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	<updated>2026-04-05T17:48:39Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=18505</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=18505"/>
		<updated>2023-01-30T18:56:28Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 14: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verglas Tundrachian - Jeff B. &lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
Ravisin - the Ice Druid awakening beast to destroy the Ten Towns &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies&lt;br /&gt;
&lt;br /&gt;
Shrubbsley - the awakened Good Berry Shrub, friend of Mireille&lt;br /&gt;
&lt;br /&gt;
Wrappers - the resurrected Mummy smelling of Pumpkin Spice&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem  &lt;br /&gt;
&lt;br /&gt;
- being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings of overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;br /&gt;
&lt;br /&gt;
==== Session 13: Cauldron of Plenty ====&lt;br /&gt;
- Renovations were made to the Ramshackle Inn&lt;br /&gt;
&lt;br /&gt;
- The party met with Jeff Bridges and formed a plan to cure Oisin of his curse with the help of Alatar. It involved aquiring a knuckle bone from a power witch. Conveniently , there was known of an evil witch hidden in the caverns by East Haven. The group set out for their new destination and got attacked by wolves on the road.  Craigsey was lost in the fray. &lt;br /&gt;
&lt;br /&gt;
- After arriving in East Haven, Mistwalker and Huey (Party 1) broke from the group to try and resolve problems in Caer Dineval &lt;br /&gt;
&lt;br /&gt;
- Picklz, Oisin, and Merielle  met with town bard Rinaldo (Party 2) and charted a plan to get a witch knuckle bone.  After exploring every inch of the Cauldron Caverns, the Party 2 fought an evil witch hiding in the Cauldron Caverns. After a close battle involving a reanimated frost giant, party 2 was victorious and required both the knuckle bone and a extremely rare artifact, the Cauldron of Plenty (CoP). It is noted that the witch was brewing human flesh in the pot at the time it was won; Picklz slurped a decent amount down before the CoP was empty. &lt;br /&gt;
&lt;br /&gt;
==== Session 13.5: A Friend Lost But a Friend Gained ====&lt;br /&gt;
- Huey and Mistwalker traveled to Caer Dineval and met a local Quibbles (the town Nudist). &lt;br /&gt;
&lt;br /&gt;
- the new band of 3 decided to try out some mystery potions &lt;br /&gt;
&lt;br /&gt;
- The party was invited into the Keep to talk with the townspeaker. The town speaker inquired about attaining the Cauldron of Plenty (unaware to their knowledge the other half of the party acquired) - the party of 3 were thrown into the dungeons but escaped because they were left unguarded. &lt;br /&gt;
&lt;br /&gt;
- the party of 3 explored hidden parts of the keep and managed to rescue some captives being held prisoner. - the party then approached Avarice who turned out to be a formidable foe. &lt;br /&gt;
&lt;br /&gt;
- Mistwalker woke up after falling unconscious in the home of the Keep&#039;s former butler. A letter was scent by Party 2 for Party 1 to return to East Haven. Leif swore to avenge their fallen friends and free the town upon their return. He also received a fine artifact; a gift from the butler for the inspiration they brought to the town. &lt;br /&gt;
&lt;br /&gt;
==== Session 14: ====&lt;br /&gt;
- Rinaldo, Oisin, Picklz, and Rinaldoall left the Cauldron in the care of Easthaven so long as their artificers infused the pot so that it couldn&#039;t belong to a single person or town. &lt;br /&gt;
&lt;br /&gt;
- Eager to uncurse Oisin, the party left swiftly for Good Mead, leaving Picklz behind to watch the Cauldron. &lt;br /&gt;
&lt;br /&gt;
- they encountered Berserkers who appeared to have gone mad from long exposure to Chardalyn. &lt;br /&gt;
&lt;br /&gt;
- After arriving to Good Mead, the three came upon Alatar&#039;s home which was ransacked. Rinaldo graciously performed a seance to see if Alatar was dead and indeed they were. &lt;br /&gt;
&lt;br /&gt;
- Alatar informed the group that the DeCapreay&#039;s have a fortress south of East Haven where they are planning something big. They also have aquired the master sword and plan on trying to use it powered by chardalyn. Alatar also provided Oisin with the proper way to brew this cure-all curse potion he concocted.&lt;br /&gt;
&lt;br /&gt;
- Meirelle got a moment to talk with her mother before the connection was broken. A touching moment for the two.  &lt;br /&gt;
&lt;br /&gt;
- Oisin&#039;s curse has been broken. &lt;br /&gt;
&lt;br /&gt;
- The group decided to stay a day and repair Alatar&#039;s home. They then left to meet up with Mistwalker, Picklz, and Huey to take on the Fortress next. When they arrived in town they learned of what happened in Caer Dineval.&lt;br /&gt;
&lt;br /&gt;
==== Session 15: The Beginning of the End ====&lt;br /&gt;
- The party regrouped and headed straight for the Spine of the World mountain range. &lt;br /&gt;
&lt;br /&gt;
- After climbing various rocky platforms and cliffs, the party made their approach to the no longer abandoned fortress hidden within the Spine of the World. &lt;br /&gt;
&lt;br /&gt;
- Upon approach a chardyln dragon was released out from the undergrounds of the fortress. The dragon noted the party but was given another mission to complete: the destruction of the ten towns. Merielle phoned Jeff Bridges to warn him of the dragon&#039;s presence but ultimately the party decided to stay on course to rescue the master sword and bring an end to the Sunblights. &lt;br /&gt;
&lt;br /&gt;
- They successfully scaled the backside of the fortress and descended upon the ice gate. They encountered several deurger enemies but quickly dispatched of them. They learned that these deurger can turn invisible and have the ability to enlarge themselves. [Unrelated to this, Kelsey started using battle maps and the players spent a lot of time running around the battle map!]   &lt;br /&gt;
&lt;br /&gt;
- They took an elevator down to the next level of the keep but were still locked out of the main part. They shoved the rat through a tiny crack and proceeded to teleport everyone else into an &amp;quot;empty&amp;quot; room next to the locked keep doors. There they happened upon an invisibile dwarf cowering in the corner. It was debated a while if the invisible dwarf was pooping and if their poop was invisible as well. &lt;br /&gt;
&lt;br /&gt;
- Merielle picked up a new character feature where she can spend her bonus action flipping off her opponent. &lt;br /&gt;
&lt;br /&gt;
- Combat with the invisible deurger was avoided however some harsh words were shared.&lt;br /&gt;
&lt;br /&gt;
==== Session 16: A New Friend Arrives ====&lt;br /&gt;
- The players start to explore the &amp;quot;command level&amp;quot; of the keep. The first room they enter is Xadorock&#039;s war room filled with weird bits and baubles. The most interesting things found in this room was a map showing the route of the chardyln dragon&#039;s destruction as well as a caged Dragonborn prisoner called Verglas. &lt;br /&gt;
&lt;br /&gt;
- The players found a likely ally in Verglas and freed him. They then found a secret tunnel to which Merielle jumped blindly in with no precautions and proceeded to be upset that they ran into a room filled with deurger. &lt;br /&gt;
&lt;br /&gt;
- After defeating the deurger, they investigated more of Xadorock&#039;s war room and his quarters. They hit the mother load of treasure, however, it was heavily booby-trapped and only Picklz was able to retrieve those items. &lt;br /&gt;
&lt;br /&gt;
- They passed by several other doors in this level of the keep. Verglas particually focused on the one that smelled like they were serving food. After trying their luck on another room, a mimc showed itself and almost consumed Leif. &lt;br /&gt;
&lt;br /&gt;
- Verglas convinced the party to go into the dining room and they ran into Grandoplpha Muzgardt who they found an unlikely ally. Verglas got several plates of meats and mushrooms with an uncanning amount of fococcia. &lt;br /&gt;
&lt;br /&gt;
- The players explored a little more and took the elevator down one more floor to the &amp;quot;forge level&amp;quot;. They opened the door to the room beside the elevator and came face to face with the nightmare haunting Leif&#039;s dreams: The Night Pope (a.k.a. Klondorn -Xadorock&#039;s most trusted advisor and a barbed devil in disguise). The fight was the first time Oisin found himself utterly useless against an enemy with immunity to fire damage. It was also another doozy for Merielle. The group successfully vanquished the night pope with only his miter left behind.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=18377</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=18377"/>
		<updated>2023-01-11T19:26:54Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 12: 20 Gold for Eternal Happiness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
Ravisin - the Ice Druid awakening beast to destroy the Ten Towns &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies&lt;br /&gt;
&lt;br /&gt;
Shrubbsley - the awakened Good Berry Shrub, friend of Mireille&lt;br /&gt;
&lt;br /&gt;
Wrappers - the resurrected Mummy smelling of Pumpkin Spice&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem  &lt;br /&gt;
&lt;br /&gt;
- being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings of overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;br /&gt;
&lt;br /&gt;
==== Session 13: ====&lt;br /&gt;
- Renovations were made to the Ramshackle Inn&lt;br /&gt;
&lt;br /&gt;
- The party met with Jeff Bridges and formed a plan to cure Oisin of his curse with the help of Alatar. It involved aquiring a knuckle bone from a power witch. Conveniently , there was known of an evil witch hidden in the caverns by East Haven. The group set out for their new destination and got attacked by wolves on the road.  Craigsey was lost in the fray. &lt;br /&gt;
&lt;br /&gt;
- After arriving in East Haven, Mistwalker and Huey (Party 1) broke from the group to try and resolve problems in Caer Dineval &lt;br /&gt;
&lt;br /&gt;
- Picklz, Oisin, and Merielle  met with town bard Rinaldo (Party 2) and charted a plan to get a witch knuckle bone.  After exploring every inch of the Cauldron Caverns, the Party 2 fought an evil witch hiding in the Cauldron Caverns. After a close battle involving a reanimated frost giant, party 2 was victorious and required both the knuckle bone and a extremely rare artifact, the Cauldron of Plenty (CoP). It is noted that the witch was brewing human flesh in the pot at the time it was won; Picklz slurped a decent amount down before the CoP was empty. &lt;br /&gt;
&lt;br /&gt;
==== Session 13.5: ====&lt;br /&gt;
- Huey and Mistwalker traveled to Caer Dineval and met a local Quibbles (the town Nudist). &lt;br /&gt;
&lt;br /&gt;
- the new band of 3 decided to try out some mystery potions &lt;br /&gt;
&lt;br /&gt;
- The party was invited into the Keep to talk with the townspeaker. The town speaker inquired about attaining the Cauldron of Plenty (unaware to their knowledge the other half of the party acquired) - the party of 3 were thrown into the dungeons but escaped because they were left unguarded. &lt;br /&gt;
&lt;br /&gt;
- the party of 3 explored hidden parts of the keep and managed to rescue some captives being held prisoner. - the party then approached Avarice who turned out to be a formidable foe. &lt;br /&gt;
&lt;br /&gt;
