<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Benn43</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Benn43"/>
	<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/Special:Contributions/Benn43"/>
	<updated>2026-04-04T22:33:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=37923</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=37923"/>
		<updated>2025-03-02T21:46:11Z</updated>

		<summary type="html">&lt;p&gt;Benn43: added a few session recaps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original [[The BackHalls (Campaign)|Backhalls]] campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as [[Iaari Nyserias]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as [[Raven Shadowstrike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as [[Neighthan Fillion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as [[Grizai]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
&lt;br /&gt;
(Recap coming soon ... Woops Ben forgot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 4 Intermission &lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over ... it was an ordeal ... the quality seems to be going down :/ ]&lt;br /&gt;
&lt;br /&gt;
The group took an intermission session with one off level 10 characters. The long drawn out battle ended up in a semi-stalemate. It would seem the City and the Royal Court are nothing more than a power hungry sibling feud. Both bent on ruling their exact way, either waiting for the halls to end (Royal court), or seeking to find their way out (City). Both seek to achieve this at any cost to those around them. No matter who gets roped into this feud it all ends the same, endlessly fighting, respawning, leveling up, and fighting again. Unless of course you choose not to play. Mr. Sparrow (and a few others) realize this. To end the battle he throws the leaders into the void and marches off to make his own sanctuary as far away from both as he can.  &lt;br /&gt;
&lt;br /&gt;
Session 5 - Character leveling up / reintroduction of Chris / open mic night &lt;br /&gt;
&lt;br /&gt;
[Food order - Domino&#039;s] &lt;br /&gt;
&lt;br /&gt;
The adventurers took stock of what they had learned thus far in the journey and put some of those lessons to good use (aka leveled up from 3-4). Raven tried to get information from a few groups scattered around the lunch hall, but they only said they see the Countess leave (and leave ... but never says she returns?). The &#039;emos&#039; seem to be more concerned about their poetry and the dwarves about drinking. They visited the local store where a young dough-y eyed centaur named Leeeaaahh was there waiting to sell them provisions. As the group asked what was available, she seemed rather un-knowledgeable in the wares around. As someone asked about the armor hanging on the scrap metal mannequin in the corner, she accidentally restarted the actual owner GZM-0 (Chris). Once everyone actually stocked up on potions and some weapons it was time for the Court&#039;s infamous Open Mic Night. A group of emo-elves talked about the light contrasted with the cycles of death before a group of bards took the stage. Though they lost their main instrumentalist (Mark) they recounted some of the rooms they passed on their way back, and what occupied each room. Our group of adventurers then started out once more, passing boB, a group of scholars, and then ending up at Bob right as ROUND 2 of the bard&#039;s tale of encounters hit the open mic stage.  &lt;br /&gt;
&lt;br /&gt;
Session 6 - Round and Round &lt;br /&gt;
&lt;br /&gt;
The group listened to poem number two and how MANY empty rooms the bards encountered before losing Mark (seriously how did they stock up so much only to run from the ONLY two fights to get back!?). Darkness used a book of smut they &amp;quot;checked out&amp;quot; of the scholars&#039; library in exchange for the groups&#039; safe passage into another room, and very kindly gave a nod of dissapproval to the way they were going to take, routing the group back to a safer area. Then they crossed SO MANY EMPTY ROOMS AND WORKSHOPS until FINALLY encountering a room full of skeleton monsters.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The City (The BackHalls)|The City]]; Lawrence Krylov (guidance counselor) and his followers (pistoleros) &lt;br /&gt;
&lt;br /&gt;
[[The Royal Court (BackHalls)|The Royal Court]]; Jasmine Krylov (warlord); Bob, boB (her shield guardians, bound to her)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jasmine, recounting the tale to our heroes, is increasingly flustered and has to back track and rework the story when she is called out on her inconsistencies (the players doubting her words as CLEARLY things are not perfect in the Court as she claims). She will grant the players time to rest and regroup, but once they leave, they will not be allowed back in (unless they prove loyalty beyond a simple smashed City camera). And remember, NO SNOOPING, and please &amp;quot;No more tough questions, my whole charade is about to crumble and these poor souls around me might not be able to deal with what&#039;s roaming around the halls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
[[Randy McGriddle]] - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
Elven NPCs who lead the group to [[The Royal Court (BackHalls)|the Royale Court]]. They seem to be pretty useless in fighting prowess and only minimally helpful in sharing information.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Quotes: ===&lt;br /&gt;
&amp;quot;I do not know what I&#039;m doing, I&#039;m sorry I told you to suck it&amp;quot; -Chris&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh idiot, That&#039;s what you get for walking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ben about to describe a hostile creature) &amp;quot;It&#039;s Puppies!&amp;quot; - Cat      &amp;quot;It&#039;s Not!&amp;quot; - Ben&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An appropriate amount of arms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
[[File:Map of session 1.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 2.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 3.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The BackHalls]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35869</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35869"/>
		<updated>2024-12-12T03:48:12Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Added Session 4 recap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
&lt;br /&gt;
(Recap coming soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 4 Intermission &lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over ... it was an ordeal ... the quality seems to be going down :/ ]&lt;br /&gt;
&lt;br /&gt;
The group took an intermission session with one off level 10 characters. The long drawn out battle ended up in a semi-stalemate. It would seem the City and the Royal Court are nothing more than a power hungry sibling feud. Both bent on ruling their exact way, either waiting for the halls to end (Royal court), or seeking to find their way out (City). Both seek to achieve this at any cost to those around them. No matter who gets roped into this feud it all ends the same, endlessly fighting, respawning, leveling up, and fighting again. Unless of course you choose not to play. Mr. Sparrow (and a few others) realize this. To end the battle he throws the leaders into the void and marches off to make his own sanctuary as far away from both as he can. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The City; Lawrence Krylov (guidance counselor) and his followers (pistoleros) &lt;br /&gt;
