the group set out following Yosser, he continually reached into his pocket to retrieve and examine a small, ordinary looking pearl. Each time he would place the pearl back and mutter, “not yet…” &lt;br /&gt;
&lt;br /&gt;
The small group consisted of: Clank, a dragonborn artillest artificer. Rakim, an Elfen ranger. Orifyire, a Dragonborn fighter. Airavata a Loxo barbarian. Asger, the Goliath Peace Cleric. Joined also by Nockdus, a Daphmir rouge. Yossef continued leading the group further along on a seemingly aimless path. However, soon the party began to pass through a heavy, resting mist that persisted even at midday. The mist chilled the skin and reached about knee high on most of the group but nearly entirely covered the gnome. They followed behind the little fellows&#039; conveniently tall hat as it bobbed along on a determined path. Yosser continued to pull out his pearl and now in the mist it began to emit a warm glow, which only grew stronger as they continued to move through it. Once they reached the tomb, the pearl grew to its brightest and Yosser exclaimed, “Yes, yes! This is the spot!” &lt;br /&gt;
&lt;br /&gt;
Upon entering the tomb, a series of plates adorned with ancient runes etched into their surface stretched down the hall leading to a single door. Asger, with his deep knowledge of history and religion, knew the runes to be representative of an ancient water god. The group was hesitant at first but eventually, led by the brave Ariavata, successfully navigated the traps and plates. The following several rooms each contained an elemental wall: the first was a geothermal vent emitting steam, the second, a wall of ice created on a chilled metal sheet, and the third a wall of rain fell from the ceiling. Each of the rooms&#039; walls were also painted with various murals depicting cycles of life and death and growth and destruction, a common theme throughout the tomb. Along the way, various corpses were discovered with increasingly worse injuries and causes of death. Upon examining the last body, which was covered in severe burns and deep gashes from what appeared to be a large creature&#039;s claws. The group prepared themselves as they knew that what lay ahead was no empty tomb. &lt;br /&gt;
&lt;br /&gt;
Deciding that surprise was the best tactical option, the group burst through the last large set of doors. In the center of the room laid an elevated altar, stalactites grew from the ceiling and continually dripped water down upon the altar. The water was collected by two golden horns which fed into a small pool surrounding the altar. Resting in the pool beside the altar was a large golden dragon&#039;s egg rocking and twitching as it was very near to hatching. The room wasn’t exceptionally large, but the ceiling stretched upwards forever into darkness.&lt;br /&gt;
&lt;br /&gt;
Yossef rushed forward and started screaming, “Where are you, you bitch! Show yourself!” Soon his screams were answered by the unsettling sound of echoes of hundreds of feet scuttling down the wall. An enormous, green monster came into view before it slowly began to shift and change into a woman’s figure. Brenna Tanawen stood on the opposite end of the room, completely naked and without weapons or armor.&lt;br /&gt;
&lt;br /&gt;
Peaceful conversation started as Asger attempted to charm Brenna into a calm state. Yossef and Brenna exchanged words, his being heated and full of anger while Brenna seemed aloof and uncaring. Soon the group learned the truth of Yossef’s mission; he had come for revenge. His village and people had been victims of Brennas attack, she called it a culling, saying “the weak needed to be removed to allow for the strong to persist.” The attempts at resolving this encounter without violence soon came to an end as Yossef lunged towards her and called a lighting bolt down on Brenna. &lt;br /&gt;
&lt;br /&gt;
Prepared for combat, the group rushed forward to engage Brenna. No longer taking the shape of a human, she once again changed, however this time an enormous golden dragon towered over the group. Ariavata rushed to the center of the room, standing on top of the altar in an intense rage. The rest of the members spread out along the outer walls as they laid into the dragon with swords and arrows. &lt;br /&gt;
&lt;br /&gt;
Throughout the intense fight, Bazzniagalvinica, the Golden Dragon, was able to look forward in time and foresee moments of the fight as well as banish individuals from her presence into a dream-like plane. Yossef returned from one of these instances of banishment and appeared directly in front of the dragon. Without a moment&#039;s notice, Bazzniagalvinica tore into the gnome, eviscerating him with her claws and teeth. Several members fell gravely injured from the dragon&#039;s powerful fire breath, but were recovered by Nockdus’ rapid movement as he moved them to safety. &lt;br /&gt;
&lt;br /&gt;
Ariavata planted herself upon the altar, where she was the main target of Bazzniagalvinica’s attacks but prevented the dragon from ever escaping the blows of her hammer. Asger attempted to provide her with as much protective and healing magic as he could. Nockdus and Rakim continually reigned arrows at the dragon, while Orifyre slashed at her legs wielding swords in both hands. Clank, with his powerful cannon, burned through the dragon’s resistances. &lt;br /&gt;
&lt;br /&gt;
As the end of the battle approached, the huge dragon bloodied and beaten, turned to conversation once more. Turning to Ariavata, looking deep into her eyes, begging in desperation, “don’t let them take my baby!” As these last words escaped her, a bolt from Clank&#039;s bow pierced her skull and she fell dead upon the altar. &lt;br /&gt;
&lt;br /&gt;
As the exhausted group recovered, Clank moved towards the dragon egg intending to investigate it further. As soon as he approached, time slowed then stopped and the egg disappeared but soon reappeared in a formerly empty corner of the room. Five warforged Disciples of Sardior appeared alongside the egg. They explained their task of attempting to revive Tushallo, the Topaz Dragon and that with this golden dragon egg that could be possible. Further warnings were issued regarding the imminent danger of the One Who Waits, the Obsidian Dragon, and the three unaccounted for dragon eggs. Although the warnings were vague, they were issued as dire and requiring hasty action. &lt;br /&gt;
Rewarding the group with valuable gems for their cooperation, they left as quickly as they appeared. However, before their departure, they left a sending stone with Airavata which the disciples could be contacted by. Allowing them to quickly return to secure the black dragon eggs should they be found. &lt;br /&gt;
===Session 45: Echemus III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Felicia]], [[Markoth]], Dug, [[Silent]], [[Darakhas]], [[Herneldo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (10/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1456 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Session 46a: Mothers VI - Hagtober===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asger]], [[Feyjin Eldarhearth]], [[Linden Rue]], [[Kacilius Venrai]], [[Markoth]], [[Asca]], [[Ona]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (10/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ??&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1328 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 46b: Mothers VI - Hagtober===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Delphi]], [[Drang]], [[Durian]], [[Oxan]], [[Tristram Caniedydd|Tristam]], [[Vadath]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (10/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Gideon]] (in human form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1100 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Each party member received an ornate invitation requesting their presence in [[Gammelgard]], delivered by a carriage that was prepared to chauffeur them right away. [[Vadath]] was required to leave his mount, Tempest, at a stable outside the city, but the party soon found themselves at a tavern in the city called the &#039;&#039;Drunken Dog&#039;&#039;. Much merriment was already in progress at the tavern, and they were warmly greeted by a dwarf named [[Falgrim Norest (NPC)|Falgrim]] and a handsome man named [[Gideon]]. The pair debriefed the party about a bakery whose pies had been turning some of the city&#039;s residents fanatical. Suspecting [[Mother Love]] to be behind this, they requested the party to investigate.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the bakery, they found the front archways to be packed with patrons despite the shop being an hour from closing. The party tried testing a back door instead, but found it to be locked. [[Vadath]] decided to smash the door down, accidentally knocking down one of the kitchen staff members in the process. The staff retreated to the front of the shop, shouting about thieves who had just broken in. [[Vadath]] cleared the shop by shooting a gun towards the ceiling and shouting they were there on behalf of the [[The Order of the Watchful Eye|Order of the Watchful Eye]]. [[Drang]] and [[Tristram Caniedydd|Tristam]] quickly followed behind to investigate more of the shop, where [[Drang]] busted through a false wall concealing a shaft which led to an underground sewer. Meanwhile, city guards descended upon the rest of the party waiting outside. [[Oxan]] instructed his donkey, Rabbit, to kick anybody who attempted to enter the shop, but the donkey decided to nap instead. [[Delphi]] readied an attack in case [[Mother Love]] suddenly appeared. [[Durian]] was last to follow into the shop, stalling the city guard by pretending to be an innocent bystander before turning invisible mid-interrogation and sneaking past the guards.&lt;br /&gt;
&lt;br /&gt;
The party joined [[Drang]] in the sewer, who had been conversing with three apparitions of [[Mother Love]]. Offering hospitality, she beckoned the party into her underground lair. Unfamiliar with the laws of fey hospitality, [[Drang]] accepted her invitation and the rest of the party followed close behind. Inside, they found an impressive sprawl of food as well as piles of what appeared to be dragon eggs. Most of the party joined [[Mother Love]] at a central table, sitting down with her to negotiate. [[Durian]], maintaining invisibility, investigated a book at the back of the lair which was written in a language far too ancient for him to understand. [[Drang]] gifted [[Mother Love]] a jar of pickled pumpkins, which she enthusiastically accepted.&lt;br /&gt;
&lt;br /&gt;
[[Vadath]] was insistent that the dragon eggs leave with them, but [[Mother Love]] found the party&#039;s offers of dragon teeth to be unsatisfactory and negotiations quickly broke down. [[Vadath]] attempted to strike the hag, but was forced to battle a shadow version of himself. Any person who attacked [[Mother Love]] received a curse for breaking fey hospitality, and a shadow version of themselves manifested and began attacking them. [[Tristram Caniedydd|Tristam]] cleverly ended the battle by polymorphing [[Mother Love]] into a tortoise and drowning her in a conveniently tortoise-shaped ceramic jar with a waterproof lid, from which her body strangely evaporated in a shadowy smog. Upon the hag&#039;s defeat, the &amp;quot;dragon eggs&amp;quot; sprouted legs and retreated deeper into the sewer.&lt;br /&gt;
&lt;br /&gt;
Upon further investigation, the book was revealed to be written in Primordial and the [[Band of the Iron Hawk|Hawks]] took it into their possession with hopes of translating more of it later. The party also acquired a substantial collection of dinnerware, opting to travel to [[Synàra]] in search of a more lucrative buyer. After ascending from the sewer, the city guard commanded the party to leave the scene as they had &amp;quot;done enough.&amp;quot; They later found out that the city guard forbade anyone from going back down into those sewers. &lt;br /&gt;
===Session 46c: Mothers VI - Hagtober===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Harold]], [[Kihlek]], [[Reylendor|Reylendor Aspenmorrow]], [[Hugo Clarion]], [[Spinel]], [[Thuchor]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (10/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Gideon]] (in dragon form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1766 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Mothers Love, Peace, and Joy were known to be out and about, Gideon implored the party to go to the hags&#039; lair, a swamp between [[Seglock]] and [[Gammelgard]], to investigate why children who ate the hag&#039;s candy were comatose. Revealing himself in true copper dragon form, Gideon gave the adventures a ride—via a log raft lashed to himself—to the swamp. Well-decayed bodies of adults (including Daniel the school teacher, who identified himself during a Speak with Dead spell) filled the water. Wisp-like lights filled the area, which on closer inspection looked quite childlike... [[Harold]] and [[Kihlek]] each put 4 of the wisps into their bags of holding. But the guardian of the Hag&#039;s lair, a [[Pumpkin Beholder]] with a black flame within attacked the party, summoning putrid undead and confusing adventurers into thinking they were animals with beams from its many pumpkin sprouts. In the end the beast was ultimately destroyed. On its return to the earth, the black flame went out and the wisp lights faded and seemed to move away from the swamp, which the adventures took to mean that the souls or essence of the comatose children had returned to their bodies. The wisps in the bags of holding, however, remained bright, even when returned to the swamp.&lt;br /&gt;
&lt;br /&gt;
===Session 46d: Mothers VI - Hagtober===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank|Clank,]] [[Vyuprax]], [[Oxan]], [[Elric]], [[Grandmush]], [[Vessel]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (10/27)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
===Session 47: [[It Came From Kiston|It Went to Kiston]] (Fundraiser Event) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Percy]], [[Linden]], [[Tristram]], [[Delphi]], [[Dancer of the Boreal Valley]], [[Vadath]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (10/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Silver Wyrm, Adult Red Dragon, Black Wyrm, a Brass Dragon, a Copper Dragon, and talk of a Topaz Dragon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3200 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This session was a one-shot which was won in a silent auction at the Fundraiser in August. While the events were adjacent to the campaign, the characters and experience gained falls into the Greedy Green campaign.&#039;&#039;&lt;br /&gt;
===Session 48: The Breach I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eurus]], [[Tristram Caniedydd|Tristam]], [[Feyjin]], [[Felicia]], [[Nockdus]], Ona, [[Linden Rue|Linden]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (11/3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 985 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party was hired to find some dwarves lost in the mountains and overdue.  Party went out and found the camp, with all the inhabitants but one currently being Gloomwings. The one dwarf left was glamoured and about to have a bad day.  Party charged in, proofed the Dwarf to safety and killed the 5 or 6 giant moths with ease. After slaying the Moths, the party rushed through a rift into the Shadowlands.  The missing dwarves we quickly located and freed from the Giant Ravens and Ginormous Shadow Mastiffs. The party then healed the dwarves from the implanted moth Larvae, and then beat a strategic withdraw from and incoming horde  of Shadow Giants and other minions. The horde did not try to force the breach, so the party returned the Dwarves to the city.&lt;br /&gt;
===Session 49: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (11/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 50: Tranquil the Terrible/The Breach II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (11/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Faerie Dragons, Tranquil the Terrible (aka The Jabberwock)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
===Session 51: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (11/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
===Session 52: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (11/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
===Session 53: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (11/22)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Interdimensional_Performers_an_Union_of_Performing_Actors_(_IPUPA_)&amp;diff=17847</id>
		<title>Interdimensional Performers an Union of Performing Actors ( IPUPA )</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Interdimensional_Performers_an_Union_of_Performing_Actors_(_IPUPA_)&amp;diff=17847"/>
		<updated>2022-10-27T04:05:19Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Started the IPUPA page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|location=Seglock|imagecaption=Bringing hope and light into a Darkened world}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Spoken I P an U P Aye&#039;&#039;  ===&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
This illustrious Union was formed in the Theater District of Seglock by a group of concerned Personalities based in Tristram that the refugees of the various Dragon attacks were struggling to barely survive.  While just surviving is fine for some, the people needed a chance to dream, to be inspired to strive for more, to be reminded that there was a better time and that the future could hold better times again.  There are a plethora of other organizations that look after some of the basic needs of the populous. The IPUPA seek to nurture the spirit and the soul of the displaced and weary.  Many of the Player Characters of Bardic bent are current members with a growing list of NPC Bards and performers of all classes swelling it&#039;s ranks. &lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; Bringing Hope and Light into a Darkened World &#039;&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The purpose of the Interdimensional Performers an Union of Performing Actors ( IPUPA ) is to Provide fun and entertainment to the community in a theatrical venue; Express artistic, civic and educational abilities and interests in our community; Showcase local talent; and Bring a relief  from the stresses of war and refugeeism in our community. We seek to bring joy and wonder to the whole of Seglock and beyond by nurturing the mind as well as the body.  &lt;br /&gt;
&lt;br /&gt;
To accomplish our mission, there are two tiers of membership in the PUPA: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performing artists&#039;&#039;&#039; - who are any members skilled in any form of artistic endeavor from painting to musical performance. These members range in ability and experience from Headliner to Understudy to Extra, but they have some innate artistic ability.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrons of the Arts -&#039;&#039;&#039;  These members may not have the innate artistic ability of the performing artist, but they are those who would like to support the mission in the &#039;back stage&#039; roles. They may give financial support, moral support, or any other support for the actual running of the daily activities. The Patrons make up the Academy of Many Player Artists and Singers (AMPAS) who vote on the best artists in an annual show at and give out the Academy Award of Merit, a statue in the form of a Golden Knight called Oscar.&lt;br /&gt;
&lt;br /&gt;
Academy of Motion Picture Arts and Sciences &lt;br /&gt;
&lt;br /&gt;
== Performing Artists  ==&lt;br /&gt;
[[Delphi]]&lt;br /&gt;
&lt;br /&gt;
[[Linden Rue]]&lt;br /&gt;
&lt;br /&gt;
[[Tristram Caniedydd]]&lt;br /&gt;
&lt;br /&gt;
== Patrons of the Arts ==&lt;br /&gt;
That rich merchant&lt;br /&gt;
&lt;br /&gt;
That other rich merchant&lt;br /&gt;
&lt;br /&gt;
== Notable accomplishments ==&lt;br /&gt;
On the first guild wide mission, and a joint expedition with another guild, The IPUPA was instrumental in downing an Ancient Black Dragon (&#039;&#039;&#039;&#039;&#039;[[Galannag]]&#039;&#039;&#039;&#039;&#039;) as well as a Young Red Dragon ().  &lt;br /&gt;
&lt;br /&gt;
== Current Activities ==&lt;br /&gt;
The guild is in the process of performing a series of shows in Seglock, creatively known as the Seglock Concert Series.   These shows are open to the general public, there is a small fee to attend, or people can volunteer in the various town wide projects the IPUPA is currently undertaking. The free option is under the the &#039; Give and hour, Get an hour&#039; project. By helping others, they can attend the concerts free of charge. Any person who pays the admission charge rests easy knowing that the gate is going towards funding the various town wide projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seglock Concert Series.&#039;&#039;&#039; This is a series of concerts that are used to increase the spirits of the community and funds raised are pooled in the IPUPA treasury which goes towards the various activates mentioned below.  Although many of the performances take place in the world famous [[Tristram&#039;s Center for the Living Arts]] other venues are used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murals for the Masses.&#039;&#039;&#039; The guild is having volunteers assist in fixing up the town where able, but also painting murals throughout the town, To support these projects running various arts and music classes to help people express themselves and through that expression heal and help others heal. Many of these murals depict scenes from the heroic activities of the local hero&#039;s performing heroic activities in the defense of the regular folk of the lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Habitat for Allmanity&#039;&#039;&#039;.  Those who work or can at least labor are encouraged to assist in the construction of dwellings for the displaced populations that are built on lands donated to the IPUPA or brought with the proceeds from the IPUPA&#039;s treasury.  These dwellings are then given to those in need of shelter for a very modest rent, those rents go towards funding further IPUPA projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flowers to Herbs&#039;&#039;&#039;. This initiative is planting flower gardens throughout the city to ease the troubles of the onlooker with a soothing array of colors and shapes to uplift and inspire.  Whenever possible the selection of plants will also have either a medicinal or culinary use for any to harvest as needed. These community gardens will also be used in the Field Hospital to help those in need.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
In addition to the good works that the IPUPA performs in the [[Seglock|City of Seglock]], the Union will also assist other Guilds and organizations in various ways to help make the lands a better and safer place for all inhabitants. &lt;br /&gt;
&lt;br /&gt;
The IPUPA will assist in fundraising for the [[The Protectors of the People|Protectors of the People]] from time to time as well as assisting them in some of their activities.&lt;br /&gt;
&lt;br /&gt;
The IPUPA will donate herbs and volunteer labor towards the Field Hospital that is run by the [[Band of the Iron Hawk|Band of the Iron Hawks.]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Fey_de_Caniedydd&amp;diff=17800</id>
		<title>Fey de Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Fey_de_Caniedydd&amp;diff=17800"/>
		<updated>2022-10-20T00:43:45Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: fixed spelling errors, fleshed out missing information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Llwyth Fey de Caniedydd =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overview&#039;&#039;&#039; ==&lt;br /&gt;
The Llwyth Fey de Caniedydd is an extended family group of Eladrin located in and around the Feywild city state of Cymru in the Feywilds. The group is called the Llwyth or Clan. This is a close knit family with many of the members extensively adventuring prior to settling down.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Crwydr&#039;&#039;&#039; ==&lt;br /&gt;
 At some point, all of the Llwyth take part in a tradition before settling down into the daily activities of life in the Clan. This wandering is called Crwydr by the members of the llwyth and is usually taken between ages 100 to about 200. There is no set time frame, or locations to do so.  Some of the elders have even had a second childhood and take up the ‘second wandering’ or Ail Grwydro well into their 20th century of life, although most of the clan would not behave in such a way. The Crwydr period of wandering does not have to be extensive and will sometimes often be a series of short trips to various planes to see what is going on and report their findings to the Clans lore masters.&lt;br /&gt;
&lt;br /&gt;
Many a Crwydr is performed on a Prime Material plane that called itself earth, in a small island country called Wales.  The interaction of so many generations of the clan Caniedydd has even caused that country to emblazon the Clan’s Dragon on that nation’s Flag. The clan has no particular affiliation with any certain type of Dragon, but works with all types.  Many a foundling Dragon of chromatic origin has brooded alongside metallic or even gem dragons. These dragons change in the clan&#039;s lands to keep a more uniform alignment of neutral bend.  They transcend the personal greeds and envies that afflict them and become one with the clan and its goals. They of course have free will to leave the clan and pursue their own journey, but many a dragon actually prefer to live in this communal clan society and interact with beings almost as long lived as them &lt;br /&gt;
&lt;br /&gt;
The Crwydr is what makes the clan have many a high level caster and mighty warrior in its ranks. Although various members will interact with various races and causes of other planes, all members of the Clan put loyalty to the clan foremost.  The wanderings of the various clan members are sometimes dangerous, but with the protocol of the clan using sending spells on occasion to check up on members, the risks are usually mitigated. If a member of the clan is on Crwdyr and does not answer the sending, more extensive scrying methods are undertaken to establish their location.  If unable to establish or the research shows the member has died, an item of note is taken from the clan vaults and the spell True Resurrection is cast for the missing member. This allows the member to be returned to the clan.   &lt;br /&gt;
&lt;br /&gt;
Llwyth members on the Crwydr will often return throughout their wandering period to touch base, drop off items in the Clan Vault and exchange information with the Lore keepers. This keeps a steady flow of riches in the forms both physical and informational into the vaults of the clan.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Llwyth structure&#039;&#039;&#039; ==&lt;br /&gt;
Once a member has settled down from their wanderings, most get involved in the clan activities in one way or another.  &lt;br /&gt;
&lt;br /&gt;
 Some get involved in researching concepts they came across in their traveling days and pursue that knowledge.  The will from time to time enlist younger Llwyth members who are on their Crwydr for more details or materials instead of interrupting their research. &lt;br /&gt;
&lt;br /&gt;
Some pass on their skills to other members of the Llwyth who are pre Crwydr, sort of a cross between schooling and apprenticeship. Even before learning their profession many youngsters are taught the basis of defending themselves and tested to see where their strengths lie.  Although the elders of the Llwyth do not decree the life path of any members, they will try to guide the younglings towards professions that cater to their strengths. &lt;br /&gt;
&lt;br /&gt;
Some get involved in the various Elder Councils to assist in the leading of the Llwyth. These councils are usually made up of an odd number of members, usually between three and five members. They are voluntary positions, and many usually only serve on a council for a short time before they resign to attend to personal matters.  Members are always able to resit on a council when time and opportunity represents itself. The council members can only sit on one council at a time, and can volunteer when openings appear. There is the Elder council, composed of 5 of the wisest and venerable members who can supersede and direct the other councils. However this is not a normal occurrence, and is mostly done to act as a tie breaking vote, however in cases where members lose sight of the Llwyth Primus theory, the Elder Council can step in and remove members from their seats. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Outside Relations ==&lt;br /&gt;
The Llwyth Fey de Caniedydd have a good relation with both the Seelie and unSeelie courts, often acting as mediators between the two.  Usually Bards are used in these diplomatic missions and many a Member of the Llwyth Fey de Caniedydd dream of the elders selecting them for this role.  Many of the members chosen to be bards of the clan are sent to diplomatically sensitive locations both during and after their Crwydr to practice their skills and hone their craft of diplomacy prior to being given any sensitive tasks between the courts. Both Queen Mab and Queen Titania hold the members of the Llwyth Fey de Caniedydd  in high esteem.&lt;br /&gt;
&lt;br /&gt;
There have been many notable members sent throughout the multiverse on various tasks.  This has given the clan as a whole a very expansive multi worldview. Although they will get involved with the locals in various plans to save the world they are visiting, or defeat a great nemesis to some plane, there is always a sort of detachment, as they know there are other planes and other universes out there. They form fast friendships with many beings outside the Clan, and will do whatever they can for their comrades as long as the Clan is thought of and taken care of first.&lt;br /&gt;
&lt;br /&gt;
The overall power of the clan can actually be harnessed to a point by outsiders. The Council of the Pact can act as a Fey Patron for the Pack of the Fey type warlock. The council does not grant this boon often, and when they do, they will often monitor the Warlock in question. The goals of this patron is maybe a little different, with knowledge being the cost.  The Warlock is expected to share any knowledge with the Pact Council that they come across, be it lost powerful magic, or a collection of Cheese Cake recipes. The Warlocks are not allowed to enslave innocent intelligent beings, however they can make deals that cause servitude of others and can dominate mindless automations and risen creatures at their discretion. They are also expected to assist any of the Members of the Llwyth that are on Crwydr that happen to ask for aid.  The Warlock is not expected to have to drop everything to assist the wanderer, however aid in information, lodging, and other assistance is expected.  Furthermore, if the Warlock happens to come across any type of Dragon eggs, or Newborns, they are expected to safeguard them until a member of the Llwyth can take possession of the eggs.  There can be a reward given to the Warlock and their allies, but if the warlock is unwilling to keep the Dragonlings alive or safe until the Llwyth can arrive, then punishments will be enacted as per any Warlock breaking the pact. The Warlocks powers will be revoked, the experiences that leveled them will be drained, and they will be reduced to a Level zero.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
The thoughts of the clan are best expressed in song, which is often sung to prospective mates prior to the settling down, especially if they are not native to the areas of the Llwyth Fey de Caniedydd.&lt;br /&gt;
&lt;br /&gt;
Minnau yn godro&lt;br /&gt;
&lt;br /&gt;
Tithau yn cwcio&lt;br /&gt;
&lt;br /&gt;
Byw hefo&#039;n gilydd&lt;br /&gt;
&lt;br /&gt;
Mewn tŷ ar y mynydd&lt;br /&gt;
&lt;br /&gt;
Dim ond fi, a thi&lt;br /&gt;
&lt;br /&gt;
A fi&#039;n tyfu tatws&lt;br /&gt;
&lt;br /&gt;
Ti&#039;n neud fi&#039;n hapus&lt;br /&gt;
&lt;br /&gt;
Byw hefo&#039;n gilydd&lt;br /&gt;
&lt;br /&gt;
Mewn tŷ ar y mynydd&lt;br /&gt;
&lt;br /&gt;
Dim ond fi, a thi&lt;br /&gt;
&lt;br /&gt;
Na fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
Ac er na ddydw i ond wedi&#039;th weld ti&lt;br /&gt;
&lt;br /&gt;
Yr unwaith neu ddwy&lt;br /&gt;
&lt;br /&gt;
Dwi&#039;n siŵr mae ti dy&#039;r un i fi&lt;br /&gt;
&lt;br /&gt;
A mi i ti&lt;br /&gt;
&lt;br /&gt;
So fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
A hwyrach heno&lt;br /&gt;
&lt;br /&gt;
Yn heibio i&#039;th perswadio&lt;br /&gt;
&lt;br /&gt;
Â thamaid o gacen&lt;br /&gt;
&lt;br /&gt;
A&#039;i thorri&#039;n ei hanner&lt;br /&gt;
&lt;br /&gt;
Un i mi, a&#039;r llall i ti&lt;br /&gt;
&lt;br /&gt;
Na fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
A fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Ddim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di fi fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi, plîs?&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Band_of_the_Iron_Hawk&amp;diff=17781</id>
		<title>Band of the Iron Hawk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Band_of_the_Iron_Hawk&amp;diff=17781"/>
		<updated>2022-10-17T05:29:45Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: fixed spelling and added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;small&amp;gt;The Founding&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;There was an idea. To bring a group of...unique people together. To band together so that when Isonhound needed them....they could maybe help. As such was partially the thoughts that brought [[Vadath]] and [[Percy Giffard|Percy]] together on one fateful night in Gammelgard. The two had formed a friendship after months of coincidentally enlisting for the same jobs and fighting along side one another in the same battles. As the two spoke, Vadath voiced his desire to be better, stronger, and more powerful than his father had ever been. He realized that, while his physical prowess and battle knowledge is nearly unpassed, it is the strength that he pulls from his allies that is truly the most powerful. Thus, the idea to form a band of mercenaries was born. Percy quickly agreed to help his friend, and the two decided on creating the &#039;&#039;&#039;Band of the Iron Hawk.&#039;&#039;&#039; The name was inspired by two other people they pair had met in their adventures- Elric, with his Band of the Hawk, and Briggs, and his Iron Brace, Vadath, and Percy quickly set out to recruit more members for the Band, and easily settled on their first recruit-  [[Dur&#039;kalak]]. After Dur&#039;kalak was recruited, the three sat down to work out the more official workings for the band. They created the tenants that all members of the band were expected to uphold and follow:&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Protect and Support those in the company and the peoples of Isonhound&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Give all your effort to every job you take on&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Build Honor and esteem for the Band of Iron Hawk with the citizens of Isonhound.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;From there on, Vadath, Percy, and Dur&#039;kalak started traveling all across Isonhound, reconnecting with some of their previous allies to invite them into the band. After a few weeks, they formed a healthy variety of members, all with unique viewpoints and skill sets, offering what they could to one another and aiding both each other in the Band, and Isonhound as a whole.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;u&amp;gt;Joining the guild&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;small&amp;gt;Those intrepid adventurers that wish to join should ask a current member for a sponsorship or already be nominated by an active member. To qualify for sponsorship be you must have played at least 3 games in the greedy green and be willing to uphold the guilds tennets. Once we hit 15 members we will shut down recruitment unless a member leaves the guild, retires from The Greedy Green, or dies.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&amp;lt;small&amp;gt;Members&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;1.[[Vadath]] - Founder and Commander&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;2. [[Percy Giffard|Percy]] - Vadath&#039;s 1st Lieutenant&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;3. [[Dur&#039;kalak]] -  Chief Raider&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;4. [[Arlin]] - Clerical Captain&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;5. [[Linden]]- Clerical Lieutenant&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;6. [[Ensign]] - Chief Medical Officer&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;7. [[Delphi]] - Ensign&#039;s Lieutenant, Medical Division&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;8. [[Dancer of the Boreal Valley]] - First Ranger&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;9. [[Spinel]] - The Spellblade&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;10. [[Amund Zen]] - Sergeant at Arms&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;11. [[Tristram Caniedydd]] - Iron Minstrel&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;12. [[Cynthia]] - Shield of the Eyrie&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;13. [[Durian]] - Psionic Sorcerer&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14. [[Clank]] - The Draonic Engineer&amp;lt;/small&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;small&amp;gt;Retired PC members.&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Buho]] - Head cook and Iron Chocolatier&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;small&amp;gt;&amp;lt;u&amp;gt;Former memebers.&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;[[Nockdus]] - Infiltration Specialist. Nockdus&#039; affliction eventually became to much. Vadath went to go check in his friend and Nockdus attacked. For Nockdus has been without fresh meat for to long. Nockdus and Vadath agreed that it would be best if Nockdus left the guild for the safety of others. Nockdus has set out trying to find a cure for his affliction. Nockdus is still a friend of the guild as well as one of its Founding members and no animosity is held.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;&amp;lt;small&amp;gt;Dragons Slain.&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;The Irons Hawks have chosen to enter the fray and bring down the dragons that have been wreaking havoc across the lands of Isonhound. The dragon that the guild has help slay so far:&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;20April2022&amp;lt;/u&amp;gt;&#039;&#039;&#039; -  An adult green dragon known as The Green Stag. The dragons real name P&#039;kinestra. Vadath and Delphi present.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;11Aug2022&amp;lt;/u&amp;gt;&#039;&#039;&#039; -  An Adult Black Dragon by the name of Thymor&#039;ala was slain in her lair. Dur&#039;kalak, Linden, and Tristram present.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;27Aug2022&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Horatio Chesires Dracohydra. Vadath, Percy, Arlin, Delphi, Zen, Tristram, Linden, and Cynthia present.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;19Sept2022&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;small&amp;gt;- Adult Red Dragon known as Flame. Killed but soul was claimed by Demi God Silent. Clank present as well as former member Nockdus.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;8Oct2022&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;small&amp;gt;- The adult gold dragon and former leader of the Protectors of the People who went by Brenna. Real name Bazzniagalvinica. Clank present.&amp;lt;/small&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;small&amp;gt;[[The Iron Eyrie]]&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;[[The Iron Eyrie]] is the guild hall of the Iron Hawks and its located in the Seglock Heartland District. The building has enough rooms to house its members as well as a main hall were guild meetings are held, a smithing area and an armory. There is also a small bar area where the guild sells their Iron Ale that they make themselves.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;small&amp;gt;Current Endeavors&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;Managing the Field Hospital just outside of Seglock.&amp;lt;/small&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Helping thwart the Dragon invasion.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Several guild members hunted down Horatio Chesire over several months. Along with other Greedy Green adventurers Horatio Chesire is now dead and his evil ways with him.&amp;lt;/small&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Linden and Delphi run a shop called the gag order for all your muzzled needs.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Tristram has his school of preforming arts.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Iron_Eyrie&amp;diff=17780</id>
		<title>The Iron Eyrie</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Iron_Eyrie&amp;diff=17780"/>
		<updated>2022-10-17T05:27:13Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Guild Hall|location = Heartland District, City of Seglock, Isonhound|Government = Open Guild Structure with the guild master having final say|inhabiting Race = Various}}The Iron Eyrie is the Guild hall for the Iron Hawks.  This Hall is located in the City of Seglock, specifically in the Heartland district, on the Continent of Isonhound.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This building was awarded to the Band of the Iron Hawks in gratitude for the band securing a Moonwell and placing it in the city to keep the Dragon Menace at bay.  This den of Adventures has become renown for housing the Slayers of Dragons and Doers of Deeds.&lt;br /&gt;
&lt;br /&gt;
==Notable Spaces in the Places==&lt;br /&gt;
&#039;&#039;&#039;All that Ales you&#039;&#039;&#039; -  This is a small bar area that is open to the public, This Bar area is in a almost separate building outside the general outline of the Guildhall itself. The Guild maintains this location to have meetings with non guildmembers as well as the location it sells it&#039;s premier Iron City Ale. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory-&#039;&#039;&#039;  Deep in the guildhall sits the always guarded Armory.  There are wonders and tales of Artifacts and other wonderous items stored within. Also kept here is the Guild Bank, a treasury of sorts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breichiau Locker -&#039;&#039;&#039; This locker is where items for use by members can be &#039;Checked Out&#039; for use in the course of adventures. The guild maintains a selection of magical items for use by members to use for mission specific goals. These items are donated from the members themselves as well as booty from expeditions the guild has from time to time. Although Breichiau is Welsh for Arms, there can also be armor, shields, and other items kept here from time to time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Hall&#039;&#039;&#039; - This is the heartbeat of the Guild.  This hall is used for not only the guild wide meetings, but also as a social hall for the members to unwind and also conduct study and &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member&#039;s Quarters&#039;&#039;&#039; - Throughout the Guildhall there are rooms available for each and every guild member. Although there are 30 spaces for use as sleeping quarters, there are currently extra rooms as there are not currently 30 members.  The extra rooms are generally empty with a few being used for projects by members. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithy -&#039;&#039;&#039; This workshop area is where the Guild Blacksmith makes and repairs a variety of guild members weapons.  This space is also available for use by guild members for projects when they have time to be creative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trophy Room -&#039;&#039;&#039; This room is adjacent to the Great hall, and contains some of the trophies of various members have brought back from their adventures. among the items present here are bones of various Dragons vanquished in the service of the Peoples of Ishound.  Green dragon bones from P&#039;kinestra aka the green Stag, black dragon bones from Thymor&#039;ala the Black, A Few Bones from Flame the Red, and even some mementos of the Gold Dragon Bazzniagalvinica, There are also a collection of weapons, stuffed animals and samples from some of the other creatures of note vanquished by guild members. The Dragon Bones are arraigned in the center of the North Wall in an artistic, yet somewhat mystical pattern by the Iron Minstrel. &lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&#039;&#039;&#039;THE AWAKENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Months Following the Arrival of Tristram into the Guild. Many things changed in the power flow in and around the city. In Leaffall, 825 PR a series of events caused an interesting effect for the Iron Eyrie. &lt;br /&gt;
&lt;br /&gt;
The whole of the City was cocooned in the dome of power that is the Moonwell which has permeated into the stone and mortar of the buildings. For most of the city, that was the end of the effect.  For other buildings the magic without mixed with the magics within. This caused many different effects across the city. Those other buildings were many and varied, for this is the Story of the Iron Eyrie.&lt;br /&gt;
&lt;br /&gt;
Within the Guild Hall there were many items of immense power including items referred to as artifacts. The immense and stray magics started to coalesce into form on their own. The Mystical and artistic array of Dragon bones caused the wild magics to focus and awaken the spirit of the building in a way unseen in most other buildings into a self awareness. The presence of three separate sacred spaces dedicated to Four separate gods ( well three full Gods, and one Demi God) and the practice of an obscure school of Magic called Scientific Technology also added to the energies contained within. &lt;br /&gt;
&lt;br /&gt;
The self aware building has become very protective of the guild members housed within. Outsiders who have tried to infiltrate into the building by various methods from disguise kits to magical illusions, have been outed to the occupants of the Guild Hall. Beings that have tried to portal in or teleport in various ways, often find themselves in areas unexpected or stopped at the foundation walls looking at the outside of the building. A simple pass wall into a room on the south side, could find the caster emerging into an unexpected room. A sixth sense seems to warn any of the guildmates who are partaking in meetings with outsiders in the “ All That Ales You” whenever meetings get too rambunctious and steel gets pulled. &lt;br /&gt;
&lt;br /&gt;
When intruders have found that doors seem to always be locked when tried. This applies even to doors they had just passed through. The same doors seem to open at the slightest touch to the inhabitants. In the rare case when armed intruders are attempting to assault the location, often due to the loose tongue of the Iron Minstrel, attackers have been confronted by the vistage of dragons that have been incorporated into the building itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Iron_Eyrie&amp;diff=17779</id>
		<title>The Iron Eyrie</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Iron_Eyrie&amp;diff=17779"/>
		<updated>2022-10-17T05:25:17Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: created another master piece of double entendre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Guild Hall|location = Heartland District, City of Seglock, Isonhound|Government = Open Guild Structure with the guild master having final say|inhabiting Race = Various}}The Iron Eyrie is the Guild hall for the Iron Hawks.  This Hall is located in the City of Seglock, specifically in the Heartland district, on the Continent of Isonhound.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This building was awarded to the Band of the Iron Hawks in gratitude for the band securing a Moonwell and placing it in the city to keep the Dragon Menace at bay.  This den of Adventures has become renown for housing the Slayers of Dragons and Doers of Deeds.&lt;br /&gt;
&lt;br /&gt;
==Notable Spaces in the Places==&lt;br /&gt;
&#039;&#039;&#039;All that Ales you&#039;&#039;&#039; -  This is a small bar area that is open to the public, This Bar area is in a almost separate building outside the general outline of the Guildhall itself. The Guild maintains this location to have meetings with non guildmembers as well as the location it sells it&#039;s premier Iron City Ale. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory-&#039;&#039;&#039;  Deep in the guildhall sits the always guarded Armory.  There are wonders and tales of Artifacts and other wonderous items stored within. Also kept here is the Guild Bank, a treasury of sorts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breichiau Locker -&#039;&#039;&#039; This locker is where items for use by members can be &#039;Checked Out&#039; for use in the course of adventures. The guild maintains a selection of magical items for use by members to use for mission specific goals. These items are donated from the members themselves as well as booty from expeditions the guild has from time to time. Although Breichiau is Welsh for Arms, there can also be armor, shields, and other items kept here from time to time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Hall&#039;&#039;&#039; - This is the heartbeat of the Guild.  This hall is used for not only the guild wide meetings, but also as a social hall for the members to unwind and also conduct study and &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Member&#039;s Quarters&#039;&#039;&#039; - Throughout the Guildhall there are rooms available for each and every guild member. Although there are 30 spaces for use as sleeping quarters, there are currently extra rooms as there are not currently 30 members.  The extra rooms are generally empty with a few being used for projects by members. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithy -&#039;&#039;&#039; This workshop area is where the Guild Blacksmith makes and repairs a variety of guild members weapons.  This space is also available for use by guild members for projects when they have time to be creative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trophy Room -&#039;&#039;&#039; This room is adjacent to the Great hall, and contains some of the trophies of various members have brought back from their adventures. among the items present here are bones of various Dragons vanquished in the service of the Peoples of Ishound.  Green dragon bones from P&#039;kinestra aka the green Stag, black dragon bones from Thymor&#039;ala the Black, A Few Bones from Flame the Red, and even some mementos of the Gold Dragon Bazzniagalvinica, There are also a collection of weapons, stuffed animals and samples from some of the other creatures of note vanquished by guild members. The Dragon Bones are arraigned in the center of the North Wall in an artistic, yet somewhat mystical pattern by the Iron Minstrel. &lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&#039;&#039;&#039;THE AWAKENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Months Following the Arrival of Tristram into the Guild. Many things changed in the power flow in and around the city. In Leaffall, 825 PR a series of events caused an interesting effect for the Iron Eyrie. &lt;br /&gt;
&lt;br /&gt;
The whole of the City was cocooned in the dome of power that is the Moonwell which has permeated into the stone and mortar of the buildings. For most of the city, that was the end of the effect.  For other buildings the magic without mixed with the magics within. This caused many different effects across the city. Those other buildings were many and varied, for this is the Story of the Iron Eyrie.&lt;br /&gt;
&lt;br /&gt;
Within the Guild Hall there were many items of immense power including items referred to as artifacts.The immense and stray magics started to coalesce into form on their own. The Mystical and artistic array of Dragon bones caused the wild magics to focus and awaken the spirit of the building in a way unseen in most other buildings into a self awareness. The presence of three separate sacred spaces dedicated to three separate gods ( well two full Gods, and one Demi God) and the practice of an obscure school of Magic called Scientific Technology also added to the energies contained within. &lt;br /&gt;
&lt;br /&gt;
The self aware building has become very protective of the guild members housed within. Outsiders who have tried to infiltrate into the building by various methods from disguise kits to magical illusions, have been outed to the occupants of the Guild Hall. Beings that have tried to portal in or teleport in various ways, often find themselves in areas unexpected or stopped at the foundation walls looking at the outside of the building. A simple passwall into a room on the south side, could find the caster emerging into an unexpected room. A sixth sense seems to warn any of the guildmates who are partaking in meetings with outsiders in the “ All That Ales You” whenever meetings get too rambunctious and steel gets pulled. &lt;br /&gt;
&lt;br /&gt;
When intruders have found that doors seem to always be locked when tried. This applies even to doors they had just passed through. The same doors seem to open at the slightest touch to the inhabitants. In the rare case when armed intruders are attempting to assault the location, often due to the loose tongue of the Iron Minstral, attackers have been confronted by the vistage of dragons that have been incorporated into the building itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seglock&amp;diff=17629</id>
		<title>Seglock</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seglock&amp;diff=17629"/>
		<updated>2022-10-12T02:30:04Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = City|location = Isonhound|Government = Run by a mayor|inhabiting Race = Human}}&#039;&#039;&#039;Seglock&#039;&#039;&#039; is a city in Isonhound which is used as a base by many an adventurer to ply their craft to protect the large influx of refugees cause by the troubles of the surrounding areas. Many are the plots and malaxations of the various inhabitants. While the majority of the populous would love to see life return to normal, there are many who use the chaos and calamity to advance their plots and plans.  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About&#039;&#039;&#039;==&lt;br /&gt;
This city is run by a Mayor and has a city guard.  There are most likely temples and other such things, however these are not interictal to this page for the moment.  There are a lot of refugees seeking protection from the depredations of the Dragons. Darkkoths, and various other nasties in the surrounding area.  The Moonwell offers some additional protection to the city by keeping out dragons.&lt;br /&gt;
&lt;br /&gt;
The makeup of the races in Seglock seems to be predominately human, as NPC&#039;s outnumber the actual players in the city.  There is not a lot of racial strife even with allowing many different races into the city.  There is a lot of wealth in the city due to the presence of the University and the tenure of it&#039;s legions of professors. There also is an influx of coin into the local economy due to students needing to drink large amounts of stress relief in town due to the probation regulations against alcohol on campus. Well on campus for the students as Drunken is not an official school of magic.  Professors and staff are allowed to drink whenever and whatever they wish, which is most likely due to the presence of a large student body.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;History&#039;&#039;&#039;==&lt;br /&gt;
This city existed prior to the gala of protection, however it was not until this event that Tristram Caniedydd arrived so that prior history (BT) matters not as much at the timeframe after Tristram entered the City (TA).  When you think Bard, you should think (TA)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable Places&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Drang&#039;s Cart o Pumpkins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A donkey cart of never-ending pumpkins owned and operated by Drang an Bugbear of fighting prowess and loquacious of speech. Often found near the Iron Eyrie, but sometimes not. This is really a place that as it is mobile is not a physical location, but more of a metaphysical concept illuminating... no it is a mobile pumpkin shack.&lt;br /&gt;
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&#039;&#039;&#039;Gag Order&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Muzzle shop owned by [[Linden Rue]] and some bard. they offer a great selection of muzzles of all sorts and have even branched out to gags made of wood.&lt;br /&gt;
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&#039;&#039;&#039;Iron Eyrie&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of the [[Band of the Iron Hawk|Band of the Iron Hawks]] This guildhall is located in the heart of the Heartland District. It features a large guildhall as well as private rooms.  They have a Armory and Smithy attached, as well as an Alehouse where they sell their unique Beer.&lt;br /&gt;
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&#039;&#039;&#039;Seglock University&#039;&#039;&#039;  - Home of the [[Fighting Owlbears]].&lt;br /&gt;
&lt;br /&gt;
Many people of the town have never passed into the venerable institution&#039;s three gates .  These gate are affectionately known as East Gate, West Gate, and Center Gate. This institute of higher learning has spawned some great alumni including the late [[Horatio Cheshire (NPC)|Horatio Cheshire.]] &lt;br /&gt;
&lt;br /&gt;
The fighting Owlbears participate in the [[Olympia Magisteria]] for the honor of the University. they are three times champions of this important sport that not even the depredations of Dragons have been able to have a game postponed or even delayed.&lt;br /&gt;
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&#039;&#039;&#039;Moonwell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Relic of the [[Lunaren]] people that was set up by some adventurers to keep away the depredations of passing Dragons  Seems to have no effect on Dragonborn or Dracohydras. It does keep keep Dragons and whales at least a mile away from the city. The exact location in the city is a mystery to at least 5 people in the town and many adventurers who do not read the story so far portion of the Greedy green Wiki page.&lt;br /&gt;
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&#039;&#039;&#039;Murder Hobo (or homeowner) Pit of Fighting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the local pit fighting establishment  This is a great way for those who swing swords to have something to swing at that is not some unsuspecting merchant or refugee. In the month long series of battles many a participant has amassed a fortune.  Many more have amassed an impressive number of scars and bruises. Of course to sooth those bruises may a pit fighter turns to boozes which recycles that amassed fortune back into the local pub economy. There appears to be some great dislike for the term Murder hobo, so this local may have to change names due to protests by members of the local snowflake union.  &lt;br /&gt;
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&#039;&#039;&#039;[[Tristram&#039;s Center for the Performing Arts|Tristram&#039;s Center of the Living Arts (TCLA)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a center that hosts many different types of the bardic arts from Song, Storytelling, to Rhetoric and many disciplines in-between.  This large multi theater building was reported to be a gift from an entity called the Curator who had it build in a single night by some sort of magical process.  This Curator appears to have made this happen due to Tristram&#039;s singlehanded neuralization of Horatio Cheshire during the assault on the shadow forge. The building itself often seems to be alive and appears to generally follow the commands of it&#039;s owner Tristram Caniedydd of the clan Fey de Caniedydd.  There is reported to be a vault somewhere in the building that holds many instruments and songbooks of power and interest. Others say it is an empty room that is awaiting fulfillment.  Regardless of the functions and décor on the internal rooms, this became a center for arts and entertainment for the whole of Quelmar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trout&#039;s Toe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Small bar that has had some explosive entertainment.  If you need to let off steam the Monk&#039;s Mosh Pit is a great way short of the entering the Murder Hobo Pit of Fighting. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable Events&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Assault on the Shadow Forge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An event that didn&#039;t actually take place in Seglock, as the city is not located on the Plane of Shadowfell. If it had been there would be a lot less living refugees. Although it did not take place in the city proper, it is included as this was the fall of Horatio Cheshire and the end of his reign of terror over the city and it&#039;s people.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gala of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gala was formed to thank the various adventures from around Isonhound who had done their thing around the local of Seglock. These activities range from protecting not just the refugees who had fled to the City to shielding the population of Seglock from the growing threat of Dragons. This gala features many vendors and activities that included the crowning of the Tin Chef - the winner of the cooking Contest. This first Gala also makes the first time Tristram Caniedydd made his presence known in the City, which is most likely the reason this Gala makes the Notable Event list.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notable People&#039;&#039;&#039; ==&lt;br /&gt;
[[Balgeiros Quodrephostir]] the elixir merchant&lt;br /&gt;
&lt;br /&gt;
Balgeriros ( Bal to his friends) has the finest selection of herbal remedies from the Feywild to cure what ails you and possibly a few things that didn&#039;t. Patent pending. If you are not sure anything ails you, try a flask of my nearly area famous  Eladrin Ale, and get a flask of Conjectural hangover be gone at half price.  &lt;br /&gt;
&lt;br /&gt;
This PC? is a wood elf or some sort of elf, as his origins seem to be a little obscured. He is not human, so he is most likely not an NPC.&lt;br /&gt;
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[[Into the Greedy Green/NPCs|&#039;&#039;&#039;Baron Faro&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
A Merchant and Private Citizen who&#039;s title of Baron is completely honorary. Apparently hold sex parties and has a lot of people wanting to kill him.  They were most likely never invited to the parties. This NPC is an [[NotarealEladrin|Eladrin]]. But an asshat of an Eladrin, not really a good example of how awesome the race can be.&lt;br /&gt;
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&#039;&#039;&#039;Galloway, Professor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A professor from Seglock University.  one of the only professors to interact with the town, mostly due to his interaction with Tristram during the attack on the University when Tristram assisted in saving his life and the lives of several students.  This NPC is a Human, which bodes well for the future of humanity.&lt;br /&gt;
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[[Horatio Cheshire (NPC)|&#039;&#039;&#039;Horatio Cheshire&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
This notable was responsible for the deaths of many local citizens due to using his Alchemical skills to create a mutated series of Orcs and Goblins. He culminated in taking over the Shadowforge, which caused Tristram to have to deal with him along with a company of adventurers.  He is currently not living and the remains of his physical form is on the excrement of a riding beast he created called a Nope.  This NPC was a Human, which is par for the course.&lt;br /&gt;
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&#039;&#039;&#039;[[Into the Greedy Green/NPCs|Rory]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barkeep of the Locke &amp;amp; Key Tavern.  Not a Human, even though he is an NPC this notable guy is a Satyr.&lt;br /&gt;
