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	<updated>2026-04-05T03:48:54Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45085</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45085"/>
		<updated>2026-03-08T14:05:12Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components), also captured the leader&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to defeat one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover large gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45077</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45077"/>
		<updated>2026-03-07T21:06:34Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to defeat one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover large gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45076</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45076"/>
		<updated>2026-03-07T21:05:23Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to defeat one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45075</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45075"/>
		<updated>2026-03-07T21:03:34Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to bypass one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45074</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45074"/>
		<updated>2026-03-07T19:35:57Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to bypass one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45073</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45073"/>
		<updated>2026-03-07T19:27:31Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to bypass one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45072</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45072"/>
		<updated>2026-03-07T18:43:22Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45071</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45071"/>
		<updated>2026-03-07T18:42:44Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45070</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45070"/>
		<updated>2026-03-07T18:41:38Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45069</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45069"/>
		<updated>2026-03-07T17:49:09Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45068</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45068"/>
		<updated>2026-03-07T17:14:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Background Bullet Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008&lt;br /&gt;
&lt;br /&gt;
s021&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45067</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45067"/>
		<updated>2026-03-07T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008&lt;br /&gt;
&lt;br /&gt;
s021&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45066</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45066"/>
		<updated>2026-03-07T16:35:07Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=44243</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=44243"/>
		<updated>2026-01-25T01:11:12Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Feats/ASIs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40210</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40210"/>
		<updated>2025-07-13T15:01:31Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40209</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40209"/>
		<updated>2025-07-13T14:44:20Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40208</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40208"/>
		<updated>2025-07-13T13:40:24Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Badranger.png&amp;diff=40207</id>
		<title>File:-ai-Badranger.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Badranger.png&amp;diff=40207"/>
		<updated>2025-07-13T13:23:20Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: character portrait for bitb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
character portrait for bitb&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40206</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40206"/>
		<updated>2025-07-13T13:18:05Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40205</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40205"/>
		<updated>2025-07-13T13:04:03Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: new sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35684</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35684"/>
		<updated>2024-12-07T23:29:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
s109&lt;br /&gt;
&lt;br /&gt;
s117&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
amulet of health (attuned) crafted after s117 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35462</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35462"/>
		<updated>2024-11-22T02:47:06Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
s109&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35451</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35451"/>
		<updated>2024-11-22T00:24:04Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Feats/ASIs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35332</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35332"/>
		<updated>2024-10-25T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35331</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35331"/>
		<updated>2024-10-25T16:03:00Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Background Bullet Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35330</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35330"/>
		<updated>2024-10-25T16:02:15Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35273</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35273"/>
		<updated>2024-10-17T01:05:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35272</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35272"/>
		<updated>2024-10-17T01:05:02Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signed ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35271</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35271"/>
		<updated>2024-10-17T01:02:27Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts which immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signed ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35270</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35270"/>
		<updated>2024-10-17T00:48:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35269</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35269"/>
		<updated>2024-10-17T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 &lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35193</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35193"/>
		<updated>2024-10-09T02:06:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s??? (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35192</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35192"/>
		<updated>2024-10-08T23:15:52Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s??? (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35185</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35185"/>
		<updated>2024-10-06T18:34:34Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35184</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35184"/>
		<updated>2024-10-06T18:13:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35183</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35183"/>
		<updated>2024-10-06T18:08:59Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35044</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35044"/>
		<updated>2024-09-28T12:16:02Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost agrees to help xandrian scientists attacked by poachers, recovering mysterious packages, travel to science camp and fight bandits searching the wreckage, discover two pet carriers with unkwown living creatures and learn poachers holding some scientists hostage, go to poacher camp, fight main leader who abuses strength/growth potions and his construct guardian, free hostages, learn researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34769</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34769"/>
		<updated>2024-09-04T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, weaponsmith was bankrolled by other two but seemed sincere, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34706</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34706"/>
		<updated>2024-08-23T02:14:28Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, weaponsmith was bankrolled by other two but seemed sincere, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32601</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32601"/>
		<updated>2024-07-30T13:24:09Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32574</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32574"/>
		<updated>2024-07-28T11:46:17Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Feats/ASI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32573</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32573"/>
		<updated>2024-07-28T11:45:42Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASI ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32572</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32572"/>
		<updated>2024-07-28T08:59:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32571</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32571"/>
		<updated>2024-07-28T08:28:29Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 dmg p213&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32570</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32570"/>
		<updated>2024-07-28T08:12:49Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32569</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32569"/>
		<updated>2024-07-28T08:11:00Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32568</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32568"/>
		<updated>2024-07-28T07:46:31Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32567</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32567"/>
		<updated>2024-07-28T07:44:26Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32566</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32566"/>
		<updated>2024-07-28T07:39:18Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32565</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32565"/>
		<updated>2024-07-28T07:27:21Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
</feed>