&lt;br /&gt;
The Royal Court; Jasmine Krylov (warlord); Bob, boB (her shield guardians, bound to her)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jasmine, recounting the tale to our heroes, is increasingly flustered and has to back track and rework the story when she is called out on her inconsistencies (the players doubting her words as CLEARLY things are not perfect in the Court as she claims). She will grant the players time to rest and regroup, but once they leave, they will not be allowed back in (unless they prove loyalty beyond a simple smashed City camera). And remember, NO SNOOPING, and please &amp;quot;No more tough questions, my whole charade is about to crumble and these poor souls around me might not be able to deal with what&#039;s roaming around the halls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
Elven NPCs who lead the group to the Royale Court. They seem to be pretty useless in fighting prowess and only minimally helpful in sharing information.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Quotes: ===&lt;br /&gt;
&amp;quot;I do not know what I&#039;m doing, I&#039;m sorry I told you to suck it&amp;quot; -Chris&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh idiot, That&#039;s what you get for walking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ben about to describe a hostile creature) &amp;quot;It&#039;s Puppies!&amp;quot; - Cat      &amp;quot;It&#039;s Not!&amp;quot; - Ben&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An appropriate amount of arms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
[[File:Map of session 1.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 2.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 3.jpg|left|thumb]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35785</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35785"/>
		<updated>2024-12-09T02:59:50Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Campaign Quotes: */ i -&amp;gt; I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
Elven NPCs who lead the group to the Royale Court. They seem to be pretty useless in fighting prowess and only minimally helpful in sharing information.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Quotes: ===&lt;br /&gt;
&amp;quot;I do not know what I&#039;m doing, I&#039;m sorry I told you to suck it&amp;quot; -Chris&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh idiot, That&#039;s what you get for walking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ben about to describe a hostile creature) &amp;quot;It&#039;s Puppies!&amp;quot; - Cat      &amp;quot;It&#039;s Not!&amp;quot; - Ben&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An appropriate amount of arms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
[[File:Map of session 1.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 2.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 3.jpg|left|thumb]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35784</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35784"/>
		<updated>2024-12-09T02:59:16Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Maps */ Added session 3&amp;#039;s map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
Elven NPCs who lead the group to the Royale Court. They seem to be pretty useless in fighting prowess and only minimally helpful in sharing information.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Quotes: ===&lt;br /&gt;
&amp;quot;I do not know what I&#039;m doing, I&#039;m sorry i told you to suck it&amp;quot; -Chris&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh idiot, That&#039;s what you get for walking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ben about to describe a hostile creature) &amp;quot;It&#039;s Puppies!&amp;quot; - Cat      &amp;quot;It&#039;s Not!&amp;quot; - Ben&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An appropriate amount of arms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
[[File:Map of session 1.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 2.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map after session 3.jpg|left|thumb]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Map_after_session_3.jpg&amp;diff=35783</id>
		<title>File:Map after session 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Map_after_session_3.jpg&amp;diff=35783"/>
		<updated>2024-12-09T02:58:25Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map after session 3&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35782</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35782"/>
		<updated>2024-12-09T02:36:12Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Session 1&lt;br /&gt;
[[File:Map of session 1.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
[[File:Map after session 2.jpg|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Campaign Quotes: ===&lt;br /&gt;
&amp;quot;I do not know what I&#039;m doing, I&#039;m sorry i told you to suck it&amp;quot; -Chris&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh idiot, That&#039;s what you get for walking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ben about to describe a hostile creature) &amp;quot;It&#039;s Puppies!&amp;quot; - Cat      &amp;quot;It&#039;s Not!&amp;quot; - Ben&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An appropriate amount of arms&amp;quot;&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35781</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35781"/>
		<updated>2024-12-09T02:34:59Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Added campaign quotes section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Session 1&lt;br /&gt;
[[File:Map of session 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
[[File:Map after session 2.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Campaign Quotes: ===&lt;br /&gt;
&amp;quot;I do not know what I&#039;m doing, I&#039;m sorry i told you to suck it&amp;quot; -Chris&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh idiot, That&#039;s what you get for walking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Ben about to describe a hostile creature) &amp;quot;It&#039;s Puppies!&amp;quot; - Cat      &amp;quot;It&#039;s Not!&amp;quot; - Ben&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An appropriate amount of arms&amp;quot;&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35780</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35780"/>
		<updated>2024-12-09T02:32:18Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Session 1&lt;br /&gt;
[[File:Map of session 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
[[File:Map after session 2.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35593</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35593"/>
		<updated>2024-11-26T00:00:47Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
[Food Order - Angelo&#039;s ... Chris and Rich wanted The Gobbler]&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Session 1&lt;br /&gt;
[[File:Map of session 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