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&#039;&#039;&#039;That Guy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know him, he is annoying, He is the epitome of &#039;That Guy&#039; .  He shows up when you are trying to get on with the adventure and has to pay his multi gold piece bar bill in copper commons.  As he has had too many, he keeps loosing count and cannot remember how many copper make up a gold in this current edition anyway. He is secretly the BBEG of the whole campaign, although he is currently untouchable due to plot armor.  Human most likely as That Guy is an NPC.&lt;br /&gt;
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&#039;&#039;&#039;Towson, Mayor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mayor of Seglock, semi self explanatory.  Human most likely as the mayor is an NPC.&lt;br /&gt;
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&#039;&#039;&#039;[[Tristram Caniedydd]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bard, adventurer, owner of TCFTPA and all around great guy, er, Eladrin. This Bard is a great example of [[Eladrin]] and is a great example of how Froody this race can be.&lt;br /&gt;
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&#039;&#039;&#039;Visio, Captain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captain of the Seglock city guard. Human most likely as the captain is an NPC. &lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17628</id>
		<title>Tristram&#039;s Center for the Living Arts</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17628"/>
		<updated>2022-10-12T02:29:45Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Tristram&#039;s Center of the Living Arts (TCLA)|location = Seglock, Isonhound|Government = Buildigotracy|inhabiting Race = Sides}}&lt;br /&gt;
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= Tristram&#039;s Center of the Living Arts (TCLA) =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
This large structure is in the City of Seglock on Isonhound and is dedicated to the many different types of performing arts both common and uncommon to the natives of Seglock. There is a main theater and two smaller side stages separate from the main stage. This Building came into creation in a single night. This Theater has become a source of entertainment, education and even a source of good jobs for the refugee population of Seglock.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
On the nights following the demise of Horatio Chestier in the battle of the shadow forge, the grateful population woke from the celebration of that villain’s demesne to see a new Building had sprung up overnight.  It is said that a Fey being of immense power had caused this to happen as a thank you for the actions of a heroic Bard in single handedly removing the threat of Horatio the Shadow forge master with words instead of violence. This Building is under the ownership of this Bardic legend and is a source of pride for the common folk of Seglock.&lt;br /&gt;
&lt;br /&gt;
==Building Tour==&lt;br /&gt;
The building itself that is known as Tristram&#039;s Center of the Living Arts (TCLA) almost seems larger on the inside than out. All locations in use for the public are lit well, with orbs emitting a soft and pleasant light in the common areas. The public areas are always kept at a comfortably cool temperature throughout the year no matter the temperature of the outside world. This is seemingly a magical effect as there are not ventilation ducts visible to the average patron. There often seems to be a faint scent in the air, often slightly related to the theme of the night&#039;s entertainment. &lt;br /&gt;
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On the ground level there is a grand entryway that allows access to all the major public spaces within. Within the grand entryway there are a pair of concession stands The one  called ‘The Popcorn Shack’ serves a selection of foods with exotic names if only normal ingredients. Many of the named dishes are based loosely on the various creatures encountered and defeated by the various heroes of the land. The second obsession stand serves a variety of cold or warm beverages.  Many of which have some level of alcoholic content. This Stand is known as the ‘Blagrins Formulation’.  There are a series of doors along the various walls in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet. These doors are often locked in some way to keep the idly curious out of the restricted areas. The spaces not taken up by concession stands or random doors often feature painting of heroic events paint by local up and coming artists. &lt;br /&gt;
&lt;br /&gt;
From this entry hall one can go to the Main Theater, left to the Secondary Theater, or right to the Tertiary Theater. There are a series of doors in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet.  There are ample facilities that are clearly marked for use for guests to relieve themselves in matters most privy.&lt;br /&gt;
&lt;br /&gt;
 The Main Theater is set up like a traditional theater with a main stage and removable seating allowing for a variety of set ups depending on the headliner. The theater can hold between 500 and 1000 people with relative comfort depending on the configuration of the seating, with many more being able to be packed in if seating is removed. The acoustics of this hall are superb, with a performer barely having to speak at a normal level to be heard throughout the whole of the theater. There are a few second level private seating areas, many are built in a way that those on the ground level cannot see whom or what occupies these ‘box seats’. These are often reserved for those willing to show their exclusivity and wealth by not having to actually mingle with those who would be very impressed with being able to say they were able to ‘rub shoulders’ with the notables.  There is also the possibility that those in the ‘box seats’ may not want to be seen as they are not from this plane, and their appearance may cause some distress and alarm with the local commoners.&lt;br /&gt;
&lt;br /&gt;
The Secondary Theater is a small venue that would hold about 200 comfortably and more with some finagling.  This Theater is often used for a more exclusive performance by headliners, or a location for starting performers to hone their craft.  There is a small bar in the back portion of this theater that serves various alcoholic beverages, making this an ideal location for a form of entertainment called a ‘ Comedy Club. This form of entertainment from a far off plane and not very common to the world of Quelmar. This form of entertainment is unique to Quelmar and the hosting of ‘open mike nights’ may or may not catch on.&lt;br /&gt;
&lt;br /&gt;
The Tertiary theater is the smallest of the three and is often used for discourses or lectures. There is a slightly raised platform for the speaker and some fixed ‘ Stadium seating’ for the attendees to perch upon. This is often a popular theater for use by those who wish to discuss topics that may not be common or permitted in the local Seglock University. This is often used for classes on various trades and occupations to assist in the refugee population having skills and occupations to assist in their resettlement.&lt;br /&gt;
&lt;br /&gt;
There are various store rooms scattered about on the ground level intermixed with the theaters and their hallways, however many of the support and storage type rooms are on the underground level.&lt;br /&gt;
&lt;br /&gt;
The underground level is not seen by many non performers and even those who have their ‘dressing rooms’ in this level are advised to not wander too far from the ‘Processional Way’.&lt;br /&gt;
&lt;br /&gt;
The Processional Way is a wide hallway that seems to run almost the length of the whole building, bisecting the lower level in half. Along this hall are most of the guest performers&#039; dressing rooms and areas for them to change and prepare for their performance, with some traveling entertainers spending a few nights in town in these quarters.  Besides the dressing room, there is a Green room close to the stair that leads up to the main Theater above. The green room is reputed to have a comfy feel and a almost always full buffet of treats and food for the entertainer to avail themselves of prior to, or after their performance. Also a convenient place for entertainers using the dressing rooms to repast without having to wade through adoring fans outside to get something to eat.&lt;br /&gt;
&lt;br /&gt;
Staff will often escort the performers from their rooms to the green room or stage assignment. This is to ensure the performers do not get sidetracked or wander off the ‘Processional’.  The lower level is the home to the staff as well as various wardrobes, workrooms, storage rooms, food prep rooms, prop rooms, staff living quarters, and other rooms that will be defined later.  The side passages are narrow and twisty with a great chance for those not on staff to get lost in its maze-like layout.  Indeed it is said that the Theater itself changes the layout in efforts to get intruders lost and shepherds them back to the ‘Processional’ over time.  Sometimes this over time could last hours with the twisting passages seeming to change in a play-like  manner.  Other times the play-like manner feels like a cat playing with a mouse, although no fatalities seem to have occurred. It is said that these maze-like passages can be controlled by the owner Tristram in some sort of symbiosis between him and the theater.  The Sides only perform the support roles and never take to the stage in any acting capacity, although they will act as stage hands for changing out the props between acts as needed. &lt;br /&gt;
&lt;br /&gt;
There are rumors of various special rooms contained in the underground level.  There are also tales of additional never-seen additional underground levels below the theater. Some of the rumors state there are numerous portals to other planes in the basements. There is some evidence there is at least one portal to the Feywild. There are also reported to be portals to other alternative prime material planes, the elemental planes, as well as wild rumors of other planes both higher and lower. There is reputed to be a library full of poetry, plays, songbooks, art objects, instruments of all types and even the odd artifact or two. There are whispers of a well protected vault deep in the inaccessible basements that hold all sorts of objects and riches that are best not to see the light of day. Of course the contents of those rooms may or may not exist, and the Sides are not often given to confirming the stories, or even denying them.&lt;br /&gt;
&lt;br /&gt;
The Staff that runs the theater in support seem to be a mix of races and sexes, but generally seem nondescript and un noteworthy.  They are commonly referred to as Cast Members or sometimes Sides.  The Sides are always polite and seem to never be ruffled by the actions of guests. These Cast Members are almost never seen outside the confines of the theater.  This has led to many theories regarding the origins of the staff. Some say they are manifestations of the theater itself, sort of a mass unseen servant ( that can be seen).  Others say they are a bodily manifestation of the songs and performances that are performed within.  Others say they are denizens of other planes who come through the various portals mentioned above. There are tales that they are members of the Clan Fey de Caniedydd, which is the clan or family group of Tristram on his native plane of the Feylands. Whatever or whoever they are is not a subject that the Staff talk about to outsiders.&lt;br /&gt;
&lt;br /&gt;
The building itself seems to have a sentience about itself.  Intruders seem to lose their way until security staff can round them up, or they find themselves rushing through a doorway only to find themselves exiting the building through a never before seen door that will often never be seen again. Damage that happens to the fixtures seem to ‘heal’ themselves, although there is a large number of Sides who know the mending cantrip reputed to be running about. The building usually does not have a high level of awareness on a daily basis, but in times of stress or assault can have a much more active level of awareness. The building also seems to follow the directions of the owner Tristram Caniedydd to some greater or lesser extent. The building seems to be almost happy when there is a buzz of activity in the theaters and common areas which lead some to theorize if it uses that happy energy to sustain its awareness. The Theater has a life and mind of its own and seems to generally like people and the chaos of life.&lt;br /&gt;
&lt;br /&gt;
  [[Tristram Caniedydd]] of the clan [[Fey de Caniedydd]] is discussed elsewhere in greater detail, so his mention here is only that he seems to have a psychic link to the building and a good relation to the building itself.&lt;br /&gt;
&lt;br /&gt;
Overall the building itself is not as important as the functions the Theater performs. This Theater has become a center for the Arts in the physical and metaphysical sense. Some of the monies raised by the various shows goes to help the refugees find a new life or to rebuild their old one. Ideas are shared in the talks and presentations, new skills taught, new professions learned. The synergy of public service and creative arts is causing a surge in the inventiveness and improving the consciousness of the region. This center for Arts, Entertainment, and learning  is joining efforts already in place to make the city of Seglock a beacon of hope and learning for  the whole of Quelmar and beyond. &lt;br /&gt;
&lt;br /&gt;
==Notable Groups of non Staff==&lt;br /&gt;
In addition to the staff known as Sides, there are often locals hired as &#039;&#039;&#039;Day Players&#039;&#039;&#039;, who are local populous hired as performers that work on a daily basis, rather than a long term contract. They usually keep to the areas around the ‘Processional Way’ and do not mingle with the Staff all that much.  They are usually paid well for their participation and often tight lipped about the activities that happen behind the scenes. They have almost started to act a an actors guild and are very selective in who staffs what shows as to protect the theater from unwanted infiltrators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local seamstresses often work in the &#039;&#039;&#039;Wardrobe Department&#039;&#039;&#039; which is located adjacent to the Green Room. This department handles all of the costuming for any actors performing in the production. They hold fittings for performers to dress them specifically or give instructions as to what type of clothing and colors are acceptable for the actors to wear. This is a nice steady stream of work and income for many of the displaced Refugees.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Concession Menus&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Blagrins Formulation&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Iron Hawk Ale -&#039;&#039;&#039;&#039;&#039; 1 SP&lt;br /&gt;
&lt;br /&gt;
- this pale ale is a straightforward pale ale that packs quite a punch. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eladrin Ale&#039;&#039;&#039;&#039;&#039; - 1 GP&lt;br /&gt;
&lt;br /&gt;
- This ale is unique to the Feywilds and never before experienced on the plane of Quelmar. Only served at the TCLA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fresh Water&#039;&#039;&#039;&#039;&#039; - 1 CP&lt;br /&gt;
&lt;br /&gt;
- Lifestyle choices?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shadow Lager&#039;&#039;&#039;&#039;&#039; - 1 GP&lt;br /&gt;
&lt;br /&gt;
- A deep dark lager with hints of the shadowfell.  This is the same as what would have been served at the Battle of the Shadowforge had there been a concession stand there as well. Now that the forge has been lost to this plane again, this is the only location that serves this lager.&lt;br /&gt;
&lt;br /&gt;
===                                                                                                    &#039;&#039;&#039;‘The Popcorn Shack’&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mrs T&#039;s Black Dragon eggs&#039;&#039;&#039;&#039;&#039; - 1 GP each -  11gp, 1SP for a Bards Dozen (12 eggs)&lt;br /&gt;
&lt;br /&gt;
- these 100% Free Range eggs are pickled in the Black Brine formulated in the Lair of Thymor&#039;ala the Black, herself.  The acidity of these gastronomically unique treats creates a  satisfying treat for anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flaming Tacos&#039;&#039;&#039;&#039;&#039; - 1gp each&lt;br /&gt;
&lt;br /&gt;
- The shells of these hand held treats are made of a flour shell, filled to bursting with a Dragon pepper infused pulled pork filling.  You will be breathing fire like Flame himself with not just one, but two of these treats per order. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Popcorn -&#039;&#039;&#039;&#039;&#039; 1 silver small bag, 2 silver large bag.&lt;br /&gt;
&lt;br /&gt;
- this treat is favored by heroes across many lands.  Just like the treat eaten at the battle for the Shadowforge.&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17627</id>
		<title>Tristram&#039;s Center for the Living Arts</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17627"/>
		<updated>2022-10-12T02:26:32Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: fixed spelling errors, changed names, added menus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Theater for the Performing Arts|location = Seglock, Isonhound|Government = Buildigotracy|inhabiting Race = Sides}}&lt;br /&gt;
&lt;br /&gt;
= Tristram&#039;s Center of the Living Arts (TCLA) =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
This large structure is in the City of Seglock on Isonhound and is dedicated to the many different types of performing arts both common and uncommon to the natives of Seglock. There is a main theater and two smaller side stages separate from the main stage. This Building came into creation in a single night. This Theater has become a source of entertainment, education and even a source of good jobs for the refugee population of Seglock.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
On the nights following the demise of Horatio Chestier in the battle of the shadow forge, the grateful population woke from the celebration of that villain’s demesne to see a new Building had sprung up overnight.  It is said that a Fey being of immense power had caused this to happen as a thank you for the actions of a heroic Bard in single handedly removing the threat of Horatio the Shadow forge master with words instead of violence. This Building is under the ownership of this Bardic legend and is a source of pride for the common folk of Seglock.&lt;br /&gt;
&lt;br /&gt;
==Building Tour==&lt;br /&gt;
The building itself that is known as Tristram&#039;s Center of the Living Arts (TCLA) almost seems larger on the inside than out. All locations in use for the public are lit well, with orbs emitting a soft and pleasant light in the common areas. The public areas are always kept at a comfortably cool temperature throughout the year no matter the temperature of the outside world. This is seemingly a magical effect as there are not ventilation ducts visible to the average patron. There often seems to be a faint scent in the air, often slightly related to the theme of the night&#039;s entertainment. &lt;br /&gt;
&lt;br /&gt;
On the ground level there is a grand entryway that allows access to all the major public spaces within. Within the grand entryway there are a pair of concession stands The one  called ‘The Popcorn Shack’ serves a selection of foods with exotic names if only normal ingredients. Many of the named dishes are based loosely on the various creatures encountered and defeated by the various heroes of the land. The second obsession stand serves a variety of cold or warm beverages.  Many of which have some level of alcoholic content. This Stand is known as the ‘Blagrins Formulation’.  There are a series of doors along the various walls in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet. These doors are often locked in some way to keep the idly curious out of the restricted areas. The spaces not taken up by concession stands or random doors often feature painting of heroic events paint by local up and coming artists. &lt;br /&gt;
&lt;br /&gt;
From this entry hall one can go to the Main Theater, left to the Secondary Theater, or right to the Tertiary Theater. There are a series of doors in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet.  There are ample facilities that are clearly marked for use for guests to relieve themselves in matters most privy.&lt;br /&gt;
&lt;br /&gt;
 The Main Theater is set up like a traditional theater with a main stage and removable seating allowing for a variety of set ups depending on the headliner. The theater can hold between 500 and 1000 people with relative comfort depending on the configuration of the seating, with many more being able to be packed in if seating is removed. The acoustics of this hall are superb, with a performer barely having to speak at a normal level to be heard throughout the whole of the theater. There are a few second level private seating areas, many are built in a way that those on the ground level cannot see whom or what occupies these ‘box seats’. These are often reserved for those willing to show their exclusivity and wealth by not having to actually mingle with those who would be very impressed with being able to say they were able to ‘rub shoulders’ with the notables.  There is also the possibility that those in the ‘box seats’ may not want to be seen as they are not from this plane, and their appearance may cause some distress and alarm with the local commoners.&lt;br /&gt;
&lt;br /&gt;
The Secondary Theater is a small venue that would hold about 200 comfortably and more with some finagling.  This Theater is often used for a more exclusive performance by headliners, or a location for starting performers to hone their craft.  There is a small bar in the back portion of this theater that serves various alcoholic beverages, making this an ideal location for a form of entertainment called a ‘ Comedy Club. This form of entertainment from a far off plane and not very common to the world of Quelmar. This form of entertainment is unique to Quelmar and the hosting of ‘open mike nights’ may or may not catch on.&lt;br /&gt;
&lt;br /&gt;
The Tertiary theater is the smallest of the three and is often used for discourses or lectures. There is a slightly raised platform for the speaker and some fixed ‘ Stadium seating’ for the attendees to perch upon. This is often a popular theater for use by those who wish to discuss topics that may not be common or permitted in the local Seglock University. This is often used for classes on various trades and occupations to assist in the refugee population having skills and occupations to assist in their resettlement.&lt;br /&gt;
&lt;br /&gt;
There are various store rooms scattered about on the ground level intermixed with the theaters and their hallways, however many of the support and storage type rooms are on the underground level.&lt;br /&gt;
&lt;br /&gt;
The underground level is not seen by many non performers and even those who have their ‘dressing rooms’ in this level are advised to not wander too far from the ‘Processional Way’.&lt;br /&gt;
&lt;br /&gt;
The Processional Way is a wide hallway that seems to run almost the length of the whole building, bisecting the lower level in half. Along this hall are most of the guest performers&#039; dressing rooms and areas for them to change and prepare for their performance, with some traveling entertainers spending a few nights in town in these quarters.  Besides the dressing room, there is a Green room close to the stair that leads up to the main Theater above. The green room is reputed to have a comfy feel and a almost always full buffet of treats and food for the entertainer to avail themselves of prior to, or after their performance. Also a convenient place for entertainers using the dressing rooms to repast without having to wade through adoring fans outside to get something to eat.&lt;br /&gt;
&lt;br /&gt;
Staff will often escort the performers from their rooms to the green room or stage assignment. This is to ensure the performers do not get sidetracked or wander off the ‘Processional’.  The lower level is the home to the staff as well as various wardrobes, workrooms, storage rooms, food prep rooms, prop rooms, staff living quarters, and other rooms that will be defined later.  The side passages are narrow and twisty with a great chance for those not on staff to get lost in its maze-like layout.  Indeed it is said that the Theater itself changes the layout in efforts to get intruders lost and shepherds them back to the ‘Processional’ over time.  Sometimes this over time could last hours with the twisting passages seeming to change in a play-like  manner.  Other times the play-like manner feels like a cat playing with a mouse, although no fatalities seem to have occurred. It is said that these maze-like passages can be controlled by the owner Tristram in some sort of symbiosis between him and the theater.  The Sides only perform the support roles and never take to the stage in any acting capacity, although they will act as stage hands for changing out the props between acts as needed. &lt;br /&gt;
&lt;br /&gt;
There are rumors of various special rooms contained in the underground level.  There are also tales of additional never-seen additional underground levels below the theater. Some of the rumors state there are numerous portals to other planes in the basements. There is some evidence there is at least one portal to the Feywild. There are also reported to be portals to other alternative prime material planes, the elemental planes, as well as wild rumors of other planes both higher and lower. There is reputed to be a library full of poetry, plays, songbooks, art objects, instruments of all types and even the odd artifact or two. There are whispers of a well protected vault deep in the inaccessible basements that hold all sorts of objects and riches that are best not to see the light of day. Of course the contents of those rooms may or may not exist, and the Sides are not often given to confirming the stories, or even denying them.&lt;br /&gt;
&lt;br /&gt;
The Staff that runs the theater in support seem to be a mix of races and sexes, but generally seem nondescript and un noteworthy.  They are commonly referred to as Cast Members or sometimes Sides.  The Sides are always polite and seem to never be ruffled by the actions of guests. These Cast Members are almost never seen outside the confines of the theater.  This has led to many theories regarding the origins of the staff. Some say they are manifestations of the theater itself, sort of a mass unseen servant ( that can be seen).  Others say they are a bodily manifestation of the songs and performances that are performed within.  Others say they are denizens of other planes who come through the various portals mentioned above. There are tales that they are members of the Clan Fey de Caniedydd, which is the clan or family group of Tristram on his native plane of the Feylands. Whatever or whoever they are is not a subject that the Staff talk about to outsiders.&lt;br /&gt;
&lt;br /&gt;
The building itself seems to have a sentience about itself.  Intruders seem to lose their way until security staff can round them up, or they find themselves rushing through a doorway only to find themselves exiting the building through a never before seen door that will often never be seen again. Damage that happens to the fixtures seem to ‘heal’ themselves, although there is a large number of Sides who know the mending cantrip reputed to be running about. The building usually does not have a high level of awareness on a daily basis, but in times of stress or assault can have a much more active level of awareness. The building also seems to follow the directions of the owner Tristram Caniedydd to some greater or lesser extent. The building seems to be almost happy when there is a buzz of activity in the theaters and common areas which lead some to theorize if it uses that happy energy to sustain its awareness. The Theater has a life and mind of its own and seems to generally like people and the chaos of life.&lt;br /&gt;
&lt;br /&gt;
  [[Tristram Caniedydd]] of the clan [[Fey de Caniedydd]] is discussed elsewhere in greater detail, so his mention here is only that he seems to have a psychic link to the building and a good relation to the building itself.&lt;br /&gt;
&lt;br /&gt;
Overall the building itself is not as important as the functions the Theater performs. This Theater has become a center for the Arts in the physical and metaphysical sense. Some of the monies raised by the various shows goes to help the refugees find a new life or to rebuild their old one. Ideas are shared in the talks and presentations, new skills taught, new professions learned. The synergy of public service and creative arts is causing a surge in the inventiveness and improving the consciousness of the region. This center for Arts, Entertainment, and learning  is joining efforts already in place to make the city of Seglock a beacon of hope and learning for  the whole of Quelmar and beyond. &lt;br /&gt;
&lt;br /&gt;
==Notable Groups of non Staff==&lt;br /&gt;
In addition to the staff known as Sides, there are often locals hired as &#039;&#039;&#039;Day Players&#039;&#039;&#039;, who are local populous hired as performers that work on a daily basis, rather than a long term contract. They usually keep to the areas around the ‘Processional Way’ and do not mingle with the Staff all that much.  They are usually paid well for their participation and often tight lipped about the activities that happen behind the scenes. They have almost started to act a an actors guild and are very selective in who staffs what shows as to protect the theater from unwanted infiltrators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local seamstresses often work in the &#039;&#039;&#039;Wardrobe Department&#039;&#039;&#039; which is located adjacent to the Green Room. This department handles all of the costuming for any actors performing in the production. They hold fittings for performers to dress them specifically or give instructions as to what type of clothing and colors are acceptable for the actors to wear. This is a nice steady stream of work and income for many of the displaced Refugees.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Concession Menus&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Blagrins Formulation&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Iron Hawk Ale -&#039;&#039;&#039;&#039;&#039; 1 SP&lt;br /&gt;
&lt;br /&gt;
- this pale ale is a straightforward pale ale that packs quite a punch. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eladrin Ale&#039;&#039;&#039;&#039;&#039; - 1 GP&lt;br /&gt;
&lt;br /&gt;
- This ale is unique to the Feywilds and never before experienced on the plane of Quelmar. Only served at the TCLA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fresh Water&#039;&#039;&#039;&#039;&#039; - 1 CP&lt;br /&gt;
&lt;br /&gt;
- Lifestyle choices?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shadow Lager&#039;&#039;&#039;&#039;&#039; - 1 GP&lt;br /&gt;
&lt;br /&gt;
- A deep dark lager with hints of the shadowfell.  This is the same as what would have been served at the Battle of the Shadowforge had there been a concession stand there as well. Now that the forge has been lost to this plane again, this is the only location that serves this lager.&lt;br /&gt;
&lt;br /&gt;
===                                                                                                    &#039;&#039;&#039;‘The Popcorn Shack’&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mrs T&#039;s Black Dragon eggs&#039;&#039;&#039;&#039;&#039; - 1 GP each -  11gp, 1SP for a Bards Dozen (12 eggs)&lt;br /&gt;
&lt;br /&gt;
- these 100% Free Range eggs are pickled in the Black Brine formulated in the Lair of Thymor&#039;ala the Black, herself.  The acidity of these gastronomically unique treats creates a  satisfying treat for anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flaming Tacos&#039;&#039;&#039;&#039;&#039; - 1gp each&lt;br /&gt;
&lt;br /&gt;
- The shells of these hand held treats are made of a flour shell, filled to bursting with a Dragon pepper infused pulled pork filling.  You will be breathing fire like Flame himself with not just one, but two of these treats per order. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Popcorn -&#039;&#039;&#039;&#039;&#039; 1 silver small bag, 2 silver large bag.&lt;br /&gt;
&lt;br /&gt;
- this treat is favored by heroes across many lands.  Just like the treat eaten at the battle for the Shadowforge.&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=17581</id>
		<title>Tristram Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=17581"/>
		<updated>2022-10-06T03:40:37Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: updated a little of this, and a little of that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Llwyth Fey de Caniedydd|name=Tristram Caniedydd|image=Tristram Caniedydd screenshot (1).png|caption=caption|relatives=all things are Relative|languages=Common, Sylvian Draconic, and Thousand Islands ( like French but with pickle relish)|alias=Balgeiros Quodrephostir|marital=Single|birthPlace=The Feywild|deathDate=If I knew, it would be a bit boring|deathPlace=in bed, Surrounded by a bunch of refund seekers|species=Eladrin Elf|gender=male|height=6 foot|weight=110 lbs|eyes=steel grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Eladrin Bard of the College of Eloquence with a Charlatan Background. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tristram Caniedydd is A tall Lean Elf like Humanoid with lute slung low and Autumn in his attitude.  Steel Grey eyes peer out from an unruly mop of Emerald Green hair.  Those eyes often twinkle with mischief, but the grey hardens to steel whenever they witness cruelty or oppression.  On the road, the stylish but functional travelers clothing mostly conceal the Studded Leather armor underneath. When Tristram is performing in town square or homely tavern, he dresses much more grandly.  &lt;br /&gt;
&lt;br /&gt;
Often hidden is a mark over his left shoulder and neck, a black mark in the shape of a Dragon.  This mark appeared when Tristram played a key role in the slaying of [[Thymor&#039;ala the Black]]. This mark has imparted some usual magics to Tristram and when he avails himself of those magics, there seems to be a red glow from where the dragons&#039; eyes would be.   &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Tristram is quick with a smile and eager to experience all that is to be seem in the world.  Master of the Lute, the Flute, and Bagpipes he is quick to play and sing to bring life and enjoyment to a situation.  Being a child of the Fey, I enjoy playing tricks upon those I meet.  Good natured ones on most I meet, less good natured upon bullies or oppressors.  I enjoy stacking games of chance in my favor and will often drop my winnings off at the local orphanage  in coin or treat form.  The money is not nearly as important as the act of tricking it out of those who clearly have too much.  &lt;br /&gt;
&lt;br /&gt;
I travel seeking to hone my craft of music and performance and would love to to find interesting ways to make music.  &lt;br /&gt;
&lt;br /&gt;
Balgeiros Quodrephostir the Elixer Merchant is often brought into play when the locals seems to have a need for his services. From herbal cures to home Brewed flasks of Ale the wares of this merchant varies with the needs of the customer. &lt;br /&gt;
&lt;br /&gt;
WE have other personages that will be developed and fleshed out when need arises.  Also as long as the forgery kit and disguise kit hold out. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
I wanted to see the Material world after many years frolicking in the Fey. I find the inhabitants of non Fey realms are often stuffy and in need of entertainment and sometimes Elixirs.  As the Elixirs I hand craft are often of dubious ingredients, and the customers are sometimes lacking in a sense of humor about random side effects, I felt that having a unaffiliated personage to sell them made some sense.  I will often arrive in town as myself, then if there is a need of the locals for his services, I bring forth Balgeiros Quodrephostir the Elixer Merchant extraordinaire. &lt;br /&gt;
&lt;br /&gt;
Both my Parents are alive and well in the wild, as are my two siblings, sisters both. One older and one younger. We had many a fun winters eve playing our various instruments and singing to while away the boring times.   &lt;br /&gt;
&lt;br /&gt;
On my travels I seek to learn new instruments and songs to share at the family hearth upon my return. I am a collector of tales and entertainment. Gold and gems are nice but I have found that people willingly toss them to me when I share my tales and songs on stages, so there is really not a great need to chase it. If I need coin for a purpose, it is no further than a quick performance to two away.   &lt;br /&gt;
&lt;br /&gt;
Follow the further adventures in the [[Book of Tristram’s Travels|Book of Tristram&#039;s Travels]] &lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvian, Draconic and Thousand Islands ( like French but with pickle relish)&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary. &lt;br /&gt;
&lt;br /&gt;
I am also know by several alter personages, primarily Balgeiros Quodrephostir the Elixer Merchant that I inhabit from time to time and place to place.  There are more, but we shall see when and where they emerge.  &lt;br /&gt;
&lt;br /&gt;
I have a medical condition where my body does not create alcohol in my system naturally, so I have to take supplements for this fluid in dispensaries called taverns and Inns.  &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
My wit and words. I really do not wish harm upon those we encounter, and will use my spells and abilities to buff and heal the meat shields.  I prefer to learn spells that have utility and do not have any damaging spells at this point. &lt;br /&gt;
&lt;br /&gt;
I carry a hand crossbow which I will use because if they cannot punch me in the face, I will not bleed. &lt;br /&gt;
&lt;br /&gt;
I carry a Rapier as well, known as  &#039;&#039;&#039;[[List of Magic Items|Dracoscourge]]&#039;&#039;&#039; because, sometimes things are fast  or move in before I can give them a buffer.  &lt;br /&gt;
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== Philosophy ==&lt;br /&gt;
I have a slight distrust for those who will reach first for the sword before trying to reach an accord with words.  There is enough repression in the multi universe that one does not need to smack first and ask questions later.  Words are mightier than the sword.&lt;br /&gt;
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Coins and valuables are only a means to purchase that which is important.  The commodity that is most important is information, tales, stories, songs and lore. They can also be used to &#039;keep score&#039; when used in trickery and subterfuge. I like to bilk the oppressive out of their ill gotten gains and pass on the that wealth to tavern keepers and serving wenches, they in return bring me the medical supliments to counteract my medical condition ( See Above in powers and abilities section) &lt;br /&gt;
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I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary.  &lt;br /&gt;
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I am a strong believer in following the law of the 6 P&#039;s.  Prior Planning Prevents Piss Poor Performance.  I have Magic mouth cast on my &lt;br /&gt;
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Honesty is not the best policy, The best policy is sustained superior firepower.&lt;br /&gt;
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Freedom and respect is utmost, my veneer of civility will go away when face to face with those who enslave innocents, forcefully restrain unlawfully, or subjugate others to their will.&lt;br /&gt;
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I will never understand why most Paladins must negotiate by slapping or hitting other people.  &lt;br /&gt;
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I have a sever allergic reaction to big beasties punching me in the face. I found that this usually causes me to swell up and have blood loss, which brings discomfort, which only enough is another allergy of mine.&lt;br /&gt;
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== Allies and Affiliations ==&lt;br /&gt;
&#039;&#039;&#039;[[Fey de Caniedydd|Llwyth Fey de Caniedydd]]&#039;&#039;&#039;&lt;br /&gt;
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This is his family unit, extended by most measures of the word.  At about 100o strong, this is a medium sized Liwyth in the Fey lands. More data on the Link above.&lt;br /&gt;
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&#039;&#039;&#039;[[Band of the Iron Hawk|Iron Hawks]]&#039;&#039;&#039;&lt;br /&gt;
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This collections of Adventures are companions and Tristram maintains a loose affiliation with this group.&lt;br /&gt;
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&#039;&#039;&#039;Power of the People ( PotP)&#039;&#039;&#039;&lt;br /&gt;
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A grass roots group who strive to do good for the downtrodden commoners of the area. Tristram assists them from time to time and has helped raise funds for their activities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=17580</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=17580"/>
		<updated>2022-10-06T03:17:16Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: updated with events of 22 September - you you remember?&lt;/p&gt;
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&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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=== 22 September: Moth……. Man ===&lt;br /&gt;
I myself had decided to assist the PotP in moving from the well known super secret hideout after the attack of the Darkoths.  Imagine the sight, my finely tuned fingers, perfect for playing the sweetest of melodies, doing manual Labor.  Well, it was more like my mage hand doing the fetch and carry, with a little other spell workings to lighten the loads.&lt;br /&gt;
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I got to meet some new companions as well as some old ones. It was nice to get together with the wee ones Pot’tu and Kihlek whom wer met earlier in the book. Some new blood to me were Drang a Bear of a lad, a Bugbear to be precise, of Pumpkin merchant fame, and a weee bit handy at lifting things. Oxan is a rangery sort of Dragonborn with a strange attachment to donkeys and other small woodland creatures. The way of the druid seems more his path, however he was another large heavy lifter. Also joining us was Felicia, a large robust human lass with sword and magic coursing through her veins.&lt;br /&gt;
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One night Archie comes to us with an issue.  The leaders of a pair of piles of shacks that are graciously called hamlets are missing. Both of these places had been on the delivery schedule of the tainted candy caper of the PotP fubar candy delivery donated by the Mother-less hags. &lt;br /&gt;
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Of course with mystery afoot, the six of us were dispatched to find out what goings were on.&lt;br /&gt;
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We reached the first hamlet ( I will refer to this settlement as Hole for ease)  The man that passed for the headman had left for a nearby equally sized Hamlet ( I will call one Pile) a few days prior and had reached it, but on the way back, he had seemingly disappeared. A party was sent to the hamlet of Pile composed of Holeians and arrived there and came back again. Other Holeians were questioned, dragon rides were given to the local children, Oxan spent a lot of time talking to various local fauna. Drang spent a lot of time in the headman&#039;s deserted hovel breaking things, which were quickly mended by Pot’tu.using a combination of magic and magic. An odd fact was the son of the Headman named Gregory was see in town, but only by a few small children.&lt;br /&gt;
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At some point, the curiosity of Drang was filled, and with his think tank full, we left directly for Pile. The thought was maybe foul play on the road, maybe foul play at the other collection of hovels. Due to promises made, Pot’tu got to ride the Giant Eagle that moonlighted as a bard who just got the polymorph spell. About halfway betwixt the metropolitan areas, Drang ran out of steam, literally.  One minute the Drang was giving a discourse on the mercantile opportunities of the Pumpkin markets, and then bam, asleep on the side of the road. When i say asleep, I mean full on snoring in a wa that remind me of a bachelor herd of Cape Verde Water buffalo in full on mating season, Sadly no one has the heart to tell them the last female of the species left Cape Verde due to the incessant noise of mate crazy Water Buffalo.&lt;br /&gt;
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To keep the local fauna safe from Titanus, and because of my general allergic reaction to something punching me in the face, I cast Magic Hut over the sleeping Bugbear.  The night was uneventful, I designed the basics of a new spell ‘ Smother with pillow’ Which worked well until Drang sleep ate the pillow.  It didn’t stop the noise, but made it much more muffled and acceptable for sleeping.&lt;br /&gt;
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Kihlek saw some interesting large shiny moths in the distance in the late night, and drew some awesome sketches of them for reference, however upon first light, the Bugbear went from mid snore to discourse on pumpkins and started off for Pile as if not a second was spent sleeping.&lt;br /&gt;
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We arrived in Pile by mid afternoon and found that not only had the Hole headman vanished after leaving, but a search party lead by the Headman of Pile all were missing as well.  We asked about the moths and learned that the youngest brother of the lass we were speaking to had drawn similar drawings of large eerie moths.  &lt;br /&gt;
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Upon questioning we learned they liked to play catch and give hugs and other games in the late night.  We quickly headed in the direction the child had played with them, and the shocking revelations of Pot’tu informed us of ‘ O yeah there is a cave with an ex troll and such’ in that general direction. &lt;br /&gt;
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So with thoughts of Moths and Men in our heads we set off. &lt;br /&gt;
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We found the moths and the Ranger, oxan, not Kihlek, immediately started to talk to them.  They did not speak as such, but communicated with movements. Curious I used my eavesdrop ability to get a translation as the context was nice with watching Oxan basically interpretive dance across the meadow.  I am definitely incorporating some of those moves into an upcoming show. &lt;br /&gt;
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All went as well as could be expected, with some verbal miscues, the Moths received an invitation to play and used some sort of strength sapping Pheromones to try to weaken the two meat shields ( oxan and Drang) who were thoughtfully close to the Moths so we didn’t have to be. Drang was able to shrug off the effects and due to having a sensitive nose pallet figured on removing the odiferous offenders by the simple expedient of smacking them with his sword.  For Some reason Oxan took some sort of offense to this and ineffectually attempted in his weakened state to stop an 8 foot angry Bugbear.&lt;br /&gt;
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Drang took no notice.&lt;br /&gt;
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The moths when did a hypnotic fluttery dance with their winds which caused some magical confusion.  Oxan was affected, although that is conjecture, as he already seemed a little out of it.  With a little inspiration from your local Bard extraordinaire, Drang was inspired enough to be able to shake off the effects and smack away.  The Beasties were able to shrug off my first Hypnotic Cube but not my second, and as a result they were quickly mopped up with spell and sword.&lt;br /&gt;
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What we found upon examination was alarming.  They appeared to have an apparatus inherent to their bodies that would inject eggs into other creatures. These were I believe Gloomwings and a native to the Shadow planes, not the backwoods of Segelock.  &lt;br /&gt;
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We quickly followed the trail to the previously mentioned Troll cave and found the cave full of Larvae of the Moths, and the remains of the Headman and the searching parties. The morbid thing was they were not killed here, there was evidence of a magic ritual having been performed and they were most likely the source of food for the current hatch of Gloomwing Larvae. &lt;br /&gt;
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A quick search found the tracks of at least 4 humans who were not dead in the cave, so our perpetrators were in fact found. As was the fate of the leaders and search party.  We quickly returned to the hamlet of Pile to remove the implanted Larvae out of the child and then returned to more densely populated area to complete a morbid task.&lt;br /&gt;
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Oxan the Ranger took whatever moth-eaten heads with him from the cave and we used these to communicate via “speak with dead” spell to find out more information.  I will not recount that part of the tale here and other duties called me away from the followup mission to find Gregory and get justice for his part in feeding his father to Gloomwings.&lt;br /&gt;
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More on this to come I am sure.  The presence of Shadowfell creatures and the Motherloving Hags is a connection too solid to ignore.&lt;br /&gt;
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=== 14 September: Tea for TOO many ===&lt;br /&gt;
The day started like any other. The sun rose, the invite came to head out to a secret base, Just a normal sort of Wednesday. The invite itself was to the PotP secret hideout, with a request to escort some new items for the goodwill store as well as to share some information that was found out about the whereabouts of a Moon Dragon Named Echemus.  Most importantly, there was to be Tea and Biscuits.&lt;br /&gt;
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Several of us were escorted to an area, where exactly, I will not say, as discretion is paramount for a secret hideout. The us, I spake of included a party of six. Mabel - a Gnome of considerable sauce-er-is powers. Ona - an Artificer of Owlin origins. Thuchor - a spacefaring Giff who has an interesting view on economics. Achie Jr - an Elven Wizard.  Linden Rue - a Life Cleric Harengon. Of course, myself.  &lt;br /&gt;
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We met a nice Treant in the woods who acts as a gatekeeper for the mystical portal that leads to an almost extradimensional space where the PotP have their storage and hideout. The Treant was known as Oakey the Ent, and a welcome relief from the normal sort of tree one finds on this plane. Upon entering the hideout we were greeted with open arms by Archie the First,  a charming young lad left in place to run the place while the higher up leadership was out and about doing ‘the peoples’ work. The place was lightly staffed as there were only 4 PotP members present&lt;br /&gt;
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This lad had set a nice table with a selection of Teas that were first class, and biscuits that rather defy description.  The information on Echemus was interesting, and rather than bore the readership with the details, I will produce them in another pamphlet. The pamphlet ‘Mooning, the Dragon’ will be released as a stand alone packet and will be able to be purchased at all the usual bookstores for a small fee, of which a portion of the proceeds will go to a local charity.&lt;br /&gt;
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Alas, all too soon the tea party was interrupted by horns in the distance. A report of Oaky under attack led me to volunteer to scout ahead invisibly and for everyone to stay and await my return. Figuring the hideout was the likely target of the horny intruders.&lt;br /&gt;
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Apparently Thuchor and Achie the host took co leadership positions, and most likely concern took precedence over tactical considerations, as the whole of the Tea Party lead by the co leaders, were quickly upon my tail. &lt;br /&gt;
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I saw no evidence of enemy activity near the portal, and climbed a low rise to take in the situation upon the rise.  There seemed to be three Dragon Centaurs ( I later learned they were called Drakkoths) surrounding Oaky.  I was assessing the situation and looking for the other force that blew horns when the PotP forces as well as the Thuchor lead tea party forces passed by me and joined in the fray. Arrows and spells filled the air.&lt;br /&gt;
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This caused the large Scalies to react to the relief party’s presence, and one came towards the assorted people with mal intent.  They made it to a Log bridge, when I was finally able to react to my fellows appearance. I was going to return to the portal entrance when an opportunity presented itself that was too good to pass up, I’m afraid. The target on the log was too much for me. Drawing my sword Dracoscourge and with a cry of “hedfan yn wir” (translates to Fly True) I invisibly flew through the air for all to see. I did say I was presented with a chance to do something heroic and forgot to drop invisibility.  My target was a bit shocked as I seemingly appeared out of nowhere slamming into his side, causing some sword related damage and more importantly knocking him off the log to slow his advance.  I then used my sword to fly back towards the portal to defend it, while the party mopped up.  The party cast spells and arrows at the two that were fighting Oaky with great success. &lt;br /&gt;
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However my return was delayed when horns again sounded, and a large Creature and a spell slinging Darkkoths suddenly appeared amongst us, while horns sounded in the distance.This large creature was a construct of some sort, it seemed to be made up of dragon bones of various other dragons sort of stitched together by foul magic.  It possessed a foul breath that seemed to try to petrify those in its gas. Ona the Owlin was able to shake off this effect when it tried to engulf her in its halitosis. The large bastard seemed to have an innate intellect of its own and was not controlled or mindless in its assault.. Of course it also attacks physically as described further along. This was the Dracostruct.&lt;br /&gt;
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The new threat that presented itself with the spell caster meant I was unable to leave and protect the portal. I turned and again with trusty Dracoscourge in hand, I flew into the mage, and also attempted to wrest the Magical focus from its hand. I had little success in that part of the endeavor. It turned to me and did a thing with its staff, which I felt lifeforce drain from myself. I found this most annoying and decided it was an actual threat to myself.&lt;br /&gt;
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During this time, the Dracostruct had advanced on Linden Rue who was acting as the meat shield. Using its foul body  pinned her to the ground and savagely mauled her. Draining my lifeforce was annoying, seeing a friend get hurt angered me. I turned to spell slinger and unleashed the full force of my ire upon him.  Sensing the anger in my being, The spell slinger turned and fled, dropping the focus and staff in its haste. I had been in a spring state of mind, looking forward to a Tea party, so my next move was in my current nature.  Walking over to the pinned Cleric, I used the spring in my fey step to move her from harm, leaving myself face to face with a huge and deadly Dragon Construct.  I looked at it and told a joke or two and mentioned I could empathize with its plight and understood its position. I then had to dodge a series of attacks.  Not from the Construct, but from my own party spellcasters as lighting bolts and ice daggers flew willy nilly.  &lt;br /&gt;
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Seeing we were both under assault, the Dracostruct looked at me, and ambled off towards the Treant. Oddly enough, I was saved by friendly fire.  Or was it the talking instead of violence? When the Dracostruct reached the cluster of Linden, Archie the First, and Oaky, it seemed to explode in a series of boney spikes. Slicing into Oaky and Linden, it completely eviscerated poor Brave Archie the heroic as he stepped bravely in front of Linden. When the Dracostruct was finished poor Achie  the first was lying dead on the ground. Fallen like a true leader placing himself betwixt harm and his followers. &lt;br /&gt;
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The falling of such a sweet and brave soul incensed me, and I struck a sword blow into The Dracostruct while stalking towards the spellslinger with its doom in my eyes. The party was able to finish off the construct as I stalked my prey. The Spellslinger again fled mindlessly towards the portal, foolishly overlooking the mighty form of the gnomish Mabel. With a well placed sleep spell she was able to stop the spellslinger in mid snooze.  The party took a moment to allow Oaky to demonstrate how to clean laundry by picking up the sleeping spellslinger and dashing it into the rocks a few times.  &lt;br /&gt;
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While that was happening I watched Linden Rue bend over and get in touch with the powers that reside in the Feywild. Calling upon her deity, she was able to reach into the void and return the spirit of Archie the First to his body.  For the PotP to help others, they require the services of brave sweet souls like Archie to help the most people that they can. &lt;br /&gt;
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We quickly regathered and stormed the portal, only to find destruction.  I had not realized there were two members still inside the hideout, I had thought they had run out with the others.  I had thought the hideout was empty of personnel. An empty hideout would have meant replacing stuff, which is easy enough, vs staff which are irreplaceable.  I had not realized two had stayed behind in a brave but futile gesture to protect whatever things the raid was going after.  Nothing seemed to be missing, with our quick takedown of the diversion party and valent sacrifice of the two defenders not allowing them to fully penetrate the physical defenses of the hideout. The high water mark of the raiders was evident in the chips and scratches on the stout wooden door into the leader’s chambers.     &lt;br /&gt;
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We helped to clean up as best we could. Linden and Myself both refused the gold offered to us by the PotP leader, Archie the Stout. Gold has almost no meaning to me, and I would rather leave it with those who need it to use for the betterment of others. The Giff was so moved by the bravery of this fellow that he joined the movement on the spot. I am not sure what the actions of the others were, but that is their story to write.  I will be happy to speak with, provide advice, and not impede their activities of the PotP as long as they continue to help the innocent and are staffed by people like Archie the Bold..&lt;br /&gt;
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The assault was planned and not some raid of happenstance. I know not who the Darkkoths work for, but I may have to have words with whomever that is. They had knowledge of the location of the hideout, and that the larger balance of the membership was away. They obviously wanted something in the hideout as they could have kept their forces together and tried to overrun us. That would rule out trying to just squelch the movement, maybe even holing up and killing the membership one-by-one as they returned. This would mean the movement is compromised by its enemies, and I egg them on to move the item of value, be it gold or not.&lt;br /&gt;
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=== 27 August Operation Reforger part 1 ===&lt;br /&gt;
=== 27 August Operation Reforger part 2 ===&lt;br /&gt;
  While thinking of my life choices buried under several tons of rubble from the defeated shadow forge I thought about and figured some things out. These things I dared not speak aloud in this plane or even around so many unknown ears back at the chapel.&lt;br /&gt;
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First and foremost, we had a rough time with a forge that was masterless. I did not know it at the time but the other two assault teams had even more trouble than we did. I believe at least one team has casualties that resulted in Linden having to split hares and send part of her consciousness into their forges to do some (unpaid) rez work. We would be going into the final battle with less resources against a forge with one fulfilling the forge master role. This was not acceptable.&lt;br /&gt;
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Second, the key was the key to the whole situation.  Whoever had the key could control the forge. The forge and the minions were not intrinsically on the same side, hence the Orc tanks as mentioned in part one. While the key was in control of the bad man, they would most likely be on the same side. Deny the key to the Forge master, or the Forge master to the forge, then things get a little more interesting for the now 2 sets of opponents. Claiming the key may be a little dicey so that option would be a last resort. Until then claiming the forge and getting all insane with power was not acceptable.&lt;br /&gt;
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Thirdly, the other main goal is to shut down the 4th forge and get out and let the forge creations get reabsorbed. Removing the key to the curator would keep anyone from restarting the whole process.  Everyone likes a good story, sequels almost never do as well as the original, so I am ok with never having to return to this disgusting realm. The color scheme is tackey and interferes with my Hypnotic cube effects, which is not acceptable.&lt;br /&gt;
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I had also hoped that when Horatio was outside of the protections of the Shadowforge, not only would the forge be more vulnerable, but Horatio, himself, would be vulnerable as well. I had hoped that other powers would be able to locate and neutralize the self proclaimed Forgemaster.  If those powers would be unable to interdict him, then I would free him from his vacation and suggest upon his return to let me have the key. I would do it really nicely &lt;br /&gt;
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So listening to the tales of the other away teams when reassembled further confirmed my theories. Also when our mounted barbarian of doom teleported into a forge to assist a struggling away team, the Construct that gave us trouble seemed to go after him, leading to the hopes it functioned on threat based protocols, and it may go after the biggest perceived threat.&lt;br /&gt;
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So a plan was forged (non shadow type) where we would all go into two staging areas in the outer forge, and a team of seven would head into the remaining forge to discuss eviction procedures. This would have two teams to hold the outset sides of the portals, allowing us to fall back if things went wonky and bring in help if needed. Apparently the Iron Hawks would fly in first with a few non-hawks who were adamant on joining. &lt;br /&gt;
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In we went, the two teams took up defensive positions around the portals with Linden Rue riding Vadath who was riding Tempest the fanged.green goober leading the assault into the final Shadowforge. Delphi, Cynthia, Boros, Ishak, and Myself fleshed out the initial assault team. Fey sending stones were distributed for clear communications from one side of the portals to the other. Once more into the Shadow Breach!&lt;br /&gt;
