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	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heli</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heli"/>
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	<updated>2026-04-05T00:01:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41922</id>
		<title>Delaiah</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41922"/>
		<updated>2025-09-29T03:30:24Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|pronouns/gender=She/Her|image=Delaia-Portrait (1).png|languages=Common, Infernal, Abyssal, Primordial|species=Tiefling|height=5&#039;7|weight=150-ish lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a player character in the [[Bedlam in the Badlands]] Community Campaign. She is a Tiefling Armor Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally hailing from the small coastal hamlet of [[Rustreef]] she worked as a crafter up until the demonic incursion led to the destruction of her home, and her enslavement into the hordes of crafting thralls. After her escape, she found herself at the Arboretum attempting to join the scrappers.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Delaiah stands at just 5&#039;7&amp;quot;. While not the tallest tiefling she is quite sturdy, her years of hard labor refining the toned muscles she had started with from working in the forge. A pair of thick horns sweep back along her skull, close enough to make brushing her hair a true pain, so she keeps her black hair cut fairly short. She has pale purple skin covered in an assortment of different scars - some that would be expected from a craftsman, some that were obviously from other means. &lt;br /&gt;
&lt;br /&gt;
The most noticeable detail about her on a quick glance is her right arm, the flesh of which abruptly ends with a mass of blackened flesh and muscle out of which juts ivory bone with fingers that end in sharp claws,&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
She does her best to always be cheerful, even when it&#039;s forced. Her traumatic past has driven her self preservation instincts to be... Less than efficient. What&#039;s a little detonating brimstone if it looks cool, right? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Delaiah was born in the Hamlet of [[Rustreef]]. Her parents were the blacksmith and leatherworker for the settlement, which allowed her a rather comfortable upbringing even if her days were busy with chores and labor assisting them both. As she grew, she found herself more and more drawn to her mother&#039;s forge. Every blow of the hammer on anvil a chorus and the sparks that flew from the ingots fireworks celebrating them finding their true form. As soon as she knew better than to touch the forge, she was helping her mother in her workshop, pumping the billows and maintaining tools. As soon as she could lift the hammer on her own she was right there, making small things like nails to help however she could. While her father&#039;s trade didn&#039;t hold as much appeal to her, she still spent plenty of time learning to properly skin creatures and tan their hides... and as she reached her teens, something seemed to just *Click* in her head, and those two practices brought themselves together. Soon, her bedroom walls were plastered with sketches of projects. Spring loaded boots, a pair of gloves that could be rubbed together to create enough electrical charge to shock somebody, a small square metal container that upon opening instantly creates a small flame. It was these little trinkets that she became known for when she came of age, making many small trinkets and mechanical toys for the villagers, her most infamous one being the taxidermized lizard that breathed fire - The traveler who sold them the hide DID say it was from an infant dragon after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life was good and peaceful, and Delaiah had been preparing to leave for an apprenticeship in one of the cities. Until one night she was awoken by a piercing scream in the dark. Being some of the only ones in the hamlet trained with weapons, she and her family rushed out into mayhem. In the time it took them to grab their spears many of the homes were already ablaze and the streets were drenched in blood. Unknown horrors rushing across the cobblestones and breaking down front doors as if they were nothing but dried reeds, dragging the citizens out into the street. The old and sickly were killed on the spot, children chained and thrown into cages in the back of carts being pulled by massive demonic hounds. Delaiah&#039;s family attempted to fight, they truly did. A few lesser demons were slain, but as soon as the larger ones arrived their spears were snapped like toothpicks and they all were beat into submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delaiah awoke gods only know how long later, battered and bruised in a large cage made of bone with about a dozen other survivors. She did not recognize her surroundings, it was nothing but sand and stone and untold horrors. Multiple other cages just like the one she found herself in were scattered around the area, filled with individuals of assorted races. She never could remember much from those first few days, whether it was her subconscious trying to protect her, or the head trauma she had no idea... All she remembered was the massive, hulking horrors stalking past the cages, occasionally stopping and staring in. The smaller monstrosities pulling the doors open and snatching one or two of them out and dragging them away to gods only knew where.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When her time came, it was with the shadow of a large, four-armed, red skinned beast covered in black spikes looming in front of the cage. The hulking beast seemed to communicate just by glaring down at the gangly black-skinned demons guarding the cages. The creature responded in a guttural, headache inducing dialect that Delaiah couldn&#039;t understand... But there was no mistaking the clawed finger pointing in her direction, or the large creature&#039;s burning red eyes locking on her. She tried to move away, but some unknown power seemed to just grab her. Her entire body seeming to lock in place as she was forced to stare into those eyes as the door unlocked, and the massive upper arm reached in, pincer grabbing her by the throat and drag her out as she finally was able to get enough air into her lungs to scream as she tried to thrash... But the pincer just tightened until she couldn&#039;t breathe and eventually blacked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, she woke up in an unknown place, this time with a collar clasped tightly around her throat. She had been chosen by the forgemaster Glabrezu, Z&#039;rac&#039;kch&#039;tia, to work on the demonic engines of war. Years were spent toiling away in the demonic forges, mashing together gruesome beasts with metallic construction... But spite kept her going. Through the many whippings, and beatings there was still that small spark of hatred burning in her chest over everything that had been taken from her... Every time one of the creations she had been forced to work on returned, battered and coated in blood, she knew that others were being made to suffer as well... She would stop this somehow. She would get out of here and punish these monsters one day... And that was what she worked towards. Every day, she would secret away some parts - just some small scraps here and there - Until she had enough to start building... four years of slavery had passed by this point. Her skills had made her an invaluable slave, a few extra inches added to her leash here and there - her own cave living quarters where they actually allowed her to work on little projects during her limited free time - after all, the tinkering had given them some nice little weapons here and there. In this cave, with boxes of more volatile scraps she had secreted away she began building.&lt;br /&gt;
[[File:Delaia armor.png|thumb|Delaiah&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
She had long since stopped keeping track of how much time had passed. All that mattered was making these monsters pay, and getting the hells out of here. She started with a shoddy suit of armor made from the leftover materials from other projects, and integrated many abyssal remains into the crating. Reinforced joints of demonhide leather, bones inlayed between the sheets of metal... And unable to help adding her own artistic flair, she made the entire helmet enclosed, the faceplate a sneering, tusked visage.&lt;br /&gt;
&lt;br /&gt;
Along with her armor, she had been crafting small arms - short blades, knives, the occasional crossbow - that she kept hidden throughout the camp. The demons never expected an uprising, they thought their slaves were properly cowed and too weak to attempt anything.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Delaiah is a very intelligent individual - even if she isn&#039;t the wisest - and a very skilled tradeswoman. Adding hints of magic to her inventions allows them to become much more powerful than one would expect.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her primary means of combat is her custom made suit of armor. Utilizing harvested parts of demons and other lesser magical creatures allows her to enhance it, giving it partly magical properties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41921</id>
		<title>Delaiah</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41921"/>
		<updated>2025-09-29T03:28:18Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|pronouns/gender=She/Her|image=Delaia-Portrait (1).png|languages=Common, Infernal, Abyssal, Primordial|species=Tiefling|height=5&#039;7|weight=150-ish lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a player character in the [[Bedlam in the Badlands]] Community Campaign. She is a Tiefling Armor Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally hailing from the small coastal hamlet of [[Rustreef]] she worked as a crafter up until the demonic incursion led to the destruction of her home, and her enslavement into the hordes of crafting thralls. After her escape, she found herself at the Arboretum attempting to join the scrappers.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Delaiah stands at just 5&#039;7&amp;quot;. While not the tallest tiefling she is quite sturdy, her years of hard labor refining the toned muscles she had started with from working in the forge. A pair of thick horns sweep back along her skull, close enough to make brushing her hair a true pain, so she keeps her black hair cut fairly short. &lt;br /&gt;
&lt;br /&gt;
The most noticeable detail about her on a quick glance is her right arm, the flesh of which abruptly ends with a mass of blackened flesh and muscle out of which juts ivory bone with fingers that end in sharp claws,&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
She does her best to always be cheerful, even when it&#039;s forced. Her traumatic past has driven her self preservation instincts to be... Less than efficient. What&#039;s a little detonating brimstone if it looks cool, right? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Delaiah was born in the Hamlet of [[Rustreef]]. Her parents were the blacksmith and leatherworker for the settlement, which allowed her a rather comfortable upbringing even if her days were busy with chores and labor assisting them both. As she grew, she found herself more and more drawn to her mother&#039;s forge. Every blow of the hammer on anvil a chorus and the sparks that flew from the ingots fireworks celebrating them finding their true form. As soon as she knew better than to touch the forge, she was helping her mother in her workshop, pumping the billows and maintaining tools. As soon as she could lift the hammer on her own she was right there, making small things like nails to help however she could. While her father&#039;s trade didn&#039;t hold as much appeal to her, she still spent plenty of time learning to properly skin creatures and tan their hides... and as she reached her teens, something seemed to just *Click* in her head, and those two practices brought themselves together. Soon, her bedroom walls were plastered with sketches of projects. Spring loaded boots, a pair of gloves that could be rubbed together to create enough electrical charge to shock somebody, a small square metal container that upon opening instantly creates a small flame. It was these little trinkets that she became known for when she came of age, making many small trinkets and mechanical toys for the villagers, her most infamous one being the taxidermized lizard that breathed fire - The traveler who sold them the hide DID say it was from an infant dragon after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life was good and peaceful, and Delaiah had been preparing to leave for an apprenticeship in one of the cities. Until one night she was awoken by a piercing scream in the dark. Being some of the only ones in the hamlet trained with weapons, she and her family rushed out into mayhem. In the time it took them to grab their spears many of the homes were already ablaze and the streets were drenched in blood. Unknown horrors rushing across the cobblestones and breaking down front doors as if they were nothing but dried reeds, dragging the citizens out into the street. The old and sickly were killed on the spot, children chained and thrown into cages in the back of carts being pulled by massive demonic hounds. Delaiah&#039;s family attempted to fight, they truly did. A few lesser demons were slain, but as soon as the larger ones arrived their spears were snapped like toothpicks and they all were beat into submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delaiah awoke gods only know how long later, battered and bruised in a large cage made of bone with about a dozen other survivors. She did not recognize her surroundings, it was nothing but sand and stone and untold horrors. Multiple other cages just like the one she found herself in were scattered around the area, filled with individuals of assorted races. She never could remember much from those first few days, whether it was her subconscious trying to protect her, or the head trauma she had no idea... All she remembered was the massive, hulking horrors stalking past the cages, occasionally stopping and staring in. The smaller monstrosities pulling the doors open and snatching one or two of them out and dragging them away to gods only knew where.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When her time came, it was with the shadow of a large, four-armed, red skinned beast covered in black spikes looming in front of the cage. The hulking beast seemed to communicate just by glaring down at the gangly black-skinned demons guarding the cages. The creature responded in a guttural, headache inducing dialect that Delaiah couldn&#039;t understand... But there was no mistaking the clawed finger pointing in her direction, or the large creature&#039;s burning red eyes locking on her. She tried to move away, but some unknown power seemed to just grab her. Her entire body seeming to lock in place as she was forced to stare into those eyes as the door unlocked, and the massive upper arm reached in, pincer grabbing her by the throat and drag her out as she finally was able to get enough air into her lungs to scream as she tried to thrash... But the pincer just tightened until she couldn&#039;t breathe and eventually blacked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, she woke up in an unknown place, this time with a collar clasped tightly around her throat. She had been chosen by the forgemaster Glabrezu, Z&#039;rac&#039;kch&#039;tia, to work on the demonic engines of war. Years were spent toiling away in the demonic forges, mashing together gruesome beasts with metallic construction... But spite kept her going. Through the many whippings, and beatings there was still that small spark of hatred burning in her chest over everything that had been taken from her... Every time one of the creations she had been forced to work on returned, battered and coated in blood, she knew that others were being made to suffer as well... She would stop this somehow. She would get out of here and punish these monsters one day... And that was what she worked towards. Every day, she would secret away some parts - just some small scraps here and there - Until she had enough to start building... four years of slavery had passed by this point. Her skills had made her an invaluable slave, a few extra inches added to her leash here and there - her own cave living quarters where they actually allowed her to work on little projects during her limited free time - after all, the tinkering had given them some nice little weapons here and there. In this cave, with boxes of more volatile scraps she had secreted away she began building.&lt;br /&gt;
[[File:Delaia armor.png|thumb|Delaiah&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
She had long since stopped keeping track of how much time had passed. All that mattered was making these monsters pay, and getting the hells out of here. She started with a shoddy suit of armor made from the leftover materials from other projects, and integrated many abyssal remains into the crating. Reinforced joints of demonhide leather, bones inlayed between the sheets of metal... And unable to help adding her own artistic flair, she made the entire helmet enclosed, the faceplate a sneering, tusked visage.&lt;br /&gt;
&lt;br /&gt;
Along with her armor, she had been crafting small arms - short blades, knives, the occasional crossbow - that she kept hidden throughout the camp. The demons never expected an uprising, they thought their slaves were properly cowed and too weak to attempt anything.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Delaiah is a very intelligent individual - even if she isn&#039;t the wisest - and a very skilled tradeswoman. Adding hints of magic to her inventions allows them to become much more powerful than one would expect.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her primary means of combat is her custom made suit of armor. Utilizing harvested parts of demons and other lesser magical creatures allows her to enhance it, giving it partly magical properties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=41919</id>
		<title>Bedlam in the Badlands/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Characters&amp;diff=41919"/>
		<updated>2025-09-29T03:23:26Z</updated>

		<summary type="html">&lt;p&gt;Heli: linked Delaiah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&#039;&#039;&#039;If you are a [[player]], please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Bedlam in the Badlands Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt; XP&lt;br /&gt;
|-&lt;br /&gt;
|Keller M || K-dawg12 || [[Rhogar Dreel]] (he/him) || [[Dragonborn]] (White) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 15997 || style=&amp;quot;text-align: right;&amp;quot; | 11277&lt;br /&gt;
|-&lt;br /&gt;
|Nikki || Tak231 || [[Delaiah]] (she/her) || [[Tiefling]] || [[Artificer]] (Armorer) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2152&lt;br /&gt;
|-&lt;br /&gt;
|Sam || DwarfEnjoyer || [[Silgr Þyrikk]] (he/him) || [[Dwarf]] (Mountain) || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Manuel || infinitedice || [[Nid]] (he/him) || [[Kobold]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Nin || SilentDarknes || [[Pryderi]] (she/they) || [[Hexblood]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes || Jaelthejust || [[Lenore]] (she/her) || [[Kenku]] || [[Cleric]] (Twilight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Talia || Talia || &amp;quot;Gloria&amp;quot; [[Glorivesh]] (she/her) and &amp;quot;V&amp;quot; Vesh (she/her) || [[Kalashtar]] || [[Sorcerer]] (Shadow) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1283&lt;br /&gt;
|-&lt;br /&gt;
|Jonathan Rowell || jontheteach || [[Jurik Kaul]] (he/him) || [[Genasi]] (Earth) || [[Fighter]] (Psi Knight) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Amia || pokamian || [[Gobbo Greenskin|Grylb]] (they/them) || [[Goblin]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 1172 || style=&amp;quot;text-align: right;&amp;quot; | 2749&lt;br /&gt;
|-&lt;br /&gt;
|Chris || gingie22 || [[Kaman]] (tor/tel) || [[Tortle]] || [[Druid]] (Land) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Geoffrey || epicdudex || [[Syl]] (they/them) || [[Yuan-Ti]] || [[Rogue]] / [[Bard]] (Soulknife/Whispers) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2148&lt;br /&gt;
|-&lt;br /&gt;
|Sarah || BreadIsPain52822 || [[Ozmir Nightshade]] (he/him) || [[Tiefling]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1837&lt;br /&gt;
|-&lt;br /&gt;
|Julia || lunadix || [[Stix]] (they/them) || [[The Stitched|Stitched]] (Doll) || [[Warlock]] || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2533 || style=&amp;quot;text-align: right;&amp;quot; | 4685&lt;br /&gt;
|-&lt;br /&gt;
|Archere || Archangel3024 || [[Demir Malchan]] (he/him) || [[Tiefling]] || [[Warlock]] (Hexblade) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2158&lt;br /&gt;
|-&lt;br /&gt;
|Marcy! || SlaaneshiPrincess || [[Goldmary Flutterheart]] (she/her) || [[Human]] || [[Fighter]] (Battle Master) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Justin || PsychoticFury || [[Lethe Bloodhorn]] (she/her) || [[Minotaur]] || [[Barbarian]] (Berserker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Scott S || datsadness || [[The Scarlet Shadow | &amp;quot;The Scarlet Shadow&amp;quot;]] (he/him) || [[Elf]] (High) || [[Ranger]] (Gloom Stalker) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Westley Stiver || Person || [[Grymos]] (he/him) || [[Duergar]] || [[Artificer]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1837&lt;br /&gt;
|-&lt;br /&gt;
|Lynn Gilliland || lintergreen || [[Chanterelle Viscaryn]] (she/her) || [[Elf]] (Wood) || [[Paladin]] (Watchers) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1861&lt;br /&gt;
|-&lt;br /&gt;
|Emma || glamourpal || [[Sorvanan Dustwalker]] (they/them) || [[Tabaxi]] || [[Monk]] (Astral Self) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Tyler || t_samps || [[Koro]] (he/him) || [[Genasi]] (Air) || [[Monk]] (Kensei) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 4139 || style=&amp;quot;text-align: right;&amp;quot; | 6326&lt;br /&gt;
|-&lt;br /&gt;
|Nathan Stoner || nax24 || [[Rasheeda el-Aslam]] (she/her) || [[Human]] || [[Sorcerer]] (Divine Soul) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
|Lily || ms.lilth || [[Mizuka]] (she/her) || [[Vulpine]] (Desert) || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 801 || style=&amp;quot;text-align: right;&amp;quot; | 2084&lt;br /&gt;
|-&lt;br /&gt;
|Dean/Scarlet || scarletxskull || [[Voscaera]] (she/her) || [[Maedar]] || [[Artificer]] / [[Fighter]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1837 &lt;br /&gt;
|-&lt;br /&gt;
|Tina || notalizardperson || [[Peculiar]] (they/them) || [[Hexblood]] || [[Cleric]] (Death) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Jennifer Gau || jenxzi || [[Lyrina Moonshadow]] (she/her)	|| [[Owlin]] ||	[[Druid]] (Land) ||	style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1814 &lt;br /&gt;
|-&lt;br /&gt;
|Anna Stiver || silvariaspitfyre || [[Stumpy]] (they/them)	|| [[The Wrought|Wrought]] || [[Artificer]] (Alchemist) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Spaar || SolitonMan || [[Rimsa Pavdad]] (he/him) || [[Human]] || [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1245 &lt;br /&gt;
|-&lt;br /&gt;
|Dave Parmelee || AlchemicalLuck || [[Lincoln &amp;quot;Toots&amp;quot; Whiterock]] (he/him) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303 &lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Mezzi]] (they/them) || [[Changeling]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1417 &lt;br /&gt;
|-&lt;br /&gt;
|Drew || droobius || [[Pearl Dust]] (she/her) || [[Dragonborn]] (Copper) || [[Barbarian]] / [[Druid]] (Moon) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2087 &lt;br /&gt;
|-&lt;br /&gt;
|Eric Steele || ScrimpoTheConfused || [[Diana Belkacem]] (she/her) || [[Human]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2760 &lt;br /&gt;
|-&lt;br /&gt;
|Kyle Harpster || hkharp || [[Riken &amp;quot;Gambit&amp;quot; Venn]] (he/him) || [[Harengon]] || [[Rogue]] (Soulknife) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Aaron Cassel || arcassel || [[Odessa De Lorraine]] (she/varies) || [[Changeling]] || [[Rogue]] (Swashbuckler) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Connor Schroll || doublecheese247 || [[Steady (Dee) Wind]] (he/him) || [[Tabaxi]] || [[Fighter]] (Rune Knight) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2529 || style=&amp;quot;text-align: right;&amp;quot; | 3429 &lt;br /&gt;
|-&lt;br /&gt;
|Hunter Emigh || roastededdy || [[Avel]] (he/him) || [[Elf]] (Shadar-Kai) || [[Bard]] (Swords) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2626 &lt;br /&gt;
|-&lt;br /&gt;
|Alaina Spates || Thunder Cartel || Leonard (she/her) || [[Half-Elf]] || [[Bard]] (Lore) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2288 &lt;br /&gt;
|-&lt;br /&gt;
|Alex || aekdm || [[Davin Dunefoot]] (he/him) || [[Halfling]] || [[Ranger]] (Bounty Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 4 || style=&amp;quot;text-align: right;&amp;quot; | 2323 || style=&amp;quot;text-align: right;&amp;quot; | 4701 &lt;br /&gt;
|-&lt;br /&gt;
|Allie Emigh || Secrect917 || [[Ollie Ollivine]] (?/?) || [[Elf]] (High) || [[Ranger]] (Beast Master) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2626 &lt;br /&gt;
|-&lt;br /&gt;
|Rich || Sad_Robot_v2.0 || [[Jynx]] (she/her) || [[Goblin]] || [[Artificer]] (Battle Smith) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Gail McCormick || zippybluedwarf || [[Caesanna]] &amp;quot;Cae&amp;quot; (she/her) || [[Eladrin]] || [[Sorcerer]] (Aberrant Mind) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1894 &lt;br /&gt;
|-&lt;br /&gt;
|Raymond || Dz7D || [[Sixsplitter]] (they/them) || [[Stitched]] (Doll) || [[Warlock]] (Hexblade) / [[Wizard]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1765 &lt;br /&gt;
|-&lt;br /&gt;
|Matt || leomatt || [[Dallas]] (she/her) || [[Mousefolk]] || [[Warlock]] (Archfey) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2331 &lt;br /&gt;
|-&lt;br /&gt;
|Sean || arongames || [[Himo Nilo]] (he/him) || [[Elf]] (High) || [[Rogue]] / [[Artificer]] (Artillerist) || style=&amp;quot;text-align: right;&amp;quot; | 5 || style=&amp;quot;text-align: right;&amp;quot; | 4134 || style=&amp;quot;text-align: right;&amp;quot; | 6803 &lt;br /&gt;
|-&lt;br /&gt;
|Scott Allen || sirsilent || [[Kex]] (?/?) || [[Kobold]] || [[Fighter]] / [[Barbarian]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2243 &lt;br /&gt;
|-&lt;br /&gt;
|David Bratcher || cobalt606060 || [[Razzadrog Eyepoker]] (he/him) || [[Goblin]] || [[Artificer]] (Battlesmith) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2152 &lt;br /&gt;
|-&lt;br /&gt;
|James Ryan || musicalmet || [[Bobby Celestio|Bob Celestio]] (he/him?) || [[Aasimar]]|| [[Paladin]] / [[Wizard]] (Divination) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Steve G || G+171 || [[CB]] (he/ him) || [[Dragonborn]] || [[Barbarian]] / [[Druid]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 &lt;br /&gt;
|-&lt;br /&gt;
|Jayden Parmelee || Flowerblob || [[Larry the Lizard Wizard]] (he/him) || [[Lizardfolk]]|| [[Wizard]]|| style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 2303&lt;br /&gt;
|-&lt;br /&gt;
|Robert || Rhobaught || [[Polvo]] (he/him) || [[Genasi]] (Air) || [[Fighter]] / [[Cleric]] (Grave) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 1417 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;font-size: 1.7em&amp;quot;&amp;gt;Deceased/Inactive Player Characters&amp;lt;/span&amp;gt;&lt;br /&gt;
! Player !! Discord&amp;lt;br&amp;gt;username !! Player&amp;lt;br&amp;gt;character !! [[Race]] !! [[Class]] !! PC&amp;lt;br&amp;gt;Lvl !! Wiki&amp;lt;br&amp;gt;words !! Total&amp;lt;br&amp;gt;XP !! Status !! Cause&lt;br /&gt;
|-&lt;br /&gt;
|Westley || Person || [[Toby Fepple]] (he/him) || [[Minotaur]] || [[Barbarian ]] || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick Peters || NicestPerk || [[Notagain Mygarden]] (he/they) || [[Satyr]] || [[Bard]] (Creation) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chuck || ChuckD || [[Zakary]] (??/??) || [[Shadar-Kai]] || [[Ranger]] (Hunter) || style=&amp;quot;text-align: right;&amp;quot; | 3 || style=&amp;quot;text-align: right;&amp;quot; | 0 || style=&amp;quot;text-align: right;&amp;quot; | 900 || Alternate || N/A &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41918</id>
		<title>Delaiah</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41918"/>
		<updated>2025-09-29T03:22:08Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|pronouns/gender=She/Her|image=Delaia-Portrait (1).png|languages=Common, Infernal, Abyssal, Primordial|species=Tiefling|height=5&#039;7|weight=150-ish lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a semi-self-taught artificer originally hailing from the small coastal hamlet of [[Rustreef]]. Daughter of a pair of blacksmiths she worked as a crafter up until the demonic incursion led to the destruction of their home, and their enslavement into the hordes of crafting thralls. After her escape, she found herself at the Arboretum attempting to join the scrappers.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Delaiah stands at just 5&#039;7&amp;quot;. While not the tallest tiefling she is quite sturdy, her years of hard labor refining the toned muscles she had started with from working in the forge. A pair of thick horns sweep back along her skull, close enough to make brushing her hair a true pain, so she keeps her black hair cut fairly short. &lt;br /&gt;
&lt;br /&gt;
The most noticeable detail about her on a quick glance is her right arm, the flesh of which abruptly ends with a mass of blackened flesh and muscle out of which juts ivory bone with fingers that end in sharp claws,&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
She does her best to always be cheerful, even when it&#039;s forced. Her traumatic past has driven her self preservation instincts to be... Less than efficient. What&#039;s a little detonating brimstone if it looks cool, right? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Delaiah was born in the Hamlet of [[Rustreef]]. Her parents were the blacksmith and leatherworker for the settlement, which allowed her a rather comfortable upbringing even if her days were busy with chores and labor assisting them both. As she grew, she found herself more and more drawn to her mother&#039;s forge. Every blow of the hammer on anvil a chorus and the sparks that flew from the ingots fireworks celebrating them finding their true form. As soon as she knew better than to touch the forge, she was helping her mother in her workshop, pumping the billows and maintaining tools. As soon as she could lift the hammer on her own she was right there, making small things like nails to help however she could. While her father&#039;s trade didn&#039;t hold as much appeal to her, she still spent plenty of time learning to properly skin creatures and tan their hides... and as she reached her teens, something seemed to just *Click* in her head, and those two practices brought themselves together. Soon, her bedroom walls were plastered with sketches of projects. Spring loaded boots, a pair of gloves that could be rubbed together to create enough electrical charge to shock somebody, a small square metal container that upon opening instantly creates a small flame. It was these little trinkets that she became known for when she came of age, making many small trinkets and mechanical toys for the villagers, her most infamous one being the taxidermized lizard that breathed fire - The traveler who sold them the hide DID say it was from an infant dragon after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life was good and peaceful, and Delaiah had been preparing to leave for an apprenticeship in one of the cities. Until one night she was awoken by a piercing scream in the dark. Being some of the only ones in the hamlet trained with weapons, she and her family rushed out into mayhem. In the time it took them to grab their spears many of the homes were already ablaze and the streets were drenched in blood. Unknown horrors rushing across the cobblestones and breaking down front doors as if they were nothing but dried reeds, dragging the citizens out into the street. The old and sickly were killed on the spot, children chained and thrown into cages in the back of carts being pulled by massive demonic hounds. Delaiah&#039;s family attempted to fight, they truly did. A few lesser demons were slain, but as soon as the larger ones arrived their spears were snapped like toothpicks and they all were beat into submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delaiah awoke gods only know how long later, battered and bruised in a large cage made of bone with about a dozen other survivors. She did not recognize her surroundings, it was nothing but sand and stone and untold horrors. Multiple other cages just like the one she found herself in were scattered around the area, filled with individuals of assorted races. She never could remember much from those first few days, whether it was her subconscious trying to protect her, or the head trauma she had no idea... All she remembered was the massive, hulking horrors stalking past the cages, occasionally stopping and staring in. The smaller monstrosities pulling the doors open and snatching one or two of them out and dragging them away to gods only knew where.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When her time came, it was with the shadow of a large, four-armed, red skinned beast covered in black spikes looming in front of the cage. The hulking beast seemed to communicate just by glaring down at the gangly black-skinned demons guarding the cages. The creature responded in a guttural, headache inducing dialect that Delaiah couldn&#039;t understand... But there was no mistaking the clawed finger pointing in her direction, or the large creature&#039;s burning red eyes locking on her. She tried to move away, but some unknown power seemed to just grab her. Her entire body seeming to lock in place as she was forced to stare into those eyes as the door unlocked, and the massive upper arm reached in, pincer grabbing her by the throat and drag her out as she finally was able to get enough air into her lungs to scream as she tried to thrash... But the pincer just tightened until she couldn&#039;t breathe and eventually blacked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, she woke up in an unknown place, this time with a collar clasped tightly around her throat. She had been chosen by the forgemaster Glabrezu, Z&#039;rac&#039;kch&#039;tia, to work on the demonic engines of war. Years were spent toiling away in the demonic forges, mashing together gruesome beasts with metallic construction... But spite kept her going. Through the many whippings, and beatings there was still that small spark of hatred burning in her chest over everything that had been taken from her... Every time one of the creations she had been forced to work on returned, battered and coated in blood, she knew that others were being made to suffer as well... She would stop this somehow. She would get out of here and punish these monsters one day... And that was what she worked towards. Every day, she would secret away some parts - just some small scraps here and there - Until she had enough to start building... four years of slavery had passed by this point. Her skills had made her an invaluable slave, a few extra inches added to her leash here and there - her own cave living quarters where they actually allowed her to work on little projects during her limited free time - after all, the tinkering had given them some nice little weapons here and there. In this cave, with boxes of more volatile scraps she had secreted away she began building.&lt;br /&gt;
[[File:Delaia armor.png|thumb|Delaiah&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
She had long since stopped keeping track of how much time had passed. All that mattered was making these monsters pay, and getting the hells out of here. She started with a shoddy suit of armor made from the leftover materials from other projects, and integrated many abyssal remains into the crating. Reinforced joints of demonhide leather, bones inlayed between the sheets of metal... And unable to help adding her own artistic flair, she made the entire helmet enclosed, the faceplate a sneering, tusked visage.&lt;br /&gt;
&lt;br /&gt;
Along with her armor, she had been crafting small arms - short blades, knives, the occasional crossbow - that she kept hidden throughout the camp. The demons never expected an uprising, they thought their slaves were properly cowed and too weak to attempt anything.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Delaiah is a very intelligent individual - even if she isn&#039;t the wisest - and a very skilled tradeswoman. Adding hints of magic to her inventions allows them to become much more powerful than one would expect.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her primary means of combat is her custom made suit of armor. Utilizing harvested parts of demons and other lesser magical creatures allows her to enhance it, giving it partly magical properties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41917</id>
		<title>Delaiah</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41917"/>
		<updated>2025-09-29T03:16:55Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|pronouns/gender=She/Her|image=Delaia-Portrait (1).png|caption=caption|languages=Common, Infernal, Abyssal, Primordial|species=Tiefling|height=5&#039;7|weight=150-ish lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a semi-self-taught artificer originally hailing from the small coastal hamlet of [[Rustreef]]. Daughter of a pair of blacksmiths she worked as a crafter up until the demonic incursion led to the destruction of their home, and their enslavement into the hordes of crafting thralls. After her escape, she found herself at the Arboretum attempting to join the scrappers.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Delaiah stands at just 5&#039;7&amp;quot;. While not the tallest tiefling she is quite sturdy, her years of hard labor refining the toned muscles she had started with from working in the forge. A pair of thick horns sweep back along her skull, close enough to make brushing her hair a true pain, so she keeps her black hair cut fairly short. &lt;br /&gt;
&lt;br /&gt;
The most noticeable detail about her on a quick glance is her right arm, the flesh of which abruptly ends with a mass of blackened flesh and muscle out of which juts ivory bone with fingers that end in sharp claws,&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
She does her best to always be cheerful, even when it&#039;s forced. Her traumatic past has driven her self preservation instincts to be... Less than efficient. What&#039;s a little detonating brimstone if it looks cool, right? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Delaiah was born in the Hamlet of [[Rustreef]]. Her parents were the blacksmith and leatherworker for the settlement, which allowed her a rather comfortable upbringing even if her days were busy with chores and labor assisting them both. As she grew, she found herself more and more drawn to her mother&#039;s forge. Every blow of the hammer on anvil a chorus and the sparks that flew from the ingots fireworks celebrating them finding their true form. As soon as she knew better than to touch the forge, she was helping her mother in her workshop, pumping the billows and maintaining tools. As soon as she could lift the hammer on her own she was right there, making small things like nails to help however she could. While her father&#039;s trade didn&#039;t hold as much appeal to her, she still spent plenty of time learning to properly skin creatures and tan their hides... and as she reached her teens, something seemed to just *Click* in her head, and those two practices brought themselves together. Soon, her bedroom walls were plastered with sketches of projects. Spring loaded boots, a pair of gloves that could be rubbed together to create enough electrical charge to shock somebody, a small square metal container that upon opening instantly creates a small flame. It was these little trinkets that she became known for when she came of age, making many small trinkets and mechanical toys for the villagers, her most infamous one being the taxidermized lizard that breathed fire - The traveler who sold them the hide DID say it was from an infant dragon after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life was good and peaceful, and Delaiah had been preparing to leave for an apprenticeship in one of the cities. Until one night she was awoken by a piercing scream in the dark. Being some of the only ones in the hamlet trained with weapons, she and her family rushed out into mayhem. In the time it took them to grab their spears many of the homes were already ablaze and the streets were drenched in blood. Unknown horrors rushing across the cobblestones and breaking down front doors as if they were nothing but dried reeds, dragging the citizens out into the street. The old and sickly were killed on the spot, children chained and thrown into cages in the back of carts being pulled by massive demonic hounds. Delaiah&#039;s family attempted to fight, they truly did. A few lesser demons were slain, but as soon as the larger ones arrived their spears were snapped like toothpicks and they all were beat into submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delaiah awoke gods only know how long later, battered and bruised in a large cage made of bone with about a dozen other survivors. She did not recognize her surroundings, it was nothing but sand and stone and untold horrors. Multiple other cages just like the one she found herself in were scattered around the area, filled with individuals of assorted races. She never could remember much from those first few days, whether it was her subconscious trying to protect her, or the head trauma she had no idea... All she remembered was the massive, hulking horrors stalking past the cages, occasionally stopping and staring in. The smaller monstrosities pulling the doors open and snatching one or two of them out and dragging them away to gods only knew where.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When her time came, it was with the shadow of a large, four-armed, red skinned beast covered in black spikes looming in front of the cage. The hulking beast seemed to communicate just by glaring down at the gangly black-skinned demons guarding the cages. The creature responded in a guttural, headache inducing dialect that Delaiah couldn&#039;t understand... But there was no mistaking the clawed finger pointing in her direction, or the large creature&#039;s burning red eyes locking on her. She tried to move away, but some unknown power seemed to just grab her. Her entire body seeming to lock in place as she was forced to stare into those eyes as the door unlocked, and the massive upper arm reached in, pincer grabbing her by the throat and drag her out as she finally was able to get enough air into her lungs to scream as she tried to thrash... But the pincer just tightened until she couldn&#039;t breathe and eventually blacked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, she woke up in an unknown place, this time with a collar clasped tightly around her throat. She had been chosen by the forgemaster Glabrezu, Z&#039;rac&#039;kch&#039;tia, to work on the demonic engines of war. Years were spent toiling away in the demonic forges, mashing together gruesome beasts with metallic construction... But spite kept her going. Through the many whippings, and beatings there was still that small spark of hatred burning in her chest over everything that had been taken from her... Every time one of the creations she had been forced to work on returned, battered and coated in blood, she knew that others were being made to suffer as well... She would stop this somehow. She would get out of here and punish these monsters one day... And that was what she worked towards. Every day, she would secret away some parts - just some small scraps here and there - Until she had enough to start building... four years of slavery had passed by this point. Her skills had made her an invaluable slave, a few extra inches added to her leash here and there - her own cave living quarters where they actually allowed her to work on little projects during her limited free time - after all, the tinkering had given them some nice little weapons here and there. In this cave, with boxes of more volatile scraps she had secreted away she began building.&lt;br /&gt;
[[File:Delaia armor.png|thumb|Delaiah&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
She had long since stopped keeping track of how much time had passed. All that mattered was making these monsters pay, and getting the hells out of here. She started with a shoddy suit of armor made from the leftover materials from other projects, and integrated many abyssal remains into the crating. Reinforced joints of demonhide leather, bones inlayed between the sheets of metal... And unable to help adding her own artistic flair, she made the entire helmet enclosed, the faceplate a sneering, tusked visage.&lt;br /&gt;
&lt;br /&gt;
Along with her armor, she had been crafting small arms - short blades, knives, the occasional crossbow - that she kept hidden throughout the camp. The demons never expected an uprising, they thought their slaves were properly cowed and too weak to attempt anything.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Delaiah is a very intelligent individual - even if she isn&#039;t the wisest - and a very skilled tradeswoman. Adding hints of magic to her inventions allows them to become much more powerful than one would expect.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her primary means of combat is her custom made suit of armor. Utilizing harvested parts of demons and other lesser magical creatures allows her to enhance it, giving it partly magical properties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Delaia_armor.png&amp;diff=41916</id>
		<title>File:Delaia armor.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Delaia_armor.png&amp;diff=41916"/>
		<updated>2025-09-29T03:07:09Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41912</id>
		<title>Delaiah</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Delaiah&amp;diff=41912"/>
		<updated>2025-09-29T02:47:46Z</updated>

