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		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16914</id>
		<title>Into the Greedy Green/The Story So Far</title>
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		<updated>2022-08-26T02:08:08Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag Pt. I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag Pt. II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Dragon Echoes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambush the Ambushers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Hunting Horatio ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Moon Touched ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Sir Beren&#039;s Crypt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Fang Mounts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Tiamat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Tiamat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: One, unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have taken custody of. While debating the best approach to handling the eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: The Curator&#039;s Request===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice. &lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Helping the People===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 34: The Shadow Forge ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: [Chapter 3 Begins] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16913</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16913"/>
		<updated>2022-08-26T02:06:52Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag Pt. I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag Pt. II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Dragon Echoes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambush the Ambushers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Hunting Horatio ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Moon Touched ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Sir Beren&#039;s Crypt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Fang Mounts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Tiamat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Tiamat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: One, unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Volrac]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have taken custody of. While debating the best approach to handling the eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: The Curator&#039;s Request===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice. &lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Helping the People===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 34: The Shadow Forge ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: [Chapter 3 Begins] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vadath&amp;diff=16660</id>
		<title>Vadath</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vadath&amp;diff=16660"/>
		<updated>2022-07-29T22:53:13Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Mercenary|name={{PAGENAME}}|image=Vadath_2.png|caption=Vadath Stormterror|relatives=None alive|languages=Common and Giant|alias=Stormterror|marital=Single|birthPlace=Unknown|species=Goliath|gender=Male|height=8ft|weight=350lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;{{PAGENAME}} is a Goliath barbarian mercenary&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;small&amp;gt;&#039;&#039;&#039;Physical Appearance&#039;&#039;&#039;&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;At 30 years old, Vadath strikes and imposing figure at 8ft tall, and 350bs of muscle. His skin has a blueish gray hue to it, and he has battle scars all across his body. He has a tattoo of a shield embedded with a dragons head on his left forearm, in memory of his fallen mother and her faith in Bahamut. As well as a mysterious blood red mark on the side of his neck in the shape of two diamonds ontop of one another with an arrow through the middle of them. Vadaths eyes are a lifeless steely gray and his hands rough and greatly calloused from many hours of swinging his greatsword. After the fight with the Green Stag a magical mark appeared on his right arm. This mark presents as a green colored tattoo of a dragon curled up on his shoulder.&#039;&#039;&#039;&amp;lt;/small&amp;gt;             &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;small&amp;gt;&#039;&#039;&#039;Personality&#039;&#039;&#039;&amp;lt;/small&amp;gt;==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath takes great pride in his strength and battle prowess. Vadath does not typically run from a fight even if the odds seem stacked against him. Do to his mercenary training and a lifeitme of battle he has some mind for unit tactics and setting up a favorable battlefield. Vadath understands war better than most and what it takes to persevere through to its end. Because of this he isn&#039;t below using the enemies own strengths and tactics against them. He can come off as a bit uncouth or uncivilized at times, and he usually is a man of few words. Off the battlefield he is quiet and composed but once battle has started his demeanor changes to animalistic like furry. He is loyal to those he fights besides and honors the friendships that he has forged in battle. He often forgets his friends names do to his many close calls with death and a few to many blows to his head. He also had a bad habit in his youth of getting involved in brawls with other patrons at local taverns and a few of those places won&#039;t even let him in anymore. He does however have a sense of humor even if it is a little on the darker side.&#039;&#039;&#039;&amp;lt;/small&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;small&amp;gt;&#039;&#039;&#039;History&#039;&#039;&#039;&amp;lt;/small&amp;gt;==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;After the slaughter of her village Vadath&#039;s mother gave birth to him on the side of the road with her dying breaths. Her last breath became Vadaths first. Effectively being born from a corpse Vadath will seemingly forever have one foot in his grave. The slaughter of his mother&#039;s village fell on a moonless night and was a ritual killing for the God Nerull. Those that committed the ritual slaughter took their own lives as well, offering their own souls to their god. A passing mercenary company, known as The Band of the Hawk, found the new born. Then a cleric by the name of Sella took pitty on him and adopted him as her own. Sella herself was a cleric of Bahamut that travelled within the company. Vadath then was trained by Captain Ellric, of the Hawks Raider corp. Since then all he knew was battle. He viewed Sella and Ellric as his parents. He began to fight for the company at the age of 7. He has been fighting loyally ever since. Around the age of 16, durning a particular bloody battle, The Band of the Hawk was completely decimated. His pseudo-parents, Sella and Ellric, we’re killed by the enemies leader. He himself was believed to be dead.  His body was found amongst a pile of corpses. He later awoke and  searched the battlefield. While searching he found his parent&#039;s bodies. To honor them Vadath buried them together. He took the remains of his fathers greatsword the &amp;quot;Sanguine Rose&amp;quot;, a once legendary blade now broken and shattered like his Ellrics body. He has hopes of surpassing his fathers prestige in battle and to restore the &amp;quot;Sanguine Rose&amp;quot;. Vadath has vowed to avenge his parents death by claiming the life of the one that took their lives.&#039;&#039;&#039;&amp;lt;/small&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Due to the decimation, the Band of the Hawk disbanded. Then Vadath set out on his own wandering alone for a few years. He took any job he could find and participated in any fighting tournament he could enter. One such job he took was to help lay siege to a castle and over throw Lord Calhoon. He felt the need to make a name for himself since he was only seventeen years old. He took this job to prove himself among his fellow mercenaries. Lord Calhoon&#039;s forces had a particularly formidable warrior on their side, a massive Bugbear. This hulking warrior was clad in what seemingly impenetrable armor. Vadath took it upon himself to challenge this warrior to single combat. The Bugbear accepted the challenge with a grin believing it would easily finish him off. When Vadath drew his sword the crowd was astonished to see he could even hold the massive blade. Some hoped for his failure and others waited to see Vadath use it with precision and dexterity. Then in a surprising show of his strength and speed he proved to his foe a formidable opponent. This young underdog ultimately came out on top though not unscathed. The Bugbear, scoring a well placed strike that almost took Vadaths head from its shoulders, left a massive scar on the left side of Vadaths face. Vadath again almost succumbing to his wounds from the battle woke up a few days later. With thier champion bested Lord Calhoon&#039;s forces turned tail. They lacked the leadership to withstand such a loss such as that of the Bugbear. Lord Calhoon himself was taken prisoner and swore vengeance on the &amp;quot;Goliath menace&amp;quot; that slew his champion.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;There is a time before Ellrics death that Vadath remembers vividly. The Band of the Hawk had been hired to wipe out a growing Orc problem for some lord. Ellric led the assault himself and Vadath was permitted to observe as Vadath was still to inexperienced to fight himself. Ellric masterfully commanded his forces agaisnt the surprisingly well dug in Orcs. Before long the Orc Chief emerged from thr fray and began to cut his way through Ellrics ranks with its massive axe. Vadath stood in awe of his fathers battle prowess as he fought the Orc Chief. This battle was the first time Vadath saw the might of Ellrics sword. During the fight the roses on the hilt of his fathers sword began to glow red as Ellric cut down the Orcs. During his fight with the Chief all 3 roses were red and when his father would land a blow in the Chief a rose would extinguish and necrotic energy would burst from the blade leaving deep lacerations on the Orc Chief. Once the Chief fell the remaing orcs scattered in fear. Vadath was filled with astonishment by the power his father displayed on the battlefield. He soon understood why his father Ellric and his greatsword the &amp;quot;Sanguine Rose&amp;quot; had gained such renown.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;At the age of 19 Vadath had been struggling to find mercenary work. He continued to take odd jobs as a hired hand. One in particular was that of escorting a Drow prisoner to the gallows. The Drow was caught in an assassination attempt on a church official. During the travel of the guarded caravan Vadath was assigned as the jailer. If the prisoner decided to make an escape Vadath was the one that would carry out the execution ahead of schedule. While traveling Vadath learned the Drows name was Dinin Del&#039;Armgo and that Dinin was excommunicated from Menzoberranzan. Dinin claimed he was sowing choas in the name of his goddess Lolth in an attempt to curry some favor in hopes of returning to his city. As they traveled Vadath exchanged war stories with the elf and as time passed Vadath would learn that Dinin was a very accomplished warrior in his own right. Vadaths fighting style favored his greatsword where he used his strength and size to overpower his fowes. Where as Dinin favored the sword and dirk which instead of overpowering his foes he out maneuvered them and would strike at the vital points. Dinin claimed he was one of the droe warrior elite though Vadath couldn&#039;t imagine that as he was a bit on the scrawny side. When they had arrived at the gallows it was time to move Dinin from his caged carrage to the hangman noose. As the door opened Dinin burst fourth having slipped his chains. In just a few lightning quick movements Dinin had gotten his hands on two of the other guards swords and subsequently slit thier throats. Dinin Del&#039;Armgo stood in the middle of the courtyard and squared off against Vadath. A battle ensued one that showed Vadath how much he still had to learn. With each swing of Vadaths large sword Dinin nimbly dodged it and landed swift counter blows of his own driving Vadath back. Archers began to appear on the walls surrounding the courtyard as Vadath seemingly in vain tried to keep Dinin with its walls. The archers let loose several volleys of arrows Dinin managed to dodge a few but some still hit thier mark. Dinin eventually fell to his knees and Vadath severed his head. Covered in wounds himself Vadath learned a valuable lesson that dexterity and finesse can be just as deadly as brute strength.&#039;&#039;&#039;&amp;lt;/small&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Now&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;at the age of 22 Vadath this time would take the lead for a siege on a wizards tower. This wizard, whose name was long forgotten to the annals of history, was deep in the study of necromancy and was raising an army of the dead. Vadath lead the siege to the tower with a unit of twenty soldiers. The siege lasted far longer than anyone expected. Vadath and two others decided it was time to take the fight to the wizard. When they entered the tower&#039;s courtyard they were immediately swarmed by a multitude of the undead. Vadath and his companions hacked their way through the horde till nothing but shattered bones remained. The three warriors went further still into the tower. Upon entering they were greeted with an eerie stillness. A jet black double door stood before them. Before they could reach the door it burst open and the monster that burst from it charged them. The skeletal Minotaur gored through one of Vadaths companions and splattered them on the tower wall. Vadath and his remaining companion fought the Minotaur for what felt like an eternity. It seemed as though the monster would never tire. Eventually the beast fell to their blows and both warriors were battered and drained. Even still the duo continued their trek towards the wizard. What awaited them at the top of the tower they could not have been prepared for. Upon entering the chamber there were corpses all over, torn about and most were mutilated beyond recognition. The wizard was suspended in a few feet in the air chanting some twisted spell. The wizard&#039;s bones began to twist and contort as necrotic energy filled the room. The mounds of flesh in the room began to take shape and stumbled their way to Vadath and his companion. The two fought the fleshy horde till the were both covered in viscera. Unbeknownst to Vadath his companion was mortally wounded. Vadath then charged the suspended wizard and with one swift swing split him in two. A ghostly laugh filled the room as black tendrils escaped the wizards body and made their way to Vadaths now dead companion. Vadath stood in horror as the man he once fought beside was now possessed by the evil necromancer. In his new body the necromancer began swinging axes that previously body use to slay the undead, and charged Vadath with a feral like ferocity.  The reanimated necromancer fought Vadath, like a rabid animal, driving him back and gained some ground on the Goliath. Vadath knowing there was no way to save his companion flew into a rage and engaged the possessed corpse of his battle companion. Knowing that if he lost the necromancer would claim his body as well. Vadath fought with a reckless abandon. The necromancer suprisingly fought with more skill than Vadath expected. Eventually Vadath saw an opening and took it. The body he was fighting was a corpse after all and could not properly withstand the blows of Vadaths heavy sword.  Blow after viscous blow was exchanged till only Vadath was left standing. Vadath exited the tower carrying the corpses of the men that entered with him. Upon exiting he had found that dark magic had corrupted those outside and that they had turned on one another slaughtering each other. Vadath burned the tower and the surrounding area to the ashes.