- Mistwalker woke up after falling unconscious in the home of the Keep&#039;s former butler. A letter was scent by Party 2 for Party 1 to return to East Haven. Leif swore to avenge their fallen friends and free the town upon their return. He also received a fine artifact; a gift from the butler for the inspiration they brought to the town. &lt;br /&gt;
&lt;br /&gt;
==== Session 14: ====&lt;br /&gt;
- Rinaldo, Oisin, Picklz, and Rinaldoall left the Cauldron in the care of Easthaven so long as their artificers infused the pot so that it couldn&#039;t belong to a single person or town. &lt;br /&gt;
&lt;br /&gt;
- Eager to uncurse Oisin, the party left swiftly for Good Mead, leaving Picklz behind to watch the Cauldron. &lt;br /&gt;
&lt;br /&gt;
- they encountered Berserkers who appeared to have gone mad from long exposure to Chardalyn. &lt;br /&gt;
&lt;br /&gt;
- After arriving to Good Mead, the three came upon Alatar&#039;s home which was ransacked. Rinaldo graciously performed a seance to see if Alatar was dead and indeed they were. &lt;br /&gt;
&lt;br /&gt;
- Alatar informed the group that the DeCapreay&#039;s have a fortress south of East Haven where they are planning something big. They also have aquired the master sword and plan on trying to use it powered by chardalyn. Alatar also provided Oisin with the proper way to brew this cure-all curse potion he concocted.&lt;br /&gt;
&lt;br /&gt;
- Meirelle got a moment to talk with her mother before the connection was broken. A touching moment for the two. - Oisin&#039;s curse has been broken. &lt;br /&gt;
&lt;br /&gt;
- The group decided to stay a day and repair Alatar&#039;s home. They then left to meet up with Mistwalker, Picklz, and Huey to take on the Fortress next. When they arrived in town they learned of what happened in Caer Dineval.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17938</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17938"/>
		<updated>2022-11-15T15:11:37Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 12: 20 Gold for Eternal Happiness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
Ravisin - the Ice Druid awakening beast to destroy the Ten Towns &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies&lt;br /&gt;
&lt;br /&gt;
Shrubbsley - the awakened Good Berry Shrub, friend of Mireille&lt;br /&gt;
&lt;br /&gt;
Wrappers - the resurrected Mummy smelling of Pumpkin Spice&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem  &lt;br /&gt;
&lt;br /&gt;
- being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings of overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17937</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17937"/>
		<updated>2022-11-15T11:28:36Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* NPCS Met So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
Ravisin - the Ice Druid awakening beast to destroy the Ten Towns &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies&lt;br /&gt;
&lt;br /&gt;
Shrubbsley - the awakened Good Berry Shrub, friend of Mireille&lt;br /&gt;
&lt;br /&gt;
Wrappers - the resurrected Mummy smelling of Pumpkin Spice&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem  &lt;br /&gt;
&lt;br /&gt;
- being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings over overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17936</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17936"/>
		<updated>2022-11-15T11:24:13Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* NPCS Met So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
Ravisin - the Ice Druid awakening beast to destroy the Ten Towns &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies&lt;br /&gt;
&lt;br /&gt;
Shurbsbey - the awakened Good Berry Shrub, friend of Mireille&lt;br /&gt;
&lt;br /&gt;
Wrappers - the resurrected Mummy smelling of Pumpkin Spice&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem  &lt;br /&gt;
&lt;br /&gt;
- being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings over overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17935</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17935"/>
		<updated>2022-11-15T11:20:31Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 10: Get Me Some of that Good Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem  &lt;br /&gt;
&lt;br /&gt;
- being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings over overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17934</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17934"/>
		<updated>2022-11-15T11:19:30Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 10: Get me some of that Good Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get Me Some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem - being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings over overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17933</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17933"/>
		<updated>2022-11-15T11:19:11Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 9: A Minor Issue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;br /&gt;
&lt;br /&gt;
==== Session 10: Get me some of that Good Wood ====&lt;br /&gt;
- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian &lt;br /&gt;
&lt;br /&gt;
- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem - being promised the Ramshackle Inn as payment for the White Moose&#039;s head, the party set off to discover the root of the cause. &lt;br /&gt;
&lt;br /&gt;
- the party ate a ridiculous amount of cookies &lt;br /&gt;
&lt;br /&gt;
- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword. &lt;br /&gt;
&lt;br /&gt;
==== Session 11: The Fall of Ravisin ====&lt;br /&gt;
- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.&lt;br /&gt;
&lt;br /&gt;
- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother. &lt;br /&gt;
&lt;br /&gt;
- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb. &lt;br /&gt;
&lt;br /&gt;
- at the end, the party came face to face with Ravisin herself. &lt;br /&gt;
&lt;br /&gt;
- a ferocious battle was fought but out Cubes were victorious and leveled up!! &lt;br /&gt;
&lt;br /&gt;
==== Session 12: 20 Gold for Eternal Happiness ====&lt;br /&gt;
- after looting the body of Ravisin, the party explored more of the tomb &lt;br /&gt;
&lt;br /&gt;
- they found an awakened shrub who they named Shrubbsley &lt;br /&gt;
&lt;br /&gt;
- they also found Ravisin&#039;s sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings over overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp. &lt;br /&gt;
&lt;br /&gt;
- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle. &lt;br /&gt;
&lt;br /&gt;
- negotiations where made between the moose and Oisin which ended in mutual agreement. &lt;br /&gt;
&lt;br /&gt;
- the party received the Ramshackle Inn.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17529</id>
		<title>B-Mart</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17529"/>
		<updated>2022-09-30T23:28:24Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B-mart1.jpg|thumb|B-Mart]]&lt;br /&gt;
B-Marts are found locally in major cities of Icewind Dale. They stand as little convenient stores that carry a variety of foods and assorted goods. Most notably are the instant ramen packets as well as a trade mark of Icewind Dale, Glacierade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glacierade Common Flavors&lt;br /&gt;
&lt;br /&gt;
- Blue&lt;br /&gt;
&lt;br /&gt;
- Pink &lt;br /&gt;
&lt;br /&gt;
- Red&lt;br /&gt;
&lt;br /&gt;
- Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramen Flavors&lt;br /&gt;
&lt;br /&gt;
- Pickled Herring&lt;br /&gt;
&lt;br /&gt;
- Picante Beef&lt;br /&gt;
&lt;br /&gt;
- Smoked Elk&lt;br /&gt;
&lt;br /&gt;
- Pine nut&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:B-mart1.jpg&amp;diff=17528</id>
		<title>File:B-mart1.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:B-mart1.jpg&amp;diff=17528"/>
		<updated>2022-09-30T23:27:53Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inside a bmart&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cave_of_Qraven&amp;diff=17527</id>
		<title>The Cave of Qraven</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cave_of_Qraven&amp;diff=17527"/>
		<updated>2022-09-30T23:19:03Z</updated>

		<summary type="html">&lt;p&gt;Glazando: added Category:JAMathon using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden in an ancient and evil forest lies a cave of unimaginable wealth. Very few have sought it while even fewer lived to tell the tale of the great cave. Inside is said to be some of the greatest horrors one could encounter; all for the sake of the ultimate prize, a Qare Bear. &lt;br /&gt;
&lt;br /&gt;
The Cave of Qraven is a deadly maze known throughout the realm. This dungeon crawl of a cave spans wide a deep below the mountain it is housed in. Inside awaits traps and secrets to be discovered. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The cave started out in PR as a regular old cave that provided shelter to a small coven of hags. As the years passed on, and their powers grew, the hags began to explore more of the cave and began carving out sections for more nefarious practices. These small interconnected rooms went to be known later on as the outer circles. &lt;br /&gt;
&lt;br /&gt;
Sometime later, a group of powerful mercenaries were paid and tasked with purging the caves of the hags. With great effort and a few lost lives, the mercenaries were succesful in removing the hags, but not the evil they had planted and cultivated over the years. When a scout was sent to check that the hags were indeed destroyed, they were never seen again. &lt;br /&gt;
&lt;br /&gt;
With the hags gone, the cave stood idle for many years with only a few brave souls venturing near its location. The few that dared to go in and  never made it passed the outer circles and were oblivious to the inner circles being made at the same time. Who was making the inner circles? A new dark entity had been enticed by the powerful dark magic inside and took up residence without notice. This power entity would later be known as Qraven who the cave is presently named after. Legend says that the Qare Bear, to this day, has refused to grant Qraven access to its power. Only one &amp;quot;innocent as snow&amp;quot; with &amp;quot;a heart as sweet as candy&amp;quot; may posses the bear, and use its magic for good. &lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cave_of_Qraven&amp;diff=17526</id>
		<title>The Cave of Qraven</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cave_of_Qraven&amp;diff=17526"/>
		<updated>2022-09-30T23:18:53Z</updated>

		<summary type="html">&lt;p&gt;Glazando: removed Category:Location; added Category:JAMathon 2022 using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden in an ancient and evil forest lies a cave of unimaginable wealth. Very few have sought it while even fewer lived to tell the tale of the great cave. Inside is said to be some of the greatest horrors one could encounter; all for the sake of the ultimate prize, a Qare Bear. &lt;br /&gt;
&lt;br /&gt;
The Cave of Qraven is a deadly maze known throughout the realm. This dungeon crawl of a cave spans wide a deep below the mountain it is housed in. Inside awaits traps and secrets to be discovered. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The cave started out in PR as a regular old cave that provided shelter to a small coven of hags. As the years passed on, and their powers grew, the hags began to explore more of the cave and began carving out sections for more nefarious practices. These small interconnected rooms went to be known later on as the outer circles. &lt;br /&gt;
