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	<updated>2026-04-05T18:18:25Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Talk:Wintertusk&amp;diff=39859</id>
		<title>Talk:Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Talk:Wintertusk&amp;diff=39859"/>
		<updated>2025-06-07T07:03:06Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: /* Worldbuilders */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worldbuilders ==&lt;br /&gt;
&lt;br /&gt;
Josh J&lt;br /&gt;
Discord: lore_possum&lt;br /&gt;
Feel free to use Wintertusk in your sessions and backstories.&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=30777</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=30777"/>
		<updated>2024-04-07T18:32:15Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Sum stuf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades&amp;lt;br&amp;gt;Mr. Jack A. Lope|marital=Single|birthPlace=Somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 6 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being a harengon, Jack is of the taller variant, standing at 6 feet tall including his ears. He also possesses a rabbit tail and superior reflexes to other races; both characteristic of a fey rabbitfolk.&lt;br /&gt;
&lt;br /&gt;
As an individual, the Jack of Spades is of a higher intellect and can solve problems both effectively and in stressful situations. Since both harengons and Amusans aren&#039;t particularly known for their refined tinkering, it was surprise to many that such an accomplished inventor fell into such demographics. Having helped slay the pumpkin dragon, Xevriss, Jack has undergone a moderate transformation. Alongside his usual harengon features, he also possesses curving, draconic horns and a pumpkin-like hue on his fur. While it would seem that his eyes were also changed, they have always been a striking yellow. However, not even Skulky knows what lies beneath Jack&#039;s eyepatch, be it the other eye or something else. Generally, Black Jack has a toned physique, with agility being his strong suit more so than raw strength.&lt;br /&gt;
&lt;br /&gt;
For equipment, Jack&#039;s person is littered with items, some magical and some mundane. As a baseline, an enhanced set of leather armor is his armor of choice, with a normal undershirt beneath. Padded, leather trousers accompany the armor, along with metal kneepads to support their wearer when performing repairs. On both of his hands are burgundy, leather gauntlets. Aside from having small pockets for various tools, they also possess self-contained magic generators that can produce effects similar to cantrips infinitely. They can also magically transmute special clay from the palms that can be used to heal wounds and structural damage. Around Black Jack&#039;s neck hangs a golden, starburst-shaped necklace displaying the insignia of Inexorable proudly. Strangely, it harbors absolutely no sign of wear or tarnish, despite its seeming age. At head, often above his eyes, are a pair of unremarkable goggles. These brass, blue-lensed goggles are magically infused to provide darkvision to the user, although they can also function as welding gear, which Jack readily uses them for. At his waist, Jack of Spades keeps a set of small vials. Each of these are capable of some insane magical effect, but for now they slosh around waiting to be used or consumed. Jack also keeps his homemade dagger at his left hip, its jagged, sloppy blade gleaming in the Amusan sunlight. Several colorful feathers adorn the hilt, likely added by Skulky to compensate for the poor craftsmanship. Along with this, Black Jack possesses a number of other trinkets. A few of these include a &#039;&#039;ring of puzzler&#039;s wit&#039;&#039;, which he uses to enhance his technical evaluations. He also keeps a deck of cards, it conveniently missing its jack of spades. The harengon also wears a stirring dragon-touched focus alongside his Inexorable insignia. Lastly, he wears a mysterious, gold ring on his left hand. It radiates a malicious aura and registers as having evocation and transmutation magic surrounding and subsuming it in full. For now, &#039;&#039;it means nothing but a memento of a kept punishment&#039;&#039;. As for weapons, Black Jack primarily relies on his trusty boomerang. Infused to work better in combat and return to his hand no matter what, the weapon is also bladed to deal lethal slashing damage. Jack also makes use of a light crossbow, firing bolts at any who would insult Skulky or Amusa. Finally, Black Jack will occasionally unearth his magnum opus: a large, stout magi-cannon. Charging it with spell slots, the mad inventor can fire a stream of acid in an exhilarating explosion. All around, Black Jack is compact and quite utilitarian. While he does have Skulky carry most of his &amp;quot;civilian&amp;quot; gear, he still carries his inventions and magic items himself. Many straps hold mundane magic items that would only ever really work in his insane dreams, while several pockets are stuffed full of scraps and tools he believes he&#039;ll need later.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, I can&#039;t imagine you&#039;d wanna stay here. C&#039;mon buddy, let&#039;s get out&#039;a this dump.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about Black Jack&#039;s early life, but from what Skulky has gathered from his ramblings, he was born somewhere deep in prehistoric Amusa. Sometime in his adolescent years, his ingenious talent for magical invention and metalworking bought him a way off of Amusa and to an ancient Isonhound. Physical prowess must have led to him growing into a powerful adventurer, eventually joining the party Inexorable. Long-buried stories mention a northern kingdom that was toppled by the group, supposedly including Jack. He has mentioned passing statements of a snowy capital and monstrous dictator, undoubtedly related to these rumors. Skulky presumes that once the capital was taken, &#039;&#039;something must have occurred that prevented Black Jack from aging&#039;&#039; as there would be no other explanation for his impossible lifespan thus far.&lt;br /&gt;
&lt;br /&gt;
According to Jack himself, as well as Skulky, he had eventually traveled to the southern edge of Isonhound where he encountered Skulky&#039;s dying body in some forgotten cave. Out of a protective instinct, Black Jack gathered the gravely mutilated kobold and took him to a nearby village. In a hastily erected tent, Jack toiled for several days and nights desperately trying to find a way to heal such grievous, unnatural injuries. Without finding a conventional method that wouldn&#039;t risk killing Skulky, Jack had to resort to alchemy and magic, resulting in Skulky becoming a clay homunculus that could retain his soul. After half a week of near-constant work and nursing, Jack had succeeded in saving the former-kobold&#039;s life. Since the two were now magically bound together, Jack was forced to wait for Skulky to awaken for fear of his form becoming inert and soul being released. Once the kobold reawakened from an exhaustion-fueled coma, he frantically thanked the harengon for his kindness, hugging him with teary eyes. Jack offered a partnership with Skulky, allowing them to safely stay together. Skulky happily accepted and began doing chores for Black Jack out of gratitude.&lt;br /&gt;
&lt;br /&gt;
For several years, the pair did some jobs with what was left of Inexorable, before the group officially disbanded. Because prehistoric Isonhound was left relatively peaceful, Jack sought to move back home to Amusa in order to see how things were going there. On the way, however, &#039;&#039;a flash of silver light struck the boat they were using. Neither Jack nor Skulky are able to remember what occurred next&#039;&#039;, but the kobold is able to recall that he felt &#039;&#039;unparalleled aberrant energy&#039;&#039; at the time. When they awoke, they found themselves without a boat, stranded on a desert island of black ash. Black Jack noticed a few trees but little else and, because of the overwhelming, unnatural darkness of the land, dubbed it Isla Noctis. Over the course of about 5,000 years, Black Jack just barely managed to survive off the penumbric wastes with Skulky. After only two years, though, the genius harengon was insane and had forgotten most of his life. Skulky found it overwhelmingly difficult to watch the descent but did his best to make it a soft landing.&lt;br /&gt;
&lt;br /&gt;
By the current era, a strange occurrence took Jack and Skulky by surprise: a gap in the darkness. The various rafts that they had constructed over the centuries were no longer blocked by the isle&#039;s overwhelming presence. Hurriedly guiding Black Jack to their biggest raft, Skulky sailed it out of the accursed land&#039;s reach and into open sea. After only a day, they reached the shores of modern Amusa, as if they had never really left their original course. Upon landing, Black Jack and Skulky were quick to scout out the nearest civilization, looking for work to sustain themselves. After a few weeks of inconsistent hires, the duo finally settled on working for the freshly arrived expedition headed by the Tempest Brothers Expeditionary Company.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, likely from an event in the past where he &#039;&#039;encountered a celestial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=skulky.png|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x (worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend (1d8 force)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). These tools are also put to frighteningly competent use in his hands (&#039;&#039;&#039;Tool Expertise&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;) and of speed while in a tussle (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue, or provide a sense of renewed vigor (&#039;&#039;&#039;Heroism&#039;&#039;&#039;). He can also use his weapons and dragon-touched focus to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Jack can also use a higher degree of magic in order to quickly imbue a rudimentary weapon with greater power (&#039;&#039;&#039;Magic Weapon&#039;&#039;&#039;) or with burning vindication (&#039;&#039;&#039;Branding Smite&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Magical Thrown, Magical Melee (1d6 slashing)&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown (1d4 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged (1d8 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Cryo-  Concoction&lt;br /&gt;
|One of Jack&#039;s more permanent installations. A magically self-filling pair of vials attached to his right gauntlet can be used to fire a long-range blast of icy energy at any time.&lt;br /&gt;
|Magical Ranged (2d8 cold)&lt;br /&gt;
|-&lt;br /&gt;
|Acidic Launcher&lt;br /&gt;
|A medium-range firearm using the base of one of Jack&#039;s older inventions. This stout weapon packs a large punch as it can expel a ray of acid across the battlefield, allowing its wielder to snipe targets without the boomerang.&lt;br /&gt;
|Magical Ranged (2d4 acid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=23203</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=23203"/>
		<updated>2023-12-12T06:04:52Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Sum stuf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades&amp;lt;br&amp;gt;Mr. Jack A. Lope|marital=Single|birthPlace=Somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 5 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, I can&#039;t imagine you&#039;d wanna stay here. C&#039;mon buddy, let&#039;s get out&#039;a this dump.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about Black Jack&#039;s early life, but from what Skulky has gathered from his ramblings, he was born somewhere deep in prehistoric Amusa. Sometime in his adolescent years, his ingenious talent for magical invention and metalworking bought him a way off of Amusa and to an ancient Isonhound. Physical prowess must have led to him growing into a powerful adventurer, eventually joining the party Inexorable. Long-buried stories mention a northern kingdom that was toppled by the group, supposedly including Jack. He has mentioned passing statements of a snowy capital and monstrous dictator, undoubtedly related to these rumors. Skulky presumes that once the capital was taken, &#039;&#039;something must have occurred that prevented Black Jack from aging&#039;&#039; as there would be no other explanation for his impossible lifespan thus far.&lt;br /&gt;
&lt;br /&gt;
According to Jack himself, as well as Skulky, he had eventually traveled to the southern edge of Isonhound where he encountered Skulky&#039;s dying body in some forgotten cave. Out of a protective instinct, Black Jack gathered the gravely mutilated kobold and took him to a nearby village. In a hastily erected tent, Jack toiled for several days and nights desperately trying to find a way to heal such grievous, unnatural injuries. Without finding a conventional method that wouldn&#039;t risk killing Skulky, Jack had to resort to alchemy and magic, resulting in Skulky becoming a clay homunculus that could retain his soul. After half a week of near-constant work and nursing, Jack had succeeded in saving the former-kobold&#039;s life. Since the two were now magically bound together, Jack was forced to wait for Skulky to awaken for fear of his form becoming inert and soul being released. Once the kobold reawakened from an exhaustion-fueled coma, he frantically thanked the harengon for his kindness, hugging him with teary eyes. Jack offered a partnership with Skulky, allowing them to safely stay together. Skulky happily accepted and began doing chores for Black Jack out of gratitude.&lt;br /&gt;
&lt;br /&gt;
For several years, the pair did some jobs with what was left of Inexorable, before the group officially disbanded. Because prehistoric Isonhound was left relatively peaceful, Jack sought to move back home to Amusa in order to see how things were going there. On the way, however, &#039;&#039;a flash of silver light struck the boat they were using. Neither Jack nor Skulky are able to remember what occurred next&#039;&#039;, but the kobold is able to recall that he felt &#039;&#039;unparalleled aberrant energy&#039;&#039; at the time. When they awoke, they found themselves without a boat, stranded on a desert island of black ash. Black Jack noticed a few trees but little else and, because of the overwhelming, unnatural darkness of the land, dubbed it Isla Noctis. Over the course of about 5,000 years, Black Jack just barely managed to survive off the penumbric wastes with Skulky. After only two years, though, the genius harengon was insane and had forgotten most of his life. Skulky found it overwhelmingly difficult to watch the descent but did his best to make it a soft landing.&lt;br /&gt;
&lt;br /&gt;