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;When Vadath was 24 he found himself in the middle of yet another lord&#039;s skirmish. During this time he met Talia a Fallen Aasamir and a fellow mercenary. Vadath and Talia joined a company during some freelancing. Luckily they were assigned to the same unit for combat. Talia supplied support with her magic, from a disntance. As Vadath was known to lead the charge in any battle, sword held high. The two worked well together. From this battle on they grew into a cohesive unit. One particularly rough battle had Vadath and Talia outnumbered. With a cliff at their backs the pair fought off as many as they could. Unfortunately in the end they were pushed off the cliff. Landing in the river below Vadath and Talia fell unconscious. They awoke a few hours after thier fall battered and bruised. Upon doing so they discovered the side they were fighting for had lost and everyone taken prisoner. The pair decided to head off on their own. Unknown to Vadath, Talia had a plan of her own. Tallia wanted power and believed Vadath would help her find it.&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;small&amp;gt;Tallia and Vadath became fast friends and a very effective team in combat. As the pair fought along side one another their movements seemed to become seemless in combat. Vadath would find jobs for them to earn some coin and make a living but it was Tallia that put them on the trail of somthing that would change their dynamic. Tallia had been digging through old tomes trying to find magical treasures and she eventually got her lead. It was a gem that was sealed inside a tomb of some knight. Vadath always up for a challenge agreed to go with her. The pair set out following broken pieces of a map and landmarks eventually found the tomb. The tomb itself was fairly empty and it appeared grave robbers had already been there. Tallia knew though that what she sought was still there. Vadath leaned agaisnt the walls and look at the depictions of what looked like an army fighting some sort of giant Skeltal Dragon. Vadath had heard a few myths of powerful undead beings but didn&#039;t out much stock into them. Meanwhile Tallia was scrutinizing a stone statue of a warrior in the middle of the room. She said a few hushed words to it and the statue rumbled and slid to one side revealing a descending stairway. Tallia used magic to light the way as the pair went into its depths. The found a single room at the bottom. Inside this room was a pedestal with a gemstone on it the size of Vadaths fist. Tallia snickered finally finding what she was secretly looking for.  As Tallia grabbed the gem Vadath felt a pit in his stomach as his uneasiness grew. He felt that somthing evil was in this place and told Tallia as much. Though she just laughed it off as she grabbed the gemstone. As they exited the tomb Vadath swore he heard Tallia talk to the gem and the gem respond.&amp;lt;/small&amp;gt;&#039;&#039;&#039;    &lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;A few years later when Tallia and Vadath, now at the age of 26, were traveling together the pair took on a another difficult job. This time it was to hunt down,what the local populace called, &amp;quot;The Storm Bird&amp;quot;. The bird was beleived to be causing massive storms in the area. These storms made the mountain pass unaccesable. The pair headed up the mountain toward its peak and made camp. After a few days of investigation from their lofty vantage point they discovered that &amp;quot;The Storm Bird&amp;quot; was in fact a massive Roc that once belonged to a Storm Giant. The pair fought valiantly against the Roc for what seemed like an eternity. The bird would evetually fall and almost take Vadath with it. Once again Vadath was at deaths door and again he awoke a few days later. When Vadath woke he realised Talia was nowhere in sight.  Talia had left a note for him, as he read it he felt a stinging pain on the right side of his neck. Lifting his hand to the wound, he felt a mark carved into his flesh. The wound itself took the shape of two diamonds stacked ontop of one another with an arrow piercing through the middle. The note was short and to the point : &amp;quot;You have been branded and when the time is right I will find you and take what is owed.&amp;quot; Vadath, scarred and confused, decended the mountain earning the nickname &amp;quot;Stormterrror&amp;quot; due to his victory over the Roc.&#039;&#039;&#039;&amp;lt;/small&amp;gt;   &lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;small&amp;gt;Tallia would be found a few months after the Roc fell. Vadath had been searching for her but to little effect. Eventually he found her trail and tracked her down. Though this time when they met it wouldn&#039;t be as friends. Tallia had retreated to a secluded corner of the world and began to show her true colors. Vadath found her she deep in a mausoleum hunched the magical gem from the knights tomb. She had found somthing she had been looking for, power. Vadath stumbled upon her as she was making some form of pact with an entity inside a gem. When Vadath got her attention believing she was still a friend she spun around and fired a magical bolt of black eldrich energy. Vadath was caught by surprise but was able to dodge the magical assault. Confused and enraged Vadath began to charge at Tallia only to be stopped short. Seemingly out of nowhere Tallia had sprouted skeletal wings and had a horrible arua surrounding her. Her eyes seemingly empty soulless voids as she began to weave spells. The walls around the pair began to crumble and shake as the dead began to claw out from their resting places. Tallia cackled at Vadath as he struggled to survive. Skeletal hands clawed and raked Vadaths flesh as he fought for his life. As exhaustion set in Vadath continued to fight ready do die in that cursed hole in the ground. With a menacing laugh and a burst of magical energy Tallia flung Vadath from the cavern.  Her words hung in the night air &amp;quot;Its not your time to die yet Vadath. You still have work do to......&amp;quot; As Vadath sat up the cavern collapsed and he watched as Tallia flew away into the sky.&amp;lt;/small&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;It was after the mark was carved into his flesh when Vadath began to experience new abilities. He noticed his sword would turn black when he raged and it seemed to slice through flesh like never before. He began to enioy battle far more after being scarred. He does not know that Nerull is aiming to claim his soul, nor is he aware that his mother&#039;s god, Bahamut, is helping to keep him alive. Bahamut hopes he will be able to avenge his mother, Sella, and find peace. Though he does not curse the gods Vadath does not have a particular fondness towards them because to him it seems even his mother devout faith couldnt save her from the enemies blade.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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==== &#039;&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;u&amp;gt;Summary and Goals&amp;lt;/u&amp;gt;.&amp;lt;/small&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Though Vadath is unaware of the true source of his necrotic abilities he himself has been surrounded by death his entire life. Because of all the death surrounding his circumstances he has become an unknowing agent of Nerull. He has had many close calls with loosing his own life but so far has been able to persevere. He is not afraid of death itself and has no fear of dying in battle. As a mercenary he takes all kinds of jobs from a bodyguard, jailer, caravan guard, to even a dragon hunter should it be needed. All he cares for is to surpass his father&#039;s strength, restore his father&#039;s prized greatsword the &amp;quot;Sanguine Rose&amp;quot;, and to take revenge on the one that took his adoptive parents lives. He will carve his name into the history books with every slash of his trusted greatsword.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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==== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;[[Band of the Iron Hawk]]&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath has plans to surpass his Father on strength and battle prowess but he needed more than just himself. Vadath and the Paladin Percy spoke of battles they had fought and formed a fast friendship. As Vadath spoke he realized somthing he needed to suprass his Father and that was a mercenary company of his own. Percy agreed to startng one with Vadath and thus The Band of the Iron Hawk was born. The name giving tribute to Elric and his Band of the Hawk as well as Briggs and his Iron Brace. The two friends will attempt to recruit those wishing to find comradary and battle. Though they are few now Dur&#039;kalak agreed to join them in this endevour. Anyone wishing to join is welcome and must agree to the tenents of the company. The tenents of the company are simple :&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;Protect and Support those in the company and the peoples of Isonhound&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;Give all your effort to every job you take on&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;Build Honor and esteem for the Band of Iron Hawk with the citizens of Isonhound.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;And with those tennats and those three warriors late at night on June 1st The Band of the Iron Hawk was born.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;It wasnt long before The Band settled with the city of Seglock. The group founded a guild hall with the Heartland District of the city. On a corner lot is where you can now find the Iron Eyrie the home and resting place for those in The Band of the Iron Hawk.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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===== &#039;&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;u&amp;gt;Current members&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Vadath as it&#039;s Commander, [[Percy Giffard]] as his 1st Lieutenant, [[Dur&#039;kalak]] as the Chief Raider, [[Arlin]] as the Clerical captain with [[Linden]] as his Lieutenant, [[Nockdus]] as its Infiltration Specialist, [[Ensign]] as its Chief Medical Officer with [[Delphi]] as his Lieutenant, [[Dancer of the Boreal Valley]] as its Lone Ranger, [[Buho]] as its Iron Choclatier, [[Spinel]] as its Spellblade, [[Amund Zen]] as the Sergeant at Arms.&amp;lt;/small&amp;gt;&#039;&#039;&#039;    &lt;br /&gt;
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==== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;Adventures in Isonhound.&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;           ====&lt;br /&gt;
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===== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;March 24th Whisty Session&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Shortly after arriving in Isonhound Vadath found himself in the town of Seglock. While at the local inn he heard the bar keep, a Saytr by the name of Rory, needed some help finding his daughter. Vadath and a few other adventures took on the job. Upon talking to Rory the found out his daughter was a Dryad by the name of Whisty. Rory told them all that Whisty had gone north to help with a settlement and that he hadnt heard from her recently and what he had heard from locals coming from that area was comcerning. Supposedly the northern settlements were being attacked by dragons and Rory feared for Whistys life. The adventurers took the job and ventured north. Upon arriving at the settlement where Whisty was the group saw Whisty and a few villagers try to fight off two Lindworms. The group of adventurers burst into action a few focused of engaging the Lindworms where as Vadath attempted to rescue Whisty. The Lindworms wreaked havoc on the battlefield killing the two villagers almost instantly. Whisty fought bravely and began to retreat in an attempt to reach Vadath. Sadly just before she could reach him Whisty succumbed to her wounds and fell. Vadath and the others fought the Lindworms in a violent struggle. Even Vadath himself falling in battle and he was prepared to take his last breath when the dwarf Tordek reached Vadath and saved his life with magic. Vadath stood up, flew into a rage and tossed a javelin at the only remaining Lindworm piercing through its head and killing it. In the end Whisty could not be saved. As he body was huddled over by the group a curious sapling sprouted from her body. Dancer of the Boreal Valley toom it upon herself to cut the sapling from the dead body. Vadath would carry Whistys body all the back to her father Rory. Later upon trying to purchase some wares from a traveling ceramics dealer Vadath and Dancer would find out that a bounty was on their heads for kidnapping.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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===== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;April 12th Mutated Goblins&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;A few days later Vadath caught wind of another job to the north in the dwarven town of Gammelgard, the home of the Order of the Watchful Eye. Vadath and the others that took the job were greated by Falgrim Norest. Falgrim told them that their job was to try to find an entrance to a lost ancient dwarven city as well to investigate any mutated goblins we come across. He also wanted the group to bring him any of the mutated goblins we come across. They set off shortly after their conversation with Falgrim. The group traveled till late in the evening and decided to set up camp for the night. As night fell a thick ominous mist filled the forest. During the watches that night Dancer of the Borreal Valley sensed that a dragon was near by. Though she remained on high alert the dragon did not engage the group. The following morning dragon tracks were discovered confirming Dancers&#039;&#039;&#039; &#039;&#039;&#039;suspicions.&#039;&#039;&#039;  &#039;&#039;&#039;Vadath and the group eventually encountered some Orcs and goblins arguing. Though no one understood what they were saying beacuse no one in the company spoke goblin. The goblins appeared to be mutated so Vadath came up with a battle plan. The plan was to spark a fight amongst the two groups. Dancer took a snipers position inna tree and fired and arrow in hopes of accomplishing this goal. The plan worked somewhat and the goblins engaged the orcs the adventuring party. The orcs were wiped out by the goblins and the goblins were destroyed by Vadath and his companions. Upon inspecting the corpes of the goblins the group dicovered they were mutated. Thier heads seemed much larger than they should be. The goblins were also clad in armor that apeared to pieces of metal with elvish designs on it. Just north of the battlefield a cave entrance was found. The group entered the cave and discovered a giant ancient dwarven statue and behind it a stone archway that appeared to be blocked by a giant stone. Just in front of the archway were more pieces of the same metal the goblins wore as armor as well was remains of more goblin corpses and pices of insectoid carapces from a creature known as Kruthiks. Vadath inspected the stone in the archway by hitting it a fee times and was going to swing his sword at it until Tordek stopped him. When Tordek melded with the stone he was sucked in unexpectedly. A few moments later he reimerged and told the group that the stone was an earth elemental that was charged with keeping the passageway sealed. Upon returning to Falgrim he told the group the dragon tracks could be from the Green dragon known as Longfang and the mutated goblins served the dragon. Though Falgrim doesn&#039;t believe that Longfang is the one mutating the goblins.&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