[[File:Map after session 2.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35485</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35485"/>
		<updated>2024-11-24T01:06:15Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Added session maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3 - 11/25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Session 1&lt;br /&gt;
[[File:Map of session 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
[[File:Map after session 2.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Map_after_session_2.jpg&amp;diff=35484</id>
		<title>File:Map after session 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Map_after_session_2.jpg&amp;diff=35484"/>
		<updated>2024-11-24T01:05:20Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backhalls 2 Session 2&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Map_of_session_1.jpg&amp;diff=35483</id>
		<title>File:Map of session 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Map_of_session_1.jpg&amp;diff=35483"/>
		<updated>2024-11-24T01:03:57Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backhalls 2 Session 1 Map&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35482</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35482"/>
		<updated>2024-11-24T00:59:23Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Sessions */ added some session 2 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 -27th Aug - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 7th Sept - (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
After a successful rest, the party kept wandering around the halls, a very combat heavy session.&lt;br /&gt;
&lt;br /&gt;
- Fights, Displacer Beast (a CAT !) and a 5 armed troll, 5 goblins.&lt;br /&gt;
&lt;br /&gt;
-The group encountered a strange machine. They put one object on one end, turned a lever, and the first object disappeared but another appeared on other end. &lt;br /&gt;
&lt;br /&gt;
- Also two elves watched the goblin fiasco. Once clear Tanndyll and Althidon made it know they are peaceful and are heading to one of two known encampments in the halls.&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tanndyll and Althidon&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Map_after_session_1.jpg&amp;diff=35481</id>
		<title>File:Map after session 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Map_after_session_1.jpg&amp;diff=35481"/>
		<updated>2024-11-24T00:58:37Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paths and events from Session 1.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35379</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35379"/>
		<updated>2024-11-08T20:59:30Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
Session 0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time [Food Order; Potluck Picnic!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 0 - Online character building [Food Order - Online so whatever, Ben and Andrea had Tasty K]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 1 - 10/7 (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
[Food Order - Wings Over]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 2 - 11/8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Food Order - Jersey Mike&#039;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35378</id>
		<title>The Backhalls 2</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Backhalls_2&amp;diff=35378"/>
		<updated>2024-11-08T20:50:06Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Backhalls 2 (Glass Onion Soup) is a currently ongoing campaign intended to be a [Currently Redacted] to the original Backhalls campaign. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Andrea as Iaari Nyserias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cat as Raven Shadowstrike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris as Neighthan Fillion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gail as Grizai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rich as Darkness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
0.0 - 4th of July BBQ - Ben forgot to season the Burgers, and the sun was super hot, but the rest of it was a great time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0 - Online character building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 - 10/7 (Re) introduction to the halls. The carpets seem only musty, and the wallpaper is dingy in spots, but not peeling off. The harsh overhead lighting illuminates the halls like a fully staffed office building.&lt;br /&gt;
&lt;br /&gt;
- Fights, Fire elementals, Barghast, Dread Knight (and servents)&lt;br /&gt;
&lt;br /&gt;
NPCs Randy found, rambled on to annoy the party, died to the Dread Knight.&lt;br /&gt;
&lt;br /&gt;
Notable interactions  (and who wrote them)&lt;br /&gt;
&lt;br /&gt;
- Encountered the Edge/Void. A(n as far as we know) harmless line of darkness with a permeable membrane. Items thrown in do not come back [yet] (Ben)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
Randy McGriddle - The players saved this nearly dying NPC. Rather talkative regailing the party with nonsensicle tales of adventures past, and of strong opinions on trivial objects, the party was able to glean bits of information from his ramblings. Most notably among these nuggets of information was the (current) general layout of the halls and some points of interest in the Northeast and Southwest corners. The party kept Randy&#039;s health at the initial 5HP from initially saving his life which may have played a strong part of his demise at the end of Session one.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Earn%27st_Grimes&amp;diff=30647</id>
		<title>Earn&#039;st Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Earn%27st_Grimes&amp;diff=30647"/>
		<updated>2024-04-02T22:01:28Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;What are y&#039;all planning on doing with all those onions?&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Earnst.png|caption=&amp;quot;I sneak into the next room&amp;quot;|playerName=Ben Hallman|aliases=&amp;quot;Billie Joe&amp;quot;, &amp;quot;Quazar&amp;quot;|languages=Common, Elvish, Dwarvish, Orc|marital=Single|birthPlace=[[Pteris]]|deathDate=[[899 PR]] date of imprisonment|species=Half-elf|gender=Male|height=|weight=|eyes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue Half Elf Noble and Gunslinger who wants to know what you&#039;re having. Earn&#039;st was primarily active during [[The War of Many Names]] before his banishment to [[The BackHalls]] in 899 PR.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Usually not one to cause a fight, he&#039;s found himself in need to be quick on his feet, either to swiftly leave a raucous crowd, or to defend his family&#039;s business from would be robbers.  &lt;br /&gt;
&lt;br /&gt;
While maybe not always with the outcome he expects, Earn&#039;st will gladly pay a price just to see how something tastes, to experience something new, or just to see what will happen (the latter tends to make for the best stories)  &lt;br /&gt;
&lt;br /&gt;
The Common Folk love him for his kindness and generosity.  &lt;br /&gt;
&lt;br /&gt;
He must prove that he can handle himself without the coddling of his family.  &lt;br /&gt;
&lt;br /&gt;