&lt;br /&gt;
Sometime later, a group of powerful mercenaries were paid and tasked with purging the caves of the hags. With great effort and a few lost lives, the mercenaries were succesful in removing the hags, but not the evil they had planted and cultivated over the years. When a scout was sent to check that the hags were indeed destroyed, they were never seen again. &lt;br /&gt;
&lt;br /&gt;
With the hags gone, the cave stood idle for many years with only a few brave souls venturing near its location. The few that dared to go in and  never made it passed the outer circles and were oblivious to the inner circles being made at the same time. Who was making the inner circles? A new dark entity had been enticed by the powerful dark magic inside and took up residence without notice. This power entity would later be known as Qraven who the cave is presently named after. Legend says that the Qare Bear, to this day, has refused to grant Qraven access to its power. Only one &amp;quot;innocent as snow&amp;quot; with &amp;quot;a heart as sweet as candy&amp;quot; may posses the bear, and use its magic for good. &lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cave_of_Qraven&amp;diff=17525</id>
		<title>The Cave of Qraven</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cave_of_Qraven&amp;diff=17525"/>
		<updated>2022-09-30T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;Hidden in an ancient and evil forest lies a cave of unimaginable wealth. Very few have sought it while even fewer lived to tell the tale of the great cave. Inside is said to b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden in an ancient and evil forest lies a cave of unimaginable wealth. Very few have sought it while even fewer lived to tell the tale of the great cave. Inside is said to be some of the greatest horrors one could encounter; all for the sake of the ultimate prize, a Qare Bear. &lt;br /&gt;
&lt;br /&gt;
The Cave of Qraven is a deadly maze known throughout the realm. This dungeon crawl of a cave spans wide a deep below the mountain it is housed in. Inside awaits traps and secrets to be discovered. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The cave started out in PR as a regular old cave that provided shelter to a small coven of hags. As the years passed on, and their powers grew, the hags began to explore more of the cave and began carving out sections for more nefarious practices. These small interconnected rooms went to be known later on as the outer circles. &lt;br /&gt;
&lt;br /&gt;
Sometime later, a group of powerful mercenaries were paid and tasked with purging the caves of the hags. With great effort and a few lost lives, the mercenaries were succesful in removing the hags, but not the evil they had planted and cultivated over the years. When a scout was sent to check that the hags were indeed destroyed, they were never seen again. &lt;br /&gt;
&lt;br /&gt;
With the hags gone, the cave stood idle for many years with only a few brave souls venturing near its location. The few that dared to go in and  never made it passed the outer circles and were oblivious to the inner circles being made at the same time. Who was making the inner circles? A new dark entity had been enticed by the powerful dark magic inside and took up residence without notice. This power entity would later be known as Qraven who the cave is presently named after. Legend says that the Qare Bear, to this day, has refused to grant Qraven access to its power. Only one &amp;quot;innocent as snow&amp;quot; with &amp;quot;a heart as sweet as candy&amp;quot; may posses the bear, and use its magic for good. &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Ring_of_Nayveen&amp;diff=17460</id>
		<title>The Ring of Nayveen</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Ring_of_Nayveen&amp;diff=17460"/>
		<updated>2022-09-29T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;Glazando: added Category:JAMathon 2022 using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ring of Nayveen is a legendary magical item that grants the wearer immense power. It is said to house enough magical energy to turn every grain of sand in Pteris into a blooming enchanted forest.  The ring was made by a young druid who sought to protect their home. The threat of modernization began to encroach upon their land and soon would cause irreversible harm to the forest. The young druid, Nayvee n, crafted the ring out of the very branches and vines of their home and imbued it with energy from the Earth.  &lt;br /&gt;
&lt;br /&gt;
The ring granted Nayveen the power to undo the damage done by cultivation expeditions. Deforestation could be undone with the flick of their wrist. Rich soil could be replenished with a toss of their hand. Nayveen was able to repair the permanent damage done to their forest, protecting the living creatures within it. However, their efforts did not go unnoticed. &lt;br /&gt;
&lt;br /&gt;
Once word reached the settlers of a magic druid replenishing the land they sought to find the druid; for they saw an opportunity for unlimited resources. An expedition began on the sole purpose of finding Nayveen and exploiting them for their powers. Parties were sent out in the hundreds in search of the druid, which were given specific instructions to burn everything in their path. Unable to repair the forest as fast as it was being damaged, Nayveen was backed into a corner and eventually caught. The remainder of their forest was turned to ash as its protector was dragged away in a cage. &lt;br /&gt;
&lt;br /&gt;
While being torn from their forest, the falling tears of Nayveen planted seeds of hope in the ground. The settlers reported a trail of blooms behind them as they dragged the druid away. It is said that Nayveen hid the ring inside a bloom so that the settlers may never have the power they sought. To this day, the bloom has yet to be found along with the Ring of Nayveen.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Ring_of_Nayveen&amp;diff=17459</id>
		<title>The Ring of Nayveen</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Ring_of_Nayveen&amp;diff=17459"/>
		<updated>2022-09-29T22:16:55Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;The ring of Nayveen is a legendary magical item that grants the wearer immense power. It is said to house enough magical energy to turn every grain of sand in Pteris into a bl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ring of Nayveen is a legendary magical item that grants the wearer immense power. It is said to house enough magical energy to turn every grain of sand in Pteris into a blooming enchanted forest.  The ring was made by a young druid who sought to protect their home. The threat of modernization began to encroach upon their land and soon would cause irreversible harm to the forest. The young druid, Nayvee n, crafted the ring out of the very branches and vines of their home and imbued it with energy from the Earth.  &lt;br /&gt;
&lt;br /&gt;
The ring granted Nayveen the power to undo the damage done by cultivation expeditions. Deforestation could be undone with the flick of their wrist. Rich soil could be replenished with a toss of their hand. Nayveen was able to repair the permanent damage done to their forest, protecting the living creatures within it. However, their efforts did not go unnoticed. &lt;br /&gt;
&lt;br /&gt;
Once word reached the settlers of a magic druid replenishing the land they sought to find the druid; for they saw an opportunity for unlimited resources. An expedition began on the sole purpose of finding Nayveen and exploiting them for their powers. Parties were sent out in the hundreds in search of the druid, which were given specific instructions to burn everything in their path. Unable to repair the forest as fast as it was being damaged, Nayveen was backed into a corner and eventually caught. The remainder of their forest was turned to ash as its protector was dragged away in a cage. &lt;br /&gt;
&lt;br /&gt;
While being torn from their forest, the falling tears of Nayveen planted seeds of hope in the ground. The settlers reported a trail of blooms behind them as they dragged the druid away. It is said that Nayveen hid the ring inside a bloom so that the settlers may never have the power they sought. To this day, the bloom has yet to be found along with the Ring of Nayveen.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Charlie_the_Octopus&amp;diff=17407</id>
		<title>Charlie the Octopus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Charlie_the_Octopus&amp;diff=17407"/>
		<updated>2022-09-29T00:15:55Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charlie the Octopus is a child&#039;s tale based of the legendary Octopus, Charlie. &lt;br /&gt;
[[File:CharlieOctopus.png|thumb]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is said that late at night the Charlie would polymorph into a human to sneak into towns and steal away children who snuck out at night. Parent would tell this story to their kids in order to get them to behave, however, it couldn&#039;t be farther from the truth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Charlie did have abilities beyond belief, they used their powers for good and would be found many times helping sailors through the tumultuous waters. One account of Charlie came from a sailor making their way through the rough seas of Isonhound and Osugbo. The sailor lost her ship and part of her crew, but Charlie saved all that they could. The saved sailor was none other than the famous explorer Dekkardia Prathon who was the first person to visit all major land masses of Quelmar.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The truth behind who Charlie remains unknown to this day. It is also unknown whether or not they still live. However, every time a sailor is sent across the sea between Isonhound and  Usugbo, there have been &#039;&#039;sightings&#039;&#039; of a large creature that lurks behind ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:CharlieOctopus.png&amp;diff=17406</id>
		<title>File:CharlieOctopus.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:CharlieOctopus.png&amp;diff=17406"/>
		<updated>2022-09-29T00:15:40Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charlie the Legendary Octopus&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Charlie_the_Octopus&amp;diff=17399</id>
		<title>Charlie the Octopus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Charlie_the_Octopus&amp;diff=17399"/>
		<updated>2022-09-28T22:21:06Z</updated>

		<summary type="html">&lt;p&gt;Glazando: added Category:JAMathon 2022 using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charlie the Octopus is a child&#039;s tale based of the legendary Octopus, Charlie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is said that late at night the Charlie would polymorph into a human to sneak into towns and steal away children who snuck out at night. Parent would tell this story to their kids in order to get them to behave, however, it couldn&#039;t be farther from the truth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Charlie did have abilities beyond belief, they used their powers for good and would be found many times helping sailors through the tumultuous waters. One account of Charlie came from a sailor making their way through the rough seas of Isonhound and Osugbo. The sailor lost her ship and part of her crew, but Charlie saved all that they could. The saved sailor was none other than the famous explorer Dekkardia Prathon who was the first person to visit all major land masses of Quelmar.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The truth behind who Charlie remains unknown to this day. It is also unknown whether or not they still live. However, every time a sailor is sent across the sea between Isonhound and  Usugbo, there have been &#039;&#039;sightings&#039;&#039; of a large creature that lurks behind ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Charlie_the_Octopus&amp;diff=17398</id>