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Facing us was a fully engaged Shadowforge. The Raw sickley meh of the shadow energy swirled about out whole of the forge. The Tackey purple lighting was pulsing throughout the whole of the forge and the draw it had on the material and shadow realms was almost whirlpool like. There were some glaive and chain constructs standing at attention in a V in front of a Multi Headed Mini Tiamat monstrosity.  Behind was the man, the myth, the moron - Horatio. &lt;br /&gt;
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Now, he was a bit far away, but our Monk, being a Monk, was able to bypass all the defenders with Cynthia in tow and personally confront Horatio in a face to face meeting. This caused Horatio to disappear and reappear within my reach. Well, reach for my spells. So as soon as I could, I suggested to the poor overworked man, to go home, take a rest for a bit, put up his feet, and let us take care of the forge. We would clean it up and be ready for his arrival in the far future.&lt;br /&gt;
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Seeing my point, he decided to take my advice and leave. I was confused as he hung out and wandered over to the table and picked up a strange obsidian looking stone plaque with runic looking etching upon it and shadowed out. I had assumed he had the key on him, but it was sitting on a work table not 15 feet from me. Anyway, this was my first meeting with Horatio so I had nothing personal against him and hoped to not have to see him again as others should have been able to take him. Worst case, after shutting down the forge I would see him come back with the key, so he could hand it over to me.&lt;br /&gt;
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Without the Forge Master, the battle was still tough in the Shadow Forge.  With defenders switching into the strike force as others slide out to assist with the portal defense teams. The surging shadow forge caused a glitch and the portals shifted on top of each other, this would make it almost impossible to know which porta was taken. Adventures fell to breath weapons as all the smaller constructs fell to sword and spells. Most of the strike force used their actions wisely, although there was one who thought looting the random tables was more important than assisting the whole of the three teams in the assigned tasks. Tokax an Elven Warrior managed to just arrive to the front lines and begin to damage the Left side controls. The Dracohydra breathed cold and froze her solid, forever giving her life for the future of Quelmar.&lt;br /&gt;
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We had just destroyed the left side forge controls when in came the large Construct very similar to that which ruined our fun in the first Shadowforge and almost wiped one of the early assault teams. We will refer to this horror as AH Construct &lt;br /&gt;
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Time for Tristram’s Popcorn Shack to open for business offering safety, healing, and light refreshments. We set it up with Ishak and myself inside and damaging the right side of the controls. Through some surge of shadow magic the portals that had merged, now shifted to the inside of the shack. Ishak slid out to give Vadath some needed healing potions before slipping through the portal to assist with portal defense. This was the last I ever saw of him and he apparently heroically sacrificed himself to save our defending allies. We would fulfill his god’s mission for him and honor his memory.&lt;br /&gt;
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The Battle was very much in doubt when the AH Construct strode forward and attacked the Dracohydra. Well, that theory proved itself as pondered. Also at this time one of the portals fell and we had an influx of reinforcements into the shack and they were hungry for popcorn and vengeance upon the Shadowforge. The Dracohydra fell to the AH Construct just as we managed to destroy the rest of the forge machinery.&lt;br /&gt;
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With the playing field shrunk to the AH Construct I thought it was time to Bring back Horatio and roll the dice with having to take the key off him and take control of the forge.  My hope that other powers would take the chance to remove that piece from the field was quickly fading. I stopped thinking of him and his mini vacation, releasing him from the grip of my spell. Warning all in range that the Forgemaster may be on his way.  Forgeless and  Minionless, but still dangerous.&lt;br /&gt;
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However the Voice of a triumphant Curator echoed through our minds with a crescendo of ‘ Got Him’ and we suddenly found ourselves back in the chapel of the ruined hamlet. That musing that removing the Forgemaster from the Forge made him vulnerable as his charred, crumpled body was lying lifeless upon the floor. I love it when a plan comes together. With a quick feeding of BBEG to the ravenous green booger Triumph, the story of Horatio the Shadowforge Master comes to a close. &lt;br /&gt;
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The stories of two of our allies had ended as well, however they will live on in the tales of those who survived.  Each and everyone who was there played a key role in the victory and tales of their exploits will be sung through the ages.&lt;br /&gt;
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=== 12  August Helping Mother Love ===&lt;br /&gt;
So Linden Rue, Cluck and myself were resting and discussing the events and activities of the Wold Order and what it meant to us as the recipients of their mis-training mission. We were enjoying a pint in a nicely refurbished tavern that had been burnt a bit due to Monk-y business.&lt;br /&gt;
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Anyway the call went out that Mother Love, an elixir mistress of no small note, had a need for assistance. We were between gigs at the time so the three of us figured we would saunter over to Apara and see what was going down.&lt;br /&gt;
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We arrived in this small outpost that is about as big as its name, and asked around.  We met some others in the tavern who were also in this hamlet who were also answering the call. Pum de Terre, a bard of no small skill, Khilek a Kobold Ranger, and Dur’kalak a lizard folk Barbarian. &lt;br /&gt;
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Some time had passed and a few rounds later, Mother Love came in and we chatted. During this talk a goblin who was also in the tavern joined in and brought our company to seven.  After some discussion of the situation, Mother let us know there was a Black Dragon inhabiting the swampy forest where she collects herbs and such.  &lt;br /&gt;
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Dur’kalak had a prior run-in with a Black dragon that had decimated his village, and apparently beat up and killed the party he was with last. This Lizardfolk had some issues with this dragon that he wanted to hammer out.  Most likely using his 2 handed hammer. &lt;br /&gt;
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So off we went.  We were slightly delayed as we found evidence of dragon lair activity as the herbs and plants we picked were bitter and twisted. After some doubling back and forth, I assume the ranger and Barbarian were attempting to leave a false trail. I had much practice with the predestination cantrip and Linden Rue of the pure white bunny fur was less than enthused with the mud.&lt;br /&gt;
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We found a rock outcropping in the forested swamp, and saw a fissure that just screamed dragon cave. The Wold Order should send set designers to this location to add realism to their paltry theatrics. They should also consider buying an R, as spelling should be a part of any organization.  Side thoughts aside, we approached the possible lair with an odd lack of any sort of stealth. &lt;br /&gt;
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The crevasse menacingly cut into the rock, the stench of swamp filled our nostrils. The mood was enhanced by the sickly green glow that was emanating from the moss that covered the walls and floor. We paused at a spot right inside and decided to hold a conference. It was resolved that I was not allowed to talk to the Dragon, as ‘everyone’ knows they kill first talk later. Also it was pointed out that according to the dragon fighting ‘ rules’ you never fight a dragon in it’s lair.  To which the Dragon agreed.  This rude behavior of eavesdropping apparently annoyed Dur’kalak to the point of almost but not not quite rage.  Seeing Orange, he dashed in, quickly followed by Kluck. So, really wanting to avoid misunderstandings, I joined them.  Had they waited a second, they would have seen the slimy tentacles in the water and not gotten entangled.  &lt;br /&gt;
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Seeing a chance to talk to the Black Dragon while our party was slightly distracted, I - against all my instincts- rushed past the meat shields. Popping through the end of the crevasse I came into an old ruined hall of possible dwarven manufacture. It was immense but the surprising feature was I was still alive to see it, and talking to the Dragon. The immensity of the locality left the dragon safely immersed in the stygian darkness. The party rushed in behind me and was promptly Dragon feared. Well the 2 barbarians and the ranger’s drake were. &lt;br /&gt;
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So in an effort to find out where the dragon actually was perched, and to give the party some time to work off their fear and accept their terrible life choices, I continued to parlay with the Dragon. I will not get into the exact details that were spoken in Elvish, as the details of the negotiations might hurt some feelings. I had actually reached an accord with the mighty worm, and was starting to get information on its nemesis - Mother Love.&lt;br /&gt;
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Yes, The dragon knew her by name and hated her. It seemed interesting that a helpless middle aged person could be hated by a dragon and still be around to tell the tale. I also found it interesting that the Dragon hated her so much, she was willing to ignore the arrows flung in her direction by the ranger. I figured to probe the dragon for specific details, however Dur’kalak had finally overcome the dragon induced fear and charged forward just as I was within the range of my spells. I found it quite odd that she stayed perched in one local and not taking to wing at the approach of the now raging Barbarian. &lt;br /&gt;
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Anyway, with the fear gone, in range, and with a meat shield in place, it was time to end the negotiations. Still seeking to avoid conflict I used the bardic DE inspire and Command Spell to have the Dragon leave and fly north to find a new lair far away. I had thought this would buy us time, grab her horde and whatever else she was guarding, and meet her outside the lair on better ground when she eventually returned. I saw her start to follow my command when she shook her head and legendarily resisted my spell. Alas to combat.&lt;br /&gt;
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Seeing she was holding this position and willing to let us go, I thought she may have some reason and need to stay here. I already had the world famous Tristram’s Protective Balls (patent pending) in my hand just in case I was on the menu, I now set up an impenetrable fortress almost at her feet.  I was unable to leave, which is in line with my allergies to getting punched in the face, so I pulled up a seat and started eating popcorn. This was also not an issue as I do not use my magic to cause direct harm to any I encounter. The front row seat afforded me some nice views of the Two barbarians and one Dragon main vent.  The Ranger strategically stayed in the darkness and threw arrows at the dragon slowly sapping its strength. Kluck swooped in like a hawk striking down its prey. Linden Rue and the killer Potato joined me in the newly Christened Popcorn shack (patent pending) to support and heal the Barbarians as the Dragon’s mighty attacks buffeted them, and the Dragons Breath weapons melted their faces. Our brave Goblin was off doing sneaky and cunning goblin type activities that greatly added to the party&#039;s efforts to bring down the Dragon. With the balance of the party out of direct harm&#039;s way, Linden Rue was able to assist with well placed silencing spells and additional damage.  You see, not only was the Dragon mighty in brawn, but the butcher of the temple of Kirak also had spells that seemed warlock in nature.&lt;br /&gt;
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The battle was hard fought and the details will be a part of another tale. That one is reserved to the paying customers.  The end result is that as a team we took out this fearsome Dragon, without any party members falling during the combat. As a matter of fact, of the seven of us, only the barbarian duo took any damage.  I also suffered a bit as there was an unpopped kernel most likely due to the lair influence on my popper, but no worries, I will recover. The last words from the Dying Dragon was ‘ There will be more’&lt;br /&gt;
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I did almost lose my popcorn watching Dur’kalak remove the dragon’s head and a rib ( with his hammer I think) and for some reason Pum de Terre performed an autopsy in its abdominal area looking for young Wrymlings. No dragon offspring were discovered. While they were doing that 4 of us went over to the area the Dragon was guarding to see what we could find.&lt;br /&gt;
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We found a hatch. Kluck made quick work of that and we dropped down deeper into the Dragon&#039;s lair.  The Wold Order did not get the grandeur and weight of a true dragon&#039;s hoard in their training. There was a massive pile of gold, gems, art objects and even the gleam of magic. For some reason Pot&#039;tu&#039;N&#039;Kobb slung an explosive device at the pile, perhaps assuming it was a mimic of some sort.  We wound up being safe from Mimicary madness and had to pick up some scattered bits of the gold.&lt;br /&gt;
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Dragon dismembered, several of the party volunteered to head back into town and hire enough teamsterage to haul the haul and the dragon bits back to ‘ civilization’.  As we returned to the main hall, there was an explosion of magic and we were all marked in different ways.  Strange new magics coursed through my body.  I saw that all my companions were affected in similar but different ways.  This effect must have been influenced by the malevolence of the Wyrm, as I appear to have the mark of said dragon on my shoulder and neck and spells that are harmful in nature. I appear to be able to hurl dragon shaped energy, black in color, at targets at great range. I am sure there are other new found powers, however that is yet to be discovered. &lt;br /&gt;
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The enclosure appears to be Dwarvish in nature with draconic runes etched about, this is a place I would have liked more time to explore. With the splattering activities of bard and barbarian in hiatus due to travel montage, I was able to collect 20 vials of dragon&#039;s blood. It is interesting to note, although the immediate lair lost some of its malevolence, the area still seems to be under draconic oppression. Bright and early the next morning, the shipping crew arrived with transport and a small caravan made its way to the hamlet. I had half expected Mother Love to show up and say hello.&lt;br /&gt;
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We arrived to much fanfare and wonderment as the treasures were brought into town as well as the much discussed Mother Love. She seemed interested in Dragon Eggs, which she could plainly see there were none in the carts. She seemed insistent on the topic of eggs, for no apparent reason.  We pointed out that Pum de Terre did a full autopsy using her degree in Dragon biology at the university of ISleptAtHolidayInn and found no evidence of Dragon young or eggs in her body. She was so fixated on the Egg fable that she forgot about the elixirs she promised us, even after we reminded her several times. She just kept forgetting, almost like there was some sort of dragon induced forgetfulness. Well, she remembered my Apple Pie, which I sent into town as I had a side errand to run before returning to town.&lt;br /&gt;
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Mother Matron will need some watching as there is much more to that persona than meets the eye. &lt;br /&gt;
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But that is for another time, I look forward to returning to town, and working on my newest act.  I got a Old masterpiece artwork with ornate gold frame {enchanted to resist degradation} that with some use of minor illusion and other spell effect I think I can perform Duets with this fine looking Eldrin maybe that personage can tell the blow by blow tale of the Fall of the Dragon in the Battle  of Tristram’s Popcorn shack.. .to the paying public……&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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 So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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&#039;&#039;&#039;I succeeded&#039;&#039;&#039; &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
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&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
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Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
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[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17579</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17579"/>
		<updated>2022-10-06T03:15:04Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: /* Session 40: Mothers IV */  added link to Tristram travels explaining what went down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
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=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
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When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
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When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
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=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
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=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
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=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
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&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)b  &lt;br /&gt;
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&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang I/Cheshire I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths I/Echamus I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Sardior I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Sardior (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Cheshire II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Cheshire III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Echemus II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Echemus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cheshire IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Cheshire V/Drakkoths II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Cheshire VI===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II/Sro III===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II/Mothers I===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have No Idea that dragons would do such a thing as lay eggs, so they must be illusionary figments. While debating the best approach to handling the nin existant eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths IV===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: Uhlm===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice.&lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Mothers II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The players were invited to free food and drink from Archie Stewart, a recruiter for the Protectors of the People.  Archie had specifically invited these individuals because their previous actions indicated a similar philosophy to the PotP.  He told the adventerers the motto of the PotP, &amp;quot;&#039;&#039;Make sure your neighbor&#039;s plate is full, and yours will never be empty&#039;&#039;.&amp;quot;  He invited the adventurers to the PotP headquarters and asked them to go on a typical supply run out to a couple of needy villages.&lt;br /&gt;
&lt;br /&gt;
Arlin and Violet took notice of the Gold Dragon Egg behind Brenna&#039;s desk and asked how Brenna got the egg.  Brenna responded that it was a &amp;quot;family heirloom&amp;quot; and responded with aggressive undertones when pushed on the matter.  Violet did an Insight Check and got that Brenna is not lying that it is a family heirloom and is acting protective of the egg. &lt;br /&gt;
&lt;br /&gt;
The adventurers were given supplies to give out to two communities. Upon getting to the first town the adventurers met with the town leader who inspected the supplies.  The town leader, upon seeing the Candy in the supplies confronted the party for having it in their possession.  His wife had eaten an entire bag of the candy seeking joy in their life of squalor, and after finishing it went into deep depression and eventually died from neglecting herself.  The town leader did mention his own love of Mother Love Pie&#039;s though. &lt;br /&gt;
&lt;br /&gt;
The party did not deliver the candy and instead experimented on it.  Arlin casted &amp;quot;Purify Food&amp;quot; on some of it, which rendered the candy mundane but of superior quality.  Violet ate a regular piece to discover it&#039;s effects.  She immediately remembered a time of intense joy in her life, but then immediately forgot it, and the candy left her unaware of the cause of the intense joy she was feeling.  Arlin noted her momentary &amp;quot;Thousand Yard Stare.&amp;quot;  The party then purified all of the candy in their possession and did not give any out. &lt;br /&gt;
&lt;br /&gt;
THEN THEY FOUGHT A TROLL.&lt;br /&gt;
&lt;br /&gt;
===Session 34: Cheshire VI - The Shadow Forge (Fundraiser Event) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Arlin]], [[Violet]], [[Boros]], [[Delphi]], [[Durian]], &lt;br /&gt;
&lt;br /&gt;
[[Vadath]], [[Markoth]], [[Cynthia]], [[Linden Rue]], [[Tristram]], &lt;br /&gt;
&lt;br /&gt;
[[Tokax]], [[Percy]], [[Amund Zen]], [[Drang]], [[Amber]], [[Zevendell]], &lt;br /&gt;
&lt;br /&gt;
with setup help by [[Pot&#039;tu Kobb]], [[Harold]], and [[Grandmush]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Horatio&#039;s DracoHydra!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Horatio was hunted down and killed. Despite being a massive adventure, that&#039;s really the only important thing in the overall story that happened here.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: Flame II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Clank]], [[Kaba]], [[Naxxradormu]], [[Orifyire]], [[Rakim]], and [[Rex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;The Doritos Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3680 XP Total (525 per character)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The session begins inside The Melted Muse, a well regarded fondue establishment in the town of Launda. There a group of travelers are being hailed as heroes for warding off the attack of a blue dragon. As a reward for their actions they are given their selection of cheeses to sample including a form of imported cheddar. Almost as soon as the last one of them selects their meal an explosion ruptures the side wall of the establishment sending melted cheese flying into the Melted Muse. At the source of this explosion is a furious looking red dragon who has landed where the large pot of melted cheese had been sending its contents pouring into the nearby restaurant and injuring two of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some of the inhabitants of the restaurant attempt to escape the crumbling building while simultaneously trying to rescue the unconscious townsfolk nearby. Meanwhile the remaining adventures still inside the Melted Muse distract the dragon with a flurry of magical attacks and a javelin skewered with cheese, which unfortunately failed to blind or even hit the dragon as it was intended. In a rage, the dragon breathed a fiery breath into the tavern hitting two of the adventurers and knocking one of them unconscious (the rather fragile Wizard Naxxradormu). The red dragon then moved on to rampage through the rest of Launda, deciding to ignore an obvious tension between them and the Dragonborn Barbarian Rex. &lt;br /&gt;
&lt;br /&gt;
The adventurers evacuate to a nearby airship which had appeared during the fight to rest and acquit themselves with the gnome artificer who helmed it. The artificer, named Lorita, came to thank the party for their intervention in saving her hometown and then proceeded to plead with them for aid in stopping what she thought was an even greater threat. Nearby there was a structure called the Spyre located in the  direction the red dragon they had encountered came from. This potentially meant the structure was damaged and that its function, to keep the emanations from the Shadowfell sealed, could be compromised. The party agreed to investigate after they inquired further (intimidation check) about the nature of the Spyre that Lortia had kept hidden. &lt;br /&gt;
&lt;br /&gt;
They arrived at the Spyre to find it engulfed in shadowy energy. They attempted to latch onto the Spyre so that they could access the top, a peak some 60 feet up, and potentially gain entry to the structure. Upon doing this a burst of lightning stuck the tower severing the rope and sending one of the party members (again the very fragile Naxxradormu) falling from the ship. Thanks to the quick thinking of the Dragonborn Artificer Clank, equipped with a “canon of levitation” , Naxxradormu&#039;s fall was interrupted and he was able to ascend to the ship safely. During this time the dark energies which saturated the ground formed into several dark gelatinous creatures which the party attempted to fight to mixed results. The party decided to leave the threats outside the tower be for now and resumed their investigation of the Spyre. The party made quick work of devising an entry plan (it was quick in game, irl it took very long) involving elevating the airship using Kaba’s gust spell, 50 feet of rope, and a pair of immovable rods loaned to members of the party by Lorita. The plan worked well enough allowing the party to enter the tower while also setting off the lightning deterrent several more times including one that fried the rope they used to lower themselves into the tower which injured several party members (the immovable rods were retrieved by the flying Naxxradormu). &lt;br /&gt;
&lt;br /&gt;
Inside the tower they discovered a room with a large moon pool filled with inexplicable moon light. They investigated a pair of levers located on opposite walls, one which acted like a dial shifting between several positions and another a traditional on and off style switch. Before long they discovered a set of mirrors placed in the four corners of the room and shifted them to focus the moonlight into the moon pool. This caused a door filled with black ichor, which had previously fascinated members of the party and even caused one to take psychic damage from interacting with it, to dissolve. Through experimentation the party discovered the mechanism to be a way of opening portal-like connections to various rooms inside the tower, the dial shifting which room was accessible and the switch changing whether the portal was open. &lt;br /&gt;
&lt;br /&gt;
They investigated each room which involved a battle (more like an ambush on the parties part) with shadow tainted zombies, an encounter with more shadowy oozes (of note lightning and slashing damage caused them to split), non-trapped chest with a trapped wand of magic missile, and a corpse baring the symbol of the Wold Order. After thoroughly exploring the smaller rooms of the tower they moved onto the last, larger room. In it they discovered the remains of “Lord Believer” (as nicknamed by one of the party members) who had transformed himself into an immensely powerful, shadowy being. &lt;br /&gt;
&lt;br /&gt;
He attempted to deceive the party into joining him but was foiled by the successful intuition of Rex (thanks to the temporal intervention of Naxxradormu) and then revealed he manipulated the dragon into attacking Spyre. The two wizards of the party attempted to coordinate a simultaneous incendiary attack on Lord Believer but were foiled by his ability to possess one of them. The possessed adventure then attempted to use that same attack on the party but was foiled by the remaining Wizard’s counterspell. Lord Believer, in possession of Kaba’s body, fled the immediate confines of the moon pool room but was chased by Rex resulting in what can only be referred to as “Tortle Golf” as he was knocked back into the moon pool and then restrained by Rakim Greyshot’s ensnaring arrows. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Clank and Orifyire, the Dragonborn Fighter, aided by Naxxradormu&#039;s Vortex Warp spell, discovered and subsequently placed two red gems into pedestals from which they had been displaced, likely by the earlier dragon attack. Their placement created a wall of force which separated the chamber from the moon pool and would have acted as a seal for Lord Believer if he had not been knocked back into the moon pool during “Tortle Golf.” Kaba was subsequently incapacitated releasing Lord Believer into the moon pool and he nearly cut off the portal to the chamber the rest of the party was trapped in and escaped but was apprehended by Naxxradormu&#039;s Vortex Warp spell (he failed a DC 16 check with a 15) trapping him in the chamber substantially weakened but still far from harmless. &lt;br /&gt;
&lt;br /&gt;
The party members now trapped in the chamber orchestrated a plan to relieve the wall of force temporarily to allow all but one party member escape who would then reengage the seal. Clank was all but prepared to sacrifice himself as the remaining party members escaped but just as the seal was reformed Naxxradormu used his final casting of Vortex Warp to transport Clank into the moon pool and sealing Lord Believer in his tomb once again. The members of the party then re-emerged from the Spyre and met up with Lorita who informed them their several hours of exploration, rest, and combat had appeared to occur in only a couple minutes. &lt;br /&gt;
&lt;br /&gt;
As a reward for their deeds Lortia bestowed upon them the choice for either 400 GP or the magical item which she had loaned them. Several of the party members kept the magical items including two lucky stones, the pair of immovable rods, and a lightning javelin. Naxxradormu on the other hand had taken the 400 GP but attempted to exchange it for information on a mysterious Launda Artificer. Thus this adventure concludes but not our tales of the Greedy Green.&lt;br /&gt;
&lt;br /&gt;
===Session 36: Mothers III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]], [[Eurus]], [[Amund Zen]], [[Delphi]], [[Naxxradormu]], [[Airavata]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was contacted by &#039;&#039;&#039;Archie&#039;&#039;&#039; who was attempting to save his job.  In Session 33, the party kept the Mother Joy candy and did not deliver it.  The person who donated it found out and was mad, the people who didn&#039;t get it then found out and were mad, and &#039;&#039;&#039;Brenna&#039;&#039;&#039; found out and was &#039;&#039;pissed&#039;&#039;.  &lt;br /&gt;
* Archie nearly lost his job, but he came up with a plan.  On his own he gathered adventurers to take out some cultists who have been harassing villages in the area.  The took the party to the PotP headquarters to tell Brenna.  Brenna is not happy and wants to cut off working with adventurers completely because if they can&#039;t be trusted to take donations to needy people then they are no good to the PotP.  &lt;br /&gt;
* Archie pleads with Brenna (&amp;quot;Come on Brenna!  Taking out cultists is what adventurers are known for.&amp;quot;) and Brenna relents.  Brenna then adds an additional request to the party.  She puts up 1,000gp (money that was donated by &#039;&#039;&#039;Pot&#039;tu&#039;&#039;&#039;) to get whatever documents from the &#039;&#039;&#039;Mayor of Synara&#039;&#039;&#039; that were just delivered to the cult.  The party goes to the cultists and fights them.  In the aftermath they recover the documents which include a letter from the mayor to his son in the cult and a pardon for all the crimes the son has done (murder, kidnapping, and theft).  In the letter the mayor says that he will make it look like the son was acting as an undercover agent all along and even use this fake situation to have the son point the finger to some of the mayor&#039;s political opponents. &lt;br /&gt;
* Half the party delivers the son back to the mayor and negotiate payment to keep everything quiet, and the other half decide to go to Brenna to deliver the documents.  &lt;br /&gt;
* The mayor agreed to give weapons and armor to the one group if things stay quiet, but the other group blew the deal when they turned over the documents to Brenna. &lt;br /&gt;
* Archie got to keep his job!&lt;br /&gt;
&lt;br /&gt;
===Session 37: Bleucorundum II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Dancer of the Boreal Valley]], [[Zevendell]], [[Amber]], [[Vadath]], [[Omen]], [[Markoth]], [[Drang]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/11) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Bleucorundum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1043 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Players are recruited by Markoth to come visit [[the Protectors of the People]] headquarters on a very special request directly from the top: [[Brenna]] has a lead and wants answers on [[Echemus]], a strange otherworldly Dragon she fears is in the area but she can not find. &lt;br /&gt;
* The PotP had (apparently) picked up a prophecy from the &#039;&#039;&#039;Crying Scryer&#039;&#039;&#039; during a regular drop off near &#039;&#039;&#039;Hallesen&#039;&#039;&#039;: &amp;quot;&#039;&#039;&#039;Cave un Eros, et erum te cavebit&#039;&#039;&#039;&amp;quot;, which lead Brenna to investigate the [[Cavebite Stream]], where an strange charming/fearful auras in the area confirmed draconic activity. &lt;br /&gt;
* Omen had a very thoughtful exchange with Brenna. Brenna gave Omen one of her gold-blooded scales.&lt;br /&gt;
* When the team went to the Cavebite Stream to investigate the lead, they were hit with essentially a Siren&#039;s Song, turning off their minds, relaxing, and floating downstream, where they were pulled into an underground river and ultimately &#039;&#039;&#039;an underground sapphire dragon lair&#039;&#039;&#039;. &lt;br /&gt;
* Ultimately the players were able to win over Bleucorundum by making themselves a &amp;quot;Neutral&amp;quot; party. They paired off their evil/good players with hand holding, and let the CN/LN characters travel alone. This &amp;quot;Balanced&amp;quot; the team and granted them entry to the hoard room.&lt;br /&gt;
* Bleucorundum gave a big and ominous lore drop, explaining that it is &#039;&#039;waiting&#039;&#039; underground here attuning to a similar Amethyst dragon that seems to be even further underground. They also heard references to another dragon &amp;quot;High Above&amp;quot; and another &amp;quot;Of Another World&amp;quot;. &lt;br /&gt;
* The Team said they will go help in the search out for Echemus, who they suspect to be the dragon from Above, and were lent some items from the hoard to use, with the curse that if they hurt a dragon, the weapons/armor will disintegrate. &lt;br /&gt;
&lt;br /&gt;
===Session 38: Drakkoths V ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tristram Caniedydd|Tristam]], [[Thuchor]], [[Felicia]], [[Mabel]], Ona, [[Linden Rue|Linden]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/14) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Vast in the lore department &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was invited to the PotP hideout to escort the next shipment of sale items to Seglock. They had a little little Tea party, although there needs to be research on biscut making in the area.&lt;br /&gt;
* Archie told the party that yesterday he had just given up on finding intel on a dragon when while in a village south of Seglock, he overheard a cabbage salesman speak of Echamus.  Archie then questioned the salesman and the salesman said that he had just met Echamus.  The dragon had traveled through the village disguised as a wiry old man. &lt;br /&gt;
* The salesman voiced his concern to Archie that Echamus was suffering from delirium.&lt;br /&gt;
* The normally revered Echamus seemed fixated on finding a particular. Echamus says that he is hunting the dragon and that “blue coward in hiding” can’t hide for long.  Echamus stormed off, heading towards Raritan. &lt;br /&gt;
* A war horn was heard from somewhere outside of the hideout.  An NPC rushed out to investigate and quickly came back and told that Oaky was being attacked by dragon people. The party all decided to go up above the falls and help Oaky.  &lt;br /&gt;
* Thuchor discussed becoming co-leader of PotP with Archie while he was in charge. &lt;br /&gt;
* Everyone gets to the top of the falls to see Oaky surrounded by three Drakkoth.  After the horn sounds a Drakkoth shaman and a Dragonbone Golem arrive close to the party.  &lt;br /&gt;
* They do well during the fight but towards the end Archie is killed and Oaky is one hit from death.  The party manages to finish the fight leaving only the Drakkoth shaman alive (sleep spell).  They then decide to have a now healed Oaky yeet the shaman over the falls to finish it off. &lt;br /&gt;
* Linden uses revivify on Archie to bring him back (one diamond down) and then they return to the hideout.  They arrive to a gruesome scene.  The two PotP that stayed in the hideout, including Frank, were slaughtered and it appears the Drakkoth tossed the place.  Looking at the inventories, it doesn’t appear that anything is missing.  The only area that wasn’t entered was Brenna’s quarters.  It looked as though they tried to bust through the door but “for some reason” couldn’t and gave up.  Linden tried to revivify Frank but he had been dead over a minute (didn’t waste diamond).  Archie was upset over his fallen comrades but also feared how pissed Brenna was going to be.&lt;br /&gt;
&lt;br /&gt;
Tristram&#039;s first hand account of this battle can be found in the [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
===Session 39: Flame III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]], [[Ona]], [[Reylendor|Reylendor Aspenmorrow]], [[Hugo Clarion]], [[Oxan Lighkeeper]], [[Nockdus]], [[Silent]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/19) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3250 each (19500 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Several adventurers were drawn to the recently attacked town of Muso for multiple reasons. Nockdus was visiting a greenhouse run by a botanist named Meen regarding his undead condition, Hugo Clarion traveled to Muso to investigate reports that the dragon that attacked Muso had scales of gold, Oxan Lightkeeper with his donkey Rabbit traveled to Muso with interest in investigating dragons, and artificers Ona and Nockdus journeyed to Muso as they believed it was the next target of the Crimson Terror, Flame.&lt;br /&gt;
&lt;br /&gt;
As they all gathered, the adventurer&#039;s heard the roar of a dragon as Flame flew across the forest and began his raid on Muso. At this time another adventurer came to Muso, a cleric by the name of Reylendor Aspenmorrow who saw the dragon as it approached Muso and came to help.&lt;br /&gt;
&lt;br /&gt;
During the fight adventurers were approached by the Arbiter of Death, Silent, some of whom sold their souls to Silent for power. During the fight Flame utilized strange spellcasting and the adventurers came to the belief that Flame had sold his soul to Silent as well.&lt;br /&gt;
&lt;br /&gt;
after burning through the dragon&#039;s Death Ward the dragon was finally felled by an arrow show by Oxan Lightkeeper. After the dragon was slain the adventurers cast Speak with Dead on the dragon corpse and successfully harvested a number of resources from the body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Takeaways:&amp;lt;/u&amp;gt; A Gold Dragon attacked Muso, a dragon who Flame claims, &amp;quot;has embraced the darkness.&amp;quot; Flame may have been in cohorts with other dragons and his attacks were to serve as cleanup. Finally Silent is now in possession of Flame&#039;s soul.&lt;br /&gt;
&lt;br /&gt;
===Session 40: Mothers IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tristram Caniedydd|Tristam]], [[Felicia]], [[Oxan]], [[Pot&#039;tu Kobb|Pot’tu]], [[Drang]], [[Kihlek]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Little towards leveling, much towards the advancement of interpretive dance. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tristram&#039;s first hand account of this battle can be found in the [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
===Session 41: Drakkoths VI/Bazzniagalvinica ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cecil]], [[Trina]], [[Arlin]], [[Vessel]], [[Kihlek]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/24) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 42: Sro IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Percy Giffard|Percy]], [[Oxan]], [[Violet Lorinda|Violet]], [[Ensign]], [[Cynthia]], [[Arlin]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 43: Mothers V ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elric]], [[Hugo Clarion]], [[Asger Snærr]], [[Amund Zen]], [[Drang]], [[Kihlek|Kihlek Vaess]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/29) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Gideon]](Maybe), [[Thymor&#039;ala the Black]](Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2,250 XP Each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Following the recent attack on the Protectors of the People&#039;s secret headquarters supplies was being moved up and down the Greedy Green. [[Elric]], [[Hugo Clarion]], [[Asger Snærr]], [[Amund Zen]], and [[Drang]] all found themselves at a waystation which served as a center point for the transportation of these supplies, either participating in the transport themselves or journeying out to investigate reports of [[Gloomwings|strange monstrous moths]] and the disappearance of a young man by the name of [[Gregory]]. While all were gathered in the waystation a strange individual made their way inside, a man wearing bright cloths with a loud personality by the name of [[Gideon]]. This strange individual claimed to have a lead on to the location of Gregory but in return had a request for any adventures who took him up on his offer. He requested the return of his eggs, the eggs of the recently slain [[Thymor&#039;ala the Black]] who he claimed to be the father to. It was in his knowledge that the three eggs were in the possession of the Protectors of the People and he wanted them returned to him. Drang shook hands with Gideon and promised to find and return his eggs.&lt;br /&gt;
&lt;br /&gt;
With a loud laugh Gideon walked out of the waystation and began to lead the adventurers into the forest where he said he had a contact for them. In fact he had two. One was a woman from Gregory&#039;s home town who said Gregory and a group of ruffians return ed to his house only to be caught by the townsfolk who were unable to then stop the boy&#039;s escape. The other was a green scaled Kobold wearing a dark cloak named [[Kihlek|Kihlek Vaess]] who had been researching the strange occurrences. The adventurers  then followed Gideon deeper into the forest with Kihlek scouting ahead. They eventually came across a clearing with a small campsite. In the center of the clearing was a group of individuals chanting around a strange circle flanked by two [[Stone Giants]]. Their incantations were in strange tongue and the only real words that the party could identify was the name, &amp;quot;Shadow Lord.&amp;quot; With haste the party moved into stop the ritual as the ground beneath the arcane circle began to crack open into a massive dark chasm. The giants were made quick work of but Drang saw to his horror when he slew one of the strange cultist that it was a boy in his late teenage ears who suddenly had their body pulled into the chasm by a massive and strange dark ethereal hand.&lt;br /&gt;
&lt;br /&gt;
As the battle continued the chasm continued to grow in size, quickly outgrowing the magic circle and each time a cultist or giant died a shadowy hand came up to claim them. Gregory and another cultist attempted to use invisibility magic to escape but each were identified when Kihlek cast See Invisibility. Amund Zen and Hugo Clarion were almost claimed by the chasm as a dark Death Giant rose from the chasm, floating in the air. Gregory attempted to flee once again but was shot down by Hugo Clarion. Asger Snærr attempted to heal the party as the Death Giant advanced, firing bolts of necrotic energy. Elric encouraged Gideon to draw the giant onto solid ground which Gideon achieved by utilizing strange compulsory magic. Upon approaching Gideon the Death Giant was quickly obliterated by Drang, Amund Zen, and Elric.&lt;br /&gt;
&lt;br /&gt;
Asger Snærr managed to stabilize Gregory who was taken away for questioning. The party also discovered a number of materials in the small camp along with some notes from [[Mother Love|Mother L]], [[Mother Joy|Mother J]], and [[Mother Peace|Mother P]].&lt;br /&gt;
&lt;br /&gt;
===Session 44: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (10/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17532</id>
		<title>Tristram&#039;s Center for the Living Arts</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17532"/>
		<updated>2022-10-01T00:47:33Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Theater for the Performing Arts|location = Seglock, Isonhound|Government = Buildigotracy|inhabiting Race = Sides}}&lt;br /&gt;
&lt;br /&gt;
= Tristram&#039;s Center for the Performing Arts =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
This large structure is in the City of Seglock on Isonhound and is dedicated to the many different types of performing arts both common and uncommon to the natives of Seglock. There is a main theater and two smaller side stages separate from the main stage. This Building came into creation in a single night. This Theater has become a source of entertainment, education and even a source of good jobs for the refugee population of Seglock.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
On the nights following the demise of Horatio Chestier in the battle of the shadow forge, the grateful population woke from the celebration of that villain’s demesne to see a new Building had sprung up overnight.  It is said that a Fey being of immense power had caused this to happen as a thank you for the actions of a heroic Bard in single handedly removing the threat of Horatio the Shadow forge master with words instead of violence. This Building is under the ownership of this Bardic legend and is a source of pride for the common folk of Seglock.&lt;br /&gt;
&lt;br /&gt;
==Building Tour==&lt;br /&gt;
The building itself that is known as  Tristram&#039;s Center for the Performing Arts (TCFTPA) almost seems larger on the inside than out. All locations in use for the public are lit well, with orbs emitting a soft and pleasant light in the common areas. The public areas are always kept at a comfortably cool temperature throughout the year no matter the temperature of the outside world. This is seemingly a magical effect as there are not ventilation ducts visible to the average patron. Ther often seems to be a faint scent in the air, often slightly related to the theme of the night&#039;s entertainment. &lt;br /&gt;
&lt;br /&gt;
On the ground level there is a grand entryway that allows access to all the major public spaces within. Within the grand entryway there are a pair of concession stands The one  called ‘The Popcorn Shack’ serves a selection of foods with exotic names if only normal ingredients. Many of the named dishes are based loosely on the various creatures encountered and defeated by the various heroes of the land. The second obsession stand serves a variety of cold or warm beverages.  Many of which have some level of alcoholic content. This Stand is known as the ‘Blagrins Formulation’.  There are a series of doors along the various walls in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet. These doors are often locked in some way to keep the idley curious out of the restricted areas. The spaces not taken up by concession stands or random doors often feature painting of heroic events paint by local up and coming artists. &lt;br /&gt;
&lt;br /&gt;
From this entry hall one can go to the Main Theater, left to the Secondary Theater, or right to the Tertiary TheaterThere are a series of doors in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet.  There are ample facilities that are clearly marked for use for guests to relieve themselves in matters most privy.&lt;br /&gt;
&lt;br /&gt;
 The Main Theater is set up like a traditional theater with a main stage and removable seating allowing for a variety of set ups depending on the headliner. The theater can hold between 500 and 1000 people with relative comfort depending on the configuration of the seating, with many more being able to be packed in if seating is removed. The acoustics of this hall are superb, with a performer barely having to speak at a normal level to be heard throughout the whole of the theater. There are a few second level private seating areas, many are built in a way that those on the ground level cannot see whom or what occupies these ‘box seats’. These are often reserved for those willing to show their exclusivity and wealth by not having to actually mingle with those who would be very impressed with being able to say they were able to ‘rub shoulders’ with the notables.  There is also the possibility that those in the ‘box seats’ may not want to be seen as they are not from this plane, and their appearance may cause some distress and alarm with the local commoners.&lt;br /&gt;
&lt;br /&gt;
The Secondary Theater is a small venue that would hold about 200 comfortably and more with some finagling.  This Theater is often used for a more exclusive performance by headliners, or a location for starting performers to hone their craft.  There is a small bar in the back portion of this theater that serves various alcoholic beverages, making this an ideal location for a form of entertainment called a ‘ Comedy Club. This form of entertainment from a far off plane and not very common to the world of Quelmar. This form of entertainment is unique to Quelmar and the hosting of ‘open mike nights’ may or may not catch on.&lt;br /&gt;
&lt;br /&gt;
The Tertiary theater is the smallest of the three and is often used for discourses or lectures. There is a slightly raised platform for the speaker and some fixed ‘ Stadium seating’ for the attendees to perch upon. This is often a popular theater for use by those who wish to discuss topics that may not be common or permitted in the local Seglock University. This is often used for classes on various trades and occupations to assist in the refugee population having skills and occupations to assist in their resettlement.&lt;br /&gt;
&lt;br /&gt;
There are various store rooms scattered about on the ground level intermixed with the theaters and their hallways, however many of the support and storage type rooms are on the underground level.&lt;br /&gt;
&lt;br /&gt;
The underground level is not seen by many non performers and even those who have their ‘dressing rooms’ in this level are advised to not wander too far from the ‘Processional Way’.&lt;br /&gt;
&lt;br /&gt;
The Processional Way is a wide hallway that seems to run almost the length of the whole building, bisecting the lower level in half. Along this hall are most of the guest performers&#039; dressing rooms and areas for them to change and prepare for their performance, with some traveling entertainers spending a few nights in town in these quarters.  Besides the dressing room, there is a Green room close to the stair that leads up to the main Theater above. The green room is reputed to have a comfy feel and a almost always full buffet of treats and food for the entertainer to avail themselves of prior to, or after their performance. Also a convenient place for entertainers using the dressing rooms to repast without having to wade through adoring fans outside to get something to eat.&lt;br /&gt;
&lt;br /&gt;
Staff will often escort the performers from their rooms to the green room or stage assignment. This is to ensure the performers do not get sidetracked or wander off the ‘Processional’.  The lower level is the home to the staff as well as various wardrobes, workrooms, storage rooms, food prep rooms, prop rooms, staff living quarters, and other rooms that will be defined later.  The side passages are narrow and twisty with a great chance for those not on staff to get lost in its maze-like layout.  Indeed it is said that the Theater itself changes the layout in efforts to get intruders lost and shepherds them back to the ‘Processional’ over time.  Sometimes this over time could last hours with the twisting passages seeming to change in a play-like  manner.  Other times the play-like manner feels like a cat playing with a mouse, although no fatalities seem to have occurred. It is said that these maze-like passages can be controlled by the owner Tristram in some sort of symbiosis between him and the theater.  The Sides only perform the support roles and never take to the stage in any acting capacity, although they will act as stage hands for changing out the props between acts as needed. &lt;br /&gt;
&lt;br /&gt;
There are rumors of various special rooms contained in the underground level.  There are also tales of additional never-seen additional underground levels below the theater. Some of the rumors state there are numerous portals to other planes in the basements. There is some evidence there is at least one portal to the Feywild. There are also reported to be portals to other alternative prime material planes, the elemental planes, as well as wild rumors of other planes both higher and lower. There is reputed to be a library full of poetry, plays, songbooks, art objects, instruments of all types and even the odd artifact or two. There are whispers of a well protected vault deep in the inaccessible basements that hold all sorts of objects and riches that are best not to see the light of day. Of course the contents of those rooms may or may not exist, and the Sides are not often given to confirming the stories, or even denying them.&lt;br /&gt;
&lt;br /&gt;
The Staff that runs the theater in support seem to be a mix of races and sexes, but generally seem nondescript and un noteworthy.  They are commonly referred to as Cast Members or sometimes Sides.  The Sides are always polite and seem to never be ruffled by the actions of guests. These Cast Members are almost never seen outside the confines of the theater.  This has led to many theories regarding the origins of the staff. Some say they are manifestations of the theater itself, sort of a mass unseen servant ( that can be seen).  Others say they are a bodily manifestation of the songs and performances that are performed within.  Others say they are denizens of other planes who come through the various portals mentioned above. There are tales that they are members of the Clan Fey de Caniedydd, which is the clan or family group of Tristram on his native plane of the Feylands. Whatever or whoever they are is not a subject that the Staff talk about to outsiders.&lt;br /&gt;
&lt;br /&gt;
The building itself seems to have a sentience about itself.  Intruders seem to lose their way until security staff can round them up, or they find themselves rushing through a doorway only to find themselves exiting the building through a never before seen door that will often never be seen again. Damage that happens to the fixtures seem to ‘heal’ themselves, although there is a large number of Sides who know the mending cantrip reputed to be running about. The building usually does not have a high level of awareness on a daily basis, but in times of stress or assault can have a much more active level of awareness. The building also seems to follow the directions of the owner Tristram Caniedydd to some greater or lesser extent. The building seems to be almost happy when there is a buzz of activity in the theaters and common areas which lead some to theorize if it uses that happy energy to sustain its awareness. The Theater has a life and mind of its own and seems to generally like people and the chaos of life.&lt;br /&gt;
&lt;br /&gt;
  [[Tristram Caniedydd]] of the clan [[Fey de Caniedydd]] is discussed elsewhere in greater detail, so his mention here is only that he seems to have a psychic link to the building and a good relation to the building itself.&lt;br /&gt;
&lt;br /&gt;
Overall the building itself is not as important as the functions the Theater performs. This Theater has become a center for the Arts in the physical and metaphysical sense. Some of the monies raised by the various shows goes to help the refugees find a new life or to rebuild their old one. Ideas are shared in the talks and presentations, new skills taught, new professions learned. The synergy of public service and creative arts is causing a surge in the inventiveness and improving the consciousness of the region. This center for Arts, Entertainment, and learning  is joining efforts already in place to make the city of Seglock a beacon of hope and learning for  the whole of Quelmar and beyond. &lt;br /&gt;
&lt;br /&gt;
==Notable Groups of non Staff==&lt;br /&gt;
In addition to the staff known as Sides, there are often locals hired as &#039;&#039;&#039;Day Players&#039;&#039;&#039;, who are local populous hired as performers that work on a daily basis, rather than a long term contract. They usually keep to the areas around the ‘Processional Way’ and do not mingle with the Staff all that much.  They are usually paid well for their participation and often tight lipped about the activities that happen behind the scenes. They have almost started to act a an actors guild and are very selective in who staffs what shows as to protect the theater from unwanted infiltrators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local seamstresses often work in the &#039;&#039;&#039;Wardrobe Department&#039;&#039;&#039; which is located adjacent to the Green Room. This department handles all of the costuming for any actors performing in the production. They hold fittings for performers to dress them specifically or give instructions as to what type of clothing and colors are acceptable for the actors to wear. This is a nice steady stream of work and income for many of the displaced Refugees.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Fey_de_Caniedydd&amp;diff=17531</id>
		<title>Fey de Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Fey_de_Caniedydd&amp;diff=17531"/>
		<updated>2022-10-01T00:47:17Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: /* Llwyth Fey de Caniedydd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Llwyth Fey de Caniedydd ==&lt;br /&gt;
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The Llwyth Fey de Caniedyddis an extended family group of Eladrin located in and around the Feywild city state of Cymru in the Feywilds. The group is called the Llwyth or Clan. This is a close knit family with many of the members extensively adventuring prior to settling down.  This wandering is called Crwydr by the members of the Llwyth and is usually taken between ages 100 to about 200. There is no set time frame, or locations to do so.  Some of the elders have even had a second childhood and take up the ‘second wandering’ or Ail Grwydro well into their 20 century of life, although most of the clan would not behave in such a way. The Crwydr period of wandering does not have to be extensive and will sometimes often be a series of short trips to various planes to see what is going on and report their findings to the Clans lore masters.&lt;br /&gt;
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&lt;br /&gt;
Many a Crwydr is performed on a Prime Material plane that called itself earth, in a small island country called Wales.  The interaction of so many generations of the clan Caniedydd has even caused that country to emblazon the Clan’s Dragon on that nation’s Flag. The clan has no particular affiliation with any certain type of Dragon, but works with all types.  Many a foundling Dragon of chromatic origin has brooded alongside metallic or even gem dragons. These dragons change in the clan&#039;s lands to keep a more uniform alignment of neutral bend.  They transcend the personal greeds and envies that afflict them and become one with the clan and its goals. They of course have free will to leave the clan and pursue their own journey, but many a dragon actually prefer to live in this communal clan society and interact with beings almost as long lived as them &lt;br /&gt;
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The Crwydr is what makes the clan have many a high level caster and mighty warrior in its ranks. Although various members will interact with various races and causes of other planes, all members of the Clan put loyalty to the clan foremost.  The wanderings of the various clan members are sometimes dangerous, but with the protocol of the clan using sending spells on occasion to check up on members, the risks are usually mitigated. If a member of the clan is on Crwdyr and does not answer the sending, more extensive scrying methods are undertaken to establish their location.  If unable to establish or the research shows the member has died, an item of note is taken from the clan vaults and the spell True Resurrection is cast for the missing member. This allows the member to be returned to the clan.   &lt;br /&gt;
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Llwyth members on the Crwydr will often return throughout their wandering period to touch base, drop off items in the Clan Vault and exchange information with the Lore keepers. This keeps a steady flow of riches in the forms both physical and informational into the vaults of the clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Llwyth Fey de Caniedydd have a good relation with both the Seelie and unSeelie courts, often acting as mediators between the two.  Usually Bards are used in these diplomatic missions and many a Member of the Llwyth Fey de Caniedydd dream of the elders selecting them for this role.  Many of the members chosen to be bards of the clan are sent to diplomatically sensitive locations both during and after their Crwydr to practice their skills and hone their craft of diplomacy prior to being given any sensitive tasks between the courts.&lt;br /&gt;
&lt;br /&gt;
There have been many a notable member sent through out the multiverse on various tasks.  This has given the clan as a whole a very expansive multi worldview. Although they will get involved with the locals in various plans to save the world they are visiting, or defeat a great nemesis to some plane, there is always a sort of detachment, as they know there are other planes and other universes out there. They do form fast friendships with many beings outside the Clan, and will do whatever they can for their comrades as long as the Clan is thought of and taken care of first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thoughts of the clan are best expressed in song, which is often sung to prospective mates prior to the settleing down, especially if they are not native to the areas of the Llwyth Fey de Caniedydd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minnau yn godro&lt;br /&gt;
&lt;br /&gt;
Tithau yn cwcio&lt;br /&gt;
&lt;br /&gt;
Byw hefo&#039;n gilydd&lt;br /&gt;
&lt;br /&gt;
Mewn tŷ ar y mynydd&lt;br /&gt;
&lt;br /&gt;
Dim ond fi, a thi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fi&#039;n tyfu tatws&lt;br /&gt;
&lt;br /&gt;
Ti&#039;n neud fi&#039;n hapus&lt;br /&gt;
&lt;br /&gt;
Byw hefo&#039;n gilydd&lt;br /&gt;
&lt;br /&gt;
Mewn tŷ ar y mynydd&lt;br /&gt;
&lt;br /&gt;
Dim ond fi, a thi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Na fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ac er na ddydw i ond wedi&#039;th weld ti&lt;br /&gt;
&lt;br /&gt;
Yr unwaith neu ddwy&lt;br /&gt;
&lt;br /&gt;