		<summary type="html">&lt;p&gt;Heli: I make dis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|pronouns/gender=She/Her|image=Delaia-Portrait (1).png|caption=caption|languages=Common, Infernal, Abyssal, Primordial|species=Tiefling|height=5&#039;7|weight=150-ish lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a semi-self-taught artificer originally hailing from the small coastal hamlet of Rustreef. Daughter of a pair of blacksmiths she worked as a smith up until the demonic incursion led to the destruction of their home, and their enslavement into the hordes of crafting thralls. After her escape, she found herself at the Arboretum attempting to join the scrappers.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Delaiah stands at just 5&#039;7&amp;quot;. While not the tallest tiefling she is quite sturdy, her years of hard labor refining the toned muscles she had started with from working in the forge. A pair of thick horns sweep back along her skull, close enough to make brushing her hair a true pain, so she keeps her black hair cut fairly short. &lt;br /&gt;
&lt;br /&gt;
The most noticeable detail about her on a quick glance is her right arm, the flesh of which abruptly ends with a mass of blackened flesh and muscle out of which juts ivory bone with fingers that end in sharp claws,&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
She does her best to always be cheerful, even when it&#039;s forced. Her traumatic past has driven her self preservation instincts to be... Less than efficient. What&#039;s a little detonating brimstone if it looks cool, right? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Delaiah was born in the Hamlet of Rustreef. Her parents were the blacksmith and leatherworker for the settlement, which allowed her a rather comfortable upbringing even if her days were busy with chores and labor assisting them both. As she grew, she found herself more and more drawn to her mother&#039;s forge. Every blow of the hammer on anvil a chorus and the sparks that flew from the ingots fireworks celebrating them finding their true form. As soon as she knew better than to touch the forge, she was helping her mother in her workshop, pumping the billows and maintaining tools. As soon as she could lift the hammer on her own she was right there, making small things like nails to help however she could. While her father&#039;s trade didn&#039;t hold as much appeal to her, she still spent plenty of time learning to properly skin creatures and tan their hides... and as she reached her teens, something seemed to just *Click* in her head, and those two practices brought themselves together. Soon, her bedroom walls were plastered with sketches of projects. Spring loaded boots, a pair of gloves that could be rubbed together to create enough electrical charge to shock somebody, a small square metal container that upon opening instantly creates a small flame. It was these little trinkets that she became known for when she came of age, making many small trinkets and mechanical toys for the villagers, her most infamous one being the taxidermized lizard that breathed fire - The traveler who sold them the hide DID say it was from an infant dragon after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life was good and peaceful, and Delaiah had been preparing to leave for an apprenticeship in one of the cities. Until one night she was awoken by a piercing scream in the dark. Being some of the only ones in the hamlet trained with weapons, she and her family rushed out into mayhem. In the time it took them to grab their spears many of the homes were already ablaze and the streets were drenched in blood. Unknown horrors rushing across the cobblestones and breaking down front doors as if they were nothing but dried reeds, dragging the citizens out into the street. The old and sickly were killed on the spot, children chained and thrown into cages in the back of carts being pulled by massive demonic hounds. Delaiah&#039;s family attempted to fight, they truly did. A few lesser demons were slain, but as soon as the larger ones arrived their spears were snapped like toothpicks and they all were beat into submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delaiah awoke gods only know how long later, battered and bruised in a large cage made of bone with about a dozen other survivors. She did not recognize her surroundings, it was nothing but sand and stone and untold horrors. Multiple other cages just like the one she found herself in were scattered around the area, filled with individuals of assorted races. She never could remember much from those first few days, whether it was her subconscious trying to protect her, or the head trauma she had no idea... All she remembered was the massive, hulking horrors stalking past the cages, occasionally stopping and staring in. The smaller monstrosities pulling the doors open and snatching one or two of them out and dragging them away to gods only knew where.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When her time came, it was with the shadow of a large, four-armed, red skinned beast covered in black spikes looming in front of the cage. The hulking beast seemed to communicate just by glaring down at the gangly black-skinned demons guarding the cages. The creature responded in a guttural, headache inducing dialect that Delaiah couldn&#039;t understand... But there was no mistaking the clawed finger pointing in her direction, or the large creature&#039;s burning red eyes locking on her. She tried to move away, but some unknown power seemed to just grab her. Her entire body seeming to lock in place as she was forced to stare into those eyes as the door unlocked, and the massive upper arm reached in, pincer grabbing her by the throat and drag her out as she finally was able to get enough air into her lungs to scream as she tried to thrash... But the pincer just tightened until she couldn&#039;t breathe and eventually blacked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, she woke up in an unknown place, this time with a collar clasped tightly around her throat. She had been chosen by the forgemaster Z&#039;rac&#039;kch&#039;tia to work on the demonic engines of war.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal, Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Delaiah is a very intelligent individual - even if she isn&#039;t the wisest - and a very skilled tradeswoman. Adding hints of magic to her inventions allows them to become much more powerful than one would expect.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her primary means of combat is her custom made suit of armor. Utilizing harvested parts of demons and other lesser magical creatures allows her to enhance it, giving it partly magical properties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Rustreef&amp;diff=41911</id>
		<title>Rustreef</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Rustreef&amp;diff=41911"/>
		<updated>2025-09-29T02:45:02Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Hamlet|location = Pteris|inhabiting Race = Primarily tiefling, Genasi, and other mixed genealogy folks.}}Rustreef was a small hamlet along the eastern coast of Pteris. It was one of the first pterran settlements destroyed by the Demon Incursion &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Rustreef&amp;diff=41906</id>
		<title>Rustreef</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Rustreef&amp;diff=41906"/>
		<updated>2025-09-29T01:56:32Z</updated>

		<summary type="html">&lt;p&gt;Heli: I make dis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Hamlet|location = Pteris|inhabiting Race = Primarily tiefling, Genasi, and other mixed genealogy folks.}}Rustreef was a small hamlet along the eastern coast of Pteris. It was one of the first settlements destroyed by the Demon Incursion &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Delaia-Portrait_(1).png&amp;diff=41893</id>
		<title>File:Delaia-Portrait (1).png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Delaia-Portrait_(1).png&amp;diff=41893"/>
		<updated>2025-09-29T00:21:21Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska%27s_Journal&amp;diff=34873</id>
		<title>Tryska&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska%27s_Journal&amp;diff=34873"/>
		<updated>2024-09-14T07:49:44Z</updated>

		<summary type="html">&lt;p&gt;Heli: Added two more missions write ups... And an IC &amp;quot;Final letter home&amp;quot; In case Tryska dies while fighting Ysildra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After finding her way into the headquarters of the Tempest Brother&#039;s expeditionary company [[Tryska Bjorndottyr]] decided she should start recording her experiences in the hopes of her adventures one day becoming tales worthy of retelling by the skalds of her homeland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Tryska isn&#039;t organized enough to separate it into different entries or actually apply dates, the entries will be listed by dates of the sessions, or the monthly downtimes.&lt;br /&gt;
&lt;br /&gt;
== Kiss of Ice (6/2/2024) ==&lt;br /&gt;
FINALLY! After months they&#039;ve shipped us all out, and I&#039;ve finally been able to go out on an adventure! And by the elders what an adventure it was. I had been sent out with a few other members of the company, an [[Selene|elf]], an [[Therrin Flare|aasima]]&amp;lt;nowiki/&amp;gt;r, a [[22|construct]], a [[Ronin (Wicked Wilds)|tiefling]], a [[Thordon Akieye|dwarf]], and a [[Skippy|halfling]]. It had been an excursion from the Tempest Brother&#039;s waystation to [[Xender City]] to find any possible threats to the merchants and caravans that would one day be traveling the route. The first part of the trip was rather bland, we all took turns playing lookout. During my shifts I&#039;d turn into a leopard and scout ahead of the group. between my shifts I&#039;d just slumber in the back of the cart to recharge my magic.&lt;br /&gt;
&lt;br /&gt;
Halfway along the path while resting for the night, a bestial howl echoed through the forest and when we went to investigate to see if it was a possible threat to the future caravan route we encountered a massive reptile that the others referred to a a &amp;quot;T-Rex&amp;quot; slain and shredded and half covered in frost as if some magic was involved.&lt;br /&gt;
&lt;br /&gt;
We didn&#039;t catch sign of any other threats until a few days further along the road, where some poor [[beast]] was in even worse shape than the T-Rex. Following the trail of it&#039;s killer led us to a mighty Yeti much like those in the tales of the elders from back home. Shifting into the form of a Bremish Saber I charged into battle, facing the monstrosity head on, claw to claw, and with the support of the others we slew the beast, and as I prepared to harvest the spoils of our [[victory]]... It froze solid, as if magic within it suddenly broke free, entombing the body to spite us... I was hoping to add it to my pile of pelts... &lt;br /&gt;
&lt;br /&gt;
Knowing that such a beast had no right to be here, we followed it&#039;s tracks trying to find where it came from, and stumbled across a massive dome of solid ice with a large crack in the side that the yeti apparently had come from. Upon entry, it was as if I had been teleported back home. A thick sheet of [[snow]] coating the ground, the tropical plants native to the area were frozen solid and scattered through the frozen forest were statues of ice in the shape of multiple humanoids and native creatures that we soon realized were once living creatures.&lt;br /&gt;
&lt;br /&gt;
Continuing to the center of the dome, we discovered a large frozen tree with a portal in the center of it, as well as a Dyrad who appeared to have been corrupted by the magical [[winter]] claiming the location. The winter had driven her mad, and accompanied by a small pack of Winter Wolves she attacked us, whipping the unnatural weather into a blizzard that all but blinded us. It was a brutal battle with the wolves on the front lines while she vanished into the blizzard only to reappear and blast us with more magic before vanishing again... I did my best to follow my nose to track her down, moving through the blizzard, barely able to see my own paws on the snow in front of me... Until I finally found her, and with one final bite I sunk my teeth into her, and could taste her corrupted blood on my tongue as I bit her in two... Only to be blindsided by a vision alongside the rest of the party. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The grove had been warm and full of life. [[Dryads]] scattered throughout tending to the land and caring for the wild creatures. A [[ranger]] carrying an odd crown looking artefact on his hip resting beside a tree... And then suddenly there was a surge of magic, the same surge that rippled through the world when the Tempest Brothers slew the [[demon]] [[Mother]]. The artefact on the Ranger&#039;s hip activated, and suddenly there was a hole in the fabric of the world, centered right in the center of the giant tree, and waves of freezing cold began rippling into our [[plane]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was then that we heard the horn echoing out of the rift. The [[dwarf]] emerged from the rift, telling us of a giant approaching, and the horn had awoken an massive, ancient white [[dragon]]... And we elected to flee, knowing we were no match for such a creature... And after this the rest of the trip was bland, with nothing of note worth mentioning.&lt;br /&gt;
&lt;br /&gt;
== Necromancer lair (6/25/24) ==&lt;br /&gt;
Been a few weeks since the last mission... I&#039;m not exactly proud of how this one went... But every hero has their moments of weakness right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;d been gathered by one of the main members of the company named [[Paul Fletcher|Paul]]. It&#039;d been myself, a plasmoid named [[Iris]], a planeswalking [[paladin]] named [[Ghargux]], the same elf from the last mission, [[Karma Runes|Karma]], and a newer member that I didn&#039;t get his name... and now it&#039;s too late anyway. My memory&#039;s fuzzy about this mission... I remember we were sent to investigate these large stone obelisks... There were words... Names... On the sides... The ground underneath them looked raised, uneven from the rest of the ground... I was curious and dug my claws into the ground by one of them... And a ghostly hand shot up out of the ground and grabbed me. It was so cold... And that&#039;s all I remembered... It was cold... And then I was swinging at the others, unable to control my own body... Multiple ghosts had risen from the other obelisks... Attacking the others... I remember the smell of blood as the new member fell and began bleeding out... And by the time i regained control of myself, the battle was mostly over and the new member was already dead.&lt;br /&gt;
&lt;br /&gt;
Turns out the nearby mountain had been the secret lair of a necromancer... And... That&#039;s pretty much all I can remember... That, and I had gotten a satchel of these interesting little fuzzy trinkets that can transform into animals.&lt;br /&gt;
&lt;br /&gt;
== Vampiric Lizards (June Downtime) ==&lt;br /&gt;
The beasts in this damn land are so bizarre... In between missions I&#039;ve been spending the majority of my time hunting for furs and meat... The waystation&#039;s messhall is almost always serving soup or stew... and I can only stand liquid meals for so long... I need actual meat... steaks... Some venison now and then... But the game has been so sparse. Deer are few and far between, and the few I&#039;ve found lately have been bled dry... Nothing but desiccated husks... Squirrels and rabbits can only satisfy you for so long... And as I was hunting for larger game, the predators came for me.&lt;br /&gt;
&lt;br /&gt;
A pair of creatures, about as tall as the average humanoid... Their teeth razors dripping with blood... But the worst part was their eyes... Soulless voids of bloodlust... And in their depths, horrors of death... Thousands of terrified screams echoing through the jungle as they&#039;re hunted and painfully slain... And then the image of a white [[dragonborn]] in black and gold robes looming over the beasts before opening is mouth and biting down on their necks.&lt;br /&gt;
&lt;br /&gt;
It was unsettling to say the least... The vision putting a damper on my hunger for venison as the unnatural fear washed over me... But I stood strong, roaring back at them, proving that &#039;&#039;&#039;&#039;&#039;I&#039;&#039;&#039;&#039;&#039; am the alpha predator of these woods... And the point seemed to get through their simple reptilian minds as they turned tail and fled. Beasts that dangerous couldn&#039;t be allowed to roam freely. It was only a matter of time before they became brave enough to start attacking the caravans and hunting parties... I tracked them through the forest, the scent of blood and scales easy to follow through the early morning mist up until I reached a cliff falling into the distance... I&#039;d assumed they climbed down and was about to start climbing down myself when the mist began to coalesce into the beasts that I&#039;m positive weren&#039;t there moments before...&lt;br /&gt;
&lt;br /&gt;
Then they attacked... I&#039;d been able to hold my own for a while, keeping the beasts at bay and managing to land a few solid blows but... The wounds seemed to heal rapidly, and they fought as if they could never tire... While I&#039;m not as lucky... every time I&#039;d swing at one, the other would dart around to slash at my sabertooth form&#039;s flank... and it was only a matter of time before they forced me to revert to my humanoid form... I tried to feint and put some distance between us so I could shift into a combat form again... Only for the second raptor to dart behind me and bite down into my shoulder... and by the elders did it frakking hurt... It was as if the heat was sucked from my veins for the few moments before a slash of my claws to it&#039;s throat caused it to release me, allowing me to transform into a moose and flee... And for some reason they chose not to follow... So I&#039;ve been trying to take care of this damn wound, one of the other druids in the camp, [[Wiggler]] attempted to heal it but not even magic seems to be doing the job... So for now I just have to keep wrapping it, and just hope the bleeding stops eventually... It&#039;s not like I&#039;m going to bleed out, it&#039;s just seriously inconvenient...&lt;br /&gt;
&lt;br /&gt;
== Echoes Beneath (7/2/2024) ==&lt;br /&gt;
Another job, this time we were hired by an artefact collector from Xender. They sent a Kinder named Dimi to act as their middle man and tasked us with investigating a reported haunting in a nearby town called [[Ymbtrymman]] that supposedly had something to do with the artefact. My companions on this mission were quite interesting.... First was a half orc who referred to himself as [[Dickweedus|Dr. Weedus]]... But I thought Doctors were supposed to be intelligent? This man definitely thought with his blade more than his head... As well as a [[human]] I&#039;d never met before name Baulder, who called himself &amp;quot;The Boulder&amp;quot; and the two of them claimed they were &amp;quot;The heavyweight champions of [[Amusa]]&amp;quot; whatever that means... Also with us were [[tiefling]] named [[Amaris Luanach|Amaris]], an avian [[Bard]] named [[Finnegan (Finny) Warbler|Finny]], and a half-elf [[rogue]] called Hummer.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the village, we questioned some of the locals, learning that a thief had been stealing portraits from all the houses in the village, which definitely came across as odd, after all why would anybody steal family portraits? We were trying to look into the newest family to move into the village when Dr Weedus insisted we enter the sewers below the town - which of course was the most likely place for a thief&#039;s hideout, but we had been hoping to investigate more... But as he barreled in we couldn&#039;t really let him go by himself and followed suit.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long at all for us to be accosted. A handful of fighters who after being defeated shattered like glass.. It wasn&#039;t until after fighting a couple of them that I realized they bore a disturbing resemblance to the townsfolk who reported their portraits had been stolen. Fearing the worst, I had expected the glass people to be linked to the townsfolk above ground in some way, and if we killed the duplicates we&#039;d kill the townsfolk... So in the hopes of disabling whatever the relic was I bolted ahead in leopard form, trying to get into a back room where the artefact was likely being kept... Unfortunately the further I charged in, the more enemies appeared... And upon breaking into the back room there was a massive [[Nassir Tycho|brass dragonborn]] standing guard... Over a large mirror against the back wall, with a pile of paintings and portraits in front of it... A cloaked figure removed a tarp from one of the paintings, and out of the mirror walked a [[Marion Ette|tiefling]]. The rest of the fight was a blur... Finny managed to set the mirror down while the rest of us fought off the mirror doppelgangers, before somebody, I don&#039;t remember who, managed to light the portraits on fire, breaking whatever spell created the mirror creatures and they all faded away... At this point, Dimi came down into the sewers and took the mirror away.&lt;br /&gt;
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== The Trade Route  (7/21/2024) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yet another job that wasn&#039;t quite the exciting exploration as I had hoped as we set out, but at least there was some excitement in the end. We were approached by a man named Gumptor Flynn about setting up a trade route with a local clan of Kobolds we later learned lived in a crashed air ship... Ten days of very little action, just scouting and mapping... Marking a path, documenting threats, so on and so forth. About halfway through we came across a massive crater where stories say a meteor had crashed to the earth, and now it&#039;s populated by Wyverns... I&#039;d tried to convince the others to help me kill one so we could see what they taste like - I&#039;ve learned the lizards around here have such a different taste to the average mammal... Shame we don&#039;t have many reptiles back home... Two days of travel to get around the crater, and then another day before something finally happened... I group of Manticores decided to ambush us, one of which seemed to be some kind of freakish hybrid... But they died all the same - they taste terrible by the way. Completely inedible... They&#039;d apparently been ambushing merchants and travelers through the area, and their lair had a decent amount of gold and magical items in it... Not long after looting their den we came across a party of hunting Kobolds and then the Kobold village for a free teleport back to the waystation.&lt;br /&gt;
&lt;br /&gt;
== Frozen Heist (7/27/2024) ==&lt;br /&gt;
This mission made up for the boring trade mission. It began with an explosion on the outskirts of our territory around the way station, a fire giant and frost giant were locked in combat with the fire giant quickly coming out the victor. Looming over the corpse of the frost giant we were informed that she was a mighty Lieutenant of Mammon known as &amp;quot;The Golden Hellion&amp;quot;. She had been sent by her Master Kalzivach to search for an item called the Ring of Winter&#039;s Wrath, and that Mammon has been trying to find a way into our realm but is being prevented by the fire giants... in hindsight, helping an Archdevil find a way into our realm was probably a terrible idea, but at this exact moment he had been offering a ceasefire and temporary alliance against the frost giants... So we were to break into the Frost Giant&#039;s primary fortress and steal the relic that they&#039;d been using to keep the devils and fire giants out.&lt;br /&gt;
&lt;br /&gt;
The team for the infiltration was myself, Finny and Gargux, as well as a few newer members I hadn&#039;t met before - a rogue named Karma and two males, Jennings and Morten. We had multiple targets during the heist; a Hag&#039;s eye, the giants&#039; battle plans, the actual relic... And to incapacitate the Winter Wolves the giants had slain so that they wouldn&#039;t pursue us... I decided I&#039;d go a step further with this task.&lt;br /&gt;
&lt;br /&gt;
The plan was to split into three teams. Karma and I split off to handle the wolves, Jennings and Morten were a distraction to keep the hag and the prince distracted, pretending we were looking for an alliance &amp;quot;to save ourselves&amp;quot; and then Finny and Ghargux were to infiltrate the treasury to steal a coin that unlocked the vault containing the relic.&lt;br /&gt;
&lt;br /&gt;
We had been told to poison the wolves... But they were such majestic creatures, living in such squalid conditions... Beaten and whipped into compliance... I know father always looked down on how soft hearted I could be when it came to animals... but dammit this was unacceptable... And I decided to make them an asset. We snuck to the kennels, and I pretended to be a newly recruited beast tamer, using my magic to be able to speak with the wolves as I feigned a show of beating it into compliance while not harming them to gain their trust so I could get closer to the matriarch of the pack, a massive she-wolf... And I promised to free her young so long as she provided us a distraction to be able to get into the vault... I summoned a pack of badgers to burrow an escape tunnel through the wall of thick, solid ice before becoming a winter wolf myself and helping the she wolf to kill the frost giant in charge of the kennels before she and her two oldest pups charged into the fortress to deal as much damage as she could as I moved to meet up with the other two groups at the vault... Where I was informed they had only gotten the key to the vault, not the battle plans or the eye... So I decided that as the fastest in the party I should be able to run up, grab both, and bolt out... Which is exactly what Finny and I did. We split off from the party and went back up to the next floor, breaking into the Hag&#039;s private quarters where finny grabbed her eye and I summoned another pack of badgers to burrow through the ice again to the prince&#039;s quarters... The other team was breaking into the vault during this time, managing to grab the relic around the same time as I had broken through to the prince&#039;s quarters and grabbed the plans before turning into a moose, allowing Finny to climb on my back before I fled... A brief encounter with a giant stalling us just long enough for the hag to attempt to capture Finny... But we were lucky and she missed, and we disappeared into the forest, having completed our mission.&lt;br /&gt;
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== The Hunter and the Ring. (4/10/2024) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The battle plans we stole from the giants revealed a lot... Most importantly being that the giants had tracked down [[The Ring of Winter&#039;s Wrath|The Ring of Winter&#039;s Wrath.]].. And it was up to us to beat them to it. Thanks to the previous mission Lieutenant Ahza had shared some information with us, and a blessing from her Master to aid us in recovering the relic... a ranger named Harrow Grimfold was hiding in the Luggland Mountains to keep the ring hidden, and the giants&#039; most skilled hunter was hot - or i guess it would be cold in this case - on his trail. [[22]], [[Thordon Akieye|Thordon]], [[Wiggler]], [[Ronin (Wicked Wilds)|Ronin]] [[Ghargux]] and I boarded an airship and set out as soon as we could. Thanks to having three druids and a barbarian in charge of navigating through the wilderness we made damned good time, easily reaching the ranger before the giant&#039;s hunter did... Only to learn that he was Frakking insane. He had been protecting the ring for so long that it had driven him mad. We tried as best we could to convince him to give us the ring... And then Wiggler used a sleep spell to knock him out so we could take it.. And as we were about to get him loaded up and head back to the airship, the hunter finally caught up to us... He and his frost salamanders took us by surprise. Being the most dangerous target he went for me first... Nearly killing me with his volley of arrows and his mammoth mount as he charged into the camp. If it weren&#039;t for Wiggler and 22 healing me with their magic I wouldn&#039;t be here to share this story... They closed my wounds and brought me back to consciousness just in time to hear the roar of the ancient dragon echoing through the mountain range... Somehow the hunter had managed to call for reinforcements and the Ancient White Dragon Ysildre was rapidly closing on our location... We fought like the beasts of Hel, slaughtering the hunter and his salamanders... Frost giants tried to climb up the cliff to get to us, only to get knocked off or thrown back down to their deaths... All the while the wingbeats of the dragon drew closer... and closer...&lt;br /&gt;
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&lt;br /&gt;
At last we slew the hunter, recovered the ring, and were trying to flee... And then the dragon landed... She was massive, could have easily eaten the mammoth we had just slew in only a few bites... We sent Ghargux away with the ring, telling him to run as fast as he could as Thordon stood against the beast... I... I had been wounded too badly and couldn&#039;t stand against her... My priority had been protecting wiggler, who was on death&#039;s door at that moment... But she ignored us, instead pursuing the ring... And for some reason after she took it, she let us live... And we intend to make her regret it...&lt;br /&gt;
&lt;br /&gt;
== The Letter Home (prelude to hunting Ysildra) ==&lt;br /&gt;
We lost the ring. The giants had the chance to freeze the world but another group managed to stop them, and claimed the prince, Ysildra&#039;s son&#039;s, head. Our honor has been stained... My own with cowardice... I was going to take Wiggler and run... all I cared about was getting him out alive when Ysildra landed... But now we have friends in high places providing us with extra weaponry. We have taken the time to plan. We have her son&#039;s head....&lt;br /&gt;
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I have just finished my final preparations for the hunt. I will be leaving this journal behind with a letter to two of my closest friends in this camp, an ooze named Iris, and a witchwolf named Eavan... If I do not return from this hunt, I request that this journal one day finds it&#039;s way home... So my father and tribe know I died a glorious death.&lt;br /&gt;
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Father, I hope this message has one day reached you... I&#039;m sorry I wasn&#039;t the son you had wanted me to be. I always wanted to do nothing more than make you proud, but I needed to do it as myself, not as the son you wrongly viewed me as. &lt;br /&gt;
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&lt;br /&gt;
My name is Tryska Bjorndottyr, proud daughter of chieftain Bjorn Fellhand of the [[The Herlidyr|Herlidyr]]. Druid and chosen of the Spirit of the Mother Saber, and gods willing, soon to be Slayer of the Mother in Ivory. &lt;br /&gt;
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But if not, I want you to know that as I prepare for what may be my final battle, my thoughts are of home, and you Father.&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska%27s_Journal&amp;diff=32717</id>
		<title>Tryska&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska%27s_Journal&amp;diff=32717"/>
		<updated>2024-08-13T01:40:54Z</updated>