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===== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;April 20th Green Stag II&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadaths next job would be join in the hunt for the Green Stag. Vadath joined up with adventures that were hot on the dragons tail. The group explored the secret basement of a very influential family and discovered an empty chamber that gave way to another room with several ragged and weakened slaves. Ulka the bugbear recognized one of the slaves from her past. The golbin disclosed that they were all imprisoned by the dragon to work the forges. The Green Stag was very adept at manipulation and hiding. So far it has used several wizards and spell casters to keep himself and his hoard invisible. From the rescued slaves they were told the hoard was in the room just before the forge. Upon inspecting the room all that remained of the hoard was a few coins, potions, and a magical unbreakable arrow. The group took to tracking the Green Stag north to the snowy mountains. While traveling the whole party grew close to Jo a curious changeling. Vadath himself grew close to Jo when he presented as Jo&#039;Krum a half-orc fighter. Though Vadath doesn&#039;t typically drink Jo&#039;krum knew Vadath couldn&#039;t turn down a challenge and would eventually break Vadath down the interesting events would ensue. There was an incident Vadath hazily remembers an incident with Jo&#039;kum involving a stuffed basilisk, a unicorn horn, a few barrels of ale, and three female mages. Though what really happened well no one can really say or fully remember. Eventually the party caught up the Green Stag near the summit of a mountain. As the party rested and made camp before the coming battle they were approached by a dragonborn paladin by the name of Sro. Sro approached the party looking for Dancer of the Borreal Valley as well as the rest of those associated with the matter pertaining to the Dryad Whisty. Sro showed the group a wanted poster and Vadath and Dancer were amongst them. Vadath knew he had to talk to Dancer and Rory to sort this out when the time was right. Sro encouraged the group and Vadath questioned what he was doing all the way up here. It was at that moment Sro revealed his true form a giant Adult Silver Wyrm. Sro spoke draconic into the cave where the Green Stag was making a new home telling the dragon that his reckoning has come. The party entered the cave to see a lone mage weaving a spell. Vadath charged the mage hitting her with a javelin trying to break her concentration. Jo and the other joined in in breaking her speel and revealing the Green Stag hiding up on a ledge of the cave using the mages invisibility spell. Insults were thrown at the dragon and it flew down and engaged the group. Vadath, Jo, and Ulka charged the dragon. With a wicked grin the dragon opened its mouth and let&#039;s loose a blast of its poison breath. Killing Jo instantly and knocking Vadath and Ulka unconscious. The warlock Stan began firing spells at the dragon as Ferris came to the aid of Ulka and Vadath. Delphi and Stan kept the preasue on the dragon forcing to stay on the move. Ulka made multiple attempts to pin the dragon down. Vadath will never admit it but succumbed to the murderous presence that was the Green Stag. Ulka would fall in battle, Stan would fire magic often and with to great effect, and Delphi and Ferris supported thier efforts. Vadath saw this and pushed through his fear. He climbed the highest pillar he could with a plan of plunging his sword into the dragon below. Before he could do this magic swirled around Stan as he fired bolt after bolt of magic at the dragon. The Dragon exploded into a bright green light knocking out everyone but Delphi and Vadath. The magic of the Green Stag and a mark apeared on everyone in the room. Delphi and Vadath removed the Dragons head in hopes of collecting the reward from the witch Yggwilv. The reward was three uses of the wish spell all that needed to be done was spend three nights at her hit with her.&#039;&#039;&#039;&amp;lt;/small&amp;gt;  &lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;small&amp;gt;As Vadath and Delphi  traveled to Yggwilvs hut Vadath would reflect on his past battles and how little help he has truly been. He set his pride aside and confided to Delphi how his strength and battle prowess pales in comparison to his father&#039;s and how worthless he has felt in his battles. Delphi and Vadath discussed what they would wish for and they evetually came to an agreement. They would use one wish for thier own goals and use one to revive Ulka. While the pair traveled together Vadath caught word Dancer was on the move back to Seglock and new he had to meet up with her because of the bounty. Delphi promised to make make Vadaths wish on his behalf and the two parted ways. Delphi would go on to make the wish for Vadath though what she had to endure in the witches hut he cannot possibly imagine. As a show of his gratitude and loyalty Vadath has sworn to lend his sword to Delphi should she ever need it.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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===== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;May 10th Drakoths&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Shortly after Vadath parted was with Delphi he met up with Dancer of the Borreal Valley and several others outside the city of Seglock. Upon entering the city the Satyr Rory was talking to a living conglomerate of mushrooms known as Grandmuush. Rory spotted both Vadath and Dancer of the Borreal Valley and asked Grandmuush if any one of the group had his daughter. Grandmuush sensed that Whisty was with them. Dancer handed the Whisty sapling to Vadatg and proceeded to scamper off. Vadath and Rory exchanged a fee words and eventually little Whisty and her staff were given to Grandmuush for safe keeping. Amongst the group was a peculiar man by the name of Nekros yet Vadath felt a strange draw towards the man. The group ventured into Seglocks library Vadatg ran into a friend that saved his life when he fought the Green Stag. Ferris was huddled up holding an elderly woman&#039;s hand giving her comfort ,presumably for some pastries, Ferris introduced Vadath to her. Madame Webe told them that a village not far from Seglock was a village under attack from Dracoths. The rest of the group deterred deeper into the library while Vadath and Nekros waites outside. Nekros made a passing remark about wanting some snacks so him and Vadath wandered around the outskirts of the library. Sadly no snacks were found even though Vadath wasn&#039;t sure what they were looking for at the time. Eventually the rest of the group came out with a strange priest in tow and they all spoke to the towns guard captain who told them where to go. As they approached the village they saw it was on fire and still under attack. One of the group told them that the Drakoths were talking and mentioned somthing about only having a few days. Not wasting much time they set a plan into action and engaged the Drakoths in battle. While the group engaged the Drakoths the priest was supposed to stay behind but he decided to enter the fray himself. The priest turned into a large &amp;quot;whitish&amp;quot; dragon, grabbed one of the Drakoth and flew into the sky. The party could tell they were arguing in Draconic but nothing could be understood. The battle raged below as the priest/dragon let go of it prey and the Drakoth fell to the ground dead. Just before the last Drakoth fell it spoke of &amp;quot;the one who waits will come for you.&amp;quot; The group managed to successfully defeat the Drakoth as well as save the remaining villagers. After killing the remaining Drakoths and returning to Seglock the group conversed with the Madame Webe yet again and asked her some questions. Madame Webe ,a lunalwn priest, told them the Echamus ,the name of the strange priest, was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. They also also question about &amp;quot;The one who waits&amp;quot; she told them that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells the group was told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good. All Madame Webe could tell them about The Moon Dragon Eros was that he is in charge of guarding what we would call &amp;quot;The Feywilds&amp;quot; and that Eros and &amp;quot;The One Who Waits&amp;quot; do not have any corralation to each other.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;May 17th More Mutated Goblins&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Vadath once again found himself employed by the Order of the Watchful Eye of Gammelgard. This time he met up with his companions and they met up with a cheerful scribe by the name of Tibby. Tibby told the group about how recently wagons full if supplies leaving the city have been ransacked and have gone missing. The party took the job of finding out what has been happening. The plan was to take a cart with some horses and hide some of the party inside the cart while the rest drove it. Well as they traveled they evetually came across a fallen tree blocking thier path. Sure enough it was an ambush spot set up by the mutated goblins that were encountered before. The group fought expertly against the platoon of mutated goblins saving thier leader for last. Vadath and Kellen came up with the idea to capture the goblin leader and bring him back to Falgrim Norest. The two cornered the leader tackling him to the ground and restraining him. After a brief struggle the goblin gave up and became the parties prisoner. The Gnome Cecil questioned the goblin asking where the supplies were and where the survivors were if any. The Goblin led them down a fairly hidden trail to some ruins. A few of the group tried to sneak up and get a closer look to see what they could find to report back. Before they could do much of anything a massive mutated Orc walked over one of the burms. The Orc saw Vadath and his companions and open fired with very large hand cannons narrowly missing his targets. The group decided to make a tactical retreat since they were exhausted and spent from the pervious battle with the gang of goblins. Upon returning back to Gammelgard and linking up with Falgrim the placed the mutated goblin leader in his custody. Falgrim was quite happy to have a living specimen not only to study but to question as well. Falgrim believes am alchemist by the name of Horatio Chesire is behind these mutated creatures. Falgrim also suspects that Horatio is in league with the dragon known as Longfang, who the goblin chief said was his master. Vadath relayed to Falgrim the passing of thier mutual companion the druid Tordek and Falgrim poured one out for his fallen dwarven brethren.&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;u&amp;gt;May 24th The capture of Horatio Chesire&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Another job for the good dwarf Falgrim Norest&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;and the peoples of Gammelgard. The noose was closing on the alchemist working with &#039;Longfang&#039;. The captured Goblin leader had dislcosed the whereabouts of the alchemist. Vadath and several other set out with some backup from the Order of the Watchful Eye. Vadath found the alchemists lab right where the goblin said it would be. The Goblin also made mention of a secret underground area that no one but Horatio himself could enter. Noctus and Dancer scaled the Cliffside surrounding the lab on an attempt to find its exit while Vadath and the others stormed the front. Violet a tiefling in the party was spotted when two large mutated orcs step out of the lab and that is when all he&#039;ll broke loose. Vadath knowing the importance of capturing Horatio took matters into his own hands. He drank his potion of Frost Giant Streangth, a Potion of Speed, and his friend Arlin blessed him with a shield of faith. Now stronger, faster and more resolute then he as ever been he began his assault on the lab. One of the orcs broke off and attacked Violet whole the other became Vadaths first target. When Vadath sprung into action he quickly dispatched the remaining orx and cockily knocked on the labs door challenging those inside. The door opened to reveal some monstrosity wielded a double bladed glaive and two more orcs. Quickly going to work Vadtah soon disposed of the monster and one of the orcs. As he entered the lab with the rest of the party in toe he spotted yet another one of those monstrosities. He rushed it and took it down swinging his trusted greatsword with a furry never before seen. Noktus opened a door not far from the entrance this time revealing tow more of these double bladed glaive wielding monstrosities. These two though were mutated as sign of Horatios handiwork. Knowing how deadly Horatios poison is that infects his mutations Vadath wasted no time. Noktus and Spinal attacked the one closest to the door while the other tried to break the walls down to get at them. Vadath saw and opening and took it. Charging the first he slew it with ease and immediately went to work on the second. He stood his ground and vanquished the last one with little difficulty. All while this was happening Dancer found what she believed to be Horatios secret escape route. She expertly placed a snare at its mouth and when the battle finished Horatio attempted his escape in some fort of metal tube. The snare did its job wonderfully and stopped his escape and the tube tumbled down the cliff side to the rocky beach below. Spinal communicated woth Dancer through a spell and alerted Vadath of what had transpired below. With then potions still I&#039;m effect Vadath decended the Cliffside and broke Hortatio out of his metal coffin. Horatio had very little to say he began to say his masters true name but never said it before correcting himself to saying &#039;Longfang&#039;. Vadath and Dancer pulled the man out and bound him and brought him to the city of Gammelgard with the rest of the party. The crew also brought some of the mutated monstrosities back for Falgrim to study. While Vadath fought with the Orcs they shot some sort of crude projectile weaponry at home which me managed to get his hands on after the fight. Vadath thought for a little while and got an idea on how to use the enemies innovated weaponry against them. With the help of Ensign the two designed a sort of gunblade by combining the Orc weapons with Vadaths greatsword. Vadath and Ensign would work on the weapon together to bring more of Isonhounds enemies to heel.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;u&amp;gt;June 10th Crypt of Sir Beren Cohnal&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath and several others were personally asked by Falgrim Norest to assist in uncovering where these mutated goblins were getting their armor from. The Order of the Watchful Eye reached out to the Wold Order and an emissary was sent to Gammelgard&#039;&#039;&#039;. &#039;&#039;&#039;Aldean El&#039;Naddath of House Kessaria , the elven emissary and member of the Sylvan Order, along with Falgrim Norest met with Vadath and the rest of the party in Gammelgards mess hall. Aldean explained the goblins were likely getting their armor pieces from a nearby elven Crypt. This particular Crypt is important to Sylvan Order because in it is buried Sir Beren Cohnal a paladin and esteemed Commander of the Sylvan Order. The group was given two amulets with the symbol of the Sylvan Order. These amulets were blessed and were ment to help the party. Aldean expressed concern for Sir Berens spirit and wanted the group to ensure his spirit was not defiled. Aldean and Falgrim gave the party a map, some strong horses as well as a wagon to carry the group. Within a few hours the party arrived at the Crypt of Sir Beren. They were greeted by immovable stone doors and signs of goblin and Orc tracks all over the surrounding area. Arlin held up his medallion to the stone and is magically unsealed itself. The group was able to enter the Crypt from an entryway the goblins weren&#039;t able to. Upon entering ghosting blue lights ignited from the torches on the walls. In the center of the room was a stone tomb with the carving of an elf. One of the party members held up the Sylvan Amulet to the tomb and Sir Berens spirit appeared and greated the group. After talking with Sir Beren and gaining what info they could the group promised to rid his Crypt of the vile goblins. Sir Beren opened a door behind him and agreed to magically hold it shut for the party. It wasn&#039;t long before the group encountered the enemy. Vadath rushed in and was surrounded on all sides by mutated goblins and orcs. One Orc stood out the most because it was riding  a large fanged beast. With Vadath, Arlin and Spinel holding the front line while Boros and Buho supported with magic it wasnt long before the enemy was routed. Vadath tried to claim the mount the orc was riding as his own but when Arlin tried to heal it he could tell his god would not be pleased by such an act, and the creatures life was then ended. Dancer and Percy were keeping watch down another hallway were more sounds of goblins could be heard. With Sir Berens blessings Vadath and Buho opened and examined the two sarcophagus in the room. Weapons and a shield were found amongst Sir Berens fallen comrades. Vadath and Buho made their way down another hallway in an attempt to pincer the remaining enemies. Before long the entire Crypt was emptied of the goblin menace. Sir Beren willingly let the party keep the treasures they found within his Crypt. Upon returning and reporting what happened Aldean was relieved to hear Sir Berens spirit remained in tact. Aldean was also kind enough to identify the treasures that were found. Some of the treasures that were recovered  needed special certificates to prove that those that took them were the rightful owners. Aldean and Falgrim extended thanks to the party and Buho made his way to the kitchen to make celebratory chocolates for everyone. What happened in that kitchen no one can say but a fire erupted from within causing everyone to leave. With another mission success Vadath asked both Buho and Dancer if they would join The Band of the Iron Hawks and both agreed.