<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gingie22</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gingie22"/>
	<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/Special:Contributions/Gingie22"/>
	<updated>2026-04-05T02:23:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=44229</id>
		<title>Bedlam in the Badlands/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=44229"/>
		<updated>2026-01-24T00:20:37Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&#039;&#039;&#039;If you are a [[player]], please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Bedlam in the Badlands Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt; XP&lt;br /&gt;
|-&lt;br /&gt;
|Keller M || K-dawg12 || [[Rhogar Dreel]] (he/him) || [[Dragonborn]] (White) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 6 || style=&amp;quot;text-align: right;&amp;quot; | 22030 || style=&amp;quot;text-align: right;&amp;quot; | 14000 &lt;br /&gt;
(91gp)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki || Tak231 || [[Delaiah]] (she/her) || [[Tiefling]] || [[Artificer]] (Armorer) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1788 || style=&amp;quot;text-align: right;&amp;quot; | 6300&lt;br /&gt;
|-&lt;br /&gt;
|Sam || DwarfEnjoyer || [[Silgr Þyrikk]] (he/him) || [[Dwarf]] (Mountain) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3511&lt;br /&gt;
|-&lt;br /&gt;
|Manuel || infinitedice || [[Nid]] (he/him) || [[Kobold]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2155 || style=&amp;quot;text-align: right;&amp;quot; | 5063&lt;br /&gt;
|-&lt;br /&gt;
|Nin || SilentDarknes || [[Pryderi]] (she/they) || [[Hexblood]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes || Jaelthejust || [[Lenore]] (she/her) || [[Kenku]] || [[Cleric]] (Twilight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2371 || style=&amp;quot;text-align: right;&amp;quot; | 5175 &lt;br /&gt;
|-&lt;br /&gt;
|Talia || Talia || style=&amp;quot;line-height: 0.9em;&amp;quot; | &amp;quot;Gloria&amp;quot; [[Glorivesh]] (she/her)&lt;br /&gt;
and &amp;quot;V&amp;quot; Vesh (she/her)&lt;br /&gt;
| [[Kalashtar]] || [[Sorcerer]] (Shadow) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 7669 || style=&amp;quot;text-align: right;&amp;quot; | 9323&lt;br /&gt;
|-&lt;br /&gt;
|Amia || pokamian || [[Gobbo Greenskin]] (they/them) || [[Goblin]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 9130 || style=&amp;quot;text-align: right;&amp;quot; | 9119&lt;br /&gt;
|-&lt;br /&gt;
|Chris || gingie22 || [[Kaman]] (tor/tel) || [[Tortle]] || [[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Geoffrey || epicdudex || [[Syl Vipershade]] (they/them)&lt;br /&gt;
| [[Yuan-Ti]] || [[Rogue]] / [[Bard]] (Soulknife/Whispers) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 2352 || style=&amp;quot;text-align: right;&amp;quot; | 9597&lt;br /&gt;
|-&lt;br /&gt;
|Sarah || BreadIsPain52822 || [[Ozmir Nightshade]] (he/him) || [[Tiefling]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 534 || style=&amp;quot;text-align: right;&amp;quot; | 5560&lt;br /&gt;
|-&lt;br /&gt;
|Julia || lunadix || [[Stix]] (they/them) || [[The Stitched|Stitched]] (Doll) || [[Warlock]] || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 3946 || style=&amp;quot;text-align: right;&amp;quot; | 9795 &lt;br /&gt;
|-&lt;br /&gt;
|Archere || Archangel3024 || [[Demir Malchan]] (he/him) || [[Tiefling]] || [[Warlock]] (Hexblade) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 4376&lt;br /&gt;
|-&lt;br /&gt;
|Marcy! || SlaaneshiPrincess || [[Goldmary Flutterheart]] (she/her) || [[Human]] || [[Fighter]] (Battle Master) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Justin || PsychoticFury || [[Lethe Bloodhorn]] (she/her) || [[Minotaur]] || [[Barbarian]] (Berserker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Scott S || datsadness || [[The Scarlet Shadow | &amp;quot;The Scarlet Shadow&amp;quot;]] (he/him) || [[Elf]] (High) || [[Ranger]] (Gloom Stalker) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3526&lt;br /&gt;
|-&lt;br /&gt;
|Westley Stiver || Person || [[Grymos]] (he/him) || [[Duergar]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3963&lt;br /&gt;
|-&lt;br /&gt;
|Lynn Gilliland || lintergreen || [[Chanterelle Viscaryn]] (she/her) || [[Elf]] (Wood) || [[Paladin]] (Watchers) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Emma || glamourpal || [[Sorvanan Dustwalker]] (they/them) || [[Tabaxi]] || [[Monk]] (Astral Self) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2335 || style=&amp;quot;text-align: right;&amp;quot; | 3235&lt;br /&gt;
|-&lt;br /&gt;
|Tyler || t_samps || [[Koro]] (he/him) || [[Genasi]] (Air) || [[Monk]] (Kensei) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 8075 || style=&amp;quot;text-align: right;&amp;quot; | 10438 &lt;br /&gt;
|-&lt;br /&gt;
|Nathan Stoner || nax24 || [[Rasheeda el-Aslam]] (she/her) || [[Human]] || [[Sorcerer]] (Divine Soul) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Dean/Scarlet || scarletxskull || [[Voscaera]] (she/her) || [[Maedar]] || [[Artificer]] / [[Fighter]] || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 1244 || style=&amp;quot;text-align: right;&amp;quot; | 6983 &lt;br /&gt;
|-&lt;br /&gt;
|Jennifer Gau || jenxzi || [[Lyrina Moonshadow]] (she/her)	|| [[Owlin]]||	[[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2058 &lt;br /&gt;
|-&lt;br /&gt;
|Anna Stiver || silvariaspitfyre || [[Stumpy]] (they/them)	|| [[The Wrought|Wrought]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Spaar || SolitonMan || [[Rimsa Pavdad]] (he/him) || [[Human]] || [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1245 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Parmelee || AlchemicalLuck || [[Lincoln &amp;quot;Toots&amp;quot; Whiterock]] (he/him) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303 &lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Mezzi]] (they/them) || [[Changeling]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 658 || style=&amp;quot;text-align: right;&amp;quot; | 6259&lt;br /&gt;
|-&lt;br /&gt;
|Drew || droobius || [[Pearl Dust]] (she/her) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2087 &lt;br /&gt;
|-&lt;br /&gt;
|Eric Steele || ScrimpoTheConfused || [[Diana Belkacem]] (she/her) || [[Human]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3401 &lt;br /&gt;
|-&lt;br /&gt;
|Kyle Harpster || hkharp || [[Riken &amp;quot;Gambit&amp;quot; Venn]] (he/him) || [[Harengon]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Aaron Cassel || arcassel || [[Odessa De Lorraine]] (she/varies) || [[Changeling]] || [[Rogue]] (Swashbuckler) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Connor Schroll || doublecheese247 || [[Steady (Dee) Wind]] (he/him) || [[Tabaxi]] || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 4696 || style=&amp;quot;text-align: right;&amp;quot; | 7261 &lt;br /&gt;
|-&lt;br /&gt;
|Hunter Emigh || roastededdy || [[Avel]] (he/him) || [[Elf]] (Shadar-Kai) || [[Bard]] (Swords) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 1041 || style=&amp;quot;text-align: right;&amp;quot; | 7709&lt;br /&gt;
|-&lt;br /&gt;
|Alaina Spates || Thunder Cartel || [[Leonard]] (she/her) || [[Half-Elf]] || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 6 || style=&amp;quot;text-align: right;&amp;quot; | 13914 || style=&amp;quot;text-align: right;&amp;quot; | 14000&lt;br /&gt;
|-&lt;br /&gt;
|Allie Emigh || Secrect917 || [[Ollie Ollivine]] (she/her) || [[Elf]] (High) || [[Ranger]] (Beast Master) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 7555 &lt;br /&gt;
|-&lt;br /&gt;
|Rich || Sad_Robot_v2.0 || [[Jynx]] (she/her) || [[Goblin]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Gail McCormick || zippybluedwarf || [[Caesanna]] &amp;quot;Cae&amp;quot; (she/her) || [[Eladrin]] || [[Sorcerer]] (Aberrant Mind) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Raymond || Dz7D || [[Sixsplitter]] (they/them) || [[Stitched]] (Doll) || [[Warlock]] (Hexblade) / [[Wizard]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1765 &lt;br /&gt;
|-&lt;br /&gt;
|Matt || leomatt || [[Dallas]] (she/her) || [[Beastfolk_(Player_Race)#Mus|Mousefolk]] || [[Warlock]] (Archfey) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 4282 &lt;br /&gt;
|-&lt;br /&gt;
|Sean || arongames || [[Himo Nilo]] (he/him) || [[Elf]] (High) || [[Rogue]] / [[Artificer]] (Artillerist) || style=&amp;quot;text-align: right;&amp;quot; | 6 || style=&amp;quot;text-align: right;&amp;quot; | 13739 || style=&amp;quot;text-align: right;&amp;quot; | 14000 &lt;br /&gt;
(46gp)&lt;br /&gt;
|-&lt;br /&gt;
|Scott Allen || sirsilent || [[Kex]] (?/?) || [[Kobold]] || [[Fighter]] / [[Barbarian]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2243 &lt;br /&gt;
|-&lt;br /&gt;
|David Bratcher || cobalt606060 || [[Razzadrog Eyepoker]] (he/him) || [[Goblin]] || [[Artificer]] (Battlesmith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 6588&lt;br /&gt;
|-&lt;br /&gt;
|James Ryan || musicalmet || [[Bobby Celestio|Bob Celestio]] (he/him) || [[Aasimar]]|| [[Paladin]] / [[Wizard]] (Divination) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1144 &lt;br /&gt;
|-&lt;br /&gt;
|Steve G || G+171 || [[CB]] (he/ him) || [[Dragonborn]] || [[Barbarian]] / [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1575 &lt;br /&gt;
|-&lt;br /&gt;
|Jayden Parmelee || Flowerblob || [[Larry the Lizard Wizard]] (he/him) || [[Lizardfolk]]|| [[Wizard]]|| style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303&lt;br /&gt;
|-&lt;br /&gt;
|Robert || Rhobaught || [[Polvo]] (he/him) || [[Genasi]] (Air) || [[Fighter]] / [[Cleric]] (Grave) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 4311&lt;br /&gt;
|-&lt;br /&gt;
|Ali PH || aliphup || [[Zig]] (he/him) || [[Half-Elf]]|| [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
| Lily || ms.lilth || [[Suyuka]] (she/her) || Vulpine (Desert) || Paladin (Vengeance) || style=&amp;quot;text-align: right;&amp;quot; | 4 	|| style=&amp;quot;text-align: right;&amp;quot; | 321 || style=&amp;quot;text-align: right;&amp;quot; | 4380 &lt;br /&gt;
|-&lt;br /&gt;
| Nick || notnicklee ||	[[Nikodemus]] (he/him) || [[Human]] (he/him)	|| [[Fighter]]|| style=&amp;quot;text-align: right;&amp;quot; | 3 ||	style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
| Marky	|| Thegrandmarky || [[Markandros]] (he/him)	|| [[Half-Orc]] (he/him) ||	[[Warlock]]|| style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan Rowell || jontheteach || [[Cal Rinero]] (he/him) || [[Human]] || [[Paladin]] (Conquest) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Deceased/Inactive Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt;XP !! Status !! Cause&lt;br /&gt;
|-&lt;br /&gt;
|Alex || aekdm || [[Davin Dunefoot]] (he/him) || [[Halfling]] || [[Ranger]] (Bounty Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2323 || style=&amp;quot;text-align: right;&amp;quot; | 4701 || Inactive ||&lt;br /&gt;
|-&lt;br /&gt;
|Lily || ms.lilth || [[Mizuka]] (she/her) || [[Vulpine]] (Desert) || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1208 || style=&amp;quot;text-align: right;&amp;quot; | 4141 || Deceased || Demonification &lt;br /&gt;
|-&lt;br /&gt;
|Jonathan Rowell || jontheteach || [[Abraham Marr]] || [[Human]]|| [[Rogue]]|| style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2230 || style=&amp;quot;text-align: right;&amp;quot; | 3130 || Deceased || Demonification &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|Westley || Person || [[Toby Fepple]] (he/him) || [[Minotaur]] || [[Barbarian ]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Notagain Mygarden]] (he/they) || [[Satyr]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chuck || ChuckD || [[Zakary]] (??/??) || [[Shadar-Kai]] || [[Ranger]] (Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=43486</id>
		<title>Bedlam in the Badlands/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=43486"/>
		<updated>2025-12-04T02:38:12Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&#039;&#039;&#039;If you are a [[player]], please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Bedlam in the Badlands Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt; XP&lt;br /&gt;
|-&lt;br /&gt;
|Keller M || K-dawg12 || [[Rhogar Dreel]] (he/him) || [[Dragonborn]] (White) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 6 || style=&amp;quot;text-align: right;&amp;quot; | 22030 || style=&amp;quot;text-align: right;&amp;quot; | 14,916 &lt;br /&gt;
|-&lt;br /&gt;
|Nikki || Tak231 || [[Delaiah]] (she/her) || [[Tiefling]] || [[Artificer]] (Armorer) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1788 || style=&amp;quot;text-align: right;&amp;quot; | 5555&lt;br /&gt;
|-&lt;br /&gt;
|Sam || DwarfEnjoyer || [[Silgr Þyrikk]] (he/him) || [[Dwarf]] (Mountain) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3511&lt;br /&gt;
|-&lt;br /&gt;
|Manuel || infinitedice || [[Nid]] (he/him) || [[Kobold]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2155 || style=&amp;quot;text-align: right;&amp;quot; | 3055&lt;br /&gt;
|-&lt;br /&gt;
|Nin || SilentDarknes || [[Pryderi]] (she/they) || [[Hexblood]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes || Jaelthejust || [[Lenore]] (she/her) || [[Kenku]] || [[Cleric]] (Twilight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2371 || style=&amp;quot;text-align: right;&amp;quot; | 3479 &lt;br /&gt;
|-&lt;br /&gt;
|Talia || Talia || style=&amp;quot;line-height: 0.9em;&amp;quot; | &amp;quot;Gloria&amp;quot; [[Glorivesh]] (she/her)&lt;br /&gt;
and &amp;quot;V&amp;quot; Vesh (she/her)&lt;br /&gt;
| [[Kalashtar]] || [[Sorcerer]] (Shadow) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 7669 || style=&amp;quot;text-align: right;&amp;quot; | 7618&lt;br /&gt;
|-&lt;br /&gt;
|Jonathan Rowell || jontheteach || [[Jurik Kaul]] (he/him) || [[Genasi]] (Earth) || [[Fighter]] (Psi Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Amia || pokamian || [[Gobbo Greenskin]] (they/them) || [[Goblin]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 8443 || style=&amp;quot;text-align: right;&amp;quot; | 8775&lt;br /&gt;
|-&lt;br /&gt;
|Chris || gingie22 || [[Kaman]] (tor/tel) || [[Tortle]] || [[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Geoffrey || epicdudex || [[Syl Vipershade]] (they/them)&lt;br /&gt;
| [[Yuan-Ti]] || [[Rogue]] / [[Bard]] (Soulknife/Whispers) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 754 || style=&amp;quot;text-align: right;&amp;quot; | 4,549&lt;br /&gt;
|-&lt;br /&gt;
|Sarah || BreadIsPain52822 || [[Ozmir Nightshade]] (he/him) || [[Tiefling]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 534 || style=&amp;quot;text-align: right;&amp;quot; | 4785&lt;br /&gt;
|-&lt;br /&gt;
|Julia || lunadix || [[Stix]] (they/them) || [[The Stitched|Stitched]] (Doll) || [[Warlock]] || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 3946 || style=&amp;quot;text-align: right;&amp;quot; | 9137 &lt;br /&gt;
|-&lt;br /&gt;
|Archere || Archangel3024 || [[Demir Malchan]] (he/him) || [[Tiefling]] || [[Warlock]] (Hexblade) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 4376&lt;br /&gt;
|-&lt;br /&gt;
|Marcy! || SlaaneshiPrincess || [[Goldmary Flutterheart]] (she/her) || [[Human]] || [[Fighter]] (Battle Master) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Justin || PsychoticFury || [[Lethe Bloodhorn]] (she/her) || [[Minotaur]] || [[Barbarian]] (Berserker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Scott S || datsadness || [[The Scarlet Shadow | &amp;quot;The Scarlet Shadow&amp;quot;]] (he/him) || [[Elf]] (High) || [[Ranger]] (Gloom Stalker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1575&lt;br /&gt;
|-&lt;br /&gt;
|Westley Stiver || Person || [[Grymos]] (he/him) || [[Duergar]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3963&lt;br /&gt;
|-&lt;br /&gt;
|Lynn Gilliland || lintergreen || [[Chanterelle Viscaryn]] (she/her) || [[Elf]] (Wood) || [[Paladin]] (Watchers) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Emma || glamourpal || [[Sorvanan Dustwalker]] (they/them) || [[Tabaxi]] || [[Monk]] (Astral Self) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2335 || style=&amp;quot;text-align: right;&amp;quot; | 3235&lt;br /&gt;
|-&lt;br /&gt;
|Tyler || t_samps || [[Koro]] (he/him) || [[Genasi]] (Air) || [[Monk]] (Kensei) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 8075 || style=&amp;quot;text-align: right;&amp;quot; | 10438 &lt;br /&gt;
|-&lt;br /&gt;
|Nathan Stoner || nax24 || [[Rasheeda el-Aslam]] (she/her) || [[Human]] || [[Sorcerer]] (Divine Soul) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Lily || ms.lilth || [[Mizuka]] (she/her) || [[Vulpine]] (Desert) || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1208 || style=&amp;quot;text-align: right;&amp;quot; | 4,141 &lt;br /&gt;
|-&lt;br /&gt;
|Dean/Scarlet || scarletxskull || [[Voscaera]] (she/her) || [[Maedar]] || [[Artificer]] / [[Fighter]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3,731 &lt;br /&gt;
|-&lt;br /&gt;
|Jennifer Gau || jenxzi || [[Lyrina Moonshadow]] (she/her)	|| [[Owlin]]||	[[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2058 &lt;br /&gt;
|-&lt;br /&gt;
|Anna Stiver || silvariaspitfyre || [[Stumpy]] (they/them)	|| [[The Wrought|Wrought]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Spaar || SolitonMan || [[Rimsa Pavdad]] (he/him) || [[Human]] || [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1245 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Parmelee || AlchemicalLuck || [[Lincoln &amp;quot;Toots&amp;quot; Whiterock]] (he/him) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303 &lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Mezzi]] (they/them) || [[Changeling]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 658 || style=&amp;quot;text-align: right;&amp;quot; | 4239&lt;br /&gt;
|-&lt;br /&gt;
|Drew || droobius || [[Pearl Dust]] (she/her) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2087 &lt;br /&gt;
|-&lt;br /&gt;
|Eric Steele || ScrimpoTheConfused || [[Diana Belkacem]] (she/her) || [[Human]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3401 &lt;br /&gt;
|-&lt;br /&gt;
|Kyle Harpster || hkharp || [[Riken &amp;quot;Gambit&amp;quot; Venn]] (he/him) || [[Harengon]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Aaron Cassel || arcassel || [[Odessa De Lorraine]] (she/varies) || [[Changeling]] || [[Rogue]] (Swashbuckler) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Connor Schroll || doublecheese247 || [[Steady (Dee) Wind]] (he/him) || [[Tabaxi]] || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 4696 || style=&amp;quot;text-align: right;&amp;quot; | 7261 &lt;br /&gt;
|-&lt;br /&gt;
|Hunter Emigh || roastededdy || [[Avel]] (he/him) || [[Elf]] (Shadar-Kai) || [[Bard]] (Swords) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 234 || style=&amp;quot;text-align: right;&amp;quot; | 6244&lt;br /&gt;
|-&lt;br /&gt;
|Alaina Spates || Thunder Cartel || [[Leonard]] (she/her) || [[Half-Elf]] || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 5062 &lt;br /&gt;
|-&lt;br /&gt;
|Alex || aekdm || [[Davin Dunefoot]] (he/him) || [[Halfling]] || [[Ranger]] (Bounty Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2323 || style=&amp;quot;text-align: right;&amp;quot; | 4701 &lt;br /&gt;
|-&lt;br /&gt;
|Allie Emigh || Secrect917 || [[Ollie Ollivine]] (she/her) || [[Elf]] (High) || [[Ranger]] (Beast Master) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 5084 &lt;br /&gt;
|-&lt;br /&gt;
|Rich || Sad_Robot_v2.0 || [[Jynx]] (she/her) || [[Goblin]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Gail McCormick || zippybluedwarf || [[Caesanna]] &amp;quot;Cae&amp;quot; (she/her) || [[Eladrin]] || [[Sorcerer]] (Aberrant Mind) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Raymond || Dz7D || [[Sixsplitter]] (they/them) || [[Stitched]] (Doll) || [[Warlock]] (Hexblade) / [[Wizard]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1765 &lt;br /&gt;
|-&lt;br /&gt;
|Matt || leomatt || [[Dallas]] (she/her) || [[Beastfolk_(Player_Race)#Mus|Mousefolk]] || [[Warlock]] (Archfey) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2331 &lt;br /&gt;
|-&lt;br /&gt;
|Sean || arongames || [[Himo Nilo]] (he/him) || [[Elf]] (High) || [[Rogue]] / [[Artificer]] (Artillerist) || style=&amp;quot;text-align: right;&amp;quot; | 6 || style=&amp;quot;text-align: right;&amp;quot; | 13739 || style=&amp;quot;text-align: right;&amp;quot; | 14461&lt;br /&gt;
|-&lt;br /&gt;
|Scott Allen || sirsilent || [[Kex]] (?/?) || [[Kobold]] || [[Fighter]] / [[Barbarian]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2243 &lt;br /&gt;
|-&lt;br /&gt;
|David Bratcher || cobalt606060 || [[Razzadrog Eyepoker]] (he/him) || [[Goblin]] || [[Artificer]] (Battlesmith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 5343 &lt;br /&gt;
|-&lt;br /&gt;
|James Ryan || musicalmet || [[Bobby Celestio|Bob Celestio]] (he/him) || [[Aasimar]]|| [[Paladin]] / [[Wizard]] (Divination) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1144 &lt;br /&gt;
|-&lt;br /&gt;
|Steve G || G+171 || [[CB]] (he/ him) || [[Dragonborn]] || [[Barbarian]] / [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1575 &lt;br /&gt;
|-&lt;br /&gt;
|Jayden Parmelee || Flowerblob || [[Larry the Lizard Wizard]] (he/him) || [[Lizardfolk]]|| [[Wizard]]|| style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303&lt;br /&gt;
|-&lt;br /&gt;
|Robert || Rhobaught || [[Polvo]] (he/him) || [[Genasi]] (Air) || [[Fighter]] / [[Cleric]] (Grave) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3066 &lt;br /&gt;
|-&lt;br /&gt;
|Ali PH || aliphup || [[Zig]] (he/him) || [[Half-Elf]]|| [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Deceased/Inactive Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt;XP !! Status !! Cause&lt;br /&gt;
|-&lt;br /&gt;
|Westley || Person || [[Toby Fepple]] (he/him) || [[Minotaur]] || [[Barbarian ]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Notagain Mygarden]] (he/they) || [[Satyr]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chuck || ChuckD || [[Zakary]] (??/??) || [[Shadar-Kai]] || [[Ranger]] (Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=43324</id>
		<title>Bedlam in the Badlands/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=43324"/>
		<updated>2025-11-22T22:05:23Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&#039;&#039;&#039;If you are a [[player]], please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Bedlam in the Badlands Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt; XP&lt;br /&gt;
|-&lt;br /&gt;
|Keller M || K-dawg12 || [[Rhogar Dreel]] (he/him) || [[Dragonborn]] (White) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 6 || style=&amp;quot;text-align: right;&amp;quot; | 22030 || style=&amp;quot;text-align: right;&amp;quot; | 14,916 &lt;br /&gt;
|-&lt;br /&gt;
|Nikki || Tak231 || [[Delaiah]] (she/her) || [[Tiefling]] || [[Artificer]] (Armorer) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1788 || style=&amp;quot;text-align: right;&amp;quot; | 5555&lt;br /&gt;
|-&lt;br /&gt;
|Sam || DwarfEnjoyer || [[Silgr Þyrikk]] (he/him) || [[Dwarf]] (Mountain) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3511&lt;br /&gt;
|-&lt;br /&gt;
|Manuel || infinitedice || [[Nid]] (he/him) || [[Kobold]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Nin || SilentDarknes || [[Pryderi]] (she/they) || [[Hexblood]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes || Jaelthejust || [[Lenore]] (she/her) || [[Kenku]] || [[Cleric]] (Twilight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2371 || style=&amp;quot;text-align: right;&amp;quot; | 3479 &lt;br /&gt;
|-&lt;br /&gt;
|Talia || Talia || style=&amp;quot;line-height: 0.9em;&amp;quot; | &amp;quot;Gloria&amp;quot; [[Glorivesh]] (she/her)&lt;br /&gt;
and &amp;quot;V&amp;quot; Vesh (she/her)&lt;br /&gt;
| [[Kalashtar]] || [[Sorcerer]] (Shadow) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 7669 || style=&amp;quot;text-align: right;&amp;quot; | 7618&lt;br /&gt;
|-&lt;br /&gt;
|Jonathan Rowell || jontheteach || [[Jurik Kaul]] (he/him) || [[Genasi]] (Earth) || [[Fighter]] (Psi Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Amia || pokamian || [[Gobbo Greenskin]] (they/them) || [[Goblin]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2155 || style=&amp;quot;text-align: right;&amp;quot; | 4209 &lt;br /&gt;
|-&lt;br /&gt;
|Chris || gingie22 || [[Kaman]] (tor/tel) || [[Tortle]] || [[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Geoffrey || epicdudex || [[Syl Vipershade]] (they/them)&lt;br /&gt;
| [[Yuan-Ti]] || [[Rogue]] / [[Bard]] (Soulknife/Whispers) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 754 || style=&amp;quot;text-align: right;&amp;quot; | 4,549&lt;br /&gt;
|-&lt;br /&gt;
|Sarah || BreadIsPain52822 || [[Ozmir Nightshade]] (he/him) || [[Tiefling]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 534 || style=&amp;quot;text-align: right;&amp;quot; | 4785&lt;br /&gt;
|-&lt;br /&gt;
|Julia || lunadix || [[Stix]] (they/them) || [[The Stitched|Stitched]] (Doll) || [[Warlock]] || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 3946 || style=&amp;quot;text-align: right;&amp;quot; | 8498 &lt;br /&gt;
|-&lt;br /&gt;
|Archere || Archangel3024 || [[Demir Malchan]] (he/him) || [[Tiefling]] || [[Warlock]] (Hexblade) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3624&lt;br /&gt;
|-&lt;br /&gt;
|Marcy! || SlaaneshiPrincess || [[Goldmary Flutterheart]] (she/her) || [[Human]] || [[Fighter]] (Battle Master) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Justin || PsychoticFury || [[Lethe Bloodhorn]] (she/her) || [[Minotaur]] || [[Barbarian]] (Berserker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Scott S || datsadness || [[The Scarlet Shadow | &amp;quot;The Scarlet Shadow&amp;quot;]] (he/him) || [[Elf]] (High) || [[Ranger]] (Gloom Stalker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1575&lt;br /&gt;
|-&lt;br /&gt;
|Westley Stiver || Person || [[Grymos]] (he/him) || [[Duergar]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3963&lt;br /&gt;
|-&lt;br /&gt;
|Lynn Gilliland || lintergreen || [[Chanterelle Viscaryn]] (she/her) || [[Elf]] (Wood) || [[Paladin]] (Watchers) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Emma || glamourpal || [[Sorvanan Dustwalker]] (they/them) || [[Tabaxi]] || [[Monk]] (Astral Self) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2335 || style=&amp;quot;text-align: right;&amp;quot; | 3235&lt;br /&gt;
|-&lt;br /&gt;
|Tyler || t_samps || [[Koro]] (he/him) || [[Genasi]] (Air) || [[Monk]] (Kensei) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 8075 || style=&amp;quot;text-align: right;&amp;quot; | 9800 &lt;br /&gt;
|-&lt;br /&gt;
|Nathan Stoner || nax24 || [[Rasheeda el-Aslam]] (she/her) || [[Human]] || [[Sorcerer]] (Divine Soul) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Lily || ms.lilth || [[Mizuka]] (she/her) || [[Vulpine]] (Desert) || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1208 || style=&amp;quot;text-align: right;&amp;quot; | 4,141 &lt;br /&gt;
|-&lt;br /&gt;
|Dean/Scarlet || scarletxskull || [[Voscaera]] (she/her) || [[Maedar]] || [[Artificer]] / [[Fighter]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3,731 &lt;br /&gt;
|-&lt;br /&gt;
|Jennifer Gau || jenxzi || [[Lyrina Moonshadow]] (she/her)	|| [[Owlin]]||	[[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2058 &lt;br /&gt;
|-&lt;br /&gt;
|Anna Stiver || silvariaspitfyre || [[Stumpy]] (they/them)	|| [[The Wrought|Wrought]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Spaar || SolitonMan || [[Rimsa Pavdad]] (he/him) || [[Human]] || [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1245 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Parmelee || AlchemicalLuck || [[Lincoln &amp;quot;Toots&amp;quot; Whiterock]] (he/him) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303 &lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Mezzi]] (they/them) || [[Changeling]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 658 || style=&amp;quot;text-align: right;&amp;quot; | 3487&lt;br /&gt;
|-&lt;br /&gt;
|Drew || droobius || [[Pearl Dust]] (she/her) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2087 &lt;br /&gt;
|-&lt;br /&gt;
|Eric Steele || ScrimpoTheConfused || [[Diana Belkacem]] (she/her) || [[Human]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 3401 &lt;br /&gt;
|-&lt;br /&gt;
|Kyle Harpster || hkharp || [[Riken &amp;quot;Gambit&amp;quot; Venn]] (he/him) || [[Harengon]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Aaron Cassel || arcassel || [[Odessa De Lorraine]] (she/varies) || [[Changeling]] || [[Rogue]] (Swashbuckler) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Connor Schroll || doublecheese247 || [[Steady (Dee) Wind]] (he/him) || [[Tabaxi]] || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 4696 || style=&amp;quot;text-align: right;&amp;quot; | 7261 &lt;br /&gt;
|-&lt;br /&gt;
|Hunter Emigh || roastededdy || [[Avel]] (he/him) || [[Elf]] (Shadar-Kai) || [[Bard]] (Swords) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 6010&lt;br /&gt;
|-&lt;br /&gt;
|Alaina Spates || Thunder Cartel || [[Leonard]] (she/her) || [[Half-Elf]] || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 5062 &lt;br /&gt;
|-&lt;br /&gt;
|Alex || aekdm || [[Davin Dunefoot]] (he/him) || [[Halfling]] || [[Ranger]] (Bounty Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2323 || style=&amp;quot;text-align: right;&amp;quot; | 4701 &lt;br /&gt;
|-&lt;br /&gt;
|Allie Emigh || Secrect917 || [[Ollie Ollivine]] (she/her) || [[Elf]] (High) || [[Ranger]] (Beast Master) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 4332 &lt;br /&gt;
|-&lt;br /&gt;
|Rich || Sad_Robot_v2.0 || [[Jynx]] (she/her) || [[Goblin]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Gail McCormick || zippybluedwarf || [[Caesanna]] &amp;quot;Cae&amp;quot; (she/her) || [[Eladrin]] || [[Sorcerer]] (Aberrant Mind) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Raymond || Dz7D || [[Sixsplitter]] (they/them) || [[Stitched]] (Doll) || [[Warlock]] (Hexblade) / [[Wizard]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1765 &lt;br /&gt;
|-&lt;br /&gt;
|Matt || leomatt || [[Dallas]] (she/her) || [[Beastfolk_(Player_Race)#Mus|Mousefolk]] || [[Warlock]] (Archfey) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2331 &lt;br /&gt;
|-&lt;br /&gt;
|Sean || arongames || [[Himo Nilo]] (he/him) || [[Elf]] (High) || [[Rogue]] / [[Artificer]] (Artillerist) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 10631 || style=&amp;quot;text-align: right;&amp;quot; | 13425&lt;br /&gt;
|-&lt;br /&gt;
|Scott Allen || sirsilent || [[Kex]] (?/?) || [[Kobold]] || [[Fighter]] / [[Barbarian]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2243 &lt;br /&gt;
|-&lt;br /&gt;
|David Bratcher || cobalt606060 || [[Razzadrog Eyepoker]] (he/him) || [[Goblin]] || [[Artificer]] (Battlesmith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 5343 &lt;br /&gt;
|-&lt;br /&gt;
|James Ryan || musicalmet || [[Bobby Celestio|Bob Celestio]] (he/him) || [[Aasimar]]|| [[Paladin]] / [[Wizard]] (Divination) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1144 &lt;br /&gt;
|-&lt;br /&gt;
|Steve G || G+171 || [[CB]] (he/ him) || [[Dragonborn]] || [[Barbarian]] / [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1575 &lt;br /&gt;
|-&lt;br /&gt;
|Jayden Parmelee || Flowerblob || [[Larry the Lizard Wizard]] (he/him) || [[Lizardfolk]]|| [[Wizard]]|| style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303&lt;br /&gt;
|-&lt;br /&gt;
|Robert || Rhobaught || [[Polvo]] (he/him) || [[Genasi]] (Air) || [[Fighter]] / [[Cleric]] (Grave) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2202 &lt;br /&gt;
|-&lt;br /&gt;
|Ali PH || aliphup || [[Zig]] (he/him) || [[Half-Elf]]|| [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Deceased/Inactive Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt;XP !! Status !! Cause&lt;br /&gt;
|-&lt;br /&gt;
|Westley || Person || [[Toby Fepple]] (he/him) || [[Minotaur]] || [[Barbarian ]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Notagain Mygarden]] (he/they) || [[Satyr]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chuck || ChuckD || [[Zakary]] (??/??) || [[Shadar-Kai]] || [[Ranger]] (Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Olaf&amp;diff=42959</id>
		<title>Olaf</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Olaf&amp;diff=42959"/>
		<updated>2025-11-12T01:14:26Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=caption|alias=|species=Frost Giant|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a blue giant&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Blue frost giant&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is a frost giant &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Frost giant&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Giant, common&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Uuuh I fly and I hit things.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Halberd.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Olaf&amp;diff=42958</id>
		<title>Olaf</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Olaf&amp;diff=42958"/>
		<updated>2025-11-12T01:13:31Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: Created page with &amp;quot;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=caption|alias=|species=Frost Giant|gender=Male}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a blue giant  == Physical Appearance == Blue Giant  == Personality == Is a blue giant   == History == Blue FROST giant  == Languages == Giant, common  == Powers and Abilities == Uuuh I fly and I hit things.  == Attacks and Weapons == Halberd.  Category:Player Characters {{Worldbuilders}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=caption|alias=|species=Frost Giant|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a blue giant&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Blue Giant&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is a blue giant &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Blue FROST giant&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Giant, common&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Uuuh I fly and I hit things.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Halberd.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands&amp;diff=42957</id>
		<title>Bedlam in the Badlands</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands&amp;diff=42957"/>
		<updated>2025-11-12T00:57:38Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; [[Quelmar]]’s eighth community [[campaign]], based in central PA and began in September 2025.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The year is 136 [[PR]], and three major factions control the Western Badlands of [[Pteris]]: the Federation of Commerce and Trade, the Scrappers, and the Shepherds. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Federation&#039;&#039;&#039;: Run by the reclusive Hektor, this organization operates businesses of recreation, exploiting people&#039;s desires for gambling, fighting, and other vices. They focus on bringing life and culture to the Western Badlands. Their base of operations is located in the base of the eastern mountain range.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Scrappers&#039;&#039;&#039;: Led by the Cambion devil Raegina, this group of hell-touched, undead, and vagabonds gather scrap and junk including remnants of demonic weapons and vehicles to rebuild them into infernal arms and machines, preparing for a coming threat. Raegina was sent to Pteris to find the infernal weapons from the [[BR]] era left buried in the sands, and instead found raggedy junkers willing to do her work for her in exchange for knowledge of how to make bigger and better gadgets.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shepherds&#039;&#039;&#039;: Ruled by Duke Solon and led by Vettik Herbert, the two sides of the &amp;quot;shepherds&amp;quot; work hard to maintain the life and wellbeing of those who live in the northern/central Badlands. They specialize in agriculture and overseas trade. They are located principally on the coast and in nomadic tribes all across the Badlands.&lt;br /&gt;
&lt;br /&gt;
The three factions have banded together to face a threat that endangers them all -- escalating demon incursions into the Badlands -- and negotiations settled on the bugbear Sir Anthony, a paladin of Pelor, as the head of their shared base of operations, [[the Arboretum]].&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/Player Characters|Player Characters]]==&lt;br /&gt;
&amp;lt;big&amp;gt;Here&#039;s everything you&#039;ll need to know when making your new player character for the campaign.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Submit your character information using the form below, and find play opportunities [https://discord.com/channels/611193875805110291/1392303972244521133 on Discord]&lt;br /&gt;
&lt;br /&gt;
:See the House Rules, Code of Conduct, and Player Resources for more about participating in games, earning rewards, and interacting with other players.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Source Material&#039;&#039;&#039;&lt;br /&gt;
:* Bedlam in the Badlands uses the [https://www.dndbeyond.com/sources/dnd/basic-rules-2014/step-by-step-characters &#039;&#039;&#039;D&amp;amp;D 5th Edition (2014)&#039;&#039;&#039;] ruleset&lt;br /&gt;
:* Only the latest versions of official WOTC sources are permitted. This excludes Unearthed Arcana material.&lt;br /&gt;
:* Any official character Background is permitted, but a background that normally provides a feat does not grant your PC that feat.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Character Options&#039;&#039;&#039;&lt;br /&gt;
:* Player characters begin at 3rd level with 900 XP and basic (level 1) starting equipment.&lt;br /&gt;
:* No child characters or evil characters are permitted.&lt;br /&gt;
:* Many of [[:Category:Quelmar Races|&#039;&#039;&#039;Quelmar&#039;s unique races&#039;&#039;&#039;]] are playable in this campaign, although any race that doesn&#039;t exist in 136 PR [[Quelmar Timeline|&#039;&#039;&#039;on Quelmar&#039;s timeline&#039;&#039;&#039;]] (e.g. warforged, automs, vanara) are unavailable, as are some others. Check with a Bedlam in the Badlands DM to confirm whether a particular Quelmar-specific race is permitted.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stat Generation&#039;&#039;&#039;&lt;br /&gt;
:* Rolls for stats &#039;&#039;MUST be verified&#039;&#039; by  either having a DM present or using the Discord #dice-rolling thread.&lt;br /&gt;
:* Any stat below 8 becomes 8.&lt;br /&gt;
:* &#039;&#039;If you don&#039;t like your rolls&#039;&#039; (or don&#039;t care to roll), you may use the Standard Array or Point Buy instead.     &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
:&#039;&#039;&#039;Secondary Characters&#039;&#039;&#039;&lt;br /&gt;
:* A player may have only one active PC at a time for now and must be willing to retire their current character if they choose to bring in a new one.&lt;br /&gt;
:* Any secondary character can begin play at the same level as the player&#039;s primary character (up to 7).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;[[Bedlam in the Badlands/Player Characters|List of current PCs]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://docs.google.com/forms/d/e/1FAIpQLSdyPiaX9TVPLZmq9OIEsWjIa3pt7Mv-KHOYrIuRQAZ39UVqFw/viewform?usp=header &#039;&#039;&#039;&amp;lt;u&amp;gt;New PC submission form&amp;lt;/u&amp;gt;&#039;&#039;&#039;] ⬅️⬅️&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/NPCs|NPCs]]==&lt;br /&gt;
The badlands of Pteris are home to a wide variety of individuals the players characters may encounter across their adventures, ranging from the kindest of allies to the most vile of villains. Those characters most significant to the story will be listed on the above page.&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/The Story So Far|The Story So Far]]==&lt;br /&gt;
The above page will keep you apprised of the adventures the PCs have had during the campaign.&lt;br /&gt;
&lt;br /&gt;
===[[Bedlam in the Badlands/Player Recaps|Player Session Recaps]]===&lt;br /&gt;
Players can write out their own record of each adventure at the above page.&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/Player Resources|Player Resources]]==&lt;br /&gt;
See the above page for more about the campaign and to find links to forms for Downtimes, Wiki XP, etc.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&lt;br /&gt;
===Adventuring and Combat===&lt;br /&gt;
*Certain &#039;&#039;&#039;inventory&#039;&#039;&#039; items are not tracked, including mundane ammunition, as well as spell components with no listed cost.&lt;br /&gt;
*&#039;&#039;&#039;Carrying capacity&#039;&#039;&#039; limits aren&#039;t strictly followed, although players will be asked to keep their inventories realistic.&lt;br /&gt;
*Moving in any direction including &#039;&#039;&#039;diagonally&#039;&#039;&#039; costs 5 feet of movement.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&#039;flanking&#039;&#039;&#039;&amp;quot; variant rule is in play, allowing creatures to gain advantage if they attack an enemy from two opposing sides.&lt;br /&gt;
*Taking a critical hit while making &#039;&#039;&#039;death saving throws&#039;&#039;&#039; causes 1 automatic failure, not the standard 2.&lt;br /&gt;
*Creatures of medium size or smaller do not provide half-&#039;&#039;&#039;cover&#039;&#039;&#039; against ranged attacks by default, although the standard rule for cover may be applied on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
*Casting &#039;&#039;&#039;a&#039;&#039;&#039; &#039;&#039;&#039;spell as a bonus action&#039;&#039;&#039; does not impose the standard restriction that any other spell cast that turn must be a cantrip.&lt;br /&gt;
*A character must have a &#039;&#039;&#039;spell scroll&#039;&#039;&#039; &#039;&#039;&#039;in hand&#039;&#039;&#039; to activate it. (This is a clarification.)&lt;br /&gt;
* &#039;&#039;&#039;Any PC&#039;&#039;&#039; can activate a spell scroll using this alternative method:&lt;br /&gt;
**For their casting ability, the character can choose any class whose spell list includes the spell and use that class&#039; spellcasting ability.&lt;br /&gt;
**They must succeed on an Intelligence (Arcana) check, DC = 10 + Spell Level, or their attempt has no effect (and the scroll is not consumed.)&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*An &#039;&#039;&#039;Inspiration&#039;&#039;&#039; point can be used to force a hostile creature to reroll an attack, saving throw, or ability check.&lt;br /&gt;
*After each session, the players can vote to give one player a &#039;&#039;&#039;role-playing&#039;&#039;&#039; &#039;&#039;&#039;award&#039;&#039;&#039;: an inspiration point to use in their next session.&lt;br /&gt;
*Player characters may take the following &#039;&#039;&#039;custom feat&#039;&#039;&#039; whenever they would normally gain a feat:&lt;br /&gt;
:&#039;&#039;&#039;Hell-Touched&#039;&#039;&#039;: Your exposure to the Hells&#039; power has changed you, granting you the following benefits.&lt;br /&gt;
:* Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.&lt;br /&gt;
:* You learn the Pyrotechnics spell and and one 1st-level spell of your choice from the Evocation or Conjuration school of magic. [&#039;&#039;The &amp;quot;area of fire&amp;quot; needed for Pyrotechnics is Hellfire produced by your character casting it.&#039;&#039;] You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can&#039;t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells&#039; spellcasting ability is the ability increased by this feat.&lt;br /&gt;
&lt;br /&gt;
==Code of Conduct==&lt;br /&gt;
All participants (players, DMs, and organizers) are automatically expected to adhere to the following [[Code of Conduct]], and consent to the use of the X-Card, when playing a Bedlam in the Badlands community table.&lt;br /&gt;
&lt;br /&gt;
#All community campaign participants are here to have fun and should feel safe and included at all times. Fun at others’ expense is no fun at all.  &lt;br /&gt;
#Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event. Bedlam in the Badlands is a public, community campaign open to all Pennsylvania players ages 18 and up. Please avoid excessively vulgar, sexual, or overly mature themes when requested.&lt;br /&gt;
#Follow the DM’s lead, try to avoid extended arguments with the DM or other players over rules, as time is limited at these events. The Dungeon Master has the right to remove a disruptive player from the table. Disruptive behavior includes (but is not limited to):&lt;br /&gt;
#*Speaking over other players&lt;br /&gt;
#*Excessive cross-talk that is not relevant to the adventure being played&lt;br /&gt;
#*Not sharing the spotlight with other players&lt;br /&gt;
#No tolerance is given for aggressive behavior, and are grounds for immediate removal from the game. &lt;br /&gt;
#*Aggressive behavior includes threats of or actual physical aggression against another player, disrespecting pronouns, using slurs, and otherwise harassing participants.&lt;br /&gt;
#Any player who oversteps a boundary, whether explicitly set or not, should be held accountable with the use of the X-Card. X-Carded behaviors will immediately be halted and discontinued at the present table.&lt;br /&gt;
#If a participant feels uncomfortable bringing an issue to the attention of the table via X-Card, the participant should notify a Dungeon Master or Quelmar representative as soon as comfortably possible.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=40351</id>
		<title>Bedlam in the Badlands/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=40351"/>
		<updated>2025-07-22T16:22:33Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;amp;nbsp;&#039;&#039;&#039;If you are a [[player]], please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Bedlam in the Badlands Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt;   XP&lt;br /&gt;
|-&lt;br /&gt;
|Keller M || K-dawg12 || [[Rhogar Dreel]] (he/him) || [[Dragonborn]] (White) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Nikki || Tak231 || [[Delaia]] (she/her) || [[Tiefling]] || [[Artificer]] (Armorer) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Sam || DwarfEnjoyer || [[Silgr Þyrikk]] (he/him) || [[Dwarf]] (Mountain) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Manuel || infinitedice || [[Nid]] (he/him) || [[Kobold]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Nin || SilentDarknes || [[Pryderi]] (she/they) || [[Hexblood]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters  || NicestPerk || [[Notagain Mygarden]] (he/they) || [[Satyr]]  || [[Bard]] (Creation)  || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes  || Jaelthejust  || [[Lenore]] (she/her) || [[Kenku]]  || [[Cleric]] (Twilight)  || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Talia || Talia  || &amp;quot;Gloria&amp;quot; [[Glorivesh]] (she/her) and &amp;quot;V&amp;quot; Vesh (she/her) || [[Kalashtar]] || [[Sorcerer]] (Shadow) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Jonathan  Rowell || jontheteach || [[Jurik Kaul]] (he/him) || [[Genasi]] (Earth) || [[Fighter]] (Psi Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Amia || pokamian || [[Grylb]] (they/them)  || [[Goblin]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Chris || gingie22 || [[Kaman]] (tor/tel) || [[Tortle]] || [[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Geoffrey || epicdudex || [[Syl]] (they/them) || [[Yuan-Ti]] || [[Rogue]]/[[Bard]] (Soulknife/Whispers) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Sarah || BreadIsPain52822  || [[Ozmir Nightshade]] (he/him) || [[Tiefling]] || [[Rogue]] (Scout) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Julia || lunadix || [[Stix]] (they/them) || [[The Stitched|Stitched]] (Doll) || [[Warlock]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Chuck	(PC 1) || ChuckD || [[Tobinet]] (??/??) || [[Harengon]] || [[Cleric]] (Twilight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| || || || || || style=&amp;quot;text-align: right;&amp;quot; | || style=&amp;quot;text-align: right;&amp;quot; | || style=&amp;quot;text-align: right;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Archere || Archangel3024 || [[Demir Malchan]] (he/him) || [[Tiefling]] || [[Warlock]] (Hexblade) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Marcy! || SlaaneshiPrincess || [[Goldmary Flutterheart]] (she/her) || [[Human]] || [[Fighter]] (Battle Master) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Deceased/Inactive Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord username !! PC name &amp;amp; pronouns !! [[Race]] !! [[Class]]/subclass !! Lvl !! Status !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35298</id>
		<title>Vulpine (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35298"/>
		<updated>2024-10-20T01:49:50Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Racial Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpine (Player Race)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vulpine&#039;&#039;&#039; are a [[race]] of small or medium sized fox fey creatures, that are broken down into three separate subraces depending on the climate.&lt;br /&gt;
&lt;br /&gt;
== Racial Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039;: +2 to CHA, and +1 to DEX, CON, or WIS based on subrace. (See subraces.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: While vulpine reach adulthood at 15, they have an average life span of about 115 years and can live to be over 130 years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Depends on subrace, but generally tends to lean more chaotic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: The average Vulpine is 3-5 feet tall weighing from 15 to 50 pounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: Vulpine have a movement speed of 30 feet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkvision&#039;&#039;.&#039;&#039;&#039;&#039;&#039; You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Ears&#039;&#039;&#039;: You have advantage on Wisdom (Perception) checks that rely on hearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;. You speak common and vulpine.&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
[[File:-ai-Vulpes Vulpine.png|thumb|200x200px]]&lt;br /&gt;
Vulpine have evolved based on what climate they originate in.&lt;br /&gt;
&lt;br /&gt;
=== Vulpes Vulpine (Forest Fox, i.e. red fox) ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to DEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift foot:&#039;&#039;&#039; When you reach 3rd level, you can cast the Pass with out Trace spell once with this trait; you regain the ability to cast it when you finish a long rest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artic Vulpine.png|thumb|200x200px]][[File:Desert Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Artic Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to CON&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostfur.&#039;&#039;&#039; Your thick hide gives you resistance to cold damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Desert Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to WIS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shape shifter.&#039;&#039;&#039;&#039;&#039; As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration and hair length. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can&#039;t duplicate the appearance of a creature you&#039;ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren&#039;t changed by this trait.&lt;br /&gt;
&lt;br /&gt;
You stay in the new form until you use an action to revert to your true form or until fall unconscious. You may only use this trait once per long rest.&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35217</id>
		<title>Vulpine (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35217"/>
		<updated>2024-10-10T21:28:51Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Artic Vulpine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpine (Player Race)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vulpine&#039;&#039;&#039; are a [[race]] of small or medium sized fox humanoids, that are broken down into three separate subraces depending on the climate.&lt;br /&gt;
&lt;br /&gt;
== Racial Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039;: +2 to CHA, and +1 to DEX, CON, or WIS based on subrace. (see subraces)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: While Vulpine reach adulthood at 15 they have an average life span of about 115 years but can live to be over 130 years but be considered old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Depends on subrace, but generally tends to lean more chaotic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: The average Vulpine is 3-5 feet tall weighing from 15 to 50 pounds in weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: Vulpine have a movement speed of 30 feet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkvision&#039;&#039;.&#039;&#039;&#039;&#039;&#039; You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Ears&#039;&#039;&#039;: You gain proficiency in the Perception skill checks that rely on hearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;. You speak Common and Vulpine.&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
[[File:-ai-Vulpes Vulpine.png|thumb|200x200px]]&lt;br /&gt;
Vulpine have evolved based on what climate they originate in.&lt;br /&gt;
&lt;br /&gt;
=== Vulpes Vulpine (Forest Fox, i.e. red fox) ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to DEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift foot:&#039;&#039;&#039; When you reach 3rd level, you can cast the Pass with out Trace spell once with this trait; you regain the ability to cast it when you finish a long rest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artic Vulpine.png|thumb|200x200px]][[File:Desert Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Artic Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to CON&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostfur.&#039;&#039;&#039; Your thick hide gives you resistance to cold damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Desert Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to WIS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shape shifter.&#039;&#039;&#039;&#039;&#039; As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration and hair length. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can&#039;t duplicate the appearance of a creature you&#039;ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren&#039;t changed by this trait.&lt;br /&gt;
&lt;br /&gt;
You stay in the new form until you use an action to revert to your true form or until fall unconscious. You may only use this trait once per long rest.&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35216</id>
		<title>Vulpine (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35216"/>
		<updated>2024-10-10T21:28:15Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Racial Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpine (Player Race)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vulpine&#039;&#039;&#039; are a [[race]] of small or medium sized fox humanoids, that are broken down into three separate subraces depending on the climate.&lt;br /&gt;
&lt;br /&gt;
== Racial Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039;: +2 to CHA, and +1 to DEX, CON, or WIS based on subrace. (see subraces)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: While Vulpine reach adulthood at 15 they have an average life span of about 115 years but can live to be over 130 years but be considered old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Depends on subrace, but generally tends to lean more chaotic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: The average Vulpine is 3-5 feet tall weighing from 15 to 50 pounds in weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: Vulpine have a movement speed of 30 feet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkvision&#039;&#039;.&#039;&#039;&#039;&#039;&#039; You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Ears&#039;&#039;&#039;: You gain proficiency in the Perception skill checks that rely on hearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;. You speak Common and Vulpine.&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
[[File:-ai-Vulpes Vulpine.png|thumb|200x200px]]&lt;br /&gt;
Vulpine have evolved based on what climate they originate in.&lt;br /&gt;
&lt;br /&gt;
=== Vulpes Vulpine (Forest Fox, i.e. red fox) ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to DEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift foot:&#039;&#039;&#039; When you reach 3rd level, you can cast the Pass with out Trace spell once with this trait; you regain the ability to cast it when you finish a long rest. &lt;br /&gt;
&lt;br /&gt;
[[File:Artic Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Artic Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to CON&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostfur.&#039;&#039;&#039; Your thick hide gives you resistance to cold damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Desert Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to WIS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shape shifter.&#039;&#039;&#039;&#039;&#039; As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration and hair length. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can&#039;t duplicate the appearance of a creature you&#039;ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren&#039;t changed by this trait.&lt;br /&gt;
&lt;br /&gt;
You stay in the new form until you use an action to revert to your true form or until fall unconscious. You may only use this trait once per long rest.&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35215</id>
		<title>Vulpine (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35215"/>
		<updated>2024-10-10T21:25:17Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpine (Player Race)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vulpine&#039;&#039;&#039; are a [[race]] of small or medium sized fox humanoids, that are broken down into three separate subraces depending on the climate.&lt;br /&gt;
&lt;br /&gt;
== Racial Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039;: +2 to CHA, and +1 to DEX, CON, or WIS based on subrace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: While Vulpine reach adulthood at 15 they have an average life span of about 115 years but can live to be over 130 years but be considered old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Depends on subrace, but generally tends to lean more chaotic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: The average Vulpine is 3-5 feet tall weighing from 15 to 50 pounds in weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: Vulpine have a movement speed of 30 feet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Darkvision.&#039;&#039;&#039;&#039;&#039; You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Ears&#039;&#039;&#039;: You gain proficiency in the Perception skill checks that rely on hearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;. You speak [[Common]] and Sylvan.&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
[[File:-ai-Vulpes Vulpine.png|thumb|200x200px]]&lt;br /&gt;
Vulpine have evolved based on what climate they originate in.&lt;br /&gt;
&lt;br /&gt;
=== Vulpes Vulpine (Forest Fox, i.e. red fox) ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to DEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift foot:&#039;&#039;&#039; When you reach 3rd level, you can cast the Pass with out Trace spell once with this trait; you regain the ability to cast it when you finish a long rest. &lt;br /&gt;
&lt;br /&gt;
[[File:Artic Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Artic Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to CON&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostfur.&#039;&#039;&#039; Your thick hide gives you resistance to cold damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Desert Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to WIS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger.&#039;&#039;&#039;&#039;&#039; As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration and hair length. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can&#039;t duplicate the appearance of a creature you&#039;ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren&#039;t changed by this trait.&lt;br /&gt;
&lt;br /&gt;
You stay in the new form until you use an action to revert to your true form or until fall unconscious. You may only use this trait once per long rest.&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35214</id>
		<title>Vulpine (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vulpine_(Player_Race)&amp;diff=35214"/>
		<updated>2024-10-10T21:24:58Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: Created page with &amp;quot;Vulpine (Player Race)   &amp;#039;&amp;#039;&amp;#039;Vulpine&amp;#039;&amp;#039;&amp;#039; are a race of small or medium sized fox humanoids, that are broken down into three separate subraces depending on the climate.  == Contents ==  * 1 Racial Features * 2 Subraces ** 2.1 Vulpes Vulpine ** 2.2 Artic Vulpine ** 2.3 Desert Vulpine  == Racial Features == &amp;#039;&amp;#039;&amp;#039;Ability Score Increase&amp;#039;&amp;#039;&amp;#039;: +2 to CHA, and +1 to DEX, CON, or WIS based on subrace.  &amp;#039;&amp;#039;&amp;#039;Age&amp;#039;&amp;#039;&amp;#039;: While Vulpine reach adulthood at 15 they have an average life span of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpine (Player Race)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vulpine&#039;&#039;&#039; are a [[race]] of small or medium sized fox humanoids, that are broken down into three separate subraces depending on the climate.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
* 1 Racial Features&lt;br /&gt;
* 2 Subraces&lt;br /&gt;
** 2.1 Vulpes Vulpine&lt;br /&gt;
** 2.2 Artic Vulpine&lt;br /&gt;
** 2.3 Desert Vulpine&lt;br /&gt;
&lt;br /&gt;
== Racial Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039;: +2 to CHA, and +1 to DEX, CON, or WIS based on subrace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: While Vulpine reach adulthood at 15 they have an average life span of about 115 years but can live to be over 130 years but be considered old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Depends on subrace, but generally tends to lean more chaotic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: The average Vulpine is 3-5 feet tall weighing from 15 to 50 pounds in weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: Vulpine have a movement speed of 30 feet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Darkvision.&#039;&#039;&#039;&#039;&#039; You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Ears&#039;&#039;&#039;: You gain proficiency in the Perception skill checks that rely on hearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;. You speak [[Common]] and Sylvan.&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
[[File:-ai-Vulpes Vulpine.png|thumb|200x200px]]&lt;br /&gt;
Vulpine have evolved based on what climate they originate in.&lt;br /&gt;
&lt;br /&gt;