By the current era, a strange occurrence took Jack and Skulky by surprise: a gap in the darkness. The various rafts that they had constructed over the centuries were no longer blocked by the isle&#039;s overwhelming presence. Hurriedly guiding Black Jack to their biggest raft, Skulky sailed it out of the accursed land&#039;s reach and into open sea. After only a day, they reached the shores of modern Amusa, as if they had never really left their original course. Upon landing, Black Jack and Skulky were quick to scout out the nearest civilization, looking for work to sustain themselves. After a few weeks of inconsistent hires, the duo finally settled on working for the freshly arrived expedition headed by the Tempest Brothers Expeditionary Company.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=skulky.png|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x (worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend (1d8 force)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;) and of speed while in a tussle (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue, or provide a sense of renewed vigor (&#039;&#039;&#039;Heroism&#039;&#039;&#039;). He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Jack can also use a higher degree of magic in order to quickly imbue a rudimentary weapon with greater power (&#039;&#039;&#039;Magic Weapon&#039;&#039;&#039;) or with burning vindication (&#039;&#039;&#039;Branding Smite&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Magical Thrown, Magical Melee (1d6 slashing)&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown (1d4 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged (1d8 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Cryo-  Concoction&lt;br /&gt;
|One of Jack&#039;s more permanent installations. A magically self-filling pair of vials attached to his right gauntlet can be used to fire a long-range blast of icy energy at any time.&lt;br /&gt;
|Magical Ranged (2d8 cold)&lt;br /&gt;
|-&lt;br /&gt;
|Acidic Launcher&lt;br /&gt;
|A medium-range firearm using the base of one of Jack&#039;s older inventions. This stout weapon packs a large punch as it can expel a ray of acid across the battlefield, allowing its wielder to snipe targets without the boomerang.&lt;br /&gt;
|Magical Ranged (2d4 acid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Blackjack.png&amp;diff=23202</id>
		<title>File:Blackjack.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Blackjack.png&amp;diff=23202"/>
		<updated>2023-12-12T06:04:22Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: InfiniteValarium uploaded a new version of File:Blackjack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made with &#039;HeroForge&#039;.&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Skulky.png&amp;diff=23201</id>
		<title>File:Skulky.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Skulky.png&amp;diff=23201"/>
		<updated>2023-12-12T05:01:18Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: InfiniteValarium uploaded a new version of File:Skulky.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just skulky the kobold&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=23200</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=23200"/>
		<updated>2023-12-12T04:49:52Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Touchups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack2.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades&amp;lt;br&amp;gt;Mr. Jack A. Lope|marital=Single|birthPlace=Somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 5 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, I can&#039;t imagine you&#039;d wanna stay here. C&#039;mon buddy, let&#039;s get out&#039;a this dump.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about Black Jack&#039;s early life, but from what Skulky has gathered from his ramblings, he was born somewhere deep in prehistoric Amusa. Sometime in his adolescent years, his ingenious talent for magical invention and metalworking bought him a way off of Amusa and to an ancient Isonhound. Physical prowess must have led to him growing into a powerful adventurer, eventually joining the party Inexorable. Long-buried stories mention a northern kingdom that was toppled by the group, supposedly including Jack. He has mentioned passing statements of a snowy capital and monstrous dictator, undoubtedly related to these rumors. Skulky presumes that once the capital was taken, &#039;&#039;something must have occurred that prevented Black Jack from aging&#039;&#039; as there would be no other explanation for his impossible lifespan thus far.&lt;br /&gt;
&lt;br /&gt;
According to Jack himself, as well as Skulky, he had eventually traveled to the southern edge of Isonhound where he encountered Skulky&#039;s dying body in some forgotten cave. Out of a protective instinct, Black Jack gathered the gravely mutilated kobold and took him to a nearby village. In a hastily erected tent, Jack toiled for several days and nights desperately trying to find a way to heal such grievous, unnatural injuries. Without finding a conventional method that wouldn&#039;t risk killing Skulky, Jack had to resort to alchemy and magic, resulting in Skulky becoming a clay homunculus that could retain his soul. After half a week of near-constant work and nursing, Jack had succeeded in saving the former-kobold&#039;s life. Since the two were now magically bound together, Jack was forced to wait for Skulky to awaken for fear of his form becoming inert and soul being released. Once the kobold reawakened from an exhaustion-fueled coma, he frantically thanked the harengon for his kindness, hugging him with teary eyes. Jack offered a partnership with Skulky, allowing them to safely stay together. Skulky happily accepted and began doing chores for Black Jack out of gratitude.&lt;br /&gt;
&lt;br /&gt;
For several years, the pair did some jobs with what was left of Inexorable, before the group officially disbanded. Because prehistoric Isonhound was left relatively peaceful, Jack sought to move back home to Amusa in order to see how things were going there. On the way, however, &#039;&#039;a flash of silver light struck the boat they were using. Neither Jack nor Skulky are able to remember what occurred next&#039;&#039;, but the kobold is able to recall that he felt &#039;&#039;unparalleled aberrant energy&#039;&#039; at the time. When they awoke, they found themselves without a boat, stranded on a desert island of black ash. Black Jack noticed a few trees but little else and, because of the overwhelming, unnatural darkness of the land, dubbed it Isla Noctis. Over the course of about 5,000 years, Black Jack just barely managed to survive off the penumbric wastes with Skulky. After only two years, though, the genius harengon was insane and had forgotten most of his life. Skulky found it overwhelmingly difficult to watch the descent but did his best to make it a soft landing.&lt;br /&gt;
&lt;br /&gt;
By the current era, a strange occurrence took Jack and Skulky by surprise: a gap in the darkness. The various rafts that they had constructed over the centuries were no longer blocked by the isle&#039;s overwhelming presence. Hurriedly guiding Black Jack to their biggest raft, Skulky sailed it out of the accursed land&#039;s reach and into open sea. After only a day, they reached the shores of modern Amusa, as if they had never really left their original course. Upon landing, Black Jack and Skulky were quick to scout out the nearest civilization, looking for work to sustain themselves. After a few weeks of inconsistent hires, the duo finally settled on working for the freshly arrived expedition headed by the Tempest Brothers Expeditionary Company.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=skulky.png|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x (worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend (1d8 force)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;) and of speed while in a tussle (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue, or provide a sense of renewed vigor (&#039;&#039;&#039;Heroism&#039;&#039;&#039;). He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Jack can also use a higher degree of magic in order to quickly imbue a rudimentary weapon with greater power (&#039;&#039;&#039;Magic Weapon&#039;&#039;&#039;) or with burning vindication (&#039;&#039;&#039;Branding Smite&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Magical Thrown, Magical Melee (1d6 slashing)&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown (1d4 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged (1d8 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Cryo-  Concoction&lt;br /&gt;
|One of Jack&#039;s more permanent installations. A magically self-filling pair of vials attached to his right gauntlet can be used to fire a long-range blast of icy energy at any time.&lt;br /&gt;
|Magical Ranged (2d8 cold)&lt;br /&gt;
|-&lt;br /&gt;
|Acidic Launcher&lt;br /&gt;
|A medium-range firearm using the base of one of Jack&#039;s older inventions. This stout weapon packs a large punch as it can expel a ray of acid across the battlefield, allowing its wielder to snipe targets without the boomerang.&lt;br /&gt;
|Magical Ranged (2d4 acid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Skulky.png&amp;diff=23199</id>
		<title>File:Skulky.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Skulky.png&amp;diff=23199"/>
		<updated>2023-12-12T04:47:32Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just skulky the kobold&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=23179</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=23179"/>
		<updated>2023-12-10T03:49:40Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Stuff pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack2.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades&amp;lt;br&amp;gt;Mr. Jack A. Lope|marital=Single|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 5 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, I can&#039;t imagine you&#039;d wanna stay here. C&#039;mon buddy, let&#039;s get out&#039;a this dump.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about Black Jack&#039;s early life, but from what Skulky has gathered from his ramblings, he was born somewhere deep in prehistoric Amusa. Sometime in his adolescent years, his ingenious talent for magical invention and metalworking bought him a way off of Amusa and to an ancient Isonhound. Physical prowess must have led to him growing into a powerful adventurer, eventually joining the party Inexorable. Long-buried stories mention a northern kingdom that was toppled by the group, supposedly including Jack. He has mentioned passing statements of a snowy capital and monstrous dictator, undoubtedly related to these rumors. Skulky presumes that once the capital was taken, &#039;&#039;something must have occurred that prevented Black Jack from aging&#039;&#039; as there would be no other explanation for his impossible lifespan thus far.&lt;br /&gt;
&lt;br /&gt;
According to Jack himself, as well as Skulky, he had eventually traveled to the southern edge of Isonhound where he encountered Skulky&#039;s dying body in some forgotten cave. Out of a protective instinct, Black Jack gathered the gravely mutilated kobold and took him to a nearby village. In a hastily erected tent, Jack toiled for several days and nights desperately trying to find a way to heal such grievous, unnatural injuries. Without finding a conventional method that wouldn&#039;t risk killing Skulky, Jack had to resort to alchemy and magic, resulting in Skulky becoming a clay homunculus that could retain his soul. After half a week of near-constant work and nursing, Jack had succeeded in saving the former-kobold&#039;s life. Since the two were now magically bound together, Jack was forced to wait for Skulky to awaken for fear of his form becoming inert and soul being released. Once the kobold reawakened from an exhaustion-fueled coma, he frantically thanked the harengon for his kindness, hugging him with teary eyes. Jack offered a partnership with Skulky, allowing them to safely stay together. Skulky happily accepted and began doing chores for Black Jack out of gratitude.&lt;br /&gt;
&lt;br /&gt;
For several years, the pair did some jobs with what was left of Inexorable, before the group officially disbanded. Because prehistoric Isonhound was left relatively peaceful, Jack sought to move back home to Amusa in order to see how things were going there. On the way, however, &#039;&#039;a flash of silver light struck the boat they were using. Neither Jack nor Skulky are able to remember what occurred next&#039;&#039;, but the kobold is able to recall that he felt &#039;&#039;unparalleled aberrant energy&#039;&#039; at the time. When they awoke, they found themselves without a boat, stranded on a desert island of black ash. Black Jack noticed a few trees but little else and, because of the overwhelming, unnatural darkness of the land, dubbed it Isla Noctis. Over the course of about 5,000 years, Black Jack just barely managed to survive off the penumbric wastes with Skulky. After only two years, though, the genius harengon was insane and had forgotten most of his life. Skulky found it overwhelmingly difficult to watch the descent but did his best to make it a soft landing.&lt;br /&gt;
&lt;br /&gt;
By the current era, a strange occurrence took Jack and Skulky by surprise: a gap in the darkness. The various rafts that they had constructed over the centuries were no longer blocked by the isle&#039;s overwhelming presence. Hurriedly guiding Black Jack to their biggest raft, Skulky sailed it out of the accursed land&#039;s reach and into open sea. After only a day, they reached the shores of modern Amusa, as if they had never really left their original course. Upon landing, Black Jack and Skulky were quick to scout out the nearest civilization, looking for work to sustain themselves. After a few weeks of inconsistent hires, the duo finally settled on working for the freshly arrived expedition headed by the Tempest Brothers Expeditionary Company.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x (worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend (1d8 force)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;) and of speed while in a tussle (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue, or provide a sense of renewed vigor (&#039;&#039;&#039;Heroism&#039;&#039;&#039;). He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Jack can also use a higher degree of magic in order to quickly imbue a rudimentary weapon with greater power (&#039;&#039;&#039;Magic Weapon&#039;&#039;&#039;) or with burning vindication (&#039;&#039;&#039;Branding Smite&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Magical Thrown, Magical Melee (1d6 slashing)&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown (1d4 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged (1d8 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Cryo-  Concoction&lt;br /&gt;