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;small&amp;gt;June 28th Showdown at Fang Mount Corral&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath again found himself in the employ of the The Order of the Watchful Eye. Falgrim Norest gave the&#039;&#039;&#039; &#039;&#039;&#039;companions&#039;&#039;&#039; &#039;&#039;&#039;information regarding an orc encampment where they were potentially breeding their mutated fanged mounts. Falgrim also disclosed that the fanged mounts the orcs were riding were in some way of draconic lineage but mutated by Chesire. Vadath along with several other Iron Hawks set out to search and destroy this encampment. Dancer leading the way and following the map guided them to the encampment. Noktus and Dancer both scouted the encampment from surrounding trees and Buho telepathically communicated their findings to the rest of the group. Vadath waited for the signal to storm the front gate while Arlin, Spinel, and Cynthia took up a flankong position. Vadath with Buho on his shoulder disguised as a backpack rushed into the middle of the encampment taking an attack from a goblin half heartedly guarding the entrance. Dancer and Noktus fired arrows from their concealed positions as the remaing three began to flank the encampment. Once entering the compound Vadath threw severl vials of Falgrims Fire into the encampment burning as much of it as possible. Buho supported from the air spreading choas and confusion amongst the enemy ranks. It wanst long before Vadath and the rest of the group were close to being overwhelmed. Holding fast and blocking the entrance forming a choke point Vadath squard off against two orcs. One of them was one of Chesires normal mutations the other shrugged off many well struck blows from Vadath before eventually falling. Cynthia was down and both Arlin and Spinel were in the jaws of the dreaded fanged mounts. Vadath believing the situation dire and seeing his companions on the brink of defeat drank his remaining potion of speed in an attempt to turn the battle in their favor. Both Arlin and Spinel managed to free themselves from the jaws of the enemy and took them down as well. Noktus decended from his perch attacking an orc with his magic obliterating it and stirking terror into the remaining enemies as they were showered in the blood and viscera that was once their companion. The entire encampment was slaughtered save for one of the mounts that the group captured. Vadath will make attempts to train it so that one of Chesires prize creations can be used against him. Upon returning to Gammelgard with the city in view a shadow engulfed the returning heros. A multi headed dragon swooped in over them and stormed Gammelgard. The massive dragon began to destroy a tower within the city as the city guard and those of the Order tried to bring it down. All Vadath and his companions could do was watch in horror as this terrifying creature created destruction and devastation in its wake. The dragon flew away after it ransacked the tower and over the commotion of the town the group heard a familiar voice from the back of the dragon. The dragon had freed Horatio Chesire and he was exclaiming &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos!&amp;quot;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;After the attack Falgrim met up with Vadath and spoke to him about his captured Fanged Beast. Falgrim tried to persuade Vadath to just buy a horse instead of attempt to tame the horrible creature but Vadath saw and opportunity and took it. Buho and Vadath began attempting to speak with the creature through Buhos ritual magic. The spell was successful though the creature only saw the two companions as food and nothing more. Buho attempted to persuade the creature bit to no avail. Vadath had lost his patience drsnk a vial of dragons blood, drew his newly forged Gunglade and rushed at the creature putting it up against the beasts throat. With a steely gaze Vadath threatened to let the creature starve and that he would kill it just like he has killed a few before it. The creature submitted to Vadaths brutality saying &amp;quot;You are strong. We hunt. Now.&amp;quot; and allowed Vadath to mount the beast. After several attempts Vadath got the hang of mounting and dismounting the beast. While the beast listens to Vadath it is still a monstrous creation. It is not aggressive to his allies nor is would it be considered friendly. For the time being Vadath has secured a fairly lethal new companion.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;July 15th Seglock West Gate&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; =====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath and along with several other adventurers&#039;&#039;&#039; &#039;&#039;&#039;were attending Seglocks Galla of Protection when the festivities were cut short by disaster. The adventurers broke off into three groups with the group Vadath was in rushing to Seglock colleges West Gate. Upon entering the group found the living quarters of the students and faculty under assault. Above the living quarters a multi headed dragon flew away in the night. The adventurers entered through a cafeteria finding a few students and a professor trying to escape the way they came in. Upon entering Vadath saw Chesire goblins and a Chesire Orc attacking everyone inside. As Vadath charged straight at the Orc leader the life cleric Linden Rue hopped onto his back to lend a hand. As Vadath charged Tristham magically held the Orc in place and Vadath cut him down with ease. The crew mopped up the remaining goblins sadly one student was killed. Professor Galloway was hurt but still alive and told the adventures the Chesire Goblins were searching for and gathering research. The group moved down the hallway to the living quarters. Several orcs and goblins were waiting for them and the group engaged them. As the group fought the Chesire creations a thudding mechanical sound came from the hallway behind them. Omen a tiefling warlock warned the group a hulking metal construct was in its way. As the construct rounded the corner it immediately attacked Patches and incapacitated him. Vadath saw this turned around and rushed the construct. As Vadath assaulted the construct Omen teleported behind it and tried talking to the professor cowering behind it. After awhile the construct fell to Vadath and Omens assault. Vadath climbed over the construct to get to the professor Omen was arguing with and restrained him believed he was working with the construct. Linden Rue helped interrogate the professor with the spell  &amp;quot;Zone of Truth&amp;quot;. Vadath asked a few questions though the important one was if the professor was going to hand over his research and work with Chesire to save his own skin. The professor chose not to answer  because he was being magically forced to tell the truth. Vadath having hunted Horatio Chesire and knowing the havack he has caused took the restrained professor and his research to the Iron Eyrie to discuss what to do with him with his Guild. It seemed to Vadath that the college had secrets and experiments similar to Horatios orcs. Vadath and his guild are discussing weather to return the professor to the college or to hand him and his research over to Falgrim and the Order of the Watchful Eye.  With the guilds tennat of Protecting the peoples of Isonhound the Band of the Iron Hawk must decide what to do. The college may have once expelled Horatio Chesire but it seems they have research he desires as well as some experiments frightfully similar.&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;In his adventures in Isonhound  Vadath still winds up coming out of his battles by the grace of the gods. Lindworms knocked him flat on his back and the Green Stag almost melted him with its poison breath. If it wasnt for his companions Tordek and Ferris he would have surely died on the battlefield. Vadath currently spends a lot of his time in between jobs working in the town of Gammelgard learning smithing techniques on how to forge weapons with the hopes of being able to reforge his fathers greatsword. Do to Vadath helping deliver a mutated goblin leader to Falgrim Norest, Vadath has been sent to The Iron Brace. This is where Briggs and his men will further help him improve his smithing techniques.&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
==&amp;lt;small&amp;gt;&#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;/small&amp;gt;==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Common and Giant.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;small&amp;gt;&#039;&#039;&#039;Powers and Abilities&#039;&#039;&#039;&amp;lt;/small&amp;gt;==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;When he is raged he losses all concern for his own life. It is durning these moments his blade exudes necrotic energy. One seemingly born of death is forever close to it. During combat Vadath draws inspiration from those he fought along side of when the Green Stag was slain.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath would meet eventually seek out Ensign and strange yet knowledgeable person Delphi had mentioned on their shared travels&#039;&#039;&#039;. &#039;&#039;&#039;The idea was to ask for help in creating a new weapon. After a mknth of construction a new kind of sword was forged. Vadath, and Ensign worked with a local smith and combined the handcannons of the Chesire orcs with Vadaths own sword. This now allows Vadath to use the enemies technology agaisnt them.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;After a few encounters with Horatio Chesires Fanged Beast Mounts Percy, Vadaths Lieutenant, came up with the idea to catch and tame one. Vadath was eventually successful in capturing and bending one to his will.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Vadath has in his possession a magical ring ( +1 shield ring). When he put this ring on it manifested into a piece of armor that covers his left arm and resembles a Hawk. Over his shoulder is the Hawks head and down on his hands are its talons.&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;small&amp;gt;&#039;&#039;&#039;Weapons &#039;&#039;&#039;&amp;lt;/small&amp;gt;==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;His main weapon is his greatsword though more like a massive hunk of iron than an actually “cutting” weapon. As well as the handle and shattered blade pieces of his adopted fathers great sword that he carries around hoping to have it reforged to its former glory. He chose this fighting style because at the age of 7 he trained with a full size sword. Like his father once told him “There are no child size swords in a mercenary company.” As he grew so to did his choice in swords so that he could maintain his fighting style.&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;The Merit Burst blade is a combination of Vadaths trusted greatsword and Chesire Orc handcannons. This sword was designed by Ensign and Vadath worked along side him to build it.&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Jfa127: Resized table so you can see both scroll bars on a 1920x1080 screen.&lt;/p&gt;
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&#039;&#039;&#039;Dead and Retired&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Class&lt;br /&gt;
!Race&lt;br /&gt;
!Status&lt;br /&gt;
!Player&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Kristef Smoothroar|Kris]]&lt;br /&gt;
|[[Artificer]]&lt;br /&gt;
|[[Leonin]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Bo&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jeb&#039;&#039;&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|RJ&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mallen&#039;&#039;&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Mike&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Miles]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Ben H&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Jo]]&lt;br /&gt;
|[[Sorcerer|Sor]][[Warlock|lock]]&lt;br /&gt;
|Changeling&lt;br /&gt;
|Dead&lt;br /&gt;
|John&lt;br /&gt;
|2/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulka]]&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|[[Bugbear]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Max&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Einari]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|[[Loxo]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Dawson&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Varryn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Sam&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Alenka]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Star-Soul&lt;br /&gt;
|Dead&lt;br /&gt;
|Claudia&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Tordek]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Ascended&lt;br /&gt;
|Jake&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyan]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Matt&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Patches&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|[[Reborn]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Charles&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Búho]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Owlin]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Edelio&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Olympia_Magisteria&amp;diff=16558</id>
		<title>Olympia Magisteria</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Olympia_Magisteria&amp;diff=16558"/>
		<updated>2022-07-23T23:17:54Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Olympia Magisteria (sometimes called &amp;quot;Oh Ma&amp;quot;) is an annual five day long magical competition focusing on the four primary sources of magic; Arcane, Technical, Natural, and Bestowed.  An Olympia Magisteria can be conducted at local, regional, or a national level and the participants usually comprised of teams formed at that particular level.  The most popular form of the competition is at the regional level with participating teams usually coming from the various collegiate level educational institutions of that region.  While rare, there have been national level competitions which are the regional champions vying for the title of National Champions&lt;br /&gt;
&lt;br /&gt;
The goal in each game of an Olympia Magisteria is for a team to be the first one to capture their opponent’s mascot and return it to their own starting position.  In the first four days of the competition, each participating team plays two games that day in an arena themed for the magical domain of that day.  For example on day two, Technical Day, the arena may be a maze filled with traps and populated by constructs.  Another example would be on day four, Bestowed Day, the arena may include numerous clouds that players can ride around on and must try to avoid being “tagged” by any of the winged celestial creatures flying around the arena.&lt;br /&gt;
&lt;br /&gt;