=== Vulpes Vulpine (Forest Fox, i.e. red fox) ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to DEX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift foot:&#039;&#039;&#039; When you reach 3rd level, you can cast the Pass with out Trace spell once with this trait; you regain the ability to cast it when you finish a long rest. &lt;br /&gt;
&lt;br /&gt;
[[File:Artic Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Artic Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to CON&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostfur.&#039;&#039;&#039; Your thick hide gives you resistance to cold damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Vulpine.png|thumb|200x200px]]&lt;br /&gt;
&lt;br /&gt;
=== Desert Vulpine ===&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase:&#039;&#039;&#039; When you choose this subrace, you gain a +2 to CHA and +1 to WIS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger.&#039;&#039;&#039;&#039;&#039; As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration and hair length. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can&#039;t duplicate the appearance of a creature you&#039;ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren&#039;t changed by this trait.&lt;br /&gt;
&lt;br /&gt;
You stay in the new form until you use an action to revert to your true form or until fall unconscious. You may only use this trait once per long rest.&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Desert_Vulpine.png&amp;diff=35213</id>
		<title>File:Desert Vulpine.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Desert_Vulpine.png&amp;diff=35213"/>
		<updated>2024-10-10T21:24:38Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desert Vulpine&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Artic_Vulpine.png&amp;diff=35212</id>
		<title>File:Artic Vulpine.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Artic_Vulpine.png&amp;diff=35212"/>
		<updated>2024-10-10T21:21:25Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artic Vulpine&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Vulpes_Vulpine.png&amp;diff=35211</id>
		<title>File:-ai-Vulpes Vulpine.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Vulpes_Vulpine.png&amp;diff=35211"/>
		<updated>2024-10-10T21:14:30Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpes Vulpine&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Players:Races&amp;diff=35209</id>
		<title>Players:Races</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Players:Races&amp;diff=35209"/>
		<updated>2024-10-10T20:27:56Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Modern Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In many gaming systems, your [[Race]] is a crucial part of building your character.&lt;br /&gt;
&lt;br /&gt;
Here is a list of special Quelmar races for use in your adventures, these pages include all Racial Stats as well as other information on the race and how you can play them in your adventures. For a more comprehensive list, see the [[List of Races|List of Races.]]&lt;br /&gt;
&lt;br /&gt;
== Dungeons and Dragons 5e ==&lt;br /&gt;
&lt;br /&gt;
=== Precursor Races ===&lt;br /&gt;
These races should be reserved for prehistoric or very early [[BR]] era stories.&lt;br /&gt;
&lt;br /&gt;
*[[Beastfolk (Player Race)|Beastfolk]] - Precursor to Animal Races&lt;br /&gt;
* [[Dragonkin (Player Race)|Dragonkin]] - Precursor to Draconic Races&lt;br /&gt;
*[[Irda (Player Race)|Irda]] - Precursor to Giant Races&lt;br /&gt;
* [[Locathah (Player Race)|Locathah]] (Original) - Precursor to Marine Races&lt;br /&gt;
*[[Pterran (Player Race)|Pterran]] - Precursor to Reptilian Races&lt;br /&gt;
&lt;br /&gt;
=== Modern Races ===&lt;br /&gt;
* [[Autom (Player Race)|Autom]]&lt;br /&gt;
* [[Barbed Devil (Player Race)|Barbed Devil]]&lt;br /&gt;
* [[Broonie (Player Race)|Broonie]]&lt;br /&gt;
* [[Cyber Draco-Orc (Player Race)|Cyber Draco-Orc]]&lt;br /&gt;
* [[Dhampir]]&lt;br /&gt;
* [[Dracotaur (Player Race)|Drakkotaur]]&lt;br /&gt;
* [[Drawin]]&lt;br /&gt;
* [[New World Dryad (Player Race)|Dryad (New World)]]&lt;br /&gt;
* [[Elan]]&lt;br /&gt;
* [[Half-Dryad]]&lt;br /&gt;
* [[Half-Illithid Lizardfolk (Player Race)|Half-Illithid Lizardfolk]]&lt;br /&gt;
* [[Harpy (Player Race)|Harpy]]&lt;br /&gt;
* [[Humans]] (Quelmar Specific Subraces)&lt;br /&gt;
**Note that there are Quelmar Variant rules for Humans you can use at your table on this page.&lt;br /&gt;
*[[Illumian]]&lt;br /&gt;
*[[Maedar (Player Race)|Maedar]]&lt;br /&gt;
* [[Nilbog (Player Race)|Nilbog]]&lt;br /&gt;
* [[Protoforged]]&lt;br /&gt;
* [[Quaggoth (Player Race)|Quaggoth]]&lt;br /&gt;
* [[Rakshasa]]&lt;br /&gt;
* [[Relith]]&lt;br /&gt;
* [[Sahuagin (Player Race)|Sahuagin]] &lt;br /&gt;
* [[Skulk]]&lt;br /&gt;
* [[The_Stitched_(Player_Race)|Stitched]]&lt;br /&gt;
* [[Ursin (Player Race)|Ursin]]&lt;br /&gt;
* [[Vanara]]&lt;br /&gt;
* [[Vulpine]] (Fox/Humanoid)&lt;br /&gt;
* [[Warforged]]&lt;br /&gt;
**Note that Quelmar Warforged have an additional racial trait - they are invisible to [[dragons]].&lt;br /&gt;
* [[Wyvernborn]]&lt;br /&gt;
&lt;br /&gt;
== Monsterhearts ==&lt;br /&gt;
&lt;br /&gt;
* All cannon Monsterhearts races were applicable (https://buriedwithoutceremony.com/monsterhearts)&lt;br /&gt;
*Also several homebrew races - many of them were descended from real races! &lt;br /&gt;
*[[Goblin]] (descended from goblins)&lt;br /&gt;
*Jellicle (descended from [[Tabaxi]])&lt;br /&gt;
*[[Vampire]] (descended from dhampir)&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34985</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34985"/>
		<updated>2024-09-22T19:25:44Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother: Vanogith Akieye (d.)&lt;br /&gt;
Father: Thrandon Akieye (d.)&lt;br /&gt;
Brother: Thordack Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039; ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
After felling Ysildra, his back had grown white stubs, like a set of wings grew and then chopped off. when he evokes the magic of the fearful presence and the wing stubs projected white wings &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personality&#039;&#039;&#039;==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Wicked Wilds Adventure Journal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== The Travel Through the Rift ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== Jack of hearts Returns ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== The Path to Western Amusan Kobolds. ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== The Nameless&#039;s Home 1 (Downtime) ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Search for the Ring ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Underdark ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== Nameless&#039;s Home 2, The Watchers Talk (Downtime) ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039; We took time to breathe and lick our wounds and began to carve up her body. I&#039;ve felt her power transfer over us. Much like before when I&#039;ve killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I&#039;ve played around with the magic of the fearful presence and the wing stubs projected white wings.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers and Abilities&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks and Weapons&#039;&#039;&#039;  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Treasure and Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34984</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34984"/>
		<updated>2024-09-22T19:24:52Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Wicked Wilds Adventure Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother: Vanogith Akieye (d.)&lt;br /&gt;
Father: Thrandon Akieye (d.)&lt;br /&gt;
Brother: Thordack Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
After felling Ysildra, his back had grown white stubs, like a set of wings grew and then chopped off. when he evokes the magic of the fearful presence and the wing stubs projected white wings &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Wicked Wilds Adventure Journal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== The Travel Through the Rift ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== Jack of hearts Returns ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== The Path to Western Amusan Kobolds. ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== The Nameless&#039;s Home 1 (Downtime) ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Search for the Ring ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Underdark ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== Nameless&#039;s Home 2, The Watchers Talk (Downtime) ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039; We took time to breathe and lick our wounds and began to carve up her body. I&#039;ve felt her power transfer over us. Much like before when I&#039;ve killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I&#039;ve played around with the magic of the fearful presence and the wing stubs projected white wings.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34983</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34983"/>
		<updated>2024-09-22T19:24:26Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* The Travel Through the Rift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother: Vanogith Akieye (d.)&lt;br /&gt;
Father: Thrandon Akieye (d.)&lt;br /&gt;
Brother: Thordack Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
After felling Ysildra, his back had grown white stubs, like a set of wings grew and then chopped off. when he evokes the magic of the fearful presence and the wing stubs projected white wings &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== The Travel Through the Rift ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== Jack of hearts Returns ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== The Path to Western Amusan Kobolds. ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== The Nameless&#039;s Home 1 (Downtime) ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Search for the Ring ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Underdark ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== Nameless&#039;s Home 2, The Watchers Talk (Downtime) ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039; We took time to breathe and lick our wounds and began to carve up her body. I&#039;ve felt her power transfer over us. Much like before when I&#039;ve killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I&#039;ve played around with the magic of the fearful presence and the wing stubs projected white wings.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34961</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34961"/>
		<updated>2024-09-22T01:08:47Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother: Vanogith Akieye (d.)&lt;br /&gt;
Father: Thrandon Akieye (d.)&lt;br /&gt;
Brother: Thordack Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
After felling Ysildra, his back had grown white stubs, like a set of wings grew and then chopped off. when he evokes the magic of the fearful presence and the wing stubs projected white wings &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Jack of hearts Returns&#039;&#039;&#039; ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Path to Western Amusan Kobolds.&#039;&#039;&#039; ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Nameless&#039;s Home 1 (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Search for the Ring&#039;&#039;&#039; ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Return to the Underdark&#039;&#039;&#039; ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nameless&#039;s Home 2, The Watchers Talk (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039; We took time to breathe and lick our wounds and began to carve up her body. I&#039;ve felt her power transfer over us. Much like before when I&#039;ve killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I&#039;ve played around with the magic of the fearful presence and the wing stubs projected white wings.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34960</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34960"/>
		<updated>2024-09-22T01:05:59Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother: Vanogith Akieye (d.)&lt;br /&gt;
Father: Thrandon Akieye (d.)&lt;br /&gt;
Brother: Thordack Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Jack of hearts Returns&#039;&#039;&#039; ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Path to Western Amusan Kobolds.&#039;&#039;&#039; ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Nameless&#039;s Home 1 (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Search for the Ring&#039;&#039;&#039; ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Return to the Underdark&#039;&#039;&#039; ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nameless&#039;s Home 2, The Watchers Talk (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039; We took time to breathe and lick our wounds and began to carve up her body. I&#039;ve felt her power transfer over us. Much like before when I&#039;ve killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I&#039;ve played around with the magic of the fearful presence and the wing stubs projected white wings.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34959</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34959"/>
		<updated>2024-09-22T00:57:10Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* The Demise of an Ancient White Dragon, Ysildra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Jack of hearts Returns&#039;&#039;&#039; ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Path to Western Amusan Kobolds.&#039;&#039;&#039; ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Nameless&#039;s Home 1 (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Search for the Ring&#039;&#039;&#039; ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Return to the Underdark&#039;&#039;&#039; ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nameless&#039;s Home 2, The Watchers Talk (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the fight:&#039;&#039;&#039; We took time to breathe and lick our wounds and began to carve up her body. I&#039;ve felt her power transfer over us. Much like before when I&#039;ve killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I&#039;ve played around with the magic of the fearful presence and the wing stubs projected white wings.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34958</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34958"/>
		<updated>2024-09-22T00:48:55Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Treasure and Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Jack of hearts Returns&#039;&#039;&#039; ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Path to Western Amusan Kobolds.&#039;&#039;&#039; ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Nameless&#039;s Home 1 (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Search for the Ring&#039;&#039;&#039; ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Return to the Underdark&#039;&#039;&#039; ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nameless&#039;s Home 2, The Watchers Talk (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
=== The Demise of an Ancient White Dragon, Ysildra ===&lt;br /&gt;
&#039;&#039;&#039;Planning:&#039;&#039;&#039; We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fight:&#039;&#039;&#039; We, Amelie and myself, took the prince&#039;s head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground. We took time to breathe and lick our wounds and began to carve up her body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* FEAT: Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 4055GP&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Belt of Moradin (Belt of Dwarfense)&#039;&#039;&#039;&#039;&#039;Wondrous Item, Very Rare (Requires Attunement)&#039;&#039;  This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast &#039;&#039;Meld into Stone&#039;&#039;.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones  If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt: &lt;br /&gt;
&lt;br /&gt;
# You have advantage on saving throws against poison, and you have resistance against poison damage. &lt;br /&gt;
# You have darkvision out to a range of 60 feet. &lt;br /&gt;
# You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Pixie Boots:&#039;&#039;&#039; &#039;&#039;Very Rare, Boots, Requires Attunement&#039;&#039;  These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep.  While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.  The boots regain 2 hours of flying capability for every 12 hours they aren&#039;t in use.  After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=34872</id>
		<title>Within the Wicked Wilds/Player Recaps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=34872"/>
		<updated>2024-09-13T23:48:59Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}An alternative in-character set of &#039;&#039;highly condensed&#039;&#039; recaps of the first several sessions are available from [[Sabbatical]] from her weekly reports at [[SWAAR]].&lt;br /&gt;
&lt;br /&gt;
And some further abbreviated, third-person summaries can be found at &amp;quot;[[Within the Wicked Wilds]]/[[Within the Wicked Wilds/Player Recaps/TLDR|Player Recaps/TLDR]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;thinwhistle&amp;quot; style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;&lt;br /&gt;
===Session 1a: Thinwhistle===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Rina (Jen): wood elf [[druid]]&lt;br /&gt;
*Lambda (Jon): [[warforged]] [[monk]]&lt;br /&gt;
*[[Nassir]] (Sam): [[dragonborn]] [[barbarian]]&lt;br /&gt;
*Stout, aka Neru (Rich): [[gnome]] [[paladin]]&lt;br /&gt;
*22 (Cat): [[autom]] druid &amp;lt;br /&amp;gt;***&amp;lt;small&amp;gt;Present in spirit was [[Finny]] (Anna): [[Aarakocra]] [[Bard]], who remained at base camp due to a last-minute injury (and/or hangover, depending on who you ask)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Matilda and Bjorn, &amp;quot;guides&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
*Hunk and Snatu, residents of [[Thinwhistle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the entire expeditionary group had travelled inland from [[Galik]] by [[airship]], the party walked half a day west where they encountered and befriended the people of Thinwhistle, a village of [[Kobolds]] of Unusual Size. The chief and head lore [[keeper]] of the village was Snatu (he/him), who explained that the kobolds of this part of [[Amusa]] were once a glorious [[race]], more powerful than most of their contemporaries and living in their underground ancestral kingdom, but that they were driven out by a great calamity, the nature of which had long been lost to the the tribe&#039;s memory and records. All they had was a tattered mural showing the destruction of a city, with fires raging and corpses littering the scene. Snatu went on to say that the people of Thinwhistle had split off from other tribes long ago, and that the tribes often war amongst each other but that some may know more of the lost history.&lt;br /&gt;
&lt;br /&gt;
The party and a [[kobold]] warrior named Hunk (he/him) set out to find two monsters that had been terrorizing the village. They succeeded, in a way, when one of the monsters, a colossal red fire-breather, ambushed the party just as they had encountered three hostile drakes.&lt;br /&gt;
&lt;br /&gt;
A fight ensued that the party won, but not without considerable risk to all their lives. During the struggle, Lambda was badly bitten by the monster and 22 revived him (about which 22 would later report feeling conflicted when they realized that, in their words, &amp;quot;Lambda appears to be a raging racist.&amp;quot;) Nassir eventually slew the monster, and while the party was cleaning up the drakes, the other colossal monster appeared, a green lightning-breather that the kobolds apparently call &amp;quot;The Eater of Worlds&amp;quot;. Though the party had tried to ensure Hunk&#039;s well-being, the new monster breathed lightning on Stout, Hunk and 22, and Hunk was knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
Just as Lambda closed with this second monster, Hunk, now stabilized by Stout, came around for long enough to shout &amp;quot;Run!!&amp;quot; upon seeing the [[beast]]. Nassir flanked the creature to try to help Lambda disengage, but the monster rendered both of them unconscious with a tail slap and a bite. Once it had eliminated these threats, it turned its attention to feasting on the first monster&#039;s carcass, and the party took this opportunity to GTFO.&lt;br /&gt;
&lt;br /&gt;
Stout carried Hunk out, 22 revived Nassir, and Rina revived Lambda, and they all got a few-minute head start before eventually catching the telltale sound of the creature pursuing them through the forest, knocking over trees as it came. After a brief tactical discussion, 22 cast Pass Without Trace on the party, and they were able to evade the creature in the woods and return to Thinwhistle to lick their wounds.&lt;br /&gt;
&lt;br /&gt;
Hunk soon became a liaison between Thinwhistle and the expedition base camp, and the two groups agreed to establish peaceful relations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 1b: The Temple of Loth ===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; &lt;br /&gt;
*Reedy and Daq (Mercedes): [[tiefling]] [[ranger]] and [[drake]]&lt;br /&gt;
*Sabbatical (Talia): tiefling [[cleric]]&lt;br /&gt;
*[[Paris]] Hilton and PPP : [[human]] ranger and chihuahua&lt;br /&gt;
*Sir [[Yewvane]] : [[Eladrin]] bard/Paladin&lt;br /&gt;
*[[Therrin]]: aasamir [[warlock]]&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Paul]], &amp;quot;guide&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today was our first expedition. Daq and I were joined by Sir Yewvane, Paris, Therrin, and Sabbatical was also there. We headed into the jungle, following our guide from Tempest Brothers, Paul. He is a capable young man, learned, and keen on artifacts and archaeology. I mostly went along for guard duty, which suits me well. As we were going along, Paris made the VERY WISE decision to open her satchel to show up her vermin, a small mastiff called Princess Platinum Paws. I despite it. Also, her satchel emits an alarming amount of light, causing a very loud roar, like one of the creatures that Kompi can summon, but it sounded deeper, larger even. We continued forward.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It didn’t take too long to find ourselves at a clearing and a large temple. It didn’t look in too much disrepair, but aged. Ornate and beautiful, almost—an odd glisten to it. We entered and in the first room, there were so many large spiders. They were the size of wolves. One of them bit me, but it didn’t take very much effort to pin down and kill the others, especially with Daq’sassistance. I was still inspecting the room when Sabbatical attempted to simply move ahead before we inspected that everyone was alright to do so. She can be very single minded at times. I grabbed her, pulling her back and having Daq block the door while we waited for the others. Once we were ALL ready, we moved ahead.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next room of the temple contained a large statue of the [[deity]] this temple was dedicated to, a stunningly beautiful representation of the goddess, Loth, who is part woman, part spider. Her magical spiders, much larger and [[mystic]], attacked us and their webs were also mystifying. We destroyed them all with a near ease, which was unsettling because it seemed too easy. Despite their size and arcane ability, it was not very difficult to kill them all. Upon inspection of the statue of Loth, she has her palm extended, awaiting an offering. I took one of my sapphire earrings out and rested it in her hand, but nothing happened. Clearly, my offer was not enough.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of our party remembered that Loth’s temples often are entrances to the [[Underdark]], but we did not see such an entrance, so we continued our trek. While the others were healing and maintaining themselves from the fight, I snuck away into the next hall, very careful. I noticed pools of black ichor with spider legs reaching out from inside, just swaying slightly. When I approached and was within their range, they snapped at me and attempted to hit, but it did not work because I am quick to dodge.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I retrieved the others, warning them of the legs in the black ooze and we slowly made our way, careful to destroy the legs before we moved further into the temple. We reached the final two rooms and as we approached what seemed to be the end of the temple’s layout, we found ourselves face to face with an odd bundling of the spider’s web. Obviously victims of the large creature that had been awaiting us inside our final destination for our mission.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As soon as Yewvane stepped into the final room of the temple, a monstrosity that I could not distinguish between bat, ichor, and spider, descended from the ceiling and attached. Yewvane tried to close the door to it so if could not see and attack us, but instead, it sent the door crashing into him and allowing it to begin to creep inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would attack the creature, it would them force us into a state of mind that didn’t allow us to attack it until we’d attacked something else inside, so we rotated between attacking the legs of ichor that had regrown with the creature’s appearance, andattacked the Haunter of the Dark itself. Sabbatical ran around the room in mad dashes, lighting everything in her path ablaze while Paris brought our her mangy toy dog and it stayed with the large creature, attacking it. Paris, Therrin and I shot bolts, arrows, and blasts at it until it finally dissolved into it’s own ether.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping around the disgust and filth, we made our way into the final room and I opened the web sac. Inside were many corpses, animals, humanoid, creature alike, some coins were found on the bodies, as well as a cloak that Sabbatical identified as being one of Protection, boosting my armor. It shimmers like Daq’s black scales. Also inside was a large deep red garnet, cut ornated into 12 smooth and perfect planes. I was tempted, for just a moment, to put it into my own bag, but realized how foolish it would be after a moment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We look it back to the statue of Loth and placed it in the goddess’ hand. Behind her, a grating sound of stone on stone occurred and when we looked into the path that opened, it was a dark, deeply angled, descending staircase. We could only assume to where this would lead, [[the Underdark]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabbatical, ever one to see how far she can push people into submission, bullied poor Paul into standing on the other side of the door and seeing if there was a mechanism that would allow him to get back inside the temple from the entrance to the underdark. Yewvane wouldn’t let Paul go alone, so they both stepped through and Sabbatical removed the gemstone from Loth’s hand. The doors closed and for a faint moment, I thought perhaps she might leave them there, but she did not, so when they returned into the temple with us, they told us that once inside the stairwell, they did not see another way to open the door from the inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paul has taken possession of the gemstone for now and will himself and Arcane lead missions out to see what we can learn about the Underdark inside Loth’s temple entrance. -&#039;&#039; From the Journal of Reedy&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams ===&lt;br /&gt;
[[Session]] Tags: [[The Green Knight]], [[Perseus Company]], Philosopher&#039;s Stone, Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Characters: [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
DM: Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|The Green Knight]]  Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
So this ta be da true account of thins dat did ta happen during our arrival inna da Wicked Wilds. I [[Deralickt]] Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself attest to this.&lt;br /&gt;
&lt;br /&gt;
Our skiff headed out to find da Perseus Company to coordinate settin up da Tempest Brothers Expeditionary Company camp, so as ta not be steppin on toes and such.&lt;br /&gt;
&lt;br /&gt;
We did ta land near ta the supposed camp, findin a road cut inta the jungle heading towards and away from our target. Our party was made up of the notables listed above. A fine bunch o lads n lasses for a easy jaunt through de woods. Our Drood made a friend with a local monkey who will will kno as Chimp.  Others were preppin spells and such to assist with walkin thru da trees down da road.&lt;br /&gt;
&lt;br /&gt;
Bajayzus spake ta me and guided myself to a large rock. This was not any rock, but was a rock known as Sylvester. Sylvester da Stone. Upon this rock I will build the Church in The Wicked Wilds. So within minutes of arrival, my ministry has doubled!&lt;br /&gt;
&lt;br /&gt;
Sylvester immediately took off down the road a bit scoutin ahead and waitin till we caught up to again shoot ahead. Clearin the way and keepin us from ambush.  He even took off into the woods to sneak up upon the camp.  I have Bajayzus as my shield, so I walked right in. This was not the main camp, but a watch tower and small ruined camp.&lt;br /&gt;
&lt;br /&gt;
Now, Ima all about keepin a good watch.  Cuttin off yer own head an stickin up on a pole seems a bit overkill. I was gonna point dis out, but the evidence of [[Gnolls]] was about, so figure it was them. The watch tower still stood, and was built upon a solid stone foundation.  Now Ima good solid sensible [[dwarf]]. Bein all dangly on a framework of wood is not the best plan, so I split off and went ta the stone cellar.  They did pretty good work on the stones, not dwarven mind ya, but nice and solid.  There was a large padlock on the door to the cellar. As I have learnt from my days upon the Barge, locks are usually in and about thins of interestin proportions. &lt;br /&gt;
&lt;br /&gt;
Well, the open doors revealed a man takin a nap in the middle of the floor of a very smelly room, apparently locked in here for a bit. I went in ta wake him, and realized he was takin a dirt nap.  Most likely kilt by stuffin a black chicken into his mouth, as it was full of feathers, with feathers sticking out his ears and other places as well.  Lucky I was already pourin water inna his mouth ta see if I could revive em, Obsidian was lookin ta identify what type of bird ta feathers were from when they all burst inna fire.&lt;br /&gt;
&lt;br /&gt;
We quickly left, as we dinna want ta get the bill for arson, when we found some bad poetry written on da wall.  &lt;br /&gt;
&lt;br /&gt;
The party regrouped, Our company handlers quickly swept in and threw all sorts of accusations about arson anna such. Our people who climbed the tower found a map wif lots of circles anna such on it, with some crossed out. We decided ta make haste ta the main Perseus camp.  So the company people,  Lucinda Grimfold, Lyowyn Mossbringer, Cookie go a flyin off again, leavin us ta walk ta da main camp.&lt;br /&gt;
&lt;br /&gt;
Darkness fell quick while we were walkin instead o flyin.  Strange thins did ta happen durin da watches, First watch, the trees moved in, The second watch da people were seemingly sucked up inta da sky. On my watch some darkness coalesced into a malevolent form.  I chucked a rock at it. It chucked it back, automatically hittin me in the head for a pile o damage.  Well, hittin a Dwarf in da head with a rock will really only result in smaller rocks. There be somin old and vast that dont want us here.  Again, I am immune to leavin areas just cause someone is annoyed by my presence.  Passive aggressive do ta be wasted on a dwarf. We did find Chimp dead and impaled upon a tree.  The first member of the expedition to die permeant like.  He will never be forgotten. &lt;br /&gt;
&lt;br /&gt;
We made it ta da main camp inna early mornin. They appear ta have been a bit better at putin up a fight as there were a few gnolls scattered about the battlefield They appear ta ave set up da main bunkhouse in an old temple, with a few outbuildings.   I investigated the temple and found interestin archeological information ta be published as a paper at a latter time. We also found a large duck anna merchant under a tarp, and sent him ta our main camp area. Prior to leaving he sent me my next member of the local parish Huginn N. Muninn, a stuffed raven who comes ta life sometimes.&lt;br /&gt;
&lt;br /&gt;
We came out our last outbuildin and Lo and behold Slyvester da Stone had found a well.  Not just any well, but one that was mentioned in some paperwork as a well of madness or some such. Now I know this was divinely revealed to myself as only I could see it, &#039;&#039;Bejayzus be praised&#039;&#039;. Slyvester jumped in ta investigate da well, and not really able ta be much madder than I am, I of course walked over and peered down the well. It appeared to go on forever down, even goin threw several dimensions and planes and other such stuff. It tried to suck me in, but being a Dwarf of good solid [[common]] sense, I shrugged off the feeble attempt.&lt;br /&gt;
&lt;br /&gt;
Lucky I was perched behind the Well o Futile Madness, cause out of ta Temple came a [[gnoll]] and a few hyenas. I say good cause the area around dem erupted in a series of fires and explosions as the rest of da party let loose with everything hey had and obliterated the hapless gnoll and his litter mates.&lt;br /&gt;
&lt;br /&gt;
Well, not ta be left out of the fun, I rushed inna da Temple.&lt;br /&gt;
&lt;br /&gt;
Inside were 4 more already too large for their own good Gnolls, one Really too large Gnoll, a huge and ugly Hyena, In the back was a large green figure we learned was the Green Knight. He executed the leader of the Perseus Company on a balcony and started to stalk towards three others on the floor.  &lt;br /&gt;
&lt;br /&gt;
Battle was joined. I dont wanna go inna too much detail on the fight. Everyone in da party acquitted themselves well. We managed ta kill all the gnolls and hyena with some difficulty.  We held the line in the entryway, with the Power of Bajayzus guiding us and granting us extra strength to buoy us in battle (channel divinity)&lt;br /&gt;
&lt;br /&gt;
I will discuss the antics of the Green knight.  During the battle he ignored us and executed the first captive on the floor while we were busy with his minions.  Lysvan the Drood got his attention with a heat metal. I stood at the top of the stairs to hold the line and keep the Gangrene Knight off the spell casters. Standing like an impenetrable wall, sing the Battle hymn of the Great Saint Peter Gabriel &#039;&#039;“ I wanna be, ye Sledge Hammer”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
 Instead of attacking me all right and proper, the Sassenach Green Knight  jumped up da steps and went around myself.  I WILL NOT BE IGNORED. The Drood went all giant badger and tunneled away to maintain his spell. The Green Knight at that point dismissed us and tried to just leave. I WILL NOT BE DISMISSED.&lt;br /&gt;
&lt;br /&gt;
So I locked the doors with Arcane Lock and locked him in with us. The Green knight tried to kill me, with no success.  He tried to drag me to da door and force me to open it, with no success. He tried begging me to open da door, with no success. He tried many things while erroneously crying &#039;&#039;“This Ends Now”&#039;&#039;, with no success. Finally with having to smack us with a 6th order spell knocking out Two of our players and threatening to kill all my party members as he realized he could not win against me.  I relented and allowed him, defeated, to [[skulk]] out into the camp. &#039;&#039;&#039;BROKEN and DEFEATED&#039;&#039;&#039; by the stubbornness of a Dwarf backed by the power of Bajayzus Da Green (with envy) Knight fled into the jungle, still under da effect of da heat metal.&lt;br /&gt;
&lt;br /&gt;
As we walked out victorious, a large horde of gnolls entered the camp, some of them 20 foot or more high.  I was debating weather to kill em all to ta let em run away, when we were swept up inna da skiff and whisked away to our base camp. I did ta try teaching them various curse words in celestial as we traveled away, but I don thin dey heard myself. Cursin in Celestial gives a nice classy mouth feel ta da base concepts.&lt;br /&gt;
&lt;br /&gt;
 Chimp, the first in the expedition to fall in battle will have a place of honor inna the home of heroes aka graveyard. Now ta set up the Holy Basilica of Bajayzus and Research Library. Of course, setting up the final resting place for the fellows who are likely to fall along the way. With the help of Sylvester da Stone and Huginn N. Muninn we begin our adventures in the Wicked Wilds.&lt;br /&gt;
&lt;br /&gt;
===Session 3: All That Glitters...===&lt;br /&gt;
Session Tags: Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
Characters: [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
[[Helli]] could not believe her luck; she was to leave camp and investigate the wilds for the head of Magic and Mysteries… sure, there were missing people, who they were presumed dead. But it was her time to explore the wilds! She of course was a big scandalized to hear that Arc did not care about the dead bodies and wanted them to recover the research material and notebooks. Her whole life’s training was against abandoning the sick and taking care of the deceased.&lt;br /&gt;
&lt;br /&gt;
Their trip was not so complicated as she had feared. Thankfully, there were some experienced scouts amongst them and not only they did not get lost, but also encountered some of the interesting plants. There had been some talk about laylines and impact of the local flora and fauna around the camp, but this was the first time she actually saw the evidence of that with her own eyes. Bioluminescence in all the plants. They were pretty… but the dead bodies nearby were not so much pretty. They collected their notes and she went through their bodies, trying to find out why they were dead. Signs of beasts. Large beasts… What sort of monster could have done this?&lt;br /&gt;
&lt;br /&gt;
Her question was answered soon. Not one, but two dinosaurs showed up… and not normal beasts either. They had extra flavor in their attacks, bringing all of them to their knees. They were so powerful that they could nothing else but run, beaten and afraid. After all, they had collected the material they had set out to collect.&lt;br /&gt;
&lt;br /&gt;
====Further details from the Journal of Sabbatical.====&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;,&amp;lt;/big&amp;gt; reading the following content constitutes an agreement to Fiendish code, 1647(a)(IV)(c), which binds an unbound [[soul]] in service to the fiendish circle of Phlegethos for all eternity upon death. If the soul is already bound, then Fiendish code 18463(b)(II) applies, sequestering the knowledge from being shared with others without implicit agreement to the aforementioned 1647(a)(IV)(c) or a soul in service to [[Baator]]. &lt;br /&gt;
&lt;br /&gt;
Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone [[silent]] three days ago. After we discussed the wastefulness and inefficiency of Arc&#039;s previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc&#039;s contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.&lt;br /&gt;
&lt;br /&gt;
As we traveled a few hours out of camp, [[Hermes]] focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a [[dinosaur]] laden with poison spines. This dinosaur struck first for [[Marion]], and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.&lt;br /&gt;
&lt;br /&gt;
The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of [[flame]] I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line.&lt;br /&gt;
&lt;br /&gt;
At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp&#039;s reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn&#039;t even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several [[souls]] to the Hells&#039; cause at the low cost of only four lives. I almost left; [[Philani]] &#039;&#039;should&#039;&#039; have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn&#039;t. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn&#039;t feel like the right move for Sabbatical. I don&#039;t just mean that it isn&#039;t in keeping with the pseudonymous character and identity I&#039;ve adopted, but something more pervasive. It&#039;s not something I &#039;&#039;as&#039;&#039; Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn&#039;t &#039;&#039;need&#039;&#039; to. I&#039;m not on assignment to collect souls, I&#039;m not under specific pressure to manipulate every circumstance, and I don&#039;t exactly &#039;&#039;want&#039;&#039; a bunch of these people to die. It doesn&#039;t improve my present situation, my living conditions, or advance any of the goals I&#039;ve set for my time &#039;&#039;here.&#039;&#039; I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I [[wish]], so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission&#039;s objective.&lt;br /&gt;
&lt;br /&gt;
As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast&#039;s attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely.&lt;br /&gt;
&lt;br /&gt;
No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion&#039;s throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion&#039;s goddess, [[Beshaba]]. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.&lt;br /&gt;
&lt;br /&gt;
After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quantity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry.&lt;br /&gt;
&lt;br /&gt;
===Session 6: A Penguin&#039;s Problem===&lt;br /&gt;
Characters: [[Sabbatical (character)|Sabbatical]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Kompi]], [[Therrin Flare]], [[Paris Hilton]], [[Nestor Spitemore]], [[Hunk|Hunk the kobold]]&lt;br /&gt;
&lt;br /&gt;
DM: Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Pennysworth]], camp quartermaster, Demonic entity known as &amp;quot;[[Mother]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Narrative account: &lt;br /&gt;
&lt;br /&gt;
This mission was relatively straightforward: smoke was spotted in the distance, in the direction from which the base camp Quartermaster was flying in, and a distress signal had been received. Bjorn ordered the group of us to head out on foot immediately, help them fix the airskiff and return. The trip out was mostly led by Hunk the kobold, who is remarkably well-spoken and verbose when compared to other members of the race I have encountered. We headed straight to the crash site, which was situated in a portion of the wilds covered in moss and fungi.&lt;br /&gt;
&lt;br /&gt;
Pennysworth, the penguin aarakockra apparently brought several of his children along as support staff, and they had already fought off one wave of apparently [[Abyssal]] creatures in roughly humanoid shape. We had just barely gathered around the ship and begun a plan to repair it when we were attacked by dozens of creatures formed from the moss and fungi of the area speaking in abyssal. These [[demons]] showed little in the way of intelligence, but kept speaking of a &amp;quot;Mother&amp;quot; which could offer comfort and gifts. But fortunately, I was the only one who could understand the nonsense of these obvious lies, so no one else could be tempted into doing something ridiculously stupid. As we battled the creatures, some of them released toxic spores when struck by an attack while others seemed merely to be using their arms and claws to try to batter and slice.&lt;br /&gt;
&lt;br /&gt;
Despite being ordered to find safety on the air skiff, several of the smaller penguins failed to do so quickly enough and we slain during the battle. As we cleared out some of the last remaining smaller demons one of them spoke with the voice of [[Jim Stacy]], asserting revenge against me and the camp for his fate. I cannot say I feel sympathy for his state, but no one should be left in that state and all demons deserve destruction. On the opposite side of the battlefield an enormous creature with four arms appeared, and, bypassing Lambda who had been knocked down, it ran straight for Kompi. It reached out its arms and picked up the little kobold, and then tore their arm off and very nearly tore them entirely apart. Eventually we were able to destroy the creature, but in doing so it released an immense cloud of spores. These spores fell over all of us in the area, getting in eyes and throat and starting to burn. There was also a shriek from somewhere nearby calling out for its children.&lt;br /&gt;
&lt;br /&gt;
In the relative clear, we all thought it best to retreat quickly rather than stay and attempt to deal with whatever additional threats this &amp;quot;mother&amp;quot; could muster to attack us. It was also clear that these spores that had spread were starting to affect several of us with burning in the eyes and throat and blurry vision. Within a few more moments we had the airship operable once more and took off to return to camp short two of the weaker penguin assistants but heavier with the weight of whatever was going on with Jim Stacy and with the demonic disease starting to fester. Tactical details are recorded in my mission report reproduced above, and details of the aftermath belong on their own entry.&lt;br /&gt;
===Session 7: Winds of Change===&lt;br /&gt;
Session Tags: [[Thistlebrook]] Conclave&lt;br /&gt;
&lt;br /&gt;
Characters: Helli, 22, Reedy &amp;amp; Daq, Marion, Nix and Jo&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Curian, Billiam, Galaros, Bitris, Dream &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our second assignment was this evening. Billiam sent us out to find out what’s been happening to the starting herds of domestic livestock (goats, sheep, cows, etc) that we had had in a relatively safe farm area. He stated that it was clearly hunters and not other animals by evidence of the weapons and foot prints. They’d been keeping them to the northern end of camp, so we headed that way first, myself, Marion, Helli, 22, Jo, and Nix. Nix, we had met along our way to the farming grounds, who was coming, looking for their brother, Rachet. I told her the bad news, that he had died in combat with a giant alligator and she took up his fight, stating she would finish what her brother had started.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we got to the farm grounds, we discovered footprints from humanoids heading east. Three sets were the most recent and we followed them, though not as quietly as I would normally like. Helli and Jo were particularly loud in their armor, and I make the mistake of correctly them, perhaps a little too loudly, and therefore we ended up alerting those we were following, which we discovered when an arrow flew out of the wood and struck a tree just shy of Jo’s head. I immediately became alarmed, butdid not attack immediately in retaliation. Marion and Helli took up negotiations quickly while I watched from behind for movement.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The one who shot as us was an auburn-haired male elf. He calls himself Curian. He told us that we were “on their land and need to leave” but somehow I just didn’t believe that. Even if he is older than me in years, he hardly seemed more mature. [[Elves]] T_T&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Above him in the trees, we could see a curious creature, large like Marion but more animalistic, a fey creature called a [[firbolg]], we learned, and she is called Bitris. She was watching from above Curian and mostly offering support.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told us over and over that it was his family’s land and we could only leave, there was no discussion to be had, but that’s when the actually keeper and leader of these people arrived, an older lighter auburn-haired elf, the father of Curian, called Galaros.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was far less hostile than his son and shared with us the actual reason of our folly as a camp. Their family, a conclave of druids, travels with the seasons, which here on Amusa are seven yearcycles. They spent seven years in the Winter near The Scar where it is warmer and then the other half of the cycle, the currently cycle of Summer, here in this end of Amusa. We came and took their ancestral land, where they usually camp in the clearing, and made it our expeditionary home.  In this folly, though, we may have made ourselves an ally quite by accident.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We asked them if they know anything about the ley lines and other magical plants and animals in the area and all he could tell us is that while their ancestors have many legends, folklore, and stories, all they really know is that some places in the wilds have heavy concentrations of magic that mix with the nature around it and cause these phenomena.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros then invited us to a feast back with the rest of his conclave and while I was most eager to return home to the camp where Sabbatical was waiting to celebrate our recent [redacted], we agreed to go with them to the feast and walked a decently worn path, though clearly not as well walked as those we have in the camp. I asked Galaros how they manage to keep their people safe and he explained that they use spells that disguise the camp and that the larger dinosaurs usually don’t bother with this area, hence why they want our spot in the clearing.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They stated their numbers are in the 30s to 40s, some that chose this life willingly and some that were born into it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned to Galaros that I believe the two camps can live in harmony and when the son brought up that we were taking what was not ours, I lashed back with the mention of our stolen livestock. Galaros went from a gracious host to a very disappoint and hostile father, but instead of defending his son, that anger was directed at his son. Galaros promised that we would receive a formal letter of apology and herd animals to compensate for what was taken from us. He has made good on this promise. Apparently when the herd animals that Curianstole arrived, he lied to his father and told him that they were abandoned by a ruined camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we arrived at their camp, we were greeted by several members of their tribe, which is formally known as [[the Thistlebrook Conclave]]. Dream, a pale grey [[tabaxi]], is their story teller who I believe takes part in smoking of the dank leaves; Jada and Jazor are halfing twins, and Rezzik was a human with quite a large beard who cooks for them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the feast, Marion asked if they consider the magical plants to be sacred and Galaros told us they are not and we are able to use them as we please, but warned that after they took notice of those plants arriving the animals began to become more aggressive.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also asked if they were aware of the demonic presence or fungus that affected those of our currently with Sightrot, but he stated they hadn’t heard of such a thing. That a demonic presence is unusual for this area and that The Scar produces a Hellish energy, that the barrier between the planes is thinner there.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They provided us a meal of stew, fresh bread, stir fry and baked potatoes that Jo made, and sweet scones for dessert. Jo made sure to purify the food while she was helping them cook.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the meal, we were invited to enjoy games and feats of strength wit them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marion competed in a drinking contest first, besting the firbolgand the leader of the camp with three strong drinks.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Helli played a game of dice called Shut the Box with Bitrisand won! I was very proud of her!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daq and Jo competed in a feat of strength where they were to pull several logs up through a system of rope over a branch. Jo lost during the first round with the logs, but Curian and Daqwent to four logs, though Daq was unable to lift than more than halfway, he really gave all his effort!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nix went through a scavenger hunt against the twins and kept quite a bit of a lead on them, finding things with what seems like intuition almost.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;22, who is a curious autom, very unlike Lambda who is a warforged, told a grand story about a druid called [[Grandmush]]. It was more like a lecture than a story, but because it was a story about a druid, they all ate it up and declared 22 the winner without a competitor, since Dream forfeit.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I personally went up against the leader’s son, Curian, in a feat of archery. Three arrows, no magic, aimed to a bullseye; child’s play for a skilled hunter like myself. I handily defeated him, and then he asked me to face him in a second volley of arrows, but without Daq present, as he believed that was giving me some sort of advantage. I dismissed Daq and again, beat him very handily. He shot another, just to see if he could get a bullseye, and without looking, I scored higher than him again. He truly was an awful shot. So awful that when I went down to get my arrows from the bullseye, his arrow flew far wide enough to dig into my back. Jo quickly resolved my wound, and Marion and Helli did everything they could to keep me from breaking all ofthe peace that we had brokered so far with the druids. I maintained my composure while Marion distracted the son and I went to speak with the father.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros agreed that we could find peace between our two camps for the time while Tempest Brothers has us here in this part of the wilds. We will not become a joint camp, but we will partner with them to share our resources, make sure hunting parties travel in different paths, and help with the protection they are lacking from the new demonic forces that are arriving.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told us of a flower called Eyebright that might help our party members with Sightrot and have offered to direct us to where that flower was most recently found so that we may retrieve some to assist those afflicted in our camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have asked that we consider also that they may have their our members of the conclave infrequently travel with our [[airships]] back to Galik in order to visit family there. I do not know if the quartermaster or the new crew will be alright with this, but at the very least, we can request it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have offered to perform ceremonial funeral rites for those of our camp who is fallen and may fall in the future, and as a last token of peace, they offered vials of an oil with droppers that are to help dampen the nightmares of those in our party with Sightrot who are having trouble sleeping.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to camp with hardly a scratch and with new allies on our continued expedition -&#039;&#039;&#039;&#039;&#039;From the Journals of Reedy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Third-person Overview&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participants&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Billiam of TBEC &lt;br /&gt;
Reedy, Tiefling Ranger &lt;br /&gt;
Nix, Dragonborn [[Artificer]] &lt;br /&gt;
Marion Ette, Tiefling Warlock &lt;br /&gt;
Jo Seraphim-Belphegor, Human Cleric &lt;br /&gt;
22, Autom Druid &lt;br /&gt;
Helli, Tiefling Cleric &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mission&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Billiam said someone was stealing TBEC cattle that had been let loose to graze while the expedition was ramping up its farming, and this group was tasked with investigating the problem. The party traveled north from camp and Nix&#039;s companion, Bolt, flew recon and spotted clearings some clearings. From there, Reedy and Nix found unexpected tracks leading east, and the group followed them, trying to move stealthily, until an elf (Curian, he) appeared and told them to stop where they were. He was accompanied by a green-haired Firbolg (Bitris, she) in a tree. &lt;br /&gt;
&lt;br /&gt;
The elf wanted the group to leave their land (including breaking down the entire base camp). Nix tried to negotiate, but the elf would have none of it. Another elf, their leader and Curian&#039;s father (Galaros, he) told him to stand down and apologized for his attitude. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thistlebrook Conclave&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Galaros explained that they were part of a larger group (of 30-odd people) and that this was their ancestral home where they spend the mild seasons. (They winter closer to the Scar for warmth). Marion asked him  about the magic of the land (ley lines and such) and got a vague answer about natural magic. Galaros invited the party to a feast, and although Reedy was reluctant, the group accepted. &lt;br /&gt;
&lt;br /&gt;
Reedy announced that the company&#039;s livestock were being stolen, prompting Galaros to become angry with Curian who had recently &amp;quot;found&amp;quot; some livestock. She then suggested that Galaros&#039; people might try using magic such as Zone of Truth for situations like these. Someone asked whether any of them were bards, and Galaros responded that one of their number -- Dream (they, a tabaxi) -- whom the party hadn&#039;t yet met does performs songs but is not a bard. &lt;br /&gt;
&lt;br /&gt;
When the subject of plant magic arose, the party learned that Bitris was a druid. 22 spoke druidic to her, and she responded excitedly that she had never met outsiders who spoke their language. (If she found it particularly strange that a synthetic outsider spoke druidic, she gave no indication.) &lt;br /&gt;
&lt;br /&gt;
It turned out that these people, the Thistlebrook Conclave, were all druids or and rangers of various races. Rezzik, a bearded human, is the cook. The exuberent Jada and her twin brother Jozor were halflings. When 22 mentioned their mentor Grandmush, Jada asked to know more about the [[dryad]], and 22 described their origins and their broad understanding of nature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Exchanges&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Marion asked about bioluminescent plants known to cause wild magic. These were relatively new to the area, and the druids didn&#039;t tend to see them often. They had tried to grow them only once, near the scar, with no success. Talk of the scar brought up the subject of demons, which the party confirmed had been encountered near their present location. This concerned Galaros, who said that he had seen extra-planar creatures closer to the Scar where there is less complete separation between the planes but that he was surprised they had made it this far west. &lt;br /&gt;
&lt;br /&gt;
Helli asked Dream for a story. They told the party about a great Sky Snake who was turned into the constellation of the same name when, in a fit of jealousy, she had tried to bring  eternal darkness to the land. &lt;br /&gt;
&lt;br /&gt;
The members of the party all participated in competitions with the hippies and generally faired well. Jo competed in log pulling, Marion in a drinking contest, 22 in storytelling, Reedy in archery, and Helli in a dice game. As the archery contest concluded, Curian&#039;s arrow struck Reedy and she almost sorted him out until others stepped in to calm her down. &lt;br /&gt;
&lt;br /&gt;
Before the party left, Galaros formally apologized in writing for his son killing the livestock, and he provided game animals as compensation. The two groups we agreed to try to assist each other in the future. 22 stayed behind to do druid stuff while the rest of the party returned to base camp.&lt;br /&gt;
&lt;br /&gt;
===Quelmarcon Double Session===&lt;br /&gt;
DMs: Julia &amp;amp; Aaron&lt;br /&gt;
&lt;br /&gt;
Date: 06/10/2023&lt;br /&gt;
&lt;br /&gt;
Helli was elated to join the others in visiting the Thistlebrook Conclave. The first time she met them, the druids were really friendly and open to communicate with them. All they had to do was to pay their respects to their two [[Gods]]; the Timeless and Nameless. She was a bit chaffed about it, but then again was it not this why she had left her family? To experience other cultures and other ways of worshipping ones Gods?&lt;br /&gt;
&lt;br /&gt;
Well, their trip got them through two separate places. The Timeless got them at the end of the world and time, fighting powerful monsters so they could prove their strength of will. Nameless got them suspended in space and time to test their wits. They had to answer questions and solve puzzles not only to prove their prowess, but also to help their friends by giving them [[boons]] with every correct answer.&lt;br /&gt;
&lt;br /&gt;
At first Helli found herself answering riddles. The riddles were fun and playful, but the danger that their friends were in was always at the back of their minds. Their fears were confirmed when they all had a respite from their challenges; so many of them were on the verge of dying while fighting… She really tried hard to keep doing what she wanted, but she had to go. She had to use her healing to help them stay up.&lt;br /&gt;
&lt;br /&gt;
And it was to no vain. Helli&#039;s help was crucial and amongst themselves, they managed to complete the trials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Aaron&#039;s table&amp;lt;/h4&amp;gt;&lt;br /&gt;
Galoros told us of two of their deities, and we went to a temple outside the conclave with two sphynx statues representing them. Touching one brought several of us forward to near the end of time, where the sky was a chaotic swirl of colors. Here we met &amp;quot;The Timeless&amp;quot;, an androshynx who said its twin, a gynoshynx known only as The Nameless had sent the others of our group backward in time to face mental challenges.&lt;br /&gt;
&lt;br /&gt;
He said our experience would be a trial by combat and that we would each receive an item as a reward if we didn&#039;t die. A flying creature with a huge eyeball in its face and eyestalks on its wings appeared. &lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
