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	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deathknel</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
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	<updated>2026-04-04T22:33:47Z</updated>
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		<id>https://quelmarwiki.com/wiki/index.php?title=Help:Wiki_Worldbuilding_Contest_2025&amp;diff=42013</id>
		<title>Help:Wiki Worldbuilding Contest 2025</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Help:Wiki_Worldbuilding_Contest_2025&amp;diff=42013"/>
		<updated>2025-10-01T03:25:35Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Wiki Worldbuilding Contest 2025}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Ready your Keyboards.&#039;&#039;&#039; ==&lt;br /&gt;
== &#039;&#039;&#039;She has awoken&#039;&#039;&#039; ==&lt;br /&gt;
[[File:TiamatWikiContest.png|center|frameless|584x584px]]&amp;lt;small&amp;gt;^Gale for Scale.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Quelmar Wiki&#039;&#039;&#039; is proud to announce the [[Help:Wiki Worldbuilding Contest 2019|return of its Worldbuilding Contest]] for 2025!&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Grand Prize winner&#039;&#039;&#039; will win the pictured Tiamat Miniature above. &lt;br /&gt;
## In addition, if the winner is a member of an existing major Quelmar community (ie MN, PA, or MD), James will fly the miniature out to you himself and run a battle against Tiamat set during [[the War of Many Names]] (and including your prize-winning lore, if your article opted to include new or existing WoMN lore). &lt;br /&gt;
## Some exceptions may be made for winners outside of a major Quelmar community depending on travel factors.&lt;br /&gt;
# &#039;&#039;&#039;The Second Prize Winner&#039;&#039;&#039; will also win a cash prize of $50, as an homage to the original cash contest of 2019. &lt;br /&gt;
# &#039;&#039;&#039;The Third Prize winner&#039;&#039;&#039; will have their article featured as the Wiki&#039;s front page &amp;quot;Featured Article&amp;quot; for no less than 4 months. &lt;br /&gt;
&lt;br /&gt;
== Rules for Entry ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Entering the Wiki Worldbuilding Contest is as simple as updating an old page or creating something new! &lt;br /&gt;
&lt;br /&gt;
Unlike last time, you will need to manually submit your pages to the contest [[#Pages Submitted (Submissions close at midnight on September 30th)|at the bottom of this page]].&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rule 1: Pages must contain original material, and can not contain plagiarism from other Books, Wikis, or pre-existing sources outside of the Quelmar Realm.  &lt;br /&gt;
* Rule 2: Pages do not need to relate to already existing campaigns or games. The Contest welcomes completely new characters, locations, events, creatures, and anything else can be created and put on the wiki. &lt;br /&gt;
* Rule 3: Entrants can submit as pages as they want, including already existing pages, provided they made some sort of substantial update to the page in September 2025. &lt;br /&gt;
* Rule 4: Submissions close at &#039;&#039;&#039;Midnight on September 30th&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judging ==&lt;br /&gt;
Judges will be given a rubric to score each submission that includes the following 5 categories (each being ranked on a scale of 1 to 10). &lt;br /&gt;
&lt;br /&gt;
=== 1. Depth ===&lt;br /&gt;
Does this wiki article adequately cover the topic being discussed? Is it too short and leaves unanswered questions that the reader is looking for? Does it skim or poorly explain its topic at too shallow a level? We want articles that paint a full 3-Dimensional look at what is being discussed, whether that&#039;s a culture of people, a magical item and its history, or just a detailed report of an incredible battle that occurred in time. Make the Judges believe this thing really could exist! &lt;br /&gt;
&lt;br /&gt;
=== 2. Readability ===&lt;br /&gt;
Is the wiki article engaging and easy to follow? Does it avoid overwhelming readers with too much jargon or lore-heavy shorthand? The best pages teach about Quelmar effortlessly, letting the reader absorb lore without even realizing how much they’re learning.&lt;br /&gt;
&lt;br /&gt;
=== 3. Visuals ===&lt;br /&gt;
Does this wiki article have one more pictures, maps, documents, attachments, or other things to keep the reader excited? &lt;br /&gt;
Note: While AI art is allowed as part of page-creation (properly labeled as usual), we can&#039;t promise the judges won&#039;t have their own opinions about AI art that could possibly sway their judgement one way or another.&lt;br /&gt;
&lt;br /&gt;
=== 4. Originality, Creativity, and Humor ===&lt;br /&gt;
The wiki is founded on the idea that anything can become canon in Quelmar, and over the years lots of fun little quirky elements have made their way into the tabletop adventures, such as Sparklemas or the Octopus that hates pants (IYKYK). Pages that are particularly unique, creative, or just outright hilarious are a touchstone of the community, and we want to encourage them to continue to be submitted.&lt;br /&gt;
&lt;br /&gt;
=== 5. Integration with [[The War of Many Names]] === &lt;br /&gt;
In honor of the grand prize, submissions that enrich the lore surrounding Tiamat’s return and the ensuing war will be judged with special attention.&lt;br /&gt;
&lt;br /&gt;
== Where to Start ==&lt;br /&gt;
&lt;br /&gt;
* [[Help:NewPageMaker|If you want to Create a New Page, you can start here!]]&lt;br /&gt;
* [[Campaign|If you want to update or edit pages related to a campaign or session you played, you can find Campaign info here]]&lt;br /&gt;
* [[List of All Player Characters|If you want to update or edit pages related to a character you played, you can find all characters here]]&lt;br /&gt;
* [[Special:AllPages|You can also find ALL existing pages here]]&lt;br /&gt;
&lt;br /&gt;
== Pages Submitted (Submissions close at midnight on September 30th) ==&lt;br /&gt;
# [[Realm War II]]&lt;br /&gt;
# [[The Steelhand Colossus]]&lt;br /&gt;
# [[The World Breaker Plague]]&lt;br /&gt;
# [[Fivefold Financial Trust]]&lt;br /&gt;
# [[Tiamat&#039;s Favorite Food]]&lt;br /&gt;
# [[The Court of Scales]]&lt;br /&gt;
# [[Ottermancer]]&lt;br /&gt;
# [[Vezoth]]&lt;br /&gt;
# [[Mesanth]]&lt;br /&gt;
# [[Dragon Costumes for Dogs]]&lt;br /&gt;
# [[Swikedom Kingdom]]&lt;br /&gt;
# [[Duumal]]&lt;br /&gt;
# [[Pact of the Gourmand Warlock]]&lt;br /&gt;
# [[Sir Cornelius]]&lt;br /&gt;
# [[The Attempted Courting of Tiamat]]&lt;br /&gt;
# [[Magical Ranger]]&lt;br /&gt;
# [[Shnek]]&lt;br /&gt;
# [[The Seventh Sigil]]&lt;br /&gt;
# [[The Deck of Dragons]]&lt;br /&gt;
# [[Dragoose]]&lt;br /&gt;
# [[Mudburrow]]&lt;br /&gt;
# [[Ignacious Phonimus and his Terrible Fate]]&lt;br /&gt;
# [[Enrik]]&lt;br /&gt;
# [[Ozythra]]&lt;br /&gt;
# [[The Drowned Fortune]]&lt;br /&gt;
# [[Tiamabubu]]&lt;br /&gt;
# Entry 27&lt;br /&gt;
# Entry 28&lt;br /&gt;
# Entry 29&lt;br /&gt;
# Entry 30&lt;br /&gt;
# More entries&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42012</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42012"/>
		<updated>2025-10-01T03:25:03Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tiamabubu.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Tiamabubu.png&amp;diff=42011</id>
		<title>File:Tiamabubu.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Tiamabubu.png&amp;diff=42011"/>
		<updated>2025-10-01T03:24:16Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42008</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42008"/>
		<updated>2025-10-01T03:21:59Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Untitled (8.5 x 8.5 in).png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42006</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42006"/>
		<updated>2025-10-01T03:17:31Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|powers=powers|image=[[File:Untitled_(8.5_x_8.5_in).png]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42004</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42004"/>
		<updated>2025-10-01T03:16:28Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|powers=powers|image=Untitled_(8.5_x_8.5_in).png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42000</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=42000"/>
		<updated>2025-10-01T03:10:01Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|powers=powers|image=tiamabubu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=41996</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=41996"/>
		<updated>2025-10-01T03:02:23Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|powers=powers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=41995</id>
		<title>Tiamabubu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tiamabubu&amp;diff=41995"/>
		<updated>2025-10-01T03:01:56Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: Created page with &amp;quot;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|powers=powers|type=type}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|powers=powers|type=type}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a line of plush collectible toys popularized in 225 CR. The series features tiny humanoid dragon creatures in one of five colors - white, blue, green, red, and black - to represent the mythological creature Tiamat. The figures are produced and sold by the Levinkan-based retailer Qop Mart in blind boxes, concealing which toy is inside each box.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Shockingly little is known about the artist who designed and developed the Tiamabubus. The distributor Qop Mart only became incorporated in 2020, and it has been fairly difficult to trace their ownership as well. This has led to a variety of conspiracy theories about the true origins and intentions of Qop Mart and the Tiamabubus - everything from a billionaire trying to “assert cultural control” to a new brand of spyware technology to a government power running a global-scale anthropological study.&lt;br /&gt;
&lt;br /&gt;
== In Culture ==&lt;br /&gt;
This toy has featured many collaborations with a variety of makeup artists, fashion designers, and even musical artists. Part of their popularity can be attributed to the time spent trending on Qik Qok.&lt;br /&gt;
&lt;br /&gt;
Several religious factions have popped up around these tiny toys, claiming a real descendancy from the dragon Tiamat. These factions try to buy up as many of these toys as possible for their own individual collections, and are often in direct competition with each other.&lt;br /&gt;
&lt;br /&gt;
== Tiamafufus ==&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
{{Worldbuilders}}The popularity of this toy has quickly led to an immense number of counterfeit toys on the market, colloquially known as “Tiamafufus.” Some collectors actually prefer these off-brand toys, and are quick to cite their similarities to other mythological creatures (for example: the Mafufu, a mushroom-like creature potentially inspired by the Mother, and the Strahfufu, a vampire-like creature, potentially inspired by the vampire Lord Strahd). &lt;br /&gt;
[[File:The Limited Edition Five-Headed Tiamabubu.jpg|thumb|748x748px]]&lt;br /&gt;
&lt;br /&gt;
== Limited Edition Five-Headed Tiamabubu ==&lt;br /&gt;
Rumours abound that in one box, somewhere in the world, is the only five-headed Tiamabubu, the closest representation of Tiamat. The search for this toy is fierce and has spawned several treasure hunts around the world.&lt;br /&gt;
&lt;br /&gt;
== Game Hooks ==&lt;br /&gt;
&lt;br /&gt;
* New rumors of the Limited Edition Five-Headed Tiamabubu have spread, and your party has been hired to retrieve it. (Treasure hunt or heist style game, eg Indiana Jones or Tomb Raider)&lt;br /&gt;
* Don’t feed them after midnight! In one little town in Quelmar, these creatures seem to be coming awake in the middle of the night and wreaking havoc. (Monster of the Week or Kids on Bikes style game, eg Scooby Doo or Gremlins)&lt;br /&gt;
* The truth behind Qop Mart - someone has to infiltrate this company and find out what their true goal is. Why not your party? (Deception and corporate espionage style game, eg Severance)&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:The_Limited_Edition_Five-Headed_Tiamabubu.jpg&amp;diff=41992</id>
		<title>File:The Limited Edition Five-Headed Tiamabubu.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:The_Limited_Edition_Five-Headed_Tiamabubu.jpg&amp;diff=41992"/>
		<updated>2025-10-01T02:52:05Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Limited Edition Five-Headed Tiamabubu&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sparrow%27s_Point&amp;diff=18608</id>
		<title>Sparrow&#039;s Point</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sparrow%27s_Point&amp;diff=18608"/>
		<updated>2023-02-28T16:56:06Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = Sparrow&#039;s Point|type = Small Town|location = Isonhound|Government = Mayoral|inhabiting Race = Human|image=Sparrowspoint2.png}}Content Warning: this is the location for a horror campaign. Body horror, murder, torture, and other generic violence below.&lt;br /&gt;
==About==&lt;br /&gt;
With a population of roughly 5,200, Sparrow&#039;s Point is a small town on the Northernmost tip of Isonhound.&lt;br /&gt;
== Weather ==&lt;br /&gt;
Sparrow&#039;s Point is cold most of the year, with a fairly temperate summer and extremely snowy winters.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
To be discovered.&lt;br /&gt;
&lt;br /&gt;
[[File:Sparrows_point_3.png|370x370px]]&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
Vulture&#039;s Bluffs: the cliffs upon which the city sits.&lt;br /&gt;
&lt;br /&gt;
Maurier&#039;s Caves: a series of caves that wind their way through the cliffs, beneath the city. Named for a woman who disappeared inside them centuries ago.&lt;br /&gt;
&lt;br /&gt;
Digby&#039;s Point: the lighthouse, which is no longer in use but offers school tours. An extremely famous shipwreck occurred at its base.&lt;br /&gt;
&lt;br /&gt;
The Nest: the local diner.&lt;br /&gt;
&lt;br /&gt;
The Clam Strip: a mostly empty strip mall; also the location of a failed Qross Fit.&lt;br /&gt;
&lt;br /&gt;
New Isonhound: the town&#039;s only fancy restaurant. Serves seafood.&lt;br /&gt;
&lt;br /&gt;
Chowder: the statue of the dog outside of the town hall. Visitors rub its nose for bad luck.&lt;br /&gt;
&lt;br /&gt;
Stormer Manor: a historical mansion that&#039;s been mostly preserved. It was built by one of the founding families, and was mostly destroyed in an enormous fire 100 years after its creation. It was reconstructed right away, however, and has stood ever since.&lt;br /&gt;
&lt;br /&gt;
Sparrow&#039;s Point Middle School: built on one of the lowest points in town, prone to flooding and &amp;quot;black mold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Evil Forces (So Far)==&lt;br /&gt;
The Father: an oceanic monster, who was worshipped by a cult in the caves underneath the town. Strangers who got lost in the woods would be sacrificed to him - made to stand on a grate above boiling water and under a cave opening, where they would wait until the god descended from above to consume them, often severing their feet. In 90 CR, this led to the case of the Feet of the Virident Sea. The cult was shut down by a team comprising of a Park Ranger, QBI Agent, Detective, and Rookie Detective, who were able to discover the diner headquarters and escape to make a report to the authorities.&lt;br /&gt;
[[File:The father.png|center|frameless]]&lt;br /&gt;
