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	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glamor1girl</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
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	<updated>2026-04-05T06:01:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15787</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15787"/>
		<updated>2022-04-11T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: hit level 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name=Lucinda &amp;quot;Indy&amp;quot; McVey|languages=Common, Elvish, Futhark|marital=Married|birthPlace=[[Briar Glen]]|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old [[fairy]] sheriff of a small town named [[Briar Glen]] who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both [[The Seelie Court|Seelie]] fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her family&#039;s tartan as a handkerchief around her neck. Indy is descended from the [[Gunn clan]] and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called [[Saltport]]. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at The Rusty Beaver, the only tavern in town. Melrose is the general store, Gertrude runs the place. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an [[Futhark|ancient Scandinavian Viking rune text her mother, Cora, taught her]]. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of [[List of Books#How To Get Away With With Murder|How To Get Way With Murder by Barnadict Bell]] (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write and read in a dialect of [[Futhark]].&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
Indy has joined &#039;&#039;&#039;two&#039;&#039;&#039; parties so far on her mission to find the Kol Company. The quest started in [[Jakala]] and they went to [[Fasiltum]] to help defend their village. She returned to Briar Glen for a small break only to find that a kobold had tried to rob a townsperson which led her to her second outing. &lt;br /&gt;
&lt;br /&gt;
Her teammates in the Jakalla battle were [[Cyanocitta|Cyan]], [[Tokax]], [[Einari]], [[Ophelia]], and [[Joshua]].  Indy met five guards, a platoon of 2 humans, 1 half-orc, and 2 tieflings who became good friends. They called themselves [[The Benevolence]].&lt;br /&gt;
&lt;br /&gt;
Indy&#039;s friends who joined her on the mission to find Trogdor on the second trip were Tokax, [[Einari]], [[Delphi]], [[Dur&#039;kalak|Dur’kalak]] and [[Durian]].&lt;br /&gt;
&lt;br /&gt;
Indy has several Draconian kills under her belt and one swole-bold.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 18+4 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 42&lt;br /&gt;
&lt;br /&gt;
AC: 12&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15741</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15741"/>
		<updated>2022-04-08T16:57:48Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: added more to adventure log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name=Lucinda &amp;quot;Indy&amp;quot; McVey|languages=Common, Elvish, Futhark|marital=Married|birthPlace=[[Briar Glen]]|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old [[fairy]] sheriff of a small town named [[Briar Glen]] who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both [[The Seelie Court|Seelie]] fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her family&#039;s tartan as a handkerchief around her neck. Indy is descended from the [[Gunn clan]] and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called [[Saltport]]. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at The Rusty Beaver, the only tavern in town. Melrose is the general store, Gertrude runs the place. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an [[Futhark|ancient Scandinavian Viking rune text her mother, Cora, taught her]]. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of [[List of Books#How To Get Away With With Murder|How To Get Way With Murder by Barnadict Bell]] (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write and read in a dialect of [[Futhark]].&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
Indy has joined &#039;&#039;&#039;two&#039;&#039;&#039; parties so far on her mission to find the Kol Company. The quest started in [[Jakala]] and they went to [[Fasiltum]] to help defend their village. She returned to Briar Glen for a small break only to find that a kobold had tried to rob a townsperson which led her to her second outing. &lt;br /&gt;
&lt;br /&gt;
Her teammates in the Jakalla battle were [[Cyanocitta|Cyan]], [[Tokax]], [[Einari]], [[Ophelia]], and [[Joshua]].  Indy met five guards, a platoon of 2 humans, 1 half-orc, and 2 tieflings who became good friends. They called themselves [[The Benevolence]].&lt;br /&gt;
&lt;br /&gt;
Indy&#039;s friends who joined her on the mission to find Trogdor on the second trip were Tokax, [[Einari]], [[Delphi]], [[Dur&#039;kalak|Dur’kalak]] and [[Durian]].&lt;br /&gt;
&lt;br /&gt;
Indy has several Draconian kills under her belt and one swole-bold.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 18+4 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 30&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Benevolence&amp;diff=15498</id>