Lambda(Monk, Jon) shot the creature, and it blasted Lambda and NickRivers(bard,Mike) with an AOE from its face, knocking NickRivers out with a blast. Three of the the stalks shot Neru(paladin, Rich), Reedy(ranger, Mercedes), and Prahp(paladin, Gail).&lt;br /&gt;
&lt;br /&gt;
Timeless said our friends failed their first test, and the creature got more more mature and [[dragon]]-like.&lt;br /&gt;
&lt;br /&gt;
Everyone tried attacking it, then three stalks fired again, at Neru, Reedy, and Lambda. By this point, the Timeless had informed us our friends had passed two tests as a result, we had all gained 1 AC and been healed a bit. the healing brought Nick up, and he mocked the creature. The timeless told us the team in the past had failed a challenge, and several draconians appeared.&lt;br /&gt;
&lt;br /&gt;
The Nameless appeared and said our friend Baldwin had long ago challenged her to a game of wits (boulder/shears/parchment) and lost, and the debt had come due. We all took damage, which knocked Nick and Lambda out unconscious.&lt;br /&gt;
&lt;br /&gt;
Neru brought Lambda up and told the beast to come get some. One of the draconians slit its throat and blew up in Prahp&#039;s face. Another did the same to Neru, and another to Reedy, who began to become become petrified. Neru brought Lambda up and Prahp got Neru. The monster went after Neru, missing with a physical attack and knocking her out with an eyestalk blast.&lt;br /&gt;
&lt;br /&gt;
The Timeless announced that our friends had passed a challenge, and we were all healed a bit, which brought Neru around. Reedy became petrified, and Nick healed Neru further with some very inspiring pelvic thrusts. Because the creature had come after Neru, she was able to attack it and slew it, rendering 22&#039;s two recent failures to earthbind the creature irrelevant. &lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
We returned to the present where the sphynxes agreed we could rest (instantaneously, by magic) before proceeding because the next Future challenge would be more difficult. We returned to the future with [[Heli]](paladin, Margarita) instead of Nick.&lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
A 6-headed hydrosphynx and three draconians appeared. The HS attacked Neru, 22, and Prahp with 2 heads each. The draconians all died by Reedy&#039;s hand or their own. It kept spawning more heads, but lost heads occasionally as it took damage. It kept spraying acid blood on half the party whenever it took acid damage. People kept getting knocked down for various reasons and getting healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The consequences of challenges from the past continued to propagate to us in the future, altering events for better or worse. Further outcomes we experienced included: &lt;br /&gt;
*Fail: hydra gets +1 head&lt;br /&gt;
* Pass: hydra becomes cloudy-eyed (losing attack power)&lt;br /&gt;
* Pass: +1d4 fire per attack&lt;br /&gt;
*Pass: +1 AC&lt;br /&gt;
*Pass: heal +2d6&lt;br /&gt;
*Fail: hydra gets +1 AC&lt;br /&gt;
*Pass: hydra becomes cloudy-eyed (losing attack power)&lt;br /&gt;
*Pass: +1 AC&lt;br /&gt;
* Fail: hydra heals&lt;br /&gt;
*Pass: hydra loses 1 head&lt;br /&gt;
*Pass/Fail: +12hp but +1 head (back to 7) (pass was due to amusement)&lt;br /&gt;
&lt;br /&gt;
And we suffered the effects of another past contest with the Nameless, a best-2-of-3 game of boulder/shears/parchment, the [[echo]] of which reached us in the distant future. The result was the appearance of 3 draconians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The draconians fell easily, but the hydra came close to wiping out the party. Only Neru, Lambda and Reedy were conscious when Neru finally killed it.&lt;br /&gt;
&lt;br /&gt;
The gods brought us back to the present and offered our rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 19: Road Rage===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs: &lt;br /&gt;
*[[Radion The Forged]] (Amal): warforged barbarian&lt;br /&gt;
*[[Thordon Akieye]] (Gingie): dwarf barbarian&lt;br /&gt;
*[[22]] (Cat): autom druid&lt;br /&gt;
* [[Dragonett]] (Rich): elf [[rogue]]/ranger&lt;br /&gt;
*[[Lowkey]] (appearing as Dug; Syameal): [[changeling]] [[sorcerer]]&lt;br /&gt;
[[Within the Wicked Wilds/NPCs|NPCs]]:  &lt;br /&gt;
*Lorrie Haslo, an adventurer and a company leader&lt;br /&gt;
* Lucinda Grimfold&lt;br /&gt;
* Skippy&lt;br /&gt;
* [[Ripjaw]], a gnoll cyborg&lt;br /&gt;
* The Collector&lt;br /&gt;
*The Music Man, a noble wearing a masquerade mask and carrying a lute&lt;br /&gt;
*Colonel Cordyceps, a large bipedal fungus creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Urgent Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorrie Haslo appeared in camp, appearing distraught and injured, accompanied by a large half-orc warrior called Frank. She hurried to speak to Lucinda Grimfold, who seemed displeased to hear what she had to say. Lucinda approached a group of [[adventurers]] to say she had a mission for them. &amp;quot;Some of you know what happened at the gnoll forge recently,&amp;quot; she said, snapping her fingers, and ushered the group toward the skiff launch area. &amp;quot;Lorrie can explain more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Skippy prepped the Crater-Maker 2 for launch, and Lorrie seemed traumatized over the explanation of a shipment to Galik for the Collector having just been attacked by gnolls, presumably in response to the TBEC&#039;s recent destruction of a large underground forge where a group of gnolls known as the Gearheads were building massive weapons.&lt;br /&gt;
&lt;br /&gt;
Lorrie said the party was instructed to recover some important cargo that the gnolls took during the devastating attack -- but was not permitted to know the precise nature of that cargo was &amp;quot;for your own safety and its safety.&amp;quot; Upon being pressed on whether the cargo was heavy or otherwise required special handling, she confirmed that &amp;quot;it is alive and can move on its own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Time was short because if the gnolls were to reach their base with the cargo, it might be nigh impossible to retrieve, and moreover this concern might be irrelevant since the Galik government had caught wind of the attack and were preparing to use their standard method, &amp;quot;leave nothing behind,&amp;quot; against the gnolls -- if they reached the gnoll convoy first, their assault would likely destroy the cargo. Lucinda flew off on her griffon without explanation, and the party (including Lorrie but not Frank, who was in no condition to fight any more that day) boarded the skiff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skippy took the small air vehicle east toward the Scar until they could see a large trail of sorts: a burnt line twisting and turning through the jungle. Dipping below the tree line, they picked up the sound of grinding gears and crunching wood. As the noise grew louder, they caught sight of a convoy of gnoll war machines. These were colossal contraptions with gnashing blades along their edges, designed for raiding by the Gearhead gnolls, using technology stolen from Galik.&lt;br /&gt;
&lt;br /&gt;
Four great machines were accompanied by three smaller ones, and Lorrie directed the group to the large lead vehicle. The larger vehicles evinced a variety of weaponry, with two large turrets on the first, a sort of wrecking ball weapon on the next, an apparent flame hurler on the third, and another turret on the trailing machine.&lt;br /&gt;
&lt;br /&gt;
Lorrie directed Skippy to the lead vehicle, saying that was where they would find the important cargo, but he insisted he couldn&#039;t fly near it unless the turrets were somehow rendered inoperative, so the best he could do was drop the party on the trailing ship so they could battle their way to the front. (If anyone had thought to point out that the skiff could simply fly around the entire convoy and approach from the front, it would likely have made no difference as this approach was way more dramatic). So after one round of incoming fire, and some hasty battle preparations including Dug (Lowkey) rendering themself and dragonette invisible, the party members leapt from the sky onto the deck of the enemy war machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee at 60mph&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like most of the large machines, this trailing vehicle had a driver, a gunner, and about four other crew. In this case, there were two typical gnolls, an oversized gnoll, and two that appeared to be skeletal and held together by some sort of fungal growth. The first casualty was a fungus gnoll (or &amp;quot;witherling&amp;quot;), which [[Radion]] slew in one swing, cleaving through it into a second gnoll; the witherling exploded into a poison cloud as it fell. [[Thordon]] took a chunk out of the oversized gnoll (or &amp;quot;packlord&amp;quot;), and the invisible Dragonett eliminated the turret gunner with her first arrow.&lt;br /&gt;
&lt;br /&gt;
22 shifted into the form of a dire wolf, and both they and Lorrie joined Thordon&#039;s assault on the packlord, which repeatedly commanded a witherling to attack Thordon each time it was struck. Radion wounded another gnoll and then decapitated it, the head rolling quickly toward the edge of the deck before tumbling out of view. Thordon swung twice more on the packlord before it went down with his axe between its neck and shoulder; then he took out another witherling, spraying some poison fungus onto himself and 22.&lt;br /&gt;
&lt;br /&gt;
Dragonnett moved up to the now-uncrewed turret and, realizing she was familiar with its operation, climbed into the operator&#039;s seat to the gun on its owners. Lowkey cast a twinned Crown of Madness spell on two gnolls, including the driver of the nearby flamethrower vehicle, commanding the driver to abandon the controls and causing the machine to crash and burn spectacularly. One down and three to go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enter Ripjaw and the Galik Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bizarre looking gnoll called Ripjaw -- with many body parts apparently having been replaced by scavenged warforged bits -- moving on wheels instead of feet, somehow jumped from a small neighboring vehicle onto the trailing war machine. It launched three grenades, damaging Lowkey badly. Dragonnett responded by blasting it with the turret gun.&lt;br /&gt;
&lt;br /&gt;
Lowkey&#039;s next Crown of Madness targeted the cyborg Ripjaw -- who Lowkey forced to succumb using Silvery Barbs -- and a giant gorilla/hyena hybrid (a &amp;quot;warmonger&amp;quot;) on the deck of the next large war machine. At Lowkey&#039;s command, the warmonger attacked an allied gnoll, biting its head off its neck.&lt;br /&gt;
&lt;br /&gt;
Lorrie, seething because these foes have just killed her friends, scored successive critical hits against one of them with her pickaxe. Radion blasted Ripjaw with flame, and Thordon leapt to the small vehicle in order to progress toward the next large vehicle, where the warmonger and the wrecking ball awaited.&lt;br /&gt;
&lt;br /&gt;
Ripjaw had produced a harpoon and was prepared to impale one of the party and drag them along the ground while the convoy continued at some 60 [[miles]] per hour, but Lowkey commanded him to fire at a gnoll instead. The shot went wide, and he shook off Lowkey&#039;s control. By now, Thordon and Radion were both riding on the small vehicle between the two larger ones, but the warmonger leapt past them, then turned and made three successive attacks on Thordon. &lt;br /&gt;
&lt;br /&gt;
As the two sides continued to trade blows, the party could see a team of Galik beetlers approaching from behind. They began firing indiscriminately, the first barrage hitting the rear ship where most of the party stood, damaging everyone and forcing 22 out of wolf form.&lt;br /&gt;
&lt;br /&gt;
Dragonnette abandoned the turret to run to the front of the vehicle and put an arrow in the back of the warmonger&#039;s head, spraying blood onto Thordon and Radion and dropping the warmonger off the rear of the small vehicle to be run over by the larger one. Thump-thump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Magic with a Terrible Price&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22 returned to wolf shape, bounding into the space from where the warmonger had fallen and from there onto the next large war machine. Lowkey had blinded the operator of the wrecking ball with a Minor Illusion of tendrils of darkness surrounding their head, but they sensed 22&#039;s approach and swung the ball, and despite their disadvantage, it seemed the only way to spare 22 from the devastating attack was another Silvery Barbs.&lt;br /&gt;
&lt;br /&gt;
Lowkey&#039;s spellcasting had been causing Wild Magic fluctuations all along, but this time the random effect was a Fireball with Lowkey at ground zero of the powerful explosion. Several others sustained damage, but Lowkey took the lethal brunt -- massive damage that both forced them to revert from their grung shape to their true form and spread the androgynous changeling&#039;s charred remains about the deck of the war machine and beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Casualty is Enough&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Only one gnoll remained alive on the wrecking-ball vehicle, fortunately the driver, who was able to continue to steer the war machine on a relatively safe path. But the operator of the smaller vehicle -- where Thordon lay unconscious and Dragonnett stood singed and wide-eyed -- was not so lucky, and the transport began to wobble on its wheels. Dragonett quickly seized Thordon&#039;s inanimate form and leapt forward to the safety of the wrecking-ball vehicle, while Lorrie was forced to retreat to the trailing ship and from there back to the skiff (which Skippy was still holding just out of range of the lead war machine&#039;s deadly turrets). Thordon had only moments to live when Dragonnett poured a flask of [[Nettle]]&#039;s Hardy Heart soup into him, bringing him back to consciousness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Final Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22 leapt to the leading war machine and bit deeply into one of the several gnolls there, and the turret gunners both responded by blasting 22, causing enough damage to force them to return to autom form once again. The beetlers then blasted the lead ship, damaging everyone aboard it and killing the two remaining witherlings.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a man dashed out of the hold of the lead vehicle, dressed in Galik fineries, carrying a lute, and wearing a masquerade mask and a cocky grin. He was followed by a strange, large, bipedal fungus creature, and the two of them escaped the scene by leaping onto the remaining one of the three smaller vehicles that had been accompanying the four large war machines.&lt;br /&gt;
&lt;br /&gt;
As the non-combatants sped away, Thordon tried to jump onto the lead machine but fell short and wound up clinging to the edge. Now only Dragonett (and the driver) remained on the wrecking-ball vehicle, and her attempt to join her comrades on the lead vehicle met even less success than Thordon&#039;s -- she had begun to fall into the space between the two war machines when Radion&#039;s hand shot out and seized her by the arm to drag her aboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turrets fired again, one of them hitting Radion, who then bolted into the cargo hold to kill the remaining guard with two blows and find a prisoner seated with a bag covering their head. Removing the bag, he discovered the Collector in his familiar owl mask. Now unguarded by gnolls, the collector stepped over to a container from which he retrieved something Radion could not get a clear view of and deposited it into a satchel. Radion curtly warned him to GTFO if he wanted to live, and he responded &amp;quot;I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They emerged from the hold just as Thordon slew the remaining gnoll warrior and the next barrage from the beetlers destroyed the other remaining war machine in a [[blaze]]. Dragonnett and 22 dispatched the turret gunners and Skippy was finally free to bring the skiff alongside the larger vehicle so the party and the Collector could escape the continued assault from Galik&#039;s military forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Collector seemed unbothered by the entire ordeal, as if he had borne no doubt of the outcome. He shared with the party that the two people of note who had escaped were known as Colonel and The Music Man. When Radion asked what the Collector had retrieved from the hold before exiting, he responded cheerfully that he couldn&#039;t part with his cherished tomes, and there followed an awkward moment of silence as if no one in earshot gave credence to the statement. &lt;br /&gt;
&lt;br /&gt;
The Collector offered the party 750 gold pieces and 7 scrolls to share amongst themselves, which they divided more or less evenly. Lorrie was beginning to slump now that the mission was resolved, Radion offered his share to her to as recompense for his part in provoking the attack on her friends by destroying the gnolls&#039; forge. She refused, insisting that this was not Radion&#039;s fault, and concluded, &amp;quot;Please tell Lambda I&#039;m sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 22: Slow and Steady===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Wiggler]] (Geoffrey): warforged druid&lt;br /&gt;
*[[Thordon Akieye]] (Chris): dwarf barbarian&lt;br /&gt;
*[[22]] (Cat): autom druid&lt;br /&gt;
*[[Sir Yewvane Eedryll]] (Jake): eladrin bard/paladin&lt;br /&gt;
*[[Helli Moltenshield]] (Nikki): [[genasi]] artificer&lt;br /&gt;
*[[Timothar]] (Alex): human [[wizard]]&lt;br /&gt;
&#039;&#039;&#039;[[Within the Wicked Wilds/NPCs|NPCs]]:&#039;&#039;&#039;&lt;br /&gt;
*Cookie (otter, TBEC staff)&lt;br /&gt;
*Sticky (stickbug)&lt;br /&gt;
*Moog (gastrosapien)&lt;br /&gt;
*The Hydrail (gargantuan mutated snail, the progenitor of the gastrosapiens)&lt;br /&gt;
*[[Talyth]] ([[kenku]], Wiggler&#039;s creator)&lt;br /&gt;
*Ubu (kopybold, an Alkinimic worshipper, RIP)&lt;br /&gt;
*Dynia (pumpkin boy, a Xevriss worshiper)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Magic and New Acquaintances&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Cookie sent the PCs to explore a recently discovered exposed ley line in the hope that it could benefit the company. Skippy flew them north, gave them a sending stone, and dropped them off in a jungle clearing a couple of miles from their destination (to keep the skiff safe). This location was calculated based on other magical locations in the area and a casting of detect magic confirmed it high levels of ambient magic.&lt;br /&gt;
&lt;br /&gt;
While the group traveled overland toward the source of the unusual energy, Wiggler cast Speak with Animals and made friends with a mellow stick bug, naming it Sticky. Perhaps due to the strange natural energies of the area, the spell allowed Sticky to speak with any member of the group, and this effect would not wear off after the usual period had expired. Sticky would end up accompanying the party back to camp and continue to entertain people with his mellow stickbugfulness.&lt;br /&gt;
&lt;br /&gt;
After an hour or two, the group came upon a three-foot-tall talking snail (gastrosapien) named Moog, who walked with a crutch. Sir Yewvane declared his role as protector of the [[weave]], and Moog responded casually that they&#039;d already got one. A creature called the Hydrail was the progenitor of the gastrosapiens and their guardian of the weave. Sir Yewvane and Wiggler asked to meet this Hydrail, and Moog escorted the group to the small gastrosapien city of Escargodia. A bright source of light glowed like the sun in the center of the bowl-shaped town, and bioluminescent blue mushrooms also provided ambient light. When asked, Moog indicated that the travelers were welcome to these fungi as they were quite plentiful, and the group harvested 20 mushrooms that shone brightly out to ten feet and dimly for 10 feet beyond, but only in dark areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Surprises&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The hydrail turned out to be a gargantuan, five-headed snail eating the sap coming out of a huge root that was apparently the source of the ley line energy. While the group waited for an advisor to appear who could speak for the hydrail, a few other gastrosapiens began to assemble. Timmy walked up to touch the vine/root and identify it, but backed away when the hydrail turned its heads toward him and began glowing a deep purple.&lt;br /&gt;
&lt;br /&gt;
Wiggler was taken aback to see who the advisor was: a kenku called Talyth, who had been the person to awaken Wiggler when he was but a lowly worm. He seemed not to want to discuss their parting and reunion but instead asked the group what brought them to Escargodia. After introductions, Talyth explained that gnolls had been causing problems for the small city, that the Escargodians were in search of someone to serve as guardians of the ley line, that this would be the day when guardians were chosen, and that the party could compete against the two other contenders for the position if they wished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting the Competition&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
While Wiggler stayed and talked to Talyth, the others split up to look into who their competitors were. Sir Yewvane, Heli, and 22 approached a giant pumpkin with doors and windows where they encountered a person with a pumpkin for a head. Sir Yewvane promptly cast Zone of Truth and began inquiring about the pumpkin person&#039;s motivations. He said his name was Dynia, but he objected to Sir Yewvane&#039;s curt manner. The others spoke to him and learned that he was a member of the Gourdheart Disciples, worshippers of the Pumpkin Dragon, Xevriss. (Although Xevriss had left Amusa for [[Osugbo]], during the Holy Wars, he had previously been known as the Orange Scourge of Amusa and the Devourer of Gourds, and he had eventually consumed so many savory Amusan fruits that he grow too fat to fly.) Dynia indicated that he had a pumpkin pet and ate pumpkins as his staple food. He offered pumpkin pie that was delicious enough to inspire Heli to ask if he would want to return to base camp with the group and take a position as cook, but Dynia refused due to his religious duties.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Thordon and Timmy walked to the location of the other competitors, who were apparently a group of kobolds in a nearby tent encampment, and met their leader, Ubu. Thordon quickly discovered that he was not actually a kobold but a creature that emitted adhesive purple ooze that smelled like a combination of rotting corpse and glue. Timmy magically identified this substance, learned that Ubu was a mimic, and tried to whisper this information to Thordon, but Ubu overheard and immediately ran away. During the interaction, Ubu had revealed that his purpose at Escargodia was to serve his master under the mountain, a reference to [[Old Alkinimic]].&lt;br /&gt;
&lt;br /&gt;
At the same time, Talyth was answering Wiggler&#039;s pressing question: how Talyth come to be here. He explained that he had been able to sense the magic of the exposed ley line -- which was a symptom of something moving out in the wilds, pushing on the weave. Arriving at the local source of magical energy, he saw that the root had created the hydrail, which had in turn created the gastrosapiens, and he watched as the hydrail grew from large and two-headed to gargantuan and five-headed. Wiggler hugged Talyth, trying not to break down, and Talyth said that he was sorry and he was proud of wiggler. During the conversation, Wiggler also mentioned the Green Knight, which led Talyth to claim that the Green Knight was a guardian of the wilds and to admit that he couldn&#039;t explain why he would be working with the trouble-causing gnolls.&lt;br /&gt;
&lt;br /&gt;
When the party reassembled and briefed each other, Yewvane strongly and repeatedly opined that the group should preemptively kill Ubu and the kobolds on the grounds that Alkinimic, whom Ubu named as his master, was evil. The party decided not to presume that the other kobolds were Alkinimic-worshipping mimics, as well as not to offend their hosts and risk being eliminated from the competition for guardianship of the magical area, and the competition began without violence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;A Test of Character&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Talyth explained that the competition was a test of character that would take the form of a race along a path to the hydrail, where the winners would be whoever successfully retrieved an amulet from around the hydrail&#039;s central neck. He also pointed out that, if the contestants had not noticed already, spells cast this close to the exposed ley line were more effective than normal (as if they were cast using a spell slot one level higher than the level of the actual slot used).&lt;br /&gt;
&lt;br /&gt;
The race began with a trek through a large patch of animated vines. 22 morphed into an allosaurus to carry some of the slower members of the party, and Heli used fire magic to damage some of the writhing vines (to the chagrin of 22 who briefly ranted telekinetically about &amp;quot;unnecessary destruction&amp;quot;). Some of the group soon noticed that while the vines grappled many of their number, Dynia faced no such aggression the vines seeming to part for him as he passed. Recalling that this was to be a test of character, the group decided to try to convince the vines that they were not enemies and that they should be allowed to pass in peace. After several attempts at persuasion, some of which were boosted by friendly magics, everyone won the vines&#039; favor and walked freely through the area.&lt;br /&gt;
&lt;br /&gt;
Further along the path, the group encountered a bridge over a wide ravine with a seemingly non-threatening bridge keeper who posed three questions to each competitor before allowing them to cross.  Those who answered incorrectly were magically hurled into the ravine but had an easy time climbing back up to the top as long as they did so on the same side of the ravine from which they had been cast in. Several of the questions had to do with people whom the group had encountered so far on their mission, and eventually everyone was able to pass without suffering the damage that accompanied a fall into the ravine.&lt;br /&gt;
&lt;br /&gt;
Next came a game where a fey spirit, who had been observing the party during their trip, possessed one of the members of the group and tried to impersonate them. Each party member was permitted to ask a single yes-or-no question to another party member in an attempt to fool the spirit into giving away its ignorance about the individual&#039;s past. The group was then to guess which person was possessed, and any who guessed wrong would suffer a degree of exhaustion. The group succeeded in guessing that the spirit had possessed Sir Yewvane, and no ill effects resulted.&lt;br /&gt;
&lt;br /&gt;
Finally the time came to face the hydrail, which fought non-lethally to retain the amulet hanging on a chain around its central neck. Already in allosaurus form, 22 made a lucky grab, crunching the chain between their teeth and claiming the prize. However, displeased with this result, Ubu used magic to merge with the hydrail and lash out against the party with its enormous body. The other kobolds proved to be mimic creatures as well, and they attacked simultaneously. Dealing sufficient damage to the hydrail sufficiently quickly repeatedly forced Ubu to separate from it, but he was able to merge with it again and resume his assault. Eventually during one of his brief separations from the creature, Thordon succeeded in killing him outright, and the hydrail was free of his influence. Before dying, Ubu announced ominously that Alkinimic would rise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust, Gold, and Slurm&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Through Talyth, the hydrail informed the group that they had won the competition, and that as well as being awarded guardianship of the magical area, they would also be given 900 gold pieces (some of which were minted in Escargodia) as well as three vials of hydromucus (a.k.a. slurm), which could make a non-magical weapon magical for a minute. Before the party headed back to base camp, Talyth reiterated, for the whole group to hear, that something bad was growing in the wilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 28: Work for the Warden===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM: Dave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Therrin Flare]] (Dave): aasimar warlock&lt;br /&gt;
*[[Sallen &amp;quot;Hummer&amp;quot; Mason]] (Colin): half-elf rogue&lt;br /&gt;
*[[Danke Schön]] (Symeal): [[dhampir]] bard&lt;br /&gt;
*[[Finnegan (Finny) Warbler]] (Anna): aarokocra bard/warlock&lt;br /&gt;
*[[p&#039;Rahp]] (Gail): grung paladin&lt;br /&gt;
*[[Neru]] (Rich): gnome paladin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Adrian Tempest]]&lt;br /&gt;
*[[The Warden of the Wilds]]&lt;br /&gt;
*&amp;quot;The Slime Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To the Swamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Adrian]] Tempest (30ish, almost 6&#039;) explained that a group of druids and other nature-focused people with whom the company has been in communication had asked for help investigating slimes/oozes exacerbated by gnolls in exchange for help fortifying camp. Salvage rights for any valuables found would go to company members.&lt;br /&gt;
Finny advised that, in his experience, oozes and slimes don&#039;t like fire. He came prepared with a med kit, and Danke had an herbalism kit.&lt;br /&gt;
&lt;br /&gt;
Adrian explained how to get to the Warden&#039;s land. Finny used his map and his cartography skills to determine exactly where the party was going, near a great open swamp where a previous party encountered the Warden. They reached a small, swampy area and approached a huge swamp [[troll]] or treant or something that turned out to be more like a scarecrow built at the far edge of the water, where a cut path could also be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Warden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
P&#039;hrap and hummer determined that the right [[fork]] of the path was the better choice. A creature appeared in silouette, their cloak waving. This was the Warden, who responded with a wave when greeted in that fashion. Therrin&#039;s psuedodragon companion (Pex) scouted ahead, finding thatbthis whole area of the swamp was well shaded. The Warden was well concealed, greeted the party verbally when they got within speaking range, confirmed that the group was sent by the Tempest Brothers, and then suggested a direction (west) for them to head in to begin their investigation. The Warden indicated an aversion to oozes and slimes, but has a patron who allows them to remain in the wilds so long as they do not upset the balance of nature, as they thrmselves are not necessarily evil or unnatural.&lt;br /&gt;
&lt;br /&gt;
The party understood that gnolls had disturbed the area, and shared a concern of possible fungal infection. Finny confirmed that none of the nearby gnolls had mechanical modifications and indicated that some of the nearby gnolls are known to have fiendish backing. Therrin suggested that stopping the gnolls would be the best way to stop the oozes. Finny showed the Warden his map and asked for additional input, thus learning that the map just barely covers one edge of of the Warden&#039;s [[domain]]. To the west outside of that domain there is a swamp village where there has been gnoll activity. The Warden&#039;s plan was to remain behind and offer support if the adventurers came back this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overland&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Therrin&#039;s psuedodragon companion continued to scout, and Finny scouted by air as well. The party used their survival skills to make their way through the swamp, some better than others. They could see the terrain to the west transitioned swiftly to mostly dry land with plateaus (rising up to 30 or 40 feet in height) under the approximately 100-foot jungle canopy. p&#039;Rahp searched for poisons or other traces of oozes, and found that no creatures appeared to be nearby. Although there were signs of much natural activity in the area, there were no signs of slimes or oozes, or of gnolls for that matter. Finny spotted wisps of campfires about a mile in the distance, and the party decided to head in that direction. Pex, having a 1-mile telepathic connection with Therrin, scouted far ahead, waiting for the slower-flying Finny along the way.&lt;br /&gt;
&lt;br /&gt;
Some 500 yards from the opening in the canopy, Finny and Pex heard gnolls speaking in raised voices, and Therrin relayed this information to the rest of the group, including the occurrence of a great, growling roar. Finny saw a plateau with the vine-covered, ruined stone walls of a very old keep -- a large two-story building with parapets and a double-gate entry area, all surrounded by a plateau-wide wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Siege&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gnolls were laying seige to the keep, which was defended by oozes including a great multi-colored (mostly green) ooze with a draconic-shaped skeleton at its center (dubbed the &amp;quot;slime dragon&amp;quot;). Finny noticed that the gnolls were being extremely tactical, utilizing spears at range and and avoiding attacking with metal melee weapons. The black oozes lobbed flaming projectiles, and Finny noted that none of the other oozes seemed afraid of the fire. He relayed this to whoever was listening via his sending stone. The gnolls were fungal and included gnoll witherlings (fungal-infected undead) that also followed the tactical commands of the leading gnolls. Some gnolls were trying to scale the back side of the plateau, but oozes came out of the side of the mountain to block their path and defend the keep. Finny and Pex circled back to update everyone, and someone pointed out 1) that the gnolls are likely in league with mother (implying that party members who interacted with them might become ill) and 2) that the organized behavior of the slimes and the existence of the big dragon slime was unusual.&lt;br /&gt;
&lt;br /&gt;
The party decided to telepathically talk with the slime dragon via Pex to see if they could team up against the gnolls. Danke magically buffed Pex&#039;s conversation skills for this purpose. Pex was a bit overwhelmed by the number of voices that made up the slime dragon but relayed the message and received a response from a distinctly different voice within the many. This voice, which seemed to be in change, politely declined the offer that Pex made on behalf of the group.&lt;br /&gt;
&lt;br /&gt;
They decided to sneak up and into the keep while the battle raged. Some of them intended to go in and investigate the interior while others held off any gnolls who might try to go in after them. The party reached the edge of the keep without being noticed by the combatants. They set up some magical buffs and surprised the [[gnomes]] who were already engaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lending a Hand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finny carried Neru up and dropped them into melee in a superhero landing, and danke enlarged them to medium, whereupon they smote a gnoll, making it explode into spores, whose effect they shrugged off. Therrin creted an image of more oozes. p&#039;Rahp missed with an attack while Sallen tried to sneak onto the opposite side of the plateau from the rest of the party. Finny headed for the keep and spotted a stairway leading down to the ground floor. p&#039;Rahp took a turn smiting a gnoll to death, and Neru dispatched another one. Danke put three gnolls to sleep. In the meantime, the gnolls took out some slimes but fared poorly against the slime dragon.&lt;br /&gt;
&lt;br /&gt;
Finny cast shatter with a loud crack of thunder, taking out all three of the sleeping gnolls. A nearby slime with the visage of a humanoid (including a visible skeleton) addressed Therrin, asking for the party to withdraw and specifying that he had already informed Pax that their help was neither needed nor desired.  Sallen had found an obstructed drain hole leading into the keep. The humanoid slime (a.k.a. &amp;quot;slime boy&amp;quot;) seemed to be slightly annoyed to learn that the Warden was behind this minor intrusion into his space and asked what it would cost to get the party to leave. Therrin said they wanted to know what the gnolls are up to, and the slime creature responded that they were (foolishly) working to collect resources that would help Mother to manifest on the mortal [[plane]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neru kept fighting for a few seconds until slime boy offered them a pouch produced from within his form. Finny helped Sallen access the drain (successfully opening a way into the keep), and slime boy thanked him for his efforts, gave him a second bag of coin/gems, and told him his friends were leaving  and it was time to join them. &lt;br /&gt;
&lt;br /&gt;
The warden was pleased, as the party had indeed aquired information about the gnolls&#039; purpose in the area, and rewarded the party with a magical stick that could be used to fortify the defences of the TBEC base camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 29: We&#039;re Going in Circles!===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
* [[Billium Teddly]] (Nathan)&lt;br /&gt;
* [[22]] (Cat)&lt;br /&gt;
* [[Sir Yewvane Eedryll]] (Jake)&lt;br /&gt;
* [[Dragonett]] (Drew)&lt;br /&gt;
* [[Twilsby Pendergras]] (Nick)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Abjurer [[Cookie]], the Otter&lt;br /&gt;
* [[Lorrie Haslo]] (with a tip from the Collector)&lt;br /&gt;
* Oliver &amp;quot;Olly&amp;quot; Vincent Bartholomew, with followers [[James]] Hill and [[Maverick]] Ried&lt;br /&gt;
* Skippy, air skiff pilot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds and the Collector&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently, while [[the Tempest Brothers Expeditionary Company]] was distracted by the kidnapping of some of its members, including Lambda, Ripjaw and other gnolls had razed the village of Thinwhistle and slaughtered its friendly &amp;quot;big kobold&amp;quot; residents (leaving only Hunk, who was staying at the company&#039;s base camp as a liaison). The Collector had since given Lorrie Haslo a lead on finding another village of similar kobolds, and she had arrived at TBEC base camp to ask the company to pursue the lead, which involved an adventurer (Bartholomew) who could guide a group to the village. Cookie asked the party to assemble in his tent, where Lorrie waited appeared tired and bedraggled from her ongoing work for the Collector, and it seemed after some discussion that her sponsor had been stringing her along with continued promises of full payment after &amp;quot;one more job&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Explorer&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Bartholomew and his followers were summoned by a strange ritual in which they coalesced out of mysterious mists that appeared on the outskirts of the camp. Some of the assembled party had recalled his name as that of a human adventurer born hundreds of years ago, and in reality he appeared as a flamboyant, middle-aged human adventurer reminiscent of a stereotypical safari explorer. James Hill and Maverick Ried were somewhat younger, seemed weary from following Bartholomew for a very long time, and didn&#039;t know what year it was (believing it was decades earlier). Bartholomew, in the name of adventure, wanted to hike through the jungle for two weeks to reach the kobold village he described. This plan seemed absurd to the assembled party, who informed Bartholemew and his team about the existence of airships that could transport the group the same distance in a fraction of the time. He resisted the idea at first, but was impressed with a quick demonstration but Skippy, who helpfully agreed dropped what he was doing that day to pilot a skiff (which would be crowded but manageable) to take the group where they were going. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysterious Mists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skippy spent only an hour getting ready for the spontaneous voyage and the party set out in the skiff. When night fell, they stopped to camp, and it became clear that the mysterious mists from base camp had stayed with them as Dragonett saw a structure coalescing out of them nearby. Yewvane went with her to investigate, and they discovered it was the house of her childhood, where the events were unfolding from her memory, those of the greatest loss of her life, the night her parents were killed. Dragonett and Yewvane saw a young girl fall from a second story window and run away, soon after which a large group of hostile adults exited the house. In the memory, Dragonett, father had forced her out of the window with his dying breath and told her to run. The intruders had then killed both of her parents before appearing outside in front of the adult Dragonett and Yewvane. There, they blended together into a huge lupine form, with which the two engaged in combat. It struck Yewvane and inflicted considerable psychological damage along with the physical blow. When the creature was injured sufficiently, it faded back into the mists, and Dragonett and Yewvane returned to where the rest of the party camped, badly shaken. Similar manifestations hounded the other party members over the continued course of their journey to Drakemire Hollow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcoming Obstacles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before reaching their destination, the party was required to land and pass through a large, locked door. Opening it required solving a logic puzzle involving the positions, material make-up and coverings of various levers in front of the door. Bartholemew claimed this was necessary in order to proceed to their destination, and Yewvane confirmed that this might be the case as there are such things as fey portals that prevent progress toward a physical location until the traveler passes through them. At one point during the journey it was clear that the instructions Bartholomew was giving to Skippy were steering the skiff in large circles, for no reason ever discovered. And the party was forced to land again, just before arriving at Drakemire Hollow, when they spotted a half dozen wyverns along between them and their destination. They hid beneath the jungle canopy and bypassed the deadly threat to reach the village, which had apparently been destroyed in the past by the eruption of the nearby volcano, and was now partly buried in pumice and ash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The airship that would come to retrieve the group would not arrive for a couple of days, which gave them plenty of time to explore the ruins and find an entrance to a seemingly magical underground area that the TBEC would no doubt want to investigate further. During their first hours in Drakemire Hollow, however, Yewvane cast a Zone of Truth to get answers from Bartholomew. It came out that he had been cursed not to die but to be pursued endlessly by the wolf creature, an embodiment of death and entropy. Those who accompanied him might live indefinitely as well, but at the cost of losing some degree of their peace and sanity from the endless hunt, or they might eventually be consumed by the beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Session 35: Harvest Hoedown===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[Cealion]]&lt;br /&gt;
* [[Tommy]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
NPCs:&lt;br /&gt;
* [[Adrian Tempest]]&lt;br /&gt;
* [[The Warden of the Wilds]]&lt;br /&gt;
* [[Dynia]] (and his pumpkin dog Patches)&lt;br /&gt;
* [[Chadwick]]&lt;br /&gt;
* [[The Pumpkin King]]&lt;br /&gt;
* [[Sam the Door]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Concern in Common&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It had been three days since all the stored food at the TBEC base camp had suddenly vanished, replaced by a single, glowing jack-o-lantern. Word had quickly reached the company that similar disappearances had blighted much of western Amusa. The name Dynia had been linked to the phenomenon, which had grown to an incipient famine; Dynia was the pumpkin-headed member of the Gourd Disciples, a radical group devoted to Xevriss, the great orange dragon once known as the Scourge of Amusa and the Devourer of Gourds. But how anyone could have effected such a far-reaching crime was a mystery. So when several soldiers appeared at the TBEC base camp, representing the cities of both [[Nestle]] and Galik (the latter group dressed in the uniforms of Galik&#039;s Lyre Guard), no one was surprised to learn that their concern was the missing food and the growing panic among their respective populations.&lt;br /&gt;
&lt;br /&gt;
Also present was Chadwick, a member of [[the Gourd Guard]], a nominal private military force based in and around Nestle, who were now something of a cross between a militia and a group of war reenactors, ever since their historical role of working to appease the gluttonous Xevriss had become unnecessary once Xevriss had departed Amusa for Osugbo generations earlier. (The Gourdheart Disciples were a religious splinter group that had grown out of this rudderless semi-military organization.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrian Tempest and the Warden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several company members accompanied the soldiers to meet with Adrian Tempest in his tent, where at least one soldier spoke openly of how impressed he was by Adrian&#039;s mustache. The from room of the tent served as a sort of war room, with a table-sized map holding miniatures representing various people of influence in the area. The positions of figures representing Ripjaw, the Warden and others could be only as accurate as the company&#039;s most recent intelligence allowed, and seemingly no attempt was made to hide this information from the visiting soldiers. Adrian listened to the soldiers&#039; concerns and their suggestion that contacting the Warden might be the best next step in learning the whereabouts of Dynia (whose miniature lingered at the ley-line intersection known as Escargodia, although the pumpkin man had not actually been seen there for several weeks.) The Galik soldier who appeared to be the de facto leader of the joint group clarified that they had come to the Tempest Brothers because they understood that Adrian had a means of contacting the Warden, which he agreed to do using a magic necklace that the Warden had crafted for the purpose.&lt;br /&gt;
&lt;br /&gt;
The group emerged from the tent and moved to the edge of the camp, where Adrian summoned the warden with a whispered phrase. A mist [[rose]] and then a wind. The trees seemed to part for the Warden, who emerged from them floating inches above the ground, followed by several grung children. When presented with the situation, the Warden agreed to help by ushering the adventurers to [[the Court of Hallow&#039;s Eve]] in the [[Feywild]], where the Pumpkin King would in turn be able to assist in finding Dynia. The warden cast a blessing to protect the group from certain dangers of [[the Feywild]], which led them each to feel as if a weight had been lifted. The Warden then created an invisible portal and escorted the party through it to the Pumpkin King&#039;s court, where they found themselves suddenly enveloped in a starry night, outside the gates of a large compound where they could see what appeared to be several huge pumpkins with doors and windows, illuminated by jack-o-lanterns. The Warden ensured the group that the Pumpkin King would agree to return them to Amusa when the time came, giving the impression that the Pumpkin King was somehow subservient or beholden to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dining with the Pumpkin King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party approached the  gates, which were attended by two autumn eladrin with red hair who spoke in unsettling unison. The group requested an audience with the pumpkin king, and the two eladrin disclosed that he was expecting them and bid them enter. Visible in the area beyond the gates were pink candy goblins, orange pixies with sharp teeth and black eyes, and a few old hags, as well as several wolf-like creatures prowling in the shadows. The group passed through a pumpkin &#039;colloseum&#039; building leading into the royal court of the pumpkin king, which was largely populated by individuals with pink cotton candy flesh and caramel hair.&lt;br /&gt;
&lt;br /&gt;
The Pumpkin King, who said that he was also known as Jack Skellington but that no one really called him that, had a tall body of vines from which protruded with two clawed hands at the sides and three jack-o-lantern heads at the top. Juno and Tommy offered him gifts of pumpkins, which he accepted gladly with a casual gesture that caused the gourds to float to him on a cinnamon-smelling breeze. Candy [[goblin]] servants then brought in plates of food for the group to feast on, including warm sparkling [[cider]] and pastries that look like giant acorns. Cealion requested and received hard cider, and everyone but Nassir accepted the food, which gave magical boons to those who ate it. 22 became invisible, Cealion and Tommy gained the ability to detect thoughts, and Juno and Therrin became quickened, able to move and act with unnatural haste. During this first course, to the group&#039;s surprise, a purple-clad Dynia appeared from an adjacent room, and they learned that he was the head chef of the Court of Hallow&#039;s Eve.&lt;br /&gt;
&lt;br /&gt;
Tommy spoke to the Pumpkin King, admitting that some of the members of the Tempest Brothers Expeditionary Company believed that Dynia might somehow be responsible for the disappearance of food in Western Amusa. Dynia, overhearing, denied the accusation, but the Pumpkin King replied that the party would be allowed to carry out an investigation into the matter between the courses of the feast, and he went on to warn the group that they should stick together due to local dangers, regarding which he declined to go into detail. Dynia said he had cooking to do and set off toward the kitchen. Therrin indicated his intention to follow, and Nassir, being the stealthiest of the group, decided to take the lead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Maze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party approached a corn maze and followed Dynia through a passage that went past two scarecrows, who introduced themselves as the Scare Pair, Peeka and Boo. One said the party would be required to determine which one of them tells the truth in order to be allowed passage. They would be allowed three questions. After some discussion, 22 asked Boo what Peeka would say if he were asked whether he tells the truth. Boo responded that Peeka would say he tells the truth, and 22 named Boo as the truth-speaker and suffered damage to their mind due to an incorrect guess. Guessing Peeka had similar results because both guardians were liars, including whichever had initially claimed that one of them always spoke the truth. Upon discovering this, the party was allowed passage. &lt;br /&gt;
&lt;br /&gt;
The group soon spotted another guardian, this one a pumpkin [[minotaur]], whom they were able to sneak past. Arriving next at a small open space within the maze, the group encountered a large door that seemed to lead nowhere in particular. The party spoke to the door and learned it&#039;s name was Sam, and it used to be a person. It agreed that the party could pass through it, whereupon they entered a large, bustling kitchen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Kitchen Full of Dynias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four strange pillars of vines lined the back of the kitchen, each with Jack-o-lanterns on top. All the cooks looked like Dynia and shared his name, but they each bore a different number on their chest. They referred to the Dynia with whom the group was familiar, who was not present, as &#039;&#039;Dynia Prime&#039;&#039;. Therrin spoke to the Dynia with the number 2 on it&#039;s chest, explaining that the party was there because the only thing left of the food at the TBEC base camp on the prime [[material plane]] was a mysterious jack-o-lantern, and the company thought Xevriss and/or Dynia might be involved. Cealion noticed that the higher the number on a Dynia&#039;s chest, the less sentient that Dynia was.&lt;br /&gt;
&lt;br /&gt;
According to Dynia 2, who also claimed that he himself was an illusion, the pillars at the back of the kitchen were totems that allowed the acquisition of food in the feywild, which was &amp;quot;borrowed&amp;quot; in small amounts from the mortal world. Only Dynia Prime could activate the totems, and only he could access the extradimensional storage space in which all the acquired food was all stored. When asked about Sam&#039;s origins, Dynia 2 informed the party that he did not know because Sam had been in the Court of Hallow&#039;s Eve longer than he had; but he praised Sam as &amp;quot;a very nice door&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After being informed that it was nearly time for the next course of the feast, the group returned though a magic passage from the kitchen that led directly to the dining room. Cealion and Tommy (who both happened to be mentally disturbed by mysterious events in their personal histories and hence to regard themselves as &amp;quot;haunted ones&amp;quot;), both experienced some strange hallucinations as they traversed the passageway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Perspectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next course was roast pheasant with a caramelized gravy, and pumpkin stew. Again, all but Nassir consumed the food, and this time the magic effect was the same for all party members: they swapped bodies.  &lt;br /&gt;
&lt;br /&gt;
22 possessed Cealion, who found himself in Therrin&#039;s body, while Therrin experienced living in 22&#039;s mechanical body. And Tommy and Chadwick, the representative of the Gourd Guard, found themselves in each other&#039;s bodies. Everyone exchanged possessions as necessary, and Therrin was able to use Juno&#039;s body&#039;s changeling nature to appear as himself.&lt;br /&gt;
&lt;br /&gt;
As the group was adjusting to their new situation, which the Pumpkin King assured them was temporary, Dynia Prime and Dynia 2 finished a conversation that no one was able to overhear, and Dynia 2 then departed for town. The party talked to Dynia, who showed everyone his pumpkin dog, Patches. When asked, he refused to take the party to his house but agreed to show them his pumpkin collection, which was elsewhere in the same large structure as the main dining room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always Split the Party&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tommy, Cealion and Nassir followed Dynia 2 to Dynia&#039;s pumpkin-shaped house and learned that Sam is not a single door but a spirit that simultaneously inhabits most of the doors in the Court of Hallow&#039;s Eve and that he opens to the magic words &amp;quot;trick or treat&amp;quot;. In the house was a hearth above which had been carved a symbol of two hands holding an anatomically correct heart. There was also a rack with purple scarves, purple wizard hats, and an orange and purple striped sweater.&lt;br /&gt;
&lt;br /&gt;
Sam indicated that Dynia spent a lot of time upstairs, and the party went up to find a green-glowing archway leading into a bedroom. Trying to walk through triggered a magical aging effect that doubled the apparent age of Chadwick&#039;s human body (inhabited by Tommy) but aged Therrin&#039;s aasimar body (inhabited by Cealion) only slightly. by decades and didn&#039;t let them into the bedroom. Placing an object of sentimental value in the flame turned out to be the key to gaining entrance to the bedroom, and the item fortunately was not consumed but appeared in a container inside the bedroom. Nassir and Tommy used this technique to enter, but Cealion remained on the landing, having no item available of suitable sentimental value. (Tommy&#039;s item was valuable only to Chadwick -- his mother&#039;s pumpkin spice.) &lt;br /&gt;
&lt;br /&gt;
In the bedroom was a note that said &amp;quot;cell 83&amp;quot;, a letter indicating that it had been accompanied by something intended to help Dynia with his quest to bring back Xevriss. The letter bore an owl crest familiar to Tommy, who identified it as being associated with a group connected with demons that he had encountered on a previous mission. The group also discovered a clockwork box sprouting infernal mushrooms, which would later be identified as the device Dynia had used to break into the Collector&#039;s vault.  &lt;br /&gt;
&lt;br /&gt;
During this time, Juno, 22, and Chadwick remained with Dynia who gave them a chance to see his collection of pumpkins, which were truly magnificent. When asked about his involvement with the disappearance of the food from western Amusa, he said he would never steal food from hundreds of thousands of people but was not taken at his word by all present. Regarding who might have wanted to frame him for the crime (with the jack-o-lantern left at the TBEC camp), he said only that he didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dessert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the third course, the two groups exchanged news, and Chadwick was distraught at the condition of his body. in an attempt to gain information that might help to free Sam, Tommy spoke to a candy guard who proved to be supremely unhelpful. Therrin talked to an old woman about Dynia and how to avoid giving offense to people in this realm. She confirmed that Dynia had a weird obsession with Xevriss and revealed that Xevriss was previously held captive in the cells of the Pumpkin King.&lt;br /&gt;
&lt;br /&gt;
As the party expected from their experience with the previous magical effects, the body-swap ended when they all returned to the dining room for the third and final course: delicate pumpkin pastries. To Chadwick&#039;s relief, the aging effects disappeared as well. During dessert, Tommy asked about Sam&#039;s origins, and the King explained that Sam walked off alone with a hag and was turned into a door. Tommy asked for the king to return Sam to his previous form, and he said maybe for one day a year if the party&#039;s alarming concerns about Dynia proved to be founded. Tommy explained the connection between the [[demon]] known as Mother and infernal mushrooms and pointed out the similarity of those mushrooms to the ones infesting the clockwork box they had found in Dynia&#039;s house. Nassir illuminated the connection between the letter and the group of demon worshippers the Tempest Brothers&#039; Expeditionary Company had previously encountered. Tommy added that the other Dynias seemed concerned about Dynia prime &amp;quot;gallivanting about the material plane recently&amp;quot;. In light of these claims, Jack Skellington ruled in the party&#039;s favor. This was immediately followed by the sound of a loud ringing and the sudden explosion of all three of his pumpkin heads, spraying pumpkin guts on those seated nearby  . &lt;br /&gt;
&lt;br /&gt;
Dynia strode in, assured the group that the Pumpkin King was not dead and would be back to his old self within a day. A rift to a massive pile of food intended for Xevriss appeared in the air above the group, and Tommy surprised Dynia with an eldritch blasted to the pumpkin. A bloody fight ensued in which Juno nearly lost his life and 22 was rendered unconscious more than once. The party disabled the totems that were holding the food in the Feywild and Therrin eldritch blasted Dynia to death, as which point the 2 immediately faded from the chest of Dynia 2. The Pumpkin King did indeed return to normal within a day and, true to his word, restored Sam to his human form for a day. Sam expressed gratitude for his one day a year of humanity, which he chose to spend this year with the party and the rest of the company in Amusa.&lt;br /&gt;
&lt;br /&gt;
For their assistance in unmasking Dynia, the Pumpkin King rewarded the group with gold, potions, and three permanent magic items: a &#039;&#039;Mask of Disguise&#039;&#039; that went to Juno, &#039;&#039;Scissors of Shadow&#039;&#039; that went to Tommy, and a &#039;&#039;Broom of Flying&#039;&#039; that Therrin would keep safe and loan out to any group going on a mission for the company in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs: &lt;br /&gt;
&lt;br /&gt;
* [[Tinkerton Tinklebottom]]&lt;br /&gt;
* [[Lupine Lucas]] &lt;br /&gt;
* [[Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;October 22nd 2023 - [[Tinkerton]]&#039;s First Adventure&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belle, you will never believe where I went today! ME a tinker from Troverth, traveled all the way to Galik across the continent to join the &amp;quot;Tempest Brothers Expedition Company&amp;quot;. OH man and I saw Tinkle too!!! Can you believe he.... wait I jumped too far ahead let me start at the beginning of the day. I met a few others before I saw our kiddo.&lt;br /&gt;
&lt;br /&gt;
There was a furball with [[snow]] like fur....a tabook, or tabaxi that&#039;s it, named Winter and along with them I met Lupine a human weirdo with druidic powers....well he was more Quirky than weird I think. The three of us were new to the area and went in to meet with Lucinda a retired Lion Guard *I think* whose symbol is that of a golden griffon.&lt;br /&gt;
&lt;br /&gt;
She had tasked the group of us to find GHOSTS in the Bay area of the docks and make it safe again, and really figure out what was happening with these disappearances.... oh yeah that&#039;s right, Belle people were being kidnapped for years by these Specters of the night!!! Nothing made sense here, nothing is like home when it comes to safety&lt;br /&gt;
&lt;br /&gt;
and not getting kidnapped at night by monsters of myth. But this was the mission we got to prove our worth, a chance to show I am not just brittle bones in a suit of armor (Don&#039;t laugh Belle, I know you think I am crazy for using our creations to adventure at my age) and am capable of joining them in the wilds.&lt;br /&gt;
&lt;br /&gt;