The Gray Man: a creepypasta come to life. A series of horrifying events occurred in 83 CR surrounding this creature, beginning with two middle schoolers stabbing their friend, and ending with a massacre committed by students at the annual Talent Show.&amp;lt;blockquote&amp;gt;&amp;quot;If you’ve heard your kids discussing Slender, Bobo, and the Gray Man, you’re not alone. These are all characters from “creepypastas,” a type of online horror story, currently very popular with children, even younger ones. This is most likely nothing to worry about! Kids have been sharing scary stories for as long as we’ve had campfires. But you know your child best, and if you are concerned, never hesitate to contact a professional. To learn more about these myths, read on! &lt;br /&gt;
The Gray Man is from a Creepypasta based off a Creepypasta. The original was a story known as The Color Show, which was presented as an online question and answer forum. An anonymous user wanted to find out if anyone else remembered a children’s show where all the characters were personified versions of colors. Characters included the excitable Yellow, giggly Pink, smug Purple, nature-loving Green, and of course, gloomy, Eeyeore-ish Gray. The user remembered only a couple of episodes - Yellow learning to love the rain, Green taking everyone hiking, meeting Orange in the autumn. And then, the finale - an episode that introduced Eraser. The user said he was half convinced that this had just been a nightmare, but what he remembered was Eraser berating Gray for always being so sad, and then telling him, “I’ll give you something to cry about,” before proceeding to track down and murder all of the other Colors in increasingly strange and horrific ways. The episode ended with only Gray alive, staring at the screen with a huge forced smile. This creepypasta made its rounds around the internet for a few years, before the unofficial sequel was published. &lt;br /&gt;
&lt;br /&gt;
The second story, where Gray became the Gray Man, was written like a series of blog posts, detailing the writer’s series of nightmares. The first post was just a casual paragraph, asking who else remembered The Color Show, and mentioning that they recently had a dream where Gray was always in the background, staring at them. He appeared in every dream after that, slowly getting closer and closer to her. In an extremely panicked post, she writes that in her dream last night, he had come all the way up behind her and whispered in her ear, “I’ll give you something to cry about,” after which she immediately woke up. She ended the post by saying she hadn’t slept in 72 hours, but was certain she couldn’t stay awake much longer. Another post never came.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:The gray man 2.png|center]]&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sparrow%27s_Point&amp;diff=18607</id>
		<title>Sparrow&#039;s Point</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sparrow%27s_Point&amp;diff=18607"/>
		<updated>2023-02-28T16:54:58Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = Sparrow&#039;s Point|type = Small Town|location = Isonhound|Government = Mayoral|inhabiting Race = Human|image=Sparrowspoint2.png}}Content Warning: this is the location for a horror campaign. Body horror, murder, torture, and other generic violence below.&lt;br /&gt;
[[File:Sparrowspoint2.png|left|423x423px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
With a population of roughly 5,200, Sparrow&#039;s Point is a small town on the Northernmost tip of Isonhound.&lt;br /&gt;
[[File:Sparrows point 3.png|right|370x370px]]&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Sparrow&#039;s Point is cold most of the year, with a fairly temperate summer and extremely snowy winters.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
To be discovered.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
Vulture&#039;s Bluffs: the cliffs upon which the city sits.&lt;br /&gt;
&lt;br /&gt;
Maurier&#039;s Caves: a series of caves that wind their way through the cliffs, beneath the city. Named for a woman who disappeared inside them centuries ago.&lt;br /&gt;
&lt;br /&gt;
Digby&#039;s Point: the lighthouse, which is no longer in use but offers school tours. An extremely famous shipwreck occurred at its base.&lt;br /&gt;
&lt;br /&gt;
The Nest: the local diner.&lt;br /&gt;
&lt;br /&gt;
The Clam Strip: a mostly empty strip mall; also the location of a failed Qross Fit.&lt;br /&gt;
&lt;br /&gt;
New Isonhound: the town&#039;s only fancy restaurant. Serves seafood.&lt;br /&gt;
&lt;br /&gt;
Chowder: the statue of the dog outside of the town hall. Visitors rub its nose for bad luck.&lt;br /&gt;
&lt;br /&gt;
Stormer Manor: a historical mansion that&#039;s been mostly preserved. It was built by one of the founding families, and was mostly destroyed in an enormous fire 100 years after its creation. It was reconstructed right away, however, and has stood ever since.&lt;br /&gt;
&lt;br /&gt;
Sparrow&#039;s Point Middle School: built on one of the lowest points in town, prone to flooding and &amp;quot;black mold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Evil Forces (So Far)==&lt;br /&gt;
The Father: an oceanic monster, who was worshipped by a cult in the caves underneath the town. Strangers who got lost in the woods would be sacrificed to him - made to stand on a grate above boiling water and under a cave opening, where they would wait until the god descended from above to consume them, often severing their feet. In 90 CR, this led to the case of the Feet of the Virident Sea. The cult was shut down by a team comprising of a Park Ranger, QBI Agent, Detective, and Rookie Detective, who were able to discover the diner headquarters and escape to make a report to the authorities.&lt;br /&gt;
[[File:The father.png|center|frameless]]&lt;br /&gt;
The Gray Man: a creepypasta come to life. A series of horrifying events occurred in 83 CR surrounding this creature, beginning with two middle schoolers stabbing their friend, and ending with a massacre committed by students at the annual Talent Show.&amp;lt;blockquote&amp;gt;&amp;quot;If you’ve heard your kids discussing Slender, Bobo, and the Gray Man, you’re not alone. These are all characters from “creepypastas,” a type of online horror story, currently very popular with children, even younger ones. This is most likely nothing to worry about! Kids have been sharing scary stories for as long as we’ve had campfires. But you know your child best, and if you are concerned, never hesitate to contact a professional. To learn more about these myths, read on! &lt;br /&gt;
The Gray Man is from a Creepypasta based off a Creepypasta. The original was a story known as The Color Show, which was presented as an online question and answer forum. An anonymous user wanted to find out if anyone else remembered a children’s show where all the characters were personified versions of colors. Characters included the excitable Yellow, giggly Pink, smug Purple, nature-loving Green, and of course, gloomy, Eeyeore-ish Gray. The user remembered only a couple of episodes - Yellow learning to love the rain, Green taking everyone hiking, meeting Orange in the autumn. And then, the finale - an episode that introduced Eraser. The user said he was half convinced that this had just been a nightmare, but what he remembered was Eraser berating Gray for always being so sad, and then telling him, “I’ll give you something to cry about,” before proceeding to track down and murder all of the other Colors in increasingly strange and horrific ways. The episode ended with only Gray alive, staring at the screen with a huge forced smile. This creepypasta made its rounds around the internet for a few years, before the unofficial sequel was published. &lt;br /&gt;
&lt;br /&gt;
The second story, where Gray became the Gray Man, was written like a series of blog posts, detailing the writer’s series of nightmares. The first post was just a casual paragraph, asking who else remembered The Color Show, and mentioning that they recently had a dream where Gray was always in the background, staring at them. He appeared in every dream after that, slowly getting closer and closer to her. In an extremely panicked post, she writes that in her dream last night, he had come all the way up behind her and whispered in her ear, “I’ll give you something to cry about,” after which she immediately woke up. She ended the post by saying she hadn’t slept in 72 hours, but was certain she couldn’t stay awake much longer. Another post never came.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:The gray man 2.png|center]]&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18606</id>
		<title>Ace Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18606"/>
		<updated>2023-02-28T16:43:18Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Katharda Academy|name={{PAGENAME}}|image=Ace.jpg|caption=The Chronic Licker... sorry, the Chronicler!|relatives=Grandpa|marital=single|birthPlace=Nightjar|species=deep gnome|gender=they/them}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a divination wizard deep gnome from the city of Nightjar, and an aspiring journalist. They attended Katharda Acadmey during the War of the Realms.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Ace is a very respectable 3.5 feet tall, with gray skin, white freckles and hair, and teal eyes. They have several piercings, and usually wear gray, brown, and teal colors.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Ace is a snarky, rebellious, nosey, determined, fiercely loving gnome. They have a lack of understanding of many social cues, and are often relentless in their pursuit of a good story. They are passionate about newspapers and their friends.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
They grew up in the underground city of Nightjar, raised by their grandfather. He was a loving but easily distracted guardian, and Ace often ran wild as a child. They started their first newspaper at age 7, and started publishing one at age 13. Later in their teenage years, they were recruited to attend Katharda University. They excelled at making themselves a nuisance, regularly landing in detention. It was a particularly memorable detention when they finally met a group of students that would become some of their closest friends. They were especially close with their roommate Frances and the kindly, strange [[Grandmush]], but also became friends with Morchella and Steven. They were the Editor in Chief of the Katharda Chronicle, the underground school paper. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
They have many abilities related to divination, communication, and stealth.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Pinterest: https://www.pinterest.com/nellquinngibney/ace/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18605</id>
		<title>Ace Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18605"/>
		<updated>2023-02-28T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Katharda Academy|name={{PAGENAME}}|image=Ace.jpg|caption=The Chronic Licker... sorry, the Chronicler!|relatives=Grandpa|marital=single|birthPlace=Nightjar|species=deep gnome|gender=they/them}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a divination wizard deep gnome from the city of Nightjar, and an aspiring journalist. They attended Katharda Acadmey during the War of the Realms.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Ace is a very respectable 3.5 feet tall, with gray skin, white freckles and hair, and teal eyes. They have several piercings, and usually wear gray, brown, and teal colors.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Ace is a snarky, rebellious, nosey, determined, fiercely loving gnome. They have a lack of understanding of many social cues, and are often relentless in their pursuit of a good story. They are passionate about newspapers and their friends.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
They grew up in the underground city of Nightjar, raised by their grandfather. He was a loving but easily distracted guardian, and Ace often ran wild as a child. They started their first newspaper at age 7, and started publishing one at age 13. Later in their teenage years, they were recruited to attend Katharda University. They excelled at making themselves a nuisance, regularly landing in detention. It was a particularly memorable detention when they finally met a group of students that would become some of their closest friends. They were especially close with their roommate Frances and the kindly, strange Grandmush, but also became friends with Morchella and Steven. They were the Editor in Chief of the Katharda Chronicle, the underground school paper. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
They have many abilities related to divination, communication, and stealth.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Pinterest: https://www.pinterest.com/nellquinngibney/ace/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18602</id>
		<title>Prince Meriendor Fardove</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18602"/>
		<updated>2023-02-28T01:24:45Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=Prince_meri_2.png|caption=Prince Meri|relatives=relatives|languages=common, elvish, celestial, sylvan|marital=single|birthPlace=birthplace|gender=he/him}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}, &#039;&#039;&#039;Meri to his friends, is an astral elf aberrant mind sorcerer. He lost his sense of humor as a child at the Cirque de la Fay.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Meriendor is tall and slender, with pale skin and blue eyes. His hair ranges in color from pink to blue, and he usually wears glasses. His clothing is formal and well-kept, with a signature pink ascot. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He is a serious, somber, extremely well-mannered young man. He&#039;s a bit strange, and struggles to form deep connections and friendships. He has no sense of humor but often attempts to laugh out of politeness. This is usually very unsettling to everyone in the room. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prince Meri is essentially an exchange student from the moon, or so he claims. According to his story, he was born to a noble family of elves on the moon. When he was a child, however, he was sent to the surface of Quelmar to help improve relations and communication between the families. After a few years with his host family, he had some friends but was still struggling to fit in entirely. He and some other children were taken to the Cirque de la Fay, and he hoped to truly connect with them on this trip. After a day of fun and games, however, some of the other children dared him to sneak back in at night. When he did so, he was caught, and lost his sense of humor as a result. This, of course, alienated him further from the people around him. He has fit his whole life feeling as though he doesn&#039;t belong.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Much of his power resembles some element of outer space. He deals with cold temperatures, bright lights, small comets, and the like.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18601</id>
		<title>Ace Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18601"/>
		<updated>2023-02-28T01:05:14Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Katharda Academy|name={{PAGENAME}}|image=Ace.jpg|caption=The Chronic Licker... sorry, the Chronicler!|relatives=Grandpa|marital=single|birthPlace=Nightjar|species=deep gnome|gender=they/them}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a divination wizard deep gnome from the city of Nightjar, and an aspiring journalist. They attended Katharda Acadmey during the War of the Realms.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Ace is a very respectable 3.5 feet tall, with gray skin, white freckles and hair, and teal eyes. They have several piercings, and usually wear gray and teal colors.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Ace is a snarky, rebellious, nosey, determined, fiercely loving gnome. They have a lack of understanding of many social cues, and are often relentless in their pursuit of a good story. They are passionate about newspapers and their friends.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