		<title>Charlie the Octopus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Charlie_the_Octopus&amp;diff=17398"/>
		<updated>2022-09-28T22:20:50Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;Charlie the Octopus is a child&amp;#039;s tale based of the legendary Octopus, Charlie.    It is said that late at night the Charlie would polymorph into a human to sneak into towns an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charlie the Octopus is a child&#039;s tale based of the legendary Octopus, Charlie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is said that late at night the Charlie would polymorph into a human to sneak into towns and steal away children who snuck out at night. Parent would tell this story to their kids in order to get them to behave, however, it couldn&#039;t be farther from the truth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Charlie did have abilities beyond belief, they used their powers for good and would be found many times helping sailors through the tumultuous waters. One account of Charlie came from a sailor making their way through the rough seas of Isonhound and Osugbo. The sailor lost her ship and part of her crew, but Charlie saved all that they could. The saved sailor was none other than the famous explorer Dekkardia Prathon who was the first person to visit all major land masses of Quelmar.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The truth behind who Charlie remains unknown to this day. It is also unknown whether or not they still live. However, every time a sailor is sent across the sea between Isonhound and  Usugbo, there have been &#039;&#039;sightings&#039;&#039; of a large creature that lurks behind ships.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17361</id>
		<title>B-Mart</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17361"/>
		<updated>2022-09-27T20:27:07Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;B-Marts are found locally in major cities of Icewind Dale. They stand as little convenient stores that carry a variety of foods and assorted goods. Most notably are the instant ramen packets as well as a trade mark of Icewind Dale, Glacierade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glacierade Common Flavors&lt;br /&gt;
&lt;br /&gt;
- Blue&lt;br /&gt;
&lt;br /&gt;
- Pink &lt;br /&gt;
&lt;br /&gt;
- Red&lt;br /&gt;
&lt;br /&gt;
- Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramen Flavors&lt;br /&gt;
&lt;br /&gt;
- Pickled Herring&lt;br /&gt;
&lt;br /&gt;
- Picante Beef&lt;br /&gt;
&lt;br /&gt;
- Smoked Elk&lt;br /&gt;
&lt;br /&gt;
- Pine nut&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17360</id>
		<title>B-Mart</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17360"/>
		<updated>2022-09-27T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;Glazando: added Category:JAMathon 2022 using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;B-Marts are found locally in major cities of Icewind Dale. They stand as little convenient stores that carry a variety of foods and assorted goods. Most notably are the instant ramen packets as well as a trade mark of Icewind Dale, Glacierade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glacierade Common Flavors&lt;br /&gt;
&lt;br /&gt;
- Blue&lt;br /&gt;
&lt;br /&gt;
- Pink &lt;br /&gt;
&lt;br /&gt;
- Red&lt;br /&gt;
&lt;br /&gt;
- Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramen Flavors&lt;br /&gt;
&lt;br /&gt;
- Pickled Herring&lt;br /&gt;
&lt;br /&gt;
- Picante Beef&lt;br /&gt;
&lt;br /&gt;
- Smoked Elk&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17359</id>
		<title>B-Mart</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=B-Mart&amp;diff=17359"/>
		<updated>2022-09-27T19:48:05Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;B-Marts are found locally in major cities of Icewind Dale. They stand as little convenient stores that carry a variety of foods and assorted goods. Most notably are the instan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;B-Marts are found locally in major cities of Icewind Dale. They stand as little convenient stores that carry a variety of foods and assorted goods. Most notably are the instant ramen packets as well as a trade mark of Icewind Dale, Glacierade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glacierade Common Flavors&lt;br /&gt;
&lt;br /&gt;
- Blue&lt;br /&gt;
&lt;br /&gt;
- Pink &lt;br /&gt;
&lt;br /&gt;
- Red&lt;br /&gt;
&lt;br /&gt;
- Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramen Flavors&lt;br /&gt;
&lt;br /&gt;
- Pickled Herring&lt;br /&gt;
&lt;br /&gt;
- Picante Beef&lt;br /&gt;
&lt;br /&gt;
- Smoked Elk&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Starberries&amp;diff=17307</id>
		<title>Starberries</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Starberries&amp;diff=17307"/>
		<updated>2022-09-26T19:50:01Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starberries.png|thumb|Raw Starberries]]&lt;br /&gt;
The Starberry is a rare and magical fruit native to Kaldesh. It closely resembles the appearance of grapes, however are distinct in their star shape which coined their name. Starberries can be enjoyed ripe off the vine or cultivated for various other uses. Its most influential form is through wine, which the Dubois family has mastered throughout the generations; their wine is said to be of exceptional make and the experience of drinking is one of a kind.  The starberry also contains potent medicinal properties which makes it an excellent ingredient for potions. &lt;br /&gt;
&lt;br /&gt;
=== Known Forms ===&lt;br /&gt;
&lt;br /&gt;
===== Starberry (raw) =====&lt;br /&gt;
&#039;&#039;Single Berry (10gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Picked fresh from a vine, a ripe starberry is said to have a juicy start and a sweet aftertaste. Consuming one qutmatically allows a person or creature to regain 10hp. If a person is at maximum health, a raw starberry grants the consumer an 5 temp hp which may stack and last until they are used up. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Juice =====&lt;br /&gt;
&#039;&#039;Bottle (20gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starberry juice is the most affordable form of the fruit, besides buying the berry itself. Consuming the juice allows the player to recover 1d6hp and gives them the temporary trait &amp;quot;Quenched&amp;quot; which allows the player to go an extended amount of time without need for water. A player may go up to 5days without need of water after drinking an entire bottle. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Wine =====&lt;br /&gt;
&#039;&#039;Glass (20gp), Bottle (100gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most famous of its form, the starberry can be made into the most delicious of wines. When a person consumes a glass of Starberry wine, they are transported back to a time of pure happiness in their life. After consuming a glass (or two) of Starberry wine, a player may 1d6. On a 5 or 6, the player gains a point of inspiration as the wine revigorates their sense of self. This can only be done once per day (not long rest) regardless of how many glasses (or bottles) a person drinks. &lt;br /&gt;
&lt;br /&gt;
Consuming too much wine can cause the usual hang over that alcoholic beverages incur. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Jam =====&lt;br /&gt;
&#039;&#039;Jar (65gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Jar of Starberry jam is a new creation of the Du Bois family and has had a high success rate. The jam make a delicious spread for any edible item. Additionally, it can be used as a form of paste to heal a wound (cure wounds). You may also add the jam to medicinal items. The potency of the medicine is doubled. For example, if you dip a Goodberry into the jam, the berry now allows you to regain 2hp.  A single jar holds enough jam for 4 uses.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Alcoholic_Beverages&amp;diff=17306</id>
		<title>List of Alcoholic Beverages</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Alcoholic_Beverages&amp;diff=17306"/>
		<updated>2022-09-26T19:49:38Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of currently documented alcoholic drinks in Quelmar, often times paired with a good [[Tavern Games|Tavern Game]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table center&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!Type&lt;br /&gt;
!Taste(10)&lt;br /&gt;
!Strength(15)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Absinthe&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|13&lt;br /&gt;
&lt;br /&gt;
|Made from the drug of the same name, Absinthe wine can send imbibers spiraling down into madness.&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal Rainfire&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aleeian&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aliant&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Almond Brandy&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alwyr Red&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|A sweet elven desert wine, brewed by a reclusive clan of elves. It tastes strongly of cherries.&lt;br /&gt;
|-&lt;br /&gt;
|Apple Jack&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armagnac&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Auerhaven&#039;s Spirit&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|11&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bellowforge Bock&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bitter Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bitter Black&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blackaxe Stout&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blood Mead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bock&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brandy&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Candy&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brandy, Sharp&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brindleberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brown Mold Beer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|Weakest of the dwarven brews, this is generally only made by soldiers stationed deep in mines, but some goblins have taken to the drink&lt;br /&gt;
|-&lt;br /&gt;
|Champagne&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chieftan&#039;s Choice&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clansman Rich Rauchbier&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colinth Amber&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|Colinth Amber is a joint project of dwarves and elves, and considered one of the finest drinks in the land&lt;br /&gt;
|-&lt;br /&gt;