Dwi&#039;n siŵr mae ti dy&#039;r un i fi&lt;br /&gt;
&lt;br /&gt;
A mi i ti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A hwyrach heno&lt;br /&gt;
&lt;br /&gt;
Yn heibio i&#039;th perswadio&lt;br /&gt;
&lt;br /&gt;
Â thamaid o gacen&lt;br /&gt;
&lt;br /&gt;
A&#039;i thorri&#039;n ei hanner&lt;br /&gt;
&lt;br /&gt;
Un i mi, a&#039;r llall i ti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Na fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Ddim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di fi fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi, plîs?&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Fey_de_Caniedydd&amp;diff=17530</id>
		<title>Fey de Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Fey_de_Caniedydd&amp;diff=17530"/>
		<updated>2022-10-01T00:46:19Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: created the Llwyth Fey de Caniedydd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Llwyth Fey de Caniedydd ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fey de Caniedydd is an extended family group of Eladrin located in and around the Feywild city state of Cymru in the Feywilds. The group is called the Llwyth or Clan. This is a close knit family with many of the members extensively adventuring prior to settling down.  This wandering is called Crwydr by the members of the Llwyth and is usually taken between ages 100 to about 200. There is no set time frame, or locations to do so.  Some of the elders have even had a second childhood and take up the ‘second wandering’ or Ail Grwydro well into their 20 century of life, although most of the clan would not behave in such a way. The Crwydr period of wandering does not have to be extensive and will sometimes often be a series of short trips to various planes to see what is going on and report their findings to the Clans lore masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many a Crwydr is performed on a Prime Material plane that called itself earth, in a small island country called Wales.  The interaction of so many generations of the clan Caniedydd has even caused that country to emblazon the Clan’s Dragon on that nation’s Flag. The clan has no particular affiliation with any certain type of Dragon, but works with all types.  Many a foundling Dragon of chromatic origin has brooded alongside metallic or even gem dragons. These dragons change in the clan&#039;s lands to keep a more uniform alignment of neutral bend.  They transcend the personal greeds and envies that afflict them and become one with the clan and its goals. They of course have free will to leave the clan and pursue their own journey, but many a dragon actually prefer to live in this communal clan society and interact with beings almost as long lived as them &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Crwydr is what makes the clan have many a high level caster and mighty warrior in its ranks. Although various members will interact with various races and causes of other planes, all members of the Clan put loyalty to the clan foremost.  The wanderings of the various clan members are sometimes dangerous, but with the protocol of the clan using sending spells on occasion to check up on members, the risks are usually mitigated. If a member of the clan is on Crwdyr and does not answer the sending, more extensive scrying methods are undertaken to establish their location.  If unable to establish or the research shows the member has died, an item of note is taken from the clan vaults and the spell True Resurrection is cast for the missing member. This allows the member to be returned to the clan.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Llwyth members on the Crwydr will often return throughout their wandering period to touch base, drop off items in the Clan Vault and exchange information with the Lore keepers. This keeps a steady flow of riches in the forms both physical and informational into the vaults of the clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Llwyth Fey de Caniedydd have a good relation with both the Seelie and unSeelie courts, often acting as mediators between the two.  Usually Bards are used in these diplomatic missions and many a Member of the Llwyth Fey de Caniedydd dream of the elders selecting them for this role.  Many of the members chosen to be bards of the clan are sent to diplomatically sensitive locations both during and after their Crwydr to practice their skills and hone their craft of diplomacy prior to being given any sensitive tasks between the courts.&lt;br /&gt;
&lt;br /&gt;
There have been many a notable member sent through out the multiverse on various tasks.  This has given the clan as a whole a very expansive multi worldview. Although they will get involved with the locals in various plans to save the world they are visiting, or defeat a great nemesis to some plane, there is always a sort of detachment, as they know there are other planes and other universes out there. They do form fast friendships with many beings outside the Clan, and will do whatever they can for their comrades as long as the Clan is thought of and taken care of first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thoughts of the clan are best expressed in song, which is often sung to prospective mates prior to the settleing down, especially if they are not native to the areas of the Llwyth Fey de Caniedydd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minnau yn godro&lt;br /&gt;
&lt;br /&gt;
Tithau yn cwcio&lt;br /&gt;
&lt;br /&gt;
Byw hefo&#039;n gilydd&lt;br /&gt;
&lt;br /&gt;
Mewn tŷ ar y mynydd&lt;br /&gt;
&lt;br /&gt;
Dim ond fi, a thi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fi&#039;n tyfu tatws&lt;br /&gt;
&lt;br /&gt;
Ti&#039;n neud fi&#039;n hapus&lt;br /&gt;
&lt;br /&gt;
Byw hefo&#039;n gilydd&lt;br /&gt;
&lt;br /&gt;
Mewn tŷ ar y mynydd&lt;br /&gt;
&lt;br /&gt;
Dim ond fi, a thi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Na fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ac er na ddydw i ond wedi&#039;th weld ti&lt;br /&gt;
&lt;br /&gt;
Yr unwaith neu ddwy&lt;br /&gt;
&lt;br /&gt;
Dwi&#039;n siŵr mae ti dy&#039;r un i fi&lt;br /&gt;
&lt;br /&gt;
A mi i ti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A hwyrach heno&lt;br /&gt;
&lt;br /&gt;
Yn heibio i&#039;th perswadio&lt;br /&gt;
&lt;br /&gt;
Â thamaid o gacen&lt;br /&gt;
&lt;br /&gt;
A&#039;i thorri&#039;n ei hanner&lt;br /&gt;
&lt;br /&gt;
Un i mi, a&#039;r llall i ti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Na fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Dim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di i fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fydd na&#039;m ffraeo&lt;br /&gt;
&lt;br /&gt;
Ddim ond cytuno&lt;br /&gt;
&lt;br /&gt;
Os ddoi di fi fyw hefo mi&lt;br /&gt;
&lt;br /&gt;
Fydd dy fam wedi siomi&lt;br /&gt;
&lt;br /&gt;
Dy dad yn gwaredu&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi, plîs?&lt;br /&gt;
&lt;br /&gt;
Ond ddoi di i fyw hefo mi?&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seglock&amp;diff=17519</id>
		<title>Seglock</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seglock&amp;diff=17519"/>
		<updated>2022-09-30T22:05:48Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added links, corrected hobo issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = City|location = Isonhound|Government = Run by a mayor|inhabiting Race = Human}}&#039;&#039;&#039;Seglock&#039;&#039;&#039; is a city in Isonhound which is used as a base by many an adventurer to ply their craft to protect the large influx of refugees cause by the troubles of the surrounding areas. Many are the plots and malaxations of the various inhabitants. While the majority of the populous would love to see life return to normal, there are many who use the chaos and calamity to advance their plots and plans.  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About&#039;&#039;&#039;==&lt;br /&gt;
This city is run by a Mayor and has a city guard.  There are most likely temples and other such things, however these are not interictal to this page for the moment.  There are a lot of refugees seeking protection from the depredations of the Dragons. Darkkoths, and various other nasties in the surrounding area.  The Moonwell offers some additional protection to the city by keeping out dragons.&lt;br /&gt;
&lt;br /&gt;
The makeup of the races in Seglock seems to be predominately human, as NPC&#039;s outnumber the actual players in the city.  There is not a lot of racial strife even with allowing many different races into the city.  There is a lot of wealth in the city due to the presence of the University and the tenure of it&#039;s legions of professors. There also is an influx of coin into the local economy due to students needing to drink large amounts of stress relief in town due to the probation regulations against alcohol on campus. Well on campus for the students as Drunken is not an official school of magic.  Professors and staff are allowed to drink whenever and whatever they wish, which is most likely due to the presence of a large student body.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;History&#039;&#039;&#039;==&lt;br /&gt;
This city existed prior to the gala of protection, however it was not until this event that Tristram Caniedydd arrived so that prior history (BT) matters not as much at the timeframe after Tristram entered the City (TA).  When you think Bard, you should think (TA)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable Places&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Drang&#039;s Cart o Pumpkins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A donkey cart of never-ending pumpkins owned and operated by Drang an Bugbear of fighting prowess and loquacious of speech. Often found near the Iron Eyrie, but sometimes not. This is really a place that as it is mobile is not a physical location, but more of a metaphysical concept illuminating... no it is a mobile pumpkin shack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gag Order&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Muzzle shop owned by [[Linden Rue]] and some bard. they offer a great selection of muzzles of all sorts and have even branched out to gags made of wood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Eyrie&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of the [[Band of the Iron Hawk|Band of the Iron Hawks]] This guildhall is located in the heart of the Heartland District. It features a large guildhall as well as private rooms.  They have a Armory and Smithy attached, as well as an Alehouse where they sell their unique Beer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seglock University&#039;&#039;&#039;  - Home of the [[Fighting Owlbears]].&lt;br /&gt;
&lt;br /&gt;
Many people of the town have never passed into the venerable institution&#039;s three gates .  These gate are affectionately known as East Gate, West Gate, and Center Gate. This institute of higher learning has spawned some great alumni including the late [[Horatio Cheshire (NPC)|Horatio Cheshire.]] &lt;br /&gt;
&lt;br /&gt;
The fighting Owlbears participate in the [[Olympia Magisteria]] for the honor of the University. they are three times champions of this important sport that not even the depredations of Dragons have been able to have a game postponed or even delayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonwell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Relic of the [[Lunaren]] people that was set up by some adventurers to keep away the depredations of passing Dragons  Seems to have no effect on Dragonborn or Dracohydras. It does keep keep Dragons and whales at least a mile away from the city. The exact location in the city is a mystery to at least 5 people in the town and many adventurers who do not read the story so far portion of the Greedy green Wiki page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder Hobo (or homeowner) Pit of Fighting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the local pit fighting establishment  This is a great way for those who swing swords to have something to swing at that is not some unsuspecting merchant or refugee. In the month long series of battles many a participant has amassed a fortune.  Many more have amassed an impressive number of scars and bruises. Of course to sooth those bruises may a pit fighter turns to boozes which recycles that amassed fortune back into the local pub economy. There appears to be some great dislike for the term Murder hobo, so this local may have to change names due to protests by members of the local snowflake union.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tristram&#039;s Center for the Performing Arts]]  (this link works although it is red)  &#039;&#039;(aka TCFTPA)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a center that hosts many different types of the bardic arts from Song, Storytelling, to Rhetoric and many disciplines in-between.  This large multi theater building was reported to be a gift from an entity called the Curator who had it build in a single night by some sort of magical process.  This Curator appears to have made this happen due to Tristram&#039;s singlehanded neuralization of Horatio Cheshire during the assault on the shadow forge. The building itself often seems to be alive and appears to generally follow the commands of it&#039;s owner Tristram Caniedydd of the clan Fey de Caniedydd.  There is reported to be a vault somewhere in the building that holds many instruments and songbooks of power and interest. Others say it is an empty room that is awaiting fulfillment.  Regardless of the functions and décor on the internal rooms, this became a center for arts and entertainment for the whole of Quelmar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trout&#039;s Toe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Small bar that has had some explosive entertainment.  If you need to let off steam the Monk&#039;s Mosh Pit is a great way short of the entering the Murder Hobo Pit of Fighting. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable Events&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Assault on the Shadow Forge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An event that didn&#039;t actually take place in Seglock, as the city is not located on the Plane of Shadowfell. If it had been there would be a lot less living refugees. Although it did not take place in the city proper, it is included as this was the fall of Horatio Cheshire and the end of his reign of terror over the city and it&#039;s people.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gala of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gala was formed to thank the various adventures from around Isonhound who had done their thing around the local of Seglock. These activities range from protecting not just the refugees who had fled to the City to shielding the population of Seglock from the growing threat of Dragons. This gala features many vendors and activities that included the crowning of the Tin Chef - the winner of the cooking Contest. This first Gala also makes the first time Tristram Caniedydd made his presence known in the City, which is most likely the reason this Gala makes the Notable Event list.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notable People&#039;&#039;&#039; ==&lt;br /&gt;
[[Balgeiros Quodrephostir]] the elixir merchant&lt;br /&gt;
&lt;br /&gt;
Balgeriros ( Bal to his friends) has the finest selection of herbal remedies from the Feywild to cure what ails you and possibly a few things that didn&#039;t. Patent pending. If you are not sure anything ails you, try a flask of my nearly area famous  Eladrin Ale, and get a flask of Conjectural hangover be gone at half price.  &lt;br /&gt;
&lt;br /&gt;
This PC? is a wood elf or some sort of elf, as his origins seem to be a little obscured. He is not human, so he is most likely not an NPC.&lt;br /&gt;
&lt;br /&gt;
[[Into the Greedy Green/NPCs|&#039;&#039;&#039;Baron Faro&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
A Merchant and Private Citizen who&#039;s title of Baron is completely honorary. Apparently hold sex parties and has a lot of people wanting to kill him.  They were most likely never invited to the parties. This NPC is an [[NotarealEladrin|Eladrin]]. But an asshat of an Eladrin, not really a good example of how awesome the race can be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galloway, Professor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A professor from Seglock University.  one of the only professors to interact with the town, mostly due to his interaction with Tristram during the attack on the University when Tristram assisted in saving his life and the lives of several students.  This NPC is a Human, which bodes well for the future of humanity.&lt;br /&gt;
&lt;br /&gt;
[[Horatio Cheshire (NPC)|&#039;&#039;&#039;Horatio Cheshire&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
This notable was responsible for the deaths of many local citizens due to using his Alchemical skills to create a mutated series of Orcs and Goblins. He culminated in taking over the Shadowforge, which caused Tristram to have to deal with him along with a company of adventurers.  He is currently not living and the remains of his physical form is on the excrement of a riding beast he created called a Nope.  This NPC was a Human, which is par for the course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Into the Greedy Green/NPCs|Rory]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barkeep of the Locke &amp;amp; Key Tavern.  Not a Human, even though he is an NPC this notable guy is a Satyr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That Guy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know him, he is annoying, He is the epitome of &#039;That Guy&#039; .  He shows up when you are trying to get on with the adventure and has to pay his multi gold piece bar bill in copper commons.  As he has had too many, he keeps loosing count and cannot remember how many copper make up a gold in this current edition anyway. He is secretly the BBEG of the whole campaign, although he is currently untouchable due to plot armor.  Human most likely as That Guy is an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Towson, Mayor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mayor of Seglock, semi self explanatory.  Human most likely as the mayor is an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tristram Caniedydd]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bard, adventurer, owner of TCFTPA and all around great guy, er, Eladrin. This Bard is a great example of [[Eladrin]] and is a great example of how Froody this race can be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visio, Captain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captain of the Seglock city guard. Human most likely as the captain is an NPC. &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17518</id>
		<title>Tristram&#039;s Center for the Living Arts</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram%27s_Center_for_the_Living_Arts&amp;diff=17518"/>
		<updated>2022-09-30T22:01:02Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: created a small theater for the edification of seglock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Theater for the Performing Arts|location = Seglock, Isonhound|Government = Buildigotracy|inhabiting Race = Sides}}&lt;br /&gt;
&lt;br /&gt;
= Tristram&#039;s Center for the Performing Arts =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
This large structure is in the City of Seglock on Isonhound and is dedicated to the many different types of performing arts both common and uncommon to the natives of Seglock. There is a main theater and two smaller side stages separate from the main stage. This Building came into creation in a single night. This Theater has become a source of entertainment, education and even a source of good jobs for the refugee population of Seglock.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
On the nights following the demise of Horatio Chestier in the battle of the shadow forge, the grateful population woke from the celebration of that villain’s demesne to see a new Building had sprung up overnight.  It is said that a Fey being of immense power had caused this to happen as a thank you for the actions of a heroic Bard in single handedly removing the threat of Horatio the Shadow forge master with words instead of violence. This Building is under the ownership of this Bardic legend and is a source of pride for the common folk of Seglock.&lt;br /&gt;
&lt;br /&gt;
==Building Tour==&lt;br /&gt;
The building itself that is known as  Tristram&#039;s Center for the Performing Arts (TCFTPA) almost seems larger on the inside than out. All locations in use for the public are lit well, with orbs emitting a soft and pleasant light in the common areas. The public areas are always kept at a comfortably cool temperature throughout the year no matter the temperature of the outside world. This is seemingly a magical effect as there are not ventilation ducts visible to the average patron. Ther often seems to be a faint scent in the air, often slightly related to the theme of the night&#039;s entertainment. &lt;br /&gt;
&lt;br /&gt;
On the ground level there is a grand entryway that allows access to all the major public spaces within. Within the grand entryway there are a pair of concession stands The one  called ‘The Popcorn Shack’ serves a selection of foods with exotic names if only normal ingredients. Many of the named dishes are based loosely on the various creatures encountered and defeated by the various heroes of the land. The second obsession stand serves a variety of cold or warm beverages.  Many of which have some level of alcoholic content. This Stand is known as the ‘Blagrins Formulation’.  There are a series of doors along the various walls in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet. These doors are often locked in some way to keep the idley curious out of the restricted areas. The spaces not taken up by concession stands or random doors often feature painting of heroic events paint by local up and coming artists. &lt;br /&gt;
&lt;br /&gt;
From this entry hall one can go to the Main Theater, left to the Secondary Theater, or right to the Tertiary TheaterThere are a series of doors in places that seem to have no discernible purpose.  Some open to blank walls, while others open to a series of hallways that are used by the Staff for various reasons. It is said that one can open a door once to a blank wall, and later open the same door to a Hallway the next, or even a closet.  There are ample facilities that are clearly marked for use for guests to relieve themselves in matters most privy.&lt;br /&gt;
&lt;br /&gt;
 The Main Theater is set up like a traditional theater with a main stage and removable seating allowing for a variety of set ups depending on the headliner. The theater can hold between 500 and 1000 people with relative comfort depending on the configuration of the seating, with many more being able to be packed in if seating is removed. The acoustics of this hall are superb, with a performer barely having to speak at a normal level to be heard throughout the whole of the theater. There are a few second level private seating areas, many are built in a way that those on the ground level cannot see whom or what occupies these ‘box seats’. These are often reserved for those willing to show their exclusivity and wealth by not having to actually mingle with those who would be very impressed with being able to say they were able to ‘rub shoulders’ with the notables.  There is also the possibility that those in the ‘box seats’ may not want to be seen as they are not from this plane, and their appearance may cause some distress and alarm with the local commoners.&lt;br /&gt;
&lt;br /&gt;
The Secondary Theater is a small venue that would hold about 200 comfortably and more with some finagling.  This Theater is often used for a more exclusive performance by headliners, or a location for starting performers to hone their craft.  There is a small bar in the back portion of this theater that serves various alcoholic beverages, making this an ideal location for a form of entertainment called a ‘ Comedy Club. This form of entertainment from a far off plane and not very common to the world of Quelmar. This form of entertainment is unique to Quelmar and the hosting of ‘open mike nights’ may or may not catch on.&lt;br /&gt;
&lt;br /&gt;
The Tertiary theater is the smallest of the three and is often used for discourses or lectures. There is a slightly raised platform for the speaker and some fixed ‘ Stadium seating’ for the attendees to perch upon. This is often a popular theater for use by those who wish to discuss topics that may not be common or permitted in the local Seglock University. This is often used for classes on various trades and occupations to assist in the refugee population having skills and occupations to assist in their resettlement.&lt;br /&gt;
&lt;br /&gt;
There are various store rooms scattered about on the ground level intermixed with the theaters and their hallways, however many of the support and storage type rooms are on the underground level.&lt;br /&gt;
&lt;br /&gt;
The underground level is not seen by many non performers and even those who have their ‘dressing rooms’ in this level are advised to not wander too far from the ‘Processional Way’.&lt;br /&gt;
&lt;br /&gt;
The Processional Way is a wide hallway that seems to run almost the length of the whole building, bisecting the lower level in half. Along this hall are most of the guest performers&#039; dressing rooms and areas for them to change and prepare for their performance, with some traveling entertainers spending a few nights in town in these quarters.  Besides the dressing room, there is a Green room close to the stair that leads up to the main Theater above. The green room is reputed to have a comfy feel and a almost always full buffet of treats and food for the entertainer to avail themselves of prior to, or after their performance. Also a convenient place for entertainers using the dressing rooms to repast without having to wade through adoring fans outside to get something to eat.&lt;br /&gt;
&lt;br /&gt;
Staff will often escort the performers from their rooms to the green room or stage assignment. This is to ensure the performers do not get sidetracked or wander off the ‘Processional’.  The lower level is the home to the staff as well as various wardrobes, workrooms, storage rooms, food prep rooms, prop rooms, staff living quarters, and other rooms that will be defined later.  The side passages are narrow and twisty with a great chance for those not on staff to get lost in its maze-like layout.  Indeed it is said that the Theater itself changes the layout in efforts to get intruders lost and shepherds them back to the ‘Processional’ over time.  Sometimes this over time could last hours with the twisting passages seeming to change in a play-like  manner.  Other times the play-like manner feels like a cat playing with a mouse, although no fatalities seem to have occurred. It is said that these maze-like passages can be controlled by the owner Tristram in some sort of symbiosis between him and the theater.  The Sides only perform the support roles and never take to the stage in any acting capacity, although they will act as stage hands for changing out the props between acts as needed. &lt;br /&gt;
&lt;br /&gt;
There are rumors of various special rooms contained in the underground level.  There are also tales of additional never-seen additional underground levels below the theater. Some of the rumors state there are numerous portals to other planes in the basements. There is some evidence there is at least one portal to the Feywild. There are also reported to be portals to other alternative prime material planes, the elemental planes, as well as wild rumors of other planes both higher and lower. There is reputed to be a library full of poetry, plays, songbooks, art objects, instruments of all types and even the odd artifact or two. There are whispers of a well protected vault deep in the inaccessible basements that hold all sorts of objects and riches that are best not to see the light of day. Of course the contents of those rooms may or may not exist, and the Sides are not often given to confirming the stories, or even denying them.&lt;br /&gt;
&lt;br /&gt;
The Staff that runs the theater in support seem to be a mix of races and sexes, but generally seem nondescript and un noteworthy.  They are commonly referred to as Cast Members or sometimes Sides.  The Sides are always polite and seem to never be ruffled by the actions of guests. These Cast Members are almost never seen outside the confines of the theater.  This has led to many theories regarding the origins of the staff. Some say they are manifestations of the theater itself, sort of a mass unseen servant ( that can be seen).  Others say they are a bodily manifestation of the songs and performances that are performed within.  Others say they are denizens of other planes who come through the various portals mentioned above. There are tales that they are members of the Clan Fey de Caniedydd, which is the clan or family group of Tristram on his native plane of the Feylands. Whatever or whoever they are is not a subject that the Staff talk about to outsiders.&lt;br /&gt;
&lt;br /&gt;
The building itself seems to have a sentience about itself.  Intruders seem to lose their way until security staff can round them up, or they find themselves rushing through a doorway only to find themselves exiting the building through a never before seen door that will often never be seen again. Damage that happens to the fixtures seem to ‘heal’ themselves, although there is a large number of Sides who know the mending cantrip reputed to be running about. The building usually does not have a high level of awareness on a daily basis, but in times of stress or assault can have a much more active level of awareness. The building also seems to follow the directions of the owner Tristram Caniedydd to some greater or lesser extent. The building seems to be almost happy when there is a buzz of activity in the theaters and common areas which lead some to theorize if it uses that happy energy to sustain its awareness. The Theater has a life and mind of its own and seems to generally like people and the chaos of life.&lt;br /&gt;
&lt;br /&gt;
  [[Tristram Caniedydd]] of the clan Fey de Caniedydd is discussed elsewhere in greater detail, so his mention here is only that he seems to have a psychic link to the building and a good relation to the building itself.&lt;br /&gt;
&lt;br /&gt;
Overall the building itself is not as important as the functions the Theater performs. This Theater has become a center for the Arts in the physical and metaphysical sense. Some of the monies raised by the various shows goes to help the refugees find a new life or to rebuild their old one. Ideas are shared in the talks and presentations, new skills taught, new professions learned. The synergy of public service and creative arts is causing a surge in the inventiveness and improving the consciousness of the region. This center for Arts, Entertainment, and learning  is joining efforts already in place to make the city of Seglock a beacon of hope and learning for  the whole of Quelmar and beyond. &lt;br /&gt;
&lt;br /&gt;
==Notable Groups of non Staff==&lt;br /&gt;
In addition to the staff known as Sides, there are often locals hired as &#039;&#039;&#039;Day Players&#039;&#039;&#039;, who are local populous hired as performers that work on a daily basis, rather than a long term contract. They usually keep to the areas around the ‘Processional Way’ and do not mingle with the Staff all that much.  They are usually paid well for their participation and often tight lipped about the activities that happen behind the scenes. They have almost started to act a an actors guild and are very selective in who staffs what shows as to protect the theater from unwanted infiltrators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local seamstresses often work in the &#039;&#039;&#039;Wardrobe Department&#039;&#039;&#039; which is located adjacent to the Green Room. This department handles all of the costuming for any actors performing in the production. They hold fittings for performers to dress them specifically or give instructions as to what type of clothing and colors are acceptable for the actors to wear. This is a nice steady stream of work and income for many of the displaced Refugees.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=17509</id>
		<title>List of Quelmar Spells</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=17509"/>
		<updated>2022-09-30T18:53:48Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Added Tristram&amp;#039;s Glitter Bomb and choke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:List of Spells}}&lt;br /&gt;
{{Quelmar Specifc}}&lt;br /&gt;
&lt;br /&gt;
This is a list of magical spells invented or otherwise engineered by Quelmar natives.&lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Name]] ==&lt;br /&gt;
Divination Cantrip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn the given name of 1 creature within range. &lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Titles]] ==&lt;br /&gt;
3rd-Level Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn 1d12 titles, achievements, nicknames, military ranks, and other important names given to a creature within range over their course of their past history. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At Higher Levels: &#039;&#039;&#039;You learn an additional 1d12 titles for each additional level this spell is cast at.&lt;br /&gt;
&lt;br /&gt;
== Spell-Storage from Memories ==&lt;br /&gt;
9th&#039;&#039;-Level Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 24 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a memory and a magically chargeable item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by Archmage Nimz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell is capable of converting chronologically recorded instances of magical events, such as watching someone cast a spell, and interpreting those memories in the form of an item. This spell allows the caster to imbue one scroll, wand, staff, or other item with 1d4 charges of a spell that the caster has personally witnessed before. Once imbued, the caster forgets that immediate memory, and the item is charged. &lt;br /&gt;
&lt;br /&gt;
In addition, if the caster instead uses memories of non-magical events, such as a campfire or a flood, the spell can map the memories to a relatable charging at the DM&#039;s discretion. (More often than not, the memory will be interpreted wrong, so instead of a spell hoping to recreate the boulder attacks of giants, it becomes instead a spell of &amp;quot;Enhanced Strength&amp;quot;, mapping the giant&#039;s strength and not the boulder attack itself.)&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Glyph of Debitas ==&lt;br /&gt;
&#039;&#039;6th-level abjuration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (ink or pigment for the inscription, 1 ounce of magnetized iron and 200 powdered gold pieces,&lt;br /&gt;
which the spell consumes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Until dispelled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you cast this spell, you inscribe a glyph of debitas on orwithin an object you are holding, similarly to the symbol spell.The object should be one which can be easily stowed orhidden, such as a small card or plaque, a blank page in abook, or a piece of jewelry. If you attempt to cast this spell onan object that already has magical properites of any kind(including a curse or another spell such as symbol or glyph ofwarding) it fails with a puff of silver smoke, and does notconsume the materials required.A glyph of debitas can be no more than 6 inches indiameter, and may be any symbol, inscription, or uniquecharacter that links to or identifies an individual with anIntelligence score of 7 or higher, who is then treated as theowner of the glyph. The glyph is nearly invisible to anycreature or construct other than the owner, requiring a DC 20Intelligence (Investigation) check to see it, and a successfulDC 20 Intelligence (Arcana) check once found to discern thefunction of the glyph. Creatures who know of this spell or thedebidraw spell and have seen either of their effects before donot need to make the Intelligence (Arcana) check to discernthe glyph&#039;s function.The glyph acts as a miniature gateway to a micro-planeunder the jurisdiction of Garl Glitterhold, Gnomish god ofprotection, trickery, and most importantly, wealth. Thegateway will only accept objects smaller than 1 foot indiameter, and it will only accept objects that can beconsidered forms of wealth (coins, gemstones with monetaryvalue, etc). These may be &amp;quot;deposited&amp;quot; into the micro-plane bytouching the glyph in one hand, holding the object or objectsin another hand, and reciting the command word debitas.(This may be done one at a time or in lump sums by usingmundane containers like small pouches or boxes.) Theobjects &amp;quot;deposited&amp;quot; into the micro-plane retain full valuewhile inside.By linking themselves to a glyph of debitas, the ownerenters into a contract of sorts with Garl Glitterhold, who, inexchange for securing the micro-plane from thieves and otherhazards, exacts a small fee every time wealth is extractedfrom this glyph using the debidraw spell.The glyph cannot be removed and the object it is inscribedon cannot be destroyed by non-magical means, except by theowner. Any attempt by a creature that is not the owner to non-magically remove the glyph or destroy the object it isinscribed on incurs 1 psychic damage (per attempt). Thisdamage cannot be resisted or prevented in any way. Iftargeted by a dispel magic spell cast using a spell slot of 5th-level or lower, glyph of debitas also adds the owner of theglyph&#039;s proficiency modifier to the spellcasting ability checkDC of dispel magic.&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Debidraw ==&lt;br /&gt;
&#039;&#039;conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a glyph of debitas that you own and speak thecommand word debidraw while visualizing in your mind theexact amount and type of currency you wish to &amp;quot;withdraw&amp;quot;from the micro-plane. As long as the micro-plane inside yourglyph contains the equivalent of the amount and type ofcurrency you have visualized while casting this spell, theamount will be spoken out loud as a &amp;quot;confirmation&amp;quot; in acackling whisper that only you can hear.Within seconds, invoking the contract between yourselfand Garl Glitterhold, Gnomish god of protection and wealth,the amount and type of currency appears in an appropriately-sized magical container in front of you marked with the glyphyou used to cast this spell, and the equivalent of the&amp;quot;withdrawal&amp;quot; disappears from your micro-plane. The magicalcontainer is only visible to you, since it only partially exists onthe material plane, and disappears when emptied. If you donot empty the container within 1 minute, the glyph willdisappear and the container will become non-magical andvisible to all. If this happens, it still disappears when emptied.In exchange for securing the micro-plane from thieves andother hazards, Garl Glitterhold&#039;s contract with you exacts asmall fee every time wealth is extracted from the glyph usingthis spell. As this spell is cast, after the &amp;quot;confirmation&amp;quot; isheard aloud, an additional 2% of the expected &amp;quot;withdrawn&amp;quot;wealth is removed from your micro-plane, and enters intoGarl&#039;s Glittering hold.&lt;br /&gt;
&lt;br /&gt;
== Vision of Destiny ==&lt;br /&gt;
&#039;&#039;9th-level Divination&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 12 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Unlimited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (Something of the head, something of the thread, something of the body, and something of the dead from the target)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by mages at [[The Shadowfell]] for [[The Hunt for Zugs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drawing from the timeless matter of the Astral Plane, the caster may open a window in the life of a target from which they have collected a variety of material components from. Once the components are gathered and the ritual has been completed, the window shows the life of the target, played out in fast motion, as if their life was &amp;quot;flashing before&amp;quot; the caster&#039;s eyes. The visions consist of the moment the target was born, all the way until the target&#039;s death, only hindered by areas and enchantments of nondetection, which prevent that moment in time from being viewed.&lt;br /&gt;
&lt;br /&gt;
== Swarm of Monkeys ==&lt;br /&gt;
&#039;&#039;Invented by [[Doraleous]] after being begged by [[Anema E. Core|Anema ]]to tamper with summoning magics (a favorite of the bard).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summon Greater Devil ==&lt;br /&gt;
&#039;&#039;4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level conjuration (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 10 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M&#039;&#039;&#039; &#039;&#039;&#039;(a vial of blood from a great hero&lt;br /&gt;
killed within the past 24 hours)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Used to summon [[Belial the Devourer]] during Sparklesmas in 1251 PR.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You utter foul words, summoning one devil by name from the Ten Hells. The devil appears in an unoccupied space you can see within range, and the devil disappears when it drops to 0 hit points or when the spell ends.&lt;br /&gt;
&lt;br /&gt;
As part of casting the spell, you can form a 5-foot-radius circle on the ground with the blood used as a material component. Using the material component in this manner consumes it when the spell ends. The circle affects the devil in the following ways: The devil can’t willingly exit the cylinder by nonmagical means. If the devil tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. While in the circle, the devil has disadvantage on attack rolls against targets outside the circle. Targets outside the circle can’t be charmed, frightened, or possessed by the devil while it is in the circle. &lt;br /&gt;
== Brown Note ==&lt;br /&gt;
&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 15 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A special spell devised by students and faculty at [[Laergul]], where it was known as the Nota Marrone composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sudden low and dull note, painfully intense, erupts from a point of your choice within 15 feet. Each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 1d6 force damage on a failed save and becomes poisoned until the end of its next turn. The creature takes half as much damage and no poison effect on a successful save. A creature without bowels or an intestinal tract is unaffected by this spell.&lt;br /&gt;
&lt;br /&gt;
== Istishia&#039;s Sphere ==&lt;br /&gt;
&#039;&#039;An aquatic spell which was a specialty of [[The Paladin]] when he was in possession of [[The Wand of the Spout]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DURATION:&#039;&#039;&#039; 1 Minute &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTING TIME:&#039;&#039;&#039; 1 Action &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCHOOL:&#039;&#039;&#039; Evocation &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANGE:&#039;&#039;&#039; Self &lt;br /&gt;
&lt;br /&gt;
You conjure up a shimmering sphere of water and force with a 10-foot radius that surrounds you. The sphere can hover no &lt;br /&gt;
more than 10 feet off the ground. The sphere remains for the spell&#039;s duration. &lt;br /&gt;
Any creature who enters the sphere&#039;s space must make a Strength saving throw. On a successful save, a creature is &lt;br /&gt;
ejected from that space to the nearest unoccupied space of the creature&#039;s choice outside the sphere. A Huge or larger &lt;br /&gt;
creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed &lt;br /&gt;
save, the caster can choose to restrain the creature or push it out of the sphere. At the end of each of its turns, a &lt;br /&gt;
restrained target can repeat the saving throw, ending the effect on itself on a success. &lt;br /&gt;
As a bonus action, the sphere can be hardened into resilient magical ice. While frozen in the ice ball, nothing—not physical &lt;br /&gt;
objects, energy, or other spell effects—can pass through the ice, in or out, though a creature in the sphere can breathe &lt;br /&gt;
there. The sphere is immune to all damage, and a creature or object inside cant be damaged by attacks or effects &lt;br /&gt;
originating from outside, nor can a creature inside the sphere damage anything outside it. &lt;br /&gt;
While in ice form, you can move the sphere up to 120 feet in a straight line as an action. If it moves over a pit, a cliff, or &lt;br /&gt;
other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere &lt;br /&gt;
moves with it. You can ram the sphere into creatures, forcing them to make a dexterity saving throw (DC 21) against &lt;br /&gt;
taking 4d10 bludgeoning damage, which is halved on a successful save. &lt;br /&gt;
The globe can be picked up and moved by other creatures. &lt;br /&gt;
A disintegrate spell targeting the globe destroys it without harming anything inside it.&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Flash in the Pan ==&lt;br /&gt;
&#039;&#039;Conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 1 round&lt;br /&gt;
&lt;br /&gt;
You create a burst of powder that explodes, confusing and harming a creature within range. The target must succeed on a Dexterity saving throw or take 1d4 force damage and suffer disadvantage on the first attack roll it makes before the end of your next turn. Causes Light obscurement for the square you are standing in due to the smoke puff.&lt;br /&gt;
&lt;br /&gt;
This spell&#039;s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Glitter Bomb ==&lt;br /&gt;
&#039;&#039;Evocation cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a handful of glitter)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You point at a creature within range, and they are assailed with a magical storm of glitter. They must make an Intelligence save or take 1d6 psychic damage and be confused, unable to take reactions until the start of their next turn. Surviving targets of this spell will find a piece or two of glitter at random intervals in random locations on themselves for the rest of their life.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels. The spells damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Ire ==&lt;br /&gt;
&#039;&#039;Enchantment cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 120 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You cast a minor spell to slightly inconvenience a single creature that you can see. When you cast this spell, one of the following happens.&lt;br /&gt;
&lt;br /&gt;
- You make the creature stumble – not enough that they trip or are slowed, but enough that others notice.&lt;br /&gt;
&lt;br /&gt;
- You make the creature accidentally bite their tongue or the inside of their cheek.&lt;br /&gt;
&lt;br /&gt;
- You make the creature temporarily forget one word and have it be on the tip of their tongue. They will remember it after one minute.&lt;br /&gt;
&lt;br /&gt;
- If the creature is eating or drinking, you make them get their food or drink on their clothes.&lt;br /&gt;
&lt;br /&gt;
- You make a small rock appear in their shoe.&lt;br /&gt;
&lt;br /&gt;
- You magically summon a harmless fly to buzz around the creature’s head. No matter how hard the creature tries, it cannot kill the fly. After one minute, the fly disappears.&lt;br /&gt;
&lt;br /&gt;
== Choke ==&lt;br /&gt;
&#039;&#039;3rd-level evocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You raise your hand and forcefully choke up to six creatures of your choice within range, elevating them several inches off the ground. A creature targeted by this spell must make a Constitution saving throw or take 4d6 force damage and at the beginning of your next turns and be restrained until the spell ends. On successful save, a targeted creature takes half as much damage and is not restrained. A creature may repeat this saving throw at the end of their turn to end the spell on themselves.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, its damage increases by 2d6 and you can target one more creature for each level above 3th.&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=17502</id>
		<title>List of Quelmar Spells</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=17502"/>
		<updated>2022-09-30T17:58:00Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: finnished the above cantrip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:List of Spells}}&lt;br /&gt;
{{Quelmar Specifc}}&lt;br /&gt;
&lt;br /&gt;
This is a list of magical spells invented or otherwise engineered by Quelmar natives.&lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Name]] ==&lt;br /&gt;
Divination Cantrip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn the given name of 1 creature within range. &lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Titles]] ==&lt;br /&gt;
3rd-Level Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn 1d12 titles, achievements, nicknames, military ranks, and other important names given to a creature within range over their course of their past history. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At Higher Levels: &#039;&#039;&#039;You learn an additional 1d12 titles for each additional level this spell is cast at.&lt;br /&gt;
&lt;br /&gt;
== Spell-Storage from Memories ==&lt;br /&gt;
9th&#039;&#039;-Level Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 24 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a memory and a magically chargeable item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by Archmage Nimz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell is capable of converting chronologically recorded instances of magical events, such as watching someone cast a spell, and interpreting those memories in the form of an item. This spell allows the caster to imbue one scroll, wand, staff, or other item with 1d4 charges of a spell that the caster has personally witnessed before. Once imbued, the caster forgets that immediate memory, and the item is charged. &lt;br /&gt;
&lt;br /&gt;
In addition, if the caster instead uses memories of non-magical events, such as a campfire or a flood, the spell can map the memories to a relatable charging at the DM&#039;s discretion. (More often than not, the memory will be interpreted wrong, so instead of a spell hoping to recreate the boulder attacks of giants, it becomes instead a spell of &amp;quot;Enhanced Strength&amp;quot;, mapping the giant&#039;s strength and not the boulder attack itself.)&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Glyph of Debitas ==&lt;br /&gt;
&#039;&#039;6th-level abjuration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (ink or pigment for the inscription, 1 ounce of magnetized iron and 200 powdered gold pieces,&lt;br /&gt;
which the spell consumes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Until dispelled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you cast this spell, you inscribe a glyph of debitas on orwithin an object you are holding, similarly to the symbol spell.The object should be one which can be easily stowed orhidden, such as a small card or plaque, a blank page in abook, or a piece of jewelry. If you attempt to cast this spell onan object that already has magical properites of any kind(including a curse or another spell such as symbol or glyph ofwarding) it fails with a puff of silver smoke, and does notconsume the materials required.A glyph of debitas can be no more than 6 inches indiameter, and may be any symbol, inscription, or uniquecharacter that links to or identifies an individual with anIntelligence score of 7 or higher, who is then treated as theowner of the glyph. The glyph is nearly invisible to anycreature or construct other than the owner, requiring a DC 20Intelligence (Investigation) check to see it, and a successfulDC 20 Intelligence (Arcana) check once found to discern thefunction of the glyph. Creatures who know of this spell or thedebidraw spell and have seen either of their effects before donot need to make the Intelligence (Arcana) check to discernthe glyph&#039;s function.The glyph acts as a miniature gateway to a micro-planeunder the jurisdiction of Garl Glitterhold, Gnomish god ofprotection, trickery, and most importantly, wealth. Thegateway will only accept objects smaller than 1 foot indiameter, and it will only accept objects that can beconsidered forms of wealth (coins, gemstones with monetaryvalue, etc). These may be &amp;quot;deposited&amp;quot; into the micro-plane bytouching the glyph in one hand, holding the object or objectsin another hand, and reciting the command word debitas.(This may be done one at a time or in lump sums by usingmundane containers like small pouches or boxes.) Theobjects &amp;quot;deposited&amp;quot; into the micro-plane retain full valuewhile inside.By linking themselves to a glyph of debitas, the ownerenters into a contract of sorts with Garl Glitterhold, who, inexchange for securing the micro-plane from thieves and otherhazards, exacts a small fee every time wealth is extractedfrom this glyph using the debidraw spell.The glyph cannot be removed and the object it is inscribedon cannot be destroyed by non-magical means, except by theowner. Any attempt by a creature that is not the owner to non-magically remove the glyph or destroy the object it isinscribed on incurs 1 psychic damage (per attempt). Thisdamage cannot be resisted or prevented in any way. Iftargeted by a dispel magic spell cast using a spell slot of 5th-level or lower, glyph of debitas also adds the owner of theglyph&#039;s proficiency modifier to the spellcasting ability checkDC of dispel magic.&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Debidraw ==&lt;br /&gt;
&#039;&#039;conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a glyph of debitas that you own and speak thecommand word debidraw while visualizing in your mind theexact amount and type of currency you wish to &amp;quot;withdraw&amp;quot;from the micro-plane. As long as the micro-plane inside yourglyph contains the equivalent of the amount and type ofcurrency you have visualized while casting this spell, theamount will be spoken out loud as a &amp;quot;confirmation&amp;quot; in acackling whisper that only you can hear.Within seconds, invoking the contract between yourselfand Garl Glitterhold, Gnomish god of protection and wealth,the amount and type of currency appears in an appropriately-sized magical container in front of you marked with the glyphyou used to cast this spell, and the equivalent of the&amp;quot;withdrawal&amp;quot; disappears from your micro-plane. The magicalcontainer is only visible to you, since it only partially exists onthe material plane, and disappears when emptied. If you donot empty the container within 1 minute, the glyph willdisappear and the container will become non-magical andvisible to all. If this happens, it still disappears when emptied.In exchange for securing the micro-plane from thieves andother hazards, Garl Glitterhold&#039;s contract with you exacts asmall fee every time wealth is extracted from the glyph usingthis spell. As this spell is cast, after the &amp;quot;confirmation&amp;quot; isheard aloud, an additional 2% of the expected &amp;quot;withdrawn&amp;quot;wealth is removed from your micro-plane, and enters intoGarl&#039;s Glittering hold.&lt;br /&gt;
&lt;br /&gt;
== Vision of Destiny ==&lt;br /&gt;
&#039;&#039;9th-level Divination&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 12 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Unlimited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (Something of the head, something of the thread, something of the body, and something of the dead from the target)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by mages at [[The Shadowfell]] for [[The Hunt for Zugs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drawing from the timeless matter of the Astral Plane, the caster may open a window in the life of a target from which they have collected a variety of material components from. Once the components are gathered and the ritual has been completed, the window shows the life of the target, played out in fast motion, as if their life was &amp;quot;flashing before&amp;quot; the caster&#039;s eyes. The visions consist of the moment the target was born, all the way until the target&#039;s death, only hindered by areas and enchantments of nondetection, which prevent that moment in time from being viewed.&lt;br /&gt;
&lt;br /&gt;
== Swarm of Monkeys ==&lt;br /&gt;
&#039;&#039;Invented by [[Doraleous]] after being begged by [[Anema E. Core|Anema ]]to tamper with summoning magics (a favorite of the bard).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summon Greater Devil ==&lt;br /&gt;
&#039;&#039;4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level conjuration (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 10 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M&#039;&#039;&#039; &#039;&#039;&#039;(a vial of blood from a great hero&lt;br /&gt;
killed within the past 24 hours)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Used to summon [[Belial the Devourer]] during Sparklesmas in 1251 PR.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You utter foul words, summoning one devil by name from the Ten Hells. The devil appears in an unoccupied space you can see within range, and the devil disappears when it drops to 0 hit points or when the spell ends.&lt;br /&gt;
&lt;br /&gt;
As part of casting the spell, you can form a 5-foot-radius circle on the ground with the blood used as a material component. Using the material component in this manner consumes it when the spell ends. The circle affects the devil in the following ways: The devil can’t willingly exit the cylinder by nonmagical means. If the devil tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. While in the circle, the devil has disadvantage on attack rolls against targets outside the circle. Targets outside the circle can’t be charmed, frightened, or possessed by the devil while it is in the circle. &lt;br /&gt;
== Brown Note ==&lt;br /&gt;
&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 15 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A special spell devised by students and faculty at [[Laergul]], where it was known as the Nota Marrone composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sudden low and dull note, painfully intense, erupts from a point of your choice within 15 feet. Each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 1d6 force damage on a failed save and becomes poisoned until the end of its next turn. The creature takes half as much damage and no poison effect on a successful save. A creature without bowels or an intestinal tract is unaffected by this spell.&lt;br /&gt;
&lt;br /&gt;
== Istishia&#039;s Sphere ==&lt;br /&gt;
&#039;&#039;An aquatic spell which was a specialty of [[The Paladin]] when he was in possession of [[The Wand of the Spout]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DURATION:&#039;&#039;&#039; 1 Minute &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTING TIME:&#039;&#039;&#039; 1 Action &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCHOOL:&#039;&#039;&#039; Evocation &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANGE:&#039;&#039;&#039; Self &lt;br /&gt;
&lt;br /&gt;
You conjure up a shimmering sphere of water and force with a 10-foot radius that surrounds you. The sphere can hover no &lt;br /&gt;
more than 10 feet off the ground. The sphere remains for the spell&#039;s duration. &lt;br /&gt;
Any creature who enters the sphere&#039;s space must make a Strength saving throw. On a successful save, a creature is &lt;br /&gt;
ejected from that space to the nearest unoccupied space of the creature&#039;s choice outside the sphere. A Huge or larger &lt;br /&gt;
creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed &lt;br /&gt;
save, the caster can choose to restrain the creature or push it out of the sphere. At the end of each of its turns, a &lt;br /&gt;
restrained target can repeat the saving throw, ending the effect on itself on a success. &lt;br /&gt;
As a bonus action, the sphere can be hardened into resilient magical ice. While frozen in the ice ball, nothing—not physical &lt;br /&gt;
objects, energy, or other spell effects—can pass through the ice, in or out, though a creature in the sphere can breathe &lt;br /&gt;
there. The sphere is immune to all damage, and a creature or object inside cant be damaged by attacks or effects &lt;br /&gt;
originating from outside, nor can a creature inside the sphere damage anything outside it. &lt;br /&gt;
While in ice form, you can move the sphere up to 120 feet in a straight line as an action. If it moves over a pit, a cliff, or &lt;br /&gt;
other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere &lt;br /&gt;
moves with it. You can ram the sphere into creatures, forcing them to make a dexterity saving throw (DC 21) against &lt;br /&gt;
taking 4d10 bludgeoning damage, which is halved on a successful save. &lt;br /&gt;
The globe can be picked up and moved by other creatures. &lt;br /&gt;
A disintegrate spell targeting the globe destroys it without harming anything inside it.&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Flash in the Pan ==&lt;br /&gt;
&#039;&#039;Conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 1 round&lt;br /&gt;
&lt;br /&gt;
You create a burst of powder that explodes, confusing and harming a creature within range. The target must succeed on a Dexterity saving throw or take 1d4 force damage and suffer disadvantage on the first attack roll it makes before the end of your next turn. Causes Light obscurement for the square you are standing in due to the smoke puff.&lt;br /&gt;
&lt;br /&gt;
This spell&#039;s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=17501</id>
		<title>List of Quelmar Spells</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=17501"/>
		<updated>2022-09-30T17:56:19Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: new cantrip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:List of Spells}}&lt;br /&gt;
{{Quelmar Specifc}}&lt;br /&gt;
&lt;br /&gt;
This is a list of magical spells invented or otherwise engineered by Quelmar natives.&lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Name]] ==&lt;br /&gt;
Divination Cantrip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn the given name of 1 creature within range. &lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Titles]] ==&lt;br /&gt;
3rd-Level Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn 1d12 titles, achievements, nicknames, military ranks, and other important names given to a creature within range over their course of their past history. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At Higher Levels: &#039;&#039;&#039;You learn an additional 1d12 titles for each additional level this spell is cast at.&lt;br /&gt;
&lt;br /&gt;
== Spell-Storage from Memories ==&lt;br /&gt;
9th&#039;&#039;-Level Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 24 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a memory and a magically chargeable item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by Archmage Nimz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell is capable of converting chronologically recorded instances of magical events, such as watching someone cast a spell, and interpreting those memories in the form of an item. This spell allows the caster to imbue one scroll, wand, staff, or other item with 1d4 charges of a spell that the caster has personally witnessed before. Once imbued, the caster forgets that immediate memory, and the item is charged. &lt;br /&gt;
&lt;br /&gt;
In addition, if the caster instead uses memories of non-magical events, such as a campfire or a flood, the spell can map the memories to a relatable charging at the DM&#039;s discretion. (More often than not, the memory will be interpreted wrong, so instead of a spell hoping to recreate the boulder attacks of giants, it becomes instead a spell of &amp;quot;Enhanced Strength&amp;quot;, mapping the giant&#039;s strength and not the boulder attack itself.)&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Glyph of Debitas ==&lt;br /&gt;
&#039;&#039;6th-level abjuration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (ink or pigment for the inscription, 1 ounce of magnetized iron and 200 powdered gold pieces,&lt;br /&gt;
