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	<updated>2026-06-13T21:24:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Frost_Orc&amp;diff=46690</id>
		<title>Frost Orc</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Frost_Orc&amp;diff=46690"/>
		<updated>2026-05-20T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;Beese: added Category:Quelmar Races using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Prehistoric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frost Orcs&#039;&#039;&#039; (also known as &#039;&#039;&#039;Night Orcs&#039;&#039;&#039;, or the &#039;&#039;&#039;Children of Vaas&#039;&#039;&#039;) were a rarely known Orcish [[race]] that lived beyond the Tersigs in the arctic wildlands of [[Breme]]. Travelling in nomadic tribes their lives were defined by the harsh environment, with their survival relying not just on strength and perseverance, but also the unity of their community. &lt;br /&gt;
&lt;br /&gt;
Culturally they resembled closer the orcs of the [[Prehistory]] Era than the more [[Orc|common Orcs]] of the realm, even following &#039;&#039;&#039;Vaas&#039;&#039;&#039;: a goddess of the [[The Lost Pantheon|Lost Pantheon]]. Their dialect of Orcish would at times often sound archaic, and they mostly lived in tune with the land; foraging and hunting only what was necessary, and using all that they took. &lt;br /&gt;
&lt;br /&gt;
Though they could be a deeply spiritual people rooted in tradition, magic was seldom found amongst them. Their silent god offered no [[boons]] or interventions, and studies of the arcane arts were not feasible. Instead, knowledge of the land and cunning were required to supplement their strength.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Frost Orcs were easily distinguished from common Orcs by their bluer colourations, generally ranging from blues and teals to greys. On average they also tended to be a little shorter and leaner in build.&lt;br /&gt;
&lt;br /&gt;
Many who grew up within the tribes adorned themselves with traditional geometric tattoos, often representing important milestones and life events. Most importantly were their &#039;&#039;Stars -&#039;&#039; tattooed dots that predominantly covered their shoulders, each a connection to an ancestor.&lt;br /&gt;
&lt;br /&gt;
==Relations Within Breme==&lt;br /&gt;
At best, the few Bremish settlements and travellers to encounter them regarded them with weariness and apprehension, though this often stemmed from the reputation of the more common orcs across the realm. At worst they were unjustly treated as aggressive brutes and attacked on sight. Due to this the Frost Orcs tended to remain in the uninhabited regions of the wildlands, keeping to themselves unless necessary. &lt;br /&gt;
&lt;br /&gt;
Their relations with the Giants of the Tersig Mountains were volatile over the generations. Most often the tribes steered clear of the territorial beings, only crossing paths with them as they descended for their hunts. There have been stories told though of the two peoples banding together in ages past against some greater threat, even at times with the giants sharing the knowledge of [[Rune|Runecraft]]. Likewise, times of heightened aggression have occurred, putting them both into direct conflict with one another.&lt;br /&gt;
&lt;br /&gt;
==Relationship with Vaas==&lt;br /&gt;
In ancient times [[The Lost Pantheon#Vaas|Vaas]] was one of several [[gods]] revered by orcfolks; the watcher of the night and keeper of dreams. Though her voice has long been silent and forgotten by the realm, she lived on through the Frost Orcs.&lt;br /&gt;
&lt;br /&gt;
Within the northern fables, as the god [[Gruumsh]] was felled in battle by the elf god [[Corellon]], he attempted to take Vaas as a trophy. Enraged by her defiance, he cursed her to the darkest corner of the realm without her voice or her sight. It was believed her banishment brought her to Breme, and whilst she could no longer speak, she still made her presence known through the aurorae that illuminated the dark nights. &lt;br /&gt;
&lt;br /&gt;
The ancestral reverence exhibited by the Frost Orcs presumably stems from Vaas&#039; role as an Orcish psychopomp in the ancient faith. To the Frost Orcs the stars above are their ancestors watching over them, serving as a source of comfort and security. &lt;br /&gt;
&lt;br /&gt;
==5e Player Race==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;The harsh, unforgiving north has molded your people into hardy survivors. Secluded from the troubles of the realm, the Frost Orcs travel the Bremish Wildlands in close-knit nomadic tribes, relying on their strength and wit to make it through the inhospitable  environment.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increase.&#039;&#039;&#039; When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can&#039;t raise any of your scores above 20.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creature Type.&#039;&#039;&#039; You are a Humanoid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039;. You are Medium.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Speed.&#039;&#039;&#039; Your walking speed is 30 feet.&lt;br /&gt;
*&#039;&#039;&#039;[[Languages]].&#039;&#039;&#039; You can speak, read and write Common and Orcish. If playing in any era beyond Prehistory, your Orcish sounds archaic or poetic compared to other speakers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; Vaas&#039; blessing helps you get through the night. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&lt;br /&gt;
*&#039;&#039;&#039;Relentless Endurance.&#039;&#039;&#039; When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.&lt;br /&gt;
*&#039;&#039;&#039;Gaze of the Ancestors.&#039;&#039;&#039; You find strength in the presence of your ancestors. When standing beneath a star-filled sky, you may add a d4 to any attack roll, ability check, or saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest&lt;br /&gt;
*&#039;&#039;&#039;Wildland Wanderer.&#039;&#039;&#039; You gain proficiency in the Survival skill, and are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Quelmar Races]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front/Bombs_Away!&amp;diff=46597</id>
		<title>Tales of the Emerald Front/Bombs Away!</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front/Bombs_Away!&amp;diff=46597"/>
		<updated>2026-05-14T02:52:18Z</updated>

		<summary type="html">&lt;p&gt;Beese: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bombs Away!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bombs Away!&#039;&#039;&#039; is a mini-campaign set during the [[Troverth Great War]] as part of the [[Tales of the Emerald Front]] series. Adapting the [https://bullypulpitgames.com/products/night-witches Night Witches] ttrpg game, the story follows members of the [[Purple Talons]]: a night-time bomber squadron composed of [[Tensong]] refugees. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Peggy Lee|Flying Officer Peggy Lee]] &#039;&#039;- Kelsey G.&#039;&#039;&lt;br /&gt;
* [[Phoebe Strigidae|Sergeant Phoebe Strigidae]] &#039;&#039;- Jeff B.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Duty Station Kidnee&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;September 20CR&amp;lt;/sup&amp;gt;&#039;&#039;&amp;lt;blockquote&amp;gt;As the summer&#039;s dry weather sticks around, flying conditions have been excellent as the nights get cooler. The [[Troverth Dynasty|Imperials]] have been pushing hard on the city of [[Lufen]] 15km to the east but have yet to develop a consistent counter to your harassment bombing. The sound of artillery guns is near constant, though you&#039;re currently safe enough behind the frontlines in your airfield, if it can even be called that. Split logs and mud make up the runway, and a scattering of ragged tents have become your home as you&#039;ve fought alongside the Lufen Auxiliary Forces. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; ; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Report One&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Thanks to the deft flying of [[Phoebe Strigidae|Sgt Strigidae]], a successful mission was grasped from an otherwise disastrous flight. Poor reconnaissance had our pilots flying into heavily defended airspace, resulting in a hail of flak cannons, an aerial ambush, and the valiant sacrifice of their Section Leader. The transport depot was destroyed however in a firestorm of exploding munitions. &lt;br /&gt;
&lt;br /&gt;
Upon their return the relentless nature of war offered no sanctioned time to grieve. [[Peggy Lee|Pilot Officer Lee]] was advanced to the position of SL for Section C, where her first act was to waste away her entire day attempting to remove herself from said position with a well intentioned yet foolhardy plan to search for Gunny. Once the fruitless realisation settled in, she managed to get a solid hour and a half of sleep before her active duty shift started up again. &lt;br /&gt;
&lt;br /&gt;
Phoebe on the other hand spent her day flexing her engineering background on Artemis, her beloved biplane that had been out of commission the prior several nights. Successfully working in tandem with Archie Magis and his gaggle of mechanics – and some subtly effective jury-rigging – got her back into tip top flying condition. She&#039;d certainly have to be ready for the mission ahead.&lt;br /&gt;
&lt;br /&gt;
Forcibly accepting her spot as section leader, Peggy was ushered into the command tent for the evening&#039;s operational planning. Unfortunately when asked her opinion on taking on a simple yet safe mission to ease in the new replacements, or something meaningful with near certain violent maiming, she was struck with a [[wikipedia:Lying|sudden bout of bathroom issues]] and had to leave. After consulting with her second, she resolved to accept what she knew she must. &lt;br /&gt;
&lt;br /&gt;
20 kilometres away the town of Mirva was being encircled by a combined force of [[Troverth Dynasty|Troverthi]] and [[Tensong|Tensinger]] forces. Without support for their retreat the Northern 2nd would surely be eradicated, or worse. There would be significant push-back and defence.&lt;br /&gt;
&lt;br /&gt;
In an effort to give the new replacements their best chance Sgt Strigidae took up Cadet Kai Sadie, whilst FO Lee navigated for Cadet Harry Addler; unfortunately though once the guns started firing Addler buckled under the pressure and blacked out. Despite Peggy&#039;s successful efforts in getting him back up their aircraft took a nasty hit. As Phoebe and Kai dropped their payload, they could only sit and watch as their new Squadron Leader careened into the coppices below&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; ; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Report Two&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For over 7 hours, dropping over 4000kg of explosives, over the course of a record breaking 14 missions, Sergeant Phoebe Strigidae played a pivotal role in aiding the Northern 2nd’s retreat from Mirva and helping protect hundreds of soldiers’ lives. For her efforts she was awarded the Lu-Fan –  one of Lufen’s highest military honours –  in a ceremony she truly could not care less about. After a heart to heart with Squadron Leader Dalia Yee, and learning the knowledge there would be no missions flying that night (due to the majority of their aircrafts’ heavy damage) Phoebs fled the pageantry for the safety of her bunk for a record breaking 6 hours of sleep.&lt;br /&gt;
&lt;br /&gt;
The smell of burning petrol, the warm glow of flames, and the soft sound of weeping welcomed Peggy back to the land of the living. A much relieved and terribly afraid Addler was able to assist his section leader in escaping the tree-bound wreckage, and then assist in returning her into the wreckage to acquire her navigational equipment. As the two made their way out of the trees and looked over the burning ruins of Mirva, they were ambushed by a group of malnourished soldiers. Luckily they were a group of the Lufic troops they’d been sent to support, and some smokes from Addler’s somehow-still-pristine pack got them a partial ride back home. &lt;br /&gt;
&lt;br /&gt;
As the afternoon sun hung high in the sky, the two weary vacationers staggered their way back into base to teary eyed reunions and warm embraces. After a quick catchup between Phoebe and Pegs, where I cannot stress just how much the Sergeant did not care about her medal, Peggy was sent off to the infirmary to check in with Dr Goldstein. A much needed check in as it turned out, as she revealed the hunk of shrapnel lodged in her side requiring emergency surgery. &lt;br /&gt;
&lt;br /&gt;
As her bestie squirmed in an ill-equipped medical tent, Strigidae found herself rather aimless with no missions to prepare for that night. Turning to ol’ reliable she made her way back to the mechanic&#039;s depot where it was all hands on deck. Despite Artemis’ miraculous performance during the night, the majority of their squadron’s other aircraft were still out of commission and that would take time and resources to remedy.  &lt;br /&gt;
&lt;br /&gt;
In an effort to support the repairs she was sent to requisition parts from the quartermaster&#039;s. Upon entering she was greeted by Pvt Yogi, who definitely had a crush on her, and to whom she had months prior promised to repair his radio. She had yet to do so. Unfortunately for the Sergeant most of the required plane parts had been set aside for the daytime bombing Provence One Squadron and were to be kept from the Tensingers. However, should Phoebe manage to repair the radio in time for the evening&#039;s party (and attend alongside Yogi to ensure it “stays functional” of course) he promised to see what could be done.&lt;br /&gt;
&lt;br /&gt;
Lee awoke in a dark and empty infirmary, her body battered and broken yet surprisingly rested from the first real bed she&#039;d lain on in months. Failing to find any morphine supplies to steal, she made her way out, following the sound of music and revelry. As the men and women of both squadrons partied on their long overdue free evening, celebrating life and success and fleeting moments and meaningless medals, Phoebe escaped the advances of Yogi and sat with Peggy outside in the cool autumn night. The two spoke of their future, and their aspirations for a life outside of conflict, of a lighthouse and a cute little workshop. As the horizon burned with the glowing lights of Lufen’s ruin, they sat together and dreamed of seeing the ocean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
The game this campaign is retelling is inspired by the very real stories of Soviet airwomen and their fight against fascist invaders, as well as the bigotry they experienced. Whilst this adaptation doesn&#039;t deal directly with all of these exact themes due to the nature of our setting, I have tried to incorporate them lightly in other capacities as a matter of respect to these women who fought just for the right to be there. I recommend checking out the original [https://bullypulpitgames.com/products/night-witches game book] for historical context and insights into their experiences, or even just have a look through their [[wikipedia:Night_Witches|Wikipedia page]] at least. Pretty neat stuff.&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
{{DEFAULTSORT:Bombs_Away!}}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front/Bombs_Away!&amp;diff=46596</id>
		<title>Tales of the Emerald Front/Bombs Away!</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front/Bombs_Away!&amp;diff=46596"/>
		<updated>2026-05-14T02:49:53Z</updated>