Well flash forward to our arrival at the docks and I met this pirate fellow, I swear he was half dead already, One-Eyed Jack had an eye patch HUN an EYE PATCH....yet he was blind in both eyes.... Well anyways the crazy old human told us to that a [[halfling]] that frequented the two throat tuxedo....no umm what was it, umm sorry Belle I am using ink&lt;br /&gt;
&lt;br /&gt;
and forgot what he said hmm. oh Two Toed Trout, that tavern we went to and Lupine got thrown out, he wasn&#039;t too good with his word, and Winter well they spoke to the barkeep. I didn&#039;t get distracted you wouldn&#039;t believe it, I totally went and found the people that stood out and didn&#039;t even peak at their poorly made gear that clearly was made by&lt;br /&gt;
&lt;br /&gt;
someone that hadn&#039;t seen good craftsmanship in their life! Okay so I may have snuck a lil peek. BUT I AM AN OLD MAN, and can do as I please woman!... Anyways, We found out that these two I found worked with a gnome who saw the halfling before he was taken, so our lil group made our way to the &amp;quot;Bartholomew Weapons Company&amp;quot; as you are&lt;br /&gt;
&lt;br /&gt;
well aware, we made a plenty of their gear magical back in the days of old. Belle you would have been so proud, which is good cause that ONLY MAKES one of us....Tinkle our son was the lead weapons designer. He was the GNIOME, all the way in Galik the boy made something of himself....not that he is designing armor but weapons is good too. Belle the boy&lt;br /&gt;
&lt;br /&gt;
told us that there were kidnappers not ghosts that took the halfling boy into the sewers....oh and Tinkle said hi, figured I&#039;d toss that in here too.&lt;br /&gt;
&lt;br /&gt;
When we got in the Sewers my gosh darn shoes got wet and gross, and these darn young-uns pushed me the lil old gnome to lead the group, hehe it was probably because my armor looked so strong and grand! It is the one you helped me make dear, the guardian set! Well we found out this was home to lizard folks that disappeared in the moons glow...Troglodytes.&lt;br /&gt;
&lt;br /&gt;
We fought our way through them all at least 10 of them in there and the quirky one Lupine turned into a giant beast.... not practical in a sewer mind you but very cool and effective somehow, It was all going well my first adventure no issues at all! We even found a puzzle, but that Winter cat solved it so quick! I am getting a little slower in my wisdom years, no laughing&lt;br /&gt;
&lt;br /&gt;
ma&#039;am! But it was a door that had a pearl, emerald, opal and nephrite stone in it. We spelled OPEN with the stones and it opened to a stash room full of loot. It was great. We rested, took a good nap in there, like I used to in your lap....though it was against a moist wall with moss....maybe not the same! But still I took a nap.&lt;br /&gt;
&lt;br /&gt;
Turns out one of the monsters down here was a [[bugbear]], one that had wrestled Lupine for a belt of giant strength, I used to use those as back braces in the old days remember hehe. Oh right the stories conclusion let me carry on, we fought that bugbear with magic and trickery and defeated him with ease! Though we may have gotten a little too much confidence&lt;br /&gt;
&lt;br /&gt;
as our next door that we unlocked almost brought me closer to you my Belle. A demonic fire lizard that was being worshipped down here by lizard men almost killed Winter, the cat buddy I spoke of before. The room was rapidly filling with toxic sludge and my two party members had been hit with some kind of paralyzing spell....it was terrible but I endeavored as long as&lt;br /&gt;
&lt;br /&gt;
they needed and fought that beast one on one, gnome on lizard. It was scary hun but you are always what makes me not fear death as it would bring me back to you, however I am not ready I have many stories to write and adventures to live before I can tell you all about them for eternity. Oh right the end, we took it down baiting it to the doors and freed the sewer&lt;br /&gt;
&lt;br /&gt;
of the lizard problem. The missing people were found...most of em at least. In the end we were given gold and passage to the wilds. I of course went back to give our son the gauntlets he made that were stolen by these monsters but he gifted them to his old man, I know you think it would be sweet but I COULD MAKE THEM BETTER, but I don&#039;t craft anymore not since&lt;br /&gt;
&lt;br /&gt;
you left. Besides it would be a shame not to hold on to something from a lead weapon designer.....can&#039;t believe he did it. I mean can&#039;t believe he isn&#039;t in the armor game! As always, I love you Belle, my adventurers for you have started. I will tell you all about them soon and hope that you can wait for me to finish a few more.&lt;br /&gt;
&lt;br /&gt;
P.S - Just like when you were alive, you always give me strength then and now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Man Made Flesh ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Wiggler]]&lt;br /&gt;
* [[Chrysaor Purosis]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Paul Fletcher]]&lt;br /&gt;
* [[Skippy]]&lt;br /&gt;
* [[Lorrie Haslo]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paul Joins the Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paul Fletcher, TBEC&#039;s researcher specializing in anthropology and ancient cultures, had been particularly interested in the recent discovery, by aerial surveillance, of ancient ruins in the direction of the Great Scar. He dispatched the original expedition several days earlier, which was led by Lorrie Haslo and included several TBEC personnel, namely Frank (half orc), Sabra (half elf), Sunter (halfling), Maxine (dragonborn), and Bobby (human). Lorrie had believed this was the location of [[The Philosopher&#039;s Stone]] (described as small, red, egglike gem with powerful transmutation abilities), but she and her survey team had not checked in, and Paul assembled a second team to investigate and report back and/or request a large air ship be sent to retrieve the previous team and their gear if necessary.&lt;br /&gt;
&lt;br /&gt;
Paul had said he wouldn&#039;t be joining the team, but as the skiff was about to take off, he came running up carrying a bunch of loose maps and other materials and said he had changed his mind. [[Pash]] immediately suspected that this was not Paul but a doppleganger or impersonator, so some of the team returned to Paul&#039;s tent to see if he was still there. The tent was vacant although more messy than when they had last seen it minutes earlier. Satisfied for now that Paul was in fact Paul, they returned to the skiff to find Skippy explaining the Big Red Button intended to alert base camp to send one of the larger air ships if the party deemed it necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The skiff traveled East to the location of the a ruined temple overgrown by jungle vegetation, near which were another air skiff belonging to the Tempest Brothers Expeditionary Company and wisps of smoke from a recently doused campfire. Upon landing, the group was met by the half-orc Frank, who said he was glad the TBEC has sent someone, conveyed that Lorrie Haslo was there at the camp, and explain what had happened to cause the survey team to lose communication with the TBEC base camp. During the team&#039;s first night at the ruins, the skiff&#039;s control console (including the sending-stone-based communication system) had been badly damaged -- supposedly by an animal, but nothing else was damaged, causing the newly arrived party to suspect sabotage. Ali and Heli investigated the disabled air skiff and noticed that the damage had come very close to blowing up the skiff&#039;s power [[core]]. Heli assessed that the damage was in fact intentional but had been made to look like an animal attack. In the meantime, Pash radioed back to base camp to update them and to ask whether Paul was in camp and tell them to keep an eye on him since she was suspicious that someone might be impersonating him. The person on the other end of the line responded that they would detain Paul.&lt;br /&gt;
&lt;br /&gt;
The rest of the party spoke to Lorrie who explained that the ruins were inhabited by strange rotting zombies that seemed to have been here in the jungle for a long time and that the group&#039;s help in dealing with the threat would be welcome. She said [[The Collector]] believed that a thief in possession of a precious artifact may have taken refuge here. She admitted that she wasn&#039;t sure that this entire mission wasn&#039;t just &amp;quot;another wild goose chase&amp;quot; the Collector was sending her on. The team let her know that her skiff had been sabotaged (and she said she would shared this information with Frank), and they shared their concerns about the possibility that Paul (and perhaps not only Paul) was being impersonated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee and Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party proceeded into the ruins to help clear out the zombies and immediately encountered and destroyed one. Two more zombies appeared and attacked, infecting Pash with paralyzing moss. They killed the remaining zombies and Pash broke free of the moss. A fourth [[zombie]] was discovered and dispatched. At the far end of the temple, three more zombies appeared, two perishing almost immediately, and the last one paralyzing Wiggler before being destroyed.&lt;br /&gt;
&lt;br /&gt;
By now Paul, who at the group&#039;s suggestion was playing it safe by remaining just outside the temple, had failed to respond to calls to follow the group inside. Checking up on him, the party was shocked to discover that he has been stabbed in the head and killed with a TBEC knife. Some of the group ignored this development to explore the ritual chamber at the far end of the temple and found equipment from the Perseus Expeditionary Company (as evidenced by their familiar medusa-head logo).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mysterious Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within 30 seconds after seeing Paul alive, 22 confirmed that he was indeed dead and then tried to save him with the &#039;&#039;Revivify&#039;&#039; spell to no avail. This meant that one of three things must be true: someone had counterspelled the 22&#039;s casting, Paul had been dead longer than a minute, or he was not actually dead. A casting of &#039;&#039;Detect Magic&#039;&#039; showed that powerful transmutation magic emmenated from the &amp;quot;corpse&amp;quot;, indicating that the third possibility was likely the true one.&lt;br /&gt;
&lt;br /&gt;
Lorrie walked up to discover the strange situation and informed the group that a message had come over the radio, indicating that Paul was still at camp, giving further credence to the possibility that this was not Paul&#039;s corpse. Pash stabbed the &amp;quot;corpse&amp;quot;, and it twitched, further reinforcing this conclusion.&lt;br /&gt;
&lt;br /&gt;
Heli proceeded to dissect the corpse -- which had by now acquired the name Not-Paul -- and discovered that it had extra organs, including boneless internal hands, as well as a glowing heart. When she removed the heart, the body spasmed and the glowing stopped. Even then, the corpse still responded with a twitch to heat being applied to it, and the corpse&#039;s blood seemed to shrink from the stimulus. Heli extracted one of the extra hands and burned the body to ash. Pash looked for tracks telltale tracks nearby but found nothing distinctive. She also took an opportunity to call back to base to ask for an air ship to be dispatched to retrieve both groups and was told it would arrive the next morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Done It&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorrie&#039;s survey team comprised Frank and four other TBEC employees: Sabra (half elf), Sunter (halfling), Maxine (dragonborn), and Bobby (human), and one of them was behind the incident -- likely the same one who had sabotaged the skiff. At Wiggler&#039;s suggestion, 22 cast &#039;&#039;Detect Thoughts&#039;&#039; while the group interrogated the survey team.&lt;br /&gt;
&lt;br /&gt;
Sunter proved to have guilty thoughts, but he had an alibi for when Not-Paul was killed: several people confirmed that he was clearly in sight by the fire the whole time. His guilt was over taking hallucinogens while he was on watch during the survey team&#039;s first night at the site, which had provided the opportunity for someone to sabotage the skiff. He had no useful memory of the two hours he spent tripping, and he had tried to cover up his negligence by claiming it had been an animal that destroyed the equipment.&lt;br /&gt;
&lt;br /&gt;
Lorrie and Skippy were working on the skiff together during the murder, and Maxine had been in her tent, the entrance to which was clearly visible from both the skiff and the fire. And Sabra was walking around in plain view collecting what herbs she could find near camp. That left Frank, who said he had been organizing the storage tent, and Bobby, who claimed to have been taking a walk. A second casting of &#039;&#039;Detect Thoughts&#039;&#039; brought to light something strange indeed: Bobby seemed to have no thoughts to detect. No matter what he was instructed to think about, 22 could find nothing in his mind. Upon being questioned further, he tried to run but was stopped by an &#039;&#039;Entangle&#039;&#039; from Wiggler, seized by Mirth, and tied up.&lt;br /&gt;
&lt;br /&gt;
Heli cast &#039;&#039;Detect Magic&#039;&#039; to try to learn more and discovered strong transmutation magic emmenating from underneath the camp. She then requested blood from everyone to test whether it reacted to fire the way Not-Paul&#039;s blood had. Bobby&#039;s blood did shrink from the flame, but Bobby still claimed to be just a human who liked to take walks. The group called back to the TBEC base camp and discovered that there was not another copy of Bobby back at camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under the Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although Wiggler&#039;s use of spells was subject to the possibility of a wild magic surge, they used the &#039;&#039;Mold Earth&#039;&#039; cantrip to dig down toward the source of the detected magic. This did in fact trigger a wild magic surge, but the effect was to give Wiggler the power to reincarnate for one minute (and Wiggler did not take the opportunity to stop being a worm). &lt;br /&gt;
&lt;br /&gt;
Ten feet down was a red gem clutched in a hand attached to an arm that extended into the earth. Wiggler climbed in and tried to seize the gem but was thrown violently from the hole. The hand that Heli had removed from Not-Paul scuttled quickly into the hole. The face of Paul appeared in the hole with lots of long arms reaching out of the hole to erecting his full form on the ground. &amp;quot;Is the ruse up already?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Paul Again&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wiggler cast &#039;&#039;Spike Growth&#039;&#039; around Paul and themself, and Paul walked out of the dangerous area, taking damage from the spikes as well as from Wiggler&#039;s attack of opportunity. Then he began attacking with his extra arms, attempting to transmute his targets, to tear their flesh with necrotic damage and render them exhausted. Pash blasted him with a black eldritch dart of energy, and Mirth grabbed him and threw him back into Wiggler&#039;s spikes. Wiggler summoned 4 crocodiles to battle Not-Paul, Lorrie, hit him with her pick, and Not-Paul spawned another copy which attacked 22 and then went after Mirth. &lt;br /&gt;
&lt;br /&gt;
22 blasted the original copy with &#039;&#039;Frostbite&#039;&#039;, and his body crumbled to pieces. His secondary copy dissipated immediately, as did Bobby. A hand carried the gem down a tunnel into the earth, and Pash and Heli both drank potions of dimunition and followed the arm, with 22 close behind in the form of a viper. Pash&#039;s &#039;&#039;Eldritch Blast&#039;&#039; destroyed the hand, which said &amp;quot;See you soon&amp;quot; as it crumbled. Heli&#039;s dragon-shaped homunculus, &amp;quot;son of Xevriss&amp;quot;, dragged the gem out of the tunnel. It was confirmed to be the Philosopher&#039;s Stone, but someone elsewhere was apparently currently attuned to it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the air ship arrived the next morning, Paul disembarked and asked why the party had requested that he be bound hand and foot. They explained that Pash had merely indicated that he should be kept under watch, which was taken perhaps too far by whoever had tied him up. Mechanics repaired the damaged air ship to the point where it could fly within hours, and everyone returned to the TBEC base camp with a message from Lorrie to Lambda: that she was okay and that she loved him. She also indicated that she was at the end of her rope with The Collector and was really only going to undertake one more mission for him before giving up on their unreliable bargain.&lt;br /&gt;
&lt;br /&gt;
[[Cookie]], the otter who served as the company&#039;s dedicated abjurerer, promptly &amp;quot;bubbled&amp;quot; the gem, sealing it away for safe keeping. A few days later, the TBEC received some money from the Collector with a note saying only, &amp;quot;For your consideration&amp;quot;. Of this money, 1000 gold pieces were given to the party that had recovered the Philosopher&#039;s Stone .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Hunk&#039;s Vengeance ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Lupine Lucas]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Danke Schön]]&lt;br /&gt;
* [[Dr. Richard Weedus]]&lt;br /&gt;
* [[Mariar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Hunk]]&lt;br /&gt;
* [[Yellana Eedryll]]&lt;br /&gt;
* [[Bjorn Shattershield]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impressed by Hunk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several people at base camp woke to find that Hunk had returned to camp (as an [[oathbreaker]] paladin instead of a protection paladin) and was loudly arguing with Bjorn. Hunk spoke to whoever showed up to investigate the disturbance, saying he needed to assemble a group immediately to help him carry out a time-sensitive mission. He insisted that those present follow him into the nearby wilderness and started walking without checking to see who was following. He walked in silence for about a mile, followed by seven of the company, then sat down on rock and began sharpening a dagger.&lt;br /&gt;
&lt;br /&gt;
Suddenly the group was surrounded by four (regular-sized) kobolds riding raptors. Hunk raised a hand and they leveled spears at the party. He said &amp;quot;You are going to help me&amp;quot;. Everyone bristled but the group generally deferred to Hunk for multiple reasons. Once the kobolds had lowered their weapons, Hunk explained that some of the company&#039;s gnoll adversaries in the area were working with a [[cult]] of [[humans]]. Kobolds had captured a cultist who had divulged that they were looking for Thrax&#039;s body, possibly to perform necromantic magic to get information from him. (Thrax was the leader of Hunk&#039;s former village of Thinwhistle before it was razed by a group of gnolls, and he was the keeper of knowledge about [[Thelrya]], the technologically advanced ancient kobold city that had recently been rediscovered). &lt;br /&gt;
&lt;br /&gt;
As Hunk continued his explanation, the group learned that the kobolds claimed they were serving Hunk because he was the tallest, that the human cultists had magic, that some of the gnolls involved in the quest for Thrax&#039;s body were fungus-infused, and that the gnolls seemed to answer to the cultists. The kobolds would search for the body in one of its most likely locations while the impressed company members would interfere with a group of cultists and gnolls who were looking in the area where Thinwhistle had been. After Heli helped in the brainstorming of the most likely locations for Thrax&#039;s body, Danke Schön gave an inspirational speech to bolster the party, and Hunk led them to where the kobolds were searching in the remnants of Thinwhistle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being the Distraction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group arrived to find a dozen zombies searching the area in the presence of two partially organic war machines. Heli used her artificed gauntlet to determine that the machines were not under the command of gnoll control collars like the ones that had been used to control dinosaurs near Thinwhistle in the past. Behind them were three humans and a winter-form eladrin who would turn out to be Yellana, an associate of the mysterious [[Jack of Hearts]]. The party tried to approach quietly but the clanging of Heli&#039;s metallic homunculus, Brokr, gave away their presence, and the nearer of the two machines launched a glob of acid that fell on Heli and [[Dickweedus]].&lt;br /&gt;
&lt;br /&gt;
Dickweedus responded by rushing toward the attacker and loosing two arrows at it. The humans used magic to summon shadowy tendrils that lashed out at Danke and Dickweedus, necrotizing patches of their flesh and immobilizing Danke. The crawling machine (or &amp;quot;crawler&amp;quot;) rolled up to Dickweedus and bit him three times with its chittering insect maw. Lupine cast &#039;&#039;heat metal&#039;&#039; on the machine, which let out a shrill, gut-wrenching scream. Ren cast &#039;&#039;shadowblade&#039;&#039; and threw it at a zombie, slaying it with psychic damage, and mushrooms sprouted from the ground where the zombie fell. &lt;br /&gt;
&lt;br /&gt;
Mariar cast a &#039;&#039;fog cloud&#039;&#039; halfway down the long battlefield -- visually cutting off the human cultists and the second crawler from the incipient melee -- and drew a bow. Heli rode up on Brokr and threw a spear at the crawler, but it&#039;s impressive armor negated the solid hit. Brokr circled around to the machine&#039;s weaker rear to flank it, giving Heli a chance to damage it. The zombies all burrowed into the ground, gaining cover as they approached to swarm Dickweedus.&lt;br /&gt;
&lt;br /&gt;
The party could see Yellana closing the distance to the front line of the battle and could hear the three cultists beginning to chant ominously. Danke Schön healed Dickweedus, who hacked at the crawler with his battle axe. Ren&#039;s familiar tried to help Danke Schön escape the magical restraints the cultists&#039; previous attack had imposed while Ren used an &#039;&#039;eldritch blast&#039;&#039; against Yellana. Lupine, now in the form of a large wildcat, destroyed a zombie with an attack of opportunity, and 22 followed suit, changing into an allosaurus and clawing the crawler&#039;s fleshy rear.&lt;br /&gt;
&lt;br /&gt;
Danke Schön cast &#039;&#039;silence&#039;&#039; on the cultists, interrupting their chant before it could reach the point of damaging his allies. The burrowing zombies burst out of the ground and tried to grapple Dickweedus. One succeeded, but Dickweedus riposted, slashing it to death, then attacked the crawler with his magic force gauntlet. Having taken considerable damage, the crawler had begun to emit a nasty odor of rot. &lt;br /&gt;
&lt;br /&gt;
The cultists closed some of the distance and attacked Danke Schön with tendrils of shadow that this time rendered him unconscious with necrotic damage. Ren&#039;s familiar tried to stablize Danke Schön while Ren attacked a zombie. Mariar took that zombie out with an arrow from their longbow. Heli hit Yellana with radiant damage, and she responded with a blast of cold damage to the fire genasi. As a zombie bit Dickweedus for poison damage, Yellana announced to the cultists to that the gnolls had found the body and met resistance so they were to go assist them immediately. All three of them disappeared simultaneously.&lt;br /&gt;
&lt;br /&gt;
Dickweedus healed himself, then swung at the crawler, following up with a fatal punch to its central organic eye using his magic force gauntlet. The other crawler had begun to close, and the party noticed that it was manuevering to protect Yellana. It launched a disgusting ball of organic matter that took out Heli&#039;s familar and Brokr and damaged Heli herself. Lupine broke off from melee to administer a healing potion to Danke, bringing him to consciousness. Heli also healed herself with potions -- two in quick succession.&lt;br /&gt;
&lt;br /&gt;
There was some brief shouting about the possibility of going to reinforce the kobolds, but the decision was made to stay and try to take Yellana out first. The party had noticed that she wore a glowing bracer and suspected she was using it to compel the remaining crawler to defend her. But the group overheard a message Yellana received indicating that the gnolls had succeeded. The crawler burrowed away, Yellana teleported, and the remaining zombies went limp as their animation ceased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Denoument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party licked its wounds, Hunk and one of the kobolds showed up. Hunk confirmed that the gnolls had made off with Thrax&#039;s body and assessed that the best thing left to do was to try to figure out where they had taken it and go after them. He thanked the adventurers for their help and departed, but before the group returned to camp, he would return with a &amp;quot;reward&amp;quot; for attempting to help. This was a bag containing a &#039;&#039;circlet of blasting&#039;&#039;, &#039;&#039;goggles of night&#039;&#039;, four potions of greater healing, and 800 pieces of gold. Hunk said he also came with a warning for the entire Tempest Brothers Expeditionary Company: he said their enemies were in the process of mobilizing for something big, and he urged caution. &lt;br /&gt;
&lt;br /&gt;
Examining the crawler, Heli determined that some living creature must have been converted into the living construct through a combination of necromancy and artifice and that there were failsafes that would make dangerous any attempt to disassemble the creature to try to learn more. In the meantime, the whole thing was rapidly decaying (including the metal) and putting out a stench of rot. Lest the enemy find some way to make use of the remnants, the party burned what was left before the rot consumed it. Some of the group were able to discern that multiple souls were released as the corpse burned, indicating that the creature had originated not from a single living entity but from several.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Finnegan (Finny) Warbler]]&lt;br /&gt;
* [[Amelie Luxaeterna]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Dickweedus|Dr. Richard Weedus]]&lt;br /&gt;
* [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travelling to the Collector&#039;s Compound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cookie the Otter (the company&#039;s resident abjurer) asked the party to speak with the Collector at his compound and they set off through Galik. They realized people were watching them as they drew close to their destination, an isolated building surrounded by a tall stone wall with guard towers, guards in full plate, and several raised balistas. A tense attendant with suit and bow tie in a small paper owl mask at the gate told them the had been expected fifteen minutes earlier and ushered them in, past paintings, murals, sculptures, and a large arcane chandelier, into a small sitting room with a crackling fireplace. When they were  alone, Lux encouraged everyone to behave themselves because the last time she was on the collector&#039;s property she had been shrunk to a tiny fraction of her normal size.&lt;br /&gt;
&lt;br /&gt;
When the Collector appeared, he told the group he had been expecting stronger adventurers, whereupon Dickweedus successfully intimidated the Collector by getting in his face and saying &amp;quot;bite me&amp;quot;. The Collector introduced himself as Amusa&#039;s greatest collector of arcane artifacts and told them he had designed his compound as much to keep the artifacts in as to keep people out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into the Collection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someone had put a trap into his collection, and as a result a mannequin threat had broken seals on several artifacts, which he wanted help to reseal. He said he had called on others for assistance -- attendants, mercenaries, and bounty hunters, in that order -- but none of them had returned. Hence, he had called the company and decided to accompany the adventurers into the collection to learn firsthand what fate might befall them. He told them all they would to put bags over their heads for the trip into the collection in order to keep certain  information about it secret. Magic runes were drawn on the bags, and Finny stopped talking immediately when he pulled one over his head, as if his brain had been turned off. Lux and 22 requested and received runeless bags and walked for about 4 hours, regaling each other with tales of their pasts. At the end of this trip, those who had been subject to the runes felt as if no time had passed and the bags had been over their heads for only an instant.&lt;br /&gt;
&lt;br /&gt;
The Collector donned leather armor and assembled a sack full of arcane trinkets and a few books. The group proceeded through a large pair of doors, which the Collector then sealed with an arcane [[sigil]] -- a very complex arcane lock. He pointed out that only he could reopen these doors so the party should ensure that he lived long enough to do so lest they spend the rest of their lives in the collection. They then descended a massive, twisting, stone staircase and passed through a great room with a vaulted ceiling into a vast archive at least several hundred feet across, illuminated by magical lights floating some thirty feet apart throughout the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only then did the Collector describe the items they were seeking:&lt;br /&gt;
* the Portrait of the Muse, which contained the spirit of the banshee,&lt;br /&gt;
* the Mask of the Flayed One, connected to a being called the Jawed God and able possess its wearer and imbue them with magical powers, and &lt;br /&gt;
* a simple gravestone, cursed in such a way that no one had yet survived an encounter with it. &lt;br /&gt;
&lt;br /&gt;
The Collector specified that these items must be recovered and resealed using a kalachakra, a massive wheel able to seal items in a demiplane putting them into stasis. He provided three coins able to suppress items&#039; magic powers. Lux took these and gave one to Weedus and one to Mirth. The Collector added that the mannequin that unsealed the items may still be at large, and that the party should destroy it if they encountered it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cursed Gravestone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lux climbed to the top of a stack of crates to have a look around, from where she caught a whiff of a stench like death to the east. The lights went out for some reason, and Lux cast dancing lights made of little floating mushrooms. The group moved east and soon approached the gravestone sitting in the dirt. As Weedus tossed his coin onto it from a distance, several members of the party (all but the Collector, Lux, and Finny) each found themselves inside a coffin. Dickweedus busted through the lid of his coffin, causing dirt to collapse in on him, revealing his location to those above, who quickly dug him out. The three then dug in a random location, which succeeded in exhuming Mirth. Meanwhile, Rina remained buried and was beginning to suffocate. Weedus and Finny dug up another grave, finding 22, while Mirth and Lux dug up the last to find Rina. &lt;br /&gt;
&lt;br /&gt;
The Collector stood by during all this. When it was over, they found that the coin had sealed itself against the gravestone, negating its magic. They healed Rina up before continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mask of the Flayed One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weedus and Finny looked for the Portrait and Finny heard a crying in the distance, but Weedus saw blood on the ground as if someone was dragged and starting wandering off in the direction of the trail. The rest of the party followed, and a flayed humanoid figure lurched out of the shadows, pleading for help. After a brief discussion, they knocked them out to spare them their current agony.&lt;br /&gt;
&lt;br /&gt;
The group soon encountered a figure wearing the Mask of the Flayed One, which whispered in their minds, along with a second voice saying &amp;quot;Help me&amp;quot; and &amp;quot;I can&#039;t get it off.&amp;quot; The mask blasted the party with destructive magic repeatedly before Lux was able to slap one of the Collector&#039;s magic coins onto it. This succeeded in separating the mask from the wearer, but the mask took the wearer&#039;s face with it, and the wearer fell dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Portrait of the Muse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group was soon able to find the third artifact, the Portrait of the Muse. Weedus took Mirth&#039;s coin and threw it at the painting, but it bounced off and clattered to the floor. The painting seemed to melt, all of its colors spreading across the floor and around the party, manifesting a Victorian manor around them. A floating woman appeared from a painting, with black liquid dripping from her fingers. Weedus swung an axe at her, dissipating her into pigments. There were dozens of paintings of this same woman, each subtly different from the others, which all began to laugh. Dickweedus picked up the coin from where it had fallen and then smashed one of the paintings with his axe.&lt;br /&gt;
&lt;br /&gt;
The party heard the small, crying voice getting louder.&lt;br /&gt;
Finny, Lux, and Weedus tried to identify the original painting among the many others and were able to reduce the pool of possible paintings to ten paintings. The banshee appeared again, and Lux and Weedus dissipated her with attacks. Lux and Finny studied the remaining paintings and reduced the pool of candidates to five.&lt;br /&gt;
&lt;br /&gt;
22 belatedly cast &#039;&#039;locate object&#039;&#039; to identify the correct painting. Weedus tried to destroy it, but the banshee appeared and grabbed his weapon. Weedus pressed the coin to her forehead, and she cried out and was drawn back into the painting, whereupon the party found themselves in the real world again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confronting their Fears&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They took the retrieved artifacts to the kalchakra, where several spider-like mannequins unfolded themselves out of nothingness. These included personalized mannequins representing the party&#039;s respective greatest fears. The kalachakra began to turn as the collector started casting the spell to re-seal the artifacts. Although the magically inclined members of the party channeled some of their own power into the ritual to help speed it along, it didn&#039;t succeed until the last mannequin had fallen, at which point the kalachakra clicked into place and sealed the three artifacts safely away again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conferred Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Collector rewarded the group with gold, magic items, and information about what had transpired in the Wilds:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Gnoll armies have been greatly diminished, but are still present. After the horde&#039;s failures during the raid on the expedition, some of the tribes broke away from [[the Gnoll King]]. He confirms that the remaining gnolls have gathered at a location he identifies as [[Camp Emberclaw]], where they have constructed an Arcane Forge.&lt;br /&gt;
Since Ripjaw&#039;s death the Gnolls have no longer been able to make progress in  developing future weapons. What is in their current arsenal is all they have left.&lt;br /&gt;
It also seems like since their failure, the Gnoll King has now been demoted and the forces of demons and gnolls are led by a pair known only as the Bride and the Groom. These names to his knowledge also seem to be tied to disappearances in the city.&lt;br /&gt;
The Collector has located an ancient site of powerful magic in the Scar. he says that for reasons the location no longer interests him, but he knows that it may interest other members of the company, and he knows someone who can lead them there.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 50: Day at the Circus ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Thordon Akieye]]&lt;br /&gt;
* [[Gurmyr Argrour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Benjamin Hearthorne]]&lt;br /&gt;
* [[Heath Sledger]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Asa]]&lt;br /&gt;
* [[Madam Leota]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plans Gone Awry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party set out for some well-deserved recreation at the Traveling Fools Circus just outside Galik and awoke hours later back at the gates of the city not knowing exactly what had transpired in the interum. Each had different horrific memories from the experience, peppered with vaugue recollections of the circus. What had actually happened was that a creature at the circus that fed on nightmares highjacked their minds while they visited. What follows includes both the pleasant experiences that only Ren and 22 remember clearly and the devastating ones that they remember all too well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Attractions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barker Benjamin [[Hearthorne]] welcomed the party at the entrance, took their tickets (provided by the [[Tempest Brothers Expeditionary Company]]), and described the activities they might enjoy during their visit. These included a pie-eating contest (hosted by Hawthorne himself), a fortune teller, dart-throwing, ring-tossing, a hammer-and-bell booth, and a candy shop. As the group entered the area, they felt like someone was watching them, and 22 caught of momentary glimpse of a humanoid whose features they could not make out beyond this: the person appeared gaunt and starving with a broad, toothy grin.&lt;br /&gt;
&lt;br /&gt;
A bugbear called Heath Sledger ran the hammer booth, where Gurmyr made two attempts. He was tripped by a mysterious force on the first but rang the bell on the second, winning a book about the secret language of ducks.&lt;br /&gt;
&lt;br /&gt;
At the pie-eating contest, all except 22 stuffed themselves with delicious savory pies that Benjamin Hawthorne cryptically claimed contained &amp;quot;the flesh of the new&amp;quot;. Thordin won the contest and was awarded a dagger with &amp;quot;Crawshanks&amp;quot; written on it in dwarvish. The weapon would allegedly glow when Crawshanks was near and grant great power to anyone who killed Crawshanks with it. (No one present had heard of any creature with that name.)&lt;br /&gt;
&lt;br /&gt;
The dagger promptly glowed as the group approached Madam Leota&#039;s fortune-telling tent. Upon discovering that the party was interested in Crawshanks, Madam Leota pointed to a stuffed animal and gave Thordin permission to stab it. When he did so, he found 10 gp inside, and the dagger stopped glowing, becoming mundane.&lt;br /&gt;
The fortunes she told included:&lt;br /&gt;
* Thordin was looking for something he didn&#039;t know he was looking for, and that things would be worse when he found it&lt;br /&gt;
* Heli would be thirsty and must be careful not to drink too much&lt;br /&gt;
* 22 had ravenous bloodlust that they must not give in to&lt;br /&gt;
&lt;br /&gt;
A goblin called Spike hosted the dart-throwing booth. Ren threw darts, and with each throw Spike jumped in front of the dart, taking the hit and cheering enthusiastically.&lt;br /&gt;
&lt;br /&gt;
A yuan-ti called Asa staffed the ring-toss booth where Gurmyr played several times but never succeeded in throwing the ring to land around any of the many glass bottles.&lt;br /&gt;
&lt;br /&gt;
At this point, several surprising things happened. The party realized they must have somehow spent hours at the circus because night was falling. Gurmyr heard a creepy laugh that no one else heard and punched Heli in the face. And each member of the group began experiencing their own private nightmare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nightmares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordin found himself in his childhood home being offered food by his long-dead mother and discovering his brother&#039;s head on the platter. He started eating it and felt his body begin a painful transformation into a wererat. His mother mocked and gaslit him and the severed joined in. Thordin raged and began breaking things and killing people. He gave in to the nightmare.&lt;br /&gt;
&lt;br /&gt;
22 found themself in Thistlebrook as an apparition, watching one of the residents interact with a physical 22 who had just shown up with large, creepy maggot-like creature on the back of their head. When apparition-22 tried to rip it off of physical-22, the creature was painfully cold to the touch. Physical-22 began to slaughter the people of Thistlebrook. Appartition-22 made a mental connection with the physical body and successfully wrenched control away from the maggot before killing the leader of Thistlebrook, who sat there slack-jawed at the carnage.&lt;br /&gt;
&lt;br /&gt;
Ren was in pain in the woods where he had made a pact, pinned in place and encircled by a ring of blue flame. His friend Igor berated him and was able to call down lightning on him. Ren tried to talk him into letting him go, then decided to try to physcially rip himself away from the pins and succeeded.&lt;br /&gt;
&lt;br /&gt;
Gurmyr was stuck in a swamp and being approached by a large, creepy water snake. When he drew his longsword to defend himself, it became another snake, which bit him. He attacked with a handaxe, but the water snake ignored the damage and bit Gurmyr&#039;s arm off. He jumped up and grabbed a branch and screamed, then dropped down, landing on the snake to ride it. A human began to climb out of the creature&#039;s mouth, screeching and damaging GUrmyr&#039;s mind. As he screamed back, it killed him.&lt;br /&gt;
&lt;br /&gt;
Heli awoke in Thinwhistle, bound and looking up at a charred and rotting Thrax, who was very angry with her. The ground opened up and she began sinking into freezing cold water from the elemental plane. She tried to cast a spell and her mouth filled with water. She tried to wiggle out of her bonds and made slow progress. She screamed as she was devoured whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party recalled their dreams vividly when they awoke as dawn broke outside the gates of Galik, but none except Ren and 22 had any clear memories of the circus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 52: Night at the Moonsea Museum ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Coryn]]&lt;br /&gt;
* [[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
* [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Shelmlock Domes]]&lt;br /&gt;
* [[Jacqueline Hearthorne]]&lt;br /&gt;
* Clarence&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting Shelmlock Domes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party walked to the Galik Herald to meet with tortle reporter [[Shelmlock Domes]] because he had let the [[Tempest Brothers Expeditionary Company|TBEC]] know he had information about fungal cult activity in the city. Upon their arrival, he explained that some of his contacts in the lower end of the city had disappeared after telling him they were worried about gnolls and monsters in the sewers. In his investigations, Shelmlock had come accross a male elf in a suit with a telltale emblem, a white owl on a shield crossed with a sword. Some members of the party recognized it from [[Dynia]]&#039;s allies who helped him to summon [[Xevriss]]. The elf exploded into fungus, but not before divulging that the Heart of [[Kavanmort]] was going to be stolen from the Moonsea Museum, where it was being displayed on the second floor. (Kavanmort was an ancient two-headed dragon, superior to Xevriss and Old Alkinimic, to whom [[Tiamat]] had gifted Amusa and who ravaged Amusa until his death in 822 PR.)&lt;br /&gt;
&lt;br /&gt;
Shelmlock believed that the owner of the museum was permitting the heart to be stolen in order to collect the insurance. He feared that if he simply informed the [[Lyreguard]], they might be overpowered by the museum&#039;s staff, and he was not allowed in the museum himself due to having been caught stealing receipts for a story several months earlier. He expected the heist to go down during the upcoming masquerade gala at the museum, and he was able to procure invitations for members of the company to attend in hopes of thwarting the robbery and acqiring evidence that the museum owner was behind it. He could also front some money for fancy clothes for the adventurers to wear to the gala. When asked, he conveyed that there was a single museum guard called Clarence whom he believed could be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing the Joint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marion, Juno, and 22 went to the museum to try to talk to Clarence. The large museum had gorgeous architecture and a massive dragon skeleton in entry hall. The security included guards with platemail and longswords, warning runes on the exhibits, and floating orbs capable of triggering an alarm if visitors cast any spells nearby. Other notable exhibits near the entrance included a diorama of second crusades and an ancient sarcophagus.&lt;br /&gt;
&lt;br /&gt;
Marion asked a guard where they could find Clarence, and he sent for Clarence who appeared shortly wearing oversized armor. They told him that Shelmlock Domes suspected theft soon and that party intended to prevent it They asked him if there were any items in storage that might help. He mentioned a horn that can dispel magic in the basement where he was working. Marion and Juno snuck into the basement with Clarence, through a magic door that required persuasion, and descended a long ladder into the subbasement where Marion took possession of the horn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Coryn, Finny, and Chrysaor went shopping at Bonnibel&#039;s Fantastical Boutique for fancy clothes, getting an outfit for 22 as well. Afterward, they ran into [[Bulio]] who provided masks for the masquerade gala (as well as show costumes for Finny and Corryn who hated the outfits Madame Bonnibel had come up with for them.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting to the Heart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a rest, the group headed to the gala, where they discovered that the guards were taking all weapons and spell components at the door. Marion snuck some weapons in and Finny talked his way in, saying he was with the band. They also discovered that at [[midnight]], magic would cause the exhibits to come to life; this would include wax figures, animated drakes, and a statue of the founder of Galik, as well as the giant dragon skeleton. Attendees would not be allowed upstairs (where the Heart of Kavanmort was displayed), but Juno found a back stairway that was protected by a guard but not by any magic-detection orbs. There Chrysaor spotted a suspicious brown-haired woman in a red dress bribing the guard to let her up the stairs. Marion followed suit, gaining access for several members of the party.&lt;br /&gt;
&lt;br /&gt;
Juno went to the coat check where she beat up the guard and put everybody&#039;s stuff in Finny&#039;s bag of holding. Finny himself had been performing with the goblin band but found a chance to leave the stage and he and Juno headed for the back stair. He distracted her while she picked his pockets and they joined the rest of the group. Juno had cast &#039;&#039;pass without trace&#039;&#039;, and the group snuck past the a dragon skeleton but were noticed by the woman who convincingly claimed she was there to try to stop untoward activities, and the party teamed up with her. She introduced herself as Jacqueline Harthorne. Finny recalled that her noble family had previously tried to buy the heart, but Jacqueline insisted she was there not to steal it but to prevent its theft.&lt;br /&gt;
&lt;br /&gt;
The exhibits in the large hall where the heart was displayed included wax flying monkeys, a mummy, a case full of weapons, a [[kraken]], a sarcophagus, a diorama of a scene from the second draconic crusades, and case containing several magical artifacts. The waring runes on these exhibits were not active, and Jacqueline broke the glass of the weapons case to purloin a rapier, with which she would prove to be skilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thwarting the Robbery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chrysaor noticed lights from outside just before the window at the far end of the exhibit hall shattered and six gnolls and three humans climbed in. The humans were the famous Torchelli family of mobster assassins. Brothers Enzo (who was extremely tall) and Antonio (who was capable of shadow walking) wore suits and fedoras and carried firearms, and they were accompanied by their mother, &amp;quot;Ma&amp;quot; Torchelli.&lt;br /&gt;
&lt;br /&gt;
Ma and one of the gnolls moved next to the heart and began chanting, to which Juno quickly put stop by casting &#039;&#039;silence&#039;&#039; over the area. After a short while, Chrysaor slew Enzo and 22, in dinosaur form, bit Ma&#039;s head off. Antonio then pulled out a magic item, and took a bite of the heart, transforming into a huge Champion of Mother. Museum guards appeared and the party tried to convince them to help fight the monster, but when Coryn took the monster down and the group had to defeat the guards in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberating the Artifacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having prevented the robbery of the museum, the party decided to rob the museum. They magically shrunk the Heart of Kavanmort so they could abscond with it, also taking the eight other magical artifacts from their display case. With the exception of Marion, who had shown her face to Clarence to prove that she was the same person who had befriended him earlier, none of the party could be identified.&lt;br /&gt;
&lt;br /&gt;
Marion soon gave the Heart of Kavanmort to the Collector for safe keeping, and Shelmlock Domes was able to expose the museum&#039;s corruption and have the owner jailed, which resulted in Clarence being promoted to head up the museum staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 53: Restart My Hearth ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Mercedes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Black Jack]]&lt;br /&gt;
* [[Billium Teddly]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Twilsby Pendergras]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Malakar&lt;br /&gt;
* The Bollezzi Family&lt;br /&gt;
* Snowdrop&lt;br /&gt;
* Tanis&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Plea for Help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stranger came into TBEC, told whoever was in the lobby to talk to Snowdrop at the Galik Glass Emporium about a very recent kidnapping. Those present asked her for more information, but she said she had none and Snowdrop would tell them more.&lt;br /&gt;
&lt;br /&gt;
Snowdrop proved to be the tabaxi proprietor of the Galik Glass Emporium, and when the party arrived at her shop she explained that assailants had tunneled into the emorium&#039;s boiler room and kidnapped her fire tender, Tanis, who Snowdrop said had a secret. Billium guessed that Tanis was actually a dragon, but Snowdrop insisted (unconvincingly) that she was not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tunnel to the Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group entered the boiler room, in one corner of which lay a small nest of blankets and treasure that Snowdrop confirmed belonged to Tanis. Turning their attention to the tunnel entrance, the party found a torn cloak with a broken family crest that Twillsby recognized as belonging to the Bizelli family. Investigated further, he found a pair of broken handcuffs and discovered that the tunnel entrance was magically protected. Heli threw her spear down the tunnel, triggering a fire trap on which [[Twilsby]] then cast &#039;&#039;dispel magic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The party walked down the tunnel and found it to be incredibly long, taking two hours to reach the opening at the far end. There, Twilsby threw a rock out, triggering another trap that shook the earth and collapsed the tunnel, injuring several members of the group as they escaped out into the light. They could see they had arrived at the docks, where a dozen people including Malakar (the undead sorcerer who kept company with the Jack of Hearts) waited for a boat to arrive; two of those present stood guard over an injured woman in a cage, whom the group suspected to be Tanis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twarting the Kidnappers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the party&#039;s hiding place behind a small building, Twilsby began talking to the nearest person, and the party was soon able to intimidate three of those present into walking away before a fight broke out. But the fourth would not be intimidated and a drew a weapon, and Black Jack dispatched him quickly, striking with his boomerang in melee. Heli followed up by taking out a nearby dog and throwing a spear at an unsuspecting man who Laurence then eliminated by casting &#039;&#039;frostbite&#039;&#039;. Seeing this, Malakar summoned a water elemental to do his bidding. &lt;br /&gt;
&lt;br /&gt;
Twilsby, who had turned invisible, teleported behind the cage to give Tanis two potions of healing. Josh and Heli moved into melee on either side of the building the party had been hiding behind, felling another foe. Twilsby removed a magic-supressing collar from Tanis (although she remained trapped in the cage). Heli and 22 closed with Malakar, 22&#039;s &#039;&#039;frostbite&#039;&#039; causing him lose mental control of the elemental. Freed of the collar, Tanis breathed fire, eliminating another foe and damaging the water elemental.&lt;br /&gt;
&lt;br /&gt;
Twilsby cast &#039;&#039;wave surge&#039;&#039; at Malakar, knocking him into the water. 22 turned into a giant octopus to follow him, but Malakar cast &#039;&#039;misty step&#039;&#039; to reappear on the dock. The party was then able to focus their attacks on Malakar and the water elemental until eventually Black Jack slew Malakar and 22&#039;s force cannon dispersed the elemental into mist.&lt;br /&gt;
&lt;br /&gt;
The group freed Tanis from the cage and returned with her to the Galik Glass Emporium, where Snowdrop rewarded them handsomely for their work with magic items and gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 54: End of the Line ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Jaqueline Hearthorne]]&lt;br /&gt;
* [[Benny Thistlewick]]&lt;br /&gt;
* (See list below)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Call to Action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacqueline Harthorne (a human woman whom members of the [[Tempest Brothers Expeditionary Company]] had recently encountered at the Moonsea Museum) entered the TBEC headquarters, wearing fancy clothes over leather armor. Said she had received information about the fungual cult. (After some coaxing, she admitted that she learned this from her family and said that she&#039;d be at risk if they found out.) A high-ranking leader within the cult, a member of a group called the Groomsmen, had exposed that they&#039;d be riding to the end of the line on the Galik City Railway that afternoon. Jacqueline expressed suspicious that the Groomsman would allow this information to get out.&lt;br /&gt;
&lt;br /&gt;
The company already knew that the Bride and the Groom were to be feared and not to be crossed; the Collector had confirmed that they were leaders of the cult. The company had also come to know of the cult&#039;s crest, a silver owl against a shield and a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangers on a Train&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group proceeded to the appropriate Galik City Railway station, and boarded the train, which already had many passengers. The party began observing and interacting with them in order to begin forming ideas about which one might be the Groomsman. As the train travelled through the city, stopping at various stations, passengers boarded and others left until there were only three stops left and only seven people remaining on board other than the party themselves. This included: &lt;br /&gt;
* Sid, a blue male kobold who had stowed away underneath the train and who was located by Marion&#039;s use of &#039;&#039;detect thoughts&#039;&#039;&lt;br /&gt;
* Benny Thistlewick, a male gnome whose thoughts could not be detected &lt;br /&gt;
* [[Percy]] Stormrider, a male air genasi working as a professor, whose thoughts also could not be detected&lt;br /&gt;
* Penny Longhorn, a female minotaur&lt;br /&gt;
* Lady Isabella Sterling, a female elf trying not to look like a noble&lt;br /&gt;
* Davros Ironforge, a male dwarf&lt;br /&gt;
* Gibson Blair, a male human working as a gardener&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder Mystery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the train failed to stop at the next station, Ren went to speak to the operator, only to find him dead and the train seemingly being driven by a mass of fungus fused to the controls. The ride had become a murder investigation aboard a runaway train. Several of the passengers had something to hide, including Isabella Sterling who had stolen a suitcase full of gold from her noble family, Davros Ironforge who was hired by her father to retrieve the gold, Percy Stormrider who was smuggling a book of powerful enchantment magic, Penny Longhorn who was a pit [[fighter]] on the run after accidentally killing her manager, Sid who didn&#039;t have a ticket to ride the train, and Benny Thistlewick, who turned out to be the Groomsman and the murderer and who had charmed Gibson Blair into helping him keep his identity hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Stakes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the party eventually concluded that Benny was the Groomsman, they learned that he had leaked the information about his &lt;br /&gt;
presence on the train in order to lure company members there to force them to play a high-stakes poker game with him – and that if they refused, he could kill almost any of the other passengers easily using itmes he had placed on their persons. During the game, he bet their various lives, requiring the party to see these bets with items of equal value, including secrets, physical items, and their own lives. In the final hand, he bet his own life and lost, which led him to shoot himself as soon as the game concluded.&lt;br /&gt;
&lt;br /&gt;
During the game, the Benny had gambled and lost several secrets relevant to to company including:&lt;br /&gt;
* the leaders of the cult were the Bride and Groom, and immediately below them was the Reverand.&lt;br /&gt;
* the cult was fortifying Camp Emberclaw (the gnoll camp that had remained when the TBEC fled the wilds)&lt;br /&gt;
* the cult had a spy in the Tempest Brothers Expeditionary Company&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 78e: Fur and Fangs ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Anna&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Dickweedus|Dr. Richard Weedus]]&lt;br /&gt;
* [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Roxanne Briargate]]&lt;br /&gt;
* The poachers&#039; leader &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group took an airship deep into the wilds west of the Scar to respond to an urgent request from Silver Ivy Sanctuary, a druid conclave led by a human known as Roxanne Briargate that rehabilitates baby monsters in need. Poachers had attacked the sanctuary, killing some of the residents and taking several of their young charges.&lt;br /&gt;
&lt;br /&gt;
While the party approached the sanctuary on foot, they were set upon by several unusual monsters, some of whom were able to pit allies against one another with a hallucinating inducing contact poison. Weedus sucumbed once, but 22 use Lesser Restoration on him before he butchered any of the other party members.&lt;br /&gt;
&lt;br /&gt;
A human woman soon appeared and ushered the group to the Silver Ivy Sanctuary, where Roxanne Briargate hastily briefed them. She detailed which creatures had been taken and which direction the poachers had fled, adding that the three moonstones that help protect the area had been moved and needed to be reactivated with a ritual. She gave them the Blessing of the Santuary, which she said would allow them to gain benefits once they had retrieved any of the babty creatures. The party headed off to try to catch up with the poachers and were able to do so with little difficulty.&lt;br /&gt;
&lt;br /&gt;
They soon caught their foes unaware, and Twilsby hit three of them with a surprise Fireball. Ren began blasting from an obscured position, and 22 summoned giant lynxes and pixies that polymorphed Weedus and 22 into giant apes.&lt;br /&gt;
&lt;br /&gt;
Each of six poachers carried a magical crate containing one of the kidnapped creatures in an extradimensional space. These enemies were moderately difficult to bring down, and there were many of them, but they soon began to fall one by one, and party members were able to recover some of the creatures, each of which provided a unique benefit to those with the Blessing of the Santuary. Under the effects of Greater Invisibility, Twilsby was able to retrieve several of them.&lt;br /&gt;
&lt;br /&gt;
More foes joined the fray, including two owlbears and the human leader of this group of poachers, who claimed the party was making a mistake by aligning themselves with the druid conclave. She had two powerful magical abilities, one that made people attack their allies and one that allowed her to force a foe to experience any injuries that befell her. As the party pummeled her, the latter ability brought Ren to the brink of consciousness, but he freed one of the baby monsters (entrusting it to his familiar) so he could squeeze into its extradimensional container, severing the enemy&#039;s magical link to him and preventing further damage.&lt;br /&gt;
&lt;br /&gt;
Before the group could dispatch the enemies&#039; leader, she used Dimension Door to teleport away, effectively ending the battle and allowing the group to return the rescued creatures to the santuary and to reset the protective moonstones with the ritual that Roxanne had provided to Twilsby. The conclave rewarded the party for their aid, and the four adventurers returned to the airship to make the trip back to Galik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 80e: Old Friends, New Beginnings ==&lt;br /&gt;