|One of Jack&#039;s more permanent installations. A magically self-filling pair of vials attached to his right gauntlet can be used to fire a long-range blast of icy energy at any time.&lt;br /&gt;
|Magical Ranged (2d8 cold)&lt;br /&gt;
|-&lt;br /&gt;
|Acidic Launcher&lt;br /&gt;
|A medium-range firearm using the base of one of Jack&#039;s older inventions. This stout weapon packs a large punch as it can expel a ray of acid across the battlefield, allowing its wielder to snipe targets without the boomerang.&lt;br /&gt;
|Magical Ranged (2d4 acid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Blackjack2.png&amp;diff=23178</id>
		<title>File:Blackjack2.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Blackjack2.png&amp;diff=23178"/>
		<updated>2023-12-10T03:36:45Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orange boi&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=22834</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=22834"/>
		<updated>2023-10-27T06:55:55Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: tis me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades|marital=Single|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 5 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, I can&#039;t imagine you&#039;d wanna stay here. C&#039;mon buddy, let&#039;s get out&#039;a this dump.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about Black Jack&#039;s early life, but from what Skulky has gathered from his ramblings, he was born somewhere deep in prehistoric Amusa. Sometime in his adolescent years, his ingenious talent for magical invention and metalworking bought him a way off of Amusa and to an ancient Isonhound. Physical prowess must have led to him growing into a powerful adventurer, eventually joining the party Inexorable. Long-buried stories mention a northern kingdom that was toppled by the group, supposedly including Jack. He has mentioned passing statements of a snowy capital and monstrous dictator, undoubtedly related to these rumors. Skulky presumes that once the capital was taken, &#039;&#039;something must have occurred that prevented Black Jack from aging&#039;&#039; as there would be no other explanation for his impossible lifespan thus far.&lt;br /&gt;
&lt;br /&gt;
According to Jack himself, as well as Skulky, he had eventually traveled to the southern edge of Isonhound where he encountered Skulky&#039;s dying body in some forgotten cave. Out of a protective instinct, Black Jack gathered the gravely mutilated kobold and took him to a nearby village. In a hastily erected tent, Jack toiled for several days and nights desperately trying to find a way to heal such grievous, unnatural injuries. Without finding a conventional method that wouldn&#039;t risk killing Skulky, Jack had to resort to alchemy and magic, resulting in Skulky becoming a clay homunculus that could retain his soul. After half a week of near-constant work and nursing, Jack had succeeded in saving the former-kobold&#039;s life. Since the two were now magically bound together, Jack was forced to wait for Skulky to awaken for fear of his form becoming inert and soul being released. Once the kobold reawakened from an exhaustion-fueled coma, he frantically thanked the harengon for his kindness, hugging him with teary eyes. Jack offered a partnership with Skulky, allowing them to safely stay together. Skulky happily accepted and began doing chores for Black Jack out of gratitude.&lt;br /&gt;
&lt;br /&gt;
For several years, the pair did some jobs with what was left of Inexorable, before the group officially disbanded. Because prehistoric Isonhound was left relatively peaceful, Jack sought to move back home to Amusa in order to see how things were going there. On the way, however, &#039;&#039;a flash of silver light struck the boat they were using. Neither Jack nor Skulky are able to remember what occurred next&#039;&#039;, but the kobold is able to recall that he felt &#039;&#039;unparalleled aberrant energy&#039;&#039; at the time. When they awoke, they found themselves without a boat, stranded on a desert island of black ash. Black Jack noticed a few trees but little else and, because of the overwhelming, unnatural darkness of the land, dubbed it Isla Noctis. Over the course of about 5,000 years, Black Jack just barely managed to survive off the penumbric wastes with Skulky. After only two years, though, the genius harengon was insane and had forgotten most of his life. Skulky found it overwhelmingly difficult to watch the descent but did his best to make it a soft landing.&lt;br /&gt;
&lt;br /&gt;
By the current era, a strange occurrence took Jack and Skulky by surprise: a gap in the darkness. The various rafts that they had constructed over the centuries were no longer blocked by the isle&#039;s overwhelming presence. Hurriedly guiding Black Jack to their biggest raft, Skulky sailed it out of the accursed land&#039;s reach and into open sea. After only a day, they reached the shores of modern Amusa, as if they had never really left their original course. Upon landing, Black Jack and Skulky were quick to scout out the nearest civilization, looking for work to sustain themselves. After a few weeks of inconsistent hires, the duo finally settled on working for the freshly arrived expedition headed by the Tempest Brothers Expeditionary Company.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x (worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend (1d8 force)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;) and of speed while in a tussle (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue, or provide a sense of renewed vigor (&#039;&#039;&#039;Heroism&#039;&#039;&#039;). He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Jack can also use a higher degree of magic in order to quickly imbue a rudimentary weapon with greater power (&#039;&#039;&#039;Magic Weapon&#039;&#039;&#039;) or with burning vindication (&#039;&#039;&#039;Branding Smite&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Magical Thrown, Magical Melee (1d6 slashing)&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown (1d4 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged (1d8 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Cryo-  Concoction&lt;br /&gt;
|One of Jack&#039;s more permanent installations. A magically self-filling pair of vials attached to his right gauntlet can be used to fire a long-range blast of icy energy at any time.&lt;br /&gt;
|Magical Ranged (2d8 cold)&lt;br /&gt;
|-&lt;br /&gt;
|Acidic Launcher&lt;br /&gt;
|A medium-range firearm using the base of one of Jack&#039;s older inventions. This stout weapon packs a large punch as it can expel a ray of acid across the battlefield, allowing its wielder to snipe targets without the boomerang.&lt;br /&gt;
|Magical Ranged (2d4 acid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=22832</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=22832"/>
		<updated>2023-10-27T05:24:30Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Stuff pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades|marital=Single|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 5 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x(worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Magical Thrown, Magical Melee (1d6 slashing)&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown (1d4 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged (1d8 piercing)&lt;br /&gt;
|-&lt;br /&gt;
|Cryo-  Concoction&lt;br /&gt;
|One of Jack&#039;s more permanent installations. A magically self-filling pair of vials attached to his right gauntlet can be used to fire a long-range blast of icy energy at any time.&lt;br /&gt;
|Magical Ranged (2d8 cold)&lt;br /&gt;
|-&lt;br /&gt;
|Acidic Launcher&lt;br /&gt;
|A medium-range firearm using the base of one of Jack&#039;s older inventions. This stout weapon packs a large punch as it can expel a ray of acid across the battlefield, allowing its wielder to snipe targets without the boomerang.&lt;br /&gt;
|Magical Ranged (2d4 acid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=22831</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=22831"/>
		<updated>2023-10-27T04:52:17Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Stuff pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=Blackjack.png|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades|marital=Single|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 4 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x(worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), ooze-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), leg-transmuting potions (&#039;&#039;&#039;Jump&#039;&#039;&#039;), and clouds of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a repurposed gadget of his own design to blast enemies with magical acid (&#039;&#039;&#039;Tasha&#039;s Caustic Brew&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Noctis.&lt;br /&gt;
|Thrown, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Noctis when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Doing Hard Time in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== October 28th, 2023 - Pumpkin Picking ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Blackjack.png&amp;diff=22830</id>
		<title>File:Blackjack.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Blackjack.png&amp;diff=22830"/>
		<updated>2023-10-27T04:23:02Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made with &#039;HeroForge&#039;.&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=21846</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=21846"/>
		<updated>2023-08-31T19:25:11Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: tis me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades|marital=Single|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 4 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Despite being a clay homunculus now, Skulky is still molded in the form of a three-foot-tall kobold. Like all members of his original species, he possesses stubby horns, a draconic snout, and a muscular tail. Unlike normal kobolds, though, Skulky has longer, retractable claws on his fingertips which crackle with the latent, psychic magic within him. As a homunculus, he no longer bleeds when cut and doesn&#039;t require food, despite Jack&#039;s constant insistence he feed himself.&lt;br /&gt;
&lt;br /&gt;
Individually, the kobold has dulled, clay-orange scales across his toned body. Some of these scales fade into a darker, burnt orange pattern of subtle stripes over his spine, forearms, thighs, and calves. Additionally, a lighter streak of orange covers his inner neck and chest down to his belly. Skulky also has larger horns than most other kobolds; curving and breaking into a dark gray, lightning bolt style, which might reflect a closer lineage to true dragons. He also has small, gray spikes that start at his snout and trail up down his head, following his spine and ending at the tip of his tail. Under his large pair of bright blue, draconic eyes, his mouth contains short, sharp teeth and a strong jaw. Skulky&#039;s left ear of a large, torn pair also holds a simple ear-piercing that reminds him of his family and legacy. Lastly, his entire body is littered with surgical scars, the most grievous of which are concentrated around his abdomen and neck.&lt;br /&gt;
&lt;br /&gt;
For clothing, the homunculus sports an old, but tidy, set of leather armor with a simple undershirt underneath; the folded collar and neat straps/buckles of the armor give him an illusion of formality, despite his line of work. His and many of Black Jack&#039;s supplies are stored in a large hiking pack strapped over his armor, straining both considerably. A pair of tattered trousers support a large, fabric belt covered by various pouches and bags at his waist. An insubstantial blanket is also tied underneath the belt, hanging from the back and draping halfway over Skulky&#039;s tail. Besides this crude &#039;coattail&#039;, nothing else protects his tail. Lastly, the kobold&#039;s feet are supported by a pair of leather sandals.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x(worries about family at times)&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), slime-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), and a cloud of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a special gadget of his own design to inquire the specifics of a magical item (&#039;&#039;&#039;Identify&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== September 2nd, 2023 - Joy in Thinwhistle ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=21842</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=21842"/>
		<updated>2023-08-31T18:17:39Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Touchups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Now jus&#039; imagine a couple dozen crossbows strapped to &#039;n angry owlbear- that&#039;s Amusa.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;Jack of Spades|marital=Single|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 4 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;Maybe it&#039;s not so bad after all.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace of Spades&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), slime-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), and a cloud of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a special gadget of his own design to inquire the specifics of a magical item (&#039;&#039;&#039;Identify&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor.&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=21735</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=21735"/>
		<updated>2023-08-14T05:45:39Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: See you in a month lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 4 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;More creative quote goes here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;). Jack&#039;s physical prowess has also revealed itself once again, allowing him to perform impressive feats of agility while in the field (&#039;&#039;&#039;Athlete Feat&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), slime-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), and a cloud of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a special gadget of his own design to inquire the specifics of a magical item (&#039;&#039;&#039;Identify&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Curious Company ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor (and not to his minion, I suppose).&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=21648</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=21648"/>
		<updated>2023-07-31T03:08:48Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Untypoing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