		<summary type="html">&lt;p&gt;Beese: Created page with &amp;quot;{{DISPLAYTITLE:Bombs Away!}}  &amp;#039;&amp;#039;&amp;#039;Bombs Away!&amp;#039;&amp;#039;&amp;#039; is a mini-campaign set during the Troverth Great War as part of the Tales of the Emerald Front series. Adapting the [https://bullypulpitgames.com/products/night-witches Night Witches] ttrpg game, the story follows members of the Purple Talons: a night-time bomber squadron composed of Tensong refugees.   == Player Characters ==  * Flying Officer Peggy Lee &amp;#039;&amp;#039;- Kelsey G.&amp;#039;&amp;#039; * Phoebe Strigidae|Ser...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bombs Away!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bombs Away!&#039;&#039;&#039; is a mini-campaign set during the [[Troverth Great War]] as part of the [[Tales of the Emerald Front]] series. Adapting the [https://bullypulpitgames.com/products/night-witches Night Witches] ttrpg game, the story follows members of the [[Purple Talons]]: a night-time bomber squadron composed of [[Tensong]] refugees. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Peggy Lee|Flying Officer Peggy Lee]] &#039;&#039;- Kelsey G.&#039;&#039;&lt;br /&gt;
* [[Phoebe Strigidae|Sergeant Phoebe Strigidae]] &#039;&#039;- Jeff B.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Duty Station Kidnee&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;September 20CR&amp;lt;/sup&amp;gt;&#039;&#039;&amp;lt;blockquote&amp;gt;As the summer&#039;s dry weather sticks around, flying conditions have been excellent as the nights get cooler. The [[Troverth Dynasty|Imperials]] have been pushing hard on the city of [[Lufen]] 15km to the east but have yet to develop a consistent counter to your harassment bombing. The sound of artillery guns is near constant, though you&#039;re currently safe enough behind the frontlines in your airfield, if it can even be called that. Split logs and mud make up the runway, and a scattering of ragged tents have become your home as you&#039;ve fought alongside the Lufen Auxiliary Forces. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; ; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Report One&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Thanks to the deft flying of [[Phoebe Strigidae|Sgt Strigidae]], a successful mission was grasped from an otherwise disastrous flight. Poor reconnaissance had our pilots flying into heavily defended airspace, resulting in a hail of flak cannons, an aerial ambush, and the valiant sacrifice of their Section Leader. The transport depot was destroyed however in a firestorm of exploding munitions. &lt;br /&gt;
&lt;br /&gt;
Upon their return the relentless nature of war offered no sanctioned time to grieve. [[Peggy Lee|Pilot Officer Lee]] was advanced to the position of SL for Section C, where her first act was to waste away her entire day attempting to remove herself from said position with a well intentioned yet foolhardy plan to search for Gunny. Once the fruitless realisation settled in, she managed to get a solid hour and a half of sleep before her active duty shift started up again. &lt;br /&gt;
&lt;br /&gt;
Phoebe on the other hand spent her day flexing her engineering background on Artemis, her beloved biplane that had been out of commission the prior several nights. Successfully working in tandem with Archie Magis and his gaggle of mechanics – and some subtly effective jury-rigging – got her back into tip top flying condition. She&#039;d certainly have to be ready for the mission ahead.&lt;br /&gt;
&lt;br /&gt;
Forcibly accepting her spot as section leader, Peggy was ushered into the command tent for the evening&#039;s operational planning. Unfortunately when asked her opinion on taking on a simple yet safe mission to ease in the new replacements, or something meaningful with near certain violent maiming, she was struck with a [[wikipedia:Lying|sudden bout of bathroom issues]] and had to leave. After consulting with her second, she resolved to accept what she knew she must. &lt;br /&gt;
&lt;br /&gt;
20 kilometres away the town of Mirva was being encircled by a combined force of [[Troverth Dynasty|Troverthi]] and [[Tensong|Tensinger]] forces. Without support for their retreat the Northern 2nd would surely be eradicated, or worse. There would be significant push-back and defence.&lt;br /&gt;
&lt;br /&gt;
In an effort to give the new replacements their best chance Sgt Strigidae took up Cadet Kai Sadie, whilst FO Lee navigated for Cadet Harry Addler; unfortunately though once the guns started firing Addler buckled under the pressure and blacked out. Despite Peggy&#039;s successful efforts in getting him back up their aircraft took a nasty hit. As Phoebe and Kai dropped their payload, they could only sit and watch as their new Squadron Leader careened into the coppices below&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; ; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Report Two&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For over 7 hours, dropping over 4000kg of explosives, over the course of a record breaking 14 missions, Sergeant Phoebe Strigidae played a pivotal role in aiding the Northern 2nd’s retreat from Mirva and helping protect hundreds of soldiers’ lives. For her efforts she was awarded the Lu-Fan –  one of Lufen’s highest military honours –  in a ceremony she truly could not care less about. After a heart to heart with Squadron Leader Dalia Yee, and learning the knowledge there would be no missions flying that night (due to the majority of their aircrafts’ heavy damage) Phoebs fled the pageantry for the safety of her bunk for a record breaking 6 hours of sleep.&lt;br /&gt;
&lt;br /&gt;
The smell of burning petrol, the warm glow of flames, and the soft sound of weeping welcomed Peggy back to the land of the living. A much relieved and terribly afraid Addler was able to assist his section leader in escaping the tree-bound wreckage, and then assist in returning her into the wreckage to acquire her navigational equipment. As the two made their way out of the trees and looked over the burning ruins of Mirva, they were ambushed by a group of malnourished soldiers. Luckily they were a group of the Lufic troops they’d been sent to support, and some smokes from Addler’s somehow-still-pristine pack got them a partial ride back home. &lt;br /&gt;
&lt;br /&gt;
As the afternoon sun hung high in the sky, the two weary vacationers staggered their way back into base to teary eyed reunions and warm embraces. After a quick catchup between Phoebe and Pegs, where I cannot stress just how much the Sergeant did not care about her medal, Peggy was sent off to the infirmary to check in with Dr Goldstein. A much needed check in as it turned out, as she revealed the hunk of shrapnel lodged in her side requiring emergency surgery. &lt;br /&gt;
&lt;br /&gt;
As her bestie squirmed in an ill-equipped medical tent, Strigidae found herself rather aimless with no missions to prepare for that night. Turning to ol’ reliable she made her way back to the mechanic&#039;s depot where it was all hands on deck. Despite Artemis’ miraculous performance during the night, the majority of their squadron’s other aircraft were still out of commission and that would take time and resources to remedy.  &lt;br /&gt;
&lt;br /&gt;
In an effort to support the repairs she was sent to requisition parts from the quartermaster&#039;s. Upon entering she was greeted by Pvt Yogi, who definitely had a crush on her, and to whom she had months prior promised to repair his radio. She had yet to do so. Unfortunately for the Sergeant most of the required plane parts had been set aside for the daytime bombing Provence One Squadron and were to be kept from the Tensingers. However, should Phoebe manage to repair the radio in time for the evening&#039;s party (and attend alongside Yogi to ensure it “stays functional” of course) he promised to see what could be done.&lt;br /&gt;
&lt;br /&gt;
Lee awoke in a dark and empty infirmary, her body battered and broken yet surprisingly rested from the first real bed she&#039;d lain on in months. Failing to find any morphine supplies to steal, she made her way out, following the sound of music and revelry. As the men and women of both squadrons partied on their long overdue free evening, celebrating life and success and fleeting moments and meaningless medals, Phoebe escaped the advances of Yogi and sat with Peggy outside in the cool autumn night. The two spoke of their future, and their aspirations for a life outside of conflict, of a lighthouse and a cute little workshop. As the horizon burned with the glowing lights of Lufen’s ruin, they sat together and dreamed of seeing the ocean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
The game this campaign is retelling is inspired by the very real stories of Soviet airwomen and their fight against fascist invaders, as well as the bigotry they experienced. Whilst this adaptation doesn&#039;t deal directly with all of these exact themes due to the nature of our setting, I have tried to incorporate them lightly in other capacities as a matter of respect to these women who fought just for the right to be there. I recommend checking out the original [https://bullypulpitgames.com/products/night-witches game book] for historical context and insights into their experiences, or even just have a look through their [[wikipedia:Night_Witches|Wikipedia page]] at least. Pretty neat stuff.&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
{{DEFAULTSORT:Bombs_Away!}}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Yeenoghu&amp;diff=46595</id>
		<title>Yeenoghu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Yeenoghu&amp;diff=46595"/>
		<updated>2026-05-14T00:29:28Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=[[The Abyss]], [[Troverth]]|name={{PAGENAME}}|image=Yeenoghu.png|languages=Abyssal, Common, Troverthian|alias=The Lord of Savagery, the Prince of [[Gnolls]], the Temptation of Troverth|species=[[Demon]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Demon Lords|Demon Lord]] hailing from the [[The Abyss|Abyss]] and is the forefather of [[Gnolls]]. He is a rival of the Demon Lords [[Demogorgon]] and [[Orcus]], all vying for the title of Prince of Demons.&lt;br /&gt;
&lt;br /&gt;
He is the primary antagonist of the D&amp;amp;D 5e mini campaign [[Quelmar PHANTOMS]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Yeenoghu is a towering humanoid hyena monster, looking like an exaggerated Gnoll, with blood red eyes, sharp fangs, and a maddening cackle. He wears ancient demonic armor stolen from other demons and wields a cursed flail.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Yeenoghu is cruel in sadistic, not just savoring the skill, but relishing in the bloodshed and savagery. He craves battle and for the opportunity to tear his foes limb from limb. He seeks to infect the Material Plane with his bloodlust, his influence seeping into the mind of warmongers and emperors alike pushing them to engage in bloody and violent wars. &lt;br /&gt;
&lt;br /&gt;
Yeenoghu has a particular fascination with the  [[Troverth]] empire, loving their desire for war and expansion, and egging them on when he can. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Long ago, Yeenoghu created the first [[Gnoll|Gnolls]] which were born out of Hyenas who fed on those he slew in battle. These Gnolls shared in his bloodlust and became his most loyal servants.&lt;br /&gt;
&lt;br /&gt;
Many years later in the early PR era, Yeenoghu oversaw a cult that operated out of an underground temple within the nation of Troverth. The empire of Troverth eventually caught wind of the cult and quickly moved to exterminate it, executing all of the cultists and building their new capital city of [[Qiuxing]] on the hill above the temple. But this was not a loss for Yeenoghu, as it simply gave him new people to corrupt. From carvings in the temple, the Troverthians learned the magic of demon binding, magic that tied directly back to Yeenoghu. Using this fact, Yeenoghu was slowly able to grow his influence beneath Qiuxing and into the empire as a whole, secretly encouraging the people of Troverth to continue engaging in war.&lt;br /&gt;
&lt;br /&gt;
His influence only grew when the Troverth Prince Feng Yuhan foolishly attempted to summon and bind Yeenoghu to use as a weapon during the [[Realm War I|First Realm War]], an operation called [[Project Overlord]]. Yeenoghu was successfully summoned and he pretended to be bound so he could further corrupt Troverth.&lt;br /&gt;
&lt;br /&gt;
Yeenoghu eventually found his opportunity in Project Dominion, an arcane engine designed to pacify mortals. While the engine&#039;s creator, [[Mae Tadako]], hoped to use it to end all wars, Yeenoghu saw it was a way to turn all of Quelmar into helpless sheep for his Gnolls and demons to massacre. He would subtly influence the project and made it so Project Dominion would affect all creatures except demons. his plan would be foiled though when heroes from the city of the Delvin infiltrated Qiuxing and blew up the weapon and the city, sending Yeenoghu back to the [[The Abyss|Abyss]].&lt;br /&gt;
&lt;br /&gt;
After getting banished back into the Abyss, his plan to invade Quelmar with demons would be hijacked by his rival the [[Demogorgon]] who would use the foundation set by Yeenoghu to mastermind [[Demonic Infiltration|the Demonic Infiltration]].&lt;br /&gt;
&lt;br /&gt;
During the Demonic Infiltration Yeenoghu would return to Quelmar, this time in [[Amusa]], and would amass an army of Gnolls to conquor the continent. But his plans would once again be foiled, this time by the demoness [[Mother]] who banished Yeenoghu back into the Abyss again and took command over his Gnoll armies&lt;br /&gt;
&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Demon]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverth_Dynasty&amp;diff=46594</id>
		<title>Troverth Dynasty</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverth_Dynasty&amp;diff=46594"/>
		<updated>2026-05-14T00:05:48Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Kingdom_Template|image1 = TroverthDynasty.PNG|caption1 = The Dragon&#039;s Funeral|years_active = Early BR - 390PR, 12CR - ???|type_of_govt = Feudalism|allies = Bugbear Tribes, [[DolmHarm]], [[No Man&#039;s Kingdom]]|enemies = [[Champerty]], [[LaCroix Kingdom]]|primary_races = [[Human]], [[Bugbear]], [[Genasi]], [[Kenku]]}}&#039;&#039;&#039;The Troverth Dynasty &#039;&#039;&#039;is the longest lasting and most far reaching of all [[human]] based [[Quelmar]] societies. The dynasty itself ruled in [[Osugbo]] before and during the [[Holy War]] and continued to fight in [[Realm War I]] and beyond, eventually ending (with the other kingdoms of Quelmar) in the [[The Cavalry Rush|Cavalry Rush]]. The [[CR|CR era]] however would see the [[Troverthi Restoration|restoration of the dynasty]] and the return to imperial rule for it&#039;s denizens. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The name &#039;&#039;&#039;Troverth &#039;&#039;&#039;itself comes from the [[common]] tongue, and is a portmanteau of the phrase &amp;quot;&#039;&#039;Travelers of Oath&#039;&#039;&amp;quot;. Honor-bound by ancient rites and rituals, the Troverth Dynasty is a far-reaching community of soldiers, [[samurai]], and knights who have given countless lives over the course of [[the Holy War]] to keep Troverth standing in the face of the realms biggest threats. &lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The Troverth [[Humans]] are notoriously clever, and perhaps the most skilled at the art of war—their mantra of “All Warfare is Based on Deception” has allowed them to not just trick the [[dragons]], but also seize most of the continent quickly and easily in the dawn of the new era. They were key in converting many neutral and peaceful regions in joining the Holy war through philosophical persuasion. Now at the start of a personal war for themselves, they vie to squash all neutrality. War, to them, is not just inevitable, but the greatest honor and strongest way to achieve any goal. Avoidance is fatal.&lt;br /&gt;
&lt;br /&gt;
=== [[Troverth Honor|Honor]] ===&lt;br /&gt;
The entire Troverthian culture revolved around a concept known as &#039;&#039;&#039;Honor&#039;&#039;&#039;, which was a social ranking score based on one&#039;s behavior, as well as the behavior of one&#039;s ancestors.&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Troverthians had a variety of unique tastes, including &#039;&#039;&#039;Dragonscale Tea&#039;&#039;&#039; and &#039;&#039;&#039;[[Aarakocra]] Nest Soup&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bugbears ===&lt;br /&gt;
The Troverthian people held a terse partnership with the native Bugbear tribes of the north Osugbo hills, admiring their natural strength, and appreciating how quickly they fell in line behind good leadership. Troverth believes that its only equals on the stage of combat are the savage bugbears, some which they train and fight alongside on the field of battle. Most Bugbear tribes in Osugbo have been claimed this way, and the bugbears now find themselves under incidental rule of the Emperor. Many of these tribes were later forcefully subjugated during the later years of [[Realm War I]].&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
The Troverth Society saw the use of magic as a danger to the realm, and were strictly against the more magically inclined societies in the realm. Troverthians believed that their human nature was the most powerful force in the realm, and magic tampered with the &amp;quot;natural&amp;quot; human form.&lt;br /&gt;
&lt;br /&gt;
However, even though Troverth culture looked down on magicians, that does not mean they did not have their own magic. Typically called &#039;&#039;&#039;Shamans&#039;&#039;&#039; or &#039;&#039;&#039;Spirit Masters&#039;&#039;&#039;, mages for Troverth tapped into dark magic, such as creating [[Gorgon|gorgons]], almost always in attempts to turn the tide of war. &lt;br /&gt;
&lt;br /&gt;
==== Demon Binding ====&lt;br /&gt;
Their cultural beliefs against magic were slowly bent during the long years of the first Realm War as the Troverth empire began to experiment with [[The Abyss|abyssal]] energies in hopes of winning the war. The catalyst of this change was the discovery of an underground demonic temple under the capital city of [[Qiuxing]]. While the cult inside the temple was destroyed, Troverth learned how to use their knowledge to summon and bind [[Demon|demons]] to serve as weapons of war. This process of demon binding would later be refined into the DISC method. Unknown to Troverth though was that their earliest attempts at demon binding secretly allowed the influence of the [[Demon Lords|Demon Lord]] [[Yeenoghu]] to leak into Troverth.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Holy War ===&lt;br /&gt;
The only major Kingdom to stay standing during the entire Holy War against the Dragons, Troverth has staked a claim that it “deserves” the rest of Osgubo thanks to its impact in saving the world. &lt;br /&gt;
&lt;br /&gt;
=== [[Realm War I]] ===&lt;br /&gt;
The Champerty Region to the northwest was originally formed as a penal colony of Troverth during the Holy War, where those who exhibited strange and illegal powers, including many psions and mages, were kept away from the traditional fighters, who felt inadequate or intimidated by the supernatural.  However, Champerty’s “freaks” have been attempting to get back to Troverth and prove their dominance, and war now wages against them in the rivers to the north, a war that they have enlisted the alliance of the river faring [[DolmHarm Regality]] to help fight. The skirmishes and battlefields involved in this conflict would become part of the growing [[The Phantom Front|Phantom Front]].&lt;br /&gt;
&lt;br /&gt;
To the east, Troverth is also on the offensive, as a new breed of sharp toothed humans, have bested many attempts to take [[LaCroix]]. Troverth, however, accepts the challenge and now fights the LaCroix to preserve its honor. Troverth in this case has also taken advantage of the weak-willed and easily dominated No Man’s Land, a faction that fights a war that they refuse to acknowledge as war. To them, this is the greatest dishonor of all. Yet in spite of this, they have proved a valuable ally in the LaCroix pressure point, and the alliance stands. &lt;br /&gt;
&lt;br /&gt;
In 10 [[PR]], Troverth was one of three kingdoms in Osugbo to fall prey to [[The LaCroix Conspiracy]], though it had little effect on the already Champerty-Warring Troverthians, it did influence small decisions on whether to fortify the eastern lands (which were closest to LaCroix). &lt;br /&gt;
&lt;br /&gt;
Troverth was known for weaponizing [[Demon|Demons]] during the war, using them as elite and dangerous soldiers (or bombs) against their supernatural enemies of [[Champerty]] and [[LaCroix Kingdom|LaCroix]]. &lt;br /&gt;
&lt;br /&gt;
They caused a major blow to their enemy Champerty during an operation known later in history as [[Realm War I#Breakwater&#039;s Bamboozle|Breakwater&#039;s Bamboozle]]. &lt;br /&gt;
&lt;br /&gt;
After the collapse of Champerty and its absorption into [[Glendoveer]] in 25 PR, Troverth&#039;s ambitions would only grow, leading to a new campaign of aggression expansion across Osugbo. Alliances between the kingdoms of Osugbo would crumble as the Phantom Front reignited and Osugbo fell back into all out war. To maintain their war effort, Troverth began purchasing weapons from foreign merchants as well as vastly expanding their demon summoning operations.&lt;br /&gt;
&lt;br /&gt;
But Troverth&#039;s aggressive war efforts would quickly wear their armies thin so the entirety of the continent would quickly turn against them. Things came to a head with the creation of [[Project Dominion]], a large arcane weapon built under the capital city of [[Qiuxing]] that had the ability to forcefully pacify creatures. But Troverth&#039;s overreliance of demon summoning allowed abyssal influence to taint the project, and a small strike team of soldiers sent by the city of the Delvin managed to destroy Project Dominion and the city of Qiuxing in a massive explosion.&lt;br /&gt;
&lt;br /&gt;
With the destruction of Qiuxing and the death of the emperor and many higher ups in the dynasty, the empire of Troverth was left fractured. The empire was then successfully pushed out of the continent of Osugbo and into northern Amusa during the year to follow by other kingdoms in Osugbo, struggles between separate factions in the empire, as well as a series of half-orc revolutions in Troverth territory.&lt;br /&gt;
&lt;br /&gt;
=== [[Realm War II]] ===&lt;br /&gt;
Ever since the [[The Cavalry Rush|Calvalry Rush]] and their expulsion from Osugbo, Troverth had been plagued by constant internal conflict. Hoping to distract from their own domestic conflicts, Troverth accepted a call for aid from the people of [[Gulfithorp Isles|Gulfithorpe Isles]] to help fight back the invading gnomes of [[Levinkan Dynasty|the Levinkan Dynasty]], in return for Troverth getting to use the vital trade routes of the isles. Troverth would join the battlegrounds of the Storm Front and begin a land invasion of Levinkan in 872 PR. During the war, Troverth is nearly successful in capturing the Levinkan capital of [[Zobeck|Zoebeck]] but are forced back by Levinkan&#039;s autom armies.&lt;br /&gt;
&lt;br /&gt;
As the war continued, civil and economic unrest in Troverth grew and Troverth was forced to pull out of the war to instead focus on stomping out a number of growing rebellions within their borders. In 886 they would sign a formal peace treaty with the Levinkan Dynasty, ending their participation in the war.&lt;br /&gt;
&lt;br /&gt;
Troverth&#039;s attempts to force peace within its nation would fail as revolutionary activity only grew. Eventually these skirmishes would conclude with a major riot in the city of [[Warukami]] in 888 PR, and years later in 896 PR, a failed coup which would lead Troverth to fracture into 7 provinces.&lt;br /&gt;
&lt;br /&gt;
=== CR ===&lt;br /&gt;
Following the disasters faced by Troverth in the PR era, with the Cavalry Rush ending imperial rule, and [[Realm War II#The Storm Front|civil war splintering it in 888 PR]], the people faced an uncertain (and more importantly humiliating) future. Their luck would turn around however with the [[Fracturing of the Weave]] and the beginnings of a new era. With a culture unshackled from a reliance on the arcane arts, they were able to spearhead into this new age with a leg up. Rallying behind the charismatic - and equally dangerous - [[Empress Keiokki Troverth|Keiokkii Troverth]], the broken provinces brought themselves back under imperial tradition, [[Troverthi Restoration|crowning Keiokki their new Empress]] in 12 CR. &lt;br /&gt;
&lt;br /&gt;
After some years of rebuilding and rearmament, 20 CR saw the Empire initiating their return to glory. The [[Great War of Troverth]] began as they stormed the beaches of their former lands in Osugbo, fighting their way to the Great Imperial Capital of [[Qiuxing]]. Their conquest would help set the stage for further conflict, eventually becoming a leading member of the [[Eastern Pact]] and participating in the [[Realm War III|Third Realm War]].&lt;br /&gt;
&lt;br /&gt;
== Society and Government ==&lt;br /&gt;
Troverth is led by 9 central figures: the emperor himself and 8 other lords of the land. The Lords in 10 [[PR]] included: &lt;br /&gt;
* &#039;&#039;&#039;Lord Troverth&#039;&#039;&#039; (junior) of the [[Land of the Owlbear]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Psuedu&#039;&#039;&#039; of the [[Land of the Crane]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Mane-Lin&#039;&#039;&#039; of the [[Land of the Lion]] &lt;br /&gt;
* &#039;&#039;&#039;Lord&#039;&#039;&#039; &#039;&#039;&#039;Itali&#039;&#039;&#039; of the [[Land of the Spider]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Kiyoni&#039;&#039;&#039; of the [[Land of the Phoenix]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Khyadamri&#039;&#039;&#039; of the [[Land of the Scorpion]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Wepus Zhu&#039;&#039;&#039; of the [[Land of the Unicorn]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Hyotsu&#039;&#039;&#039; of the [[Land of the Monkey]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Troverth has a very distinct form of societal structure based on both following and respecting those above you while also serving those below you. All efforts of the empire ultimately boil down to protecting the common and keeping them happy. However, within the military, the common people, and the royal courts, many distinct levels of honor and power exist. [[File:TroverthSociety.PNG|left|thumb|271x271px|A diagram of Troverth&#039;s heavily reliant and branching societal structure]]Ultimately the entire Troverth culture is based on 30 grades of power, which starts with the Emperor at the top, and the most lowly slave on the bottom. In general, the courts lay above the military, and the military lay above the common folk. However, because of the intertwining powers of Troverth, most never understand their true grade of power, and only those in the Emperor&#039;s most inner circle see how the pieces stack up. &lt;br /&gt;
&lt;br /&gt;
Creatures at the top of the power grade have the most [[Troverth Honor|Honor]] while those at the bottom have little honor. &lt;br /&gt;
&lt;br /&gt;
=== Emperor Troverth ===&lt;br /&gt;
The ruler of the kingdom, passed on through the blood of the land&#039;s earliest leaders, is known as &#039;&#039;&#039;Emperor Troverth&#039;&#039;&#039;. The emperor is expected to continuously rule his whole life, and then pass the title onto one of his (many) children. Occasionally, there have been rebellions to upset the bloodline, and historically, the instances when this occurred have also been covered up in conspiracy, changing the ACTUAL bloodline of the leader several times in history, though the feudal monarchs keep face by keeping the title. These rebellions occur when the public deem the emperor&#039;s [[Troverth Honor|honor]] is too low to lead.&lt;br /&gt;
&lt;br /&gt;
Beginning around the start of the first [[Realm War I|Realm War]], the current bloodline of the Troverth Emperor was clan Yuhan, a family of generals and warmongers who had over the years integrated into the Troverth Bloodline, While the emperor was still called Emperor Troverth, some of his offspring still used the Yuhan name, including the [[Prince Feng Yuhan]].[[File:TroverthHonor.png|thumb|285x285px|Honor was of utmost importance in Troverth, a more detailed breakdown can be found at [[Troverth Honor]]]]&lt;br /&gt;
&lt;br /&gt;
=== Empress Troverth ===&lt;br /&gt;
The wife of the emperor is said to &amp;quot;serve heaven, serve the emperor, and serve the realm&amp;quot;. The empress was considered the model mother and wife for the women of Troverth. The Empress ran the royal Harem, leading the other royal women of the kingdom, who were all ALSO considered wives of the emperor, even if they live and rule from the far corners of the kingdom. In addition to the wife harem, the Empress ran a &amp;quot;Puppy Harem&amp;quot; where the royal dogs played, bred, and lived in luxury. These royal puppies typically had their own quarters in the emperor&#039;s palace. &lt;br /&gt;
== Laws and Traditions ==&lt;br /&gt;
During wartime, it was customary for parties traveling into Troverth to stop at any of the countless keeps on the borderlands to register their party and their reasons for traveling to or through the kingdom. These writs may be denied on the basis of honor, [[race]], suspicion, or other political matters. The Keep Masters typically had final say on the matter, and while some were more forgiving and allowing, others may keep a strict rule over their lands, not allowing any race other than Human past the border.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:TroverthLands10.png|thumb|268x268px|A map showing the 8 lands of Troverth as they existed in the year 10 [[PR]]]]&lt;br /&gt;
=== Land of the Owlbear ===&lt;br /&gt;
* [[Qiuxing]] - The Imperial Capital&lt;br /&gt;
* Ulzud sy vuy [Until the End]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Crane ===&lt;br /&gt;
* [[Senshi no Rakuen]]&lt;br /&gt;
* Chin Saigo&lt;br /&gt;
* Yunoshu&lt;br /&gt;
* Juzha, notable for a civil conflict in which the alpine town did not pay taxes to the emperor for 10 years. &lt;br /&gt;
&lt;br /&gt;
=== Land of the Lion ===&lt;br /&gt;
* Okarthel di Arytiss [Warrior&#039;s Kingdom]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Spider ===&lt;br /&gt;
* Xihuuliup Zaneunisal [The Worthy&#039;s]&lt;br /&gt;
&lt;br /&gt;
[[File:LocalMountainTroverth10.png|thumb|245x245px|A map of a few select locations in the eastern Troverth mountains]]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Phoenix ===&lt;br /&gt;
* [[Balabag]]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Scorpion ===&lt;br /&gt;
&lt;br /&gt;
=== Land of the Unicorn ===&lt;br /&gt;
&lt;br /&gt;
=== Land of the Monkey ===&lt;br /&gt;
&lt;br /&gt;
=== The Chitian Vale ===&lt;br /&gt;
&lt;br /&gt;
== Notable Troverthians ==&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[OathWielders/NPCs#Master Shama|Master Shama]]&lt;br /&gt;
* [[OathWielders/NPCs#Kichio|Kichio]]&lt;br /&gt;
* [[Ichake Asaku]]&lt;br /&gt;
* [[Prince Feng Yuhan]]&lt;br /&gt;
* [[Mae Tadako]]&lt;br /&gt;
* [[Quelmar_PHANTOMS/NPCs#Chief_Gnarlvrock|Chief Gnarlvrock]]&lt;br /&gt;
&lt;br /&gt;
== Notable Factions ==&lt;br /&gt;
&lt;br /&gt;
=== The Order of the Vivisectors ===&lt;br /&gt;
The Order of the Vivisectors, also known as the Way of Vivisection [[Monk|Monks]], are a sect of warriors who combine the monastic arts with teleportation magic. This secretive order trains in the art of conjuration, learning how to teleport both themselves and their adversaries with extreme precision. They are so precise in their ability, that with only a few concentrated strikes, they can teleport away the body parts of their opponents, which is where they get their name from. They wear orange robes and cover their entire bodies in greed wrappings marked with glowing yellow runes.&lt;br /&gt;
&lt;br /&gt;
Their abilities make them the perfect assassins, and many Vivisectors serve as agents for the Troverthian Military, sent out on black ops missions to eliminate their enemies with extreme prejudice, never leaving any survivors. Many were deployed on missions during [[Realm War I]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Osugbo]]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:OathWielders]]&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Phantom_Front&amp;diff=46593</id>
		<title>The Phantom Front</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Phantom_Front&amp;diff=46593"/>
		<updated>2026-05-13T23:59:40Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;The Phantom Front &#039;&#039;&#039;was an iconic battlefield of [[Realm War I]], representing the war between [[Champerty]] and [[Troverth Dynasty|Troverth]]. The former being a mystical and magical kingdom of unlimited power, and the latter being a massive and well-trained martial kingdom of unpredictable [[humans]]. The front existed for only a few years before the [[DolmHarm Regality]] moved forces into the area, creating a much more complex no-man&#039;s-land. The front was the apex of Might versus Magic in the Realm War as it pitted mortal enemies at one another. &lt;br /&gt;
&lt;br /&gt;
The front would reignite after the fall of Champerty, turning into a no holds bar battleground between all of the remaining kingdoms and cities in Osugbo, centered primarily within [[Steelhand Clan|Steelhand]] territory. The front would close once more in 33 [[PR]] after the destruction of the Troverth capital city of [[Qiuxing]]. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Phantomfrontguide.png|thumb|288x288px]]&lt;br /&gt;
The Phantom Front was located in [[Osugbo]], though its exact location pushed further north-west and south-east depending on what point in the war.&lt;br /&gt;
&lt;br /&gt;
For the most part, Troverth was on the offensive, constantly trying to push towards Champerty, while the Champerts kept a strong mystically-enhanced defense. &lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== 10 PR ([[The OathWielders]]) ===&lt;br /&gt;
&#039;&#039;Taken from Troverth commander journals:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An attempt was made&lt;br /&gt;
by Champerty to isolate the factions covering the Troverth Tip by flaking in&lt;br /&gt;
from the right and left and isolating the parties, probably for some sort of&lt;br /&gt;
magical ambush. Intelligence got through to us of the plan, and we were able to&lt;br /&gt;
interrupt movement on the north east and southwest sides of the tip through&lt;br /&gt;
some very clever work by the Unshu.&lt;br /&gt;
&lt;br /&gt;
However, our sides&lt;br /&gt;
need to be stronger than ever, lest we all get surrounded and trapped by magic&lt;br /&gt;
and [[demons]] at every edge. Because of this, stronger forces and being displaced&lt;br /&gt;
right and left, and new reinforcements are being brought up the rear flank to&lt;br /&gt;
guard the real front. That includes more Barakas then ever.&lt;br /&gt;
&lt;br /&gt;
Barakas, they&#039;re not&lt;br /&gt;
trained for war, they&#039;re not good at it either, but they keep enemies busy and&lt;br /&gt;
sometimes time is the most important thing.&lt;br /&gt;
&lt;br /&gt;
In 10 PR, [[OathWielders/NPCs#Tasaday Liver|Tasaday Liver]] was one of the commanders on the front, living in a trench camp in the most dangerous areas, as his [[The Curse of Life|Curse of Life]] kept him from dying.&lt;br /&gt;
&lt;br /&gt;
The [[Oathwielders]] would be rescued from dying on the front when [[Champerty]] teleporters arrived in their trench camp one night, recognizing that [[Niebelung]] was a [[mystic]], and offered them escape from the baraka platoon.&lt;br /&gt;
&lt;br /&gt;
However, before enough reinforcements could be teleported over to save the team, the team found themselves caught in the middle of [[Realm War I#Breakwater&#039;s Bamboozle|Breakwater&#039;s Bamboozle]].&lt;br /&gt;
&lt;br /&gt;
=== 25 PR - Fall of Champerty ===&lt;br /&gt;
After the fall of Champerty, Troverth was left without a rival of equal strength in Osugbo to keep it in check. Still running on the highs of victory, Troverth began a campaign of aggressive expansion into the rest of Osugbo, making heavy use of demons as weapons of war. The resulting conflict turned all the nations of Osugbo against each other in all out warfare. [[Glendoveer]] would pick up where Champerty had left of, using phantasms to disguise their movements and confuse their enemies before reigning down meteors of arcane fire. the dwarves of Steelhand used mighty stone golems in their fight tod efend their ancestral kingdom, wielding the finest weapons in all the war. The mighty sailors of DolmHarm ruled the rivers and water ways and were unmatched on open water. The shady [[LaCroix Kingdom|LaCroix]] used armies of mind controlled thralls to protect their lands, covering battlefields in total darkness and draining soldiers of all their blood. The warriors of [[No Man&#039;s Kingdom]] while unorganized, fought ten times as fiercly as any other nation.&lt;br /&gt;
&lt;br /&gt;
=== 33 PR - Destruction of [[Qiuxing]] ([[Quelmar PHANTOMS]]) ===&lt;br /&gt;
After the existence of Troverth&#039;s [[Project Dominion]] is leaked to the kingdoms of Osugbo, all of the nations begin to unite against the Troverth Empire. Things come to a head when a team of heroes sent by the city of the Delvin destroy both Project Dominion and the capital city of Troverth, Qiuxing, in a massive ether explosion. After the destruction of its capital, the Troverth empire is left in shambles and is forced to retreat out of Osugbo and into [[Amusa]].&lt;br /&gt;
&lt;br /&gt;
== [[Troverth Dynasty|Troverth]] ==&lt;br /&gt;
&lt;br /&gt;
=== Base Camp ===&lt;br /&gt;
The Troverth base camps were located 5 [[miles]] from the front, and contained a constantly rotating caliber of armies as they were appointed and assigned positions on the front, as well as various offices and medical facilities. Before moving from the Base Camp to a Trench Camp, soldiers are instructed to leave all valuables behind, including money. &lt;br /&gt;
&lt;br /&gt;
=== Trench Camps ===&lt;br /&gt;
Troverth had a trench that spanned the length of the front, and downfield from the trench (away from No-Man&#039;s-Land) were &#039;&#039;Trench Camps&#039;&#039;. These camps existed at trench level, but about a mile out of sight from the battlefield, but were constantly targeted by champert ambushes. &lt;br /&gt;
&lt;br /&gt;
Life on the Trench Camp was difficult, there was always a haunting menagerie of magical sounds in the distance, and magical storms meant to wash away bodies kept the ground constantly damp. &lt;br /&gt;
&lt;br /&gt;
[[Samurai]] referred to the final mile between Trench Camp and the battlefield proper as the &#039;&#039;&#039;Nuke Mile, &#039;&#039;&#039;taken from the Troverthian language term &amp;quot;Nukeni&amp;quot; which translated to &amp;quot;Contraband&amp;quot;, as the Samurai were certain they would be smuggled out of their own country as prisoners of war.&lt;br /&gt;
[[File:Capture.PNG|thumb|335x335px|A diagram of the Phantom Front&#039;s platoon organization in 10 [[PR]]]]&lt;br /&gt;
Troverth stationed 1 to 3 armies at a trench camp every 10 miles, alongside scouts (see below) who were stationed every half mile.&lt;br /&gt;
&lt;br /&gt;
=== Scouting Raids ===&lt;br /&gt;
Every night, 2/3rds of the soldiers stationed at a trench camp were expected to go on a scouting raid, leaving the final 1/3rd to stay at the trench as lookouts.&lt;br /&gt;
* A suicide mission that hopes to determine what they are facing and what is being prepared beyond the front line&lt;br /&gt;
* The Goal is to get into the enemy trench on the other side&lt;br /&gt;
* Taking a Champert prisoner would be the best way to scout out intel, to determine what the oncoming assault is, and how many men they will need to prepare for it. &lt;br /&gt;
* Soldiers must remove anything that would identify them if they were captured, killed, or left behind wounded. Letter, insignia, pay books, and identity tags are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Forces ===&lt;br /&gt;
As the Phantom front was near impenetrable, Troverth employed many platoons of [[Samurai#Baraka|Baraka]], who died mercilessly against the champert mages.&lt;br /&gt;
&lt;br /&gt;
Each [[Samurai#Clan|Clan]] and [[Samurai#Unshu|Unshu]] had up to 100 Samurai, while the [[Samurai#Baraka|Baraka]] typically held between 10 and 20 soldiers, depending on how many prisoners and servants could be brought to the front at any given time. &lt;br /&gt;
&lt;br /&gt;
== [[Champerty]] ==&lt;br /&gt;
&lt;br /&gt;
=== Trench ===&lt;br /&gt;
Mages using earth-excavation magic commissioned a massive trench along the champert side of the field. It was from this trench that Champerty could station low-level magicians whose task was to charge the front and eliminate samurai who were unphased by the phantoms (see below). A handful of [[mystic|mystics]] also lived in the trenches, probing the field with psionic energies to detect any enemies in hiding.&lt;br /&gt;
&lt;br /&gt;
=== Wall of Phantoms ===&lt;br /&gt;
Champerty stationed a single master-level illusionist approximately every 120 feet along the front. Each illusionist was tasked with keeping up a major image of terrifying creatures, including [[dragons]], beholders, giants, and other abominations. Each illusion was enhanced with the power of a Phantasmal Force, causing fear in those who were fighting the illusions, typically leading to entire Troverth platoons dropping weapons and charging back to their own trenches.&lt;br /&gt;
&lt;br /&gt;
=== POWs ===&lt;br /&gt;
Champerty employed an elite squadron of teleporting agents whose M.O. was to rescue captured prisoners of war from Troverth. These squads would teleport over enemy lines in the middle of the night, locate prisoners, and teleport them back to safety. [[Niebelung]] was one such mystic rescued on the Phantom Front in this manor.[[Category:Osugbo]]&lt;br /&gt;
[[Category:OathWielders]]&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_I&amp;diff=46592</id>
		<title>Realm War I</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_I&amp;diff=46592"/>
		<updated>2026-05-13T23:57:25Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}[[File:QuelmarRealmWar1MapLabeled.gif|centre|thumb|678x678px]]&#039;&#039;&#039;Realm War I &#039;&#039;&#039;took place between 2 [[PR]] and 33 [[PR]] in the immediate aftermath of [[The Holy War]]. The Realm War was fought for a variety of reasons. Many kingdoms battled over valuable land and resources on the surface, but others fought for dogmatic reasons, or for reasons that tied to [[race]] or heritage. &lt;br /&gt;
&lt;br /&gt;
== Major Factions in the War ==&lt;br /&gt;
=== Isonhound ===&lt;br /&gt;
* [[Woldlin Principality]]&lt;br /&gt;
* [[Glendoveer|Glendoveer Realm and Propagations]]&lt;br /&gt;
* [[Vilavon Region]] (Destroyed in 33 PR)&lt;br /&gt;
&lt;br /&gt;
=== Pteris ===&lt;br /&gt;
* [[Trudger Territory]]&lt;br /&gt;
* [[Snobbite Regality]]&lt;br /&gt;
* [[Swikedom Kingdom]]&lt;br /&gt;
* [[The Shend]] (Destroyed in 31 PR)&lt;br /&gt;
* [[Clowre|Clowre Kreen]] (Entered War in 17 PR)&lt;br /&gt;
* [[Oppidan Principality]] (Entered War in 21 PR)&lt;br /&gt;
&lt;br /&gt;
=== Osugbo ===&lt;br /&gt;
* [[Troverth Dynasty]]&lt;br /&gt;
* [[No Man&#039;s Kingdom]]&lt;br /&gt;
* [[LaCroix Kingdom]]&lt;br /&gt;
* [[DolmHarm Regality]]&lt;br /&gt;
* [[Champerty|Champerty Region]] (Destroyed in 25 PR)&lt;br /&gt;
&lt;br /&gt;
=== Amusa ===&lt;br /&gt;
* [[Dolina Region]]&lt;br /&gt;
* [[Kingdom of Pleth]]&lt;br /&gt;
* [[Galik Principality]]&lt;br /&gt;
* [[The Cragbound People|Cragbound People]]&lt;br /&gt;
** Lead by Earl Wyerink, Hero of the Final Slaughter (said to have killed the last [[dragon]])&lt;br /&gt;
* [[Kiston Ream]]&lt;br /&gt;
* [[Luggland]]&lt;br /&gt;
* [[Sotchi Kingdom]] (Entered War in 14 PR)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Levinkan Kingdom]]&lt;br /&gt;
* [[Bremeland]]&lt;br /&gt;
&lt;br /&gt;
== Other Factions ==&lt;br /&gt;
[[List of City States in Realm War I|&#039;&#039;See Also List of City States in Realm War I&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* [[Ethiruva]], a colony located within Champerty borders, but independently run and managed by foreign [[Elves]]. &lt;br /&gt;
&lt;br /&gt;
== Notable Fronts ==&lt;br /&gt;
&lt;br /&gt;
* [[The Phantom Front]] between &#039;&#039;&#039;[[Troverth Dynasty|Troverth]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Champerty]]&#039;&#039;&#039;, and later all of &#039;&#039;&#039;Osugbo&#039;&#039;&#039;&lt;br /&gt;
* [[The AmuPter Front]] between &#039;&#039;&#039;[[Snobbite]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dolina]]&#039;&#039;&#039; &lt;br /&gt;
* [[The Fey Front]] between &#039;&#039;&#039;[[Woldlin]]&#039;&#039;&#039; and &#039;&#039;&#039;Glendoveer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Persons ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Raging Lord&#039;&#039;&#039;, a yet to be explained powerful person in the war who was briefly mentioned by the dragon [[Tenorixion]].&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
=== Breakwater&#039;s Bamboozle ===&lt;br /&gt;
In a devastating blow to the Champerty kingdom in 10 [[PR]], the shogun of [[Troverth]] disguised himself as the Emporer of Troverth, whose public appearance was not well known or documented. After traveling to [[The Phantom Front]], he caused a great scene, and was eventually ambushed and captured by magical enemies. Believing they had caught the leader of the whole dynasty, Champert forces escorted Shogun Breakwater to Champerty&#039;s highest courts in the [[Friþleas#Mindquarters|Mindquarters]] of [[Friþleas]], where the shogun revealed he had a sacrificial bomb in place all along, taking his own life, as well as most of Champerty&#039;s highest judiciaries. It was the vacuum in power that lead to [[OathWielders/NPCs#Thurden Prismaris|Thurden Prismaris]], a [[Glendoveer]] sympathizer, to take power in the government, a chain of events that would likely lead to Glendoveer&#039;s eventual take-over of the western [[Osugbo]] region.&lt;br /&gt;
&lt;br /&gt;
=== The Destruction of [[Qiuxing]] ===&lt;br /&gt;
During the Realm War the nation of Troverth expanded its demon summoning operations, allowing the corrupting force of the [[Demon Lords|Demon Lord]] [[Yeenoghu]] to begin seeping into their military. Led by [[Prince Feng Yuhan]] and the arcanist [[Mae Tadako]], Troverth began development of a large arcane engine known as [[Project Dominion]] beneath the capital city of Qiuxing. The purpose of Project Dominion was to forcefully pacify enemy armies, but unknown to the Prince, Mae Tadako had changed it to affect every creature throughout Quelmar in an ill fated plan to end all war. But this was all according to the plan of Yeenoghu, who planned to strike and invade Quelmar once it&#039;s people were no longer able to fight back. But these plans were foiled by [[Quelmar_PHANTOMS#Player_Characters|a group of heroes]] sent from [[the Delvin]] who infiltrated Qiuxing and detonated a large stockpile of unrefined [[ether]] beneath the city, blowing up both Project Dominion and Qiuxing. After the destruction of its capital and the deaths of most of its high ranking government officials, the nation of Troverth was left in shambles and eventually forced to retreat into Amusa.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
[[File:Realmwariyear10map.png|thumb|267x267px|A map of the war factions after 8 years of warring (year 10 [[PR]] )]]&lt;br /&gt;
&lt;br /&gt;
=== Year 10 ===&lt;br /&gt;
*[[The Phantom Front]] is established between [[Champerty]] and [[Troverth Dynasty|Troverth]].&lt;br /&gt;
&lt;br /&gt;
=== Year 11 ===&lt;br /&gt;
In early 11 [[PR]], the realm was struck by a deadly genocide as thousands died seemingly in a random fashion, having been broken of the [[The Curse of Life]].&lt;br /&gt;
&lt;br /&gt;
=== Year 14 ===&lt;br /&gt;
[[DolmHarm Regality|DolmHarm ]]disrupts [[The Phantom Front]], causing a 3 way war on the rivers.&lt;br /&gt;
&lt;br /&gt;
=== Year 33 ===&lt;br /&gt;
Qiuxing is destroyed and the Phantom Front goes quiet.[[File:RealmwarYear10.png|thumb|274x274px|The status of the realm at the end of the war in the later 30s [[PR]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:OathWielders]]&lt;br /&gt;
[[Category:Phantoms]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_PHANTOMS/The_Story_So_Far&amp;diff=46591</id>
		<title>Quelmar PHANTOMS/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_PHANTOMS/The_Story_So_Far&amp;diff=46591"/>
		<updated>2026-05-13T23:33:15Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quelmar PHANTOMS was three sessions in length, exploring the heroes of [[The Delvin|the Delvin&#039;s]] journey across [[the Phantom Front]].&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
Five heroes from all sides of the first Realm War are all drawn together for one purpose in the city of the Delvin.&lt;br /&gt;
&lt;br /&gt;
The demon [[Quelmar_PHANTOMS#Koschei|Koschei]] is a soldier fighting on the side of [[Troverth]]. But after their unit gets ambushed, they are left for dead until they are captured by a small team of Delvin forces led by [[Quelmar_PHANTOMS/NPCs#Captain_Melindra_Ivanov|Captain Melindra Ivanov]].&lt;br /&gt;
&lt;br /&gt;
[[Quelmar_PHANTOMS#Don_Tomas_de_la_Casa_de_Ladrones|Don Tomas de la Casa de Ladrones]] is a wealthy nobleman searching for the truth about his family. While in the city of the Delvin, he learns from his lover, the cunning noblewoman [[Quelmar_PHANTOMS/NPCs#Lady_Oriella|Lady Oriella]] that his brother, [[Quelmar_PHANTOMS/NPCs#Don_Diego_de_la_Casa_de_Ladrones|Don Diego]], has gotten in hot water and is now being hunted by many separate interested parties. Don Tomas now makes it his mission to find is brother and learn the truth, or failing that, kill his brother for his families crimes.&lt;br /&gt;
&lt;br /&gt;
[[Quelmar_PHANTOMS#Arnviðr_Guðþormr|Arnviðr Guðþormr]] is a mentally unstable lost knight from the kingdom of Glendoveer. Once a dedicated and decorated soldier, they began to lose their grip on reality after getting lost in a field of illusory phantasms. Attempting ti piece back together the pieces of their mind, Arnviðr is approached by Lady Oriella, who requests Arnviðr to accompany Don Tomas as his knight. When Arnviðr questions why he should comply, Lady Oriella threatens to reveal Arnviðr&#039;s location to Arnviðr&#039;s former mentor, the mage Lady Þorveig, who is hunting for her lost soldier.&lt;br /&gt;
&lt;br /&gt;
[[Quelmar_PHANTOMS#Lee|Lee]] is a wandering amnesiac mercenary who had recently come into serving the city of the Delvin. After waking up in the Delvin barracks, they are called to the office of their employer, [[Quelmar_PHANTOMS/NPCs#Lieutenant_Commander_Alexi_Valdez|Lieutenant Commander Alexi Valdez]]. Alexi informs Lee that he has a mission for him and that he will reward Lee greatly in return for the mission&#039;s success.&lt;br /&gt;
&lt;br /&gt;
An escaped [[LaCroix]] experiment and weapon, [[Quelmar_PHANTOMS#Eldon_Wolf|Wolf]] arrives in the city of the Delvin, only to be arrested for his unsettling appearance. When brought before a judge, he gives conflicting responses about who he is, and is given an offer to join a secret mission in return for getting his freedom.&lt;br /&gt;
&lt;br /&gt;
All of these travelers are brought together at the Cathedral of St. Voyaa, long having since been converted ton the center for the Delvin&#039;s defense operations since the start of the war. Here they are greeted by Captain Melindra Ivanov who informs them of the mission. Recently, her spies learned that the merchant and weapons dealer, Don Diego, was traveling across the Phantom Front to the city of [[Qiuxing]], the capital of the Troverth empire. Rumor had it that Don Diego was working with Troverth to supposedly build a weapon that could &amp;quot;end the war.&amp;quot; Melindra asks the heroes to travel across the Phantom Front, find Don Diego, figure out what he knew about the weapon, then travel to Qiuxing pretending to be Don Deigo, and destroy the weapon. She reveals she captured the demon Koschei to serve as a guide in Troverth territory and requested the presence of Don Tomas so he could pretend to be his brother. After the conclusion of the meeting and before the party departed, Lieutenant Commander Alexi Valdez pulled Lee aside and ordered him to recover whatever plans and components of the weapon he could and return them directly to him.&lt;br /&gt;
&lt;br /&gt;
The party departs the Delvin and begins the long trek across the Phantom Front through Steelhand territory. Along the way they encounter a mass of phantasms, in which are hidden a trio of metallic gorgons. The party managed to locate the gorgons and destroy them, allowing them to continue their journey. &lt;br /&gt;
&lt;br /&gt;
Eventually the party arrives at the ruined town of [[Brene]], one of this war&#039;s many casualties. They take cover in trenches occupied by Delvin forces and meet with the young and inexperienced Sergeant Nikoli. Nikoli informs them that Don Diego had entered the city, only to be captured by [[Steelhand Clan|Steelhand]] dwarves, and was now being held prisoner on a Steelhand Stone Juggernaut, a massive stone tank. The party travels into Brene to liberate Don Diego and find the Juggernaut, only for the sky to darken and for LaCroix forces to attack!&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
The LaCroix Nightbringer [[Quelmar_PHANTOMS/NPCs#Cordelia_LaCroix|Cordelia LaCroix]] had been sent to capture Don Diego, same as the heroes of the Delvin. The heroes engage Cordelia LaCroix atop the Stone Juggernaut, fighting back against Steelhand soldiers, and Cordelia&#039;s mind controlled soldiers. The fight ratches up in intensity when Steelhand terromancers summon stone golems to ai in the battle, and when Troverthian [[Vivisector|Vivisectors]] arrive to recover Don Diego. During the battle the Vivisectors call upon the aid of a demonic [[Demon|Goristro]] to distract the party. Don Tomas during the battle uses psychic magic to kill his brother, to both prevent other parties from recovering him, and as revenge for his brothers underhanded dealings. The party is then forced to flee when [[Glendoveer]] mages destroy the region by casting Meteor Swarm.&lt;br /&gt;
&lt;br /&gt;
Searching the wreckage of the Stone Juggernaut, the party manages to locate Don Diego&#039;s bag of holding. Inside they find multiple vials of [[ether]] as well as a chunk of unstable unrefined ether. Inside as well are multiple correspondences between Don Diego and the Troverth Empire. Don Diego had been working with the Troverth royal [[Prince Feng Yuhan]] to help with multiple of the Princes projects, including [[Project Overlord]], and [[Project Dominion]].&lt;br /&gt;
&lt;br /&gt;
For Project Dominion, Don Diego had been selling rare artifacts and large amounts of ether to the Troverth Empire at the request of [[Mae Tadako]], the lead arcanist of Project Dominion. But to cut costs and to line his how pockets, Don Diego had begun to supply highly reactive and unstable unrefined ether instead. Even worse, he had acquired this unrefined ether by double crossing the kingdom of Glendoveer, leading to Glendoveer hunting him down, Don Diego being forced to flee across the Phantom Front, and information about Project Dominion getting out. In the correspondences the party learns that Don Diego was set to meet with Prince Feng Yuhan&#039;s right hand, the [[Bugbear]] [[Quelmar_PHANTOMS/NPCs#Chief_Gnarlvrock|Chief Gnarlvrock]], outside the Qiuxing city walls. With this information in hand, the party prepares for their final trek across the Phantom Front.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
After eight grueling days of travel, the heroes of the Delvin arrive at the outer walls of Qiuxing. By pretending to be Don Diego and his security team and using a secret code phrase that was given to Don Diego, the party get a meeting with Chief Gnarlvrock and are escorted into the city where they are brought into the palace. In the palace they are presented before Emperor Troverth and meet Prince Feng Yuhan who greets them warmly.&lt;br /&gt;
&lt;br /&gt;
While Prince feng yuan treats Don Tomas and Arnviðr to a cup of tea, the rest of the party is escorted below the palace to see Project Dominion. Beneath Qiuxing is a massive underground temple that used to be the home of demon worshipers of the Demon Lord [[Yeenoghu]]. But long ago Troverth extinguished the cult and used its knowladge to perfect the magic of demon binding, while also unknowingly allow the influence of Yeenoghu to infect their magic. in this underground cavern they behold the massive arcane engine that makes up project Dominion and meet Mae Tadako, a bright eyed idealist with dreams of helping the world. She reveals that Project Dominion is able to remove a creature&#039;s capacity for violence. While Prince Feng Yuhan hopes this can be used to nullify opposing armies, Mae Tadako secretly plans to release it upon the entire world, and hopefully end all war forever. While investigating Mae&#039;s labs, lee discovers the remnants of demonic experimentation, and learns that he was once a test subject of this lab with demon parts having been grafted onto his body.&lt;br /&gt;
&lt;br /&gt;
Don Tomas and Arnviðr are forced to cut tea with Feng Yuhan short when they discover that one o the Vivisectors from Brene had arrived in the city. This was trouble because this Vivisector was one of the few people alive who knew that the real Don Diego was dead. Don Tomas quickly teleported away while Arnviðr engaged Feng Yuhan and Chief Gnarlvrock in battle outside of the pully elevator that led below the palace. Arnviðr manages to toss both the bugbear chief and the prince into the elevator shaft and is forced to retreat below the palace when the guards arrive.&lt;br /&gt;
&lt;br /&gt;
Below the palace the other heroes began to sabotage Project Dominion, by destroying the stabilizers that kept the unrefined ether in check and by moving all of the unrefined ether to right below the arcane engine. Prince Feng Yuhan who had survived their fall, used their last breath to summon Yeenoghu using Project Overlord, who they foolishly believed they could control. Yeenoghu laughed in the face of the Prince and revealed his deception. He revealed that he used i]his influence to modify Project Dominion to not affect Demons, meaning that when it would be activated, mortals would be helpless to save themselves from demonic slaughter. Yeenoghu easily broke from his bindings and freed the other demons under Troverth&#039;s control. At the same time, Feng Yuhan was slain when Wolf cast Finger of Death on him and turned the prince into a zombie.&lt;br /&gt;
&lt;br /&gt;
But before Yeenoghu could activate Project Dominion, the heroes of the Delvin sacrificed themself to destroy the machine by setting of the unrefined ether and causing the machine and the entire city of Qiuxing to be destroyed in a massive explosion. The only survivor of the heroes would be Don Tomas who managed to escape at the last moment, returning to the Delvin to share their stories and honor the memories of those who sacrificed themselves to end the Realm War.&lt;br /&gt;
[[Category:Phantoms]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_PHANTOMS/NPCs&amp;diff=46590</id>
		<title>Quelmar PHANTOMS/NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_PHANTOMS/NPCs&amp;diff=46590"/>
		<updated>2026-05-13T23:22:05Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of the NPCs encountered in the D&amp;amp;D 5e mini campaign, [[Quelmar PHANTOMS]].&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
[[File:Melindra.jpeg|thumb|Captain Melindra Ivanov]]&lt;br /&gt;
&lt;br /&gt;
=== Captain Melindra Ivanov ===&lt;br /&gt;
Captain Melindra Ivanov has spent the better part of her life fighting the [[Realm War I|Realm War]], Though he is only in her late forties, this war has aged her far beyond her years. She has fought in countless battles and has made hundreds of choices that keep her up at night. After many years of fighting she eventually became the head of [[The Delvin|Delvin]] intelligence, managing a network of scouts and spies all across [[Osugbo]]. When her spies in [[Glendoveer]] got word that the noble merchant Don Diego de la Casa de Ladrones was helping the nation of [[Troverth]] build a weapon that could supposedly &amp;quot;end the war,&amp;quot; she immediately began to gather a team to locate Don Diego&#039; find out what he knew, and to then travel to Troverth and destroy this supposed weapon.&lt;br /&gt;
&lt;br /&gt;
This operation was in partnership with Lieutenant Commander Alexi Valdez of the Delvin Military and the Noblewoman Lady Oriella who was familiar with the de Ladrones family and who managed her own network of spies. The team she ended up gathering was made out of warworn mercenaries, lost soldiers, a truth-seeking nobleman, and even a captured [[demon]].[[File:Alexi Valdez.jpeg|thumb|Lieutenant Commander Alexi Valdez|left]]&lt;br /&gt;
&lt;br /&gt;
=== Lieutenant Commander Alexi Valdez ===&lt;br /&gt;
Lieutenant Commander Alexi Valdez is a human soldier stationed at the city of the Delvin, managing the city&#039;s defenses as well as nearby military operations. He also personally oversaw the many mercenary&#039;s hired by the Delvin, including the barbarian warrior [[Quelmar_PHANTOMS#Lee|Lee]]. When he was informed of the mission to destroy Troverth&#039;s mysterious weapon, he nominated Lee to be part of the team, but gate Lee a secret mission to recover any designs or parts of the weapons in hopes the Delvin could build one of their own.[[File:Lady Oriella.jpg|thumb|Lady Oriella]]&lt;br /&gt;
&lt;br /&gt;
=== Lady Oriella ===&lt;br /&gt;
Lady Oriella is a [[Tabaxi]] noblewoman who is in a romantic relationship with [[Quelmar_PHANTOMS#Don_Tomas_de_la_Casa_de_Ladrones|Don Tomas de la Casa de Ladrones]], though to which extent Don Tomas is stringing her along to find out what she knows about his family is up in the air. What is known is that she deeply cares for Don Tomas and wants him to stay safe. She helps Don Tomas begin to uncover the truth about the de Ladrones&#039; wealth and is the one to inform him about the mission to find his brother, Don Diego. &lt;br /&gt;
&lt;br /&gt;
Lady Oriella is a trader of secrets and information, making it her business to learn people&#039;s dark truths and to use them to her advantage. She uses her vast library of secrets to pressure the elven warrior, [[Quelmar_PHANTOMS#Arnviðr_Guðþormr|Arnviðr Guðþormr]], to join Don Tomas on his mission to find Don Diego, else she would reveal Arnviðr&#039;s location to his former mentor. Lady Oriella knows she can&#039;t stop Don Tomas&#039; quest for the truth, but takes every effort to make sure he is not unprotected on his journey. Lady Oriella assists Captain Melindra Ivanov in gathering intel for the mission to find Don Diego and is present for the secret briefing for the mission&lt;br /&gt;
&lt;br /&gt;
=== Sergeant Nikoli ===&lt;br /&gt;
Sergeant Nikoli was a human soldier in the army of the Delvin, stationed outside of the ruined town of Brene. While they did hold the title of sergeant, they were young and inexperienced, only holding the position as their previous commanding officer had been eaten by demons. They gave refuge in their camp to the soldiers sent from the Delvin to recover Don Diego and informed them of Don Diego&#039;s capture at the hands of [[Steelhand Clan|Steelhand]] soldiers. But when Sergeant Nikoli joined the soldiers on their attack of the Steelhand dwarves&#039; stone juggernaut, he was killed at the start of the battle by the LaCroix Nightbringer, Cordelia LaCroix.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
[[File:FengYuhan.jpg|thumb|Prince Feng Yuhan]]&lt;br /&gt;
&lt;br /&gt;
=== Prince Feng Yuhan ===&lt;br /&gt;
Prince Feng Yuhan is the heir to the empire of Troverth and the son of Emporer Troverth. he used to be the seventh in line for the throne, but all of his elder siblings met mysterious ends over the years, leaving him as the last successor. he led the subjugation of the [[Bugbear]] people in the empire and is served faithfully by his right hand the Bugbear Chief Gnarlvrock. He has extremely bigoted and misogynistic views and sees himself as the pinnacle of the Troverth people, hoping to expand the empire and carve is name into the annals of Troverth history.&lt;br /&gt;
&lt;br /&gt;
Prince Feng Yuhan oversaw both Project Overlord and Project Dominion, with his arrogance molding both initiatives. Feng Yuhan also contracted the merchant Don Diego to acquire materials for both projects.&lt;br /&gt;
&lt;br /&gt;
When the heroes of the Delvin infiltrated Qiuxing disguises as Don Diego and his security team, Feng Yuhan was eager to finally complete the project. But when it looked like their cover would be blown, the heroes attacked Feng Yuhan where Arnviðr Guðþormr stole his katana and tossed the prince down an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
Feng Yuhan survived his fall though and used his final breath to summon the Demon lord Yeenoghu to defeat the heroes, only to be betrayed by Yeenoghu. Feng Yuhan was finally killed when the necromancer [[Quelmar_PHANTOMS#Eldon_Wolf|Wolf]] cast Finger of Death on the prince, transforming Feng Yuhan into a mindless zombie.[[File:Tadako.jpg|thumb|Mae Tadako]]&lt;br /&gt;
&lt;br /&gt;
=== Mae Tadako ===&lt;br /&gt;
Mae Tadako is a troverthian arcanist working for the Troverth empire and for Prince Feng Yuhan. When she was a little girl at the start of the Realm War, her village was attacked by [[Champerty]] mages and she was saved by the demon soldier, [[Quelmar_PHANTOMS#Koschei|Koschei]]. After seeing the horrors of the Realm War first hand she dedicated her life to trying to stop it. She learned the art of demon binding and rose up the ranks in the empire. Her research led her to explore demonic biology, how to control it, and how to apply the abilities of demons to mortals.&lt;br /&gt;
&lt;br /&gt;
She was eventually invited to work on [[Project Overlord]], an arcane experiment designed to summon and bind a [[Demon Lords|Demon Lord]] for Troverth to use as a weapon of war. While studying the ancient carvings that Troverth had used for the basis of their demon binding magic, Mae Tadako discovered a way to apply the magic to mortal minds, and conceived a magical device that could remove a mortal&#039;s capability for violence and pacify them. To test this she created a prototype version of the device which she first tested on herself, successfully removing her desire or capability to cause harm to others. Believing she found a nonviolent way to end the war and prevent all future wars, she brought her findings to the Prince Feng Yuhan, who saw it as a way to neutralize enemy armies and allow for Troverth to conqueror Osugbo with no contest. What Mae Tadako failed to tell the Prince, is that this device would affect everyone, including Troverth.&lt;br /&gt;
&lt;br /&gt;
[[Project Dominion]] was officially approved and Mae Tadako led the construction of a massive spell engine in the caverns beneath the capital city of Qiuxing. Working with the merchant Don Diego, Mae Tadako recovered powerful and ancient artifacts connected to enchantment and domination magic, researching how they worked and how she could use their magic for Project Dominion. To power the machine she needed large quantities of ether, but was only supplied dangerous and unstable unrefined ether by Don Diego which she was forced to use for her project despite her wishes.&lt;br /&gt;
&lt;br /&gt;
When the heroes from the Delvin infiltrated the city of Qiuxing under the guise of Don Diego and his security team, she gleefully showed them her research. They saw that even when surrounded by the horrors of demons and the empire&#039;s atrocities, she was a true idealist at heart and only wanted to help people, even if her methods were misguided. When the heroes began to fight to destroy the weapon, she attempted to peacefully stop them. In the end the heroes were forced to kill Mae Tadako. Even though she was good at heart, her goals and knowledge of Project Dominion meant she was to dangerous to be left alive.[[File:Gnarlvrock.jpg|thumb|Chief Gharvrock]]&lt;br /&gt;
&lt;br /&gt;
=== Chief Gnarlvrock ===&lt;br /&gt;
Chief Gnarlvrock is a bugbear warrior and right hand of the Troverthian Prince, Feng Yuhan. During the first realm war, he assisted the empire in subjugating his own people in return for power and authority. He always travels with the prince and when they are in the capital city of [[Qiuxing]], he manages the city&#039;s defenses. Feng Yuahn always has Gnarlvrock serve as the first point of contact with merchants and mercenaries working from Feng and has Gnarlvrock personally escort them to the palace to meet with the prince. Gnarlvrock is undyingly loyal to the prince and is a gruff and cruel warrior, showing no mercy in battle. &lt;br /&gt;
&lt;br /&gt;
When the heroes from the Delvin arrive at Qiuxing while pretending to be Don Diego and his security team, they first meet Chief Gnarlvrock who escorts them through Qiuxing to the palace where they meet the Prince. When things go south and the soldiers are forced into a fight, Chief Gnarlvrock destroys the pulley elevator leading beneath the palace only to be thrown into the shaft by Arnviðr Guðþormr, dying on impact.&lt;br /&gt;
&lt;br /&gt;
=== [[Yeenoghu]] ===&lt;br /&gt;
Yeenoghu is the Demon Lord of savagery and one of the most well known Demon Lords in Quelmar. Many years ago, a cult dedicated to Yeenoghu operated in secret in southern [[Osugbo]], operating out of a secret underground temple. Eventually this temple was discovered by the empire of Troverth who exterminated the cult and built their new capital city, Qiuxing, on the hill above the temple. As Troverthian arcanists began to study the ancient carvings in the temple, the learned the magic of demon binding, a magic that was secretly tied to and controlled by Yeenoghu himself. These findings would become the basic for Troverth&#039;s demon summoning experiments, with many of the demons summoned being servants of Yeenoghu.&lt;br /&gt;
&lt;br /&gt;
Eventually Troverth attempted to push their luck and to summon and bind a Demon Lord, and began to pull Yeenoghu into the realm. This allowed his influence to seep even deeper into the empire, encouraging their more savage and warmongering tendencies. Eventually he saw an opportunity in the arcanist Mae Tadako who sought to end all war by forcefully pacifying all mortal creatures. Since her device, Project Dominion, was derived from the same magic of Demon Binding, Yeenoghu was able to secretly alter the machine and make it so it affected all creatures except Demons. This meant that when the device would be used, his demons could massacre mortals to their heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
When the heroes of the Delvin attacked Project Dominion, the Prince Feng Yuhan used his final breath to summon yeenoghu to his aid. But instead of helping the Prince, Yeenoghu betrayed him and dispelled the magic allowing Troverth to control their demons. But before Yeenoghu could succeed with his plan and activate Project Dominion, the heroes of the Delvin managed to destroy the weapon and send Yeenoghu and his demons back to the [[The Abyss|Abyss]].&lt;br /&gt;
&lt;br /&gt;
=== Don Diego de la Casa de Ladrones ===&lt;br /&gt;
Don Diego de la Casa de Ladrones is a [[Lionin]] noble merchant and the eldest son of the de Ladrones family, a family of merchants who gained their vast wealth by profiting off of the first Realm War by selling a vast array of weapons. As the eldest son Don Diego was deep in his families operations, traveling all across the continent and beyond making deals and reaping the profits. At some point Don Diego got in deep with the nation of Troverth and began to serve as a weapons and materials supplier for the Troverthian Prince Feng Yuhan. Don Diego helped acquire components for Project Overlord and then later Project Dominion, selling rare and ancient artifacts to the Troverthians for their strange magical experiemnts.&lt;br /&gt;
&lt;br /&gt;
He was eventually contracted into supplying large amounts of ether for Project Dominion. But hoping to make a quick buck, Don Diego instead supplied them with much easier to obtain unrefined ether, a very reactive and dangerous substance. To fulfill his contractual obligations to Troverth, and to get his hands on more unrefined ether, Don Diego made a deal with the kingdom of Glendoveer to transport large amounts of unrefined ether to their refineries. But instead he would double cross [[Glendoveer]] and sent the ether to Troverth. Glendoveer would immediately begins to hunt him down, forcing him to flee across the Phantom Front back to Qiuxing, escorted by a Troverthian security team.&lt;br /&gt;
&lt;br /&gt;
Don Diego&#039;s betrayal of Glendoveer would directly lead to information about Project Dominion being leaked to Troverth&#039;s enemies, leading to Don Diego being hunted by multiple kingdoms at once, all seeking to find out what he knew about Troverth&#039;s new &amp;quot;weapon.&amp;quot; The first to succeed would be the dwarves of Steelhand, who apprehended Don Diego when he was hiding in the ruined town of Brene. They would begin to escort Don Diego out of the town in a Stone Juggernaut, only to be attacked by multiple nations at once. During the chaos, Don Diego would be killed by his brother, Don Tomas, before Don Diego could be rescued by Troverthian [[Vivisector|Vivisectors]].[[File:CordeliaLaCroix.jpg|thumb|Cordelia LaCroix]]&lt;br /&gt;
&lt;br /&gt;
=== Cordelia LaCroix ===&lt;br /&gt;
Cordelia LaCroix is a member of the [[La Croix|LaCroix]] bloodline and served as a Nightbringer during the first realm war. She commanded an army of mind controlled soldiers and wielded magic that would temporarily blot out the son. She attempted to overtake the Steelhand stone juggernaut holding Don Diego, hoping to learn what he knew about Troverth&#039;s weapon, only to be crushed by an arcane hand summoned by Arnviðr Guðþormr and beheaded and slain by a weapon coated in holy water wielded by the mercenary Lee.&lt;br /&gt;
&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Project_Overlord&amp;diff=46589</id>
		<title>Project Overlord</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Project_Overlord&amp;diff=46589"/>
		<updated>2026-05-13T23:20:03Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Project Overlord&#039;&#039;&#039; was a [[Troverth Dynasty|Troverthian]] initiative to summon and bind [[Demon Lords]] during [[Realm War I]]. It was a step further i Troverths already expansive Demon Binding operations. The project would be overseen by the Troverthian [[Quelmar PHANTOMS/NPCs|Prince Feng Yuhan]] who dreamed of conquering [[Osugbo]] in the name of the empire. In his own words, after years of catching minnows, it was time to hook themselves a whale. The foundational components of Project Overlord would also be used for [[Project Dominion]].&lt;br /&gt;
&lt;br /&gt;
The project&#039;s first attempt was the summoning of the Demon Lord [[Yeenoghu]], the demon lord that they had the most information on and whose servants they had the greatest success in summoning. The project was successful and Troverth was able to summon Yeenoghu into a demiplane between the Abyss and the Material Plane where he would be kept until they needed to use him. But from within this demiplane Yeenoghu was able to further exert his influence and spread his corruption deeper into Troverth. Yeenoghu was fully summoned during a battle against heroes sent from the city of the Delvin to destroy Project Dominion. But after being summoned, Yeenoghu was easily able to break his bonds and betray his captors, only being banished back to the [[The Abyss|Abyss]] after both Project Dominion and the city of [[Qiuxing]] were destroyed in a massive [[ether]] explosion.&lt;br /&gt;
&lt;br /&gt;
The Troverthians also had plans to summon the Demon Lords [[Baphomet]], [[Orcus]], and the [[Demogorgon]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:Demon]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Project_Dominion&amp;diff=46588</id>
		<title>Project Dominion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Project_Dominion&amp;diff=46588"/>
		<updated>2026-05-13T23:08:08Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Project Dominion&#039;&#039;&#039; was an arcane weapon developed by the nation of [[Troverth]] during the [[Realm War I|first Realm War]]. its purpose was to pacify enemy armies to allow for easy victory, but its true capabilities were much more sinister.&lt;br /&gt;
&lt;br /&gt;
Project Dominion spawned off another Troverth research initiative, [[Project Overlord]], which was an attempt to summon and bind a [[Demon Lords|Demon Lord]]. Much of the components used for Project overlord would be repurposed for Project Dominion. The project was spawned by the Troverthian arcanist [[Mae Tadako]], one of the lead researchers on Project Overlord. She surmised that one could use the same magic they used to bind demons on mortals in a way that would remove a mortal&#039;s ability to enact violence. To prove her theory, she created a small prototype device which she tested on herself. Seeing the results, the [[Prince Feng Yuhan|Troverthian Prince Feng Yuhan]] commissioned the creation of an engine that could enact its magic realm wide. His intentions were to use it on enemy armies, while Mae Tadako&#039;s intentions were to use it on the entire realm. The project was constructed in a massive underground temple beneath the capital city of [[Qiuxing]], with work first starting in 26 [[PR]]. The temple was once dedicated to the Demon Lord [[Yeenoghu]], and is where Troverth learned the secrets of Demon Binding.&lt;br /&gt;
&lt;br /&gt;
To acquire the necessary components for the project, Prince Feng Yuhan connected Mae Tadako with the leonin merchant [[Quelmar PHANTOMS/NPCs#Don Diego de la Casa de Ladrones|Don Diego de Ladrones]] who began to smuggle rare artifacts across [[the Phantom Front]]. Some items of note included the spectacles of an ancient [[vampyre]] prince, the fossil of a [[Illithid|Mind Flayer]], [[Aboleth]] mucus, a Gith sword, and the wand of a powerful enchanter. these artifacts would either be used as pieces of the arcane engine or subjects for research into enchantment magic. Don Diego was also responsible to supplying large amounts of [[ether]], a rare and powerful arcane liquid, that would be used to power Project Dominion. But as the project continued, Don Diego would resort to instead supplying Troverth with unrefined ether, which was cheaper to obtain and easier to find. The only downsides were that unrefined ether is highly reactive, and to get the ether, Don Diego stole it from [[Glendoveer]] and ended up on the elves&#039; radar, leading to the information about Project Dominion getting leaked to the larger continent.&lt;br /&gt;
&lt;br /&gt;
Before the weapon could be activated, Qiuxing was infiltrated by [[Quelmar PHANTOMS#Player Characters|a group of heroes]] sent from [[the Delvin]] who sought to destroy Project Dominion. To achieve their goal, the heroes routed shipments of unrefined ether to beneath the arcane engine with plans to cause a massive explosion. During the chaos, Prince Feng Yuhan summoned Yeenoghu to aid him, only for Yeenoghu to break his bonds and betray the prince by freeing all the demons in the city. Yeenoghu planned to activate the weapon himself to pacify every creature in Quelmar, making them easy feasting for his demons. But his plans were stopped when the heroes blew up both Project Dominion and Qiuxing in a massive ether explosion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46587</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46587"/>
		<updated>2026-05-13T22:29:15Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Qiuxing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
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=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
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=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
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=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
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=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
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=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and [[Demir Nightshade]] into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and [[Steady Wind]] were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found [[Dallas]] out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], [[Ollie]], [[Dallas]], [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEONARD VALEBRIGHT II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Demogorgon&amp;diff=46585</id>
		<title>Demogorgon</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Demogorgon&amp;diff=46585"/>
		<updated>2026-05-13T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;Beese: Text replacement - &amp;quot;Quixing&amp;quot; to &amp;quot;Qiuxing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox_god|affilliation=The Abyss|name={{PAGENAME}}|image=Demogorgon.png|caption=Know me then by my best name, mortal. You face Demogorgon, Prince of Demons.|domains=Trickery, Death|alias=The Prince of Demons, The Sibilant Beast, King of the Deviants|plane=The Abyss}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the [[Demon Lords|Demon Lord]] of domination and the draining energy.  They are the lord of the Gaping Maw, the 88th layer of [[The Abyss]].  Demogorgon is the current holder of the title &amp;quot;Prince of [[Demons]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Demogorgon towers a full 18 feet in height, his body sinuous like that of a snake and powerful like that of a great ape. Two baleful baboon heads, with blue and red faces similar to those of mandrills, leer from atop his lumbering shoulders, from which two long tentacles writhe. His lower torso is saurian, like some great reptile with blue-green, scaly skin. He has an immense forked tail.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Each of Demogorgon&#039;s heads has its own name and personality, a duality that creats an enduring internal conflict of his personality, while shaping all his actions and even his realm. His left head is named &#039;&#039;&#039;Aameul&#039;&#039;&#039; while the right is named &#039;&#039;&#039;Hethradiah&#039;&#039;&#039; (sometimes referred to as Hathradiah). The two heads war with each other, constantly seeking to obtain the upper hand on each other. Aameul, the more charismatic and calculating, relishes deception and wishes to break free from the other half. The more impulsive and feral Hethradiah relishes destruction and does not [[wish]] to be separated.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only thing preventing Demogorgon from taking over the rest of the Abyss is his own dual nature. But Demogorgon&#039;s two heads do coroporate in one regard, and that is their mission to distillable the realm of [[Quelmar]]. Together they plot and scheme in their attempts to undermine [[Quelmar|the material plane]]. Demogorgon knows that by destroying the anchor on which all other planes revolve, they can divide and conquer the entirety of the great wheel on which Quelmar sits. &lt;br /&gt;
&lt;br /&gt;
==Worshippers==&lt;br /&gt;
Demogorgon&#039;s [[cult]] is relatively small compared to &amp;quot;true&amp;quot; deities, but much larger than those of most fiends. Demogorgon&#039;s worshipers include troglodytes, kuo-toa, and other humanoids, particularly evil [[humans]]. His cult prospers in times of chaos and cause great destruction wherever it is found. Temples to Demogorgon are split in half, with one side representing Aameul and the other representing Hethradiah. Demogorgon&#039;s domains are Chaos, Corruption, Demonic, and Evil. His symbol is that of a forked tail, often wrapped around a skull or sword. &lt;br /&gt;
&lt;br /&gt;
Demogorgon is sufficiently powerful to offer patronage pacts with warlocks, who usually keep quasits as familiars. His most devout followers are granted magic [[boons]], such as an aspect of his dual minds that conferred resistance to mind-affecting effects.&lt;br /&gt;
&lt;br /&gt;
==Realm==&lt;br /&gt;
Demogorgon lives on the 88&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; layer of the Abyss, known as the Gaping Maw. This is a layer consisting of a great sea of briny water broken by tall, sharp, ugly, rocky promontories. Demogorgon&#039;s palace, called Abysm, consists of two twin towers roughly shaped like tightly coiled serpents, crowned at the top with skull-shaped minarets. The two towers are linked by a bridge near the top. Most of the fortress lays underwater beneath the towers. The reefs and caverns near the fortress are home to [[Aboleth]], [[Kraken]], and other sea monsters, which constantly war with each other and worship Demogorgon in his palace above.&lt;br /&gt;
&lt;br /&gt;
Demogorgon also keeps a fortress in the bog of the Gaping Maw called Ungorth Reddik. This was where he houses his armies of [[Demon|Demons]]. The fortress is guarded by unusual retrievers, golems, and other evil constructs. Demogorgon is also served by [[abyssal]] marauders.&lt;br /&gt;
[[File:Demogorgon 2.png|thumb]]&lt;br /&gt;
The only significant landmass of the layer is a vast continent covered in tropical jungles. Here, Demogorgon&#039;s capital city of Lemoriax is located.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Demogorgon was the main power behind the [[Demonic Infiltration]], in which spectral and [[plane]]-shifting explosions were created in Quelmar that weakened the boundaries between Quelmar and the Abyss. Through these blasts, demons were able to infiltrate the realm, spreading in unprecedented numbers and plunging the realm into a chaotic war against their unpredictable forces. The Demogorgon used a powerful artifact called the Black Pearl which he used as an anchor to pull the madness of the Abyss into the realm.&lt;br /&gt;
&lt;br /&gt;
The Demogorgon was able to use this as the veil between the Abyss and the Material Plane had tinned due to the nation of [[Troverth Dynasty|Troverth&#039;s]] use of Demons during [[Realm War I]]. The Demon Lord [[Yeenoghu]] had secretly being influencing Troverth and had plans to conquor the Quelmar, but was defeated when the city of [[Qiuxing]] was destroyed and he was banished back to the Abyss. The Demogorgon would usurp Yeenoghu&#039;s plans for conquest and use the foundation Yeenoghu had built to lead his own invasion of Quelmar.&lt;br /&gt;
&lt;br /&gt;
Demogorgon and the source of the infiltration were destroyed by an unwitting group of heroes sent on their covert operation alongside the combined holy and unholy forces of [[Pelor]] and [[Asmodeus]]. The heroes successfully destroyed the Black Pearl, sending the Demogorgon and his forces back to the 88th Layer of the Abyss.&lt;br /&gt;
&lt;br /&gt;
At some point during the 600s PR, the Demogorgon breached into [[the Ten Hells]] and the Iron City of [[Dis]], rampaging throughout the city for three days before being banished back to the Abyss.&lt;br /&gt;
[[Category:Demon]]&lt;br /&gt;
[[Category:Demon]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46584</id>
		<title>Quelmar Timeline (PR)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46584"/>
		<updated>2026-05-13T20:36:16Z</updated>