		<summary type="html">&lt;p&gt;Heli: Writing character recaps&lt;/p&gt;
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&lt;div&gt;After finding her way into the headquarters of the Tempest Brother&#039;s expeditionary company [[Tryska Bjorndottyr]] decided she should start recording her experiences in the hopes of her adventures one day becoming tales worthy of retelling by the skalds of her homeland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Tryska isn&#039;t organized enough to separate it into different entries or actually apply dates, the entries will be listed by dates of the sessions, or the monthly downtimes.&lt;br /&gt;
&lt;br /&gt;
== Kiss of Ice (6/2/2024) ==&lt;br /&gt;
FINALLY! After months they&#039;ve shipped us all out, and I&#039;ve finally been able to go out on an adventure! And by the elders what an adventure it was. I had been sent out with a few other members of the company, an [[Selene|elf]], an [[Therrin Flare|aasima]]&amp;lt;nowiki/&amp;gt;r, a [[22|construct]], a [[Ronin (Wicked Wilds)|tiefling]], a [[Thordon Akieye|dwarf]], and a [[Skippy|halfling]]. It had been an excursion from the Tempest Brother&#039;s waystation to [[Xender City]] to find any possible threats to the merchants and caravans that would one day be traveling the route. The first part of the trip was rather bland, we all took turns playing lookout. During my shifts I&#039;d turn into a leopard and scout ahead of the group. between my shifts I&#039;d just slumber in the back of the cart to recharge my magic. &lt;br /&gt;
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Halfway along the path while resting for the night, a bestial howl echoed through the forest and when we went to investigate to see if it was a possible threat to the future caravan route we encountered a massive reptile that the others referred to a a &amp;quot;T-Rex&amp;quot; slain and shredded and half covered in frost as if some magic was involved.&lt;br /&gt;
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We didn&#039;t catch sign of any other threats until a few days further along the road, where some poor beast was in even worse shape than the T-Rex. Following the trail of it&#039;s killer led us to a mighty Yeti much like those in the tales of the elders from back home. Shifting into the form of a Bremish Saber I charged into battle, facing the monstrosity head on, claw to claw, and with the support of the others we slew the beast, and as I prepared to harvest the spoils of our victory... It froze solid, as if magic within it suddenly broke free, entombing the body to spite us... I was hoping to add it to my pile of pelts... &lt;br /&gt;
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Knowing that such a beast had no right to be here, we followed it&#039;s tracks trying to find where it came from, and stumbled across a massive dome of solid ice with a large crack in the side that the yeti apparently had come from. Upon entry, it was as if I had been teleported back home. A thick sheet of snow coating the ground, the tropical plants native to the area were frozen solid and scattered through the frozen forest were statues of ice in the shape of multiple humanoids and native creatures that we soon realized were once living creatures.&lt;br /&gt;
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Continuing to the center of the dome, we discovered a large frozen tree with a portal in the center of it, as well as a Dyrad who appeared to have been corrupted by the magical winter claiming the location. The winter had driven her mad, and accompanied by a small pack of Winter Wolves she attacked us, whipping the unnatural weather into a blizzard that all but blinded us. It was a brutal battle with the wolves on the front lines while she vanished into the blizzard only to reappear and blast us with more magic before vanishing again... I did my best to follow my nose to track her down, moving through the blizzard, barely able to see my own paws on the snow in front of me... Until I finally found her, and with one final bite I sunk my teeth into her, and could taste her corrupted blood on my tongue as I bit her in two... Only to be blindsided by a vision alongside the rest of the party. &lt;br /&gt;
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The grove had been warm and full of life. Dryads scattered throughout tending to the land and caring for the wild creatures. A ranger carrying an odd crown looking artefact on his hip resting beside a tree... And then suddenly there was a surge of magic, the same surge that rippled through the world when the Tempest Brothers slew the demon Mother. The artefact on the Ranger&#039;s hip activated, and suddenly there was a hole in the fabric of the world, centered right in the center of the giant tree, and waves of freezing cold began rippling into our plane.&lt;br /&gt;
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It was then that we heard the horn echoing out of the rift. The dwarf emerged from the rift, telling us of a giant approaching, and the horn had awoken an massive, ancient white dragon... And we elected to flee, knowing we were no match for such a creature... And after this the rest of the trip was bland, with nothing of note worth mentioning.&lt;br /&gt;
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== Necromancer lair (6/25/24) ==&lt;br /&gt;
Been a few weeks since the last mission... I&#039;m not exactly proud of how this one went... But every hero has their moments of weakness right?&lt;br /&gt;
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We&#039;d been gathered by one of the main members of the company named [[Paul Fletcher|Paul]]. It&#039;d been myself, a plasmoid named [[Iris]], a planeswalking paladin named [[Ghargux]], the same elf from the last mission, [[Karma Runes|Karma]], and a newer member that I didn&#039;t get his name... and now it&#039;s too late anyway. My memory&#039;s fuzzy about this mission... I remember we were sent to investigate these large stone obelisks... There were words... Names... On the sides... The ground underneath them looked raised, uneven from the rest of the ground... I was curious and dug my claws into the ground by one of them... And a ghostly hand shot up out of the ground and grabbed me. It was so cold... And that&#039;s all I remembered... It was cold... And then I was swinging at the others, unable to control my own body... Multiple ghosts had risen from the other obelisks... Attacking the others... I remember the smell of blood as the new member fell and began bleeding out... And by the time i regained control of myself, the battle was mostly over and the new member was already dead.&lt;br /&gt;
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Turns out the nearby mountain had been the secret lair of a necromancer... And... That&#039;s pretty much all I can remember... That, and I had gotten a satchel of these interesting little fuzzy trinkets that can transform into animals.&lt;br /&gt;
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== Vampiric Lizards (June Downtime) ==&lt;br /&gt;
The beasts in this damn land are so bizarre... In between missions I&#039;ve been spending the majority of my time hunting for furs and meat... The waystation&#039;s messhall is almost always serving soup or stew... and I can only stand liquid meals for so long... I need actual meat... steaks... Some venison now and then... But the game has been so sparse. Deer are few and far between, and the few I&#039;ve found lately have been bled dry... Nothing but desiccated husks... Squirrels and rabbits can only satisfy you for so long... And as I was hunting for larger game, the predators came for me.&lt;br /&gt;
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A pair of creatures, about as tall as the average humanoid... Their teeth razors dripping with blood... But the worst part was their eyes... Soulless voids of bloodlust... And in their depths, horrors of death... Thousands of terrified screams echoing through the jungle as they&#039;re hunted and painfully slain... And then the image of a white dragonborn in black and gold robes looming over the beasts before opening is mouth and biting down on their necks.&lt;br /&gt;
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It was unsettling to say the least... The vision putting a damper on my hunger for venison as the unnatural fear washed over me... But I stood strong, roaring back at them, proving that &#039;&#039;&#039;&#039;&#039;I&#039;&#039;&#039;&#039;&#039; am the alpha predator of these woods... And the point seemed to get through their simple reptilian minds as they turned tail and fled. Beasts that dangerous couldn&#039;t be allowed to roam freely. It was only a matter of time before they became brave enough to start attacking the caravans and hunting parties... I tracked them through the forest, the scent of blood and scales easy to follow through the early morning mist up until I reached a cliff falling into the distance... I&#039;d assumed they climbed down and was about to start climbing down myself when the mist began to coalesce into the beasts that I&#039;m positive weren&#039;t there moments before...&lt;br /&gt;
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Then they attacked... I&#039;d been able to hold my own for a while, keeping the beasts at bay and managing to land a few solid blows but... The wounds seemed to heal rapidly, and they fought as if they could never tire... While I&#039;m not as lucky... every time I&#039;d swing at one, the other would dart around to slash at my sabertooth form&#039;s flank... and it was only a matter of time before they forced me to revert to my humanoid form... I tried to feint and put some distance between us so I could shift into a combat form again... Only for the second raptor to dart behind me and bite down into my shoulder... and by the elders did it frakking hurt... It was as if the heat was sucked from my veins for the few moments before a slash of my claws to it&#039;s throat caused it to release me, allowing me to transform into a moose and flee... And for some reason they chose not to follow... So I&#039;ve been trying to take care of this damn wound, one of the other druids in the camp, [[Wiggler]] attempted to heal it but not even magic seems to be doing the job... So for now I just have to keep wrapping it, and just hope the bleeding stops eventually... It&#039;s not like I&#039;m going to bleed out, it&#039;s just seriously inconvenient...&lt;br /&gt;
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== Echoes Beneath (7/2/2024) ==&lt;br /&gt;
Another job, this time we were hired by an artefact collector from Xender. They sent a Kinder named Dimi to act as their middle man and tasked us with investigating a reported haunting in a nearby town called [[Ymbtrymman]] that supposedly had something to do with the artefact. My companions on this mission were quite interesting.... First was a half orc who referred to himself as [[Dickweedus|Dr. Weedus]]... But I thought Doctors were supposed to be intelligent? This man definitely thought with his blade more than his head... As well as a human I&#039;d never met before name Baulder, who called himself &amp;quot;The Boulder&amp;quot; and the two of them claimed they were &amp;quot;The heavyweight champions of Amusa&amp;quot; whatever that means... Also with us were tiefling named [[Amaris Luanach|Amaris]], an avian Bard named [[Finnegan (Finny) Warbler|Finny]], and a half-elf rogue called Hummer.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the village, we questioned some of the locals, learning that a thief had been stealing portraits from all the houses in the village, which definitely came across as odd, after all why would anybody steal family portraits? We were trying to look into the newest family to move into the village when Dr Weedus insisted we enter the sewers below the town - which of course was the most likely place for a thief&#039;s hideout, but we had been hoping to investigate more... But as he barreled in we couldn&#039;t really let him go by himself and followed suit.&lt;br /&gt;
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It didn&#039;t take long at all for us to be accosted. A handful of fighters who after being defeated shattered like glass.. It wasn&#039;t until after fighting a couple of them that I realized they bore a disturbing resemblance to the townsfolk who reported their portraits had been stolen. Fearing the worst, I had expected the glass people to be linked to the townsfolk above ground in some way, and if we killed the duplicates we&#039;d kill the townsfolk... So in the hopes of disabling whatever the relic was I bolted ahead in leopard form, trying to get into a back room where the artefact was likely being kept... Unfortunately the further I charged in, the more enemies appeared... And upon breaking into the back room there was a massive [[Nassir Tycho|brass dragonborn]] standing guard... Over a large mirror against the back wall, with a pile of paintings and portraits in front of it... A cloaked figure removed a tarp from one of the paintings, and out of the mirror walked a [[Marion Ette|tiefling]]. The rest of the fight was a blur... Finny managed to set the mirror down while the rest of us fought off the mirror doppelgangers, before somebody, I don&#039;t remember who, managed to light the portraits on fire, breaking whatever spell created the mirror creatures and they all faded away... At this point, Dimi came down into the sewers and took the mirror away.&lt;br /&gt;
&lt;br /&gt;
== The Trade Route  (7/21/2024) ==&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32716</id>
		<title>Tryska Bjorndottyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32716"/>
		<updated>2024-08-12T23:14:22Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
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&lt;div&gt;{{Infobox_character|affilliation=Warrior of the Herlidyr&lt;br /&gt;
&lt;br /&gt;
Member of the tempest Brothers expeditionary company|name=Tryska Bjorndottyr|image=Tryska_image.jpg|caption=caption|relatives=Bjorn Felhand - Father|languages=Common, Sylvan, Bremish, Druid|marital=Single|birthPlace=Breme|species=Human/Feline mutant (Felinid stat block)|gender=Female|height=5&#039;5&amp;quot;|weight=110|eyes=blue-gray, with a feline&#039;s iris}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a young feline-humanoid hybrid moon druid from [[Breme|Breme.]] She hails from the [[The Herlidyr|Herlidyr]] tribe.&lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
She stands at 5&#039;5&amp;quot;, with her face and most of her upper body that is visible looks human, but her legs and ears are those of a silver furred feline and her fingers end in sharp feline claws.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Fun loving and a bit spacey. She loves nothing more than a good hunt or fight, followed by a hearty meal and a good drink. When she is not on a mission, she is often found somewhere in the forests around camp hunting small game for their pelts which she keeps next to the fireplace in the barracks as a place to nap. &lt;br /&gt;
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== History ==&lt;br /&gt;
Tryska is the first born child of the current leader of the [[The Herlidyr|Herlidyr]], Bjorn Felhand, born in the winter of 869 PR and originally given the name Toli Bjornson.&lt;br /&gt;
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Growing up, she had had a high bar to live up to, being born the first son of the chieftain, who himself was a mighty warrior of renown. From the moment she could hold an axe, her father and the other adults had been pressuring her to practice her forms, force feeding her as much meat as possible to &amp;quot;grow to be a big strong warrior all the women will trip over themselves for&amp;quot;... And they were all in for a surprise in the winter of 885 when the entire tribe had gotten together for her Einndrayna. So many of them had brought her trinkets of her father&#039;s spirit - A bear fur cloak, a bear skull, the fangs of a bear, etc. But by this point, she ways too afraid to admit that... that was as far from what she wanted as could get.&lt;br /&gt;
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She was sent out into the forest, alone, and clad in nothing but the bear cloak... Which she abandoned quickly. The hallucinations had barely begun to take hold, and she could see it there... The bear spirit approaching, sniffing in her direction, taking interest in the cloak. But when she screamed that it wasn&#039;t what she wanted, and fled deeper into the forests it didn&#039;t follow her. &lt;br /&gt;
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She completely lost track of time in those woods... Snow covered trees going on for miles and miles... The biting chill seeping into her unprotected skin... She finally tucked herself into an opening in the roots of a massive tree as night fell. It was too late to have time to start a fire... The mind altering drugs barely keeping the panic at bay as deep down she knew she&#039;d freeze in her sleep...&lt;br /&gt;
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That was when she saw it, the silver light in the darkness, weaving between the trees as it approached her... As it approached, she realized that the light, was actually a series of lights, one large one surrounded by half a dozen smaller ones.. A large feline spirit was soon looming over her, the smaller lights turning out to be cubs darting around their mother&#039;s feet. The spirit stared down at her, and the fear was gone entirely. She suddenly knew without a doubt that this was where she was meant to be. That everything would be okay. The lioness met her eyes and slowly blinked, and Tryska mimicked the movement... &lt;br /&gt;
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When her eyes reopened light was filtering through the fresh layer of snow that had gathered in front of the opening she&#039;d used to get in... She had apparently fallen asleep... She set about digging her way out of her darkened hiding spot, fingers easily slicing through the snow, shoving it to the side as she emerged into the light, the snow beneath her no colder than plain dirt a she sat, wiggling her toes in her thick fur boots that now felt like they were far too large...&lt;br /&gt;
&lt;br /&gt;
It took her another few minutes of sitting there before she began noticing the changes. the first was the tail, followed by her ears... And then her chest, legs and feet... Sure her chest was still human, but the breasts that were there had not been there when she went to sleep...&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Sylvan, Bremish, and Druid.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Being a moon druid, her primary method of combat is transforming into a beast in combat. The majority of her beast forms are creatures that hail from Breme - The Bremish Snow Leopard, The Breme Saber, and the Breme Moose are among her primary forms.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her main weapons are simply her own claws, whether in her humanoid form, or her feast forms. She does wield a shield to protect her relatively squishy base form, and carries with her a newly acquired magical staff, the enchantments on which strengthen her beast forms by tapping into her natural magic.&lt;br /&gt;
&lt;br /&gt;
== [[Tryska&#039;s Journal]] ==&lt;br /&gt;
Hidden among the mountain of hides that the feline collects for her comfortable improvised bedding is a small leather-bound journal Tryska has been using to record her recent adventures, hoping one day that her journal will reach the hands of the Skalds of her homeland and they&#039;ll share the stories of her adventures. The writing is in the sharp Bremish runes of her homeland, helping to lend a little extra security to keep out other nosey adventurers&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32715</id>
		<title>Tryska Bjorndottyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32715"/>
		<updated>2024-08-12T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;Heli: Added an entry to make a page for Tryska&amp;#039;s Journal for personal session recaps because I have no idea how to go about formatting it in the actual session recap page &amp;gt;.&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Warrior of the Herlidyr&lt;br /&gt;
&lt;br /&gt;
Member of the tempest Brothers expeditionary company|name=Tryska Bjorndottyr|image=Tryska_image.jpg|caption=caption|relatives=Bjorn Felhand - Father|languages=Common, Sylvan, Bremish, Druid|marital=Single|birthPlace=Breme|species=Human/Feline mutant (Felinid stat block)|gender=Female|height=5&#039;5&amp;quot;|weight=110|eyes=blue-gray, with a feline&#039;s iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a young feline-humanoid hybrid moon druid from [[Breme|Breme.]] She hails from the [[The Herlidyr|Herlidyr]] tribe.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
She stands at 5&#039;5&amp;quot;, with her face and most of her upper body that is visible looks human, but her legs and ears are those of a silver furred feline and her fingers end in sharp feline claws.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Fun loving and a bit spacey. She loves nothing more than a good hunt or fight, followed by a hearty meal and a good drink. When she is not on a mission, she is often found somewhere in the forests around camp hunting small game for their pelts which she keeps next to the fireplace in the barracks as a place to nap. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tryska is the first born child of the current leader of the [[The Herlidyr|Herlidyr]], Bjorn Felhand, born in the winter of 869 PR and originally given the name Toli Bjornson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing up, she had had a high bar to live up to, being born the first son of the chieftain, who himself was a mighty warrior of renown. From the moment she could hold an axe, her father and the other adults had been pressuring her to practice her forms, force feeding her as much meat as possible to &amp;quot;grow to be a big strong warrior all the women will trip over themselves for&amp;quot;... And they were all in for a surprise in the winter of 885 when the entire tribe had gotten together for her Einndrayna. So many of them had brought her trinkets of her father&#039;s spirit - A bear fur cloak, a bear skull, the fangs of a bear, etc. But by this point, she ways too afraid to admit that... that was as far from what she wanted as could get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was sent out into the forest, alone, and clad in nothing but the bear cloak... Which she abandoned quickly. The hallucinations had barely begun to take hold, and she could see it there... The bear spirit approaching, sniffing in her direction, taking interest in the cloak. But when she screamed that it wasn&#039;t what she wanted, and fled deeper into the forests it didn&#039;t follow her. &lt;br /&gt;
&lt;br /&gt;
She completely lost track of time in those woods... Snow covered trees going on for miles and miles... The biting chill seeping into her unprotected skin... She finally tucked herself into an opening in the roots of a massive tree as night fell. It was too late to have time to start a fire... The mind altering drugs barely keeping the panic at bay as deep down she knew she&#039;d freeze in her sleep...&lt;br /&gt;
&lt;br /&gt;
That was when she saw it, the silver light in the darkness, weaving between the trees as it approached her... As it approached, she realized that the light, was actually a series of lights, one large one surrounded by half a dozen smaller ones.. A large feline spirit was soon looming over her, the smaller lights turning out to be cubs darting around their mother&#039;s feet. The spirit stared down at her, and the fear was gone entirely. She suddenly knew without a doubt that this was where she was meant to be. That everything would be okay. The lioness met her eyes and slowly blinked, and Tryska mimicked the movement... &lt;br /&gt;
&lt;br /&gt;
When her eyes reopened light was filtering through the fresh layer of snow that had gathered in front of the opening she&#039;d used to get in... She had apparently fallen asleep... She set about digging her way out of her darkened hiding spot, fingers easily slicing through the snow, shoving it to the side as she emerged into the light, the snow beneath her no colder than plain dirt a she sat, wiggling her toes in her thick fur boots that now felt like they were far too large...&lt;br /&gt;
&lt;br /&gt;
It took her another few minutes of sitting there before she began noticing the changes. the first was the tail, followed by her ears... And then her chest, legs and feet... Sure her chest was still human, but the breasts that were there had not been there when she went to sleep...&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Sylvan, Bremish, and Druid.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Being a moon druid, her primary method of combat is transforming into a beast in combat. The majority of her beast forms are creatures that hail from Breme - The Bremish Snow Leopard, The Breme Saber, and the Breme Moose are among her primary forms.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her main weapons are simply her own claws, whether in her humanoid form, or her feast forms. She does wield a shield to protect her relatively squishy base form, and carries with her a newly acquired magical staff, the enchantments on which strengthen her beast forms by tapping into her natural magic.&lt;br /&gt;
&lt;br /&gt;
== [[Tryska&#039;s Journal]] ==&lt;br /&gt;
Hidden among the mountain of hides that the feline collects for her comfortable improvised bedding is a small leather-bound journal Tryska has been using to record her recent adventures, hoping one day that her journal will reach the hands of the Skalds of her homeland and they&#039;ll share the stories of her adventures.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32442</id>
		<title>Tryska Bjorndottyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32442"/>
		<updated>2024-07-14T18:19:52Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Warrior of the Herlidyr&lt;br /&gt;
&lt;br /&gt;
Member of the tempest Brothers expeditionary company|name=Tryska Bjorndottyr|image=Tryska_image.jpg|caption=caption|relatives=Bjorn Felhand - Father|languages=Common, Sylvan, Bremish, Druid|marital=Single|birthPlace=Breme|species=Human/Feline mutant (Felinid stat block)|gender=Female|height=5&#039;5&amp;quot;|weight=110|eyes=blue-gray, with a feline&#039;s iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a young feline-humanoid hybrid moon druid from [[Breme|Breme.]] She hails from the [[The Herlidyr|Herlidyr]] tribe.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
She stands at 5&#039;5&amp;quot;, with her face and most of her upper body that is visible looks human, but her legs and ears are those of a silver furred feline and her fingers end in sharp feline claws.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Fun loving and a bit spacey. She loves nothing more than a good hunt or fight, followed by a hearty meal and a good drink. When she is not on a mission, she is often found somewhere in the forests around camp hunting small game for their pelts which she keeps next to the fireplace in the barracks as a place to nap. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tryska is the first born child of the current leader of the [[The Herlidyr|Herlidyr]], Bjorn Felhand, born in the winter of 869 PR and originally given the name Toli Bjornson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing up, she had had a high bar to live up to, being born the first son of the chieftain, who himself was a mighty warrior of renown. From the moment she could hold an axe, her father and the other adults had been pressuring her to practice her forms, force feeding her as much meat as possible to &amp;quot;grow to be a big strong warrior all the women will trip over themselves for&amp;quot;... And they were all in for a surprise in the winter of 885 when the entire tribe had gotten together for her Einndrayna. So many of them had brought her trinkets of her father&#039;s spirit - A bear fur cloak, a bear skull, the fangs of a bear, etc. But by this point, she ways too afraid to admit that... that was as far from what she wanted as could get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was sent out into the forest, alone, and clad in nothing but the bear cloak... Which she abandoned quickly. The hallucinations had barely begun to take hold, and she could see it there... The bear spirit approaching, sniffing in her direction, taking interest in the cloak. But when she screamed that it wasn&#039;t what she wanted, and fled deeper into the forests it didn&#039;t follow her. &lt;br /&gt;
&lt;br /&gt;
She completely lost track of time in those woods... Snow covered trees going on for miles and miles... The biting chill seeping into her unprotected skin... She finally tucked herself into an opening in the roots of a massive tree as night fell. It was too late to have time to start a fire... The mind altering drugs barely keeping the panic at bay as deep down she knew she&#039;d freeze in her sleep...&lt;br /&gt;
&lt;br /&gt;
That was when she saw it, the silver light in the darkness, weaving between the trees as it approached her... As it approached, she realized that the light, was actually a series of lights, one large one surrounded by half a dozen smaller ones.. A large feline spirit was soon looming over her, the smaller lights turning out to be cubs darting around their mother&#039;s feet. The spirit stared down at her, and the fear was gone entirely. She suddenly knew without a doubt that this was where she was meant to be. That everything would be okay. The lioness met her eyes and slowly blinked, and Tryska mimicked the movement... &lt;br /&gt;
&lt;br /&gt;
When her eyes reopened light was filtering through the fresh layer of snow that had gathered in front of the opening she&#039;d used to get in... She had apparently fallen asleep... She set about digging her way out of her darkened hiding spot, fingers easily slicing through the snow, shoving it to the side as she emerged into the light, the snow beneath her no colder than plain dirt a she sat, wiggling her toes in her thick fur boots that now felt like they were far too large...&lt;br /&gt;
&lt;br /&gt;
It took her another few minutes of sitting there before she began noticing the changes. the first was the tail, followed by her ears... And then her chest, legs and feet... Sure her chest was still human, but the breasts that were there had not been there when she went to sleep...&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Sylvan, Bremish, and Druid.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Being a moon druid, her primary method of combat is transforming into a beast in combat. The majority of her beast forms are creatures that hail from Breme - The Bremish Snow Leopard, The Breme Saber, and the Breme Moose are among her primary forms.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her main weapons are simply her own claws, whether in her humanoid form, or her feast forms. She does wield a shield to protect her relatively squishy base form, and carries with her a newly acquired magical staff, the enchantments on which strengthen her beast forms by tapping into her natural magic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32438</id>
		<title>Tryska Bjorndottyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32438"/>
		<updated>2024-07-14T03:45:33Z</updated>

		<summary type="html">&lt;p&gt;Heli: Started the story of Tryska&amp;#039;s Einndrayna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Warrior of the Herlidyr&lt;br /&gt;
&lt;br /&gt;
Member of the tempest Brothers expeditionary company|name=Tryska Bjorndottyr|image=Tryska_image.jpg|caption=caption|relatives=Bjorn Felhand - Father|languages=Common, Sylvan, Bremish, Druid|marital=Single|birthPlace=Breme|species=Human/Feline mutant (Felinid stat block)|gender=Female|height=5&#039;5&amp;quot;|weight=110|eyes=blue-gray, with a feline&#039;s iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a young feline-humanoid hybrid moon druid from Breme. She hails from the Herlidyr tribe.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
She stands at 5&#039;5&amp;quot;, with her face and most of her upper body that is visible looks human, but her legs and ears are those of a silver furred feline and her fingers end in sharp feline claws.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Fun loving and a bit spacey. She loves nothing more than a good hunt or fight, followed by a hearty meal and a good drink. When she is not on a mission, she is often found somewhere in the forests around camp hunting small game for their pelts which she keeps next to the fireplace in the barracks as a place to nap. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tryska is the first born child of the current leader of the Herlidyr, Bjorn Felhand, born in the winter of 869 PR and originally given the name Toli Bjornson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing up, she had had a high bar to live up to, being born the first son of the chieftain, who himself was a mighty warrior of renown. From the moment she could hold an axe, her father and the other adults had been pressuring her to practice her forms, force feeding her as much meat as possible to &amp;quot;grow to be a big strong warrior all the women will trip over themselves for&amp;quot;... And they were all in for a surprise in the winter of 885 when the entire tribe had gotten together for her Einndrayna. So many of them had brought her trinkets of her father&#039;s spirit - A bear fur cloak, a bear skull, the fangs of a bear, etc. But by this point, she ways too afraid to admit that... that was as far from what she wanted as could get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was sent out into the forest, alone, and clad in nothing but the bear cloak... Which she abandoned quickly. The hallucinations had barely begun to take hold, and she could see it there... The bear spirit approaching, sniffing in her direction, taking interest in the cloak. But when she screamed that it wasn&#039;t what she wanted, and fled deeper into the forests it didn&#039;t follow her. &lt;br /&gt;
&lt;br /&gt;
She completely lost track of time in those woods... Snow covered trees going on for miles and miles... The biting chill seeping into her unprotected skin... She finally tucked herself into an opening in the roots of a massive tree as night fell. It was too late to have time to start a fire... The mind altering drugs barely keeping the panic at bay as deep down she knew she&#039;d freeze in her sleep...&lt;br /&gt;
&lt;br /&gt;
That was when she saw it, the silver light in the darkness, weaving between the trees as it approached her... As it approached, she realized that the light, was actually a series of lights, one large one surrounded by half a dozen smaller ones.. A large feline spirit was soon looming over her, the smaller lights turning out to be cubs darting around their mother&#039;s feet. The spirit stared down at her, and the fear was gone entirely. She suddenly knew without a doubt that this was where she was meant to be. That everything would be okay. The lioness met her eyes and slowly blinked, and Tryska mimicked the movement... &lt;br /&gt;
&lt;br /&gt;
When her eyes reopened light was filtering through the fresh layer of snow that had gathered in front of the opening she&#039;d used to get in... She had apparently fallen asleep... She set about digging her way out of her darkened hiding spot, fingers easily slicing through the snow, shoving it to the side as she emerged into the light, the snow beneath her no colder than plain dirt a she sat, wiggling her toes in her thick fur boots that now felt like they were far too large...&lt;br /&gt;
&lt;br /&gt;
It took her another few minutes of sitting there before she began noticing the changes. the first was the tail, followed by her ears... And then her chest, legs and feet... Sure her chest was still human, but the breasts that were there had not been there when she went to sleep...&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Sylvan, Bremish, and Druid.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Being a moon druid, her primary method of combat is transforming into a beast in combat. The majority of her beast forms are creatures that hail from Breme - The Bremish Snow Leopard, The Breme Saber, and the Breme Moose are among her primary forms.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her main weapons are simply her own claws, whether in her humanoid form, or her feast forms. She does wield a shield to protect her relatively squishy base form, and carries with her a newly acquired magical staff, the enchantments on which strengthen her beast forms by tapping into her natural magic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Herlidyr&amp;diff=32437</id>
		<title>The Herlidyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Herlidyr&amp;diff=32437"/>
		<updated>2024-07-14T03:09:46Z</updated>

		<summary type="html">&lt;p&gt;Heli: I make dis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Nomadic tribe|location = Breme|Government = Ruled by a chieftain|inhabiting Race = Assorted humanoids and beastfolk of varying degrees.}}The Herlidyr are a nomadic tribe of Breme. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The Herlidyr are descendants from some of the first humans to reach Breme. Due to the attacks from the Witchwolf tribes, and the overall harsh wilderness they needed to learn to adapt rather quickly.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after their arrival in Breme, the Herlidyr people discovered a magic that allowed them to overcome their basic physical form and take on the attributes of another natural creature through a ritual that became known as the Einndrayna (Ain-Dry-na).&lt;br /&gt;
&lt;br /&gt;
== Einndrayna ==&lt;br /&gt;
&lt;br /&gt;
 The Einndrayna is a ritual that all the Herlidyr undergo as they come into adulthood. Their family and closest friends celebrate and feast before the tribal elder presents them a drink from a special chalice, before they are escorted into the forest and left. After being left in the forest the subject of the ritual experiences hallucinations where they follow a spirit of nature deeper into the forest and in the midst of the hallucinations they undergo a change. The change is different for each participant and influenced by the spirit that had chosen the individual. For instance, someone who had been chosen by a bear spirit would likely end of getting larger and stronger. One that was chosen by an eagle, raven, or other bird might grow wings.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32436</id>
		<title>Tryska Bjorndottyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32436"/>
		<updated>2024-07-14T02:35:58Z</updated>

		<summary type="html">&lt;p&gt;Heli: Actually putting in information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Warrior of the Herlidyr&lt;br /&gt;
&lt;br /&gt;
Member of the tempest Brothers expeditionary company|name=Tryska Bjorndottyr|image=Tryska_image.jpg|caption=caption|relatives=Bjorn Felhand - Father|languages=Common, Sylvan, Bremish, Druid|marital=Single|birthPlace=Breme|species=Human/Feline mutant (Felinid stat block)|gender=Female|height=5&#039;5&amp;quot;|weight=110|eyes=blue-gray, with a feline&#039;s iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a young feline-humanoid hybrid moon druid from Breme. She hails from the Herlidyr tribe.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
She stands at 5&#039;5&amp;quot;, with her face and most of her upper body that is visible looks human, but her legs and ears are those of a silver furred feline and her fingers end in sharp feline claws.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Fun loving and a bit spacey. She loves nothing more than a good hunt or fight, followed by a hearty meal and a good drink. When she is not on a mission, she is often found somewhere in the forests around camp hunting small game for their pelts which she keeps next to the fireplace in the barracks as a place to nap. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tryska is the first born child of the current leader of the Herlidyr, Bjorn Felhand, born in the winter of 869 PR.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Sylvan, Bremish, and Druid.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Being a moon druid, her primary method of combat is transforming into a beast in combat. The majority of her beast forms are creatures that hail from Breme - The Bremish Snow Leopard, The Breme Saber, and the Breme Moose are among her primary forms.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her main weapons are simply her own claws, whether in her humanoid form, or her feast forms. She does wield a shield to protect her relatively squishy base form, and carries with her a newly acquired magical staff, the enchantments on which strengthen her beast forms by tapping into her natural magic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Tryska_image.jpg&amp;diff=32435</id>
		<title>File:Tryska image.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Tryska_image.jpg&amp;diff=32435"/>
		<updated>2024-07-14T02:13:10Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32434</id>
		<title>Tryska Bjorndottyr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tryska_Bjorndottyr&amp;diff=32434"/>
		<updated>2024-07-14T02:12:20Z</updated>