He has insatiable desire for the carnal pleasures in life.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Earn&#039;st is the son of Doug Grimes. Doug one day, while digging around on their property, dug up an oil deposit. Doug (now nicknamed Dug) despite striking it rich, tended to live a very modest life, so when Earn&#039;st inherited the oil operation, he found more money than a man would know what to do with. Earn&#039;st quickly sought out to see what the finer things in life had to offer, but with all that money came the attention of a rough tumbler named &amp;quot;&#039;&#039;&#039;Cameron Dimdale&#039;&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
One day while moseying around in his house, Earn&#039;st felt the world ... break ... slip away from him. When he came to he found himself in a [[The BackHalls|dingy establishment]]. Wet carpeting and tacky wallpaper, not an unfamiliar environments, it&#039;s still not a place he likes to find himself. Surrounded by new cohorts, and not entirely convinced this isn&#039;t from a bad batch of something he drank, he looks to get back to his home and find something a little more luxurious to occupy his time, (and money) again. ... At least this new posse seems entertaining. &lt;br /&gt;
&lt;br /&gt;
=== In the Halls ===&lt;br /&gt;
Earn&#039;st spent an eternity dying and respawning in the BackHalls, and while little is known about most of his adventures. It is known that at one point in time he had &amp;quot;a rowdy gang of mermaids&amp;quot; he would travel with while tried to rob everyone they came across.&lt;br /&gt;
&lt;br /&gt;
At one point Earn&#039;st made a deal with a dark power (Ahazu). Surely unaware of many potential implications of such a deal, &#039;Eldritch Earn&#039;st&#039; enjoyed some Warlock benefits, including Pact of the Talisman. Anything to weigh the dice in his favor seems like a good deal to him.&lt;br /&gt;
&lt;br /&gt;
Earn&#039;st eventually escaped the BackHalls by taking the [[The Tovag Baragu]] located in [[The City (The BackHalls)|The City]].&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Dwarvish, Orc, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
His trusty twin daggers&lt;br /&gt;
&lt;br /&gt;
A bag of onions&lt;br /&gt;
&lt;br /&gt;
== Other things found on his character sheet ==&lt;br /&gt;
Sneak Attack, Fancy Footwork, Cunning Action, Steady Aim, Darkvidion, Fey Ancestery, Rakish Audacity, Mustachioed, &lt;br /&gt;
&lt;br /&gt;
[[Category:The BackHalls]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vadim_Grimauld&amp;diff=30646</id>
		<title>Vadim Grimauld</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vadim_Grimauld&amp;diff=30646"/>
		<updated>2024-04-02T21:48:37Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=[[Seraphina]]|name={{PAGENAME}}|image=Vadim.png|caption=caption|relatives=|languages=Abyssal|alias=&amp;quot;The Bastard&amp;quot;, &amp;quot;The Janitor&amp;quot;|marital=Single but unattached (to his skin)|birthPlace=|deathDate=490 [[PR]] (Date of imprisonment)|deathPlace=[[The BackHalls]]|species=Tiefling|gender=Male|height=|weight=|eyes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a tiefling necromancer and eldritch dabbler who became trapped in [[The BackHalls]] in 490 [[PR]]. He once called himself &amp;quot;The Janitor&amp;quot; of the BackHalls and the name stuck, way to go Ben. He wanted to say &amp;quot;The Vulture: :*(&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Vadim was already undead, seemingly decaying as he walked the halls, with flesh hanging half off his face and dangling from his fingers. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Totally had a thing with [[Seraphina]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Vadim was haunted by [[Ahazu]], and either came to the BackHalls to hunt Ahazu...or maybe Ahazu came here to hunt Vadim.&lt;br /&gt;
&lt;br /&gt;
He watched his village be slaughtered, but was seemingly spared.&lt;br /&gt;
&lt;br /&gt;
He prefers to scavenge, he doesn&#039;t like to make corpses or kill people to make bodies, he prefers to &amp;quot;clean up&amp;quot; the damage in the wake of destruction.&lt;br /&gt;
&lt;br /&gt;
His last memory in Quelmar before banishment was of him being in the woods, practicing his newest spell when he felt another presence, a familiar glint piercing through the night.&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
During the wondering of the halls, the group came across a little boy with a tome of spells (Imtri&#039;s Ancient Magic). While originally just trying to learn as much as he could from the book, Vadim reluctantly became a guardian of &amp;quot;Timmy&amp;quot; (as the group affectionately called him). Vadim wanted to teach Timmy about the world ... of course through his eyes ... er eye? that meant many analogies about the life/death cycle and trying to become strong enough to break it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the escape (the last fight during the Fracturing of the Weave) Vadim&#039;s face and arm starting to heal. Once the dust settled, the group faced a new, unfamiliar world seemingly void of magic. Vadim and Seraphina finally kissed, and set off to face this new chapter together.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Necromancy (Animate Dead, Summon Undead, Toll the Dead ... you get the idea), Darkvision, Fire Resistance, Grim Harvest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:The BackHalls]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vadim_Grimauld&amp;diff=30645</id>
		<title>Vadim Grimauld</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vadim_Grimauld&amp;diff=30645"/>
		<updated>2024-04-02T21:41:38Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=[[Seraphina]]|name={{PAGENAME}}|image=Vadim.png|caption=caption|relatives=|languages=Abyssal|alias=&amp;quot;The Bastard&amp;quot;, &amp;quot;The Janitor&amp;quot;|marital=Single but unattached (to his skin)|birthPlace=|deathDate=490 [[PR]] (Date of imprisonment)|deathPlace=[[The BackHalls]]|species=Tiefling|gender=Male|height=|weight=|eyes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a tiefling necromancer and eldritch dabbler who became trapped in [[The BackHalls]] in 490 [[PR]]. He once called himself &amp;quot;The Janitor&amp;quot; of the BackHalls and the name stuck, way to go Ben. He wanted to say &amp;quot;The Vulture: :*(&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Vadim was already undead, seemingly decaying as he walked the halls, with flesh hanging half off his face and dangling from his fingers. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Totally had a thing with [[Seraphina]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Vadim was haunted by [[Ahazu]], and either came to the BackHalls to hunt Ahazu...or maybe Ahazu came here to hunt Vadim.&lt;br /&gt;
&lt;br /&gt;
He watched his village be slaughtered, but was seemingly spared.&lt;br /&gt;
&lt;br /&gt;
He prefers to scavenge, he doesn&#039;t like to make corpses or kill people to make bodies, he prefers to &amp;quot;clean up&amp;quot; the damage in the wake of destruction.&lt;br /&gt;
&lt;br /&gt;
His last memory in Quelmar before banishment was of him being in the woods, practicing his newest spell when he felt another presence, a familiar glint piercing through the night.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Necromancy (Animate Dead, Summon Undead, Toll the Dead ... you get the idea), Darkvision, Fire Resistance, Grim Harvest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:The BackHalls]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendall_Thunderblood&amp;diff=17191</id>