On the fifth and final day the elimination format of the competition begins.  Teams are placed into a single-elimination bracket system and are seeded on it based on the total number of games that team won over the previous four days. The arena theme for each of these games is randomly determined at the start of that game.  When only two teams remain, they participate in the Championship round.  In the Championship round the two teams play in three games (each with a random, non-repeating theme).  The team that wins the most of those three games also wins the championship.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
The rules for an Olympia Magisteria are as follows:&lt;br /&gt;
&lt;br /&gt;
• Each of the two teams in a game must have the same number of players, not exceeding five.&lt;br /&gt;
&lt;br /&gt;
• Each team must have a mascot creature to represent them.  Each mascot will have their size changed to Small for a game.&lt;br /&gt;
&lt;br /&gt;
• When the game begins, the two mascots are placed at opposite ends of the arena.&lt;br /&gt;
&lt;br /&gt;
• Each team tries to be the first one to steal the opposing mascot and transport it back to their end of the arena. Doing so wins the game.&lt;br /&gt;
&lt;br /&gt;
• Anything that could cause damage to a participant, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game.&lt;br /&gt;
&lt;br /&gt;
• Questionable use of magic can be called as a foul by the game’s referee.&lt;br /&gt;
&lt;br /&gt;
• Participants who accumulate three fouls are ejected from the game. Teams may not replace participants who foul out for the rest of that day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Playing a game of Olympia Magisteria is based on every participant rolling a number of skill checks.  The team that wins the game is based on which team rolled the most successes in the game.  Participants roll six skill checks over three phases of play.&lt;br /&gt;
&lt;br /&gt;
* Phase 1 - Each participant must make a DC 16 Dexterity (Acrobatics) check to dash past opposing team members and grab their mascot, and then a DC 16 Wisdom (Insight) check to anticipate the opposing team’s tactical ploys.&lt;br /&gt;
* Phase 2 - Each participant must make a DC 16 Intelligence (Arcana) check to not be effected by elements of the arena’s theme, and then a DC 16 Charisma (Deception) check to fake out their opponents or lure then into a hazard.&lt;br /&gt;
* Phase 3 - Each participant must make a DC 16 Wisdom (Perception) check to catch a stealthy opponent trying to sneak off with their mascot, and then a DC 16 Strength (Athletics) check to wrest their mascot away from the opponents.&lt;br /&gt;
&lt;br /&gt;
After the three phases conclude, the DM will add up the total number of successes fro each player and then each team.  The DM will then describe the final moments of the game and declare who the winning team of that game was.&lt;br /&gt;
&lt;br /&gt;
=== Using Magic and Abilities ===&lt;br /&gt;
Instead of making an ability check, a character can “Cast a spell” or “Use an Ability.”  The level of the spell or the frequency of that ability use determines the benefit:&lt;br /&gt;
&lt;br /&gt;
* 1st or 2nd Level Spell or Using a “Per Short Rest” ability – Using one of these gives &amp;lt;u&amp;gt;another&amp;lt;/u&amp;gt; team member of the character’s choice advantage on their next ability check made during the game.&lt;br /&gt;
* 3rd Level or Higher or a “Per Long Rest” ability – Using one of these gives &amp;lt;u&amp;gt;another&amp;lt;/u&amp;gt; team member of the character’s choice an automatic success on their next ability check made during the game.&lt;br /&gt;
&lt;br /&gt;
While the spell and abilities in question add narrative flavor to the situation, that is the only benefit that can arise from it besides the before mentioned effects.  While the spell slot or ability has been considered used, the actual spell or ability does not actually resolve.  For example, a player can state that instead of rolling their own Athletics check that they are casting “Charm Person” at an opponent can give advantage on another player’s Athletics check by saying that their spell distracts the opponent long enough for the benefited player to grab the mascot out of the opponent’s hands.  The actual charm does not resolve but the casting character should mark off the appropriate spell slot as if it had.&lt;br /&gt;
&lt;br /&gt;
== Known Teams ==&lt;br /&gt;
&lt;br /&gt;
* The Fighting Owlbears of Seglock University&lt;br /&gt;
* The Mighty Amaltheans of Gammelgard Polyarcane Institute&lt;br /&gt;
* The Deeplake Academy Displacers&lt;br /&gt;
* The Synara Community College Hellhounds&lt;br /&gt;
* The Byennel Tech Beholders&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16556</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16556"/>
		<updated>2022-07-23T03:54:39Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Session 1a: Velathidros ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
== Session 1b: Sro ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
== Session 1c: Flame ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
== Session 2: Azuspear ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
== Session 3: Sro II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
== Session 4: Prelnirith ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
== Session 5: Bleucorundum ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
== Session 6: Kobold Dragonshields ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Session 7: Harkial ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
== Session 8: Hydrinth ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
== Session 9: Lindwurms ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
== Session 10: Longfang ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
== Session 11: Tragdor ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
== Session 12: The Green Stag Pt. I ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
== Session 13: Longfang II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
== Session 14: The Green Stag Pt. II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
== Session 16: Drakkoths ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, Kihlek &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
== Session 17: Dragon Echoes ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Session 18: Ambush the Ambushers ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
== Session 19: Hunting Horatio ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
== Session 20: Moon Touched ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
== Session 21: Sir Beren&#039;s Crypt ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
== Session 23: Father of All Hoards ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: 1 Pearl Dragon (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
==Session 24: Fang Mounts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Session 25:  The Gala of Protection ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
==Session 25: Center Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
==Session 25: Left Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
==Session 25: Right Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: One, unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Skinny_Leonard&amp;diff=16555</id>
		<title>Skinny Leonard</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Skinny_Leonard&amp;diff=16555"/>
		<updated>2022-07-23T03:51:39Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Created page with &amp;quot;Skinny Leonard is a famous bard who preforms across all of Isonguard.  He is originally from the south of Isonguard and often depicts aspects of &amp;quot;Southern Life&amp;quot; in his music....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skinny Leonard is a famous bard who preforms across all of Isonguard.  He is originally from the south of Isonguard and often depicts aspects of &amp;quot;Southern Life&amp;quot; in his music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greatest Hits:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweet Home Isonguard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gimme Three Saves&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Simple NPC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game Night Special&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tavern Music&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Ballad of Karl Anders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gimmie Back My Arrows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What&#039;s Your Name (I mean your real name)?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That Smell&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free Bird&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16554</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16554"/>
		<updated>2022-07-23T03:34:31Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Session 1a: Velathidros ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
== Session 1b: Sro ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
== Session 1c: Flame ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
== Session 2: Azuspear ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
== Session 3: Sro II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
== Session 4: Prelnirith ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
== Session 5: Bleucorundum ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
== Session 6: Kobold Dragonshields ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Session 7: Harkial ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
== Session 8: Hydrinth ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
== Session 9: Lindwurms ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
== Session 10: Longfang ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
== Session 11: Tragdor ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
== Session 12: The Green Stag Pt. I ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
== Session 13: Longfang II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
== Session 14: The Green Stag Pt. II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
== Session 16: Drakkoths ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, Kihlek &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
== Session 17: Dragon Echoes ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Session 18: Ambush the Ambushers ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
== Session 19: Hunting Horatio ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
== Session 20: Moon Touched ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
== Session 21: Sir Beren&#039;s Crypt ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
== Session 23: Father of All Hoards ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: 1 Pearl Dragon (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
==Session 24: Fang Mounts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Session 25:  The Gala of Protection ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “Skinny Leonard” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
==Session 25: Center Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
==Session 25: Left Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
==Session 25: Right Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: One, unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Olympia_Magisteria&amp;diff=16553</id>
		<title>Olympia Magisteria</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Olympia_Magisteria&amp;diff=16553"/>
		<updated>2022-07-23T03:19:11Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Created page with &amp;quot;== Description == Olympia Magisteria (sometimes called &amp;quot;Oh Ma&amp;quot;) is an annual five day long magical competition focusing on the four primary sources of magic; Arcane, Technical...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Olympia Magisteria (sometimes called &amp;quot;Oh Ma&amp;quot;) is an annual five day long magical competition focusing on the four primary sources of magic; Arcane, Technical, Natural, and Bestowed.  An Olympia Magisteria can be conducted at local, regional, or a national level and the participants usually comprised of teams formed at that particular level.  The most popular form of the competition is at the regional level with participating teams usually coming from the various collegiate level educational institutions of that region.  While rare, there have been national level competitions which are the regional champions vying for the title of National Champions&lt;br /&gt;
&lt;br /&gt;
The goal in each game of an Olympia Magisteria is for a team to be the first one to capture their opponent’s mascot and return it to their own starting position.  In the first four days of the competition, each participating team plays two games that day in an arena themed for the magical domain of that day.  For example on day two, Technical Day, the arena may be a maze filled with traps and populated by constructs.  Another example would be on day four, Bestowed Day, the arena may include numerous clouds that players can ride around on and must try to avoid being “tagged” by any of the winged celestial creatures flying around the arena.&lt;br /&gt;
&lt;br /&gt;
On the fifth and final day the elimination format of the competition begins.  Teams are placed into a single-elimination bracket system and are seeded on it based on the total number of games that team won over the previous four days. The arena theme for each of these games is randomly determined at the start of that game.  When only two teams remain, they participate in the Championship round.  In the Championship round the two teams play in three games (each with a random, non-repeating theme).  The team that wins the most of those three games also wins the championship.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
The rules for an Olympia Magisteria are as follows:&lt;br /&gt;
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• Each of the two teams in a game must have the same number of players, not exceeding five.&lt;br /&gt;
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• Each team must have a mascot creature to represent them.  Each mascot will have their size changed to Small for a game.&lt;br /&gt;
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• When the game begins, the two mascots are placed at opposite ends of the arena.&lt;br /&gt;
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• Each team tries to be the first one to steal the opposing mascot and transport it back to their end of the arena. Doing so wins the game.&lt;br /&gt;
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• Anything that could cause damage to a participant, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game.&lt;br /&gt;
&lt;br /&gt;
• Questionable use of magic can be called as a foul by the game’s referee.&lt;br /&gt;
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• Participants who accumulate three fouls are ejected from the game. Teams may not replace participants who foul out for the rest of that day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Playing a game of Olympia Magisteria is based on every participant rolling a number of skill checks.  The team that wins the game is based on which team rolled the most successes in the game.  Participants roll six skill checks over three phases of play.&lt;br /&gt;
&lt;br /&gt;
* Phase 1 - Each participant must make a DC 16 Dexterity (Acrobatics) check to dash past opposing team members and grab their mascot, and then a DC 16 Wisdom (Insight) check to anticipate the opposing team’s tactical ploys.&lt;br /&gt;
* Phase 2 - Each participant must make a DC 16 Intelligence (Arcana) check to not be effected by elements of the arena’s theme, and then a DC 16 Charisma (Deception) check to fake out their opponents or lure then into a hazard.&lt;br /&gt;
* Phase 3 - Each participant must make a DC 16 Wisdom (Perception) check to catch a stealthy opponent trying to sneak off with their mascot, and then a DC 16 Strength (Athletics) check to wrest their mascot away from the opponents.&lt;br /&gt;
&lt;br /&gt;
After the three phases conclude, the DM will add up the total number of successes fro each player and then each team.  The DM will then describe the final moments of the game and declare who the winning team of that game was.&lt;br /&gt;
&lt;br /&gt;
=== Using Magic and Abilities ===&lt;br /&gt;