		<title>The Benevolence</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Benevolence&amp;diff=15498"/>
		<updated>2022-03-23T14:27:57Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: not finished page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a platoon of 2 humans, 1 half-orc, and 2 tieflings. Together they form The Benevolence, [[Indy|Indy McVey&#039;s]] group of close friends.&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
Arbogast -&lt;br /&gt;
&lt;br /&gt;
Isabelle -&lt;br /&gt;
&lt;br /&gt;
==Half-Orc==&lt;br /&gt;
Blueberry - &lt;br /&gt;
&lt;br /&gt;
==Tieflings==&lt;br /&gt;
Neptune -&lt;br /&gt;
&lt;br /&gt;
Venus -&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15378</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15378"/>
		<updated>2022-03-21T19:24:45Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: added hyperlink to briar glen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name=Lucinda &amp;quot;Indy&amp;quot; McVey|languages=Common, Elvish, Viking Runes|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old [[fairy]] sheriff of a small town named [[Briar Glen]] who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an ancient Scandinavian Viking rune text her mother, Cora, taught her. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
Indy has joined &#039;&#039;&#039;one&#039;&#039;&#039; party so far on her mission to find the Kol Company. The quest started in Jakala and they went to Fastletom to help defend their village. &lt;br /&gt;
&lt;br /&gt;
Her teammates were [[Cyanocitta|Cyan]], [[Tokax]], [[Einari]], [[Ophelia]], and [[Joshua]].  Indy met five guards, a platoon of 2 humans, 1 half-orc, and 2 tieflings who became good friends. They called themselves The Benevolence.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 18+4 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 30&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Briar_Glen&amp;diff=15377</id>
		<title>Briar Glen</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Briar_Glen&amp;diff=15377"/>
		<updated>2022-03-21T19:20:12Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: briar glen yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Small town|location = Isonhound|Government = Mayor|inhabiting Race = Faries, Pixies, Sprites}}Briar Glen is a small town off the coast of an unnamed lake on the continent Isonhound. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Briar Glen is a small town off the coast of an unnamed lake that is often sunny and bright. The town is surrounded by an impervious and treacherous forest on the north and east sides while the south is farmlands and sprawling meadows. The west is beaches and clean, fresh waters of the lake. The forest is said to be cursed, and the [[Indy|sheriff]] works hard to keep unwanted visitors away from the village. The town itself is a beautiful sight, homes are built right inside trees and fruits and vegetables grow in every open space. The cobblestone roads are frequently trodden upon by sheep and cows, their shepherds fly above to herd them. A small bubbling stream runs through Briar Glen that has many bridges on it. Underneath them live multitudes of mushrooms and families of rabbits.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In 700 BR the small village was founded by a small group of [[fairy]] and pixie immigrants from Breme. The town grew to its current size (still tiny) and makes good gold on fruit and vegetable exports. The land Briar Glen rests on is fertile for farms and hosts many species of meat to hunt.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
=== Lantern Library ===&lt;br /&gt;
One of Briar Glen&#039;s most popular hangout spots is a small library where young ones learn to read and write. Others sit and read imported books while sipping at fruit juices.&lt;br /&gt;
&lt;br /&gt;
=== Relic Garden ===&lt;br /&gt;
Close to the beaches lies a quaint circle of stone carvings that are half sunk into the golden sand. This is a place where lots of fairies come to pray to [[Mielikki]].&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
Once a year on the first day of November, the town gathers in the town square to have a Farmer&#039;s Festival. Every farmer brings the biggest of their harvest.&lt;br /&gt;
&lt;br /&gt;
 In 739 BR, the town was raided by a group of evildoers call the Kol Company, and blew up the sheriff of the town at that time, Andrew McVey leaving him with only 3 limbs. Indy McVey, Andrew&#039;s daughter took over the sheriff duties but then passed them off to Gabriel Hall as she left to get revenge on the Kol Company.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15363</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15363"/>
		<updated>2022-03-21T14:40:25Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: Added an adventure log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name=Lucinda &amp;quot;Indy&amp;quot; McVey|languages=Common, Elvish, Viking Runes|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old [[fairy]] sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an ancient Scandinavian Viking rune text her mother, Cora, taught her. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