		<summary type="html">&lt;p&gt;Heli: Started making the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Warrior of the Herlidyr&lt;br /&gt;
Member of the tempest Brothers expeditionary company|name=Tryska Bjorndottyr|image=image.jpg|caption=caption|relatives=Bjorn of the Eirlidyr (Title still being worshopped) - Father|languages=Common, Sylvan, Bremish, Druid|marital=Single|birthPlace=Breme|species=Human/Feline mutant (Felinid stat block)|gender=Female|height=5&#039;6&amp;quot;|weight=weight|eyes=Gold}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a young feline-humanoid hybrid druid from Breme. She hails from the Herlidyr tribe.&lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
She stands at 5&#039;6&amp;quot;&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
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== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
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== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
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== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=29546</id>
		<title>Heli Moltenshield</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=29546"/>
		<updated>2024-03-01T02:53:58Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}} {{Infobox_character|name=Heli Moltenshield|image=Heli_Moltenshield.png|caption=Battlesmith Artificer|languages=Common, Gnomish, Primordial|marital=Single|birthPlace=Uknown|species=Genasi|gender=Female|height=3&#039;|weight=40lbs|eyes=Orange}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is Fire Genasi Battlesmith Artificer hoping to make a name for herself by offering her trade skills to the [[Tempest Brothers Expeditionary Company]]. &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Heli is a diminutive human-looking genasi who stands at only 3&#039; tall but she appears a little shorter as she tends to walk with a hunch. Her ashen gray skin covers well toned muscles developed over a life of manual labor. Her hair naturally grows in a flame-like pattern, the roots a bright red/orange that grows out and transitions into black, the very tips fading to a smoky grey. Whenever she is channeling her magic or experiencing strong emotions her hair seems to dance like an open flame.&lt;br /&gt;
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From both of her wrists sprout red and orange crystalline clusters that seem to dance with firelight. Her right arm terminates in a stump that seems to have grown over with those same crystals which seem to have grown into and over her metal hand. Her custom made prosthetic hand is made of sheets of blackened metal covering crystalline braided wires that act as stand-ins for muscle. &lt;br /&gt;
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The previously mentioned crystals seem to be the main outlet for her natural fire affinity and dance with inner flames whenever she channels her fire-based abilities or is close to an open flame.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Heli has difficulty with social interactions, spending her formative year being kept at a distance  by most people due to her proclivity for accidentally setting things on fire has made life difficult and because of this her life as been consumed by her trade. She does her best to be kind whenever she can but can easily be overwhelmed in social situations yet if you get her focused on a project or her creations and she can babble for hours. &lt;br /&gt;
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== History ==&lt;br /&gt;
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=== Infancy: ===&lt;br /&gt;
Heli has very little idea where she originally came from. Through many of her adventures she has managed to piece together bits and pieces of her life. Growing up, there was no keeping it secret that she was adopted, and her gnomish parents had told her that she had been born in the town of [[Nestle]]. The identities of her birth parents are completely unknown due to her being found as an infant in the charred remains of an unremarkable home. No insurance claims were placed, and nobody ever came to claim the child so she was placed into an orphanage... Which burned down within the month with thankfully no casualties, and only a handful of injuries... This time, there were witnesses to link the dark skinned infant, in the throes of a crying fit, was the origin of the flames... Upon realizing what she was there had  been much debate between the Stockmans as to what to do with her. Some had demanded her execution, as her very existence was a violation of Nestle&#039;s &amp;quot;No fire magic within 5 miles of the city limits&amp;quot; law.  Many of the stockmans agreed that she was in violation of the law, but couldn&#039;t ethically condone the killing of an infant. Thankfully, a group of gnomish tinkerers from one of the other towns had been visiting to sell some of their new harvesting gadgets and heard about the lone infant and the controversy behind her. Being from the distant settlement of Gravel Peak they had offered to take the child far away and settle this dispute. So the very next day, they set off for home with a newly adopted child as part of their caravan... Their main carriage now inscribed with multiple fire-resistant runes.&lt;br /&gt;
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=== Childhood: ===&lt;br /&gt;
Thankfully, Heli&#039;s new home was significantly less flammable than where she had been born so she was actually given the opportunity to learn how to control her natural gifts, her parents teaching her that everybody&#039;s gifts have a place but they have to be utilized properly. Once she was able to speak they found her a sorcerer to coach her through controlling her powers, and although she never progressed much further than creating small flames, or just letting the fire all out in one large burst magic was beyond her reach.&lt;br /&gt;
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Each year that passed made her less and less likely to wake up with charred spots on her sheets as more and more crystals started to grow from her flesh, and over time she realized that the more she kept her fire inside, the more crystals she&#039;d grow, often time in unpleasant locations. Unfortunately, each year also made door frames harder to get through as she quickly outgrew most of the other kids her age... Such was the curse of being part human in a mostly gnome and dwarf settlement. Nearly every day she would end up with a new lump on her head either from walking into a low doorframe or standing up too far and smacking against a low ceiling. The constant need to duck her head led to her naturally developing a hunched posture and a rather drastic flinch response to anything brushing against her hair which her older fraternal twin gnome siblings loved to exploit. Beyond the occasional teasing, she had actually been a fairly popular child growing up. Her talent for making little trinkets and toys attracting a lot of attention from the other children &amp;lt;s&amp;gt;as did her skill for reaching higher caverns and cubbies to hide things they didnt want the adults finding&amp;lt;/s&amp;gt;. &lt;br /&gt;
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=== Teenage years: ===&lt;br /&gt;
As she came of age she discovered her love for architecture and crafting in general. Her skills had started as little mechanical toys made from the scraps from her father&#039;s projects .Something about the way the cogs fit together, teeth linking with the next to rotate it... How every cog, no matter the size, had a purpose. Each piece having a vital role in making the gadget work and if even one cog didn&#039;t fit just right, the whole system would grind to a halt. The moment she was old enough she became a smith&#039;s apprentice. Entranced by the flames of the forge, her mere presence causing the flames to burn brighter, the metal became like clay in the roaring fire as she became engrossed with the act of making. It was as if she could see the creation that the metal was meant to be and all she had to do was release it from the slag that surrounded it. But as teenagers were prone to doing, she became too cocky. Her powers making her feel like she was invincible, prone to making the flames too high... the metal too hot... And her control too loose... until she finally learned the important lesson that starting fires was easy, but dousing them was much, much harder... It just took a slip of concentration, the oil too close to the flames, the coal not properly stowed... And the smithy was up in flames, the tools warped beyond repair, and the forge itself requiring extensive repair after the fire was extinguished.&lt;br /&gt;
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The loss of the forge was an important life lesson of how easily flames can run rampant... And as an example she was informed of her origin, how the emotions of an infant had caused so much destruction... And to hopefully help her learn this fact, she was sent to the outskirts of the settlement to study with the carpenters, taught finesse rather than force for creation. No dancing flames to make the materials pliable and easy to shape, only her hands and her tools to sculpt her vision. It was here she learned to properly plan, &amp;quot;Measure twice, cut once&amp;quot; her mentor always preached. Unlike metal if she cut off too much she couldn&#039;t stretch the wood to meet her requirements. This taught her patience and focus.&lt;br /&gt;
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=== Early Adulthood: ===&lt;br /&gt;
By the time she came of age, she had mastered the professions of her youth. She had become known as an accomplished carpenter as well as smith... But she grew bored. There was nothing more she could learn of those crafts in her small town, and therefore she looked for new horizons. A period of dabbling in jewel working led to learning about enchanting. So many magical languages out there to study, and Primordial just seemed to come to her naturally. It was as if she could see the magic flowing through the letters as they were written, and while she couldn&#039;t use the magic directly, as she put the words on items she could create various effects. It took a good bit of trial and error, but eventually she thought she had it figured out.&lt;br /&gt;
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The first attempt, was a simple steel buckler, one that she had smithed herself. A pattern she had done countless times for the town guard, or traveling adventurers passing through, or to send with her family as they visited Nestle. She etched into it many runes that she thought would help the tempering. That would strengthen the metal and make it unbreakable. So sure of herself, she forgot her many lessons and strapped the buckler on, pulling off one of her crystals and setting it in the center of the shield, feeling downright triumphant as the flames pulsed over it&#039;s surface, a dull glow emanating from it as she felt her inner magic enter the steel, flowing like a river. The river&#039;s power grew, and grew, turning to rapids as the steel turned orange, then yellow, and then a molten white as it began to lose it&#039;s form, droplets of molten metal falling from it to drip on her skin, dribbling between her crystals to scorch her skin. Blinded by pain, all she could think to do was remove the shield, leading to her frantically clawing at it, her fingers sinking into the molten steel and cooking the flesh as she frantically tried to escape the pain. By the time the buckles holding the shield on melted and the metal slag fell away her right hand was already mangled beyond repair and had to be amputated, her left arm had thankfully only sustained burns that could be treated, the crystals seeming to have protected her arm from the worst of the damage. Mockingly, many of the townsfolk had come to refer to her mockingly as &amp;quot;Moltenshield&amp;quot;.&lt;br /&gt;
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The accident had sent her into a deep depressive spiral as she struggled to do the tasks that had been so simple before. The stump of her right arm a constant reminder of her mistakes and failings. A few years passed with her barely able to pursue the crafts she loved, working instead as a designer rather than a creator and she hated it. But thankfully, a traveling group of adventurers passed through one day, and among their numbers was one of the storied machine men. She had heard of sentient constructs before but had never seen one, and she was absolutely fascinated by him. After significant persuasion, and a not so small donation the war forged allowed her to study him, and everything she had been attempting in the past suddenly made sense.&lt;br /&gt;
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Her next project took significantly longer than it should have with her having to use her non-dominant hand, but piece by piece, she managed to use what she had learned from the warforged to construct a new hand. Crystal infused cables linking to the newly formed crystal of her wrist-nub allowed her to feel with the metal plates of the hand as if it were her own skin... If she could create this, what could she build next?&lt;br /&gt;
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=== Artificer&#039;s best friend ===&lt;br /&gt;
The next step on Heli&#039;s journey to become a master crafter was to attempt to replicate the mechanical man! Every bit of crafting skill she had learned up until this point, every book on magic she had read and memorized, multiple valuable gems cut in very specific arcane patterns, a mile of crystal embedded steel cables braided into thick metallic muscle and a few hundred pounds of assorted metal plates and bars gradually became the hulking metallic beast that she dubbed Brokkr, after a smith of legend from one of the many stories she had read.&lt;br /&gt;
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After rebuilding herself and building a friend, she finally left to adventure on her own, primarily traveling to regions that had suffered natural disasters or monster attacks to help them rebuild, only rarely encountering the monsters herself. During one such adventure, she had inadvertently rescued a Djinni who granted her one of the greatest gifts any mortal could receive: A Wish. Not knowing what to use it for, she attempted to save it... Returning home to avoid accidentally saying the words &amp;quot;I wish&amp;quot; which just hastened her doom. Within an hour of returning to her adoptive gnomish parents home, she bashed her head on a doorframe, and in a fit of rage screamed that she &amp;quot;wished she wouldn&#039;t have to duck so damn low!&amp;quot; and in a blinding flash of light found herself suddenly standing at only 3 feet tall.&lt;br /&gt;
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== Languages ==&lt;br /&gt;
Common, Gnomish, Primordial.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Heli&#039;s primary approach to combat is simple: Ride Brokkr, and stab whatever needs killing in the face.&lt;br /&gt;
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As for what other abilities she has, her current known fusions are: Returning Weapon, Enhanced defense, Homunculus Servant, and Replicate: Bag of Holding. Her known cantrips are Mending, and Green-Flame Blade, and she can naturally cast Produce Flame and Burning Hands due to her race.&lt;br /&gt;
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As for spells, she regularly keeps gadgets on hand that replicate the abilities of: Detect magic, Cure light wounds and heroism, but has assorted gadgets to replicate other spells.&lt;br /&gt;
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== Attacks and Weapons ==&lt;br /&gt;
Her favorite weapon is her custom crafted spear, the head and grip made of the same blackened steel as her prosthetic hand, with a crystal lattice up the length of the shaft to allow her to channel her powers through it.&lt;br /&gt;
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== The Tempest Brother&#039;s, Heli&#039;s adventures so far. ==&lt;br /&gt;
Foreword; I started this journal after returning to Galik. So some of my memories may be fuzzy.&lt;br /&gt;
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Well... Where do I begin? As an attempt to make a name for myself on my own without my family&#039;s name overshadowing me I signed up for this company as a liaison for my guild. I had come with the intention of helping to build forward operating bases or something and was chomping at the bit to get started... But I didn&#039;t expect to get pulled into a mission within minutes of reaching camp. I managed to meet a couple interesting people before getting pulled out on a recon mission.&lt;br /&gt;
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=== Mission One: Cabin in the woods. ===&lt;br /&gt;
My first mission wasn&#039;t very memorable... Brokkr and I showed up in camp and I was immediately grabbed and sent deep into the woods to investigate this ancient cabin... Place was at least a hundred years old from the look of the plank decomposition. Booby traps everywhere that were disabled by the automaton Lhamda just blundering through them... I did learn about a new god by the name of &amp;quot;Bajayzuz&amp;quot; on this mission.. was very interesting listening to the cleric preaching about him... There was also what i thought was a human wizard named Professor Mann, and his feline familiar Chester... But by the end of the mission I was pretty sure the roles were reversed, and the human wasn&#039;t actually human... He moved and fell like a marionette... Anyway, there had been some kind of necromantic ritual performed in this place. We had to fight a handful of ghosts on the top floor, and then a couple more and a banshee in the basement... I&#039;d been possessed by the damn thing and by the gods that is a horrible experience that I never want to go through again... Other than encountering the spirits there&#039;s not much of note that comes to mind about this mission.&lt;br /&gt;
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=== Mission Two: The Hydrail ===&lt;br /&gt;
My second outing was much more interesting than the first. The powers that be were looking for a crew to investigate a point where the leylines seemed to be closer to the surface... Turns out the damn things were actually breaching the ground. Multiple new friends were made this mission. Sir Yewvane of the Autumnal court... He was a little full of himself at times but from my experience he was a good man. Wiggler, a truly interesting individual - a sentient worm controlling a automaton... And he&#039;s somehow a druid even though is body is a robot - and from what I&#039;ve seen so far an honestly good person. 22, an actual full robot that&#039;s also coincidentally a druid... And then Thordon, a druid barbarian I&#039;ve had a couple missions with so far and he&#039;s been a powerful combatant, and again another good person... I haven&#039;t actually encountered any horrible members except for the lecherous accountant... But these men I&#039;ve had the pleasure of going on multiple missions with, and Thordon, Wiggler, and Yewvane have all saved my life by this point and I&#039;d kill for any one of them... Anyway. The mission was to investigate leylines. There was a settlement of humanoid snail folk who lived around a series of leylines that were actually emerging from the ground. There were two other groups there to join in a competition for the rights to study the leylines. The first group was a pack of really weird Kobolds. The second was named a pumpkin headed man named Dynia... When we encountered him there he seemed like a good enough guy... Made a delicious pumpkin pie for me. We talked about Nestle and Cauldomo as a whole... He had told me he was one of the Gourdguard, so of course I trusted him... Later learned he was one of the Gourheart Desciples... It was his fault Xevriss returned. But that was well down the line.&lt;br /&gt;
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Our three groups were subjected to a series of trials. The first we had to race past a hedge maze that was trying to consume us... The trial was to prove our worth or something I don&#039;t quite remember what the reasoning behind it was... We unfortunately fought the hedges and were getting consumed until I realized that Dynia was just walking through... Turns out the hedges were sentient and only trying to stop us because we were being aggressive... I apologized for setting a large chunk on fire... It let us through and we apparently succeeded the first challenge.&lt;br /&gt;
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The second challenge we approached a bridge with a guardian who asked us three questions... Which were oddly simple. He asked me my name, my quest, and my favorite color (Red-orange). Not sure what he asked the others but I think Thordon got his question wrong because he got launched and had to climb back up... But after a while we finally made it across and onto the third mission...&lt;br /&gt;
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The third challenge was fairly unpleasant... turns out that one of us had been possessed by a fey spirit who only knew what had been discussed during the mission so we were able to ask a single question of each other to try to sus out who was possessed... Which gotta say was absolute hell when we all barely knew each other... Anyway, turns out Yewvane was the possessed one and we got lucky with the first guess.&lt;br /&gt;
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Challenge four was thankfully much more straight forward... We just had to take a medallion from the GIANT MULTIHEADED SNAIL GUARDIAN.. Yea turns out there was a giant snail feeding on the leyline and it caused it to mutate and grow multiple heads... And any time we cut one off it would grow multiple more... So after fighting it and getting the medallion the group of Kobolds that had failed challenge one appeared... turns out they were followers of Old Alkiminic who had just woken... They were all these freakish Mimic creatures... Any time we touched them we would stick... Their leader jumped on the hydrail&#039;s main head and fused with it... And we had to fight the hydrail AGAIN... and thankfully won. And in doing so we earned the exclusive rights for the Tempest Brothers to be able to study the leylines there... But we also learned that Old Alkiminic had returned... Which in turn led to...&lt;br /&gt;
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=== Mission Three: The Slaying of Old Alkiminic. ===&lt;br /&gt;
This one was... rough... Everything happened so fast that my memory is a little fuzzy... Didn&#039;t help that I was nearly consumed during the mission... It all started with an aerial drop from one of the airships right into the mountain lair of Old Alkiminic. All sorts of mimic horrors around... We flew down into the living mountain, nearly crashing into the teeth and only missing because I had managed to plot us a course... which was probably the only contribution i made to this mission, other than being a distraction during the battle... But we all made it in alive. It was myself, Yewvane, a wood elf archer named Dragonette who I&#039;ve unfortunately only interacted with a couple times, Reedy, a ranger who I wish i had gotten to know her better.. She&#039;s no longer with us, having been lost on a mission not long after... A dragonborn artificer whose name escapes me... This had been my first mission with them as well and I havent seen them since... and another Automaton, this one named Radion - another warrior I&#039;ve come to respect... Along with Yewvane he&#039;s one of the only reasons i&#039;m alive to write this journal.&lt;br /&gt;
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The fight was one giant blur... We entered his den and he was nowhere to be found... Until he dropped to the ground behind us, trapping us in... Any contact with his flesh was like touching glue, trying to suck us in... Dragging us along with him as he moved... Brokkr and I... we barely stayed alive. I was so far in over my head it was ridiculous... Rather than an actual breath attack, the entity wearing Old Alkiminic&#039;s flesh vomited up this mass of tentacles that grabbed us... and pulled us in... leaving us stuck to his body... For the majority of the fight i was trapped, barely able to stab at him... Or I was in a daze smashed against a stalactite... or stalagmite... I always get those two mixed up... But in the end, he was slain. And I obtained my first dragonmark.&lt;br /&gt;
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=== The First Assault on Camp. ===&lt;br /&gt;
I still don&#039;t quite have all the details of the first assault on the camp... But there was a magical plague that had overcome the camp... a fog bank that blew in that we couldn&#039;t do anything about... The plague was immune to all healing magic... I later learned that it was tied to a demon the other members of the crew had encountered on other missions... some fungal growth was surrounding the camp and smothering it in some kind of demon magic... Multiple members of the support staff... a couple adventurers, and the wife of one of the company leaders were taken... I had been trying to shore up our defenses so i hadn&#039;t gone on the rescue missions that followed... But turned out that a kobold village we had been in contact with had also been attacked... and we had saved our own people rather than reinforce them... A decision we&#039;d come to pay for...&lt;br /&gt;
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=== Mission Four: The Gnoll Prison Camp. ===&lt;br /&gt;
I&#039;d been part of the party put together to check on Thinwhistle, the kobold village, after we&#039;d recovered from the attack on the camp... At some point during our travel there we were ambushed and knocked out... I don&#039;t have any memories between leaving camp, and waking up in a prison cell... Unarmed, with a collar around my neck... And locked in the cell with me were the rest of the party sent: A tiefling named Marion, who coincidentally was loitering around camp when i first arrived and she made me feel very welcome, Thordon, and Black Jack, a Rabbitfolk artificer with his little mechanical Kobold companion who was similar to my Brokkr... We all were in nothing but rags and the damn metal collars. Before long a Gnoll came along and opened our cell door, corraling us into a large room with I dont even know how many other people... Most of them hunters or adventurers who were in the wrong place at the wrong time... While we were getting our bearings we were approached by a rival group of adventurers that apparently other members of the expeditionary group had encountered in the past... I don&#039;t really know much about them so I dont have much to say... But they worked with us to escape.... It was an altogether unpleasant experience. The collars were magical and connected to gauntlets the gnolls wore and when activated they electrocuted us to incapacitate us and make it easier for them to beat us... After a decent amount of planning we split up to work on escaping... being the smallest and lightest, I was thrown up onto the balcony of the warden&#039;s office as Thordon created a distraction... The prison warden, Ripjaw, was a Gnoll that had modified himself with large amounts of magitek... I&#039;ve learned through the camp that he&#039;s trying to track down an ancient Kobold city full of ancient Artificer technology... And apparently this prison camp was to interrogate as many people as they could to get what information they could to try to track it down... Another group snuck past the guards to get to the armory, where it turned out they were keeping Brokkr as well as Black Jack&#039;s defender, along with all of our gear... And then one of the other members were taken into the interrogation room and disabled the defenses on the place.&lt;br /&gt;
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While on the balcony, Ripjaw was joined by a couple other people - The Green knight, and a Myconid, as well as a man i later learned was Reedy&#039;s father... I don&#039;t remember exactly what was discussed, but they had who they were looking for and were about to kill all the prisoners... After they left the office I broke in, got ahold of the key for the collars, and came face to face with a red cloaked entity with a ram&#039;s skull for a head, surrounded by 6 statues... He just silently watched me as I stole a set of tools and the key from Ripjaw&#039;s office and then climbed back out... Just in time for the gates containing the dinosaurs to open. Massive green dinosaurs with thick tails stomping out of their cages to just tear into the prisoners... There were so many gnolls... paired with the dinosaurs... it was a bloodbath... And through it all, we could see a kobold being led out of one of the side passages - the others informed me that it was Thrax, the leader of Thinwhistle.. And as we fought our way towards the elevator, the Myconid did.. something... to him, grabbing him and covering him in the spores... Before just letting him go to run onto the elevator with us, another Kobold named Hunk, and then a human prisoner whose name I never even got to learn...&lt;br /&gt;
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Upon surfacing, we were greeted by the burned remains of Thinwhistle. Kobold Korpses everywhere... most of the structures burned to the ground... And between us and the village, was the ram-skull man... Who began screaming at us, ranting about how mortals were a mistake... How we do nothing but destroy everything we touch. How the expeditionary company was destroying the balance... And then, the human who had made it out with us... Was unmade... I don&#039;t have the words to describe what happened to him, but &amp;quot;unmade&amp;quot; is the best way I can put it... And then the ram faced man just... disappeared... and the other party of adventurers called their airship in to give us a lift out... And while we were in the air, I was reminded of the Myconid... And what it did to Thrax... And when I went to speak to him he was acting oddly... And... I panicked... We&#039;d seen so much death from the mushrooms, zombies coming to live covered in them... People losing control of themselves... and I was terrified that he would turn on us... so I... Immolated him... And he fell from the airship and into the forest below... Gods... If only I knew then what I know now... I could have done things differently... resisted my emotions... But... It&#039;s too late to undo what I&#039;d done, and what&#039;s come from it.&lt;br /&gt;
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=== Mission Five: Grocery Shopping. ===&lt;br /&gt;
Well, This mission wasn&#039;t nearly as eventful or traumatic as the last.. After going through enough hell, I signed up for a simple mission to go gather supplies for Nettle, the camp&#039;s cook who makes soups with magical properties. There was a tree growing above a point where the leylines were close to the surface and they were effecting it and giving it magical properties. When we got there, there was a group of gnolls trying to destroy the tree, and we got attacked by this giant flying dinosaur with a firey aura that I&#039;ve named the Pyroqoatalus which was wearing a collar similar to the ones from the prison, which i had been trying to reverse engineer the gauntlets for... Unfortunately, I wasn&#039;t fast enough, and just as I successfully disabled the collar... there was already an arrow in flight that dealt the final blow... Poor thing... But my pity for it didn&#039;t stop us from harvesting it for meat and it&#039;s hide...&lt;br /&gt;
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=== Mission Six: Grung Guardians. ===&lt;br /&gt;
So, in the background of everything I&#039;ve been informed of, there&#039;s an entity known as the Warden who apparently helps protect the wilds. Well this mission, they had called for reinforcements. Turns out a village of Grung had been hit by a plague of some sort and the warden was trying to find a cure for the parents while taking care of the children from the village. While the kids were absolutely insane, they were so inquisitive, minds like sponges. After the mission and everything I taught them how to wittle, and make basic contraptions... But prior to that we had to go find these really rare flowers for the warden... I was accompanied on this mission by a really interesting monk named Balder, who called himself The Boulder. A bard named Danke Shan, Dr RIchard Weedus a barbarian, and Radion... Not much of note during this mission, other than that Richard fighting and killing a Yuan Ti while we were looking for the flowers.&lt;br /&gt;
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=== Mission Seven: The Dragon Artifact. ===&lt;br /&gt;
Unfortunately.... I dont remember much about this mission, I just remember there were Ghouls and gnolls,.. We had been hired by a dragonborn who was told by a previous member named Sabbatical to come to the company for help if he needs it... There were some puzzled linked to dragons... One door being unlocked by removing a dragon&#039;s &amp;quot;heart&amp;quot; from a statue... another needing an actual piece of a dragon... And the murals in the place led us to believe that the statue we were taking might contain the soul of a black dragon... Really hope this doesn&#039;t bite us in the ass some day...&lt;br /&gt;
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=== Mission Eight: Those Bastards Better Let Me Into Nestle! ===&lt;br /&gt;
This is the story of the ages! Probably my greatest achievement for now and the future that follows. The mission where I aided in slaying Xevriss! Through the whole seasons Dynia had been doing gods knows what... A couple other members had been handling him, I&#039;d never been around or able to assist with those missions so i don&#039;t know the details... I just know he was stealing everybody&#039;s food to feed the Devourer. I&#039;m sure everybody back home heard about The Gourd Guard being mobilized, and we were being called in as reinforcements. It was myself, Radion, Thordon, Black Jack, my first actual mission with an Aaracokra bard named Finny, we&#039;d met around the camp and had discussed defensive plans, a monk named Juno I havent had many interactions with, and a Drow warrior named Lux I haven&#039;t had many positive interactions with... It started out with us arriving at the mustering point, I wandered off to investigate the artillery and lost track of what the others were up to... But I came back for the beginning of the assault, we were going to be part of the second wave... one of the others discovered a traitor among our ranks. We rushed to catch up to the first wave, and arrived just in time to witness Xevriss appear and consume the pompous loudmouth who thought himself a hero in the middle of his ridiculous speech... And that&#039;s when all hell broke loose.&lt;br /&gt;
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Scarecrow giants appeared, Multiple chromatic dragons cresting the mountains, one of which bein Jatil Jivelg, and countless cultists appeared... Most of what followed was a blur as we charged ahead, trying to take out the scarecrows as they were the biggest threat we could actually do anything about... As we finished off the scarecrow, the Blue dragon flew by, blasting the ground around us and sending us tumbling into the abyss... Where we found Xevriss&#039;s lair, with more food than I&#039;d probably seen my entire life... And before long, the grotesquely obese beast lumbered into his lair to try to escape, and after a hard battle, we finally defeated him and claimed his horde for the Tempest Brothers... So at next year&#039;s Hallow&#039;s Eve celebrations those bastards better send me a personal invite to the Gourd Guard&#039;s reenactment or else I&#039;m going to burn Nestle to the ground.&lt;br /&gt;
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=== Mission Nine: I Was Joking, I Swear I&#039;m not Psychic. ===&lt;br /&gt;
One of the company&#039;s air skiffs had come missing and we were being sent after it... We were being sent by Paul, one of the powers that be, to check on the crew that had been investigating some ruins... He specifically told us he wasn&#039;t going to come with us, and then when we got to the airship he came running, yelling for us to wait for him because he had &amp;quot;changed his mind last minute&amp;quot; and I jokingly made a comment about him being a doppelganger... Which... Turns out he was. We found the skiff and they claimed a creature had destroyed the comms unit and controls... Suspecting foul play we went to check some ruins nearby. While exploring the ruins we were attacked by undead that we cleared out with minimal issue while Paul waited outside. When we went back to check on him he was dead with a knife in the back of his head... And of course after putting the thought of him being a doppelganger in everybody&#039;s head we did an impromptu autopsy on him... Which paid off because he was just... Bizarre. His innards were freakishly warped... a series of boneless hands inside it with some form of magic item where his heart should have been... We went back to camp and started interrogating some other members, and while checking for traces of magic i detected the same magic as was coming from the fake paul&#039;s chest... And as we called him out Paul appeared behind us, and turned out to be some entity that again the crew had a history with, who had the philosopher&#039;s stone... We killed him, and stole the stone to bring back to camp.&lt;br /&gt;
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=== Mission Ten: Regrets of Rash Decisions. ===&lt;br /&gt;
So, the past finally caught up to me. Hunk, the Kobold that we got out of the prison came and demanded assistance finding Thrax&#039;s body... The memory of that day had haunted my dreams regularly... The look in his eyes as the flames enveloped him... The flaming body disappearing into the canopy miles below... So when Hunk demanded assistance in finding him, I was the first to volunteer. followed by 22, Danke Schon, Dr Richard Weedus, and a group of newcomers ; Lupine Lucas, Ren Atherton, and Mariar. From the moment we left the camp, Hunk was hostile to us especially towards me... Which I don&#039;t blame him for in the slightest. His plan was to use us as a distraction while his squad of raptor riding Kobolds scoured the forest for Thrax&#039;s body... Apparently, Thrax was the only person who knew where to find the ancient Kobold city. The Gnolls had since joined forces with a demon who could resurrect the dead with mushrooms and they were trying to find Thrax&#039;s body... So I did my best to triangulate where his body would have fallen to give them the advantage as they sent us to our deaths.&lt;br /&gt;
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The battlefield was full of undead, and a pair of massive mechanical monstrosities, as well as a trio of cultists... Richard and I charged the first construct as Mariar threw up a wall of fog to keep the second vehicle from firing at us as we tried to disassemble the first and the others handled the undead... For anybody who reads this that encounters the machines in the future: Attack from behind. The armor is thickest at the front, but the back is primarily disgusted corrupted flesh... It&#039;s still durable, but significantly easier to injure... The battle was insane, the machine soaking up everything we could throw at it... Zombies charging into try to pulls us down for the machine to consume... And then through the mist came a redheaded elf... Who immediately after trying to stab me in the back as I was distracted by the machine she said something along the lines of &amp;quot;Jack isn&#039;t going to be happy you&#039;re interfering with his plans&amp;quot; - turns out Jack was one of hte guys we escaped the prison with... But he&#039;s now working with the demon queen? Who the hell knows... After a while, the redhead received a message that the gnolls had found the body but the Kobolds were there... So she sent the cultists to assist them... We managed to destroy the first vehicle, and at this point we were trying to figure out how to disengage to help the Kobolds... Only to overhear from Red that the Gnolls had the body... And then immediately teleport away... the zombies all falling dead, and the remaining tank burrowing away... When we met up with Hunk again, there was only one of his Kobold Cavalry remaining... And was at least a little more civil towards us... But we had still failed...&lt;br /&gt;
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=== The Second Assault On Camp. ===&lt;br /&gt;
I had just finished constructing a gem and crystal lattice to help focus and transfer magical effects between items at the forge and was preparing to call it a night when the screams started... Undead running in from the darkness. Pouring past the walls I had so painstakingly worked on... The orders boomed through the camp, ordering a full retreat. To gather all the supplies we can and get them on the boat. I&#039;d rushed to the forge to try to protect it as the Warden&#039;s defenses kicked in... Beasts appearing from nowhere to assault the camp... Somehow, I&#039;d gotten control of an adolescent dinosaur, which I mounted and charged into the fray, trying to kill whatever I could to cover the Quartermaster and his crew... Unfortunately, it was only Radion and I at the forge at the start, and the dead were starting to overwhelm us till Yewvane came to assist and turned them... We caught snippets of what was going on at other parts of the camp, Ripjaw trying to take the green knight&#039;s helmet from the main fire... Undead trying to destroy the Warden&#039;s staff... But we were so busy trying to just stay alive that I couldn&#039;t pick up more than those snippets as the constructs we&#039;d encountered while assisting Hunk entered the fray, Shooting my dinosaur with it&#039;s necrotic magic cannon as I leapt away to go assist the penguins in disassembling the forge... More and more undead constantly charging at the forge. More of the cursed constructs... And then the ground started to shake at the approach of a massive, grotesque monstrousity. Easily over twenty feet tall the morbidly obese daemon lumbered towards us, so grotesquely obese that it&#039;s flesh was tearing as the fat was trying to escape... Acidic bile just pouring out of it&#039;s mouth and off of it&#039;s limbs as I frantically tried to disassemble the damn forge. My fingers are still bruised and hands sliced up from trying to tear it apart... I didn&#039;t assist with much of the combat other than just barking orders to try to keep control. Dinosaurs rushing the constructs and the demon. a displacer beast and wild boar charging in to fight as Yewvane fought the zombies themselves to protect me.. At one point shoving me out of the way as a flying version of the construct equipped with a massive rotating blade charged me from behind... It looked like there was no hope. At one point he group at the main campfire abandoned it, taking what supplies they could, Finny bringing the Green Knight&#039;s helmet to Yewvane for some reason I wasn&#039;t quite privvy to.. And with it a pack of over a dozen Gnolls, arrows raining from the sky as the flying construct harpooned him out of the air... After the deaths of two dinosaurs, the power was beginning to wane and the enemies were overwhelming us... And then the final order came to board the ship, camp was lost... And as we could hear the undead horde charging our way I managed to pop the final bolt off of the forge, the penguins picking it up and running to the ship as I barely managed to get Brokkr functional enough to make it back to the ship... And then we set sail back to Galik...&lt;br /&gt;
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And now here we are. I write this while sitting at a table in the Tempest Brother&#039;s HQ, unsure what to do next... Everything since the attack just feels like a dream, like I&#039;m just floating along on a cloud... Not knowing where the world&#039;s going to take me next...&lt;br /&gt;
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= Galik Adventures! =&lt;br /&gt;
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=== Nightmares Of Past Mistakes ===&lt;br /&gt;
(Within this entry, there are &#039;&#039;&#039;smudges&#039;&#039;&#039; in the ink, as if droplets had fallen on the ink before it dried.)&lt;br /&gt;
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I... Don&#039;t really know how to start about this one... Was there even an outing? I... Don&#039;t remember. I&#039;ve been piecing things together since but there&#039;s a blank space where this night is concerned. I&#039;d been planning on an outing to the circus with a couple other members... Thordon, 22, Ren Atherton who had helped when we were working for Hunk... and a newbie whose name actually escapes me right now. We&#039;d been on our way to the circus and that&#039;s about all I remember. We&#039;d eaten... Something... And then at some point we all passed out...&lt;br /&gt;
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It&#039;s what happened after we passed out that is the issue... The nightmare that followed still haunts me. Every couple nights I&#039;ll wake up with a singed bedframe as it comes back. I found myself in Thinwhistle, as if it hadn&#039;t been destroyed... And I was bound and nearly immobilized on the ground with Thrax looming over me. There was no mistaking it was him, even with half of his face burnt off, bone visible through his charred flesh... The hatred he h&#039;&#039;&#039;e&#039;&#039;&#039;ld in his eyes... I know I deserved... He cu&#039;&#039;&#039;rs&#039;&#039;&#039;ed my name, damning me for killing him... For breakin&#039;&#039;&#039;g H&#039;&#039;&#039;unk&#039;s oath... For being the reason Mother gets everything she needs... There was so &#039;&#039;&#039;muc&#039;&#039;&#039;h more to his rantings that just... I can&#039;t bring myself to write but no matter how much I trie&#039;&#039;&#039;d t&#039;&#039;&#039;o defend myself &#039;&#039;&#039;I kn&#039;&#039;&#039;ew he was right... The fight was sucked out of me as I felt the ground lowering beneath me. His snarling face as the water started &#039;&#039;&#039;ru&#039;&#039;&#039;shing in... There was no mistaking the water, it was straight from the elemental plane of water. It was as if it seeped into my ve&#039;&#039;&#039;ry be&#039;&#039;&#039;ing, sucking every bit of warmth from my body as the pit kept getting deeper and deeper. I tri&#039;&#039;&#039;ed t&#039;&#039;&#039;o fight the bonds but barely managed to get my hands free and try to get my he&#039;&#039;&#039;ad ab&#039;&#039;&#039;ove water. But the air only lasted for a few more seconds before I was consumed by the water again... And then the creature emerged. I tried to muster what anger i had left to fight back, but i was no match for the demonic looking snake... And what little light was making it through the water was snuffed out as it consumed me...&lt;br /&gt;
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And then we all woke up. We were outside of the city limits, just laying in the dirt... None of us knew what had happened. The only proof that anything HAD happened was the newbie had a book about the language of ducks, and we all remembered snippets of going somewhere and eating something... But since then I&#039;d managed to piece together some bits... And I&#039;m pretty sure we had made it to the circus that day... And there&#039;s some kind of evil there that wiped our memory... Something that feasts on nightmares...&lt;br /&gt;
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=== The Embers of Love Begin to Smoke. ===&lt;br /&gt;
This next outing was perhaps one of the best yet... And I can only hope that one day this random mission will lead to me bringing home a wonderful woman to meet everybody, I&#039;m sure she&#039;d love the forges.&lt;br /&gt;
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I&#039;d been loitering around the headquarters with no real aim for the day when the head mechanic showed up, tasking a handful of us to go aid her friend Snowdrop at the Galik Glass Emporium. It&#039;d been myself, Blackjack and 22, as well as a wizard I&#039;d only seen in passing once or twice back at camp named... Twilsby, all I know about him is he would make and sell scrolls. Apparently he decided to do some field work this day. And then there were two newbies i hadnt encountered before.&lt;br /&gt;
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So, we traveled to the glass Emporium and met up with Snowdrop, a very fluffy white Tabaxi. She was sweet but a bit scatterbrained. She needed us to help recover her assistant Tanis who maintained her furnaces. Somebody had dug a tunnel into the basement chambers and kidnapped her. While investigating we&#039;d found some evidence pointing towards a Galik crime family I won&#039;t name in case it could cause issues... But they had captured her and retreated through the tunnel to the docks, leaving a few traps along the way which we had managed to get past.&lt;br /&gt;
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Upon reaching the docks, I came to the realization that... Apparently when I&#039;m practically engulfed in flames I&#039;m fairly terrifying. I didn&#039;t want to risk having to injure dock hands who had nothing to do with the kidnapping so I&#039;d managed to scare off a few of the thugs before we were finally noticed and attacked. &lt;br /&gt;
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I&#039;d mentioned previously about &amp;quot;The Jack Of Hearts&amp;quot; And how we&#039;d fought one of his associates... Well, turns out ANOTHER one of his associates was working with the crime family, and had kidnapped Tanis. This one was an undead pyromancer. There was a significant scuffle with myself, blackjack and 22 leading the charge, while Twilsby snuck around to Tanis&#039;s cage to remove her bonds. During the distraction, we&#039;d incapacitated numerous thugs and dockhands, and I had been on an adjacent dock dealing with a fairly skilled swordswoman when the pyromancer summoned a water elemental.&lt;br /&gt;
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It was around this time that Twilsby managed to unlock Tanis&#039;s bonds. Picture the scene: A pair of adjacent docks. I engaged in mighty combat with a fairly skilled swordswoman, trading blows back and forth, flames dancing around my blade. The others engaged with the pyromancer and the water elemental on the opposite dock. And then the beautiful black and crimson haired woman in the cage at the center stands up to her full height, takes a deep breath, and releases a massive gout of fire breath. Flame so hot that the elemental boiled where the flames lapped at it&#039;s surface. The dancing orange light illuminating her face so it was all I could see. It was at this moment that I knew I had found the love of my life!&lt;br /&gt;
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Unfortunately, due to being trapped in the cage, she wasn&#039;t able to offer much assistance after that gout of flame, but it&#039;d been enough to make the pyromancer lose control of the elemental. We finished them off, found the keys to the cage, and returned Tanis to the Glass Emporium, and I&#039;ve been visiting on a fairly regular basis to add &amp;quot;Glass Blowing&amp;quot; to my repertoire. While I havent quite gotten it mastered yet, I&#039;m starting to get the hang of it... And while I&#039;m practicing my techniques I have the honor of Tanis&#039;s company... And I&#039;m pretty sure I&#039;m starting to win her over. She was actually laughing at my jokes the other day and I&#039;m almost positive it was earnest laughter. I&#039;ll be sure you keep you all updated on this front, and maybe I&#039;ll send home a portrait of us together if I can talk her into it.&lt;br /&gt;
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=== Marvels of Engineering! And the shenanigans that occur on them. ===&lt;br /&gt;
About a week after rescuing Tanis we were approached by a member of Galik nobility who informed us that a high ranking member of the fungal cult that had been behind so many of the company&#039;s woes would be vulnerable while traveling on the Galik City Railway. She couldn&#039;t tell us anything about the individual other than that... And it was a hell of a time trying to track the bastard down. On this mission it was myself, 22 again - It&#039;s quite intriguing how many missions we end up on together - Marion, Ren Atherton, and an individual named Juno that I hadn&#039;t had the privilege of working with before.&lt;br /&gt;
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I had simply been fascinated by the train itself. If I ever become rich and famous enough I fully intend to get one of my own, maybe build a track between Gravel peak and Nestle... &#039;&#039;&#039;The following entry has been scribbled out due to not being pertinent.&#039;&#039;&#039; Ok. So,,, ignore all that wasted ink. Trains are fascinating, none of you were as interested in magitek as I was. So I won&#039;t bore you with details. All you need to know is the train was infested with fungus, there was a runaway bride, a bounty hunter, a gardener, a college student, a gambler gnome, a minotaur, and a bum Kobold.&lt;br /&gt;
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Anyway, between Marion and 22 skimming the thoughts off the other passengers we&#039;d slimmed it down to the previously mentioned individuals.. But in the end we figured out it was the gambler gnome... He&#039;d cursed most of the others to be under his control... and he made us play Galik Hold&#039;em for their lives...&lt;br /&gt;
&lt;br /&gt;
Thankfully, the bastard didn&#039;t believe in folding a bad hand, and just enjoyed bluffing his way through everything... So in the end we won, he killed himself, and we had gotten a decent amount of information from him that we reported to the higher ups.&lt;br /&gt;
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=== Political Shmoozing sucks. ===&lt;br /&gt;
So my next mission... Honestly I don&#039;t have a lot to say about, kinda zoned out for most of it. It was myself, Dr Weedus, A new guy named Ronin who claims he&#039;s human but is pretty obviously some kind of tiefling... Ren, and two other members I hadn&#039;t met before and honestly forget their names. There was this big rich people get together that a group of us were sent to in order to try to convince the rich folks to donate money to help fund us to return to the wilds. It was just a bunch of mingling with rich people telling stories of how awesome we are and why they should give us money until Lambda showed up. &lt;br /&gt;
&lt;br /&gt;
At least it looked like Lambda. But just a week prior while I was out visiting Tanis it turns out a group of assassins/mercenaries/bounty hunters attacked HQ, nearly killed Lambda and stole his exterior plating. So while we knew this wasn&#039;t him, the robot made a pretty convincing body double so we all assumed it was Theta (Can&#039;t remember if previous letters mentioned him. He&#039;s lambda&#039;s brother. Works with the Jack of Hearts. Lambda wants him dead) He started shit talking the company to try to make us look bad and Dr Weedus did not take kindly to this and attacked him... Whose idea was it to bring the barbarian on a diplomatic mission? Anyway. The warforged work staff started attacking us but we focused down not-Lambda and then when he went down I gave the rest of the warforged the ultimatum of &amp;quot;Put down your weapons or I use my new gun i&#039;m itching to fire some more and give you some new holes&amp;quot; most of them put down their weapons, one of the ones that didn&#039;t continued attacking. I shot them in the chest, and the remaining fighters surrendered. Turns out Not-Lambda had convinced them all something along the grounds of us being anti-warforged and wanting to destroy/enslave them or something. We called out the bullshit, and managed to hire on the survivors of the fight, followed by Ren giving a fairly eloquent speech that swayed a decent number of the unconvinced rich folks to our cause. We found out later that it was a fairly productive night and we got a good amount of support... And that Not-Lambda was actually a different warforged brother of Lambda named Iota that had been reprogrammed by Theta... Sorry Lambda.&lt;br /&gt;
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=== Campaign Trail Off the Rails ===&lt;br /&gt;
So the next mission we were approached by Skippy, the skiff pilot, who has been in charge of figuring out about the bounty on the company&#039;s head, and a Tortle investigator/reporter named Shelmlock Dolmes who&#039;s been investigating the cult. Turns out is was some magic based contract with an assassin group called the Red Blades, and the source of the contract is suspected to be a part of the Hearthorne family. Skippy and Shelmlock had managed to get two magic daggers enchanted to be able to sever the contract if they harm the person it was bound to.&lt;br /&gt;
&lt;br /&gt;
So it was me, Twilsby, Ronin, Ren, Marian, 22 and Finny tasked with this one. We had already been in contact with one of the Hearthornes previously, as Jacqueline had been the one who sent us on the train. Back then, she had wanted her assistance to remain anonymous so she couldnt be tied to us, and when we asked how she found out about the cultist she had sent us after she mentioned she found out due to &amp;quot;family ties&amp;quot; or something like that... The other Hearthorne, it turns out, is running for High Burgher of Galik. He&#039;s a smooth talking bastard by the way and needs to lose.&lt;br /&gt;
&lt;br /&gt;
So we split into two groups. Marion, Twilsby, and I going for Jacqueline, while the others try to attend Alistair&#039;s public address that was nearby. Jacqueline was fairly... short... with us, but we got her to slice her hand with one of the daggers to show that she wasn&#039;t the one who put the bounty on us with minimal issue.  While we were talking to her, the other group attended the speech, and started to suspect Alistair&#039;s wife - Lenore - as the one behind everything. As the speech wrapped up, Ren managed to stop them and talked with them, claiming he wanted to help them on the campaign trail. Turns out they knew he was tempest brothers and took him up on the offer only to enthral him once they got him in their carriage.&lt;br /&gt;
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We all met up together at the next speech location and tried to come up with a plan... I had Finny turn me invisible so i could sabotage their carriage... and we got caught by the lyreguard because open casting in the street is against the law. He convinced them that he had teleported me away but they still tried to arrest him... So he flew away and thankfully took a good number of the guards away... So there were less to witness Twilsby catapult one of the magic daggers into Lenore&#039;s ass... Turns out she was the contract holder after all... And she was also head of the cultist group known as the Bridesmaids... And unsurprisingly Alistair is the Groom to the Groomsmen (The group of cultists the gambling gnome was from) AND they had apparently infected all their guards and the guards&#039; griffons... So the hit broke the contract, released Ren, and we had a wonderful fight on our hands. The two of them kept healing each other even after we thought we had killed her... They seem to have magic rings that heal the other so long as one is up. Also they&#039;re succeptible to fire, seems to slow their healing.... Anyway, i kept lighting them on fire, they kept hitting us with spores, they nearly escaped on a griffon before Twilsby hit them with a catapulted water elemental gem that immediately consumed them.. But they got out... and it was just us repeatedly knocking them down and them just getting back up. It was infuriating... Especially when he mounted a griffon with her body and started to fly off. We managed to kill the griffon but he survived the fall and they escaped... But hey, the bounty is broken at least! And the Red Blades sent us some gifts as a sign of no hard feelings and a threat if we ever mess with their business again.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=29540</id>
		<title>Heli Moltenshield</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=29540"/>
		<updated>2024-02-29T13:18:56Z</updated>