They grew up in the underground city of Nightjar, raised by their grandfather. He was a loving but easily distracted guardian, and Ace often ran wild as a child. They started their first newspaper at age 7, and started publishing one at age 13. Later in their teenage years, they were recruited to attend Katharda University. They excelled at making themselves a nuisance, regularly landing in detention. It was a particularly memorable detention when they finally met a group of students that would become some of their closest friends. They were especially close with their roommate Frances and the kindly, strange Grandmush, but also became friends with Morchella and Steven. They were the Editor in Chief of the Katharda Chronicle, the underground school paper. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
They have many abilities related to divination, communication, and stealth.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Pinterest: https://www.pinterest.com/nellquinngibney/ace/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18600</id>
		<title>Ace Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18600"/>
		<updated>2023-02-28T01:00:04Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Katharda Academy|name={{PAGENAME}}|image=Ace.jpg|caption=The Chronic Licker... sorry, the Chronicler!|relatives=Grandpa|marital=single|birthPlace=Nightjar|species=deep gnome|gender=they/them}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a divination wizard deep gnome from the city of Nightjar, and an aspiring journalist. They attended Katharda Acadmey during the War of the Realms.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Ace is a very respectable 3.5 feet tall, with gray skin, white freckles and hair, and teal eyes. They have several piercings, and usually wear gray and teal colors.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Ace is a snarky, rebellious, nosey, determined, fiercely loving gnome. They have a lack of understanding of many social cues, and are often relentless in their pursuit of a good story. They are passionate about newspapers and their friends.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
They have many abilities related to divination, communication, and stealth.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Pinterest: https://www.pinterest.com/nellquinngibney/ace/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18599</id>
		<title>Ace Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18599"/>
		<updated>2023-02-28T00:56:52Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Katharda Academy|name={{PAGENAME}}|image=Ace.jpg|caption=The Chronic Licker... sorry, the Chronicler!|relatives=Grandpa|marital=single|birthPlace=Nightjar|species=deep gnome|gender=they/them}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a divination wizard deep gnome from the city of Nightjar, and an aspiring journalist. They attended Katharda Acadmey during the War of the Realms.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Ace is a very respectable 3.5 feet tall, with gray skin, white freckles and hair, and teal eyes. They have several piercings, and usually wear gray and teal colors.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Ace is a snarky, rebellious, nosey, determined, fiercely loving gnome. They have a lack of understanding of many social cues, and  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Ace.jpg&amp;diff=18598</id>
		<title>File:Ace.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Ace.jpg&amp;diff=18598"/>
		<updated>2023-02-28T00:51:27Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18597</id>
		<title>Ace Grimes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ace_Grimes&amp;diff=18597"/>
		<updated>2023-02-28T00:49:07Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a divination wizard deep gnome from the city of Nightjar, and an aspiring journalist. They attended Katharda University during the War of the Realms.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cirque_de_la_Fey&amp;diff=18596</id>
		<title>Cirque de la Fey</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cirque_de_la_Fey&amp;diff=18596"/>
		<updated>2023-02-28T00:38:01Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Quelmar campaign based on “Wild Beyond the Witchlight” that began on March 30, 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves six adventurers who are looking to recover something they’ve lost and find themselves at a mysterious circus with deep roots in the Feywild.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or plane?&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
(unnamed), a Kobold Warlock; played by Ali &lt;br /&gt;
&lt;br /&gt;
(unnamed), a Human Monk; played by Rose &lt;br /&gt;
&lt;br /&gt;
[[Prince Meriendor Fardove|Prince Meri]], an Astral Elf Sorcerer; played by Nell&lt;br /&gt;
&lt;br /&gt;
Wistia, a Catfolk Sorcerer; played by Jennifer &lt;br /&gt;
&lt;br /&gt;
Pixia, a Saytr Barbarian; played by Lily &lt;br /&gt;
&lt;br /&gt;
(unnamed), a Half-Elf Rogue; played by Julia &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18595</id>
		<title>Prince Meriendor Fardove</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18595"/>
		<updated>2023-02-28T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=Prince_meri_2.png|caption=Prince Meri|relatives=relatives|languages=common, elvish, celestial, sylvan|marital=single|birthPlace=birthplace|gender=he/him}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}, &#039;&#039;&#039;Meri to his friends, is an astral elf aberrant mind sorcerer. He lost his sense of humor as a child at the Cirque de la Fay.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Meriendor is tall and slender, with pale skin and blue eyes. His hair ranges in color from pink to blue, and he usually wears glasses. His clothing is formal and well-kept, with a signature pink ascot. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He is a serious, somber, extremely well-mannered young man. He&#039;s a bit strange, and struggles to form deep connections and friendships. He has no sense of humor but often attempts to laugh out of politeness. This is usually very unsettling to everyone in the room. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prince Meri is essentially an exchange student from the moon, or so he claims. According to his story, he was born to a noble family of elves on the moon. When he was a child, however, he was sent to the surface of Quelmar, swapping places with a child from a noble family of the ground, to help improve relations and communication between the families. After a few years with his new family, he had some friends but was still struggling to fit in entirely. He and some other children were taken to the Cirque de la Fay, and he hoped to truly connect with them on this trip. After a day of fun and games, however, some of the other children dared him to sneak back in at night. When he did so, he was caught, and lost his sense of humor as a result. This, of course, alienated him further from the people around him. He has fit his whole life feeling as though he doesn&#039;t belong.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Much of his power resembles some element of outer space. He deals with cold temperatures, bright lights, small comets, and the like.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18594</id>
		<title>Prince Meriendor Fardove</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18594"/>
		<updated>2023-02-28T00:34:27Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=Prince_meri_2.png|caption=Prince Meri|relatives=relatives|languages=common, elvish, celestial, sylvan|marital=single|birthPlace=birthplace|gender=he/him}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}, &#039;&#039;&#039;Meri to his friends, is an astral elf aberrant mind sorcerer. He lost his sense of humor as a child at the Cirque de la Fay.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Meriendor is tall and slender, with pale skin and blue eyes. His hair ranges in color from pink to blue, and he usually wears glasses. His clothing is formal and well-kept, with a signature pink ascot. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prince Meri is essentially an exchange student from the moon, or so he claims. According to his story, he was born to a noble family of elves on the moon. When he was a child, however, he was sent to the surface of Quelmar, swapping places with a child from a noble family of the ground, to help improve relations and communication between the families. After a few years with his new family, he had some friends but was still struggling to fit in entirely. He and some other children were taken to the Cirque de la Fay, and he hoped to truly connect with them on this trip. After a day of fun and games, however, some of the other children dared him to sneak back in at night. When he did so, he was caught, and lost his sense of humor as a result. This, of course, alienated him further from the people around him. He has fit his whole life feeling as though he doesn&#039;t belong.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Much of his power resembles some element of outer space. He deals with cold temperatures, bright lights, small comets, and the like.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cirque_de_la_Fey&amp;diff=18593</id>
		<title>Cirque de la Fey</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cirque_de_la_Fey&amp;diff=18593"/>
		<updated>2023-02-28T00:23:01Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Quelmar campaign based on “Wild Beyond the Witchlight” that began on March 30, 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves six adventurers who are looking to recover something they’ve lost and find themselves at a mysterious circus with deep roots in the Feywild.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or plane?&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
(unnamed), a Kobold Warlock; played by Ali &lt;br /&gt;
&lt;br /&gt;
(unnamed), a Human Monk; played by Rose &lt;br /&gt;
&lt;br /&gt;
Prince Meri, an Astral Elf Sorcerer; played by Nell&lt;br /&gt;
&lt;br /&gt;
Wistia, a Catfolk Sorcerer; played by Jennifer &lt;br /&gt;
&lt;br /&gt;
Pixia, a Saytr Barbarian; played by Lily &lt;br /&gt;
&lt;br /&gt;
(unnamed), a Half-Elf Rogue; played by Julia &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18592</id>
		<title>Prince Meriendor Fardove</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prince_Meriendor_Fardove&amp;diff=18592"/>
		<updated>2023-02-28T00:22:07Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=Prince_meri_2.png|caption=Prince Meri|relatives=relatives|languages=common, elvish, celestial, sylvan|marital=single|birthPlace=birthplace|gender=he/him}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an astral elf aberrant mind sorcerer. He lost his sense of humor as a child at the Cirque de la Fay.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Meriendor is tall and slender, with pale skin and blue eyes. His hair ranges in color from pink to blue, and he usually wears glasses. His clothing is formal and well-kept, with a signature pink ascot. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cirque_de_la_Fey&amp;diff=18591</id>
		<title>Cirque de la Fey</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cirque_de_la_Fey&amp;diff=18591"/>
		<updated>2023-02-28T00:21:30Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Quelmar campaign based on “Wild Beyond the Witchlight” that began on March 30, 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves six adventurers who are looking to recover something they’ve lost and find themselves at a mysterious circus with deep roots in the Feywild.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or plane?&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
(unnamed), a Kobold Warlock; played by Ali &lt;br /&gt;
&lt;br /&gt;
(unnamed), a Human Monk; played by Rose &lt;br /&gt;
&lt;br /&gt;
[[Prince Meri]], an Astral Elf Sorcerer; played by Nell&lt;br /&gt;
&lt;br /&gt;
Wistia, a Catfolk Sorcerer; played by Jennifer &lt;br /&gt;
&lt;br /&gt;
Pixia, a Saytr Barbarian; played by Lily &lt;br /&gt;
&lt;br /&gt;
(unnamed), a Half-Elf Rogue; played by Julia &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Prince_meri_2.png&amp;diff=18590</id>
		<title>File:Prince meri 2.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Prince_meri_2.png&amp;diff=18590"/>
		<updated>2023-02-28T00:13:55Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18163</id>
		<title>The Law of Probability</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18163"/>
		<updated>2022-12-08T03:56:03Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Law of probability.png|thumb]]The Law of Probability (they/she) is an entity who came into existence in the early 100s CR. They claim to be a god, and while this is unsubstantiated, their powers are immense.&lt;br /&gt;
&lt;br /&gt;
== Emergence ==&lt;br /&gt;
They claim to have been created by the mortal understanding of new mathematical principles and probability, slowly forming a consciousness and personality over several decades. This was particularly curious given how the Fracture of the Weave had severed the connection of most of the Gods to material plane. Perhaps, given their scientific nature, it might be worth further scientific inquiry.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
They are able to use mathematics to foresee and affect the future. They can quickly calculate dozens of different possibilities and how they might affect the people and world around them. Small changes are able to create large effects, and they are very well able to handle making these small changes.&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18161</id>
		<title>The Law of Probability</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18161"/>
		<updated>2022-12-08T03:28:54Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Law of probability.png|thumb]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;{{{caption1|}}}&amp;lt;table&amp;gt;{{#if:{{{domain|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Domain&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{domain}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{aliases|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Aliases&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{aliases}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{symbol|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Symbol&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{symbol}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{alignment|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Alignment&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{alignment}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18160</id>
		<title>The Law of Probability</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18160"/>