|Cordial&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cracked Claw&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cragg&#039;s Flaming Twister&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Named for it&#039;s inventor, a hobgoblin named Cragg, this is one of the few goblin brews other races find acceptable.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Beer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darkdale Bogwheat&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darkdale Burgundy&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Delilah Hill Gold&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Delilah Hill Platinum&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Devil Spit&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Though made by humans, Devil Spit is said to make some of the goblin brews seem good&lt;br /&gt;
|-&lt;br /&gt;
|Dornakh&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Goblin brew, almost palatable&lt;br /&gt;
|-&lt;br /&gt;
|Double-Axe Ginger&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragonbite Bitter&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dragonblood&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|Spicy liquor with a hint of sweetness&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Breath&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Spirits&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|A drink famous on hundreds of worlds for its strength, Dwarf Spirits are, perhaps, the strongest drink around. One drink has been known to knock a man out, and dwarves pride themselves on their superior constitution and ability to drink these spirits.&lt;br /&gt;
|-&lt;br /&gt;
|Dwarfhead Stout&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Most common of the dwarven brews&lt;br /&gt;
|-&lt;br /&gt;
|Dwartharian Brandy&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Moonshine&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Peat Beer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|So named for its thick consistency and dark taste, is one of the most potent beers known to man. While not as strong as the famed Dwarf spirits, Peat Beer has a small contingent of devotees who have come to appreciate its earthy taste.&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Spiced Wine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elverquisst&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elysium Red&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes Ambrosia&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|14&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evermead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Faerie Dark&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|It is rumoured that this sweet liquor is brewed by dark elves. While this is probably not true, any who drink more than their Alcohol Threshold of this drink find themselves illuminated by faeirie fire until the sober up.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Feywine]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|A mead made by the wild elves, said to induce madness and hysteria.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Beer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Fire beer is made in part from peppers, giving it a very hot flavor. Though no stronger than many other beers, it has set many a warrior to tears&lt;br /&gt;
|-&lt;br /&gt;
|Firewine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|Brewed in the northlands, this wine is said to be able to stave off the effects of the cold.&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Forge&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Served boiling. A Staple at [[Stuckey&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
|Fletcher&#039;s Wheat&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|Herbal Beer&lt;br /&gt;
|-&lt;br /&gt;
|Forecaslte Pilsner&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forecastle Stout&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frenzywater&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|13&lt;br /&gt;
&lt;br /&gt;
|An extremely potent clear alcohol, known for sending barbarians into rage and making everyone else irritable and surly&lt;br /&gt;
|-&lt;br /&gt;
|Frostwine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|Delicate white whine created from an exotic blend of grapes growing only in the colder areas&lt;br /&gt;
|-&lt;br /&gt;
|Fyana Flight&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|An elven beer, light and easy to drink in large quantities. ?ose unused to drinking it find its taste very dry.&lt;br /&gt;
|-&lt;br /&gt;
|Garnet&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|Bold red wine that has ground garnet as an ingredient&lt;br /&gt;
|-&lt;br /&gt;
|Gelifein Pale&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|A wine fermented by merfolk using a unique type of sea-weed. The wine’s texture is murky and green, and its taste is quite heavy. Many surface folk liken it to drinking grass.&lt;br /&gt;
|-&lt;br /&gt;
|Ghast Sweat&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Bitter local brew&lt;br /&gt;
|-&lt;br /&gt;
|Gin&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ginger Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ginger Beer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ginglebarney Walnut Stout&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|A thick, dark beer flavoured by walnuts. It is produced by the Ginglebarney Brewery, headed by a clan of gnomes known for their ability to drink copious amongst of alcoholic beverages.&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Ichor wine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|Made by tribes of goblins who live in the Howling Caves to the north. ?e wine’s unique taste is created by fermenting a breed of underground grape with the poisonous ichor of a giant centipede.&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Mead&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Golden Light&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Lightweight beer with flowery accents&lt;br /&gt;
|-&lt;br /&gt;
|Gorgon&#039;s Eyebite&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|Rose Wine&lt;br /&gt;
|-&lt;br /&gt;
|Great Divide Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|High Note Red Ale&lt;br /&gt;
|Ale&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|A popular drink in Galik&lt;br /&gt;
|-&lt;br /&gt;
|Highland Mist&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|A human version of Silverforge Rare that seems to have earned the grudging respect of the dwarven master-brewers&lt;br /&gt;
|-&lt;br /&gt;
|Honey Mead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hospitaler’s Mead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|A strange drink of average taste and a herbal taste, this light mead has the effect of healing 1 hp of damage for every 2 AU drunk.&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Brew&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|A strange drink mix of the local beer and different animal bloods. Common bloods used are veil, venison, bear, swine, and dragon. This drink goes bad 36-48 hours after the creature was killed. Hugely popular with vampires.&lt;br /&gt;
|-&lt;br /&gt;
|Kippya Nectar&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|White Wine&lt;br /&gt;
|-&lt;br /&gt;
|Kirsh&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knuckle Bones&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kragg&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|Extremely powerful brew that seems to only be tasty to goblinkind&lt;br /&gt;
|-&lt;br /&gt;
|Kraken&#039;s Black Charger&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lager&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lavender Metheglyn&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|This meade is slow fermented honey with an infusion of lavender flowers.&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Hoof Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lord Fern&#039;s Bitter&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lusty Mermaid Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lute Stout&lt;br /&gt;
|Beer&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|A popular drink in [[Galik]]&lt;br /&gt;
|-&lt;br /&gt;
|Malt Liquor&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mild Rose&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Brewed with honey and a delicate infusion of select roses&lt;br /&gt;
|-&lt;br /&gt;
|Miner&#039;s Mulekick&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mirabelle&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moondrop&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|This brew is rumored to be made from fresh dew and moonlight, crafted by skilled elven artisans&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Stream Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Wine&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ny&#039;s Wild Honey&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|A brew made from hops and honey, somewhere in between a meade and a beer.&lt;br /&gt;
|-&lt;br /&gt;
|Oaken Red&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Obliviax&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|This wine is famed for causing memory problems, and in coastal areas is often called Shanghai wine&lt;br /&gt;
|-&lt;br /&gt;
|Orcish Ale Stout&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|A thick, murky drink, bitter in the extreme.&lt;br /&gt;
|-&lt;br /&gt;
|Pazeel Wanderer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Peaks Special Blend&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|The liquid comes from freshly melted ice from the highest peaks in the Great Divide. There is a special blending of the highest quality grains to produce this exceptional ale.&lt;br /&gt;
|-&lt;br /&gt;
|Pegleg&#039;s Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Porter&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praetorian Cellar&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|White Wine&lt;br /&gt;
|-&lt;br /&gt;
|Pulgue&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|One of the few halfling brews, this drink is made from cacti growing only in the Basiran desert. It is an aquired taste&lt;br /&gt;
|-&lt;br /&gt;
|Pulsh Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Made from nuts&lt;br /&gt;
|-&lt;br /&gt;
|Purple Dragon Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Fizz&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Summit Wheat&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|Though a weak brew, many find the flavor of this drink appealing. It is often used as a ceremonial summer brew&lt;br /&gt;
|-&lt;br /&gt;
|Roo Brew&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Brew made from mushrooms&lt;br /&gt;
|-&lt;br /&gt;
|Rotgut&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rum Cider&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rum, Dark&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rum, Light&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rumblekin Mead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|The product of the Rumblekin Halfling clan. The honey for their mead is gathered from the hives of specially trained giant bees, and is known to have a strong and heady taste.&lt;br /&gt;
|-&lt;br /&gt;
|Rune Brew&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sake&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|11&lt;br /&gt;
&lt;br /&gt;
|Elvish brew made from rice and honey&lt;br /&gt;
|-&lt;br /&gt;