which the spell consumes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Until dispelled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you cast this spell, you inscribe a glyph of debitas on orwithin an object you are holding, similarly to the symbol spell.The object should be one which can be easily stowed orhidden, such as a small card or plaque, a blank page in abook, or a piece of jewelry. If you attempt to cast this spell onan object that already has magical properites of any kind(including a curse or another spell such as symbol or glyph ofwarding) it fails with a puff of silver smoke, and does notconsume the materials required.A glyph of debitas can be no more than 6 inches indiameter, and may be any symbol, inscription, or uniquecharacter that links to or identifies an individual with anIntelligence score of 7 or higher, who is then treated as theowner of the glyph. The glyph is nearly invisible to anycreature or construct other than the owner, requiring a DC 20Intelligence (Investigation) check to see it, and a successfulDC 20 Intelligence (Arcana) check once found to discern thefunction of the glyph. Creatures who know of this spell or thedebidraw spell and have seen either of their effects before donot need to make the Intelligence (Arcana) check to discernthe glyph&#039;s function.The glyph acts as a miniature gateway to a micro-planeunder the jurisdiction of Garl Glitterhold, Gnomish god ofprotection, trickery, and most importantly, wealth. Thegateway will only accept objects smaller than 1 foot indiameter, and it will only accept objects that can beconsidered forms of wealth (coins, gemstones with monetaryvalue, etc). These may be &amp;quot;deposited&amp;quot; into the micro-plane bytouching the glyph in one hand, holding the object or objectsin another hand, and reciting the command word debitas.(This may be done one at a time or in lump sums by usingmundane containers like small pouches or boxes.) Theobjects &amp;quot;deposited&amp;quot; into the micro-plane retain full valuewhile inside.By linking themselves to a glyph of debitas, the ownerenters into a contract of sorts with Garl Glitterhold, who, inexchange for securing the micro-plane from thieves and otherhazards, exacts a small fee every time wealth is extractedfrom this glyph using the debidraw spell.The glyph cannot be removed and the object it is inscribedon cannot be destroyed by non-magical means, except by theowner. Any attempt by a creature that is not the owner to non-magically remove the glyph or destroy the object it isinscribed on incurs 1 psychic damage (per attempt). Thisdamage cannot be resisted or prevented in any way. Iftargeted by a dispel magic spell cast using a spell slot of 5th-level or lower, glyph of debitas also adds the owner of theglyph&#039;s proficiency modifier to the spellcasting ability checkDC of dispel magic.&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Debidraw ==&lt;br /&gt;
&#039;&#039;conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a glyph of debitas that you own and speak thecommand word debidraw while visualizing in your mind theexact amount and type of currency you wish to &amp;quot;withdraw&amp;quot;from the micro-plane. As long as the micro-plane inside yourglyph contains the equivalent of the amount and type ofcurrency you have visualized while casting this spell, theamount will be spoken out loud as a &amp;quot;confirmation&amp;quot; in acackling whisper that only you can hear.Within seconds, invoking the contract between yourselfand Garl Glitterhold, Gnomish god of protection and wealth,the amount and type of currency appears in an appropriately-sized magical container in front of you marked with the glyphyou used to cast this spell, and the equivalent of the&amp;quot;withdrawal&amp;quot; disappears from your micro-plane. The magicalcontainer is only visible to you, since it only partially exists onthe material plane, and disappears when emptied. If you donot empty the container within 1 minute, the glyph willdisappear and the container will become non-magical andvisible to all. If this happens, it still disappears when emptied.In exchange for securing the micro-plane from thieves andother hazards, Garl Glitterhold&#039;s contract with you exacts asmall fee every time wealth is extracted from the glyph usingthis spell. As this spell is cast, after the &amp;quot;confirmation&amp;quot; isheard aloud, an additional 2% of the expected &amp;quot;withdrawn&amp;quot;wealth is removed from your micro-plane, and enters intoGarl&#039;s Glittering hold.&lt;br /&gt;
&lt;br /&gt;
== Vision of Destiny ==&lt;br /&gt;
&#039;&#039;9th-level Divination&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 12 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Unlimited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (Something of the head, something of the thread, something of the body, and something of the dead from the target)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by mages at [[The Shadowfell]] for [[The Hunt for Zugs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drawing from the timeless matter of the Astral Plane, the caster may open a window in the life of a target from which they have collected a variety of material components from. Once the components are gathered and the ritual has been completed, the window shows the life of the target, played out in fast motion, as if their life was &amp;quot;flashing before&amp;quot; the caster&#039;s eyes. The visions consist of the moment the target was born, all the way until the target&#039;s death, only hindered by areas and enchantments of nondetection, which prevent that moment in time from being viewed.&lt;br /&gt;
&lt;br /&gt;
== Swarm of Monkeys ==&lt;br /&gt;
&#039;&#039;Invented by [[Doraleous]] after being begged by [[Anema E. Core|Anema ]]to tamper with summoning magics (a favorite of the bard).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summon Greater Devil ==&lt;br /&gt;
&#039;&#039;4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level conjuration (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 10 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M&#039;&#039;&#039; &#039;&#039;&#039;(a vial of blood from a great hero&lt;br /&gt;
killed within the past 24 hours)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Used to summon [[Belial the Devourer]] during Sparklesmas in 1251 PR.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You utter foul words, summoning one devil by name from the Ten Hells. The devil appears in an unoccupied space you can see within range, and the devil disappears when it drops to 0 hit points or when the spell ends.&lt;br /&gt;
&lt;br /&gt;
As part of casting the spell, you can form a 5-foot-radius circle on the ground with the blood used as a material component. Using the material component in this manner consumes it when the spell ends. The circle affects the devil in the following ways: The devil can’t willingly exit the cylinder by nonmagical means. If the devil tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. While in the circle, the devil has disadvantage on attack rolls against targets outside the circle. Targets outside the circle can’t be charmed, frightened, or possessed by the devil while it is in the circle. &lt;br /&gt;
== Brown Note ==&lt;br /&gt;
&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 15 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A special spell devised by students and faculty at [[Laergul]], where it was known as the Nota Marrone composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sudden low and dull note, painfully intense, erupts from a point of your choice within 15 feet. Each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 1d6 force damage on a failed save and becomes poisoned until the end of its next turn. The creature takes half as much damage and no poison effect on a successful save. A creature without bowels or an intestinal tract is unaffected by this spell.&lt;br /&gt;
&lt;br /&gt;
== Istishia&#039;s Sphere ==&lt;br /&gt;
&#039;&#039;An aquatic spell which was a specialty of [[The Paladin]] when he was in possession of [[The Wand of the Spout]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DURATION:&#039;&#039;&#039; 1 Minute &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTING TIME:&#039;&#039;&#039; 1 Action &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCHOOL:&#039;&#039;&#039; Evocation &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANGE:&#039;&#039;&#039; Self &lt;br /&gt;
&lt;br /&gt;
You conjure up a shimmering sphere of water and force with a 10-foot radius that surrounds you. The sphere can hover no &lt;br /&gt;
more than 10 feet off the ground. The sphere remains for the spell&#039;s duration. &lt;br /&gt;
Any creature who enters the sphere&#039;s space must make a Strength saving throw. On a successful save, a creature is &lt;br /&gt;
ejected from that space to the nearest unoccupied space of the creature&#039;s choice outside the sphere. A Huge or larger &lt;br /&gt;
creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed &lt;br /&gt;
save, the caster can choose to restrain the creature or push it out of the sphere. At the end of each of its turns, a &lt;br /&gt;
restrained target can repeat the saving throw, ending the effect on itself on a success. &lt;br /&gt;
As a bonus action, the sphere can be hardened into resilient magical ice. While frozen in the ice ball, nothing—not physical &lt;br /&gt;
objects, energy, or other spell effects—can pass through the ice, in or out, though a creature in the sphere can breathe &lt;br /&gt;
there. The sphere is immune to all damage, and a creature or object inside cant be damaged by attacks or effects &lt;br /&gt;
originating from outside, nor can a creature inside the sphere damage anything outside it. &lt;br /&gt;
While in ice form, you can move the sphere up to 120 feet in a straight line as an action. If it moves over a pit, a cliff, or &lt;br /&gt;
other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere &lt;br /&gt;
moves with it. You can ram the sphere into creatures, forcing them to make a dexterity saving throw (DC 21) against &lt;br /&gt;
taking 4d10 bludgeoning damage, which is halved on a successful save. &lt;br /&gt;
The globe can be picked up and moved by other creatures. &lt;br /&gt;
A disintegrate spell targeting the globe destroys it without harming anything inside it.&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Flash in the Pan ==&lt;br /&gt;
&#039;&#039;Conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 1 round&lt;br /&gt;
&lt;br /&gt;
You create a burst of powder that explodes, confusing and harming a creature within range. The target must succeed on a Dexterity saving throw or take 1d4 force damage and suffer disadvantage on the first attack roll it makes before the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
This spell&#039;s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seglock&amp;diff=17481</id>
		<title>Seglock</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seglock&amp;diff=17481"/>
		<updated>2022-09-30T04:01:32Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Created the definitive account of Seglock, will be updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = City|location = Isonhound|Government = Run by a mayor|inhabiting Race = Human}}&#039;&#039;&#039;Seglock&#039;&#039;&#039; is a city in Isonhound which is used as a base by many an adventurer to ply their craft to protect the large influx of refugees cause by the troubles of the surrounding areas. Many are the plots and malaxations of the various inhabitants. While the majority of the populous would love to see life return to normal, there are many who use the chaos and calamity to advance their plots and plans.  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About&#039;&#039;&#039;==&lt;br /&gt;
This city is run by a Mayor and has a city guard.  There are most likely temples and other such things, however these are not interictal to this page for the moment.  There are a lot of refugees seeking protection from the depredations of the Dragons. Darkkoths, and various other nasties in the surrounding area.  The Moonwell offers some additional protection to the city by keeping out dragons.&lt;br /&gt;
&lt;br /&gt;
The makeup of the races in Seglock seems to be predominately human, as NPC&#039;s outnumber the actual players in the city.  There is not a lot of racial strife even with allowing many different races into the city.  There is a lot of wealth in the city due to the presence of the University and the tenure of it&#039;s legions of professors. There also is an influx of coin into the local economy due to students needing to drink large amounts of stress relief in town due to the probation regulations against alcohol on campus. Well on campus for the students as Drunken is not an official school of magic.  Professors and staff are allowed to drink whenever and whatever they wish, which is most likely due to the presence of a large student body.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;History&#039;&#039;&#039;==&lt;br /&gt;
This city existed prior to the gala of protection, however it was not until this event that Tristram Caniedydd arrived so that prior history (BT) matters not as much at the timeframe after Tristram entered the City (TA).  When you think Bard, you should think (TA)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable Places&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Drang&#039;s Cart o Pumpkins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A donkey cart of never-ending pumpkins owned and operated by Drang an Bugbear of fighting prowess and loquacious of speech. Often found near the Iron Eyrie, but sometimes not. This is really a place that as it is mobile is not a physical location, but more of a metaphysical concept illuminating... no it is a mobile pumpkin shack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gag Order&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Muzzle shop owned by [[Linden Rue]] and some bard. they offer a great selection of muzzles of all sorts and have even branched out to gags made of wood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Eyrie&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of the [[Band of the Iron Hawk|Band of the Iron Hawks]] This guildhall is located in the heart of the Heartland District. It features a large guildhall as well as private rooms.  They have a Armory and Smithy attached, as well as an Alehouse where they sell their unique Beer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seglock University&#039;&#039;&#039;  - Home of the [[Fighting Owlbears]].&lt;br /&gt;
&lt;br /&gt;
Many people of the town have never passed into the venerable institution&#039;s three gates .  These gate are affectionately known as East Gate, West Gate, and Center Gate. This institute of higher learning has spawned some great alumni including the late [[Horatio Cheshire (NPC)|Horatio Cheshire.]] &lt;br /&gt;
&lt;br /&gt;
The fighting Owlbears participate in the [[Olympia Magisteria]] for the honor of the University. they are three times champions of this important sport that not even the depredations of Dragons have been able to have a game postponed or even delayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonwell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Relic of the [[Lunaren]] people that was set up by some adventurers to keep away the depredations of passing Dragons  Seems to have no effect on Dragonborn or Dracohydras. It does keep keep Dragons and whales at least a mile away from the city. The exact location in the city is a mystery to at least 5 people in the town and many adventurers who do not read the story so far portion of the Greedy green Wiki page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder Hobo Pit of Fighting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the local pit fighting establishment  This is a great way for those who swing swords to have something to swing at that is not some unsuspecting merchant or refugee. In the month long series of battles many a participant has amassed a fortune.  Many more have amassed an impressive number of scars and bruises. Of course to sooth those bruises may a pit fighter turns to boozes which recycles that amassed fortune back into the local pub economy.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tristram&#039;s Center for the Performing Arts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a center that hosts many different types of the bardic arts from Song, Storytelling, to Rhetoric and many disciplines in-between.  This large multi theater building was reported to be a gift from an entity called the Curator who had it build in a single night by some sort of magical process.  This Curator appears to have made this happen due to Tristram&#039;s singlehanded neuralization of Horatio Cheshire during the assault on the shadow forge. The building itself often seems to be alive and appears to generally follow the commands of it&#039;s owner Tristram Caniedydd of the clan Fey de Caniedydd.  There is reported to be a vault somewhere in the building that holds many instruments and songbooks of power and interest. Others say it is an empty room that is awaiting fulfillment.  Regardless of the functions and décor on the internal rooms, this became a center for arts and entertainment for the whole of Quelmar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trout&#039;s Toe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Small bar that has had some explosive entertainment.  If you need to let off steam the Monk&#039;s Mosh Pit is a great way short of the entering the Murder Hobo Pit of Fighting. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable Events&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Assault on the Shadow Forge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An event that didn&#039;t actually take place in Seglock, as the city is not located on the Plane of Shadowfell. If it had been there would be a lot less living refugees. Although it did not take place in the city proper, it is included as this was the fall of Horatio Cheshire and the end of his reign of terror over the city and it&#039;s people.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gala of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gala was formed to thank the various adventures from around Isonhound who had done their thing around the local of Seglock. These activities range from protecting not just the refugees who had fled to the City to shielding the population of Seglock from the growing threat of Dragons. This gala features many vendors and activities that included the crowning of the Tin Chef - the winner of the cooking Contest. This first Gala also makes the first time Tristram Caniedydd made his presence known in the City, which is most likely the reason this Gala makes the Notable Event list.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notable People&#039;&#039;&#039; ==&lt;br /&gt;
[[Balgeiros Quodrephostir]] the elixir merchant&lt;br /&gt;
&lt;br /&gt;
Balgeriros ( Bal to his friends) has the finest selection of herbal remedies from the Feywild to cure what ails you and possibly a few things that didn&#039;t. Patent pending. If you are not sure anything ails you, try a flask of my nearly area famous  Eladrin Ale, and get a flask of Conjectural hangover be gone at half price.  &lt;br /&gt;
&lt;br /&gt;
This PC? is a wood elf or some sort of elf, as his origins seem to be a little obscured. He is not human, so he is most likely not an NPC.&lt;br /&gt;
&lt;br /&gt;
[[Into the Greedy Green/NPCs|&#039;&#039;&#039;Baron Faro&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
A Merchant and Private Citizen who&#039;s title of Baron is completely honorary. Apparently hold sex parties and has a lot of people wanting to kill him.  They were most likely never invited to the parties. This NPC is an [[NotarealEladrin|Eladrin]]. But an asshat of an Eladrin, not really a good example of how awesome the race can be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galloway, Professor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A professor from Seglock University.  one of the only professors to interact with the town, mostly due to his interaction with Tristram during the attack on the University when Tristram assisted in saving his life and the lives of several students.  This NPC is a Human, which bodes well for the future of humanity.&lt;br /&gt;
&lt;br /&gt;
[[Horatio Cheshire (NPC)|&#039;&#039;&#039;Horatio Cheshire&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
This notable was responsible for the deaths of many local citizens due to using his Alchemical skills to create a mutated series of Orcs and Goblins. He culminated in taking over the Shadowforge, which caused Tristram to have to deal with him along with a company of adventurers.  He is currently not living and the remains of his physical form is on the excrement of a riding beast he created called a Nope.  This NPC was a Human, which is par for the course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Into the Greedy Green/NPCs|Rory]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barkeep of the Locke &amp;amp; Key Tavern.  Not a Human, even though he is an NPC this notable guy is a Satyr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That Guy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know him, he is annoying, He is the epitome of &#039;That Guy&#039; .  He shows up when you are trying to get on with the adventure and has to pay his multi gold piece bar bill in copper commons.  As he has had too many, he keeps loosing count and cannot remember how many copper make up a gold in this current edition anyway. He is secretly the BBEG of the whole campaign, although he is currently untouchable due to plot armor.  Human most likely as That Guy is an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Towson, Mayor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mayor of Seglock, semi self explanatory.  Human most likely as the mayor is an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tristram Caniedydd]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bard, adventurer, owner of TCFTPA and all around great guy, er, Eladrin. This Bard is a great example of [[Eladrin]] and is a great example of how Froody this race can be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visio, Captain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captain of the Seglock city guard. Human most likely as the captain is an NPC. &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Magic_Items&amp;diff=17463</id>
		<title>List of Magic Items</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Magic_Items&amp;diff=17463"/>
		<updated>2022-09-30T00:51:05Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added Dracoscourge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quelmar Specifc}}{{Expand list}}This is a list of &#039;&#039;unique&#039;&#039; Magical Items known in Quelmar. Items that can be typically crafted and replicated (Such as a &#039;&#039;Bag of Holding&#039;&#039;) are not included on this list. Weapons are also not included in the list below and can be found instead at the [[List of Magic Weapons|List of Magical Weapons]].&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* [[Artifacts of Kragnux]]&lt;br /&gt;
** A series of relics that formally were parts of [[Kragnux]]. Became holy upon his ascension, and give a variety of powers.&lt;br /&gt;
* &#039;&#039;&#039;Arcanic Amplifier&#039;&#039;&#039;&lt;br /&gt;
** Artifacts that can be difficult to make, but infuse a series of metamagical abilities onto a spellcaster or another magical weapon or item. If overused, amplifiers can blow and discharge all of their metamagic.&lt;br /&gt;
** Amplifiers of common, greater, and legendary rarities amplify by differing amounts.&lt;br /&gt;
** Amplifiers were popular with followers of [[Bahamut]] during his banishment, and were often used by Clerics to ensure their already small clergy didn&#039;t die out during dangerous missions.&lt;br /&gt;
** An amplifier was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* &#039;&#039;&#039;Basilisk Eye&#039;&#039;&#039;&lt;br /&gt;
**When used casts &#039;&#039;Flesh to Stone&#039;&#039; (DC 12)&lt;br /&gt;
*&#039;&#039;&#039;Basilisk Stomach&#039;&#039;&#039;&lt;br /&gt;
**Can be masterworked using alchemists tools to make a petrification antidote. &lt;br /&gt;
*[[Bracers of Racial Mimicry]]&lt;br /&gt;
* &#039;&#039;&#039;Black Cigarette&#039;&#039;&#039;&lt;br /&gt;
** A magical black cigarette can be used to cast &amp;quot;Fog Cloud&amp;quot; in an 30 foot radius around the smoker, at the cost of 1 HP.&lt;br /&gt;
** Smoking the cigarette reduces its size slightly, cigarettes start with 7 uses, and disappear into ash after the last use.&lt;br /&gt;
* [[Shadar-Kai#Blackstones|Blackstone]] &lt;br /&gt;
** Miraculous runes which allow [[Shadar-Kai]] to channel their own magical abilities and blink back into the Shadowfell.&lt;br /&gt;
* &#039;&#039;&#039;[[Autom#Bluestone|Bluestone]]&#039;&#039;&#039;&lt;br /&gt;
** A type of magic stone that allows its wielder to control and command [[autom|automs]]&lt;br /&gt;
* &#039;&#039;&#039;Buckler Buffer&#039;&#039;&#039;&lt;br /&gt;
** Buckler Buffers were tin shields blessed with defensive magics. As a reaction, the wielder can channel the shield&#039;s defense, negating one spell which the wielder was going to be the target of (does not apply to Area of Effect spells). This shatters the Buckler Buffer.&lt;br /&gt;
** When not being used to block spells, the Buckler functions as a normal shield.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* [[Chronosphere]]&lt;br /&gt;
** An artifact created by [[Archmage Nimz]] to capture moments in time and view them through a crystal ball at a later point.&lt;br /&gt;
* &#039;&#039;&#039;Cloak of Shitty Invisibility&#039;&#039;&#039;&lt;br /&gt;
** Invented by [[Professor Preicept Commutavi]] and discovered by [[The Oathwielders]], this pacifist cloak grants invisibility to it&#039;s user, but smells incredibly bad, leading to anyone nearby to suspect there is a creature.&lt;br /&gt;
**The Cloak was stolen by [[OathWielders/NPCs#The Rattzias|The Rattzias]] during their battle at sea, and when the Rattzias joined [[The Sheath]], the cloak once made its final appearance, helping them ambush the OathWielders one last time.&lt;br /&gt;
** Being a pacifist cloak, if any attack or dangerous action is taken while wearing the cloak, it becomes visible again.&lt;br /&gt;
*&#039;&#039;&#039;Sailor&#039;s Cloak of Dryness&#039;&#039;&#039;&lt;br /&gt;
**This cloak was water resistant, keeping anyone wearing it magically immune to water falling directly onto them as long as the cloak was worn on the topmost layer. Functionally, it&#039;s a raincoat but magic instead of fancy material.&lt;br /&gt;
**[[Red]] was one famous adventurer who loved their cloak of dryness.&lt;br /&gt;
* &#039;&#039;&#039;[[Tools of the Primordial Ancients|Crown of the Amusan Empyrosis]]&#039;&#039;&#039;&lt;br /&gt;
** A legendary artifact, said to allow its wielder to control the maga and lava deep below [[Amusa]], causing firey destruction and volcanoes to emerge anywhere with a mere thought.&lt;br /&gt;
** When worn, the crown communicates with the wielder under the name &amp;quot;Yro&amp;quot;. The crown always work in a self-defensive manner, ensuring that it stays out of the public eye. Typical behavior includes manipulation and murder of unloyal subjects.&lt;br /&gt;
** One of four primordial artifacts.&lt;br /&gt;
*[[Contract of Nepthas|&#039;&#039;&#039;Contract of Nepthas&#039;&#039;&#039;]]&lt;br /&gt;
**A powerful contract that blinds, mutes, and deafens anyone who breaks its terms.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* &#039;&#039;&#039;Docker&#039;s Shield&#039;&#039;&#039;&lt;br /&gt;
** A Docker&#039;s Shield is a cursed artifact once owned by [[Zugs McFlair]]. When equipped over the eyes, it causes permanent blindness, but gives the user 10 feet radius worth of blindsight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draconic Soul Cell&#039;&#039;&#039;&lt;br /&gt;
** Draconic Soul Cells were ancient artifacts of [[The Holy War]] which were designed to house a [[Dragon]]&#039;s soul, and trick the soul into living inside an inert stone facade. During the war, dragonborn mages could reincarnate or resurrect a once great wyrm, but if the Dragon&#039;s soul was contained in a soul cell, it would be trapped in eternal limbo, and resurrection would be impossible.&lt;br /&gt;
** Some Draconic Soul Cells were used as prisons, and contained amulets or gems that could be activated to release the Dragon from the cell.&lt;br /&gt;
** [[Ith]] is one notable dragon who was imprisoned in a soul cell. His release by [[Thokmay]] would require the realm to work together and find another Soul Cell old enough and powerful enough to contain Ith&#039;s spirit. This was accomplished by [[The Best Around]] when they stole a Soul Cell in [[Tawarakami]]. It would then be used in [[The Sundown]] to destroy Ith.&lt;br /&gt;
*&#039;&#039;&#039;Dracoscourge&#039;&#039;&#039;&lt;br /&gt;
**Dracoscourge is a Wyvernblade wielded by the Eladrin Bard Tristram Caniedydd in the pursuit of  assisting the populous of Quelmar.&lt;br /&gt;
**This Rapier acts as a +1 to hit and damage.&lt;br /&gt;
**Thrice daily with the utterance of “hedfan yn wir” (translates to Fly True) the wielder can actually fly up to a distance of 60 to a seen point or target.  If the point is in fact a creature, and you sword travels at least 30 feet, there is a special attack with advantage that will deal an additional 4d6 poison damage and the sudden onslaught will stun said creature into being unable to use it&#039;s reaction that turn.  &lt;br /&gt;
**At the end of this attack, the wielder can choose to fly up to another 30 feet either horizontally or downward.&lt;br /&gt;
*&#039;&#039;&#039;Dryad Heart&#039;&#039;&#039;&lt;br /&gt;
**When equipped, allows its holder to cast Druidcraft at will, and can be consumed as a goodberry. Through alchemy tools, an alchemist can work the heart into a potion of Animal Friendship.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enchantment Polish&#039;&#039;&#039;&lt;br /&gt;
**This polish carries an aura of Enchantment. When applied to weapons or armor, the target of the polish also gains an aura of Enchantment.&lt;br /&gt;
**Polished items appear magic with &amp;quot;Detect Magic&amp;quot; and similar effects, but is quite misleading. The item itself remains unmagical, and only the the thin layer of polish on the surface is truly magical.&lt;br /&gt;
**Items polished with this magic do not gain magic power for the purposes of overcoming magical immunities.&lt;br /&gt;
*&#039;&#039;&#039;Eyes of the Hawk Potion&#039;&#039;&#039;&lt;br /&gt;
** This potion granted magical darkvision (functions much like a warlock&#039;s Devil&#039;s sight) for 10 minutes.&lt;br /&gt;
**Developed by [[Blumenthal]], Dahlia, and the Dandy Lions in the mid 400s [[PR]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* &#039;&#039;&#039;Fearmones&#039;&#039;&#039;&lt;br /&gt;
** Fearmones are a special incense that induces a catatonic state in those who inhale it. Targets who are subjected to fearmones receive almost nightmare-like scenarios in their heads that typically revolve around what that target wants or fears in life. &lt;br /&gt;
** Fearmones were used by the [[Troverth Dynasty]] against their enemies. They were the ultimate interrogation tool, and had the benefit of also neutralizing targets.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet of Gate&#039;&#039;&#039;&lt;br /&gt;
** Created by [[Archmage Rurik]] using resonant magic, the Guantlet of Gate could be wielded and then used to pick up an item or artifact of great importance. The Gauntlet would channel the energies of the item and open a portal to where similar energies in the realm could be detected.&lt;br /&gt;
** This was used to great effect by holding one [[The 7 Arms of Sin|Arm of Sin]] to locate the others.&lt;br /&gt;
*&#039;&#039;&#039;Gulthias Flower&#039;&#039;&#039;&lt;br /&gt;
**The Gulthias Flower has a magical aura that lures and attracts blighted plants. &lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Mending&#039;&#039;&#039;&lt;br /&gt;
** An innocent looking hammer that can cast &#039;&#039;&#039;Mending &#039;&#039;&#039;on an item by striking it hard with a blow of the hammer. The blow does not damage the item, instead magically fixing any small damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Handshaking Haversack]]&#039;&#039;&#039;&lt;br /&gt;
**A Handy Haversack, but can link several bags to the same internal demiplane. &lt;br /&gt;
*[[Grumbar#Heart of Stone|&#039;&#039;&#039;Heart of Stone&#039;&#039;&#039;]]&lt;br /&gt;
**A special magical item used by followers of [[Grumbar]] &lt;br /&gt;
* &#039;&#039;&#039;Heraldic Shield of Marquis de Stasch &#039;&#039;&#039;&lt;br /&gt;
** A magical artifact once owned by [[Anema E. Core]] that allows anyone attuned to it to use their Charisma as a measure of their armor class in place of their dexterity, but only if the user is wearing 1000 GP worth of jewelry and clothing. If the user wears less than that, the garments and accessories burst into flame.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Destiny&#039;&#039;&#039;&lt;br /&gt;
** The Lens of Destiny was a projection device for turning memories into vivid passages of sight and sound. In essence, it was a powerful artifact meant to allow others to witness events from another creature&#039;s mind. However, the power of the lens is dangerous, and a creature projecting a memory runs the risk of never waking up from the dream-state it enters for projection.&lt;br /&gt;
** The Lens was kept in the horde of the bronze dragon [[Tenorixion]] for years, until it was pulled out of the horde and used to show the end of the [[War of Essence]], teaching the many heroes of the realm the backstory of [[X (The Paladin)|The Paladin]].&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Moonflower]]&#039;&#039;&#039;&lt;br /&gt;
**A special alchemical ingredient with close ties to the curse of lycanthropy. &lt;br /&gt;
*&#039;&#039;&#039;Mote of Elemental Earth&#039;&#039;&#039;&lt;br /&gt;
** This mote comes from the [[Elemental Plane of Earth]] and when used on the Material Plane, can be thrown on the ground to function as a casting of &#039;&#039;Grease.&#039;&#039; This destroys the mote.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* &#039;&#039;&#039;Nautilus Orb&#039;&#039;&#039;&lt;br /&gt;
** A powerful energy source drawing from the chaotic energies of the [[Far Realm]], Nautilus Orbs are typically used by [[Mind Flayer|Mind Flayers]] for a variety of reasons, including communication, reconnaissance, and manipulation. Powerful harnesses of psionic energy, a Nautilus Orb can subtly push creatures to follow the will of the Flayers, infecting their dreams and nightmares with haunting visions, or by communicating in strange voices at the back of a creature&#039;s head. &lt;br /&gt;
** [[Juris]] was a half-gith targeted by a Nautilus Orb, and used as a pawn to lead the Illithid to [[Nymphsview]]. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* &#039;&#039;&#039;Oil of Malice&#039;&#039;&#039;&lt;br /&gt;
** A slow acting poison that activates each night as the infected sleeps, causing a level of exhaustion for 7 consecutive days until the target drops from fatigue. It was employed by [[Killis Goodman]] during his first attempt at capturing [[Sick of this Shit]].&lt;br /&gt;
* &#039;&#039;&#039;[[Tools of the Primordial Ancients|Orb of the Pterish Gales]]&#039;&#039;&#039;&lt;br /&gt;
** A legendary artifact, said to allow its wielder to control the winds above [[Pteris]], changing their speeds and directions at will.&lt;br /&gt;
** One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
* &#039;&#039;&#039;Resonating Rock&#039;&#039;&#039;&lt;br /&gt;
**A resonating rock is a special subterranean rock (used by miners, geologists, grumbarans, and dwarves) that emits ultrasonic frequencies that pacify any [[Galeb Duhr]] in the area.&lt;br /&gt;
*&#039;&#039;&#039;Ring of Clairsentience&#039;&#039;&#039;&lt;br /&gt;
** A reward granted to the chronomancer Blue by his unknown patron. It allows its user to open a small psionic &amp;quot;Window&amp;quot; into the past which is non intractable, allowing its user to see a limited scope of events that occurred in the past of a place or object.&lt;br /&gt;
* [[Ring of Marquee]]&lt;br /&gt;
** A ring that contains a demiplane of rest.&lt;br /&gt;
* &#039;&#039;&#039;Ring of Second Chances&#039;&#039;&#039;&lt;br /&gt;
** If you permanently die while wearing the ring, it casts &#039;&#039;&#039;Revivify&#039;&#039;&#039; upon death and becomes instantly mundane.&lt;br /&gt;
*&#039;&#039;&#039;Rod of the Ark&#039;&#039;&#039;&lt;br /&gt;
**A special variant of the &#039;&#039;&#039;Rod of Security&#039;&#039;&#039; that belonged to the catfolk [[Jedit]]. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly. &lt;br /&gt;
== S ==&lt;br /&gt;
*&#039;&#039;&#039;Sandwich of Regeneration&#039;&#039;&#039;&lt;br /&gt;
**If this sandwich is not fully devoured, it regenerates. Don&#039;t eat it all! &lt;br /&gt;
*&#039;&#039;&#039;Seed of Amnesia&#039;&#039;&#039;&lt;br /&gt;
** Erases all memory of the day&#039;s events from anyone who ingests the seed. &#039;&#039;&#039;Two seeds&#039;&#039;&#039;, a week. &#039;&#039;&#039;Three seeds&#039;&#039;&#039;, a month.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Star&#039;&#039;&#039;&lt;br /&gt;
** The Soul Star was a star shaped magical container containing a demiplane of similar makeup as the [[Ethereal Plane|ethereal plane]]. When used, or when improperly handled, the Soul Star can claim the [[souls]] of nearby creatures and keep them captive inside its massive demiplane, containing thousands of souls at once. &lt;br /&gt;
** Souls in the Soul Star can be retrieved with castings of &amp;quot;Dispel Magic&amp;quot; &lt;br /&gt;
** The Soul Star was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
**Was left in the citadel after The Best Around used it to destroy Ith, where, as a result of overcharging it, it burnt out and gave birth to the first (and possibly only) Starchild&lt;br /&gt;
* &#039;&#039;&#039;Spirit Staff of Naven&#039;&#039;&#039;&lt;br /&gt;
** Contained the spirit of an old king named Naven, who was able to command and control whoever wielded the staff, would take over a [[The Hertak Kobolds|Kobold]] later to become [[The Mountain King]].&lt;br /&gt;
** When commanded by Naven, the staff wielder could also expand the zone of influence and give commands to other feeble-minded creatures nearby. &lt;br /&gt;
** The Spirit Staff was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
* &#039;&#039;&#039;Staff of Noesis&#039;&#039;&#039;&lt;br /&gt;
** The Staff of Noesis was held within a secret chamber in [[Wyvern Mountain]], discovered by [[Darya]] and later handed over to the warforged colony known as [[The Sky Net]]. &lt;br /&gt;
** The Staff of Noesis imbues lost [[souls]] who are stuck wandering the [[Astral Plane]] into inanimate objects. This allows something as mundane as a chair to become a walking talking animated object, imbued with whatever [[soul]] the staff has stolen.&lt;br /&gt;
** The Staff of Noesis was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
* &#039;&#039;&#039;[[Tools of the Primordial Ancients|Staff of the Osugborn Marsh]]&#039;&#039;&#039;&lt;br /&gt;
** This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought.&lt;br /&gt;
** One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Truth Serum&#039;&#039;&#039;&lt;br /&gt;
** Essentially a &amp;quot;Potion of Zone of Truth&amp;quot; with a Constitution save of DC of 18. &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* &#039;&#039;&#039;[[Tools of the Primordial Ancients|Wand of the Feytouched Spout]]&#039;&#039;&#039;&lt;br /&gt;
** Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans around [[Isonhound]], redirecting, evaporating, or freezing them through willpower alone. &lt;br /&gt;
** One of four primordial artifacts&lt;br /&gt;
* &#039;&#039;&#039;Wand of Orebliteration&#039;&#039;&#039;&lt;br /&gt;
** A stone-like wand that removes creatures and objects of stone from existence. By banishing stonework to a non-existent plane, the items are removed from all of reality. &lt;br /&gt;
** Typically only hold one or a few charges, and can only effect up to 20 square feet of stonework.&lt;br /&gt;
** A wand of Orebliteration was donated by [[Axel|The Levinkan]] and used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
* &#039;&#039;&#039;Wand of Ursling&#039;&#039;&#039;&lt;br /&gt;
** A black wand. 7.5 inches in length. 2.5 inches from hilt to end of handle. The wand was found, by [[Stumblebum|Wilhelm Folkel the Scrate]], on the body of a deceased wizard in a sirens lair located under the [[The Baleah Crossing|Baleah Crossing]]. &lt;br /&gt;
** A magical summoning wand linked to the [[Feywild]], the wand conjures up small bear-like creatures known as [[Ursanids]] and psionically links them to follow the commands of the rod&#039;s wielder. However, if the spellcaster is not of a fey race, it can be difficult to successfully conjure an ursanid, and many non-fey (including [[Stumblebum]]) find themselves struggling to make the rod work consistently. &lt;br /&gt;
* &#039;&#039;&#039;Waterskin of Inexplicable Upgrading&#039;&#039;&#039; &lt;br /&gt;
** Turns water to [[Alcohol|wine]], wine to [[Alcohol|brandy]], brandy to spirits, spirits to [[Alcohol|dwarven ale]], and anything else to an alcoholic substance so potent it is classified as a poison&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17462</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17462"/>
		<updated>2022-09-30T00:11:06Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: edited a small section to fix dragon lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)b  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang I/Cheshire I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths I/Echamus I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Sardior I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Sardior (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Cheshire II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Cheshire III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Echemus II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Echemus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cheshire IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Cheshire V/Drakkoths II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Cheshire VI===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II/Sro III===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II/Mothers I===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have No Idea that dragons would do such a thing as lay eggs, so they must be illusionary figments. While debating the best approach to handling the nin existant eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths IV===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: Uhlm===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice.&lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Mothers II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The players were invited to free food and drink from Archie Stewart, a recruiter for the Protectors of the People.  Archie had specifically invited these individuals because their previous actions indicated a similar philosophy to the PotP.  He told the adventerers the motto of the PotP, &amp;quot;&#039;&#039;Make sure your neighbor&#039;s plate is full, and yours will never be empty&#039;&#039;.&amp;quot;  He invited the adventurers to the PotP headquarters and asked them to go on a typical supply run out to a couple of needy villages.&lt;br /&gt;
&lt;br /&gt;
Arlin and Violet took notice of the Gold Dragon Egg behind Brenna&#039;s desk and asked how Brenna got the egg.  Brenna responded that it was a &amp;quot;family heirloom&amp;quot; and responded with aggressive undertones when pushed on the matter.  Violet did an Insight Check and got that Brenna is not lying that it is a family heirloom and is acting protective of the egg. &lt;br /&gt;
&lt;br /&gt;
The adventurers were given supplies to give out to two communities. Upon getting to the first town the adventurers met with the town leader who inspected the supplies.  The town leader, upon seeing the Candy in the supplies confronted the party for having it in their possession.  His wife had eaten an entire bag of the candy seeking joy in their life of squalor, and after finishing it went into deep depression and eventually died from neglecting herself.  The town leader did mention his own love of Mother Love Pie&#039;s though. &lt;br /&gt;
&lt;br /&gt;
The party did not deliver the candy and instead experimented on it.  Arlin casted &amp;quot;Purify Food&amp;quot; on some of it, which rendered the candy mundane but of superior quality.  Violet ate a regular piece to discover it&#039;s effects.  She immediately remembered a time of intense joy in her life, but then immediately forgot it, and the candy left her unaware of the cause of the intense joy she was feeling.  Arlin noted her momentary &amp;quot;Thousand Yard Stare.&amp;quot;  The party then purified all of the candy in their possession and did not give any out. &lt;br /&gt;
&lt;br /&gt;
THEN THEY FOUGHT A TROLL.&lt;br /&gt;
&lt;br /&gt;
===Session 34: Cheshire VI - The Shadow Forge (Fundraiser Event) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Arlin]], [[Violet]], [[Boros]], [[Delphi]], [[Durian]], &lt;br /&gt;
&lt;br /&gt;
[[Vadath]], [[Markoth]], [[Cynthia]], [[Linden Rue]], [[Tristram]], &lt;br /&gt;
&lt;br /&gt;
[[Tokax]], [[Percy]], [[Amund Zen]], [[Drang]], [[Amber]], [[Zevendell]], &lt;br /&gt;
&lt;br /&gt;
with setup help by [[Pot&#039;tu Kobb]], [[Harold]], and [[Grandmush]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Horatio&#039;s DracoHydra!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Horatio was hunted down and killed. Despite being a massive adventure, that&#039;s really the only important thing in the overall story that happened here.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: Flame II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Clank]], [[Kaba]], [[Naxxradormu]], [[Orifyire]], [[Rakim]], and [[Rex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;The Doritos Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3680 XP Total (525 per character)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The session begins inside The Melted Muse, a well regarded fondue establishment in the town of Launda. There a group of travelers are being hailed as heroes for warding off the attack of a blue dragon. As a reward for their actions they are given their selection of cheeses to sample including a form of imported cheddar. Almost as soon as the last one of them selects their meal an explosion ruptures the side wall of the establishment sending melted cheese flying into the Melted Muse. At the source of this explosion is a furious looking red dragon who has landed where the large pot of melted cheese had been sending its contents pouring into the nearby restaurant and injuring two of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some of the inhabitants of the restaurant attempt to escape the crumbling building while simultaneously trying to rescue the unconscious townsfolk nearby. Meanwhile the remaining adventures still inside the Melted Muse distract the dragon with a flurry of magical attacks and a javelin skewered with cheese, which unfortunately failed to blind or even hit the dragon as it was intended. In a rage, the dragon breathed a fiery breath into the tavern hitting two of the adventurers and knocking one of them unconscious (the rather fragile Wizard Naxxradormu). The red dragon then moved on to rampage through the rest of Launda, deciding to ignore an obvious tension between them and the Dragonborn Barbarian Rex. &lt;br /&gt;
&lt;br /&gt;
The adventurers evacuate to a nearby airship which had appeared during the fight to rest and acquit themselves with the gnome artificer who helmed it. The artificer, named Lorita, came to thank the party for their intervention in saving her hometown and then proceeded to plead with them for aid in stopping what she thought was an even greater threat. Nearby there was a structure called the Spyre located in the  direction the red dragon they had encountered came from. This potentially meant the structure was damaged and that its function, to keep the emanations from the Shadowfell sealed, could be compromised. The party agreed to investigate after they inquired further (intimidation check) about the nature of the Spyre that Lortia had kept hidden. &lt;br /&gt;
&lt;br /&gt;
They arrived at the Spyre to find it engulfed in shadowy energy. They attempted to latch onto the Spyre so that they could access the top, a peak some 60 feet up, and potentially gain entry to the structure. Upon doing this a burst of lightning stuck the tower severing the rope and sending one of the party members (again the very fragile Naxxradormu) falling from the ship. Thanks to the quick thinking of the Dragonborn Artificer Clank, equipped with a “canon of levitation” , Naxxradormu&#039;s fall was interrupted and he was able to ascend to the ship safely. During this time the dark energies which saturated the ground formed into several dark gelatinous creatures which the party attempted to fight to mixed results. The party decided to leave the threats outside the tower be for now and resumed their investigation of the Spyre. The party made quick work of devising an entry plan (it was quick in game, irl it took very long) involving elevating the airship using Kaba’s gust spell, 50 feet of rope, and a pair of immovable rods loaned to members of the party by Lorita. The plan worked well enough allowing the party to enter the tower while also setting off the lightning deterrent several more times including one that fried the rope they used to lower themselves into the tower which injured several party members (the immovable rods were retrieved by the flying Naxxradormu). &lt;br /&gt;
&lt;br /&gt;
Inside the tower they discovered a room with a large moon pool filled with inexplicable moon light. They investigated a pair of levers located on opposite walls, one which acted like a dial shifting between several positions and another a traditional on and off style switch. Before long they discovered a set of mirrors placed in the four corners of the room and shifted them to focus the moonlight into the moon pool. This caused a door filled with black ichor, which had previously fascinated members of the party and even caused one to take psychic damage from interacting with it, to dissolve. Through experimentation the party discovered the mechanism to be a way of opening portal-like connections to various rooms inside the tower, the dial shifting which room was accessible and the switch changing whether the portal was open. &lt;br /&gt;
&lt;br /&gt;
They investigated each room which involved a battle (more like an ambush on the parties part) with shadow tainted zombies, an encounter with more shadowy oozes (of note lightning and slashing damage caused them to split), non-trapped chest with a trapped wand of magic missile, and a corpse baring the symbol of the Wold Order. After thoroughly exploring the smaller rooms of the tower they moved onto the last, larger room. In it they discovered the remains of “Lord Believer” (as nicknamed by one of the party members) who had transformed himself into an immensely powerful, shadowy being. &lt;br /&gt;
&lt;br /&gt;
He attempted to deceive the party into joining him but was foiled by the successful intuition of Rex (thanks to the temporal intervention of Naxxradormu) and then revealed he manipulated the dragon into attacking Spyre. The two wizards of the party attempted to coordinate a simultaneous incendiary attack on Lord Believer but were foiled by his ability to possess one of them. The possessed adventure then attempted to use that same attack on the party but was foiled by the remaining Wizard’s counterspell. Lord Believer, in possession of Kaba’s body, fled the immediate confines of the moon pool room but was chased by Rex resulting in what can only be referred to as “Tortle Golf” as he was knocked back into the moon pool and then restrained by Rakim Greyshot’s ensnaring arrows. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Clank and Orifyire, the Dragonborn Fighter, aided by Naxxradormu&#039;s Vortex Warp spell, discovered and subsequently placed two red gems into pedestals from which they had been displaced, likely by the earlier dragon attack. Their placement created a wall of force which separated the chamber from the moon pool and would have acted as a seal for Lord Believer if he had not been knocked back into the moon pool during “Tortle Golf.” Kaba was subsequently incapacitated releasing Lord Believer into the moon pool and he nearly cut off the portal to the chamber the rest of the party was trapped in and escaped but was apprehended by Naxxradormu&#039;s Vortex Warp spell (he failed a DC 16 check with a 15) trapping him in the chamber substantially weakened but still far from harmless. &lt;br /&gt;
&lt;br /&gt;
The party members now trapped in the chamber orchestrated a plan to relieve the wall of force temporarily to allow all but one party member escape who would then reengage the seal. Clank was all but prepared to sacrifice himself as the remaining party members escaped but just as the seal was reformed Naxxradormu used his final casting of Vortex Warp to transport Clank into the moon pool and sealing Lord Believer in his tomb once again. The members of the party then re-emerged from the Spyre and met up with Lorita who informed them their several hours of exploration, rest, and combat had appeared to occur in only a couple minutes. &lt;br /&gt;
&lt;br /&gt;
As a reward for their deeds Lortia bestowed upon them the choice for either 400 GP or the magical item which she had loaned them. Several of the party members kept the magical items including two lucky stones, the pair of immovable rods, and a lightning javelin. Naxxradormu on the other hand had taken the 400 GP but attempted to exchange it for information on a mysterious Launda Artificer. Thus this adventure concludes but not our tales of the Greedy Green.&lt;br /&gt;
&lt;br /&gt;
===Session 36: Mothers III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was contacted by &#039;&#039;&#039;Archie&#039;&#039;&#039; who was attempting to save his job.  In Session 33, the party kept the Mother Joy candy and did not deliver it.  The person who donated it found out and was mad, the people who didn&#039;t get it then found out and were mad, and &#039;&#039;&#039;Brenna&#039;&#039;&#039; found out and was &#039;&#039;pissed&#039;&#039;.  &lt;br /&gt;
* Archie nearly lost his job, but he came up with a plan.  On his own he gathered adventurers to take out some cultists who have been harassing villages in the area.  The took the party to the PotP headquarters to tell Brenna.  Brenna is not happy and wants to cut off working with adventurers completely because if they can&#039;t be trusted to take donations to needy people then they are no good to the PotP.  &lt;br /&gt;
* Archie pleads with Brenna (&amp;quot;Come on Brenna!  Taking out cultists is what adventurers are known for.&amp;quot;) and Brenna relents.  Brenna then adds an additional request to the party.  She puts up 1,000gp (money that was donated by &#039;&#039;&#039;Pot&#039;tu&#039;&#039;&#039;) to get whatever documents from the &#039;&#039;&#039;Mayor of Synara&#039;&#039;&#039; that were just delivered to the cult.  The party goes to the cultists and fights them.  In the aftermath they recover the documents which include a letter from the mayor to his son in the cult and a pardon for all the crimes the son has done (murder, kidnapping, and theft).  In the letter the mayor says that he will make it look like the son was acting as an undercover agent all along and even use this fake situation to have the son point the finger to some of the mayor&#039;s political opponents. &lt;br /&gt;
* Half the party delivers the son back to the mayor and negotiate payment to keep everything quiet, and the other half decide to go to Brenna to deliver the documents.  &lt;br /&gt;
* The mayor agreed to give weapons and armor to the one group if things stay quiet, but the other group blew the deal when they turned over the documents to Brenna. &lt;br /&gt;
* Archie got to keep his job!&lt;br /&gt;
&lt;br /&gt;
===Session 37: Bleucorundum II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Dancer of the Boreal Valley]], [[Zevendell]], [[Amber]], [[Vadath]], [[Omen]], [[Markoth]], [[Drang]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/11) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Bleucorundum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1043 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Players are recruited by Markoth to come visit [[the Protectors of the People]] headquarters on a very special request directly from the top: [[Brenna]] has a lead and wants answers on [[Echemus]], a strange otherworldly Dragon she fears is in the area but she can not find. &lt;br /&gt;
* The PotP had (apparently) picked up a prophecy from the &#039;&#039;&#039;Crying Scryer&#039;&#039;&#039; during a regular drop off near &#039;&#039;&#039;Hallesen&#039;&#039;&#039;: &amp;quot;&#039;&#039;&#039;Cave un Eros, et erum te cavebit&#039;&#039;&#039;&amp;quot;, which lead Brenna to investigate the [[Cavebite Stream]], where an strange charming/fearful auras in the area confirmed draconic activity. &lt;br /&gt;
* Omen had a very thoughtful exchange with Brenna. Brenna gave Omen one of her gold-blooded scales.&lt;br /&gt;
* When the team went to the Cavebite Stream to investigate the lead, they were hit with essentially a Siren&#039;s Song, turning off their minds, relaxing, and floating downstream, where they were pulled into an underground river and ultimately &#039;&#039;&#039;an underground sapphire dragon lair&#039;&#039;&#039;. &lt;br /&gt;
* Ultimately the players were able to win over Bleucorundum by making themselves a &amp;quot;Neutral&amp;quot; party. They paired off their evil/good players with hand holding, and let the CN/LN characters travel alone. This &amp;quot;Balanced&amp;quot; the team and granted them entry to the hoard room.&lt;br /&gt;
* Bleucorundum gave a big and ominous lore drop, explaining that it is &#039;&#039;waiting&#039;&#039; underground here attuning to a similar Amethyst dragon that seems to be even further underground. They also heard references to another dragon &amp;quot;High Above&amp;quot; and another &amp;quot;Of Another World&amp;quot;. &lt;br /&gt;
* The Team said they will go help in the search out for Echemus, who they suspect to be the dragon from Above, and were lent some items from the hoard to use, with the curse that if they hurt a dragon, the weapons/armor will disintegrate. &lt;br /&gt;
&lt;br /&gt;
===Session 38: Drakkoths V ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/14) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Vast in the lore department &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was invited to the PotP hideout to escort the next shipment of sale items to Seglock. They had a little little Tea party, although there needs to be research on biscut making in the area.&lt;br /&gt;
* Archie told the party that yesterday he had just given up on finding intel on a dragon when while in a village south of Seglock, he overheard a cabbage salesman speak of Echamus.  Archie then questioned the salesman and the salesman said that he had just met Echamus.  The dragon had traveled through the village disguised as a wiry old man. &lt;br /&gt;
* The salesman voiced his concern to Archie that Echamus was suffering from delirium.&lt;br /&gt;
* The normally revered Echamus seemed fixated on finding a particular. Echamus says that he is hunting the dragon and that “blue coward in hiding” can’t hide for long.  Echamus stormed off, heading towards Raritan. &lt;br /&gt;
* A war horn was heard from somewhere outside of the hideout.  An NPC rushed out to investigate and quickly came back and told that Oaky was being attacked by dragon people. The party all decided to go up above the falls and help Oaky.  &lt;br /&gt;
* Thuchor discussed becoming co-leader of PotP with Archie while he was in charge. &lt;br /&gt;
* Everyone gets to the top of the falls to see Oaky surrounded by three Drakkoth.  After the horn sounds a Drakkoth shaman and a Dragonbone Golem arrive close to the party.  &lt;br /&gt;
* They do well during the fight but towards the end Archie is killed and Oaky is one hit from death.  The party manages to finish the fight leaving only the Drakkoth shaman alive (sleep spell).  They then decide to have a now healed Oaky yeet the shaman over the falls to finish it off. &lt;br /&gt;
* Linden uses revivify on Archie to bring him back (one diamond down) and then they return to the hideout.  They arrive to a gruesome scene.  The two PotP that stayed in the hideout, including Frank, were slaughtered and it appears the Drakkoth tossed the place.  Looking at the inventories, it doesn’t appear that anything is missing.  The only area that wasn’t entered was Brenna’s quarters.  It looked as though they tried to bust through the door but “for some reason” couldn’t and gave up.  Linden tried to revivify Frank but he had been dead over a minute (didn’t waste diamond).  Archie was upset over his fallen comrades but also feared how pissed Brenna was going to be.&lt;br /&gt;
&lt;br /&gt;
Tristram&#039;s first hand account of this battle can be found in the [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
===Session 39: Flame III ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clank]], [[Ona]], [[Reylendor|Reylendor Aspenmorrow]], [[Hugo Clarion]], [[Oxan Lighkeeper]], [[Nockdus]], [[Silent]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/19) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3250 each (19500 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Several adventurers were drawn to the recently attacked town of Muso for multiple reasons. Nockdus was visiting a greenhouse run by a botanist named Meen regarding his undead condition, Hugo Clarion traveled to Muso to investigate reports that the dragon that attacked Muso had scales of gold, Oxan Lightkeeper with his donkey Rabbit traveled to Muso with interest in investigating dragons, and artificers Ona and Nockdus journeyed to Muso as they believed it was the next target of the Crimson Terror, Flame.&lt;br /&gt;
&lt;br /&gt;
As they all gathered, the adventurer&#039;s heard the roar of a dragon as Flame flew across the forest and began his raid on Muso. At this time another adventurer came to Muso, a cleric by the name of Reylendor Aspenmorrow who saw the dragon as it approached Muso and came to help.&lt;br /&gt;
&lt;br /&gt;
During the fight adventurers were approached by the Arbiter of Death, Silent, some of whom sold their souls to Silent for power. During the fight Flame utilized strange spellcasting and the adventurers came to the belief that Flame had sold his soul to Silent as well.&lt;br /&gt;
&lt;br /&gt;
after burning through the dragon&#039;s Death Ward the dragon was finally felled by an arrow show by Oxan Lightkeeper. After the dragon was slain the adventurers cast Speak with Dead on the dragon corpse and successfully harvested a number of resources from the body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Takeaways:&amp;lt;/u&amp;gt; A Gold Dragon attacked Muso, a dragon who Flame claims, &amp;quot;has embraced the darkness.&amp;quot; Flame may have been in cohorts with other dragons and his attacks were to serve as cleanup. Finally Silent is now in possession of Flame&#039;s soul.&lt;br /&gt;
&lt;br /&gt;
===Session 40: Mothers IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 41: Drakkoths VI/Bazzniagalvinica ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/24) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 42: Sro IV ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 43: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/29) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17224</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17224"/>
		<updated>2022-09-21T14:56:24Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: /* Session 38: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)b  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag Pt. I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag Pt. II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Dragon Echoes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Sardior (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambush the Ambushers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Hunting Horatio ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Echemus I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Echemus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Sir Beren&#039;s Crypt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Fang Mounts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have taken custody of. While debating the best approach to handling the eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths III===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: Uhlm===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice.&lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Helping the People===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The players were invited to free food and drink from Archie Stewart, a recruiter for the Protectors of the People.  Archie had specifically invited these individuals because their previous actions indicated a similar philosophy to the PotP.  He told the adventerers the motto of the PotP, &amp;quot;&#039;&#039;Make sure your neighbor&#039;s plate is full, and yours will never be empty&#039;&#039;.&amp;quot;  He invited the adventurers to the PotP headquarters and asked them to go on a typical supply run out to a couple of needy villages.&lt;br /&gt;