		<updated>2022-12-08T03:27:58Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;{{#if:{{{image1|}}}|Law of probability.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{caption1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;{{#if:{{{domain|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Domain&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{domain}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{aliases|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Aliases&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{aliases}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{symbol|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Symbol&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{symbol}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{alignment|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Alignment&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{alignment}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18159</id>
		<title>The Law of Probability</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18159"/>
		<updated>2022-12-08T03:27:29Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;{{#if:{{{image1|}}}|File:Law of probability.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{caption1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;{{#if:{{{domain|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Domain&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{domain}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{aliases|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Aliases&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{aliases}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{symbol|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Symbol&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{symbol}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{alignment|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Alignment&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{alignment}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18158</id>
		<title>The Law of Probability</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18158"/>
		<updated>2022-12-08T03:26:54Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;{{#if:{{{image1|}}}|Law of probability.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{caption1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;{{#if:{{{domain|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Domain&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{domain}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{aliases|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Aliases&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{aliases}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{symbol|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Symbol&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{symbol}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{alignment|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Alignment&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{alignment}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18157</id>
		<title>The Law of Probability</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Law_of_Probability&amp;diff=18157"/>
		<updated>2022-12-08T03:26:02Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: Created page with &amp;quot;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;{{#if:{{{image1|}}}|Law of Probability}}&amp;lt;/div&amp;gt;  {{{caption1|}}}  &amp;lt;table&amp;gt;{{#if:{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;{{#if:{{{image1|}}}|Law of Probability}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{caption1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;{{#if:{{{domain|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Domain&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{domain}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{aliases|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Aliases&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{aliases}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{symbol|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Symbol&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{symbol}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}{{#if:{{{alignment|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Alignment&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{alignment}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;|}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Law_of_probability-ai.png&amp;diff=18156</id>
		<title>File:Law of probability-ai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Law_of_probability-ai.png&amp;diff=18156"/>
		<updated>2022-12-08T03:19:44Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Nightjar2-ai.png&amp;diff=18155</id>
		<title>File:Nightjar2-ai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Nightjar2-ai.png&amp;diff=18155"/>
		<updated>2022-12-08T03:11:49Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Nightjar-ai.png&amp;diff=18154</id>
		<title>File:Nightjar-ai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Nightjar-ai.png&amp;diff=18154"/>
		<updated>2022-12-08T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Isadora_de_Carlyle&amp;diff=18150</id>
		<title>Isadora de Carlyle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Isadora_de_Carlyle&amp;diff=18150"/>
		<updated>2022-12-07T03:23:19Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3QmOKDjr7IZJogOOwkUT9f?TEST&amp;lt;/spotify&amp;gt;&lt;br /&gt;
{{Infobox character|name=Isadora de Carlyle|playerName=Nell|languages=Common, Elvish, Gnomish, Draconic|marital=Unmarried|birthDate=301 PR|birthPlace=Whimbrel, East Levinkan|species=Human|gender=She/Her|height=5&#039;6&amp;quot;|weight=120 lbs.|eyes=Blue|image=isadora.jpg}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Unlike the wild and savage [[West Levinkan]], [[East Levinkan]] remains an upstanding monarchy, loyal to the Levinkan Dynasty, and of course, the current [[Levinkan Dynasty|Levinkan]]. A Gnomish clan originated the title, but at some point human blood got mixed in there and it has become a more diverse bloodline in the centuries since. Among this bloodline is the honorable Lord Remington DeCarlyle and his family. He may be a bit removed from the Levinkan - fourth cousin twice removed, to be precise - but he clings to that bloodline with the tenacity of a purebred bloodhound on a boar hunt. Are they on the outskirts of the nobility? Certainly. Are they the lowest rung on the elite social ladder? Absolutely. But are they making their way up in the world? With the swiftest speed manageable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest way to climb that social ladder, of course, is marrying one’s closer-to-the-top cousins. They thought they had a coup with their first born son’s marriage. Callum De Carlyle, oldest child and heir to the Estate, was married at age 19 to his second cousin Gloria Younger. Both were happy about the match, as were Lord and Lady DeCarlyle - until they realized that the Younger family was broke and in disgrace. This was unfortunate, as their second son, Maxwell, had already entered the Priesthood in the Pellorian Order. They spent some time trying to wrangle their third son into an advantageous marriage, but he temporarily cut ties with the family after a surprise wedding at Sunday church. Despite repairing relationships years later, he remains unmarried and focused on his merchant business. Unfortunately, the family had only been blessed with three sons, so they were forced to turn to their daughters.&lt;br /&gt;
&lt;br /&gt;
Daughters are much harder to marry into higher families - especially when you have ten of them, and a limited fortune for investing in dowries. Their oldest daughter, Stella, married slightly up, helping the reputation of the entire family. Yasmina married down; her husband was a promising social climber. Imogen’s match didn’t hurt the family, but didn’t raise their status, either. Margaret was another blow - they were unable, even after several years, to arrange a suitable match. She quickly joined a sisterhood to try to reduce the scandal, but nonetheless, the word spread, especially when coupled with the Sebastian affair. Katherine’s marriage was suitable, but failed to produce children. Rose was forced to marry down, and then Susana refused marriage and - with even less grace than her elder brother - ran away in the night to study things that were entirely unsuitable for women to study. Relations have been chilly. This brings us to the family&#039;s last chance, their three youngest: Isadora and the twins. The three all came to courtship age at the same time, and all were known to be beautiful and talented, but considering the failure after failure from their family, suitors were hesitant. By the end of the season, by the skin of their teeth, the twins had acquired engagements. Which just left Isadora Maria Ana Collette Eloise.&lt;br /&gt;
&lt;br /&gt;
Beautiful, distinguished, and gracious, many had expected her to be the first of the three to acquire a fiancé - but rumours had always gone around (recently encouraged by the twins) that she was also just a little bit strange. When she was younger, her family had laughed it off as a harmless, and possibly interesting, character quirk. “Come inside, Isadora,” her mother had once said, as the sun was finally setting. “It’s getting dark out. Don&#039;t you know that monsters live in the dark?”&lt;br /&gt;
&lt;br /&gt;
Six-year old Isadora fixed her with a piercing stare. “More than monsters live in the dark,” she replied, and went racing down the hill towards the garden, until one of her brothers was tasked with bringing her back again. &lt;br /&gt;
&lt;br /&gt;
Then there was the matter of her schooling. All of the young women in her family, if they liked, were allowed to study at one of the local religious orders. As was expected, all of them had stuck with the family patron, [[Pelor]]. And then stubborn Isadora, a fierce thirteen, insisted on apprenticing with the [[Corellon]] order. Still, even if it was a bit strange - a half-elven god? Moonlight? - at least it was still the god of beauty, and at least she was still learning all the proper arts for a young lady to learn.&lt;br /&gt;
&lt;br /&gt;
Her schooling and eccentricities were bad enough, but then came the unpleasant encounter with Ben Albrecht - but the family worked incredibly hard to sweep it under the rug. They thought they had successfully showcased her as an excellent match, so it was to her and her parents’ great disappointment and surprise when the season came and went and she remained unbetrothed.&lt;br /&gt;
&lt;br /&gt;
They suggested she simply become a Sister in an order - any order, they offered somewhat desperately, to her complete disinterest. Susana and Sebastian sponsored her application to a rather prestigious university, with the hope that she might finally apply her considerable magical and strategic talents. She agreed to attend - with the hopes that she might meet a suitable young man at such an institution.&lt;br /&gt;
[[File:Isadorascales2.png|left|400x400px]]&lt;br /&gt;
&lt;br /&gt;
== In Game ==&lt;br /&gt;
Isadora attended the University of Xyneros, where she met her classmates [[Wynter Fatiun|Wynter,]] [[Willa Fatiun|Willa,]] and [[Xuut Syth Ment|Xuut]], along with Professor Darwin, and the other faculty. Despite having her own suite, she usually stayed in the dorm with her classmates, sharing a room with Xuut and sleeping in the bed of the missing [[Hektor Fatiun|Hektor.]] She enjoyed studying higher levels of magic than had been available to her at the Temple, and quickly came to care for her classmates, even though she could never remember the sisters&#039; names.&lt;br /&gt;
&lt;br /&gt;
A few months after starting classes, they followed Professor Darwin out on a case and ended up falling through a portal and landing in a strange and ominous land - without their professors. They began to travel through the woods until they encountered two children begging them to go inside their house and save their family. They did manage to make it through the house alive, with a new dog by the name of Chair in tow, although Isadora touched a sacrificed infant and they all had to slay it, as it transformed into a shambling flesh mound. By the time they made it back outside, the ghost children were gone.&lt;br /&gt;
&lt;br /&gt;
It was shortly after this that they entered the village of Barovia. They encountered an old woman known only as Granny who sold them several pies, guaranteed to cause wonderful dreams. They then headed into the tavern, to see what they could learn. This is where they first met Ismark Kolyanovich, with whom Isadora was immediately smitten. He asked them to escort his younger sister Irina to the nearby city of Vallaki, where she might be safe from the constant advances of Lord Strahd Von Zarovich, alternately known as &amp;quot;the Devil&amp;quot; or &amp;quot;the Land.&amp;quot; First, they had to help bury the siblings&#039; father. They did so at the nearby church, where Isadora learned a prayer from the god worshipped by most of the local citizens, the Morninglord. They also encountered the priest at the town, who had clearly lost his mind and was focused only on containing and feeding his vampire son. They decided not to get involved. While they were staying in the village, Isadora sampled the dream pies and was immediately addicted to &lt;br /&gt;
&lt;br /&gt;
The next day, they set out for Vallaki with Irina in tow. Isadora was immediately fond of her, and she proved to be a valuable ally in combat. On their way, they stopped at the Vistani encampment and had their fortunes read by Madame Eva. In addition to their group reading, which offered advice on defeating Strahd, Isadora received a personal reading. Her two cards were the Hanged Man for her past, symbolizing a hidden past that must be released for freedom, and the Healer, which symbolized creating a home and healing for those around her.&lt;br /&gt;
&lt;br /&gt;
ENCOUNTERING THE HAGS AND SAVING THE CHILDREN&lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city of Vallaki, Isadora and Xuut got into a loud argument in the streets, and the pair were promptly arrested by city guards and taken to the prison, which was mostly full of dead bodies. While in prison, they received a missive from Lady Wachter, who promised to help them escape. Sure enough, there was a distraction later that night, and Xuut and Isadora were able to make a prison break and reunite with the others at the Blue Water Inn. They brought news of Lady Wachter, and together, set out to visit her residence.&lt;br /&gt;
&lt;br /&gt;
Lady Wachter was clearly a powerful woman, and she agreed with them that the current Burgermeister of Vallaki was a terrible man. She told them of her plans to usurp him - and offered them a job: kill his bodyguard. They accepted, and did so - but quickly realized their mistake, as this allowed Wachter to usher Lord Strahd into the city. The group fled in terror.&lt;br /&gt;
&lt;br /&gt;
VISTANI &amp;amp; OLD JENNY&lt;br /&gt;
&lt;br /&gt;
They had been asked by Irwin and Danica, owners of Blue Water Inn, to check in on their family at the Wizard of Wines vineyard to the west. They travelled there and encountered a hoard of zombified plant-creatures. They did manage to clear out the infestation, but Willa and Isadora both fell during this battle. Isadora experienced a vision of being hung upside down by chains and dipped repeatedly into a vat of acid, while hearing her friends calling out for her, out of reach. A mysterious voice asked her if she wanted to go back - she agreed, and immediately returned to her body. Her eyes, however, were darkly scarred and glassy, as she had lost much of her vision in exchange. This was also when she finally confronted the voice she had been hearing in her dreams, making all sorts of offers and reassurances if she would accept its help and agree to kill Count Strahd. She did so, and immediately gained a great deal of strength and health.&lt;br /&gt;