		<title>Zevendall Thunderblood</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendall_Thunderblood&amp;diff=17191"/>
		<updated>2022-09-16T15:45:21Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Benn43 moved page Zevendall Thunderblood to Zevendell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zevendell]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17190</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17190"/>
		<updated>2022-09-16T15:45:21Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Benn43 moved page Zevendall Thunderblood to Zevendell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|caption=Lvl 5 Barbarian|playerName=BenHallman|aliases=Zev|languages=Common, Orc|affilliation=N/A|birthPlace=The hills (are alive)|species=Half orc|gender=Male|height=5&#039;7|weight=HEAVY|eyes=Blue (stormy)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zevendall Thunderblood is a half orc, half human. His eyes are a deep stormy blue, and his skin is purple. His hair matches his eyes in color. A heavy fellow, but you wouldn&#039;t know right away because his half-human nature kept him from growing too large.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING. Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet.&lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev speaks common and orc, both poorly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers and Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Path of the Storm Harold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks and Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ZevLOG&#039;&#039;&#039; ==&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing.&lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17189</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17189"/>
		<updated>2022-09-16T15:45:04Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|caption=Lvl 5 Barbarian|playerName=BenHallman|aliases=Zev|languages=Common, Orc|affilliation=N/A|birthPlace=The hills (are alive)|species=Half orc|gender=Male|height=5&#039;7|weight=HEAVY|eyes=Blue (stormy)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zevendall Thunderblood is a half orc, half human. His eyes are a deep stormy blue, and his skin is purple. His hair matches his eyes in color. A heavy fellow, but you wouldn&#039;t know right away because his half-human nature kept him from growing too large.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING. Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet.&lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev speaks common and orc, both poorly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers and Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Path of the Storm Harold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks and Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ZevLOG&#039;&#039;&#039; ==&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing.&lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17188</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17188"/>
		<updated>2022-09-16T15:44:01Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Amber Blight|caption=Warlock Lvl 5|relatives=Amber has no family|languages=Common, Primordial|alias=shadowscaster, the red runner|species=Fire Genasi|gender=Female|height=5&#039;6|weight=135|eyes=Dark with a spark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} Blight &#039;&#039;&#039;is a hot-tempered fire genasi, not to fit the stereotype but simply because she has no time for anyone&#039;s nonsense. After striking a deal with an otherworldly being, she became a Warlock. Her powers--elemental and magical--and her resourcefulness make her a very skillful bounty hunter. Her only interest is making money... and becoming a better fighter to better navigate the treacherous underbelly of society.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Amber is of regular build; just athletic enough to keep herself out of harm&#039;s way when she is in dangerous situations. She is not too tall, but her flaming hair that stands tall from her head makes her look intimidating and imposing. To add to her mysterious, menacing aura, her eyes are fully dark except for a spark that lights her irises. Her arms look like flowing streams of lava on either side of her body thanks to the effect of her sleeve tattoos. She is wearing a light armor, with a hooded coat to protect her identity when necessary.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Despite the warmth and light she exudes because of her racial traits, Amber is naturally cold and rough. Her personality, though, is a mystery even to her closest ally, Zev. Charming and charismatic when she needs to be, uninterested and dry when there is nothing for her to win, but mostly guarded and vigilant. She is aware of the dangers she faces as a bounty hunter and the fact that she may attract unwanted threats with her powers. Thus, she is always on the lookout for possible exits, making escape plans in case the situation gets out of control, and locating the most valuable loot to take with her. Although she is quite the adventurer, Amber is not one for challenges; her main goal is to make the most gold while taking the least possible risks. Her affinity to fire powers means she is also deeply intrigued by dragons. She has no stake in the bigger conflicts that are taking place with them, but she respects their strength and skills.   &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Amber&#039;s backstory is a mystery. She is cautious and refrains from sharing any personal information out of fear that anything in her past could be used against her. She met her ally, Zev, during one of her missions and saved his life by chance. Since then, they venture together in search for bounty. Although Amber is not particularly keen on keeping company, she knows there is a benefit to having Zev by her side and does not hesitate to encourage his loyalty. Despite having been traveling together for years, the only things Zev knows about her past is that she once let an innocent person pay for a crime she committed (for which she showed no remorse) and that her warlock powers did not come naturally to her. Zev believes that she travelled far to find a powerful master who could grant her magic.&lt;br /&gt;
&lt;br /&gt;
In the Greedy Greens, Amber has done her best to keep a low profile, staying away from missions that seemed too risky and likely to expose her identity to powerful organizations. She is extremely suspicious of any institutional powers, being used to work in the underground.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Primordial&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Amber has Resistance to Fire Damage and Armor of Shadows, to make up for her relatively low armor class. She has the ability to see in the dark with the aid of her genasi genes. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Amber often relies on her Eldritch Blast and never hesitates to use Hellish Rebuke when attacked. Her main weapon is her fire.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Amber_Blight&amp;diff=17187</id>