		<summary type="html">&lt;p&gt;Beese: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://quelmarwiki.com/wiki/Quelmar_Timeline_(PR)?veaction=edit Click Here to Add or Remove Events in this Era]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; |Year&lt;br /&gt;
!Era&lt;br /&gt;
!Event&lt;br /&gt;
!Description&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War I]]&lt;br /&gt;
|By the end of Realm War I, any prominent [[Breme]]-based societies and cultures have been destroyed or go into hiding.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;[[Campaign]]&amp;lt;/u&amp;gt;: [[OathWielders]] &lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Campaign: [[Quelmar PHANTOMS]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Qiuxing]] is Destroyed&lt;br /&gt;
|A team of soldiers and mercenaries from [[the Delvin]] infiltrate the [[Troverth Dynasty|Troverthian]] capital city of [[Qiuxing]] and destroy the weapon that had been built beneath it, and the city itself in the process. This event marks the end of [[the Phantom Front]] as Troverth begins to be pushed out of [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;120-138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Demonic Infiltration]]&lt;br /&gt;
|Creatures of [[the Abyss]] swarm [[Quelmar]] and cause devastation realmwide.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;136&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Bedlam in the Badlands]]&#039;&#039;&lt;br /&gt;
|Disparate factions unite to confront burgeoning threats in western [[Pteris]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;137&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Triumph over Abysm&#039;&#039; &lt;br /&gt;
|[[Demogorgon]] is slain after the black pearl summoning the [[demons]] is destroyed, stopping the infiltration. Demons are stranded in Quelmar, and mortals are stranded in the Abyss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Esau]]&#039;s Success&lt;br /&gt;
|One man takes it upon himself to summon powerful [[devils]] to the surface to protect [[Amusan Sea|Amusa]] from [[Orcus]] and his minions who have taken residence, marking the official end of the [[Demonic Infiltration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;299&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|A Good Year &lt;br /&gt;
|(According to [[Azazel]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;321&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaigns&amp;lt;/u&amp;gt;: [[Another One Bites the Dice|Another One Bites The Dice]] &amp;amp; [[Not Strahd]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;368-390&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Cavalry Rush]]&lt;br /&gt;
|Liberation and restructuring of the realm takes place over nearly 25 years as the modern domains take shape, and the &#039;traditional kingdom&#039; (the kind that covers massive swaths of land) goes the way of the [[dragon]]&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;460&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Naga&#039;s Glaik of Galik]]&lt;br /&gt;
|The paralysis of large swaths of [[Galik]] after a psionic siege on the city takes hold. ([[QuelmarCon 2021]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;465&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Ancients Alive]]&lt;br /&gt;
|A realm wide event known as &#039;&#039;&#039;The Hunt For the Ancients&#039;&#039;&#039; kicks off, inspiring heroes, [[adventurers]], archeologists, scholars, and most importantly...elementalists...to find the [[Tools of the Primordial Ancients]], which have been prophesized to return to the public eye.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Arctic Autumn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Fantasial Freeze]]&lt;br /&gt;
|As the realm&#039;s ocean freeze solid, the dominoes fall in place for unforgettable adventures in this new normal.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;523&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;A Great Year&amp;quot;&lt;br /&gt;
|Notably Called such by unknown parties.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;600+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Gun|Firearms]] Emerge&lt;br /&gt;
|Artificers Around the Realm begin experimenting with personal [[Gun|Firearms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;605&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Deadly Diaspora]]&lt;br /&gt;
|Creatures cast adrift from the stars find their way onto Quelmar and threaten Northern Isonhound.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;650&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Vanara]] Emerge&lt;br /&gt;
|Vanara Intellect is born out of [[Levinkan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;690&#039;s&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first [[Warforged]] are created&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691-693&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 1 and 2)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Pirates of Quelmar]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kragnux]] Ascends&lt;br /&gt;
|The new god [[Kragnux (Deity)|Kragnux]] ascends and his archbishop [[Thwack]] spreads the new religion across the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;699&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Awakened [[Autom (Player Race)|Autom]] Emerge&lt;br /&gt;
|begin to appear out of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;700-702&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The First Razing of Isonhound]]&lt;br /&gt;
|After 2 million lives are lost and countless ecosystems burned down, a returning fear of [[dragons]] sweeps the realm, leading to the start of [[The Second Draconic Crusades|the second draconic crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;701-761&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Dragonborn Crusades&lt;br /&gt;
|After 60 years of fighting back, the [[Dragonborn]] is falsely considered extinct, killed off by the [[The Second Draconic Crusades|second crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Untitled Podcast Campaign]]&lt;br /&gt;
|[[Callum]], transported back in time, fights alongside new allies alongside some new mechanical buddies in the blossoming hours of the War of the Forged.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730-744&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of the Forged|War of the Forged]]&lt;br /&gt;
|The War starts in the Northern Hemisphere of Quelmar, eventually communities around the realm begin to accept that construct life deserves equal treatment.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741-742&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first Iron Horse&lt;br /&gt;
|[[Mila Perturb]] unveils the [[Iron Horse]], a prototype to the steam train that is powered mostly by [[Rune|runes]] and [[wovenstone]], rather than steam and electricity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;745&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc Season 3]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;791-792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 3 and 4)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|Secret Infernal Emergence]] &lt;br /&gt;
|The [[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|second Infernal Emergence]] occurs, leading to the creation of [[Hellmar]], but is swiftly forgotten by most&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;793-795&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 5)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794-1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of Many Names]]&lt;br /&gt;
|&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Tiamat]] Returns&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Bahamut Returns during [[The Sundown]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Battle of the Dao]] &lt;br /&gt;
|The end of [[The Gathering Shadow]] and a new leader of the [[LaCroix Kingdom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;821-824&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[First Class]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;825-826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Into the Greedy Green (Campaign)|Into the Greedy Green]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Umbral Flood]] &lt;br /&gt;
|Isonhound is flooded with shadow energies creating [[Umbralhound]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Sardior]] Returns ([[The Battle of Five Lights]])&lt;br /&gt;
|The God of [[Dragon#Gem Dragons|Gem Dragons]] is resurrected and his [[Ruby Court]] reassembled in order to dispel the [[The Shadowfell|Shadowfell]] out of [[Isonhound]], thus completing the return of the original Four Dragons to Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;850&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Bahamut]] Killed&lt;br /&gt;
|Bahamut is conquered and killed by [[Tiamat|the Dragon Queen]], an event that dramatically shifts the resulting course of the [[The War of Many Names]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;851-900&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War II]]&lt;br /&gt;
|Tiamat pits the cities and nations of the realm against each other in all out war.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;880&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The World Breaker Plague]]&lt;br /&gt;
|Tiamat releases the World Breaker Plague upon the unsuspecting people of Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;883&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Painted Sands of Pteris]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;893-895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Within the Wicked Wilds]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Mother]] attacks [[Amusa]]&lt;br /&gt;
|The [[demon|demoness]] [[Mother]] attempts to ascend to godhood during the events of [[The Thelryan Restoration]], only to be stopped by [[The Tempest Brothers Expeditionary Company]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Strife of Fimbulwinter]]&lt;br /&gt;
|[[Frost Giant|Frost Giants]] from [[The Plane of Ice]] attempted to invade Amusa and freeze the realm using [[The Ring of Winter&#039;s Wrath]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Discovery of [[The Lost Hoard]]&lt;br /&gt;
|Members of [[The Tempest Brothers Expeditionary Company]] uncover the treasure of [[The Lost Hoard]], discovering it to actually be a [[Mind Flayer]] ship. After the ship is destroyed, its remaining pieces begin to be reverse engineered, created the foundation for what would become modern technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;898&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Alestian Reckoning&lt;br /&gt;
|The [[Wold Order]] deploys the [[Greenfire]] Bomb, destroying most in north-western [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;899&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The Second Razing of Isonhound]]&lt;br /&gt;
|In response to the Greenfire Bomb, [[Tiamat]] and her dragons ravage the forests and cities of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Infernal Invasion]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Malboge]] Transformed&lt;br /&gt;
|The [[archdevil]] [[Philani]] becomes the ruler of the sixth [[The Ten Hells|Hell]], Malbolge. The layer is transformed from an infinite mountain into an infinite volcano.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;924&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Quelmarch]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Infernal Insurrection]]&lt;br /&gt;
|[[The River Styx]] suddenly dries up and all [[Demon|Demons]] disappear for a time. This results in chaos across the lower planes culminating with the creation of [[the Passage of Souls]] and the destruction of [[the Ruby Rod]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Paragon Protocol]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;999&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign: &amp;lt;/u&amp;gt;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]] &lt;br /&gt;
|The [[The Beggar&#039;s Bodega]] opens up in [[Al&#039;Adeaf]]&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1010&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Neighbours]]&lt;br /&gt;
|[[The Neighbours]] begin their slow but steady attempts to takeover the underworld of [[Ahol]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1250&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[It Came From Kiston]] (Descendants)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Kiston is Locked&lt;br /&gt;
|[[The Fated Five]] lock [[Kiston]], all creatures on the mainland (including the five) are displaced as the continent is once again displaced from the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Fracturing of the Weave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The release of [[World Breaker|the World Breaker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1294&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kiston]] is sunk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Cataclysm&lt;br /&gt;
|Planar Magic is eliminated from the realm, severing its links to the [[Feywild]], the [[Shadowfell]], and the other planes. Plane jumpers in Quelmar at the time become unable to leave. Summons poof out of existance and conjuring from other planes becomes nearly impossible. Quelmar&#039;s seasons radically shift by the elemental [[plane]] de-attunement, causing every 1 year to have 3 equal months of each season.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tensong&amp;diff=46566</id>
		<title>Tensong</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tensong&amp;diff=46566"/>
		<updated>2026-05-12T19:56:30Z</updated>