&lt;br /&gt;
After the Wizard of the Wines encounter, they received an invitation to a dinner with Strahd, at Castle Ravenloft. After some disagreement, they ultimately accepted this invitation, and climbed into his cart to attend. They did pause once on the way - as they encountered the fields outside the city of Vallaki, filled with dead and dying citizens on spikes. Isadora and Xuut made their way through, lifting any living children they could find down and trying to stabilize them. They put all of the children into the cart, and sent it off to the village of Barovia where they hoped they could be helped by a proper healer, then journeyed onto the castle.&lt;br /&gt;
&lt;br /&gt;
The dinner itself was terrifying - made even more so by Xuut and Wynter&#039;s refusal to play nice. Isadora ultimately cast Calm Emotions to keep them from antagonizing him further. After dinner, they retired to a ballroom where they danced for some time. Isadora danced with the Count himself, and was unable to resist his charming magic - despite her efforts, she revealed a great deal of their planning to him.&lt;br /&gt;
&lt;br /&gt;
After dinner, they were escorted back to a sitting room. The group had received a letter to let them know that they were not alone in the castle, and a servant promised to bring back some information to them. They grew uneasy with how long they were left waiting, however, and against Isadora&#039;s wishes, Xuut and Wynter rushed off to make an escape attempt. She and Willa followed but the plan failed, and Xuut and Wynne fell. Presumably after making deals of their own, they both returned, however, and they decided to try again to escape - this time, simply by making their way through the castle. It was then that they finally encountered Hektor, chained and imprisoned in the Count&#039;s basement. They were able to rescue him and make their escape.&lt;br /&gt;
[[File:Willa&#039;s Letter.png|thumb]]&lt;br /&gt;
They headed to the village of Barovia, where they hoped they might find Ismark and rest in safety. When they arrived, however, the first thing they encountered was one of the hags. They immediately launched into an attack, and were able to successfully slay her. This was a short lived triumph, as the next thing they found was an enormous pile of bodies outside of the church - left by the priest&#039;s vampire son whom they had let live. The fear and disappointment only grew as they visited the Burgermeister&#039;s manor to find Ismark missing. They did encounter a new ally - Ezmerelda D&#039;Avenir, a Vistani monster-slayer, friend of Ismark and apprentice to Van Richten. &lt;br /&gt;
&lt;br /&gt;
OTHER TWO HAGS, REGAINING SOUL &amp;amp; FIRST THANE, SECOND DEATH&lt;br /&gt;
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STOPPING BACK IN VELLAKI, MEETING BLUNDA&lt;br /&gt;
&lt;br /&gt;
REACHING YESTERHILL, WATCHING ISMARK DIE&lt;br /&gt;
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TAKING ISMARK TO THE TOWER, RESURRECTION&lt;br /&gt;
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ARKENVOST MANOR, THIRD DEATH&lt;br /&gt;
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RESURRECTION, MEETING ATHENA, RETURNING TO IRENA/ISMARK AT THE TOWER&lt;br /&gt;
&lt;br /&gt;
== Other Writings ==&lt;br /&gt;
Isadora has kept a diary since she was a child. It can be read at [https://docs.google.com/document/d/1qznkeL2-frzJxMLs61i2dzOiS3uMrn-kEBwJyFW2Wgk/edit?usp=sharing this link]. Content is fairly on-par with in-game content.&lt;br /&gt;
&lt;br /&gt;
A small collection of third person stories/snippets can be read at [https://docs.google.com/document/d/1rZWPw9gPyhRXUpPfQjk7UimhMFNeIq1tiklaMi_bmUI/edit?usp=sharing this link]. Content includes mentions of neglectful parenting and eating disorders.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
A rapier/shield combo, crafted by her older brother Sebastian to resemble a parasol when closed. The handle detaches  to turn into a rapier, and the lace of the parasol is interwoven with fine steel stands that can help deflect blows. The thin blade makes excellent use of her fencing training. It provides both protection and of course, fashion. Her classmate Wynter recently made some improvements to it, including a color changing feature.   &lt;br /&gt;
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== Family ==&lt;br /&gt;
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=== Parents ===&lt;br /&gt;
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* Lord Remington Spencer Valentine DeCarlyle &amp;amp; Lady Francine Verity Grace DeCarlyle nee Sutcliffe&lt;br /&gt;
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=== Siblings ===&lt;br /&gt;
&lt;br /&gt;
* Callum: 33 years old, married to Gloria DeCarlyle nee Younger, five children&lt;br /&gt;
* Stella: 32 years old, married to Oscar Sambridge, four children&lt;br /&gt;
* Maxwell: 31 years old, unmarried, no children, a Priest in the Pelorian order&lt;br /&gt;
* Yasmina: 31 years old, married to Anthony Sherington, four children&lt;br /&gt;
* Sebastian: 30 years old, unmarried, no children, merchant &amp;amp; artificer&lt;br /&gt;
* Imogen: 29 years old, married to Bishop Omund, two children&lt;br /&gt;
* Margaret: 28 years old, unmarried, no children, a Sister in the Pelorian order&lt;br /&gt;
* Katherine: 27 years old, married to Gideon Blakesely, no children&lt;br /&gt;
* Rose: 25 years old, married to David Bentley, one child&lt;br /&gt;
* Susana: 24 years old, unmarried, no children, student at Museum of Levinkan&lt;br /&gt;
* Zara: 22 years old, engaged to Darby Winchester, no children&lt;br /&gt;
* Felicity: 22 years old, engaged to Julius Gedge, no children&lt;br /&gt;
* Isadora: 21 years old, unmarried, no children&lt;br /&gt;
&lt;br /&gt;
=== Nieces and Nephews ===&lt;br /&gt;
&lt;br /&gt;
* Callum &amp;amp; Gloria:&lt;br /&gt;
** Callum Jr: 13 years old&lt;br /&gt;
** Giles: 10 years old&lt;br /&gt;
** Fergus: 9 years old&lt;br /&gt;
** Angus: 7 years old&lt;br /&gt;
** Portia: 5 years old&lt;br /&gt;
* Stella &amp;amp; Oscar:&lt;br /&gt;
** Audrey: 11 years old&lt;br /&gt;
** Lawrence: 10 years old&lt;br /&gt;
** Francine: 8 years old&lt;br /&gt;
** Henry: 6 years old&lt;br /&gt;
* Yasmina &amp;amp; Anthony:&lt;br /&gt;
** Barnaby: 7 years old&lt;br /&gt;
** Bianca: 5 years old&lt;br /&gt;
** Blanche: 5 years old&lt;br /&gt;
** Bree: 3 years old&lt;br /&gt;
* Imogen &amp;amp; Bishop:&lt;br /&gt;
** Claudia: 6 years old&lt;br /&gt;
** Clayton: 6 years old&lt;br /&gt;
* Rose &amp;amp; David:&lt;br /&gt;
** Miles: 2 years old&lt;br /&gt;
&lt;br /&gt;
== Gifts ==&lt;br /&gt;
Everywhere she goes, Isadora brings with her a collection of 12 small trinkets: each one a gift from one of her siblings. They are as listed below:&lt;br /&gt;
&lt;br /&gt;
* Callum: a broken rattle; there are no longer any beads in it but it’s still a beautiful wooden toy. It had been Callum’s when he was a baby, and when Isadora was born when he was a teenager, he absolutely doted on her. Her earliest memories are of Callum and Stella playing with her.&lt;br /&gt;
* Stella: a hedgehog-shaped pincushion. Nine year old Stella thought it was a stuffed animal, and bought it with her own pocket money for her baby sister. It was her favorite toy for years.&lt;br /&gt;
* Maxwell: a tiny notebook filled with sketches. Quiet, shy, and awkward, Maxwell spent a lot of time hiding out on his own. He loved his siblings deeply but mostly preferred his own company. Still, he found his own way to show his affection - when he was fifteen, he filled a small notebook with sketches of constellations for his littlest sister, who already shared his love for the night sky.&lt;br /&gt;
* Yasmina: a prank quill pen. Yaz was the biggest troublemaker of the children. She loved playing jokes, and was always dragging her siblings into the trouble. Isadora keeps a fake quill pen that looks like it’s full of ink but doesn’t actually write that Yasmina once sent her to tutoring with.&lt;br /&gt;
* Sebastian: mechanical dog. For most of her childhood, Sebastian was the sibling she was closest with. She keeps a tiny mechanical dog that he built for her from a few spare parts and gears. After all these years, it still can wag its tail. The dog is currently with Wynter.&lt;br /&gt;
* Imogen: a silver spoon. Im was a suck-up and her mother’s favorite; she had always known exactly what she wanted and how to get it. This led to fights with many of the other siblings, but rarely with Isadora, who admired her. Despite her goody-two-shoes exterior, Imogen had her own rule-breaking habits, and Isadora keeps a silver spoon Imogen once stole for her, just for the hell of it.  &lt;br /&gt;
* Margaret: stuffed sheep. Incredibly kind, sweet, and generous, if a bit stupid, both academically and when it came to the political game. She was often the peacemaker between the other siblings, and Isadora keeps a small stuffed sheep named Clouds that Margaret gave her when she had nightmares. Clouds is currently lost.&lt;br /&gt;
* Katherine: letter cut-outs. The most bookish, academic of the siblings, even more so than Susana. She keeps several small wooden letter cut-outs that Katherine used to teach her to read.&lt;br /&gt;
* Rose: gold coin with a tiny painting. Rose was, above all things, an artist. She loved music, dance, painting, instruments - she was always picking up new hobbies. For a time, she enjoyed tiny paintings. Isadora keeps a gold piece with a tiny painting of a cabin in a forest that Rose made.&lt;br /&gt;
* Susana: thread-woven bracelet. Isadora is especially close with her ambitious, independent older sister, and always keeps a small string bracelet that Susanna made with thread from each of their favorite dresses.&lt;br /&gt;
* Zara: costume ring. Despite arguing constantly and fiercely as children, Isadora loved the twin sisters who were closest to her in age. After they sabotaged her chances at a proposal, however, she refused to speak to them. Nonetheless, she keeps a small jeweled ring Zara won for her at a carnival she was too sick to go to one year.&lt;br /&gt;
* Felicity: Costume locket. Just like with Z, Isadora no longer speaks to Felicity. Still, she keeps the small locket necklace that Felicity brought back from that same carnival.&lt;br /&gt;
&lt;br /&gt;
== Spell Words ==&lt;br /&gt;
&lt;br /&gt;
* Word of Radiance: Firefly (Gnomish)&lt;br /&gt;
*Spare the Dying: Miss You (Gnomish)&lt;br /&gt;
*Toll the Dead: Listen (Gnomish)&lt;br /&gt;
*Guidance: I Believe (Gnomish)&lt;br /&gt;
*Turn Undead: Fear Me (Elvish)&lt;br /&gt;
*Twilight Sanctuary: Hearth (Gnomish)&lt;br /&gt;
* Cure Wounds: Mend (Elvish)&lt;br /&gt;
* Shield of Faith: Unshaken (Elvish)&lt;br /&gt;
* Guiding Bolt: Righteous (Elvish)&lt;br /&gt;
*Bless: Light of Corellon (Elvish)&lt;br /&gt;
*Sleep: Sweet Dreams (Gnomish)&lt;br /&gt;
*Lesser Restoration: As You Were (Elvish)&lt;br /&gt;
*Healing Word: Be Well (Gnomish)&lt;br /&gt;
*Inflict Wounds: Bleed (Elvish)&lt;br /&gt;
*Calm Emotions: Deep Breath (Elvish)&lt;br /&gt;
*Spiritual Weapon: Look Out (Gnomish)&lt;br /&gt;
*Remove Curse: Be Whole (Elvish)&lt;br /&gt;
*Revivify: Heartbeat (Elvish)&lt;br /&gt;
*Longstrider: Fleet Foot (Gnomish)&lt;br /&gt;
*Goodberry: Nourish (Gnomish)&lt;br /&gt;
&lt;br /&gt;
== Moodboard ==&lt;br /&gt;
[[File:TableTop Aesthetics (2).jpg|left|thumb|520x520px]]&lt;br /&gt;
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[[File:Isadora 3.png|thumb|549x549px|left]]&lt;br /&gt;
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== Playlist ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3QmOKDjr7IZJogOOwkUT9f?si=x7ZOTx3pTUWklQIozF2Dmg&amp;lt;/spotify&amp;gt;&lt;br /&gt;
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[[Category:Another One Bites the Dice]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nerull&amp;diff=17785</id>
		<title>Nerull</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nerull&amp;diff=17785"/>
		<updated>2022-10-17T20:21:29Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cliprull.png|thumb|219x219px|&amp;quot;Looks like you&#039;re about to die? Please confirm.&amp;quot;]]&lt;br /&gt;
Nerull is the Neutral Evil deity of the death, darkness, murder, and the underworld.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Nerull&#039;s clerical domain is death. His responsibilities include slaying living and un-dead, watching over and/or torturing departed souls, and maintaining the balance between life and death. Known for being harsh and demanding at his best, and reckless and bitter at his worst, Nerull often found himself subject to human selfishness and greed which caused him to act foolishly.&lt;br /&gt;
&lt;br /&gt;
Nerull is the God of Death, darkness, murder, and his native home plane is Carceri, though presently he resides in the Shadowfell.&lt;br /&gt;
&lt;br /&gt;
Nerull is also known as The Reaper. Other titles include &amp;quot;Hater of Life&amp;quot; and &amp;quot;Bringer of Darkness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nerull&#039;s symbol is a skull and scythe. His iconic weapon is the &amp;quot;Life Cutter&amp;quot; which instantly ends the life of a creature and moves its soul to the afterlife.&lt;br /&gt;
&lt;br /&gt;
Nerull is often times the favored patron of Assassins and Thieves, but they only make up a splinter of a great clergy of philosophers who understand the vital importance of death and try to make sure death comes at the right time and is never cheated.&lt;br /&gt;
&lt;br /&gt;
Nerull&#039;s shrines are typically in subterranean vaults and other ossuaries.&lt;br /&gt;
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Murder to Nerull is not an evil act, nor a good one, but a natural end to the force of life.&lt;br /&gt;
&lt;br /&gt;
Nerull uses a necklace of strangulation, bag of devouring, and rug of smothering, employing them like an assassin. It is rumored that his other items, like his trade mark scythe, are used to move souls to the afterlife, and channel a powerful divine magic that only Nerull has control over.&lt;br /&gt;
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Nerull&#039;s ceremonies in his temples are done in full darkness with a ghastly litany full of worship of death and the vitality of suffering as the meeting of life with darkness.&lt;br /&gt;
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Human sacrifice isn&#039;t unheard of in most Nerull temples.&lt;br /&gt;
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The God of hatred, pain, and murder, Nerull was a powerful (and arguably near omnipotent) deity who had the power to slay cities and crush continents only by speaking their name. His hatred was so strong, in fact, that he was in a constant state of fury and discomfort and constantly lashed out at the other members of the pantheon.&lt;br /&gt;
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Nerull was absent during the period of time known as the Holy Wars, a period in which the gods made themselves present among mortals first time since the ancient Infernal Emergence.&lt;br /&gt;
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Nerull&#039;s faithful believe they will be rewarded for acts of murder. Many funnel these murders into doing good for the realm, while others will cold bloodedly kill just to appease their god.&lt;br /&gt;
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Nerull can travel any of the Lower Outer Planes, the Astral and Ethereal Planes, and the Elemental and Prime Material Planes as well.&lt;br /&gt;
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In the aftermath of the Holy War, Nerull is known to have placed a curse on all 1,043,014 known dragon corpses to prevent their disturbance by powers trying to bring them to life.&lt;br /&gt;