|Saki&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saldean Rum&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|11&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Satyr&#039;s Delight&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Rose Wine&lt;br /&gt;
|-&lt;br /&gt;
|Satyr&#039;s Rose&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|Rose Wine&lt;br /&gt;
|-&lt;br /&gt;
|Serpent’s Tongue&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|A nasty tasting spririt, this drink is poisonous to all except goblinoids (which accounts for its popularity in human bars). Each AU drunk does 1 hp of damage to the drinker.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowdark Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sherry&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silver Cloud&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silver Wolf&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|Silver Wolf is one of the few brews known to be of wild elf manufacture. Those who prize good brews have been known to smuggle it.&lt;br /&gt;
|-&lt;br /&gt;
|Silverforge Dark&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Brewed with a very dark, painstakingly slow roasted malted barley, with an ample amount of hops, a slight licorice-like aroma and a flavor reminiscent of dark chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|Silverforge Rare Stout&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|One of the highest quality dwarven brews, rarely exported, and then only to those the dwarves prize as friends.&lt;br /&gt;
|-&lt;br /&gt;
|Slivovitz&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|A common drink found in most inns and taverns, small ale is cheap and plentiful&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Gold&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Somaberry Wine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|14&lt;br /&gt;
&lt;br /&gt;
|Technically a poison that induces unconsiousness&lt;br /&gt;
|-&lt;br /&gt;
|Spiderblood&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|13&lt;br /&gt;
&lt;br /&gt;
|A mushroom wine that contains the venom from poisonous spiders. It is crafted by the drow. Though it&#039;s taste is remarkable, it can also be deadly.&lt;br /&gt;
|-&lt;br /&gt;
|Spruce Ale&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Starberry Wine&lt;br /&gt;
|Wine&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|Made by the Dubois family, this expensive drink is the finest make in practically all the realm.&lt;br /&gt;
|-&lt;br /&gt;
|Tantul&#039;s Dark&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thudrud&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|The palate of Thudrud is best described as &#039;a rotting cow that caught fire&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tiefling Tea&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|Often called &#039;the dregs&#039;, Tiefling tea is generally a mix of other spirits&lt;br /&gt;
|-&lt;br /&gt;
|Ursahk’s Dark Wine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|The first foray attempt of the famed half-Orc brewer Ursahk into the creation of wines. While his ale is known to be among the world’s best, the taste of this wine is not considered a success by any race except, strangely, the elves.&lt;br /&gt;
|-&lt;br /&gt;
|Utter Moron&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|0&lt;br /&gt;
&lt;br /&gt;
|13&lt;br /&gt;
&lt;br /&gt;
|Utter Moron is called such because only an utter moron would drink it. It is generally the cheapest and worst brew in the area.&lt;br /&gt;
|-&lt;br /&gt;
|Vulcan Fire&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|Red Wine&lt;br /&gt;
|-&lt;br /&gt;
|Vulcan Fury&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|Red Wine&lt;br /&gt;
|-&lt;br /&gt;
|Vulcan Rage&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|Red Wine&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Grass Wine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|12&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whimsy Wine&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|Whimsy Wine is a very weak wine made by the elves. It has a fruity flavor that many find appealing in spite of it&#039;s lack of alcohol content.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskey&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Apple&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Apricot&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Ashberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Banana&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Blackberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Blue&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Blueberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Cantaloupe&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Cherry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Dandelion&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Date&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Elderberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Elven&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Fig&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Gammonberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Green&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Peach&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Pear&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Plum&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Potato&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Prune&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Purple&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Raspberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Red&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Sour&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Spiced&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Strawberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Sweet&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Watermelon&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, White&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wine, Wildberry&lt;br /&gt;
&lt;br /&gt;
|Wine&lt;br /&gt;
&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wingfeather Mead&lt;br /&gt;
&lt;br /&gt;
|Mead&lt;br /&gt;
&lt;br /&gt;
|9&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraith Pass&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
|This excellent ale is brewed in some very deep and icy caves. The brewing temperature must be kept very cold to insure the fine flavor.&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Blood&lt;br /&gt;
&lt;br /&gt;
|Spirits&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
|8&lt;br /&gt;
&lt;br /&gt;
|A weaker version of dragonsblood&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Killer&lt;br /&gt;
&lt;br /&gt;
|Beer&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Quelmar}}&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Starberries&amp;diff=17305</id>
		<title>Starberries</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Starberries&amp;diff=17305"/>
		<updated>2022-09-26T19:45:46Z</updated>

		<summary type="html">&lt;p&gt;Glazando: added Category:JAMathon 2022 using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starberries.png|thumb|Raw Starberries]]&lt;br /&gt;
The Starberry is a rare and magical fruit native to Kaldesh. It closely resembles the appearance of grapes, however are distinct in their star shape which coined their name. Starberries can be enjoyed ripe off the vine or cultivated for various other uses. Its most influential form is through wine, which the Du Bois family has mastered throughout the generations; their wine is said to be of exceptional make and the experience of drinking is one of a kind.  The starberry also contains potent medicinal properties which makes it an excellent ingredient for potions. &lt;br /&gt;
&lt;br /&gt;
=== Known Forms ===&lt;br /&gt;
&lt;br /&gt;
===== Starberry (raw) =====&lt;br /&gt;
&#039;&#039;Single Berry (10gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Picked fresh from a vine, a ripe starberry is said to have a juicy start and a sweet aftertaste. Consuming one qutmatically allows a person or creature to regain 10hp. If a person is at maximum health, a raw starberry grants the consumer an 5 temp hp which may stack and last until they are used up. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Juice =====&lt;br /&gt;
&#039;&#039;Bottle (20gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starberry juice is the most affordable form of the fruit, besides buying the berry itself. Consuming the juice allows the player to recover 1d6hp and gives them the temporary trait &amp;quot;Quenched&amp;quot; which allows the player to go an extended amount of time without need for water. A player may go up to 5days without need of water after drinking an entire bottle. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Wine =====&lt;br /&gt;
&#039;&#039;Glass (20gp), Bottle (100gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most famous of its form, the starberry can be made into the most delicious of wines. When a person consumes a glass of Starberry wine, they are transported back to a time of pure happiness in their life. After consuming a glass (or two) of Starberry wine, a player may 1d6. On a 5 or 6, the player gains a point of inspiration as the wine revigorates their sense of self. This can only be done once per day (not long rest) regardless of how many glasses (or bottles) a person drinks. &lt;br /&gt;
&lt;br /&gt;
Consuming too much wine can cause the usual hang over that alcoholic beverages incur. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Jam =====&lt;br /&gt;
&#039;&#039;Jar (65gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Jar of Starberry jam is a new creation of the Du Bois family and has had a high success rate. The jam make a delicious spread for any edible item. Additionally, it can be used as a form of paste to heal a wound (cure wounds). You may also add the jam to medicinal items. The potency of the medicine is doubled. For example, if you dip a Goodberry into the jam, the berry now allows you to regain 2hp.  A single jar holds enough jam for 4 uses.&lt;br /&gt;
&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Starberries&amp;diff=17304</id>
		<title>Starberries</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Starberries&amp;diff=17304"/>
		<updated>2022-09-26T19:44:54Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;Raw Starberries The Starberry is a rare and magical fruit native to Kaldesh. It closely resembles the appearance of grapes, however are distinct...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starberries.png|thumb|Raw Starberries]]&lt;br /&gt;
The Starberry is a rare and magical fruit native to Kaldesh. It closely resembles the appearance of grapes, however are distinct in their star shape which coined their name. Starberries can be enjoyed ripe off the vine or cultivated for various other uses. Its most influential form is through wine, which the Du Bois family has mastered throughout the generations; their wine is said to be of exceptional make and the experience of drinking is one of a kind.  The starberry also contains potent medicinal properties which makes it an excellent ingredient for potions. &lt;br /&gt;
&lt;br /&gt;
=== Known Forms ===&lt;br /&gt;
&lt;br /&gt;
===== Starberry (raw) =====&lt;br /&gt;