{{Prehistoric}}{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=WintyTusk2.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a [[Prehistory|Prehistoric]] kingdom in the [[Northern Snowy Mountains|Northern Mountains]] that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a Musuuth ([[Loxo|Loxodon]]) level 8 [[Samurai]] [[Fighter]] and a level 2 [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish having long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considers his magnum opus. The musuuth believes himself to be the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. Despite his overbearing ego, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Wintertusk was born the bastard son of the Meldurnian Rav&#039;vince&#039;s king, Rav&#039; Vijannath, and the peasant Medda. While Vijannath was willing to bring his love to a higher state of living, he wasn&#039;t nearly as generous with his reputation on the line. Medda&#039;s status and name were kept secret and she was consistently dressed in only the most distinguished of attire, all for fear of the people discovering the truth of their son&#039;s lineage.&lt;br /&gt;
&lt;br /&gt;
As for the young Pra&#039;, Wintertusk&#039;s childhood was filled with running through the kingdom&#039;s sparkling winter gardens, learning combat with wooden swords and poles, and delectable meals of peafruit. While his status as royalty certainly afforded him a worry-free life, he still endured many injuries and harsh climates in his tribal Rav&#039;vince of the north. There were many times where Wintertusk had to save his fellow noble-born from fierce snowstorms and Frost Recluses. At one point, he even suffered a grievous wound to his side that threatened to bisect him, all in defense of his personal instructor from a rampaging barbarian. Despite his bravery in the face of physical harm, Wintertusk was easily manipulated in the face of social combat. He was more than capable of protecting his friends from a battleaxe, but too insecure to stand up for them when a foreign baroness disrespected their pedigree.&lt;br /&gt;
&lt;br /&gt;
Wintertusk&#039;s uncle, Cinderrath, took notice of this early on. Greatly disgusted by his nephew&#039;s weakness, he vowed to &amp;quot;fix&amp;quot; him up into an adequate ruler, since he himself had no path to the throne as the kingdom&#039;s In&#039;fith&#039;. Wintertusk began talking with his uncle in the capital&#039;s garden, discussing the nature of those below them. Cinderrath explained to him how the world really worked- how only those strong enough to demand what they wanted would get it, how fear was the ultimate weapon against the weak, and how he would be the last true ruler the Rav&#039;vince would see. Despite the refutations Wintertusk offered in defense of his innocent convictions, Cinderrath shot all of them down. How could those below him expect to thrive when he always had to be there to bail them out? Why would he need to worry about a lowly baroness, or even other rulers, when he was the one true king? Days turned to months as his uncle&#039;s notions took root in his head. Four months later, Wintertusk was denouncing the corrupt nobility in his father&#039;s court. A year later, he was demanding an alliance with the local barbarian tribes, using threats of the Rav&#039;s dangerous musuuth armies to coerce them. No one dared contest his overstepping, save for Vijannath who simply tempered it with approval. Nineteen months since the start of his influence, Cinderrath was satisfied that he had crafted Wintertusk a strong and dangerous personality fit for his physique and position.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Wintertusk slowly watched his family rot away. Cinderrath passed on soon after the Pra&#039;s mother, both of them to an enigmatic illness that threatened to overtake the entire royal palace. At age 20, Wintertusk found himself burying his father in an unmarked grave next to his mother&#039;s. Despite his hardened attitude, he still found the capacity to grieve over his parents, staying by their graves for nearly a week straight. By the time Wintertusk returned from his retreat, the Rav&#039;vince was on the verge of revolt in anticipation of his coronation. The moment the crown touched his brow, Rav&#039; Wintertusk conceived his ambitious plans for the kingdom: a grand web of alliances strung together into a beautiful empire worthy of his leadership.&lt;br /&gt;
&lt;br /&gt;
His first act was the assimilation of the barbarian tribes he had allied with, planting rebellious elements in their ranks in order to usurp their kings and queens. As his forces expanded, Wintertusk eradicated resistance in the neighboring kingdoms with fear of war- the weak always bent in the face of the world&#039;s ultimate weapon. By the age of 24, he dissolved the Rav&#039;vince and erased centuries of musuuth culture and tradition during his infamous revolution. The people would bend to his will or be cowed into submission. In place of the old titles and customs, the ambitious king inserted his own: the title of Emperor, an empire called The Collective, a people ruled by the one true king. Propaganda was verbally spread like a bioweapon; fear was fostered on the streets with regular brutality from Wintertusk&#039;s enforcers. He soon gained a moniker, the Winter King, as well as an image to uphold. The selectively bred blacksmiths of The Collective&#039;s dictatorship were ordered to craft a deadly longsword in coldfire fit for the feared Winter King. The powerful artifact, comparable to a frostbrand, &#039;&#039;Snowdrift&#039;&#039;, shone with the power of a full-blown snow squall and its ruthless wielder.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for Wintertusk&#039;s radical leadership to invite a violent uprising among his oppressed subjects. The culmination of the riots was the arrival of the outsider rebel leader, Renedell. It appeared that a rogue tradesman at the fringes of Wintertusk&#039;s Collective had begun stirring up this rebellion. The phoenixfolk had deigned to announce his presence and purpose at the heart of the Winter King&#039;s operation- simple hubris needing punishment was all it was to Wintertusk. Renedell stood his ground as the musuuth king approached with &#039;&#039;Snowdrift&#039;&#039; in hand, the challenger thought he had Wintertusk in a trap; kill him and make a powerful martyr or turn down an open challenge and assassinate his egocentric image he had built. The leader was mistaken, though, as Wintertusk was more than willing to cleanse his perfect empire of treasonous rebels. As the king stood there and gloated to the phoenix, Renedell took his chance and struck with his blade at Wintertusk&#039;s face, brutally flaying his left eye. Taken aback by the boldness of one so below him, Wintertusk stumbled back as the crowd that had gathered around gasped and screamed. Blood began seeping down the Winter King&#039;s face as he regained his poise, beginning to comprehend what had occurred. Renedell&#039;s confidence began to falter as his smirk slowly began to drop along with his blade under the dark glare he received. Something within Wintertusk snapped that moment, as he realized that fear simply wasn&#039;t a good enough weapon against some. Why was he standing here humiliated in front of his subjects despite all of the power he exerted over them? No- he realized he needed something more than fear to properly show the world his superior guidance. He would need to eradicate all those who would dare reject the rule of the Winter King; that started with the species of this insufferable rebel leader. In a fit of fury, Wintertusk abandoned his famed longsword and took ahold of his challenger&#039;s jaws, tearing Renedell&#039;s face in two. Phoenixfolk blood ran free in the once-ordered streets that day. Screams dominated the soundscape for hours as the musuuth liberated the rebel leader&#039;s heart from his chest.&lt;br /&gt;
&lt;br /&gt;
News of the emperor&#039;s duel quickly spread, infuriating the rebellious population of The Collective. Close followers of the late leader called for a counterrevolution against the mad king, but none of it mattered as the unhinged emperor personally uprooted and executed every treacherous citizen. What followed was the beginning of a year-long campaign to wipe out the phoenixfolk race in totality. To Wintertusk, their whole people needed to be erased from existence in retribution for the challenger&#039;s hubris. He ordered his extensive armies to hunt down and butcher every single member of that wretched species, be they man, woman, or child. When his soldiers began to refuse to slaughter innocent children, Wintertusk took up his longsword and went on a pilgrimage with a handful of militiamen still loyal to his cause- he would kill them all himself, then. The first seven months of the campaign resulted in a slow, but brutal genocide against the phoenixfolk. While he moved from village to village within and out of The Collective, the people of the continent began calling Wintertusk many titles befitting his grim grudge: the White Scourge, the Phoenix Butcherer, the Lord of Ashes. The campaign only began to accelerate once his mages discovered a strange, organic metal uniquely produced in phoenixfolk bones- aptly dubbed phoenite. Only once the metal&#039;s manipulative and absorbent properties with fire were discovered were Wintertusk&#039;s orders made. All citizens of The Collective, including children, were ordered to deliver every phoenix corpse in the land, even those long since buried, to the capital. While some groups in the empire worked to stop the flow of remains into the palace, as well as to denounce the graverobbing, Wintertusk&#039;s efforts resulted in just enough phoenite to craft his ultimate armaments: a uniquely tailored and enchanted breastplate piece and a custom-forged double halberd. Armed with dominion over ice with &#039;&#039;Snowdrift&#039;&#039; and control of flames with his phoenite halberd, Wintertusk evolved his old moniker to better suit his dual-sided savagery: the Cindering Winter King. His last five months of genocide had him singlehandedly slaughter more phoenixfolk than all of his armies combined. Panicked whispers would speak of a hulking figure in the distance amidst a violent snowstorm slowly approaching hidden phoenix villages, who would emanate a chilling rattling sound in the wind. A blood-soaked musuuth would emerge from the squall and proceed to murder the inhabitants, then reduce the buildings to ash. Songs of the Cindering Winter King&#039;s treks would pass down through generations into the distant future as vague tunes. Ancient &#039;&#039;bags of holding&#039;&#039; would feature Wintertusk&#039;s atrocities as stylized embroidery. In the end, Wintertusk was successful in his mission, as every phoenix to have lived since Renedell&#039;s grave mistake was either slain or a wretched undead, and that was good enough for the Phoenix Butcherer.&lt;br /&gt;
&lt;br /&gt;
As the emperor returned to his capital, he was greeted with an eerie silence. No one dared speak anymore. Ashes seemed to almost constantly be raining down on the city, as the remains of Wintertusk&#039;s eradication were still being burned down into nuggets of phoenite. Wintertusk didn&#039;t mind this at all, though, as he simply saw the success of his campaign as a major step towards his vision of a perfect kingdom. He would have the remaining phoenite molded into a great sculpture symbolizing the end of treachery in The Collective. Wintertusk celebrated for weeks with his wives, ignoring the rising incursion of outside forces on his precious Collective. Three allied armies headed by a group of five adventurers marched on the capital, liberating all those starving under Wintertusk&#039;s rule. The party, Inexorable, assaulted the throne room in no time, finding the Cindering Winter King on his throne ready to annihilate the trespassers and make an example of their loved ones. The five mercenaries fought his thermal magic with their own powerful weapons. A great battle ensued as the capital burned. A violent storm of sleet and ash overtook the northern mountains as The Collective bore witness to the end of Wintertusk&#039;s dynasty. As two of Inexorable&#039;s member&#039;s laid dead, the remaining adventurers sought to finish off the White Scourge once and for all. With a great roar, the party&#039;s barbarian parried Wintertusk&#039;s halberd and plunged her greatsword deep into his chest, piercing straight through his breastplate. As the adrenaline wore off, the king realized death was getting a grip on him- that he had failed. He realized his Collective was doomed to collapse without the true king&#039;s leadership. The weak could not cull themselves without fear and violence. His time was reaching an end as his vision was fading. With a last gasp of defiance, Wintertusk uttered his final decree: to destroy the remaining phoenite and let his kingdom rot. The last three intruders obliged after he was long gone.&lt;br /&gt;
&lt;br /&gt;
Over the next several months of aftermath, The Collective was dismantled and replaced with smaller, independent towns ruled by local leaders. The capital in the far north was left abandoned, save for the tomb that was later constructed for the fallen. Many survivors were outraged to hear that Inexorable wanted to entomb Wintertusk&#039;s body with those of his victims. After handing the issue over to a neutral party, Inexorable parted ways after being granted boons for their service to the [[Prehistory|prehistoric]] world. Wintertusk and the thousands of phoenixfolk he murdered were all respectfully interred in the grand, sealed tomb. Wintertusk would lay in the center of the cavernous monument, with his weaponry placed in separate, stone cases. For aeons, he would slowly rot away in the mummifying cold; leaked blood freezing his battle wounds shut.&lt;br /&gt;
&lt;br /&gt;
Thousands of years later, a devastating eruption of shadowy energy in the northern mountains would awaken Wintertusk from his eternal rest, inadvertently reinvigorating the ancient king- the king that old nursery rhymes warned children of. The brown loxodon that old pottery depicted dismembering forgotten, fiery aarakocra. Beneath the blazing glow of the mountain&#039;s gloaming was a half-rotten musuuth seeking his old weapons- seeking vengeance on the world that had denied him his perfect world so many times. Fine, if the world just wanted to keep burning his machinations to ash, then he would freeze the world dead. There would be no one to stand in his way this time if everyone was frozen solid. He would bring about a permafrost on the world if he had to. For now, however, he needed to find someone to work for if he wanted to get any support or resources, and he knew just where to look.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Wintertusk&#039;s unbound anger further allows him to concentrate his bloodlust (&#039;&#039;&#039;Rage&#039;&#039;&#039;) while keeping his attacks accurate (&#039;&#039;&#039;Reckless Attack&#039;&#039;&#039;). On top of his tough skin is his primal affinity for defense, allowing him to resist physical attacks (&#039;&#039;&#039;Unarmored Defense&#039;&#039;&#039;) and avoid most others (&#039;&#039;&#039;Danger Sense&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