&#039;&#039;DM&#039;&#039;: Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PCs&#039;&#039;:&lt;br /&gt;
* [[Karma Runes]]&lt;br /&gt;
* [[Balder the Bald Boulder]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
* [[Danke Schön]]&lt;br /&gt;
* [[Thordon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPCs&#039;&#039;:&lt;br /&gt;
* [[Lyowyn_Mossbringer|Billiam]]&lt;br /&gt;
* [[Within_the_Wicked_Wilds/NPCs_Year_1#Airship_Crew_of_the_Red_Macaw|Captain Tiki-Ti]]&lt;br /&gt;
* [[The Thistlebrook Conclave]]&lt;br /&gt;
* [[Within_the_Wicked_Wilds/NPCs#Gumptor_Fynn|Gumptor Flynn]]&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Return to the Wilds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Llyown&#039;s assistant Billiam briefed a group of adventurers about a request from the Thistlebrook Conclave. While battling Mother&#039;s forces in recent weeks, the company had worked to collect her magical statues, including one from the Thistlebrook Conclave, where the recovery team found an infestation of mushrooms. (With Mother gone, these were merely overgrowth and bore no threat of fungal infection.) Llyown had since received a message from Galaros asking for help to scout for, build, and consecrate a new camp, and the thri-kreen Captain Tiki-Ti would be pilot a skiff to the Thistlebrook site for this purpose.&lt;br /&gt;
&lt;br /&gt;
During the relatively short trip, Thordon talked to Sticky and 22 gazed at scenery. Balder snatched birds out of the air and gave one to Danke who drank its blood, trying and failing to be sneaky about it. Marion smoked cigarettes, and Karma relaxed. At one point, 22 noticed a small wildfire starting a short distance behind the skiff. Marion had been tossing their cigarette butts overboard, and one had landed poorly. 22 was able to fly down on their carpet and extinguish the fire while Tiki-Ti was finding an appropriate place to land the skiff.&lt;br /&gt;
&lt;br /&gt;
The party eventually reached the old Tempest Brothers base camp and found some weapons and hearty heart soup that had been behind. Marion followed some tracks and got lost but reunited with the party before anyone became terribly concerned. From there all travelled overland to Thistlebrook a couple of miles away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thistlebrook Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curian welcomed them, lowering the bow he had leveled at them when they initially appeared. The grass was dead, and the structures were mostly in ruins. He reported that some of the animals became spore-infected but the team that came here weeks ago had resoved that by destroying the statue.&lt;br /&gt;
&lt;br /&gt;
The tabaxi storyteller Dream reprised their tale of the ancient Sky Snake. Balder asked for a fighting story, and they told of the spirit of the first owlbear from prehistoric times. A druid called Bardy, the protector of his tribe, had found a rift to the feywild, and from it came many strange creatures, including an owlbear. Bardy thought about this strange monster, then mimicked its form and killed it.&lt;br /&gt;
&lt;br /&gt;
Beatrice, the elderly female firbolg cook, offered everyone soup. Balder requested that Curian shoot an arrow at him; he caught it and threw it back at Curian, who also caught it! Galaros returned from meeting with some scouts, greeted 22, and met everyone else.&lt;br /&gt;
&lt;br /&gt;
Marion brought up the old world [[dryads]] who the company had discovered in the wilds and freed from bondage a couple of months earlier. Marion let everyone know that they had been living with [[Sir_Yewvane_Eedryll|the Green Knight, whom the Druids had not yet heard of, since that time. They were very interested in meeting these dryads that everyone had thought had gone extinct two centuries earlier. The party explained what they should do to try to find the Green Knight and meet the dryads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regarding the Future (and Dinosaurs)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galaros asked what the company was planning, and when he heard that we were heading to eastern Amusa, he seemed concerned and described eastern Amusa as &amp;quot;unsettling&amp;quot;. He spoke of ghost stories and ancient ruins there. He told the party that the conclave had been to the East a number of times in previous generations and possessed druidic magic that let them cross the Scar safely. Thordon asked if they could teach the technique, and Galaros said he should be able to teach 22.&lt;br /&gt;
&lt;br /&gt;
Galaros told of humanoid &amp;quot;mist walkers&amp;quot; who had appeared in a concealing mist, speaking both common and orcish, and ransacked the camp the group was presently sitting in. This was after the mushrooms had spread throughout the camp, and after Mother was defeated.&lt;br /&gt;
&lt;br /&gt;
The druids wanted to move to the old Tempest Brothers camp (where they had lived before the company arrived, and the company members present agreed that this would almost certainly be acceptable to the company&#039;s leaders. THere was work tobe done, carrying, cleaning, planting, and helping to consecrate the area.&lt;br /&gt;
&lt;br /&gt;
There was talk of dinosaurs, but Balder didn&#039;t belive in them. Galaros took the group on a 10-min field trip to see a &amp;quot;death spitter&amp;quot; dinosaur. Balder was astounded and denied that he was indeed seeing a dinosaur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reestablishing the Conclave&#039;s Space&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone walked back to the old Tempest Brothers outpost and carried out the work of restoring it as a home for the druids. 22 gardened, using Marion&#039;s Staff of Flowers repeatedly, including to bring forth a marigold that Galaros said they would keep blooming in honor of 22 once they had left for the East. Others carried debris out of the area and resources in. They re-dug the firepit, and by the end the camp was livable again.&lt;br /&gt;
&lt;br /&gt;
The last step would be a protection ritual for the camp that the druids began by creating a large circle. They explained that they would each contribute an item with personal signifigance to them to help fuel the ritual and welcomed the party to do the same. Balder, who had &amp;quot;fought&amp;quot; some gravestones earlier and won contributed some pieces of those stones. 22 put in a heartseed. Marion put in some magical fruits, and they gave one to Karma to put in as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farewells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Danke cast Motivational Speech and expressed the intent to put his entire body into the circle. Karma tried to stop him, warning that to do so would mean Danke&#039;s death, but Danke somehow bested Karma in a contest of strength and said &amp;quot;Don&#039;t worry!&amp;quot; He then drank a potion that turned him into an octopus and used a magic item to cast Silence so no one would hear him scream if his death was unpleasant, after which he gave Karma the token of Silence and stepped into the ritual circle. Unfortunately, Danke would change his mind as the light was consuming him, unable to do anything except flail his tentacles helplessly. Afterward, Karma would explain that the druids had allowed Danke to die in the ritual as he wished out of respect for his culture and his personal choice.&lt;br /&gt;
 &lt;br /&gt;
Galaros and Dream had created the circle, the druids chanted, yellow and green light grew to brilliance, and all the objects -- including Danke Schön&#039;s body -- were gone, and in their place was new grass, shoots, and flowers, some of which resembled tentacles and hearts.&lt;br /&gt;
&lt;br /&gt;
Galaros somberly said that this was goodbye for now, and he told the group they might meet up with Gumptor Flynn, a male orcish adventurer who was also planning a trip to the other side of [[Amusa#Abzcar_Canyon|Abzu&#039;s Scar]].&lt;br /&gt;
&lt;br /&gt;
The druids gave each of the company members a magic item in gratitude for their help, and Galaros also gave 22 a sending stone so they could keep in touch. Balder asked for a belt, and Curian challenged him to a wrestling match for Curian&#039;s belt. Balder won, gaining yet another championship belt. Marion had been looking for Kompi -- who had been missing for months -- and Galaros gave them a thigh bone from Kompi&#039;s dinosaur, Al. When they all arrived back at the airship, there was Kompi! Marion gave him the bone, but he declined to return to Galik with the others.&lt;br /&gt;
&lt;br /&gt;
== Session 81: Kiss of Ice ==&lt;br /&gt;
Session Tags: [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
Characters: &lt;br /&gt;
&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Selene]]&lt;br /&gt;
* [[Ronin (Wicked Wilds)]]&lt;br /&gt;
* [[Tryska Bjorndottyr]]&lt;br /&gt;
* [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
DM: Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues. &#039;&#039;&amp;lt;small&amp;gt;-From the thoughts and journal of [[Thordon Akieye]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Session 83: Markster Farmstead Mystery ==&lt;br /&gt;
&#039;&#039;&#039;DM: Dave Parm (alchemicalluck)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
* [[Valdos]]&lt;br /&gt;
* [[Nokori]]&lt;br /&gt;
* Coryn&lt;br /&gt;
* [[Ghargux]]&lt;br /&gt;
* Hummer&lt;br /&gt;
* [[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Derwin&lt;br /&gt;
* Farmstead Family 1&lt;br /&gt;
* Farmstead Family 2&lt;br /&gt;
&#039;&#039;&#039;Help Requested at the Farmstead:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Tempest Brothers Expeditionary Company]] (TBEC) was contacted and was asked to send a group to investigate some strange happenings around the Markster Farmstead that is to the North of the waystation. The six adventurers were selected by Darian Tempest. After being grouped up, they then got together with the farmers that stopped in town and put the request in. The two farmers were at the waystation trading some produce that they grew. The group together with the farmers and their mule then left the waystation and traveled to the farmstead. The two farmers explained in more detail what was going on and what they were asking for. While traveling, they explained that there have been cases of finding dead animals in the forest and that some of their animals have gone missing. They also reported that their barn was broken into and some goats were eaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Families at the Farmstead:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We all arrive at the farmstead after some travelling. There, we get introduced to the two farmers families. One of the families has a young girl who mentioned something about an imaginary friend that the families instantly disregarded as the young girls imagination, but we all felt that there was some truth to what the little girl was saying.  After the initial introductions we start asking the family members about the strange happenings. The two families confirm what the two farmers told us as true. We then all went inside the one house as the two families were making dinner together and it was about to be ready. After dinner, Finny went and started playing some of her instruments and telling some bards tales. While she was keeping everyone entertained, Hummer went and talked to the little girl about her &amp;quot;imaginary friend&amp;quot;. Hummer found out that the little girl really does believe that she has a friend that isn&#039;t imaginary and is real. Her friends name is &amp;quot;Hopper&amp;quot; and he has blue eyes. She then tells Hummer that Hopper even gave her a gift and told her to always keep it on her. She shows Hummer the gift and Hummer recognizes it to be a Shield Guardian amulet. Hummer promises to keep it a secret from everybody else. Shortly after, Finny finishes up with her performance and our group is shown over to an extra building that they have for us to stay in. We get all of our stuff inside and we discuss our watch orders for the night and what we plan on looking out for. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Happenings in the Night:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hummer and Valdos take the first watch. Valdos was posted up on top of the barn and heard some howls from the forest from two different locations, but nothing else of note happened. During second watch, Coryn and Ghargux saw some floating blue orbs in the forest that didn&#039;t move. The orbs were pretty far away, so they couldn&#039;t make out what they were from. Nokori and Finny took the last watch. Nokori found some weird indentations in the ground out in one of the farm fields. While patrolling the farm, Finny noticed three figures moving through the farm field, Finny immediately shot one of them with an eldritch blast, the three figures then ran away into the forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stone Shack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once daybreak came around, the group got together and shared what everybody found out through the night. Finding out that there were three figures walking through the field and that there were strange indentations in the ground, the group decides that the priority should be to try and follow the three figures into the woods and see if they can be found and interrogated for why they were sneaking through the farm fields at night. We then get our stuff together and inform the families about what we found out during the night and that we will be travelling into the forest and we don&#039;t know when we will be back. We then start travelling into the woods, following the trails that the three figures left behind. After around a 3 hour trek, we come across a small clearing that contains a stone building. The building has a full metal door with no direct way of opening it, the building also has a couple of pretty small windows that are dirty and cannot be seen through. We investigate the door and find that there are hidden runes surrounding the door, the runes form a key that explains that the door can only be opened by using the &amp;quot;knock&amp;quot; spell. Since no one in the group knew the spell, we decided to physically knock on the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Strange Artificer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were eventually greeted by a voice asking why we were there, we explained, and the person opened the door. The man introduces himself as Derwin and he is an artificer of sorts. Before allowing us inside, he asks us to promise that we will not touch anything and ask for permission before doing anything. We all agree and then follow him inside. Once inside we are hit with the stench of Derwin and his abode, without really thinking, Finny casts prestidigitation on Derwin to clean him up and remove the stench. As Finny did this without warning, Derwin was caught by surprise and releases a blinding flash of light in all directions. Right before the release of blinding light, there was a wave of arcane energy that was felt by the group and it seemed to be originating from Derwin. Derwin then starts to freak out a little and reminds us to not do anything without asking him for permission first, especially anything dealing with magic. &lt;br /&gt;
&lt;br /&gt;
We arrive in the building main area and we start asking Derwin what he might know about the three figures that were seen walking through the farm fields last night as the tracks we followed led here. He then explains that he is an artificer and that he has been secretly making automs to help the farmers out on the farms by either helping them farm or by protecting them from the surrounding wilds. He then brings in the three &amp;quot;scarecrows&amp;quot; and one of them does indeed appear to have been shot by a blast of some kind. He then dismisses the scarecrows and shows us his latest project, the &amp;quot;Harvest Reapers&amp;quot;. The Harvest Reapers are much larger automs compared to the scarecrows. We then talk to Derwin about helping him form communications between the Markster Farmstead and himself along with communications between the new Waystation and himself as we were pretty sure that the TBEC could use an artificer like him in helping build up protections around the Waystation. After establishing that, we then mention that there is a girl on the farmstead in possession of a Shield Guardian amulet and ask if he was the one that made it or if he knew anything of it. Derwin responds saying that he knew about it as he also has one, and proceeds to introduce us to &amp;quot;Thumper&amp;quot;. However, he was not the one that made the two Shield Guardians and only came into contact with them when he moved into the building and told us that Hopper took it upon himself to go and hand his amulet to the little girl on the farmstead. &lt;br /&gt;
&lt;br /&gt;
With all of that, we then leave for the Markster Farmstead with the Scarecrows and Harvest Reapers in tow along with a letter from Derwin addressed to the families explaining that he is an artificer who lives out in the jungle and that he has been building these automs to help the families out and to hopefully keep them safe. He also lets the families know that they can come to his shack for shelter should they need it, but they need to promise to not touch or do anything without asking him to. He also lets them know that they can command the automs to do as they see fit as the automs will follow the two families commands. After arriving back at the farm, we explain to the families the situation with Derwin and his automs and also explain that the little girl does not have an imaginary friend, but instead has a shield guardian that will protect and listen to her commands. We then leave for the Waystation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=34871</id>
		<title>Within the Wicked Wilds/Player Recaps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=34871"/>
		<updated>2024-09-13T23:46:50Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Session 80e: Old Friends, New Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}An alternative in-character set of &#039;&#039;highly condensed&#039;&#039; recaps of the first several sessions are available from [[Sabbatical]] from her weekly reports at [[SWAAR]].&lt;br /&gt;
&lt;br /&gt;
And some further abbreviated, third-person summaries can be found at &amp;quot;[[Within the Wicked Wilds]]/[[Within the Wicked Wilds/Player Recaps/TLDR|Player Recaps/TLDR]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;thinwhistle&amp;quot; style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;&lt;br /&gt;
===Session 1a: Thinwhistle===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Rina (Jen): wood elf [[druid]]&lt;br /&gt;
*Lambda (Jon): [[warforged]] [[monk]]&lt;br /&gt;
*[[Nassir]] (Sam): [[dragonborn]] [[barbarian]]&lt;br /&gt;
*Stout, aka Neru (Rich): [[gnome]] [[paladin]]&lt;br /&gt;
*22 (Cat): [[autom]] druid &amp;lt;br /&amp;gt;***&amp;lt;small&amp;gt;Present in spirit was [[Finny]] (Anna): [[Aarakocra]] [[Bard]], who remained at base camp due to a last-minute injury (and/or hangover, depending on who you ask)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Matilda and Bjorn, &amp;quot;guides&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
*Hunk and Snatu, residents of [[Thinwhistle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the entire expeditionary group had travelled inland from [[Galik]] by [[airship]], the party walked half a day west where they encountered and befriended the people of Thinwhistle, a village of [[Kobolds]] of Unusual Size. The chief and head lore [[keeper]] of the village was Snatu (he/him), who explained that the kobolds of this part of [[Amusa]] were once a glorious [[race]], more powerful than most of their contemporaries and living in their underground ancestral kingdom, but that they were driven out by a great calamity, the nature of which had long been lost to the the tribe&#039;s memory and records. All they had was a tattered mural showing the destruction of a city, with fires raging and corpses littering the scene. Snatu went on to say that the people of Thinwhistle had split off from other tribes long ago, and that the tribes often war amongst each other but that some may know more of the lost history.&lt;br /&gt;
&lt;br /&gt;
The party and a [[kobold]] warrior named Hunk (he/him) set out to find two monsters that had been terrorizing the village. They succeeded, in a way, when one of the monsters, a colossal red fire-breather, ambushed the party just as they had encountered three hostile drakes.&lt;br /&gt;
&lt;br /&gt;
A fight ensued that the party won, but not without considerable risk to all their lives. During the struggle, Lambda was badly bitten by the monster and 22 revived him (about which 22 would later report feeling conflicted when they realized that, in their words, &amp;quot;Lambda appears to be a raging racist.&amp;quot;) Nassir eventually slew the monster, and while the party was cleaning up the drakes, the other colossal monster appeared, a green lightning-breather that the kobolds apparently call &amp;quot;The Eater of Worlds&amp;quot;. Though the party had tried to ensure Hunk&#039;s well-being, the new monster breathed lightning on Stout, Hunk and 22, and Hunk was knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
Just as Lambda closed with this second monster, Hunk, now stabilized by Stout, came around for long enough to shout &amp;quot;Run!!&amp;quot; upon seeing the [[beast]]. Nassir flanked the creature to try to help Lambda disengage, but the monster rendered both of them unconscious with a tail slap and a bite. Once it had eliminated these threats, it turned its attention to feasting on the first monster&#039;s carcass, and the party took this opportunity to GTFO.&lt;br /&gt;
&lt;br /&gt;
Stout carried Hunk out, 22 revived Nassir, and Rina revived Lambda, and they all got a few-minute head start before eventually catching the telltale sound of the creature pursuing them through the forest, knocking over trees as it came. After a brief tactical discussion, 22 cast Pass Without Trace on the party, and they were able to evade the creature in the woods and return to Thinwhistle to lick their wounds.&lt;br /&gt;
&lt;br /&gt;
Hunk soon became a liaison between Thinwhistle and the expedition base camp, and the two groups agreed to establish peaceful relations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 1b: The Temple of Loth ===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; &lt;br /&gt;
*Reedy and Daq (Mercedes): [[tiefling]] [[ranger]] and [[drake]]&lt;br /&gt;
*Sabbatical (Talia): tiefling [[cleric]]&lt;br /&gt;
*[[Paris]] Hilton and PPP : [[human]] ranger and chihuahua&lt;br /&gt;
*Sir [[Yewvane]] : [[Eladrin]] bard/Paladin&lt;br /&gt;
*[[Therrin]]: aasamir [[warlock]]&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Paul]], &amp;quot;guide&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today was our first expedition. Daq and I were joined by Sir Yewvane, Paris, Therrin, and Sabbatical was also there. We headed into the jungle, following our guide from Tempest Brothers, Paul. He is a capable young man, learned, and keen on artifacts and archaeology. I mostly went along for guard duty, which suits me well. As we were going along, Paris made the VERY WISE decision to open her satchel to show up her vermin, a small mastiff called Princess Platinum Paws. I despite it. Also, her satchel emits an alarming amount of light, causing a very loud roar, like one of the creatures that Kompi can summon, but it sounded deeper, larger even. We continued forward.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It didn’t take too long to find ourselves at a clearing and a large temple. It didn’t look in too much disrepair, but aged. Ornate and beautiful, almost—an odd glisten to it. We entered and in the first room, there were so many large spiders. They were the size of wolves. One of them bit me, but it didn’t take very much effort to pin down and kill the others, especially with Daq’sassistance. I was still inspecting the room when Sabbatical attempted to simply move ahead before we inspected that everyone was alright to do so. She can be very single minded at times. I grabbed her, pulling her back and having Daq block the door while we waited for the others. Once we were ALL ready, we moved ahead.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next room of the temple contained a large statue of the [[deity]] this temple was dedicated to, a stunningly beautiful representation of the goddess, Loth, who is part woman, part spider. Her magical spiders, much larger and [[mystic]], attacked us and their webs were also mystifying. We destroyed them all with a near ease, which was unsettling because it seemed too easy. Despite their size and arcane ability, it was not very difficult to kill them all. Upon inspection of the statue of Loth, she has her palm extended, awaiting an offering. I took one of my sapphire earrings out and rested it in her hand, but nothing happened. Clearly, my offer was not enough.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of our party remembered that Loth’s temples often are entrances to the [[Underdark]], but we did not see such an entrance, so we continued our trek. While the others were healing and maintaining themselves from the fight, I snuck away into the next hall, very careful. I noticed pools of black ichor with spider legs reaching out from inside, just swaying slightly. When I approached and was within their range, they snapped at me and attempted to hit, but it did not work because I am quick to dodge.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I retrieved the others, warning them of the legs in the black ooze and we slowly made our way, careful to destroy the legs before we moved further into the temple. We reached the final two rooms and as we approached what seemed to be the end of the temple’s layout, we found ourselves face to face with an odd bundling of the spider’s web. Obviously victims of the large creature that had been awaiting us inside our final destination for our mission.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As soon as Yewvane stepped into the final room of the temple, a monstrosity that I could not distinguish between bat, ichor, and spider, descended from the ceiling and attached. Yewvane tried to close the door to it so if could not see and attack us, but instead, it sent the door crashing into him and allowing it to begin to creep inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would attack the creature, it would them force us into a state of mind that didn’t allow us to attack it until we’d attacked something else inside, so we rotated between attacking the legs of ichor that had regrown with the creature’s appearance, andattacked the Haunter of the Dark itself. Sabbatical ran around the room in mad dashes, lighting everything in her path ablaze while Paris brought our her mangy toy dog and it stayed with the large creature, attacking it. Paris, Therrin and I shot bolts, arrows, and blasts at it until it finally dissolved into it’s own ether.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping around the disgust and filth, we made our way into the final room and I opened the web sac. Inside were many corpses, animals, humanoid, creature alike, some coins were found on the bodies, as well as a cloak that Sabbatical identified as being one of Protection, boosting my armor. It shimmers like Daq’s black scales. Also inside was a large deep red garnet, cut ornated into 12 smooth and perfect planes. I was tempted, for just a moment, to put it into my own bag, but realized how foolish it would be after a moment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We look it back to the statue of Loth and placed it in the goddess’ hand. Behind her, a grating sound of stone on stone occurred and when we looked into the path that opened, it was a dark, deeply angled, descending staircase. We could only assume to where this would lead, [[the Underdark]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabbatical, ever one to see how far she can push people into submission, bullied poor Paul into standing on the other side of the door and seeing if there was a mechanism that would allow him to get back inside the temple from the entrance to the underdark. Yewvane wouldn’t let Paul go alone, so they both stepped through and Sabbatical removed the gemstone from Loth’s hand. The doors closed and for a faint moment, I thought perhaps she might leave them there, but she did not, so when they returned into the temple with us, they told us that once inside the stairwell, they did not see another way to open the door from the inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paul has taken possession of the gemstone for now and will himself and Arcane lead missions out to see what we can learn about the Underdark inside Loth’s temple entrance. -&#039;&#039; From the Journal of Reedy&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams ===&lt;br /&gt;
[[Session]] Tags: [[The Green Knight]], [[Perseus Company]], Philosopher&#039;s Stone, Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Characters: [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
DM: Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|The Green Knight]]  Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
So this ta be da true account of thins dat did ta happen during our arrival inna da Wicked Wilds. I [[Deralickt]] Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself attest to this.&lt;br /&gt;
&lt;br /&gt;
Our skiff headed out to find da Perseus Company to coordinate settin up da Tempest Brothers Expeditionary Company camp, so as ta not be steppin on toes and such.&lt;br /&gt;
&lt;br /&gt;
We did ta land near ta the supposed camp, findin a road cut inta the jungle heading towards and away from our target. Our party was made up of the notables listed above. A fine bunch o lads n lasses for a easy jaunt through de woods. Our Drood made a friend with a local monkey who will will kno as Chimp.  Others were preppin spells and such to assist with walkin thru da trees down da road.&lt;br /&gt;
&lt;br /&gt;
Bajayzus spake ta me and guided myself to a large rock. This was not any rock, but was a rock known as Sylvester. Sylvester da Stone. Upon this rock I will build the Church in The Wicked Wilds. So within minutes of arrival, my ministry has doubled!&lt;br /&gt;
&lt;br /&gt;
Sylvester immediately took off down the road a bit scoutin ahead and waitin till we caught up to again shoot ahead. Clearin the way and keepin us from ambush.  He even took off into the woods to sneak up upon the camp.  I have Bajayzus as my shield, so I walked right in. This was not the main camp, but a watch tower and small ruined camp.&lt;br /&gt;
&lt;br /&gt;
Now, Ima all about keepin a good watch.  Cuttin off yer own head an stickin up on a pole seems a bit overkill. I was gonna point dis out, but the evidence of [[Gnolls]] was about, so figure it was them. The watch tower still stood, and was built upon a solid stone foundation.  Now Ima good solid sensible [[dwarf]]. Bein all dangly on a framework of wood is not the best plan, so I split off and went ta the stone cellar.  They did pretty good work on the stones, not dwarven mind ya, but nice and solid.  There was a large padlock on the door to the cellar. As I have learnt from my days upon the Barge, locks are usually in and about thins of interestin proportions. &lt;br /&gt;
&lt;br /&gt;
Well, the open doors revealed a man takin a nap in the middle of the floor of a very smelly room, apparently locked in here for a bit. I went in ta wake him, and realized he was takin a dirt nap.  Most likely kilt by stuffin a black chicken into his mouth, as it was full of feathers, with feathers sticking out his ears and other places as well.  Lucky I was already pourin water inna his mouth ta see if I could revive em, Obsidian was lookin ta identify what type of bird ta feathers were from when they all burst inna fire.&lt;br /&gt;
&lt;br /&gt;
We quickly left, as we dinna want ta get the bill for arson, when we found some bad poetry written on da wall.  &lt;br /&gt;
&lt;br /&gt;
The party regrouped, Our company handlers quickly swept in and threw all sorts of accusations about arson anna such. Our people who climbed the tower found a map wif lots of circles anna such on it, with some crossed out. We decided ta make haste ta the main Perseus camp.  So the company people,  Lucinda Grimfold, Lyowyn Mossbringer, Cookie go a flyin off again, leavin us ta walk ta da main camp.&lt;br /&gt;
&lt;br /&gt;
Darkness fell quick while we were walkin instead o flyin.  Strange thins did ta happen durin da watches, First watch, the trees moved in, The second watch da people were seemingly sucked up inta da sky. On my watch some darkness coalesced into a malevolent form.  I chucked a rock at it. It chucked it back, automatically hittin me in the head for a pile o damage.  Well, hittin a Dwarf in da head with a rock will really only result in smaller rocks. There be somin old and vast that dont want us here.  Again, I am immune to leavin areas just cause someone is annoyed by my presence.  Passive aggressive do ta be wasted on a dwarf. We did find Chimp dead and impaled upon a tree.  The first member of the expedition to die permeant like.  He will never be forgotten. &lt;br /&gt;
&lt;br /&gt;
We made it ta da main camp inna early mornin. They appear ta have been a bit better at putin up a fight as there were a few gnolls scattered about the battlefield They appear ta ave set up da main bunkhouse in an old temple, with a few outbuildings.   I investigated the temple and found interestin archeological information ta be published as a paper at a latter time. We also found a large duck anna merchant under a tarp, and sent him ta our main camp area. Prior to leaving he sent me my next member of the local parish Huginn N. Muninn, a stuffed raven who comes ta life sometimes.&lt;br /&gt;
&lt;br /&gt;
We came out our last outbuildin and Lo and behold Slyvester da Stone had found a well.  Not just any well, but one that was mentioned in some paperwork as a well of madness or some such. Now I know this was divinely revealed to myself as only I could see it, &#039;&#039;Bejayzus be praised&#039;&#039;. Slyvester jumped in ta investigate da well, and not really able ta be much madder than I am, I of course walked over and peered down the well. It appeared to go on forever down, even goin threw several dimensions and planes and other such stuff. It tried to suck me in, but being a Dwarf of good solid [[common]] sense, I shrugged off the feeble attempt.&lt;br /&gt;
&lt;br /&gt;
Lucky I was perched behind the Well o Futile Madness, cause out of ta Temple came a [[gnoll]] and a few hyenas. I say good cause the area around dem erupted in a series of fires and explosions as the rest of da party let loose with everything hey had and obliterated the hapless gnoll and his litter mates.&lt;br /&gt;
&lt;br /&gt;
Well, not ta be left out of the fun, I rushed inna da Temple.&lt;br /&gt;
&lt;br /&gt;
Inside were 4 more already too large for their own good Gnolls, one Really too large Gnoll, a huge and ugly Hyena, In the back was a large green figure we learned was the Green Knight. He executed the leader of the Perseus Company on a balcony and started to stalk towards three others on the floor.  &lt;br /&gt;
&lt;br /&gt;
Battle was joined. I dont wanna go inna too much detail on the fight. Everyone in da party acquitted themselves well. We managed ta kill all the gnolls and hyena with some difficulty.  We held the line in the entryway, with the Power of Bajayzus guiding us and granting us extra strength to buoy us in battle (channel divinity)&lt;br /&gt;
&lt;br /&gt;
I will discuss the antics of the Green knight.  During the battle he ignored us and executed the first captive on the floor while we were busy with his minions.  Lysvan the Drood got his attention with a heat metal. I stood at the top of the stairs to hold the line and keep the Gangrene Knight off the spell casters. Standing like an impenetrable wall, sing the Battle hymn of the Great Saint Peter Gabriel &#039;&#039;“ I wanna be, ye Sledge Hammer”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
 Instead of attacking me all right and proper, the Sassenach Green Knight  jumped up da steps and went around myself.  I WILL NOT BE IGNORED. The Drood went all giant badger and tunneled away to maintain his spell. The Green Knight at that point dismissed us and tried to just leave. I WILL NOT BE DISMISSED.&lt;br /&gt;
&lt;br /&gt;
So I locked the doors with Arcane Lock and locked him in with us. The Green knight tried to kill me, with no success.  He tried to drag me to da door and force me to open it, with no success. He tried begging me to open da door, with no success. He tried many things while erroneously crying &#039;&#039;“This Ends Now”&#039;&#039;, with no success. Finally with having to smack us with a 6th order spell knocking out Two of our players and threatening to kill all my party members as he realized he could not win against me.  I relented and allowed him, defeated, to [[skulk]] out into the camp. &#039;&#039;&#039;BROKEN and DEFEATED&#039;&#039;&#039; by the stubbornness of a Dwarf backed by the power of Bajayzus Da Green (with envy) Knight fled into the jungle, still under da effect of da heat metal.&lt;br /&gt;
&lt;br /&gt;
As we walked out victorious, a large horde of gnolls entered the camp, some of them 20 foot or more high.  I was debating weather to kill em all to ta let em run away, when we were swept up inna da skiff and whisked away to our base camp. I did ta try teaching them various curse words in celestial as we traveled away, but I don thin dey heard myself. Cursin in Celestial gives a nice classy mouth feel ta da base concepts.&lt;br /&gt;
&lt;br /&gt;
 Chimp, the first in the expedition to fall in battle will have a place of honor inna the home of heroes aka graveyard. Now ta set up the Holy Basilica of Bajayzus and Research Library. Of course, setting up the final resting place for the fellows who are likely to fall along the way. With the help of Sylvester da Stone and Huginn N. Muninn we begin our adventures in the Wicked Wilds.&lt;br /&gt;
&lt;br /&gt;
===Session 3: All That Glitters...===&lt;br /&gt;
Session Tags: Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
Characters: [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
[[Helli]] could not believe her luck; she was to leave camp and investigate the wilds for the head of Magic and Mysteries… sure, there were missing people, who they were presumed dead. But it was her time to explore the wilds! She of course was a big scandalized to hear that Arc did not care about the dead bodies and wanted them to recover the research material and notebooks. Her whole life’s training was against abandoning the sick and taking care of the deceased.&lt;br /&gt;
&lt;br /&gt;
Their trip was not so complicated as she had feared. Thankfully, there were some experienced scouts amongst them and not only they did not get lost, but also encountered some of the interesting plants. There had been some talk about laylines and impact of the local flora and fauna around the camp, but this was the first time she actually saw the evidence of that with her own eyes. Bioluminescence in all the plants. They were pretty… but the dead bodies nearby were not so much pretty. They collected their notes and she went through their bodies, trying to find out why they were dead. Signs of beasts. Large beasts… What sort of monster could have done this?&lt;br /&gt;
&lt;br /&gt;
Her question was answered soon. Not one, but two dinosaurs showed up… and not normal beasts either. They had extra flavor in their attacks, bringing all of them to their knees. They were so powerful that they could nothing else but run, beaten and afraid. After all, they had collected the material they had set out to collect.&lt;br /&gt;
&lt;br /&gt;
====Further details from the Journal of Sabbatical.====&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;,&amp;lt;/big&amp;gt; reading the following content constitutes an agreement to Fiendish code, 1647(a)(IV)(c), which binds an unbound [[soul]] in service to the fiendish circle of Phlegethos for all eternity upon death. If the soul is already bound, then Fiendish code 18463(b)(II) applies, sequestering the knowledge from being shared with others without implicit agreement to the aforementioned 1647(a)(IV)(c) or a soul in service to [[Baator]]. &lt;br /&gt;
&lt;br /&gt;
Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone [[silent]] three days ago. After we discussed the wastefulness and inefficiency of Arc&#039;s previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc&#039;s contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.&lt;br /&gt;
&lt;br /&gt;
As we traveled a few hours out of camp, [[Hermes]] focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a [[dinosaur]] laden with poison spines. This dinosaur struck first for [[Marion]], and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.&lt;br /&gt;
&lt;br /&gt;
The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of [[flame]] I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line.&lt;br /&gt;
&lt;br /&gt;
At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp&#039;s reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn&#039;t even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several [[souls]] to the Hells&#039; cause at the low cost of only four lives. I almost left; [[Philani]] &#039;&#039;should&#039;&#039; have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn&#039;t. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn&#039;t feel like the right move for Sabbatical. I don&#039;t just mean that it isn&#039;t in keeping with the pseudonymous character and identity I&#039;ve adopted, but something more pervasive. It&#039;s not something I &#039;&#039;as&#039;&#039; Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn&#039;t &#039;&#039;need&#039;&#039; to. I&#039;m not on assignment to collect souls, I&#039;m not under specific pressure to manipulate every circumstance, and I don&#039;t exactly &#039;&#039;want&#039;&#039; a bunch of these people to die. It doesn&#039;t improve my present situation, my living conditions, or advance any of the goals I&#039;ve set for my time &#039;&#039;here.&#039;&#039; I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I [[wish]], so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission&#039;s objective.&lt;br /&gt;
&lt;br /&gt;
As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast&#039;s attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely.&lt;br /&gt;
&lt;br /&gt;
No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion&#039;s throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion&#039;s goddess, [[Beshaba]]. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.&lt;br /&gt;
&lt;br /&gt;
After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quantity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry.&lt;br /&gt;
&lt;br /&gt;
===Session 6: A Penguin&#039;s Problem===&lt;br /&gt;
Characters: [[Sabbatical (character)|Sabbatical]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Kompi]], [[Therrin Flare]], [[Paris Hilton]], [[Nestor Spitemore]], [[Hunk|Hunk the kobold]]&lt;br /&gt;
&lt;br /&gt;
DM: Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Pennysworth]], camp quartermaster, Demonic entity known as &amp;quot;[[Mother]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Narrative account: &lt;br /&gt;
&lt;br /&gt;
This mission was relatively straightforward: smoke was spotted in the distance, in the direction from which the base camp Quartermaster was flying in, and a distress signal had been received. Bjorn ordered the group of us to head out on foot immediately, help them fix the airskiff and return. The trip out was mostly led by Hunk the kobold, who is remarkably well-spoken and verbose when compared to other members of the race I have encountered. We headed straight to the crash site, which was situated in a portion of the wilds covered in moss and fungi.&lt;br /&gt;
&lt;br /&gt;
Pennysworth, the penguin aarakockra apparently brought several of his children along as support staff, and they had already fought off one wave of apparently [[Abyssal]] creatures in roughly humanoid shape. We had just barely gathered around the ship and begun a plan to repair it when we were attacked by dozens of creatures formed from the moss and fungi of the area speaking in abyssal. These [[demons]] showed little in the way of intelligence, but kept speaking of a &amp;quot;Mother&amp;quot; which could offer comfort and gifts. But fortunately, I was the only one who could understand the nonsense of these obvious lies, so no one else could be tempted into doing something ridiculously stupid. As we battled the creatures, some of them released toxic spores when struck by an attack while others seemed merely to be using their arms and claws to try to batter and slice.&lt;br /&gt;
&lt;br /&gt;
Despite being ordered to find safety on the air skiff, several of the smaller penguins failed to do so quickly enough and we slain during the battle. As we cleared out some of the last remaining smaller demons one of them spoke with the voice of [[Jim Stacy]], asserting revenge against me and the camp for his fate. I cannot say I feel sympathy for his state, but no one should be left in that state and all demons deserve destruction. On the opposite side of the battlefield an enormous creature with four arms appeared, and, bypassing Lambda who had been knocked down, it ran straight for Kompi. It reached out its arms and picked up the little kobold, and then tore their arm off and very nearly tore them entirely apart. Eventually we were able to destroy the creature, but in doing so it released an immense cloud of spores. These spores fell over all of us in the area, getting in eyes and throat and starting to burn. There was also a shriek from somewhere nearby calling out for its children.&lt;br /&gt;
&lt;br /&gt;
In the relative clear, we all thought it best to retreat quickly rather than stay and attempt to deal with whatever additional threats this &amp;quot;mother&amp;quot; could muster to attack us. It was also clear that these spores that had spread were starting to affect several of us with burning in the eyes and throat and blurry vision. Within a few more moments we had the airship operable once more and took off to return to camp short two of the weaker penguin assistants but heavier with the weight of whatever was going on with Jim Stacy and with the demonic disease starting to fester. Tactical details are recorded in my mission report reproduced above, and details of the aftermath belong on their own entry.&lt;br /&gt;
===Session 7: Winds of Change===&lt;br /&gt;
Session Tags: [[Thistlebrook]] Conclave&lt;br /&gt;
&lt;br /&gt;
Characters: Helli, 22, Reedy &amp;amp; Daq, Marion, Nix and Jo&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Curian, Billiam, Galaros, Bitris, Dream &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our second assignment was this evening. Billiam sent us out to find out what’s been happening to the starting herds of domestic livestock (goats, sheep, cows, etc) that we had had in a relatively safe farm area. He stated that it was clearly hunters and not other animals by evidence of the weapons and foot prints. They’d been keeping them to the northern end of camp, so we headed that way first, myself, Marion, Helli, 22, Jo, and Nix. Nix, we had met along our way to the farming grounds, who was coming, looking for their brother, Rachet. I told her the bad news, that he had died in combat with a giant alligator and she took up his fight, stating she would finish what her brother had started.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we got to the farm grounds, we discovered footprints from humanoids heading east. Three sets were the most recent and we followed them, though not as quietly as I would normally like. Helli and Jo were particularly loud in their armor, and I make the mistake of correctly them, perhaps a little too loudly, and therefore we ended up alerting those we were following, which we discovered when an arrow flew out of the wood and struck a tree just shy of Jo’s head. I immediately became alarmed, butdid not attack immediately in retaliation. Marion and Helli took up negotiations quickly while I watched from behind for movement.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The one who shot as us was an auburn-haired male elf. He calls himself Curian. He told us that we were “on their land and need to leave” but somehow I just didn’t believe that. Even if he is older than me in years, he hardly seemed more mature. [[Elves]] T_T&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Above him in the trees, we could see a curious creature, large like Marion but more animalistic, a fey creature called a [[firbolg]], we learned, and she is called Bitris. She was watching from above Curian and mostly offering support.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told us over and over that it was his family’s land and we could only leave, there was no discussion to be had, but that’s when the actually keeper and leader of these people arrived, an older lighter auburn-haired elf, the father of Curian, called Galaros.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was far less hostile than his son and shared with us the actual reason of our folly as a camp. Their family, a conclave of druids, travels with the seasons, which here on Amusa are seven yearcycles. They spent seven years in the Winter near The Scar where it is warmer and then the other half of the cycle, the currently cycle of Summer, here in this end of Amusa. We came and took their ancestral land, where they usually camp in the clearing, and made it our expeditionary home.  In this folly, though, we may have made ourselves an ally quite by accident.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We asked them if they know anything about the ley lines and other magical plants and animals in the area and all he could tell us is that while their ancestors have many legends, folklore, and stories, all they really know is that some places in the wilds have heavy concentrations of magic that mix with the nature around it and cause these phenomena.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros then invited us to a feast back with the rest of his conclave and while I was most eager to return home to the camp where Sabbatical was waiting to celebrate our recent [redacted], we agreed to go with them to the feast and walked a decently worn path, though clearly not as well walked as those we have in the camp. I asked Galaros how they manage to keep their people safe and he explained that they use spells that disguise the camp and that the larger dinosaurs usually don’t bother with this area, hence why they want our spot in the clearing.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They stated their numbers are in the 30s to 40s, some that chose this life willingly and some that were born into it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned to Galaros that I believe the two camps can live in harmony and when the son brought up that we were taking what was not ours, I lashed back with the mention of our stolen livestock. Galaros went from a gracious host to a very disappoint and hostile father, but instead of defending his son, that anger was directed at his son. Galaros promised that we would receive a formal letter of apology and herd animals to compensate for what was taken from us. He has made good on this promise. Apparently when the herd animals that Curianstole arrived, he lied to his father and told him that they were abandoned by a ruined camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we arrived at their camp, we were greeted by several members of their tribe, which is formally known as [[the Thistlebrook Conclave]]. Dream, a pale grey [[tabaxi]], is their story teller who I believe takes part in smoking of the dank leaves; Jada and Jazor are halfing twins, and Rezzik was a human with quite a large beard who cooks for them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the feast, Marion asked if they consider the magical plants to be sacred and Galaros told us they are not and we are able to use them as we please, but warned that after they took notice of those plants arriving the animals began to become more aggressive.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also asked if they were aware of the demonic presence or fungus that affected those of our currently with Sightrot, but he stated they hadn’t heard of such a thing. That a demonic presence is unusual for this area and that The Scar produces a Hellish energy, that the barrier between the planes is thinner there.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They provided us a meal of stew, fresh bread, stir fry and baked potatoes that Jo made, and sweet scones for dessert. Jo made sure to purify the food while she was helping them cook.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the meal, we were invited to enjoy games and feats of strength wit them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marion competed in a drinking contest first, besting the firbolgand the leader of the camp with three strong drinks.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Helli played a game of dice called Shut the Box with Bitrisand won! I was very proud of her!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daq and Jo competed in a feat of strength where they were to pull several logs up through a system of rope over a branch. Jo lost during the first round with the logs, but Curian and Daqwent to four logs, though Daq was unable to lift than more than halfway, he really gave all his effort!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nix went through a scavenger hunt against the twins and kept quite a bit of a lead on them, finding things with what seems like intuition almost.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;22, who is a curious autom, very unlike Lambda who is a warforged, told a grand story about a druid called [[Grandmush]]. It was more like a lecture than a story, but because it was a story about a druid, they all ate it up and declared 22 the winner without a competitor, since Dream forfeit.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I personally went up against the leader’s son, Curian, in a feat of archery. Three arrows, no magic, aimed to a bullseye; child’s play for a skilled hunter like myself. I handily defeated him, and then he asked me to face him in a second volley of arrows, but without Daq present, as he believed that was giving me some sort of advantage. I dismissed Daq and again, beat him very handily. He shot another, just to see if he could get a bullseye, and without looking, I scored higher than him again. He truly was an awful shot. So awful that when I went down to get my arrows from the bullseye, his arrow flew far wide enough to dig into my back. Jo quickly resolved my wound, and Marion and Helli did everything they could to keep me from breaking all ofthe peace that we had brokered so far with the druids. I maintained my composure while Marion distracted the son and I went to speak with the father.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros agreed that we could find peace between our two camps for the time while Tempest Brothers has us here in this part of the wilds. We will not become a joint camp, but we will partner with them to share our resources, make sure hunting parties travel in different paths, and help with the protection they are lacking from the new demonic forces that are arriving.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told us of a flower called Eyebright that might help our party members with Sightrot and have offered to direct us to where that flower was most recently found so that we may retrieve some to assist those afflicted in our camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have asked that we consider also that they may have their our members of the conclave infrequently travel with our [[airships]] back to Galik in order to visit family there. I do not know if the quartermaster or the new crew will be alright with this, but at the very least, we can request it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have offered to perform ceremonial funeral rites for those of our camp who is fallen and may fall in the future, and as a last token of peace, they offered vials of an oil with droppers that are to help dampen the nightmares of those in our party with Sightrot who are having trouble sleeping.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to camp with hardly a scratch and with new allies on our continued expedition -&#039;&#039;&#039;&#039;&#039;From the Journals of Reedy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Third-person Overview&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participants&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Billiam of TBEC &lt;br /&gt;
Reedy, Tiefling Ranger &lt;br /&gt;
Nix, Dragonborn [[Artificer]] &lt;br /&gt;
Marion Ette, Tiefling Warlock &lt;br /&gt;
Jo Seraphim-Belphegor, Human Cleric &lt;br /&gt;
22, Autom Druid &lt;br /&gt;
Helli, Tiefling Cleric &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mission&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Billiam said someone was stealing TBEC cattle that had been let loose to graze while the expedition was ramping up its farming, and this group was tasked with investigating the problem. The party traveled north from camp and Nix&#039;s companion, Bolt, flew recon and spotted clearings some clearings. From there, Reedy and Nix found unexpected tracks leading east, and the group followed them, trying to move stealthily, until an elf (Curian, he) appeared and told them to stop where they were. He was accompanied by a green-haired Firbolg (Bitris, she) in a tree. &lt;br /&gt;
&lt;br /&gt;
The elf wanted the group to leave their land (including breaking down the entire base camp). Nix tried to negotiate, but the elf would have none of it. Another elf, their leader and Curian&#039;s father (Galaros, he) told him to stand down and apologized for his attitude. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thistlebrook Conclave&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Galaros explained that they were part of a larger group (of 30-odd people) and that this was their ancestral home where they spend the mild seasons. (They winter closer to the Scar for warmth). Marion asked him  about the magic of the land (ley lines and such) and got a vague answer about natural magic. Galaros invited the party to a feast, and although Reedy was reluctant, the group accepted. &lt;br /&gt;
&lt;br /&gt;
Reedy announced that the company&#039;s livestock were being stolen, prompting Galaros to become angry with Curian who had recently &amp;quot;found&amp;quot; some livestock. She then suggested that Galaros&#039; people might try using magic such as Zone of Truth for situations like these. Someone asked whether any of them were bards, and Galaros responded that one of their number -- Dream (they, a tabaxi) -- whom the party hadn&#039;t yet met does performs songs but is not a bard. &lt;br /&gt;
&lt;br /&gt;
When the subject of plant magic arose, the party learned that Bitris was a druid. 22 spoke druidic to her, and she responded excitedly that she had never met outsiders who spoke their language. (If she found it particularly strange that a synthetic outsider spoke druidic, she gave no indication.) &lt;br /&gt;
&lt;br /&gt;
It turned out that these people, the Thistlebrook Conclave, were all druids or and rangers of various races. Rezzik, a bearded human, is the cook. The exuberent Jada and her twin brother Jozor were halflings. When 22 mentioned their mentor Grandmush, Jada asked to know more about the [[dryad]], and 22 described their origins and their broad understanding of nature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Exchanges&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Marion asked about bioluminescent plants known to cause wild magic. These were relatively new to the area, and the druids didn&#039;t tend to see them often. They had tried to grow them only once, near the scar, with no success. Talk of the scar brought up the subject of demons, which the party confirmed had been encountered near their present location. This concerned Galaros, who said that he had seen extra-planar creatures closer to the Scar where there is less complete separation between the planes but that he was surprised they had made it this far west. &lt;br /&gt;
&lt;br /&gt;
Helli asked Dream for a story. They told the party about a great Sky Snake who was turned into the constellation of the same name when, in a fit of jealousy, she had tried to bring  eternal darkness to the land. &lt;br /&gt;
&lt;br /&gt;
The members of the party all participated in competitions with the hippies and generally faired well. Jo competed in log pulling, Marion in a drinking contest, 22 in storytelling, Reedy in archery, and Helli in a dice game. As the archery contest concluded, Curian&#039;s arrow struck Reedy and she almost sorted him out until others stepped in to calm her down. &lt;br /&gt;
&lt;br /&gt;
Before the party left, Galaros formally apologized in writing for his son killing the livestock, and he provided game animals as compensation. The two groups we agreed to try to assist each other in the future. 22 stayed behind to do druid stuff while the rest of the party returned to base camp.&lt;br /&gt;
&lt;br /&gt;
===Quelmarcon Double Session===&lt;br /&gt;
DMs: Julia &amp;amp; Aaron&lt;br /&gt;
&lt;br /&gt;
Date: 06/10/2023&lt;br /&gt;
&lt;br /&gt;
Helli was elated to join the others in visiting the Thistlebrook Conclave. The first time she met them, the druids were really friendly and open to communicate with them. All they had to do was to pay their respects to their two [[Gods]]; the Timeless and Nameless. She was a bit chaffed about it, but then again was it not this why she had left her family? To experience other cultures and other ways of worshipping ones Gods?&lt;br /&gt;
&lt;br /&gt;
Well, their trip got them through two separate places. The Timeless got them at the end of the world and time, fighting powerful monsters so they could prove their strength of will. Nameless got them suspended in space and time to test their wits. They had to answer questions and solve puzzles not only to prove their prowess, but also to help their friends by giving them [[boons]] with every correct answer.&lt;br /&gt;
&lt;br /&gt;