		<summary type="html">&lt;p&gt;Beese: Added Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title=Tensong|location=[[Osugbo]]|inhabiting Race=Primarily Human|type=Minor City|image=Tensong.jpg|Government=Council Led}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensong&#039;&#039;&#039; was a city in southern [[Osugbo]], founded under the [[Troverth Dynasty]]. It was built against the [[Great Bastion]] – an immense [[Prehistory|Pre-History]] wall that marked the easternmost borders of Troverthan lands – and was ruled over by the minor Pangolin Clan. Historically they were seen as defenders of the realm against the horrors of the &#039;&#039;[[LaCroix Kingdom|Shadowlands]]&#039;&#039; to the east, particularly during the [[Realm War I|first Realm War]]. During peacetime it was an important gate for merchants and adventurers travelling between east and west Osugbo. Following the departure of the Troverthians, Tensong continued to exist as a city state ran by a council, dedicated to continue their maintenance and vigil upon the wall. &lt;br /&gt;
&lt;br /&gt;
The surrounding region was well known for its arable croplands and developments in agricultural sciences. &lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
The people of Tensong generally maintained very traditionalist values, with a strict [[Troverth Honor|honour system]] long outlasting Troverthian rule of the city. Their position as Custodians of the Bastion has been upheld with the utmost solemnity for generations, with most young adults being conscripted to serve as Watchers of the Wall for a time ranging from 6 months to five years, depending on the era. &lt;br /&gt;
&lt;br /&gt;
Tensinger warriors were renowned as masters of defensive martial arts, often employing long polearms and their iconic pangolin scale armour.  &lt;br /&gt;
&lt;br /&gt;
== Notable History ==&lt;br /&gt;
&lt;br /&gt;
=== Troverth&#039;s Great War ===&lt;br /&gt;
In 20 CR – during the Troverthi Empire&#039;s [[Troverth Great War|invasion of their ancient homelands]] – the city would align itself with the invading Imperial forces, though an outspoken minority would flee the city either as refugees, or even volunteer to fight against the invaders. &lt;br /&gt;
&lt;br /&gt;
The [[Purple Talons]] would be one such force that formed within the [[Lufen]] Auxiliary Forces from detectors, though they were regularly viewed with suspicion throughout their service. Following the fall of Lufen they would be folded into the greater [[Emerald League|Emerald League&#039;s]] air section.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Osugbo]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Emerald Front]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46565</id>
		<title>Purple Talons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46565"/>
		<updated>2026-05-12T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;Beese: added Category:Emerald Front using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Purple Talons&#039;&#039;&#039; (officially designated &#039;&#039;Provence Three&#039;&#039; or &#039;&#039;PT Squadron&#039;&#039;) were a unit active during [[Troverth Great War|Troverth&#039;s Great War]]. Initially part of the [[Lufen]] Auxiliary Forces, the squadron consisted of volunteers escaping from the city of [[Tensong]] after its alignment with the [[Troverth Dynasty|Troverthan invaders]]; it would eventually be integrated into the greater [[Emerald League|Emerald League&#039;s]] air section. Flying what was essentially little more than surplus farming equipment, their mission primarily involved night time harassment bombing of enemy troops or very occasionally close air support for ground forces. &lt;br /&gt;
&lt;br /&gt;
The squadron consisted of three combat sections – each running three active aircraft – as well as a training section. &lt;br /&gt;
&lt;br /&gt;
Throughout the conflict they often faced suspicion and were treated as an afterthought, despite proving themselves time and time again.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
At the squadron’s formation it consisted of approximately 35 assorted pilots and navigators, ground crew, and administrative staff, all citizens of Tensong. It was led by Sqn Ldr Dalia Yee, alongside her Deputy Commander Flt Lt Yoshe Nobo and Lead Navigator Flt Lt Tessa Heloy. &lt;br /&gt;
&lt;br /&gt;
Yee and Nobo were in command of Section A and B of the squadron respectively. “C Section” was initially led by Flt Lt Guntarch, though following his death command was passed to the less-than-willing [[Peggy Lee|Pilot Officer Peggy Lee]] (with heavy support from [[Phoebe Strigidae|Sgt Phoebe Strigidae]])&lt;br /&gt;
&lt;br /&gt;
The squadron&#039;s ground crew consisted of a clutch of mechanics and several specialised refitters, all under the watch of Lead Mechanic Archie Magis. A Supply Sergeant and their assistant were in charge of attempting to requisition constant munitions and equipment, though many in the squadron had to resort to more imaginative means of procuring what they needed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Duty Station Kidnee ===&lt;br /&gt;
Situated 15km west of the city of Lufen, a haphazard mess of ragged canvas, split logs and mud would come to be home for the squadron. For several months the Talons operated out of Kidnee performing their constant harassment missions every night. The base was shared with the better equipped Provence One Squadron, who conducted daytime missions. &lt;br /&gt;
&lt;br /&gt;
In September the leader of Section C, Flt Lt &#039;Gunny&#039; was killed in action alongside his navigator Stoop. Sgt Strigidae was awarded the Lu-Fan of Distinguished Service  – one of Lufen’s highest military honours – for flying 14 missions in one night aiding the retreat of the Northern 2nd.&lt;br /&gt;
&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Emerald Front]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tensong&amp;diff=46564</id>
		<title>Tensong</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tensong&amp;diff=46564"/>
		<updated>2026-05-12T19:51:30Z</updated>

		<summary type="html">&lt;p&gt;Beese: Created page with &amp;quot;{{Infobox location|title=Tensong|location=Osugbo|inhabiting Race=Primarily Human|type=Minor City|image=Tensong.jpg|Government=Council Led}}  &amp;#039;&amp;#039;&amp;#039;Tensong&amp;#039;&amp;#039;&amp;#039; was a city in southern Osugbo, founded under the Troverth Dynasty. It was built against the Great Bastion – an immense Pre-History wall that marked the easternmost borders of Troverthan lands – and was ruled over by the minor Pangolin Clan. Historically they were seen as defenders of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title=Tensong|location=[[Osugbo]]|inhabiting Race=Primarily Human|type=Minor City|image=Tensong.jpg|Government=Council Led}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensong&#039;&#039;&#039; was a city in southern [[Osugbo]], founded under the [[Troverth Dynasty]]. It was built against the [[Great Bastion]] – an immense [[Prehistory|Pre-History]] wall that marked the easternmost borders of Troverthan lands – and was ruled over by the minor Pangolin Clan. Historically they were seen as defenders of the realm against the horrors of the &#039;&#039;[[LaCroix Kingdom|Shadowlands]]&#039;&#039; to the east, particularly during the [[Realm War I|first Realm War]]. During peacetime it was an important gate for merchants and adventurers travelling between east and west Osugbo. Following the departure of the Troverthians, Tensong continued to exist as a city state ran by a council, dedicated to continue their maintenance and vigil upon the wall. &lt;br /&gt;
&lt;br /&gt;
The surrounding region was well known for its arable croplands and developments in agricultural sciences. &lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
The people of Tensong generally maintained very traditionalist values, with a strict [[Troverth Honor|honour system]] long outlasting Troverthian rule of the city. Their position as Custodians of the Bastion has been upheld with the utmost solemnity for generations, with most young adults being conscripted to serve as Watchers of the Wall for a time ranging from 6 months to five years, depending on the era. &lt;br /&gt;
&lt;br /&gt;
Tensinger warriors were renowned as masters of defensive martial arts, often employing long polearms and their iconic pangolin scale armour.  &lt;br /&gt;
&lt;br /&gt;
== Notable History ==&lt;br /&gt;
&lt;br /&gt;
=== Troverth&#039;s Great War ===&lt;br /&gt;
In 20 CR – during the Troverthi Empire&#039;s [[Troverth Great War|invasion of their ancient homelands]] – the city would align itself with the invading Imperial forces, though an outspoken minority would flee the city either as refugees, or even volunteer to fight against the invaders. &lt;br /&gt;
&lt;br /&gt;
The [[Purple Talons]] would be one such force that formed within the [[Lufen]] Auxiliary Forces from detectors, though they were regularly viewed with suspicion throughout their service. Following the fall of Lufen they would be folded into the greater [[Emerald League|Emerald League&#039;s]] air section.&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Tensong.jpg&amp;diff=46563</id>
		<title>File:Tensong.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Tensong.jpg&amp;diff=46563"/>
		<updated>2026-05-12T19:44:58Z</updated>

		<summary type="html">&lt;p&gt;Beese: Artist: C-Reo Hsu
https://creohsu.artstation.com/projects/L38DAr?album_id=2884706&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artist: C-Reo Hsu&lt;br /&gt;
https://creohsu.artstation.com/projects/L38DAr?album_id=2884706&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46561</id>
		<title>Purple Talons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46561"/>
		<updated>2026-05-12T19:30:17Z</updated>

		<summary type="html">&lt;p&gt;Beese: Title formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Purple Talons&#039;&#039;&#039; (officially designated &#039;&#039;Provence Three&#039;&#039; or &#039;&#039;PT Squadron&#039;&#039;) were a unit active during [[Troverth Great War|Troverth&#039;s Great War]]. Initially part of the [[Lufen]] Auxiliary Forces, the squadron consisted of volunteers escaping from the city of [[Tensong]] after its alignment with the [[Troverth Dynasty|Troverthan invaders]]; it would eventually be integrated into the greater [[Emerald League|Emerald League&#039;s]] air section. Flying what was essentially little more than surplus farming equipment, their mission primarily involved night time harassment bombing of enemy troops or very occasionally close air support for ground forces. &lt;br /&gt;
&lt;br /&gt;
The squadron consisted of three combat sections – each running three active aircraft – as well as a training section. &lt;br /&gt;
&lt;br /&gt;
Throughout the conflict they often faced suspicion and were treated as an afterthought, despite proving themselves time and time again.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
At the squadron’s formation it consisted of approximately 35 assorted pilots and navigators, ground crew, and administrative staff, all citizens of Tensong. It was led by Sqn Ldr Dalia Yee, alongside her Deputy Commander Flt Lt Yoshe Nobo and Lead Navigator Flt Lt Tessa Heloy. &lt;br /&gt;
&lt;br /&gt;
Yee and Nobo were in command of Section A and B of the squadron respectively. “C Section” was initially led by Flt Lt Guntarch, though following his death command was passed to the less-than-willing [[Peggy Lee|Pilot Officer Peggy Lee]] (with heavy support from [[Phoebe Strigidae|Sgt Phoebe Strigidae]])&lt;br /&gt;
&lt;br /&gt;
The squadron&#039;s ground crew consisted of a clutch of mechanics and several specialised refitters, all under the watch of Lead Mechanic Archie Magis. A Supply Sergeant and their assistant were in charge of attempting to requisition constant munitions and equipment, though many in the squadron had to resort to more imaginative means of procuring what they needed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Duty Station Kidnee ===&lt;br /&gt;
Situated 15km west of the city of Lufen, a haphazard mess of ragged canvas, split logs and mud would come to be home for the squadron. For several months the Talons operated out of Kidnee performing their constant harassment missions every night. The base was shared with the better equipped Provence One Squadron, who conducted daytime missions. &lt;br /&gt;
&lt;br /&gt;
In September the leader of Section C, Flt Lt &#039;Gunny&#039; was killed in action alongside his navigator Stoop. Sgt Strigidae was awarded the Lu-Fan of Distinguished Service  – one of Lufen’s highest military honours – for flying 14 missions in one night aiding the retreat of the Northern 2nd.&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46560</id>
		<title>Purple Talons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46560"/>
		<updated>2026-05-12T19:29:29Z</updated>

		<summary type="html">&lt;p&gt;Beese: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Purple Talons&amp;#039;&amp;#039;&amp;#039; (officially designated &amp;#039;&amp;#039;Provence Three&amp;#039;&amp;#039; or &amp;#039;&amp;#039;PT Squadron&amp;#039;&amp;#039;) were a unit active during Troverth&amp;#039;s Great War. Initially part of the Lufen Auxiliary Forces, the squadron consisted of volunteers escaping from the city of Tensong after its alignment with the Troverthan invaders; it would eventually be integrated into the greater Emerald League&amp;#039;s air section. Flying what was essent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Purple Talons&#039;&#039;&#039; (officially designated &#039;&#039;Provence Three&#039;&#039; or &#039;&#039;PT Squadron&#039;&#039;) were a unit active during [[Troverth Great War|Troverth&#039;s Great War]]. Initially part of the [[Lufen]] Auxiliary Forces, the squadron consisted of volunteers escaping from the city of [[Tensong]] after its alignment with the [[Troverth Dynasty|Troverthan invaders]]; it would eventually be integrated into the greater [[Emerald League|Emerald League&#039;s]] air section. Flying what was essentially little more than surplus farming equipment, their mission primarily involved night time harassment bombing of enemy troops or very occasionally close air support for ground forces. &lt;br /&gt;
&lt;br /&gt;
The squadron consisted of three combat sections – each running three active aircraft – as well as a training section. &lt;br /&gt;
&lt;br /&gt;
Throughout the conflict they often faced suspicion and were treated as an afterthought, despite proving themselves time and time again.&lt;br /&gt;
&lt;br /&gt;
= Personnel =&lt;br /&gt;
At the squadron’s formation it consisted of approximately 35 assorted pilots and navigators, ground crew, and administrative staff, all citizens of Tensong. It was led by Sqn Ldr Dalia Yee, alongside her Deputy Commander Flt Lt Yoshe Nobo and Lead Navigator Flt Lt Tessa Heloy. &lt;br /&gt;
&lt;br /&gt;
Yee and Nobo were in command of Section A and B of the squadron respectively. “C Section” was initially led by Flt Lt Guntarch, though following his death command was passed to the less-than-willing [[Peggy Lee|Pilot Officer Peggy Lee]] (with heavy support from [[Phoebe Strigidae|Sgt Phoebe Strigidae]])&lt;br /&gt;
&lt;br /&gt;
The squadron&#039;s ground crew consisted of a clutch of mechanics and several specialised refitters, all under the watch of Lead Mechanic Archie Magis. A Supply Sergeant and their assistant were in charge of attempting to requisition constant munitions and equipment, though many in the squadron had to resort to more imaginative means of procuring what they needed.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
== Duty Station Kidnee ==&lt;br /&gt;
Situated 15km west of the city of Lufen, a haphazard mess of ragged canvas, split logs and mud would come to be home for the squadron. For several months the Talons operated out of Kidnee performing their constant harassment missions every night. The base was shared with the better equipped Provence One Squadron, who conducted daytime missions. &lt;br /&gt;
&lt;br /&gt;
In September the leader of Section C, Flt Lt &#039;Gunny&#039; was killed in action alongside his navigator Stoop. Sgt Strigidae was awarded the Lu-Fan of Distinguished Service  – one of Lufen’s highest military honours – for flying 14 missions in one night aiding the retreat of the Northern 2nd.&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front&amp;diff=46536</id>
		<title>Tales of the Emerald Front</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front&amp;diff=46536"/>
		<updated>2026-05-12T09:20:16Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tales Of The Emerald Front&#039;&#039;&#039; is a series of mini-campaigns exploring different game systems and themes, all set across the bloodied hellscapes of the [[Troverth Great War]]. The campaign began playing in February 2026 both Online and in California. &lt;br /&gt;
&lt;br /&gt;
== Chapters ==&lt;br /&gt;
&lt;br /&gt;
=== The Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; [https://wargamesatlantic.com/products/this-quars-war-clash-of-rhyfles This Quar&#039;s War: A Clash of Rhyfles]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; David M, Craig R&lt;br /&gt;
&lt;br /&gt;
War has come to the shores of [[Bigaji-Ho]]. The [[Troverthi Restoration|freshly reformed]] [[Troverth Dynasty#CR|Empire of Troverth]] seeks to reclaim both their [[Troverth Honor|honour]] and their homeland; the glittering jewel of [[Qiuxing]] their greatest target. Blood flows as the armies of Her Imperial Highness march their way across the shining emerald fields of Osugbo, where every battle helps decide the fate of its people.  &lt;br /&gt;
&lt;br /&gt;
=== [[Tales of the Emerald Front/Bombs Away!|Bombs Away!]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; [https://bullypulpitgames.com/products/night-witches Night Witches]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; Kelsey G, Jeff B&lt;br /&gt;
&lt;br /&gt;
As the [[Troverth Dynasty#CR|Troverthan Forces]] continue to sweep their way west, the [[Purple Talons]] play their part in slowing down the imperial war machine; all while facing down prejudice, supply issues, and waves of explosive flak. Their aircraft may be outdated, and death may lurk within every cloud bank, but these invaders will learn to fear the chugging of their engines - lest they learn how sharp their talons can be.&lt;br /&gt;
&lt;br /&gt;
=== TBA ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qiuxing&amp;diff=46535</id>
		<title>Qiuxing</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qiuxing&amp;diff=46535"/>
		<updated>2026-05-12T09:19:41Z</updated>

		<summary type="html">&lt;p&gt;Beese: Qui to Qiu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = City|location = [[Osugbo]]|Government = Feudal Monarchy|inhabiting Race = Human, Bugbear, Genasi, Demon}}&#039;&#039;&#039;Qiuxing&#039;&#039;&#039; was the capital city of [[Troverth Dynasty|Troverth]] during the [[Realm War I|First Realm War]]. It was the home city of the Troverth Emperor and it was the largest and most extravagant city in the empire. A majority of city was destroyed in a massive [[ether]] explosion in 33 [[PR]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Qiuxing is a city of beauty, art, and strength. The streets glow with pride and the walls radiate honor, with Troverthian banners and flags hung from every window and post. Inside the people are wealthy and happy, dressed in expensive fineries, eating the best food, and living in a paradise city. The walls shine a gleaming white without a blemish to be seen, and green rooftops stretch across the horizon, leading to the golden palace of the emperor at the city&#039;s peak. Here the sky is magically kept clear and sunny, and beyond the walls people see rolling green hills, another magical illusion of course. Even during the height of Realm War I, from inside the city looking out, you could barley tell there was even a war.&lt;br /&gt;
&lt;br /&gt;
As the capital city of Troverth, Qiuxing is a living symbol of the empire&#039;s wealth and pride. it is a shining example of what the empire wishes to do to every city in [[Osugbo]], no matter how many people they need to subjugate to make it happen. The city is heavily defended, with battalions keeping watch over the city&#039;s towering walls and soldiers in red ceremonial armor patrolling the street. Dissent does not exist in Qiuxing, and if it were to exist, the Troverthian government will make sure it disappeared. Even [[Demon|demons]] walk the streets, bound by Troverthian magic and dressed in festival-like garb with comical masks and many layers of cloths to hide their demonic nature.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Qiuxing was founded in the mid to late BR right before the breaking out of the Holy War. At the wars end, Qiuxing was one of the last cities left standing in Osugbo, a fact many Troverthians share with pride. It was from Qiuxing that the Troverth Empire set its sights out across Osugbo to expand their borders and send out their armies, sparking Realm War I and igniting [[the Phantom Front]] between Troverth and [[Champerty]]. The region used to be the home of native [[Bugbear]] tribes before the tribes were pushed out and later subjugated by the Troverthians.&lt;br /&gt;
&lt;br /&gt;
In the early years of the Realm War, the Troverthian Empire discovered a secret underground demonic temple dedicated to the [[Demon Lords|Demon Lord]] [[Yeenoghu]] hidden beneath Qiuxing. After exterminating the cult, Troverth would use the research from the temple to pioneer the art of summoning demons and binding them to serve as weapons of war. But this only allowed the influence of Yeenoghu to seep deeper into the empire itself, encouraging the militates more savage an violent desires. These summonings would cumulate in Project Overlord where Troverth would summon and bind Yeenoghu himself.&lt;br /&gt;
&lt;br /&gt;
In 26 [[PR]], the arcanist [[Mae Tadako]] began construction of a weapon called [[Project Dominion]] beneath Qiuxing in the demonic temple, overseen by the [[Prince Feng Yuhan|Troverthian Prince Feng Yuhan]], heir to the empire. The project would be completed 7 years later in 33 PR. But before the weapon could be activated, Qiuxing was infiltrated by [[Quelmar PHANTOMS#Player Characters|a group of heroes]] sent from [[the Delvin]] who sought to destroy Project Dominion. During the chaos, Yeenoghu broke from his bonds and freed all of the demons in the city, leading to a bloody massacre of the city&#039;s residents. To destroy Project Dominion, the heroes created a massive ether explosion that destroyed the demonic temple, Project Dominion, and most of Qiuxing in a massive blast of arcane energy.&lt;br /&gt;
&lt;br /&gt;
A few buildings survived, and even after the Troverth Empire itself fled to Amusa, some stayed behind in attempt to rebuild what had been.&lt;br /&gt;
&lt;br /&gt;
== Notable Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
* [[Prince Feng Yuhan]]&lt;br /&gt;
* [[Mae Tadako]]&lt;br /&gt;
* [[Quelmar_PHANTOMS/NPCs#Chief_Gnarlvrock|Chief Gnarlvrock]]&lt;br /&gt;
* [[Ichake Asaku]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quixing&amp;diff=46534</id>
		<title>Quixing</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quixing&amp;diff=46534"/>
		<updated>2026-05-12T09:15:45Z</updated>

		<summary type="html">&lt;p&gt;Beese: Beese moved page Quixing to Qiuxing: Misspelled title: Sorry Keller but I named it after my wife so I simply MUST insist on the correct spelling for this one actually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Qiuxing]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qiuxing&amp;diff=46533</id>
		<title>Qiuxing</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qiuxing&amp;diff=46533"/>
		<updated>2026-05-12T09:15:45Z</updated>