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In the CR era, the gods were often forgotten or worshipped as distant, non-present deities. Nerull grew bored of this, and attempted to regain a physical form through the dark magic of a branch of his cult in the city of Ravendean. This was thwarted when a group of teenagers were able to banish all magic from the area, but it&#039;s doubtful that he has given up entirely.&lt;br /&gt;
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== Beliefs &amp;amp; Tenant ==&lt;br /&gt;
&lt;br /&gt;
* Nerull supports murder. Mercy isn&#039;t a factor, and unpleasant deaths are his favorite.&lt;br /&gt;
** This is one of the most cut and dry parts of a Nerullite&#039;s faith. In a majority of instances, it would be blasphemy against Nerull to save the life of someone that is dying.&lt;br /&gt;
* Resurrection is blasphemy against Nerull&#039;s portfolio of death. Clerics of other faiths who are capable of resurrection are one of Nerull&#039;s favored targets, and preventing the resurrection of a great hero or a lord might be a task for a small cults.&lt;br /&gt;
* &#039;&#039;&#039;Stay your hand only when it sharpens the scythe.&#039;&#039;&#039; -- Nerull&#039;s followers aren&#039;t &#039;&#039;obligated&#039;&#039; to kill every living soul they encounter, but every time they don&#039;t, they&#039;re calculating why it makes more death possible. They will avoid killing if it means staying undetected, allowing for more murder at a later date. A      blackguard follower of nerull might have a child because they can raise that child to be a consummate killer.&lt;br /&gt;
** For Nerull followers who infiltrate other churches (a common activity among cult cells) it&#039;s &#039;&#039;ok&#039;&#039; to save a life, as long as you&#039;re posing as an initiate priest of Pelor and putting yourself in a position to end a hundred lives down the line. A cleric of Nerull might willingly allow herself to be resurrected if the killing she could bring into the world would outbalance the act of resurrection. Though this incurs a debt, as Faith goes, and the follower would obligate themselves to follow through. Failure to do so means a particularly unpleasant afterlife.&lt;br /&gt;
* &#039;&#039;&#039;Death is Inevitable&#039;&#039;&#039; -- This code is a constant reminder and guidance for how a Nerull worshiper should act in any situation, it counsels patience, biding one&#039;s time for a particular event. A given individual is going to die... it&#039;s just a question of when. As such, a cleric of Nerull probably isn&#039;t going to walk into a village market and start murdering. Rather that energy would be better spent figuring out how and when to kill so it creates hysteria, fear, suspicion, and MORE death. An unsightly number of wars have been started in secret by Nerullians following this tenant. &lt;br /&gt;
* &#039;&#039;&#039;Death IS ALWAYS Inevitable -&#039;&#039;&#039; Nerull followers should strive to seek out and kill immortals. Undead don&#039;t matter, but someone who has found a way to gain eternal life, or living things that would never die under normal circumstances (Like [[Elan]]) would be a major target for a Nerullite. &lt;br /&gt;
* &#039;&#039;&#039;Death mastered.&#039;&#039;&#039; -- Followers of Nerull seek to master the techniques of killing: Strangulation, poison, burning, stabbing, plague, impalement, etc.&lt;br /&gt;
** This can go one of two ways, typically. The first is that a cleric of Nerull might take a particular method and perfect it, trying myriad permutations, crafting the tools by hand for that mote of deeper knowledge into how that tool works. They study and explore the psychology of what the victim experiences, and perhaps write diaries on each murder with the chosen tool.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Nerull was born a human during pre-history, and grew up in un-chronicled period of unrest and war (what? unrest? who would have thought? growing up in Quelmar? there&#039;s no unrest in Quelmar!)). A strapping young protegee, he was one of the first humans to learn wizardry, with a focus in the domain of transmutation. He was a cunning and thoughtful adventurer, and skillfully manipulating physical properties of himself and his comrades with his well-studied powers. He traveled through out Quelmar with a band of companions, learning about the world and it&#039;s many wonders and helping those he could along the way. &lt;br /&gt;
&lt;br /&gt;
However, without healing, Nerull grew frustrated and with watching his friends, allies, and comrades fall needlessly in battle. When his lover fell in a treacherous battle, Nerull abandoned adventuring and changed his course of study and dedicated himself to unlocking the secrets of sustained life, inventing the magical domain of necromancy. Though there is no written evidence of his work, as the written word had not yet been invented, it is believed that Nerull unlocked the secret to infinite life without consequence during his studies.&lt;br /&gt;
&lt;br /&gt;
Nerull&#039;s actions did not go unnoticed by the gods. The Original Six Creators ( Mielikki, Gruumsh, Obad-Hai, Moradin, Pelor, and Garl Glittergold) were not pleased with the wizard&#039;s blatant disregard for the laws of nature. But Nerull had a plan. He invented a spell that would trick the gods into giving him his greatest wish (immortality and infinite power). When the gods attempted to utilize divine force to stop him, Nerull had already grown too powerful. Though his mortal form fell in battle, he had manipulated the strings of reality so profoundly that his soul was able to ascend into deity status.&lt;br /&gt;
&lt;br /&gt;
== Notable Actions and Interventions ==&lt;br /&gt;
[[The Curse of Life]]&lt;br /&gt;
&lt;br /&gt;
=== Nerull&#039;s Message to [[Eve]] ===&lt;br /&gt;
When Nerull&#039;s own cleric [[Eve]] threatened to work together with acolytes of [[Helm]] and [[Lathander]] to bring back [[Pelor]], Nerull reached out to Eve, who had been trapped in [[The Mists]] and relayed this very personal threat.&amp;lt;blockquote&amp;gt;&#039;&#039;In the forests of Isonhound, I am there. In the bloodied deserts of the ongoing kreen wars, I pick the flowers of the battlefield. I am what the dragons feared and what the gods respect. I give purpose to all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first living thing walked Quelmar, I was there and waiting. When the last living thing dies, my job will be finished. I’ll put the chairs on the table, turn out the lights, and lock the realms behind me when I leave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m not blessed. Or Merciful. I’m just me. I’ve got a job to do and I do it. Even as we speak I am there for the old and the young, the innocent and the guilty, those who die together and those who die alone. I am the embrace at the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every morning, you either wake or you die. But now there is the third alternative. Life with death, death with life. Neither undead nor mortal, neither dead or alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We make choices. No one else can live our lives for us and we must confront and accept the consequences of our actions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will not win.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will not break me of my power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will hold life as I hold death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And in time those who suffer the curse of life will understand it as I do. A disease. Death will be begged for. They will come to me, beg for my mercy, beg to feel the scythe. But I will say no. Their sacrifice is the realm&#039;s sacrifice. Their deaths will be the dragon&#039;s deaths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And the gods will bow before my glory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the warmth in one hand and the cold on the other, I will be the almighty. Both the alpha and the omega.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Followers ==&lt;br /&gt;
Followers of Nerull were typically split into cults. Cults that operated in locations of high population, such as the Nerullian Cult of [[Galik]], were the groups most likely to encounter [[The Mists]], a dark fog that swallowed up murderers and other evil killers of the realm. As many Nerullians get caught up in the whims of these [[Dark Powers]], Nerull did eventually grant certain cults the secrets to the power to escape from the Mists. High Priests of Nerull could perform a costly ritual that returned Nerullian killers back to the Material Plane after they had been swallowed. &lt;br /&gt;
&lt;br /&gt;
The ritual did involve the sacrifice of an elder of the cult, a symbolic trade that indicated to Nerull that the lost soul was worth saving for all the death they can cause in the future. Typically the elder is an established and retired killer or renown to show that the young blood will replace and surpass the deeds of the old blood. &lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:OathWielders]]&lt;br /&gt;
[[Category:Secondary Characters]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Isadora_de_Carlyle&amp;diff=17544</id>
		<title>Isadora de Carlyle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Isadora_de_Carlyle&amp;diff=17544"/>
		<updated>2022-10-02T23:59:08Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
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&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3QmOKDjr7IZJogOOwkUT9f?TEST&amp;lt;/spotify&amp;gt;&lt;br /&gt;
{{Infobox character|name=Isadora de Carlyle|playerName=Nell|languages=Common, Elvish, Gnomish, Draconic|marital=Unmarried|birthDate=301 PR|birthPlace=Whimbrel, East Levinkan|species=Human|gender=She/Her|height=5&#039;6&amp;quot;|weight=120 lbs.|eyes=Blue|image=isadora.jpg}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Unlike the wild and savage [[West Levinkan]], [[East Levinkan]] remains an upstanding monarchy, loyal to the Levinkan Dynasty, and of course, the current [[Levinkan Dynasty|Levinkan]]. A Gnomish clan originated the title, but at some point human blood got mixed in there and it has become a more diverse bloodline in the centuries since. Among this bloodline is the honorable Lord Remington DeCarlyle and his family. He may be a bit removed from the Levinkan - fourth cousin twice removed, to be precise - but he clings to that bloodline with the tenacity of a purebred bloodhound on a boar hunt. Are they on the outskirts of the nobility? Certainly. Are they the lowest rung on the elite social ladder? Absolutely. But are they making their way up in the world? With the swiftest speed manageable.&lt;br /&gt;
&lt;br /&gt;
The easiest way to climb that social ladder, of course, is marrying one’s closer-to-the-top cousins. They thought they had a coup with their first born son’s marriage. Callum De Carlyle, oldest child and heir to the Estate, was married at age 19 to his second cousin Gloria Younger. Both were happy about the match, as were Lord and Lady DeCarlyle - until they realized that the Younger family was broke and in disgrace. This was unfortunate, as their second son, Maxwell, had already entered the Priesthood in the Pellorian Order. They spent some time trying to wrangle their third son into an advantageous marriage, but he temporarily cut ties with the family after a surprise wedding at Sunday church. Despite repairing relationships years later, he remains unmarried and focused on his merchant business. Unfortunately, the family had only been blessed with three sons, so they were forced to turn to their daughters.[[File:Isadora Moon.png|left|485x485px]]Daughters are much harder to marry into higher families - especially when you have ten of them, and a limited fortune for investing in dowries. Their oldest daughter, Stella, married slightly up, helping the reputation of the entire family. Yasmina married down; her husband was a promising social climber. Imogen’s match didn’t hurt the family, but didn’t raise their status, either. Margaret was another blow - they were unable, even after several years, to arrange a suitable match. She quickly joined a sisterhood to try to reduce the scandal, but nonetheless, the word spread, especially when coupled with the Sebastian affair. Katherine’s marriage was suitable, but failed to produce children. Rose was forced to marry down, and then Susana refused marriage and - with even less grace than her elder brother - ran away in the night to study things that were entirely unsuitable for women to study. Relations have been chilly. This brings us to the family&#039;s last chance, their three youngest: Isadora and the twins. The three all came to courtship age at the same time, and all were known to be beautiful and talented, but considering the failure after failure from their family, suitors were hesitant. By the end of the season, by the skin of their teeth, the twins had acquired engagements. Which just left Isadora Maria Ana Collette Eloise.&lt;br /&gt;
&lt;br /&gt;
Beautiful, distinguished, and gracious, many had expected her to be the first of the three to acquire a fiancé - but rumours had always gone around (recently encouraged by the twins) that she was also just a little bit strange. When she was younger, her family had laughed it off as a harmless, and possibly interesting, character quirk. “Come inside, Isadora,” her mother had once said, as the sun was finally setting. “It’s getting dark out. Don&#039;t you know that monsters live in the dark?”&lt;br /&gt;
&lt;br /&gt;
Six-year old Isadora fixed her with a piercing stare. “More than monsters live in the dark,” she replied, and went racing down the hill towards the garden, until one of her brothers was tasked with bringing her back again. &lt;br /&gt;
&lt;br /&gt;
Then there was the matter of her schooling. All of the young women in her family, if they liked, were allowed to study at one of the local religious orders. As was expected, all of them had stuck with the family patron, [[Pelor]]. And then stubborn Isadora, a fierce thirteen, insisted on apprenticing with the [[Corellon]] order. Still, even if it was a bit strange - a half-elven god? Moonlight? - at least it was still the god of beauty, and at least she was still learning all the proper arts for a young lady to learn.&lt;br /&gt;
&lt;br /&gt;
Her schooling and eccentricities were bad enough, but then came the unpleasant encounter with Ben Albrecht - but the family worked incredibly hard to sweep it under the rug. They thought they had successfully showcased her as an excellent match, so it was to her and her parents’ great disappointment and surprise when the season came and went and she remained unbetrothed.&lt;br /&gt;
&lt;br /&gt;
They suggested she simply become a Sister in an order - any order, they offered somewhat desperately, to her complete disinterest. Susana and Sebastian sponsored her application to a rather prestigious university, with the hope that she might finally apply her considerable magical and strategic talents. She agreed to attend - with the hopes that she might meet a suitable young man at such an institution.&lt;br /&gt;
[[File:Isadorascales2.png|left|400x400px]]&lt;br /&gt;
&lt;br /&gt;
== In Game ==&lt;br /&gt;
Isadora attended the University of Xyneros, where she met her classmates [[Wynter Fatiun|Wynter,]] [[Willa Fatiun|Willa,]] and [[Xuut Syth Ment|Xuut]], along with Professor Darwin, and the other faculty. Despite having her own suite, she usually stayed in the dorm with her classmates, sharing a room with Xuut and sleeping in the bed of the missing [[Hektor Fatiun|Hektor.]] She enjoyed studying higher levels of magic than had been available to her at the Temple, and quickly came to care for her classmates, even though she could never remember the sisters&#039; names.&lt;br /&gt;