&#039;&#039;Single Berry (10gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Picked fresh from a vine, a ripe starberry is said to have a juicy start and a sweet aftertaste. Consuming one qutmatically allows a person or creature to regain 10hp. If a person is at maximum health, a raw starberry grants the consumer an 5 temp hp which may stack and last until they are used up. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Juice =====&lt;br /&gt;
&#039;&#039;Bottle (20gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starberry juice is the most affordable form of the fruit, besides buying the berry itself. Consuming the juice allows the player to recover 1d6hp and gives them the temporary trait &amp;quot;Quenched&amp;quot; which allows the player to go an extended amount of time without need for water. A player may go up to 5days without need of water after drinking an entire bottle. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Wine =====&lt;br /&gt;
&#039;&#039;Glass (20gp), Bottle (100gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most famous of its form, the starberry can be made into the most delicious of wines. When a person consumes a glass of Starberry wine, they are transported back to a time of pure happiness in their life. After consuming a glass (or two) of Starberry wine, a player may 1d6. On a 5 or 6, the player gains a point of inspiration as the wine revigorates their sense of self. This can only be done once per day (not long rest) regardless of how many glasses (or bottles) a person drinks. &lt;br /&gt;
&lt;br /&gt;
Consuming too much wine can cause the usual hang over that alcoholic beverages incur. &lt;br /&gt;
&lt;br /&gt;
===== Starberry Jam =====&lt;br /&gt;
&#039;&#039;Jar (65gp)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Jar of Starberry jam is a new creation of the Du Bois family and has had a high success rate. The jam make a delicious spread for any edible item. Additionally, it can be used as a form of paste to heal a wound (cure wounds). You may also add the jam to medicinal items. The potency of the medicine is doubled. For example, if you dip a Goodberry into the jam, the berry now allows you to regain 2hp.  A single jar holds enough jam for 4 uses.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Starberries.png&amp;diff=17303</id>
		<title>File:Starberries.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Starberries.png&amp;diff=17303"/>
		<updated>2022-09-26T19:44:24Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;raw starberries&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17137</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17137"/>
		<updated>2022-09-12T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 9: A Minor Issue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition and the whereabouts of the Master Sword. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17136</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17136"/>
		<updated>2022-09-12T18:03:51Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session Highlights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;br /&gt;
&lt;br /&gt;
==== Session 9: A Minor Issue ====&lt;br /&gt;
- The party greeted the Ghost of Janth and acquired a magical satchel &lt;br /&gt;
&lt;br /&gt;
- Mireille recovered the Wisdom stone, as well as Janth&#039;s journal detailing their expedition. &lt;br /&gt;
&lt;br /&gt;
- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)&lt;br /&gt;
&lt;br /&gt;
- The party returned to Termalaine and await their reward for clearing out the gem mine. &lt;br /&gt;
&lt;br /&gt;
- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey&#039;s Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin. &lt;br /&gt;
&lt;br /&gt;
- Mireille and Oisín went to the library. &lt;br /&gt;
&lt;br /&gt;
- Picklz was being Picklz&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17093</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17093"/>
		<updated>2022-09-04T04:54:11Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 7: Unloved or Unlovable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;br /&gt;
&lt;br /&gt;
==== Session 8: Zombie Rats, Kobolds, and a T-rex ====&lt;br /&gt;
- Party proceeded to squish out the life from a zombie rat &lt;br /&gt;
&lt;br /&gt;
- Picklz and Edge Lord both vomitted, which Mierelle slipped on&lt;br /&gt;
&lt;br /&gt;
- The party killed some more Kobolds and went further into the mines&lt;br /&gt;
&lt;br /&gt;
- Defeated Trex and a ghost appeared.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17057</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17057"/>
		<updated>2022-09-02T04:20:38Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 6: Gone Fishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a new friend, Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17056</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17056"/>
		<updated>2022-09-02T04:19:54Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 7: ..... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a friend Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: Unloved or Unlovable? ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17054</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=17054"/>
		<updated>2022-09-02T00:08:06Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 7: ..... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a friend Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: ..... ====&lt;br /&gt;
- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of &amp;quot;You wouldn&#039;t understand the concept because you&#039;re unlovable but home isn&#039;t a place but people you love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille. &lt;br /&gt;
&lt;br /&gt;
- Team also picked up Termaline town quest for clearing out Kobold infested mines. &lt;br /&gt;
&lt;br /&gt;
- Session ended with party defeating a Grell.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17038</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17038"/>
		<updated>2022-09-01T06:41:33Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Grayson Dubois|image=Gray_ConceptArt.jpg|playerName=Kelsey G.|aliases=Gray|marital=Single and Happy|height=7ft 6in|weight=900lbs|eyes=blue}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff artificer and newest Knightling to the renowned guild of Kaladesh, the [[Aether Knights]]. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of [[starberries]]; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, French, Dwarvish &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aether_Knights&amp;diff=17037</id>
		<title>Aether Knights</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aether_Knights&amp;diff=17037"/>
		<updated>2022-09-01T06:39:56Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* The Knight-ling Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A renowned guild located in the heart of Kaladesh. The Aether Knights (AKs) welcome all trades into their guild and pride themselves in being the most diverse guild in the Hyrule plane. Collecting master craftsmen to master swordsmen, the Aether Knights have just about any resource one could ever need. &lt;br /&gt;
&lt;br /&gt;
=== The Knight-ling Workshop ===&lt;br /&gt;
Every year the AKs hold a week long workshop to gain interest in the guild. Workshops are opened for public training and fields are cleared for group combat exercises. One might think of this as “Try-Outs” for a sport. Participants who show great potential are awarded the rank of Knightling which grants them access to the guild and all the benefits it might provide; under the tutelage of a AK veteran. In order to rise up from Knightling to Aether Knight, the Knightling’s designated mentor must formally announce their mentee is ready to be tested, of which the high council of the AKs will then decide on the test.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aether_Knights&amp;diff=17036</id>
		<title>Aether Knights</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aether_Knights&amp;diff=17036"/>
		<updated>2022-09-01T06:38:08Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;A renowned guild located in the heart of Kaladesh. The Aether Knights (AKs) welcome all trades into their guild and pride themselves in being the most diverse guild in the Hyr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A renowned guild located in the heart of Kaladesh. The Aether Knights (AKs) welcome all trades into their guild and pride themselves in being the most diverse guild in the Hyrule plane. Collecting master craftsmen to master swordsmen, the Aether Knights have just about any resource one could ever need. &lt;br /&gt;
&lt;br /&gt;
=== The Knight-ling Workshop ===&lt;br /&gt;
Every year the AKs hold a week long workshop to gain interest in the guild. Workshops are opened for public training and fields are cleared for group combat exercises. One might think of this as “Try-Outs” for a sport. Participants who show great potential are awarded the rank of Knightling which grants them access to the guild and all the benefits it might provide; under the tuttedage of a AK veteran. In order to rise up from Knightling to Aether Knight, the Knightling’s designated mentor must formally announce their mentee is ready to be tested, of which the high council of the AKs will then decide on the test.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17035</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17035"/>
		<updated>2022-09-01T06:36:53Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Grayson Dubois|image=Gray_ConceptArt.jpg|playerName=Kelsey G.|aliases=Gray|marital=Single and Happy|height=7ft 6in|weight=900lbs|eyes=blue}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff artificer and newest Knightling to the renowned guild of Kaladesh, the [[Aether Knights]]. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of starberries; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, French, Dwarvish &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17034</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17034"/>
		<updated>2022-09-01T06:36:00Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Attacks and Weapons  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Grayson Dubois|image=Gray_ConceptArt.jpg|playerName=Kelsey G.|aliases=Gray|marital=Single and Happy|height=7ft 6in|weight=900lbs|eyes=blue}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff artificer and newest Knightling to the renowned guild of Kaladesh, the Aether Knights. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of starberries; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, French, Dwarvish &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17033</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17033"/>
		<updated>2022-09-01T06:35:00Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Grayson Dubois|image=Gray_ConceptArt.jpg|playerName=Kelsey G.|aliases=Gray|marital=Single and Happy|height=7ft 6in|weight=900lbs|eyes=blue}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff artificer and newest Knightling to the renowned guild of Kaladesh, the Aether Knights. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of starberries; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, French, Dwarvish, &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17032</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17032"/>