At one point, Wintertusk also came into contact with the soul of Tushello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tushello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from coldfire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
=== Feb. 19th, 2023 - Tushello&#039;s Return ===&lt;br /&gt;
TBW&lt;br /&gt;
&lt;br /&gt;
=== Mar. 19th, 2023 - Hopeville ===&lt;br /&gt;
TBW&lt;br /&gt;
&lt;br /&gt;
=== Apr. 22nd, 2023 - A Silent Tale ===&lt;br /&gt;
TBW&lt;br /&gt;
&lt;br /&gt;
=== Apr. 23rd, 2023 - The Tale of Sardior ===&lt;br /&gt;
TBW&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20558</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20558"/>
		<updated>2023-06-15T05:06:44Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: MEETTTAAAA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simply just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;More creative quote goes here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Previously knowing Common and Draconic, Skulky has been &amp;quot;reprogrammed&amp;quot; in a way and now only knows the languages Jack is fluent in. These languages include &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, and &#039;&#039;&#039;Celestial&#039;&#039;&#039;. Should his friend learn more languages, they will be added to Skulky&#039;s repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), slime-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), and a cloud of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a special gadget of his own design to inquire the specifics of a magical item (&#039;&#039;&#039;Identify&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Skulky and Black Jack both love coconut milk and likely have a secret stash somewhere in basecamp.&lt;br /&gt;
* Black Jack&#039;s favorite color is &#039;&#039;&#039;white&#039;&#039;&#039;, whilst Skulky&#039;s is &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
* It seems Jack has luck when the number &#039;&#039;&#039;1&#039;&#039;&#039; is involved, whereas Skulky has better chances with &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m planning on making Skulky my de facto character if something untoward ever happens to my rabbit inventor (and not to his minion, I suppose).&lt;br /&gt;
* Skulky is based off of an old character I played with a separate group who died too early for that world, so why not have my current one save him and make him his henchman.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20557</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20557"/>
		<updated>2023-06-15T04:41:58Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Gave dnd abilities flavor text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (Member, formerly), The Tempest Brothers Expeditionary Company (Associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith [[Artificer]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. During a manic episode, he still will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;More creative quote goes here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (Associate)|alias=Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History and Languages ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Black Jack was a powerful and revolutionary battle smith in prehistoric times, now reduced to a fraction of his original power. These days he works as a support medic who fights at a range with his boomerang and Skulky.&lt;br /&gt;
&lt;br /&gt;
As a harengon, Jack is regularly aware of his surroundings (&#039;&#039;&#039;Leporine Senses&#039;&#039;&#039;) and growing threats (&#039;&#039;&#039;Hare-Trigger&#039;&#039;&#039;). He also possesses fast reflexes (&#039;&#039;&#039;Lucky Footwork&#039;&#039;&#039;) and excellent maneuverability on the battlefield (&#039;&#039;&#039;Rabbit Hop&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Regarding his learned skills, Black Jack can quickly fabricate small, magical contraptions on the fly (&#039;&#039;&#039;Magical Tinkering&#039;&#039;&#039;) and an array of different tools he needs for his jobs (&#039;&#039;&#039;The Right Tool for the Job&#039;&#039;&#039;). He can also create more advanced magical creations with time, resulting in powerful armor and an enhanced boomerang at the moment (&#039;&#039;&#039;Infuse Item&#039;&#039;&#039;). Having a logical mind grants Jack the ability to prepare powerful strikes with his boomerang without needing much physical prowess (&#039;&#039;&#039;Battle Ready&#039;&#039;&#039;). The harengon also took the time to make Skulky combat capable when he saved his life, giving rise to a useful ally (&#039;&#039;&#039;Steel Defender&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Being a spellcaster, Black Jack can cast a small collection of support spells to both heal his allies and protect them from surprises. Using magical clay from his herbalist&#039;s kit, Jack can patch up both living (&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039;) and artificial (&#039;&#039;&#039;Mending&#039;&#039;&#039;) tissue. He can also use alchemist&#039;s tools- when he makes them- to consistently create concoctions he uses for ice attacks (&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;), slime-like barriers (&#039;&#039;&#039;Shield&#039;&#039;&#039;), red perimeters around camp (&#039;&#039;&#039;Alarm&#039;&#039;&#039;), and a cloud of slow-fall gas (&#039;&#039;&#039;Feather Fall&#039;&#039;&#039;). Lastly, Jack can utilize a special gadget of his own design to inquire the specifics of a magical item (&#039;&#039;&#039;Identify&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=20547</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=20547"/>
		<updated>2023-06-13T08:25:20Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Twas me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
{{Prehistoric}}{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=WintyTusk2.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a [[Prehistory|Prehistoric]] kingdom in the [[Northern Snowy Mountains|Northern Mountains]] that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a Musuuth ([[Loxo|Loxodon]]) level 8 [[Samurai]] [[Fighter]] and a level 2 [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considers his magnum opus. The musuuth believes himself to be the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. Despite his overbearing ego, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Wintertusk was born the bastard son of the Meldurnian Rav&#039;vince&#039;s king, Rav&#039; Vijannath, and the peasant Medda. While Vijannath was willing to bring his love to a higher state of living, he wasn&#039;t nearly as generous with his reputation. Medda&#039;s status and name were kept secret and she was consistently dressed in only the most distinguished of attire, all for fear of the people discovering the truth of their son&#039;s lineage.&lt;br /&gt;
&lt;br /&gt;
As for the young Pra&#039;, Wintertusk&#039;s childhood was filled with running through the kingdom&#039;s sparkling winter gardens, learning combat with wooden swords and poles, and delectable meals of peafruit. While his status as royalty certainly afforded him a worry-free life, he still endured many injuries and harsh climates in his tribal Rav&#039;vince of the north. There were many times where Wintertusk had to save his fellow noble-born from fierce snowstorms and Frost Recluses. At one point, he even suffered a grievous wound to his side that threatened to bisect him, all in defense of his personal instructor from a rampaging barbarian. Despite his bravery in the face of physical harm, Wintertusk was easily manipulated in the face of social combat. He was more than capable of protecting his friends from a battleaxe, but too insecure to stand up for them when a foreign baroness disrespected their pedigree.&lt;br /&gt;
&lt;br /&gt;
Wintertusk&#039;s uncle, Cinderrath, took notice of this early on. Greatly disgusted by his nephew&#039;s weakness, he vowed to &amp;quot;fix&amp;quot; him up into an adequate ruler, since he himself had no path to the throne as the kingdom&#039;s In&#039;fith&#039;. Wintertusk began talking with his uncle in the capital&#039;s garden, discussing the nature of those below them. Cinderrath explained to him how the world really worked- how only those strong enough to demand what they wanted would get it, how fear was the ultimate weapon against the weak, and how he would be the last true ruler the Rav&#039;vince would see. Despite the refutations Wintertusk offered in defense of his innocent convictions, Cinderrath shot all of them down. How could those below him expect to thrive when he always had to be there to bail them out? Why would he need to worry about a lowly baroness, or even other rulers, when he was the one true king? Days turned to months as his uncle&#039;s notions took root in his head. Four months later, Wintertusk was denouncing the corrupt nobility in his father&#039;s court. A year later, he was demanding an alliance with the local barbarian tribes, using threats of the Rav&#039;s dangerous musuuth armies to coerce them. No one dared contest his overstepping, save for Vijannath who simply tempered it with approval. Nineteen months since the start of his influence, Cinderrath was satisfied that he had crafted Wintertusk a strong and dangerous personality fit for his physique and position.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Wintertusk slowly watched his family rot away. Cinderrath passed on soon after the Pra&#039;s mother, both of them to an enigmatic illness that threatened to overtake the entire royal palace. At age 20, Wintertusk found himself burying his father in an unmarked grave next to his mother&#039;s. Despite his hardened attitude, he still found the capacity to grieve over his parents, staying by their graves for nearly a week straight. By the time Wintertusk returned from his retreat, the Rav&#039;vince was on the verge of revolt in anticipation of his coronation. The moment the crown touched his brow, Rav&#039; Wintertusk conceived his ambitious plans for the kingdom: a grand web of alliances strung together into a beautiful empire worthy of his leadership.&lt;br /&gt;
&lt;br /&gt;
His first act was the assimilation of the barbarian tribes he had allied with, planting rebellious elements in their ranks in order to usurp their kings and queens. As his forces expanded, Wintertusk eradicated resistance in the neighboring kingdoms with fear of war- the weak always bent in the face of the world&#039;s ultimate weapon. By the age of 24, he dissolved the Rav&#039;vince and erased centuries of musuuth culture and tradition with his infamous revolution. The people would bend to his will or be cowed into submission. In place of the old titles and customs, the ambitious king inserted his own: the title of Emperor, an empire called The Collective, a people ruled by the one true king. Propaganda was verbally spread like a bioweapon; fear was fostered on the streets with regular brutality from Wintertusk&#039;s enforcers. He soon gained a moniker, the Winter King, as well as an image to uphold. The selectively-bred blacksmiths of The Collective&#039;s dictatorship were ordered to craft a deadly longsword in cold fire fit for the feared Winter King. The powerful artifact, comparable to a frostbrand, &#039;&#039;Snowdrift&#039;&#039;, shone with the power of a full-blown snow squall and its ruthless wielder.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for Wintertusk&#039;s radical leadership to invite a violent uprising among his oppressed subjects. The culmination of the riots was the arrival of the outsider rebel leader, Reendell. It appeared that a rogue tradesman at the fringes of Wintertusk&#039;s Collective had begun stirring up this rebellion. The phoenixfolk had deigned to announce his presence and purpose at the heart of the Winter King&#039;s operation- simple hubris needing punishment was all it was to Wintertusk. Renedell stood his ground as the musuuth king approached with &#039;&#039;Snowdrift&#039;&#039; in hand, the challenger thought he had Wintertusk in a trap; kill him and make a powerful martyr or turn down an open challenge and assassinate his egocentric image he had built. The leader was mistaken, though, as Wintertusk was more than willing to cleanse his perfect empire of treasonous rebels. As the king stood there and gloated to the phoenix, Renedell took his chance and struck with his blade at Wintertusk&#039;s face, brutally flaying his left eye. Taken aback by the boldness of one so below him, Wintertusk stumbled back as the crowd that had gathered around gasped and screamed. Blood began seeping down the Winter King&#039;s face as he regained his poise, beginning to comprehend what had occurred. Renedell&#039;s confidence began to falter as his smirk slowly began to drop along with his blade under the dark glare he received. Something within Wintertusk snapped that moment, as he realized that fear simply wasn&#039;t a good enough weapon against some. Why was he standing here humiliated in front of his subjects despite all of the power he exerted over them? No- he realized he needed something more than fear to properly show the world his superior guidance. He would need to eradicate all those who would dare reject the rule of the Winter King; that started with the species of this insufferable rebel leader. In a fit of fury, Wintertusk abandoned his famed longsword and took ahold of his challenger&#039;s jaws, tearing Renedell&#039;s face in two. Phoenixfolk blood ran free in the once-ordered streets that day. Screams dominated the soundscape for hours as the musuuth liberated the rebel leader&#039;s heart from his chest.&lt;br /&gt;
&lt;br /&gt;