&lt;br /&gt;
A few months after starting classes, they followed Professor Darwin out on a case and ended up falling through a portal and landing in a strange and ominous land - without their professors. They began to travel through the woods until they encountered two children begging them to go inside their house and save their family. They did manage to make it through the house alive, with a new dog by the name of Chair in tow, although Isadora touched a sacrificed infant and they all had to slay it, as it transformed into a shambling flesh mound. By the time they made it back outside, the ghost children were gone.&lt;br /&gt;
&lt;br /&gt;
It was shortly after this that they entered the village of Barovia. They encountered an old woman known only as Granny who sold them several pies, guaranteed to cause wonderful dreams. They then headed into the tavern, to see what they could learn. This is where they first met Ismark Kolyanovich, with whom Isadora was immediately smitten. He asked them to escort his younger sister Irina to the nearby city of Vallaki, where she might be safe from the constant advances of Lord Strahd Von Zarovich, alternately known as &amp;quot;the Devil&amp;quot; or &amp;quot;the Land.&amp;quot; First, they had to help bury the siblings&#039; father. They did so at the nearby church, where Isadora learned a prayer from the god worshipped by most of the local citizens, the Morninglord. They also encountered the priest at the town, who had clearly lost his mind and was focused only on containing and feeding his vampire son. They decided not to get involved. While they were staying in the village, Isadora sampled the dream pies and was immediately addicted to &lt;br /&gt;
&lt;br /&gt;
The next day, they set out for Vallaki with Irina in tow. Isadora was immediately fond of her, and she proved to be a valuable ally in combat. On their way, they stopped at the Vistani encampment and had their fortunes read by Madame Eva. In addition to their group reading, which offered advice on defeating Strahd, Isadora received a personal reading. Her two cards were the Hanged Man for her past, symbolizing a hidden past that must be released for freedom, and the Healer, which symbolized creating a home and healing for those around her.&lt;br /&gt;
&lt;br /&gt;
ENCOUNTERING THE HAGS AND SAVING THE CHILDREN&lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city of Vallaki, Isadora and Xuut got into a loud argument in the streets, and the pair were promptly arrested by city guards and taken to the prison, which was mostly full of dead bodies. While in prison, they received a missive from Lady Wachter, who promised to help them escape. Sure enough, there was a distraction later that night, and Xuut and Isadora were able to make a prison break and reunite with the others at the Blue Water Inn. They brought news of Lady Wachter, and together, set out to visit her residence.&lt;br /&gt;
&lt;br /&gt;
Lady Wachter was clearly a powerful woman, and she agreed with them that the current Burgermeister of Vallaki was a terrible man. She told them of her plans to usurp him - and offered them a job: kill his bodyguard. They accepted, and did so - but quickly realized their mistake, as this allowed Wachter to usher Lord Strahd into the city. The group fled in terror.&lt;br /&gt;
&lt;br /&gt;
VISTANI &amp;amp; OLD JENNY&lt;br /&gt;
&lt;br /&gt;
They had been asked by Irwin and Danica, owners of Blue Water Inn, to check in on their family at the Wizard of Wines vineyard to the west. They travelled there and encountered a hoard of zombified plant-creatures. They did manage to clear out the infestation, but Willa and Isadora both fell during this battle. Isadora experienced a vision of being hung upside down by chains and dipped repeatedly into a vat of acid, while hearing her friends calling out for her, out of reach. A mysterious voice asked her if she wanted to go back - she agreed, and immediately returned to her body. Her eyes, however, were darkly scarred and glassy, as she had lost much of her vision in exchange. This was also when she finally confronted the voice she had been hearing in her dreams, making all sorts of offers and reassurances if she would accept its help and agree to kill Count Strahd. She did so, and immediately gained a great deal of strength and health.&lt;br /&gt;
&lt;br /&gt;
After the Wizard of the Wines encounter, they received an invitation to a dinner with Strahd, at Castle Ravenloft. After some disagreement, they ultimately accepted this invitation, and climbed into his cart to attend. They did pause once on the way - as they encountered the fields outside the city of Vallaki, filled with dead and dying citizens on spikes. Isadora and Xuut made their way through, lifting any living children they could find down and trying to stabilize them. They put all of the children into the cart, and sent it off to the village of Barovia where they hoped they could be helped by a proper healer, then journeyed onto the castle.&lt;br /&gt;
&lt;br /&gt;
The dinner itself was terrifying - made even more so by Xuut and Wynter&#039;s refusal to play nice. Isadora ultimately cast Calm Emotions to keep them from antagonizing him further. After dinner, they retired to a ballroom where they danced for some time. Isadora danced with the Count himself, and was unable to resist his charming magic - despite her efforts, she revealed a great deal of their planning to him.&lt;br /&gt;
&lt;br /&gt;
After dinner, they were escorted back to a sitting room. The group had received a letter to let them know that they were not alone in the castle, and a servant promised to bring back some information to them. They grew uneasy with how long they were left waiting, however, and against Isadora&#039;s wishes, Xuut and Wynter rushed off to make an escape attempt. She and Willa followed but the plan failed, and Xuut and Wynne fell. Presumably after making deals of their own, they both returned, however, and they decided to try again to escape - this time, simply by making their way through the castle. It was then that they finally encountered Hektor, chained and imprisoned in the Count&#039;s basement. They were able to rescue him and make their escape.&lt;br /&gt;
[[File:Willa&#039;s Letter.png|thumb]]&lt;br /&gt;
They headed to the village of Barovia, where they hoped they might find Ismark and rest in safety. When they arrived, however, the first thing they encountered was one of the hags. They immediately launched into an attack, and were able to successfully slay her. This was a short lived triumph, as the next thing they found was an enormous pile of bodies outside of the church - left by the priest&#039;s vampire son whom they had let live. The fear and disappointment only grew as they visited the Burgermeister&#039;s manor to find Ismark missing. They did encounter a new ally - Ezmerelda D&#039;Avenir, a Vistani monster-slayer, friend of Ismark and apprentice to Van Richten. &lt;br /&gt;
&lt;br /&gt;
OTHER TWO HAGS, REGAINING SOUL &amp;amp; FIRST THANE, SECOND DEATH&lt;br /&gt;
&lt;br /&gt;
STOPPING BACK IN VELLAKI, MEETING BLUNDA&lt;br /&gt;
&lt;br /&gt;
REACHING YESTERHILL, WATCHING ISMARK DIE&lt;br /&gt;
&lt;br /&gt;
TAKING ISMARK TO THE TOWER, RESURRECTION&lt;br /&gt;
&lt;br /&gt;
ARKENVOST MANOR, THIRD DEATH&lt;br /&gt;
&lt;br /&gt;
RESURRECTION, MEETING ATHENA, RETURNING TO IRENA/ISMARK AT THE TOWER&lt;br /&gt;
&lt;br /&gt;
== Other Writings ==&lt;br /&gt;
Isadora has kept a diary since she was a child. It can be read at [https://docs.google.com/document/d/1qznkeL2-frzJxMLs61i2dzOiS3uMrn-kEBwJyFW2Wgk/edit?usp=sharing this link]. Content is fairly on-par with in-game content.&lt;br /&gt;
&lt;br /&gt;
A small collection of third person stories/snippets can be read at [https://docs.google.com/document/d/1rZWPw9gPyhRXUpPfQjk7UimhMFNeIq1tiklaMi_bmUI/edit?usp=sharing this link]. Content includes mentions of neglectful parenting and eating disorders.&lt;br /&gt;
&lt;br /&gt;
[[File:Isadora2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
A rapier/shield combo, crafted by her older brother Sebastian to resemble a parasol when closed. The handle detaches  to turn into a rapier, and the lace of the parasol is interwoven with fine steel stands that can help deflect blows. The thin blade makes excellent use of her fencing training. It provides both protection and of course, fashion. Her classmate Wynter recently made some improvements to it, including a color changing feature.   &lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
&lt;br /&gt;
=== Parents ===&lt;br /&gt;
&lt;br /&gt;
* Lord Remington Spencer Valentine DeCarlyle &amp;amp; Lady Francine Verity Grace DeCarlyle nee Sutcliffe&lt;br /&gt;
&lt;br /&gt;
=== Siblings ===&lt;br /&gt;
&lt;br /&gt;
* Callum: 33 years old, married to Gloria DeCarlyle nee Younger, five children&lt;br /&gt;
* Stella: 32 years old, married to Oscar Sambridge, four children&lt;br /&gt;
* Maxwell: 31 years old, unmarried, no children, a Priest in the Pelorian order&lt;br /&gt;
* Yasmina: 31 years old, married to Anthony Sherington, four children&lt;br /&gt;
* Sebastian: 30 years old, unmarried, no children, merchant &amp;amp; artificer&lt;br /&gt;
* Imogen: 29 years old, married to Bishop Omund, two children&lt;br /&gt;
* Margaret: 28 years old, unmarried, no children, a Sister in the Pelorian order&lt;br /&gt;
* Katherine: 27 years old, married to Gideon Blakesely, no children&lt;br /&gt;
* Rose: 25 years old, married to David Bentley, one child&lt;br /&gt;
* Susana: 24 years old, unmarried, no children, student at Museum of Levinkan&lt;br /&gt;
* Zara: 22 years old, engaged to Darby Winchester, no children&lt;br /&gt;
* Felicity: 22 years old, engaged to Julius Gedge, no children&lt;br /&gt;
* Isadora: 21 years old, unmarried, no children&lt;br /&gt;
&lt;br /&gt;
=== Nieces and Nephews ===&lt;br /&gt;
&lt;br /&gt;
* Callum &amp;amp; Gloria:&lt;br /&gt;
** Callum Jr: 13 years old&lt;br /&gt;
** Giles: 10 years old&lt;br /&gt;
** Fergus: 9 years old&lt;br /&gt;
** Angus: 7 years old&lt;br /&gt;
** Portia: 5 years old&lt;br /&gt;
* Stella &amp;amp; Oscar:&lt;br /&gt;
** Audrey: 11 years old&lt;br /&gt;
** Lawrence: 10 years old&lt;br /&gt;
** Francine: 8 years old&lt;br /&gt;
** Henry: 6 years old&lt;br /&gt;
* Yasmina &amp;amp; Anthony:&lt;br /&gt;
** Barnaby: 7 years old&lt;br /&gt;
** Bianca: 5 years old&lt;br /&gt;
** Blanche: 5 years old&lt;br /&gt;
** Bree: 3 years old&lt;br /&gt;
* Imogen &amp;amp; Bishop:&lt;br /&gt;
** Claudia: 6 years old&lt;br /&gt;
** Clayton: 6 years old&lt;br /&gt;
* Rose &amp;amp; David:&lt;br /&gt;
** Miles: 2 years old&lt;br /&gt;
&lt;br /&gt;
== Gifts ==&lt;br /&gt;
Everywhere she goes, Isadora brings with her a collection of 12 small trinkets: each one a gift from one of her siblings. They are as listed below:&lt;br /&gt;
&lt;br /&gt;
* Callum: a broken rattle; there are no longer any beads in it but it’s still a beautiful wooden toy. It had been Callum’s when he was a baby, and when Isadora was born when he was a teenager, he absolutely doted on her. Her earliest memories are of Callum and Stella playing with her.&lt;br /&gt;
* Stella: a hedgehog-shaped pincushion. Nine year old Stella thought it was a stuffed animal, and bought it with her own pocket money for her baby sister. It was her favorite toy for years.&lt;br /&gt;
* Maxwell: a tiny notebook filled with sketches. Quiet, shy, and awkward, Maxwell spent a lot of time hiding out on his own. He loved his siblings deeply but mostly preferred his own company. Still, he found his own way to show his affection - when he was fifteen, he filled a small notebook with sketches of constellations for his littlest sister, who already shared his love for the night sky.&lt;br /&gt;
* Yasmina: a prank quill pen. Yaz was the biggest troublemaker of the children. She loved playing jokes, and was always dragging her siblings into the trouble. Isadora keeps a fake quill pen that looks like it’s full of ink but doesn’t actually write that Yasmina once sent her to tutoring with.&lt;br /&gt;
* Sebastian: mechanical dog. For most of her childhood, Sebastian was the sibling she was closest with. She keeps a tiny mechanical dog that he built for her from a few spare parts and gears. After all these years, it still can wag its tail. The dog is currently with Wynter.&lt;br /&gt;
* Imogen: a silver spoon. Im was a suck-up and her mother’s favorite; she had always known exactly what she wanted and how to get it. This led to fights with many of the other siblings, but rarely with Isadora, who admired her. Despite her goody-two-shoes exterior, Imogen had her own rule-breaking habits, and Isadora keeps a silver spoon Imogen once stole for her, just for the hell of it.  &lt;br /&gt;
* Margaret: stuffed sheep. Incredibly kind, sweet, and generous, if a bit stupid, both academically and when it came to the political game. She was often the peacemaker between the other siblings, and Isadora keeps a small stuffed sheep named Clouds that Margaret gave her when she had nightmares. Clouds is currently lost.&lt;br /&gt;
* Katherine: letter cut-outs. The most bookish, academic of the siblings, even more so than Susana. She keeps several small wooden letter cut-outs that Katherine used to teach her to read.&lt;br /&gt;
* Rose: gold coin with a tiny painting. Rose was, above all things, an artist. She loved music, dance, painting, instruments - she was always picking up new hobbies. For a time, she enjoyed tiny paintings. Isadora keeps a gold piece with a tiny painting of a cabin in a forest that Rose made.&lt;br /&gt;
* Susana: thread-woven bracelet. Isadora is especially close with her ambitious, independent older sister, and always keeps a small string bracelet that Susanna made with thread from each of their favorite dresses.&lt;br /&gt;
* Zara: costume ring. Despite arguing constantly and fiercely as children, Isadora loved the twin sisters who were closest to her in age. After they sabotaged her chances at a proposal, however, she refused to speak to them. Nonetheless, she keeps a small jeweled ring Zara won for her at a carnival she was too sick to go to one year.&lt;br /&gt;
* Felicity: Costume locket. Just like with Z, Isadora no longer speaks to Felicity. Still, she keeps the small locket necklace that Felicity brought back from that same carnival.&lt;br /&gt;
&lt;br /&gt;
== Spell Words ==&lt;br /&gt;
&lt;br /&gt;
* Word of Radiance: Firefly (Gnomish)&lt;br /&gt;
*Spare the Dying: Miss You (Gnomish)&lt;br /&gt;
*Toll the Dead: Listen (Gnomish)&lt;br /&gt;
*Guidance: I Believe (Gnomish)&lt;br /&gt;
*Turn Undead: Fear Me (Elvish)&lt;br /&gt;
*Twilight Sanctuary: Hearth (Gnomish)&lt;br /&gt;
* Cure Wounds: Mend (Elvish)&lt;br /&gt;
* Shield of Faith: Unshaken (Elvish)&lt;br /&gt;
* Guiding Bolt: Righteous (Elvish)&lt;br /&gt;
*Bless: Light of Corellon (Elvish)&lt;br /&gt;
*Sleep: Sweet Dreams (Gnomish)&lt;br /&gt;
*Lesser Restoration: As You Were (Elvish)&lt;br /&gt;
*Healing Word: Be Well (Gnomish)&lt;br /&gt;
*Inflict Wounds: Bleed (Elvish)&lt;br /&gt;
*Calm Emotions: Deep Breath (Elvish)&lt;br /&gt;
*Spiritual Weapon: Look Out (Gnomish)&lt;br /&gt;
*Remove Curse: Be Whole (Elvish)&lt;br /&gt;
*Revivify: Heartbeat (Elvish)&lt;br /&gt;
*Longstrider: Fleet Foot (Gnomish)&lt;br /&gt;
*Goodberry: Nourish (Gnomish)&lt;br /&gt;
&lt;br /&gt;
== Moodboard ==&lt;br /&gt;
[[File:TableTop Aesthetics (2).jpg|left|thumb|520x520px]]&lt;br /&gt;
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[[File:Isadora 2.png|thumb|537x537px|left]]&lt;br /&gt;
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[[File:Isadora 3.png|thumb|549x549px|left]]&lt;br /&gt;