		<summary type="html">&lt;p&gt;Heli: Added another session recap. Dont have enough time this morning to write up the other ones, will later tonight.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox_character|name=Heli Moltenshield|image=Heli_Moltenshield.png|caption=Battlesmith Artificer|languages=Common, Gnomish, Primordial|marital=Single|birthPlace=Uknown|species=Genasi|gender=Female|height=3&#039;|weight=40lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is Fire Genasi Battlesmith Artificer hoping to make a name for herself by offering her trade skills to the [[Tempest Brothers Expeditionary Company]]. &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Heli is a diminutive human-looking genasi who stands at only 3&#039; tall but she appears a little shorter as she tends to walk with a hunch. Her ashen gray skin covers well toned muscles developed over a life of manual labor. Her hair naturally grows in a flame-like pattern, the roots a bright red/orange that grows out and transitions into black, the very tips fading to a smoky grey. Whenever she is channeling her magic or experiencing strong emotions her hair seems to dance like an open flame.&lt;br /&gt;
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From both of her wrists sprout red and orange crystalline clusters that seem to dance with firelight. Her right arm terminates in a stump that seems to have grown over with those same crystals which seem to have grown into and over her metal hand. Her custom made prosthetic hand is made of sheets of blackened metal covering crystalline braided wires that act as stand-ins for muscle. &lt;br /&gt;
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The previously mentioned crystals seem to be the main outlet for her natural fire affinity and dance with inner flames whenever she channels her fire-based abilities or is close to an open flame.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Heli has difficulty with social interactions, spending her formative year being kept at a distance  by most people due to her proclivity for accidentally setting things on fire has made life difficult and because of this her life as been consumed by her trade. She does her best to be kind whenever she can but can easily be overwhelmed in social situations yet if you get her focused on a project or her creations and she can babble for hours. &lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
=== Infancy: ===&lt;br /&gt;
Heli has very little idea where she originally came from. Through many of her adventures she has managed to piece together bits and pieces of her life. Growing up, there was no keeping it secret that she was adopted, and her gnomish parents had told her that she had been born in the town of [[Nestle]]. The identities of her birth parents are completely unknown due to her being found as an infant in the charred remains of an unremarkable home. No insurance claims were placed, and nobody ever came to claim the child so she was placed into an orphanage... Which burned down within the month with thankfully no casualties, and only a handful of injuries... This time, there were witnesses to link the dark skinned infant, in the throes of a crying fit, was the origin of the flames... Upon realizing what she was there had  been much debate between the Stockmans as to what to do with her. Some had demanded her execution, as her very existence was a violation of Nestle&#039;s &amp;quot;No fire magic within 5 miles of the city limits&amp;quot; law.  Many of the stockmans agreed that she was in violation of the law, but couldn&#039;t ethically condone the killing of an infant. Thankfully, a group of gnomish tinkerers from one of the other towns had been visiting to sell some of their new harvesting gadgets and heard about the lone infant and the controversy behind her. Being from the distant settlement of Gravel Peak they had offered to take the child far away and settle this dispute. So the very next day, they set off for home with a newly adopted child as part of their caravan... Their main carriage now inscribed with multiple fire-resistant runes.&lt;br /&gt;
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=== Childhood: ===&lt;br /&gt;
Thankfully, Heli&#039;s new home was significantly less flammable than where she had been born so she was actually given the opportunity to learn how to control her natural gifts, her parents teaching her that everybody&#039;s gifts have a place but they have to be utilized properly. Once she was able to speak they found her a sorcerer to coach her through controlling her powers, and although she never progressed much further than creating small flames, or just letting the fire all out in one large burst magic was beyond her reach.&lt;br /&gt;
&lt;br /&gt;
Each year that passed made her less and less likely to wake up with charred spots on her sheets as more and more crystals started to grow from her flesh, and over time she realized that the more she kept her fire inside, the more crystals she&#039;d grow, often time in unpleasant locations. Unfortunately, each year also made door frames harder to get through as she quickly outgrew most of the other kids her age... Such was the curse of being part human in a mostly gnome and dwarf settlement. Nearly every day she would end up with a new lump on her head either from walking into a low doorframe or standing up too far and smacking against a low ceiling. The constant need to duck her head led to her naturally developing a hunched posture and a rather drastic flinch response to anything brushing against her hair which her older fraternal twin gnome siblings loved to exploit. Beyond the occasional teasing, she had actually been a fairly popular child growing up. Her talent for making little trinkets and toys attracting a lot of attention from the other children &amp;lt;s&amp;gt;as did her skill for reaching higher caverns and cubbies to hide things they didnt want the adults finding&amp;lt;/s&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
=== Teenage years: ===&lt;br /&gt;
As she came of age she discovered her love for architecture and crafting in general. Her skills had started as little mechanical toys made from the scraps from her father&#039;s projects .Something about the way the cogs fit together, teeth linking with the next to rotate it... How every cog, no matter the size, had a purpose. Each piece having a vital role in making the gadget work and if even one cog didn&#039;t fit just right, the whole system would grind to a halt. The moment she was old enough she became a smith&#039;s apprentice. Entranced by the flames of the forge, her mere presence causing the flames to burn brighter, the metal became like clay in the roaring fire as she became engrossed with the act of making. It was as if she could see the creation that the metal was meant to be and all she had to do was release it from the slag that surrounded it. But as teenagers were prone to doing, she became too cocky. Her powers making her feel like she was invincible, prone to making the flames too high... the metal too hot... And her control too loose... until she finally learned the important lesson that starting fires was easy, but dousing them was much, much harder... It just took a slip of concentration, the oil too close to the flames, the coal not properly stowed... And the smithy was up in flames, the tools warped beyond repair, and the forge itself requiring extensive repair after the fire was extinguished.&lt;br /&gt;
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&lt;br /&gt;
The loss of the forge was an important life lesson of how easily flames can run rampant... And as an example she was informed of her origin, how the emotions of an infant had caused so much destruction... And to hopefully help her learn this fact, she was sent to the outskirts of the settlement to study with the carpenters, taught finesse rather than force for creation. No dancing flames to make the materials pliable and easy to shape, only her hands and her tools to sculpt her vision. It was here she learned to properly plan, &amp;quot;Measure twice, cut once&amp;quot; her mentor always preached. Unlike metal if she cut off too much she couldn&#039;t stretch the wood to meet her requirements. This taught her patience and focus.&lt;br /&gt;
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=== Early Adulthood: ===&lt;br /&gt;
By the time she came of age, she had mastered the professions of her youth. She had become known as an accomplished carpenter as well as smith... But she grew bored. There was nothing more she could learn of those crafts in her small town, and therefore she looked for new horizons. A period of dabbling in jewel working led to learning about enchanting. So many magical languages out there to study, and Primordial just seemed to come to her naturally. It was as if she could see the magic flowing through the letters as they were written, and while she couldn&#039;t use the magic directly, as she put the words on items she could create various effects. It took a good bit of trial and error, but eventually she thought she had it figured out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first attempt, was a simple steel buckler, one that she had smithed herself. A pattern she had done countless times for the town guard, or traveling adventurers passing through, or to send with her family as they visited Nestle. She etched into it many runes that she thought would help the tempering. That would strengthen the metal and make it unbreakable. So sure of herself, she forgot her many lessons and strapped the buckler on, pulling off one of her crystals and setting it in the center of the shield, feeling downright triumphant as the flames pulsed over it&#039;s surface, a dull glow emanating from it as she felt her inner magic enter the steel, flowing like a river. The river&#039;s power grew, and grew, turning to rapids as the steel turned orange, then yellow, and then a molten white as it began to lose it&#039;s form, droplets of molten metal falling from it to drip on her skin, dribbling between her crystals to scorch her skin. Blinded by pain, all she could think to do was remove the shield, leading to her frantically clawing at it, her fingers sinking into the molten steel and cooking the flesh as she frantically tried to escape the pain. By the time the buckles holding the shield on melted and the metal slag fell away her right hand was already mangled beyond repair and had to be amputated, her left arm had thankfully only sustained burns that could be treated, the crystals seeming to have protected her arm from the worst of the damage. Mockingly, many of the townsfolk had come to refer to her mockingly as &amp;quot;Moltenshield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The accident had sent her into a deep depressive spiral as she struggled to do the tasks that had been so simple before. The stump of her right arm a constant reminder of her mistakes and failings. A few years passed with her barely able to pursue the crafts she loved, working instead as a designer rather than a creator and she hated it. But thankfully, a traveling group of adventurers passed through one day, and among their numbers was one of the storied machine men. She had heard of sentient constructs before but had never seen one, and she was absolutely fascinated by him. After significant persuasion, and a not so small donation the war forged allowed her to study him, and everything she had been attempting in the past suddenly made sense.&lt;br /&gt;
&lt;br /&gt;
Her next project took significantly longer than it should have with her having to use her non-dominant hand, but piece by piece, she managed to use what she had learned from the warforged to construct a new hand. Crystal infused cables linking to the newly formed crystal of her wrist-nub allowed her to feel with the metal plates of the hand as if it were her own skin... If she could create this, what could she build next?&lt;br /&gt;
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=== Artificer&#039;s best friend ===&lt;br /&gt;
The next step on Heli&#039;s journey to become a master crafter was to attempt to replicate the mechanical man! Every bit of crafting skill she had learned up until this point, every book on magic she had read and memorized, multiple valuable gems cut in very specific arcane patterns, a mile of crystal embedded steel cables braided into thick metallic muscle and a few hundred pounds of assorted metal plates and bars gradually became the hulking metallic beast that she dubbed Brokkr, after a smith of legend from one of the many stories she had read.&lt;br /&gt;
&lt;br /&gt;
After rebuilding herself and building a friend, she finally left to adventure on her own, primarily traveling to regions that had suffered natural disasters or monster attacks to help them rebuild, only rarely encountering the monsters herself. During one such adventure, she had inadvertently rescued a Djinni who granted her one of the greatest gifts any mortal could receive: A Wish. Not knowing what to use it for, she attempted to save it... Returning home to avoid accidentally saying the words &amp;quot;I wish&amp;quot; which just hastened her doom. Within an hour of returning to her adoptive gnomish parents home, she bashed her head on a doorframe, and in a fit of rage screamed that she &amp;quot;wished she wouldn&#039;t have to duck so damn low!&amp;quot; and in a blinding flash of light found herself suddenly standing at only 3 feet tall.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Gnomish, Primordial.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Heli&#039;s primary approach to combat is simple: Ride Brokkr, and stab whatever needs killing in the face.&lt;br /&gt;
&lt;br /&gt;
As for what other abilities she has, her current known fusions are: Returning Weapon, Enhanced defense, Homunculus Servant, and Replicate: Bag of Holding. Her known cantrips are Mending, and Green-Flame Blade, and she can naturally cast Produce Flame and Burning Hands due to her race.&lt;br /&gt;
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As for spells, she regularly keeps gadgets on hand that replicate the abilities of: Detect magic, Cure light wounds and heroism, but has assorted gadgets to replicate other spells.&lt;br /&gt;
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== Attacks and Weapons ==&lt;br /&gt;
Her favorite weapon is her custom crafted spear, the head and grip made of the same blackened steel as her prosthetic hand, with a crystal lattice up the length of the shaft to allow her to channel her powers through it.&lt;br /&gt;
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== The Tempest Brother&#039;s, Heli&#039;s adventures so far. ==&lt;br /&gt;
Foreword; I started this journal after returning to Galik. So some of my memories may be fuzzy.&lt;br /&gt;
&lt;br /&gt;
Well... Where do I begin? As an attempt to make a name for myself on my own without my family&#039;s name overshadowing me I signed up for this company as a liaison for my guild. I had come with the intention of helping to build forward operating bases or something and was chomping at the bit to get started... But I didn&#039;t expect to get pulled into a mission within minutes of reaching camp. I managed to meet a couple interesting people before getting pulled out on a recon mission.&lt;br /&gt;
&lt;br /&gt;
=== Mission One: Cabin in the woods. ===&lt;br /&gt;
My first mission wasn&#039;t very memorable... Brokkr and I showed up in camp and I was immediately grabbed and sent deep into the woods to investigate this ancient cabin... Place was at least a hundred years old from the look of the plank decomposition. Booby traps everywhere that were disabled by the automaton Lhamda just blundering through them... I did learn about a new god by the name of &amp;quot;Bajayzuz&amp;quot; on this mission.. was very interesting listening to the cleric preaching about him... There was also what i thought was a human wizard named Professor Mann, and his feline familiar Chester... But by the end of the mission I was pretty sure the roles were reversed, and the human wasn&#039;t actually human... He moved and fell like a marionette... Anyway, there had been some kind of necromantic ritual performed in this place. We had to fight a handful of ghosts on the top floor, and then a couple more and a banshee in the basement... I&#039;d been possessed by the damn thing and by the gods that is a horrible experience that I never want to go through again... Other than encountering the spirits there&#039;s not much of note that comes to mind about this mission.&lt;br /&gt;
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=== Mission Two: The Hydrail ===&lt;br /&gt;
My second outing was much more interesting than the first. The powers that be were looking for a crew to investigate a point where the leylines seemed to be closer to the surface... Turns out the damn things were actually breaching the ground. Multiple new friends were made this mission. Sir Yewvane of the Autumnal court... He was a little full of himself at times but from my experience he was a good man. Wiggler, a truly interesting individual - a sentient worm controlling a automaton... And he&#039;s somehow a druid even though is body is a robot - and from what I&#039;ve seen so far an honestly good person. 22, an actual full robot that&#039;s also coincidentally a druid... And then Thordon, a druid barbarian I&#039;ve had a couple missions with so far and he&#039;s been a powerful combatant, and again another good person... I haven&#039;t actually encountered any horrible members except for the lecherous accountant... But these men I&#039;ve had the pleasure of going on multiple missions with, and Thordon, Wiggler, and Yewvane have all saved my life by this point and I&#039;d kill for any one of them... Anyway. The mission was to investigate leylines. There was a settlement of humanoid snail folk who lived around a series of leylines that were actually emerging from the ground. There were two other groups there to join in a competition for the rights to study the leylines. The first group was a pack of really weird Kobolds. The second was named a pumpkin headed man named Dynia... When we encountered him there he seemed like a good enough guy... Made a delicious pumpkin pie for me. We talked about Nestle and Cauldomo as a whole... He had told me he was one of the Gourdguard, so of course I trusted him... Later learned he was one of the Gourheart Desciples... It was his fault Xevriss returned. But that was well down the line.&lt;br /&gt;
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Our three groups were subjected to a series of trials. The first we had to race past a hedge maze that was trying to consume us... The trial was to prove our worth or something I don&#039;t quite remember what the reasoning behind it was... We unfortunately fought the hedges and were getting consumed until I realized that Dynia was just walking through... Turns out the hedges were sentient and only trying to stop us because we were being aggressive... I apologized for setting a large chunk on fire... It let us through and we apparently succeeded the first challenge.&lt;br /&gt;
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The second challenge we approached a bridge with a guardian who asked us three questions... Which were oddly simple. He asked me my name, my quest, and my favorite color (Red-orange). Not sure what he asked the others but I think Thordon got his question wrong because he got launched and had to climb back up... But after a while we finally made it across and onto the third mission...&lt;br /&gt;
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The third challenge was fairly unpleasant... turns out that one of us had been possessed by a fey spirit who only knew what had been discussed during the mission so we were able to ask a single question of each other to try to sus out who was possessed... Which gotta say was absolute hell when we all barely knew each other... Anyway, turns out Yewvane was the possessed one and we got lucky with the first guess.&lt;br /&gt;
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Challenge four was thankfully much more straight forward... We just had to take a medallion from the GIANT MULTIHEADED SNAIL GUARDIAN.. Yea turns out there was a giant snail feeding on the leyline and it caused it to mutate and grow multiple heads... And any time we cut one off it would grow multiple more... So after fighting it and getting the medallion the group of Kobolds that had failed challenge one appeared... turns out they were followers of Old Alkiminic who had just woken... They were all these freakish Mimic creatures... Any time we touched them we would stick... Their leader jumped on the hydrail&#039;s main head and fused with it... And we had to fight the hydrail AGAIN... and thankfully won. And in doing so we earned the exclusive rights for the Tempest Brothers to be able to study the leylines there... But we also learned that Old Alkiminic had returned... Which in turn led to...&lt;br /&gt;
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=== Mission Three: The Slaying of Old Alkiminic. ===&lt;br /&gt;
This one was... rough... Everything happened so fast that my memory is a little fuzzy... Didn&#039;t help that I was nearly consumed during the mission... It all started with an aerial drop from one of the airships right into the mountain lair of Old Alkiminic. All sorts of mimic horrors around... We flew down into the living mountain, nearly crashing into the teeth and only missing because I had managed to plot us a course... which was probably the only contribution i made to this mission, other than being a distraction during the battle... But we all made it in alive. It was myself, Yewvane, a wood elf archer named Dragonette who I&#039;ve unfortunately only interacted with a couple times, Reedy, a ranger who I wish i had gotten to know her better.. She&#039;s no longer with us, having been lost on a mission not long after... A dragonborn artificer whose name escapes me... This had been my first mission with them as well and I havent seen them since... and another Automaton, this one named Radion - another warrior I&#039;ve come to respect... Along with Yewvane he&#039;s one of the only reasons i&#039;m alive to write this journal.&lt;br /&gt;
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The fight was one giant blur... We entered his den and he was nowhere to be found... Until he dropped to the ground behind us, trapping us in... Any contact with his flesh was like touching glue, trying to suck us in... Dragging us along with him as he moved... Brokkr and I... we barely stayed alive. I was so far in over my head it was ridiculous... Rather than an actual breath attack, the entity wearing Old Alkiminic&#039;s flesh vomited up this mass of tentacles that grabbed us... and pulled us in... leaving us stuck to his body... For the majority of the fight i was trapped, barely able to stab at him... Or I was in a daze smashed against a stalactite... or stalagmite... I always get those two mixed up... But in the end, he was slain. And I obtained my first dragonmark.&lt;br /&gt;
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=== The First Assault on Camp. ===&lt;br /&gt;
I still don&#039;t quite have all the details of the first assault on the camp... But there was a magical plague that had overcome the camp... a fog bank that blew in that we couldn&#039;t do anything about... The plague was immune to all healing magic... I later learned that it was tied to a demon the other members of the crew had encountered on other missions... some fungal growth was surrounding the camp and smothering it in some kind of demon magic... Multiple members of the support staff... a couple adventurers, and the wife of one of the company leaders were taken... I had been trying to shore up our defenses so i hadn&#039;t gone on the rescue missions that followed... But turned out that a kobold village we had been in contact with had also been attacked... and we had saved our own people rather than reinforce them... A decision we&#039;d come to pay for...&lt;br /&gt;
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=== Mission Four: The Gnoll Prison Camp. ===&lt;br /&gt;
I&#039;d been part of the party put together to check on Thinwhistle, the kobold village, after we&#039;d recovered from the attack on the camp... At some point during our travel there we were ambushed and knocked out... I don&#039;t have any memories between leaving camp, and waking up in a prison cell... Unarmed, with a collar around my neck... And locked in the cell with me were the rest of the party sent: A tiefling named Marion, who coincidentally was loitering around camp when i first arrived and she made me feel very welcome, Thordon, and Black Jack, a Rabbitfolk artificer with his little mechanical Kobold companion who was similar to my Brokkr... We all were in nothing but rags and the damn metal collars. Before long a Gnoll came along and opened our cell door, corraling us into a large room with I dont even know how many other people... Most of them hunters or adventurers who were in the wrong place at the wrong time... While we were getting our bearings we were approached by a rival group of adventurers that apparently other members of the expeditionary group had encountered in the past... I don&#039;t really know much about them so I dont have much to say... But they worked with us to escape.... It was an altogether unpleasant experience. The collars were magical and connected to gauntlets the gnolls wore and when activated they electrocuted us to incapacitate us and make it easier for them to beat us... After a decent amount of planning we split up to work on escaping... being the smallest and lightest, I was thrown up onto the balcony of the warden&#039;s office as Thordon created a distraction... The prison warden, Ripjaw, was a Gnoll that had modified himself with large amounts of magitek... I&#039;ve learned through the camp that he&#039;s trying to track down an ancient Kobold city full of ancient Artificer technology... And apparently this prison camp was to interrogate as many people as they could to get what information they could to try to track it down... Another group snuck past the guards to get to the armory, where it turned out they were keeping Brokkr as well as Black Jack&#039;s defender, along with all of our gear... And then one of the other members were taken into the interrogation room and disabled the defenses on the place.&lt;br /&gt;
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While on the balcony, Ripjaw was joined by a couple other people - The Green knight, and a Myconid, as well as a man i later learned was Reedy&#039;s father... I don&#039;t remember exactly what was discussed, but they had who they were looking for and were about to kill all the prisoners... After they left the office I broke in, got ahold of the key for the collars, and came face to face with a red cloaked entity with a ram&#039;s skull for a head, surrounded by 6 statues... He just silently watched me as I stole a set of tools and the key from Ripjaw&#039;s office and then climbed back out... Just in time for the gates containing the dinosaurs to open. Massive green dinosaurs with thick tails stomping out of their cages to just tear into the prisoners... There were so many gnolls... paired with the dinosaurs... it was a bloodbath... And through it all, we could see a kobold being led out of one of the side passages - the others informed me that it was Thrax, the leader of Thinwhistle.. And as we fought our way towards the elevator, the Myconid did.. something... to him, grabbing him and covering him in the spores... Before just letting him go to run onto the elevator with us, another Kobold named Hunk, and then a human prisoner whose name I never even got to learn...&lt;br /&gt;
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Upon surfacing, we were greeted by the burned remains of Thinwhistle. Kobold Korpses everywhere... most of the structures burned to the ground... And between us and the village, was the ram-skull man... Who began screaming at us, ranting about how mortals were a mistake... How we do nothing but destroy everything we touch. How the expeditionary company was destroying the balance... And then, the human who had made it out with us... Was unmade... I don&#039;t have the words to describe what happened to him, but &amp;quot;unmade&amp;quot; is the best way I can put it... And then the ram faced man just... disappeared... and the other party of adventurers called their airship in to give us a lift out... And while we were in the air, I was reminded of the Myconid... And what it did to Thrax... And when I went to speak to him he was acting oddly... And... I panicked... We&#039;d seen so much death from the mushrooms, zombies coming to live covered in them... People losing control of themselves... and I was terrified that he would turn on us... so I... Immolated him... And he fell from the airship and into the forest below... Gods... If only I knew then what I know now... I could have done things differently... resisted my emotions... But... It&#039;s too late to undo what I&#039;d done, and what&#039;s come from it.&lt;br /&gt;
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=== Mission Five: Grocery Shopping. ===&lt;br /&gt;
Well, This mission wasn&#039;t nearly as eventful or traumatic as the last.. After going through enough hell, I signed up for a simple mission to go gather supplies for Nettle, the camp&#039;s cook who makes soups with magical properties. There was a tree growing above a point where the leylines were close to the surface and they were effecting it and giving it magical properties. When we got there, there was a group of gnolls trying to destroy the tree, and we got attacked by this giant flying dinosaur with a firey aura that I&#039;ve named the Pyroqoatalus which was wearing a collar similar to the ones from the prison, which i had been trying to reverse engineer the gauntlets for... Unfortunately, I wasn&#039;t fast enough, and just as I successfully disabled the collar... there was already an arrow in flight that dealt the final blow... Poor thing... But my pity for it didn&#039;t stop us from harvesting it for meat and it&#039;s hide...&lt;br /&gt;
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=== Mission Six: Grung Guardians. ===&lt;br /&gt;
So, in the background of everything I&#039;ve been informed of, there&#039;s an entity known as the Warden who apparently helps protect the wilds. Well this mission, they had called for reinforcements. Turns out a village of Grung had been hit by a plague of some sort and the warden was trying to find a cure for the parents while taking care of the children from the village. While the kids were absolutely insane, they were so inquisitive, minds like sponges. After the mission and everything I taught them how to wittle, and make basic contraptions... But prior to that we had to go find these really rare flowers for the warden... I was accompanied on this mission by a really interesting monk named Balder, who called himself The Boulder. A bard named Danke Shan, Dr RIchard Weedus a barbarian, and Radion... Not much of note during this mission, other than that Richard fighting and killing a Yuan Ti while we were looking for the flowers.&lt;br /&gt;
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=== Mission Seven: The Dragon Artifact. ===&lt;br /&gt;
Unfortunately.... I dont remember much about this mission, I just remember there were Ghouls and gnolls,.. We had been hired by a dragonborn who was told by a previous member named Sabbatical to come to the company for help if he needs it... There were some puzzled linked to dragons... One door being unlocked by removing a dragon&#039;s &amp;quot;heart&amp;quot; from a statue... another needing an actual piece of a dragon... And the murals in the place led us to believe that the statue we were taking might contain the soul of a black dragon... Really hope this doesn&#039;t bite us in the ass some day...&lt;br /&gt;
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=== Mission Eight: Those Bastards Better Let Me Into Nestle! ===&lt;br /&gt;
This is the story of the ages! Probably my greatest achievement for now and the future that follows. The mission where I aided in slaying Xevriss! Through the whole seasons Dynia had been doing gods knows what... A couple other members had been handling him, I&#039;d never been around or able to assist with those missions so i don&#039;t know the details... I just know he was stealing everybody&#039;s food to feed the Devourer. I&#039;m sure everybody back home heard about The Gourd Guard being mobilized, and we were being called in as reinforcements. It was myself, Radion, Thordon, Black Jack, my first actual mission with an Aaracokra bard named Finny, we&#039;d met around the camp and had discussed defensive plans, a monk named Juno I havent had many interactions with, and a Drow warrior named Lux I haven&#039;t had many positive interactions with... It started out with us arriving at the mustering point, I wandered off to investigate the artillery and lost track of what the others were up to... But I came back for the beginning of the assault, we were going to be part of the second wave... one of the others discovered a traitor among our ranks. We rushed to catch up to the first wave, and arrived just in time to witness Xevriss appear and consume the pompous loudmouth who thought himself a hero in the middle of his ridiculous speech... And that&#039;s when all hell broke loose.&lt;br /&gt;
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Scarecrow giants appeared, Multiple chromatic dragons cresting the mountains, one of which bein Jatil Jivelg, and countless cultists appeared... Most of what followed was a blur as we charged ahead, trying to take out the scarecrows as they were the biggest threat we could actually do anything about... As we finished off the scarecrow, the Blue dragon flew by, blasting the ground around us and sending us tumbling into the abyss... Where we found Xevriss&#039;s lair, with more food than I&#039;d probably seen my entire life... And before long, the grotesquely obese beast lumbered into his lair to try to escape, and after a hard battle, we finally defeated him and claimed his horde for the Tempest Brothers... So at next year&#039;s Hallow&#039;s Eve celebrations those bastards better send me a personal invite to the Gourd Guard&#039;s reenactment or else I&#039;m going to burn Nestle to the ground.&lt;br /&gt;
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=== Mission Nine: I Was Joking, I Swear I&#039;m not Psychic. ===&lt;br /&gt;
One of the company&#039;s air skiffs had come missing and we were being sent after it... We were being sent by Paul, one of the powers that be, to check on the crew that had been investigating some ruins... He specifically told us he wasn&#039;t going to come with us, and then when we got to the airship he came running, yelling for us to wait for him because he had &amp;quot;changed his mind last minute&amp;quot; and I jokingly made a comment about him being a doppelganger... Which... Turns out he was. We found the skiff and they claimed a creature had destroyed the comms unit and controls... Suspecting foul play we went to check some ruins nearby. While exploring the ruins we were attacked by undead that we cleared out with minimal issue while Paul waited outside. When we went back to check on him he was dead with a knife in the back of his head... And of course after putting the thought of him being a doppelganger in everybody&#039;s head we did an impromptu autopsy on him... Which paid off because he was just... Bizarre. His innards were freakishly warped... a series of boneless hands inside it with some form of magic item where his heart should have been... We went back to camp and started interrogating some other members, and while checking for traces of magic i detected the same magic as was coming from the fake paul&#039;s chest... And as we called him out Paul appeared behind us, and turned out to be some entity that again the crew had a history with, who had the philosopher&#039;s stone... We killed him, and stole the stone to bring back to camp.&lt;br /&gt;
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=== Mission Ten: Regrets of Rash Decisions. ===&lt;br /&gt;
So, the past finally caught up to me. Hunk, the Kobold that we got out of the prison came and demanded assistance finding Thrax&#039;s body... The memory of that day had haunted my dreams regularly... The look in his eyes as the flames enveloped him... The flaming body disappearing into the canopy miles below... So when Hunk demanded assistance in finding him, I was the first to volunteer. followed by 22, Danke Schon, Dr Richard Weedus, and a group of newcomers ; Lupine Lucas, Ren Atherton, and Mariar. From the moment we left the camp, Hunk was hostile to us especially towards me... Which I don&#039;t blame him for in the slightest. His plan was to use us as a distraction while his squad of raptor riding Kobolds scoured the forest for Thrax&#039;s body... Apparently, Thrax was the only person who knew where to find the ancient Kobold city. The Gnolls had since joined forces with a demon who could resurrect the dead with mushrooms and they were trying to find Thrax&#039;s body... So I did my best to triangulate where his body would have fallen to give them the advantage as they sent us to our deaths.&lt;br /&gt;
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The battlefield was full of undead, and a pair of massive mechanical monstrosities, as well as a trio of cultists... Richard and I charged the first construct as Mariar threw up a wall of fog to keep the second vehicle from firing at us as we tried to disassemble the first and the others handled the undead... For anybody who reads this that encounters the machines in the future: Attack from behind. The armor is thickest at the front, but the back is primarily disgusted corrupted flesh... It&#039;s still durable, but significantly easier to injure... The battle was insane, the machine soaking up everything we could throw at it... Zombies charging into try to pulls us down for the machine to consume... And then through the mist came a redheaded elf... Who immediately after trying to stab me in the back as I was distracted by the machine she said something along the lines of &amp;quot;Jack isn&#039;t going to be happy you&#039;re interfering with his plans&amp;quot; - turns out Jack was one of hte guys we escaped the prison with... But he&#039;s now working with the demon queen? Who the hell knows... After a while, the redhead received a message that the gnolls had found the body but the Kobolds were there... So she sent the cultists to assist them... We managed to destroy the first vehicle, and at this point we were trying to figure out how to disengage to help the Kobolds... Only to overhear from Red that the Gnolls had the body... And then immediately teleport away... the zombies all falling dead, and the remaining tank burrowing away... When we met up with Hunk again, there was only one of his Kobold Cavalry remaining... And was at least a little more civil towards us... But we had still failed...&lt;br /&gt;
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=== The Second Assault On Camp. ===&lt;br /&gt;
I had just finished constructing a gem and crystal lattice to help focus and transfer magical effects between items at the forge and was preparing to call it a night when the screams started... Undead running in from the darkness. Pouring past the walls I had so painstakingly worked on... The orders boomed through the camp, ordering a full retreat. To gather all the supplies we can and get them on the boat. I&#039;d rushed to the forge to try to protect it as the Warden&#039;s defenses kicked in... Beasts appearing from nowhere to assault the camp... Somehow, I&#039;d gotten control of an adolescent dinosaur, which I mounted and charged into the fray, trying to kill whatever I could to cover the Quartermaster and his crew... Unfortunately, it was only Radion and I at the forge at the start, and the dead were starting to overwhelm us till Yewvane came to assist and turned them... We caught snippets of what was going on at other parts of the camp, Ripjaw trying to take the green knight&#039;s helmet from the main fire... Undead trying to destroy the Warden&#039;s staff... But we were so busy trying to just stay alive that I couldn&#039;t pick up more than those snippets as the constructs we&#039;d encountered while assisting Hunk entered the fray, Shooting my dinosaur with it&#039;s necrotic magic cannon as I leapt away to go assist the penguins in disassembling the forge... More and more undead constantly charging at the forge. More of the cursed constructs... And then the ground started to shake at the approach of a massive, grotesque monstrousity. Easily over twenty feet tall the morbidly obese daemon lumbered towards us, so grotesquely obese that it&#039;s flesh was tearing as the fat was trying to escape... Acidic bile just pouring out of it&#039;s mouth and off of it&#039;s limbs as I frantically tried to disassemble the damn forge. My fingers are still bruised and hands sliced up from trying to tear it apart... I didn&#039;t assist with much of the combat other than just barking orders to try to keep control. Dinosaurs rushing the constructs and the demon. a displacer beast and wild boar charging in to fight as Yewvane fought the zombies themselves to protect me.. At one point shoving me out of the way as a flying version of the construct equipped with a massive rotating blade charged me from behind... It looked like there was no hope. At one point he group at the main campfire abandoned it, taking what supplies they could, Finny bringing the Green Knight&#039;s helmet to Yewvane for some reason I wasn&#039;t quite privvy to.. And with it a pack of over a dozen Gnolls, arrows raining from the sky as the flying construct harpooned him out of the air... After the deaths of two dinosaurs, the power was beginning to wane and the enemies were overwhelming us... And then the final order came to board the ship, camp was lost... And as we could hear the undead horde charging our way I managed to pop the final bolt off of the forge, the penguins picking it up and running to the ship as I barely managed to get Brokkr functional enough to make it back to the ship... And then we set sail back to Galik...&lt;br /&gt;
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And now here we are. I write this while sitting at a table in the Tempest Brother&#039;s HQ, unsure what to do next... Everything since the attack just feels like a dream, like I&#039;m just floating along on a cloud... Not knowing where the world&#039;s going to take me next...&lt;br /&gt;
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= Galik Adventures! =&lt;br /&gt;
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=== Nightmares Of Past Mistakes ===&lt;br /&gt;
(Within this entry, there are &#039;&#039;&#039;smudges&#039;&#039;&#039; in the ink, as if droplets had fallen on the ink before it dried.)&lt;br /&gt;
&lt;br /&gt;
I... Don&#039;t really know how to start about this one... Was there even an outing? I... Don&#039;t remember. I&#039;ve been piecing things together since but there&#039;s a blank space where this night is concerned. I&#039;d been planning on an outing to the circus with a couple other members... Thordon, 22, Ren Atherton who had helped when we were working for Hunk... and a newbie whose name actually escapes me right now. We&#039;d been on our way to the circus and that&#039;s about all I remember. We&#039;d eaten... Something... And then at some point we all passed out...&lt;br /&gt;
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&lt;br /&gt;
It&#039;s what happened after we passed out that is the issue... The nightmare that followed still haunts me. Every couple nights I&#039;ll wake up with a singed bedframe as it comes back. I found myself in Thinwhistle, as if it hadn&#039;t been destroyed... And I was bound and nearly immobilized on the ground with Thrax looming over me. There was no mistaking it was him, even with half of his face burnt off, bone visible through his charred flesh... The hatred he h&#039;&#039;&#039;e&#039;&#039;&#039;ld in his eyes... I know I deserved... He cu&#039;&#039;&#039;rs&#039;&#039;&#039;ed my name, damning me for killing him... For breakin&#039;&#039;&#039;g H&#039;&#039;&#039;unk&#039;s oath... For being the reason Mother gets everything she needs... There was so &#039;&#039;&#039;muc&#039;&#039;&#039;h more to his rantings that just... I can&#039;t bring myself to write but no matter how much I trie&#039;&#039;&#039;d t&#039;&#039;&#039;o defend myself &#039;&#039;&#039;I kn&#039;&#039;&#039;ew he was right... The fight was sucked out of me as I felt the ground lowering beneath me. His snarling face as the water started &#039;&#039;&#039;ru&#039;&#039;&#039;shing in... There was no mistaking the water, it was straight from the elemental plane of water. It was as if it seeped into my ve&#039;&#039;&#039;ry be&#039;&#039;&#039;ing, sucking every bit of warmth from my body as the pit kept getting deeper and deeper. I tri&#039;&#039;&#039;ed t&#039;&#039;&#039;o fight the bonds but barely managed to get my hands free and try to get my he&#039;&#039;&#039;ad ab&#039;&#039;&#039;ove water. But the air only lasted for a few more seconds before I was consumed by the water again... And then the creature emerged. I tried to muster what anger i had left to fight back, but i was no match for the demonic looking snake... And what little light was making it through the water was snuffed out as it consumed me...&lt;br /&gt;
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And then we all woke up. We were outside of the city limits, just laying in the dirt... None of us knew what had happened. The only proof that anything HAD happened was the newbie had a book about the language of ducks, and we all remembered snippets of going somewhere and eating something... But since then I&#039;d managed to piece together some bits... And I&#039;m pretty sure we had made it to the circus that day... And there&#039;s some kind of evil there that wiped our memory... Something that feasts on nightmares...&lt;br /&gt;
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=== The Embers of Love Begin to Smoke. ===&lt;br /&gt;
This next outing was perhaps one of the best yet... And I can only hope that one day this random mission will lead to me bringing home a wonderful woman to meet everybody, I&#039;m sure she&#039;d love the forges.&lt;br /&gt;
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I&#039;d been loitering around the headquarters with no real aim for the day when the head mechanic showed up, tasking a handful of us to go aid her friend Snowdrop at the Galik Glass Emporium. It&#039;d been myself, Blackjack and 22, as well as a wizard I&#039;d only seen in passing once or twice back at camp named... Twilsby, all I know about him is he would make and sell scrolls. Apparently he decided to do some field work this day. And then there were two newbies i hadnt encountered before.&lt;br /&gt;
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So, we traveled to the glass Emporium and met up with Snowdrop, a very fluffy white Tabaxi. She was sweet but a bit scatterbrained. She needed us to help recover her assistant Tanis who maintained her furnaces. Somebody had dug a tunnel into the basement chambers and kidnapped her. While investigating we&#039;d found some evidence pointing towards a Galik crime family I won&#039;t name in case it could cause issues... But they had captured her and retreated through the tunnel to the docks, leaving a few traps along the way which we had managed to get past.&lt;br /&gt;
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Upon reaching the docks, I came to the realization that... Apparently when I&#039;m practically engulfed in flames I&#039;m fairly terrifying. I didn&#039;t want to risk having to injure dock hands who had nothing to do with the kidnapping so I&#039;d managed to scare off a few of the thugs before we were finally noticed and attacked. &lt;br /&gt;
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I&#039;d mentioned previously about &amp;quot;The Jack Of Hearts&amp;quot; And how we&#039;d fought one of his associates... Well, turns out ANOTHER one of his associates was working with the crime family, and had kidnapped Tanis. This one was an undead pyromancer. There was a significant scuffle with myself, blackjack and 22 leading the charge, while Twilsby snuck around to Tanis&#039;s cage to remove her bonds. During the distraction, we&#039;d incapacitated numerous thugs and dockhands, and I had been on an adjacent dock dealing with a fairly skilled swordswoman when the pyromancer summoned a water elemental.&lt;br /&gt;
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It was around this time that Twilsby managed to unlock Tanis&#039;s bonds. Picture the scene: A pair of adjacent docks. I engaged in mighty combat with a fairly skilled swordswoman, trading blows back and forth, flames dancing around my blade. The others engaged with the pyromancer and the water elemental on the opposite dock. And then the beautiful black and crimson haired woman in the cage at the center stands up to her full height, takes a deep breath, and releases a massive gout of fire breath. Flame so hot that the elemental boiled where the flames lapped at it&#039;s surface. The dancing orange light illuminating her face so it was all I could see. It was at this moment that I knew I had found the love of my life!&lt;br /&gt;
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Unfortunately, due to being trapped in the cage, she wasn&#039;t able to offer much assistance after that gout of flame, but it&#039;d been enough to make the pyromancer lose control of the elemental. We finished them off, found the keys to the cage, and returned Tanis to the Glass Emporium, and I&#039;ve been visiting on a fairly regular basis to add &amp;quot;Glass Blowing&amp;quot; to my repertoire. While I havent quite gotten it mastered yet, I&#039;m starting to get the hang of it... And while I&#039;m practicing my techniques I have the honor of Tanis&#039;s company... And I&#039;m pretty sure I&#039;m starting to win her over. She was actually laughing at my jokes the other day and I&#039;m almost positive it was earnest laughter. I&#039;ll be sure you keep you all updated on this front, and maybe I&#039;ll send home a portrait of us together if I can talk her into it.&lt;br /&gt;
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=== Marvels of Engineering! And the shenanigans that occur on them. ===&lt;br /&gt;
About a week after rescuing Tanis we were approached by a member of Galik nobility who informed us that a high ranking member of the fungal cult that had been behind so many of the company&#039;s woes would be vulnerable while traveling on the Galik City Railway. She couldn&#039;t tell us anything about the individual other than that... And it was a hell of a time trying to track the bastard down. On this mission it was myself, 22 again - It&#039;s quite intriguing how many missions we end up on together - Marion, Ren Atherton, and an individual named Juno that I hadn&#039;t had the privilege of working with before.&lt;br /&gt;
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I had simply been fascinated by the train itself. If I ever become rich and famous enough I fully intend to get one of my own, maybe build a track between Gravel peak and Nestle... &#039;&#039;&#039;The following entry has been scribbled out due to not being pertinent.&#039;&#039;&#039; Ok. So,,, ignore all that wasted ink. Trains are fascinating, none of you were as interested in magitek as I was. So I won&#039;t bore you with details. All you need to know is the train was infested with fungus, there was a runaway bride, a bounty hunter, a gardener, a college student, a gambler gnome, a minotaur, and a bum Kobold.&lt;br /&gt;
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Anyway, between Marion and 22 skimming the thoughts off the other passengers we&#039;d slimmed it down to the previously mentioned individuals.. But in the end we figured out it was the gambler gnome... He&#039;d cursed most of the others to be under his control... and he made us play Galik Hold&#039;em for their lives...&lt;br /&gt;
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Thankfully, the bastard didn&#039;t believe in folding a bad hand, and just enjoyed bluffing his way through everything... So in the end we won, he killed himself, and we had gotten a decent amount of information from him that we reported to the higher ups.&lt;br /&gt;
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=== Political Shmoozing sucks. ===&lt;br /&gt;
So my next mission... Honestly I don&#039;t have a lot to say about, kinda zoned out for most of it. It was myself, Dr Weedus, A new guy named Ronin who claims he&#039;s human but is pretty obviously some kind of tiefling... Ren, and two other members I hadn&#039;t met before and honestly forget their names. There was this big rich people get together that a group of us were sent to in order to try to convince the rich folks to donate money to help fund us to return to the wilds. It was just a bunch of mingling with rich people telling stories of how awesome we are and why they should give us money until Lambda showed up. &lt;br /&gt;
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At least it looked like Lambda. But just a week prior while I was out visiting Tanis it turns out a group of assassins/mercenaries/bounty hunters attacked HQ, nearly killed Lambda and stole his exterior plating. So while we knew this wasn&#039;t him, the robot made a pretty convincing body double so we all assumed it was Theta (Can&#039;t remember if previous letters mentioned him. He&#039;s lambda&#039;s brother. Works with the Jack of Hearts. Lambda wants him dead) He started shit talking the company to try to make us look bad and Dr Weedus did not take kindly to this and attacked him... Whose idea was it to bring the barbarian on a diplomatic mission? Anyway. The warforged work staff started attacking us but we focused down not-Lambda and then when he went down I gave the rest of the warforged the ultimatum of &amp;quot;Put down your weapons or I use my new gun i&#039;m itching to fire some more and give you some new holes&amp;quot; most of them put down their weapons, one of the ones that didn&#039;t continued attacking. I shot them in the chest, and the remaining fighters surrendered. Turns out Not-Lambda had convinced them all something along the grounds of us being anti-warforged and wanting to destroy/enslave them or something. We called out the bullshit, and managed to hire on the survivors of the fight, followed by Ren giving a fairly eloquent speech that swayed a decent number of the unconvinced rich folks to our cause. We found out later that it was a fairly productive night and we got a good amount of support... And that Not-Lambda was actually a different warforged brother of Lambda named Iota that had been reprogrammed by Theta... Sorry Lambda.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=29033</id>
		<title>Heli Moltenshield</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=29033"/>
		<updated>2024-02-15T04:29:23Z</updated>