News of the emperor&#039;s duel quickly spread, infuriating the rebellious population of The Collective. Close followers of the late leader called for a counterrevolution against the mad king, but none of it mattered as the unhinged emperor personally uprooted and executed every treacherous citizen. What followed was the beginning of a year-long campaign to wipe out the phoenixfolk race in totality. To Wintertusk, their whole people needed to be erased from existence in retribution for the challenger&#039;s hubris. He ordered his extensive armies to hunt down and butcher every single member of that wretched species, be they man, woman, or child. When his soldiers began to refuse to slaughter innocent children, Wintertusk took up his longsword and went on a pilgrimage with a handful of militiamen still loyal to his cause- he would kill them all himself, then. The first seven months of the campaign resulted in a slow, but brutal genocide against the phoenixfolk. While he moved from village to village within and out of The Collective, the people of the continent began calling Wintertusk many titles befitting his grim grudge: the White Scourge, the Phoenix Butcherer, the Lord of Ashes. The campaign only began to accelerate once his mages discovered a strange, organic metal uniquely produced in phoenixfolk bones- aptly dubbed phoenite. Only once the metal&#039;s manipulative and absorbent properties with fire were discovered were Wintertusk&#039;s orders made. All citizens of The Collective, including children, were ordered to deliver every phoenix corpse in the land, even those long since buried, to the capital. While some groups in the empire worked to stop the flow of remains into the palace, as well as to denounce the graverobbing, Wintertusk&#039;s efforts resulted in just enough phoenite to craft his magnum opus: a uniquely tailored and enchanted breastplate piece and a custom-forged double halberd. Armed with dominion over ice with &#039;&#039;Snowdrift&#039;&#039; and control of flames with his phoenite halberd, Wintertusk evolved his old moniker to better suit his dual-sided savagery: the Cindering Winter King. His last five months of genocide had him singlehandedly slaughter more phoenixfolk than all of his armies combined. Panicked whispers would speak of a hulking figure in the distance amidst a violent snowstorm slowly approaching hidden phoenix villages, who would emanate a chilling rattling sound in the wind. A blood-soaked musuuth would emerge from the squall and proceed to murder the inhabitants, then reduce the buildings to ash. Songs of the Cindering Winter King&#039;s treks would pass down through generations into the distant future as vague tunes. Ancient &#039;&#039;bags of holding&#039;&#039; would feature Wintertusk&#039;s atrocities as stylized embroidery. In the end, Wintertusk was successful in his mission, as every phoenix to have lived since Renedell&#039;s grave mistake was either dead or a wretched undead, and that was good enough for the Phoenix Butcherer.&lt;br /&gt;
&lt;br /&gt;
As the emperor returned to his capital, he was greeted with an eerie silence. No one dared speak anymore. Ashes seemed to almost constantly be raining down on the city, as the remains of Wintertusk&#039;s eradication were still being burned down into nuggets of phoenite. Wintertusk didn&#039;t mind this at all, though, as he simply saw the success of his campaign as a major step towards his vision of a perfect kingdom. He would have the remaining phoenite molded into a great sculpture symbolizing the end of treachery in The Collective. Wintertusk celebrated for weeks with his wives, ignoring the rising incursion of outside forces on his precious Collective. Three allied armies headed by a group of five adventurers marched on the capital, liberating all those starving under Wintertusk&#039;s rule. The party, Inexorable, assaulted the throne room in no time, finding the Cindering Winter King on his throne ready to annihilate the trespassers and make an example of their loved ones. The five mercenaries fought his thermal magic with their own powerful weapons. A great battle ensued as the capital burned. A violent storm of sleet and ash overtook the northern mountains as The Collective bore witness to the end of Wintertusk&#039;s dynasty. As two of Inexorable&#039;s member&#039;s laid dead, the remaining adventurers sought to finish off the White Scourge once and for all. With a great roar, the party&#039;s barbarian parried Wintertusk&#039;s halberd and plunged her greatsword deep into his chest, piercing straight through his breastplate. As the adrenaline wore off, the king realized death was getting a grip on him- that he had failed. He realized his Collective was doomed to collapse without the true king&#039;s leadership. The weak could not cull themselves without fear and violence. His time was reaching an end as his vision was fading. With a last gasp of defiance, Wintertusk uttered his final decree: to destroy the remaining phoenite and let his kingdom rot. The last three intruders obliged after he was long gone.&lt;br /&gt;
&lt;br /&gt;
Over the next several months of aftermath, The Collective was dismantled and replaced with smaller, independent towns ruled by local leaders. The capital in the far north was left abandoned, save for the tomb that was later constructed for the fallen. Many survivors were outraged to hear that Inexorable wanted to entomb Wintertusk&#039;s body with those of his victims. After handing the issue over to a neutral party, Inexorable parted ways after being granted boons for their service to the [[Prehistory|prehistoric]] world. Wintertusk and the thousands of phoenixfolk he murdered were all respectfully interred in the grand, sealed tomb. Wintertusk would lay in the center of the cavernous monument, with his weaponry placed in separate, stone cases. For aeons, he would slowly rot away in the mummifying cold; leaked blood freezing his battle wounds shut.&lt;br /&gt;
&lt;br /&gt;
Thousands of years later, a devastating eruption of shadowy energy in the northern mountains would awaken Wintertusk from his eternal rest, inadvertently reinvigorating the ancient king- the king that old nursery rhymes warned children of. The brown loxodon that old pottery depicted dismembering forgotten, fiery aarakocra. Beneath the blazing glow of the mountain&#039;s gloaming was a half-rotten musuuth seeking his old weapons- seeking vengeance on the world that had denied him his perfect world so many times. Fine, if the world just wanted to keep burning his machinations to ash, then he would freeze the world dead. There would be no one to stand in his way this time if everyone was frozen solid. He would bring about a permafrost on the world if he had to. For now, however, he needed to find someone to work for if he wanted to get any support or resources, and he knew just where to look.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Wintertusk&#039;s unbound anger further allows him to concentrate his bloodlust (&#039;&#039;&#039;Rage&#039;&#039;&#039;) while keeping his attacks accurate (&#039;&#039;&#039;Reckless Attack&#039;&#039;&#039;). On top of his tough skin is his primal affinity for defense, allowing him to resist physical attacks (&#039;&#039;&#039;Unarmored Defense&#039;&#039;&#039;) and avoid most others (&#039;&#039;&#039;Danger Sense&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
At one point, Wintertusk also came into contact with the soul of Tushello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tushello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons  ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
=== Feb. 19th, 2023 - Tushello&#039;s Return ===&lt;br /&gt;
TBW&lt;br /&gt;
&lt;br /&gt;
=== Mar. 19th, 2023 - Hopeville ===&lt;br /&gt;
TBW&lt;br /&gt;
&lt;br /&gt;
=== Apr. 22nd, 2023 - A Silent Tale ===&lt;br /&gt;
TBW&lt;br /&gt;
&lt;br /&gt;
=== Apr. 23rd, 2023 - The Tale of Sardior ===&lt;br /&gt;
TBW&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20523</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20523"/>
		<updated>2023-06-08T18:18:29Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (member, formerly), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. Even during a manic episode, he will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;More creative quote goes here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (associate)|alias=Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History and Languages ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20276</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20276"/>
		<updated>2023-05-22T05:36:39Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: See you in a month lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and &amp;quot;put together&amp;quot; when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack &#039;&#039;hasn&#039;t recalled what exactly keeps his memories hostage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. Even during a manic episode, he will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. &lt;br /&gt;
&lt;br /&gt;
Within the prison of his madness, Jack&#039;s true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and &#039;&#039;memories are uncovered&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;More creative quote goes here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (associate)|alias=Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History and Languages ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.&lt;br /&gt;
&lt;br /&gt;
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can&#039;t be surprised by those who would do harm to him or Jack (&#039;&#039;&#039;Vigilant&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (&#039;&#039;&#039;Deflect Attack&#039;&#039;&#039;). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (&#039;&#039;&#039;Repair&#039;&#039;&#039;).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky&#039;s new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life.&lt;br /&gt;
|Force-Empowered Rend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20273</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=20273"/>
		<updated>2023-05-22T04:30:14Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Just chillin&amp;#039;, killin&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That Damned Hare&amp;lt;br&amp;gt;Just Jack|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just &amp;quot;Jack&amp;quot;, is a [[Prehistory|Prehistoric]] hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although &#039;&#039;he doesn&#039;t quite remember why just yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
Jack has a small, unassuming kobold who tails him wherever he goes. &#039;&#039;&#039;Skulky&#039;&#039;&#039; is a highly unorthodox homunculus that acts as Jack&#039;s steel defender and indebted servant.&lt;br /&gt;
&lt;br /&gt;
{{Infobox character|name=Skulky|image=image.jpg|caption=&amp;quot;More creative quote goes here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), Tempest Brothers Expeditionary Company (associate)|alias=Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3&#039; 1&amp;quot;|weight=34 lbs.|eyes=Light blue}}&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== History and Languages ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Attacks and Abilities ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19873</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19873"/>
		<updated>2023-05-03T04:11:39Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Lore part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Lonely Two (coleader), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Insert more creative quote here.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That D*mned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;The Farcical|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just Jack, is a Prehistoric hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Firstly, Black Jack is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as the language hasn&#039;t changed much over the centuries he&#039;s lived. Being a harengon, he is also well-versed in &#039;&#039;&#039;Sylvan&#039;&#039;&#039;, allowing him to communicate with other feyborn. Lastly, Jack can speak &#039;&#039;&#039;Celestial&#039;&#039;&#039;, although he doesn&#039;t quite remember why just yet.&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
You got ah person?!&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Placeholder.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19748</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19748"/>
		<updated>2023-04-30T03:40:40Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: The missing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=WintyTusk2.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a [[Prehistory|Prehistoric]] kingdom in the [[Northern Snowy Mountains|Northern Mountains]] that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a Musuuth ([[Loxo|Loxodon]]) level 8 [[Samurai]] [[Fighter]] and a level 2 [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considered his magnum opus. The musuuth considers himself as the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. While his ego is may be overbearing, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;We get there when we get there.&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Wintertusk&#039;s unbound anger further allows him to concentrate his bloodlust (&#039;&#039;&#039;Rage&#039;&#039;&#039;) while keeping his attacks accurate (&#039;&#039;&#039;Reckless Attack&#039;&#039;&#039;). On top of his tough skin is his primal affinity for defense, allowing him to resist physical attacks (&#039;&#039;&#039;Unarmored Defense&#039;&#039;&#039;) and avoid most others (&#039;&#039;&#039;Danger Sense&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
At one point, Wintertusk has also come into contact with the soul of Tushello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tushello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
=== Feb. 19th, 2023 - Tushello&#039;s Return ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Mar. 19th, 2023 - Hopeville ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Apr. 22nd, 2023 - A Silent Tale ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Apr. 23rd, 2023 - The Tale of Sardior ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19746</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19746"/>
		<updated>2023-04-30T03:29:49Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Just chillin&amp;#039;, killin&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Farcical Two (coleader), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Life is like a pickle, we&#039;re all in it.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That D*mned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;The Farcical|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just Jack, is a Prehistoric hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and expertise. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
You got ah person?!&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ol&#039; Dependable&#039;&#039;&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Farce.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Farce when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