&lt;br /&gt;
Arlin and Violet took notice of the Gold Dragon Egg behind Brenna&#039;s desk and asked how Brenna got the egg.  Brenna responded that it was a &amp;quot;family heirloom&amp;quot; and responded with aggressive undertones when pushed on the matter.  Violet did an Insight Check and got that Brenna is not lying that it is a family heirloom and is acting protective of the egg. &lt;br /&gt;
&lt;br /&gt;
The adventurers were given supplies to give out to two communities. Upon getting to the first town the adventurers met with the town leader who inspected the supplies.  The town leader, upon seeing the Candy in the supplies confronted the party for having it in their possession.  His wife had eaten an entire bag of the candy seeking joy in their life of squalor, and after finishing it went into deep depression and eventually died from neglecting herself.  The town leader did mention his own love of Mother Love Pie&#039;s though. &lt;br /&gt;
&lt;br /&gt;
The party did not deliver the candy and instead experimented on it.  Arlin casted &amp;quot;Purify Food&amp;quot; on some of it, which rendered the candy mundane but of superior quality.  Violet ate a regular piece to discover it&#039;s effects.  She immediately remembered a time of intense joy in her life, but then immediately forgot it, and the candy left her unaware of the cause of the intense joy she was feeling.  Arlin noted her momentary &amp;quot;Thousand Yard Stare.&amp;quot;  The party then purified all of the candy in their possession and did not give any out. &lt;br /&gt;
&lt;br /&gt;
THEN THEY FOUGHT A TROLL.&lt;br /&gt;
&lt;br /&gt;
===Session 34: The Shadow Forge (Fundraiser Event) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Arlin]], [[Violet]], [[Boros]], [[Delphi]], [[Durian]], &lt;br /&gt;
&lt;br /&gt;
[[Vadath]], [[Markoth]], [[Cynthia]], [[Linden Rue]], [[Tristram]], &lt;br /&gt;
&lt;br /&gt;
[[Tokax]], [[Percy]], [[Amund Zen]], [[Drang]], [[Amber]], [[Zevendell]], &lt;br /&gt;
&lt;br /&gt;
with setup help by [[Pot&#039;tu Kobb]], [[Harold]], and [[Grandmush]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Horatio&#039;s DracoHydra!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Horatio was hunted down and killed. Despite being a massive adventure, that&#039;s really the only important thing in the overall story that happened here.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: Flame II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Clank]], [[Kaba]], [[Naxxradormu]], [[Orifyire]], [[Rakim]], and [[Rex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;The Doritos Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3680 XP Total (525 per character)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The session begins inside The Melted Muse, a well regarded fondue establishment in the town of Launda. There a group of travelers are being hailed as heroes for warding off the attack of a blue dragon. As a reward for their actions they are given their selection of cheeses to sample including a form of imported cheddar. Almost as soon as the last one of them selects their meal an explosion ruptures the side wall of the establishment sending melted cheese flying into the Melted Muse. At the source of this explosion is a furious looking red dragon who has landed where the large pot of melted cheese had been sending its contents pouring into the nearby restaurant and injuring two of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some of the inhabitants of the restaurant attempt to escape the crumbling building while simultaneously trying to rescue the unconscious townsfolk nearby. Meanwhile the remaining adventures still inside the Melted Muse distract the dragon with a flurry of magical attacks and a javelin skewered with cheese, which unfortunately failed to blind or even hit the dragon as it was intended. In a rage, the dragon breathed a fiery breath into the tavern hitting two of the adventurers and knocking one of them unconscious (the rather fragile Wizard Naxxradormu). The red dragon then moved on to rampage through the rest of Launda, deciding to ignore an obvious tension between them and the Dragonborn Barbarian Rex. &lt;br /&gt;
&lt;br /&gt;
The adventurers evacuate to a nearby airship which had appeared during the fight to rest and acquit themselves with the gnome artificer who helmed it. The artificer, named Lorita, came to thank the party for their intervention in saving her hometown and then proceeded to plead with them for aid in stopping what she thought was an even greater threat. Nearby there was a structure called the Spyre located in the  direction the red dragon they had encountered came from. This potentially meant the structure was damaged and that its function, to keep the emanations from the Shadowfell sealed, could be compromised. The party agreed to investigate after they inquired further (intimidation check) about the nature of the Spyre that Lortia had kept hidden. &lt;br /&gt;
&lt;br /&gt;
They arrived at the Spyre to find it engulfed in shadowy energy. They attempted to latch onto the Spyre so that they could access the top, a peak some 60 feet up, and potentially gain entry to the structure. Upon doing this a burst of lightning stuck the tower severing the rope and sending one of the party members (again the very fragile Naxxradormu) falling from the ship. Thanks to the quick thinking of the Dragonborn Artificer Clank, equipped with a “canon of levitation” , Naxxradormu&#039;s fall was interrupted and he was able to ascend to the ship safely. During this time the dark energies which saturated the ground formed into several dark gelatinous creatures which the party attempted to fight to mixed results. The party decided to leave the threats outside the tower be for now and resumed their investigation of the Spyre. The party made quick work of devising an entry plan (it was quick in game, irl it took very long) involving elevating the airship using Kaba’s gust spell, 50 feet of rope, and a pair of immovable rods loaned to members of the party by Lorita. The plan worked well enough allowing the party to enter the tower while also setting off the lightning deterrent several more times including one that fried the rope they used to lower themselves into the tower which injured several party members (the immovable rods were retrieved by the flying Naxxradormu). &lt;br /&gt;
&lt;br /&gt;
Inside the tower they discovered a room with a large moon pool filled with inexplicable moon light. They investigated a pair of levers located on opposite walls, one which acted like a dial shifting between several positions and another a traditional on and off style switch. Before long they discovered a set of mirrors placed in the four corners of the room and shifted them to focus the moonlight into the moon pool. This caused a door filled with black ichor, which had previously fascinated members of the party and even caused one to take psychic damage from interacting with it, to dissolve. Through experimentation the party discovered the mechanism to be a way of opening portal-like connections to various rooms inside the tower, the dial shifting which room was accessible and the switch changing whether the portal was open. &lt;br /&gt;
&lt;br /&gt;
They investigated each room which involved a battle (more like an ambush on the parties part) with shadow tainted zombies, an encounter with more shadowy oozes (of note lightning and slashing damage caused them to split), non-trapped chest with a trapped wand of magic missile, and a corpse baring the symbol of the Wold Order. After thoroughly exploring the smaller rooms of the tower they moved onto the last, larger room. In it they discovered the remains of “Lord Believer” (as nicknamed by one of the party members) who had transformed himself into an immensely powerful, shadowy being. &lt;br /&gt;
&lt;br /&gt;
He attempted to deceive the party into joining him but was foiled by the successful intuition of Rex (thanks to the temporal intervention of Naxxradormu) and then revealed he manipulated the dragon into attacking Spyre. The two wizards of the party attempted to coordinate a simultaneous incendiary attack on Lord Believer but were foiled by his ability to possess one of them. The possessed adventure then attempted to use that same attack on the party but was foiled by the remaining Wizard’s counterspell. Lord Believer, in possession of Kaba’s body, fled the immediate confines of the moon pool room but was chased by Rex resulting in what can only be referred to as “Tortle Golf” as he was knocked back into the moon pool and then restrained by Rakim Greyshot’s ensnaring arrows. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Clank and Orifyire, the Dragonborn Fighter, aided by Naxxradormu&#039;s Vortex Warp spell, discovered and subsequently placed two red gems into pedestals from which they had been displaced, likely by the earlier dragon attack. Their placement created a wall of force which separated the chamber from the moon pool and would have acted as a seal for Lord Believer if he had not been knocked back into the moon pool during “Tortle Golf.” Kaba was subsequently incapacitated releasing Lord Believer into the moon pool and he nearly cut off the portal to the chamber the rest of the party was trapped in and escaped but was apprehended by Naxxradormu&#039;s Vortex Warp spell (he failed a DC 16 check with a 15) trapping him in the chamber substantially weakened but still far from harmless. &lt;br /&gt;
&lt;br /&gt;
The party members now trapped in the chamber orchestrated a plan to relieve the wall of force temporarily to allow all but one party member escape who would then reengage the seal. Clank was all but prepared to sacrifice himself as the remaining party members escaped but just as the seal was reformed Naxxradormu used his final casting of Vortex Warp to transport Clank into the moon pool and sealing Lord Believer in his tomb once again. The members of the party then re-emerged from the Spyre and met up with Lorita who informed them their several hours of exploration, rest, and combat had appeared to occur in only a couple minutes. &lt;br /&gt;
&lt;br /&gt;
As a reward for their deeds Lortia bestowed upon them the choice for either 400 GP or the magical item which she had loaned them. Several of the party members kept the magical items including two lucky stones, the pair of immovable rods, and a lightning javelin. Naxxradormu on the other hand had taken the 400 GP but attempted to exchange it for information on a mysterious Launda Artificer. Thus this adventure concludes but not our tales of the Greedy Green.&lt;br /&gt;
&lt;br /&gt;
===Session 36: The People vs The Cult ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Clank]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was contacted by &#039;&#039;&#039;Archie&#039;&#039;&#039; who was attempting to save his job.  In Session 33, the party kept the Mother Joy candy and did not deliver it.  The person who donated it found out and was mad, the people who didn&#039;t get it then found out and were mad, and &#039;&#039;&#039;Brenna&#039;&#039;&#039; found out and was &#039;&#039;pissed&#039;&#039;.  &lt;br /&gt;
* Archie nearly lost his job, but he came up with a plan.  On his own he gathered adventurers to take out some cultists who have been harassing villages in the area.  The took the party to the PotP headquarters to tell Brenna.  Brenna is not happy and wants to cut off working with adventurers completely because if they can&#039;t be trusted to take donations to needy people then they are no good to the PotP.  &lt;br /&gt;
* Archie pleads with Brenna (&amp;quot;Come on Brenna!  Taking out cultists is what adventurers are known for.&amp;quot;) and Brenna relents.  Brenna then adds an additional request to the party.  She puts up 1,000gp (money that was donated by &#039;&#039;&#039;Pot&#039;tu&#039;&#039;&#039;) to get whatever documents from the &#039;&#039;&#039;Mayor of Synara&#039;&#039;&#039; that were just delivered to the cult.  The party goes to the cultists and fights them.  In the aftermath they recover the documents which include a letter from the mayor to his son in the cult and a pardon for all the crimes the son has done (murder, kidnapping, and theft).  In the letter the mayor says that he will make it look like the son was acting as an undercover agent all along and even use this fake situation to have the son point the finger to some of the mayor&#039;s political opponents. &lt;br /&gt;
* Half the party delivers the son back to the mayor and negotiate payment to keep everything quiet, and the other half decide to go to Brenna to deliver the documents.  &lt;br /&gt;
* The mayor agreed to give weapons and armor to the one group if things stay quiet, but the other group blew the deal when they turned over the documents to Brenna. &lt;br /&gt;
* Archie got to keep his job!&lt;br /&gt;
&lt;br /&gt;
===Session 37: Bleucorundum II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Dancer of the Boreal Valley]], [[Zevendell]], [[Amber]], [[Vadath]], [[Omen]], [[Markoth]], [[Drang]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/11) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Bleucorundum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1043 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Players are recruited by Markoth to come visit [[the Protectors of the People]] headquarters on a very special request directly from the top: [[Brenna]] has a lead and wants answers on [[Echemus]], a strange otherworldly Dragon she fears is in the area but she can not find. &lt;br /&gt;
* The PotP had (apparently) picked up a prophecy from the &#039;&#039;&#039;Crying Scryer&#039;&#039;&#039; during a regular drop off near &#039;&#039;&#039;Hallesen&#039;&#039;&#039;: &amp;quot;&#039;&#039;&#039;Cave un Eros, et erum te cavebit&#039;&#039;&#039;&amp;quot;, which lead Brenna to investigate the [[Cavebite Stream]], where an strange charming/fearful auras in the area confirmed draconic activity. &lt;br /&gt;
* Omen had a very thoughtful exchange with Brenna. Brenna gave Omen one of her gold-blooded scales.&lt;br /&gt;
* When the team went to the Cavebite Stream to investigate the lead, they were hit with essentially a Siren&#039;s Song, turning off their minds, relaxing, and floating downstream, where they were pulled into an underground river and ultimately &#039;&#039;&#039;an underground sapphire dragon lair&#039;&#039;&#039;. &lt;br /&gt;
* Ultimately the players were able to win over Bleucorundum by making themselves a &amp;quot;Neutral&amp;quot; party. They paired off their evil/good players with hand holding, and let the CN/LN characters travel alone. This &amp;quot;Balanced&amp;quot; the team and granted them entry to the hoard room.&lt;br /&gt;
* Bleucorundum gave a big and ominous lore drop, explaining that it is &#039;&#039;waiting&#039;&#039; underground here attuning to a similar Amethyst dragon that seems to be even further underground. They also heard references to another dragon &amp;quot;High Above&amp;quot; and another &amp;quot;Of Another World&amp;quot;. &lt;br /&gt;
* The Team said they will go help in the search out for Echemus, who they suspect to be the dragon from Above, and were lent some items from the hoard to use, with the curse that if they hurt a dragon, the weapons/armor will disintegrate. &lt;br /&gt;
&lt;br /&gt;
===Session 38: Tea for Too (many) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/14) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Darkkoths&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Vast in the lore department &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The party was invited to the PotP hideout to escort the next shipment of sale items to Seglock. They had a little little Tea party, although there needs to be research on biscut making in the area.&lt;br /&gt;
* Archie told the party that yesterday he had just given up on finding intel on a dragon when while in a village south of Seglock, he overheard a cabbage salesman speak of Echamus.  Archie then questioned the salesman and the salesman said that he had just met Echamus.  The dragon had traveled through the village disguised as a wiry old man. &lt;br /&gt;
* The salesman voiced his concern to Archie that Echamus was suffering from delirium.&lt;br /&gt;
* The normally revered Echamus seemed fixated on finding a particular. Echamus says that he is hunting the dragon and that “blue coward in hiding” can’t hide for long.  Echamus stormed off, heading towards Raritan. &lt;br /&gt;
* A war horn was heard from somewhere outside of the hideout.  An NPC rushed out to investigate and quickly came back and told that Oaky was being attacked by dragon people. The party all decided to go up above the falls and help Oaky.  &lt;br /&gt;
* Thuchor discussed becoming co-leader of PotP with Archie while he was in charge. &lt;br /&gt;
* Everyone gets to the top of the falls to see Oaky surrounded by three Drakkoth.  After the horn sounds a Drakkoth shaman and a Dragonbone Golem arrive close to the party.  &lt;br /&gt;
* They do well during the fight but towards the end Archie is killed and Oaky is one hit from death.  The party manages to finish the fight leaving only the Drakkoth shaman alive (sleep spell).  They then decide to have a now healed Oaky yeet the shaman over the falls to finish it off. &lt;br /&gt;
* Linden uses revivify on Archie to bring him back (one diamond down) and then they return to the hideout.  They arrive to a gruesome scene.  The two PotP that stayed in the hideout, including Frank, were slaughtered and it appears the Drakkoth tossed the place.  Looking at the inventories, it doesn’t appear that anything is missing.  The only area that wasn’t entered was Brenna’s quarters.  It looked as though they tried to bust through the door but “for some reason” couldn’t and gave up.  Linden tried to revivify Frank but he had been dead over a minute (didn’t waste diamond).  Archie was upset over his fallen comrades but also feared how pissed Brenna was going to be.&lt;br /&gt;
&lt;br /&gt;
Tristram&#039;s first hand account of this battle can be found in the [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
===Session 39: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/19) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 40: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/24) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 41: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
===Session 42: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (9/29) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17197</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=17197"/>
		<updated>2022-09-19T01:53:53Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added link to my story in the session 38&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)b  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag Pt. I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag Pt. II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Dragon Echoes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Sardior (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambush the Ambushers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Hunting Horatio ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Echemus I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Echemus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Sir Beren&#039;s Crypt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Fang Mounts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;lt;s&amp;gt;Tiamat&amp;lt;/s&amp;gt; Turned out to be Horatio&#039;s Dracohydra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have taken custody of. While debating the best approach to handling the eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths III===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: Uhlm===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice.&lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Helping the People===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The players were invited to free food and drink from Archie Stewart, a recruiter for the Protectors of the People.  Archie had specifically invited these individuals because their previous actions indicated a similar philosophy to the PotP.  He told the adventerers the motto of the PotP, &amp;quot;&#039;&#039;Make sure your neighbor&#039;s plate is full, and yours will never be empty&#039;&#039;.&amp;quot;  He invited the adventurers to the PotP headquarters and asked them to go on a typical supply run out to a couple of needy villages.&lt;br /&gt;
&lt;br /&gt;
Arlin and Violet took notice of the Gold Dragon Egg behind Brenna&#039;s desk and asked how Brenna got the egg.  Brenna responded that it was a &amp;quot;family heirloom&amp;quot; and responded with aggressive undertones when pushed on the matter.  Violet did an Insight Check and got that Brenna is not lying that it is a family heirloom and is acting protective of the egg. &lt;br /&gt;
&lt;br /&gt;
The adventurers were given supplies to give out to two communities. Upon getting to the first town the adventurers met with the town leader who inspected the supplies.  The town leader, upon seeing the Candy in the supplies confronted the party for having it in their possession.  His wife had eaten an entire bag of the candy seeking joy in their life of squalor, and after finishing it went into deep depression and eventually died from neglecting herself.  The town leader did mention his own love of Mother Love Pie&#039;s though. &lt;br /&gt;
&lt;br /&gt;
The party did not deliver the candy and instead experimented on it.  Arlin casted &amp;quot;Purify Food&amp;quot; on some of it, which rendered the candy mundane but of superior quality.  Violet ate a regular piece to discover it&#039;s effects.  She immediately remembered a time of intense joy in her life, but then immediately forgot it, and the candy left her unaware of the cause of the intense joy she was feeling.  Arlin noted her momentary &amp;quot;Thousand Yard Stare.&amp;quot;  The party then purified all of the candy in their possession and did not give any out. &lt;br /&gt;
&lt;br /&gt;
THEN THEY FOUGHT A TROLL.&lt;br /&gt;
&lt;br /&gt;
===Session 34: The Shadow Forge (Fundraiser Event) ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Arlin]], [[Violet]], [[Boros]], [[Delphi]], [[Durian]], &lt;br /&gt;
&lt;br /&gt;
[[Vadath]], [[Markoth]], [[Cynthia]], [[Linden Rue]], [[Tristram]], &lt;br /&gt;
&lt;br /&gt;
[[Tokax]], [[Percy]], [[Amund Zen]], [[Drang]], [[Amber]], [[Zevendell]], &lt;br /&gt;
&lt;br /&gt;
with setup help by [[Pot&#039;tu Kobb]], [[Harold]], and [[Grandmush]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Horatio&#039;s DracoHydra!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Horatio was hunted down and killed. Despite being a massive adventure, that&#039;s really the only important thing in the overall story that happened here.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: Flame II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Clank]], [[Kaba]], [[Naxxradormu]], [[Orifyire]], [[Rakim]], and [[Rex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;The Doritos Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3680 XP Total (525 per character)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The session begins inside The Melted Muse, a well regarded fondue establishment in the town of Launda. There a group of travelers are being hailed as heroes for warding off the attack of a blue dragon. As a reward for their actions they are given their selection of cheeses to sample including a form of imported cheddar. Almost as soon as the last one of them selects their meal an explosion ruptures the side wall of the establishment sending melted cheese flying into the Melted Muse. At the source of this explosion is a furious looking red dragon who has landed where the large pot of melted cheese had been sending its contents pouring into the nearby restaurant and injuring two of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some of the inhabitants of the restaurant attempt to escape the crumbling building while simultaneously trying to rescue the unconscious townsfolk nearby. Meanwhile the remaining adventures still inside the Melted Muse distract the dragon with a flurry of magical attacks and a javelin skewered with cheese, which unfortunately failed to blind or even hit the dragon as it was intended. In a rage, the dragon breathed a fiery breath into the tavern hitting two of the adventurers and knocking one of them unconscious (the rather fragile Wizard Naxxradormu). The red dragon then moved on to rampage through the rest of Launda, deciding to ignore an obvious tension between them and the Dragonborn Barbarian Rex. &lt;br /&gt;
&lt;br /&gt;
The adventurers evacuate to a nearby airship which had appeared during the fight to rest and acquit themselves with the gnome artificer who helmed it. The artificer, named Lorita, came to thank the party for their intervention in saving her hometown and then proceeded to plead with them for aid in stopping what she thought was an even greater threat. Nearby there was a structure called the Spyre located in the  direction the red dragon they had encountered came from. This potentially meant the structure was damaged and that its function, to keep the emanations from the Shadowfell sealed, could be compromised. The party agreed to investigate after they inquired further (intimidation check) about the nature of the Spyre that Lortia had kept hidden. &lt;br /&gt;
&lt;br /&gt;
They arrived at the Spyre to find it engulfed in shadowy energy. They attempted to latch onto the Spyre so that they could access the top, a peak some 60 feet up, and potentially gain entry to the structure. Upon doing this a burst of lightning stuck the tower severing the rope and sending one of the party members (again the very fragile Naxxradormu) falling from the ship. Thanks to the quick thinking of the Dragonborn Artificer Clank, equipped with a “canon of levitation” , Naxxradormu&#039;s fall was interrupted and he was able to ascend to the ship safely. During this time the dark energies which saturated the ground formed into several dark gelatinous creatures which the party attempted to fight to mixed results. The party decided to leave the threats outside the tower be for now and resumed their investigation of the Spyre. The party made quick work of devising an entry plan (it was quick in game, irl it took very long) involving elevating the airship using Kaba’s gust spell, 50 feet of rope, and a pair of immovable rods loaned to members of the party by Lorita. The plan worked well enough allowing the party to enter the tower while also setting off the lightning deterrent several more times including one that fried the rope they used to lower themselves into the tower which injured several party members (the immovable rods were retrieved by the flying Naxxradormu). &lt;br /&gt;
&lt;br /&gt;
Inside the tower they discovered a room with a large moon pool filled with inexplicable moon light. They investigated a pair of levers located on opposite walls, one which acted like a dial shifting between several positions and another a traditional on and off style switch. Before long they discovered a set of mirrors placed in the four corners of the room and shifted them to focus the moonlight into the moon pool. This caused a door filled with black ichor, which had previously fascinated members of the party and even caused one to take psychic damage from interacting with it, to dissolve. Through experimentation the party discovered the mechanism to be a way of opening portal-like connections to various rooms inside the tower, the dial shifting which room was accessible and the switch changing whether the portal was open. &lt;br /&gt;
&lt;br /&gt;
They investigated each room which involved a battle (more like an ambush on the parties part) with shadow tainted zombies, an encounter with more shadowy oozes (of note lightning and slashing damage caused them to split), non-trapped chest with a trapped wand of magic missile, and a corpse baring the symbol of the Wold Order. After thoroughly exploring the smaller rooms of the tower they moved onto the last, larger room. In it they discovered the remains of “Lord Believer” (as nicknamed by one of the party members) who had transformed himself into an immensely powerful, shadowy being. &lt;br /&gt;
&lt;br /&gt;
He attempted to deceive the party into joining him but was foiled by the successful intuition of Rex (thanks to the temporal intervention of Naxxradormu) and then revealed he manipulated the dragon into attacking Spyre. The two wizards of the party attempted to coordinate a simultaneous incendiary attack on Lord Believer but were foiled by his ability to possess one of them. The possessed adventure then attempted to use that same attack on the party but was foiled by the remaining Wizard’s counterspell. Lord Believer, in possession of Kaba’s body, fled the immediate confines of the moon pool room but was chased by Rex resulting in what can only be referred to as “Tortle Golf” as he was knocked back into the moon pool and then restrained by Rakim Greyshot’s ensnaring arrows. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Clank and Orifyire, the Dragonborn Fighter, aided by Naxxradormu&#039;s Vortex Warp spell, discovered and subsequently placed two red gems into pedestals from which they had been displaced, likely by the earlier dragon attack. Their placement created a wall of force which separated the chamber from the moon pool and would have acted as a seal for Lord Believer if he had not been knocked back into the moon pool during “Tortle Golf.” Kaba was subsequently incapacitated releasing Lord Believer into the moon pool and he nearly cut off the portal to the chamber the rest of the party was trapped in and escaped but was apprehended by Naxxradormu&#039;s Vortex Warp spell (he failed a DC 16 check with a 15) trapping him in the chamber substantially weakened but still far from harmless. &lt;br /&gt;
&lt;br /&gt;
The party members now trapped in the chamber orchestrated a plan to relieve the wall of force temporarily to allow all but one party member escape who would then reengage the seal. Clank was all but prepared to sacrifice himself as the remaining party members escaped but just as the seal was reformed Naxxradormu used his final casting of Vortex Warp to transport Clank into the moon pool and sealing Lord Believer in his tomb once again. The members of the party then re-emerged from the Spyre and met up with Lorita who informed them their several hours of exploration, rest, and combat had appeared to occur in only a couple minutes. &lt;br /&gt;
&lt;br /&gt;
As a reward for their deeds Lortia bestowed upon them the choice for either 400 GP or the magical item which she had loaned them. Several of the party members kept the magical items including two lucky stones, the pair of immovable rods, and a lightning javelin. Naxxradormu on the other hand had taken the 400 GP but attempted to exchange it for information on a mysterious Launda Artificer. Thus this adventure concludes but not our tales of the Greedy Green.&lt;br /&gt;
&lt;br /&gt;
===Session 36: The People vs The Cult ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Clank]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 37: Bleucorundum II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Dancer of the Boreal Valley]], [[Zevendell]], [[Amber]], [[Vadath]], [[Omen]], [[Markoth]], [[Drang]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (9/11) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Bleucorundum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1043 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Players are recruited by Markoth to come visit [[the Protectors of the People]] headquarters on a very special request directly from the top: [[Brenna]] has a lead and wants answers on [[Echemus]], a strange otherworldly Dragon she fears is in the area but she can not find. &lt;br /&gt;
* The PotP had (apparently) picked up a prophecy from the &#039;&#039;&#039;Crying Scryer&#039;&#039;&#039; during a regular drop off near &#039;&#039;&#039;Hallesen&#039;&#039;&#039;: &amp;quot;&#039;&#039;&#039;Cave un Eros, et erum te cavebit&#039;&#039;&#039;&amp;quot;, which lead Brenna to investigate the [[Cavebite Stream]], where an strange charming/fearful auras in the area confirmed draconic activity. &lt;br /&gt;
* Omen had a very thoughtful exchange with Brenna. Brenna gave Omen one of her gold-blooded scales.&lt;br /&gt;
* When the team went to the Cavebite Stream to investigate the lead, they were hit with essentially a Siren&#039;s Song, turning off their minds, relaxing, and floating downstream, where they were pulled into an underground river and ultimately &#039;&#039;&#039;an underground sapphire dragon lair&#039;&#039;&#039;. &lt;br /&gt;
* Ultimately the players were able to win over Bleucorundum by making themselves a &amp;quot;Neutral&amp;quot; party. They paired off their evil/good players with hand holding, and let the CN/LN characters travel alone. This &amp;quot;Balanced&amp;quot; the team and granted them entry to the hoard room.&lt;br /&gt;
* Bleucorundum gave a big and ominous lore drop, explaining that it is &#039;&#039;waiting&#039;&#039; underground here attuning to a similar Amethyst dragon that seems to be even further underground. They also heard references to another dragon &amp;quot;High Above&amp;quot; and another &amp;quot;Of Another World&amp;quot;. &lt;br /&gt;
* The Team said they will go help in the search out for Echemus, who they suspect to be the dragon from Above, and were lent some items from the hoard to use, with the curse that if they hurt a dragon, the weapons/armor will disintegrate. &lt;br /&gt;
&lt;br /&gt;
===Session 38: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (9/14) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [Players fill this in!]&lt;br /&gt;
&lt;br /&gt;
Tristram has updated his tales here: [[Book of Tristram’s Travels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=17196</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=17196"/>
		<updated>2022-09-19T01:51:19Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added 14 september table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
&lt;br /&gt;
=== 14 September Tea for TOO many ===&lt;br /&gt;
The day started like any other. The sun rose, the invite came to head out to a secret base, Just a normal sort of Wednesday. The invite itself was to the PotP secret hideout, with a request to escort some new items for the goodwill store as well as to share some information that was found out about the whereabouts of a Moon Dragon Named Echemus.  Most importantly, there was to be Tea and Biscuits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several of us were escorted to an area, where exactly, I will not say, as discretion is paramount for a secret hideout. The us, I spake of included a party of six. Mabel - a Gnome of considerable sauce-er-is powers. Ona - an Artificer of Owlin origins. Thuchor - a spacefaring Giff who has an interesting view on economics. Achie Jr - an Elven Wizard.  Linden Rue - a Life Cleric Harengon. Of course, myself.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We met a nice Treant in the woods who acts as a gatekeeper for the mystical portal that leads to an almost extradimensional space where the PotP have their storage and hideout. The Treant was known as Oakey the Ent, and a welcome relief from the normal sort of tree one finds on this plane. Upon entering the hideout we were greeted with open arms by Archie the First,  a charming young lad left in place to run the place while the higher up leadership was out and about doing ‘the peoples’ work. The place was lightly staffed as there were only 4 PotP members present&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This lad had set a nice table with a selection of Teas that were first class, and biscuits that rather defy description.  The information on Echemus was interesting, and rather than bore the readership with the details, I will produce them in another pamphlet. The pamphlet ‘Mooning, the Dragon’ will be released as a stand alone packet and will be able to be purchased at all the usual bookstores for a small fee, of which a portion of the proceeds will go to a local charity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, all too soon the tea party was interrupted by horns in the distance. A report of Oaky under attack led me to volunteer to scout ahead invisibly and for everyone to stay and await my return. Figuring the hideout was the likely target of the horny intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apparently Thuchor and Achie the host took co leadership positions, and most likely concern took precedence over tactical considerations, as the whole of the Tea Party lead by the co leaders, were quickly upon my tail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I saw no evidence of enemy activity near the portal, and climbed a low rise to take in the situation upon the rise.  There seemed to be three Dragon Centaurs ( I later learned they were called Drakkoths) surrounding Oaky.  I was assessing the situation and looking for the other force that blew horns when the PotP forces as well as the Thuchor lead tea party forces passed by me and joined in the fray. Arrows and spells filled the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This caused the large Scalies to react to the relief party’s presence, and one came towards the assorted people with mal intent.  They made it to a Log bridge, when I was finally able to react to my fellows appearance. I was going to return to the portal entrance when an opportunity presented itself that was too good to pass up, I’m afraid. The target on the log was too much for me. Drawing my sword Dracoscourge and with a cry of “hedfan yn wir” (translates to Fly True) I invisibly flew through the air for all to see. I did say I was presented with a chance to do something heroic and forgot to drop invisibility.  My target was a bit shocked as I seemingly appeared out of nowhere slamming into his side, causing some sword related damage and more importantly knocking him off the log to slow his advance.  I then used my sword to fly back towards the portal to defend it, while the party mopped up.  The party cast spells and arrows at the two that were fighting Oaky with great success. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However my return was delayed when horns again sounded, and a large Creature and a spell slinging Darkkoths suddenly appeared amongst us, while horns sounded in the distance.This large creature was a construct of some sort, it seemed to be made up of dragon bones of various other dragons sort of stitched together by foul magic.  It possessed a foul breath that seemed to try to petrify those in its gas. Ona the Owlin was able to shake off this effect when it tried to engulf her in its halitosis. The large bastard seemed to have an innate intellect of its own and was not controlled or mindless in its assault.. Of course it also attacks physically as described further along. This was the Dracostruct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new threat that presented itself with the spell caster meant I was unable to leave and protect the portal. I turned and again with trusty Dracoscourge in hand, I flew into the mage, and also attempted to wrest the Magical focus from its hand. I had little success in that part of the endeavor. It turned to me and did a thing with its staff, which I felt lifeforce drain from myself. I found this most annoying and decided it was an actual threat to myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During this time, the Dracostruct had advanced on Linden Rue who was acting as the meat shield. Using its foul body  pinned her to the ground and savagely mauled her. Draining my lifeforce was annoying, seeing a friend get hurt angered me. I turned to spell slinger and unleashed the full force of my ire upon him.  Sensing the anger in my being, The spell slinger turned and fled, dropping the focus and staff in its haste. I had been in a spring state of mind, looking forward to a Tea party, so my next move was in my current nature.  Walking over to the pinned Cleric, I used the spring in my fey step to move her from harm, leaving myself face to face with a huge and deadly Dragon Construct.  I looked at it and told a joke or two and mentioned I could empathize with its plight and understood its position. I then had to dodge a series of attacks.  Not from the Construct, but from my own party spellcasters as lighting bolts and ice daggers flew willy nilly.  &lt;br /&gt;
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&lt;br /&gt;
Seeing we were both under assault, the Dracostruct looked at me, and ambled off towards the Treant. Oddly enough, I was saved by friendly fire.  Or was it the talking instead of violence? When the Dracostruct reached the cluster of Linden, Archie the First, and Oaky, it seemed to explode in a series of boney spikes. Slicing into Oaky and Linden, it completely eviscerated poor Brave Archie the heroic as he stepped bravely in front of Linden. When the Dracostruct was finished poor Achie  the first was lying dead on the ground. Fallen like a true leader placing himself betwixt harm and his followers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The falling of such a sweet and brave soul incensed me, and I struck a sword blow into The Dracostruct while stalking towards the spellslinger with its doom in my eyes. The party was able to finish off the construct as I stalked my prey. The Spellslinger again fled mindlessly towards the portal, foolishly overlooking the mighty form of the gnomish Mabel. With a well placed sleep spell she was able to stop the spellslinger in mid snooze.  The party took a moment to allow Oaky to demonstrate how to clean laundry by picking up the sleeping spellslinger and dashing it into the rocks a few times.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While that was happening I watched Linden Rue bend over and get in touch with the powers that reside in the Feywild. Calling upon her deity, she was able to reach into the void and return the spirit of Archie the First to his body.  For the PotP to help others, they require the services of brave sweet souls like Archie to help the most people that they can. &lt;br /&gt;
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We quickly regathered and stormed the portal, only to find destruction.  I had not realized there were two members still inside the hideout, I had thought they had run out with the others.  I had thought the hideout was empty of personnel. An empty hideout would have meant replacing stuff, which is easy enough, vs staff which are irreplaceable.  I had not realized two had stayed behind in a brave but futile gesture to protect whatever things the raid was going after.  Nothing seemed to be missing, with our quick takedown of the diversion party and valent sacrifice of the two defenders not allowing them to fully penetrate the physical defenses of the hideout. The high water mark of the raiders was evident in the chips and scratches on the stout wooden door into the leader’s chambers.     &lt;br /&gt;
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We helped to clean up as best we could. Linden and Myself both refused the gold offered to us by the PotP leader, Archie the Stout. Gold has almost no meaning to me, and I would rather leave it with those who need it to use for the betterment of others. The Giff was so moved by the bravery of this fellow that he joined the movement on the spot. I am not sure what the actions of the others were, but that is their story to write.  I will be happy to speak with, provide advice, and not impede their activities of the PotP as long as they continue to help the innocent and are staffed by people like Archie the Bold..&lt;br /&gt;
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The assault was planned and not some raid of happenstance. I know not who the Darkkoths work for, but I may have to have words with whomever that is. They had knowledge of the location of the hideout, and that the larger balance of the membership was away. They obviously wanted something in the hideout as they could have kept their forces together and tried to overrun us. That would rule out trying to just squelch the movement, maybe even holing up and killing the membership one-by-one as they returned. This would mean the movement is compromised by its enemies, and I egg them on to move the item of value, be it gold or not.&lt;br /&gt;
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=== 27 August Operation Reforger part 1 ===&lt;br /&gt;
=== 27 August Operation Reforger part 2 ===&lt;br /&gt;
  While thinking of my life choices buried under several tons of rubble from the defeated shadow forge I thought about and figured some things out. These things I dared not speak aloud in this plane or even around so many unknown ears back at the chapel.&lt;br /&gt;
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First and foremost, we had a rough time with a forge that was masterless. I did not know it at the time but the other two assault teams had even more trouble than we did. I believe at least one team has casualties that resulted in Linden having to split hares and send part of her consciousness into their forges to do some (unpaid) rez work. We would be going into the final battle with less resources against a forge with one fulfilling the forge master role. This was not acceptable.&lt;br /&gt;
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Second, the key was the key to the whole situation.  Whoever had the key could control the forge. The forge and the minions were not intrinsically on the same side, hence the Orc tanks as mentioned in part one. While the key was in control of the bad man, they would most likely be on the same side. Deny the key to the Forge master, or the Forge master to the forge, then things get a little more interesting for the now 2 sets of opponents. Claiming the key may be a little dicey so that option would be a last resort. Until then claiming the forge and getting all insane with power was not acceptable.&lt;br /&gt;
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Thirdly, the other main goal is to shut down the 4th forge and get out and let the forge creations get reabsorbed. Removing the key to the curator would keep anyone from restarting the whole process.  Everyone likes a good story, sequels almost never do as well as the original, so I am ok with never having to return to this disgusting realm. The color scheme is tackey and interferes with my Hypnotic cube effects, which is not acceptable.&lt;br /&gt;
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I had also hoped that when Horatio was outside of the protections of the Shadowforge, not only would the forge be more vulnerable, but Horatio, himself, would be vulnerable as well. I had hoped that other powers would be able to locate and neutralize the self proclaimed Forgemaster.  If those powers would be unable to interdict him, then I would free him from his vacation and suggest upon his return to let me have the key. I would do it really nicely &lt;br /&gt;
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So listening to the tales of the other away teams when reassembled further confirmed my theories. Also when our mounted barbarian of doom teleported into a forge to assist a struggling away team, the Construct that gave us trouble seemed to go after him, leading to the hopes it functioned on threat based protocols, and it may go after the biggest perceived threat.&lt;br /&gt;
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So a plan was forged (non shadow type) where we would all go into two staging areas in the outer forge, and a team of seven would head into the remaining forge to discuss eviction procedures. This would have two teams to hold the outset sides of the portals, allowing us to fall back if things went wonky and bring in help if needed. Apparently the Iron Hawks would fly in first with a few non-hawks who were adamant on joining. &lt;br /&gt;
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In we went, the two teams took up defensive positions around the portals with Linden Rue riding Vadath who was riding Tempest the fanged.green goober leading the assault into the final Shadowforge. Delphi, Cynthia, Boros, Ishak, and Myself fleshed out the initial assault team. Fey sending stones were distributed for clear communications from one side of the portals to the other. Once more into the Shadow Breach!&lt;br /&gt;
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Facing us was a fully engaged Shadowforge. The Raw sickley meh of the shadow energy swirled about out whole of the forge. The Tackey purple lighting was pulsing throughout the whole of the forge and the draw it had on the material and shadow realms was almost whirlpool like. There were some glaive and chain constructs standing at attention in a V in front of a Multi Headed Mini Tiamat monstrosity.  Behind was the man, the myth, the moron - Horatio. &lt;br /&gt;
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Now, he was a bit far away, but our Monk, being a Monk, was able to bypass all the defenders with Cynthia in tow and personally confront Horatio in a face to face meeting. This caused Horatio to disappear and reappear within my reach. Well, reach for my spells. So as soon as I could, I suggested to the poor overworked man, to go home, take a rest for a bit, put up his feet, and let us take care of the forge. We would clean it up and be ready for his arrival in the far future.&lt;br /&gt;
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Seeing my point, he decided to take my advice and leave. I was confused as he hung out and wandered over to the table and picked up a strange obsidian looking stone plaque with runic looking etching upon it and shadowed out. I had assumed he had the key on him, but it was sitting on a work table not 15 feet from me. Anyway, this was my first meeting with Horatio so I had nothing personal against him and hoped to not have to see him again as others should have been able to take him. Worst case, after shutting down the forge I would see him come back with the key, so he could hand it over to me.&lt;br /&gt;
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Without the Forge Master, the battle was still tough in the Shadow Forge.  With defenders switching into the strike force as others slide out to assist with the portal defense teams. The surging shadow forge caused a glitch and the portals shifted on top of each other, this would make it almost impossible to know which porta was taken. Adventures fell to breath weapons as all the smaller constructs fell to sword and spells. Most of the strike force used their actions wisely, although there was one who thought looting the random tables was more important than assisting the whole of the three teams in the assigned tasks. Tokax an Elven Warrior managed to just arrive to the front lines and begin to damage the Left side controls. The Dracohydra breathed cold and froze her solid, forever giving her life for the future of Quelmar.&lt;br /&gt;
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We had just destroyed the left side forge controls when in came the large Construct very similar to that which ruined our fun in the first Shadowforge and almost wiped one of the early assault teams. We will refer to this horror as AH Construct &lt;br /&gt;
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Time for Tristram’s Popcorn Shack to open for business offering safety, healing, and light refreshments. We set it up with Ishak and myself inside and damaging the right side of the controls. Through some surge of shadow magic the portals that had merged, now shifted to the inside of the shack. Ishak slid out to give Vadath some needed healing potions before slipping through the portal to assist with portal defense. This was the last I ever saw of him and he apparently heroically sacrificed himself to save our defending allies. We would fulfill his god’s mission for him and honor his memory.&lt;br /&gt;
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The Battle was very much in doubt when the AH Construct strode forward and attacked the Dracohydra. Well, that theory proved itself as pondered. Also at this time one of the portals fell and we had an influx of reinforcements into the shack and they were hungry for popcorn and vengeance upon the Shadowforge. The Dracohydra fell to the AH Construct just as we managed to destroy the rest of the forge machinery.&lt;br /&gt;
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With the playing field shrunk to the AH Construct I thought it was time to Bring back Horatio and roll the dice with having to take the key off him and take control of the forge.  My hope that other powers would take the chance to remove that piece from the field was quickly fading. I stopped thinking of him and his mini vacation, releasing him from the grip of my spell. Warning all in range that the Forgemaster may be on his way.  Forgeless and  Minionless, but still dangerous.&lt;br /&gt;
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However the Voice of a triumphant Curator echoed through our minds with a crescendo of ‘ Got Him’ and we suddenly found ourselves back in the chapel of the ruined hamlet. That musing that removing the Forgemaster from the Forge made him vulnerable as his charred, crumpled body was lying lifeless upon the floor. I love it when a plan comes together. With a quick feeding of BBEG to the ravenous green booger Triumph, the story of Horatio the Shadowforge Master comes to a close. &lt;br /&gt;
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The stories of two of our allies had ended as well, however they will live on in the tales of those who survived.  Each and everyone who was there played a key role in the victory and tales of their exploits will be sung through the ages.&lt;br /&gt;
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=== 12  August Helping Mother Love ===&lt;br /&gt;
So Linden Rue, Cluck and myself were resting and discussing the events and activities of the Wold Order and what it meant to us as the recipients of their mis-training mission. We were enjoying a pint in a nicely refurbished tavern that had been burnt a bit due to Monk-y business.&lt;br /&gt;
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Anyway the call went out that Mother Love, an elixir mistress of no small note, had a need for assistance. We were between gigs at the time so the three of us figured we would saunter over to Apara and see what was going down.&lt;br /&gt;
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We arrived in this small outpost that is about as big as its name, and asked around.  We met some others in the tavern who were also in this hamlet who were also answering the call. Pum de Terre, a bard of no small skill, Khilek a Kobold Ranger, and Dur’kalak a lizard folk Barbarian. &lt;br /&gt;
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Some time had passed and a few rounds later, Mother Love came in and we chatted. During this talk a goblin who was also in the tavern joined in and brought our company to seven.  After some discussion of the situation, Mother let us know there was a Black Dragon inhabiting the swampy forest where she collects herbs and such.  &lt;br /&gt;
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Dur’kalak had a prior run-in with a Black dragon that had decimated his village, and apparently beat up and killed the party he was with last. This Lizardfolk had some issues with this dragon that he wanted to hammer out.  Most likely using his 2 handed hammer. &lt;br /&gt;
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So off we went.  We were slightly delayed as we found evidence of dragon lair activity as the herbs and plants we picked were bitter and twisted. After some doubling back and forth, I assume the ranger and Barbarian were attempting to leave a false trail. I had much practice with the predestination cantrip and Linden Rue of the pure white bunny fur was less than enthused with the mud.&lt;br /&gt;
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We found a rock outcropping in the forested swamp, and saw a fissure that just screamed dragon cave. The Wold Order should send set designers to this location to add realism to their paltry theatrics. They should also consider buying an R, as spelling should be a part of any organization.  Side thoughts aside, we approached the possible lair with an odd lack of any sort of stealth. &lt;br /&gt;
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The crevasse menacingly cut into the rock, the stench of swamp filled our nostrils. The mood was enhanced by the sickly green glow that was emanating from the moss that covered the walls and floor. We paused at a spot right inside and decided to hold a conference. It was resolved that I was not allowed to talk to the Dragon, as ‘everyone’ knows they kill first talk later. Also it was pointed out that according to the dragon fighting ‘ rules’ you never fight a dragon in it’s lair.  To which the Dragon agreed.  This rude behavior of eavesdropping apparently annoyed Dur’kalak to the point of almost but not not quite rage.  Seeing Orange, he dashed in, quickly followed by Kluck. So, really wanting to avoid misunderstandings, I joined them.  Had they waited a second, they would have seen the slimy tentacles in the water and not gotten entangled.  &lt;br /&gt;
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Seeing a chance to talk to the Black Dragon while our party was slightly distracted, I - against all my instincts- rushed past the meat shields. Popping through the end of the crevasse I came into an old ruined hall of possible dwarven manufacture. It was immense but the surprising feature was I was still alive to see it, and talking to the Dragon. The immensity of the locality left the dragon safely immersed in the stygian darkness. The party rushed in behind me and was promptly Dragon feared. Well the 2 barbarians and the ranger’s drake were. &lt;br /&gt;
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So in an effort to find out where the dragon actually was perched, and to give the party some time to work off their fear and accept their terrible life choices, I continued to parlay with the Dragon. I will not get into the exact details that were spoken in Elvish, as the details of the negotiations might hurt some feelings. I had actually reached an accord with the mighty worm, and was starting to get information on its nemesis - Mother Love.&lt;br /&gt;
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Yes, The dragon knew her by name and hated her. It seemed interesting that a helpless middle aged person could be hated by a dragon and still be around to tell the tale. I also found it interesting that the Dragon hated her so much, she was willing to ignore the arrows flung in her direction by the ranger. I figured to probe the dragon for specific details, however Dur’kalak had finally overcome the dragon induced fear and charged forward just as I was within the range of my spells. I found it quite odd that she stayed perched in one local and not taking to wing at the approach of the now raging Barbarian. &lt;br /&gt;
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Anyway, with the fear gone, in range, and with a meat shield in place, it was time to end the negotiations. Still seeking to avoid conflict I used the bardic DE inspire and Command Spell to have the Dragon leave and fly north to find a new lair far away. I had thought this would buy us time, grab her horde and whatever else she was guarding, and meet her outside the lair on better ground when she eventually returned. I saw her start to follow my command when she shook her head and legendarily resisted my spell. Alas to combat.&lt;br /&gt;
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Seeing she was holding this position and willing to let us go, I thought she may have some reason and need to stay here. I already had the world famous Tristram’s Protective Balls (patent pending) in my hand just in case I was on the menu, I now set up an impenetrable fortress almost at her feet.  I was unable to leave, which is in line with my allergies to getting punched in the face, so I pulled up a seat and started eating popcorn. This was also not an issue as I do not use my magic to cause direct harm to any I encounter. The front row seat afforded me some nice views of the Two barbarians and one Dragon main vent.  The Ranger strategically stayed in the darkness and threw arrows at the dragon slowly sapping its strength. Kluck swooped in like a hawk striking down its prey. Linden Rue and the killer Potato joined me in the newly Christened Popcorn shack (patent pending) to support and heal the Barbarians as the Dragon’s mighty attacks buffeted them, and the Dragons Breath weapons melted their faces. Our brave Goblin was off doing sneaky and cunning goblin type activities that greatly added to the party&#039;s efforts to bring down the Dragon. With the balance of the party out of direct harm&#039;s way, Linden Rue was able to assist with well placed silencing spells and additional damage.  You see, not only was the Dragon mighty in brawn, but the butcher of the temple of Kirak also had spells that seemed warlock in nature.&lt;br /&gt;
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The battle was hard fought and the details will be a part of another tale. That one is reserved to the paying customers.  The end result is that as a team we took out this fearsome Dragon, without any party members falling during the combat. As a matter of fact, of the seven of us, only the barbarian duo took any damage.  I also suffered a bit as there was an unpopped kernel most likely due to the lair influence on my popper, but no worries, I will recover. The last words from the Dying Dragon was ‘ There will be more’&lt;br /&gt;
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I did almost lose my popcorn watching Dur’kalak remove the dragon’s head and a rib ( with his hammer I think) and for some reason Pum de Terre performed an autopsy in its abdominal area looking for young Wrymlings. No dragon offspring were discovered. While they were doing that 4 of us went over to the area the Dragon was guarding to see what we could find.&lt;br /&gt;
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We found a hatch. Kluck made quick work of that and we dropped down deeper into the Dragon&#039;s lair.  The Wold Order did not get the grandeur and weight of a true dragon&#039;s hoard in their training. There was a massive pile of gold, gems, art objects and even the gleam of magic. For some reason Pot&#039;tu&#039;N&#039;Kobb slung an explosive device at the pile, perhaps assuming it was a mimic of some sort.  We wound up being safe from Mimicary madness and had to pick up some scattered bits of the gold.&lt;br /&gt;
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Dragon dismembered, several of the party volunteered to head back into town and hire enough teamsterage to haul the haul and the dragon bits back to ‘ civilization’.  As we returned to the main hall, there was an explosion of magic and we were all marked in different ways.  Strange new magics coursed through my body.  I saw that all my companions were affected in similar but different ways.  This effect must have been influenced by the malevolence of the Wyrm, as I appear to have the mark of said dragon on my shoulder and neck and spells that are harmful in nature. I appear to be able to hurl dragon shaped energy, black in color, at targets at great range. I am sure there are other new found powers, however that is yet to be discovered. &lt;br /&gt;
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The enclosure appears to be Dwarvish in nature with draconic runes etched about, this is a place I would have liked more time to explore. With the splattering activities of bard and barbarian in hiatus due to travel montage, I was able to collect 20 vials of dragon&#039;s blood. It is interesting to note, although the immediate lair lost some of its malevolence, the area still seems to be under draconic oppression. Bright and early the next morning, the shipping crew arrived with transport and a small caravan made its way to the hamlet. I had half expected Mother Love to show up and say hello.&lt;br /&gt;