		<summary type="html">&lt;p&gt;Heli: Added more of Heli&amp;#039;s mission reports, and a decent bit of doting over the new love of her life.&lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}} {{Infobox_character|name=Heli Moltenshield|image=Heli_Moltenshield.png|caption=Battlesmith Artificer|languages=Common, Gnomish, Primordial|marital=Single|birthPlace=Uknown|species=Genasi|gender=Female|height=3&#039;|weight=40lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is Fire Genasi Battlesmith Artificer hoping to make a name for herself by offering her trade skills to the [[Tempest Brothers Expeditionary Company]]. &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Heli is a diminutive human-looking genasi who stands at only 3&#039; tall but she appears a little shorter as she tends to walk with a hunch. Her ashen gray skin covers well toned muscles developed over a life of manual labor. Her hair naturally grows in a flame-like pattern, the roots a bright red/orange that grows out and transitions into black, the very tips fading to a smoky grey. Whenever she is channeling her magic or experiencing strong emotions her hair seems to dance like an open flame.&lt;br /&gt;
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From both of her wrists sprout red and orange crystalline clusters that seem to dance with firelight. Her right arm terminates in a stump that seems to have grown over with those same crystals which seem to have grown into and over her metal hand. Her custom made prosthetic hand is made of sheets of blackened metal covering crystalline braided wires that act as stand-ins for muscle. &lt;br /&gt;
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The previously mentioned crystals seem to be the main outlet for her natural fire affinity and dance with inner flames whenever she channels her fire-based abilities or is close to an open flame.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Heli has difficulty with social interactions, spending her formative year being kept at a distance  by most people due to her proclivity for accidentally setting things on fire has made life difficult and because of this her life as been consumed by her trade. She does her best to be kind whenever she can but can easily be overwhelmed in social situations yet if you get her focused on a project or her creations and she can babble for hours. &lt;br /&gt;
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== History ==&lt;br /&gt;
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=== Infancy: ===&lt;br /&gt;
Heli has very little idea where she originally came from. Through many of her adventures she has managed to piece together bits and pieces of her life. Growing up, there was no keeping it secret that she was adopted, and her gnomish parents had told her that she had been born in the town of [[Nestle]]. The identities of her birth parents are completely unknown due to her being found as an infant in the charred remains of an unremarkable home. No insurance claims were placed, and nobody ever came to claim the child so she was placed into an orphanage... Which burned down within the month with thankfully no casualties, and only a handful of injuries... This time, there were witnesses to link the dark skinned infant, in the throes of a crying fit, was the origin of the flames... Upon realizing what she was there had  been much debate between the Stockmans as to what to do with her. Some had demanded her execution, as her very existence was a violation of Nestle&#039;s &amp;quot;No fire magic within 5 miles of the city limits&amp;quot; law.  Many of the stockmans agreed that she was in violation of the law, but couldn&#039;t ethically condone the killing of an infant. Thankfully, a group of gnomish tinkerers from one of the other towns had been visiting to sell some of their new harvesting gadgets and heard about the lone infant and the controversy behind her. Being from the distant settlement of Gravel Peak they had offered to take the child far away and settle this dispute. So the very next day, they set off for home with a newly adopted child as part of their caravan... Their main carriage now inscribed with multiple fire-resistant runes.&lt;br /&gt;
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=== Childhood: ===&lt;br /&gt;
Thankfully, Heli&#039;s new home was significantly less flammable than where she had been born so she was actually given the opportunity to learn how to control her natural gifts, her parents teaching her that everybody&#039;s gifts have a place but they have to be utilized properly. Once she was able to speak they found her a sorcerer to coach her through controlling her powers, and although she never progressed much further than creating small flames, or just letting the fire all out in one large burst magic was beyond her reach.&lt;br /&gt;
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Each year that passed made her less and less likely to wake up with charred spots on her sheets as more and more crystals started to grow from her flesh, and over time she realized that the more she kept her fire inside, the more crystals she&#039;d grow, often time in unpleasant locations. Unfortunately, each year also made door frames harder to get through as she quickly outgrew most of the other kids her age... Such was the curse of being part human in a mostly gnome and dwarf settlement. Nearly every day she would end up with a new lump on her head either from walking into a low doorframe or standing up too far and smacking against a low ceiling. The constant need to duck her head led to her naturally developing a hunched posture and a rather drastic flinch response to anything brushing against her hair which her older fraternal twin gnome siblings loved to exploit. Beyond the occasional teasing, she had actually been a fairly popular child growing up. Her talent for making little trinkets and toys attracting a lot of attention from the other children &amp;lt;s&amp;gt;as did her skill for reaching higher caverns and cubbies to hide things they didnt want the adults finding&amp;lt;/s&amp;gt;. &lt;br /&gt;
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=== Teenage years: ===&lt;br /&gt;
As she came of age she discovered her love for architecture and crafting in general. Her skills had started as little mechanical toys made from the scraps from her father&#039;s projects .Something about the way the cogs fit together, teeth linking with the next to rotate it... How every cog, no matter the size, had a purpose. Each piece having a vital role in making the gadget work and if even one cog didn&#039;t fit just right, the whole system would grind to a halt. The moment she was old enough she became a smith&#039;s apprentice. Entranced by the flames of the forge, her mere presence causing the flames to burn brighter, the metal became like clay in the roaring fire as she became engrossed with the act of making. It was as if she could see the creation that the metal was meant to be and all she had to do was release it from the slag that surrounded it. But as teenagers were prone to doing, she became too cocky. Her powers making her feel like she was invincible, prone to making the flames too high... the metal too hot... And her control too loose... until she finally learned the important lesson that starting fires was easy, but dousing them was much, much harder... It just took a slip of concentration, the oil too close to the flames, the coal not properly stowed... And the smithy was up in flames, the tools warped beyond repair, and the forge itself requiring extensive repair after the fire was extinguished.&lt;br /&gt;
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The loss of the forge was an important life lesson of how easily flames can run rampant... And as an example she was informed of her origin, how the emotions of an infant had caused so much destruction... And to hopefully help her learn this fact, she was sent to the outskirts of the settlement to study with the carpenters, taught finesse rather than force for creation. No dancing flames to make the materials pliable and easy to shape, only her hands and her tools to sculpt her vision. It was here she learned to properly plan, &amp;quot;Measure twice, cut once&amp;quot; her mentor always preached. Unlike metal if she cut off too much she couldn&#039;t stretch the wood to meet her requirements. This taught her patience and focus.&lt;br /&gt;
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=== Early Adulthood: ===&lt;br /&gt;
By the time she came of age, she had mastered the professions of her youth. She had become known as an accomplished carpenter as well as smith... But she grew bored. There was nothing more she could learn of those crafts in her small town, and therefore she looked for new horizons. A period of dabbling in jewel working led to learning about enchanting. So many magical languages out there to study, and Primordial just seemed to come to her naturally. It was as if she could see the magic flowing through the letters as they were written, and while she couldn&#039;t use the magic directly, as she put the words on items she could create various effects. It took a good bit of trial and error, but eventually she thought she had it figured out.&lt;br /&gt;
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The first attempt, was a simple steel buckler, one that she had smithed herself. A pattern she had done countless times for the town guard, or traveling adventurers passing through, or to send with her family as they visited Nestle. She etched into it many runes that she thought would help the tempering. That would strengthen the metal and make it unbreakable. So sure of herself, she forgot her many lessons and strapped the buckler on, pulling off one of her crystals and setting it in the center of the shield, feeling downright triumphant as the flames pulsed over it&#039;s surface, a dull glow emanating from it as she felt her inner magic enter the steel, flowing like a river. The river&#039;s power grew, and grew, turning to rapids as the steel turned orange, then yellow, and then a molten white as it began to lose it&#039;s form, droplets of molten metal falling from it to drip on her skin, dribbling between her crystals to scorch her skin. Blinded by pain, all she could think to do was remove the shield, leading to her frantically clawing at it, her fingers sinking into the molten steel and cooking the flesh as she frantically tried to escape the pain. By the time the buckles holding the shield on melted and the metal slag fell away her right hand was already mangled beyond repair and had to be amputated, her left arm had thankfully only sustained burns that could be treated, the crystals seeming to have protected her arm from the worst of the damage. Mockingly, many of the townsfolk had come to refer to her mockingly as &amp;quot;Moltenshield&amp;quot;.&lt;br /&gt;
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The accident had sent her into a deep depressive spiral as she struggled to do the tasks that had been so simple before. The stump of her right arm a constant reminder of her mistakes and failings. A few years passed with her barely able to pursue the crafts she loved, working instead as a designer rather than a creator and she hated it. But thankfully, a traveling group of adventurers passed through one day, and among their numbers was one of the storied machine men. She had heard of sentient constructs before but had never seen one, and she was absolutely fascinated by him. After significant persuasion, and a not so small donation the war forged allowed her to study him, and everything she had been attempting in the past suddenly made sense.&lt;br /&gt;
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Her next project took significantly longer than it should have with her having to use her non-dominant hand, but piece by piece, she managed to use what she had learned from the warforged to construct a new hand. Crystal infused cables linking to the newly formed crystal of her wrist-nub allowed her to feel with the metal plates of the hand as if it were her own skin... If she could create this, what could she build next?&lt;br /&gt;
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=== Artificer&#039;s best friend ===&lt;br /&gt;
The next step on Heli&#039;s journey to become a master crafter was to attempt to replicate the mechanical man! Every bit of crafting skill she had learned up until this point, every book on magic she had read and memorized, multiple valuable gems cut in very specific arcane patterns, a mile of crystal embedded steel cables braided into thick metallic muscle and a few hundred pounds of assorted metal plates and bars gradually became the hulking metallic beast that she dubbed Brokkr, after a smith of legend from one of the many stories she had read.&lt;br /&gt;
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After rebuilding herself and building a friend, she finally left to adventure on her own, primarily traveling to regions that had suffered natural disasters or monster attacks to help them rebuild, only rarely encountering the monsters herself. During one such adventure, she had inadvertently rescued a Djinni who granted her one of the greatest gifts any mortal could receive: A Wish. Not knowing what to use it for, she attempted to save it... Returning home to avoid accidentally saying the words &amp;quot;I wish&amp;quot; which just hastened her doom. Within an hour of returning to her adoptive gnomish parents home, she bashed her head on a doorframe, and in a fit of rage screamed that she &amp;quot;wished she wouldn&#039;t have to duck so damn low!&amp;quot; and in a blinding flash of light found herself suddenly standing at only 3 feet tall.&lt;br /&gt;
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== Languages ==&lt;br /&gt;
Common, Gnomish, Primordial.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Heli&#039;s primary approach to combat is simple: Ride Brokkr, and stab whatever needs killing in the face.&lt;br /&gt;
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As for what other abilities she has, her current known fusions are: Returning Weapon, Enhanced defense, Homunculus Servant, and Replicate: Bag of Holding. Her known cantrips are Mending, and Green-Flame Blade, and she can naturally cast Produce Flame and Burning Hands due to her race.&lt;br /&gt;
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As for spells, she regularly keeps gadgets on hand that replicate the abilities of: Detect magic, Cure light wounds and heroism, but has assorted gadgets to replicate other spells.&lt;br /&gt;
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== Attacks and Weapons ==&lt;br /&gt;
Her favorite weapon is her custom crafted spear, the head and grip made of the same blackened steel as her prosthetic hand, with a crystal lattice up the length of the shaft to allow her to channel her powers through it.&lt;br /&gt;
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== The Tempest Brother&#039;s, Heli&#039;s adventures so far. ==&lt;br /&gt;
Foreword; I started this journal after returning to Galik. So some of my memories may be fuzzy.&lt;br /&gt;
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Well... Where do I begin? As an attempt to make a name for myself on my own without my family&#039;s name overshadowing me I signed up for this company as a liaison for my guild. I had come with the intention of helping to build forward operating bases or something and was chomping at the bit to get started... But I didn&#039;t expect to get pulled into a mission within minutes of reaching camp. I managed to meet a couple interesting people before getting pulled out on a recon mission.&lt;br /&gt;
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=== Mission One: Cabin in the woods. ===&lt;br /&gt;
My first mission wasn&#039;t very memorable... Brokkr and I showed up in camp and I was immediately grabbed and sent deep into the woods to investigate this ancient cabin... Place was at least a hundred years old from the look of the plank decomposition. Booby traps everywhere that were disabled by the automaton Lhamda just blundering through them... I did learn about a new god by the name of &amp;quot;Bajayzuz&amp;quot; on this mission.. was very interesting listening to the cleric preaching about him... There was also what i thought was a human wizard named Professor Mann, and his feline familiar Chester... But by the end of the mission I was pretty sure the roles were reversed, and the human wasn&#039;t actually human... He moved and fell like a marionette... Anyway, there had been some kind of necromantic ritual performed in this place. We had to fight a handful of ghosts on the top floor, and then a couple more and a banshee in the basement... I&#039;d been possessed by the damn thing and by the gods that is a horrible experience that I never want to go through again... Other than encountering the spirits there&#039;s not much of note that comes to mind about this mission.&lt;br /&gt;
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=== Mission Two: The Hydrail ===&lt;br /&gt;
My second outing was much more interesting than the first. The powers that be were looking for a crew to investigate a point where the leylines seemed to be closer to the surface... Turns out the damn things were actually breaching the ground. Multiple new friends were made this mission. Sir Yewvane of the Autumnal court... He was a little full of himself at times but from my experience he was a good man. Wiggler, a truly interesting individual - a sentient worm controlling a automaton... And he&#039;s somehow a druid even though is body is a robot - and from what I&#039;ve seen so far an honestly good person. 22, an actual full robot that&#039;s also coincidentally a druid... And then Thordon, a druid barbarian I&#039;ve had a couple missions with so far and he&#039;s been a powerful combatant, and again another good person... I haven&#039;t actually encountered any horrible members except for the lecherous accountant... But these men I&#039;ve had the pleasure of going on multiple missions with, and Thordon, Wiggler, and Yewvane have all saved my life by this point and I&#039;d kill for any one of them... Anyway. The mission was to investigate leylines. There was a settlement of humanoid snail folk who lived around a series of leylines that were actually emerging from the ground. There were two other groups there to join in a competition for the rights to study the leylines. The first group was a pack of really weird Kobolds. The second was named a pumpkin headed man named Dynia... When we encountered him there he seemed like a good enough guy... Made a delicious pumpkin pie for me. We talked about Nestle and Cauldomo as a whole... He had told me he was one of the Gourdguard, so of course I trusted him... Later learned he was one of the Gourheart Desciples... It was his fault Xevriss returned. But that was well down the line.&lt;br /&gt;
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Our three groups were subjected to a series of trials. The first we had to race past a hedge maze that was trying to consume us... The trial was to prove our worth or something I don&#039;t quite remember what the reasoning behind it was... We unfortunately fought the hedges and were getting consumed until I realized that Dynia was just walking through... Turns out the hedges were sentient and only trying to stop us because we were being aggressive... I apologized for setting a large chunk on fire... It let us through and we apparently succeeded the first challenge.&lt;br /&gt;
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The second challenge we approached a bridge with a guardian who asked us three questions... Which were oddly simple. He asked me my name, my quest, and my favorite color (Red-orange). Not sure what he asked the others but I think Thordon got his question wrong because he got launched and had to climb back up... But after a while we finally made it across and onto the third mission...&lt;br /&gt;
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The third challenge was fairly unpleasant... turns out that one of us had been possessed by a fey spirit who only knew what had been discussed during the mission so we were able to ask a single question of each other to try to sus out who was possessed... Which gotta say was absolute hell when we all barely knew each other... Anyway, turns out Yewvane was the possessed one and we got lucky with the first guess.&lt;br /&gt;
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Challenge four was thankfully much more straight forward... We just had to take a medallion from the GIANT MULTIHEADED SNAIL GUARDIAN.. Yea turns out there was a giant snail feeding on the leyline and it caused it to mutate and grow multiple heads... And any time we cut one off it would grow multiple more... So after fighting it and getting the medallion the group of Kobolds that had failed challenge one appeared... turns out they were followers of Old Alkiminic who had just woken... They were all these freakish Mimic creatures... Any time we touched them we would stick... Their leader jumped on the hydrail&#039;s main head and fused with it... And we had to fight the hydrail AGAIN... and thankfully won. And in doing so we earned the exclusive rights for the Tempest Brothers to be able to study the leylines there... But we also learned that Old Alkiminic had returned... Which in turn led to...&lt;br /&gt;
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=== Mission Three: The Slaying of Old Alkiminic. ===&lt;br /&gt;
This one was... rough... Everything happened so fast that my memory is a little fuzzy... Didn&#039;t help that I was nearly consumed during the mission... It all started with an aerial drop from one of the airships right into the mountain lair of Old Alkiminic. All sorts of mimic horrors around... We flew down into the living mountain, nearly crashing into the teeth and only missing because I had managed to plot us a course... which was probably the only contribution i made to this mission, other than being a distraction during the battle... But we all made it in alive. It was myself, Yewvane, a wood elf archer named Dragonette who I&#039;ve unfortunately only interacted with a couple times, Reedy, a ranger who I wish i had gotten to know her better.. She&#039;s no longer with us, having been lost on a mission not long after... A dragonborn artificer whose name escapes me... This had been my first mission with them as well and I havent seen them since... and another Automaton, this one named Radion - another warrior I&#039;ve come to respect... Along with Yewvane he&#039;s one of the only reasons i&#039;m alive to write this journal.&lt;br /&gt;
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The fight was one giant blur... We entered his den and he was nowhere to be found... Until he dropped to the ground behind us, trapping us in... Any contact with his flesh was like touching glue, trying to suck us in... Dragging us along with him as he moved... Brokkr and I... we barely stayed alive. I was so far in over my head it was ridiculous... Rather than an actual breath attack, the entity wearing Old Alkiminic&#039;s flesh vomited up this mass of tentacles that grabbed us... and pulled us in... leaving us stuck to his body... For the majority of the fight i was trapped, barely able to stab at him... Or I was in a daze smashed against a stalactite... or stalagmite... I always get those two mixed up... But in the end, he was slain. And I obtained my first dragonmark.&lt;br /&gt;
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=== The First Assault on Camp. ===&lt;br /&gt;
I still don&#039;t quite have all the details of the first assault on the camp... But there was a magical plague that had overcome the camp... a fog bank that blew in that we couldn&#039;t do anything about... The plague was immune to all healing magic... I later learned that it was tied to a demon the other members of the crew had encountered on other missions... some fungal growth was surrounding the camp and smothering it in some kind of demon magic... Multiple members of the support staff... a couple adventurers, and the wife of one of the company leaders were taken... I had been trying to shore up our defenses so i hadn&#039;t gone on the rescue missions that followed... But turned out that a kobold village we had been in contact with had also been attacked... and we had saved our own people rather than reinforce them... A decision we&#039;d come to pay for...&lt;br /&gt;
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=== Mission Four: The Gnoll Prison Camp. ===&lt;br /&gt;
I&#039;d been part of the party put together to check on Thinwhistle, the kobold village, after we&#039;d recovered from the attack on the camp... At some point during our travel there we were ambushed and knocked out... I don&#039;t have any memories between leaving camp, and waking up in a prison cell... Unarmed, with a collar around my neck... And locked in the cell with me were the rest of the party sent: A tiefling named Marion, who coincidentally was loitering around camp when i first arrived and she made me feel very welcome, Thordon, and Black Jack, a Rabbitfolk artificer with his little mechanical Kobold companion who was similar to my Brokkr... We all were in nothing but rags and the damn metal collars. Before long a Gnoll came along and opened our cell door, corraling us into a large room with I dont even know how many other people... Most of them hunters or adventurers who were in the wrong place at the wrong time... While we were getting our bearings we were approached by a rival group of adventurers that apparently other members of the expeditionary group had encountered in the past... I don&#039;t really know much about them so I dont have much to say... But they worked with us to escape.... It was an altogether unpleasant experience. The collars were magical and connected to gauntlets the gnolls wore and when activated they electrocuted us to incapacitate us and make it easier for them to beat us... After a decent amount of planning we split up to work on escaping... being the smallest and lightest, I was thrown up onto the balcony of the warden&#039;s office as Thordon created a distraction... The prison warden, Ripjaw, was a Gnoll that had modified himself with large amounts of magitek... I&#039;ve learned through the camp that he&#039;s trying to track down an ancient Kobold city full of ancient Artificer technology... And apparently this prison camp was to interrogate as many people as they could to get what information they could to try to track it down... Another group snuck past the guards to get to the armory, where it turned out they were keeping Brokkr as well as Black Jack&#039;s defender, along with all of our gear... And then one of the other members were taken into the interrogation room and disabled the defenses on the place.&lt;br /&gt;
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While on the balcony, Ripjaw was joined by a couple other people - The Green knight, and a Myconid, as well as a man i later learned was Reedy&#039;s father... I don&#039;t remember exactly what was discussed, but they had who they were looking for and were about to kill all the prisoners... After they left the office I broke in, got ahold of the key for the collars, and came face to face with a red cloaked entity with a ram&#039;s skull for a head, surrounded by 6 statues... He just silently watched me as I stole a set of tools and the key from Ripjaw&#039;s office and then climbed back out... Just in time for the gates containing the dinosaurs to open. Massive green dinosaurs with thick tails stomping out of their cages to just tear into the prisoners... There were so many gnolls... paired with the dinosaurs... it was a bloodbath... And through it all, we could see a kobold being led out of one of the side passages - the others informed me that it was Thrax, the leader of Thinwhistle.. And as we fought our way towards the elevator, the Myconid did.. something... to him, grabbing him and covering him in the spores... Before just letting him go to run onto the elevator with us, another Kobold named Hunk, and then a human prisoner whose name I never even got to learn...&lt;br /&gt;
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Upon surfacing, we were greeted by the burned remains of Thinwhistle. Kobold Korpses everywhere... most of the structures burned to the ground... And between us and the village, was the ram-skull man... Who began screaming at us, ranting about how mortals were a mistake... How we do nothing but destroy everything we touch. How the expeditionary company was destroying the balance... And then, the human who had made it out with us... Was unmade... I don&#039;t have the words to describe what happened to him, but &amp;quot;unmade&amp;quot; is the best way I can put it... And then the ram faced man just... disappeared... and the other party of adventurers called their airship in to give us a lift out... And while we were in the air, I was reminded of the Myconid... And what it did to Thrax... And when I went to speak to him he was acting oddly... And... I panicked... We&#039;d seen so much death from the mushrooms, zombies coming to live covered in them... People losing control of themselves... and I was terrified that he would turn on us... so I... Immolated him... And he fell from the airship and into the forest below... Gods... If only I knew then what I know now... I could have done things differently... resisted my emotions... But... It&#039;s too late to undo what I&#039;d done, and what&#039;s come from it.&lt;br /&gt;
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=== Mission Five: Grocery Shopping. ===&lt;br /&gt;
Well, This mission wasn&#039;t nearly as eventful or traumatic as the last.. After going through enough hell, I signed up for a simple mission to go gather supplies for Nettle, the camp&#039;s cook who makes soups with magical properties. There was a tree growing above a point where the leylines were close to the surface and they were effecting it and giving it magical properties. When we got there, there was a group of gnolls trying to destroy the tree, and we got attacked by this giant flying dinosaur with a firey aura that I&#039;ve named the Pyroqoatalus which was wearing a collar similar to the ones from the prison, which i had been trying to reverse engineer the gauntlets for... Unfortunately, I wasn&#039;t fast enough, and just as I successfully disabled the collar... there was already an arrow in flight that dealt the final blow... Poor thing... But my pity for it didn&#039;t stop us from harvesting it for meat and it&#039;s hide...&lt;br /&gt;
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=== Mission Six: Grung Guardians. ===&lt;br /&gt;
So, in the background of everything I&#039;ve been informed of, there&#039;s an entity known as the Warden who apparently helps protect the wilds. Well this mission, they had called for reinforcements. Turns out a village of Grung had been hit by a plague of some sort and the warden was trying to find a cure for the parents while taking care of the children from the village. While the kids were absolutely insane, they were so inquisitive, minds like sponges. After the mission and everything I taught them how to wittle, and make basic contraptions... But prior to that we had to go find these really rare flowers for the warden... I was accompanied on this mission by a really interesting monk named Balder, who called himself The Boulder. A bard named Danke Shan, Dr RIchard Weedus a barbarian, and Radion... Not much of note during this mission, other than that Richard fighting and killing a Yuan Ti while we were looking for the flowers.&lt;br /&gt;
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=== Mission Seven: The Dragon Artifact. ===&lt;br /&gt;
Unfortunately.... I dont remember much about this mission, I just remember there were Ghouls and gnolls,.. We had been hired by a dragonborn who was told by a previous member named Sabbatical to come to the company for help if he needs it... There were some puzzled linked to dragons... One door being unlocked by removing a dragon&#039;s &amp;quot;heart&amp;quot; from a statue... another needing an actual piece of a dragon... And the murals in the place led us to believe that the statue we were taking might contain the soul of a black dragon... Really hope this doesn&#039;t bite us in the ass some day...&lt;br /&gt;
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=== Mission Eight: Those Bastards Better Let Me Into Nestle! ===&lt;br /&gt;
This is the story of the ages! Probably my greatest achievement for now and the future that follows. The mission where I aided in slaying Xevriss! Through the whole seasons Dynia had been doing gods knows what... A couple other members had been handling him, I&#039;d never been around or able to assist with those missions so i don&#039;t know the details... I just know he was stealing everybody&#039;s food to feed the Devourer. I&#039;m sure everybody back home heard about The Gourd Guard being mobilized, and we were being called in as reinforcements. It was myself, Radion, Thordon, Black Jack, my first actual mission with an Aaracokra bard named Finny, we&#039;d met around the camp and had discussed defensive plans, a monk named Juno I havent had many interactions with, and a Drow warrior named Lux I haven&#039;t had many positive interactions with... It started out with us arriving at the mustering point, I wandered off to investigate the artillery and lost track of what the others were up to... But I came back for the beginning of the assault, we were going to be part of the second wave... one of the others discovered a traitor among our ranks. We rushed to catch up to the first wave, and arrived just in time to witness Xevriss appear and consume the pompous loudmouth who thought himself a hero in the middle of his ridiculous speech... And that&#039;s when all hell broke loose.&lt;br /&gt;
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Scarecrow giants appeared, Multiple chromatic dragons cresting the mountains, one of which bein Jatil Jivelg, and countless cultists appeared... Most of what followed was a blur as we charged ahead, trying to take out the scarecrows as they were the biggest threat we could actually do anything about... As we finished off the scarecrow, the Blue dragon flew by, blasting the ground around us and sending us tumbling into the abyss... Where we found Xevriss&#039;s lair, with more food than I&#039;d probably seen my entire life... And before long, the grotesquely obese beast lumbered into his lair to try to escape, and after a hard battle, we finally defeated him and claimed his horde for the Tempest Brothers... So at next year&#039;s Hallow&#039;s Eve celebrations those bastards better send me a personal invite to the Gourd Guard&#039;s reenactment or else I&#039;m going to burn Nestle to the ground.&lt;br /&gt;
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=== Mission Nine: I Was Joking, I Swear I&#039;m not Psychic. ===&lt;br /&gt;
One of the company&#039;s air skiffs had come missing and we were being sent after it... We were being sent by Paul, one of the powers that be, to check on the crew that had been investigating some ruins... He specifically told us he wasn&#039;t going to come with us, and then when we got to the airship he came running, yelling for us to wait for him because he had &amp;quot;changed his mind last minute&amp;quot; and I jokingly made a comment about him being a doppelganger... Which... Turns out he was. We found the skiff and they claimed a creature had destroyed the comms unit and controls... Suspecting foul play we went to check some ruins nearby. While exploring the ruins we were attacked by undead that we cleared out with minimal issue while Paul waited outside. When we went back to check on him he was dead with a knife in the back of his head... And of course after putting the thought of him being a doppelganger in everybody&#039;s head we did an impromptu autopsy on him... Which paid off because he was just... Bizarre. His innards were freakishly warped... a series of boneless hands inside it with some form of magic item where his heart should have been... We went back to camp and started interrogating some other members, and while checking for traces of magic i detected the same magic as was coming from the fake paul&#039;s chest... And as we called him out Paul appeared behind us, and turned out to be some entity that again the crew had a history with, who had the philosopher&#039;s stone... We killed him, and stole the stone to bring back to camp.&lt;br /&gt;
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=== Mission Ten: Regrets of Rash Decisions. ===&lt;br /&gt;
So, the past finally caught up to me. Hunk, the Kobold that we got out of the prison came and demanded assistance finding Thrax&#039;s body... The memory of that day had haunted my dreams regularly... The look in his eyes as the flames enveloped him... The flaming body disappearing into the canopy miles below... So when Hunk demanded assistance in finding him, I was the first to volunteer. followed by 22, Danke Schon, Dr Richard Weedus, and a group of newcomers ; Lupine Lucas, Ren Atherton, and Mariar. From the moment we left the camp, Hunk was hostile to us especially towards me... Which I don&#039;t blame him for in the slightest. His plan was to use us as a distraction while his squad of raptor riding Kobolds scoured the forest for Thrax&#039;s body... Apparently, Thrax was the only person who knew where to find the ancient Kobold city. The Gnolls had since joined forces with a demon who could resurrect the dead with mushrooms and they were trying to find Thrax&#039;s body... So I did my best to triangulate where his body would have fallen to give them the advantage as they sent us to our deaths.&lt;br /&gt;
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The battlefield was full of undead, and a pair of massive mechanical monstrosities, as well as a trio of cultists... Richard and I charged the first construct as Mariar threw up a wall of fog to keep the second vehicle from firing at us as we tried to disassemble the first and the others handled the undead... For anybody who reads this that encounters the machines in the future: Attack from behind. The armor is thickest at the front, but the back is primarily disgusted corrupted flesh... It&#039;s still durable, but significantly easier to injure... The battle was insane, the machine soaking up everything we could throw at it... Zombies charging into try to pulls us down for the machine to consume... And then through the mist came a redheaded elf... Who immediately after trying to stab me in the back as I was distracted by the machine she said something along the lines of &amp;quot;Jack isn&#039;t going to be happy you&#039;re interfering with his plans&amp;quot; - turns out Jack was one of hte guys we escaped the prison with... But he&#039;s now working with the demon queen? Who the hell knows... After a while, the redhead received a message that the gnolls had found the body but the Kobolds were there... So she sent the cultists to assist them... We managed to destroy the first vehicle, and at this point we were trying to figure out how to disengage to help the Kobolds... Only to overhear from Red that the Gnolls had the body... And then immediately teleport away... the zombies all falling dead, and the remaining tank burrowing away... When we met up with Hunk again, there was only one of his Kobold Cavalry remaining... And was at least a little more civil towards us... But we had still failed...&lt;br /&gt;
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=== The Second Assault On Camp. ===&lt;br /&gt;
I had just finished constructing a gem and crystal lattice to help focus and transfer magical effects between items at the forge and was preparing to call it a night when the screams started... Undead running in from the darkness. Pouring past the walls I had so painstakingly worked on... The orders boomed through the camp, ordering a full retreat. To gather all the supplies we can and get them on the boat. I&#039;d rushed to the forge to try to protect it as the Warden&#039;s defenses kicked in... Beasts appearing from nowhere to assault the camp... Somehow, I&#039;d gotten control of an adolescent dinosaur, which I mounted and charged into the fray, trying to kill whatever I could to cover the Quartermaster and his crew... Unfortunately, it was only Radion and I at the forge at the start, and the dead were starting to overwhelm us till Yewvane came to assist and turned them... We caught snippets of what was going on at other parts of the camp, Ripjaw trying to take the green knight&#039;s helmet from the main fire... Undead trying to destroy the Warden&#039;s staff... But we were so busy trying to just stay alive that I couldn&#039;t pick up more than those snippets as the constructs we&#039;d encountered while assisting Hunk entered the fray, Shooting my dinosaur with it&#039;s necrotic magic cannon as I leapt away to go assist the penguins in disassembling the forge... More and more undead constantly charging at the forge. More of the cursed constructs... And then the ground started to shake at the approach of a massive, grotesque monstrousity. Easily over twenty feet tall the morbidly obese daemon lumbered towards us, so grotesquely obese that it&#039;s flesh was tearing as the fat was trying to escape... Acidic bile just pouring out of it&#039;s mouth and off of it&#039;s limbs as I frantically tried to disassemble the damn forge. My fingers are still bruised and hands sliced up from trying to tear it apart... I didn&#039;t assist with much of the combat other than just barking orders to try to keep control. Dinosaurs rushing the constructs and the demon. a displacer beast and wild boar charging in to fight as Yewvane fought the zombies themselves to protect me.. At one point shoving me out of the way as a flying version of the construct equipped with a massive rotating blade charged me from behind... It looked like there was no hope. At one point he group at the main campfire abandoned it, taking what supplies they could, Finny bringing the Green Knight&#039;s helmet to Yewvane for some reason I wasn&#039;t quite privvy to.. And with it a pack of over a dozen Gnolls, arrows raining from the sky as the flying construct harpooned him out of the air... After the deaths of two dinosaurs, the power was beginning to wane and the enemies were overwhelming us... And then the final order came to board the ship, camp was lost... And as we could hear the undead horde charging our way I managed to pop the final bolt off of the forge, the penguins picking it up and running to the ship as I barely managed to get Brokkr functional enough to make it back to the ship... And then we set sail back to Galik...&lt;br /&gt;
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And now here we are. I write this while sitting at a table in the Tempest Brother&#039;s HQ, unsure what to do next... Everything since the attack just feels like a dream, like I&#039;m just floating along on a cloud... Not knowing where the world&#039;s going to take me next...&lt;br /&gt;
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= Galik Adventures! =&lt;br /&gt;
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=== Nightmares Of Past Mistakes ===&lt;br /&gt;
(Within this entry, there are &#039;&#039;&#039;smudges&#039;&#039;&#039; in the ink, as if droplets had fallen on the ink before it dried.)&lt;br /&gt;
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I... Don&#039;t really know how to start about this one... Was there even an outing? I... Don&#039;t remember. I&#039;ve been piecing things together since but there&#039;s a blank space where this night is concerned. I&#039;d been planning on an outing to the circus with a couple other members... Thordon, 22, Ren Atherton who had helped when we were working for Hunk... and a newbie whose name actually escapes me right now. We&#039;d been on our way to the circus and that&#039;s about all I remember. We&#039;d eaten... Something... And then at some point we all passed out...&lt;br /&gt;
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It&#039;s what happened after we passed out that is the issue... The nightmare that followed still haunts me. Every couple nights I&#039;ll wake up with a singed bedframe as it comes back. I found myself in Thinwhistle, as if it hadn&#039;t been destroyed... And I was bound and nearly immobilized on the ground with Thrax looming over me. There was no mistaking it was him, even with half of his face burnt off, bone visible through his charred flesh... The hatred he h&#039;&#039;&#039;e&#039;&#039;&#039;ld in his eyes... I know I deserved... He cu&#039;&#039;&#039;rs&#039;&#039;&#039;ed my name, damning me for killing him... For breakin&#039;&#039;&#039;g H&#039;&#039;&#039;unk&#039;s oath... For being the reason Mother gets everything she needs... There was so &#039;&#039;&#039;muc&#039;&#039;&#039;h more to his rantings that just... I can&#039;t bring myself to write but no matter how much I trie&#039;&#039;&#039;d t&#039;&#039;&#039;o defend myself &#039;&#039;&#039;I kn&#039;&#039;&#039;ew he was right... The fight was sucked out of me as I felt the ground lowering beneath me. His snarling face as the water started &#039;&#039;&#039;ru&#039;&#039;&#039;shing in... There was no mistaking the water, it was straight from the elemental plane of water. It was as if it seeped into my ve&#039;&#039;&#039;ry be&#039;&#039;&#039;ing, sucking every bit of warmth from my body as the pit kept getting deeper and deeper. I tri&#039;&#039;&#039;ed t&#039;&#039;&#039;o fight the bonds but barely managed to get my hands free and try to get my he&#039;&#039;&#039;ad ab&#039;&#039;&#039;ove water. But the air only lasted for a few more seconds before I was consumed by the water again... And then the creature emerged. I tried to muster what anger i had left to fight back, but i was no match for the demonic looking snake... And what little light was making it through the water was snuffed out as it consumed me...&lt;br /&gt;
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&lt;br /&gt;
And then we all woke up. We were outside of the city limits, just laying in the dirt... None of us knew what had happened. The only proof that anything HAD happened was the newbie had a book about the language of ducks, and we all remembered snippets of going somewhere and eating something... But since then I&#039;d managed to piece together some bits... And I&#039;m pretty sure we had made it to the circus that day... And there&#039;s some kind of evil there that wiped our memory... Something that feasts on nightmares...&lt;br /&gt;
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=== The Embers of Love Begin to Smoke. ===&lt;br /&gt;
This next outing was perhaps one of the best yet... And I can only hope that one day this random mission will lead to me bringing home a wonderful woman to meet everybody, I&#039;m sure she&#039;d love the forges.&lt;br /&gt;
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&lt;br /&gt;
I&#039;d been loitering around the headquarters with no real aim for the day when the head mechanic showed up, tasking a handful of us to go aid her friend Snowdrop at the Galik Glass Emporium. It&#039;d been myself, Blackjack and 22, as well as a wizard I&#039;d only seen in passing once or twice back at camp named... Twilsby, all I know about him is he would make and sell scrolls. Apparently he decided to do some field work this day. And then there were two newbies i hadnt encountered before.&lt;br /&gt;
&lt;br /&gt;
So, we traveled to the glass Emporium and met up with Snowdrop, a very fluffy white Tabaxi. She was sweet but a bit scatterbrained. She needed us to help recover her assistant Tanis who maintained her furnaces. Somebody had dug a tunnel into the basement chambers and kidnapped her. While investigating we&#039;d found some evidence pointing towards a Galik crime family I won&#039;t name in case it could cause issues... But they had captured her and retreated through the tunnel to the docks, leaving a few traps along the way which we had managed to get past.&lt;br /&gt;
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Upon reaching the docks, I came to the realization that... Apparently when I&#039;m practically engulfed in flames I&#039;m fairly terrifying. I didn&#039;t want to risk having to injure dock hands who had nothing to do with the kidnapping so I&#039;d managed to scare off a few of the thugs before we were finally noticed and attacked. &lt;br /&gt;
&lt;br /&gt;
I&#039;d mentioned previously about &amp;quot;The Jack Of Hearts&amp;quot; And how we&#039;d fought one of his associates... Well, turns out ANOTHER one of his associates was working with the crime family, and had kidnapped Tanis. This one was an undead pyromancer. There was a significant scuffle with myself, blackjack and 22 leading the charge, while Twilsby snuck around to Tanis&#039;s cage to remove her bonds. During the distraction, we&#039;d incapacitated numerous thugs and dockhands, and I had been on an adjacent dock dealing with a fairly skilled swordswoman when the pyromancer summoned a water elemental.&lt;br /&gt;
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It was around this time that Twilsby managed to unlock Tanis&#039;s bonds. Picture the scene: A pair of adjacent docks. I engaged in mighty combat with a fairly skilled swordswoman, trading blows back and forth, flames dancing around my blade. The others engaged with the pyromancer and the water elemental on the opposite dock. And then the beautiful black and crimson haired woman in the cage at the center stands up to her full height, takes a deep breath, and releases a massive gout of fire breath. Flame so hot that the elemental boiled where the flames lapped at it&#039;s surface. The dancing orange light illuminating her face so it was all I could see. It was at this moment that I knew I had found the love of my life!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, due to being trapped in the cage, she wasn&#039;t able to offer much assistance after that gout of flame, but it&#039;d been enough to make the pyromancer lose control of the elemental. We finished them off, found the keys to the cage, and returned Tanis to the Glass Emporium, and I&#039;ve been visiting on a fairly regular basis to add &amp;quot;Glass Blowing&amp;quot; to my repertoire. While I havent quite gotten it mastered yet, I&#039;m starting to get the hang of it... And while I&#039;m practicing my techniques I have the honor of Tanis&#039;s company... And I&#039;m pretty sure I&#039;m starting to win her over. She was actually laughing at my jokes the other day and I&#039;m almost positive it was earnest laughter. I&#039;ll be sure you keep you all updated on this front, and maybe I&#039;ll send home a portrait of us together if I can talk her into it.&lt;br /&gt;
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=== Marvels of Engineering! And the shenanigans that occur on them. ===&lt;br /&gt;
About a week after rescuing Tanis we were approached by a member of Galik nobility who informed us that a high ranking member of the fungal cult that had been behind so many of the company&#039;s woes would be vulnerable while traveling on the Galik City Railway. She couldn&#039;t tell us anything about the individual other than that... And it was a hell of a time trying to track the bastard down. On this mission it was myself, 22 again - It&#039;s quite intriguing how many missions we end up on together - Marion, Ren Atherton, and an individual named Juno that I hadn&#039;t had the privilege of working with before.&lt;br /&gt;
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I had simply been fascinated by the train itself. If I ever become rich and famous enough I fully intend to get one of my own, maybe build a track between Gravel peak and Nestle... &#039;&#039;&#039;The following entry has been scribbled out due to not being pertinent.&#039;&#039;&#039; Ok. So,,, ignore all that wasted ink. Trains are fascinating, none of you were as interested in magitek as I was. So I won&#039;t bore you with details. All you need to know is the train was infested with fungus, there was a runaway bride, a bounty hunter, a gardener, a college student, a gambler gnome, a minotaur, and a bum Kobold.&lt;br /&gt;
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Anyway, between Marion and 22 skimming the thoughts off the other passengers we&#039;d slimmed it down to the previously mentioned individuals.. But in the end we figured out it was the gambler gnome... He&#039;d cursed most of the others to be under his control... and he made us play Galik Hold&#039;em for their lives...&lt;br /&gt;
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Thankfully, the bastard didn&#039;t believe in folding a bad hand, and just enjoyed bluffing his way through everything... So in the end we won, he killed himself, and we had gotten a decent amount of information from him that we reported to the higher ups.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=23155</id>
		<title>Heli Moltenshield</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=23155"/>
		<updated>2023-12-06T05:16:27Z</updated>