== Adventure Log ==&lt;br /&gt;
Indy has joined &#039;&#039;&#039;one&#039;&#039;&#039; party so far on her mission to find the Kol Company. The quest started in Jakala and they went to Fastletom to help defend their village. &lt;br /&gt;
&lt;br /&gt;
Her teammates were [[Cyanocitta|Cyan]], [[Tokax]], [[Einari]], [[Ophelia]], and [[Joshua]].  Indy met five guards, a platoon of 2 humans, 1 half-orc, and 2 tieflings who became good friends. They called themselves The Benevolence.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 18+4 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 30&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15362</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15362"/>
		<updated>2022-03-21T13:14:56Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: deleted briar glen description, moved to new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name=Lucinda &amp;quot;Indy&amp;quot; McVey|languages=Common, Elvish, Viking Runes|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old [[fairy]] sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an ancient Scandinavian Viking rune text her mother, Cora, taught her. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Fairy magic, flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 16+3 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 24&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15303</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15303"/>
		<updated>2022-03-20T04:49:11Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: changed a header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name=Lucinda &amp;quot;Indy&amp;quot; McVey|languages=Common, Elvish, Viking Runes|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old fairy sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an ancient Scandinavian Viking rune text her mother, Cora, taught her. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
Briar Glen is a small town off the coast of an unnamed lake that is often sunny and bright. The town is surrounded by an impervious and treacherous forest on the north and east sides while the south is farmlands and sprawling meadows. The forest is said to be cursed, and the sheriff works hard to keep unwanted visitors away from the village. The town itself is a beautiful sight, homes are built right inside trees and fruits and vegetables grow in every open space. The cobblestone roads are frequently trod upon by sheep and cows, their shepherds fly above to herd them. A small bubbling stream runs through Briar Glen that has many bridges on it. Underneath them live multitudes of mushrooms and families of rabbits.&lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Fairy magic, flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 16+3 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 24&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
&lt;br /&gt;
Spellcasting ability: Char&lt;br /&gt;
&lt;br /&gt;
Spell Save DC: 12&lt;br /&gt;
&lt;br /&gt;
Spell atk bonus: +4&lt;br /&gt;
&lt;br /&gt;
Cantrips: Druidcraft, Faerie Fire&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15302</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15302"/>
		<updated>2022-03-20T04:47:53Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: added other features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name={{PAGENAME}}|languages=Common, Elvish, Viking Runes|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old fairy sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy is a very skilled fencer and archer. She is also a talented chef, good at making basic but seasoned and filling meals for her village. Her dad taught her how to hunt and cook game. Indy knows that are many out there who are more unfortunate than herself and always puts others before herself. But when it comes to her village, nothing matters more than protecting her hometown. Indy can stare down a hellhound without flinching. She has proficiencies in all armor, shields, simple and martial weapons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indy has a bad habit of trusting too easily and being extremely gullible. Once when she was younger, one of the local pixie boys told her she could double her money by throwing it in the fountain. Her coins were gone later that evening and the boys enjoyed a feast of candy. Now as Briar Glen&#039;s sheriff she is more on edge, but it&#039;s still easy to gain her trust. Indy may be excellent in combat, but she is unable to run long distances or perform acrobatics. While she is the epitome of athletics and fighting strategy, she is unable to read or write common. She can only write in an ancient Scandinavian Viking rune text her mother, Cora, taught her. Indy never leaves home without a weapon, but tends to forget them if she&#039;s in a rush.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