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We arrived to much fanfare and wonderment as the treasures were brought into town as well as the much discussed Mother Love. She seemed interested in Dragon Eggs, which she could plainly see there were none in the carts. She seemed insistent on the topic of eggs, for no apparent reason.  We pointed out that Pum de Terre did a full autopsy using her degree in Dragon biology at the university of ISleptAtHolidayInn and found no evidence of Dragon young or eggs in her body. She was so fixated on the Egg fable that she forgot about the elixirs she promised us, even after we reminded her several times. She just kept forgetting, almost like there was some sort of dragon induced forgetfulness. Well, she remembered my Apple Pie, which I sent into town as I had a side errand to run before returning to town.&lt;br /&gt;
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Mother Matron will need some watching as there is much more to that persona than meets the eye. &lt;br /&gt;
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But that is for another time, I look forward to returning to town, and working on my newest act.  I got a Old masterpiece artwork with ornate gold frame {enchanted to resist degradation} that with some use of minor illusion and other spell effect I think I can perform Duets with this fine looking Eldrin maybe that personage can tell the blow by blow tale of the Fall of the Dragon in the Battle  of Tristram’s Popcorn shack.. .to the paying public……&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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 So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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&#039;&#039;&#039;I succeeded&#039;&#039;&#039; &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
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&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
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Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
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[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16969</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16969"/>
		<updated>2022-08-29T11:37:26Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: /* 27 August Operation Reforger part 2 */ correction on names&lt;/p&gt;
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&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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=== 27 August Operation Reforger part 2 ===&lt;br /&gt;
  While thinking of my life choices buried under several tons of rubble from the defeated shadow forge I thought about and figured some things out. These things I dared not speak aloud in this plane or even around so many unknown ears back at the chapel.&lt;br /&gt;
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First and foremost, we had a rough time with a forge that was masterless. I did not know it at the time but the other two assault teams had even more trouble than we did. I believe at least one team has casualties that resulted in Linden having to split hares and send part of her consciousness into their forges to do some (unpaid) rez work. We would be going into the final battle with less resources against a forge with one fulfilling the forge master role. This was not acceptable.&lt;br /&gt;
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Second, the key was the key to the whole situation.  Whoever had the key could control the forge. The forge and the minions were not intrinsically on the same side, hence the Orc tanks as mentioned in part one. While the key was in control of the bad man, they would most likely be on the same side. Deny the key to the Forge master, or the Forge master to the forge, then things get a little more interesting for the now 2 sets of opponents. Claiming the key may be a little dicey so that option would be a last resort. Until then claiming the forge and getting all insane with power was not acceptable.&lt;br /&gt;
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Thirdly, the other main goal is to shut down the 4th forge and get out and let the forge creations get reabsorbed. Removing the key to the curator would keep anyone from restarting the whole process.  Everyone likes a good story, sequels almost never do as well as the original, so I am ok with never having to return to this disgusting realm. The color scheme is tackey and interferes with my Hypnotic cube effects, which is not acceptable.&lt;br /&gt;
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I had also hoped that when Horatio was outside of the protections of the Shadowforge, not only would the forge be more vulnerable, but Horatio, himself, would be vulnerable as well. I had hoped that other powers would be able to locate and neutralize the self proclaimed Forgemaster.  If those powers would be unable to interdict him, then I would free him from his vacation and suggest upon his return to let me have the key. I would do it really nicely &lt;br /&gt;
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So listening to the tales of the other away teams when reassembled further confirmed my theories. Also when our mounted barbarian of doom teleported into a forge to assist a struggling away team, the Construct that gave us trouble seemed to go after him, leading to the hopes it functioned on threat based protocols, and it may go after the biggest perceived threat.&lt;br /&gt;
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So a plan was forged (non shadow type) where we would all go into two staging areas in the outer forge, and a team of seven would head into the remaining forge to discuss eviction procedures. This would have two teams to hold the outset sides of the portals, allowing us to fall back if things went wonky and bring in help if needed. Apparently the Iron Hawks would fly in first with a few non-hawks who were adamant on joining. &lt;br /&gt;
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In we went, the two teams took up defensive positions around the portals with Linden Rue riding Vadath who was riding Tempest the fanged.green goober leading the assault into the final Shadowforge. Delphi, Cynthia, Boros, Ishak, and Myself fleshed out the initial assault team. Fey sending stones were distributed for clear communications from one side of the portals to the other. Once more into the Shadow Breach!&lt;br /&gt;
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Facing us was a fully engaged Shadowforge. The Raw sickley meh of the shadow energy swirled about out whole of the forge. The Tackey purple lighting was pulsing throughout the whole of the forge and the draw it had on the material and shadow realms was almost whirlpool like. There were some glaive and chain constructs standing at attention in a V in front of a Multi Headed Mini Tiamat monstrosity.  Behind was the man, the myth, the moron - Horatio. &lt;br /&gt;
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Now, he was a bit far away, but our Monk, being a Monk, was able to bypass all the defenders with Cynthia in tow and personally confront Horatio in a face to face meeting. This caused Horatio to disappear and reappear within my reach. Well, reach for my spells. So as soon as I could, I suggested to the poor overworked man, to go home, take a rest for a bit, put up his feet, and let us take care of the forge. We would clean it up and be ready for his arrival in the far future.&lt;br /&gt;
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Seeing my point, he decided to take my advice and leave. I was confused as he hung out and wandered over to the table and picked up a strange obsidian looking stone plaque with runic looking etching upon it and shadowed out. I had assumed he had the key on him, but it was sitting on a work table not 15 feet from me. Anyway, this was my first meeting with Horatio so I had nothing personal against him and hoped to not have to see him again as others should have been able to take him. Worst case, after shutting down the forge I would see him come back with the key, so he could hand it over to me.&lt;br /&gt;
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Without the Forge Master, the battle was still tough in the Shadow Forge.  With defenders switching into the strike force as others slide out to assist with the portal defense teams. The surging shadow forge caused a glitch and the portals shifted on top of each other, this would make it almost impossible to know which porta was taken. Adventures fell to breath weapons as all the smaller constructs fell to sword and spells. Most of the strike force used their actions wisely, although there was one who thought looting the random tables was more important than assisting the whole of the three teams in the assigned tasks. Tokax an Elven Warrior managed to just arrive to the front lines and begin to damage the Left side controls. The Dracohydra breathed cold and froze her solid, forever giving her life for the future of Quelmar.&lt;br /&gt;
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We had just destroyed the left side forge controls when in came the large Construct very similar to that which ruined our fun in the first Shadowforge and almost wiped one of the early assault teams. We will refer to this horror as AH Construct &lt;br /&gt;
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Time for Tristram’s Popcorn Shack to open for business offering safety, healing, and light refreshments. We set it up with Ishak and myself inside and damaging the right side of the controls. Through some surge of shadow magic the portals that had merged, now shifted to the inside of the shack. Ishak slid out to give Vadath some needed healing potions before slipping through the portal to assist with portal defense. This was the last I ever saw of him and he apparently heroically sacrificed himself to save our defending allies. We would fulfill his god’s mission for him and honor his memory.&lt;br /&gt;
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The Battle was very much in doubt when the AH Construct strode forward and attacked the Dracohydra. Well, that theory proved itself as pondered. Also at this time one of the portals fell and we had an influx of reinforcements into the shack and they were hungry for popcorn and vengeance upon the Shadowforge. The Dracohydra fell to the AH Construct just as we managed to destroy the rest of the forge machinery.&lt;br /&gt;
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With the playing field shrunk to the AH Construct I thought it was time to Bring back Horatio and roll the dice with having to take the key off him and take control of the forge.  My hope that other powers would take the chance to remove that piece from the field was quickly fading. I stopped thinking of him and his mini vacation, releasing him from the grip of my spell. Warning all in range that the Forgemaster may be on his way.  Forgeless and  Minionless, but still dangerous.&lt;br /&gt;
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However the Voice of a triumphant Curator echoed through our minds with a crescendo of ‘ Got Him’ and we suddenly found ourselves back in the chapel of the ruined hamlet. That musing that removing the Forgemaster from the Forge made him vulnerable as his charred, crumpled body was lying lifeless upon the floor. I love it when a plan comes together. With a quick feeding of BBEG to the ravenous green booger Triumph, the story of Horatio the Shadowforge Master comes to a close. &lt;br /&gt;
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The stories of two of our allies had ended as well, however they will live on in the tales of those who survived.  Each and everyone who was there played a key role in the victory and tales of their exploits will be sung through the ages.&lt;br /&gt;
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=== 12  August Helping Mother Love ===&lt;br /&gt;
So Linden Rue, Cluck and myself were resting and discussing the events and activities of the Wold Order and what it meant to us as the recipients of their mis-training mission. We were enjoying a pint in a nicely refurbished tavern that had been burnt a bit due to Monk-y business.&lt;br /&gt;
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Anyway the call went out that Mother Love, an elixir mistress of no small note, had a need for assistance. We were between gigs at the time so the three of us figured we would saunter over to Apara and see what was going down.&lt;br /&gt;
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We arrived in this small outpost that is about as big as its name, and asked around.  We met some others in the tavern who were also in this hamlet who were also answering the call. Pum de Terre, a bard of no small skill, Khilek a Kobold Ranger, and Dur’kalak a lizard folk Barbarian. &lt;br /&gt;
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Some time had passed and a few rounds later, Mother Love came in and we chatted. During this talk a goblin who was also in the tavern joined in and brought our company to seven.  After some discussion of the situation, Mother let us know there was a Black Dragon inhabiting the swampy forest where she collects herbs and such.  &lt;br /&gt;
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Dur’kalak had a prior run-in with a Black dragon that had decimated his village, and apparently beat up and killed the party he was with last. This Lizardfolk had some issues with this dragon that he wanted to hammer out.  Most likely using his 2 handed hammer. &lt;br /&gt;
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So off we went.  We were slightly delayed as we found evidence of dragon lair activity as the herbs and plants we picked were bitter and twisted. After some doubling back and forth, I assume the ranger and Barbarian were attempting to leave a false trail. I had much practice with the predestination cantrip and Linden Rue of the pure white bunny fur was less than enthused with the mud.&lt;br /&gt;
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We found a rock outcropping in the forested swamp, and saw a fissure that just screamed dragon cave. The Wold Order should send set designers to this location to add realism to their paltry theatrics. They should also consider buying an R, as spelling should be a part of any organization.  Side thoughts aside, we approached the possible lair with an odd lack of any sort of stealth. &lt;br /&gt;
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The crevasse menacingly cut into the rock, the stench of swamp filled our nostrils. The mood was enhanced by the sickly green glow that was emanating from the moss that covered the walls and floor. We paused at a spot right inside and decided to hold a conference. It was resolved that I was not allowed to talk to the Dragon, as ‘everyone’ knows they kill first talk later. Also it was pointed out that according to the dragon fighting ‘ rules’ you never fight a dragon in it’s lair.  To which the Dragon agreed.  This rude behavior of eavesdropping apparently annoyed Dur’kalak to the point of almost but not not quite rage.  Seeing Orange, he dashed in, quickly followed by Kluck. So, really wanting to avoid misunderstandings, I joined them.  Had they waited a second, they would have seen the slimy tentacles in the water and not gotten entangled.  &lt;br /&gt;
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Seeing a chance to talk to the Black Dragon while our party was slightly distracted, I - against all my instincts- rushed past the meat shields. Popping through the end of the crevasse I came into an old ruined hall of possible dwarven manufacture. It was immense but the surprising feature was I was still alive to see it, and talking to the Dragon. The immensity of the locality left the dragon safely immersed in the stygian darkness. The party rushed in behind me and was promptly Dragon feared. Well the 2 barbarians and the ranger’s drake were. &lt;br /&gt;
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So in an effort to find out where the dragon actually was perched, and to give the party some time to work off their fear and accept their terrible life choices, I continued to parlay with the Dragon. I will not get into the exact details that were spoken in Elvish, as the details of the negotiations might hurt some feelings. I had actually reached an accord with the mighty worm, and was starting to get information on its nemesis - Mother Love.&lt;br /&gt;
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Yes, The dragon knew her by name and hated her. It seemed interesting that a helpless middle aged person could be hated by a dragon and still be around to tell the tale. I also found it interesting that the Dragon hated her so much, she was willing to ignore the arrows flung in her direction by the ranger. I figured to probe the dragon for specific details, however Dur’kalak had finally overcome the dragon induced fear and charged forward just as I was within the range of my spells. I found it quite odd that she stayed perched in one local and not taking to wing at the approach of the now raging Barbarian. &lt;br /&gt;
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Anyway, with the fear gone, in range, and with a meat shield in place, it was time to end the negotiations. Still seeking to avoid conflict I used the bardic DE inspire and Command Spell to have the Dragon leave and fly north to find a new lair far away. I had thought this would buy us time, grab her horde and whatever else she was guarding, and meet her outside the lair on better ground when she eventually returned. I saw her start to follow my command when she shook her head and legendarily resisted my spell. Alas to combat.&lt;br /&gt;
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Seeing she was holding this position and willing to let us go, I thought she may have some reason and need to stay here. I already had the world famous Tristram’s Protective Balls (patent pending) in my hand just in case I was on the menu, I now set up an impenetrable fortress almost at her feet.  I was unable to leave, which is in line with my allergies to getting punched in the face, so I pulled up a seat and started eating popcorn. This was also not an issue as I do not use my magic to cause direct harm to any I encounter. The front row seat afforded me some nice views of the Two barbarians and one Dragon main vent.  The Ranger strategically stayed in the darkness and threw arrows at the dragon slowly sapping its strength. Kluck swooped in like a hawk striking down its prey. Linden Rue and the killer Potato joined me in the newly Christened Popcorn shack (patent pending) to support and heal the Barbarians as the Dragon’s mighty attacks buffeted them, and the Dragons Breath weapons melted their faces. Our brave Goblin was off doing sneaky and cunning goblin type activities that greatly added to the party&#039;s efforts to bring down the Dragon. With the balance of the party out of direct harm&#039;s way, Linden Rue was able to assist with well placed silencing spells and additional damage.  You see, not only was the Dragon mighty in brawn, but the butcher of the temple of Kirak also had spells that seemed warlock in nature.&lt;br /&gt;
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The battle was hard fought and the details will be a part of another tale. That one is reserved to the paying customers.  The end result is that as a team we took out this fearsome Dragon, without any party members falling during the combat. As a matter of fact, of the seven of us, only the barbarian duo took any damage.  I also suffered a bit as there was an unpopped kernel most likely due to the lair influence on my popper, but no worries, I will recover. The last words from the Dying Dragon was ‘ There will be more’&lt;br /&gt;
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I did almost lose my popcorn watching Dur’kalak remove the dragon’s head and a rib ( with his hammer I think) and for some reason Pum de Terre performed an autopsy in its abdominal area looking for young Wrymlings. No dragon offspring were discovered. While they were doing that 4 of us went over to the area the Dragon was guarding to see what we could find.&lt;br /&gt;
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We found a hatch. Kluck made quick work of that and we dropped down deeper into the Dragon&#039;s lair.  The Wold Order did not get the grandeur and weight of a true dragon&#039;s hoard in their training. There was a massive pile of gold, gems, art objects and even the gleam of magic. For some reason Pot&#039;tu&#039;N&#039;Kobb slung an explosive device at the pile, perhaps assuming it was a mimic of some sort.  We wound up being safe from Mimicary madness and had to pick up some scattered bits of the gold.&lt;br /&gt;
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Dragon dismembered, several of the party volunteered to head back into town and hire enough teamsterage to haul the haul and the dragon bits back to ‘ civilization’.  As we returned to the main hall, there was an explosion of magic and we were all marked in different ways.  Strange new magics coursed through my body.  I saw that all my companions were affected in similar but different ways.  This effect must have been influenced by the malevolence of the Wyrm, as I appear to have the mark of said dragon on my shoulder and neck and spells that are harmful in nature. I appear to be able to hurl dragon shaped energy, black in color, at targets at great range. I am sure there are other new found powers, however that is yet to be discovered. &lt;br /&gt;
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The enclosure appears to be Dwarvish in nature with draconic runes etched about, this is a place I would have liked more time to explore. With the splattering activities of bard and barbarian in hiatus due to travel montage, I was able to collect 20 vials of dragon&#039;s blood. It is interesting to note, although the immediate lair lost some of its malevolence, the area still seems to be under draconic oppression. Bright and early the next morning, the shipping crew arrived with transport and a small caravan made its way to the hamlet. I had half expected Mother Love to show up and say hello.&lt;br /&gt;
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We arrived to much fanfare and wonderment as the treasures were brought into town as well as the much discussed Mother Love. She seemed interested in Dragon Eggs, which she could plainly see there were none in the carts. She seemed insistent on the topic of eggs, for no apparent reason.  We pointed out that Pum de Terre did a full autopsy using her degree in Dragon biology at the university of ISleptAtHolidayInn and found no evidence of Dragon young or eggs in her body. She was so fixated on the Egg fable that she forgot about the elixirs she promised us, even after we reminded her several times. She just kept forgetting, almost like there was some sort of dragon induced forgetfulness. Well, she remembered my Apple Pie, which I sent into town as I had a side errand to run before returning to town.&lt;br /&gt;
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Mother Matron will need some watching as there is much more to that persona than meets the eye. &lt;br /&gt;
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But that is for another time, I look forward to returning to town, and working on my newest act.  I got a Old masterpiece artwork with ornate gold frame {enchanted to resist degradation} that with some use of minor illusion and other spell effect I think I can perform Duets with this fine looking Eldrin maybe that personage can tell the blow by blow tale of the Fall of the Dragon in the Battle  of Tristram’s Popcorn shack.. .to the paying public……&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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 So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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&#039;&#039;&#039;I succeeded&#039;&#039;&#039; &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
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&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
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Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
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[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16952</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16952"/>
		<updated>2022-08-29T04:10:14Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added part two of the day of forging&lt;/p&gt;
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&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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=== 27 August Operation Reforger part 2 ===&lt;br /&gt;
  While thinking of my life choices buried under several tons of rubble from the defeated shadow forge I thought about and figured some things out. These things I dared not speak aloud in this plane or even around so many unknown ears back at the chapel.&lt;br /&gt;
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First and foremost, we had a rough time with a forge that was masterless. I did not know it at the time but the other two assault teams had even more trouble than we did. I believe at least one team has casualties that resulted in Linden having to split hares and send part of her consciousness into their forges to do some (unpaid) rez work. We would be going into the final battle with less resources against a forge with one fulfilling the forge master role. This was not acceptable.&lt;br /&gt;
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Second, the key was the key to the whole situation.  Whoever had the key could control the forge. The forge and the minions were not intrinsically on the same side, hence the Orc tanks as mentioned in part one. While the key was in control of the bad man, they would most likely be on the same side. Deny the key to the Forge master, or the Forge master to the forge, then things get a little more interesting for the now 2 sets of opponents. Claiming the key may be a little dicey so that option would be a last resort. Until then claiming the forge and getting all insane with power was not acceptable.&lt;br /&gt;
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Thirdly, the other main goal is to shut down the 4th forge and get out and let the forge creations get reabsorbed. Removing the key to the curator would keep anyone from restarting the whole process.  Everyone likes a good story, sequels almost never do as well as the original, so I am ok with never having to return to this disgusting realm. The color scheme is tackey and interferes with my Hypnotic cube effects, which is not acceptable.&lt;br /&gt;
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I had also hoped that when Horatio was outside of the protections of the Shadowforge, not only would the forge be more vulnerable, but Horatio, himself, would be vulnerable as well. I had hoped that other powers would be able to locate and neutralize the self proclaimed Forgemaster.  If those powers would be unable to interdict him, then I would free him from his vacation and suggest upon his return to let me have the key. I would do it really nicely &lt;br /&gt;
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So listening to the tales of the other away teams when reassembled further confirmed my theories. Also when our mounted barbarian of doom teleported into a forge to assist a struggling away team, the Construct that gave us trouble seemed to go after him, leading to the hopes it functioned on threat based protocols, and it may go after the biggest perceived threat.&lt;br /&gt;
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So a plan was forged (non shadow type) where we would all go into two staging areas in the outer forge, and a team of seven would head into the remaining forge to discuss eviction procedures. This would have two teams to hold the outset sides of the portals, allowing us to fall back if things went wonky and bring in help if needed. Apparently the Iron Hawks would fly in first with a few non-hawks who were adamant on joining. &lt;br /&gt;
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In we went, the two teams took up defensive positions around the portals with Linden Rue riding Vadath who was riding Tempest the fanged.green goober leading the assault into the final Shadowforge. Delphi, Cynthia, Buho, Esock, and Myself fleshed out the initial assault team. Fey sending stones were distributed for clear communications from one side of the portals to the other. Once more into the Shadow Breach!&lt;br /&gt;
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Facing us was a fully engaged Shadowforge. The Raw sickley meh of the shadow energy swirled about out whole of the forge. The Tackey purple lighting was pulsing throughout the whole of the forge and the draw it had on the material and shadow realms was almost whirlpool like. There were some glaive and chain constructs standing at attention in a V in front of a Multi Headed Mini Tiamat monstrosity.  Behind was the man, the myth, the moron - Horatio. &lt;br /&gt;
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Now, he was a bit far away, but our Monk, being a Monk, was able to bypass all the defenders with Cynthia in tow and personally confront Horatio in a face to face meeting. This caused Horatio to disappear and reappear within my reach. Well, reach for my spells. So as soon as I could, I suggested to the poor overworked man, to go home, take a rest for a bit, put up his feet, and let us take care of the forge. We would clean it up and be ready for his arrival in the far future.&lt;br /&gt;
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Seeing my point, he decided to take my advice and leave. I was confused as he hung out and wandered over to the table and picked up a strange obsidian looking stone plaque with runic looking etching upon it and shadowed out. I had assumed he had the key on him, but it was sitting on a work table not 15 feet from me. Anyway, this was my first meeting with Horatio so I had nothing personal against him and hoped to not have to see him again as others should have been able to take him. Worst case, after shutting down the forge I would see him come back with the key, so he could hand it over to me.&lt;br /&gt;
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Without the Forge Master, the battle was still tough in the Shadow Forge.  With defenders switching into the strike force as others slide out to assist with the portal defense teams. The surging shadow forge caused a glitch and the portals shifted on top of each other, this would make it almost impossible to know which porta was taken. Adventures fell to breath weapons as all the smaller constructs fell to sword and spells. Most of the strike force used their actions wisely, although there was one who thought looting the random tables was more important than assisting the whole of the three teams in the assigned tasks. Tokax an Elven Warrior managed to just arrive to the front lines and begin to damage the Left side controls. The Dracohydra breathed cold and froze her solid, forever giving her life for the future of Quelmar.&lt;br /&gt;
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We had just destroyed the left side forge controls when in came the large Construct very similar to that which ruined our fun in the first Shadowforge and almost wiped one of the early assault teams. We will refer to this horror as AH Construct &lt;br /&gt;
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Time for Tristram’s Popcorn Shack to open for business offering safety, healing, and light refreshments. We set it up with Ishak and myself inside and damaging the right side of the controls. Through some surge of shadow magic the portals that had merged, now shifted to the inside of the shack. Ishak slid out to give Vadath some needed healing potions before slipping through the portal to assist with portal defense. This was the last I ever saw of him and he apparently heroically sacrificed himself to save our defending allies. We would fulfill his god’s mission for him and honor his memory.&lt;br /&gt;
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The Battle was very much in doubt when the AH Construct strode forward and attacked the Dracohydra. Well, that theory proved itself as pondered. Also at this time one of the portals fell and we had an influx of reinforcements into the shack and they were hungry for popcorn and vengeance upon the Shadowforge. The Dracohydra fell to the AH Construct just as we managed to destroy the rest of the forge machinery.&lt;br /&gt;
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With the playing field shrunk to the AH Construct I thought it was time to Bring back Horatio and roll the dice with having to take the key off him and take control of the forge.  My hope that other powers would take the chance to remove that piece from the field was quickly fading. I stopped thinking of him and his mini vacation, releasing him from the grip of my spell. Warning all in range that the Forgemaster may be on his way.  Forgeless and  Minionless, but still dangerous.&lt;br /&gt;
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However the Voice of a triumphant Curator echoed through our minds with a crescendo of ‘ Got Him’ and we suddenly found ourselves back in the chapel of the ruined hamlet. That musing that removing the Forgemaster from the Forge made him vulnerable as his charred, crumpled body was lying lifeless upon the floor. I love it when a plan comes together. With a quick feeding of BBEG to the ravenous green booger Triumph, the story of Horatio the Shadowforge Master comes to a close. &lt;br /&gt;
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The stories of two of our allies had ended as well, however they will live on in the tales of those who survived.  Each and everyone who was there played a key role in the victory and tales of their exploits will be sung through the ages.&lt;br /&gt;
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=== 12  August Helping Mother Love ===&lt;br /&gt;
So Linden Rue, Cluck and myself were resting and discussing the events and activities of the Wold Order and what it meant to us as the recipients of their mis-training mission. We were enjoying a pint in a nicely refurbished tavern that had been burnt a bit due to Monk-y business.&lt;br /&gt;
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Anyway the call went out that Mother Love, an elixir mistress of no small note, had a need for assistance. We were between gigs at the time so the three of us figured we would saunter over to Apara and see what was going down.&lt;br /&gt;
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We arrived in this small outpost that is about as big as its name, and asked around.  We met some others in the tavern who were also in this hamlet who were also answering the call. Pum de Terre, a bard of no small skill, Khilek a Kobold Ranger, and Dur’kalak a lizard folk Barbarian. &lt;br /&gt;
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Some time had passed and a few rounds later, Mother Love came in and we chatted. During this talk a goblin who was also in the tavern joined in and brought our company to seven.  After some discussion of the situation, Mother let us know there was a Black Dragon inhabiting the swampy forest where she collects herbs and such.  &lt;br /&gt;
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Dur’kalak had a prior run-in with a Black dragon that had decimated his village, and apparently beat up and killed the party he was with last. This Lizardfolk had some issues with this dragon that he wanted to hammer out.  Most likely using his 2 handed hammer. &lt;br /&gt;
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So off we went.  We were slightly delayed as we found evidence of dragon lair activity as the herbs and plants we picked were bitter and twisted. After some doubling back and forth, I assume the ranger and Barbarian were attempting to leave a false trail. I had much practice with the predestination cantrip and Linden Rue of the pure white bunny fur was less than enthused with the mud.&lt;br /&gt;
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We found a rock outcropping in the forested swamp, and saw a fissure that just screamed dragon cave. The Wold Order should send set designers to this location to add realism to their paltry theatrics. They should also consider buying an R, as spelling should be a part of any organization.  Side thoughts aside, we approached the possible lair with an odd lack of any sort of stealth. &lt;br /&gt;
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The crevasse menacingly cut into the rock, the stench of swamp filled our nostrils. The mood was enhanced by the sickly green glow that was emanating from the moss that covered the walls and floor. We paused at a spot right inside and decided to hold a conference. It was resolved that I was not allowed to talk to the Dragon, as ‘everyone’ knows they kill first talk later. Also it was pointed out that according to the dragon fighting ‘ rules’ you never fight a dragon in it’s lair.  To which the Dragon agreed.  This rude behavior of eavesdropping apparently annoyed Dur’kalak to the point of almost but not not quite rage.  Seeing Orange, he dashed in, quickly followed by Kluck. So, really wanting to avoid misunderstandings, I joined them.  Had they waited a second, they would have seen the slimy tentacles in the water and not gotten entangled.  &lt;br /&gt;
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Seeing a chance to talk to the Black Dragon while our party was slightly distracted, I - against all my instincts- rushed past the meat shields. Popping through the end of the crevasse I came into an old ruined hall of possible dwarven manufacture. It was immense but the surprising feature was I was still alive to see it, and talking to the Dragon. The immensity of the locality left the dragon safely immersed in the stygian darkness. The party rushed in behind me and was promptly Dragon feared. Well the 2 barbarians and the ranger’s drake were. &lt;br /&gt;
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So in an effort to find out where the dragon actually was perched, and to give the party some time to work off their fear and accept their terrible life choices, I continued to parlay with the Dragon. I will not get into the exact details that were spoken in Elvish, as the details of the negotiations might hurt some feelings. I had actually reached an accord with the mighty worm, and was starting to get information on its nemesis - Mother Love.&lt;br /&gt;
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Yes, The dragon knew her by name and hated her. It seemed interesting that a helpless middle aged person could be hated by a dragon and still be around to tell the tale. I also found it interesting that the Dragon hated her so much, she was willing to ignore the arrows flung in her direction by the ranger. I figured to probe the dragon for specific details, however Dur’kalak had finally overcome the dragon induced fear and charged forward just as I was within the range of my spells. I found it quite odd that she stayed perched in one local and not taking to wing at the approach of the now raging Barbarian. &lt;br /&gt;
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Anyway, with the fear gone, in range, and with a meat shield in place, it was time to end the negotiations. Still seeking to avoid conflict I used the bardic DE inspire and Command Spell to have the Dragon leave and fly north to find a new lair far away. I had thought this would buy us time, grab her horde and whatever else she was guarding, and meet her outside the lair on better ground when she eventually returned. I saw her start to follow my command when she shook her head and legendarily resisted my spell. Alas to combat.&lt;br /&gt;
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Seeing she was holding this position and willing to let us go, I thought she may have some reason and need to stay here. I already had the world famous Tristram’s Protective Balls (patent pending) in my hand just in case I was on the menu, I now set up an impenetrable fortress almost at her feet.  I was unable to leave, which is in line with my allergies to getting punched in the face, so I pulled up a seat and started eating popcorn. This was also not an issue as I do not use my magic to cause direct harm to any I encounter. The front row seat afforded me some nice views of the Two barbarians and one Dragon main vent.  The Ranger strategically stayed in the darkness and threw arrows at the dragon slowly sapping its strength. Kluck swooped in like a hawk striking down its prey. Linden Rue and the killer Potato joined me in the newly Christened Popcorn shack (patent pending) to support and heal the Barbarians as the Dragon’s mighty attacks buffeted them, and the Dragons Breath weapons melted their faces. Our brave Goblin was off doing sneaky and cunning goblin type activities that greatly added to the party&#039;s efforts to bring down the Dragon. With the balance of the party out of direct harm&#039;s way, Linden Rue was able to assist with well placed silencing spells and additional damage.  You see, not only was the Dragon mighty in brawn, but the butcher of the temple of Kirak also had spells that seemed warlock in nature.&lt;br /&gt;
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The battle was hard fought and the details will be a part of another tale. That one is reserved to the paying customers.  The end result is that as a team we took out this fearsome Dragon, without any party members falling during the combat. As a matter of fact, of the seven of us, only the barbarian duo took any damage.  I also suffered a bit as there was an unpopped kernel most likely due to the lair influence on my popper, but no worries, I will recover. The last words from the Dying Dragon was ‘ There will be more’&lt;br /&gt;
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I did almost lose my popcorn watching Dur’kalak remove the dragon’s head and a rib ( with his hammer I think) and for some reason Pum de Terre performed an autopsy in its abdominal area looking for young Wrymlings. No dragon offspring were discovered. While they were doing that 4 of us went over to the area the Dragon was guarding to see what we could find.&lt;br /&gt;
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We found a hatch. Kluck made quick work of that and we dropped down deeper into the Dragon&#039;s lair.  The Wold Order did not get the grandeur and weight of a true dragon&#039;s hoard in their training. There was a massive pile of gold, gems, art objects and even the gleam of magic. For some reason Pot&#039;tu&#039;N&#039;Kobb slung an explosive device at the pile, perhaps assuming it was a mimic of some sort.  We wound up being safe from Mimicary madness and had to pick up some scattered bits of the gold.&lt;br /&gt;
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Dragon dismembered, several of the party volunteered to head back into town and hire enough teamsterage to haul the haul and the dragon bits back to ‘ civilization’.  As we returned to the main hall, there was an explosion of magic and we were all marked in different ways.  Strange new magics coursed through my body.  I saw that all my companions were affected in similar but different ways.  This effect must have been influenced by the malevolence of the Wyrm, as I appear to have the mark of said dragon on my shoulder and neck and spells that are harmful in nature. I appear to be able to hurl dragon shaped energy, black in color, at targets at great range. I am sure there are other new found powers, however that is yet to be discovered. &lt;br /&gt;
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The enclosure appears to be Dwarvish in nature with draconic runes etched about, this is a place I would have liked more time to explore. With the splattering activities of bard and barbarian in hiatus due to travel montage, I was able to collect 20 vials of dragon&#039;s blood. It is interesting to note, although the immediate lair lost some of its malevolence, the area still seems to be under draconic oppression. Bright and early the next morning, the shipping crew arrived with transport and a small caravan made its way to the hamlet. I had half expected Mother Love to show up and say hello.&lt;br /&gt;
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We arrived to much fanfare and wonderment as the treasures were brought into town as well as the much discussed Mother Love. She seemed interested in Dragon Eggs, which she could plainly see there were none in the carts. She seemed insistent on the topic of eggs, for no apparent reason.  We pointed out that Pum de Terre did a full autopsy using her degree in Dragon biology at the university of ISleptAtHolidayInn and found no evidence of Dragon young or eggs in her body. She was so fixated on the Egg fable that she forgot about the elixirs she promised us, even after we reminded her several times. She just kept forgetting, almost like there was some sort of dragon induced forgetfulness. Well, she remembered my Apple Pie, which I sent into town as I had a side errand to run before returning to town.&lt;br /&gt;
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Mother Matron will need some watching as there is much more to that persona than meets the eye. &lt;br /&gt;
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But that is for another time, I look forward to returning to town, and working on my newest act.  I got a Old masterpiece artwork with ornate gold frame {enchanted to resist degradation} that with some use of minor illusion and other spell effect I think I can perform Duets with this fine looking Eldrin maybe that personage can tell the blow by blow tale of the Fall of the Dragon in the Battle  of Tristram’s Popcorn shack.. .to the paying public……&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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 So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&lt;br /&gt;
This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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&lt;br /&gt;
We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
&lt;br /&gt;
There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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&lt;br /&gt;
  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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&lt;br /&gt;
My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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&lt;br /&gt;
So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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&lt;br /&gt;
The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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&lt;br /&gt;
Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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&lt;br /&gt;
Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=16951</id>
		<title>Tristram Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=16951"/>
		<updated>2022-08-29T04:03:13Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: removed stubborn picture as it does not like my current picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Tristram Caniedydd|caption=caption|relatives=all things are Relative|languages=Common, Sylvian and Thousand Islands ( like French but with pickle relish)|alias=Balgeiros Quodrephostir|marital=Single|birthPlace=The Feywild|deathDate=If I knew, it would be a bit boring|deathPlace=in bed, Surrounded by a bunch of refund seekers|species=Eladrin Elf|gender=male|height=6 foot|weight=110 lbs|eyes=steel grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Eladrin Bard of the College of Eloquence with a Charlatan Background. &lt;br /&gt;
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==Physical Appearance==&lt;br /&gt;
Tristram Caniedydd is A tall Lean Elf like Humanoid with lute slung low and Autumn in his attitude.  Steel Grey eyes peer out from an unruly mop of Emerald Green hair.  Those eyes often twinkle with mischief, but the grey hardens to steel whenever they witness cruelty or oppression.  On the road, the stylish but functional travelers clothing mostly conceal the Studded Leather armor underneath. When Tristram is performing in town square or homely tavern, he dresses much more grandly. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Tristram is quick with a smile and eager to experience all that is to be seem in the world.  Master of the Lute, the Flute, and Bagpipes he is quick to play and sing to bring life and enjoyment to a situation.  Being a child of the Fey, I enjoy playing tricks upon those I meet.  Good natured ones on most I meet, less good natured upon bullies or oppressors.  I enjoy stacking games of chance in my favor and will often drop my winnings off at the local orphanage  in coin or treat form.  The money is not nearly as important as the act of tricking it out of those who clearly have too much.  &lt;br /&gt;
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I travel seeking to hone my craft of music and performance and would love to to find interesting ways to make music.  &lt;br /&gt;
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Balgeiros Quodrephostir the Elixer Merchant is often brought into play when the locals seems to have a need for his services. From herbal cures to home Brewed flasks of Ale the wares of this merchant varies with the needs of the customer. &lt;br /&gt;
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WE have other personages that will be developed and fleshed out when need arises.  Also as long as the forgery kit and disguise kit hold out. &lt;br /&gt;
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==History==&lt;br /&gt;
I wanted to see the Material world after many years frolicking in the Fey. I find the inhabitants of non Fey realms are often stuffy and in need of entertainment and sometimes Elixirs.  As the Elixirs I hand craft are often of dubious ingredients, and the customers are sometimes lacking in a sense of humor about random side effects, I felt that having a unaffiliated personage to sell them made some sense.  I will often arrive in town as myself, then if there is a need of the locals for his services, I bring forth Balgeiros Quodrephostir the Elixer Merchant extraordinaire. &lt;br /&gt;
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Both my Parents are alive and well in the wild, as are my two siblings, sisters both. One older and one younger. We had many a fun winters eve playing our various instruments and singing to while away the boring times.   &lt;br /&gt;
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On my travels I seek to learn new instruments and songs to share at the family hearth upon my return. I am a collector of tales and entertainment. Gold and gems are nice but I have found that people willingly toss them to me when I share my tales and songs on stages, so there is really not a great need to chase it. If I need coin for a purpose, it is no further than a quick performance to two away.   &lt;br /&gt;
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Follow the further adventures in the [[Book of Tristram’s Travels|Book of Tristram&#039;s Travels]] &lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvian and Thousand Islands ( like French but with pickle relish)&lt;br /&gt;
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==Powers and Abilities==&lt;br /&gt;
I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary. &lt;br /&gt;
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I am also know by several alter personages, primarily Balgeiros Quodrephostir the Elixer Merchant that I inhabit from time to time and place to place.  There are more, but we shall see when and where they emerge.  &lt;br /&gt;
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I have a medical condition where my body does not create alcohol in my system naturally, so I have to take supplements for this fluid in dispensaries called taverns and Inns.  &lt;br /&gt;
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==Attacks and Weapons ==&lt;br /&gt;
My wit and words. I really do not wish harm upon those we encounter, and will use my spells and abilities to buff and heal the meat shields.  I prefer to learn spells that have utility and do not have any damaging spells at this point. &lt;br /&gt;
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I carry a hand crossbow which I will use because if they cannot punch me in the face, I will not bleed. &lt;br /&gt;
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I carry a Rapier as well, because, sometimes things are fast  or move in before I can give them a buffer.  &lt;br /&gt;
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== Philosophy ==&lt;br /&gt;
I have a slight distrust for those who will reach first for the sword before trying to reach an accord with words.  There is enough repression in the multi universe that one does not need to smack first and ask questions later.  Words are mightier than the sword.&lt;br /&gt;
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Coins and valuables are only a means to purchase that which is important.  The commodity that is most important is information, tales, stories, songs and lore. They can also be used to &#039;keep score&#039; when used in trickery and subterfuge. I like to bilk the oppressive out of their ill gotten gains and pass on the that wealth to tavern keepers and serving wenches, they in return bring me the medical supliments to counteract my medical condition ( See Above in powers and abilities section) &lt;br /&gt;
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I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary.  &lt;br /&gt;
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I am a strong believer in following the law of the 6 P&#039;s.  Prior Planning Prevents Piss Poor Performance.  I have Magic mouth cast on my &lt;br /&gt;
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Honesty is not the best policy, The best policy is sustained superior firepower.&lt;br /&gt;
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Freedom and respect is utmost, my veneer of civility will go away when face to face with those who enslave innocents, forcefully restrain unlawfully, or subjugate others to their will.&lt;br /&gt;
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I will never understand why most Paladins must negotiate by slapping or hitting other people.  &lt;br /&gt;
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I have a sever allergic reaction to big beasties punching me in the face. I found that this usually causes me to swell up and have blood loss, which brings discomfort, which only enough is another allergy of mine.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16734</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16734"/>
		<updated>2022-08-16T20:37:55Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Added the public story of Helping mother love&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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=== 12  August Helping Mother Love ===&lt;br /&gt;
So Linden Rue, Cluck and myself were resting and discussing the events and activities of the Wold Order and what it meant to us as the recipients of their mis-training mission. We were enjoying a pint in a nicely refurbished tavern that had been burnt a bit due to Monk-y business.&lt;br /&gt;
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Anyway the call went out that Mother Love, an elixir mistress of no small note, had a need for assistance. We were between gigs at the time so the three of us figured we would saunter over to Apara and see what was going down.&lt;br /&gt;
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We arrived in this small outpost that is about as big as its name, and asked around.  We met some others in the tavern who were also in this hamlet who were also answering the call. Pum de Terre, a bard of no small skill, Khilek a Kobold Ranger, and Dur’kalak a lizard folk Barbarian. &lt;br /&gt;
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Some time had passed and a few rounds later, Mother Love came in and we chatted. During this talk a goblin who was also in the tavern joined in and brought our company to seven.  After some discussion of the situation, Mother let us know there was a Black Dragon inhabiting the swampy forest where she collects herbs and such.  &lt;br /&gt;
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Dur’kalak had a prior run-in with a Black dragon that had decimated his village, and apparently beat up and killed the party he was with last. This Lizardfolk had some issues with this dragon that he wanted to hammer out.  Most likely using his 2 handed hammer. &lt;br /&gt;
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So off we went.  We were slightly delayed as we found evidence of dragon lair activity as the herbs and plants we picked were bitter and twisted. After some doubling back and forth, I assume the ranger and Barbarian were attempting to leave a false trail. I had much practice with the predestination cantrip and Linden Rue of the pure white bunny fur was less than enthused with the mud.&lt;br /&gt;
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We found a rock outcropping in the forested swamp, and saw a fissure that just screamed dragon cave. The Wold Order should send set designers to this location to add realism to their paltry theatrics. They should also consider buying an R, as spelling should be a part of any organization.  Side thoughts aside, we approached the possible lair with an odd lack of any sort of stealth. &lt;br /&gt;
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The crevasse menacingly cut into the rock, the stench of swamp filled our nostrils. The mood was enhanced by the sickly green glow that was emanating from the moss that covered the walls and floor. We paused at a spot right inside and decided to hold a conference. It was resolved that I was not allowed to talk to the Dragon, as ‘everyone’ knows they kill first talk later. Also it was pointed out that according to the dragon fighting ‘ rules’ you never fight a dragon in it’s lair.  To which the Dragon agreed.  This rude behavior of eavesdropping apparently annoyed Dur’kalak to the point of almost but not not quite rage.  Seeing Orange, he dashed in, quickly followed by Kluck. So, really wanting to avoid misunderstandings, I joined them.  Had they waited a second, they would have seen the slimy tentacles in the water and not gotten entangled.  &lt;br /&gt;
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Seeing a chance to talk to the Black Dragon while our party was slightly distracted, I - against all my instincts- rushed past the meat shields. Popping through the end of the crevasse I came into an old ruined hall of possible dwarven manufacture. It was immense but the surprising feature was I was still alive to see it, and talking to the Dragon. The immensity of the locality left the dragon safely immersed in the stygian darkness. The party rushed in behind me and was promptly Dragon feared. Well the 2 barbarians and the ranger’s drake were. &lt;br /&gt;
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So in an effort to find out where the dragon actually was perched, and to give the party some time to work off their fear and accept their terrible life choices, I continued to parlay with the Dragon. I will not get into the exact details that were spoken in Elvish, as the details of the negotiations might hurt some feelings. I had actually reached an accord with the mighty worm, and was starting to get information on its nemesis - Mother Love.&lt;br /&gt;
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Yes, The dragon knew her by name and hated her. It seemed interesting that a helpless middle aged person could be hated by a dragon and still be around to tell the tale. I also found it interesting that the Dragon hated her so much, she was willing to ignore the arrows flung in her direction by the ranger. I figured to probe the dragon for specific details, however Dur’kalak had finally overcome the dragon induced fear and charged forward just as I was within the range of my spells. I found it quite odd that she stayed perched in one local and not taking to wing at the approach of the now raging Barbarian. &lt;br /&gt;
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Anyway, with the fear gone, in range, and with a meat shield in place, it was time to end the negotiations. Still seeking to avoid conflict I used the bardic DE inspire and Command Spell to have the Dragon leave and fly north to find a new lair far away. I had thought this would buy us time, grab her horde and whatever else she was guarding, and meet her outside the lair on better ground when she eventually returned. I saw her start to follow my command when she shook her head and legendarily resisted my spell. Alas to combat.&lt;br /&gt;
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Seeing she was holding this position and willing to let us go, I thought she may have some reason and need to stay here. I already had the world famous Tristram’s Protective Balls (patent pending) in my hand just in case I was on the menu, I now set up an impenetrable fortress almost at her feet.  I was unable to leave, which is in line with my allergies to getting punched in the face, so I pulled up a seat and started eating popcorn. This was also not an issue as I do not use my magic to cause direct harm to any I encounter. The front row seat afforded me some nice views of the Two barbarians and one Dragon main vent.  The Ranger strategically stayed in the darkness and threw arrows at the dragon slowly sapping its strength. Kluck swooped in like a hawk striking down its prey. Linden Rue and the killer Potato joined me in the newly Christened Popcorn shack (patent pending) to support and heal the Barbarians as the Dragon’s mighty attacks buffeted them, and the Dragons Breath weapons melted their faces. Our brave Goblin was off doing sneaky and cunning goblin type activities that greatly added to the party&#039;s efforts to bring down the Dragon. With the balance of the party out of direct harm&#039;s way, Linden Rue was able to assist with well placed silencing spells and additional damage.  You see, not only was the Dragon mighty in brawn, but the butcher of the temple of Kirak also had spells that seemed warlock in nature.&lt;br /&gt;
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The battle was hard fought and the details will be a part of another tale. That one is reserved to the paying customers.  The end result is that as a team we took out this fearsome Dragon, without any party members falling during the combat. As a matter of fact, of the seven of us, only the barbarian duo took any damage.  I also suffered a bit as there was an unpopped kernel most likely due to the lair influence on my popper, but no worries, I will recover. The last words from the Dying Dragon was ‘ There will be more’&lt;br /&gt;
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I did almost lose my popcorn watching Dur’kalak remove the dragon’s head and a rib ( with his hammer I think) and for some reason Pum de Terre performed an autopsy in its abdominal area looking for young Wrymlings. No dragon offspring were discovered. While they were doing that 4 of us went over to the area the Dragon was guarding to see what we could find.&lt;br /&gt;
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We found a hatch. Kluck made quick work of that and we dropped down deeper into the Dragon&#039;s lair.  The Wold Order did not get the grandeur and weight of a true dragon&#039;s hoard in their training. There was a massive pile of gold, gems, art objects and even the gleam of magic. For some reason Pot&#039;tu&#039;N&#039;Kobb slung an explosive device at the pile, perhaps assuming it was a mimic of some sort.  We wound up being safe from Mimicary madness and had to pick up some scattered bits of the gold.&lt;br /&gt;
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Dragon dismembered, several of the party volunteered to head back into town and hire enough teamsterage to haul the haul and the dragon bits back to ‘ civilization’.  As we returned to the main hall, there was an explosion of magic and we were all marked in different ways.  Strange new magics coursed through my body.  I saw that all my companions were affected in similar but different ways.  This effect must have been influenced by the malevolence of the Wyrm, as I appear to have the mark of said dragon on my shoulder and neck and spells that are harmful in nature. I appear to be able to hurl dragon shaped energy, black in color, at targets at great range. I am sure there are other new found powers, however that is yet to be discovered. &lt;br /&gt;