At first Helli found herself answering riddles. The riddles were fun and playful, but the danger that their friends were in was always at the back of their minds. Their fears were confirmed when they all had a respite from their challenges; so many of them were on the verge of dying while fighting… She really tried hard to keep doing what she wanted, but she had to go. She had to use her healing to help them stay up.&lt;br /&gt;
&lt;br /&gt;
And it was to no vain. Helli&#039;s help was crucial and amongst themselves, they managed to complete the trials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Aaron&#039;s table&amp;lt;/h4&amp;gt;&lt;br /&gt;
Galoros told us of two of their deities, and we went to a temple outside the conclave with two sphynx statues representing them. Touching one brought several of us forward to near the end of time, where the sky was a chaotic swirl of colors. Here we met &amp;quot;The Timeless&amp;quot;, an androshynx who said its twin, a gynoshynx known only as The Nameless had sent the others of our group backward in time to face mental challenges.&lt;br /&gt;
&lt;br /&gt;
He said our experience would be a trial by combat and that we would each receive an item as a reward if we didn&#039;t die. A flying creature with a huge eyeball in its face and eyestalks on its wings appeared. &lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
Lambda(Monk, Jon) shot the creature, and it blasted Lambda and NickRivers(bard,Mike) with an AOE from its face, knocking NickRivers out with a blast. Three of the the stalks shot Neru(paladin, Rich), Reedy(ranger, Mercedes), and Prahp(paladin, Gail).&lt;br /&gt;
&lt;br /&gt;
Timeless said our friends failed their first test, and the creature got more more mature and [[dragon]]-like.&lt;br /&gt;
&lt;br /&gt;
Everyone tried attacking it, then three stalks fired again, at Neru, Reedy, and Lambda. By this point, the Timeless had informed us our friends had passed two tests as a result, we had all gained 1 AC and been healed a bit. the healing brought Nick up, and he mocked the creature. The timeless told us the team in the past had failed a challenge, and several draconians appeared.&lt;br /&gt;
&lt;br /&gt;
The Nameless appeared and said our friend Baldwin had long ago challenged her to a game of wits (boulder/shears/parchment) and lost, and the debt had come due. We all took damage, which knocked Nick and Lambda out unconscious.&lt;br /&gt;
&lt;br /&gt;
Neru brought Lambda up and told the beast to come get some. One of the draconians slit its throat and blew up in Prahp&#039;s face. Another did the same to Neru, and another to Reedy, who began to become become petrified. Neru brought Lambda up and Prahp got Neru. The monster went after Neru, missing with a physical attack and knocking her out with an eyestalk blast.&lt;br /&gt;
&lt;br /&gt;
The Timeless announced that our friends had passed a challenge, and we were all healed a bit, which brought Neru around. Reedy became petrified, and Nick healed Neru further with some very inspiring pelvic thrusts. Because the creature had come after Neru, she was able to attack it and slew it, rendering 22&#039;s two recent failures to earthbind the creature irrelevant. &lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
We returned to the present where the sphynxes agreed we could rest (instantaneously, by magic) before proceeding because the next Future challenge would be more difficult. We returned to the future with [[Heli]](paladin, Margarita) instead of Nick.&lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
A 6-headed hydrosphynx and three draconians appeared. The HS attacked Neru, 22, and Prahp with 2 heads each. The draconians all died by Reedy&#039;s hand or their own. It kept spawning more heads, but lost heads occasionally as it took damage. It kept spraying acid blood on half the party whenever it took acid damage. People kept getting knocked down for various reasons and getting healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The consequences of challenges from the past continued to propagate to us in the future, altering events for better or worse. Further outcomes we experienced included: &lt;br /&gt;
*Fail: hydra gets +1 head&lt;br /&gt;
* Pass: hydra becomes cloudy-eyed (losing attack power)&lt;br /&gt;
* Pass: +1d4 fire per attack&lt;br /&gt;
*Pass: +1 AC&lt;br /&gt;
*Pass: heal +2d6&lt;br /&gt;
*Fail: hydra gets +1 AC&lt;br /&gt;
*Pass: hydra becomes cloudy-eyed (losing attack power)&lt;br /&gt;
*Pass: +1 AC&lt;br /&gt;
* Fail: hydra heals&lt;br /&gt;
*Pass: hydra loses 1 head&lt;br /&gt;
*Pass/Fail: +12hp but +1 head (back to 7) (pass was due to amusement)&lt;br /&gt;
&lt;br /&gt;
And we suffered the effects of another past contest with the Nameless, a best-2-of-3 game of boulder/shears/parchment, the [[echo]] of which reached us in the distant future. The result was the appearance of 3 draconians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The draconians fell easily, but the hydra came close to wiping out the party. Only Neru, Lambda and Reedy were conscious when Neru finally killed it.&lt;br /&gt;
&lt;br /&gt;
The gods brought us back to the present and offered our rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 19: Road Rage===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs: &lt;br /&gt;
*[[Radion The Forged]] (Amal): warforged barbarian&lt;br /&gt;
*[[Thordon Akieye]] (Gingie): dwarf barbarian&lt;br /&gt;
*[[22]] (Cat): autom druid&lt;br /&gt;
* [[Dragonett]] (Rich): elf [[rogue]]/ranger&lt;br /&gt;
*[[Lowkey]] (appearing as Dug; Syameal): [[changeling]] [[sorcerer]]&lt;br /&gt;
[[Within the Wicked Wilds/NPCs|NPCs]]:  &lt;br /&gt;
*Lorrie Haslo, an adventurer and a company leader&lt;br /&gt;
* Lucinda Grimfold&lt;br /&gt;
* Skippy&lt;br /&gt;
* [[Ripjaw]], a gnoll cyborg&lt;br /&gt;
* The Collector&lt;br /&gt;
*The Music Man, a noble wearing a masquerade mask and carrying a lute&lt;br /&gt;
*Colonel Cordyceps, a large bipedal fungus creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Urgent Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorrie Haslo appeared in camp, appearing distraught and injured, accompanied by a large half-orc warrior called Frank. She hurried to speak to Lucinda Grimfold, who seemed displeased to hear what she had to say. Lucinda approached a group of [[adventurers]] to say she had a mission for them. &amp;quot;Some of you know what happened at the gnoll forge recently,&amp;quot; she said, snapping her fingers, and ushered the group toward the skiff launch area. &amp;quot;Lorrie can explain more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Skippy prepped the Crater-Maker 2 for launch, and Lorrie seemed traumatized over the explanation of a shipment to Galik for the Collector having just been attacked by gnolls, presumably in response to the TBEC&#039;s recent destruction of a large underground forge where a group of gnolls known as the Gearheads were building massive weapons.&lt;br /&gt;
&lt;br /&gt;
Lorrie said the party was instructed to recover some important cargo that the gnolls took during the devastating attack -- but was not permitted to know the precise nature of that cargo was &amp;quot;for your own safety and its safety.&amp;quot; Upon being pressed on whether the cargo was heavy or otherwise required special handling, she confirmed that &amp;quot;it is alive and can move on its own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Time was short because if the gnolls were to reach their base with the cargo, it might be nigh impossible to retrieve, and moreover this concern might be irrelevant since the Galik government had caught wind of the attack and were preparing to use their standard method, &amp;quot;leave nothing behind,&amp;quot; against the gnolls -- if they reached the gnoll convoy first, their assault would likely destroy the cargo. Lucinda flew off on her griffon without explanation, and the party (including Lorrie but not Frank, who was in no condition to fight any more that day) boarded the skiff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skippy took the small air vehicle east toward the Scar until they could see a large trail of sorts: a burnt line twisting and turning through the jungle. Dipping below the tree line, they picked up the sound of grinding gears and crunching wood. As the noise grew louder, they caught sight of a convoy of gnoll war machines. These were colossal contraptions with gnashing blades along their edges, designed for raiding by the Gearhead gnolls, using technology stolen from Galik.&lt;br /&gt;
&lt;br /&gt;
Four great machines were accompanied by three smaller ones, and Lorrie directed the group to the large lead vehicle. The larger vehicles evinced a variety of weaponry, with two large turrets on the first, a sort of wrecking ball weapon on the next, an apparent flame hurler on the third, and another turret on the trailing machine.&lt;br /&gt;
&lt;br /&gt;
Lorrie directed Skippy to the lead vehicle, saying that was where they would find the important cargo, but he insisted he couldn&#039;t fly near it unless the turrets were somehow rendered inoperative, so the best he could do was drop the party on the trailing ship so they could battle their way to the front. (If anyone had thought to point out that the skiff could simply fly around the entire convoy and approach from the front, it would likely have made no difference as this approach was way more dramatic). So after one round of incoming fire, and some hasty battle preparations including Dug (Lowkey) rendering themself and dragonette invisible, the party members leapt from the sky onto the deck of the enemy war machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee at 60mph&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like most of the large machines, this trailing vehicle had a driver, a gunner, and about four other crew. In this case, there were two typical gnolls, an oversized gnoll, and two that appeared to be skeletal and held together by some sort of fungal growth. The first casualty was a fungus gnoll (or &amp;quot;witherling&amp;quot;), which [[Radion]] slew in one swing, cleaving through it into a second gnoll; the witherling exploded into a poison cloud as it fell. [[Thordon]] took a chunk out of the oversized gnoll (or &amp;quot;packlord&amp;quot;), and the invisible Dragonett eliminated the turret gunner with her first arrow.&lt;br /&gt;
&lt;br /&gt;
22 shifted into the form of a dire wolf, and both they and Lorrie joined Thordon&#039;s assault on the packlord, which repeatedly commanded a witherling to attack Thordon each time it was struck. Radion wounded another gnoll and then decapitated it, the head rolling quickly toward the edge of the deck before tumbling out of view. Thordon swung twice more on the packlord before it went down with his axe between its neck and shoulder; then he took out another witherling, spraying some poison fungus onto himself and 22.&lt;br /&gt;
&lt;br /&gt;
Dragonnett moved up to the now-uncrewed turret and, realizing she was familiar with its operation, climbed into the operator&#039;s seat to the gun on its owners. Lowkey cast a twinned Crown of Madness spell on two gnolls, including the driver of the nearby flamethrower vehicle, commanding the driver to abandon the controls and causing the machine to crash and burn spectacularly. One down and three to go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enter Ripjaw and the Galik Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bizarre looking gnoll called Ripjaw -- with many body parts apparently having been replaced by scavenged warforged bits -- moving on wheels instead of feet, somehow jumped from a small neighboring vehicle onto the trailing war machine. It launched three grenades, damaging Lowkey badly. Dragonnett responded by blasting it with the turret gun.&lt;br /&gt;
&lt;br /&gt;
Lowkey&#039;s next Crown of Madness targeted the cyborg Ripjaw -- who Lowkey forced to succumb using Silvery Barbs -- and a giant gorilla/hyena hybrid (a &amp;quot;warmonger&amp;quot;) on the deck of the next large war machine. At Lowkey&#039;s command, the warmonger attacked an allied gnoll, biting its head off its neck.&lt;br /&gt;
&lt;br /&gt;
Lorrie, seething because these foes have just killed her friends, scored successive critical hits against one of them with her pickaxe. Radion blasted Ripjaw with flame, and Thordon leapt to the small vehicle in order to progress toward the next large vehicle, where the warmonger and the wrecking ball awaited.&lt;br /&gt;
&lt;br /&gt;
Ripjaw had produced a harpoon and was prepared to impale one of the party and drag them along the ground while the convoy continued at some 60 [[miles]] per hour, but Lowkey commanded him to fire at a gnoll instead. The shot went wide, and he shook off Lowkey&#039;s control. By now, Thordon and Radion were both riding on the small vehicle between the two larger ones, but the warmonger leapt past them, then turned and made three successive attacks on Thordon. &lt;br /&gt;
&lt;br /&gt;
As the two sides continued to trade blows, the party could see a team of Galik beetlers approaching from behind. They began firing indiscriminately, the first barrage hitting the rear ship where most of the party stood, damaging everyone and forcing 22 out of wolf form.&lt;br /&gt;
&lt;br /&gt;
Dragonnette abandoned the turret to run to the front of the vehicle and put an arrow in the back of the warmonger&#039;s head, spraying blood onto Thordon and Radion and dropping the warmonger off the rear of the small vehicle to be run over by the larger one. Thump-thump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Magic with a Terrible Price&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22 returned to wolf shape, bounding into the space from where the warmonger had fallen and from there onto the next large war machine. Lowkey had blinded the operator of the wrecking ball with a Minor Illusion of tendrils of darkness surrounding their head, but they sensed 22&#039;s approach and swung the ball, and despite their disadvantage, it seemed the only way to spare 22 from the devastating attack was another Silvery Barbs.&lt;br /&gt;
&lt;br /&gt;
Lowkey&#039;s spellcasting had been causing Wild Magic fluctuations all along, but this time the random effect was a Fireball with Lowkey at ground zero of the powerful explosion. Several others sustained damage, but Lowkey took the lethal brunt -- massive damage that both forced them to revert from their grung shape to their true form and spread the androgynous changeling&#039;s charred remains about the deck of the war machine and beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Casualty is Enough&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Only one gnoll remained alive on the wrecking-ball vehicle, fortunately the driver, who was able to continue to steer the war machine on a relatively safe path. But the operator of the smaller vehicle -- where Thordon lay unconscious and Dragonnett stood singed and wide-eyed -- was not so lucky, and the transport began to wobble on its wheels. Dragonett quickly seized Thordon&#039;s inanimate form and leapt forward to the safety of the wrecking-ball vehicle, while Lorrie was forced to retreat to the trailing ship and from there back to the skiff (which Skippy was still holding just out of range of the lead war machine&#039;s deadly turrets). Thordon had only moments to live when Dragonnett poured a flask of [[Nettle]]&#039;s Hardy Heart soup into him, bringing him back to consciousness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Final Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22 leapt to the leading war machine and bit deeply into one of the several gnolls there, and the turret gunners both responded by blasting 22, causing enough damage to force them to return to autom form once again. The beetlers then blasted the lead ship, damaging everyone aboard it and killing the two remaining witherlings.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a man dashed out of the hold of the lead vehicle, dressed in Galik fineries, carrying a lute, and wearing a masquerade mask and a cocky grin. He was followed by a strange, large, bipedal fungus creature, and the two of them escaped the scene by leaping onto the remaining one of the three smaller vehicles that had been accompanying the four large war machines.&lt;br /&gt;
&lt;br /&gt;
As the non-combatants sped away, Thordon tried to jump onto the lead machine but fell short and wound up clinging to the edge. Now only Dragonett (and the driver) remained on the wrecking-ball vehicle, and her attempt to join her comrades on the lead vehicle met even less success than Thordon&#039;s -- she had begun to fall into the space between the two war machines when Radion&#039;s hand shot out and seized her by the arm to drag her aboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turrets fired again, one of them hitting Radion, who then bolted into the cargo hold to kill the remaining guard with two blows and find a prisoner seated with a bag covering their head. Removing the bag, he discovered the Collector in his familiar owl mask. Now unguarded by gnolls, the collector stepped over to a container from which he retrieved something Radion could not get a clear view of and deposited it into a satchel. Radion curtly warned him to GTFO if he wanted to live, and he responded &amp;quot;I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They emerged from the hold just as Thordon slew the remaining gnoll warrior and the next barrage from the beetlers destroyed the other remaining war machine in a [[blaze]]. Dragonnett and 22 dispatched the turret gunners and Skippy was finally free to bring the skiff alongside the larger vehicle so the party and the Collector could escape the continued assault from Galik&#039;s military forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Collector seemed unbothered by the entire ordeal, as if he had borne no doubt of the outcome. He shared with the party that the two people of note who had escaped were known as Colonel and The Music Man. When Radion asked what the Collector had retrieved from the hold before exiting, he responded cheerfully that he couldn&#039;t part with his cherished tomes, and there followed an awkward moment of silence as if no one in earshot gave credence to the statement. &lt;br /&gt;
&lt;br /&gt;
The Collector offered the party 750 gold pieces and 7 scrolls to share amongst themselves, which they divided more or less evenly. Lorrie was beginning to slump now that the mission was resolved, Radion offered his share to her to as recompense for his part in provoking the attack on her friends by destroying the gnolls&#039; forge. She refused, insisting that this was not Radion&#039;s fault, and concluded, &amp;quot;Please tell Lambda I&#039;m sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 22: Slow and Steady===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Wiggler]] (Geoffrey): warforged druid&lt;br /&gt;
*[[Thordon Akieye]] (Chris): dwarf barbarian&lt;br /&gt;
*[[22]] (Cat): autom druid&lt;br /&gt;
*[[Sir Yewvane Eedryll]] (Jake): eladrin bard/paladin&lt;br /&gt;
*[[Helli Moltenshield]] (Nikki): [[genasi]] artificer&lt;br /&gt;
*[[Timothar]] (Alex): human [[wizard]]&lt;br /&gt;
&#039;&#039;&#039;[[Within the Wicked Wilds/NPCs|NPCs]]:&#039;&#039;&#039;&lt;br /&gt;
*Cookie (otter, TBEC staff)&lt;br /&gt;
*Sticky (stickbug)&lt;br /&gt;
*Moog (gastrosapien)&lt;br /&gt;
*The Hydrail (gargantuan mutated snail, the progenitor of the gastrosapiens)&lt;br /&gt;
*[[Talyth]] ([[kenku]], Wiggler&#039;s creator)&lt;br /&gt;
*Ubu (kopybold, an Alkinimic worshipper, RIP)&lt;br /&gt;
*Dynia (pumpkin boy, a Xevriss worshiper)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Magic and New Acquaintances&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Cookie sent the PCs to explore a recently discovered exposed ley line in the hope that it could benefit the company. Skippy flew them north, gave them a sending stone, and dropped them off in a jungle clearing a couple of miles from their destination (to keep the skiff safe). This location was calculated based on other magical locations in the area and a casting of detect magic confirmed it high levels of ambient magic.&lt;br /&gt;
&lt;br /&gt;
While the group traveled overland toward the source of the unusual energy, Wiggler cast Speak with Animals and made friends with a mellow stick bug, naming it Sticky. Perhaps due to the strange natural energies of the area, the spell allowed Sticky to speak with any member of the group, and this effect would not wear off after the usual period had expired. Sticky would end up accompanying the party back to camp and continue to entertain people with his mellow stickbugfulness.&lt;br /&gt;
&lt;br /&gt;
After an hour or two, the group came upon a three-foot-tall talking snail (gastrosapien) named Moog, who walked with a crutch. Sir Yewvane declared his role as protector of the [[weave]], and Moog responded casually that they&#039;d already got one. A creature called the Hydrail was the progenitor of the gastrosapiens and their guardian of the weave. Sir Yewvane and Wiggler asked to meet this Hydrail, and Moog escorted the group to the small gastrosapien city of Escargodia. A bright source of light glowed like the sun in the center of the bowl-shaped town, and bioluminescent blue mushrooms also provided ambient light. When asked, Moog indicated that the travelers were welcome to these fungi as they were quite plentiful, and the group harvested 20 mushrooms that shone brightly out to ten feet and dimly for 10 feet beyond, but only in dark areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Surprises&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The hydrail turned out to be a gargantuan, five-headed snail eating the sap coming out of a huge root that was apparently the source of the ley line energy. While the group waited for an advisor to appear who could speak for the hydrail, a few other gastrosapiens began to assemble. Timmy walked up to touch the vine/root and identify it, but backed away when the hydrail turned its heads toward him and began glowing a deep purple.&lt;br /&gt;
&lt;br /&gt;
Wiggler was taken aback to see who the advisor was: a kenku called Talyth, who had been the person to awaken Wiggler when he was but a lowly worm. He seemed not to want to discuss their parting and reunion but instead asked the group what brought them to Escargodia. After introductions, Talyth explained that gnolls had been causing problems for the small city, that the Escargodians were in search of someone to serve as guardians of the ley line, that this would be the day when guardians were chosen, and that the party could compete against the two other contenders for the position if they wished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting the Competition&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
While Wiggler stayed and talked to Talyth, the others split up to look into who their competitors were. Sir Yewvane, Heli, and 22 approached a giant pumpkin with doors and windows where they encountered a person with a pumpkin for a head. Sir Yewvane promptly cast Zone of Truth and began inquiring about the pumpkin person&#039;s motivations. He said his name was Dynia, but he objected to Sir Yewvane&#039;s curt manner. The others spoke to him and learned that he was a member of the Gourdheart Disciples, worshippers of the Pumpkin Dragon, Xevriss. (Although Xevriss had left Amusa for [[Osugbo]], during the Holy Wars, he had previously been known as the Orange Scourge of Amusa and the Devourer of Gourds, and he had eventually consumed so many savory Amusan fruits that he grow too fat to fly.) Dynia indicated that he had a pumpkin pet and ate pumpkins as his staple food. He offered pumpkin pie that was delicious enough to inspire Heli to ask if he would want to return to base camp with the group and take a position as cook, but Dynia refused due to his religious duties.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Thordon and Timmy walked to the location of the other competitors, who were apparently a group of kobolds in a nearby tent encampment, and met their leader, Ubu. Thordon quickly discovered that he was not actually a kobold but a creature that emitted adhesive purple ooze that smelled like a combination of rotting corpse and glue. Timmy magically identified this substance, learned that Ubu was a mimic, and tried to whisper this information to Thordon, but Ubu overheard and immediately ran away. During the interaction, Ubu had revealed that his purpose at Escargodia was to serve his master under the mountain, a reference to [[Old Alkinimic]].&lt;br /&gt;
&lt;br /&gt;
At the same time, Talyth was answering Wiggler&#039;s pressing question: how Talyth come to be here. He explained that he had been able to sense the magic of the exposed ley line -- which was a symptom of something moving out in the wilds, pushing on the weave. Arriving at the local source of magical energy, he saw that the root had created the hydrail, which had in turn created the gastrosapiens, and he watched as the hydrail grew from large and two-headed to gargantuan and five-headed. Wiggler hugged Talyth, trying not to break down, and Talyth said that he was sorry and he was proud of wiggler. During the conversation, Wiggler also mentioned the Green Knight, which led Talyth to claim that the Green Knight was a guardian of the wilds and to admit that he couldn&#039;t explain why he would be working with the trouble-causing gnolls.&lt;br /&gt;
&lt;br /&gt;
When the party reassembled and briefed each other, Yewvane strongly and repeatedly opined that the group should preemptively kill Ubu and the kobolds on the grounds that Alkinimic, whom Ubu named as his master, was evil. The party decided not to presume that the other kobolds were Alkinimic-worshipping mimics, as well as not to offend their hosts and risk being eliminated from the competition for guardianship of the magical area, and the competition began without violence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;A Test of Character&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Talyth explained that the competition was a test of character that would take the form of a race along a path to the hydrail, where the winners would be whoever successfully retrieved an amulet from around the hydrail&#039;s central neck. He also pointed out that, if the contestants had not noticed already, spells cast this close to the exposed ley line were more effective than normal (as if they were cast using a spell slot one level higher than the level of the actual slot used).&lt;br /&gt;
&lt;br /&gt;
The race began with a trek through a large patch of animated vines. 22 morphed into an allosaurus to carry some of the slower members of the party, and Heli used fire magic to damage some of the writhing vines (to the chagrin of 22 who briefly ranted telekinetically about &amp;quot;unnecessary destruction&amp;quot;). Some of the group soon noticed that while the vines grappled many of their number, Dynia faced no such aggression the vines seeming to part for him as he passed. Recalling that this was to be a test of character, the group decided to try to convince the vines that they were not enemies and that they should be allowed to pass in peace. After several attempts at persuasion, some of which were boosted by friendly magics, everyone won the vines&#039; favor and walked freely through the area.&lt;br /&gt;
&lt;br /&gt;
Further along the path, the group encountered a bridge over a wide ravine with a seemingly non-threatening bridge keeper who posed three questions to each competitor before allowing them to cross.  Those who answered incorrectly were magically hurled into the ravine but had an easy time climbing back up to the top as long as they did so on the same side of the ravine from which they had been cast in. Several of the questions had to do with people whom the group had encountered so far on their mission, and eventually everyone was able to pass without suffering the damage that accompanied a fall into the ravine.&lt;br /&gt;
&lt;br /&gt;
Next came a game where a fey spirit, who had been observing the party during their trip, possessed one of the members of the group and tried to impersonate them. Each party member was permitted to ask a single yes-or-no question to another party member in an attempt to fool the spirit into giving away its ignorance about the individual&#039;s past. The group was then to guess which person was possessed, and any who guessed wrong would suffer a degree of exhaustion. The group succeeded in guessing that the spirit had possessed Sir Yewvane, and no ill effects resulted.&lt;br /&gt;
&lt;br /&gt;
Finally the time came to face the hydrail, which fought non-lethally to retain the amulet hanging on a chain around its central neck. Already in allosaurus form, 22 made a lucky grab, crunching the chain between their teeth and claiming the prize. However, displeased with this result, Ubu used magic to merge with the hydrail and lash out against the party with its enormous body. The other kobolds proved to be mimic creatures as well, and they attacked simultaneously. Dealing sufficient damage to the hydrail sufficiently quickly repeatedly forced Ubu to separate from it, but he was able to merge with it again and resume his assault. Eventually during one of his brief separations from the creature, Thordon succeeded in killing him outright, and the hydrail was free of his influence. Before dying, Ubu announced ominously that Alkinimic would rise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust, Gold, and Slurm&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Through Talyth, the hydrail informed the group that they had won the competition, and that as well as being awarded guardianship of the magical area, they would also be given 900 gold pieces (some of which were minted in Escargodia) as well as three vials of hydromucus (a.k.a. slurm), which could make a non-magical weapon magical for a minute. Before the party headed back to base camp, Talyth reiterated, for the whole group to hear, that something bad was growing in the wilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 28: Work for the Warden===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM: Dave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Therrin Flare]] (Dave): aasimar warlock&lt;br /&gt;
*[[Sallen &amp;quot;Hummer&amp;quot; Mason]] (Colin): half-elf rogue&lt;br /&gt;
*[[Danke Schön]] (Symeal): [[dhampir]] bard&lt;br /&gt;
*[[Finnegan (Finny) Warbler]] (Anna): aarokocra bard/warlock&lt;br /&gt;
*[[p&#039;Rahp]] (Gail): grung paladin&lt;br /&gt;
*[[Neru]] (Rich): gnome paladin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Adrian Tempest]]&lt;br /&gt;
*[[The Warden of the Wilds]]&lt;br /&gt;
*&amp;quot;The Slime Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To the Swamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Adrian]] Tempest (30ish, almost 6&#039;) explained that a group of druids and other nature-focused people with whom the company has been in communication had asked for help investigating slimes/oozes exacerbated by gnolls in exchange for help fortifying camp. Salvage rights for any valuables found would go to company members.&lt;br /&gt;
Finny advised that, in his experience, oozes and slimes don&#039;t like fire. He came prepared with a med kit, and Danke had an herbalism kit.&lt;br /&gt;
&lt;br /&gt;
Adrian explained how to get to the Warden&#039;s land. Finny used his map and his cartography skills to determine exactly where the party was going, near a great open swamp where a previous party encountered the Warden. They reached a small, swampy area and approached a huge swamp [[troll]] or treant or something that turned out to be more like a scarecrow built at the far edge of the water, where a cut path could also be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Warden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
P&#039;hrap and hummer determined that the right [[fork]] of the path was the better choice. A creature appeared in silouette, their cloak waving. This was the Warden, who responded with a wave when greeted in that fashion. Therrin&#039;s psuedodragon companion (Pex) scouted ahead, finding thatbthis whole area of the swamp was well shaded. The Warden was well concealed, greeted the party verbally when they got within speaking range, confirmed that the group was sent by the Tempest Brothers, and then suggested a direction (west) for them to head in to begin their investigation. The Warden indicated an aversion to oozes and slimes, but has a patron who allows them to remain in the wilds so long as they do not upset the balance of nature, as they thrmselves are not necessarily evil or unnatural.&lt;br /&gt;
&lt;br /&gt;
The party understood that gnolls had disturbed the area, and shared a concern of possible fungal infection. Finny confirmed that none of the nearby gnolls had mechanical modifications and indicated that some of the nearby gnolls are known to have fiendish backing. Therrin suggested that stopping the gnolls would be the best way to stop the oozes. Finny showed the Warden his map and asked for additional input, thus learning that the map just barely covers one edge of of the Warden&#039;s [[domain]]. To the west outside of that domain there is a swamp village where there has been gnoll activity. The Warden&#039;s plan was to remain behind and offer support if the adventurers came back this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overland&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Therrin&#039;s psuedodragon companion continued to scout, and Finny scouted by air as well. The party used their survival skills to make their way through the swamp, some better than others. They could see the terrain to the west transitioned swiftly to mostly dry land with plateaus (rising up to 30 or 40 feet in height) under the approximately 100-foot jungle canopy. p&#039;Rahp searched for poisons or other traces of oozes, and found that no creatures appeared to be nearby. Although there were signs of much natural activity in the area, there were no signs of slimes or oozes, or of gnolls for that matter. Finny spotted wisps of campfires about a mile in the distance, and the party decided to head in that direction. Pex, having a 1-mile telepathic connection with Therrin, scouted far ahead, waiting for the slower-flying Finny along the way.&lt;br /&gt;
&lt;br /&gt;
Some 500 yards from the opening in the canopy, Finny and Pex heard gnolls speaking in raised voices, and Therrin relayed this information to the rest of the group, including the occurrence of a great, growling roar. Finny saw a plateau with the vine-covered, ruined stone walls of a very old keep -- a large two-story building with parapets and a double-gate entry area, all surrounded by a plateau-wide wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Siege&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gnolls were laying seige to the keep, which was defended by oozes including a great multi-colored (mostly green) ooze with a draconic-shaped skeleton at its center (dubbed the &amp;quot;slime dragon&amp;quot;). Finny noticed that the gnolls were being extremely tactical, utilizing spears at range and and avoiding attacking with metal melee weapons. The black oozes lobbed flaming projectiles, and Finny noted that none of the other oozes seemed afraid of the fire. He relayed this to whoever was listening via his sending stone. The gnolls were fungal and included gnoll witherlings (fungal-infected undead) that also followed the tactical commands of the leading gnolls. Some gnolls were trying to scale the back side of the plateau, but oozes came out of the side of the mountain to block their path and defend the keep. Finny and Pex circled back to update everyone, and someone pointed out 1) that the gnolls are likely in league with mother (implying that party members who interacted with them might become ill) and 2) that the organized behavior of the slimes and the existence of the big dragon slime was unusual.&lt;br /&gt;
&lt;br /&gt;
The party decided to telepathically talk with the slime dragon via Pex to see if they could team up against the gnolls. Danke magically buffed Pex&#039;s conversation skills for this purpose. Pex was a bit overwhelmed by the number of voices that made up the slime dragon but relayed the message and received a response from a distinctly different voice within the many. This voice, which seemed to be in change, politely declined the offer that Pex made on behalf of the group.&lt;br /&gt;
&lt;br /&gt;
They decided to sneak up and into the keep while the battle raged. Some of them intended to go in and investigate the interior while others held off any gnolls who might try to go in after them. The party reached the edge of the keep without being noticed by the combatants. They set up some magical buffs and surprised the [[gnomes]] who were already engaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lending a Hand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finny carried Neru up and dropped them into melee in a superhero landing, and danke enlarged them to medium, whereupon they smote a gnoll, making it explode into spores, whose effect they shrugged off. Therrin creted an image of more oozes. p&#039;Rahp missed with an attack while Sallen tried to sneak onto the opposite side of the plateau from the rest of the party. Finny headed for the keep and spotted a stairway leading down to the ground floor. p&#039;Rahp took a turn smiting a gnoll to death, and Neru dispatched another one. Danke put three gnolls to sleep. In the meantime, the gnolls took out some slimes but fared poorly against the slime dragon.&lt;br /&gt;
&lt;br /&gt;
Finny cast shatter with a loud crack of thunder, taking out all three of the sleeping gnolls. A nearby slime with the visage of a humanoid (including a visible skeleton) addressed Therrin, asking for the party to withdraw and specifying that he had already informed Pax that their help was neither needed nor desired.  Sallen had found an obstructed drain hole leading into the keep. The humanoid slime (a.k.a. &amp;quot;slime boy&amp;quot;) seemed to be slightly annoyed to learn that the Warden was behind this minor intrusion into his space and asked what it would cost to get the party to leave. Therrin said they wanted to know what the gnolls are up to, and the slime creature responded that they were (foolishly) working to collect resources that would help Mother to manifest on the mortal [[plane]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neru kept fighting for a few seconds until slime boy offered them a pouch produced from within his form. Finny helped Sallen access the drain (successfully opening a way into the keep), and slime boy thanked him for his efforts, gave him a second bag of coin/gems, and told him his friends were leaving  and it was time to join them. &lt;br /&gt;
&lt;br /&gt;
The warden was pleased, as the party had indeed aquired information about the gnolls&#039; purpose in the area, and rewarded the party with a magical stick that could be used to fortify the defences of the TBEC base camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 29: We&#039;re Going in Circles!===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
* [[Billium Teddly]] (Nathan)&lt;br /&gt;
* [[22]] (Cat)&lt;br /&gt;
* [[Sir Yewvane Eedryll]] (Jake)&lt;br /&gt;
* [[Dragonett]] (Drew)&lt;br /&gt;
* [[Twilsby Pendergras]] (Nick)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Abjurer [[Cookie]], the Otter&lt;br /&gt;
* [[Lorrie Haslo]] (with a tip from the Collector)&lt;br /&gt;
* Oliver &amp;quot;Olly&amp;quot; Vincent Bartholomew, with followers [[James]] Hill and [[Maverick]] Ried&lt;br /&gt;
* Skippy, air skiff pilot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds and the Collector&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently, while [[the Tempest Brothers Expeditionary Company]] was distracted by the kidnapping of some of its members, including Lambda, Ripjaw and other gnolls had razed the village of Thinwhistle and slaughtered its friendly &amp;quot;big kobold&amp;quot; residents (leaving only Hunk, who was staying at the company&#039;s base camp as a liaison). The Collector had since given Lorrie Haslo a lead on finding another village of similar kobolds, and she had arrived at TBEC base camp to ask the company to pursue the lead, which involved an adventurer (Bartholomew) who could guide a group to the village. Cookie asked the party to assemble in his tent, where Lorrie waited appeared tired and bedraggled from her ongoing work for the Collector, and it seemed after some discussion that her sponsor had been stringing her along with continued promises of full payment after &amp;quot;one more job&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Explorer&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Bartholomew and his followers were summoned by a strange ritual in which they coalesced out of mysterious mists that appeared on the outskirts of the camp. Some of the assembled party had recalled his name as that of a human adventurer born hundreds of years ago, and in reality he appeared as a flamboyant, middle-aged human adventurer reminiscent of a stereotypical safari explorer. James Hill and Maverick Ried were somewhat younger, seemed weary from following Bartholomew for a very long time, and didn&#039;t know what year it was (believing it was decades earlier). Bartholomew, in the name of adventure, wanted to hike through the jungle for two weeks to reach the kobold village he described. This plan seemed absurd to the assembled party, who informed Bartholemew and his team about the existence of airships that could transport the group the same distance in a fraction of the time. He resisted the idea at first, but was impressed with a quick demonstration but Skippy, who helpfully agreed dropped what he was doing that day to pilot a skiff (which would be crowded but manageable) to take the group where they were going. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysterious Mists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skippy spent only an hour getting ready for the spontaneous voyage and the party set out in the skiff. When night fell, they stopped to camp, and it became clear that the mysterious mists from base camp had stayed with them as Dragonett saw a structure coalescing out of them nearby. Yewvane went with her to investigate, and they discovered it was the house of her childhood, where the events were unfolding from her memory, those of the greatest loss of her life, the night her parents were killed. Dragonett and Yewvane saw a young girl fall from a second story window and run away, soon after which a large group of hostile adults exited the house. In the memory, Dragonett, father had forced her out of the window with his dying breath and told her to run. The intruders had then killed both of her parents before appearing outside in front of the adult Dragonett and Yewvane. There, they blended together into a huge lupine form, with which the two engaged in combat. It struck Yewvane and inflicted considerable psychological damage along with the physical blow. When the creature was injured sufficiently, it faded back into the mists, and Dragonett and Yewvane returned to where the rest of the party camped, badly shaken. Similar manifestations hounded the other party members over the continued course of their journey to Drakemire Hollow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcoming Obstacles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before reaching their destination, the party was required to land and pass through a large, locked door. Opening it required solving a logic puzzle involving the positions, material make-up and coverings of various levers in front of the door. Bartholemew claimed this was necessary in order to proceed to their destination, and Yewvane confirmed that this might be the case as there are such things as fey portals that prevent progress toward a physical location until the traveler passes through them. At one point during the journey it was clear that the instructions Bartholomew was giving to Skippy were steering the skiff in large circles, for no reason ever discovered. And the party was forced to land again, just before arriving at Drakemire Hollow, when they spotted a half dozen wyverns along between them and their destination. They hid beneath the jungle canopy and bypassed the deadly threat to reach the village, which had apparently been destroyed in the past by the eruption of the nearby volcano, and was now partly buried in pumice and ash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The airship that would come to retrieve the group would not arrive for a couple of days, which gave them plenty of time to explore the ruins and find an entrance to a seemingly magical underground area that the TBEC would no doubt want to investigate further. During their first hours in Drakemire Hollow, however, Yewvane cast a Zone of Truth to get answers from Bartholomew. It came out that he had been cursed not to die but to be pursued endlessly by the wolf creature, an embodiment of death and entropy. Those who accompanied him might live indefinitely as well, but at the cost of losing some degree of their peace and sanity from the endless hunt, or they might eventually be consumed by the beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Session 35: Harvest Hoedown===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[Cealion]]&lt;br /&gt;
* [[Tommy]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
NPCs:&lt;br /&gt;
* [[Adrian Tempest]]&lt;br /&gt;
* [[The Warden of the Wilds]]&lt;br /&gt;
* [[Dynia]] (and his pumpkin dog Patches)&lt;br /&gt;
* [[Chadwick]]&lt;br /&gt;
* [[The Pumpkin King]]&lt;br /&gt;
* [[Sam the Door]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Concern in Common&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It had been three days since all the stored food at the TBEC base camp had suddenly vanished, replaced by a single, glowing jack-o-lantern. Word had quickly reached the company that similar disappearances had blighted much of western Amusa. The name Dynia had been linked to the phenomenon, which had grown to an incipient famine; Dynia was the pumpkin-headed member of the Gourd Disciples, a radical group devoted to Xevriss, the great orange dragon once known as the Scourge of Amusa and the Devourer of Gourds. But how anyone could have effected such a far-reaching crime was a mystery. So when several soldiers appeared at the TBEC base camp, representing the cities of both [[Nestle]] and Galik (the latter group dressed in the uniforms of Galik&#039;s Lyre Guard), no one was surprised to learn that their concern was the missing food and the growing panic among their respective populations.&lt;br /&gt;
&lt;br /&gt;
Also present was Chadwick, a member of [[the Gourd Guard]], a nominal private military force based in and around Nestle, who were now something of a cross between a militia and a group of war reenactors, ever since their historical role of working to appease the gluttonous Xevriss had become unnecessary once Xevriss had departed Amusa for Osugbo generations earlier. (The Gourdheart Disciples were a religious splinter group that had grown out of this rudderless semi-military organization.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrian Tempest and the Warden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several company members accompanied the soldiers to meet with Adrian Tempest in his tent, where at least one soldier spoke openly of how impressed he was by Adrian&#039;s mustache. The from room of the tent served as a sort of war room, with a table-sized map holding miniatures representing various people of influence in the area. The positions of figures representing Ripjaw, the Warden and others could be only as accurate as the company&#039;s most recent intelligence allowed, and seemingly no attempt was made to hide this information from the visiting soldiers. Adrian listened to the soldiers&#039; concerns and their suggestion that contacting the Warden might be the best next step in learning the whereabouts of Dynia (whose miniature lingered at the ley-line intersection known as Escargodia, although the pumpkin man had not actually been seen there for several weeks.) The Galik soldier who appeared to be the de facto leader of the joint group clarified that they had come to the Tempest Brothers because they understood that Adrian had a means of contacting the Warden, which he agreed to do using a magic necklace that the Warden had crafted for the purpose.&lt;br /&gt;
&lt;br /&gt;
The group emerged from the tent and moved to the edge of the camp, where Adrian summoned the warden with a whispered phrase. A mist [[rose]] and then a wind. The trees seemed to part for the Warden, who emerged from them floating inches above the ground, followed by several grung children. When presented with the situation, the Warden agreed to help by ushering the adventurers to [[the Court of Hallow&#039;s Eve]] in the [[Feywild]], where the Pumpkin King would in turn be able to assist in finding Dynia. The warden cast a blessing to protect the group from certain dangers of [[the Feywild]], which led them each to feel as if a weight had been lifted. The Warden then created an invisible portal and escorted the party through it to the Pumpkin King&#039;s court, where they found themselves suddenly enveloped in a starry night, outside the gates of a large compound where they could see what appeared to be several huge pumpkins with doors and windows, illuminated by jack-o-lanterns. The Warden ensured the group that the Pumpkin King would agree to return them to Amusa when the time came, giving the impression that the Pumpkin King was somehow subservient or beholden to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dining with the Pumpkin King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party approached the  gates, which were attended by two autumn eladrin with red hair who spoke in unsettling unison. The group requested an audience with the pumpkin king, and the two eladrin disclosed that he was expecting them and bid them enter. Visible in the area beyond the gates were pink candy goblins, orange pixies with sharp teeth and black eyes, and a few old hags, as well as several wolf-like creatures prowling in the shadows. The group passed through a pumpkin &#039;colloseum&#039; building leading into the royal court of the pumpkin king, which was largely populated by individuals with pink cotton candy flesh and caramel hair.&lt;br /&gt;
&lt;br /&gt;
The Pumpkin King, who said that he was also known as Jack Skellington but that no one really called him that, had a tall body of vines from which protruded with two clawed hands at the sides and three jack-o-lantern heads at the top. Juno and Tommy offered him gifts of pumpkins, which he accepted gladly with a casual gesture that caused the gourds to float to him on a cinnamon-smelling breeze. Candy [[goblin]] servants then brought in plates of food for the group to feast on, including warm sparkling [[cider]] and pastries that look like giant acorns. Cealion requested and received hard cider, and everyone but Nassir accepted the food, which gave magical boons to those who ate it. 22 became invisible, Cealion and Tommy gained the ability to detect thoughts, and Juno and Therrin became quickened, able to move and act with unnatural haste. During this first course, to the group&#039;s surprise, a purple-clad Dynia appeared from an adjacent room, and they learned that he was the head chef of the Court of Hallow&#039;s Eve.&lt;br /&gt;
&lt;br /&gt;
Tommy spoke to the Pumpkin King, admitting that some of the members of the Tempest Brothers Expeditionary Company believed that Dynia might somehow be responsible for the disappearance of food in Western Amusa. Dynia, overhearing, denied the accusation, but the Pumpkin King replied that the party would be allowed to carry out an investigation into the matter between the courses of the feast, and he went on to warn the group that they should stick together due to local dangers, regarding which he declined to go into detail. Dynia said he had cooking to do and set off toward the kitchen. Therrin indicated his intention to follow, and Nassir, being the stealthiest of the group, decided to take the lead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Maze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party approached a corn maze and followed Dynia through a passage that went past two scarecrows, who introduced themselves as the Scare Pair, Peeka and Boo. One said the party would be required to determine which one of them tells the truth in order to be allowed passage. They would be allowed three questions. After some discussion, 22 asked Boo what Peeka would say if he were asked whether he tells the truth. Boo responded that Peeka would say he tells the truth, and 22 named Boo as the truth-speaker and suffered damage to their mind due to an incorrect guess. Guessing Peeka had similar results because both guardians were liars, including whichever had initially claimed that one of them always spoke the truth. Upon discovering this, the party was allowed passage. &lt;br /&gt;
&lt;br /&gt;
The group soon spotted another guardian, this one a pumpkin [[minotaur]], whom they were able to sneak past. Arriving next at a small open space within the maze, the group encountered a large door that seemed to lead nowhere in particular. The party spoke to the door and learned it&#039;s name was Sam, and it used to be a person. It agreed that the party could pass through it, whereupon they entered a large, bustling kitchen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Kitchen Full of Dynias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four strange pillars of vines lined the back of the kitchen, each with Jack-o-lanterns on top. All the cooks looked like Dynia and shared his name, but they each bore a different number on their chest. They referred to the Dynia with whom the group was familiar, who was not present, as &#039;&#039;Dynia Prime&#039;&#039;. Therrin spoke to the Dynia with the number 2 on it&#039;s chest, explaining that the party was there because the only thing left of the food at the TBEC base camp on the prime [[material plane]] was a mysterious jack-o-lantern, and the company thought Xevriss and/or Dynia might be involved. Cealion noticed that the higher the number on a Dynia&#039;s chest, the less sentient that Dynia was.&lt;br /&gt;
&lt;br /&gt;
According to Dynia 2, who also claimed that he himself was an illusion, the pillars at the back of the kitchen were totems that allowed the acquisition of food in the feywild, which was &amp;quot;borrowed&amp;quot; in small amounts from the mortal world. Only Dynia Prime could activate the totems, and only he could access the extradimensional storage space in which all the acquired food was all stored. When asked about Sam&#039;s origins, Dynia 2 informed the party that he did not know because Sam had been in the Court of Hallow&#039;s Eve longer than he had; but he praised Sam as &amp;quot;a very nice door&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After being informed that it was nearly time for the next course of the feast, the group returned though a magic passage from the kitchen that led directly to the dining room. Cealion and Tommy (who both happened to be mentally disturbed by mysterious events in their personal histories and hence to regard themselves as &amp;quot;haunted ones&amp;quot;), both experienced some strange hallucinations as they traversed the passageway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Perspectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next course was roast pheasant with a caramelized gravy, and pumpkin stew. Again, all but Nassir consumed the food, and this time the magic effect was the same for all party members: they swapped bodies.  &lt;br /&gt;
&lt;br /&gt;
22 possessed Cealion, who found himself in Therrin&#039;s body, while Therrin experienced living in 22&#039;s mechanical body. And Tommy and Chadwick, the representative of the Gourd Guard, found themselves in each other&#039;s bodies. Everyone exchanged possessions as necessary, and Therrin was able to use Juno&#039;s body&#039;s changeling nature to appear as himself.&lt;br /&gt;
&lt;br /&gt;
As the group was adjusting to their new situation, which the Pumpkin King assured them was temporary, Dynia Prime and Dynia 2 finished a conversation that no one was able to overhear, and Dynia 2 then departed for town. The party talked to Dynia, who showed everyone his pumpkin dog, Patches. When asked, he refused to take the party to his house but agreed to show them his pumpkin collection, which was elsewhere in the same large structure as the main dining room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always Split the Party&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tommy, Cealion and Nassir followed Dynia 2 to Dynia&#039;s pumpkin-shaped house and learned that Sam is not a single door but a spirit that simultaneously inhabits most of the doors in the Court of Hallow&#039;s Eve and that he opens to the magic words &amp;quot;trick or treat&amp;quot;. In the house was a hearth above which had been carved a symbol of two hands holding an anatomically correct heart. There was also a rack with purple scarves, purple wizard hats, and an orange and purple striped sweater.&lt;br /&gt;
&lt;br /&gt;
Sam indicated that Dynia spent a lot of time upstairs, and the party went up to find a green-glowing archway leading into a bedroom. Trying to walk through triggered a magical aging effect that doubled the apparent age of Chadwick&#039;s human body (inhabited by Tommy) but aged Therrin&#039;s aasimar body (inhabited by Cealion) only slightly. by decades and didn&#039;t let them into the bedroom. Placing an object of sentimental value in the flame turned out to be the key to gaining entrance to the bedroom, and the item fortunately was not consumed but appeared in a container inside the bedroom. Nassir and Tommy used this technique to enter, but Cealion remained on the landing, having no item available of suitable sentimental value. (Tommy&#039;s item was valuable only to Chadwick -- his mother&#039;s pumpkin spice.) &lt;br /&gt;
&lt;br /&gt;
In the bedroom was a note that said &amp;quot;cell 83&amp;quot;, a letter indicating that it had been accompanied by something intended to help Dynia with his quest to bring back Xevriss. The letter bore an owl crest familiar to Tommy, who identified it as being associated with a group connected with demons that he had encountered on a previous mission. The group also discovered a clockwork box sprouting infernal mushrooms, which would later be identified as the device Dynia had used to break into the Collector&#039;s vault.  &lt;br /&gt;
&lt;br /&gt;
During this time, Juno, 22, and Chadwick remained with Dynia who gave them a chance to see his collection of pumpkins, which were truly magnificent. When asked about his involvement with the disappearance of the food from western Amusa, he said he would never steal food from hundreds of thousands of people but was not taken at his word by all present. Regarding who might have wanted to frame him for the crime (with the jack-o-lantern left at the TBEC camp), he said only that he didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dessert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the third course, the two groups exchanged news, and Chadwick was distraught at the condition of his body. in an attempt to gain information that might help to free Sam, Tommy spoke to a candy guard who proved to be supremely unhelpful. Therrin talked to an old woman about Dynia and how to avoid giving offense to people in this realm. She confirmed that Dynia had a weird obsession with Xevriss and revealed that Xevriss was previously held captive in the cells of the Pumpkin King.&lt;br /&gt;
&lt;br /&gt;
As the party expected from their experience with the previous magical effects, the body-swap ended when they all returned to the dining room for the third and final course: delicate pumpkin pastries. To Chadwick&#039;s relief, the aging effects disappeared as well. During dessert, Tommy asked about Sam&#039;s origins, and the King explained that Sam walked off alone with a hag and was turned into a door. Tommy asked for the king to return Sam to his previous form, and he said maybe for one day a year if the party&#039;s alarming concerns about Dynia proved to be founded. Tommy explained the connection between the [[demon]] known as Mother and infernal mushrooms and pointed out the similarity of those mushrooms to the ones infesting the clockwork box they had found in Dynia&#039;s house. Nassir illuminated the connection between the letter and the group of demon worshippers the Tempest Brothers&#039; Expeditionary Company had previously encountered. Tommy added that the other Dynias seemed concerned about Dynia prime &amp;quot;gallivanting about the material plane recently&amp;quot;. In light of these claims, Jack Skellington ruled in the party&#039;s favor. This was immediately followed by the sound of a loud ringing and the sudden explosion of all three of his pumpkin heads, spraying pumpkin guts on those seated nearby  . &lt;br /&gt;
&lt;br /&gt;
Dynia strode in, assured the group that the Pumpkin King was not dead and would be back to his old self within a day. A rift to a massive pile of food intended for Xevriss appeared in the air above the group, and Tommy surprised Dynia with an eldritch blasted to the pumpkin. A bloody fight ensued in which Juno nearly lost his life and 22 was rendered unconscious more than once. The party disabled the totems that were holding the food in the Feywild and Therrin eldritch blasted Dynia to death, as which point the 2 immediately faded from the chest of Dynia 2. The Pumpkin King did indeed return to normal within a day and, true to his word, restored Sam to his human form for a day. Sam expressed gratitude for his one day a year of humanity, which he chose to spend this year with the party and the rest of the company in Amusa.&lt;br /&gt;
&lt;br /&gt;
For their assistance in unmasking Dynia, the Pumpkin King rewarded the group with gold, potions, and three permanent magic items: a &#039;&#039;Mask of Disguise&#039;&#039; that went to Juno, &#039;&#039;Scissors of Shadow&#039;&#039; that went to Tommy, and a &#039;&#039;Broom of Flying&#039;&#039; that Therrin would keep safe and loan out to any group going on a mission for the company in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs: &lt;br /&gt;
&lt;br /&gt;
* [[Tinkerton Tinklebottom]]&lt;br /&gt;
* [[Lupine Lucas]] &lt;br /&gt;
* [[Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;October 22nd 2023 - [[Tinkerton]]&#039;s First Adventure&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belle, you will never believe where I went today! ME a tinker from Troverth, traveled all the way to Galik across the continent to join the &amp;quot;Tempest Brothers Expedition Company&amp;quot;. OH man and I saw Tinkle too!!! Can you believe he.... wait I jumped too far ahead let me start at the beginning of the day. I met a few others before I saw our kiddo.&lt;br /&gt;