Instead of making an ability check, a character can “Cast a spell” or “Use an Ability.”  The level of the spell or the frequency of that ability use determines the benefit:&lt;br /&gt;
&lt;br /&gt;
* 1st or 2nd Level Spell or Using a “Per Short Rest” ability – Using one of these gives &amp;lt;u&amp;gt;another&amp;lt;/u&amp;gt; team member of the character’s choice advantage on their next ability check made during the game.&lt;br /&gt;
* 3rd Level or Higher or a “Per Long Rest” ability – Using one of these gives &amp;lt;u&amp;gt;another&amp;lt;/u&amp;gt; team member of the character’s choice an automatic success on their next ability check made during the game.&lt;br /&gt;
&lt;br /&gt;
While the spell and abilities in question add narrative flavor to the situation, that is the only benefit that can arise from it besides the before mentioned effects.  While the spell slot or ability has been considered used, the actual spell or ability does not actually resolve.  For example, a player can state that instead of rolling their own Athletics check that they are casting “Charm Person” at an opponent can give advantage on another player’s Athletics check by saying that their spell distracts the opponent long enough for the benefited player to grab the mascot out of the opponent’s hands.  The actual charm does not resolve but the casting character should mark off the appropriate spell slot as if it had.&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16534</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16534"/>
		<updated>2022-07-21T03:36:53Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
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==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
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==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
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Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
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After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
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Session 16:  Drakkoths&lt;br /&gt;
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In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
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When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
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The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
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(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
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Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.&lt;br /&gt;
                &lt;br /&gt;
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Session 19:  Hunting Horatio &lt;br /&gt;
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As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
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Session 20:  Moon Touched&lt;br /&gt;
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With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
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Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
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Session 24:  Fang Mounts&lt;br /&gt;
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Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
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Session 25:  Center Gate of Seglock&lt;br /&gt;
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Nockdus was excited for a little down time and decided to attend the Gala of Protection that was going on in Seglock.  He entered in two dishes into the cooking competition:&lt;br /&gt;
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* Dish 1:  Steak Tartare - Raw Ground &amp;quot;Beef&amp;quot; blended with diced onions and mushrooms, salt, pepper, and a pitch of paprika.  Served with a raw egg yolk on top.&lt;br /&gt;
* Dish 2:  Sushi Plate - A selection of Sashimi, Ebi, and Gunkan made from locally sourced fish, shellfish, and fish eggs respectively from the rivers in and around Seglock.&lt;br /&gt;
&lt;br /&gt;
While the Steak Tartare was well made and won first place in the cooking competition, the &amp;quot;City River Sushi&amp;quot; was not of a high quality and did not win a ribbon having tied for 4th place.  Before the ribbon could be awarded however, a might cacophony of chaos erupted to the south of the city.  Some members of the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Nockdus and six other of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate.&lt;br /&gt;
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The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  Nockdus moved to an elevated perch on a nearby rooftop as swords clashed and spells were slung at the goblins.  A professor associated with the university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
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The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Nockdus was the furthest away from the building due to his previous positioning and was the last person through the door.  He barely made it inside, slamming the door behind him as the dragon began another aerial strafing. Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  Nockdus declined the healing spells being cast by Reylendor and instead began to consume parts of the restrained drakkoth to restore his health.  The professor then distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  Nockdus ran up the nearby wall to escape the reach of the guardians and began to fire his longbow at the creatures from the ceiling.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
[[File:Blue Bibbon Edit.png|left|thumb|120x120px|The Ribbon]]&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.  Nockdus returned to the festival grounds, and after sifting through the overturned remains of the judging table, slowly pulled a trampled, torn, and slightly burned blue ribbon up from the chaos.  With a soft grin he pinned it to his quiver&#039;s shoulder strap.  His feeling of pride for the award mixed with the general sorrow of the events of the day as he continued to clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
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==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
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Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
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Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
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Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
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Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16533</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16533"/>
		<updated>2022-07-20T19:23:51Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: The Gala of Protection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Session 1a: Velathidros ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
== Session 1b: Sro ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
== Session 1c: Flame ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
== Session 2: Azuspear ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
== Session 3: Sro II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
== Session 4: Prelnirith ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
== Session 5: Bleucorundum ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
== Session 6: Kobold Dragonshields ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Session 7: Harkial ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
== Session 8: Hydrinth ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
== Session 9: Lindwurms ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
== Session 10: Longfang ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
== Session 11: Tragdor ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
== Session 12: The Green Stag Pt. I ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
== Session 13: Longfang II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
== Session 14: The Green Stag Pt. II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
== Session 16: Drakkoths ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, Kihlek &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
== Session 17: Dragon Echoes ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Session 18: Ambush the Ambushers ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
== Session 19: Hunting Horatio ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
== Session 20: Moon Touched ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
== Session 21: Sir Beren&#039;s Crypt ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
== Session 23: Father of All Hoards ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: 1 Pearl Dragon (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
==Session 24: Fang Mounts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Session 25:  The Gala of Protection ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional Olympia Arcana champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “Skinny Leonard” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
==Session 25: Center Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
==Session 25: Left Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
==Session 25: Right Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16531</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16531"/>
		<updated>2022-07-20T17:40:15Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Added an image&lt;/p&gt;
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&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 16:  Drakkoths&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.&lt;br /&gt;
                &lt;br /&gt;
&lt;br /&gt;
Session 19:  Hunting Horatio &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 20:  Moon Touched&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 24:  Fang Mounts&lt;br /&gt;
&lt;br /&gt;
Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 25:  Center Gate of Seglock&lt;br /&gt;
&lt;br /&gt;
Nockdus was excited for a little down time and decided to attend the Gala of Protection that was going on in Seglock.  He entered in two dishes into the cooking competition:&lt;br /&gt;
&lt;br /&gt;
* Dish 1:  Steak Tartare - Raw Ground &amp;quot;Beef&amp;quot; blended with diced onions and mushrooms, salt, pepper, and a pitch of paprika.  Served with a raw egg yolk on top.&lt;br /&gt;
* Dish 2:  Sushi Plate - A selection of Sashimi, Ebi, and Gunkan made from locally sourced fish, shellfish, and fish eggs respectively from the rivers in and around Seglock.&lt;br /&gt;
&lt;br /&gt;
While the Steak Tartare was well made and won first place in the cooking competition, the &amp;quot;City River Sushi&amp;quot; was not of a high quality and did not win a ribbon having tied for 4th place.  Before the ribbon could be awarded however, a might cacophony of chaos erupted to the south of the city.  Some members of the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Nockdus and six other of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate.&lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  Nockdus moved to an elevated perch on a nearby rooftop as swords clashed and spells were slung at the goblins.  A professor associated with the university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Nockdus was the furthest away from the building due to his previous positioning and was the last person through the door.  He barely made it inside, slamming the door behind him as the dragon began another aerial strafing. Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  Nockdus declined the healing spells being cast by Reylendor and instead began to consume parts of the restrained drakkoth to restore his health.  The professor then distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  Nockdus ran up the nearby wall to escape the reach of the guardians and began to fire his longbow at the creatures from the ceiling.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
[[File:Blue Bibbon Edit.png|left|thumb|100x100px|The Ribbon]]&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.  Nockdus returned to the festival grounds, and after sifting through the overturned remains of the judging table, slowly pulled a trampled, torn, and slightly burned blue ribbon up from the chaos.  With a soft grin he pinned it to his quiver&#039;s shoulder strap.  His feeling of pride for the award mixed with the general sorrow of the events of the day as he he continued to clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
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Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Blue_Bibbon_Edit.png&amp;diff=16530</id>
		<title>File:Blue Bibbon Edit.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Blue_Bibbon_Edit.png&amp;diff=16530"/>
		<updated>2022-07-20T17:35:23Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
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&lt;div&gt;A trampled, torn, and burnt blue ribbon&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16528</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16528"/>
		<updated>2022-07-20T17:06:09Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Session 25&lt;/p&gt;
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&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
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After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
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Session 16:  Drakkoths&lt;br /&gt;
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In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.&lt;br /&gt;
                &lt;br /&gt;
&lt;br /&gt;
Session 19:  Hunting Horatio &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
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&lt;br /&gt;
Session 20:  Moon Touched&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 24:  Fang Mounts&lt;br /&gt;
&lt;br /&gt;
Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 25:  Center Gate of Seglock&lt;br /&gt;
&lt;br /&gt;
Nockdus was excited for a little down time and decided to attend the Gala of Protection that was going on in Seglock.  He entered in two dishes into the cooking competition:&lt;br /&gt;
&lt;br /&gt;
* Dish 1:  Steak Tartare - Raw Ground &amp;quot;Beef&amp;quot; blended with diced onions and mushrooms, salt, pepper, and a pitch of paprika.  Served with a raw egg yolk on top.&lt;br /&gt;
* Dish 2:  Sushi Plate - A selection of Sashimi, Ebi, and Gunkan made from locally sourced fish, shellfish, and fish eggs respectively from the rivers in and around Seglock.&lt;br /&gt;
&lt;br /&gt;
While the Steak Tartare was well made and won first place in the cooking competition, the &amp;quot;City River Sushi&amp;quot; was not of a high quality and did not win a ribbon having tied for 4th place.  Before the ribbon could be awarded however, a might cacophony of chaos erupted to the south of the city.  Some members of the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Nockdus and six other of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate.&lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  Nockdus moved to an elevated perch on a nearby rooftop as swords clashed and spells were slung at the goblins.  A professor associated with the university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Nockdus was the furthest away from the building due to his previous positioning and was the last person through the door.  He barely made it inside, slamming the door behind him as the dragon began another aerial strafing. Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  Nockdus declined the healing spells being cast by Reylendor and instead began to consume parts of the restrained drakkoth to restore his health.  The professor then distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  Nockdus ran up the nearby wall to escape the reach of the guardians and began to fire his longbow at the creatures from the ceiling.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.  Nockdus returned to the festival grounds, and after sifting through the overturned remains of the judging table, slowly pulled a trampled, torn, and slightly burned blue ribbon up from the chaos.  With a soft grin he pinned it to his quiver&#039;s shoulder strap.  His feeling of pride for the award mixed with the general sorrow of the events of the day as he he continued to clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16527</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16527"/>