		<summary type="html">&lt;p&gt;Beese: Beese moved page Quixing to Qiuxing: Misspelled title: Sorry Keller but I named it after my wife so I simply MUST insist on the correct spelling for this one actually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = City|location = [[Osugbo]]|Government = Feudal Monarchy|inhabiting Race = Human, Bugbear, Genasi, Demon}}&#039;&#039;&#039;Quixing&#039;&#039;&#039; was the capital city of [[Troverth Dynasty|Troverth]] during the [[Realm War I|First Realm War]]. It was the home city of the Troverth Emperor and it was the largest and most extravagant city in the empire. A majority of city was destroyed in a massive [[ether]] explosion in 33 [[PR]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Quixing is a city of beauty, art, and strength. The streets glow with pride and the walls radiate honor, with Troverthian banners and flags hung from every window and post. Inside the people are wealthy and happy, dressed in expensive fineries, eating the best food, and living in a paradise city. The walls shine a gleaming white without a blemish to be seen, and green rooftops stretch across the horizon, leading to the golden palace of the emperor at the city&#039;s peak. Here the sky is magically kept clear and sunny, and beyond the walls people see rolling green hills, another magical illusion of course. Even during the height of Realm War I, from inside the city looking out, you could barley tell there was even a war.&lt;br /&gt;
&lt;br /&gt;
As the capital city of Troverth, Quixing is a living symbol of the empire&#039;s wealth and pride. it is a shining example of what the empire wishes to do to every city in [[Osugbo]], no matter how many people they need to subjugate to make it happen. The city is heavily defended, with battalions keeping watch over the city&#039;s towering walls and soldiers in red ceremonial armor patrolling the street. Dissent does not exist in Quixing, and if it were to exist, the Troverthian government will make sure it disappeared. Even [[Demon|demons]] walk the streets, bound by Troverthian magic and dressed in festival-like garb with comical masks and many layers of cloths to hide their demonic nature.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Quixing was founded in the mid to late BR right before the breaking out of the Holy War. At the wars end, Quixing was one of the last cities left standing in Osugbo, a fact many Troverthians share with pride. It was from Quixing that the Troverth Empire set its sights out across Osugbo to expand their borders and send out their armies, sparking Realm War I and igniting [[the Phantom Front]] between Troverth and [[Champerty]]. The region used to be the home of native [[Bugbear]] tribes before the tribes were pushed out and later subjugated by the Troverthians.&lt;br /&gt;
&lt;br /&gt;
In the early years of the Realm War, the Troverthian Empire discovered a secret underground demonic temple dedicated to the [[Demon Lords|Demon Lord]] [[Yeenoghu]] hidden beneath Quixing. After exterminating the cult, Troverth would use the research from the temple to pioneer the art of summoning demons and binding them to serve as weapons of war. But this only allowed the influence of Yeenoghu to seep deeper into the empire itself, encouraging the militates more savage an violent desires. These summonings would cumulate in Project Overlord where Troverth would summon and bind Yeenoghu himself.&lt;br /&gt;
&lt;br /&gt;
In 26 [[PR]], the arcanist [[Mae Tadako]] began construction of a weapon called [[Project Dominion]] beneath Quixing in the demonic temple, overseen by the [[Prince Feng Yuhan|Troverthian Prince Feng Yuhan]], heir to the empire. The project would be completed 7 years later in 33 PR. But before the weapon could be activated, Quixing was infiltrated by [[Quelmar PHANTOMS#Player Characters|a group of heroes]] sent from [[the Delvin]] who sought to destroy Project Dominion. During the chaos, Yeenoghu broke from his bonds and freed all of the demons in the city, leading to a bloody massacre of the city&#039;s residents. To destroy Project Dominion, the heroes created a massive ether explosion that destroyed the demonic temple, Project Dominion, and most of Quixing in a massive blast of arcane energy.&lt;br /&gt;
&lt;br /&gt;
A few buildings survived, and even after the Troverth Empire itself fled to Amusa, some stayed behind in attempt to rebuild what had been.&lt;br /&gt;
&lt;br /&gt;
== Notable Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
* [[Prince Feng Yuhan]]&lt;br /&gt;
* [[Mae Tadako]]&lt;br /&gt;
* [[Quelmar_PHANTOMS/NPCs#Chief_Gnarlvrock|Chief Gnarlvrock]]&lt;br /&gt;
* [[Ichake Asaku]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Phantoms]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=46532</id>
		<title>Troverthi Restoration</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=46532"/>
		<updated>2026-05-12T09:06:40Z</updated>

		<summary type="html">&lt;p&gt;Beese: Reverted edits by Beese (talk) to last revision by Spiderjjr45&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Troverth Nobori.png|thumb|474x474px|Inspired by the traditional &amp;quot;Dragon&#039;s Funeral&amp;quot; heraldry of the ancient Dynasty, followers of Keiokki adopted the &amp;quot;Dragon&#039;s Death&amp;quot; for their Nobori standards]]&lt;br /&gt;
The &#039;&#039;&#039;Toverthi Restoration&#039;&#039;&#039; was a series of events in the early [[CR|CR era]], culminating in 12CR with the coronation of [[Empress Keiokki Troverth]] and the reformation of the [[Troverth Dynasty|Empire]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Historical Context&#039;&#039;&#039; ==&lt;br /&gt;
For over a millennium the [[Troverth Dynasty|Dynastic House of Troverth]] ruled over the first - and furthest reaching - Human-Led empire in Quelmar’s recorded history; garnering respect and fear throughout the [[BR|BR era]] and bringing [[Human|Humans]] to the forefront of the world-stage. A militaristic society dominated by [[Troverth Honor|honour-bound]] samurai and [[Troverth Dynasty#Society and Government|powerful lords]], they were able to control much of [[Osugbo]] over the years. Through clever tactical prowess unseen before in the realm they managed to [[The Holy War|defy dragons]] and [[Troverth Dynasty|dominate demons]] alike.&lt;br /&gt;
&lt;br /&gt;
The [[PR|PR era]] however did not treat them quite so kindly. Despite vast swathes of territorial gains during the [[Realm War I|First Realm War]] in the opening years of the era, they had great difficulties holding that territory. The years following the war saw the realm wrecked by political infighting and uprisings from the populus. Before long their traditional homelands in Osugbo, including the [[Qiuxing|Imperial City of Qiuxing]], were no longer under their rule, and the dynasty was relegated to their recent acquisitions in Northern [[Amusa]]. This too would prove to not be long lived though as the [[The Cavalry Rush|Cavalry Rush]] of 390PR brought an end to the rule of the Emperor’s bloodline. &lt;br /&gt;
&lt;br /&gt;
The seemingly final nail in the proverbial coffin came with the military council’s intervention in the [[Realm War II|Second Realm War]]. In an unfortunately familiar repeat of history, their [[Realm War II#The Storm Front|military successes]] in the conflict were eventually undermined by civil unrest. A failed coup eventually led to civil war, fracturing the domain into squabbling provinces. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A New Era&#039;&#039;&#039; ==&lt;br /&gt;
The [[Fracturing of the Weave]] left the entire realm in turmoil. The infrastructure upon which most of the world was upheld had come crashing down, and for many this spelled the end. For the magic-shunning people of Troverth however, it meant an opportunity. It should come as no surprise then that the opening years of the [[CR|CR era]] saw the rise of a charismatic figure with the surname Troverth, promising a return to the glory of the past. Whether her [[List of Notable Bloodlines|genealogical lineage]] truly descended from the great emperors of yore is uncertain, it was of no great concern to those humiliated peoples who saw a chance to restore their nation’s [[Troverth Honor|honour]]. &lt;br /&gt;
&lt;br /&gt;
[[Empress Keiokki Troverth|Keiokki]] first came to prominence as a journalist-turned-political-agitator in the industrial shipbuilding city of [[Metto]]. It didn&#039;t take long before her impassioned speeches tapped into the generational rage of the population, even gaining the support of the city&#039;s magisters. Over the next four years she toured her growing cult of personality across the region, aiming at uniting the broken nation into a great empire once more. &lt;br /&gt;
&lt;br /&gt;
Many feared the risk of civil war erupting once again - a fear not aided by the zealous thugs flocking to her cause - however, through classic Troverthi cunning, political strategy, and careful statesmanship, Keiokki was able to convince all bar one of the provinces to fall in line with her cause. This time came to be known among her followers as the &#039;&#039;Harmonious Revival&#039;&#039; though her detractors would use less flattering terms.&lt;br /&gt;
&lt;br /&gt;
In the 3rd month of the 12th year of the CR era, the first Empress of Troverth in 900 years was officially crowned and handed complete sovereignty over the Troverthi people. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Looking Forward&#039;&#039;&#039; ==&lt;br /&gt;
Within 2 months of her coronation, the Empress had already begun implementing her plans for centralised military reforms and mass mobilisation. The people of this newly reforged empire were intoxicated with purpose once again. Mines operated round the clock. Factories and shipyards began production of weapons, munitions and machines of war. Young men and women flocked to recruitment centres to enlist. New doctrines were theorised and trialled by the greatest tactical minds of the nation. &lt;br /&gt;
&lt;br /&gt;
Within the year the still-independent southern province of [[Yotura]] would be the testing ground for the empire&#039;s latest toys. In a bout of [[Great War of Troverth|foreshadowing]] the Empress’ forces marched on the city and demanded their capitulation. After the execution of their militia’s leadership, the city swiftly complied. With the core of their lands secured, plans could begin to be drawn up for the largest naval operation the realm had seen, as their [[Tales of the Emerald Front|eyes turned to the emerald jewel of their homeland]].&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=46531</id>
		<title>Troverthi Restoration</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=46531"/>
		<updated>2026-05-12T09:00:08Z</updated>

		<summary type="html">&lt;p&gt;Beese: Keller made a typo in his campaign notes, so I guess Quixing is spelt this way now :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Troverth Nobori.png|thumb|474x474px|Inspired by the traditional &amp;quot;Dragon&#039;s Funeral&amp;quot; heraldry of the ancient Dynasty, followers of Keiokki adopted the &amp;quot;Dragon&#039;s Death&amp;quot; for their Nobori standards]]&lt;br /&gt;
The &#039;&#039;&#039;Toverthi Restoration&#039;&#039;&#039; was a series of events in the early [[CR|CR era]], culminating in 12CR with the coronation of [[Empress Keiokki Troverth]] and the reformation of the [[Troverth Dynasty|Empire]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Historical Context&#039;&#039;&#039; ==&lt;br /&gt;
For over a millennium the [[Troverth Dynasty|Dynastic House of Troverth]] ruled over the first - and furthest reaching - Human-Led empire in Quelmar’s recorded history; garnering respect and fear throughout the [[BR|BR era]] and bringing [[Human|Humans]] to the forefront of the world-stage. A militaristic society dominated by [[Troverth Honor|honour-bound]] samurai and [[Troverth Dynasty#Society and Government|powerful lords]], they were able to control much of [[Osugbo]] over the years. Through clever tactical prowess unseen before in the realm they managed to [[The Holy War|defy dragons]] and [[Troverth Dynasty|dominate demons]] alike.&lt;br /&gt;
&lt;br /&gt;
The [[PR|PR era]] however did not treat them quite so kindly. Despite vast swathes of territorial gains during the [[Realm War I|First Realm War]] in the opening years of the era, they had great difficulties holding that territory. The years following the war saw the realm wrecked by political infighting and uprisings from the populus. Before long their traditional homelands in Osugbo, including the [[Quixing|Imperial City of Quixing]], were no longer under their rule, and the dynasty was relegated to their recent acquisitions in Northern [[Amusa]]. This too would prove to not be long lived though as the [[The Cavalry Rush|Cavalry Rush]] of 390PR brought an end to the rule of the Emperor’s bloodline. &lt;br /&gt;
&lt;br /&gt;
The seemingly final nail in the proverbial coffin came with the military council’s intervention in the [[Realm War II|Second Realm War]]. In an unfortunately familiar repeat of history, their [[Realm War II#The Storm Front|military successes]] in the conflict were eventually undermined by civil unrest. A failed coup eventually led to civil war, fracturing the domain into squabbling provinces. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A New Era&#039;&#039;&#039; ==&lt;br /&gt;
The [[Fracturing of the Weave]] left the entire realm in turmoil. The infrastructure upon which most of the world was upheld had come crashing down, and for many this spelled the end. For the magic-shunning people of Troverth however, it meant an opportunity. It should come as no surprise then that the opening years of the [[CR|CR era]] saw the rise of a charismatic figure with the surname Troverth, promising a return to the glory of the past. Whether her [[List of Notable Bloodlines|genealogical lineage]] truly descended from the great emperors of yore is uncertain, it was of no great concern to those humiliated peoples who saw a chance to restore their nation’s [[Troverth Honor|honour]]. &lt;br /&gt;
&lt;br /&gt;
[[Empress Keiokki Troverth|Keiokki]] first came to prominence as a journalist-turned-political-agitator in the industrial shipbuilding city of [[Metto]]. It didn&#039;t take long before her impassioned speeches tapped into the generational rage of the population, even gaining the support of the city&#039;s magisters. Over the next four years she toured her growing cult of personality across the region, aiming at uniting the broken nation into a great empire once more. &lt;br /&gt;
&lt;br /&gt;
Many feared the risk of civil war erupting once again - a fear not aided by the zealous thugs flocking to her cause - however, through classic Troverthi cunning, political strategy, and careful statesmanship, Keiokki was able to convince all bar one of the provinces to fall in line with her cause. This time came to be known among her followers as the &#039;&#039;Harmonious Revival&#039;&#039; though her detractors would use less flattering terms.&lt;br /&gt;
&lt;br /&gt;
In the 3rd month of the 12th year of the CR era, the first Empress of Troverth in 900 years was officially crowned and handed complete sovereignty over the Troverthi people. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Looking Forward&#039;&#039;&#039; ==&lt;br /&gt;
Within 2 months of her coronation, the Empress had already begun implementing her plans for centralised military reforms and mass mobilisation. The people of this newly reforged empire were intoxicated with purpose once again. Mines operated round the clock. Factories and shipyards began production of weapons, munitions and machines of war. Young men and women flocked to recruitment centres to enlist. New doctrines were theorised and trialled by the greatest tactical minds of the nation. &lt;br /&gt;
&lt;br /&gt;
Within the year the still-independent southern province of [[Yotura]] would be the testing ground for the empire&#039;s latest toys. In a bout of [[Great War of Troverth|foreshadowing]] the Empress’ forces marched on the city and demanded their capitulation. After the execution of their militia’s leadership, the city swiftly complied. With the core of their lands secured, plans could begin to be drawn up for the largest naval operation the realm had seen, as their [[Tales of the Emerald Front|eyes turned to the emerald jewel of their homeland]].&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front&amp;diff=46530</id>
		<title>Tales of the Emerald Front</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front&amp;diff=46530"/>
		<updated>2026-05-12T08:58:02Z</updated>

		<summary type="html">&lt;p&gt;Beese: Fiiiiine I make-a da page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tales Of The Emerald Front&#039;&#039;&#039; is a series of mini-campaigns exploring different game systems and themes, all set across the bloodied hellscapes of the [[Troverth Great War]]. The campaign began playing in February 2026 both Online and in California. &lt;br /&gt;
&lt;br /&gt;
== Chapters ==&lt;br /&gt;
&lt;br /&gt;
=== The Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; [https://wargamesatlantic.com/products/this-quars-war-clash-of-rhyfles This Quar&#039;s War: A Clash of Rhyfles]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; David M, Craig R&lt;br /&gt;
&lt;br /&gt;
War has come to the shores of [[Bigaji-Ho]]. The [[Troverthi Restoration|freshly reformed]] [[Troverth Dynasty#CR|Empire of Troverth]] seeks to reclaim both their [[Troverth Honor|honour]] and their homeland; the glittering jewel of [[Quixing]] their greatest target. Blood flows as the armies of Her Imperial Highness march their way across the shining emerald fields of Osugbo, where every battle helps decide the fate of its people.  &lt;br /&gt;
&lt;br /&gt;
=== [[Tales of the Emerald Front/Bombs Away!|Bombs Away!]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; [https://bullypulpitgames.com/products/night-witches Night Witches]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; Kelsey G, Jeff B&lt;br /&gt;
&lt;br /&gt;
As the [[Troverth Dynasty#CR|Troverthan Forces]] continue to sweep their way west, the [[Purple Talons]] play their part in slowing down the imperial war machine; all while facing down prejudice, supply issues, and waves of explosive flak. Their aircraft may be outdated, and death may lurk within every cloud bank, but these invaders will learn to fear the chugging of their engines - lest they learn how sharp their talons can be.&lt;br /&gt;
&lt;br /&gt;
=== TBA ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Leif_Gladefel&amp;diff=46177</id>
		<title>Leif Gladefel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Leif_Gladefel&amp;diff=46177"/>
		<updated>2026-04-28T08:40:03Z</updated>

		<summary type="html">&lt;p&gt;Beese: f autolinks all my homies hate autolinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox character|name=Leif Gladefel|playerName=Craig|alias=Ebony Darkness Dementia Raven Way,&lt;br /&gt;
Mist Walker,&lt;br /&gt;
Shadow&#039;s Breath,&lt;br /&gt;
Winter Incarnate,&lt;br /&gt;
Edge Lord,&lt;br /&gt;
The Night Knight,&lt;br /&gt;
The Dark&#039;Ness Monster,&lt;br /&gt;
Vestige|relatives=House Gladefel|affilliation=[[Icewind Dale#Characters|Ice Cubes]]|species=[[Eladrin]]|image=Yeah_I_don&#039;t_have_Leif_art_yet.png}}&#039;&#039;&#039;Leif Gladefel&#039;&#039;&#039; was an [[Eladrin|Elardrin]] [[Ranger]] who sought to free the Ten Towns of [[Breme]] from the icy grasp of [[Auril the Frostmaiden|Auril]] - the Frostmaiden - around the year 750 [[BR]]. The early days of his adventure with the [[Icewind Dale#Characters|Ice Cubes]] were marked with a broodish attitude and a reluctance to open up to others; instead spending his time journalling and trying to look mysterious with his dark clothing. As more time was spent with his party more of his identity became apparent, though not often on his own terms - whether through the Frostmaiden&#039;s taunts or the warnings of the mummified elven prince dubbed Wrappers. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Appearing as a [[Winter]] Eladrin, Leif has pale blue skin which - &#039;&#039;should the moon ever be allowed to shine in the Ten Towns&#039;&#039; - sparkles in the moonlight. Since reestablishing his connection to his magical fae ancestry, he has begun to sprout a crown of wooden &#039;horns&#039; around the top of his head; delving deeper into that connection has only caused them to grow more prominent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===The Boy Prince===&lt;br /&gt;
Lief began life as the youngest child of the House of Gladefel, a prominent noble family in the [[The Feywild|Faewild&#039;s]] Court of Mirth. Much like his parents, Caebhin and Trella, he exemplified the joy and laughter known of the Spring Eladrin, and could often be found delighting visiting guests of his family with dances and his archery finesse.&lt;br /&gt;
&lt;br /&gt;
His father was known as a good, honest leader, seeking unity and peace above all else. He rose to prominence as a key advocate for the re-establishment of the [[The Seelie Court|Seelie Court]], after the feuding and fracturing brought by the [[War of Essence]] saw its dissolution.&lt;br /&gt;
&lt;br /&gt;
Leif idolised not only his parents, but his siblings too. His eldest brother, Taghin followed much in their fathers&#039; footsteps, involving himself more in matters of court as he got older, as well as being a gifted sword dancer. His triplet sisters, Kala, Fren, and Tiili were all magically gifted, experts in Abjuration, Enchantment, and Conjuration respectively.&lt;br /&gt;
&lt;br /&gt;
===Glade Fall===&lt;br /&gt;
Leif last saw his father on the eve of his 15th birthday. They attended a parade together; soldiers Caebhin would soon be leading to join the Seelie Court in defence of the Wilds. As the troops marched on in song and shining armour, his father spoke with him, making him promise to stay true to his heart, and to stand for those who could not stand for themselves: the broken, the beaten, the damned.&lt;br /&gt;
&lt;br /&gt;
News of his fall in battle would reach the Gladefels almost a year and a half later. He was heralded as a martyr across the realm, however when Leif looked upon the statues and murals of the golden summer hero he saw only the Arch Prince Caebhin, not his father. Gone was the love and the laughter Leif had sought for so long to emulate; only the passion of battle remained behind the eyes of the people&#039;s champion.&lt;br /&gt;
&lt;br /&gt;
If the loss of his father wasn&#039;t hard enough, the loss of his family would cut even deeper. His mother retreated into legislative denial, busying herself too much with matters of state to grieve. His brother relished in the legend. It wasn&#039;t long before he too was wreathed in flame, presenting as a Summer Eladrin and brandishing his martial prowess; looking to fill the image of their father the people clambered for. Kala and Fren further involved themselves in their studies of the arcane arts. Tiili alone maintained the light of the Gladefels, never letting her visible love for her family diminish. When Leif decided to leave she was the only one he told, who gifted him an enamel butterfly cloak pin - their family sigil.&lt;br /&gt;
&lt;br /&gt;
===The Wanderer===&lt;br /&gt;
The next three years saw Leif hone his survivalist skills, his edgy moping, and lack of understanding of identity; the frigid lands of the Court of Twilight offered him a stark escape from his turbulent life as he began presenting as a Winter Eladrin. This interim included a brief stint with a local adventuring team as they investigated a growing darkness deep in the lands of this winter court. It ended swiftly and unpleasantly, with he the only survivor. He shut himself off from others and sulked off to a meagre existence in the dark cold forests.&lt;br /&gt;
&lt;br /&gt;
Still finding himself too in tune with his homeland, he decided to find a way out from the Faewilds and make his way to the [[material plane]]. Arriving in the similarly frozen waste of [[Breme]] he met with the [[Ursin (Player Race)|Ursin]] [[Icewind Dale#NPCS Met So Far|Jeff Bridges]], who served as his guide to the surrounding lands and beyond. Vowing to explore this new and mysterious world, the eladrin set out from the frozen continent to [[Isonhound]]. He didn’t make it much further though, instead finding some comfort in the magical forests for &#039;&#039;some peculiar&#039;&#039; reason.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Icewind Dale]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Leo&amp;diff=46176</id>
		<title>Leo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Leo&amp;diff=46176"/>
		<updated>2026-04-28T08:28:07Z</updated>

		<summary type="html">&lt;p&gt;Beese: Thanks for letting me play in that Beggers Bodega game recently the other day and I am promptly updating Leo&amp;#039;s history about&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox character|aliases = Craig|relatives = Daring|affilliation = The Neighbours|marital = Widowed|birthPlace = Ahol|image = Leo.png}}Leopold Amor was a member of the [[Ahol]] based gang [[The Neighbours]]. He specialised in engineering and sabotage.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In spite of his rough, unapproachable appearance, Leo was quite a reasonable and honourable professional. He tried his best to find solutions that kept innocent casualties to a minimum, always making sure his destruction was as controlled as possible. &lt;br /&gt;
&lt;br /&gt;
When it came to dealing with other people he would generally take the back seat, only contributing when he felt necessary. However, when desperate times called for it, he could use his commanding, military presence to order others around.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Leo was born amongst the rabble of Ahol in the district of Silkshore (before the gentrification) to a lower class prostitute. He never knew his father. &lt;br /&gt;
&lt;br /&gt;
As soon as he came of age, Leo enlisted in the military, joining the greater war in the realm later known as [[The War of Many Names]]. Upon graduating he was posted as an artillery gunner, where her spent his first two years. During this time he would meet his future wife Anabel Vetesse. When his skill and creativity with gunpowder was noted by the higher ups he was transferred to the 51st Sapper Corps, where he spent the remainder of his career.&lt;br /&gt;
&lt;br /&gt;
Whilst stationed on the [[Nymphsview|opposite side of the world]] protecting &amp;quot;&#039;&#039;[[Dark Sons#Dark Son Arms|industrial interests]]&#039;&#039;&amp;quot; he&#039;d become embroiled in a conspiracy of political intrigue and local criminal factions. Following the murder of his superior officer – and close friend – Brigadier Gaba, Leo would hire and work with [[The Beggar&#039;s Bodega|visiting investigators]] from [[Al&#039;Adeaf]] to get to the bottom of the untimely death. His good friend [[Johann Schmid|Johann]] was obviously there too. Unfortunately, getting too close to the truth relegated him to mine clearing duty; a move that would result in shrapnel tearing open his leg, swiftly followed by months of recovery, an honourable discharge, a newborn child, and a dead wife.&lt;br /&gt;
&lt;br /&gt;
Now abandoned by his military family Leo found himself once again on the streets of Ahol. He was taken in by an old apothecary named Stazia who helped tend to his still mending wounds, but was asked in return to aid some of his contacts with less than legal activities. From here Leo made his living occasionally offering freelance consultations when the city&#039;s nefarious groups required an explosive input.&lt;br /&gt;
&lt;br /&gt;
After several years in Ahol&#039;s underground, he became a founding member of [[The Neighbours]] gang. He provided the gang with technical expertise from his sapping days, and tried to maintain a professional demeanour. Whilst he often felt tired of the dramatic performances the group liked to display, he understood they &#039;&#039;were&#039;&#039; sometimes called for. Some time following the end of their war with the [[Crows]], Leo officially retired his criminal life and left the city with his stashed coin, heading to the country to raise his daughter.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Having spent much of his adult life in the trade of not only building things, but also tearing them down, Leo was adept in breaking objects in a very precise way. His sabotages were often far less noticeable than those performed by novices, until it was too late.&lt;br /&gt;
&lt;br /&gt;
Beyond his engineering know-how, his military service also provided him the skills to be an excellent sword fighter. This skill (along with some surprising showmanship) he demonstrated during a duel with the [[Red Sashes|Red Sash]] known as Kristov Dalmore, earning him respect in victory.&lt;br /&gt;
&lt;br /&gt;
His friendship with fellow Neighbour [[Sparks]] brought him closer to the realm of spirits and the arcane, where he learned ways to both ward off ghosts from an area as well as to entice their presence. This tactic was used often to cause a distraction, allowing him and his gang to slip away in the ensuing chaos. &lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Leo was once married, and shortly before his military career came to an end he became a father. Unfortunately due to complications during childbirth his wife passed away, and his daughter Eryna went to live with her grandparents out in the country. Much of the money he made got sent away for her care, along with letters detailing the brave military exploits he wanted her to believe he still took part in. The further away she was from his criminal life the safer she would be. There is nothing he wouldn&#039;t do for her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Upon leaving the military his rank was Field Pioneer Second Class.&lt;br /&gt;
* Rumours speculate that HBO are pursuing either Idris Elba or Tom Hardy for the role in the upcoming Neighbours miniseries adaption.&lt;br /&gt;
* Certainly isn&#039;t into the idea of having a secret code-name like his gangmates. He is a professional, not a child.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:The Neighbours]]&lt;br /&gt;
[[Category:Beggar&#039;s Bodega]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=46175</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=46175"/>
		<updated>2026-04-28T07:47:37Z</updated>

		<summary type="html">&lt;p&gt;Beese: my wife would thank me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox character|name=Grayson Dubois|image=Gray_ConceptArt.jpg|playerName=Kelsey G.|aliases=Gray|marital=Single and Happy|height=7ft 6in|weight=900lbs|eyes=blue}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff [[artificer]] and newest Knightling to the renowned guild of Kaladesh, the [[Aether Knights]]. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of [[starberries]]; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
[[Common]], French, Dwarvish &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Queljammer]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kallus_Dinn&amp;diff=46174</id>
		<title>Kallus Dinn</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kallus_Dinn&amp;diff=46174"/>
		<updated>2026-04-28T07:44:10Z</updated>

		<summary type="html">&lt;p&gt;Beese: free my babies from this torment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} &amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/496H1qIS6KSFSHQE7WgPpi&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Criminal_Profile|player=Craig|aliases=The Desert Falcon,&lt;br /&gt;
&lt;br /&gt;
The Prince of Passion,&lt;br /&gt;
&lt;br /&gt;
The Marquise de Meschief,&lt;br /&gt;
&lt;br /&gt;
The Duke of Drama,&lt;br /&gt;
&lt;br /&gt;
The Sluttiest Hero of Pteris,&lt;br /&gt;
 &lt;br /&gt;
&amp;amp; The Best Night You&#039;ll Ever Have|hails_from=[[Pteris]]|profession=Swashbuckling Adventurer|weapons_of_choice=His signature rapier&lt;br /&gt;
and quick wit|partners_in_crime=[[The Desert Falcons]]|image1=kallus.jpg|title1=Kallus Dinn|caption1=100% hornt}}{{Theme Song|ThemeURL_or_File=http://quelmarwiki.com/Images/8/89/Montero.mp3}}&lt;br /&gt;
&#039;&#039;&#039;Kallus Dinn&#039;&#039;&#039; was a slutty little pirate with a gambling habit that bordered on problematic. Captain of the sandship The Gilded Tusk, he and his fellow crew members travelled across the [[Badlands]] of early [[BR]] [[Pteris]] adventuring under the flag of [[The Desert Falcons]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance==&lt;br /&gt;
Despite what his [[Human]] appearance would initially suggest, Kallus was a [[Tiefling]]. His tanned skin let him blend right in, and his small vestigial horns could easily be covered by cloth bands or the flamboyant headwear he was often seen donning. His oft dramatically flowy clothing also aided in hiding his tail, which normally only came out to help in cheating whatever tavern gamblers he was up against. The luscious flowing locks and dashing roguish &#039;stache was a staple of his look. &lt;br /&gt;
&lt;br /&gt;
If you were one of the many many people to have seen him nude, you’d be aware of the numerous tattoos that dot his body. Only two were done professionally: a [[sandworm]] coiling itself down the length of his arm, and a map of the stars on his back. The rest were crudely penned by drunken friends, including the dick covering the scar of his stolen kidney.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Kallus’ swashbuckling adventures began after winning captaincy of The Gilded Tusk from the [[Orc]] [[Tog Bo&#039;grumm|Tog Bo&#039;Gruum]], in an increasingly high stakes game of [[Pterran]] Mehen. Tog stayed on as his first mate, bringing with her their [[Ettin]] &#039;&#039;cousins&#039;&#039; [[DorkMorkPork]] and [[PorkMorkDork]] and a [[Dwarf]] named [[Rigind]]; together they were The Desert Falcons. A few years would pass, filled with many fantastical yet absolutely-believable adventures, such as their liberation of the [[Zolgan Slave Camps]] where Kallus single-handedly fought his way through 70+ men, or the crew’s discovery of the ancient [[King Taa’kut|King Taa’kut’s]] Cave of Gold.&lt;br /&gt;
&lt;br /&gt;
Unfortunately being such brave valiant heroes doesn’t sit well with everyone, and the dreaded [[LeChuck|Dunepirate LeChuck]] was soon on their trail, attempting to foil the Gilded Crew’s adventures. Events escalated to a climactic ship-to-ship battle in the middle of the Pterran badlands, resulting in the destruction of LeChuck’s ship and the death of both Tog and Rigind. Tog’s skull now can be found in the captain&#039;s cabin, gilded tusk and all. &lt;br /&gt;
&lt;br /&gt;
Kallus continued his adventures with PorkMorkDork and DorkMorkPork, eventually enlisting the help of the [[warlock]] [[Xelsei]] and a young [[Gnome]] [[artificer]] named [[Namfoodle]]. In 176BR the crew were hired by the [[Elf]] [[Wasif Al-Jayid]] to locate and excavate the lost tomb of the ancient ruler [[Menet-Ka]], somewhere out in the deserts of Pteris. The tomb proved to be a hellish trap-filled mess of a job, resulting in the deaths of both Xelsei and DorkMorkPork before they were able to fully explore it. Managing to barely escape with his life alongside Namfoodle and PorkMorkDork, he buried his friends in the sands of the oasis. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Cocksure and arrogant, Kallus sauntered through life with a level of swagger many did not know was achievable. He often revelled in taking bold risks and rarely thought through plans, knowing that Lady Luck could easily give as well as take away on a moment’s notice. &lt;br /&gt;
&lt;br /&gt;
Loving to be the centre of attention, he would often have DorkMorkPork convince tavern-goers of their many dramatic tales of adventure, and took any non-believers as a great personal offence. When not fawning over himself he could probably be found getting somebody else to fawn over him; his promiscuity was well reputed across the realm. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Kallus was an incredibly skilled swordsman, spending a lot of his life dueling with his trusty rapier. He used mobility and the environment to keep his advisories on their toes, running and flipping around the battlefield whenever the dramatics of the encounter demanded it most. &lt;br /&gt;
&lt;br /&gt;
Throughout his life he had (mostly) always been an accomplished gambler, finding home in any tavern with patrons across the realm. On the odd occasion where he was on the losing end, cheating maybe wasn’t totally out of the picture, and worst case scenario he could always slip some coins out their purses as he distracted them with drinks and hospitality. He’d gotten rather good at that. &lt;br /&gt;
&lt;br /&gt;
His silver tongue was widely known to be able to talk itself out of -or into- any sort of sticky situation, depending on the context. Some witnesses even rumoured that his sharp wit could cut his advisories deeper than any knife.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Held Tog&#039;s skill and friendship in high regard, and will often talk aloud to her skull when sad or stressed.&lt;br /&gt;
*Often fights left-handed to confuse opponents, but is mostly ambidextrous.&lt;br /&gt;
*Is a &amp;quot;very skilled blower&amp;quot; and is peak himbo.&lt;br /&gt;
*Often lights up a pipe when in overly stressful situations where people demand he thinks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kallus Board.png|left|frameless|533x533px|The official Kallus Dinn moodboard|alt=]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Brightwater]]&lt;br /&gt;
[[Category:Pteris]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Taru&amp;diff=46173</id>
		<title>Taru</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Taru&amp;diff=46173"/>
		<updated>2026-04-28T07:41:53Z</updated>