		<updated>2022-09-01T06:33:32Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Grayson Dubois|image=Gray_ConceptArt.jpg|playerName=Kelsey G.|aliases=Gray|marital=Single and Happy|weight=900lbs}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff artificer and newest Knightling to the renowned guild of Kaladesh, the Aether Knights. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of starberries; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, French, Dwarvish, &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17031</id>
		<title>Grayson Dubois</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Grayson_Dubois&amp;diff=17031"/>
		<updated>2022-09-01T06:27:38Z</updated>

		<summary type="html">&lt;p&gt;Glazando: Created page with &amp;quot;{{Infobox_character|affilliation=Aether Knight&amp;#039;s Guild|name={{PAGENAME}}|image=Gray_ConceptArt.jpeg|caption=caption|relatives=relatives|languages=languages|alias=Gray|marital=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Aether Knight&#039;s Guild|name={{PAGENAME}}|image=Gray_ConceptArt.jpeg|caption=caption|relatives=relatives|languages=languages|alias=Gray|marital=Single and Happy|birthPlace=Kaladesh|deathDate=deathdate|deathPlace=deathplace|species=Giff|gender=gender|height=height|weight=900lbs|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
Gray is a Giff artificer and newest Knightling to the renowned guild of Kaladesh, the Aether Knights. They were noted for showing immense potential in the field of aethercraft and were assigned a mentor right away.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Gray loves their family who resides on the outskirts of Kaladesh. Their family runs a moderate size vineyard (Déliciux Dubois), specializing in the cultivation of starberries; a rare and sweet fruit that can be added to improve almost anything. Gray comes from a long line of starberry cultivators and their family has won high praise for their success. One vintage bottle of their CR73 starberry stardonnay sold at a charity auction for 500gp.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gray’s family consists of two siblings and their parents. Gray is the middle child. Their older sister Violet has followed in the family trade of farming starberries, while their younger sibling Cerulea is still searching for a path they can call their own. Gray is very close with their sisters and parents. &lt;br /&gt;
&lt;br /&gt;
Gray recently moved into an apartment closer in the city, where they have a shorter commute to the guild’s workshop. Even with the ground floor unit and  extremely high ceilings Gray still does not feel at home and still travels back to the family farm on weekends. Eager to follow through on their apprenticeship, Gray begrudgingly moved to the inner city, however, they would have much preferred to continue their longer commute if it meant staying with their family. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, French, Dwarvish, &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Their handcrafted mace &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Gray_ConceptArt.jpg&amp;diff=17030</id>
		<title>File:Gray ConceptArt.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Gray_ConceptArt.jpg&amp;diff=17030"/>
		<updated>2022-09-01T06:24:44Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gray ConceptArt1&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Gray_blooms.png&amp;diff=17029</id>
		<title>File:Gray blooms.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Gray_blooms.png&amp;diff=17029"/>
		<updated>2022-09-01T06:22:19Z</updated>

		<summary type="html">&lt;p&gt;Glazando: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gray&#039;s first made armor/costume&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16932</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16932"/>
		<updated>2022-08-28T05:59:18Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* NPCS Met So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pallando - Colleague and housemate to Alatar &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tali - Half-elf, environmental scientist &lt;br /&gt;
&lt;br /&gt;
Pliam - Lakemonster in Bremen, new friend of Oisín&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a friend Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: ..... ====&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16931</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16931"/>
		<updated>2022-08-28T05:56:11Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session Highlights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Hubert del Toro|Hubert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Session 6: Gone Fishing&#039;&#039;&#039; ====&lt;br /&gt;
- Players met an NPC scientist named Tali &lt;br /&gt;
&lt;br /&gt;
- Went fishing and made a friend Pliam&lt;br /&gt;
&lt;br /&gt;
- Huey was MIA for the one sailing episode&lt;br /&gt;
&lt;br /&gt;
==== Session 7: ..... ====&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16579</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16579"/>
		<updated>2022-07-25T17:52:11Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* NPCS Met So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Huebert del Toro|Huebert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terrance - Stable Master of Easthaven &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16576</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16576"/>
		<updated>2022-07-25T17:46:32Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 5: An Un-STABLE Situation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Huebert del Toro|Huebert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;br /&gt;
- The party took up Alatar&#039;s deal to get to the bottom of Pallando&#039;s murder&lt;br /&gt;
&lt;br /&gt;
- Followed a trail that lead to the stables and the family Decapreaye&lt;br /&gt;
&lt;br /&gt;
- Terrance, the stable master was stabbed and abducted by the group&lt;br /&gt;
&lt;br /&gt;
- Further information from a civilian party revealed that the Decapreaye&#039;s are just the Sunblights in disguise.&lt;br /&gt;
&lt;br /&gt;
- The party set out of Easthaven heading south and interrogated Terrance further. &lt;br /&gt;
&lt;br /&gt;
- A visit from the Frostmaiden and a message was given. &lt;br /&gt;
&lt;br /&gt;
- The Night Knight was given a vision in the night.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16574</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16574"/>
		<updated>2022-07-25T17:37:17Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session Highlights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Huebert del Toro|Huebert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
==== Session 5: An Un-STABLE Situation ====&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16508</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16508"/>
		<updated>2022-07-18T15:11:17Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Session 4: HOUSEMATES (not roommates) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Huebert del Toro|Huebert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16507</id>
		<title>Icewind Dale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Icewind_Dale&amp;diff=16507"/>
		<updated>2022-07-18T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;Glazando: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icewind Dale .jpg|right|frameless|570x570px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot ~ 750BR Campaign Begins ===&lt;br /&gt;
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame [[Auril the Frostmaiden|Auril &#039;&#039;(oh-REEL)&#039;&#039; the Frostmaiden]], the god of winter&#039;s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.  &lt;br /&gt;
&lt;br /&gt;
Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter&#039;s fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent [[Isonhound]] of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it. &lt;br /&gt;
&lt;br /&gt;
For adventurers such as yourselves, Ten-Towns is a place to test one&#039;s mettle and, in the spirit of heroes who have come before, leave one&#039;s mark on this frigid blighted land. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Oisín Mosshill]] - &#039;&#039;David R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Picklz]] -  &#039;&#039;David M.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Leif Gladefel]] (a.k.a. Ebony Dark&#039;ness Dementia Raven Way) - &#039;&#039;Craig R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Huebert del Toro|Huebert (Huey) del Toro]] - &#039;&#039;Sunny R.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Mireille Daphnes Nohansen]] - &#039;&#039;Rachel T.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== NPCS Met So Far ===&lt;br /&gt;
Jeff Bridges  - Polar bear, mutual friend, acquisition of rare objects &lt;br /&gt;
&lt;br /&gt;
Hlin Trollbane - Dwarf, Retired bounty hunter&lt;br /&gt;
&lt;br /&gt;
Torrga Icevein -  Dwarf, Owner of Torg&#039;s, a traveling s&#039;&#039;econd-hand&#039;&#039; merchant of the Ten Towns&lt;br /&gt;
&lt;br /&gt;
Sephek Kaltro  - Humanoid , Bodyguard to Torrga &#039;&#039;(Deceased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session Highlights&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Session 1: The Journey Begins ====&lt;br /&gt;
- Players all meet on Huey&#039;s boat called &#039;&#039;The Kels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Picklz wastes no time in stealing things off other PCs&lt;br /&gt;
&lt;br /&gt;
- Oisín talked to a bird &lt;br /&gt;
&lt;br /&gt;
- Some PCs got sea sick&lt;br /&gt;
&lt;br /&gt;
- Encountered a friendly sea-monster &#039;&#039;(Lapras)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Safely made it to Bremen and booked a warm room for the night.   &lt;br /&gt;
&lt;br /&gt;
- Party learned Jeff Bridges is not in Bremen  &lt;br /&gt;
&lt;br /&gt;
==== Session 2: Cold-Hearted Killer ====&lt;br /&gt;
- Party met Hlin who gave the party a bounty &lt;br /&gt;
&lt;br /&gt;
- Picklz stole some snowshoes for travel&lt;br /&gt;
&lt;br /&gt;
- PCs traveld to Targos and on the way encountered some magical Chardalyn &lt;br /&gt;
&lt;br /&gt;
- Once entering Targos, the party met with Torrga and Sephek&lt;br /&gt;
&lt;br /&gt;
- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences&lt;br /&gt;
&lt;br /&gt;
==== Session 3: The One Where No One Died ====&lt;br /&gt;
- The group got some cool weapons of Sephek, Picklz took his head as a backpack&lt;br /&gt;
&lt;br /&gt;
- Group returned to Bremen to collect bounty from Hlin&lt;br /&gt;
&lt;br /&gt;
- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar. &lt;br /&gt;
&lt;br /&gt;
- Party made their way to Good Mead to find Alatar&lt;br /&gt;
&lt;br /&gt;
- Party decided to take short cut through the woods and found a party of Koblods. &lt;br /&gt;
&lt;br /&gt;
==== Session 4: HOUSEMATES (not roommates) ====&lt;br /&gt;
- The party started to fight the group of kobolds when Alatar arrives&lt;br /&gt;
&lt;br /&gt;
- Together they vanquish the kobolds and find out that Alatar is looking for their HOUSEMATE Pallando who has gone missing. &lt;br /&gt;
&lt;br /&gt;
- Group travels to East Haven, Pallando&#039;s last known whereabouts&lt;br /&gt;
&lt;br /&gt;
- Pallando is found on the outskirts drunkenly talking to a weird tree&lt;br /&gt;
&lt;br /&gt;
- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.&lt;/div&gt;</summary>
		<author><name>Glazando</name></author>
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