		<updated>2022-07-20T15:04:51Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Session 24&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Session 1a: Velathidros ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
== Session 1b: Sro ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
== Session 1c: Flame ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
== Session 2: Azuspear ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
== Session 3: Sro II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
== Session 4: Prelnirith ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
== Session 5: Bleucorundum ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
== Session 6: Kobold Dragonshields ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Session 7: Harkial ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
== Session 8: Hydrinth ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
== Session 9: Lindwurms ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
== Session 10: Longfang ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
== Session 11: Tragdor ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
== Session 12: The Green Stag Pt. I ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
== Session 13: Longfang II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
== Session 14: The Green Stag Pt. II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
== Session 16: Drakkoths ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, Kihlek &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
== Session 17: Dragon Echoes ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Session 18: Ambush the Ambushers ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
== Session 19: Hunting Horatio ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
== Session 20: Moon Touched ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
== Session 21: Sir Beren&#039;s Crypt ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
== Session 23: Father of All Hoards ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: 1 Pearl Dragon (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
==Session 24: Fang Mounts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Session 25: Center Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
==Session 25: Left Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
==Session 25: Right Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16526</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16526"/>
		<updated>2022-07-20T13:23:25Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
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==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
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==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
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==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
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Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
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After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
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Session 16:  Drakkoths&lt;br /&gt;
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In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
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When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
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The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
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(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
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Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.&lt;br /&gt;
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Session 19:  Hunting Horatio &lt;br /&gt;
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As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
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Session 20:  Moon Touched&lt;br /&gt;
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With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
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Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
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Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
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Session 24:  Fang Mounts&lt;br /&gt;
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Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
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Session 25:  Center Gate of Seglock&lt;br /&gt;
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(Story Continues)&lt;br /&gt;
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==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
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==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
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Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
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Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
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==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
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Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
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Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16525</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16525"/>
		<updated>2022-07-20T13:17:45Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
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&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
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==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
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==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
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==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
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Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
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After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
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Session 16:  Drakkoths&lt;br /&gt;
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In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
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When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
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The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
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(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
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Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.        &lt;br /&gt;
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Session 19:  Hunting Horatio &lt;br /&gt;
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As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
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Session 20:  Moon Touched&lt;br /&gt;
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With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
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Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 24:  Fang Mounts&lt;br /&gt;
&lt;br /&gt;
Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 25:  Center Gate of Seglock&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16524</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16524"/>
		<updated>2022-07-20T13:16:44Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 16:  Drakkoths&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.    &lt;br /&gt;
&lt;br /&gt;
Session 19:  Hunting Horatio &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 20:  Moon Touched&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 24:  Fang Mounts&lt;br /&gt;
&lt;br /&gt;
Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 25:  Center Gate of Seglock&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16523</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16523"/>
		<updated>2022-07-20T03:12:27Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of Seglock where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Session 16:  Drakkoths&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.  &lt;br /&gt;
&lt;br /&gt;
Session 19:  Hunting Horatio &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
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&lt;br /&gt;
Session 20:  Moon Touched&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
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&lt;br /&gt;
Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session 24:  Fang Mounts&lt;br /&gt;
&lt;br /&gt;
Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
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&lt;br /&gt;
Session 25:  Center Gate of Seglock&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
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Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
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Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
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==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
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Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
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Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16522</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16522"/>
		<updated>2022-07-20T03:11:47Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
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&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
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==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
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Session 16:  Drakkoths&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Vadath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Vadath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Vadath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him.  &lt;br /&gt;
&lt;br /&gt;
Session 19:  Hunting Horatio &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
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&lt;br /&gt;
Session 20:  Moon Touched&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
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&lt;br /&gt;
Session 22:  Goblins and Drakkoths and Edge...Oh My!&lt;br /&gt;
&lt;br /&gt;
Answering the call to travel to Gammelgard, Nockdus met up with another group of adventurers quested to travel to the abandoned village of Graften for the Order of the Watchful Eye.  Rumors were that the &amp;quot;Gooby Goblin Creatures&amp;quot; who took over the village are operating out of an underground bunker there.  Nockdus quietly moved onto the rooftops looking for any signs of life, but there were none.  The party then began a building by building search looking for any signs of the goblins or any signs of life at all.  Locating none the party moved up to a small shed that they thought might be the hidden entrance to the bunker, and upon finding it locked, Nockdus sent down his invisible mage hand with some tools to pick the lock from a distance.  Having successfully done that, he took up position to provide covering fire while the rest of the party prepares to make entry.  As a number of goblins burst out from other buildings in an apparent ambush, Nockdus quickly shifted his aim and loosed and arrow striking one of the goblins.  As the party began to engage the goblins, a small band of drakkoth arrived.  As Nockdus warned the rest of the party of the new dangers they faced, all were suprised as the drakkoth began to attack both the party AND the goblins.  The party was getting bloody facing two threats, but they were able to hold their own and fell their foes time and time again.  Upon seeing the shifting tide the only remaining opponent, an elder drakkoth, started to flee the area.  Nockdus drew his bow, steadied his aim, and while gauging the soft wind and direction the drakkoth was traveling loosed his shot.  It sailed through the air in a high arc and found it&#039;s mark in the drakkoth&#039;s back.  While the beast was injured from the shot, it was not enough to hinder it&#039;s escape.  The party then found the true entrance to the bunker, collected the remains of the villagers being stored in it, and looted their slain foes.&lt;br /&gt;
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&lt;br /&gt;
Session 24:  Fang Mounts&lt;br /&gt;
&lt;br /&gt;
Nockdus once again found himself in the company of some familiar adventurers (like Vadath, Arlin, Buho, Dancer, and Spinel) as they all answered another call for aid from the Order of the Watchful Eye.  Tasked with finding out more information about the new &amp;quot;Fanged Mounts&amp;quot; that were starting to appear in the region, the party made its way to an run down keep in distant marshy location.  Dancer and Nockdus quietly moved into tall trees on opposing sides of the keep to spy on the creatures therein.  After locating the targets of the raid, Vadath drank a potion of Haste, flew into the keep, and threw a bottle of Falgrim&#039;s fire at the huddled mass of goblins unaware of the party&#039;s presence.  As combat ensued, Dancer and Nockdus fired down onto the goblins and orcs as the rest of the party engaged them from the ground.  Always the creative combatant, Buho turned into an illusion of a flying backpack, casts a spell that caused a magical fart, and took down as many targets as Nockdus.  After numerous foes fell to tossings of Falgrim&#039;s Fire, Nockdus perused the final remaining group of goblins making sure to keep them at longbow distance until they were all dispatched.  Sadly, upon their return to Gammelguard they witnessed first hand the alchemist many of them had previously captured, Horatio Cheshire, escaping.&lt;br /&gt;
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&lt;br /&gt;
Session 25:  Center Gate of Seglock&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16521</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16521"/>
		<updated>2022-07-19T22:51:56Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Updated Green Stag 2 to include Jo, Session 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Session 1a: Velathidros ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
== Session 1b: Sro ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
== Session 1c: Flame ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
== Session 2: Azuspear ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
== Session 3: Sro II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
== Session 4: Prelnirith ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
== Session 5: Bleucorundum ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
== Session 6: Kobold Dragonshields ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Session 7: Harkial ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
== Session 8: Hydrinth ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
== Session 9: Lindwurms ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
== Session 10: Longfang ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
== Session 11: Tragdor ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
== Session 12: The Green Stag Pt. I ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
== Session 13: Longfang II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
== Session 14: The Green Stag Pt. II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
== Session 16: Drakkoths ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, Kihlek &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