&lt;br /&gt;
There was a furball with [[snow]] like fur....a tabook, or tabaxi that&#039;s it, named Winter and along with them I met Lupine a human weirdo with druidic powers....well he was more Quirky than weird I think. The three of us were new to the area and went in to meet with Lucinda a retired Lion Guard *I think* whose symbol is that of a golden griffon.&lt;br /&gt;
&lt;br /&gt;
She had tasked the group of us to find GHOSTS in the Bay area of the docks and make it safe again, and really figure out what was happening with these disappearances.... oh yeah that&#039;s right, Belle people were being kidnapped for years by these Specters of the night!!! Nothing made sense here, nothing is like home when it comes to safety&lt;br /&gt;
&lt;br /&gt;
and not getting kidnapped at night by monsters of myth. But this was the mission we got to prove our worth, a chance to show I am not just brittle bones in a suit of armor (Don&#039;t laugh Belle, I know you think I am crazy for using our creations to adventure at my age) and am capable of joining them in the wilds.&lt;br /&gt;
&lt;br /&gt;
Well flash forward to our arrival at the docks and I met this pirate fellow, I swear he was half dead already, One-Eyed Jack had an eye patch HUN an EYE PATCH....yet he was blind in both eyes.... Well anyways the crazy old human told us to that a [[halfling]] that frequented the two throat tuxedo....no umm what was it, umm sorry Belle I am using ink&lt;br /&gt;
&lt;br /&gt;
and forgot what he said hmm. oh Two Toed Trout, that tavern we went to and Lupine got thrown out, he wasn&#039;t too good with his word, and Winter well they spoke to the barkeep. I didn&#039;t get distracted you wouldn&#039;t believe it, I totally went and found the people that stood out and didn&#039;t even peak at their poorly made gear that clearly was made by&lt;br /&gt;
&lt;br /&gt;
someone that hadn&#039;t seen good craftsmanship in their life! Okay so I may have snuck a lil peek. BUT I AM AN OLD MAN, and can do as I please woman!... Anyways, We found out that these two I found worked with a gnome who saw the halfling before he was taken, so our lil group made our way to the &amp;quot;Bartholomew Weapons Company&amp;quot; as you are&lt;br /&gt;
&lt;br /&gt;
well aware, we made a plenty of their gear magical back in the days of old. Belle you would have been so proud, which is good cause that ONLY MAKES one of us....Tinkle our son was the lead weapons designer. He was the GNIOME, all the way in Galik the boy made something of himself....not that he is designing armor but weapons is good too. Belle the boy&lt;br /&gt;
&lt;br /&gt;
told us that there were kidnappers not ghosts that took the halfling boy into the sewers....oh and Tinkle said hi, figured I&#039;d toss that in here too.&lt;br /&gt;
&lt;br /&gt;
When we got in the Sewers my gosh darn shoes got wet and gross, and these darn young-uns pushed me the lil old gnome to lead the group, hehe it was probably because my armor looked so strong and grand! It is the one you helped me make dear, the guardian set! Well we found out this was home to lizard folks that disappeared in the moons glow...Troglodytes.&lt;br /&gt;
&lt;br /&gt;
We fought our way through them all at least 10 of them in there and the quirky one Lupine turned into a giant beast.... not practical in a sewer mind you but very cool and effective somehow, It was all going well my first adventure no issues at all! We even found a puzzle, but that Winter cat solved it so quick! I am getting a little slower in my wisdom years, no laughing&lt;br /&gt;
&lt;br /&gt;
ma&#039;am! But it was a door that had a pearl, emerald, opal and nephrite stone in it. We spelled OPEN with the stones and it opened to a stash room full of loot. It was great. We rested, took a good nap in there, like I used to in your lap....though it was against a moist wall with moss....maybe not the same! But still I took a nap.&lt;br /&gt;
&lt;br /&gt;
Turns out one of the monsters down here was a [[bugbear]], one that had wrestled Lupine for a belt of giant strength, I used to use those as back braces in the old days remember hehe. Oh right the stories conclusion let me carry on, we fought that bugbear with magic and trickery and defeated him with ease! Though we may have gotten a little too much confidence&lt;br /&gt;
&lt;br /&gt;
as our next door that we unlocked almost brought me closer to you my Belle. A demonic fire lizard that was being worshipped down here by lizard men almost killed Winter, the cat buddy I spoke of before. The room was rapidly filling with toxic sludge and my two party members had been hit with some kind of paralyzing spell....it was terrible but I endeavored as long as&lt;br /&gt;
&lt;br /&gt;
they needed and fought that beast one on one, gnome on lizard. It was scary hun but you are always what makes me not fear death as it would bring me back to you, however I am not ready I have many stories to write and adventures to live before I can tell you all about them for eternity. Oh right the end, we took it down baiting it to the doors and freed the sewer&lt;br /&gt;
&lt;br /&gt;
of the lizard problem. The missing people were found...most of em at least. In the end we were given gold and passage to the wilds. I of course went back to give our son the gauntlets he made that were stolen by these monsters but he gifted them to his old man, I know you think it would be sweet but I COULD MAKE THEM BETTER, but I don&#039;t craft anymore not since&lt;br /&gt;
&lt;br /&gt;
you left. Besides it would be a shame not to hold on to something from a lead weapon designer.....can&#039;t believe he did it. I mean can&#039;t believe he isn&#039;t in the armor game! As always, I love you Belle, my adventurers for you have started. I will tell you all about them soon and hope that you can wait for me to finish a few more.&lt;br /&gt;
&lt;br /&gt;
P.S - Just like when you were alive, you always give me strength then and now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Man Made Flesh ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Wiggler]]&lt;br /&gt;
* [[Chrysaor Purosis]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Paul Fletcher]]&lt;br /&gt;
* [[Skippy]]&lt;br /&gt;
* [[Lorrie Haslo]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paul Joins the Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paul Fletcher, TBEC&#039;s researcher specializing in anthropology and ancient cultures, had been particularly interested in the recent discovery, by aerial surveillance, of ancient ruins in the direction of the Great Scar. He dispatched the original expedition several days earlier, which was led by Lorrie Haslo and included several TBEC personnel, namely Frank (half orc), Sabra (half elf), Sunter (halfling), Maxine (dragonborn), and Bobby (human). Lorrie had believed this was the location of [[The Philosopher&#039;s Stone]] (described as small, red, egglike gem with powerful transmutation abilities), but she and her survey team had not checked in, and Paul assembled a second team to investigate and report back and/or request a large air ship be sent to retrieve the previous team and their gear if necessary.&lt;br /&gt;
&lt;br /&gt;
Paul had said he wouldn&#039;t be joining the team, but as the skiff was about to take off, he came running up carrying a bunch of loose maps and other materials and said he had changed his mind. [[Pash]] immediately suspected that this was not Paul but a doppleganger or impersonator, so some of the team returned to Paul&#039;s tent to see if he was still there. The tent was vacant although more messy than when they had last seen it minutes earlier. Satisfied for now that Paul was in fact Paul, they returned to the skiff to find Skippy explaining the Big Red Button intended to alert base camp to send one of the larger air ships if the party deemed it necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The skiff traveled East to the location of the a ruined temple overgrown by jungle vegetation, near which were another air skiff belonging to the Tempest Brothers Expeditionary Company and wisps of smoke from a recently doused campfire. Upon landing, the group was met by the half-orc Frank, who said he was glad the TBEC has sent someone, conveyed that Lorrie Haslo was there at the camp, and explain what had happened to cause the survey team to lose communication with the TBEC base camp. During the team&#039;s first night at the ruins, the skiff&#039;s control console (including the sending-stone-based communication system) had been badly damaged -- supposedly by an animal, but nothing else was damaged, causing the newly arrived party to suspect sabotage. Ali and Heli investigated the disabled air skiff and noticed that the damage had come very close to blowing up the skiff&#039;s power [[core]]. Heli assessed that the damage was in fact intentional but had been made to look like an animal attack. In the meantime, Pash radioed back to base camp to update them and to ask whether Paul was in camp and tell them to keep an eye on him since she was suspicious that someone might be impersonating him. The person on the other end of the line responded that they would detain Paul.&lt;br /&gt;
&lt;br /&gt;
The rest of the party spoke to Lorrie who explained that the ruins were inhabited by strange rotting zombies that seemed to have been here in the jungle for a long time and that the group&#039;s help in dealing with the threat would be welcome. She said [[The Collector]] believed that a thief in possession of a precious artifact may have taken refuge here. She admitted that she wasn&#039;t sure that this entire mission wasn&#039;t just &amp;quot;another wild goose chase&amp;quot; the Collector was sending her on. The team let her know that her skiff had been sabotaged (and she said she would shared this information with Frank), and they shared their concerns about the possibility that Paul (and perhaps not only Paul) was being impersonated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee and Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party proceeded into the ruins to help clear out the zombies and immediately encountered and destroyed one. Two more zombies appeared and attacked, infecting Pash with paralyzing moss. They killed the remaining zombies and Pash broke free of the moss. A fourth [[zombie]] was discovered and dispatched. At the far end of the temple, three more zombies appeared, two perishing almost immediately, and the last one paralyzing Wiggler before being destroyed.&lt;br /&gt;
&lt;br /&gt;
By now Paul, who at the group&#039;s suggestion was playing it safe by remaining just outside the temple, had failed to respond to calls to follow the group inside. Checking up on him, the party was shocked to discover that he has been stabbed in the head and killed with a TBEC knife. Some of the group ignored this development to explore the ritual chamber at the far end of the temple and found equipment from the Perseus Expeditionary Company (as evidenced by their familiar medusa-head logo).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mysterious Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within 30 seconds after seeing Paul alive, 22 confirmed that he was indeed dead and then tried to save him with the &#039;&#039;Revivify&#039;&#039; spell to no avail. This meant that one of three things must be true: someone had counterspelled the 22&#039;s casting, Paul had been dead longer than a minute, or he was not actually dead. A casting of &#039;&#039;Detect Magic&#039;&#039; showed that powerful transmutation magic emmenated from the &amp;quot;corpse&amp;quot;, indicating that the third possibility was likely the true one.&lt;br /&gt;
&lt;br /&gt;
Lorrie walked up to discover the strange situation and informed the group that a message had come over the radio, indicating that Paul was still at camp, giving further credence to the possibility that this was not Paul&#039;s corpse. Pash stabbed the &amp;quot;corpse&amp;quot;, and it twitched, further reinforcing this conclusion.&lt;br /&gt;
&lt;br /&gt;
Heli proceeded to dissect the corpse -- which had by now acquired the name Not-Paul -- and discovered that it had extra organs, including boneless internal hands, as well as a glowing heart. When she removed the heart, the body spasmed and the glowing stopped. Even then, the corpse still responded with a twitch to heat being applied to it, and the corpse&#039;s blood seemed to shrink from the stimulus. Heli extracted one of the extra hands and burned the body to ash. Pash looked for tracks telltale tracks nearby but found nothing distinctive. She also took an opportunity to call back to base to ask for an air ship to be dispatched to retrieve both groups and was told it would arrive the next morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Done It&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorrie&#039;s survey team comprised Frank and four other TBEC employees: Sabra (half elf), Sunter (halfling), Maxine (dragonborn), and Bobby (human), and one of them was behind the incident -- likely the same one who had sabotaged the skiff. At Wiggler&#039;s suggestion, 22 cast &#039;&#039;Detect Thoughts&#039;&#039; while the group interrogated the survey team.&lt;br /&gt;
&lt;br /&gt;
Sunter proved to have guilty thoughts, but he had an alibi for when Not-Paul was killed: several people confirmed that he was clearly in sight by the fire the whole time. His guilt was over taking hallucinogens while he was on watch during the survey team&#039;s first night at the site, which had provided the opportunity for someone to sabotage the skiff. He had no useful memory of the two hours he spent tripping, and he had tried to cover up his negligence by claiming it had been an animal that destroyed the equipment.&lt;br /&gt;
&lt;br /&gt;
Lorrie and Skippy were working on the skiff together during the murder, and Maxine had been in her tent, the entrance to which was clearly visible from both the skiff and the fire. And Sabra was walking around in plain view collecting what herbs she could find near camp. That left Frank, who said he had been organizing the storage tent, and Bobby, who claimed to have been taking a walk. A second casting of &#039;&#039;Detect Thoughts&#039;&#039; brought to light something strange indeed: Bobby seemed to have no thoughts to detect. No matter what he was instructed to think about, 22 could find nothing in his mind. Upon being questioned further, he tried to run but was stopped by an &#039;&#039;Entangle&#039;&#039; from Wiggler, seized by Mirth, and tied up.&lt;br /&gt;
&lt;br /&gt;
Heli cast &#039;&#039;Detect Magic&#039;&#039; to try to learn more and discovered strong transmutation magic emmenating from underneath the camp. She then requested blood from everyone to test whether it reacted to fire the way Not-Paul&#039;s blood had. Bobby&#039;s blood did shrink from the flame, but Bobby still claimed to be just a human who liked to take walks. The group called back to the TBEC base camp and discovered that there was not another copy of Bobby back at camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under the Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although Wiggler&#039;s use of spells was subject to the possibility of a wild magic surge, they used the &#039;&#039;Mold Earth&#039;&#039; cantrip to dig down toward the source of the detected magic. This did in fact trigger a wild magic surge, but the effect was to give Wiggler the power to reincarnate for one minute (and Wiggler did not take the opportunity to stop being a worm). &lt;br /&gt;
&lt;br /&gt;
Ten feet down was a red gem clutched in a hand attached to an arm that extended into the earth. Wiggler climbed in and tried to seize the gem but was thrown violently from the hole. The hand that Heli had removed from Not-Paul scuttled quickly into the hole. The face of Paul appeared in the hole with lots of long arms reaching out of the hole to erecting his full form on the ground. &amp;quot;Is the ruse up already?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Paul Again&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wiggler cast &#039;&#039;Spike Growth&#039;&#039; around Paul and themself, and Paul walked out of the dangerous area, taking damage from the spikes as well as from Wiggler&#039;s attack of opportunity. Then he began attacking with his extra arms, attempting to transmute his targets, to tear their flesh with necrotic damage and render them exhausted. Pash blasted him with a black eldritch dart of energy, and Mirth grabbed him and threw him back into Wiggler&#039;s spikes. Wiggler summoned 4 crocodiles to battle Not-Paul, Lorrie, hit him with her pick, and Not-Paul spawned another copy which attacked 22 and then went after Mirth. &lt;br /&gt;
&lt;br /&gt;
22 blasted the original copy with &#039;&#039;Frostbite&#039;&#039;, and his body crumbled to pieces. His secondary copy dissipated immediately, as did Bobby. A hand carried the gem down a tunnel into the earth, and Pash and Heli both drank potions of dimunition and followed the arm, with 22 close behind in the form of a viper. Pash&#039;s &#039;&#039;Eldritch Blast&#039;&#039; destroyed the hand, which said &amp;quot;See you soon&amp;quot; as it crumbled. Heli&#039;s dragon-shaped homunculus, &amp;quot;son of Xevriss&amp;quot;, dragged the gem out of the tunnel. It was confirmed to be the Philosopher&#039;s Stone, but someone elsewhere was apparently currently attuned to it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the air ship arrived the next morning, Paul disembarked and asked why the party had requested that he be bound hand and foot. They explained that Pash had merely indicated that he should be kept under watch, which was taken perhaps too far by whoever had tied him up. Mechanics repaired the damaged air ship to the point where it could fly within hours, and everyone returned to the TBEC base camp with a message from Lorrie to Lambda: that she was okay and that she loved him. She also indicated that she was at the end of her rope with The Collector and was really only going to undertake one more mission for him before giving up on their unreliable bargain.&lt;br /&gt;
&lt;br /&gt;
[[Cookie]], the otter who served as the company&#039;s dedicated abjurerer, promptly &amp;quot;bubbled&amp;quot; the gem, sealing it away for safe keeping. A few days later, the TBEC received some money from the Collector with a note saying only, &amp;quot;For your consideration&amp;quot;. Of this money, 1000 gold pieces were given to the party that had recovered the Philosopher&#039;s Stone .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Hunk&#039;s Vengeance ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Lupine Lucas]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Danke Schön]]&lt;br /&gt;
* [[Dr. Richard Weedus]]&lt;br /&gt;
* [[Mariar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Hunk]]&lt;br /&gt;
* [[Yellana Eedryll]]&lt;br /&gt;
* [[Bjorn Shattershield]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impressed by Hunk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several people at base camp woke to find that Hunk had returned to camp (as an [[oathbreaker]] paladin instead of a protection paladin) and was loudly arguing with Bjorn. Hunk spoke to whoever showed up to investigate the disturbance, saying he needed to assemble a group immediately to help him carry out a time-sensitive mission. He insisted that those present follow him into the nearby wilderness and started walking without checking to see who was following. He walked in silence for about a mile, followed by seven of the company, then sat down on rock and began sharpening a dagger.&lt;br /&gt;
&lt;br /&gt;
Suddenly the group was surrounded by four (regular-sized) kobolds riding raptors. Hunk raised a hand and they leveled spears at the party. He said &amp;quot;You are going to help me&amp;quot;. Everyone bristled but the group generally deferred to Hunk for multiple reasons. Once the kobolds had lowered their weapons, Hunk explained that some of the company&#039;s gnoll adversaries in the area were working with a [[cult]] of [[humans]]. Kobolds had captured a cultist who had divulged that they were looking for Thrax&#039;s body, possibly to perform necromantic magic to get information from him. (Thrax was the leader of Hunk&#039;s former village of Thinwhistle before it was razed by a group of gnolls, and he was the keeper of knowledge about [[Thelrya]], the technologically advanced ancient kobold city that had recently been rediscovered). &lt;br /&gt;
&lt;br /&gt;
As Hunk continued his explanation, the group learned that the kobolds claimed they were serving Hunk because he was the tallest, that the human cultists had magic, that some of the gnolls involved in the quest for Thrax&#039;s body were fungus-infused, and that the gnolls seemed to answer to the cultists. The kobolds would search for the body in one of its most likely locations while the impressed company members would interfere with a group of cultists and gnolls who were looking in the area where Thinwhistle had been. After Heli helped in the brainstorming of the most likely locations for Thrax&#039;s body, Danke Schön gave an inspirational speech to bolster the party, and Hunk led them to where the kobolds were searching in the remnants of Thinwhistle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being the Distraction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group arrived to find a dozen zombies searching the area in the presence of two partially organic war machines. Heli used her artificed gauntlet to determine that the machines were not under the command of gnoll control collars like the ones that had been used to control dinosaurs near Thinwhistle in the past. Behind them were three humans and a winter-form eladrin who would turn out to be Yellana, an associate of the mysterious [[Jack of Hearts]]. The party tried to approach quietly but the clanging of Heli&#039;s metallic homunculus, Brokr, gave away their presence, and the nearer of the two machines launched a glob of acid that fell on Heli and [[Dickweedus]].&lt;br /&gt;
&lt;br /&gt;
Dickweedus responded by rushing toward the attacker and loosing two arrows at it. The humans used magic to summon shadowy tendrils that lashed out at Danke and Dickweedus, necrotizing patches of their flesh and immobilizing Danke. The crawling machine (or &amp;quot;crawler&amp;quot;) rolled up to Dickweedus and bit him three times with its chittering insect maw. Lupine cast &#039;&#039;heat metal&#039;&#039; on the machine, which let out a shrill, gut-wrenching scream. Ren cast &#039;&#039;shadowblade&#039;&#039; and threw it at a zombie, slaying it with psychic damage, and mushrooms sprouted from the ground where the zombie fell. &lt;br /&gt;
&lt;br /&gt;
Mariar cast a &#039;&#039;fog cloud&#039;&#039; halfway down the long battlefield -- visually cutting off the human cultists and the second crawler from the incipient melee -- and drew a bow. Heli rode up on Brokr and threw a spear at the crawler, but it&#039;s impressive armor negated the solid hit. Brokr circled around to the machine&#039;s weaker rear to flank it, giving Heli a chance to damage it. The zombies all burrowed into the ground, gaining cover as they approached to swarm Dickweedus.&lt;br /&gt;
&lt;br /&gt;
The party could see Yellana closing the distance to the front line of the battle and could hear the three cultists beginning to chant ominously. Danke Schön healed Dickweedus, who hacked at the crawler with his battle axe. Ren&#039;s familiar tried to help Danke Schön escape the magical restraints the cultists&#039; previous attack had imposed while Ren used an &#039;&#039;eldritch blast&#039;&#039; against Yellana. Lupine, now in the form of a large wildcat, destroyed a zombie with an attack of opportunity, and 22 followed suit, changing into an allosaurus and clawing the crawler&#039;s fleshy rear.&lt;br /&gt;
&lt;br /&gt;
Danke Schön cast &#039;&#039;silence&#039;&#039; on the cultists, interrupting their chant before it could reach the point of damaging his allies. The burrowing zombies burst out of the ground and tried to grapple Dickweedus. One succeeded, but Dickweedus riposted, slashing it to death, then attacked the crawler with his magic force gauntlet. Having taken considerable damage, the crawler had begun to emit a nasty odor of rot. &lt;br /&gt;
&lt;br /&gt;
The cultists closed some of the distance and attacked Danke Schön with tendrils of shadow that this time rendered him unconscious with necrotic damage. Ren&#039;s familiar tried to stablize Danke Schön while Ren attacked a zombie. Mariar took that zombie out with an arrow from their longbow. Heli hit Yellana with radiant damage, and she responded with a blast of cold damage to the fire genasi. As a zombie bit Dickweedus for poison damage, Yellana announced to the cultists to that the gnolls had found the body and met resistance so they were to go assist them immediately. All three of them disappeared simultaneously.&lt;br /&gt;
&lt;br /&gt;
Dickweedus healed himself, then swung at the crawler, following up with a fatal punch to its central organic eye using his magic force gauntlet. The other crawler had begun to close, and the party noticed that it was manuevering to protect Yellana. It launched a disgusting ball of organic matter that took out Heli&#039;s familar and Brokr and damaged Heli herself. Lupine broke off from melee to administer a healing potion to Danke, bringing him to consciousness. Heli also healed herself with potions -- two in quick succession.&lt;br /&gt;
&lt;br /&gt;
There was some brief shouting about the possibility of going to reinforce the kobolds, but the decision was made to stay and try to take Yellana out first. The party had noticed that she wore a glowing bracer and suspected she was using it to compel the remaining crawler to defend her. But the group overheard a message Yellana received indicating that the gnolls had succeeded. The crawler burrowed away, Yellana teleported, and the remaining zombies went limp as their animation ceased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Denoument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party licked its wounds, Hunk and one of the kobolds showed up. Hunk confirmed that the gnolls had made off with Thrax&#039;s body and assessed that the best thing left to do was to try to figure out where they had taken it and go after them. He thanked the adventurers for their help and departed, but before the group returned to camp, he would return with a &amp;quot;reward&amp;quot; for attempting to help. This was a bag containing a &#039;&#039;circlet of blasting&#039;&#039;, &#039;&#039;goggles of night&#039;&#039;, four potions of greater healing, and 800 pieces of gold. Hunk said he also came with a warning for the entire Tempest Brothers Expeditionary Company: he said their enemies were in the process of mobilizing for something big, and he urged caution. &lt;br /&gt;
&lt;br /&gt;
Examining the crawler, Heli determined that some living creature must have been converted into the living construct through a combination of necromancy and artifice and that there were failsafes that would make dangerous any attempt to disassemble the creature to try to learn more. In the meantime, the whole thing was rapidly decaying (including the metal) and putting out a stench of rot. Lest the enemy find some way to make use of the remnants, the party burned what was left before the rot consumed it. Some of the group were able to discern that multiple souls were released as the corpse burned, indicating that the creature had originated not from a single living entity but from several.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Finnegan (Finny) Warbler]]&lt;br /&gt;
* [[Amelie Luxaeterna]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Dickweedus|Dr. Richard Weedus]]&lt;br /&gt;
* [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travelling to the Collector&#039;s Compound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cookie the Otter (the company&#039;s resident abjurer) asked the party to speak with the Collector at his compound and they set off through Galik. They realized people were watching them as they drew close to their destination, an isolated building surrounded by a tall stone wall with guard towers, guards in full plate, and several raised balistas. A tense attendant with suit and bow tie in a small paper owl mask at the gate told them the had been expected fifteen minutes earlier and ushered them in, past paintings, murals, sculptures, and a large arcane chandelier, into a small sitting room with a crackling fireplace. When they were  alone, Lux encouraged everyone to behave themselves because the last time she was on the collector&#039;s property she had been shrunk to a tiny fraction of her normal size.&lt;br /&gt;
&lt;br /&gt;
When the Collector appeared, he told the group he had been expecting stronger adventurers, whereupon Dickweedus successfully intimidated the Collector by getting in his face and saying &amp;quot;bite me&amp;quot;. The Collector introduced himself as Amusa&#039;s greatest collector of arcane artifacts and told them he had designed his compound as much to keep the artifacts in as to keep people out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into the Collection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someone had put a trap into his collection, and as a result a mannequin threat had broken seals on several artifacts, which he wanted help to reseal. He said he had called on others for assistance -- attendants, mercenaries, and bounty hunters, in that order -- but none of them had returned. Hence, he had called the company and decided to accompany the adventurers into the collection to learn firsthand what fate might befall them. He told them all they would to put bags over their heads for the trip into the collection in order to keep certain  information about it secret. Magic runes were drawn on the bags, and Finny stopped talking immediately when he pulled one over his head, as if his brain had been turned off. Lux and 22 requested and received runeless bags and walked for about 4 hours, regaling each other with tales of their pasts. At the end of this trip, those who had been subject to the runes felt as if no time had passed and the bags had been over their heads for only an instant.&lt;br /&gt;
&lt;br /&gt;
The Collector donned leather armor and assembled a sack full of arcane trinkets and a few books. The group proceeded through a large pair of doors, which the Collector then sealed with an arcane [[sigil]] -- a very complex arcane lock. He pointed out that only he could reopen these doors so the party should ensure that he lived long enough to do so lest they spend the rest of their lives in the collection. They then descended a massive, twisting, stone staircase and passed through a great room with a vaulted ceiling into a vast archive at least several hundred feet across, illuminated by magical lights floating some thirty feet apart throughout the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only then did the Collector describe the items they were seeking:&lt;br /&gt;
* the Portrait of the Muse, which contained the spirit of the banshee,&lt;br /&gt;
* the Mask of the Flayed One, connected to a being called the Jawed God and able possess its wearer and imbue them with magical powers, and &lt;br /&gt;
* a simple gravestone, cursed in such a way that no one had yet survived an encounter with it. &lt;br /&gt;
&lt;br /&gt;
The Collector specified that these items must be recovered and resealed using a kalachakra, a massive wheel able to seal items in a demiplane putting them into stasis. He provided three coins able to suppress items&#039; magic powers. Lux took these and gave one to Weedus and one to Mirth. The Collector added that the mannequin that unsealed the items may still be at large, and that the party should destroy it if they encountered it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cursed Gravestone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lux climbed to the top of a stack of crates to have a look around, from where she caught a whiff of a stench like death to the east. The lights went out for some reason, and Lux cast dancing lights made of little floating mushrooms. The group moved east and soon approached the gravestone sitting in the dirt. As Weedus tossed his coin onto it from a distance, several members of the party (all but the Collector, Lux, and Finny) each found themselves inside a coffin. Dickweedus busted through the lid of his coffin, causing dirt to collapse in on him, revealing his location to those above, who quickly dug him out. The three then dug in a random location, which succeeded in exhuming Mirth. Meanwhile, Rina remained buried and was beginning to suffocate. Weedus and Finny dug up another grave, finding 22, while Mirth and Lux dug up the last to find Rina. &lt;br /&gt;
&lt;br /&gt;
The Collector stood by during all this. When it was over, they found that the coin had sealed itself against the gravestone, negating its magic. They healed Rina up before continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mask of the Flayed One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weedus and Finny looked for the Portrait and Finny heard a crying in the distance, but Weedus saw blood on the ground as if someone was dragged and starting wandering off in the direction of the trail. The rest of the party followed, and a flayed humanoid figure lurched out of the shadows, pleading for help. After a brief discussion, they knocked them out to spare them their current agony.&lt;br /&gt;
&lt;br /&gt;
The group soon encountered a figure wearing the Mask of the Flayed One, which whispered in their minds, along with a second voice saying &amp;quot;Help me&amp;quot; and &amp;quot;I can&#039;t get it off.&amp;quot; The mask blasted the party with destructive magic repeatedly before Lux was able to slap one of the Collector&#039;s magic coins onto it. This succeeded in separating the mask from the wearer, but the mask took the wearer&#039;s face with it, and the wearer fell dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Portrait of the Muse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group was soon able to find the third artifact, the Portrait of the Muse. Weedus took Mirth&#039;s coin and threw it at the painting, but it bounced off and clattered to the floor. The painting seemed to melt, all of its colors spreading across the floor and around the party, manifesting a Victorian manor around them. A floating woman appeared from a painting, with black liquid dripping from her fingers. Weedus swung an axe at her, dissipating her into pigments. There were dozens of paintings of this same woman, each subtly different from the others, which all began to laugh. Dickweedus picked up the coin from where it had fallen and then smashed one of the paintings with his axe.&lt;br /&gt;
&lt;br /&gt;
The party heard the small, crying voice getting louder.&lt;br /&gt;
Finny, Lux, and Weedus tried to identify the original painting among the many others and were able to reduce the pool of possible paintings to ten paintings. The banshee appeared again, and Lux and Weedus dissipated her with attacks. Lux and Finny studied the remaining paintings and reduced the pool of candidates to five.&lt;br /&gt;
&lt;br /&gt;
22 belatedly cast &#039;&#039;locate object&#039;&#039; to identify the correct painting. Weedus tried to destroy it, but the banshee appeared and grabbed his weapon. Weedus pressed the coin to her forehead, and she cried out and was drawn back into the painting, whereupon the party found themselves in the real world again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confronting their Fears&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They took the retrieved artifacts to the kalchakra, where several spider-like mannequins unfolded themselves out of nothingness. These included personalized mannequins representing the party&#039;s respective greatest fears. The kalachakra began to turn as the collector started casting the spell to re-seal the artifacts. Although the magically inclined members of the party channeled some of their own power into the ritual to help speed it along, it didn&#039;t succeed until the last mannequin had fallen, at which point the kalachakra clicked into place and sealed the three artifacts safely away again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conferred Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Collector rewarded the group with gold, magic items, and information about what had transpired in the Wilds:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Gnoll armies have been greatly diminished, but are still present. After the horde&#039;s failures during the raid on the expedition, some of the tribes broke away from [[the Gnoll King]]. He confirms that the remaining gnolls have gathered at a location he identifies as [[Camp Emberclaw]], where they have constructed an Arcane Forge.&lt;br /&gt;
Since Ripjaw&#039;s death the Gnolls have no longer been able to make progress in  developing future weapons. What is in their current arsenal is all they have left.&lt;br /&gt;
It also seems like since their failure, the Gnoll King has now been demoted and the forces of demons and gnolls are led by a pair known only as the Bride and the Groom. These names to his knowledge also seem to be tied to disappearances in the city.&lt;br /&gt;
The Collector has located an ancient site of powerful magic in the Scar. he says that for reasons the location no longer interests him, but he knows that it may interest other members of the company, and he knows someone who can lead them there.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 50: Day at the Circus ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Thordon Akieye]]&lt;br /&gt;
* [[Gurmyr Argrour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Benjamin Hearthorne]]&lt;br /&gt;
* [[Heath Sledger]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Asa]]&lt;br /&gt;
* [[Madam Leota]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plans Gone Awry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party set out for some well-deserved recreation at the Traveling Fools Circus just outside Galik and awoke hours later back at the gates of the city not knowing exactly what had transpired in the interum. Each had different horrific memories from the experience, peppered with vaugue recollections of the circus. What had actually happened was that a creature at the circus that fed on nightmares highjacked their minds while they visited. What follows includes both the pleasant experiences that only Ren and 22 remember clearly and the devastating ones that they remember all too well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Attractions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barker Benjamin [[Hearthorne]] welcomed the party at the entrance, took their tickets (provided by the [[Tempest Brothers Expeditionary Company]]), and described the activities they might enjoy during their visit. These included a pie-eating contest (hosted by Hawthorne himself), a fortune teller, dart-throwing, ring-tossing, a hammer-and-bell booth, and a candy shop. As the group entered the area, they felt like someone was watching them, and 22 caught of momentary glimpse of a humanoid whose features they could not make out beyond this: the person appeared gaunt and starving with a broad, toothy grin.&lt;br /&gt;
&lt;br /&gt;
A bugbear called Heath Sledger ran the hammer booth, where Gurmyr made two attempts. He was tripped by a mysterious force on the first but rang the bell on the second, winning a book about the secret language of ducks.&lt;br /&gt;
&lt;br /&gt;
At the pie-eating contest, all except 22 stuffed themselves with delicious savory pies that Benjamin Hawthorne cryptically claimed contained &amp;quot;the flesh of the new&amp;quot;. Thordin won the contest and was awarded a dagger with &amp;quot;Crawshanks&amp;quot; written on it in dwarvish. The weapon would allegedly glow when Crawshanks was near and grant great power to anyone who killed Crawshanks with it. (No one present had heard of any creature with that name.)&lt;br /&gt;
&lt;br /&gt;
The dagger promptly glowed as the group approached Madam Leota&#039;s fortune-telling tent. Upon discovering that the party was interested in Crawshanks, Madam Leota pointed to a stuffed animal and gave Thordin permission to stab it. When he did so, he found 10 gp inside, and the dagger stopped glowing, becoming mundane.&lt;br /&gt;
The fortunes she told included:&lt;br /&gt;
* Thordin was looking for something he didn&#039;t know he was looking for, and that things would be worse when he found it&lt;br /&gt;
* Heli would be thirsty and must be careful not to drink too much&lt;br /&gt;
* 22 had ravenous bloodlust that they must not give in to&lt;br /&gt;
&lt;br /&gt;
A goblin called Spike hosted the dart-throwing booth. Ren threw darts, and with each throw Spike jumped in front of the dart, taking the hit and cheering enthusiastically.&lt;br /&gt;
&lt;br /&gt;
A yuan-ti called Asa staffed the ring-toss booth where Gurmyr played several times but never succeeded in throwing the ring to land around any of the many glass bottles.&lt;br /&gt;
&lt;br /&gt;
At this point, several surprising things happened. The party realized they must have somehow spent hours at the circus because night was falling. Gurmyr heard a creepy laugh that no one else heard and punched Heli in the face. And each member of the group began experiencing their own private nightmare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nightmares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordin found himself in his childhood home being offered food by his long-dead mother and discovering his brother&#039;s head on the platter. He started eating it and felt his body begin a painful transformation into a wererat. His mother mocked and gaslit him and the severed joined in. Thordin raged and began breaking things and killing people. He gave in to the nightmare.&lt;br /&gt;
&lt;br /&gt;
22 found themself in Thistlebrook as an apparition, watching one of the residents interact with a physical 22 who had just shown up with large, creepy maggot-like creature on the back of their head. When apparition-22 tried to rip it off of physical-22, the creature was painfully cold to the touch. Physical-22 began to slaughter the people of Thistlebrook. Appartition-22 made a mental connection with the physical body and successfully wrenched control away from the maggot before killing the leader of Thistlebrook, who sat there slack-jawed at the carnage.&lt;br /&gt;
&lt;br /&gt;
Ren was in pain in the woods where he had made a pact, pinned in place and encircled by a ring of blue flame. His friend Igor berated him and was able to call down lightning on him. Ren tried to talk him into letting him go, then decided to try to physcially rip himself away from the pins and succeeded.&lt;br /&gt;
&lt;br /&gt;
Gurmyr was stuck in a swamp and being approached by a large, creepy water snake. When he drew his longsword to defend himself, it became another snake, which bit him. He attacked with a handaxe, but the water snake ignored the damage and bit Gurmyr&#039;s arm off. He jumped up and grabbed a branch and screamed, then dropped down, landing on the snake to ride it. A human began to climb out of the creature&#039;s mouth, screeching and damaging GUrmyr&#039;s mind. As he screamed back, it killed him.&lt;br /&gt;
&lt;br /&gt;
Heli awoke in Thinwhistle, bound and looking up at a charred and rotting Thrax, who was very angry with her. The ground opened up and she began sinking into freezing cold water from the elemental plane. She tried to cast a spell and her mouth filled with water. She tried to wiggle out of her bonds and made slow progress. She screamed as she was devoured whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party recalled their dreams vividly when they awoke as dawn broke outside the gates of Galik, but none except Ren and 22 had any clear memories of the circus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 52: Night at the Moonsea Museum ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Coryn]]&lt;br /&gt;
* [[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
* [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Shelmlock Domes]]&lt;br /&gt;
* [[Jacqueline Hearthorne]]&lt;br /&gt;
* Clarence&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting Shelmlock Domes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party walked to the Galik Herald to meet with tortle reporter [[Shelmlock Domes]] because he had let the [[Tempest Brothers Expeditionary Company|TBEC]] know he had information about fungal cult activity in the city. Upon their arrival, he explained that some of his contacts in the lower end of the city had disappeared after telling him they were worried about gnolls and monsters in the sewers. In his investigations, Shelmlock had come accross a male elf in a suit with a telltale emblem, a white owl on a shield crossed with a sword. Some members of the party recognized it from [[Dynia]]&#039;s allies who helped him to summon [[Xevriss]]. The elf exploded into fungus, but not before divulging that the Heart of [[Kavanmort]] was going to be stolen from the Moonsea Museum, where it was being displayed on the second floor. (Kavanmort was an ancient two-headed dragon, superior to Xevriss and Old Alkinimic, to whom [[Tiamat]] had gifted Amusa and who ravaged Amusa until his death in 822 PR.)&lt;br /&gt;
&lt;br /&gt;
Shelmlock believed that the owner of the museum was permitting the heart to be stolen in order to collect the insurance. He feared that if he simply informed the [[Lyreguard]], they might be overpowered by the museum&#039;s staff, and he was not allowed in the museum himself due to having been caught stealing receipts for a story several months earlier. He expected the heist to go down during the upcoming masquerade gala at the museum, and he was able to procure invitations for members of the company to attend in hopes of thwarting the robbery and acqiring evidence that the museum owner was behind it. He could also front some money for fancy clothes for the adventurers to wear to the gala. When asked, he conveyed that there was a single museum guard called Clarence whom he believed could be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing the Joint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marion, Juno, and 22 went to the museum to try to talk to Clarence. The large museum had gorgeous architecture and a massive dragon skeleton in entry hall. The security included guards with platemail and longswords, warning runes on the exhibits, and floating orbs capable of triggering an alarm if visitors cast any spells nearby. Other notable exhibits near the entrance included a diorama of second crusades and an ancient sarcophagus.&lt;br /&gt;
&lt;br /&gt;
Marion asked a guard where they could find Clarence, and he sent for Clarence who appeared shortly wearing oversized armor. They told him that Shelmlock Domes suspected theft soon and that party intended to prevent it They asked him if there were any items in storage that might help. He mentioned a horn that can dispel magic in the basement where he was working. Marion and Juno snuck into the basement with Clarence, through a magic door that required persuasion, and descended a long ladder into the subbasement where Marion took possession of the horn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Coryn, Finny, and Chrysaor went shopping at Bonnibel&#039;s Fantastical Boutique for fancy clothes, getting an outfit for 22 as well. Afterward, they ran into [[Bulio]] who provided masks for the masquerade gala (as well as show costumes for Finny and Corryn who hated the outfits Madame Bonnibel had come up with for them.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting to the Heart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a rest, the group headed to the gala, where they discovered that the guards were taking all weapons and spell components at the door. Marion snuck some weapons in and Finny talked his way in, saying he was with the band. They also discovered that at [[midnight]], magic would cause the exhibits to come to life; this would include wax figures, animated drakes, and a statue of the founder of Galik, as well as the giant dragon skeleton. Attendees would not be allowed upstairs (where the Heart of Kavanmort was displayed), but Juno found a back stairway that was protected by a guard but not by any magic-detection orbs. There Chrysaor spotted a suspicious brown-haired woman in a red dress bribing the guard to let her up the stairs. Marion followed suit, gaining access for several members of the party.&lt;br /&gt;
&lt;br /&gt;
Juno went to the coat check where she beat up the guard and put everybody&#039;s stuff in Finny&#039;s bag of holding. Finny himself had been performing with the goblin band but found a chance to leave the stage and he and Juno headed for the back stair. He distracted her while she picked his pockets and they joined the rest of the group. Juno had cast &#039;&#039;pass without trace&#039;&#039;, and the group snuck past the a dragon skeleton but were noticed by the woman who convincingly claimed she was there to try to stop untoward activities, and the party teamed up with her. She introduced herself as Jacqueline Harthorne. Finny recalled that her noble family had previously tried to buy the heart, but Jacqueline insisted she was there not to steal it but to prevent its theft.&lt;br /&gt;
&lt;br /&gt;
The exhibits in the large hall where the heart was displayed included wax flying monkeys, a mummy, a case full of weapons, a [[kraken]], a sarcophagus, a diorama of a scene from the second draconic crusades, and case containing several magical artifacts. The waring runes on these exhibits were not active, and Jacqueline broke the glass of the weapons case to purloin a rapier, with which she would prove to be skilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thwarting the Robbery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chrysaor noticed lights from outside just before the window at the far end of the exhibit hall shattered and six gnolls and three humans climbed in. The humans were the famous Torchelli family of mobster assassins. Brothers Enzo (who was extremely tall) and Antonio (who was capable of shadow walking) wore suits and fedoras and carried firearms, and they were accompanied by their mother, &amp;quot;Ma&amp;quot; Torchelli.&lt;br /&gt;
&lt;br /&gt;
Ma and one of the gnolls moved next to the heart and began chanting, to which Juno quickly put stop by casting &#039;&#039;silence&#039;&#039; over the area. After a short while, Chrysaor slew Enzo and 22, in dinosaur form, bit Ma&#039;s head off. Antonio then pulled out a magic item, and took a bite of the heart, transforming into a huge Champion of Mother. Museum guards appeared and the party tried to convince them to help fight the monster, but when Coryn took the monster down and the group had to defeat the guards in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberating the Artifacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having prevented the robbery of the museum, the party decided to rob the museum. They magically shrunk the Heart of Kavanmort so they could abscond with it, also taking the eight other magical artifacts from their display case. With the exception of Marion, who had shown her face to Clarence to prove that she was the same person who had befriended him earlier, none of the party could be identified.&lt;br /&gt;
&lt;br /&gt;
Marion soon gave the Heart of Kavanmort to the Collector for safe keeping, and Shelmlock Domes was able to expose the museum&#039;s corruption and have the owner jailed, which resulted in Clarence being promoted to head up the museum staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 53: Restart My Hearth ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Mercedes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Black Jack]]&lt;br /&gt;
* [[Billium Teddly]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Twilsby Pendergras]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Malakar&lt;br /&gt;
* The Bollezzi Family&lt;br /&gt;
* Snowdrop&lt;br /&gt;
* Tanis&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Plea for Help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stranger came into TBEC, told whoever was in the lobby to talk to Snowdrop at the Galik Glass Emporium about a very recent kidnapping. Those present asked her for more information, but she said she had none and Snowdrop would tell them more.&lt;br /&gt;
&lt;br /&gt;
Snowdrop proved to be the tabaxi proprietor of the Galik Glass Emporium, and when the party arrived at her shop she explained that assailants had tunneled into the emorium&#039;s boiler room and kidnapped her fire tender, Tanis, who Snowdrop said had a secret. Billium guessed that Tanis was actually a dragon, but Snowdrop insisted (unconvincingly) that she was not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tunnel to the Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group entered the boiler room, in one corner of which lay a small nest of blankets and treasure that Snowdrop confirmed belonged to Tanis. Turning their attention to the tunnel entrance, the party found a torn cloak with a broken family crest that Twillsby recognized as belonging to the Bizelli family. Investigated further, he found a pair of broken handcuffs and discovered that the tunnel entrance was magically protected. Heli threw her spear down the tunnel, triggering a fire trap on which [[Twilsby]] then cast &#039;&#039;dispel magic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The party walked down the tunnel and found it to be incredibly long, taking two hours to reach the opening at the far end. There, Twilsby threw a rock out, triggering another trap that shook the earth and collapsed the tunnel, injuring several members of the group as they escaped out into the light. They could see they had arrived at the docks, where a dozen people including Malakar (the undead sorcerer who kept company with the Jack of Hearts) waited for a boat to arrive; two of those present stood guard over an injured woman in a cage, whom the group suspected to be Tanis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twarting the Kidnappers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the party&#039;s hiding place behind a small building, Twilsby began talking to the nearest person, and the party was soon able to intimidate three of those present into walking away before a fight broke out. But the fourth would not be intimidated and a drew a weapon, and Black Jack dispatched him quickly, striking with his boomerang in melee. Heli followed up by taking out a nearby dog and throwing a spear at an unsuspecting man who Laurence then eliminated by casting &#039;&#039;frostbite&#039;&#039;. Seeing this, Malakar summoned a water elemental to do his bidding. &lt;br /&gt;
&lt;br /&gt;
Twilsby, who had turned invisible, teleported behind the cage to give Tanis two potions of healing. Josh and Heli moved into melee on either side of the building the party had been hiding behind, felling another foe. Twilsby removed a magic-supressing collar from Tanis (although she remained trapped in the cage). Heli and 22 closed with Malakar, 22&#039;s &#039;&#039;frostbite&#039;&#039; causing him lose mental control of the elemental. Freed of the collar, Tanis breathed fire, eliminating another foe and damaging the water elemental.&lt;br /&gt;
&lt;br /&gt;
Twilsby cast &#039;&#039;wave surge&#039;&#039; at Malakar, knocking him into the water. 22 turned into a giant octopus to follow him, but Malakar cast &#039;&#039;misty step&#039;&#039; to reappear on the dock. The party was then able to focus their attacks on Malakar and the water elemental until eventually Black Jack slew Malakar and 22&#039;s force cannon dispersed the elemental into mist.&lt;br /&gt;
&lt;br /&gt;
The group freed Tanis from the cage and returned with her to the Galik Glass Emporium, where Snowdrop rewarded them handsomely for their work with magic items and gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 54: End of the Line ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Jaqueline Hearthorne]]&lt;br /&gt;
* [[Benny Thistlewick]]&lt;br /&gt;
* (See list below)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Call to Action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacqueline Harthorne (a human woman whom members of the [[Tempest Brothers Expeditionary Company]] had recently encountered at the Moonsea Museum) entered the TBEC headquarters, wearing fancy clothes over leather armor. Said she had received information about the fungual cult. (After some coaxing, she admitted that she learned this from her family and said that she&#039;d be at risk if they found out.) A high-ranking leader within the cult, a member of a group called the Groomsmen, had exposed that they&#039;d be riding to the end of the line on the Galik City Railway that afternoon. Jacqueline expressed suspicious that the Groomsman would allow this information to get out.&lt;br /&gt;
&lt;br /&gt;
The company already knew that the Bride and the Groom were to be feared and not to be crossed; the Collector had confirmed that they were leaders of the cult. The company had also come to know of the cult&#039;s crest, a silver owl against a shield and a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangers on a Train&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group proceeded to the appropriate Galik City Railway station, and boarded the train, which already had many passengers. The party began observing and interacting with them in order to begin forming ideas about which one might be the Groomsman. As the train travelled through the city, stopping at various stations, passengers boarded and others left until there were only three stops left and only seven people remaining on board other than the party themselves. This included: &lt;br /&gt;
* Sid, a blue male kobold who had stowed away underneath the train and who was located by Marion&#039;s use of &#039;&#039;detect thoughts&#039;&#039;&lt;br /&gt;
* Benny Thistlewick, a male gnome whose thoughts could not be detected &lt;br /&gt;
* [[Percy]] Stormrider, a male air genasi working as a professor, whose thoughts also could not be detected&lt;br /&gt;
* Penny Longhorn, a female minotaur&lt;br /&gt;
* Lady Isabella Sterling, a female elf trying not to look like a noble&lt;br /&gt;
* Davros Ironforge, a male dwarf&lt;br /&gt;
* Gibson Blair, a male human working as a gardener&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder Mystery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the train failed to stop at the next station, Ren went to speak to the operator, only to find him dead and the train seemingly being driven by a mass of fungus fused to the controls. The ride had become a murder investigation aboard a runaway train. Several of the passengers had something to hide, including Isabella Sterling who had stolen a suitcase full of gold from her noble family, Davros Ironforge who was hired by her father to retrieve the gold, Percy Stormrider who was smuggling a book of powerful enchantment magic, Penny Longhorn who was a pit [[fighter]] on the run after accidentally killing her manager, Sid who didn&#039;t have a ticket to ride the train, and Benny Thistlewick, who turned out to be the Groomsman and the murderer and who had charmed Gibson Blair into helping him keep his identity hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Stakes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the party eventually concluded that Benny was the Groomsman, they learned that he had leaked the information about his &lt;br /&gt;
presence on the train in order to lure company members there to force them to play a high-stakes poker game with him – and that if they refused, he could kill almost any of the other passengers easily using itmes he had placed on their persons. During the game, he bet their various lives, requiring the party to see these bets with items of equal value, including secrets, physical items, and their own lives. In the final hand, he bet his own life and lost, which led him to shoot himself as soon as the game concluded.&lt;br /&gt;
&lt;br /&gt;
During the game, the Benny had gambled and lost several secrets relevant to to company including:&lt;br /&gt;
* the leaders of the cult were the Bride and Groom, and immediately below them was the Reverand.&lt;br /&gt;
* the cult was fortifying Camp Emberclaw (the gnoll camp that had remained when the TBEC fled the wilds)&lt;br /&gt;
* the cult had a spy in the Tempest Brothers Expeditionary Company&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 78e: Fur and Fangs ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Anna&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Dickweedus|Dr. Richard Weedus]]&lt;br /&gt;
* [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Roxanne Briargate]]&lt;br /&gt;
* The poachers&#039; leader &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group took an airship deep into the wilds west of the Scar to respond to an urgent request from Silver Ivy Sanctuary, a druid conclave led by a human known as Roxanne Briargate that rehabilitates baby monsters in need. Poachers had attacked the sanctuary, killing some of the residents and taking several of their young charges.&lt;br /&gt;
&lt;br /&gt;
While the party approached the sanctuary on foot, they were set upon by several unusual monsters, some of whom were able to pit allies against one another with a hallucinating inducing contact poison. Weedus sucumbed once, but 22 use Lesser Restoration on him before he butchered any of the other party members.&lt;br /&gt;
&lt;br /&gt;
A human woman soon appeared and ushered the group to the Silver Ivy Sanctuary, where Roxanne Briargate hastily briefed them. She detailed which creatures had been taken and which direction the poachers had fled, adding that the three moonstones that help protect the area had been moved and needed to be reactivated with a ritual. She gave them the Blessing of the Santuary, which she said would allow them to gain benefits once they had retrieved any of the babty creatures. The party headed off to try to catch up with the poachers and were able to do so with little difficulty.&lt;br /&gt;
&lt;br /&gt;
They soon caught their foes unaware, and Twilsby hit three of them with a surprise Fireball. Ren began blasting from an obscured position, and 22 summoned giant lynxes and pixies that polymorphed Weedus and 22 into giant apes.&lt;br /&gt;
&lt;br /&gt;
Each of six poachers carried a magical crate containing one of the kidnapped creatures in an extradimensional space. These enemies were moderately difficult to bring down, and there were many of them, but they soon began to fall one by one, and party members were able to recover some of the creatures, each of which provided a unique benefit to those with the Blessing of the Santuary. Under the effects of Greater Invisibility, Twilsby was able to retrieve several of them.&lt;br /&gt;