		<title>Amber Blight</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Amber_Blight&amp;diff=17187"/>
		<updated>2022-09-16T15:42:53Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Benn43 moved page Amber Blight to Amber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Amber]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17186</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17186"/>
		<updated>2022-09-16T15:42:53Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Benn43 moved page Amber Blight to Amber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|caption=Warlock Lvl 5|relatives=Amber has no family|languages=Common, Primordial|alias=shadowscaster, the red runner|species=Fire Genasi|gender=Female|height=5&#039;6|weight=135|eyes=Dark with a spark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a hot-tempered fire genasi, not to fit the stereotype but simply because she has no time for anyone&#039;s nonsense. After striking a deal with an otherworldly being, she became a Warlock. Her powers--elemental and magical--and her resourcefulness make her a very skillful bounty hunter. Her only interest is making money... and becoming a better fighter to better navigate the treacherous underbelly of society.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Amber is of regular build; just athletic enough to keep herself out of harm&#039;s way when she is in dangerous situations. She is not too tall, but her flaming hair that stands tall from her head makes her look intimidating and imposing. To add to her mysterious, menacing aura, her eyes are fully dark except for a spark that lights her irises. Her arms look like flowing streams of lava on either side of her body thanks to the effect of her sleeve tattoos. She is wearing a light armor, with a hooded coat to protect her identity when necessary.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Despite the warmth and light she exudes because of her racial traits, Amber is naturally cold and rough. Her personality, though, is a mystery even to her closest ally, Zev. Charming and charismatic when she needs to be, uninterested and dry when there is nothing for her to win, but mostly guarded and vigilant. She is aware of the dangers she faces as a bounty hunter and the fact that she may attract unwanted threats with her powers. Thus, she is always on the lookout for possible exits, making escape plans in case the situation gets out of control, and locating the most valuable loot to take with her. Although she is quite the adventurer, Amber is not one for challenges; her main goal is to make the most gold while taking the least possible risks. Her affinity to fire powers means she is also deeply intrigued by dragons. She has no stake in the bigger conflicts that are taking place with them, but she respects their strength and skills.   &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Amber&#039;s backstory is a mystery. She is cautious and refrains from sharing any personal information out of fear that anything in her past could be used against her. She met her ally, Zev, during one of her missions and saved his life by chance. Since then, they venture together in search for bounty. Although Amber is not particularly keen on keeping company, she knows there is a benefit to having Zev by her side and does not hesitate to encourage his loyalty. Despite having been traveling together for years, the only things Zev knows about her past is that she once let an innocent person pay for a crime she committed (for which she showed no remorse) and that her warlock powers did not come naturally to her. Zev believes that she travelled far to find a powerful master who could grant her magic.&lt;br /&gt;
&lt;br /&gt;
In the Greedy Greens, Amber has done her best to keep a low profile, staying away from missions that seemed too risky and likely to expose her identity to powerful organizations. She is extremely suspicious of any institutional powers, being used to work in the underground.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Primordial&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Amber has Resistance to Fire Damage and Armor of Shadows, to make up for her relatively low armor class. She has the ability to see in the dark with the aid of her genasi genes. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Amber often relies on her Eldritch Blast and never hesitates to use Hellish Rebuke when attacked. Her main weapon is her fire.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17185</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17185"/>
		<updated>2022-09-16T15:31:21Z</updated>

		<summary type="html">&lt;p&gt;Benn43: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|caption=Warlock Lvl 5|relatives=Amber has no family|languages=Common, Primordial|alias=shadowscaster, the red runner|species=Fire Genasi|gender=Female|height=5&#039;6|weight=135|eyes=Dark with a spark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a hot-tempered fire genasi, not to fit the stereotype but simply because she has no time for anyone&#039;s nonsense. After striking a deal with an otherworldly being, she became a Warlock. Her powers--elemental and magical--and her resourcefulness make her a very skillful bounty hunter. Her only interest is making money... and becoming a better fighter to better navigate the treacherous underbelly of society.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Amber is of regular build; just athletic enough to keep herself out of harm&#039;s way when she is in dangerous situations. She is not too tall, but her flaming hair that stands tall from her head makes her look intimidating and imposing. To add to her mysterious, menacing aura, her eyes are fully dark except for a spark that lights her irises. Her arms look like flowing streams of lava on either side of her body thanks to the effect of her sleeve tattoos. She is wearing a light armor, with a hooded coat to protect her identity when necessary.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Despite the warmth and light she exudes because of her racial traits, Amber is naturally cold and rough. Her personality, though, is a mystery even to her closest ally, Zev. Charming and charismatic when she needs to be, uninterested and dry when there is nothing for her to win, but mostly guarded and vigilant. She is aware of the dangers she faces as a bounty hunter and the fact that she may attract unwanted threats with her powers. Thus, she is always on the lookout for possible exits, making escape plans in case the situation gets out of control, and locating the most valuable loot to take with her. Although she is quite the adventurer, Amber is not one for challenges; her main goal is to make the most gold while taking the least possible risks. Her affinity to fire powers means she is also deeply intrigued by dragons. She has no stake in the bigger conflicts that are taking place with them, but she respects their strength and skills.   &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Amber&#039;s backstory is a mystery. She is cautious and refrains from sharing any personal information out of fear that anything in her past could be used against her. She met her ally, Zev, during one of her missions and saved his life by chance. Since then, they venture together in search for bounty. Although Amber is not particularly keen on keeping company, she knows there is a benefit to having Zev by her side and does not hesitate to encourage his loyalty. Despite having been traveling together for years, the only things Zev knows about her past is that she once let an innocent person pay for a crime she committed (for which she showed no remorse) and that her warlock powers did not come naturally to her. Zev believes that she travelled far to find a powerful master who could grant her magic.&lt;br /&gt;