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The enclosure appears to be Dwarvish in nature with draconic runes etched about, this is a place I would have liked more time to explore. With the splattering activities of bard and barbarian in hiatus due to travel montage, I was able to collect 20 vials of dragon&#039;s blood. It is interesting to note, although the immediate lair lost some of its malevolence, the area still seems to be under draconic oppression. Bright and early the next morning, the shipping crew arrived with transport and a small caravan made its way to the hamlet. I had half expected Mother Love to show up and say hello.&lt;br /&gt;
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We arrived to much fanfare and wonderment as the treasures were brought into town as well as the much discussed Mother Love. She seemed interested in Dragon Eggs, which she could plainly see there were none in the carts. She seemed insistent on the topic of eggs, for no apparent reason.  We pointed out that Pum de Terre did a full autopsy using her degree in Dragon biology at the university of ISleptAtHolidayInn and found no evidence of Dragon young or eggs in her body. She was so fixated on the Egg fable that she forgot about the elixirs she promised us, even after we reminded her several times. She just kept forgetting, almost like there was some sort of dragon induced forgetfulness. Well, she remembered my Apple Pie, which I sent into town as I had a side errand to run before returning to town.&lt;br /&gt;
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Mother Matron will need some watching as there is much more to that persona than meets the eye. &lt;br /&gt;
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But that is for another time, I look forward to returning to town, and working on my newest act.  I got a Old masterpiece artwork with ornate gold frame {enchanted to resist degradation} that with some use of minor illusion and other spell effect I think I can perform Duets with this fine looking Eldrin maybe that personage can tell the blow by blow tale of the Fall of the Dragon in the Battle  of Tristram’s Popcorn shack.. .to the paying public……&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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 So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
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&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
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Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
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[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16674</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16674"/>
		<updated>2022-07-31T00:17:04Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added the events of 7/29&lt;/p&gt;
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&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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&#039;&#039;&#039;29 July The Law of Consequence&#039;&#039;&#039;&lt;br /&gt;
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So there I was, sitting in a bar drinking free drinks ( my favorite brand) hanging out with Professor Galloway and Linden Rue from the events of the prior weeks in the dormitories of the College.  We had been asked there by the Professor to perhaps do a job with the Wold Order.  This is an order that seeks to protect the world and its inhabitants.  They have all trappings of the secret order: descended from the Sylvian Order that no longer exists, Lots of Elves in Robes, Inscrutable motives, and a haughty sense of self righteousness.&lt;br /&gt;
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We were enjoying the afternoon of cost free beverages when the contact ( am Elf in a robe) arrived with 4 additional personages in tow. After a round of introductions the additions were Cluck the Aarakocra Barbarian, Volrac the Red Dragonborn Monk, Hugo a human Warlock, and Markoth the Aasimar Paladin.  With Linden Rue the Harengon Life Cleric and myself we made the sextet that the Wold Order looked to send on a job, or Quest in the language of the Harengon.&lt;br /&gt;
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The Dramatically hooded Elf, Aldean, spoke of The Dread Titan’s Firegates, of strange beasties inside, of other parties decimated, of fire and Ice, of nothing Concrete at all.  He knew nothing, the survivor&#039;s stories were supposedly unintelligible, The other group&#039;s survivors were driven mad by the events that unfolded within the Caves of The Dread Titan’s Firegates, Hordes of Dragons were spoken of, which was slightly odd as parts of the tale spoke of unknown beasties. The Order wanted us to take the next step in the progression of heroic adventures and clear the foul possible dragon and keep the lands safe.  He again told us that the reward was the hoard of the possible dragon was ours for the taking. It meant one of two things was on the table. One he knew more about the cave and situation than he was willing to share with us. Or Two, we were being offered empty promises by their Order to work for them and we may get nothing at all for the trouble.&lt;br /&gt;
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Performing for exposure is a hated concept for any artist or entertainer in almost any multiverse. So possibility two was countered with a quick discussion of risk and reward whereas we were able to at least get a collection of Magic Potions numbering one each due to my negotiations.  For a potion, promise of possible compensation, and more over the chance to wander along for a good story or two, a chance to get out of the confines of the city and its rules and conventions and wander the wild ways.&lt;br /&gt;
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It was gonna be a few days of travel, so we did a quick provision gathering, in which I needed some gold to supplement my perpetually empty coin purse. I confess my performance was pedestrian but solid as performances go due to my mind being on the becoming road. The monk decided to switch the show into a slam dance pit complete with Pyrotechnics.  In his over eagerness to be a pat, he slightly set the stage on fire.  It was quickly put out, but I willingly surrendered any earnings I accrued to the bartender to keep to cover repair costs and whatever gold that was extra he could keep for his troubles and loss of custom. &lt;br /&gt;
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The next pair of days was normal pedestrian travel through the countryside and not much of note happened, we bonded, we learnt of each other with the normal sort of trail talk, and we walked under a cloud of fog courtesy of the warlock. &lt;br /&gt;
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Morning of the third day we were breaking camp about a half day from the night prior, when we were all aware of a figure lurking about on the other side of the tree. Even our devout but less than observant Markoth the sparklely.  While the rest of us looked normal,  Volrac went around the tree to the left, and Hugo to the right.  On their signal, they jumped out and confronted the interloper.  Well Hugo did, Volrac found the undergrowth a bit confrontational and decided to entangle and lay down to contemplate the situation.  Our Hugo used the belligerent antagonistic negotiation tactic so common to the rough and tumble types before I stepped in to have a formal discussion with the visitor.  He was Sro the Great ( maybe in non stealthy areas) a Paladin to Bahamut, writer of rules, stopper of falling burning brands, and a master baiter of dragons. &lt;br /&gt;
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We chose to accept his aid in drawing the mystery beastie from their lair after checking out the dragons manifestation upon the river. This river had an interesting, almost oily like sheen. In the name of random curiosity, we decided to see if it would burn.  Our powerful spell casters debated what spell of incineration would work best. While they talked about what inferno to unleash, I walked over to the fire and tossed a flaming log at the river.  It almost hit, but due to some obscure Paladin ability, Sro stopped it in mid air and kept it from splashing into the river, suggesting that the dragon may learn of our presence if it landed.  It was decided to get closer and maybe use this to draw out the bestie to fight outside its lair. &lt;br /&gt;
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We proceed to the caves above the river that held the Gates of fire. No fire was present but there were three flameless entrances into the nether darkness. Cluck astutely noted the tracks of 6 being leading into the left most of the yawning portals, the smallest of the three.  WE surmised that was the egress of the prior doomed party and struck that from our choices to raconteur. We decided to get some information of the occupant prior to setting up a confrontation on the banks of the River below.&lt;br /&gt;
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In a fit of overwhelming and uncharacteristic heroic optimism I offered to go forth and gather information while most of the party lounged about the river awaiting my return.  We had no full fledged Sneeky Sneeky type to wander in, and as a bard I can half ass anything, I figured I was the best choice.  There were offers by Hugo and Volrac to also scout sneaky like, up till Linden Rue pointed out that as they could not see in the dark, that the information they might collect would be less than completely useful or they would have have to use a light source, so they would be less than completely sneaky. They countered with an offer to let me turn invisible and see if they could detect me. No party member could, but I saw Sro the pally with many extra abilities pretend to not notice me. Fair enough, I went off in search of Bilboesque fame and fortune. Well, Intel and excitement would be more the adjectives of the mission.&lt;br /&gt;
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The rightmost entrance was my first choice, as it was farthest from the choice of the prior party, and they apparently made bad choices, so it seemed a solid choice.  It was, in fact, the best choice as there were no dragons, no traps, nothing to set off my allergies to being punched in the face. It also held nothing of interest in the continuation of our endeavors as it was a false entrance.&lt;br /&gt;
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Informing Sro of the geographical limitations of the right cave, I then spelunked into the darkness of the center cave. After an entrance cave I came to a pair of flames flanking a passage further in.  The Flaming Gates as advertised at last!  The Flaming Gates passage had a stream issuing forth with the same sheen on the water as before, so in I went.  This cavern next held a skull of some unknown reptile like being as it was large.  The stream was missing out from the mouth of this creature, or at least from some fissure behind it.  It appeared that there was some effort to remove this skull from its mounting, however it was not the creature I was looking for.&lt;br /&gt;
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I then proceeded onwards deeper into the unknown down the curving corridor that held a second stream of the water from the dragon skull. I found an arrow trap prior to entering the next chamber that held a desecrated altar. I skillfully used my body to keep the arrows from making too much noise to alert those deeper within. The Altar room was a let down. There was interesting blood streaks, but no actual symbolism as to who the altar belonged to, very generic and tropey.  The path split to the left and straight. The stream headed straight and into a larger concourse. A dry but blood smeared passage lead left and up.&lt;br /&gt;
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I went like a cat up to a T intersection, which on the left hand branch stood  two elves in the cult of Dragon robes and regalia discussing things best left unwritten at this point. I was unsure of the odds of Elves being involved with the chromatic Dragons. I went back from whence I came as stealthy as a cat to follow the big inviting pathway to the overly obvious Dragons Lair.&lt;br /&gt;
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My mind did wander as in my ponder of elves and evil dragon cults, I splashed into the water of the stream.  Freezing like a panda with its paw in the cookie jar, I waited to see what would happen. One of the cultists came down to have a look see, and saw not.&lt;br /&gt;
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I waited for them to wander off and proceeded down the lairway.  The Heavy breathing grew with each step, and I saw copper coins, and gold coins scattered in the hall ahead.  Although I saw no obvious traps on these, I know enough about dragons to know they like their hordes in piles and not scattered willy nilly. &lt;br /&gt;
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I knew that there were holes in the stories before we went. The poor cookie cutter altar, the tropey arrow trap, the presence of 2 elves in this place representing a cult that is mostly Dragonborn, were all inconsistencies I would ignore for a good story.  A Dragon with a messy horde was a bit too far.  I have confirmation at the mouth that dragons could see invisible creatures so I knew that if there was another dragon I may not want to face it. Fairly certain that the ‘Lair’ was supposed to be up there, and cognizant of the time I took on this solo mission I returned to the beginning and gathered with the party down by the river.&lt;br /&gt;
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  I explained what I physically saw, if not the full ramifications in my mind of what that meant.  I showed them the physical proof of the arrow trap and assured them I didn’t mean to take anything from the caves We proceeded to set up and have a splashdown to draw out the dragon. &lt;br /&gt;
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The bellows that came from the mountain were ferocious. They assaulted our ears with boundless rage. They struck our party as just sort of the noises an angry dragon of great power would make.  What didn’t assault our senses was any sort of large flying lizard. Stopping for a moment when we heard a plea to ‘stop’ in Draconic, we suddenly reassess our plans.  Having a  moment where i remembered that the natives of this plane see dragons as either Metallic and generally good, or Chromatic and general bad, I had encountered tales of many other types of dragons throughout the multi verses, including my own plane where we would play ‘ pin the tale of the fairy dragon’ well into the night, with the fairy dragons having to deny the new rumors about its reputed activities the next few days. &lt;br /&gt;
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Linden Rue took a sip of the river water to healing and beneficial results. I then took a few sips ( arrow Trap) to confirm.  So that lead us to realize we were tormenting an unknown dragon (if it was actually a dragon) that may not have hate and murder in its heart for us… yet.&lt;br /&gt;
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Some of the party wanted to continue splashing in the river to torment it to come out.  I pointed out that best case scenario, we were tormenting an enemy dragon, worst case scenario we were tormenting a possible neutral or friendly one, either way we were currently pissing off a dragon of immense size ( if it was actually a dragon).  I was feeling it was all a little theatrical and we were in a big set up at this point.&lt;br /&gt;
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We clambered back up to the cave. Marched into the center cave.  Came up to the Gates of Flame and face to face with a Dragon.  (so it was a dragon)  It was an unknown dragon with a long serpentine body and elk-like horns on its head, a milky white pearlescent skin tone. Linden Rue greeted it warmly and he seemed to pause.  Speaking a warning he let us know they were coming and melted back into the darkness towards his lair.&lt;br /&gt;
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I scatter zoomed into the room and took cover behind the dragon skull. The two cultists came around the corner without setting off the arrow trap and launched into a warning to leave or die!  As they were pronouncing their utterance of doom and horrible things that were to happen to us, I spoke up and apologized, we were in the wrong place and we would leave. I had to stop them, it was bad theater and too painful to watch. &lt;br /&gt;
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That stunned them into inaction. The lines they had were memorized and they had no real improv skills.  They informed us they were awaiting someone, and we needed to leave so they could be ready for the expected guests.  Apologizing profusely for interrupting their event, I assured them we would leave and we had seen another group of people nearby. This proved beyond a doubt that it was a theatrical setup from the start. They knew we were coming because they sent us.&lt;br /&gt;
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So there is when the first ground breaking miracle happened. We had a party that had not one one but two paladins, a Murderous Warlock to liked to shower doom upon his foes, a Barbarian, and a monk who burned down a tavern (allegedly) when he tried to arrange and impromptu mosh/fight pit at the Trout’s Toe.  Not one of them charged forward and attacked!!!  Happy Day!!!  &lt;br /&gt;
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I was going to spin a story about us actually being inspectors for the Wold Order. A try to get them to give us details about the number of ‘cultist’ who were there, maybe gather everyone together into a conference in a nice tight silence spell radius with meat shield being close enough for attacks of opportunity as they moved away to more noisy locals.&lt;br /&gt;
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I thought that was too much to hope for so I cast de inspiration on one of the two, and hold person on them both.  Got one. The other reacted with a quick fireball into the room with most of the party. It looked like it hurt, but to be honest, I have seen hotter fireballs. Maybe he was off due to the lingering effects of the hold. &lt;br /&gt;
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Our pally ‘ Faux’ levitated across the space and applied Pally interrogation techniques on the ‘cultist’ as he was breaking free of the hold spell. The questioning with the back of his hand left him knocked the smack out. The party quickly tried to close the gap with the fleeing ‘cultist’ and left Markoth with a lot of arrows in him as he stopped in the trap zone. Even more arrows were sticking out of Markoth the pincushion as Volrac the nimble juked his way through the trap area, I didn’t even see a single arrow touch him. Volrac smacked the silly out of the mage. &lt;br /&gt;
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Sro spoke Draconic ( gotta learn that lingo) to which the dragon answered and stopped retreating, looking thoughtful. The rest of the party came up from behind as I stopped next to Sro, and tried to heal our Pincushion as best I could.  I wanted to toss the downed ‘cultist’ into the trap area as it did not affect them, but he seemed to get all noble and protective of the meat bag he had interrogated. So I caught the cone of ice right in the face.&lt;br /&gt;
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So did the rest of the party, except Sro, which led me to believe that the damage parts of the encounter were illusionary as Sro took no noticeable damage and actually lept on the prone cultist to save him from the cold.  Markoth and Volrac were not so lucky as the combination of fire and ice ( with a few arrows) left them laying on the ground. I will vouch for the ouch, the damage was real and not illusionary.&lt;br /&gt;
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Up stepped Linden Rue and shone as a Life cleric, healing the whole of the party at once. Up came Markoth and Volrac and dispatched the remaining ‘Cultist’ with fist, fury, and extreme smiteing.&lt;br /&gt;
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With all visible foes down, and the arrow trap of ouchyness in front with a thoughtful dragon beyond, I decided it was time to talk.  I implored him to help us help him. I cajoled, I pointed out we had shrugged off the best his captors could do, I pointed out we would free him no matter the cost. &lt;br /&gt;
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&#039;&#039;&#039;I succeeded&#039;&#039;&#039; &lt;br /&gt;
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Two ‘cultists’ came from deeper in the caves, turning the corner and barraging magic missile into the back of Markoth the first set of missile slammed into him and he survived ( See he can handle it) and turned just as the barrage of missiles from the second knocked him down ( he is fine just a little tired) and he was up again as Linden Rue healed his wounds. (See just resting his eyes)&lt;br /&gt;
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The Dragon of Pearl rose up, and filled the passageway of the mages with sleet and lightning. Sro quickly flew forward over the arrow trap taking a willing me along.  I became less and less enthusiastic about the lift as we closed in on the maelstrom. Alas we landed right on the edge of the storm. Cluck, enraged by the damage he and his party were taking, smote one of the remaining ‘cultists’ with a mighty blow.  Markoth charged forward into the maelstrom to slay our foes and succumbed to that maelstrom. The party was ready to finish the last remaining ‘Cultist’ when he got off a remaining cone of cold.  So several of us went down.  But only as long as it took Linden Rue the time to again cast ‘ party get up’ spell. As my eyes were closed OI saw not who got the killing blow.&lt;br /&gt;
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We found the binding circle that had trapped Mentztonalcoatl. With a short period of questioning of the last ‘ Cultist’ it was revealed that he was actually a part of the Wold Order and this was all a set up to ‘train’ new groups. We also found out the Dragon Horde was planted by the Wold Order and as such, we were more than welcome to take it.&lt;br /&gt;
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Not willing to leave this magnificent Dragon in chains, and with the annoyance of the set up with the training hall, we decided we needed to free the Dragon and break the training area. The Dragon had no hope, but mentioned there were some people looking for the answer and one of them was a deity. I am Fey, the Harengon is Fey.  WE Fey do not take kindly to enslavement.&lt;br /&gt;
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We rested and prepared. In the morning Linden Rue sought inspiration from her deity.  I gathered my most bardic abilities and sought to inspire her.  She cast her mighty Dispel magic upon the Binding Circle. And it seemed to fade.  The confirmation came as the Pearl Dragon approached the fiery gates. He was bound to not be able to pass, trapped in a prison with the defaced skull of his daughter. He stepped to the gates.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;He then passed through.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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This party of six random people who knew not of each other four days prior were able through teamwork and skill, reach and concur the challenge lain before them.  They as a group all contributed to Freeing a Great Dragon, A feat that others were unable to perform.  A feat that a deity themselves were able to perform.  We six were able to accomplish that which even a god was unable to do.&lt;br /&gt;
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We returned to our town on the wings of Sro, a great silver Wyrm. Truth be told, as fast and as high as we were flown, hour hearts and souls flew faster and higher with the knowledge of what we did.  We freed an innocent from bondage. We succeeded well beyond those who would train us. WE SCHOOLED THEM.  &lt;br /&gt;
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Will there be a reckoning day with the Wold Order….. Only time will reveal, and only a storyteller will tell the tale.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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&lt;br /&gt;
Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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&lt;br /&gt;
Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=16669</id>
		<title>Tristram Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=16669"/>
		<updated>2022-07-30T20:53:54Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: corrected spelling errors and added filler information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Tristram Caniedydd|image=image.jpg|caption=caption|relatives=all things are Relative|languages=Common, Sylvian and Thousand Islands ( like French but with pickle relish)|alias=Balgeiros Quodrephostir|marital=Single|birthPlace=The Feywild|deathDate=If I knew, it would be a bit boring|deathPlace=in bed, Surrounded by a bunch of refund seekers|species=Eladrin Elf|gender=male|height=6 foot|weight=110 lbs|eyes=steel grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Eladrin Bard of the College of Eloquence with a Charlatan Background. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tristram Caniedydd is A tall Lean Elf like Humanoid with lute slung low and Autumn in his attitude.  Steel Grey eyes peer out from an unruly mop of Emerald Green hair.  Those eyes often twinkle with mischief, but the grey hardens to steel whenever they witness cruelty or oppression.  On the road, the stylish but functional travelers clothing mostly conceal the Studded Leather armor underneath. When Tristram is performing in town square or homely tavern, he dresses much more grandly. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Tristram is quick with a smile and eager to experience all that is to be seem in the world.  Master of the Lute, the Flute, and Bagpipes he is quick to play and sing to bring life and enjoyment to a situation.  Being a child of the Fey, I enjoy playing tricks upon those I meet.  Good natured ones on most I meet, less good natured upon bullies or oppressors.  I enjoy stacking games of chance in my favor and will often drop my winnings off at the local orphanage  in coin or treat form.  The money is not nearly as important as the act of tricking it out of those who clearly have too much.  &lt;br /&gt;
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I travel seeking to hone my craft of music and performance and would love to to find interesting ways to make music.  &lt;br /&gt;
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Balgeiros Quodrephostir the Elixer Merchant is often brought into play when the locals seems to have a need for his services. From herbal cures to home Brewed flasks of Ale the wares of this merchant varies with the needs of the customer. &lt;br /&gt;
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WE have other personages that will be developed and fleshed out when need arises.  Also as long as the forgery kit and disguise kit hold out. &lt;br /&gt;
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==History==&lt;br /&gt;
I wanted to see the Material world after many years frolicking in the Fey. I find the inhabitants of non Fey realms are often stuffy and in need of entertainment and sometimes Elixirs.  As the Elixirs I hand craft are often of dubious ingredients, and the customers are sometimes lacking in a sense of humor about random side effects, I felt that having a unaffiliated personage to sell them made some sense.  I will often arrive in town as myself, then if there is a need of the locals for his services, I bring forth Balgeiros Quodrephostir the Elixer Merchant extraordinaire. &lt;br /&gt;
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Both my Parents are alive and well in the wild, as are my two siblings, sisters both. One older and one younger. We had many a fun winters eve playing our various instruments and singing to while away the boring times.   &lt;br /&gt;
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On my travels I seek to learn new instruments and songs to share at the family hearth upon my return. I am a collector of tales and entertainment. Gold and gems are nice but I have found that people willingly toss them to me when I share my tales and songs on stages, so there is really not a great need to chase it. If I need coin for a purpose, it is no further than a quick performance to two away.   &lt;br /&gt;
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Follow the further adventures in the [[Book of Tristram’s Travels|Book of Tristram&#039;s Travels]] &lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvian and Thousand Islands ( like French but with pickle relish)&lt;br /&gt;
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==Powers and Abilities==&lt;br /&gt;
I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary. &lt;br /&gt;
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I am also know by several alter personages, primarily Balgeiros Quodrephostir the Elixer Merchant that I inhabit from time to time and place to place.  There are more, but we shall see when and where they emerge.  &lt;br /&gt;
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I have a medical condition where my body does not create alcohol in my system naturally, so I have to take supplements for this fluid in dispensaries called taverns and Inns.  &lt;br /&gt;
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==Attacks and Weapons ==&lt;br /&gt;
My wit and words. I really do not wish harm upon those we encounter, and will use my spells and abilities to buff and heal the meat shields.  I prefer to learn spells that have utility and do not have any damaging spells at this point. &lt;br /&gt;
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I carry a hand crossbow which I will use because if they cannot punch me in the face, I will not bleed. &lt;br /&gt;
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I carry a Rapier as well, because, sometimes things are fast  or move in before I can give them a buffer.  &lt;br /&gt;
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== Philosophy ==&lt;br /&gt;
I have a slight distrust for those who will reach first for the sword before trying to reach an accord with words.  There is enough repression in the multi universe that one does not need to smack first and ask questions later.  Words are mightier than the sword.&lt;br /&gt;
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Coins and valuables are only a means to purchase that which is important.  The commodity that is most important is information, tales, stories, songs and lore. They can also be used to &#039;keep score&#039; when used in trickery and subterfuge. I like to bilk the oppressive out of their ill gotten gains and pass on the that wealth to tavern keepers and serving wenches, they in return bring me the medical supliments to counteract my medical condition ( See Above in powers and abilities section) &lt;br /&gt;
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I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary.  &lt;br /&gt;
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I am a strong believer in following the law of the 6 P&#039;s.  Prior Planning Prevents Piss Poor Performance.  I have Magic mouth cast on my &lt;br /&gt;
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Honesty is not the best policy, The best policy is sustained superior firepower.&lt;br /&gt;
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Freedom and respect is utmost, my veneer of civility will go away when face to face with those who enslave innocents, forcefully restrain unlawfully, or subjugate others to their will.&lt;br /&gt;
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I will never understand why most Paladins must negotiate by slapping or hitting other people.  &lt;br /&gt;
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I have a sever allergic reaction to big beasties punching me in the face. I found that this usually causes me to swell up and have blood loss, which brings discomfort, which only enough is another allergy of mine.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Eladrin&amp;diff=16585</id>
		<title>Eladrin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Eladrin&amp;diff=16585"/>
		<updated>2022-07-26T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: Added the racial and background for Eladrin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Personalities and overview ===&lt;br /&gt;
Eladrin are the original form of Elves who never left the Feywild. The Feywild is a plane of existence that is home to the Fey, Fairies, and many other creatures of a natural bent. This realm is a beautiful place, full of magic and often natural rules much different than found on the Prime material plane. The Feywild is a place that intersects with many other planes, and is the source of Fey creatures throughout the multiverse. Most planes have active connections to the Feywild, or at least one time did.  The Feywild in terms of Quelmar is a very close connection causing the Eladrin along with other races to become increasingly involved with the future history of this realm.&lt;br /&gt;
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An Eladrin will often associate with one of the four seasons and has coloration reminiscent of that season. This is called the mood season for clarity. Some Eladrin will wear the mood season in time with the actual season, some will switch to however they currently feel, some will pick a  mood season to ensure they accessorize with their current outfit.  Mood seasons are as follows:&lt;br /&gt;
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* &#039;&#039;Autumn&#039;&#039; is the season of peace. The lazy long evenings are perfect for relaxing and sharing a story or two after a hard day&#039;s harvest. Warm days fade into cool, crisp nights perfect to gather around the fire for songs and stories. Warm colors of deep reds, somber yellows, light browns are often used with this mood season.&lt;br /&gt;
* &#039;&#039;Winter&#039;&#039; is the season of quiet contemplation, the natural world sleeps and quiet rules the snow laden evenings. Snow blankets the world and stills the realm allowing a stillness perfect for internal musings. Whites, Icey blues, and stark contrasts are often used with this mood season.&lt;br /&gt;
* &#039;&#039;Spring&#039;&#039; is the season of awakening. The natural world is abuzz with potential and life springs forth from the barren earth. The darkness of the year has passed and potential and hope spring anew. Energy and change fill the air with a promise of great things to come. Bright greens, dark browns, and pastel colors are often used with this mood season.&lt;br /&gt;
* &#039;&#039;Summer&#039;&#039; is the season of bold and vibrant actions. This is the most aggressive of the seasons as the natural world explodes in energy and activity. The wild exaltation of the prior season has given way to competing for resources for continued growth.  Vibrant greens, bold yellows, bright reds are often used with this mood season.&lt;br /&gt;
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=== &#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ===&lt;br /&gt;
The Eladrin look quite a bit like other elves at first glance. They share many of the same physical attributes. Eladrin are usually even more slender than their Elvish cousins and their connection to the fey is often seen in their eyes which often sparkle or shine which shows their deep connection to the feywild. However, with their link to the Feywild and its magic they will often appear very different in coloration and mood. The same Eladrin will appear different from the day prior due to their Mood Season. There are usually 4 mood seasons, each associated  with a corresponding season of the natural world. Eladrin are not locked into a season, although many will have a season they usually reside within. They can and will change seasons often, depending on the mood they may be in, the clothes they are wearing, or the actual season they are inhabiting.&lt;br /&gt;
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* &#039;&#039;&#039;Autumn Mood Season&#039;&#039;&#039;&lt;br /&gt;
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Eladrin in the autumn mood season will often have their coloration in various shades of reds, tans, or oranges. This colorization will include their hair, eyes, and skin. Although the various features do not have to be the same colors. The texture of their skin will often take on a fallen leaf pattern, the waving fields of ripe grains, or other fall themes. This mood season is often related to the emotions that are of the calm and peaceful types. Self-reflection, planning, and measured resolutions are often the activities best suited for this mood season.&lt;br /&gt;
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* &#039;&#039;&#039;Winter Mood Season&#039;&#039;&#039;&lt;br /&gt;
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Eladrin in the winter mood season will often have their coloration in various shades of pale to icy blue, white, and even black. This colorization will include their hair, eyes, and skin. Although the various features do not have to be the same colors. Their skin may take on the look of frozen water, with icicles in their hair. This mood season is often related to the emotions that are of the melancholy and deep contemplation types. Sorrow, gloominess, and regret are often the activities best suited for this mood season. Eladrin in this season will often think deeply about change and setting up for a renewal.&lt;br /&gt;
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* &#039;&#039;&#039;Spring Mood Season&#039;&#039;&#039;&lt;br /&gt;
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Eladrin in the spring mood season will often have their coloration in various shades of bright greens, rich browns, and festive pastels. This colorization will include their hair, eyes, and skin. Although the various features do not have to be the same colors. Some eladrin are so full of the season that flowers and plants will sprout from their bodies, their hair will become flowering vines, and they will burst forth with natural embellishments.  This mood season is often related to the emotions that are of the playful, celebratory, and cheerful types. Energetic actions, pranks, and celebrations are often the activities best suited for this mood season.&lt;br /&gt;
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* &#039;&#039;&#039;Summer Mood Season&#039;&#039;&#039;&lt;br /&gt;
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Eladrin in the summer mood season will often have their coloration in various shades of bright golds, deep healthy greens, and bold solid colors. This colorization will include their hair, eyes, and skin. Although the various features do not have to be the same colors. Their aura will often feel aggressive and almost seem to radiate heat. This mood season is often related to the emotions that are of the passionate, aggressive, and even vindictive rage types. Bold action, motivation, and ready to react to any threat or encroachment are often the activities best suited for this mood season. &lt;br /&gt;
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=== &#039;&#039;&#039;ELADRIN TRAITS&#039;&#039;&#039; ===&lt;br /&gt;
Elves are a subrace of Eladrin, so the majority of Eladrin traits are shared between all elves. An Eladrin character has the following racial traits. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039;&#039;&#039; Historically Your Dexterity score increases by 2 and your Charisma score gets a +1. However the new rules in play, you can pick any stats to increase using the   +2 to one stat and +1 to a second stat alternatively you can choose +1 to three stats of your choice. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Age:&#039;&#039;&#039;&#039;&#039; Eladrin reach physical maturity at about the same age as humans. They will often wait till about their first century to claim adulthood, however.  Eladrin have been known to surpass 2000 years &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Alignment&#039;&#039;&#039;&#039;&#039;: Eladrin love freedom, variety, and self-expression, even more so than the standard elf due to their entwining with the Feywild. They embrace the playful aspects of chaos, and while they value freedoms and life, they will see alignment through the filter of the Feywild and nature so will often be of a neutral alignment with many leaning towards good. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Size:&#039;&#039;&#039;&#039;&#039; Eladrin range from a little under 5 to over 6.5 feet tall and have extremely slender builds. Your size is Medium.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Speed:&#039;&#039;&#039;&#039;&#039; Your base walking speed is 30 feet.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Mood Season:&#039;&#039;&#039;&#039;&#039; Eladrin can choose what mood season they are currently in, they can change that season at the end of a long rest. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Darkvision:&#039;&#039;&#039;&#039;&#039; Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Keen Senses:&#039;&#039;&#039;&#039;&#039; You have proficiency in the Perception skill.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Fey Ancestry:&#039;&#039;&#039;&#039;&#039; You have advantage on saving throws against being charmed, and magic can’t put you to sleep.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Trance&#039;&#039;&#039;&#039;&#039; - Eladrin don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you remain conscious. While in this state your mind travels back to the Feywild and keeps you in contact with the spirits of your ancestors. Whenever you finish a long rest using your Trance trait, you gain two proficiencies, each one with a weapon or a tool of your choice (selected from the “Equipment” chapter of the Player’s Handbook). You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Languages:&#039;&#039;&#039;&#039;&#039; Historically Eldrin can speak, read, and write Common, Sylvain and Elvish. However new rules have changed that to picking whichever languages you would like. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Fey Step:&#039;&#039;&#039;&#039;&#039; As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.&lt;br /&gt;
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 When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:&lt;br /&gt;
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* &#039;&#039;Autumn:&#039;&#039; Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.&lt;br /&gt;
* &#039;&#039;Winter:&#039;&#039; When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.&lt;br /&gt;
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* &#039;&#039;Spring:&#039;&#039; When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.&lt;br /&gt;
* &#039;&#039;Summer&#039;&#039;: Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).&lt;br /&gt;
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=== &#039;&#039;&#039;Society and history&#039;&#039;&#039; ===&lt;br /&gt;
The Eladrin are the branch of Elves that never left the Feywild for the multitude of Prime Material realms scattered across the multi universes. This technically makes them the oldest and truest form of elves, unchanged by the locations to which their cousins chose to relocate This is disputed by many an Elven society, especially the ones who were cut off from the Feywild in their new home worlds. &lt;br /&gt;
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 The cities of Eladrin in the Feywild are most impressive to behold and not easy to see.  Eladrin society is the most enduring society in the multiverse and they have taken their architecture into new heights with blending natural elements into structure. They have blended this with the chaos that is the Feywild to such an extent that visitors could swear they were in a wild unkempt forest or other natural setting while standing smack dab in the middle of a large population center. &lt;br /&gt;
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This close connection with the Feywild makes them stay in the Feywild and you will almost never find a settlement outside that plane. Although a few individuals will settle elsewhere, most of the wandering Eladrin will return to the Feywild when they are ready to settle down in one place. Although that one place includes the breath and reach of the Feywild and not just a particular place.  The Eladrin value and respect personal freedom, love music and art, and often feel compelled to surround themselves with natural beauty.&lt;br /&gt;
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The Eladrin that feel a need to explore other planes will often wander through a feygate into a new and interesting world for sometimes no more than a sense of curiosity. They will visit for a time, much like an interdimensional tourist. Some will stay and those that do will often have an impact upon the guest world with their actions.&lt;br /&gt;
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  What that means for the denizens of Quelmar is that while there are no large groups of Eldrin in the world, the close connection between the Feywild and Quelmar will ensure a steady trickle of visitors of all types from the Feywilds.  An increasing number of Harengon, Fairies, Eladrin and other inhabitants of the Feywilds will be visiting and helping shape the future of Quelmar.{{Infobox location|title = {{PAGENAME}}|type = The original incarnation of Elves|location = Originally the Feywild, but wander the multiverse|Government = Loose collection of councils}}&lt;br /&gt;
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[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16583</id>
		<title>Book of Tristram’s Travels</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Book_of_Tristram%E2%80%99s_Travels&amp;diff=16583"/>
		<updated>2022-07-25T22:29:41Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: added the post event addendum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Reader, the events leading up to this Trieste are contained in the prior volumes of my travel logs. The prior months after leaving the Fey wild are a blur and find me in the city of Isonhound enjoying some well deserved frivolity.&lt;br /&gt;
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&#039;&#039;&#039;July 15th Entry in the book of Tristram’s Travels (Seglock West Gate)&#039;&#039;&#039;&lt;br /&gt;
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So there I was, enjoying a bit of steam blowoff wandering about this festival called the Gala of Protection, sliding in a as my Elixir Merchant persona know near and nearer as Balgeiros Quodrephostir the Feywild based Elixir merchant to submit his entry into the cooking contest. I was currently Tristram in the truest bardic form. My search for  a crooked game of cards or dice to engage in a favorite pastime of fleecing the fleecer was interrupted by a massive Brouhaha to the south. Sounding like something interesting was happening I wandered down towards the Seglock university seemingly erupting under its own volition. Seeing the Faculty and Students were streaming out, and Adventures were streaming in, the three gates.&lt;br /&gt;
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Usually outsiders were not allowed in here, so the chance to get to visit was irresistible. Spotting a large Goliath Meat shield, (I mean barbarian) I entered into the gate with several other adventures.  I was unsure if this turned out to be a wise decision and I watched the Goliath grab a professor and start yelling at him, and at the same time, a pally performed their own unique form of diplomacy by slapping a hysterical student around. However, the Goliath started forward with a Harengon mounted upon his back, which made this much more interesting, so I again joined the rush inwards. Also, there was a multi headed dragon flying off into the darkening night, so there had to be tales to be written and ballads to sing. &lt;br /&gt;
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We entered through the café. I must say for some reason I was the first in, which is not normally my style, but there were children in danger, so I was accidentally overcome by an overabundance of exuberance. That is the only thing I can think of because of my disinclination to get smacked in the face by random beasties usually keeps me somewhere behind the various metal clad meat shields. &lt;br /&gt;
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There were still a number of children, a professor, a really ugly Orc, and 4 goblins. Now these were not run of the mill humanoids, they had been enhanced with poison and beefed up on the nasty scale.  As you know I am usually adverse to violence, but again there seemed to be an unreasonable amount of hostility in the humanoids towards the staff and students.  Setting my sights on the Orc, I noticed he had some sort of arcane metallic device in his hands, which I figured could not be good for the collective welfare of the inhabitants of the room, which as of yet was inclusive of only 3 students , Professor Galloway, and myself.  Hoping to not regret my impudent entry, I successfully cast Hold Person on the Orc. I must have caught him by surprise because he was in the middle of a rather satisfying ear scratch.&lt;br /&gt;
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My companions of circumstance were quickly entering the room with Harengon toting Goliath swooped in with a speed belaying his size. Full of rage, Vadath the swift-of-foot cleaved the Orc’s arm clean off. The Arm did not fall as it was attached to the Orc via the ear. A follow up swing took the rest of the Orc out. The rest of the impromptu party arrived and arrows flew, swords flashed, and spells  were cast.  One goblin who came out of the kitchen area, wielding a saber and a meaty chicken leg bore down upon the fleeing students, despite the efforts of Linden Rue ( the Harengon Cleric) and Delphi ( a Dragonborn Bard) landing magical blows, the Goblin bit into a student, dropping him. I quickly ran up to the fallen child, shooting Chicken Leg in the face with my hand crossbow. The goblin was staggered by my boldness, and was really staggered when I in full summer fury misty stepped away with the fallen child, causing Chicken Leg and a few other nearby Goblins to burn with the Fury of the sun. Chicken Leg was then quickly fried as the chicken leg he used to hold. It was too late for the child, he was gone, so I thought the death screams of the Goblin were particularly melodic.&lt;br /&gt;
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  During the fray an additional Orc entered the room, and quickly noped out the way he came.  Patches the Scarecrow Ranger left in quick pursuit. While Zen the Misnamed Human Paladin questioned Professor Galloway with amazing restraint ( I don’t think he hit the professor once) I went to check out the device the Orc was holding.  Valdath spoke in clear sentences that had actually held thought and complexity in which he explained about the Ex Professor Horatio Chesire and the havoc he has created using his… creations of Chesire Goblins, Chesire Orcs, and other foul creatures using his secrets of forbidden Alchemy.  I instantly disliked Horatio due to the lack of imagination he used for his creations. Down with narcissism. &lt;br /&gt;
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My investigation of the Orc object (most likely Chesire object) and indignation of creativity was  interrupted by the return of the Ranger mentioning there were more baddies in the halls, and since that was the direction Valdath the coherent wanted to go I figured I would travers the halls behind the meat shields.  &lt;br /&gt;
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Coming to a bend, there were Orcs and Goblins running willy-nilly through the dorm room frantically searching for something.  I again reacted first, stepping in front of my shields to get a clear shot with my crossbow and flattening against the wall to allow the calvary to charge by (with pally trying to keep up) and turn another Orc into pudding. The battle was good fun, until Omen( the Teifling Warlock) mentioned there was a large metal golem approaching from behind. It came around the corner we had just vacated and walloped Patches the Ranger, stunning him. &lt;br /&gt;
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Seeing that this construct has some sort of purpose and was headed somewhere in particular, ignoring the side rooms, I came up with a cunning plan. Yelling for the party to duck into the side rooms and let it pass so we could follow it, I shot an orc and followed my suggestion. Patches staggered into my room and collapsed upon the bed.  Apparently an Orc down the hall followed my suggestion.  Omen misty stepped behind the Iron monstrosity and confronted a cowering professor who was following the golem and suspiciously not running out the cleared way through the cafeteria.   &lt;br /&gt;
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So my plan was a good one, almost foolproof.  It was not Barbarian Proof. The large Barbarian turned and charged down the length of the hall and into the larger chain wielding monstrosity.  The noise was extraordinary as the Big Machine of Speedy Death squared off with the Golem. The golem got a good lick or two in, literally smashing Valdath into the floor. Vadath was able to hang on to this level by his armpits while Poor Linden Rue plummeted to the level below. I did point out this course of action was obviously better &lt;br /&gt;
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It is said you cannot keep a good man down, and a Bunny can hop, so up came Linden and she squared off in hare-raising fashion next to the once again standing Vadath. This did not have to be a last stand as Omen was able to melt the golem from behind.&lt;br /&gt;
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At the other end of the hall the Pally hung out, smacked some Orcs around and then he charged as best he could back towards the golem, a bit too late to reach it.  This left the Cleric’s Carrot of Doom and Delphi to hold the line, So I wandered down to assist. Shooting and scooting into rooms along the way.  Delphi dispatched an Orc she was playing some sort of weird yo-yo game with after a well placed bolt in the ass by myself as an assist. &lt;br /&gt;
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She was in full murder hobo as she squared off against the last remaining Orc.  The Orc that was smart enough to follow my suggestion of ducking into the rooms, it should be noted.  They squared off in a Orc vs Lizard duel.  A duel that the Orc won. We quickly downed the Orc and revived Lillith.  &lt;br /&gt;
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The Party turned its attention to the quarrelsome Professor.  Having arrived late on the scene, I was greeted by the sight of Zen the ironically named beating the stuffing out of the Professor under a Zone of Truth Spell. I do not cast Godly magic, nor am I a godly follower, But I thought the spell might get better results if you actually asked questions between punches, or maybe just ask simple yes or no questions sans punching. &lt;br /&gt;
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Once the Pally was done with his form of interrogation, Linden Rue was able to get some answers, although the most telling answer was silence to the query of ‘ if the professor was going to hand over his research and work with Chesire to save his own skin.’  The Meat shields apparently decided to abscond with the Research the professor had and the professor himself and take both to their guild headquarters. The guild is called the Banded metal bird or some such.&lt;br /&gt;
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&#039;&#039;&#039;Addendum to the story&#039;&#039;&#039;&lt;br /&gt;
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Shortly after the group that is known as the Band of the Iron Hawk took the traitor professor to their stronghold, most likely to allow the pally to continue to &#039; interrogate&#039; him with his fists under the assistance of Linden&#039;s Zone of Truth spell, in a place that was slightly less smokey and Orc/goblin infested. Of course had we followed my plan we could have let the golem go by, snatched up the traitor professor and maybe after following the golem to the meeting place, snagged the contact of the professor to whom the professor was delivering the research.&lt;br /&gt;
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But that is a story that would have been for a less testosterone filled timeline. &lt;br /&gt;
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Back to the Nest of Iron Avians. They apparently have a severe leak.  Not much sooner after Vadath and Delphi  returned to the stronghold with their newest recruits Zen the misnamed Pally and Linden Rue, the city watch appeared in full force demanding the group hand over the Professor to them.  In a most rude and threatening way. Publicly in the street in front of all the public to see and observe. Maybe even a curious Bard or two. The Guild gave him over without a fight after a short tstand off while the guild leader was found. The guild Leader is none other than Vadath the Fleet Goliath Barbarian. They also apparently never really looked at, or copied the research found upon the professor, as far as the word on the street indicates.&lt;br /&gt;
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Somehow in all the confusion, death, and destruction the town guard thought it important to send a large contingent of warriors and battle mages to bring in this professor of little note or standing. A professor that no one but the party listed in the above entry even knew was in the possession of the bird guild. The College also knew of the abduction as reflected in the lack of a reward for assisting them in this time of need; other groups were generously rewarded.  Those of us in the vicinity of the Iron Avians were shorted this gratuity with guilt by association. &lt;br /&gt;
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So a total of 7 people knew.  Four of them are now in the Iron Avian guild. I myself am not, but I talked to no one. I followed the prisoner and entourage to the destination cause it seemed like a good story in the making, and saw no one else tailing the five through town. Patches had enough of the area and left for parts less settled, so he is most likely not the source of the leak. I know not where Omen scattered off to, however she was suspiciously closed mouthed.  I know not of the rank and file of the guild. &lt;br /&gt;
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There was much confusion so there should have been no one randomly observing the abduction of the prisoner, reporting this to the various powers that be, and having those various entities to react in such a quick and absolute way. The town guard appearing in force nowhere near the chaos of the attack, loaded for bear, also causes one to question the importance of the previously unremarkable professor.&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=16503</id>
		<title>Tristram Caniedydd</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tristram_Caniedydd&amp;diff=16503"/>
		<updated>2022-07-17T03:30:32Z</updated>

		<summary type="html">&lt;p&gt;Andyhag: fixing Book of Tristram’s Travels link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Tristram Caniedydd|image=image.jpg|caption=caption|relatives=all things are Relative|languages=Common, Sylvian and Thousand Islands ( like French but with pickle relish)|alias=Balgeiros Quodrephostir|marital=Single|birthPlace=The Feywild|deathDate=If I knew, it would be a bit boring|deathPlace=in bed, Surrounded by a bunch of refund seekers|species=Eladrin Elf|gender=male|height=6 foot|weight=110 lbs|eyes=steel grey}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Eladrin Bard of the College of Eloquence with a Charlatan Background&lt;br /&gt;
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==Physical Appearance==&lt;br /&gt;
Tristram Caniedydd is A tall Lean Elf like Humanoid with lute slung low and Autumn in his attitude.  Steel Grey eyes peer out from an unruly mop of Emerald Green hair.  Those eyes often twinkle with mischief, but the grey hardens to steel whenever they witness cruelty or oppression.  On the road, the stylish but functional travelers clothing mostly conceal the Studded Leather armor underneath. When Tristam is performing in town square or homely tavern, he dresses much more grandly. &lt;br /&gt;
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==Personality==&lt;br /&gt;
Tristram is quick with a smile and eager to experience all that is to be seem in the world.  Master of the Lute, the Flute, and Bagpipes he is quick to play and sing to bring life and enjoyment to a situation.  Being a child of the Fey, I enjoy playing tricks upon those I meet.  Good natured ones on most I meet, less good natured upon bullies or oppressors.  I enjoy stacking games of chance in my favor and will often drop my winnings off at the local orphanage  in coin or treat form.  The money is not nearly as important as the act of tricking it out of those who clearly have too much.  &lt;br /&gt;
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I travel seeking to hone my craft of music and performance and would love to to find interesting  ways to make music.  &lt;br /&gt;
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Balgeiros Quodrephostir the Elixer Merchant is often brought into play when the locals seems to have a need for his services. From herbal cures to home Brewed flasks of Ale the wares of this merchant varies with the needs of the customer. &lt;br /&gt;
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WE have other personages that will be developed and fleshed out when need arises.  Also as long as the forgery kit and disguise kit hold out. &lt;br /&gt;
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==History==&lt;br /&gt;
I wanted to see the Material world after many years frolicking in the Fey. I find the inhabitants of non Fey realms are often stuffy and in need of entertainment and sometimes Elixirs.  As the Elixirs i hand craft are often of dubious ingredients, and the customers are sometimes lacking in a sense of humor about random side effects, I felt that having a unaffiliated personage to sell them made some sense.  I will often arrive in town as myself, then if there is a need of the locals for his services, I bring forth Balgeiros Quodrephostir the Elixer Merchant extraordinaire. &lt;br /&gt;
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Both my Parents are alive and well in the wild, as are my two siblings, sisters both. One older and one younger. WE had many a fun winters eve playing our various instruments and singing to while away the boring times.  On my travels I seek to learn new instruments and songs to share at the family hearth upon my return. &lt;br /&gt;
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Follow the further adventures in the [[Book of Tristram’s Travels|Book of Tristram&#039;s Travels]] &lt;br /&gt;
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==Languages==&lt;br /&gt;
Common, Sylvian and Thousand Islands ( like French but with pickle relish)&lt;br /&gt;
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==Powers and Abilities==&lt;br /&gt;
I believe that fighting should be a last resort as it is wasteful and hurtful. If the wicked will not see the error of their ways or they try to harm me or those I care about, then all bets are off. I usually try  to keep things from beating my face in, and will use my Rapier or Hand crossbow as necessary. &lt;br /&gt;
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I am also know by several alter personages, primarily Balgeiros Quodrephostir the Elixer Merchant that I inhabit from time to time and plae to place.  There are more, but we shall see when and where they emerge.  &lt;br /&gt;
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==Attacks and Weapons ==&lt;br /&gt;
My wit and words. I really do not wish harm upon those we encounter, and will use my spells and abilities to buff  and heal the meat shields. &lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Andyhag</name></author>
	</entry>
</feed>