Briar Glen is a small town off the coast of an unnamed lake that is often sunny and bright. The town is surrounded by an impervious and treacherous forest on the north and east sides while the south is farmlands and sprawling meadows. The forest is said to be cursed, and the sheriff works hard to keep unwanted visitors away from the village. The town itself is a beautiful sight, homes are built right inside trees and fruits and vegetables grow in every open space. The cobblestone roads are frequently trod upon by sheep and cows, their shepherds fly above to herd them. A small bubbling stream runs through Briar Glen that has many bridges on it. Underneath them live multitudes of mushrooms and families of rabbits.&lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Fairy magic, flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 16+3 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 24&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
&lt;br /&gt;
Spellcasting ability: Char&lt;br /&gt;
&lt;br /&gt;
Spell Save DC: 12&lt;br /&gt;
&lt;br /&gt;
Spell atk bonus: +4&lt;br /&gt;
&lt;br /&gt;
Cantrips: Druidcraft, Faerie Fire&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Fairy&amp;diff=15301</id>
		<title>Fairy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Fairy&amp;diff=15301"/>
		<updated>2022-03-20T04:32:29Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: added flight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feywild Wee Folk History ==&lt;br /&gt;
There are many small sizes of people in the D&amp;amp;D universe and the Fairy race is one of them! They are like small elves with insectile wings. Each fairy has a unique characteristic such as their their skin is multicolored, they have large ears, or they have insectile legs! The first Fairies often spoke Elvish, Goblin, and Sylvan but since there are increased encounters with humans and other races, Common has become more ordinary. &lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
When playing a Fairy, one gets the following racial traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Type.&#039;&#039;&#039; Fey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size.&#039;&#039;&#039; Small&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed.&#039;&#039;&#039; Walking speed of +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy Magic.&#039;&#039;&#039; You know the &#039;&#039;druidcraft&#039;&#039; cantrip. Starting at 3rd level, you can cast the &#039;&#039;faerie fire&#039;&#039; spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can&#039;t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spell- casting ability for these spells when you cast them with this trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight.&#039;&#039;&#039; Because of the wings, there is a flying speed equal to your walking speed. You can&#039;t use this flying speed if wearing medium or heavy armor.&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Fairy&amp;diff=15300</id>
		<title>Fairy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Fairy&amp;diff=15300"/>
		<updated>2022-03-20T02:44:37Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: unfinished so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feywild Wee Folk History ==&lt;br /&gt;
There are many small sizes of people in the D&amp;amp;D universe and the Fairy race is one of them! They are like small elves with insectile wings. Each fairy has a unique characteristic such as their their skin is multicolored, they have large ears, or they have insectile legs! The first Fairies often spoke Elvish, Goblin, and Sylvan but since there are increased encounters with humans and other races, Common has become more ordinary. &lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
When playing a Fairy, one gets the following racial traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Type.&#039;&#039;&#039; Fey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size.&#039;&#039;&#039; Small&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed.&#039;&#039;&#039; Walking speed of +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy Magic.&#039;&#039;&#039; You know the &#039;&#039;druidcraft&#039;&#039; cantrip. Starting at 3rd level, you can cast the &#039;&#039;faerie fire&#039;&#039; spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can&#039;t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spell- casting ability for these spells when you cast them with this trait (choose when you select this race).&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15284</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15284"/>
		<updated>2022-03-19T06:31:36Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: added other features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name={{PAGENAME}}|languages=languages|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old fairy sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