&lt;br /&gt;
In the Greedy Greens, Amber has done her best to keep a low profile, staying away from missions that seemed too risky and likely to expose her identity to powerful organizations. She is extremely suspicious of any institutional powers, being used to work in the underground.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Primordial&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Amber has Resistance to Fire Damage and Armor of Shadows, to make up for her relatively low armor class. She has the ability to see in the dark with the aid of her genasi genes. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Amber often relies on her Eldritch Blast and never hesitates to use Hellish Rebuke when attacked. Her main weapon is her fire.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17184</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17184"/>
		<updated>2022-09-16T03:57:27Z</updated>

		<summary type="html">&lt;p&gt;Benn43: I have added more details to Amber&amp;#039;s history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|caption=Warlock Lvl 5|relatives=Amber has no family|languages=Common, Primordial|alias=shadowscaster, the red runner|species=Fire Genasi|gender=Female|height=5&#039;6|weight=135|eyes=Dark with a spark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a hot-tempered fire genasi, not to fit the stereotype but simply because she has no time for anyone&#039;s nonsense. After striking a deal with an otherworldly being, she became a Warlock. Her powers--elemental and magical--and her resourcefulness make her a very skillful bounty hunter. Her only interest is making money... and becoming a better fighter to better navigate the treacherous underbelly of society.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Amber is of regular build; just athletic enough to keep herself out of harm&#039;s way when she is in dangerous situations. She is not too tall, but her flaming hair that stands tall from her head makes her look intimidating and imposing. To add to her mysterious, menacing aura, her eyes are fully dark except for a spark that lights her irises. Her arms look like flowing streams of lava on either side of her body thanks to the effect of her sleeve tattoos. She is wearing a light armor, with a hooded coat to protect her identity when necessary.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Despite the warmth and light she exudes because of her racial traits, Amber is naturally cold and rough. Her personality, though, is a mystery even to her closest ally, Zev. Charming and charismatic when she needs to be, uninterested and dry when there is nothing for her to win, but mostly attentive and careful. She is aware of the dangers she faces as a bounty hunter and the fact that she may attract unwanted threats with her powers. Thus, she is always on the lookout for possible exits, making escape plans in case the situation gets out of control, and locating the most valuable loot to take with her. Although she is quite the adventurer, Amber is not one for challenges; her main goal is to make the most gold taking the least possible risks.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Amber&#039;s backstory is a mystery. She is cautious and refrains from sharing any personal information out of fear that anything in her past could be used against her. She met her most loyal ally, Zev, during one of her missions and casually saved his life. Since then, they venture together in search for bounty. Although Amber is not particularly keen on keeping company, she knows there is a benefit to having Zev by her side and does not hesitate to encourage his loyalty. Despite having been traveling together for years, the only things Zev knows about her past is that she once let an innocent person pay for a crime she committed (for which she showed no remorse) and that her warlock powers did not come naturally to her. Zev believes that she travelled far to find a powerful master who could grant her magic.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Primordial&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Amber has Resistance to Fire Damage and Armor of Shadows, to make up for her relatively low armor class. She has the ability to see in the dark with the aid of her genasi genes. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Amber often relies on her Eldritch Blast and never hesitates to use Hellish Rebuke when attacked. Her main weapon is her fire. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17183</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Amber&amp;diff=17183"/>
		<updated>2022-09-16T03:43:57Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a hot-tempered fire genasi, not to fit the stereotype but simply because she has no time for anyone&#039;s nonsense. After striking a deal with an otherworldly being, she became a Warlock. Her powers--elemental and magical--and her resourcefulness make her a very skillful bounty hunter. Her only interest is making money... and becoming a better fighter to better navigate the treacherous underbelly of society.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Amber is of regular build; just athletic enough to keep herself out of harm&#039;s way when she is in dangerous situations. She is not too tall, but her flaming hair that stands tall from her head makes her look intimidating and imposing. To add to her mysterious, menacing aura, her eyes are fully dark except for a spark that lights her irises. Her arms look like flowing streams of lava on either side of her body thanks to the effect of her sleeve tattoos. She is wearing a light armor, with a hooded coat to protect her identity when necessary.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Despite the warmth and light she exudes because of her racial traits, Amber is naturally cold and rough. Her personality, though, is a mystery even to her closest ally, Zev. Charming and charismatic when she needs to be, uninterested and dry when there is nothing for her to win, but mostly attentive and careful. She is aware of the dangers she faces as a bounty hunter and the fact that she may attract unwanted threats with her powers. Thus, she is always on the lookout for possible exits, making escape plans in case the situation gets out of control, and locating the most valuable loot to take with her. Although she is quite the adventurer, Amber is not one for challenges; her main goal is to make the most gold taking the least possible risks.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17182</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17182"/>