		<summary type="html">&lt;p&gt;Beese: I&amp;#039;m going on an autolink crusade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox character|name = Taru|image = Taru.jpg|aliases = Craig|species = [[Tiefling]]|height = 5&#039;3&amp;quot;|weight = 128lb|eyes = Silver|birthPlace = [[Galik]] | }}&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Tiefling]] [[Bard]] living on the road with a travelling circus.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
To the untrained eye she would appear to be just a small, soft, blue, teenage Tiefling. To the trained eye however she would also appear to be a small, soft, blue, teenage Tiefling. She is. Please don&#039;t be mean to her.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Taru grew up alone on the streets of [[Galik]], with no memory of her parents. Like many others at that young age she was often used as a tool for criminals&#039; nefarious schemes; as a lookout, delivery girl, distraction. However, she never let herself be enticed into that life. Her true passion was dance. When other kids were out looting their first targets, Taru would more likely be found trying to emulate the ballerinas through the dance school&#039;s window. When other kids were counting their ill-gotten gains, she was counting her earnings as a street performer. She did learn to pick locks, but it was only really used to gain access to the theatre rafters.  &lt;br /&gt;
&lt;br /&gt;
Her &#039;way out&#039; came with the arrival of [[Mistveil Faire|Madame Zamporium&#039;s Mistveil Faire]]. This travelling carnival dazzle Taru&#039;s sheltered senses with its eccentric flair: the colours, the magic, the mysterium. She decided that day she would stow away as they departed; a week later doing exactly that.  &lt;br /&gt;
&lt;br /&gt;
Life with the carnival was fair. As a child with only amateur talents, she was mostly resigned to camp duties rather than performing (however was once cast as ensemble in their production of Little Shop of Eldritch Horrors) Her camp mother - Baba Zolya - was an old stout woman from a far off land who encouraged Taru&#039;s passion for the arts, teaching her the songs and culture of her people.   &lt;br /&gt;
&lt;br /&gt;
=== Carceri ===&lt;br /&gt;
On one particular morning, Taru found herself waking not in her usual caravan, but instead the desolate frozen [[plane]] of [[Carceri]]. Alongside her were three plane travelling [[adventurers]] complaining about having lost their power. On the contrary, Taru for the first time felt the power behind her words and movements. After a couple close dances with death, and the acquisition of a gorgeous felt scarf, she and her compatriots managed to escape the prison realm to the safe beefy embrace of a [[Toby Carvery]] back on [[Quelmar]]. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Until she joined the [[Mistveil Faire]] she genuinely thought her name was &amp;quot;Tiefling&amp;quot; and that everyone just knew it.&lt;br /&gt;
* Has been learning to play Zolya&#039;s balalaika for about a year.&lt;br /&gt;
* Is baby.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Frost_Orc&amp;diff=46172</id>
		<title>Frost Orc</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Frost_Orc&amp;diff=46172"/>
		<updated>2026-04-28T07:38:51Z</updated>

		<summary type="html">&lt;p&gt;Beese: removed Category:Monsters using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Prehistoric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frost Orcs&#039;&#039;&#039; (also known as &#039;&#039;&#039;Night Orcs&#039;&#039;&#039;, or the &#039;&#039;&#039;Children of Vaas&#039;&#039;&#039;) were a rarely known Orcish [[race]] that lived beyond the Tersigs in the arctic wildlands of [[Breme]]. Travelling in nomadic tribes their lives were defined by the harsh environment, with their survival relying not just on strength and perseverance, but also the unity of their community. &lt;br /&gt;
&lt;br /&gt;
Culturally they resembled closer the orcs of the [[Prehistory]] Era than the more [[Orc|common Orcs]] of the realm, even following &#039;&#039;&#039;Vaas&#039;&#039;&#039;: a goddess of the [[The Lost Pantheon|Lost Pantheon]]. Their dialect of Orcish would at times often sound archaic, and they mostly lived in tune with the land; foraging and hunting only what was necessary, and using all that they took. &lt;br /&gt;
&lt;br /&gt;
Though they could be a deeply spiritual people rooted in tradition, magic was seldom found amongst them. Their silent god offered no [[boons]] or interventions, and studies of the arcane arts were not feasible. Instead, knowledge of the land and cunning were required to supplement their strength.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Frost Orcs were easily distinguished from common Orcs by their bluer colourations, generally ranging from blues and teals to greys. On average they also tended to be a little shorter and leaner in build.&lt;br /&gt;
&lt;br /&gt;
Many who grew up within the tribes adorned themselves with traditional geometric tattoos, often representing important milestones and life events. Most importantly were their &#039;&#039;Stars -&#039;&#039; tattooed dots that predominantly covered their shoulders, each a connection to an ancestor.&lt;br /&gt;
&lt;br /&gt;
==Relations Within Breme==&lt;br /&gt;
At best, the few Bremish settlements and travellers to encounter them regarded them with weariness and apprehension, though this often stemmed from the reputation of the more common orcs across the realm. At worst they were unjustly treated as aggressive brutes and attacked on sight. Due to this the Frost Orcs tended to remain in the uninhabited regions of the wildlands, keeping to themselves unless necessary. &lt;br /&gt;
&lt;br /&gt;
Their relations with the Giants of the Tersig Mountains were volatile over the generations. Most often the tribes steered clear of the territorial beings, only crossing paths with them as they descended for their hunts. There have been stories told though of the two peoples banding together in ages past against some greater threat, even at times with the giants sharing the knowledge of [[Rune|Runecraft]]. Likewise, times of heightened aggression have occurred, putting them both into direct conflict with one another.&lt;br /&gt;
&lt;br /&gt;
==Relationship with Vaas==&lt;br /&gt;
In ancient times [[The Lost Pantheon#Vaas|Vaas]] was one of several [[gods]] revered by orcfolks; the watcher of the night and keeper of dreams. Though her voice has long been silent and forgotten by the realm, she lived on through the Frost Orcs.&lt;br /&gt;
&lt;br /&gt;
Within the northern fables, as the god [[Gruumsh]] was felled in battle by the elf god [[Corellon]], he attempted to take Vaas as a trophy. Enraged by her defiance, he cursed her to the darkest corner of the realm without her voice or her sight. It was believed her banishment brought her to Breme, and whilst she could no longer speak, she still made her presence known through the aurorae that illuminated the dark nights. &lt;br /&gt;
&lt;br /&gt;
The ancestral reverence exhibited by the Frost Orcs presumably stems from Vaas&#039; role as an Orcish psychopomp in the ancient faith. To the Frost Orcs the stars above are their ancestors watching over them, serving as a source of comfort and security. &lt;br /&gt;
&lt;br /&gt;
==5e Player Race==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;The harsh, unforgiving north has molded your people into hardy survivors. Secluded from the troubles of the realm, the Frost Orcs travel the Bremish Wildlands in close-knit nomadic tribes, relying on their strength and wit to make it through the inhospitable  environment.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increase.&#039;&#039;&#039; When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can&#039;t raise any of your scores above 20.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creature Type.&#039;&#039;&#039; You are a Humanoid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039;. You are Medium.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Speed.&#039;&#039;&#039; Your walking speed is 30 feet.&lt;br /&gt;
*&#039;&#039;&#039;[[Languages]].&#039;&#039;&#039; You can speak, read and write Common and Orcish. If playing in any era beyond Prehistory, your Orcish sounds archaic or poetic compared to other speakers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; Vaas&#039; blessing helps you get through the night. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&lt;br /&gt;
*&#039;&#039;&#039;Relentless Endurance.&#039;&#039;&#039; When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.&lt;br /&gt;
*&#039;&#039;&#039;Gaze of the Ancestors.&#039;&#039;&#039; You find strength in the presence of your ancestors. When standing beneath a star-filled sky, you may add a d4 to any attack roll, ability check, or saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest&lt;br /&gt;
*&#039;&#039;&#039;Wildland Wanderer.&#039;&#039;&#039; You gain proficiency in the Survival skill, and are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Frost_Orc&amp;diff=46171</id>
		<title>Frost Orc</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Frost_Orc&amp;diff=46171"/>
		<updated>2026-04-28T07:38:32Z</updated>

		<summary type="html">&lt;p&gt;Beese: Removed silly autolinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Prehistoric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frost Orcs&#039;&#039;&#039; (also known as &#039;&#039;&#039;Night Orcs&#039;&#039;&#039;, or the &#039;&#039;&#039;Children of Vaas&#039;&#039;&#039;) were a rarely known Orcish [[race]] that lived beyond the Tersigs in the arctic wildlands of [[Breme]]. Travelling in nomadic tribes their lives were defined by the harsh environment, with their survival relying not just on strength and perseverance, but also the unity of their community. &lt;br /&gt;
&lt;br /&gt;
Culturally they resembled closer the orcs of the [[Prehistory]] Era than the more [[Orc|common Orcs]] of the realm, even following &#039;&#039;&#039;Vaas&#039;&#039;&#039;: a goddess of the [[The Lost Pantheon|Lost Pantheon]]. Their dialect of Orcish would at times often sound archaic, and they mostly lived in tune with the land; foraging and hunting only what was necessary, and using all that they took. &lt;br /&gt;
&lt;br /&gt;
Though they could be a deeply spiritual people rooted in tradition, magic was seldom found amongst them. Their silent god offered no [[boons]] or interventions, and studies of the arcane arts were not feasible. Instead, knowledge of the land and cunning were required to supplement their strength.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Frost Orcs were easily distinguished from common Orcs by their bluer colourations, generally ranging from blues and teals to greys. On average they also tended to be a little shorter and leaner in build.&lt;br /&gt;
&lt;br /&gt;
Many who grew up within the tribes adorned themselves with traditional geometric tattoos, often representing important milestones and life events. Most importantly were their &#039;&#039;Stars -&#039;&#039; tattooed dots that predominantly covered their shoulders, each a connection to an ancestor.&lt;br /&gt;
&lt;br /&gt;
==Relations Within Breme==&lt;br /&gt;
At best, the few Bremish settlements and travellers to encounter them regarded them with weariness and apprehension, though this often stemmed from the reputation of the more common orcs across the realm. At worst they were unjustly treated as aggressive brutes and attacked on sight. Due to this the Frost Orcs tended to remain in the uninhabited regions of the wildlands, keeping to themselves unless necessary. &lt;br /&gt;
&lt;br /&gt;
Their relations with the Giants of the Tersig Mountains were volatile over the generations. Most often the tribes steered clear of the territorial beings, only crossing paths with them as they descended for their hunts. There have been stories told though of the two peoples banding together in ages past against some greater threat, even at times with the giants sharing the knowledge of [[Rune|Runecraft]]. Likewise, times of heightened aggression have occurred, putting them both into direct conflict with one another.&lt;br /&gt;
&lt;br /&gt;
==Relationship with Vaas==&lt;br /&gt;
In ancient times [[The Lost Pantheon#Vaas|Vaas]] was one of several [[gods]] revered by orcfolks; the watcher of the night and keeper of dreams. Though her voice has long been silent and forgotten by the realm, she lived on through the Frost Orcs.&lt;br /&gt;
&lt;br /&gt;
Within the northern fables, as the god [[Gruumsh]] was felled in battle by the elf god [[Corellon]], he attempted to take Vaas as a trophy. Enraged by her defiance, he cursed her to the darkest corner of the realm without her voice or her sight. It was believed her banishment brought her to Breme, and whilst she could no longer speak, she still made her presence known through the aurorae that illuminated the dark nights. &lt;br /&gt;
&lt;br /&gt;
The ancestral reverence exhibited by the Frost Orcs presumably stems from Vaas&#039; role as an Orcish psychopomp in the ancient faith. To the Frost Orcs the stars above are their ancestors watching over them, serving as a source of comfort and security. &lt;br /&gt;
&lt;br /&gt;
==5e Player Race==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;The harsh, unforgiving north has molded your people into hardy survivors. Secluded from the troubles of the realm, the Frost Orcs travel the Bremish Wildlands in close-knit nomadic tribes, relying on their strength and wit to make it through the inhospitable  environment.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increase.&#039;&#039;&#039; When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can&#039;t raise any of your scores above 20.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creature Type.&#039;&#039;&#039; You are a Humanoid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039;. You are Medium.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Speed.&#039;&#039;&#039; Your walking speed is 30 feet.&lt;br /&gt;
*&#039;&#039;&#039;[[Languages]].&#039;&#039;&#039; You can speak, read and write Common and Orcish. If playing in any era beyond Prehistory, your Orcish sounds archaic or poetic compared to other speakers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; Vaas&#039; blessing helps you get through the night. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&lt;br /&gt;
*&#039;&#039;&#039;Relentless Endurance.&#039;&#039;&#039; When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.&lt;br /&gt;
*&#039;&#039;&#039;Gaze of the Ancestors.&#039;&#039;&#039; You find strength in the presence of your ancestors. When standing beneath a star-filled sky, you may add a d4 to any attack roll, ability check, or saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest&lt;br /&gt;
*&#039;&#039;&#039;Wildland Wanderer.&#039;&#039;&#039; You gain proficiency in the Survival skill, and are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=46109</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=46109"/>
		<updated>2026-04-25T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-shot anthology series, see [[Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode ([[session]]) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
![[Gamemaster]](s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tales of the Emerald Front|&#039;&#039;&#039;Tales of the Emerald Front&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online/CA&lt;br /&gt;
|-&lt;br /&gt;
|[[The Final Epoch|&#039;&#039;&#039;The Final Epoch&#039;&#039;&#039;]]&lt;br /&gt;
|TBD&lt;br /&gt;
|In Every Universe, You / TBD&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal / (Broadcast TBD) &lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmwar Stories|&#039;&#039;&#039;Quelmwar Stories&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:War Stories|War Stories]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunlight Over New Synàra|&#039;&#039;&#039;Sunlight Over New Synàra&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[In The Shadows of a Willow|&#039;&#039;&#039;In the Shadows of a Willow&#039;&#039;&#039;]]&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Lancer|Lancer]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Manuel&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Curriculum of Chaos]]&#039;&#039;&#039; &lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Amia&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Red Rranos]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sonrise]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Person&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bedlam in the Badlands]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Chris, Mercedes, Amanda, Cat&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Fantasial Freeze]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:DDWN|DDWN]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Cola Bears Saving the World]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE &amp;lt;s&amp;gt;🇩🇪&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qandela Obscura]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes (2023), Matt, Julia (2023-2025)&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmar PHANTOMS|&#039;&#039;&#039;Quelmar PHANTOMS&#039;&#039;&#039;]]&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2026&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Paragon Protocol]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2025&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Chains of Rage|&#039;&#039;&#039;Chains of Rage&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Werewolf: The Apocalypse|Werewolf: The Apocalypse]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2026&lt;br /&gt;
|Emma&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qamp Candela]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2025&lt;br /&gt;
|Anna&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Knowledge, Lost and Found]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Amal&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Backhalls 2]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Ben&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Troubles in Alanya]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blood Wood]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Infernal Invasion]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Depths of the Druma]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2024&lt;br /&gt;
|Jon, Sam&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Just the Q of Us]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:ATRIS|ATRIS]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Assassins of Q-Synara]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave P, Dave S, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Painted Sands of Pteris]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Iron Sea]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[First Class]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Lich&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sparrow&#039;s Point]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Not Strahd]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Into the Greedy Green]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave P, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ciphers and Stamps]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:We Are Ciphers|We Are Ciphers]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|N/A&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, NY&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|Pre&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ancients Alive]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Underdungeon]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Towson Tabletop]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sick of this Shit]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=45774</id>
		<title>Baird</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=45774"/>
		<updated>2026-04-19T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;Beese: New session AND fixed some truly RIDICULOUS mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Oran Baird|image=Baird.png|caption=A young Baird in his Intelligence battledress.|affilliation=Noman Intelligence Corps, 19th Airborne Division|birthDate=8th of March, 18CR|birthPlace=Maenoch, [[Noma]]|species=Human|gender=Male|height=185cm|field1=Intel. Rank|field2=Airborne Rank|value1=REDACTED|value2=Sergeant}}&lt;br /&gt;
&#039;&#039;&#039;Oran Baird&#039;&#039;&#039; was a Noman Intelligence Operative, assigned to the [[19th Airborne Division]] in 50[[CR]] during the [[Realm War III|Third Realm War]]. With the 114th Paras he took part in [[Operation Overland]], jumping behind [[La Croix|LaCroixtian]] lines as part of the greater offensive. He was a smart man with a fine eye for details and for people. Though handy with a rifle, his calm demeanour and calculating mind meant he could readily take command of a situation and look out for those serving alongside him. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Physical Appearance&#039;&#039; ==&lt;br /&gt;
Incredibly helpful in his line of work, Oran was definition &#039;&#039;average [[human]] male&#039;&#039;. Standing around 185cm, he had neat dark cropped hair and was conveniently handsome with some soft features. Though one could probably sense a storied past behind his eyes, his gaze held a calming yet confident demeanour, often setting those around him at ease.&lt;br /&gt;
&lt;br /&gt;
Often one to try set a good example to those under his care, he was seldom not seen adhering to strict hygiene and grooming standards. Crisp clean uniforms were a luxury he never took for granted when they could be obtained, looking equally dashing in his Intelligence Blue or Airborne Red beret. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality&#039;&#039; ==&lt;br /&gt;
A scholar with a wealth of experience,  Baird was someone to turn to in stressful situations. His time in the Intelligence Corps fine tuned his calculating mind into an efficiency machine. That&#039;s not to say that he had lost touch with his humanity however; on the contrary, as the son of a doctor and a vet, he was raised with a strong sense of empathy and duty towards his fellow man. &lt;br /&gt;
&lt;br /&gt;
He was not without fault though. Given his experiences and history he could be a bit of a know-it-all, coming off as pedantic or even condescending at times (though that was generally reserved for those that &#039;&#039;should&#039;&#039; know better) He also had a complicated time adjusting to his NCO duties with [[D Company]], often taking on responsibilities beyond his position. He struggled with his relationship with work. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
Historically speaking, Baird would often have to rely on whatever weapons could be scrounged together, so he rarely had a primary weapon that was &#039;&#039;his&#039;&#039;. He did always prefer the sureness of a rifle whenever available though. During his deployment with the 114th he used a Perrin IV, the standard service rifle of the Noman Armed Forces.&lt;br /&gt;
&lt;br /&gt;
He did keep his father&#039;s old service revolver as his personal sidearm, a relic from the [[Great No Man&#039;s War|Great War]] but sturdy and reliable. It had seen him through some tight spots thus it was rarely far from his shoulder holster. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;History&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
Oran Baird was born the 8th of March 18CR in the small rural village of Maenoch, located in the Highlands of [[Noma]]. His parents, James and Moira Baird (&#039;&#039;née Harper&#039;&#039;), were the local Doctor and Veterinarian respectively, and commanded great respect in their community. &lt;br /&gt;
&lt;br /&gt;
With the outbreak of the Great No Man&#039;s War in 24CR his father enlisted as an aidman with the [[16th Highlanders]], knowing that his talents would best serve those fighting on the frontlines. On the 6th of March 26CR LCpl James Fergus Baird was killed in action, only after single-handedly rescuing 38 wounded soldiers. He was posthumously awarded the Silver Crescent. &lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Growing up Oran was always a bright boy, walking two hours each way to attend school in the nearest town. Years of hard work paid off as he was accepted into the prestigious Hoxdon Institute in Newfaire: the premier university for Humanities in the nation. Continuing his trend of hard work he succeeded in achieving the highest grades attainable, completing a double major in both Anthropology and Political Science. Shortly following graduation he was approached by his old school chum Alistair Hennick with an opportunity. Having graduated himself two years prior, he had since become a Captain in the Noman Military Intelligence Corps; with mass conflict almost certain in the near future they were in dire need of the brightest and best to prepare. Baird, having inherited his parents’ sense of duty, agreed. &lt;br /&gt;
&lt;br /&gt;
=== Military Service ===&lt;br /&gt;
Official Records list Baird as an Analyst, with his time spent reviewing aerial photographs and interpreting troop movements. If his service entailed any other duties, there is no documentation to be found. If there was it would likely be highly confidential regardless. There is simply NO WAY to know if he was involved with Intelligence efforts in [[Levinkan]] or [[New Galik]] or [[Troverth Dynasty|Troverth]] or [[La Croix]] or anywhere else in [[Osugbo]] really.&lt;br /&gt;
&lt;br /&gt;
In 50CR, on the eve of escalating conflict, Baird - along with fellow Intelligence Asset [[Len Gradee]] - was attached to D Company of the 19th Airborne’s 114th Parachute Regiment, taking on the &#039;&#039;role&#039;&#039; of Sergeant. His time stationed at [[Druman|Druman Airfield]] would be filled with jump training, emergency response drills, and late-night drinking with [[Cpl. Vincent &amp;quot;Mal&amp;quot; Praktesh|Cpr. Praktesh]] in [[Newfaire]]. &lt;br /&gt;
&lt;br /&gt;
=== Operation Overland ===&lt;br /&gt;
On the 22nd of July, Baird - along with the rest of Dog Company - would partake in [[Operation Overland]]: the [[United Entente|United Entente&#039;s]] combined arms invasion of LaCroixtian occupied territory. &#039;&#039;Almost&#039;&#039; making it the entire way unscathed, he was able to successfully jump out their crashing plane with the aid of Gradee. After landing alongside Lieutenant Milton, the two of them were able to scout the secondary not-so-abandoned objective and dispatch a couple Sharps, before joining the rest of the squad at Rendezvous Point Alpha. &lt;br /&gt;
&lt;br /&gt;
Their first full engagement was the assault on Ampleforth, where he fought alongside Squad 4. The LaCroixtian defence was frankly embarrassing and the town swiftly fell to advancing Entente forces. Following their success and subsequent regrouping in Dalry, Baird would volunteer to run a reconnaissance mission to get eyes on Rendezvous Point Charlie and those intended to drop there. Finding the villages of Coxling and Farnecombe unliberated – yet pitifully defended – he led a squad in clearing the towns.&lt;br /&gt;
&lt;br /&gt;
Encountering little more than hidden snipers and snivelling surrendering Hankies, the squad came face-to-face with the village’s inhabitants. Eager for both liberation and retribution, they aimed the soldiers at the large manor to the north; HQ for the local garrison. When a fleeing civilian was &#039;&#039;[[wikipedia:War_crime|somehow injured]]&#039;&#039; in their assault on the house, Oran was able to rush in and stabilise the wound, saving his life. Before departing the secured town Baird was forced to (successfully) talk down a militant mob forming around the church, wherein members of the 10th Airborne were guarding PoWs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=45159</id>
		<title>Baird</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=45159"/>
		<updated>2026-03-15T14:03:50Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Oran Baird|image=Baird.png|caption=A young Baird in his Intelligence battledress.|affilliation=Noman Intelligence Corps, 19th Airborne Division|birthDate=8th of March, 18CR|birthPlace=Maenoch, [[Noma]]|species=Human|gender=Male|height=185cm|field1=Intel. Rank|field2=Airborne Rank|value1=REDACTED|value2=Sergeant}}&lt;br /&gt;
&#039;&#039;&#039;Oran Baird&#039;&#039;&#039; was a Noman Intelligence Operative, assigned to the [[19th Airborne Division]] in 50[[CR]] during the [[Realm War III|Third Realm War]]. With the 114th Paras he took part in [[Operation Overland]], jumping behind [[La Croix|LaCroixtian]] lines as part of the greater offensive. He was a smart man with a fine eye for details and for people. Though handy with a rifle, his calm demeanour and calculating mind meant he could readily take command of a situation and look out for those serving alongside him. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Physical Appearance&#039;&#039; ==&lt;br /&gt;
Incredibly helpful in his line of work, Oran was definition &#039;&#039;average [[human]] male&#039;&#039;. Standing around 185cm, he had neat dark cropped hair and was conveniently handsome with some soft features. Though one could probably sense a storied past behind his eyes, his gaze held a calming yet confident demeanour, often setting those around him at ease.&lt;br /&gt;
&lt;br /&gt;
Often one to try set a good example to those under his care, he was seldom not seen adhering to strict hygiene and grooming standards. Crisp clean uniforms were a luxury he never took for granted when they could be obtained, looking equally dashing in his Intelligence Blue or Airborne Red beret. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality&#039;&#039; ==&lt;br /&gt;
A scholar with a wealth of experience,  Baird was someone to turn to in stressful situations. His time in the Intelligence Corps fine tuned his calculating mind into an efficiency machine. That&#039;s not to say that he had lost touch with his humanity however; on the contrary, as the son of a doctor and a vet, he was raised with a strong sense of empathy and duty towards his fellow man. &lt;br /&gt;
&lt;br /&gt;
He was not without fault though. Given his experiences and history he could be a bit of a know-it-all, coming off as pedantic or even condescending at times (though that was generally reserved for those that &#039;&#039;should&#039;&#039; know better) He also had a complicated time adjusting to his NCO duties with [[D Company]], often taking on responsibilities beyond his position. He struggled with his relationship with work. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
Historically speaking, Baird would often have to rely on whatever weapons could be scrounged together, so he rarely had a primary weapon that was &#039;&#039;his&#039;&#039;. He did always prefer the sureness of a rifle whenever available though. During his deployment with the 114th he used a Perrin IV, the standard service rifle of the Noman Armed Forces.&lt;br /&gt;
&lt;br /&gt;
He did keep his father&#039;s old service revolver as his personal sidearm, a relic from the [[Great No Man&#039;s War|Great War]] but sturdy and reliable. It had seen him through some tight spots thus it was rarely far from his shoulder holster. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;History&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
Oran Baird was born the 8th of March 18CR in the small rural village of Maenoch, located in the Highlands of [[Noma]]. His parents, James and Moira Baird (&#039;&#039;née Harper&#039;&#039;), were the local Doctor and Veterinarian respectively, and commanded great respect in their community. &lt;br /&gt;
&lt;br /&gt;
With the outbreak of the Great No Man&#039;s War in 27CR his father enlisted as an aidman with the [[16th Highlanders]], knowing that his talents would best serve those fighting on the frontlines. On the 6th of March 26CR LCpl James Fergus Baird was killed in action, only after single-handedly rescuing 38 wounded soldiers. He was posthumously awarded the Silver Crescent. &lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Growing up Oran was always a bright boy, walking two hours each way to attend school in the nearest town. Years of hard work paid off as he was accepted into the prestigious Hoxdon Institute in Newfaire: the premier university for Humanities in the nation. Continuing his trend of hard work he succeeded in achieving the highest grades attainable, completing a double major in both Anthropology and Political Science. Shortly following graduation he was approached by his old school chum Alistair Hennick with an opportunity. Having graduated himself two years prior, he had since become a Captain in the Noman Military Intelligence Corps; with mass conflict almost certain in the near future they were in dire need of the brightest and best to prepare. Baird, having inherited his parents’ sense of duty, agreed. &lt;br /&gt;
&lt;br /&gt;
=== Military Service ===&lt;br /&gt;
Official Records list Baird as an Analyst, with his time spent reviewing aerial photographs and interpreting troop movements. If his service entailed any other duties, there is no documentation to be found. If there was it would likely be highly confidential regardless. There is simply NO WAY to know if he was involved with Intelligence efforts in [[Levinkan]] or [[New Galik]] or [[Troverth Dynasty|Troverth]] or [[La Croix]] or anywhere else in [[Osugbo]] really.&lt;br /&gt;
&lt;br /&gt;
In 50CR, on the eve of escalating conflict, Baird - along with fellow Intelligence Asset [[Len Gradee]] - was attached to D Company of the 19th Airborne’s 114th Parachute Regiment, taking on the &#039;&#039;role&#039;&#039; of Sergeant. His time stationed at [[Druman|Druman Airfield]] would be filled with jump training, emergency response drills, and late-night drinking with [[Cpl. Vincent &amp;quot;Mal&amp;quot; Praktesh|Cpr. Praktesh]] in [[Newfaire]]. &lt;br /&gt;
&lt;br /&gt;
=== Operation Overland ===&lt;br /&gt;
On the 22nd of July, Baird - along with the rest of Dog Company - would partake in [[Operation Overland]]: the [[United Entente|United Entente&#039;s]] combined arms invasion of LaCroixtian occupied territory. &#039;&#039;Almost&#039;&#039; making it the entire way unscathed, he was able to successfully jump out their crashing plane with the aid of Gradee. After landing alongside Lieutenant Milton, the two of them were able to scout the secondary not-so-abandoned objective and dispatch a couple sharps, before joining the rest of the squad at Rendezvous Point A. &lt;br /&gt;
&lt;br /&gt;
Their first full engagement was the assault on Ampleforth, where he fought alongside Squad 4. The LaCroixtian defence was frankly embarrassing and the town swiftly fell to advancing Entente forces. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Luka_Yegorovitch_Berkov&amp;diff=45139</id>
		<title>Luka Yegorovitch Berkov</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Luka_Yegorovitch_Berkov&amp;diff=45139"/>
		<updated>2026-03-13T23:26:59Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
{{Infobox_character|affilliation=19th Airborne Division|name={{PAGENAME}}|image=berkov.png|caption=The photo on Private Berkov&#039;s ID from the Lonwi General Hospital. They were a nurse.|languages=Common, East Hillian II|birthDate=18th of August, 21 CR|birthPlace=Sonsha, East Hills|species=Human|gender=Male|height=height|field2=Airborne Rank|value2=Private}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Noman Radio Operator assigned to the 19th Airborne Division in 50CR during the [[Realm War III|Third Realm War]]. &lt;br /&gt;
&lt;br /&gt;
[More description will come later when Amia is not sick.]&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Who I am and what my body can do is merely the fruits of my life. It may suit some. It may not suit others. It suits me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;[More description will come later when Amia is not sick.]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;At the end of the day, I work hard. Why would I not work hard? If I do not work hard, the work does not get done.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039; &amp;lt;/blockquote&amp;gt;[More description will come later when Amia is not sick.]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;My radio is one luxury I afford myself. I do not afford myself many luxuries. If I live a life free of luxuries, the luxuries become more luxurious.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;[More description will come later when Amia is not sick.]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;CHILDHOOD AND EARLY LIFE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;How could I call it home? The breadlines stretch for ungodly distances, and my family is always one wrong step from joining them. Yet, it is home.&amp;quot;&#039;&#039; &#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;YOUNG ADULTHOOD&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;As kind as I may be, when they look in my eyes, they see Death. I have become Death to them. When they die, seeing that...I die as well.&amp;quot;&#039;&#039; &#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;MID-ADULTHOOD/PRE-WAR&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;I was what they needed. They don&#039;t say that they look for broken men. But they look for broken men. And I am a broken man.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;[More description will come later when Amia is not sick.]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Mark_Kilandro&amp;diff=45136</id>
		<title>Mark Kilandro</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Mark_Kilandro&amp;diff=45136"/>
		<updated>2026-03-13T18:38:41Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
{{Infobox_character|affilliation=19th Airborne Division|name={{PAGENAME}}|image=Private Mark Kilandro.png|caption=You need me to break into something. I got you|languages=Common, some giant|birthDate=31 CR|birthPlace=Leishport|species=Human|gender=Male|height=5&#039;|field2=Airborne Rank|value2=Private}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Mechanic assigned to the 19th Airborne Division in 50CR during the [[Realm War III|Third Realm War]]. &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&#039;&#039;Mark is very small for barely being an adult. Standing at 5&#039; tall, he tends to shrink his stature to 4&#039;9&amp;quot; or even 4&#039;6&amp;quot; with how thin he is. He has black hair that is cut quite short (but not enough by standards) and is always covered in dust. He has pale skin and wears black gloves and clothing that is a size too big for him. He treads extremely light often keep his footsteps as small as possible to avoid tracking.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&#039;&#039;Mark is a very relaxed individual, but that demeanor is often mistaken for unobservant. Rather he keeps a keen eye with everything around him, reading the demeanor of conversations to get a vibe how much danger he&#039;s in. Speaking in a small voice, he tries to avoid conversation, and will rarely explain himeself. When a crisis strikes however, he acts fast, cautiously, and with a straight face to keep his head in the game. done.&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;Whatever he has is basically bare minimum. Most of what he needs he just carries with him since it&#039;s really all he has.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You want my past... okay it&#039;s not much. I... don&#039;t have much of a place to start. I&#039;m from Leishport and a street kid. I bounced from home to home and orphanage to orphanage with no luck. This forced me into some crime, but I kept it minimal. I picked up lockpicking as a hobby that quickly became my survival tool. I broke into Whatever closed off place I could or offered it as a service for other people to get in. When I finally aged out, I lived in dark alleys and sketchy shops pretty much on a day to day basis. I finally saw an opportunity to get out when flyers about joining paratrooper showed up. I snagged one and somehow managed to get in. I&#039;m either going to die a hero, or live long enough to be the bad guy. There is no in-between. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pvt._Yvaine_Walker&amp;diff=45135</id>
		<title>Pvt. Yvaine Walker</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pvt._Yvaine_Walker&amp;diff=45135"/>
		<updated>2026-03-13T18:37:53Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sub&amp;gt;&#039;&#039;Content Warning: Pvt.Yvaine Walker&#039;s story involves physical violence, alcohol abuse and recovery&#039;&#039;&amp;lt;/sub&amp;gt;{{Infobox_character|affilliation=Airborne Infantry of the Noman Army|name={{PAGENAME}}|image=Walker.png|caption=Picrew by ummmmandy|playerName=Mercedes|relatives=Cpt. Alfred Walker (father, deceased) Yvette Walker (mother), Alfie Walker (brother), Larissa Walker (sister-in-law), Cassandra Walker (niece), Stefon Walker (nephew)|languages=Common, Highland|marital=Single|birthDate=September 27, CR 25|birthPlace=The Noman Highlands|gender=Female|height=5&#039;9}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an airborne infantry paratroop in the Noman Allied Forces during Realm War III in [[Quelmwar Stories]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Yvaine is an average height Caucasian woman with highlander features including freckles and a beauty mark on the right side of her mouth. She wears glasses and normally wears high necked blouses and sweaters to cover scars on her neck from a violent incident when she was 19. She has medium length brown hair that she normally wears half-pulled up to keep out of her way during her weapons tinkering.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Yvaine is quiet but polite and enjoys hanging out with others in small groups. She loves tinkering on her own, going on long runs and cycling. She does her best to be kind to others but doesn&#039;t have a lot of trouble speaking her mind and can easily become overwhelmed.  &lt;br /&gt;
&lt;br /&gt;
She has been in addiction recovery for five years, so she does what she can to not put herself in situations where alcohol is readily available.  &lt;br /&gt;
&lt;br /&gt;
Her father was a Captain in the Navy during the war between Newfaire and East Hills and she idolized him and his status and his service. She wanted to pursue military service her whole life, but her older brother went into service first, her mother begged her to stay close and hold down a regular job. This drove a wedge of envy between herself and her brother, as well as an attitude of resentment against her mother.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yvaine grew up in the beauty of the Noman Highlands, gaining an education in the safety of the hidden away area from the warfront down in Newfaire. After graduating high school with high marks in science and mathematics, she watched as her brother got to go off into the Noman Navy like their father before them. Her mother, afraid of being left alone, asked Yvaine to stay out of the military service and work a job in the city. &lt;br /&gt;
&lt;br /&gt;
Yvaine took up a job at a manufacturing job in the Steel district of Newfaire, where she exceled, learning more about tinkering and engineering while she was there. While there, she noticed the foreman on her shift would insist that women would wear dresses or skirts during their shifts, which was causing them to have steam burns and cuts from their exposed legs or cause tangles in the machinery if it was too loose of fabric. She brought it up to the manager and not only was the foreman reprimanded, but Yvaine was given his position and he was fired. She advocated to make sure the other women in her area got quality, thick paneled pants so that they would be just as safe as the men on their floor. &lt;br /&gt;
&lt;br /&gt;
Three months after Yvaine took over as foreman, she was heading out with friends to go dancing when she got cornered by the former foreman and while her friends ran to get help, it was slow to come and Yvaine was beat until she couldn&#039;t breathe, her trachea damaged, skin on her neck torn as he attempted to teach her a lesson for speaking up. A lesson she wouldn&#039;t soon forget. &lt;br /&gt;
&lt;br /&gt;
After a month of recovery in the hospital, Yvaine&#039;s job had replaced her and she noticed signs that the manager had also been threatened or harmed by the former foreman as well. Jobless and ashamed to go home with her medical debt, Yvaine spent 18 months on her own in the streets, at first in the Steam and later in South Soffit. During the months after her incident, Yvaine found solid food difficult and she began to drink whatever she could and even at only 18, she found it easy to get alcohol from the other unhoused in Newfaire. Drinking dulled the pain of her injury as well as the shame she constantly felt for doing the right thing and still ending up where she did. &lt;br /&gt;
&lt;br /&gt;
In CR 45, Alfie returned from his first service obligation and when his mother told him that Yvaine had been missing for a year and a half, he went to find her in Newfaire. He searched all of South Soffit until he discovered Yvaine in an alley near a pub. He tried everything he could to bargain with her and get her to just come home, but when he did, he found her difficult to work with and when she would dry out, she would become surprisingly violent. Desperate for help because he had a young wife, toddler and a second child on the way, he took Yvaine to an alcoholics program in the Soffit, run by a former soldier that served with their father during the Newfaire-East Hills conflict named Thomas MacCallum. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Yvaine carries an M1 Carbine as her primary weapon as well as a sidearm gifted to her by Cpl. Thomas and Dr. Jean McCallum when she completed basic training. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cpl._Vincent_%22Mal%22_Praktesh&amp;diff=45133</id>
		<title>Cpl. Vincent &quot;Mal&quot; Praktesh</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cpl._Vincent_%22Mal%22_Praktesh&amp;diff=45133"/>
		<updated>2026-03-13T18:35:44Z</updated>