Briar Glen is a small town off the coast of an unnamed lake that is often sunny and bright. The town is surrounded by an impervious and treacherous forest on the north and east sides while the south is farmlands and sprawling meadows. The forest is said to be cursed, and the sheriff works hard to keep unwanted visitors away from the village. The town itself is a beautiful sight, homes are built right inside trees and fruits and vegetables grow in every open space. The cobblestone roads are frequently trod upon by sheep and cows, their shepherds fly above to herd them. A small bubbling stream runs through Briar Glen that has many bridges on it. Underneath them live multitudes of mushrooms and families of rabbits.&lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Fairy magic, flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master. Battle Master things include: student of war-Cooking Utensils, Superiority Dice, Saving Throws, and Maneuvers. Indy currently uses Riposte, Trip Attack, and Evasive Footwork.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 16+3 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 24&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
&lt;br /&gt;
Spellcasting ability: Char&lt;br /&gt;
&lt;br /&gt;
Spell Save DC: 12&lt;br /&gt;
&lt;br /&gt;
Spell atk bonus: +4&lt;br /&gt;
&lt;br /&gt;
Cantrips: Druidcraft, Faerie Fire&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15283</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15283"/>
		<updated>2022-03-19T06:17:09Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: added image and fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name={{PAGENAME}}|languages=languages|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old fairy sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
[[File:Indymcvey.jpg|thumb|an unfinished sketch]]&lt;br /&gt;
&lt;br /&gt;
Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
&lt;br /&gt;
Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen. She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
&lt;br /&gt;
Briar Glen is a small town off the coast of an unnamed lake that is often sunny and bright. The town is surrounded by an impervious and treacherous forest on the north and east sides while the south is farmlands and sprawling meadows. The forest is said to be cursed, and the sheriff works hard to keep unwanted visitors away from the village. The town itself is a beautiful sight, homes are built right inside trees and fruits and vegetables grow in every open space. The cobblestone roads are frequently trod upon by sheep and cows, their shepherds fly above to herd them. A small bubbling stream runs through Briar Glen that has many bridges on it. Underneath them live multitudes of mushrooms and families of rabbits.&lt;br /&gt;
&lt;br /&gt;
On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Indy possesses Fairy magic, flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master.&lt;br /&gt;
&lt;br /&gt;
Battle Master information found on page 73 of the PHB.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stren: 16+3 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Hitpoints: 24&lt;br /&gt;
&lt;br /&gt;
AC: 10&lt;br /&gt;
&lt;br /&gt;
Speed: +30&lt;br /&gt;
&lt;br /&gt;
Hit dice: 1d10&lt;br /&gt;
&lt;br /&gt;
Saving throws: Strength, Constitution&lt;br /&gt;
&lt;br /&gt;
Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
&lt;br /&gt;
Spellcasting ability: Char&lt;br /&gt;
&lt;br /&gt;
Spell Save DC: 12&lt;br /&gt;
&lt;br /&gt;
Spell atk bonus: +4&lt;br /&gt;
&lt;br /&gt;
Cantrips: Druidcraft, Faerie Fire&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Indymcvey.jpg&amp;diff=15282</id>
		<title>File:Indymcvey.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Indymcvey.jpg&amp;diff=15282"/>
		<updated>2022-03-19T06:16:05Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sams pc&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15281</id>
		<title>Indy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Indy&amp;diff=15281"/>
		<updated>2022-03-19T06:12:46Z</updated>

		<summary type="html">&lt;p&gt;Glamor1girl: made my pc info :)&lt;/p&gt;
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&lt;div&gt;{{Infobox_character|affilliation=Briar Battalion|name={{PAGENAME}}|languages=languages|marital=Married|birthPlace=Briar Glen|species=Fairy|gender=Female|height=3&#039;9|weight=55lbs|eyes=Amber}}&lt;br /&gt;
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Lucinda “&#039;&#039;&#039;Indy&#039;&#039;&#039;” McVey is a lawful good 24-year-old fairy sheriff of a small town named Briar Glen who lives with her wife, Cornelia McVey. &lt;br /&gt;
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==Appearance==&lt;br /&gt;
Indy at her full height stands at 3’9 and 55 pounds. She has medium-length brown/blonde hair and amber eyes. Her skin is sun-kissed after years of spending some of her spare time caring for her friends farm animals. She has an athletic build, corded muscles, and quick wits. Indy’s parents are both Scottish fairies. She has a pair of iridescent butterfly wings that are pink and black. Indy always smells like fresh brownies. She carries herself with an air of whimsy and always: a smile.&lt;br /&gt;
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Typically, Indy wears her hair in a messy ponytail, her shiny sheriff star on her chambray button down, and her families tartan as a handkerchief around her neck. Indy is descended from the Gunn clan and wears her heritage with pride. Indy sports a small scar on her face from a scary encounter in the woods when she was a teenager. Unbeknownst to her, a Mossy Horror was hunting the same deer she was. &lt;br /&gt;