		<updated>2022-09-16T02:39:45Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|caption=Lvl 5 Barbarian|playerName=BenHallman|aliases=Zev|languages=Common, Orc|affilliation=N/A|birthPlace=The hills (are alive)|species=Half orc|gender=Male|height=5&#039;7|weight=HEAVY|eyes=Blue (stormy)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev is a half orc, half human. His eyes are a deep stormy blue, and his skin is purple. His hair matches his eyes in color. A heavy fellow, but you wouldn&#039;t know right away because his half-human nature kept him from growing too large.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING. Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet.&lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zev speaks common and orc, both poorly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers and Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Path of the Storm Harold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks and Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ZevLOG&#039;&#039;&#039; ==&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing.&lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17180</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17180"/>
		<updated>2022-09-16T02:27:52Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|caption=One friendly orc|playerName=Ben|aliases=Zev|languages=Common, Orc|affilliation=N/A|birthPlace=The hills (are alive)|species=Half orc|gender=Male|height=tall|weight=heavy|eyes=stormy blue}}&lt;br /&gt;
&lt;br /&gt;
BACKSTORY&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet.&lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING. Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
GREEDY GREENS UPDATES&lt;br /&gt;
&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev thinks he is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing.&lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters, and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17179</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17179"/>
		<updated>2022-09-16T02:19:44Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character|physical appearance=Tall}}&lt;br /&gt;
&lt;br /&gt;
BACKSTORY&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet.&lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING. Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
GREEDY GREENS UPDATES&lt;br /&gt;
&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev thinks he is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing.&lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters, and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17178</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17178"/>
		<updated>2022-09-16T02:17:01Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BACKSTORY&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet.&lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING. Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
GREEDY GREENS UPDATES&lt;br /&gt;
&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev thinks he is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing.&lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters, and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17177</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17177"/>
		<updated>2022-09-16T02:15:38Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17176</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17176"/>
		<updated>2022-09-16T02:15:03Z</updated>

		<summary type="html">&lt;p&gt;Benn43: i ... i messed up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Page}}&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17175</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17175"/>
		<updated>2022-09-16T02:11:44Z</updated>

		<summary type="html">&lt;p&gt;Benn43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Page}}&lt;br /&gt;
&lt;br /&gt;
BACKSTORY&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet. &lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING.&lt;br /&gt;
Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. &lt;br /&gt;
Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
GREEDY GREENS UPDATES&lt;br /&gt;
&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev thinks he is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing. &lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters, and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17174</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17174"/>
		<updated>2022-09-16T02:10:05Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BACKSTORY&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet. &lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING.&lt;br /&gt;
Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. &lt;br /&gt;
Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
GREEDY GREENS UPDATES&lt;br /&gt;
&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev thinks he is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing. &lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters, and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17173</id>
		<title>Zevendell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zevendell&amp;diff=17173"/>
		<updated>2022-09-16T02:09:14Z</updated>

		<summary type="html">&lt;p&gt;Benn43: Created page with &amp;quot;BACKSTORY  Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BACKSTORY&lt;br /&gt;
&lt;br /&gt;
Zev was once at home in the hills amongst a proud and strong group of orcs. To outsiders, his mother was one of the more fearsome of the clan, but to Zev, she was a kind and encouraging caretaker... as kind and encouraging as orcs get. Sadly, despite all her strength, and the strength of the entre group, it was no match for the giants that ravaged Zev&#039;s home. While he managed to escape, the crashing footsteps haunt him if moments get too quiet. &lt;br /&gt;
&lt;br /&gt;
Along his travels, he met a bounty hunter, Amber. At first she saved his life, and he followed her out of a sense of duty. Along their travels though, Zev has grown to like the nomadic style of a bounty hunter. It keeps his mind at ease. Focused on one thing, one goal: much gold. There really isn&#039;t much room for more than that in Zev&#039;s head, but his might makes up for it. Plus Amber keeps track of the important things. Which is for the best considering his inability to lie effectively.&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Zev talks VERY LOUDLY WHEN HE IS LYING.&lt;br /&gt;
Despite being a barbarian, Ben can&#039;t roll well on his HP, so Zev is a bit of a glass cannon. &lt;br /&gt;
Zev may get distracted in the thrill of the kill as opposed to the objective.&lt;br /&gt;
&lt;br /&gt;
GREEDY GREENS UPDATES&lt;br /&gt;
Dragons are big and will kill Zev. Gold is worthless to a dead Zev. Zev has learned the thought of self preservation over the thrill of the kill.&lt;br /&gt;
&lt;br /&gt;
Zev thinks he is friends with the Sapphire Dragon (Bleucorundum). Zev successfully gave them their egg back, and they granted Zev invisibility to dragons (until Zev draws dragon blood)&lt;br /&gt;
&lt;br /&gt;
Zev thinks the pumpkin merchant Bugbear (Drang) is amusing. &lt;br /&gt;
&lt;br /&gt;
Zev likes Tempest (Vadath&#039;s mount).&lt;br /&gt;
&lt;br /&gt;
Zev likes lazy rivers.&lt;br /&gt;
&lt;br /&gt;
Zev&#039;s dragon friend gave him cool spikey armor. Zev is even more convinced he is a friend to all dragons.&lt;br /&gt;
&lt;br /&gt;
Zev may not fully trust the Iron Hawks, but he knows they are fierce fighters, and good allies.&lt;/div&gt;</summary>
		<author><name>Benn43</name></author>
	</entry>
</feed>