		<summary type="html">&lt;p&gt;Beese: added Category:Quelmwar Stories using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Cpl. Vincent Praktesh|image=0704ac3d3e7590f49c3021b2e99c57b9.jpg|languages=Common|alias=Mal|birthDate=January 4th, CR 20.|birthPlace=Newfaire, Noma|species=Human|gender=M|height=5&#039;10&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an aidman for the 114th Parachute Regiment, 2nd Battalion, D Company, Second Platoon. He graduated medical school twice, and used to be a surgeon. He is a player character in the Quelmwar campaign. &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Vince is a fairly unassuming person, aside from missing part of his small finger. He has a fairly average build, straight brown hair, and green eyes. He wears a fairly standard airborne soldier&#039;s outfit, adorned with a few symbols to let people know that he has their back if they ever get hurt. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
His unit isn&#039;t the most stable, but he tries his best to disarm the harsher personalities with humor. He&#039;s fairly laid back most of the time, but if someone&#039;s starting shit, he has no problems shooting back.  &lt;br /&gt;
&lt;br /&gt;
Vince used to be a surgeon, and there&#039;s some baggage that comes with that. He thinks he&#039;s better than most people, but he keeps that much to himself. Might come up if one of them actually manages to break him though.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Vince grew up in a medical family and took to that trade. He went to college and then medical school, got good grades, and graduated with honors. Soon after, he found himself some work in a hospital. After an incident involving a rib cage, a bone saw, a missing finger segment, and several home calls to that day&#039;s patients, he found himself without a medical license. He made his way into the army to pay for his student loans. During his time, he met Finn, before they went to separate units. Then the war started. &lt;br /&gt;
&lt;br /&gt;
=== Early Life and Family ===&lt;br /&gt;
Vince had an uneventful childhood. He grew up in a medical family in Newfaire. His father, George, was a surgeon with a god complex and a short temper, which is to say he was a surgeon. His mother, Anastasia, was an immigrant from East Hills. She was a nurse that actually cared when she wasn&#039;t putting that ego in check, which was most of the time. His time with his father had the biggest impact on him. He intentionally taught the value of a hard day&#039;s work and doing the right thing, and unintentionally taught the problems with being an unavailable and self-righteous prick. His mother was the one who taught him to stand up for himself, and for others who can&#039;t.  &lt;br /&gt;
&lt;br /&gt;
For most of his time, he kept his head down and studied, but he spent his free time with his younger sister Victoria. She was fascinated with the Steel, and when their mother was able, she took them to Barry&#039;s Chippy. Vicky would later become an engineer in the Noman Navy. &lt;br /&gt;
&lt;br /&gt;
After Vanya and Vika (as their mother called them) left the home, his parents moved to the countryside to retire. &lt;br /&gt;
&lt;br /&gt;
=== Prewar Years ===&lt;br /&gt;
Vince spent most of his prewar years in college at Briargreen putting his head down and getting the work done. That being said, he has lots of interesting stories about a certain professor from medical school. When he graduated, he took up residency at a nearby hospital. To say it consumed him would be an understatement. It was all he did.&lt;br /&gt;
&lt;br /&gt;
Shortly after residency, he was hired by the hospital. He did quite well for himself until he cut off part of his finger in an accident. They gave him a rather intensive patient, and he was so exhausted that he hadn&#039;t recognized it until after his shift was over. He couldn&#039;t find it on the ground, so he had everyone he worked on x-rayed, and sure enough, he left a piece of his finger in one of the patients. He took it out, and the patient lived, but he lost his medical license for it, which seems a bit unfair.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to turn and student loans to repay, he joined up with the Noman Army as an aidman (combat medic). That&#039;s where he met Finn. They would soon be divided into different units, and shortly after that, the war started. &lt;br /&gt;
&lt;br /&gt;
=== The Galik Campaign ===&lt;br /&gt;
&#039;&#039;&#039;CW: He has seen the horrors of war.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vince was one of the first Nomans into the Galik campaign. He fought there in a foreign legion from CR 46-48. The Noman government says in all of their official diplomatic channels that they didn&#039;t put boots on the ground until the siege, but that didn&#039;t stop a few soldiers from volunteering under other colors to help their allies. Vince volunteered to go overseas and fight in the Galik Campaign. He saw a good deal of combat.&lt;br /&gt;
&lt;br /&gt;
==== The Szallinie Camp ====&lt;br /&gt;
In early CR 47, Vince was on a small section of the front was attacked heavily by Troverthian forces. His unit managed to beat them back. They saw the opportunity to counterattack, and they took it. Troverth had gotten complacent, and put a prisoner-of-war camp just a few miles behind their lines in the outskirts of a small town called Szallinie. They could see the Troverthian forces were still evacuating the camp when they first got eyes on it. They could see some of the retreating soldiers wearing Entente uniforms as they crested the hill. &lt;br /&gt;
The Szallinie Camp is a major source of trauma for Vince, and it would be for anybody. The Troverthians performed unspeakable acts to the prisoners, and only did so when wearing the uniforms of the Entente, which they stripped from the war dead. This caused those prisoners to be unable to see their friends and liberators the same way ever again.  &lt;br /&gt;
&lt;br /&gt;
Mal, being a friendly face and a very skilled aidman, was sent in first to some of the cells. Most of the people there recoiled at the sight of him. One of them, thinking that he was there to perform those unspeakable acts, rushed him as he entered the cell. She tackled him and tried to take his gun. The other soldiers tried to get her off, but were unable. During the struggle, Vince took his knife and stabbed it in her neck, after which she bled out on top of him.  &lt;br /&gt;
&lt;br /&gt;
After conducting an investigation into the matter, his immediate superiors told him to &amp;quot;wash up.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== Aftermath of Szallinie ====&lt;br /&gt;
Shortly after they returned to base, Vince was interrogated by Galik&#039;s intelligence. Given that he was a foreigner that killed one of their prisoners of war, they had a few questions. &lt;br /&gt;
&lt;br /&gt;
He still sees that woman sometimes. He still sees the blood sometimes. He can never truly wash it off.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The ability to constantly get last in initiative and turn what should be easy checks into FUBARs, courtesy of being played by Eric. Jokes aside, he&#039;s very good at medical aid checks. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;br /&gt;
He&#039;s a damn fine shooter with just about any SMG you throw at him, eventually qualifying with the highest honors for that weapon class. His personal favorite is the grease gun, at least so far.&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pvt._Yvaine_Walker&amp;diff=45132</id>
		<title>Pvt. Yvaine Walker</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pvt._Yvaine_Walker&amp;diff=45132"/>
		<updated>2026-03-13T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;Beese: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sub&amp;gt;&#039;&#039;Content Warning: Pvt.Yvaine Walker&#039;s story involves physical violence, alcohol abuse and recovery&#039;&#039;&amp;lt;/sub&amp;gt;{{Infobox_character|affilliation=Airborne Infantry of the Noman Army|name={{PAGENAME}}|image=Walker.png|caption=Picrew by ummmmandy|playerName=Mercedes|relatives=Cpt. Alfred Walker (father, deceased) Yvette Walker (mother), Alfie Walker (brother), Larissa Walker (sister-in-law), Cassandra Walker (niece), Stefon Walker (nephew)|languages=Common, Highland|marital=Single|birthDate=September 27, CR 25|birthPlace=The Noman Highlands|gender=Female|height=5&#039;9}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an airborne infantry paratroop in the Noman Allied Forces during Realm War III in [[Quelmwar Stories]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Yvaine is an average height Caucasian woman with highlander features including freckles and a beauty mark on the right side of her mouth. She wears glasses and normally wears high necked blouses and sweaters to cover scars on her neck from a violent incident when she was 19. She has medium length brown hair that she normally wears half-pulled up to keep out of her way during her weapons tinkering.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Yvaine is quiet but polite and enjoys hanging out with others in small groups. She loves tinkering on her own, going on long runs and cycling. She does her best to be kind to others but doesn&#039;t have a lot of trouble speaking her mind and can easily become overwhelmed.  &lt;br /&gt;
&lt;br /&gt;
She has been in addiction recovery for five years, so she does what she can to not put herself in situations where alcohol is readily available.  &lt;br /&gt;
&lt;br /&gt;
Her father was a Captain in the Navy during the war between Newfaire and East Hills and she idolized him and his status and his service. She wanted to pursue military service her whole life, but her older brother went into service first, her mother begged her to stay close and hold down a regular job. This drove a wedge of envy between herself and her brother, as well as an attitude of resentment against her mother.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yvaine grew up in the beauty of the Noman Highlands, gaining an education in the safety of the hidden away area from the warfront down in Newfaire. After graduating high school with high marks in science and mathematics, she watched as her brother got to go off into the Noman Navy like their father before them. Her mother, afraid of being left alone, asked Yvaine to stay out of the military service and work a job in the city. &lt;br /&gt;
&lt;br /&gt;
Yvaine took up a job at a manufacturing job in the Steel district of Newfaire, where she exceled, learning more about tinkering and engineering while she was there. While there, she noticed the foreman on her shift would insist that women would wear dresses or skirts during their shifts, which was causing them to have steam burns and cuts from their exposed legs or cause tangles in the machinery if it was too loose of fabric. She brought it up to the manager and not only was the foreman reprimanded, but Yvaine was given his position and he was fired. She advocated to make sure the other women in her area got quality, thick paneled pants so that they would be just as safe as the men on their floor. &lt;br /&gt;
&lt;br /&gt;
Three months after Yvaine took over as foreman, she was heading out with friends to go dancing when she got cornered by the former foreman and while her friends ran to get help, it was slow to come and Yvaine was beat until she couldn&#039;t breathe, her trachea damaged, skin on her neck torn as he attempted to teach her a lesson for speaking up. A lesson she wouldn&#039;t soon forget. &lt;br /&gt;
&lt;br /&gt;
After a month of recovery in the hospital, Yvaine&#039;s job had replaced her and she noticed signs that the manager had also been threatened or harmed by the former foreman as well. Jobless and ashamed to go home with her medical debt, Yvaine spent 18 months on her own in the streets, at first in the Steam and later in South Soffit. During the months after her incident, Yvaine found solid food difficult and she began to drink whatever she could and even at only 18, she found it easy to get alcohol from the other unhoused in Newfaire. Drinking dulled the pain of her injury as well as the shame she constantly felt for doing the right thing and still ending up where she did. &lt;br /&gt;
&lt;br /&gt;
In CR 45, Alfie returned from his first service obligation and when his mother told him that Yvaine had been missing for a year and a half, he went to find her in Newfaire. He searched all of South Soffit until he discovered Yvaine in an alley near a pub. He tried everything he could to bargain with her and get her to just come home, but when he did, he found her difficult to work with and when she would dry out, she would become surprisingly violent. Desperate for help because he had a young wife, toddler and a second child on the way, he took Yvaine to an alcoholics program in the Soffit, run by a former soldier that served with their father during the Newfaire-East Hills conflict named Thomas MacCallum. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Yvaine carries an M1 Carbine as her primary weapon as well as a sidearm gifted to her by Cpl. Thomas and Dr. Jean McCallum when she completed basic training. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Quelwmar Stories]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=44600</id>
		<title>Baird</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=44600"/>
		<updated>2026-02-11T19:32:10Z</updated>

		<summary type="html">&lt;p&gt;Beese: added Category:CR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Oran Baird|image=Baird.png|caption=A young Baird in his Intelligence battledress.|affilliation=Noman Intelligence Corps, 19th Airborne Division|birthDate=8th of March, 20CR|birthPlace=Maenoch, [[Noma]]|species=Human|gender=Male|height=185cm|field1=Intel. Rank|field2=Airborne Rank|value1=REDACTED|value2=Sergeant}}&lt;br /&gt;
&#039;&#039;&#039;Oran Baird&#039;&#039;&#039; was a Noman Intelligence Operative, assigned to the [[19th Airborne Division]] in 50[[CR]] during the [[Realm War III|Third Realm War]]. With the 114th Paras he took part in [[Operation Overland]], jumping behind [[La Croix|LaCroixtian]] lines as part of the greater offensive. He was a smart man with a fine eye for details and for people. Though handy with a rifle, his calm demeanour and calculating mind meant he could readily take command of a situation and look out for those serving alongside him. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Physical Appearance&#039;&#039; ==&lt;br /&gt;
Incredibly helpful in his line of work, Oran was definition &#039;&#039;average [[human]] male&#039;&#039;. Standing around 185cm, he had neat dark cropped hair and was conveniently handsome with some soft features. Though one could probably sense a storied past behind his eyes, his gaze held a calming yet confident demeanour, often setting those around him at ease.&lt;br /&gt;
&lt;br /&gt;
Often one to try set a good example to those under his care, he was seldom not seen adhering to strict hygiene and grooming standards. Crisp clean uniforms were a luxury he never took for granted when they could be obtained, looking equally dashing in his Intelligence Blue or Airborne Red beret. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality&#039;&#039; ==&lt;br /&gt;
A scholar with a wealth of experience,  Baird was someone to turn to in stressful situations. His time in the Intelligence Corps fine tuned his calculating mind into an efficiency machine. That&#039;s not to say that he had lost touch with his humanity however; on the contrary, as the son of a doctor and a vet, he was raised with a strong sense of empathy and duty towards his fellow man. &lt;br /&gt;
&lt;br /&gt;
He was not without fault though. Given his experiences and history he could be a bit of a know-it-all, coming off as pedantic or even condescending at times (though that was generally reserved for those that &#039;&#039;should&#039;&#039; know better) He also had a complicated time adjusting to his NCO duties with [[D Company]], often taking on responsibilities beyond his position. He struggled with his relationship with work. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
Historically speaking, Baird would often have to rely on whatever weapons could be scrounged together, so he rarely had a primary weapon that was &#039;&#039;his&#039;&#039;. He did always prefer the sureness of a rifle whenever available though.&lt;br /&gt;
&lt;br /&gt;
He did keep his father&#039;s old service revolver as his personal sidearm, a relic from the [[Great No Man&#039;s War|Great War]] but sturdy and reliable. It had seen him through some tight spots thus it was rarely far from his shoulder holster. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;History&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
Oran Baird was born the 8th of March 20CR in the small rural village of Maenoch, located in the Highlands of [[Noma]]. His parents, James and Moira Baird (&#039;&#039;née Harper&#039;&#039;), were the local Doctor and Veterinarian respectively, and commanded great respect in their community. &lt;br /&gt;
&lt;br /&gt;
With the outbreak of the Great No Man&#039;s War in 27CR his father enlisted as an aidman with the [[16th Highlanders]], knowing that his talents would best serve those fighting on the frontlines. On the 6th of March 29CR LCpl James Fergus Baird was killed in action, only after single-handedly rescuing 38 wounded soldiers. He was posthumously awarded the Silver Crescent. &lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Growing up Oran was always a bright boy, walking two hours each way to attend school in the nearest town. Years of hard work paid off as he was accepted into the prestigious Hoxdon Institute in Newfaire: the premier university for Humanities in the nation. Continuing his trend of hard work he succeeded in achieving the highest grades attainable, completing a double major in both Anthropology and Political Science. Shortly following graduation he was approached by his old school chum Alistair Hennick with an opportunity. Having graduated himself two years prior, he had since become a Captain in the Noman Military Intelligence Corps; with mass conflict almost certain in the near future they were in dire need of the brightest and best to prepare. Baird, having inherited his parents’ sense of duty, agreed. &lt;br /&gt;
&lt;br /&gt;
=== Military Service ===&lt;br /&gt;
Official Records list Baird as an Analyst, with his time spent reviewing aerial photographs and interpreting troop movements. If his service entailed any other duties, there is no documentation to be found. If there was it would likely be highly confidential regardless. There is simply NO WAY to know if he was involved with Intelligence efforts in [[Levinkan]] or [[New Galik]] or [[Troverth Dynasty|Troverth]] or [[La Croix]] or anywhere else in [[Osugbo]] really.&lt;br /&gt;
&lt;br /&gt;
In 50CR, on the eve of escalating conflict, Baird - along with fellow Intelligence Asset [[Grandee|Len Grandee]] - was attached to D Company of the 19th Airborne’s 114th Parachute Regiment, taking on the &#039;&#039;role&#039;&#039; of Sergeant. Following a stint at [[Druman Airfield]] getting acquainted with his fellow troops, he would take part in Operation Overland: the [[United Entente|United Entente&#039;s]] combined arms invasion of La Croix.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelwmar Stories]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=44599</id>
		<title>Baird</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Baird&amp;diff=44599"/>
		<updated>2026-02-11T19:27:32Z</updated>

		<summary type="html">&lt;p&gt;Beese: Created page with &amp;quot;{{Infobox character|name=Oran Baird|image=Baird.png|caption=A young Baird in his Intelligence battledress.|affilliation=Noman Intelligence Corps, 19th Airborne Division|birthDate=8th of March, 20CR|birthPlace=Maenoch, Noma|species=Human|gender=Male|height=185cm|field1=Intel. Rank|field2=Airborne Rank|value1=REDACTED|value2=Sergeant}} &amp;#039;&amp;#039;&amp;#039;Oran Baird&amp;#039;&amp;#039;&amp;#039; was a Noman Intelligence Operative, assigned to the 19th Airborne Division in 50CR during the Realm War III|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Oran Baird|image=Baird.png|caption=A young Baird in his Intelligence battledress.|affilliation=Noman Intelligence Corps, 19th Airborne Division|birthDate=8th of March, 20CR|birthPlace=Maenoch, [[Noma]]|species=Human|gender=Male|height=185cm|field1=Intel. Rank|field2=Airborne Rank|value1=REDACTED|value2=Sergeant}}&lt;br /&gt;
&#039;&#039;&#039;Oran Baird&#039;&#039;&#039; was a Noman Intelligence Operative, assigned to the [[19th Airborne Division]] in 50[[CR]] during the [[Realm War III|Third Realm War]]. With the 114th Paras he took part in [[Operation Overland]], jumping behind [[La Croix|LaCroixtian]] lines as part of the greater offensive. He was a smart man with a fine eye for details and for people. Though handy with a rifle, his calm demeanour and calculating mind meant he could readily take command of a situation and look out for those serving alongside him. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Physical Appearance&#039;&#039; ==&lt;br /&gt;
Incredibly helpful in his line of work, Oran was definition &#039;&#039;average [[human]] male&#039;&#039;. Standing around 185cm, he had neat dark cropped hair and was conveniently handsome with some soft features. Though one could probably sense a storied past behind his eyes, his gaze held a calming yet confident demeanour, often setting those around him at ease.&lt;br /&gt;
&lt;br /&gt;
Often one to try set a good example to those under his care, he was seldom not seen adhering to strict hygiene and grooming standards. Crisp clean uniforms were a luxury he never took for granted when they could be obtained, looking equally dashing in his Intelligence Blue or Airborne Red beret. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality&#039;&#039; ==&lt;br /&gt;
A scholar with a wealth of experience,  Baird was someone to turn to in stressful situations. His time in the Intelligence Corps fine tuned his calculating mind into an efficiency machine. That&#039;s not to say that he had lost touch with his humanity however; on the contrary, as the son of a doctor and a vet, he was raised with a strong sense of empathy and duty towards his fellow man. &lt;br /&gt;
&lt;br /&gt;
He was not without fault though. Given his experiences and history he could be a bit of a know-it-all, coming off as pedantic or even condescending at times (though that was generally reserved for those that &#039;&#039;should&#039;&#039; know better) He also had a complicated time adjusting to his NCO duties with [[D Company]], often taking on responsibilities beyond his position. He struggled with his relationship with work. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
Historically speaking, Baird would often have to rely on whatever weapons could be scrounged together, so he rarely had a primary weapon that was &#039;&#039;his&#039;&#039;. He did always prefer the sureness of a rifle whenever available though.&lt;br /&gt;
&lt;br /&gt;
He did keep his father&#039;s old service revolver as his personal sidearm, a relic from the [[Great No Man&#039;s War|Great War]] but sturdy and reliable. It had seen him through some tight spots thus it was rarely far from his shoulder holster. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;History&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
Oran Baird was born the 8th of March 20CR in the small rural village of Maenoch, located in the Highlands of [[Noma]]. His parents, James and Moira Baird (&#039;&#039;née Harper&#039;&#039;), were the local Doctor and Veterinarian respectively, and commanded great respect in their community. &lt;br /&gt;
&lt;br /&gt;
With the outbreak of the Great No Man&#039;s War in 27CR his father enlisted as an aidman with the [[16th Highlanders]], knowing that his talents would best serve those fighting on the frontlines. On the 6th of March 29CR LCpl James Fergus Baird was killed in action, only after single-handedly rescuing 38 wounded soldiers. He was posthumously awarded the Silver Crescent. &lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Growing up Oran was always a bright boy, walking two hours each way to attend school in the nearest town. Years of hard work paid off as he was accepted into the prestigious Hoxdon Institute in Newfaire: the premier university for Humanities in the nation. Continuing his trend of hard work he succeeded in achieving the highest grades attainable, completing a double major in both Anthropology and Political Science. Shortly following graduation he was approached by his old school chum Alistair Hennick with an opportunity. Having graduated himself two years prior, he had since become a Captain in the Noman Military Intelligence Corps; with mass conflict almost certain in the near future they were in dire need of the brightest and best to prepare. Baird, having inherited his parents’ sense of duty, agreed. &lt;br /&gt;
&lt;br /&gt;
=== Military Service ===&lt;br /&gt;
Official Records list Baird as an Analyst, with his time spent reviewing aerial photographs and interpreting troop movements. If his service entailed any other duties, there is no documentation to be found. If there was it would likely be highly confidential regardless. There is simply NO WAY to know if he was involved with Intelligence efforts in [[Levinkan]] or [[New Galik]] or [[Troverth Dynasty|Troverth]] or [[La Croix]] or anywhere else in [[Osugbo]] really.&lt;br /&gt;
&lt;br /&gt;
In 50CR, on the eve of escalating conflict, Baird - along with fellow Intelligence Asset [[Grandee|Len Grandee]] - was attached to D Company of the 19th Airborne’s 114th Parachute Regiment, taking on the &#039;&#039;role&#039;&#039; of Sergeant. Following a stint at [[Druman Airfield]] getting acquainted with his fellow troops, he would take part in Operation Overland: the [[United Entente|United Entente&#039;s]] combined arms invasion of La Croix.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelwmar Stories]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Baird.png&amp;diff=44598</id>
		<title>File:Baird.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Baird.png&amp;diff=44598"/>
		<updated>2026-02-11T19:16:35Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self-lic}}&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=44486</id>
		<title>Troverthi Restoration</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=44486"/>
		<updated>2026-02-08T03:40:55Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Troverth Nobori.png|thumb|474x474px|Inspired by the traditional &amp;quot;Dragon&#039;s Funeral&amp;quot; heraldry of the ancient Dynasty, followers of Keiokki adopted the &amp;quot;Dragon&#039;s Death&amp;quot; for their Nobori standards]]&lt;br /&gt;
The &#039;&#039;&#039;Toverthi Restoration&#039;&#039;&#039; was a series of events in the early [[CR|CR era]], culminating in 12CR with the coronation of [[Empress Keiokki Troverth]] and the reformation of the [[Troverth Dynasty|Empire]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Historical Context&#039;&#039;&#039; ==&lt;br /&gt;
For over a millennium the [[Troverth Dynasty|Dynastic House of Troverth]] ruled over the first - and furthest reaching - Human-Led empire in Quelmar’s recorded history; garnering respect and fear throughout the [[BR|BR era]] and bringing [[Human|Humans]] to the forefront of the world-stage. A militaristic society dominated by [[Troverth Honor|honour-bound]] samurai and [[Troverth Dynasty#Society and Government|powerful lords]], they were able to control much of [[Osugbo]] over the years. Through clever tactical prowess unseen before in the realm they managed to [[The Holy War|defy dragons]] and [[Troverth Dynasty|dominate demons]] alike.&lt;br /&gt;
&lt;br /&gt;
The [[PR|PR era]] however did not treat them quite so kindly. Despite vast swathes of territorial gains during the [[Realm War I|First Realm War]] in the opening years of the era, they had great difficulties holding that territory. The years following the war saw the realm wrecked by political infighting and uprisings from the populus. Before long their traditional homelands in Osugbo, including the [[Qiuxing|Imperial City of Qiuxing]], were no longer under their rule, and the dynasty was relegated to their recent acquisitions in Northern [[Amusa]]. This too would prove to not be long lived though as the [[The Cavalry Rush|Cavalry Rush]] of 390PR brought an end to the rule of the Emperor’s bloodline. &lt;br /&gt;
&lt;br /&gt;
The seemingly final nail in the proverbial coffin came with the military council’s intervention in the [[Realm War II|Second Realm War]]. In an unfortunately familiar repeat of history, their [[Realm War II#The Storm Front|military successes]] in the conflict were eventually undermined by civil unrest. A failed coup eventually led to civil war, fracturing the domain into squabbling provinces. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A New Era&#039;&#039;&#039; ==&lt;br /&gt;
The [[Fracturing of the Weave]] left the entire realm in turmoil. The infrastructure upon which most of the world was upheld had come crashing down, and for many this spelled the end. For the magic-shunning people of Troverth however, it meant an opportunity. It should come as no surprise then that the opening years of the [[CR|CR era]] saw the rise of a charismatic figure with the surname Troverth, promising a return to the glory of the past. Whether her [[List of Notable Bloodlines|genealogical lineage]] truly descended from the great emperors of yore is uncertain, it was of no great concern to those humiliated peoples who saw a chance to restore their nation’s [[Troverth Honor|honour]]. &lt;br /&gt;
&lt;br /&gt;
[[Empress Keiokki Troverth|Keiokki]] first came to prominence as a journalist-turned-political-agitator in the industrial shipbuilding city of [[Metto]]. It didn&#039;t take long before her impassioned speeches tapped into the generational rage of the population, even gaining the support of the city&#039;s magisters. Over the next four years she toured her growing cult of personality across the region, aiming at uniting the broken nation into a great empire once more. &lt;br /&gt;
&lt;br /&gt;
Many feared the risk of civil war erupting once again - a fear not aided by the zealous thugs flocking to her cause - however, through classic Troverthi cunning, political strategy, and careful statesmanship, Keiokki was able to convince all bar one of the provinces to fall in line with her cause. This time came to be known among her followers as the &#039;&#039;Harmonious Revival&#039;&#039; though her detractors would use less flattering terms.&lt;br /&gt;
&lt;br /&gt;
In the 3rd month of the 12th year of the CR era, the first Empress of Troverth in 900 years was officially crowned and handed complete sovereignty over the Troverthi people. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Looking Forward&#039;&#039;&#039; ==&lt;br /&gt;
Within 2 months of her coronation, the Empress had already begun implementing her plans for centralised military reforms and mass mobilisation. The people of this newly reforged empire were intoxicated with purpose once again. Mines operated round the clock. Factories and shipyards began production of weapons, munitions and machines of war. Young men and women flocked to recruitment centres to enlist. New doctrines were theorised and trialled by the greatest tactical minds of the nation. &lt;br /&gt;
&lt;br /&gt;
Within the year the still-independent southern province of [[Yotura]] would be the testing ground for the empire&#039;s latest toys. In a bout of [[Great War of Troverth|foreshadowing]] the Empress’ forces marched on the city and demanded their capitulation. After the execution of their militia’s leadership, the city swiftly complied. With the core of their lands secured, plans could begin to be drawn up for the largest naval operation the realm had seen, as their [[Tales of the Emerald Front|eyes turned to the emerald jewel of their homeland]].&lt;br /&gt;
[[Category:Emerald Front]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverth_Dynasty&amp;diff=44485</id>
		<title>Troverth Dynasty</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverth_Dynasty&amp;diff=44485"/>
		<updated>2026-02-08T03:33:13Z</updated>