&lt;br /&gt;
More foes joined the fray, including two owlbears and the human leader of this group of poachers, who claimed the party was making a mistake by aligning themselves with the druid conclave. She had two powerful magical abilities, one that made people attack their allies and one that allowed her to force a foe to experience any injuries that befell her. As the party pummeled her, the latter ability brought Ren to the brink of consciousness, but he freed one of the baby monsters (entrusting it to his familiar) so he could squeeze into its extradimensional container, severing the enemy&#039;s magical link to him and preventing further damage.&lt;br /&gt;
&lt;br /&gt;
Before the group could dispatch the enemies&#039; leader, she used Dimension Door to teleport away, effectively ending the battle and allowing the group to return the rescued creatures to the santuary and to reset the protective moonstones with the ritual that Roxanne had provided to Twilsby. The conclave rewarded the party for their aid, and the four adventurers returned to the airship to make the trip back to Galik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 80e: Old Friends, New Beginnings ==&lt;br /&gt;
&#039;&#039;DM&#039;&#039;: Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PCs&#039;&#039;:&lt;br /&gt;
* [[Karma Runes]]&lt;br /&gt;
* [[Balder the Bald Boulder]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
* [[Danke Schön]]&lt;br /&gt;
* [[Thordon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPCs&#039;&#039;:&lt;br /&gt;
* [[Lyowyn_Mossbringer|Billiam]]&lt;br /&gt;
* [[Within_the_Wicked_Wilds/NPCs_Year_1#Airship_Crew_of_the_Red_Macaw|Captain Tiki-Ti]]&lt;br /&gt;
* [[The Thistlebrook Conclave]]&lt;br /&gt;
* [[Within_the_Wicked_Wilds/NPCs#Gumptor_Fynn|Gumptor Flynn]]&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Return to the Wilds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Llyown&#039;s assistant Billiam briefed a group of adventurers about a request from the Thistlebrook Conclave. While battling Mother&#039;s forces in recent weeks, the company had worked to collect her magical statues, including one from the Thistlebrook Conclave, where the recovery team found an infestation of mushrooms. (With Mother gone, these were merely overgrowth and bore no threat of fungal infection.) Llyown had since received a message from Galaros asking for help to scout for, build, and consecrate a new camp, and the thri-kreen Captain Tiki-Ti would be pilot a skiff to the Thistlebrook site for this purpose.&lt;br /&gt;
&lt;br /&gt;
During the relatively short trip, Thordon talked to Sticky and 22 gazed at scenery. Balder snatched birds out of the air and gave one to Danke who drank its blood, trying and failing to be sneaky about it. Marion smoked cigarettes, and Karma relaxed. At one point, 22 noticed a small wildfire starting a short distance behind the skiff. Marion had been tossing their cigarette butts overboard, and one had landed poorly. 22 was able to fly down on their carpet and extinguish the fire while Tiki-Ti was finding an appropriate place to land the skiff.&lt;br /&gt;
&lt;br /&gt;
The party eventually reached the old Tempest Brothers base camp and found some weapons and hearty heart soup that had been behind. Marion followed some tracks and got lost but reunited with the party before anyone became terribly concerned. From there all travelled overland to Thistlebrook a couple of miles away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thistlebrook Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curian welcomed them, lowering the bow he had leveled at them when they initially appeared. The grass was dead, and the structures were mostly in ruins. He reported that some of the animals became spore-infected but the team that came here weeks ago had resoved that by destroying the statue.&lt;br /&gt;
&lt;br /&gt;
The tabaxi storyteller Dream reprised their tale of the ancient Sky Snake. Balder asked for a fighting story, and they told of the spirit of the first owlbear from prehistoric times. A druid called Bardy, the protector of his tribe, had found a rift to the feywild, and from it came many strange creatures, including an owlbear. Bardy thought about this strange monster, then mimicked its form and killed it.&lt;br /&gt;
&lt;br /&gt;
Beatrice, the elderly female firbolg cook, offered everyone soup. Balder requested that Curian shoot an arrow at him; he caught it and threw it back at Curian, who also caught it! Galaros returned from meeting with some scouts, greeted 22, and met everyone else.&lt;br /&gt;
&lt;br /&gt;
Marion brought up the old world [[dryads]] who the company had discovered in the wilds and freed from bondage a couple of months earlier. Marion let everyone know that they had been living with [[Sir_Yewvane_Eedryll|the Green Knight, whom the Druids had not yet heard of, since that time. They were very interested in meeting these dryads that everyone had thought had gone extinct two centuries earlier. The party explained what they should do to try to find the Green Knight and meet the dryads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regarding the Future (and Dinosaurs)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galaros asked what the company was planning, and when he heard that we were heading to eastern Amusa, he seemed concerned and described eastern Amusa as &amp;quot;unsettling&amp;quot;. He spoke of ghost stories and ancient ruins there. He told the party that the conclave had been to the East a number of times in previous generations and possessed druidic magic that let them cross the Scar safely. Thordon asked if they could teach the technique, and Galaros said he should be able to teach 22.&lt;br /&gt;
&lt;br /&gt;
Galaros told of humanoid &amp;quot;mist walkers&amp;quot; who had appeared in a concealing mist, speaking both common and orcish, and ransacked the camp the group was presently sitting in. This was after the mushrooms had spread throughout the camp, and after Mother was defeated.&lt;br /&gt;
&lt;br /&gt;
The druids wanted to move to the old Tempest Brothers camp (where they had lived before the company arrived, and the company members present agreed that this would almost certainly be acceptable to the company&#039;s leaders. THere was work tobe done, carrying, cleaning, planting, and helping to consecrate the area.&lt;br /&gt;
&lt;br /&gt;
There was talk of dinosaurs, but Balder didn&#039;t belive in them. Galaros took the group on a 10-min field trip to see a &amp;quot;death spitter&amp;quot; dinosaur. Balder was astounded and denied that he was indeed seeing a dinosaur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reestablishing the Conclave&#039;s Space&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone walked back to the old Tempest Brothers outpost and carried out the work of restoring it as a home for the druids. 22 gardened, using Marion&#039;s Staff of Flowers repeatedly, including to bring forth a marigold that Galaros said they would keep blooming in honor of 22 once they had left for the East. Others carried debris out of the area and resources in. They re-dug the firepit, and by the end the camp was livable again.&lt;br /&gt;
&lt;br /&gt;
The last step would be a protection ritual for the camp that the druids began by creating a large circle. They explained that they would each contribute an item with personal signifigance to them to help fuel the ritual and welcomed the party to do the same. Balder, who had &amp;quot;fought&amp;quot; some gravestones earlier and won contributed some pieces of those stones. 22 put in a heartseed. Marion put in some magical fruits, and they gave one to Karma to put in as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farewells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Danke cast Motivational Speech and expressed the intent to put his entire body into the circle. Karma tried to stop him, warning that to do so would mean Danke&#039;s death, but Danke somehow bested Karma in a contest of strength and said &amp;quot;Don&#039;t worry!&amp;quot; He then drank a potion that turned him into an octopus and used a magic item to cast Silence so no one would hear him scream if his death was unpleasant, after which he gave Karma the token of Silence and stepped into the ritual circle. Unfortunately, Danke would change his mind as the light was consuming him, unable to do anything except flail his tentacles helplessly. Afterward, Karma would explain that the druids had allowed Danke to die in the ritual as he wished out of respect for his culture and his personal choice.&lt;br /&gt;
 &lt;br /&gt;
Galaros and Dream had created the circle, the druids chanted, yellow and green light grew to brilliance, and all the objects -- including Danke Schön&#039;s body -- were gone, and in their place was new grass, shoots, and flowers, some of which resembled tentacles and hearts.&lt;br /&gt;
&lt;br /&gt;
Galaros somberly said that this was goodbye for now, and he told the group they might meet up with Gumptor Flynn, a male orcish adventurer who was also planning a trip to the other side of [[Amusa#Abzcar_Canyon|Abzu&#039;s Scar]].&lt;br /&gt;
&lt;br /&gt;
The druids gave each of the company members a magic item in gratitude for their help, and Galaros also gave 22 a sending stone so they could keep in touch. Balder asked for a belt, and Curian challenged him to a wrestling match for Curian&#039;s belt. Balder won, gaining yet another championship belt. Marion had been looking for Kompi -- who had been missing for months -- and Galaros gave them a thigh bone from Kompi&#039;s dinosaur, Al. When they all arrived back at the airship, there was Kompi! Marion gave him the bone, but he declined to return to Galik with the others.&lt;br /&gt;
&lt;br /&gt;
== Session 81: Kiss of Ice ==&lt;br /&gt;
Session Tags: [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
Characters: &lt;br /&gt;
&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Selene]]&lt;br /&gt;
* [[Ronin (Wicked Wilds)]]&lt;br /&gt;
* [[Tryska Bjorndottyr]]&lt;br /&gt;
* [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
DM: Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues. &#039;&#039;&amp;lt;small&amp;gt;-From the thoughts and journal of [[Thordon Akieye]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Session 83: Markster Farmstead Mystery ==&lt;br /&gt;
&#039;&#039;&#039;DM: Dave Parm (alchemicalluck)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
* [[Valdos]]&lt;br /&gt;
* [[Nokori]]&lt;br /&gt;
* Coryn&lt;br /&gt;
* [[Ghargux]]&lt;br /&gt;
* Hummer&lt;br /&gt;
* [[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Derwin&lt;br /&gt;
* Farmstead Family 1&lt;br /&gt;
* Farmstead Family 2&lt;br /&gt;
&#039;&#039;&#039;Help Requested at the Farmstead:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Tempest Brothers Expeditionary Company]] (TBEC) was contacted and was asked to send a group to investigate some strange happenings around the Markster Farmstead that is to the North of the waystation. The six adventurers were selected by Darian Tempest. After being grouped up, they then got together with the farmers that stopped in town and put the request in. The two farmers were at the waystation trading some produce that they grew. The group together with the farmers and their mule then left the waystation and traveled to the farmstead. The two farmers explained in more detail what was going on and what they were asking for. While traveling, they explained that there have been cases of finding dead animals in the forest and that some of their animals have gone missing. They also reported that their barn was broken into and some goats were eaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Families at the Farmstead:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We all arrive at the farmstead after some travelling. There, we get introduced to the two farmers families. One of the families has a young girl who mentioned something about an imaginary friend that the families instantly disregarded as the young girls imagination, but we all felt that there was some truth to what the little girl was saying.  After the initial introductions we start asking the family members about the strange happenings. The two families confirm what the two farmers told us as true. We then all went inside the one house as the two families were making dinner together and it was about to be ready. After dinner, Finny went and started playing some of her instruments and telling some bards tales. While she was keeping everyone entertained, Hummer went and talked to the little girl about her &amp;quot;imaginary friend&amp;quot;. Hummer found out that the little girl really does believe that she has a friend that isn&#039;t imaginary and is real. Her friends name is &amp;quot;Hopper&amp;quot; and he has blue eyes. She then tells Hummer that Hopper even gave her a gift and told her to always keep it on her. She shows Hummer the gift and Hummer recognizes it to be a Shield Guardian amulet. Hummer promises to keep it a secret from everybody else. Shortly after, Finny finishes up with her performance and our group is shown over to an extra building that they have for us to stay in. We get all of our stuff inside and we discuss our watch orders for the night and what we plan on looking out for. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Happenings in the Night:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hummer and Valdos take the first watch. Valdos was posted up on top of the barn and heard some howls from the forest from two different locations, but nothing else of note happened. During second watch, Coryn and Ghargux saw some floating blue orbs in the forest that didn&#039;t move. The orbs were pretty far away, so they couldn&#039;t make out what they were from. Nokori and Finny took the last watch. Nokori found some weird indentations in the ground out in one of the farm fields. While patrolling the farm, Finny noticed three figures moving through the farm field, Finny immediately shot one of them with an eldritch blast, the three figures then ran away into the forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stone Shack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once daybreak came around, the group got together and shared what everybody found out through the night. Finding out that there were three figures walking through the field and that there were strange indentations in the ground, the group decides that the priority should be to try and follow the three figures into the woods and see if they can be found and interrogated for why they were sneaking through the farm fields at night. We then get our stuff together and inform the families about what we found out during the night and that we will be travelling into the forest and we don&#039;t know when we will be back. We then start travelling into the woods, following the trails that the three figures left behind. After around a 3 hour trek, we come across a small clearing that contains a stone building. The building has a full metal door with no direct way of opening it, the building also has a couple of pretty small windows that are dirty and cannot be seen through. We investigate the door and find that there are hidden runes surrounding the door, the runes form a key that explains that the door can only be opened by using the &amp;quot;knock&amp;quot; spell. Since no one in the group knew the spell, we decided to physically knock on the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Strange Artificer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were eventually greeted by a voice asking why we were there, we explained, and the person opened the door. The man introduces himself as Derwin and he is an artificer of sorts. Before allowing us inside, he asks us to promise that we will not touch anything and ask for permission before doing anything. We all agree and then follow him inside. Once inside we are hit with the stench of Derwin and his abode, without really thinking, Finny casts prestidigitation on Derwin to clean him up and remove the stench. As Finny did this without warning, Derwin was caught by surprise and releases a blinding flash of light in all directions. Right before the release of blinding light, there was a wave of arcane energy that was felt by the group and it seemed to be originating from Derwin. Derwin then starts to freak out a little and reminds us to not do anything without asking him for permission first, especially anything dealing with magic. &lt;br /&gt;
&lt;br /&gt;
We arrive in the building main area and we start asking Derwin what he might know about the three figures that were seen walking through the farm fields last night as the tracks we followed led here. He then explains that he is an artificer and that he has been secretly making automs to help the farmers out on the farms by either helping them farm or by protecting them from the surrounding wilds. He then brings in the three &amp;quot;scarecrows&amp;quot; and one of them does indeed appear to have been shot by a blast of some kind. He then dismisses the scarecrows and shows us his latest project, the &amp;quot;Harvest Reapers&amp;quot;. The Harvest Reapers are much larger automs compared to the scarecrows. We then talk to Derwin about helping him form communications between the Markster Farmstead and himself along with communications between the new Waystation and himself as we were pretty sure that the TBEC could use an artificer like him in helping build up protections around the Waystation. After establishing that, we then mention that there is a girl on the farmstead in possession of a Shield Guardian amulet and ask if he was the one that made it or if he knew anything of it. Derwin responds saying that he knew about it as he also has one, and proceeds to introduce us to &amp;quot;Thumper&amp;quot;. However, he was not the one that made the two Shield Guardians and only came into contact with them when he moved into the building and told us that Hopper took it upon himself to go and hand his amulet to the little girl on the farmstead. &lt;br /&gt;
&lt;br /&gt;
With all of that, we then leave for the Markster Farmstead with the Scarecrows and Harvest Reapers in tow along with a letter from Derwin addressed to the families explaining that he is an artificer who lives out in the jungle and that he has been building these automs to help the families out and to hopefully keep them safe. He also lets the families know that they can come to his shack for shelter should they need it, but they need to promise to not touch or do anything without asking him to. He also lets them know that they can command the automs to do as they see fit as the automs will follow the two families commands. After arriving back at the farm, we explain to the families the situation with Derwin and his automs and also explain that the little girl does not have an imaginary friend, but instead has a shield guardian that will protect and listen to her commands. We then leave for the Waystation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34870</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34870"/>
		<updated>2024-09-13T23:42:41Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Heterochromia: Right Eye, Orange. Left Eye, Purple|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Jack of hearts Returns&#039;&#039;&#039; ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Path to Western Amusan Kobolds.&#039;&#039;&#039; ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Nameless&#039;s Home 1 (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Search for the Ring&#039;&#039;&#039; ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Return to the Underdark&#039;&#039;&#039; ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nameless&#039;s Home 2, The Watchers Talk (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 1570GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34869</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=34869"/>
		<updated>2024-09-13T23:41:30Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* The Thistlebrook Enclave Migration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain [[dwarf]], outlander, path of totem [[barbarian]])&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
After defeating Xevris, his right eye became scarred and the color changed to a fiery orange. &lt;br /&gt;
&lt;br /&gt;
After defeating the [[Underdark]] [[Dragon]], his left eye turned the color to a purple that shines like fire. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a [[snow]] fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his [[mother]] Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the [[dwarves]] to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in [[the Underdark]] somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in [[Galik]].         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a [[druid]] camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called [[kobolds]]. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big [[dinosaur]] with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One [[kobold]] died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom [[troll]] came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a [[vampyre]] of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that [[gnolls]] took a hostage and his cargo. We had info on their convoy path, and intercepted some [[gnoll]] war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;[[Ripjaw]]&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper [[bard]] and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;[[The Collector]].&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town [[Escargotia]] to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the [[Weave]] that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin [[Dynia]] was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a [[watcher]], who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the [[victory]]. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon [[Old Alkinimic]] was going to attach Galik. I took this time to use [[beast]] sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to [[Thinwhistle]] to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a [[demon]] (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were [[Titan]] and Theta. [[Jack of Hearts]] also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called [[the Green Knight]]. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
[[Nettle]] the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the [[common]] dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. [[Bulio]] told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before [[midnight]]. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, [[Xevriss]]. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a [[Dragonborn]] told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of [[the Gourd Guard]] betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other [[dragons]], pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of [[Amusa]] with Xevriss, Old Alkinimic, [[Kavanmort]], and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our [[plane]] back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the [[airship]], we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That [[wiggler]] fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some [[goblin]] that kept &#039;catching&#039; the darts with his body. There was a [[Bugbear]] running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really [[wish]] I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that [[devil]] Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from [[Osugbo]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by [[Odin]]&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the [[tiefling]] fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The [[cleric]] child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin [[Hearthorne]]. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
=== Chittering in the Sewers ===&lt;br /&gt;
I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.&lt;br /&gt;
&lt;br /&gt;
=== Left for Dead ===&lt;br /&gt;
We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new [[zombie]] mutants in Jim Stacey&#039;s Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Camp Emberclaw ===&lt;br /&gt;
This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I&#039;m okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever. &lt;br /&gt;
&lt;br /&gt;
=== Galik&#039;s Defense ===&lt;br /&gt;
We were dispatched into 4 groups to hold off mother&#039;s forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride&#039;s side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into [[Thelrya]]. &lt;br /&gt;
&lt;br /&gt;
=== Thelryan Counter Offensive ===&lt;br /&gt;
We were once again split into groups to thwart Mother&#039;s plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy&#039;s attempt to achieve godhood. &lt;br /&gt;
&lt;br /&gt;
=== The Dragon of the Underdark ===&lt;br /&gt;
Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could&#039;ve been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn&#039;t able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. [[Ronin]] was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard. &lt;br /&gt;
&lt;br /&gt;
=== The Thistlebrook Enclave Migration ===&lt;br /&gt;
22 asked if we could accompany them to answer a summon from the druids in [[Thistlebrook]]. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther&#039;s attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy [[vampire]] guy who offered himself up. I respect his decision, although I&#039;m not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Travel Through the Rift&#039;&#039;&#039; ===&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Jack of hearts Returns&#039;&#039;&#039; ===&lt;br /&gt;
We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers&#039; presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a &#039;criminal.&#039; I didn&#039;t go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Path to Western Amusan Kobolds.&#039;&#039;&#039; ===&lt;br /&gt;
Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Nameless&#039;s Home 1 (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;A shame isn&#039;t it?&amp;quot; &#039;&#039;standing above one of the graves is a figure in a red cloak with a ram skull for a head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the sight of the ancient, thordon gets antsy.&#039;&#039; &amp;quot;Shame?&amp;quot; &#039;&#039;looks back at the grave trying to get an understanding of what is happening&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don&#039;t care to remember her name. But they died anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes then, shame. why must many die for the games and politics of the wealthy and &#039;royals&#039;&amp;quot; &#039;&#039;as he says royals, his face twitches&#039;&#039; &amp;quot;Did you bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;They died because it is in their nature to make war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows&#039;&#039; &amp;quot;so you say, we are all like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this feeling is but only my nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Its in all your natures. And its all you can do. You mortals cant resist killing each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you won&#039;t help it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into &#039;mortals&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Oh, you remember me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;We didn&#039;t put these flaws into mortals, that&#039;s the God&#039;s fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;confusion visibly shrouds his face&#039;&#039; &amp;quot;So you are no deity as i once thought.&amp;quot; &#039;&#039;the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision&#039;&#039; &amp;quot;I wish to ask again, why bring me here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Because you came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so this is just a coincidence we meet here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You walk into someone&#039;s house and are surprised their home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn&#039;t expecting it to be someone&#039;s home. I take it, you wont let me leave so easily either, will you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Why should I care if you leave. The violence will continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now.&amp;quot; &#039;&#039;Thordon&#039;s expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You won&#039;t because you want your friends to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then you do believe that we are not all about violence. If you did, you&#039;d welcome them to come and die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can&#039;t wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;two things confuse me further still, first what friends? the rest of the seven?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;Yes. They are eager. Not all as talkative as I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;nods as if he understands, but doesn&#039;t understand why the slumber at the precipice of this oncoming war&#039;&#039; &amp;quot;secondly, you speak of always watching and never taking part? Why are you now taking action? What&#039;s in it for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right.&amp;quot; &#039;&#039;At that moment orange eyes of great numbers open up all around the gravesite.&#039;&#039; &amp;quot;And I have had great interest watching you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;looks around at the eyes and back at the ram skull as if he just realized something&#039;&#039; This needle that you are so eager to push, who or what is it?&amp;quot; &#039;&#039;as he says this, he postures himself to defend against an attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;at the mention of lycanthropes, thordon shuffles hesitantly&#039;&#039; &amp;quot;but you so willfully show me some of the cards&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;And what do you think I have revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you&#039;ll still let me ask and leave freely, What is your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nameless: &amp;quot;I...... I don&#039;t...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;well i hope the next time we meet, you will remember you name.&amp;quot; *as thordon prepares to fly away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Namless: &amp;quot;Unlikely.&amp;quot; &#039;&#039;As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Search for the Ring&#039;&#039;&#039; ===&lt;br /&gt;
We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the &#039;Ring.&#039; Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Return to the Underdark&#039;&#039;&#039; ===&lt;br /&gt;
We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern&#039;s crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nameless&#039;s Home 2, The Watchers Talk (Downtime)&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ve decided to try and plot directions Nameless&#039;s home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;They whisper in a hundred voices.&#039;&#039; &amp;quot;Why you.... here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;doesn&#039;t answer and stands up to walk deeper into the graveyard while humming a tune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want what is impossible. I am here for my own reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;as you said last time, &#039;im not going to show my hand.&#039;&amp;quot; &#039;&#039;he is still looking for other points of entry, escape, and secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: T&#039;&#039;hese voices don&#039;t sound like Nameless, they sound indistinct and numerous. They aren&#039;t Nameless itself, but maybe extensions of it. &amp;quot;This is not your place. We SEE you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;aye, and i hear you.&amp;quot; &#039;&#039;continues to stroll around&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;perfect, that should allow me to stroll around freely&amp;quot; &#039;&#039;begins to kick the snow around while taking notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;What do you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;since you&#039;re not here, im just gonna take note of your home. I mean no harm to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong&#039;&#039; &amp;quot;Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He has not remembered his name. They took to much for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;then his name is &#039;Outcast.&#039; You speak on his behalf? &#039;&#039;kneels down and picks up a handful of snow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He speaks for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;The Watchers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so you eyes, are a separate entities from the outcast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;We see..... he sees. He is busy. With the arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands&#039;&#039; &amp;quot;So you eyes are separate from him, even if it&#039;s only slight disconnection?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Why do you want to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I want to know your name too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “We are the watchers.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;you did just say that, didn&#039;t you? I think a better question is, what are you besides just &#039;The Watcher&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is not home.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;that doesn&#039;t answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?&amp;quot; &#039;&#039;throws the snowball into the distance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then, what were you before &#039;The Watchers&#039;?&lt;br /&gt;
&lt;br /&gt;
The Watchers: “The eyes no longer seeing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: What?&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;He is not home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;yes, i know...&amp;quot; &#039;&#039;the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “He is preparing.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;trying to hide his frustration, he speaks through his teeth.&#039;&#039; &amp;quot;yes, for the arrival. the arrival of what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: “Their new age.”&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;new age brought on by the 7 ancients.&amp;quot; &#039;&#039;starts to mumble to himself&#039;&#039; &amp;quot;that cannot be good for us mortals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;You were never even in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;so then what is your role in the &#039;Watchers?&#039;&lt;br /&gt;
&lt;br /&gt;
The watchers: &amp;quot;We watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &amp;quot;And you made him that way. It is time for his retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I did not. It&#039;s so aggravating that someone so &#039;powerful&#039; be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!&amp;quot; &#039;&#039;spits on the ground near one of the eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Watchers: &#039;&#039;All of the eyes blink out.&#039;&#039; &amp;quot;He will bring the sky down on your heads.&amp;quot; &#039;&#039;The graveyard is quiet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless&#039;s home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to &#039;punish&#039; us for violence, but is just as quick to give into violence.&lt;br /&gt;
&lt;br /&gt;
As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* FEAT: Great Weapon Master &lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched (Wisdom)&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Command&lt;br /&gt;
* FEAT: Tough&lt;br /&gt;
* FEAT: Resilience (Wisdom)&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 1570GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29109</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29109"/>
		<updated>2024-02-16T07:36:06Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* To the Piers (downtime) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That wiggler fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some goblin that kept &#039;catching&#039; the darts with his body. There was a Bugbear running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really wish I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that devil Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from Osugbo?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by Odin&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
=== Return to the Carnival ===&lt;br /&gt;
Lately I&#039;ve been having difficulty handling the truth. What is happening? I find it hard to concentrate on what&#039;s happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother. &lt;br /&gt;
&lt;br /&gt;
We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn&#039;t eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the tiefling fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The cleric child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin&#039;s head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil&#039;s voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn&#039;t sedate. The taste of flesh. The was fight with someone. I couldn&#039;t tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster. &lt;br /&gt;
&lt;br /&gt;
The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin Hearthorne. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin&#039;s body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 700GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29108</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29108"/>
		<updated>2024-02-16T06:44:21Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Let&amp;#039;s go to the Circus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp (downtime) ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik (downtime) ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That wiggler fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some goblin that kept &#039;catching&#039; the darts with his body. There was a Bugbear running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really wish I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== To the Piers (downtime) ===&lt;br /&gt;
To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I&#039;m not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dalin. &amp;quot;Oiy the fuck are you doing here!?!?!&amp;quot; he says as Thordon surprises him&lt;br /&gt;
&lt;br /&gt;
Thordon: &#039;&#039;in a hushed voice. he starts to speak in dwarvish&#039;&#039; &amp;quot;shhh quiet down. im not here for trouble. Im  uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;What do you want with that devil Erldrous?&amp;quot; he says his name with distain. &lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from Osugbo?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &#039;&#039;He looks at you and gives a few sniffs of the air, looking for that rotten bastard&#039;&#039; &amp;quot;seems we may have a common goal.....&amp;quot; &#039;&#039;He opened the door up more and gestured for me to come inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;no, I&#039;m not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon.&amp;quot; Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I tend to stay away from crowded places lad....and as for what he sent..&amp;quot; &#039;&#039;pauses for a few seconds&#039;&#039; &amp;quot;....Aye he sent himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thordon: &amp;quot;by Odin&#039;s beard, you mean to tell me, he is a beast of the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dalin: &amp;quot;I don&#039;t know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren&#039;t coming in its best you leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I&#039;ve learned not to dig greedy and I returned to HQ.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 700GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29107</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29107"/>
		<updated>2024-02-16T06:03:46Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* The adventures in the Sewers of Galik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That wiggler fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee, but something cause him to go unconscious.  &lt;br /&gt;
&lt;br /&gt;
Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.  &lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s go to the Circus ===&lt;br /&gt;
&amp;quot;I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some goblin that kept &#039;catching&#039; the darts with his body. There was a Bugbear running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers.&amp;quot; This is what 22 told me about the day at the circus, but I&#039;m not sure I believe them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only remember hell, and I really wish I could tell what was real, and what wasn&#039;t. This is my account of what happened:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she&#039;s dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother&#039;s head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn&#039;t there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn&#039;t control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn&#039;t help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn&#039;t him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that&#039;s why I left. But then there you were. Your head in my hands. I couldn&#039;t help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 700GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29106</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=29106"/>
		<updated>2024-02-16T04:40:28Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* The Assault on Camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
=== The adventures in the Sewers of Galik ===&lt;br /&gt;
&amp;quot;I&#039;m back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That wiggler fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn&#039;t hear what they were saying. He then tried to flee &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 700GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=28332</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=28332"/>
		<updated>2024-02-05T04:13:09Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Treasure and Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 700GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Belt of Dwarf-kind:  While wearing this belt, you gain the following benefits&lt;br /&gt;
** Your Constitution score increases by 2, to a maximum of 20&lt;br /&gt;
** You have advantage on Charisma (Persuasion) checks made to interact with dwarves.&lt;br /&gt;
** In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you&#039;re capable of growing one, or a visibly thicker beard if you already have one.&lt;br /&gt;
**If you aren&#039;t a dwarf, you gain the following additional benefits while wearing the belt:&lt;br /&gt;
*** You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
*** You have darkvision out to a range of 60 feet.&lt;br /&gt;
*** You can speak, read, and write Dwarvish.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23143</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23143"/>
		<updated>2023-12-05T03:51:25Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc, Abyssal|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Mage Guard Bracers:&#039;&#039;&#039; While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
* &#039;&#039;&#039;Boots of Striding and Springing:&#039;&#039;&#039; &#039;&#039;(requires attunement)&#039;&#039; While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn&#039;t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can&#039;t jump farther than your remaining movement would allow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23142</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23142"/>
		<updated>2023-12-05T03:45:18Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
Many years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Mage Guard Bracers:&#039;&#039;&#039; While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
* &#039;&#039;&#039;Boots of Striding and Springing:&#039;&#039;&#039; &#039;&#039;(requires attunement)&#039;&#039; While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn&#039;t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can&#039;t jump farther than your remaining movement would allow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23141</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23141"/>
		<updated>2023-12-05T03:40:04Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* The Assault on Camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
A few years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden&#039;s staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne&#039;s suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Mage Guard Bracers:&#039;&#039;&#039; While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
* &#039;&#039;&#039;Boots of Striding and Springing:&#039;&#039;&#039; &#039;&#039;(requires attunement)&#039;&#039; While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn&#039;t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can&#039;t jump farther than your remaining movement would allow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23140</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23140"/>
		<updated>2023-12-05T03:26:25Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Operation Gnoll Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
A few years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
=== For Gourds and Glory ===&lt;br /&gt;
We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn&#039;t be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group. &lt;br /&gt;
&lt;br /&gt;
We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon&#039;s breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there&#039;s a time and place to deal with this sleazy disgrace of a dwarf. &lt;br /&gt;
&lt;br /&gt;
We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss&#039;s hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I&#039;m not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies. &lt;br /&gt;
&lt;br /&gt;
When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn&#039;t feel it. &lt;br /&gt;
&lt;br /&gt;
=== The Node at the End of the Leyline ===&lt;br /&gt;
We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure. &lt;br /&gt;
&lt;br /&gt;
To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.&lt;br /&gt;
&lt;br /&gt;
=== The Assault on Camp ===&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Gourd Clever&lt;br /&gt;
** Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.&lt;br /&gt;
** 1/session cast blight CON saving DC 14 &lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* &#039;&#039;&#039;Mage Guard Bracers:&#039;&#039;&#039; While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
* &#039;&#039;&#039;Circlet of Fae Ancestry:&#039;&#039;&#039; &#039;&#039;Requires Attunement.&#039;&#039; This ornate and finely crafted circlet bestows upon its wearer the benefits of &#039;&#039;Fae Ancestry&#039;&#039; While attuned to and wearing the circlet, a creature has advantage on saving throws against being Charmed and magic can not put you to sleep&lt;br /&gt;
* &#039;&#039;&#039;Boots of Striding and Springing:&#039;&#039;&#039; &#039;&#039;(requires attunement)&#039;&#039; While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn&#039;t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can&#039;t jump farther than your remaining movement would allow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23129</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23129"/>
		<updated>2023-12-05T00:41:10Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Wicked Wilds Adventure Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
A few years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time in captivity/escape&#039;&#039;&#039;        &lt;br /&gt;
&lt;br /&gt;
It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver&#039;s Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the &#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]].&#039;&#039;&#039; The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23128</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23128"/>
		<updated>2023-12-05T00:06:53Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Wicked Wilds Adventure Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in/ambush&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
A few years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.         &lt;br /&gt;
&lt;br /&gt;
Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf&#039;s body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.         &lt;br /&gt;
&lt;br /&gt;
When he began working his way back to town, he was ambushed and held captive, by a group sent by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company,&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; headed by the once thought dead Elrdrous. After being held captive for some time, he reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23127</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23127"/>
		<updated>2023-12-04T23:28:05Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure, Recovering lost heirlooms&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Adventure, The cave-in&#039;&#039;&#039;       &lt;br /&gt;
&lt;br /&gt;
A few years later, Thordon was recruited by the &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dwarven Mining Company&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of comotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened.   &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23126</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=23126"/>
		<updated>2023-12-04T22:51:25Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fondare over to one of their family&#039;s close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22959</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22959"/>
		<updated>2023-11-13T02:21:50Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Operation Gnoll Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia&#039;s flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.  &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22958</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22958"/>
		<updated>2023-11-13T02:19:06Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Disrupting Demons&amp;#039; Desires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
=== Operation Gnoll Tank ===&lt;br /&gt;
We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22744</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22744"/>
		<updated>2023-10-22T03:26:25Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Disrupting Demons&amp;#039; Desires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device  being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon&#039;s spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian&#039;s chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22743</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22743"/>
		<updated>2023-10-22T02:41:07Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Disrupting Demons&amp;#039; Desires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, and found the magic device and destroyed it. We saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and i took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22742</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22742"/>
		<updated>2023-10-22T02:38:46Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* I&amp;#039;d be Thriller&amp;#039;d if you Could Join Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the lry lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector&#039;s place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector&#039;s artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader&#039;s daughter&#039;s wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, and found the magic device and destroyed it. We saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and i took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampire fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers. &lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22741</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22741"/>
		<updated>2023-10-22T01:37:52Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Gotta Getta Grung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the lry lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and  the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22740</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22740"/>
		<updated>2023-10-22T01:13:22Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* A Rabbit&amp;#039;s Errand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the lry lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest. &lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22738</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=22738"/>
		<updated>2023-10-21T22:44:10Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.  &lt;br /&gt;
&lt;br /&gt;
=== A Rabbit&#039;s Errand ===&lt;br /&gt;
&lt;br /&gt;
=== Gotta Getta Grung ===&lt;br /&gt;
&lt;br /&gt;
=== I&#039;d be Thriller&#039;d if you Could Join Us ===&lt;br /&gt;
&lt;br /&gt;
=== Disrupting Demons&#039; Desires ===&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe +1&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 2043GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
* Mage Guard Bracers: While attuned to these bracers, whenever you are hit with a spell attack or fail a spell save, your bracers gain charges equal to the spells level. The bracers can hold a maximum of five charges. Whenever you hit a creature or object with a weapon or spell attack afterwards, you can expend as many charges as you wish to deal additional force damage, dealing an additional 1d6 force damage per charge spent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=21931</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=21931"/>
		<updated>2023-09-06T16:40:38Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: /* Matters of Importance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
=== Exploring the Area of Base Camp ===&lt;br /&gt;
During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don&#039;t know the out come. When I saw big dino tracks, I felt it best to leave. &lt;br /&gt;
&lt;br /&gt;
=== Fossils and Fangs ===&lt;br /&gt;
Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn&#039;t hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampire of sorts, and it was not the original. We left with some gold, and potions. &lt;br /&gt;
&lt;br /&gt;
=== Road Rage ===&lt;br /&gt;
Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called &#039;Ripjaw&#039; and he ran off out of sight. I came face to face with a big foe they called &#039;Warmonger&#039; and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself &#039;The Collector.&#039; He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called &#039;The Music Man&#039; and the other compatriot was called &#039;The Colonel.&#039; He gave us gold, and some magical scrolls.  &lt;br /&gt;
&lt;br /&gt;
=== Shell Shy ===&lt;br /&gt;
We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn&#039;t move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of &amp;quot;The Gourdheart Disciples.&amp;quot; After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn&#039;t me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors. &lt;br /&gt;
&lt;br /&gt;
=== Matters of Importance ===&lt;br /&gt;
After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn&#039;t know any better, I&#039;d say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda&#039;s body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.&lt;br /&gt;
&lt;br /&gt;
=== Joy in Thinwhistle ===&lt;br /&gt;
We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden&#039;s office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden&#039;s office where they spoke with the warden. I told Jack that I&#039;ve seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that&#039;s when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden&#039;s office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don&#039;t fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight&#039;s mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn&#039;t cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
* Rage&lt;br /&gt;
* Great Weapon Master (feat taken at level 4)&lt;br /&gt;
* Beast Sense&lt;br /&gt;
* Speak with Animals&lt;br /&gt;
* Fey Touched&lt;br /&gt;
** Misty Step&lt;br /&gt;
** Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
&lt;br /&gt;
* Great Axe&lt;br /&gt;
* Javelin(4)&lt;br /&gt;
* Hand Axe(2)&lt;br /&gt;
&lt;br /&gt;
== Treasure and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* 333GP&lt;br /&gt;
* Antlers from a boss on Nature, uh, Finds a Way&lt;br /&gt;
* Raptor claw from half eaten raptor mount of a Kobold&lt;br /&gt;
* Potions&lt;br /&gt;
** Animal Handling&lt;br /&gt;
** Hill Giant Strength&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
** Fear&lt;br /&gt;
** Remove Curse&lt;br /&gt;
* Mess Kit&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
** Back Pack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Mess kit&lt;br /&gt;
** Tinderbox&lt;br /&gt;
** Torches(x10)&lt;br /&gt;
** Day Rations(x10)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Hempen Rope(50ft)&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Staff&lt;br /&gt;
* Animal trophy from slain game(unidentified as of now)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=20727</id>
		<title>Thordon Akieye</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thordon_Akieye&amp;diff=20727"/>
		<updated>2023-07-02T18:43:53Z</updated>

		<summary type="html">&lt;p&gt;Gingie22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ThordonA.jpg|caption=|relatives=Mother Akieye (d.)&lt;br /&gt;
Father Akieye (d.)|languages=Common, Dwarvish, Orc|marital=Single|gender=Male|height=4&#039;6&amp;quot;|weight=166lbs|eyes=Gray|hair=Red with white accents}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (a mountain dwarf, outlander, path of totem barbarian)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance ==&lt;br /&gt;
A white haired dwarf with some red accents. Stands at a height of 4&#039;6&amp;quot; and weighing in at 166lbs. Has a grumpy demeanor. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Doesn&#039;t talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.  &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&#039;&#039;&#039;Ancestry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Thordon&#039;s twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the company, the captain of the venture, Elrdrous, passed on the sad new of Thordon&#039;s parents demise and the artifacts were not able to be retrieved.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Adventure&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fodare, and his twin brother Thordack.    &lt;br /&gt;
&lt;br /&gt;
They started the venture by finding Elrdrous to obtain more information. Thordon&#039;s group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures    &lt;br /&gt;
&lt;br /&gt;
Upon hearing the news that Thordon and Thordack&#039;s parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.     &lt;br /&gt;
&lt;br /&gt;
After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous&#039; protests. As they dug, Fodare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.    &lt;br /&gt;
&lt;br /&gt;
This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fodare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.     &lt;br /&gt;
&lt;br /&gt;
During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fodare went into the cave and found the relics they originally ventured out for and began their way back.     &lt;br /&gt;
&lt;br /&gt;
Along their voyage back, they stopped for a night&#039;s rest along the side of the path. At some point through the night, Thordon and Fodare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fodare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fodare and rushed back to town to help Fodare, leaving Erldrous unconscious at camp.     &lt;br /&gt;
&lt;br /&gt;
Upon returning from the expedition, he handed Fodare over to one of their family&#039;s close medic friends. These medics where able to save Fodare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fodare to regain her memories even though the medics insisted that he should.       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Day&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Due to burrying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don&#039;t know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.  &lt;br /&gt;
&lt;br /&gt;
94 years later, there is no news on the whereabouts of Elrdrous, or his dead brother. Fodare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won&#039;t tell her what happened. Since she is pressuring him about it, he decided to go on a campaign and follow Tempest Brothers Expeditionary Company into the wild to escape.  &lt;br /&gt;
&lt;br /&gt;
== Wicked Wilds Adventure Journal ==&lt;br /&gt;
&lt;br /&gt;
=== Underdark Strikes Back ===&lt;br /&gt;
Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process. &lt;br /&gt;
&lt;br /&gt;
=== Nature, uh, Finds a Way ===&lt;br /&gt;
Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, they was a good boy who lost their way. Was able to take some antler from antler dude as trophy. &lt;br /&gt;
&lt;br /&gt;
=== A New Hire ===&lt;br /&gt;
Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.  &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Rage&lt;br /&gt;
&lt;br /&gt;
Great Weapon Master (feat taken at level 4)&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Great Axe, Javelin, Hand Axes. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Gingie22</name></author>
	</entry>
</feed>