Look at the date, silly.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19657</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19657"/>
		<updated>2023-04-28T04:37:33Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Fluff and fluffy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Farcical Two (coleader), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Life is like a pickle, we&#039;re all in it.&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That D*mned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;The Farcical|marital=Single, and very much mingling|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, or simple just Jack, is Prehistoric hero once celebrated for liberating the old world of the [[Wintertusk|The Cindering Winter King]]. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and experience. After escaping the island, Jack now works with the [[Tempest Brothers Expeditionary Company]] to do various jobs on [[Amusa]]. He is a [[Harengon]] level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
You got ah person?!&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ol&#039; Dependable&#039;&#039;&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Farce.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Farce when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
Look at the date, silly.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19656</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19656"/>
		<updated>2023-04-28T04:16:38Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Farcical Two (coleader), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;What do you mean Josh hasn&#039;t written me yet?!&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That D*mned Hare&amp;lt;br&amp;gt;Just Jack&amp;lt;br&amp;gt;The Farcical|marital=&amp;quot;Complicated&amp;quot;|birthPlace=Unknown, presumably somewhere on Amusa|species=Harengon|gender=Male|height=5&#039; 2&amp;quot; (w/o ears), 6&#039; (w/ ears)|weight=94 lbs.|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [fluff and fluffy]. He is a Harengon level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
You got ah person?!&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
!Available Attacks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ol&#039; Dependable&#039;&#039;&lt;br /&gt;
|A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack&#039;s original hoard to have survived his unwise &amp;quot;solution&amp;quot; to a firewood shortage while he was still on Isla Farce.&lt;br /&gt;
|Thrown Ranged, Melee&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|A gnarled, old dagger hastily crafted on Isla Farce when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack&#039;s old swords welded back together to form a jagged blade affixed to a thick, wooden handle.&lt;br /&gt;
|Melee, Thrown Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow&lt;br /&gt;
|An intricately designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea.&lt;br /&gt;
|Ranged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
Look at the date, silly.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19655</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19655"/>
		<updated>2023-04-28T03:36:30Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Code stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;x&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Inexorable (member, formerly), The Farcical Two (coleader), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;What do you mean Josh hasn&#039;t written me yet?!&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That D*mned Hare&amp;lt;br&amp;gt;The Just Jack&amp;lt;br&amp;gt;The Farcical|marital=Complicated|birthPlace=[Placeholder]|species=Harengon|gender=Male|height=[Placeholder]|weight=[Placeholder]|eyes=[Placeholder]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [fluff and fluffy]. He is a Harengon level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
You got ah person?!&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
Look at the date, silly.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19654</id>
		<title>Black Jack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Black_Jack&amp;diff=19654"/>
		<updated>2023-04-28T03:29:34Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Just chillin&amp;#039;, killin&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Inexorable (member, formerly), The Farcical Two (coleader), The Tempest Brothers Expeditionary Company (associate)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;What do you mean Josh hasn&#039;t written me yet?!&amp;quot;|relatives=Unknown|languages=Common, Sylvan, Celestial|alias=That D*mned Hare|marital=Complicated|birthPlace=[Placeholder]|species=Harengon|gender=Male|height=[Placeholder]|weight=[Placeholder]|eyes=[Placeholder]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [fluff and fluffy]. He is a Harengon level 3 Battle Smith Artificer.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Skulky ==&lt;br /&gt;
You got ah person?!&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== May 1st, 2023 - Something Wicked This Way Comes ===&lt;br /&gt;
Look at the date, silly.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19643</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19643"/>
		<updated>2023-04-28T02:57:40Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Just look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=WintyTusk2.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a Musuuth (Loxodon) level 8 Samurai Fighter and a level 2 Barbarian.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considered his magnum opus. The musuuth considers himself as the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. While his ego is may be overbearing, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;We get there when we get there.&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Wintertusk&#039;s unbound anger further allows him to concentrate his bloodlust (&#039;&#039;&#039;Rage&#039;&#039;&#039;) while keeping his attacks accurate (&#039;&#039;&#039;Reckless Attack&#039;&#039;&#039;). On top of his tough skin is his primal affinity for defense, allowing him to resist physical attacks (&#039;&#039;&#039;Unarmored Defense&#039;&#039;&#039;) and avoid most others (&#039;&#039;&#039;Danger Sense&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
At one point, Wintertusk has also come into contact with the soul of Tushello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tushello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
=== Feb. 19th, 2023 - Tushello&#039;s Return ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Mar. 19th, 2023 - Hopeville ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Apr. 22nd, 2023 - A Silent Tale ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Apr. 23rd, 2023 - The Tale of Sardior ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19638</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19638"/>
		<updated>2023-04-28T01:35:07Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Sum stuf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=WintyTusk2.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a Musuuth (Loxodon) level 8 Samurai Fighter and a level 2 Barbarian.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considered his magnum opus. The musuuth considers himself as the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. While his ego is may be overbearing, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;We get there when we get there.&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Wintertusk&#039;s unbound anger further allows him to concentrate his bloodlust (&#039;&#039;&#039;Rage&#039;&#039;&#039;) while keeping his attacks accurate (&#039;&#039;&#039;Reckless Attack&#039;&#039;&#039;). On top of his tough skin is his primal affinity for defense, allowing him to resist physical attacks (&#039;&#039;&#039;Unarmored Defense&#039;&#039;&#039;) and avoid most others (&#039;&#039;&#039;Danger Sense&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
At one point, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
=== Feb. 19th, 2023 - Tuchello&#039;s Return ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Mar. 19th, 2023 - Hopeville ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Apr. 22nd, 2023 - A Silent Tale ===&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
=== Apr. 23rd, 2023 - The Tale of Sardior ===&lt;br /&gt;
x&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:WintyTusk2.jpg&amp;diff=19634</id>
		<title>File:WintyTusk2.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:WintyTusk2.jpg&amp;diff=19634"/>
		<updated>2023-04-28T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original but better.&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19633</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19633"/>
		<updated>2023-04-28T00:44:38Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: img&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=WintyTusk.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 10 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considered his magnum opus. The musuuth considers himself as the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. While his ego is may be overbearing, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, just one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A &amp;quot;brief&amp;quot; history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
Placeholder (the end is where I begin)&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:WintyTusk.jpg.jpg&amp;diff=19632</id>
		<title>File:WintyTusk.jpg.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:WintyTusk.jpg.jpg&amp;diff=19632"/>
		<updated>2023-04-28T00:40:14Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made with photoshop mobile and one dinner.&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19524</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19524"/>
		<updated>2023-04-23T04:11:49Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Winty isn&amp;#039;t a cardboard cutout anymore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 7 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it. Over time, however, all of these injuries have greatly diminished due to Wintertusk&#039;s gradual regeneration.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;&amp;quot;The last time someone disrespected me, Quelmar lost a race- I recommend you choose your next words very wisely.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Wintertusk is not someone who takes insults lightly. Having been a self-imposed dictator, he carries great pride in himself as well as his Collective; something he considered his magnum opus. The musuuth considers himself as the only one deserving of power, and that all other &amp;quot;rulers&amp;quot; simply lack the ability to rule at his level. While his ego is may be overbearing, the true danger emerges when it gets bruised. While Wintertusk isn&#039;t stupid, as he won&#039;t attack someone in a blatantly unwinnable situation, he will still take a slight against him extremely poorly, even to the point of violence. Wintertusk also holds the belief of genetic blame, causing him to punish innocents simply for being related to the offender. &lt;br /&gt;
&lt;br /&gt;
Outside of his retributive tendencies, he is generally a reserved person when dealing with associates. Few could accurately guess what thoughts fester in his head amidst the silence that almost always seems to permeate his presence. As of now, Wintertusk works to be on the downlow of most organizations, even if he despises the lack of fear among the civilians around him. Wintertusk does seem to be a reliable ally of those he works with, although this is largely to develop an unassuming reputation with the people he eventually plans to annihilate. The few instances where Wintertusk seems to have been able to form true relationships were with his father, uncle, and the loxo he feels a general sense of pity towards. &lt;br /&gt;
&lt;br /&gt;
Deep down beneath an avalanche of hatred and self-righteousness, lies a fragment of innocence that not a living soul on Quelmar would suspect exists, including Wintertusk himself. Something within him weakly begs him to stop his crusade and return to the grave each and every time he acts, perhaps to enjoy a better rest this time. Though he could never admit it, his truest wish is to talk to his parents again in the Rav&#039;vince he tore down, just one last time. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A &amp;quot;brief&amp;quot; history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Being an influential tyrant, he possesses an uncanny affinity for negotiation (&#039;&#039;&#039;Elegant Courtier&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
|-&lt;br /&gt;
|Double-Ended Glaive&lt;br /&gt;
|A large, specially crafted glaive bearing two ends. Unlike Wintertusk&#039;s double-ended halberd, this glaive is able to deliver glancing blows with the blade in the hands of a master.&lt;br /&gt;
|Two-handed Melee, Bladed Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
Placeholder (the end is where I begin)&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19523</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=19523"/>
		<updated>2023-04-23T02:54:58Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Now I can keep my sanity while I write a small book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt; https://open.spotify.com/playlist/078WEPfFPBOCC2BagKH8uL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A &amp;quot;brief&amp;quot; history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
Placeholder (the end is where i begin)&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18768</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18768"/>
		<updated>2023-03-16T04:32:52Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
In&#039;fith&#039; Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms is left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should one disgrace him. Attached to his breastplate at the back and waist are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord bandolier of assorted teeth, minor bones and marriage rings, which are arranged in such a way that they purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdering his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A &amp;quot;brief&amp;quot; history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
Placeholder (the end is where i begin)&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18767</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18767"/>