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== Playlist ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3QmOKDjr7IZJogOOwkUT9f?si=x7ZOTx3pTUWklQIozF2Dmg&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Another One Bites the Dice]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Willa%27s_Letter.png&amp;diff=17543</id>
		<title>File:Willa&#039;s Letter.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Willa%27s_Letter.png&amp;diff=17543"/>
		<updated>2022-10-02T23:58:29Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willa&#039;s final letter to Wynter&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Post-Reckoning_Pomarine&amp;diff=17457</id>
		<title>Post-Reckoning Pomarine</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Post-Reckoning_Pomarine&amp;diff=17457"/>
		<updated>2022-09-29T21:02:12Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: Created page with &amp;quot;{{Infobox location|title = {{PAGENAME}}|type = Living History Museum and Town|location = Amusa|inhabiting Race = Majority humans, but an unusually large proportion of other ra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Living History Museum and Town|location = Amusa|inhabiting Race = Majority humans, but an unusually large proportion of other races as well|image=You!.png}}Inspiration: Colonial Williamsburg, Renaissance Festival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Post-Reckoning Pomarine is Quelmar&#039;s largest living-history museum and PR-recreation town.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before it became Post-Reckoning Pomarine (or PR Pom for short), it was just Pomarine, a small town established on a fertile stretch of land in the early PR era. It was primarily an agricultural town, famous for coming up with new and innovative ways to improve their farming methods with magic. They exported a great deal of food to the rest of the region, and certain unique crops to other continents. When the [[Fracturing of the Weave]] occurred, however, and the magic systems of the town failed, it quickly became a ghost town with just a few families remaining. In the late 20s, several community leaders from Pomarine and nearby towns began to advocate for restoration efforts, and in the early 30s, these efforts began in earnest. The town was officially reopened as a living history museum in 45 CR.&lt;br /&gt;
&lt;br /&gt;
There are roughly two dozen full-time residents in the town; most of the &amp;quot;residents&amp;quot; are actually paid actors and specialists. As the years have gone and technology has developed, the town has found more and more ways to use technology to recreate the amazing magical effects the town was known for. It is now an officially designated national landmark, and one of the most popular fieldtrip and tourist destinations in Amusa. &lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
* The Pom Farm Museum: there are many farms you can visit in PR Pom, but the Farm Museum is the biggest, most educational, and most touristy. It teaches classes on farming, leads dozens of seasonal activities, and of course, produces a wide variety of crops and livestock.&lt;br /&gt;
* The Bottleborn Brewery: the most popular bar, where you can learn about how beer was brewed in the early PR era. Supposedly run by the &amp;quot;Bottleborn&amp;quot; family, although rumor has it that the last one died years ago and everyone since has just taken the name.&lt;br /&gt;
* Artisan Square: there are dozens of craftspeople and artisans in PR Pom - glassblowers, weavers, woodcarvers, and of course, blacksmiths. You can find most of them in Artisan Square and easily spend a whole afternoon watching these masters at work and perusing their wares.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 In 110 CR, a group of children got separated from their group on a field trip. Mischief ensued.&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:JAMathon]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:You!.png&amp;diff=17456</id>
		<title>File:You!.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:You!.png&amp;diff=17456"/>
		<updated>2022-09-29T21:01:37Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17430</id>
		<title>Archfey Patrons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17430"/>
		<updated>2022-09-29T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout history, a variety of Fey have taken a great interest in the affairs of Quelmarian mortals. Occasionally, their interest has gone so far that they have imparted gifts, wisdom, and power to particular individuals. This is an incomplete list of known Fey folk who made these pacts with mortals.&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;[[File:Fey.png|center|300x300px]]&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;A Feywild gathering of both Mortals and Fey.&amp;lt;/div&amp;gt;{{{caption1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fey Patrons ==&lt;br /&gt;
- Alan Menken: a member of the Seelie court and an artist. He made a pact with the half-elf bard Ellen Greene in the early CR era, hoping she would be able to bring life and fame to his shows he had released into the mortal realm.&lt;br /&gt;
&lt;br /&gt;
- Imilliaw &amp;quot;William&amp;quot; Shakespeare: originally a mortal Eladrin; eventually was invited to become a full Fey by a group of Fey who thought his death would be too great a loss to the world. He refused to align with either the Seelie or Unseelie court. He often made pacts with actors and musicians.&lt;br /&gt;
&lt;br /&gt;
- Olivia Rodrigo: Olivia was a well-known actress in the 120s CR era. When a Fey patron resurfaced hundreds of years later, claiming her name, it was unclear whether this was the original Olivia, somehow ascended to Fey-hood, or some sort of pretender. She favored singers and wronged women.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17429</id>
		<title>Archfey Patrons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17429"/>
		<updated>2022-09-29T17:06:10Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout history, a variety of Fey have taken a great interest in the affairs of Quelmarian mortals. Occasionally, their interest has gone so far that they have imparted gifts, wisdom, and power to particular individuals. This is an incomplete list of known Fey folk who made these pacts with mortals.&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;[[File:Fey.png|center|300x300px]]&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;A Feywild gathering of both Mortals and Fey.&amp;lt;/div&amp;gt;{{{caption1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fey Patrons ==&lt;br /&gt;
- Alan Menken: a member of the Seelie court and an artist. He made a pact with the half-elf bard Ellen Greene in the early CR era, hoping she would be able to bring life and fame to his shows he had released into the mortal realm.&lt;br /&gt;
&lt;br /&gt;
- Imilliaw &amp;quot;William&amp;quot; Shakespeare: originally a mortal Eladrin; eventually was invited to become a full Fey by a group of Fey who thought his death would be too great a loss to the world. He refused to align with either the Seelie or Unseelie court. He often made pacts with actors and musicians.&lt;br /&gt;
&lt;br /&gt;
- Olivia Rodrigo: Olivia was a well-known actress in the 120s CR era. When a Fey patron resurfaced hundreds of years later, claiming her name, it was unclear whether this was the original Olivia, somehow ascended to Fey-hood, or some sort of pretender. She favored artists and wronged women.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17428</id>
		<title>Archfey Patrons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17428"/>
		<updated>2022-09-29T16:53:10Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout history, a variety of Fey have taken a great interest in the affairs of Quelmarian mortals. Occasionally, their interest has gone so far that they have imparted gifts, wisdom, and power to particular individuals. This is an incomplete list of known Fey folk who made these pacts with mortals&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;[[File:Fey.png|center|300x300px]]&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;A Feywild gathering of both Mortals and Fey.&amp;lt;/div&amp;gt;{{{caption1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fey Patrons ==&lt;br /&gt;
- Alan Menken: a member of the Seelie court and an artist. He made a pact with the half-elf bard Ellen Greene in the early CR era, hoping she would be able to bring life and fame to his shows he had released into the mortal realm.&lt;br /&gt;
&lt;br /&gt;
- Imilliaw &amp;quot;William&amp;quot; Shakespeare: originally a mortal Eladrin; eventually was invited to become a full Fey by a group of Fey who thought his death would be too great a loss to the world. He refused to align with either the Seelie or Unseelie court. He often made pacts with actors and musicians.&lt;br /&gt;
&lt;br /&gt;
- Olivia Rodrigo: Olivia was a well-known actress in the 120s CR era. When a Fey patron resurfaced hundreds of years later, claiming her name, it was unclear whether this was the original Olivia, somehow ascended to Fey-hood, or some sort of pretender. She favored artists and wronged women.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon]]&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17427</id>
		<title>Archfey Patrons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17427"/>
		<updated>2022-09-29T16:50:06Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: added Category:JAMathon using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout history, a variety of Fey have taken a great interest in the affairs of Quelmarian mortals. Occasionally, their interest has gone so far that they have imparted gifts, wisdom, and power to particular individuals. This is an incomplete list of known Fey folk who made these pacts with mortals&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;[[File:Fey.png|center|300x300px]]&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;A Feywild gathering of both Mortals and Fey.&amp;lt;/div&amp;gt;{{{caption1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fey Patrons ==&lt;br /&gt;
- Alan Menken: a member of the Seelie court and an artist. He made a pact with the half-elf bard Ellen Greene in the early CR era, hoping she would be able to bring life and fame to his shows he had released into the mortal realm.&lt;br /&gt;
&lt;br /&gt;
- Imilliaw &amp;quot;William&amp;quot; Shakespeare: originally a mortal Eladrin; eventually was invited to become a full Fey by a group of Fey who thought his death would be too great a loss to the world. He refused to align with either the Seelie or Unseelie court. He often made pacts with actors and musicians.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17426</id>
		<title>Archfey Patrons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Archfey_Patrons&amp;diff=17426"/>
		<updated>2022-09-29T16:49:13Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: Created page with &amp;quot;Throughout history, a variety of Fey have taken a great interest in the affairs of Quelmarian mortals. Occasionally, their interest has gone so far that they have imparted gif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout history, a variety of Fey have taken a great interest in the affairs of Quelmarian mortals. Occasionally, their interest has gone so far that they have imparted gifts, wisdom, and power to particular individuals. This is an incomplete list of known Fey folk who made these pacts with mortals&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;[[File:Fey.png|center|300x300px]]&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;A Feywild gathering of both Mortals and Fey.&amp;lt;/div&amp;gt;{{{caption1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fey Patrons ==&lt;br /&gt;
- Alan Menken: a member of the Seelie court and an artist. He made a pact with the half-elf bard Ellen Greene in the early CR era, hoping she would be able to bring life and fame to his shows he had released into the mortal realm.&lt;br /&gt;
&lt;br /&gt;
- Imilliaw &amp;quot;William&amp;quot; Shakespeare: originally a mortal Eladrin; eventually was invited to become a full Fey by a group of Fey who thought his death would be too great a loss to the world. He refused to align with either the Seelie or Unseelie court. He often made pacts with actors and musicians.&lt;br /&gt;
&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Fey-ai.png&amp;diff=17425</id>
		<title>File:Fey-ai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Fey-ai.png&amp;diff=17425"/>
		<updated>2022-09-29T16:40:26Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CommentStreams:Bc18fbdd17649f95892a0101735f6df1&amp;diff=17418</id>
		<title>CommentStreams:Bc18fbdd17649f95892a0101735f6df1</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CommentStreams:Bc18fbdd17649f95892a0101735f6df1&amp;diff=17418"/>
		<updated>2022-09-29T13:46:24Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AWOOOOOO AWOOOOOOO AWOOOOO&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Levinkan&amp;diff=17390</id>
		<title>Levinkan</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Levinkan&amp;diff=17390"/>
		<updated>2022-09-28T18:00:29Z</updated>

		<summary type="html">&lt;p&gt;Deathknel: /* East Levinkan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;iframe key=&amp;quot;mapviewer_levinkan&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;400px&amp;quot; height=&amp;quot;300px&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;[https://quelmarwiki.com/images/8/88/LEVINISLES.png View the full resolution Levinkan Map here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Levinkan &#039;&#039;&#039;is the smallest of Quelmar&#039;s major land masses, located just south of [[Osugbo]]. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Levinkan has been historically ruled since before [[Timeline of the Quelmar Realm|recorded history]] by the [[Levinkan Dynasty|Levinkan dynasty]], who still claim all of East Levinkan. Being ancient in nature, Levinkan is home to some of the oldest territories and communities in the entire realm. &lt;br /&gt;
&lt;br /&gt;
West Levinkan liberated itself in 295 [[BR]] and those who live on that side of the continent claim themselves under no royal control.[[File:LevinkanKingdom.png|thumb|261x261px|Post Realm War: Levinkan&#039;s sole kingdom]]&lt;br /&gt;
== West Levinkan ==&lt;br /&gt;
* Whirlfire&lt;br /&gt;
* Beadfour&lt;br /&gt;
* Fulgur&lt;br /&gt;
* Laitlan&lt;br /&gt;
* Levin Peak&lt;br /&gt;
* Levin Streak&lt;br /&gt;
* [[Thetsu]]&lt;br /&gt;
* Pelor&#039;s Brand&lt;br /&gt;
* Ettercap Wood&lt;br /&gt;
&lt;br /&gt;
== East Levinkan ==&lt;br /&gt;
*[[File:Levinkanpolitical.png|thumb|265x265px|Post Calvary Rush: Levinkan&#039;s dual domains]][[The Baleah Crossing]]&lt;br /&gt;
* [[Nettlegrove]]&lt;br /&gt;
* [[Zobeck|&#039;&#039;&#039;Zobeck&#039;&#039;&#039;]]&lt;br /&gt;
*[[Whimbrel]]&lt;br /&gt;
* Slawt&lt;br /&gt;
* Flaughtville&lt;br /&gt;
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* Corposant&lt;br /&gt;
* Bayberry&lt;br /&gt;
*Aerilon&lt;br /&gt;
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== Maps ==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;250&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:LevinKanEastOsugboMap.png|Southeast Osugbo and Levinkan areas circa 795 [[PR]]   &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Quelmar}}[[Category:Levinkan]]&lt;br /&gt;
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[[Category:Towson Tabletop]]&lt;br /&gt;
[[Category:Realmtrotter&#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Deathknel</name></author>
	</entry>
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