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==Personality==&lt;br /&gt;
Indy is an adventure-thirsty, thrill-seeking gal. She is sociable, good-humored, and sometimes reckless. Her wife Cornelia is completely the opposite. Cornelia is a strong independent woman who serves as a diplomat to the nearest cities. The two met at a mutual friend’s birthday party in a far away town called Saltport. Instantly hitting it off, the two merged bank accounts on their third date. &lt;br /&gt;
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Indy enjoys baking, listening to live fiddle music and jewelry making. The Briar Glen ensemble plays at the Melrose, the only tavern in town. When dealing with legal matters as Briar Glen’s sheriff, she is very fair and unbiased. There is no tattoo parlor in Briar Glen, but Indy hopes to get one while on her mission to get revenge on the Kol Company.&lt;br /&gt;
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==History==&lt;br /&gt;
Indy was raised in a single-family household with only her dad to teach her how to protect herself when she became of age. Her mother, Cora, was the town’s seamstress and hairdresser. She has a close bond with her father, Andrew. Her father was a Briar Battalion general who taught her everything she knows. Andrew is now the mayor of Briar Glen.She is skilled with the rapier and longbow thanks to her father&#039;s training. The two spent long hours every week on patrol around Briar Glen, keeping the cattle and other farm animals safe from forest creatures. Indy’s mother died when she was 7 and left her an annotated copy of How To Get Way With Murder by Barnadict Bell (in common) and a silver alicorn necklace. &lt;br /&gt;
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Briar Glen is a small town off the coast of an unnamed lake that is often sunny and bright. The town is surrounded by an impervious and treacherous forest on the north and east sides while the south is farmlands and sprawling meadows. The forest is said to be cursed, and the sheriff works hard to keep unwanted visitors away from the village. The town itself is a beautiful sight, homes are built right inside trees and fruits and vegetables grow in every open space. The cobblestone roads are frequently trod upon by sheep and cows, their shepherds fly above to herd them. A small bubbling stream runs through Briar Glen that has many bridges on it. Underneath them live multitudes of mushrooms and families of rabbits.&lt;br /&gt;
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On a rainy night in late October, Indy was woken up by the screams of her neighbors and the thwack of arrows slamming into thatched roofs. Briar Glen had been pillaged by a looting band called the Kol Company. During the firefight, Andrew had managed to flank the enemies and shoot the second in command with a barbed arrow. One of the thugs lit a single stick of dynamite and threw it in Andrew’s direction, causing him to lose an arm in the explosion. He was unable to continue his duties as sheriff at this time and passed off the role to his daughter. When Indy assumed the title, she vowed to hold those thieves accountable and track them down. Leaving her diplomat wife and chairman father in charge, she left the deputy sheriff, Gabriel, to run things on security.&lt;br /&gt;
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==Languages==&lt;br /&gt;
Indy can speak Common and Elvish but is unable to write it. She knows how to write in the Viking Alphabet (the script from httyd).&lt;br /&gt;
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==Powers and Abilities==&lt;br /&gt;
Indy possesses Fairy magic, flying, an archery fighting style, second wind, an action surge, and a martial archetype of Battle Master.&lt;br /&gt;
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Battle Master information found on page 73 of the PHB.&lt;br /&gt;
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==Stats==&lt;br /&gt;
Stren: 16+3 | Dex: 10+0 | Con: 14+2 | Intel: 13+1 | Wis: 12+1 | Char: 14+2 |&lt;br /&gt;
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Lawful Good&lt;br /&gt;
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Hitpoints: 24&lt;br /&gt;
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AC: 10&lt;br /&gt;
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Speed: +30&lt;br /&gt;
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Hit dice: 1d10&lt;br /&gt;
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Saving throws: Strength, Constitution&lt;br /&gt;
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Skill prof: Athletics, Intimidation, Perception, Survival&lt;br /&gt;
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Spellcasting ability: Char&lt;br /&gt;
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Spell Save DC: 12&lt;br /&gt;
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Spell atk bonus: +4&lt;br /&gt;
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Cantrips: Druidcraft, Faerie Fire&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glamor1girl</name></author>
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