		<summary type="html">&lt;p&gt;Beese: typo + dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Kingdom_Template|image1 = TroverthDynasty.PNG|caption1 = The Dragon&#039;s Funeral|years_active = Early BR - 390PR, 12CR - ???|type_of_govt = Feudalism|allies = Bugbear Tribes, [[DolmHarm]], [[No Man&#039;s Kingdom]]|enemies = [[Champerty]], [[LaCroix Kingdom]]|primary_races = [[Human]], [[Bugbear]], [[Genasi]], [[Kenku]]}}&#039;&#039;&#039;The Troverth Dynasty &#039;&#039;&#039;is the longest lasting and most far reaching of all [[human]] based [[Quelmar]] societies. The dynasty itself ruled in [[Osugbo]] before and during the [[Holy War]] and continued to fight in [[Realm War I]] and beyond, eventually ending (with the other kingdoms of Quelmar) in the [[The Cavalry Rush|Cavalry Rush]]. The [[CR|CR era]] however would see the [[Troverthi Restoration|restoration of the dynasty]] and the return to imperial rule for it&#039;s denizens. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The name &#039;&#039;&#039;Troverth &#039;&#039;&#039;itself comes from the [[common]] tongue, and is a portmanteau of the phrase &amp;quot;&#039;&#039;Travelers of Oath&#039;&#039;&amp;quot;. Honor-bound by ancient rites and rituals, the Troverth Dynasty is a far-reaching community of soldiers, [[samurai]], and knights who have given countless lives over the course of [[the Holy War]] to keep Troverth standing in the face of the realms biggest threats. &lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The Troverth [[Humans]] are notoriously clever, and perhaps the most skilled at the art of war—their mantra of “All Warfare is Based on Deception” has allowed them to not just trick the [[dragons]], but also seize most of the continent quickly and easily in the dawn of the new era. They were key in converting many neutral and peaceful regions in joining the Holy war through philosophical persuasion. Now at the start of a personal war for themselves, they vie to squash all neutrality. War, to them, is not just inevitable, but the greatest honor and strongest way to achieve any goal. Avoidance is fatal.&lt;br /&gt;
&lt;br /&gt;
=== [[Troverth Honor|Honor]] ===&lt;br /&gt;
The entire Troverthian culture revolved around a concept known as &#039;&#039;&#039;Honor&#039;&#039;&#039;, which was a social ranking score based on one&#039;s behavior, as well as the behavior of one&#039;s ancestors.&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Troverthians had a variety of unique tastes, including &#039;&#039;&#039;Dragonscale Tea&#039;&#039;&#039; and &#039;&#039;&#039;[[Aarakocra]] Nest Soup&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bugbears ===&lt;br /&gt;
The Troverthian people held a terse partnership with the native Bugbear tribes of the north Osugbo hills, admiring their natural strength, and appreciating how quickly they fall in line behind good leadership. Troverth believes that its only equals on the stage of combat are the savage bugbears, some which they train and fight alongside on the field of battle. Most Bugbear tribes in Osugbo have been claimed this way, and the bugbears now find themselves under incidental rule of the Emperor.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
The Troverth Society saw the use of magic as a danger to the realm, and were strictly against the more magically inclined societies in the realm. Troverthians believed that their human nature was the most powerful force in the realm, and magic tampered with the &amp;quot;natural&amp;quot; human form.&lt;br /&gt;
&lt;br /&gt;
However, even though Troverth culture looked down on magicians, that does not mean they did not have their own magic. Typically called &#039;&#039;&#039;Shamans&#039;&#039;&#039; or &#039;&#039;&#039;Spirit Masters&#039;&#039;&#039;, mages for Troverth tapped into dark magic, such as creating [[Gorgon|gorgons]], almost always in attempts to turn the tide of war. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Holy War ===&lt;br /&gt;
The only major Kingdom to stay standing during the entire Holy War against the Dragons, Troverth has staked a claim that it “deserves” the rest of Osgubo thanks to its impact in saving the world. &lt;br /&gt;
&lt;br /&gt;
=== The Realm War ===&lt;br /&gt;
The Champerty Region to the northwest was originally formed as a penal colony of Troverth during the Holy War, where those who exhibited strange and illegal powers, including many psions and mages, were kept away from the traditional fighters, who felt inadequate or intimidated by the supernatural.  However, Champerty’s “freaks” have been attempting to get back to Troverth and prove their dominance, and war now wages against them in the rivers to the north, a war that they have enlisted the alliance of the river faring [[DolmHarm Regality]] to help fight.&lt;br /&gt;
&lt;br /&gt;
To the east, Troverth is also on the offensive, as a new breed of sharp toothed humans, have bested many attempts to take [[LaCroix]]. Troverth, however, accepts the challenge and now fights the LaCroix to preserve its honor. Troverth in this case has also taken advantage of the weak-willed and easily dominated No Man’s Land, a faction that fights a war that they refuse to acknowledge as war. To them, this is the greatest dishonor of all. Yet in spite of this, they have proved a valuable ally in the LaCroix pressure point, and&lt;br /&gt;
the alliance stands. &lt;br /&gt;
&lt;br /&gt;
In 10 [[PR]], Troverth was one of three kingdoms in Osugbo to fall prey to [[The LaCroix Conspiracy]], though it had little affect on the already Champerty-Warring Troverthians, it did influence small decisions on whether to fortify the eastern lands (which were closest to LaCroix). &lt;br /&gt;
&lt;br /&gt;
Troverth was known for weaponizing [[Demon|Demons]] during the war, using them as elite and dangerous soldiers (or bombs) against their supernatural enemies of [[Champerty]] and [[LaCroix Kingdom|LaCroix]]. &lt;br /&gt;
&lt;br /&gt;
They caused a major blow to their enemy Champerty during an operation known later in history as [[Realm War I#Breakwater&#039;s Bamboozle|Breakwater&#039;s Bamboozle]]. &lt;br /&gt;
&lt;br /&gt;
=== After the War ===&lt;br /&gt;
Troverth primarily operated out of northern [[Amusa]] after being forced out of [[Osugbo]] by the end of the war, a move caused in part by half-orc revolutions and in part by internal struggles between the many factions of the large kingdom.&lt;br /&gt;
&lt;br /&gt;
=== CR ===&lt;br /&gt;
Following the disasters faced by Troverth in the PR era, with the [[The Cavalry Rush|Cavalry Rush]] ending imperial rule, and [[Realm War II#The Storm Front|civil war splintering it in 888PR]], the people faced an uncertain (and more importantly humiliating) future. Their luck would turn around however with the [[Fracturing of the Weave]] and the beginnings of a new era. With a culture unshackled from a reliance on the arcane arts, they were able to spearhead into this new age with a leg up. Rallying behind the charismatic - and equally dangerous - [[Empress Keiokki Troverth|Keiokkii Troverth]], the broken provinces brought themselves back under imperial tradition, [[Troverthi Restoration|crowning Keiokki their new Empress]] in 12CR. &lt;br /&gt;
&lt;br /&gt;
After some years of rebuilding and rearmament, 20CR saw the Empire initiating their return to glory. The [[Great War of Troverth]] began as they stormed the beaches of their former lands in Osugbo, fighting their way to the Great Imperial Capital of [[Qiuxing]]. Their conquest would help set the stage for further conflict, eventually becoming a leading member of the [[Eastern Pact]] and participating in the [[Realm War III|Third Realm War]].&lt;br /&gt;
&lt;br /&gt;
== Society and Government ==&lt;br /&gt;
Troverth is led by 9 central figures: the emperor himself and 8 other lords of the land. The Lords in 10 [[PR]] included: &lt;br /&gt;
* &#039;&#039;&#039;Lord Troverth&#039;&#039;&#039; (junior) of the [[Land of the Owlbear]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Psuedu&#039;&#039;&#039; of the [[Land of the Crane]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Mane-Lin&#039;&#039;&#039; of the [[Land of the Lion]] &lt;br /&gt;
* &#039;&#039;&#039;Lord&#039;&#039;&#039; &#039;&#039;&#039;Itali&#039;&#039;&#039; of the [[Land of the Spider]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Kiyoni&#039;&#039;&#039; of the [[Land of the Phoenix]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Khyadamri&#039;&#039;&#039; of the [[Land of the Scorpion]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Wepus Zhu&#039;&#039;&#039; of the [[Land of the Unicorn]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Hyotsu&#039;&#039;&#039; of the [[Land of the Monkey]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Troverth has a very distinct form of societal structure based on both following and respecting those above you while also serving those below you. All efforts of the empire ultimately boil down to protecting the common and keeping them happy. However, within the military, the common people, and the royal courts, many distinct levels of honor and power exist. [[File:TroverthSociety.PNG|left|thumb|271x271px|A diagram of Troverth&#039;s heavily reliant and branching societal structure]]Ultimately the entire Troverth culture is based on 30 grades of power, which starts with the Emperor at the top, and the most lowly slave on the bottom. In general, the courts lay above the military, and the military lay above the common folk. However, because of the intertwining powers of Troverth, most never understand their true grade of power, and only those in the Emperor&#039;s most inner circle see how the pieces stack up. &lt;br /&gt;
&lt;br /&gt;
Creatures at the top of the power grade have the most [[Troverth Honor|Honor]] while those at the bottom have little honor. &lt;br /&gt;
&lt;br /&gt;
=== Emperor Troverth ===&lt;br /&gt;
The ruler of the kingdom, passed on through the blood of the land&#039;s earliest leaders, is known as &#039;&#039;&#039;Emperor Troverth&#039;&#039;&#039;. The emperor is expected to continuously rule his whole life, and then pass the title onto one of his (many) children. Occasionally, there have been rebellions to upset the bloodline, and historically, the instances when this occurred have also been covered up in conspiracy, changing the ACTUAL bloodline of the leader several times in history, though the feudal monarchs keep face by keeping the title. These rebellions occur when the public deem the emperor&#039;s [[Troverth Honor|honor]] is too low to lead.[[File:TroverthHonor.png|thumb|285x285px|Honor was of utmost importance in Troverth, a more detailed breakdown can be found at [[Troverth Honor]]]]&lt;br /&gt;
&lt;br /&gt;
=== Empress Troverth ===&lt;br /&gt;
The wife of the emperor is said to &amp;quot;serve heaven, serve the emperor, and serve the realm&amp;quot;. The empress was considered the model mother and wife for the women of Troverth. The Empress ran the royal Harem, leading the other royal women of the kingdom, who were all ALSO considered wives of the emperor, even if they live and rule from the far corners of the kingdom. In addition to the wife harem, the Empress ran a &amp;quot;Puppy Harem&amp;quot; where the royal dogs played, bred, and lived in luxury. These royal puppies typically had their own quarters in the emperor&#039;s palace. &lt;br /&gt;
== Laws and Traditions ==&lt;br /&gt;
During wartime, it was customary for parties traveling into Troverth to stop at any of the countless keeps on the borderlands to register their party and their reasons for traveling to or through the kingdom. These writs may be denied on basis of honor, [[race]], suspicion, or other political matters. The Keep Masters typically had final say on the matter, and while some were more forgiving and allowing, others may keep a strict rule over their lands, not allowing any race other than Human past the border.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:TroverthLands10.png|thumb|268x268px|A map showing the 8 lands of Troverth as they existed in the year 10 [[PR]]]]&lt;br /&gt;
=== Land of the Owlbear ===&lt;br /&gt;
* [[Qiuxing]] - The Imperial Capital&lt;br /&gt;
* Ulzud sy vuy [Until the End]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Crane ===&lt;br /&gt;
* [[Senshi no Rakuen]]&lt;br /&gt;
* Chin Saigo&lt;br /&gt;
* Yunoshu&lt;br /&gt;
* Juzha, notable for a civil conflict in which the alpine town did not pay taxes to the emperor for 10 years. &lt;br /&gt;
&lt;br /&gt;
=== Land of the Lion ===&lt;br /&gt;
* Okarthel di Arytiss [Warrior&#039;s Kingdom]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Spider ===&lt;br /&gt;
* Xihuuliup Zaneunisal [The Worthy&#039;s]&lt;br /&gt;
&lt;br /&gt;
[[File:LocalMountainTroverth10.png|thumb|245x245px|A map of a few select locations in the eastern Troverth mountains]]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Phoenix ===&lt;br /&gt;
* [[Balabag]]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Scorpion ===&lt;br /&gt;
&lt;br /&gt;
=== Land of the Unicorn ===&lt;br /&gt;
&lt;br /&gt;
=== Land of the Monkey ===&lt;br /&gt;
&lt;br /&gt;
=== The Chitian Vale ===&lt;br /&gt;
&lt;br /&gt;
== Notable Troverthians ==&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[OathWielders/NPCs#Master Shama|Master Shama]]&lt;br /&gt;
* [[OathWielders/NPCs#Kichio|Kichio]]&lt;br /&gt;
[[Category:Osugbo]]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:OathWielders]]&lt;br /&gt;
[[Category:Emerald Front]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=44484</id>
		<title>Troverthi Restoration</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverthi_Restoration&amp;diff=44484"/>
		<updated>2026-02-08T03:29:40Z</updated>

		<summary type="html">&lt;p&gt;Beese: it&amp;#039;s all NEW LORE BABY B)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Troverth Nobori.png|thumb|474x474px|Inspired by the traditional &amp;quot;Dragon&#039;s Funeral&amp;quot; heraldry of the ancient Dynasty, followers of Keiokki adopted the &amp;quot;Dragon&#039;s Death&amp;quot; for their Nobori standards]]&lt;br /&gt;
The &#039;&#039;&#039;Toverthi Restoration&#039;&#039;&#039; was a series of events in the early [[CR|CR era]], culminating in 12CR with the coronation of [[Empress Keiokki Troverth]] and the reformation of the [[Troverth Dynasty|Empire]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Historical Context&#039;&#039;&#039; ==&lt;br /&gt;
For over a millennium the [[Troverth Dynasty|Dynastic House of Troverth]] ruled over the first - and furthest reaching - Human-Led empire in Quelmar’s recorded history; garnering respect and fear throughout the [[BR|BR era]] and bringing [[Human|Humans]] to the forefront of the world-stage. A militaristic society dominated by [[Troverth Honor|honour-bound]] samurai and [[Troverth Dynasty#Society and Government|powerful lords]], they were able to control much of [[Osugbo]] over the years. Through clever tactical prowess unseen before in the realm they managed to [[The Holy War|defy dragons]] and [[Troverth Dynasty|dominate demons]] alike.&lt;br /&gt;
&lt;br /&gt;
The [[PR|PR era]] however did not treat them quite so kindly. Despite vast swathes of territorial gains during the [[Realm War I|First Realm War]] in the opening years of the era, they had great difficulties holding that territory. The years following the war saw the realm wrecked by political infighting and uprisings from the populus. Before long their traditional homelands in Osugbo, including the [[Qiuxing|Imperial City of Qiuxing]], were no longer under their rule, and the dynasty was relegated to their recent acquisitions in Northern [[Amusa]]. This too would prove to not be long lived though as the [[The Cavalry Rush|Cavalry Rush]] of 390PR brought an end to the rule of the Emperor’s bloodline. &lt;br /&gt;
&lt;br /&gt;
The seemingly final nail in the proverbial coffin came with the military council’s intervention in the [[Realm War II|Second Realm War]]. In an unfortunately familiar repeat of history, their [[Realm War II#The Storm Front|military successes]] in the conflict were eventually undermined by civil unrest. A failed coup eventually led to civil war, fracturing the domain into squabbling provinces. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A New Era&#039;&#039;&#039; ==&lt;br /&gt;
The [[Fracturing of the Weave]] left the entire realm in turmoil. The infrastructure upon which most of the world was upheld had come crashing down, and for many this spelled the end. For the magic-shunning people of Troverth however, it meant an opportunity. It should come as no surprise then that the opening years of the [[CR|CR era]] saw the rise of a charismatic figure with the surname Troverth, promising a return to the glory of the past. Whether her [[List of Notable Bloodlines|genealogical lineage]] truly descended from the great emperors of yore is uncertain, it was of no great concern to those humiliated peoples who saw a chance to restore their nation’s [[Troverth Honor|honour]]. &lt;br /&gt;
&lt;br /&gt;
[[Empress Keiokki Troverth|Keiokki]] first came to prominence as a journalist-turned-political-agitator in the industrial shipbuilding city of [[Metto]]. It didn&#039;t take long before her impassioned speeches tapped into the generational rage of the population, even gaining the support of the city&#039;s magisters. Over the next four years she toured her growing cult of personality across the region, aiming at uniting the broken nation into a great empire once more. &lt;br /&gt;
&lt;br /&gt;
Many feared the risk of civil war erupting once again - a fear not aided by the zealous thugs flocking to her cause - however, through classic Troverthi cunning, political strategy, and careful statesmanship, Keiokki was able to convince all bar one of the provinces to fall in line with her cause. This time came to be known among her followers as the &#039;&#039;Harmonious Revival&#039;&#039; though her detractors would use less flattering terms.&lt;br /&gt;
&lt;br /&gt;
In the 3rd month of the 12th year of the CR era, the first Empress of Troverth in 900 years was officially crowned and handed complete sovereignty over the Troverthi people. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Looking Forward&#039;&#039;&#039; ==&lt;br /&gt;
Within 2 months of her coronation, the Empress had already begun implementing her plans for centralised military reforms and mass mobilisation. The people of this newly reforged empire were intoxicated with purpose once again. Mines operated round the clock. Factories and shipyards began production of weapons, munitions and machines of war. Young men and women flocked to recruitment centres to enlist. New doctrines were theorised and trialled by the greatest tactical minds of the nation. &lt;br /&gt;
&lt;br /&gt;
Within the year the still-independent southern province of [[Yotura]] would be the testing ground for the empire&#039;s latest toys. In a bout of [[Great War of Troverth|foreshadowing]] the Empress’ forces marched on the city and demanded their capitulation. After the execution of their militia’s leadership, the city swiftly complied. With the core of their lands secured, plans could begin to be drawn up for the largest naval operation the realm had seen, as their [[Tales from the Emerald Front|eyes turned to the emerald jewel of their homeland]].&lt;br /&gt;
[[Category:Emerald Front]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Troverth_Nobori.png&amp;diff=44483</id>
		<title>File:Troverth Nobori.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Troverth_Nobori.png&amp;diff=44483"/>
		<updated>2026-02-08T03:18:16Z</updated>

		<summary type="html">&lt;p&gt;Beese: &lt;/p&gt;
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&lt;div&gt;A nobori flag bearing the insignia of the restored Troverth Dynasty&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troverth_Dynasty&amp;diff=44482</id>
		<title>Troverth Dynasty</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troverth_Dynasty&amp;diff=44482"/>
		<updated>2026-02-08T02:42:58Z</updated>

		<summary type="html">&lt;p&gt;Beese: Added CR restoration info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Kingdom_Template|image1 = TroverthDynasty.PNG|caption1 = The Dragon&#039;s Funeral|years_active = ???|type_of_govt = Feudalism|allies = Bugbear Tribes, [[DolmHarm]], [[No Man&#039;s Kingdom]]|enemies = [[Champerty]], [[LaCroix Kingdom]]|primary_races = [[Human]], [[Bugbear]], [[Genasi]], [[Kenku]]}}&#039;&#039;&#039;The Troverth Dynasty &#039;&#039;&#039;is the longest lasting and most far reaching of all [[human]] based [[Quelmar]] societies. The dynasty itself ruled in [[Osugbo]] before and during the [[Holy War]] and continued to fight in [[Realm War I]] and beyond, eventually ending (with the other kingdoms of Quelmar) in the [[The Cavalry Rush|Cavalry Rush]]. The [[CR|CR era]] however would see the [[Troverthi Restoration|restoration of the dynasty]] and the return to imperial rule for it&#039;s denizens. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The name &#039;&#039;&#039;Troverth &#039;&#039;&#039;itself comes from the [[common]] tongue, and is a portmanteau of the phrase &amp;quot;&#039;&#039;Travelers of Oath&#039;&#039;&amp;quot;. Honor-bound by ancient rites and rituals, the Troverth Dynasty is a far-reaching community of soldiers, [[samurai]], and knights who have given countless lives over the course of [[the Holy War]] to keep Troverth standing in the face of the realms biggest threats. &lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The Troverth [[Humans]] are notoriously clever, and perhaps the most skilled at the art of war—their mantra of “All Warfare is Based on Deception” has allowed them to not just trick the [[dragons]], but also seize most of the continent quickly and easily in the dawn of the new era. They were key in converting many neutral and peaceful regions in joining the Holy war through philosophical persuasion. Now at the start of a personal war for themselves, they vie to squash all neutrality. War, to them, is not just inevitable, but the greatest honor and strongest way to achieve any goal. Avoidance is fatal.&lt;br /&gt;
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=== [[Troverth Honor|Honor]] ===&lt;br /&gt;
The entire Troverthian culture revolved around a concept known as &#039;&#039;&#039;Honor&#039;&#039;&#039;, which was a social ranking score based on one&#039;s behavior, as well as the behavior of one&#039;s ancestors.&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Troverthians had a variety of unique tastes, including &#039;&#039;&#039;Dragonscale Tea&#039;&#039;&#039; and &#039;&#039;&#039;[[Aarakocra]] Nest Soup&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bugbears ===&lt;br /&gt;
The Troverthian people held a terse partnership with the native Bugbear tribes of the north Osugbo hills, admiring their natural strength, and appreciating how quickly they fall in line behind good leadership. Troverth believes that its only equals on the stage of combat are the savage bugbears, some which they train and fight alongside on the field of battle. Most Bugbear tribes in Osugbo have been claimed this way, and the bugbears now find themselves under incidental rule of the Emperor.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
The Troverth Society saw the use of magic as a danger to the realm, and were strictly against the more magically inclined societies in the realm. Troverthians believed that their human nature was the most powerful force in the realm, and magic tampered with the &amp;quot;natural&amp;quot; human form.&lt;br /&gt;
&lt;br /&gt;
However, even though Troverth culture looked down on magicians, that does not mean they did not have their own magic. Typically called &#039;&#039;&#039;Shamans&#039;&#039;&#039; or &#039;&#039;&#039;Spirit Masters&#039;&#039;&#039;, mages for Troverth tapped into dark magic, such as creating [[Gorgon|gorgons]], almost always in attempts to turn the tide of war. &lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
=== Holy War ===&lt;br /&gt;
The only major Kingdom to stay standing during the entire Holy War against the Dragons, Troverth has staked a claim that it “deserves” the rest of Osgubo thanks to its impact in saving the world. &lt;br /&gt;
&lt;br /&gt;
=== The Realm War ===&lt;br /&gt;
The Champerty Region to the northwest was originally formed as a penal colony of Troverth during the Holy War, where those who exhibited strange and illegal powers, including many psions and mages, were kept away from the traditional fighters, who felt inadequate or intimidated by the supernatural.  However, Champerty’s “freaks” have been attempting to get back to Troverth and prove their dominance, and war now wages against them in the rivers to the north, a war that they have enlisted the alliance of the river faring [[DolmHarm Regality]] to help fight.&lt;br /&gt;
&lt;br /&gt;
To the east, Troverth is also on the offensive, as a new breed of sharp toothed humans, have bested many attempts to take [[LaCroix]]. Troverth, however, accepts the challenge and now fights the LaCroix to preserve its honor. Troverth in this case has also taken advantage of the weak-willed and easily dominated No Man’s Land, a faction that fights a war that they refuse to acknowledge as war. To them, this is the greatest dishonor of all. Yet in spite of this, they have proved a valuable ally in the LaCroix pressure point, and&lt;br /&gt;
the alliance stands. &lt;br /&gt;
&lt;br /&gt;
In 10 [[PR]], Troverth was one of three kingdoms in Osugbo to fall prey to [[The LaCroix Conspiracy]], though it had little affect on the already Champerty-Warring Troverthians, it did influence small decisions on whether to fortify the eastern lands (which were closest to LaCroix). &lt;br /&gt;
&lt;br /&gt;
Troverth was known for weaponizing [[Demon|Demons]] during the war, using them as elite and dangerous soldiers (or bombs) against their supernatural enemies of [[Champerty]] and [[LaCroix Kingdom|LaCroix]]. &lt;br /&gt;
&lt;br /&gt;
They caused a major blow to their enemy Champerty during an operation known later in history as [[Realm War I#Breakwater&#039;s Bamboozle|Breakwater&#039;s Bamboozle]]. &lt;br /&gt;
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=== After the War ===&lt;br /&gt;
Troverth primarily operated out of northern [[Amusa]] after being forced out of [[Osugbo]] by the end of the war, a move caused in part by half-orc revolutions and in part by internal struggles between the many factions of the large kingdom.&lt;br /&gt;
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=== CR ===&lt;br /&gt;
Following the disasters faced by Troverth in the PR era, with the [[The Cavalry Rush|Cavalry Rush]] ending imperial rule, and [[Realm War II#The Storm Front|civil war splintering it in 888PR]], the people faced an uncertain (and more importantly humiliating) future. Their luck would turn around however with the [[Fracturing of the Weave]] and the beginnings of a new era. With a culture unshackled from a reliance on the arcane arts, they were able to spearhead into this new age with a leg up. Rallying behind the charismatic - and equally dangerous - [[Empress Xeioshi Troverth|Xeioshi Troverth]], the broken provinces brought themselves back under imperial tradition, [[Troverthi Restoration|crowning Xeioshi their new Empress]] in 12CR. &lt;br /&gt;
&lt;br /&gt;
After some years of rebuilding and rearmament, 20CR saw the Empire initiating their return to glory. The [[Great War of Troverth]] began as they stormed the beaches of their former lands in Osugbo, fighting their way to the Great Imperial Capital of [[Qiuxing]]. Their conquest would help set the stage for further conflict, eventually becoming a leading member of the [[Eastern Pact]] and participating in the [[Realm War III|Third Realm War]].&lt;br /&gt;
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== Society and Government ==&lt;br /&gt;
Troverth is led by 9 central figures: the emperor himself and 8 other lords of the land. The Lords in 10 [[PR]] included: &lt;br /&gt;
* &#039;&#039;&#039;Lord Troverth&#039;&#039;&#039; (junior) of the [[Land of the Owlbear]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Psuedu&#039;&#039;&#039; of the [[Land of the Crane]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Mane-Lin&#039;&#039;&#039; of the [[Land of the Lion]] &lt;br /&gt;
* &#039;&#039;&#039;Lord&#039;&#039;&#039; &#039;&#039;&#039;Itali&#039;&#039;&#039; of the [[Land of the Spider]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Kiyoni&#039;&#039;&#039; of the [[Land of the Phoenix]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Khyadamri&#039;&#039;&#039; of the [[Land of the Scorpion]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Wepus Zhu&#039;&#039;&#039; of the [[Land of the Unicorn]] &lt;br /&gt;
* &#039;&#039;&#039;Lord Hyotsu&#039;&#039;&#039; of the [[Land of the Monkey]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;Troverth has a very distinct form of societal structure based on both following and respecting those above you while also serving those below you. All efforts of the empire ultimately boil down to protecting the common and keeping them happy. However, within the military, the common people, and the royal courts, many distinct levels of honor and power exist. [[File:TroverthSociety.PNG|left|thumb|271x271px|A diagram of Troverth&#039;s heavily reliant and branching societal structure]]Ultimately the entire Troverth culture is based on 30 grades of power, which starts with the Emperor at the top, and the most lowly slave on the bottom. In general, the courts lay above the military, and the military lay above the common folk. However, because of the intertwining powers of Troverth, most never understand their true grade of power, and only those in the Emperor&#039;s most inner circle see how the pieces stack up. &lt;br /&gt;
&lt;br /&gt;
Creatures at the top of the power grade have the most [[Troverth Honor|Honor]] while those at the bottom have little honor. &lt;br /&gt;
&lt;br /&gt;
=== Emperor Troverth ===&lt;br /&gt;
The ruler of the kingdom, passed on through the blood of the land&#039;s earliest leaders, is known as &#039;&#039;&#039;Emperor Troverth&#039;&#039;&#039;. The emperor is expected to continuously rule his whole life, and then pass the title onto one of his (many) children. Occasionally, there have been rebellions to upset the bloodline, and historically, the instances when this occurred have also been covered up in conspiracy, changing the ACTUAL bloodline of the leader several times in history, though the feudal monarchs keep face by keeping the title. These rebellions occur when the public deem the emperor&#039;s [[Troverth Honor|honor]] is too low to lead.[[File:TroverthHonor.png|thumb|285x285px|Honor was of utmost importance in Troverth, a more detailed breakdown can be found at [[Troverth Honor]]]]&lt;br /&gt;
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=== Empress Troverth ===&lt;br /&gt;
The wife of the emperor is said to &amp;quot;serve heaven, serve the emperor, and serve the realm&amp;quot;. The empress was considered the model mother and wife for the women of Troverth. The Empress ran the royal Harem, leading the other royal women of the kingdom, who were all ALSO considered wives of the emperor, even if they live and rule from the far corners of the kingdom. In addition to the wife harem, the Empress ran a &amp;quot;Puppy Harem&amp;quot; where the royal dogs played, bred, and lived in luxury. These royal puppies typically had their own quarters in the emperor&#039;s palace. &lt;br /&gt;
== Laws and Traditions ==&lt;br /&gt;
During wartime, it was customary for parties traveling into Troverth to stop at any of the countless keeps on the borderlands to register their party and their reasons for traveling to or through the kingdom. These writs may be denied on basis of honor, [[race]], suspicion, or other political matters. The Keep Masters typically had final say on the matter, and while some were more forgiving and allowing, others may keep a strict rule over their lands, not allowing any race other than Human past the border.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:TroverthLands10.png|thumb|268x268px|A map showing the 8 lands of Troverth as they existed in the year 10 [[PR]]]]&lt;br /&gt;
=== Land of the Owlbear ===&lt;br /&gt;
* [[Qiuxing]] - The Imperial Capital&lt;br /&gt;
* Ulzud sy vuy [Until the End]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Crane ===&lt;br /&gt;
* [[Senshi no Rakuen]]&lt;br /&gt;
* Chin Saigo&lt;br /&gt;
* Yunoshu&lt;br /&gt;
* Juzha, notable for a civil conflict in which the alpine town did not pay taxes to the emperor for 10 years. &lt;br /&gt;
&lt;br /&gt;
=== Land of the Lion ===&lt;br /&gt;
* Okarthel di Arytiss [Warrior&#039;s Kingdom]&lt;br /&gt;
&lt;br /&gt;
=== Land of the Spider ===&lt;br /&gt;
* Xihuuliup Zaneunisal [The Worthy&#039;s]&lt;br /&gt;
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[[File:LocalMountainTroverth10.png|thumb|245x245px|A map of a few select locations in the eastern Troverth mountains]]&lt;br /&gt;
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=== Land of the Phoenix ===&lt;br /&gt;
* [[Balabag]]&lt;br /&gt;
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=== Land of the Scorpion ===&lt;br /&gt;
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=== Land of the Unicorn ===&lt;br /&gt;
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=== Land of the Monkey ===&lt;br /&gt;
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=== The Chitian Vale ===&lt;br /&gt;
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== Notable Troverthians ==&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[OathWielders/NPCs#Master Shama|Master Shama]]&lt;br /&gt;
* [[OathWielders/NPCs#Kichio|Kichio]]&lt;br /&gt;
[[Category:Osugbo]]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:OathWielders]]&lt;br /&gt;
[[Category:Emerald Front]]&lt;/div&gt;</summary>
		<author><name>Beese</name></author>
	</entry>
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