		<summary type="html">&lt;p&gt;Heli: Just spent four hours writing up Heli&amp;#039;s memories on all of the missions she&amp;#039;s gone on as if she&amp;#039;s writing in a journal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Heli Moltenshield|image=Heli_Moltenshield.png|caption=Battlesmith Artificer|languages=Common, Gnomish, Primordial|marital=Single|birthPlace=Uknown|species=Genasi|gender=Female|height=3&#039;|weight=40lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is Fire Genasi Battlesmith Artificer hoping to make a name for herself by offering her trade skills to the [[Tempest Brothers Expeditionary Company]]. &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Heli is a diminutive human-looking genasi who stands at only 3&#039; tall but she appears a little shorter as she tends to walk with a hunch. Her ashen gray skin covers well toned muscles developed over a life of manual labor. Her hair naturally grows in a flame-like pattern, the roots a bright red/orange that grows out and transitions into black, the very tips fading to a smoky grey. Whenever she is channeling her magic or experiencing strong emotions her hair seems to dance like an open flame.&lt;br /&gt;
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From both of her wrists sprout red and orange crystalline clusters that seem to dance with firelight. Her right arm terminates in a stump that seems to have grown over with those same crystals which seem to have grown into and over her metal hand. Her custom made prosthetic hand is made of sheets of blackened metal covering crystalline braided wires that act as stand-ins for muscle. &lt;br /&gt;
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The previously mentioned crystals seem to be the main outlet for her natural fire affinity and dance with inner flames whenever she channels her fire-based abilities or is close to an open flame.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Heli has difficulty with social interactions, spending her formative year being kept at a distance  by most people due to her proclivity for accidentally setting things on fire has made life difficult and because of this her life as been consumed by her trade. She does her best to be kind whenever she can but can easily be overwhelmed in social situations yet if you get her focused on a project or her creations and she can babble for hours. &lt;br /&gt;
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== History ==&lt;br /&gt;
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=== Infancy: ===&lt;br /&gt;
Heli has very little idea where she originally came from. Through many of her adventures she has managed to piece together bits and pieces of her life. Growing up, there was no keeping it secret that she was adopted, and her gnomish parents had told her that she had been born in the town of [[Nestle]]. The identities of her birth parents are completely unknown due to her being found as an infant in the charred remains of an unremarkable home. No insurance claims were placed, and nobody ever came to claim the child so she was placed into an orphanage... Which burned down within the month with thankfully no casualties, and only a handful of injuries... This time, there were witnesses to link the dark skinned infant, in the throes of a crying fit, was the origin of the flames... Upon realizing what she was there had  been much debate between the Stockmans as to what to do with her. Some had demanded her execution, as her very existence was a violation of Nestle&#039;s &amp;quot;No fire magic within 5 miles of the city limits&amp;quot; law.  Many of the stockmans agreed that she was in violation of the law, but couldn&#039;t ethically condone the killing of an infant. Thankfully, a group of gnomish tinkerers from one of the other towns had been visiting to sell some of their new harvesting gadgets and heard about the lone infant and the controversy behind her. Being from the distant settlement of Gravel Peak they had offered to take the child far away and settle this dispute. So the very next day, they set off for home with a newly adopted child as part of their caravan... Their main carriage now inscribed with multiple fire-resistant runes.&lt;br /&gt;
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=== Childhood: ===&lt;br /&gt;
Thankfully, Heli&#039;s new home was significantly less flammable than where she had been born so she was actually given the opportunity to learn how to control her natural gifts, her parents teaching her that everybody&#039;s gifts have a place but they have to be utilized properly. Once she was able to speak they found her a sorcerer to coach her through controlling her powers, and although she never progressed much further than creating small flames, or just letting the fire all out in one large burst magic was beyond her reach.&lt;br /&gt;
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Each year that passed made her less and less likely to wake up with charred spots on her sheets as more and more crystals started to grow from her flesh, and over time she realized that the more she kept her fire inside, the more crystals she&#039;d grow, often time in unpleasant locations. Unfortunately, each year also made door frames harder to get through as she quickly outgrew most of the other kids her age... Such was the curse of being part human in a mostly gnome and dwarf settlement. Nearly every day she would end up with a new lump on her head either from walking into a low doorframe or standing up too far and smacking against a low ceiling. The constant need to duck her head led to her naturally developing a hunched posture and a rather drastic flinch response to anything brushing against her hair which her older fraternal twin gnome siblings loved to exploit. Beyond the occasional teasing, she had actually been a fairly popular child growing up. Her talent for making little trinkets and toys attracting a lot of attention from the other children &amp;lt;s&amp;gt;as did her skill for reaching higher caverns and cubbies to hide things they didnt want the adults finding&amp;lt;/s&amp;gt;. &lt;br /&gt;
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=== Teenage years: ===&lt;br /&gt;
As she came of age she discovered her love for architecture and crafting in general. Her skills had started as little mechanical toys made from the scraps from her father&#039;s projects .Something about the way the cogs fit together, teeth linking with the next to rotate it... How every cog, no matter the size, had a purpose. Each piece having a vital role in making the gadget work and if even one cog didn&#039;t fit just right, the whole system would grind to a halt. The moment she was old enough she became a smith&#039;s apprentice. Entranced by the flames of the forge, her mere presence causing the flames to burn brighter, the metal became like clay in the roaring fire as she became engrossed with the act of making. It was as if she could see the creation that the metal was meant to be and all she had to do was release it from the slag that surrounded it. But as teenagers were prone to doing, she became too cocky. Her powers making her feel like she was invincible, prone to making the flames too high... the metal too hot... And her control too loose... until she finally learned the important lesson that starting fires was easy, but dousing them was much, much harder... It just took a slip of concentration, the oil too close to the flames, the coal not properly stowed... And the smithy was up in flames, the tools warped beyond repair, and the forge itself requiring extensive repair after the fire was extinguished.&lt;br /&gt;
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The loss of the forge was an important life lesson of how easily flames can run rampant... And as an example she was informed of her origin, how the emotions of an infant had caused so much destruction... And to hopefully help her learn this fact, she was sent to the outskirts of the settlement to study with the carpenters, taught finesse rather than force for creation. No dancing flames to make the materials pliable and easy to shape, only her hands and her tools to sculpt her vision. It was here she learned to properly plan, &amp;quot;Measure twice, cut once&amp;quot; her mentor always preached. Unlike metal if she cut off too much she couldn&#039;t stretch the wood to meet her requirements. This taught her patience and focus.&lt;br /&gt;
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=== Early Adulthood: ===&lt;br /&gt;
By the time she came of age, she had mastered the professions of her youth. She had become known as an accomplished carpenter as well as smith... But she grew bored. There was nothing more she could learn of those crafts in her small town, and therefore she looked for new horizons. A period of dabbling in jewel working led to learning about enchanting. So many magical languages out there to study, and Primordial just seemed to come to her naturally. It was as if she could see the magic flowing through the letters as they were written, and while she couldn&#039;t use the magic directly, as she put the words on items she could create various effects. It took a good bit of trial and error, but eventually she thought she had it figured out.&lt;br /&gt;
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The first attempt, was a simple steel buckler, one that she had smithed herself. A pattern she had done countless times for the town guard, or traveling adventurers passing through, or to send with her family as they visited Nestle. She etched into it many runes that she thought would help the tempering. That would strengthen the metal and make it unbreakable. So sure of herself, she forgot her many lessons and strapped the buckler on, pulling off one of her crystals and setting it in the center of the shield, feeling downright triumphant as the flames pulsed over it&#039;s surface, a dull glow emanating from it as she felt her inner magic enter the steel, flowing like a river. The river&#039;s power grew, and grew, turning to rapids as the steel turned orange, then yellow, and then a molten white as it began to lose it&#039;s form, droplets of molten metal falling from it to drip on her skin, dribbling between her crystals to scorch her skin. Blinded by pain, all she could think to do was remove the shield, leading to her frantically clawing at it, her fingers sinking into the molten steel and cooking the flesh as she frantically tried to escape the pain. By the time the buckles holding the shield on melted and the metal slag fell away her right hand was already mangled beyond repair and had to be amputated, her left arm had thankfully only sustained burns that could be treated, the crystals seeming to have protected her arm from the worst of the damage. Mockingly, many of the townsfolk had come to refer to her mockingly as &amp;quot;Moltenshield&amp;quot;.&lt;br /&gt;
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The accident had sent her into a deep depressive spiral as she struggled to do the tasks that had been so simple before. The stump of her right arm a constant reminder of her mistakes and failings. A few years passed with her barely able to pursue the crafts she loved, working instead as a designer rather than a creator and she hated it. But thankfully, a traveling group of adventurers passed through one day, and among their numbers was one of the storied machine men. She had heard of sentient constructs before but had never seen one, and she was absolutely fascinated by him. After significant persuasion, and a not so small donation the war forged allowed her to study him, and everything she had been attempting in the past suddenly made sense.&lt;br /&gt;
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Her next project took significantly longer than it should have with her having to use her non-dominant hand, but piece by piece, she managed to use what she had learned from the warforged to construct a new hand. Crystal infused cables linking to the newly formed crystal of her wrist-nub allowed her to feel with the metal plates of the hand as if it were her own skin... If she could create this, what could she build next?&lt;br /&gt;
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=== Artificer&#039;s best friend ===&lt;br /&gt;
The next step on Heli&#039;s journey to become a master crafter was to attempt to replicate the mechanical man! Every bit of crafting skill she had learned up until this point, every book on magic she had read and memorized, multiple valuable gems cut in very specific arcane patterns, a mile of crystal embedded steel cables braided into thick metallic muscle and a few hundred pounds of assorted metal plates and bars gradually became the hulking metallic beast that she dubbed Brokkr, after a smith of legend from one of the many stories she had read.&lt;br /&gt;
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After rebuilding herself and building a friend, she finally left to adventure on her own, primarily traveling to regions that had suffered natural disasters or monster attacks to help them rebuild, only rarely encountering the monsters herself. During one such adventure, she had inadvertently rescued a Djinni who granted her one of the greatest gifts any mortal could receive: A Wish. Not knowing what to use it for, she attempted to save it... Returning home to avoid accidentally saying the words &amp;quot;I wish&amp;quot; which just hastened her doom. Within an hour of returning to her adoptive gnomish parents home, she bashed her head on a doorframe, and in a fit of rage screamed that she &amp;quot;wished she wouldn&#039;t have to duck so damn low!&amp;quot; and in a blinding flash of light found herself suddenly standing at only 3 feet tall.&lt;br /&gt;
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== Languages ==&lt;br /&gt;
Common, Gnomish, Primordial.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Heli&#039;s primary approach to combat is simple: Ride Brokkr, and stab whatever needs killing in the face.&lt;br /&gt;
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As for what other abilities she has, her current known fusions are: Returning Weapon, Enhanced defense, Homunculus Servant, and Replicate: Bag of Holding. Her known cantrips are Mending, and Green-Flame Blade, and she can naturally cast Produce Flame and Burning Hands due to her race.&lt;br /&gt;
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As for spells, she regularly keeps gadgets on hand that replicate the abilities of: Detect magic, Cure light wounds and heroism, but has assorted gadgets to replicate other spells.&lt;br /&gt;
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== Attacks and Weapons ==&lt;br /&gt;
Her favorite weapon is her custom crafted spear, the head and grip made of the same blackened steel as her prosthetic hand, with a crystal lattice up the length of the shaft to allow her to channel her powers through it.&lt;br /&gt;
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== The Tempest Brother&#039;s, Heli&#039;s adventures so far. ==&lt;br /&gt;
Foreword; I started this journal after returning to Galik. So some of my memories may be fuzzy.&lt;br /&gt;
&lt;br /&gt;
Well... Where do I begin? As an attempt to make a name for myself on my own without my family&#039;s name overshadowing me I signed up for this company as a liaison for my guild. I had come with the intention of helping to build forward operating bases or something and was chomping at the bit to get started... But I didn&#039;t expect to get pulled into a mission within minutes of reaching camp. I managed to meet a couple interesting people before getting pulled out on a recon mission.&lt;br /&gt;
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=== Mission One: Cabin in the woods. ===&lt;br /&gt;
My first mission wasn&#039;t very memorable... Brokkr and I showed up in camp and I was immediately grabbed and sent deep into the woods to investigate this ancient cabin... Place was at least a hundred years old from the look of the plank decomposition. Booby traps everywhere that were disabled by the automaton Lhamda just blundering through them... I did learn about a new god by the name of &amp;quot;Bajayzuz&amp;quot; on this mission.. was very interesting listening to the cleric preaching about him... There was also what i thought was a human wizard named Professor Mann, and his feline familiar Chester... But by the end of the mission I was pretty sure the roles were reversed, and the human wasn&#039;t actually human... He moved and fell like a marionette... Anyway, there had been some kind of necromantic ritual performed in this place. We had to fight a handful of ghosts on the top floor, and then a couple more and a banshee in the basement... I&#039;d been possessed by the damn thing and by the gods that is a horrible experience that I never want to go through again... Other than encountering the spirits there&#039;s not much of note that comes to mind about this mission.&lt;br /&gt;
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=== Mission Two: The Hydrail ===&lt;br /&gt;
My second outing was much more interesting than the first. The powers that be were looking for a crew to investigate a point where the leylines seemed to be closer to the surface... Turns out the damn things were actually breaching the ground. Multiple new friends were made this mission. Sir Yewvane of the Autumnal court... He was a little full of himself at times but from my experience he was a good man. Wiggler, a truly interesting individual - a sentient worm controlling a automaton... And he&#039;s somehow a druid even though is body is a robot - and from what I&#039;ve seen so far an honestly good person. 22, an actual full robot that&#039;s also coincidentally a druid... And then Thordon, a druid barbarian I&#039;ve had a couple missions with so far and he&#039;s been a powerful combatant, and again another good person... I haven&#039;t actually encountered any horrible members except for the lecherous accountant... But these men I&#039;ve had the pleasure of going on multiple missions with, and Thordon, Wiggler, and Yewvane have all saved my life by this point and I&#039;d kill for any one of them... Anyway. The mission was to investigate leylines. There was a settlement of humanoid snail folk who lived around a series of leylines that were actually emerging from the ground. There were two other groups there to join in a competition for the rights to study the leylines. The first group was a pack of really weird Kobolds. The second was named a pumpkin headed man named Dynia... When we encountered him there he seemed like a good enough guy... Made a delicious pumpkin pie for me. We talked about Nestle and Cauldomo as a whole... He had told me he was one of the Gourdguard, so of course I trusted him... Later learned he was one of the Gourheart Desciples... It was his fault Xevriss returned. But that was well down the line.&lt;br /&gt;
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Our three groups were subjected to a series of trials. The first we had to race past a hedge maze that was trying to consume us... The trial was to prove our worth or something I don&#039;t quite remember what the reasoning behind it was... We unfortunately fought the hedges and were getting consumed until I realized that Dynia was just walking through... Turns out the hedges were sentient and only trying to stop us because we were being aggressive... I apologized for setting a large chunk on fire... It let us through and we apparently succeeded the first challenge.&lt;br /&gt;
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The second challenge we approached a bridge with a guardian who asked us three questions... Which were oddly simple. He asked me my name, my quest, and my favorite color (Red-orange). Not sure what he asked the others but I think Thordon got his question wrong because he got launched and had to climb back up... But after a while we finally made it across and onto the third mission...&lt;br /&gt;
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The third challenge was fairly unpleasant... turns out that one of us had been possessed by a fey spirit who only knew what had been discussed during the mission so we were able to ask a single question of each other to try to sus out who was possessed... Which gotta say was absolute hell when we all barely knew each other... Anyway, turns out Yewvane was the possessed one and we got lucky with the first guess.&lt;br /&gt;
&lt;br /&gt;
Challenge four was thankfully much more straight forward... We just had to take a medallion from the GIANT MULTIHEADED SNAIL GUARDIAN.. Yea turns out there was a giant snail feeding on the leyline and it caused it to mutate and grow multiple heads... And any time we cut one off it would grow multiple more... So after fighting it and getting the medallion the group of Kobolds that had failed challenge one appeared... turns out they were followers of Old Alkiminic who had just woken... They were all these freakish Mimic creatures... Any time we touched them we would stick... Their leader jumped on the hydrail&#039;s main head and fused with it... And we had to fight the hydrail AGAIN... and thankfully won. And in doing so we earned the exclusive rights for the Tempest Brothers to be able to study the leylines there... But we also learned that Old Alkiminic had returned... Which in turn led to...&lt;br /&gt;
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=== Mission Three: The Slaying of Old Alkiminic. ===&lt;br /&gt;
This one was... rough... Everything happened so fast that my memory is a little fuzzy... Didn&#039;t help that I was nearly consumed during the mission... It all started with an aerial drop from one of the airships right into the mountain lair of Old Alkiminic. All sorts of mimic horrors around... We flew down into the living mountain, nearly crashing into the teeth and only missing because I had managed to plot us a course... which was probably the only contribution i made to this mission, other than being a distraction during the battle... But we all made it in alive. It was myself, Yewvane, a wood elf archer named Dragonette who I&#039;ve unfortunately only interacted with a couple times, Reedy, a ranger who I wish i had gotten to know her better.. She&#039;s no longer with us, having been lost on a mission not long after... A dragonborn artificer whose name escapes me... This had been my first mission with them as well and I havent seen them since... and another Automaton, this one named Radion - another warrior I&#039;ve come to respect... Along with Yewvane he&#039;s one of the only reasons i&#039;m alive to write this journal.&lt;br /&gt;
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The fight was one giant blur... We entered his den and he was nowhere to be found... Until he dropped to the ground behind us, trapping us in... Any contact with his flesh was like touching glue, trying to suck us in... Dragging us along with him as he moved... Brokkr and I... we barely stayed alive. I was so far in over my head it was ridiculous... Rather than an actual breath attack, the entity wearing Old Alkiminic&#039;s flesh vomited up this mass of tentacles that grabbed us... and pulled us in... leaving us stuck to his body... For the majority of the fight i was trapped, barely able to stab at him... Or I was in a daze smashed against a stalactite... or stalagmite... I always get those two mixed up... But in the end, he was slain. And I obtained my first dragonmark.&lt;br /&gt;
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=== The First Assault on Camp. ===&lt;br /&gt;
I still don&#039;t quite have all the details of the first assault on the camp... But there was a magical plague that had overcome the camp... a fog bank that blew in that we couldn&#039;t do anything about... The plague was immune to all healing magic... I later learned that it was tied to a demon the other members of the crew had encountered on other missions... some fungal growth was surrounding the camp and smothering it in some kind of demon magic... Multiple members of the support staff... a couple adventurers, and the wife of one of the company leaders were taken... I had been trying to shore up our defenses so i hadn&#039;t gone on the rescue missions that followed... But turned out that a kobold village we had been in contact with had also been attacked... and we had saved our own people rather than reinforce them... A decision we&#039;d come to pay for...&lt;br /&gt;
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=== Mission Four: The Gnoll Prison Camp. ===&lt;br /&gt;
I&#039;d been part of the party put together to check on Thinwhistle, the kobold village, after we&#039;d recovered from the attack on the camp... At some point during our travel there we were ambushed and knocked out... I don&#039;t have any memories between leaving camp, and waking up in a prison cell... Unarmed, with a collar around my neck... And locked in the cell with me were the rest of the party sent: A tiefling named Marion, who coincidentally was loitering around camp when i first arrived and she made me feel very welcome, Thordon, and Black Jack, a Rabbitfolk artificer with his little mechanical Kobold companion who was similar to my Brokkr... We all were in nothing but rags and the damn metal collars. Before long a Gnoll came along and opened our cell door, corraling us into a large room with I dont even know how many other people... Most of them hunters or adventurers who were in the wrong place at the wrong time... While we were getting our bearings we were approached by a rival group of adventurers that apparently other members of the expeditionary group had encountered in the past... I don&#039;t really know much about them so I dont have much to say... But they worked with us to escape.... It was an altogether unpleasant experience. The collars were magical and connected to gauntlets the gnolls wore and when activated they electrocuted us to incapacitate us and make it easier for them to beat us... After a decent amount of planning we split up to work on escaping... being the smallest and lightest, I was thrown up onto the balcony of the warden&#039;s office as Thordon created a distraction... The prison warden, Ripjaw, was a Gnoll that had modified himself with large amounts of magitek... I&#039;ve learned through the camp that he&#039;s trying to track down an ancient Kobold city full of ancient Artificer technology... And apparently this prison camp was to interrogate as many people as they could to get what information they could to try to track it down... Another group snuck past the guards to get to the armory, where it turned out they were keeping Brokkr as well as Black Jack&#039;s defender, along with all of our gear... And then one of the other members were taken into the interrogation room and disabled the defenses on the place.&lt;br /&gt;
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While on the balcony, Ripjaw was joined by a couple other people - The Green knight, and a Myconid, as well as a man i later learned was Reedy&#039;s father... I don&#039;t remember exactly what was discussed, but they had who they were looking for and were about to kill all the prisoners... After they left the office I broke in, got ahold of the key for the collars, and came face to face with a red cloaked entity with a ram&#039;s skull for a head, surrounded by 6 statues... He just silently watched me as I stole a set of tools and the key from Ripjaw&#039;s office and then climbed back out... Just in time for the gates containing the dinosaurs to open. Massive green dinosaurs with thick tails stomping out of their cages to just tear into the prisoners... There were so many gnolls... paired with the dinosaurs... it was a bloodbath... And through it all, we could see a kobold being led out of one of the side passages - the others informed me that it was Thrax, the leader of Thinwhistle.. And as we fought our way towards the elevator, the Myconid did.. something... to him, grabbing him and covering him in the spores... Before just letting him go to run onto the elevator with us, another Kobold named Hunk, and then a human prisoner whose name I never even got to learn...&lt;br /&gt;
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Upon surfacing, we were greeted by the burned remains of Thinwhistle. Kobold Korpses everywhere... most of the structures burned to the ground... And between us and the village, was the ram-skull man... Who began screaming at us, ranting about how mortals were a mistake... How we do nothing but destroy everything we touch. How the expeditionary company was destroying the balance... And then, the human who had made it out with us... Was unmade... I don&#039;t have the words to describe what happened to him, but &amp;quot;unmade&amp;quot; is the best way I can put it... And then the ram faced man just... disappeared... and the other party of adventurers called their airship in to give us a lift out... And while we were in the air, I was reminded of the Myconid... And what it did to Thrax... And when I went to speak to him he was acting oddly... And... I panicked... We&#039;d seen so much death from the mushrooms, zombies coming to live covered in them... People losing control of themselves... and I was terrified that he would turn on us... so I... Immolated him... And he fell from the airship and into the forest below... Gods... If only I knew then what I know now... I could have done things differently... resisted my emotions... But... It&#039;s too late to undo what I&#039;d done, and what&#039;s come from it.&lt;br /&gt;
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=== Mission Five: Grocery Shopping. ===&lt;br /&gt;
Well, This mission wasn&#039;t nearly as eventful or traumatic as the last.. After going through enough hell, I signed up for a simple mission to go gather supplies for Nettle, the camp&#039;s cook who makes soups with magical properties. There was a tree growing above a point where the leylines were close to the surface and they were effecting it and giving it magical properties. When we got there, there was a group of gnolls trying to destroy the tree, and we got attacked by this giant flying dinosaur with a firey aura that I&#039;ve named the Pyroqoatalus which was wearing a collar similar to the ones from the prison, which i had been trying to reverse engineer the gauntlets for... Unfortunately, I wasn&#039;t fast enough, and just as I successfully disabled the collar... there was already an arrow in flight that dealt the final blow... Poor thing... But my pity for it didn&#039;t stop us from harvesting it for meat and it&#039;s hide...&lt;br /&gt;
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=== Mission Six: Grung Guardians. ===&lt;br /&gt;
So, in the background of everything I&#039;ve been informed of, there&#039;s an entity known as the Warden who apparently helps protect the wilds. Well this mission, they had called for reinforcements. Turns out a village of Grung had been hit by a plague of some sort and the warden was trying to find a cure for the parents while taking care of the children from the village. While the kids were absolutely insane, they were so inquisitive, minds like sponges. After the mission and everything I taught them how to wittle, and make basic contraptions... But prior to that we had to go find these really rare flowers for the warden... I was accompanied on this mission by a really interesting monk named Balder, who called himself The Boulder. A bard named Danke Shan, Dr RIchard Weedus a barbarian, and Radion... Not much of note during this mission, other than that Richard fighting and killing a Yuan Ti while we were looking for the flowers.&lt;br /&gt;
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=== Mission Seven: The Dragon Artifact. ===&lt;br /&gt;
Unfortunately.... I dont remember much about this mission, I just remember there were Ghouls and gnolls,.. We had been hired by a dragonborn who was told by a previous member named Sabbatical to come to the company for help if he needs it... There were some puzzled linked to dragons... One door being unlocked by removing a dragon&#039;s &amp;quot;heart&amp;quot; from a statue... another needing an actual piece of a dragon... And the murals in the place led us to believe that the statue we were taking might contain the soul of a black dragon... Really hope this doesn&#039;t bite us in the ass some day...&lt;br /&gt;
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=== Mission Eight: Those Bastards Better Let Me Into Nestle! ===&lt;br /&gt;
This is the story of the ages! Probably my greatest achievement for now and the future that follows. The mission where I aided in slaying Xevriss! Through the whole seasons Dynia had been doing gods knows what... A couple other members had been handling him, I&#039;d never been around or able to assist with those missions so i don&#039;t know the details... I just know he was stealing everybody&#039;s food to feed the Devourer. I&#039;m sure everybody back home heard about The Gourd Guard being mobilized, and we were being called in as reinforcements. It was myself, Radion, Thordon, Black Jack, my first actual mission with an Aaracokra bard named Finny, we&#039;d met around the camp and had discussed defensive plans, a monk named Juno I havent had many interactions with, and a Drow warrior named Lux I haven&#039;t had many positive interactions with... It started out with us arriving at the mustering point, I wandered off to investigate the artillery and lost track of what the others were up to... But I came back for the beginning of the assault, we were going to be part of the second wave... one of the others discovered a traitor among our ranks. We rushed to catch up to the first wave, and arrived just in time to witness Xevriss appear and consume the pompous loudmouth who thought himself a hero in the middle of his ridiculous speech... And that&#039;s when all hell broke loose.&lt;br /&gt;
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Scarecrow giants appeared, Multiple chromatic dragons cresting the mountains, one of which bein Jatil Jivelg, and countless cultists appeared... Most of what followed was a blur as we charged ahead, trying to take out the scarecrows as they were the biggest threat we could actually do anything about... As we finished off the scarecrow, the Blue dragon flew by, blasting the ground around us and sending us tumbling into the abyss... Where we found Xevriss&#039;s lair, with more food than I&#039;d probably seen my entire life... And before long, the grotesquely obese beast lumbered into his lair to try to escape, and after a hard battle, we finally defeated him and claimed his horde for the Tempest Brothers... So at next year&#039;s Hallow&#039;s Eve celebrations those bastards better send me a personal invite to the Gourd Guard&#039;s reenactment or else I&#039;m going to burn Nestle to the ground.&lt;br /&gt;
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=== Mission Nine: I Was Joking, I Swear I&#039;m not Psychic. ===&lt;br /&gt;
One of the company&#039;s air skiffs had come missing and we were being sent after it... We were being sent by Paul, one of the powers that be, to check on the crew that had been investigating some ruins... He specifically told us he wasn&#039;t going to come with us, and then when we got to the airship he came running, yelling for us to wait for him because he had &amp;quot;changed his mind last minute&amp;quot; and I jokingly made a comment about him being a doppelganger... Which... Turns out he was. We found the skiff and they claimed a creature had destroyed the comms unit and controls... Suspecting foul play we went to check some ruins nearby. While exploring the ruins we were attacked by undead that we cleared out with minimal issue while Paul waited outside. When we went back to check on him he was dead with a knife in the back of his head... And of course after putting the thought of him being a doppelganger in everybody&#039;s head we did an impromptu autopsy on him... Which paid off because he was just... Bizarre. His innards were freakishly warped... a series of boneless hands inside it with some form of magic item where his heart should have been... We went back to camp and started interrogating some other members, and while checking for traces of magic i detected the same magic as was coming from the fake paul&#039;s chest... And as we called him out Paul appeared behind us, and turned out to be some entity that again the crew had a history with, who had the philosopher&#039;s stone... We killed him, and stole the stone to bring back to camp.&lt;br /&gt;
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=== Mission Ten: Regrets of Rash Decisions. ===&lt;br /&gt;
So, the past finally caught up to me. Hunk, the Kobold that we got out of the prison came and demanded assistance finding Thrax&#039;s body... The memory of that day had haunted my dreams regularly... The look in his eyes as the flames enveloped him... The flaming body disappearing into the canopy miles below... So when Hunk demanded assistance in finding him, I was the first to volunteer. followed by 22, Danke Schon, Dr Richard Weedus, and a group of newcomers ; Lupine Lucas, Ren Atherton, and Mariar. From the moment we left the camp, Hunk was hostile to us especially towards me... Which I don&#039;t blame him for in the slightest. His plan was to use us as a distraction while his squad of raptor riding Kobolds scoured the forest for Thrax&#039;s body... Apparently, Thrax was the only person who knew where to find the ancient Kobold city. The Gnolls had since joined forces with a demon who could resurrect the dead with mushrooms and they were trying to find Thrax&#039;s body... So I did my best to triangulate where his body would have fallen to give them the advantage as they sent us to our deaths.&lt;br /&gt;
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The battlefield was full of undead, and a pair of massive mechanical monstrosities, as well as a trio of cultists... Richard and I charged the first construct as Mariar threw up a wall of fog to keep the second vehicle from firing at us as we tried to disassemble the first and the others handled the undead... For anybody who reads this that encounters the machines in the future: Attack from behind. The armor is thickest at the front, but the back is primarily disgusted corrupted flesh... It&#039;s still durable, but significantly easier to injure... The battle was insane, the machine soaking up everything we could throw at it... Zombies charging into try to pulls us down for the machine to consume... And then through the mist came a redheaded elf... Who immediately after trying to stab me in the back as I was distracted by the machine she said something along the lines of &amp;quot;Jack isn&#039;t going to be happy you&#039;re interfering with his plans&amp;quot; - turns out Jack was one of hte guys we escaped the prison with... But he&#039;s now working with the demon queen? Who the hell knows... After a while, the redhead received a message that the gnolls had found the body but the Kobolds were there... So she sent the cultists to assist them... We managed to destroy the first vehicle, and at this point we were trying to figure out how to disengage to help the Kobolds... Only to overhear from Red that the Gnolls had the body... And then immediately teleport away... the zombies all falling dead, and the remaining tank burrowing away... When we met up with Hunk again, there was only one of his Kobold Cavalry remaining... And was at least a little more civil towards us... But we had still failed...&lt;br /&gt;
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=== The Second Assault On Camp. ===&lt;br /&gt;
I had just finished constructing a gem and crystal lattice to help focus and transfer magical effects between items at the forge and was preparing to call it a night when the screams started... Undead running in from the darkness. Pouring past the walls I had so painstakingly worked on... The orders boomed through the camp, ordering a full retreat. To gather all the supplies we can and get them on the boat. I&#039;d rushed to the forge to try to protect it as the Warden&#039;s defenses kicked in... Beasts appearing from nowhere to assault the camp... Somehow, I&#039;d gotten control of an adolescent dinosaur, which I mounted and charged into the fray, trying to kill whatever I could to cover the Quartermaster and his crew... Unfortunately, it was only Radion and I at the forge at the start, and the dead were starting to overwhelm us till Yewvane came to assist and turned them... We caught snippets of what was going on at other parts of the camp, Ripjaw trying to take the green knight&#039;s helmet from the main fire... Undead trying to destroy the Warden&#039;s staff... But we were so busy trying to just stay alive that I couldn&#039;t pick up more than those snippets as the constructs we&#039;d encountered while assisting Hunk entered the fray, Shooting my dinosaur with it&#039;s necrotic magic cannon as I leapt away to go assist the penguins in disassembling the forge... More and more undead constantly charging at the forge. More of the cursed constructs... And then the ground started to shake at the approach of a massive, grotesque monstrousity. Easily over twenty feet tall the morbidly obese daemon lumbered towards us, so grotesquely obese that it&#039;s flesh was tearing as the fat was trying to escape... Acidic bile just pouring out of it&#039;s mouth and off of it&#039;s limbs as I frantically tried to disassemble the damn forge. My fingers are still bruised and hands sliced up from trying to tear it apart... I didn&#039;t assist with much of the combat other than just barking orders to try to keep control. Dinosaurs rushing the constructs and the demon. a displacer beast and wild boar charging in to fight as Yewvane fought the zombies themselves to protect me.. At one point shoving me out of the way as a flying version of the construct equipped with a massive rotating blade charged me from behind... It looked like there was no hope. At one point he group at the main campfire abandoned it, taking what supplies they could, Finny bringing the Green Knight&#039;s helmet to Yewvane for some reason I wasn&#039;t quite privvy to.. And with it a pack of over a dozen Gnolls, arrows raining from the sky as the flying construct harpooned him out of the air... After the deaths of two dinosaurs, the power was beginning to wane and the enemies were overwhelming us... And then the final order came to board the ship, camp was lost... And as we could hear the undead horde charging our way I managed to pop the final bolt off of the forge, the penguins picking it up and running to the ship as I barely managed to get Brokkr functional enough to make it back to the ship... And then we set sail back to Galik...&lt;br /&gt;
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And now here we are. I write this while sitting at a table in the Tempest Brother&#039;s HQ, unsure what to do next... Everything since the attack just feels like a dream, like I&#039;m just floating along on a cloud... Not knowing where the world&#039;s going to take me next...&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=21674</id>
		<title>Heli Moltenshield</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=21674"/>
		<updated>2023-08-05T03:25:09Z</updated>