		<updated>2023-03-16T04:24:53Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Just chillin&amp;#039;, killin&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a thickly padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms are left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should he be disgraced. Attached to his breastplate at the back and waist, are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord-like bandolier of assorted teeth, minor bones and wedding rings, which are arranged in such a way that he purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdered on his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A &amp;quot;brief&amp;quot; history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
Placeholder (the end is where i begin)&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18766</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18766"/>
		<updated>2023-03-16T04:20:34Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: /* Attacks and Weapons  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a thickly padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms are left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should he be disgraced. Attached to his breastplate at the back and waist, are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord-like bandolier of assorted teeth, minor bones and wedding rings, which are arranged in such a way that he purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdered on his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which reminds him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18765</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18765"/>
		<updated>2023-03-16T04:18:23Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Vijannath (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Cinderrath (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a thickly padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms are left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should he be disgraced. Attached to his breastplate at the back and waist, are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns. Strung across his neck is a cord-like bandolier of assorted teeth, minor bones and wedding rings, which are arranged in such a way that he purposefully clatter together to announce his approach and monstrous intent. There are several other strange qualities about Wintertusk, such as the presence of untouched snow powdered on his shoulders, as well as the blatant visibility of his breath when in a lukewarm space. Wintertusk also walks with a subtle, but noticeable limp: something he actively works to conceal.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Wintertusk is fluent in &#039;&#039;&#039;Common&#039;&#039;&#039;, as it was quite widespread even before history. He is also well-versed in &#039;&#039;&#039;Loxodon&#039;&#039;&#039;, it being his born language, although it&#039;s greatly departed from its modern-day equivalent (similar to if someone were to speak English in a very heavy Gaelic accent, as well as using archaic terms and idioms to boot).&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Originally an independent, frontline warrior using the power of fire and ice, the Cindering Winter King now resorts to using his damaged weapons without the assistance of thermal magic.&lt;br /&gt;
&lt;br /&gt;
Being a progenitor of the Loxo, Wintertusk possesses a stronger mind than most, allowing him to ignore emotions that might otherwise hinder his bloodlust (&#039;&#039;&#039;Loxodon Serenity&#039;&#039;&#039;). He also has tremendous muscle mass in his upper body (&#039;&#039;&#039;Powerful Build&#039;&#039;&#039;), as well as thick skin covered in a coat of thicker fur (&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;). The presence of his trunk also effectively gives him a third hand (&#039;&#039;&#039;Trunk&#039;&#039;&#039;) and a heightened sense of smell (&#039;&#039;&#039;Keen Smell&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After decades of martial combat, territorial expansion, and a total genocide, calling Wintertusk a fighting specialist would be an understatement. Having learned from a young age to put every ounce of ferocity into his attacks, he is able to consistently deal devistating blows to his enemies (&#039;&#039;&#039;Great Weapon Fighting Style&#039;&#039;&#039;) and deliver multiple strikes in an instant (&#039;&#039;&#039;Extra Attack&#039;&#039;&#039;). The thrill of battle is a drug he is proudly hooked on- throughout an altercation, Wintertusk reinvigorates himself with a rush of adrenaline and dopamine, stoking his resolve (&#039;&#039;&#039;Second Wind&#039;&#039;&#039;), deranging his attacks (&#039;&#039;&#039;Fighting Spirit&#039;&#039;&#039;) and hastening his capabilities (&#039;&#039;&#039;Action Surge&#039;&#039;&#039;). Lastly, Wintertusk has a particular prowess in the halberd (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;): his favorite weapon alongside the longsword.&lt;br /&gt;
&lt;br /&gt;
Recently, Wintertusk has also come into contact with the soul of Tuchello, who granted him and his associates a powerful ward against death (&#039;&#039;&#039;Tuchello&#039;s Afterlife Boon&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
!Weapon&lt;br /&gt;
&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
!Available Attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Phoenite Halberd (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
An intricate, double-ended halberd forged from an organic alloy called phoenite. The large blades are sculpted to resemble swaying tongues of fire, although the weapon has long since gone dark and cold.&lt;br /&gt;
&lt;br /&gt;
|Two-handed Melee, Opposite End (&#039;&#039;&#039;Polearm Master&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Snowdrift&#039;&#039; (Dormant)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A frost-skinned longsword birthed from cold fire. Once enchanted to grant the attuned immunity to ice, as well as dominion over it, &#039;&#039;Snowdrift&#039;&#039; now lies absent of most of that magic.&lt;br /&gt;
&lt;br /&gt;
|Melee, Two-handed Melee&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Handaxe&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A pair of simple hatchets geared toward battle. They are in the style of Wintertusk&#039;s childhood nation though, which remind him of a more innocent life.&lt;br /&gt;
&lt;br /&gt;
|Melee, Ranged&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18762</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18762"/>
		<updated>2023-03-16T02:35:00Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: A little more...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Placeholder (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Placeholder (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, a thickly padded undershirt is left tattered and bloodied. More bandages are wrapped around this shirt at the sternum, likely hiding the hole in the shirt, as well as the torso beneath it; one can see the bandages through the hole in the armor. While most of his arms are left unprotected due to the limited nature of breastplate, Wintertusk does keep his right shoulder covered at the joint with the preserved skull of supposedly a large bird. Used as a grisly pauldron, he keeps the remains as a reminder of what happens should he be disgraced. Attached to his breastplate at the back and waist, are an assemblage of different straps and sheaths, which the musuuth uses to carry his weapons- no matter how short those times may be. Beneath his belt are a pair of leather shorts layered with scales of iron, with the polish long since been weathered away. Wintertusk possesses no footwear, as his calloused, pachyderm feet alone have seen him through many harsh campaigns.&lt;br /&gt;
&lt;br /&gt;
Besides the many unsettling features of his visage, there are several other strange qualities about &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18611</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18611"/>
		<updated>2023-03-01T05:59:08Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Revised the first draft of the previous two edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Placeholder (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Placeholder (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having been revived by the violent eruption of shadow energy in the north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life with a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although this is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear cream colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown fur. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in-between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, deep scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial indicator of increased aggression. The larger, primary tusks are about 2 feet long, while their shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a larger rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over aeons and others from a bloody battle that just couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his left heel. The largest hole, however, is the lethal cavity in the center of his chest- the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which seems to be made of a strange, organic metal, but now lies cold and dormant. Beneath this armor, is&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18610</id>
		<title>Wintertusk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wintertusk&amp;diff=18610"/>
		<updated>2023-03-01T05:44:23Z</updated>

		<summary type="html">&lt;p&gt;InfiniteValarium: Ensuring previous edit is mine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Meldurnian Rav&#039;vince (Pra&#039;/prince, formerly), The Collective (Emperor, formerly)|name={{PAGENAME}}|image=image.jpg|caption=&amp;quot;Only through violence, suffering and hardship can one truly express any worth in being alive.&amp;quot;|relatives=Rav&#039; Placeholder (father, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Medda (mother, deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
Placeholder (uncle, deceased)|languages=Common, Loxodon (albeit an extremely outdated version)|alias=The Cindering Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
Winter King&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix Butcherer&amp;lt;br&amp;gt;&lt;br /&gt;
The White Scourge&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of Ashes|marital=Widower|birthPlace=Capital of the Meldurnian Rav&#039;vince|deathDate=Prehistory (revived)|deathPlace=Throne Room of the Collective (revived)|species=Loxodon/Musuuth (ancient precursor to the modern Loxodon)|gender=Male|height=8&#039; 3&amp;quot;|weight=402 lbs.|eyes=Icy blue, with a red tinge}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the former tyrant of a Prehistoric kingdom in the Northern Mountains that he dubbed The Collective. Having recently been revived by the violent eruption of shadow energy in north, Wintertusk seeks to reestablish his dominion, this time cementing his eternal reign by annihilating all lesser life in a global winter. He is a level 6 Musuuth (Loxodon) Samurai Fighter.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Being nearly 5,000 years old, most of it spent slowly rotting away in a frozen tomb, Wintertusk&#039;s body certainly shows its age. The ancient king belongs to an extinct (at least in spirit) race that called themselves the &#039;&#039;musuuth&#039;&#039; in their tongue. Arguably superior to the loxodons they eventually became, Wintertusk&#039;s species resembles a larger, furred version of the loxo, complete with an extra set of tusks, greater muscle mass in the upper body, and a mane-like growth pattern of hair.&lt;br /&gt;
&lt;br /&gt;
Wintertusk, as an individual, stands at an imposing 8 foot, 3 inches and weighs around 400 pounds, although is known to change while he slowly regenerates missing chunks of his body. Both through natural predisposition and decades of war, Wintertusk&#039;s body is comparable in musculature to that of an ogre with his torso almost appearing top-heavy. His gray skin is entirely covered by a thick coat of black, cream and dark brown fur. His chest, underside of his trunk, and belly bear the creamy colored fur, while his forearms, feet, back, and tip of his tail are black. The rest of his body is covered mostly in the dark brown hair. Growing down from the back of his unkempt head hair, is a large mane of thick, brown hair that follows the back of his neck down to in between his shoulder blades. Some patches near the edges of this mane are braided in a strange method traditional for musuuth royalty. Originally brown in hue, his irises have recently turned a haunting light blue since his resurrection, with them typically accompanied by a red tint. Furthermore, Wintertusk&#039;s sclera are a glossy black, likely betraying the way he escaped death. His left eye is noticeably emboldened by a single, jagged scar: the reminder of a decision that cost incalculable lives. The other eye is concealed by a blood-stuck bandage that has been tightly wrapped across it, probably in a bid to hide something revolting. Wintertusk also sports two sets of tusks, with one serving as a smaller, vestigial display of aggression. The larger, primary tusks are about 2 feet long, while the shorter counterparts come in at around 10 inches. Etched into each of these tusks are various runes and titles accumulated over a lifetime; in particular, a large rune on the inner left tusk depicts an avian skull. His furred trunk seems to be about 2 and a half feet long, and constantly twitches as if it has a mind of its own. Simultaneously, what appear to be small icicles constantly grow from Wintertusk&#039;s earlobes, which must be numb to the apparent frostbite. A pair of small, golden earrings accompany the icicles at the base of the left ear, which softly clink against each other whenever the musuuth walks. On a more general scale, Wintertusk&#039;s body is littered with old scars; some big, some negligible. Besides the one tarnishing Wintertusk&#039;s eye, there is a jagged, three-clawed scar on his right bicep, as well as a particularly gruesome one on his side that nearly goes halfway across his stomach. Accompanying these scars are many open holes in his body, some from the decay over eons and others from a bloody battle that couldn&#039;t heal. Some of these missing chunks include in his right eye, over parts of his lower ribcage, in his outer right thigh, and in his right heel. The largest hole, however, is the lethal-natured cavity in the center of his chest; the shape of the entrance wound suggests that it was a large blade that created it.&lt;br /&gt;
&lt;br /&gt;
Regarding his attire, Wintertusk is adorned in a greatly damaged breastplate, which&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>InfiniteValarium</name></author>
	</entry>
</feed>