		<summary type="html">&lt;p&gt;Heli: Fleshed out much of the summarized story until my brain turned to mush and I had to call it a night&lt;/p&gt;
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&lt;div&gt;{{Infobox_character|name=Heli Moltenshield|image=Heli_Moltenshield.png|caption=Battlesmith Artificer|languages=Common, Gnomish, Primordial|marital=Single|birthPlace=Uknown|species=Genasi|gender=Female|height=3&#039;|weight=40lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is Fire Genasi Battlesmith Artificer hoping to make a name for herself by offering her trade skills to the [[Tempest Brothers Expeditionary Company]]. &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Heli is a diminutive human-looking genasi who stands at only 3&#039; tall but she appears a little shorter as she tends to walk with a hunch. Her ashen gray skin covers well toned muscles developed over a life of manual labor. Her hair naturally grows in a flame-like pattern, the roots a bright red/orange that grows out and transitions into black, the very tips fading to a smoky grey. Whenever she is channeling her magic or experiencing strong emotions her hair seems to dance like an open flame.&lt;br /&gt;
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From both of her wrists sprout red and orange crystalline clusters that seem to dance with firelight. Her right arm terminates in a stump that seems to have grown over with those same crystals which seem to have grown into and over her metal hand. Her custom made prosthetic hand is made of sheets of blackened metal covering crystalline braided wires that act as stand-ins for muscle. &lt;br /&gt;
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The previously mentioned crystals seem to be the main outlet for her natural fire affinity and dance with inner flames whenever she channels her fire-based abilities or is close to an open flame.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Heli has difficulty with social interactions, spending her formative year being kept at a distance  by most people due to her proclivity for accidentally setting things on fire has made life difficult and because of this her life as been consumed by her trade. She does her best to be kind whenever she can but can easily be overwhelmed in social situations yet if you get her focused on a project or her creations and she can babble for hours. &lt;br /&gt;
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== History ==&lt;br /&gt;
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=== Infancy: ===&lt;br /&gt;
Heli has very little idea where she originally came from. Through many of her adventures she has managed to piece together bits and pieces of her life. Growing up, there was no keeping it secret that she was adopted, and her gnomish parents had told her that she had been born in the town of [[Nestle]]. The identities of her birth parents are completely unknown due to her being found as an infant in the charred remains of an unremarkable home. No insurance claims were placed, and nobody ever came to claim the child so she was placed into an orphanage... Which burned down within the month with thankfully no casualties, and only a handful of injuries... This time, there were witnesses to link the dark skinned infant, in the throes of a crying fit, was the origin of the flames... Upon realizing what she was there had  been much debate between the Stockmans as to what to do with her. Some had demanded her execution, as her very existence was a violation of Nestle&#039;s &amp;quot;No fire magic within 5 miles of the city limits&amp;quot; law.  Many of the stockmans agreed that she was in violation of the law, but couldn&#039;t ethically condone the killing of an infant. Thankfully, a group of gnomish tinkerers from one of the other towns had been visiting to sell some of their new harvesting gadgets and heard about the lone infant and the controversy behind her. Being from the distant settlement of Gravel Peak they had offered to take the child far away and settle this dispute. So the very next day, they set off for home with a newly adopted child as part of their caravan... Their main carriage now inscribed with multiple fire-resistant runes.&lt;br /&gt;
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=== Childhood: ===&lt;br /&gt;
Thankfully, Heli&#039;s new home was significantly less flammable than where she had been born so she was actually given the opportunity to learn how to control her natural gifts, her parents teaching her that everybody&#039;s gifts have a place but they have to be utilized properly. Once she was able to speak they found her a sorcerer to coach her through controlling her powers, and although she never progressed much further than creating small flames, or just letting the fire all out in one large burst magic was beyond her reach.&lt;br /&gt;
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Each year that passed made her less and less likely to wake up with charred spots on her sheets as more and more crystals started to grow from her flesh, and over time she realized that the more she kept her fire inside, the more crystals she&#039;d grow, often time in unpleasant locations. Unfortunately, each year also made door frames harder to get through as she quickly outgrew most of the other kids her age... Such was the curse of being part human in a mostly gnome and dwarf settlement. Nearly every day she would end up with a new lump on her head either from walking into a low doorframe or standing up too far and smacking against a low ceiling. The constant need to duck her head led to her naturally developing a hunched posture and a rather drastic flinch response to anything brushing against her hair which her older fraternal twin gnome siblings loved to exploit. Beyond the occasional teasing, she had actually been a fairly popular child growing up. Her talent for making little trinkets and toys attracting a lot of attention from the other children &amp;lt;s&amp;gt;as did her skill for reaching higher caverns and cubbies to hide things they didnt want the adults finding&amp;lt;/s&amp;gt;. &lt;br /&gt;
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=== Teenage years: ===&lt;br /&gt;
As she came of age she discovered her love for architecture and crafting in general. Her skills had started as little mechanical toys made from the scraps from her father&#039;s projects .Something about the way the cogs fit together, teeth linking with the next to rotate it... How every cog, no matter the size, had a purpose. Each piece having a vital role in making the gadget work and if even one cog didn&#039;t fit just right, the whole system would grind to a halt. The moment she was old enough she became a smith&#039;s apprentice. Entranced by the flames of the forge, her mere presence causing the flames to burn brighter, the metal became like clay in the roaring fire as she became engrossed with the act of making. It was as if she could see the creation that the metal was meant to be and all she had to do was release it from the slag that surrounded it. But as teenagers were prone to doing, she became too cocky. Her powers making her feel like she was invincible, prone to making the flames too high... the metal too hot... And her control too loose... until she finally learned the important lesson that starting fires was easy, but dousing them was much, much harder... It just took a slip of concentration, the oil too close to the flames, the coal not properly stowed... And the smithy was up in flames, the tools warped beyond repair, and the forge itself requiring extensive repair after the fire was extinguished.&lt;br /&gt;
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The loss of the forge was an important life lesson of how easily flames can run rampant... And as an example she was informed of her origin, how the emotions of an infant had caused so much destruction... And to hopefully help her learn this fact, she was sent to the outskirts of the settlement to study with the carpenters, taught finesse rather than force for creation. No dancing flames to make the materials pliable and easy to shape, only her hands and her tools to sculpt her vision. It was here she learned to properly plan, &amp;quot;Measure twice, cut once&amp;quot; her mentor always preached. Unlike metal if she cut off too much she couldn&#039;t stretch the wood to meet her requirements. This taught her patience and focus.&lt;br /&gt;
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=== Early Adulthood: ===&lt;br /&gt;
By the time she came of age, she had mastered the professions of her youth. She had become known as an accomplished carpenter as well as smith... But she grew bored. There was nothing more she could learn of those crafts in her small town, and therefore she looked for new horizons. A period of dabbling in jewel working led to learning about enchanting. So many magical languages out there to study, and Primordial just seemed to come to her naturally. It was as if she could see the magic flowing through the letters as they were written, and while she couldn&#039;t use the magic directly, as she put the words on items she could create various effects. It took a good bit of trial and error, but eventually she thought she had it figured out.&lt;br /&gt;
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The first attempt, was a simple steel buckler, one that she had smithed herself. A pattern she had done countless times for the town guard, or traveling adventurers passing through, or to send with her family as they visited Nestle. She etched into it many runes that she thought would help the tempering. That would strengthen the metal and make it unbreakable. So sure of herself, she forgot her many lessons and strapped the buckler on, pulling off one of her crystals and setting it in the center of the shield, feeling downright triumphant as the flames pulsed over it&#039;s surface, a dull glow emanating from it as she felt her inner magic enter the steel, flowing like a river. The river&#039;s power grew, and grew, turning to rapids as the steel turned orange, then yellow, and then a molten white as it began to lose it&#039;s form, droplets of molten metal falling from it to drip on her skin, dribbling between her crystals to scorch her skin. Blinded by pain, all she could think to do was remove the shield, leading to her frantically clawing at it, her fingers sinking into the molten steel and cooking the flesh as she frantically tried to escape the pain. By the time the buckles holding the shield on melted and the metal slag fell away her right hand was already mangled beyond repair and had to be amputated, her left arm had thankfully only sustained burns that could be treated, the crystals seeming to have protected her arm from the worst of the damage. Mockingly, many of the townsfolk had come to refer to her mockingly as &amp;quot;Moltenshield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The accident had sent her into a deep depressive spiral as she struggled to do the tasks that had been so simple before. The stump of her right arm a constant reminder of her mistakes and failings. A few years passed with her barely able to pursue the crafts she loved, working instead as a designer rather than a creator and she hated it. But thankfully, a traveling group of adventurers passed through one day, and among their numbers was one of the storied machine men. She had heard of sentient constructs before but had never seen one, and she was absolutely fascinated by him. After significant persuasion, and a not so small donation the war forged allowed her to study him, and everything she had been attempting in the past suddenly made sense.&lt;br /&gt;
&lt;br /&gt;
Her next project took significantly longer than it should have with her having to use her non-dominant hand, but piece by piece, she managed to use what she had learned from the warforged to construct a new hand. Crystal infused cables linking to the newly formed crystal of her wrist-nub allowed her to feel with the metal plates of the hand as if it were her own skin... If she could create this, what could she build next?&lt;br /&gt;
&lt;br /&gt;
=== Artificer&#039;s best friend ===&lt;br /&gt;
The next step on Heli&#039;s journey to become a master crafter was to attempt to replicate the mechanical man! Every bit of crafting skill she had learned up until this point, every book on magic she had read and memorized, multiple valuable gems cut in very specific arcane patterns, a mile of crystal embedded steel cables braided into thick metallic muscle and a few hundred pounds of assorted metal plates and bars gradually became the hulking metallic beast that she dubbed Brokkr, after a smith of legend from one of the many stories she had read.&lt;br /&gt;
&lt;br /&gt;
After rebuilding herself and building a friend, she finally left to adventure on her own, primarily traveling to regions that had suffered natural disasters or monster attacks to help them rebuild, only rarely encountering the monsters herself. During one such adventure, she had inadvertently rescued a Djinni who granted her one of the greatest gifts any mortal could receive: A Wish. Not knowing what to use it for, she attempted to save it... Returning home to avoid accidentally saying the words &amp;quot;I wish&amp;quot; which just hastened her doom. Within an hour of returning to her adoptive gnomish parents home, she bashed her head on a doorframe, and in a fit of rage screamed that she &amp;quot;wished she wouldn&#039;t have to duck so damn low!&amp;quot; and in a blinding flash of light found herself suddenly standing at only 3 feet tall.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Gnomish, Primordial.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Heli&#039;s primary approach to combat is simple: Ride Brokkr, and stab whatever needs killing in the face.&lt;br /&gt;
&lt;br /&gt;
As for what other abilities she has, her current known fusions are: Returning Weapon, Enhanced defense, Homunculus Servant, and Replicate: Bag of Holding. Her known cantrips are Mending, and Green-Flame Blade, and she can naturally cast Produce Flame and Burning Hands due to her race.&lt;br /&gt;
&lt;br /&gt;
As for spells, she regularly keeps gadgets on hand that replicate the abilities of: Detect magic, Cure light wounds and heroism, but has assorted gadgets to replicate other spells.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her favorite weapon is her custom crafted spear, the head and grip made of the same blackened steel as her prosthetic hand, with a crystal lattice up the length of the shaft to allow her to channel her powers through it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=21610</id>
		<title>Within the Wicked Wilds/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=21610"/>
		<updated>2023-07-23T00:30:16Z</updated>

		<summary type="html">&lt;p&gt;Heli: Linked to Heli&amp;#039;s Wiki page (and corrected the spelling of her name.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;If you are a player please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Wicked Wilds Player Characters&lt;br /&gt;
! Player !! Username !! Character !! Race !! Class/Subclass !! Lvl !! Words on Wiki !! Total XP&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C || JaeltheJust || &amp;lt;center&amp;gt; [[Redemption Core]] &amp;lt;/center&amp;gt; || [[Tiefling|Glasya Tiefling]] || Drakewarden Ranger || 6 || 13448 || 16057&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX || &amp;lt;center&amp;gt; [[Wiggler]] &amp;lt;/center&amp;gt; || [[Warforged]] (Worm) || Circle of Spores Druid || 5 || 3625 || 11263&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || mikroeinaitomatisou || &amp;lt;center&amp;gt; [[Helli Aliosh]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Light Domain Cleric || 5 || 2375 || 6789&lt;br /&gt;
|-&lt;br /&gt;
| Marcy || Marcy || &amp;lt;center&amp;gt; [[Paris Hilton]] &amp;lt;/center&amp;gt; || [[Human]] || Beast Master Ranger || 5 || 3550 || 8115&lt;br /&gt;
|-&lt;br /&gt;
| Jennifer Gau || jenxzi || &amp;lt;center&amp;gt; [[Rina]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Circle of the Land Druid || 4 || 0 || 3078&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach || &amp;lt;center&amp;gt; [[Commando Reconnaissance Unit Lambda]] &amp;lt;/center&amp;gt; || [[Warforged]] || Sun Soul Monk || 5 || 11914 || 13211&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R 2 || JonTheTeach || &amp;lt;center&amp;gt; [[Otto von Gerwig]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Echo Knight Fighter || 5 || 9574 || 8187&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Millar]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Bladesigning Wizard  || 4 || 0 || 3734&lt;br /&gt;
|-&lt;br /&gt;
| Keller M || K-dawg12 || &amp;lt;center&amp;gt; [[Sneeze]] &amp;lt;/center&amp;gt; || [[Kobold]] || Path of the Beast Barbarian || 5 || 6254 || 6527&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Marion Ette]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Celestial Warlock || 5 || 12096 || 12069&lt;br /&gt;
|-&lt;br /&gt;
| Kyle || Staulwart || &amp;lt;center&amp;gt; [[Dothand Raki]] &amp;lt;/center&amp;gt; || [[Genasi|Air Genasi]] || Tempest Domain Cleric || 3 || 0 || 3811&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Timothar Marek]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes Wizard || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Talia S || Warden || &amp;lt;center&amp;gt; [[Sabbatical (character)|Sabbatical]] &amp;lt;/center&amp;gt; || [[Tiefling|Fierna Tiefling]] || Knowledge Domain Cleric || 6 || 23115 || 18819&lt;br /&gt;
|-&lt;br /&gt;
| Stephen S || Eromanoops6 || &amp;lt;center&amp;gt; [[Rheinhold Azurine]] &amp;lt;/center&amp;gt; || [[Dragonborn]] || Circle of the Mist Druid (Circle of Spores) || 5 || 7242 || 7021&lt;br /&gt;
|-&lt;br /&gt;
| Steve G || G + 171 || &amp;lt;center&amp;gt; [[Dickweedus]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || Barbarian || 5 || 6403 || 10693&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk || &amp;lt;center&amp;gt; [[Twilsby Pendergras]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes Wizard || 4 || 1004 || 5863&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 || &amp;lt;center&amp;gt; [[Dragonett]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Scout Rogue 3/Ranger 2 || 5 || 9827 || 13892&lt;br /&gt;
|-&lt;br /&gt;
| Matt || leomatt || &amp;lt;center&amp;gt; [[Juno]] &amp;lt;/center&amp;gt; || [[Changeling]] || Way of Shadow Monk || 4 || 0 || 3178&lt;br /&gt;
|-&lt;br /&gt;
| Anna S || SilvariaSpitfyre || &amp;lt;center&amp;gt; [[Finnegan (Finny) Warbler]] &amp;lt;/center&amp;gt; || [[Aarakocra| Puffin Aarakocra]] || College of Whispers Bard || 5 || 8047 || 11515&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull || &amp;lt;center&amp;gt; [[Chrysaor|Chrysaor Purosis]] &amp;lt;/center&amp;gt; || [[Yuan-Ti]] || 3 Fighter/1 Draconic Bloodline Sorcerer || 4 || 1332 || 4988&lt;br /&gt;
|-&lt;br /&gt;
| Julia || lunadix || &amp;lt;center&amp;gt; [[Kompi]] &amp;lt;/center&amp;gt; || [[Kobold]] || Clonomancer Sorcerer  || 4 || 0 || 3482&lt;br /&gt;
|-&lt;br /&gt;
| Ari || gardenvarietyfae || &amp;lt;center&amp;gt; [[Obsidian]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Hexblade Warlock  || 5 || 4937 || 7207&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Sir Yewvane Eedryll]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Valor Bard/Paladin || 5 || 2805 || 8727&lt;br /&gt;
|-&lt;br /&gt;
| Dave Spaar || SolitonMan || &amp;lt;center&amp;gt; [[Therrin Flare]] &amp;lt;/center&amp;gt; || [[Aasimar]] || Celestial Warlock || 5 || 9932 || 13160&lt;br /&gt;
|-&lt;br /&gt;
| Sam || Dwarf Enjoyer || &amp;lt;center&amp;gt; [[Nassir Tycho]] &amp;lt;/center&amp;gt; || [[Dragonborn|Brass Dragonborn]] || Zealot Barbarian || 5 || 3182 || 6857&lt;br /&gt;
|-&lt;br /&gt;
| Jam Wright || Jam Knows || &amp;lt;center&amp;gt; [[&amp;quot;Jo&amp;quot; Joylee Seraphim-Belphegor]] &amp;lt;/center&amp;gt; || [[Human]] || Twilight Domain Cleric || 4 || 0 || 4607&lt;br /&gt;
|-&lt;br /&gt;
| Kris || kao || &amp;lt;center&amp;gt; [[Rhea Vav]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || Life Domain Cleric || 4 || 2802 || 3702&lt;br /&gt;
|-&lt;br /&gt;
| Andy H || andyhag || &amp;lt;center&amp;gt; [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Twilight Domain Cleric || 5 || 7760 || 9796&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Bellix Braveheart]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || College of Lore Bard || 4 || 2117 || 3997&lt;br /&gt;
|-&lt;br /&gt;
| Rich Scott || Sad_Robot_v2.0 || &amp;lt;center&amp;gt; [[Neru]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Oath of Glory Paladin || 4 || 0 || 5676&lt;br /&gt;
|-&lt;br /&gt;
| Ben || Bencryption || &amp;lt;center&amp;gt; [[Zimper]] &amp;lt;/center&amp;gt; || [[Nilbog (Player Race)|Nilbog]] || Wild Magic Sorcerer || 4 || 0 || 2900&lt;br /&gt;
|-&lt;br /&gt;
| Emma 1 || glamourpal || &amp;lt;center&amp;gt; [[Amaris Luanach]] &amp;lt;/center&amp;gt; || [[Satyr]] || Trickery Domain Cleric || 5 || 8732 || 11763&lt;br /&gt;
|-&lt;br /&gt;
| Emma 2 || glamourpal || &amp;lt;center&amp;gt; [[Twenty (20.3 Mk I)]] &amp;lt;/center&amp;gt; || [[Warforged]] || Circle of Wildfire Druid || 3 || 886 || 1786&lt;br /&gt;
|-&lt;br /&gt;
| Gail M || zippybluedwarf || &amp;lt;center&amp;gt; [[p&#039;Rahp]] &amp;lt;/center&amp;gt; || [[Grung]] || Oath of the Crown Paladin || 4 || 492 || 5374&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl || &amp;lt;center&amp;gt; [[22]] &amp;lt;/center&amp;gt; || [[Autom (Player Race)|Autom]] || Circle of the Moon Druid || 5 || 10487 || 13714&lt;br /&gt;
|-&lt;br /&gt;
| Jason P || Jpagegala || &amp;lt;center&amp;gt; [[Kamacuras]] &amp;lt;/center&amp;gt; || [[Thri-Kreen]] || Path of the Beast Barbarian || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Common-Weirdo || &amp;lt;center&amp;gt; - &amp;lt;/center&amp;gt; || [[Halfling]] || - || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Hailey || TheBroken || &amp;lt;center&amp;gt; [[Cinder Ashtalon]] &amp;lt;/center&amp;gt; || [[Owlin]] || Artificer Artillerist || 3 || 0 || 1890&lt;br /&gt;
|-&lt;br /&gt;
| Joshua J || InfiniteValarium32 || &amp;lt;center&amp;gt; [[Black Jack]] &amp;lt;/center&amp;gt; || [[Harengon]] || Artificer Battle Smith || 4 || 3213 || 5024&lt;br /&gt;
|-&lt;br /&gt;
| Eric O || mAce || &amp;lt;center&amp;gt; [[Felix Francis Fitzgerald]] &amp;lt;/center&amp;gt; || [[Warforged]] || College of Eloquence Bard || 5 || 5878 || 7751&lt;br /&gt;
|-&lt;br /&gt;
| Scott || scott topic || &amp;lt;center&amp;gt; [[Acorn]] &amp;lt;/center&amp;gt; || [[Kenku]] || Oath of the Ancients Paladin || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah B || Prospero || &amp;lt;center&amp;gt; [[Prof. Mann (and Chester Iros)]] &amp;lt;/center&amp;gt; || [[Warforged|Warforged (House Cat)]] || Graviturgy Wizard || 3 || 867 || 1767&lt;br /&gt;
|-&lt;br /&gt;
| Trey || Wizler || &amp;lt;center&amp;gt; [[Frankie]] &amp;lt;/center&amp;gt; || [[Warforged]] || Scout Rogue || 4 || 1866 || 5745&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || ginger22 || &amp;lt;center&amp;gt; [[Thordon Akieye]] &amp;lt;/center&amp;gt; || [[Dwarf|Mountain Dwarf]] || Path of Totem Barbarian || 5 || 2150 || 9641&lt;br /&gt;
|-&lt;br /&gt;
| Amal || maldth || &amp;lt;center&amp;gt; [[Radion The Forged]] &amp;lt;/center&amp;gt; || [[Warforged]] || Path of Wild Magic Barbarian || 5 || 3351 || 10010&lt;br /&gt;
|-&lt;br /&gt;
| Tor Hundal  || logztor || &amp;lt;center&amp;gt; [[Cealion]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Wild Magic Sorcerer || 4 || 977 || 4499&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T  || JePaPix || &amp;lt;center&amp;gt; [[Nix]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Armorer Artificer || 4 || 0 || 4627&lt;br /&gt;
|-&lt;br /&gt;
| Heather  || raindrops_on_roses || &amp;lt;center&amp;gt; [[Aine]] &amp;lt;/center&amp;gt; || [[Eladrin|Autumn Eladrin]] || Circle of the Moon Druid || 3 || 0 || 2027&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson || &amp;lt;center&amp;gt; [[Lysvan]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Circle of Wildfire Druid || 5 || 6484 || 9655&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Heli Moltenshield]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Battlesmith Artificer || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Jesse Dubin || j.s.dubin || &amp;lt;center&amp;gt; [[Nātchko the Third]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars Druid || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Deceased/Inactive Player Characters&lt;br /&gt;
! Player !! Username !! Character !! Race !! Class/Subclass !! Lvl !! Status !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Jim Stacy]] &amp;lt;/center&amp;gt; || [[Human]] || Soul Knife Rogue || 4 || Missing || Mother?&lt;br /&gt;
|-&lt;br /&gt;
| Emma || glamourpal || &amp;lt;center&amp;gt; [[Luster]] &amp;lt;/center&amp;gt; || [[Fairy]] || Oath of Conquest Paladin || 4 || Missing || - &lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T || JePaPix || &amp;lt;center&amp;gt; [[Ratchet]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Artillerist Artificer || 3 || Deceased || Killed by a Mutant Crocodile&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Tassa Brightfox]] &amp;lt;/center&amp;gt; || [[Kender]] || Swashbuckler Rogue || 4 || Missing || Taken by Mother&lt;br /&gt;
|-&lt;br /&gt;
| Amal Thaar || maldth || &amp;lt;center&amp;gt; [[Dochás Trus]] &amp;lt;/center&amp;gt; || [[Human]] || Divine Soul Sorcerer || 3 || Deceased || Bludgeoned to Death by Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Common-Weirdo || &amp;lt;center&amp;gt; [[Nester Spitemore]] &amp;lt;/center&amp;gt; || [[Halfling]] || Artificer Artillerist || 4 || Deceased || Slain by Draculadon&lt;br /&gt;
|-&lt;br /&gt;
| Syameal || Syameal || &amp;lt;center&amp;gt; [[Lowkey]] &amp;lt;/center&amp;gt; || [[Changeling]] || Wild Magic Sorcerer || 4 || Deceased || Killed by Wild Magic&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Hermes Purrnes]] &amp;lt;/center&amp;gt; || [[Shifter|Swiftstride Shifter]] || 3 Rogue/1 Monk || 4 || Deceased || Died Offscreen&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Heli_Moltenshield.png&amp;diff=21608</id>
		<title>File:Heli Moltenshield.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Heli_Moltenshield.png&amp;diff=21608"/>
		<updated>2023-07-22T22:50:46Z</updated>

		<summary type="html">&lt;p&gt;Heli: Accidentally loaded the wrong picture &amp;gt;.&amp;gt; woops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Accidentally loaded the wrong picture &amp;gt;.&amp;gt; woops&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Heli_Moltenshield_screenshot.png&amp;diff=21607</id>
		<title>File:Heli Moltenshield screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Heli_Moltenshield_screenshot.png&amp;diff=21607"/>
		<updated>2023-07-22T22:48:50Z</updated>

		<summary type="html">&lt;p&gt;Heli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=21606</id>
		<title>Heli Moltenshield</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Heli_Moltenshield&amp;diff=21606"/>
		<updated>2023-07-22T22:47:17Z</updated>

		<summary type="html">&lt;p&gt;Heli: Started making the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Heli Moltenshield|image=|caption=Battlesmith Artificer|languages=Common, Gnomish, Primordial|marital=Single|birthPlace=Uknown|species=Genasi|gender=Female|height=3&#039;|weight=40lbs|eyes=Orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is Fire Genasi Battlesmith Artificer hoping to make a name for herself by offering her trade skills to the [[Tempest Brothers Expeditionary Company]]. &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Heli</name></author>
	</entry>
</feed>