== Session 17: Dragon Echoes ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Session 18: Ambush the Ambushers ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
== Session 19: Hunting Horatio ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
== Session 20: Moon Touched ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
== Session 21: Sir Beren&#039;s Crypt ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
== Session 23: Father of All Hoards ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: 1 Pearl Dragon (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
==Session 24: Fang Mounts==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heros once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fnaged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heros came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Session 25: Center Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
==Session 25: Left Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
==Session 25: Right Gate of Seglock==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16129</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16129"/>
		<updated>2022-05-26T16:55:36Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath|Valdath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Valdath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Valdath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Valdath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him. &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that a group of merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, they both went looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, [[Violet Lorinda|Violet]] was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  Nockdus was able to land consistently solid hits with his bow thanks to the aid of his familiar.  As the defenders fell and combat began moving into the building, Nockdus followed it.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away.  Thanks to Dancer finding the end of the tunnel and her fast thinking to create a snare to catch Horatio should he attempt to use it, the alchemist found himself stuck in a metal tube of his own creation at the bottom of a rocky seaside cliff.&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16128</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16128"/>
		<updated>2022-05-26T16:31:17Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath|Valdath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Valdath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Valdath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Valdath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him. &lt;br /&gt;
&lt;br /&gt;
As the villagers from Hallasan rested for a few weeks, Nockdus heard of some troubles that some merchant caravans had been having with bands of odd goblins raiding them.  Heading to the Order of the Watchful Eye he met up with a number of adventurers seeking to find the alchemist Horatio Cheshire who seemed to be creating these manipulated minions and put an end to their machinations.  Nockdus and [[Dancer of the Boreal Valley|Dancer]] scouted ahead, and after Dancer located the hideout of the hideous Horatio, joined dancer in looking for a supposed secret escape route that Horatio may take to evade capture.  As the rest of the party prepared to make entry into the hideout, Violet was suddenly spotted and a pair of alchemically enhanced orcs exited the building do defend their creator.  Nockdus ran up onto the roof and began to take longbow shots at the defenders.  With the aid of his familiar Nockdus was able to land consistently solid hits.  As the defenders fell and combat began moving into the building Nockdus followed suit.  After entering the building and seeing no sign of Horatio, Nockdus opened a nearby door and came face to face with a pair of the monstrous versions of the enhanced orcs.  Seeing the uncontrollable rage of the creatures in front of him, Nockdus dropped his longbow and took out his rapier.  Standing his ground he struck at one and deftly dodged its massive attacks in retaliation.  With the aid of his companions the creatures fell, and the hideout became silent.  Unfortunately, any sign of Horatio had yet to be seen.  Horatio had used his secret escape route but was unable to get away thanks to Dancer finding the end of it and her fast thinking to create a snare to catch Horatio should he attempt to use it.&lt;br /&gt;
&lt;br /&gt;
With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan and met of with some adventurers ready to escort the refugees back to their village.  After a quiet journey with the said refugees back to their once peaceful village the party became aware of a mystical sage at nearby encampment that was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  After a short conversation the party then participated in a mystical ceremony where each member had the privilege to ask one question to be answered by the Moon God.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it became necessary to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=16051</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=16051"/>
		<updated>2022-05-17T17:32:00Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Jo|image=Jo_Token.jpg|caption=Jo the Changeling|relatives=Rosie - Mother.  William - Father|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=(I could use some help here)|deathDate=4/20/2022|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was 2nd level Wild Magic Sorcerer and 2nd Level Warlock.  Jo was played for one game session where they got to cast spells on the first round, but then was breathed upon by an Adult Green Dragon and died in the next round before their turn in initiative order.  Having been excited to return to playing an actual physical game of Dungeons and Dragons for the first time in over 30 years, Jo&#039;s creator had done a significant amount of preparation on them that will now serve as an epitaph to this character that lived for too short a time.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
As a Changeling, Jo&#039;s true physical appearance was a much guarded secret. This true form was far too intimate to ever be shared or seen, even to themselves.  Instead, Jo manifested six primary &amp;quot;Aspects&amp;quot; that they would present.  Each one with it&#039;s own Race, Gender, and Sexual Orientation.  In this way Jo was truly &amp;quot;Fluid&amp;quot; in every aspect of their life.  The six primary aspects of Jo were:&lt;br /&gt;
&lt;br /&gt;
* Jo&#039;krum - An angry Half-Orc Man presenting as a Fighter and representing the aspect of Strength.  Their thematic color is red.&lt;br /&gt;
* Johan - A Flamboyant Half-Elf Man presenting as a Bard and representing the aspect of Dexterity.  Their thematic color is orange.&lt;br /&gt;
* Joldrah - A gruff Bronze Dragonborn Woman presenting as a Paladin and representing the aspect of Constitution.  Their thematic color is yellow.&lt;br /&gt;
* Jonas  -An aristocratic Elf Man presenting as a Wizard and representing the aspect of Intelligence.  Their thematic color is green.&lt;br /&gt;
* Jolly - A shy Tabaxi Woman presenting as a Warlock and representing the aspect of Wisdom.  Their thematic color is blue.&lt;br /&gt;
* Joline - A Southern Human Woman presenting as a Sorcerer and representing the aspect of Charisma.  Their thematic color is purple.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Each aspect behaved uniquely and fully committed to their fictional race, class, and background.  Much like a regular person behaves differently in front of their friends, parents, bosses or romantic interests, Jo behaved differently with every member of the party and sought to have a unique relationship with each one.   &lt;br /&gt;
&lt;br /&gt;
=== Jo’krum ===&lt;br /&gt;
Jo&#039;krum and [[Vadath|Valdath]] would sometimes get into trouble when the party was visiting the towns and villages during their travels.  Jo&#039;krum would often goad Valdath into situations with phrases like &amp;quot;I bet you can&#039;t...&amp;quot;.  They would get into contests of strength, play minor pranks on each other, and swap bawdy stories.  Jo&#039;krum would also attempt to act as a Wingman for Valdath with the locals.  All of this culminated in an incident involving a stuffed basilisk, a unicorn horn, a few barrels of ale, and three female mages.  What is most notable from this incident is that all the participants have sworn to never speak of it again and totally deny it ever happened.&lt;br /&gt;
&lt;br /&gt;
=== Johan (pronounced Yo-Han) ===&lt;br /&gt;
As soon as Johan presented himself to the party there was an immediate connection with [[Ulka]],  The two of them were quite flirtatious with one another, yet nothing ever came from their &amp;quot;Will they, Won&#039;t they&amp;quot; playful banter.  Johan would sometimes play a lustful song on his lyre and joke about &amp;quot;Ulka&#039;s impressive...reach.&amp;quot;  She in turn with all of her typical bluntness would talk about the things she could do to Johan both intentionally and unintentionally.  If Johan had been presenting when Jo died he would have reached out with his quivering hand toward Ulka and said &amp;quot;I&#039;m sorry that I finished first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Joldrah ===&lt;br /&gt;
Joldrah sought the friendship of [[Delphi]], the other Dragonborn in the party.  While Joldrah was bold with he rousing speeches of justice and righteous purpose as a paladin, she was struggling with her own identity.  The gruff exterior was very much a part of her, but she sometimes sought the chance to let her guard down and feel vulnerable.  She sometimes would try to talk to Delphi with sensitive questions out of a sense of sisterhood, but would often refrain from doing so at the last second.  In her mind she hope to someday have Delphi help prepare her for her first date with the young woman behind the counter at the local butcher shop once she mustered the courage to ask the young woman out.&lt;br /&gt;
&lt;br /&gt;
=== Jonas ===&lt;br /&gt;
Jonas was a bit of a snob and felt that his fellow party members were sometimes &amp;quot;Monosyllabic buffons.&amp;quot;  He often used mathematical terms as curse words (an idea derived from the book &amp;quot;&#039;&#039;Will Save the Galaxy for Food&amp;quot; by&#039;&#039; real life author Yahtzee Croshaw).  For example, &amp;quot;Subtraction&amp;quot; is excrement, to &amp;quot;Multiply&amp;quot; is to fornicate, and a &amp;quot;Division&amp;quot; is a person&#039;s rear.  &lt;br /&gt;
&lt;br /&gt;
Jonas was quite skeptical of [[Stan]] and the power that he possesses.  He would often try to pin Stan down on elements of his background and where his powers came from in hopes of uncovering &amp;quot;The Truth&amp;quot; about him.  Whatever answered that Stan provided never seemed to satisfy Jonas, and he would often return to the same line of questioning again and again.  Jonas was determined to find the REAL source of Stan&#039;s power and eventually either take it for himself or replicate it and yet be stronger that Stan with it.&lt;br /&gt;
&lt;br /&gt;
=== Jolly ===&lt;br /&gt;
Jolly was smitten with [[Miles Ison|Miles]] from the onset, yet Miles was never aware of it.  Like a giddy schoolgirl admiring posters of their favorite musical performer, Jolly was scribbling pictures of Miles surrounded by hearts and flowers in her journal that she kept hidden and close to her with an iron grip.  As Miles spoke of his fellow band mate Tirianna, Jolly imagined herself as Tirianna and confessing her love of Miles and running away with him.  She would often try to catch a glimpse of Miles when he was getting dressed in the mornings at camp, but was far to shy to do anything more.  Sometimes when people would catch her looking at Miles from across the way she would quickly dart her head back into her journal and sit frozen for hours unable to speak or move and embarrassed with the thought that someone saw her looking at him.&lt;br /&gt;
&lt;br /&gt;
=== Joline ===&lt;br /&gt;
While he was skeptical of some of Jo&#039;s aspects, [[Ferris]] and Joline were fast friends.  Ferris worried Jo having multiple aspects demonstrated a form of deception, but the aspect of Joline presented itself to Ferris and worked with him to help him feel more comfortable.  Knowing that Ferris cared deeply for others Joline talked openly and honestly with Ferris about the nature of Jo and how none of the aspects would ever harm anyone but those that are acting with harm.  Even though Ferris was feeling better about Jo in general, Joline would present herself to Ferris from time to time and ask him &amp;quot;What can we do today to help somebody?&amp;quot;  It was these small activities that truly cemented an endearing relationship between the two of them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jo began life as a human child, but it is unknown if they started out as a human and became a changeling or if they were always a changeling and just started out life presenting as a human.  Around the time that Jo was reaching puberty, the Wild Magic that was inside them began to show.  One day Jo woke up and their eyes had changed color overnight.  Another night the hair all over their body had disappeared.  Whenever these changes occurred Jo, their supportive family, and  members of the community were clueless of what was happening.  One evening at dinner Jo was sitting at the table with their family when their ability to cast Prestidigitation went off accidentally causing their family to become violently ill.  That evening Jo ran away from home concerned that they were a danger to everyone around them.&lt;br /&gt;
&lt;br /&gt;
Jo started to wander from town to town, staying in a location only for a short time.  They began to resort to petty crimes to survive, often using their ability to change appearance to avoid detection and apprehension.  Even though opportunities arose to take more than they needed, Jo made it a point to only take what was necessary to survive.&lt;br /&gt;
&lt;br /&gt;
As Jo became more and more frustrated with the inability to control the magic inside of them, they sought ways to gain more control of it.  Upon learning of a device that could possible help them, Jo conducted an elaborate heist to attain it.  It was the first time in their life that they had committed a crime that was above the level of petty theft.  The device was in fact a powerful sentient dagger named &amp;quot;Skertren&amp;quot; who had manipulated Jo into stealing it to gain it&#039;s freedom.  Skertren was an Ancient Blue Dragon that became trapped in the dagger during a failed attempt to become a Dracolich, and in exchange for it&#039;s freedom Skertren entered into a pact with Jo to help control their powers.  While Skertren could not provide a significant level of power to Jo, it was just enough for Jo to maintain control under normal circumstances.  Unknown to Jo, Skertren was hoping to use Jo as an asset later to finally be transformed into a Dracolich at the expense of Jo&#039;s magical abilities and possibly their life.&lt;br /&gt;
&lt;br /&gt;
Finally able to maintain control of their powers Jo began a life of adventure, still traveling from town to town and only staying for a short time.  They began to try and put right all the things that they had done wrong so far in their life, using their powers subtly to help people out.  An example of this was when Jo went back to a bakery that they had stolen a loaf of bread from before, pretended to be the owner, gave the worker behind the counter the week off with pay, and then proceeded to pretend to be that worker and did their job for them during the time they were gone.&lt;br /&gt;
&lt;br /&gt;
Jo eventually fell in with the party out of curiosity and a sense of adventure more than anything else.  To Jo the party presented an opportunity to be out and about again, no longer needing to stay secluded and hidden for fear of more magical accidents.  When the opportunity arose to stop a malevolent dragon, Jo jumped at the chance for the adventure even though there was an immense amount of danger associated with it.  Jo&#039;s personal philosophy that &amp;quot;Anything can happen,&amp;quot; born from the wild magic coursing through their body, was both a verbal sword and shield they brought to the encounter.&lt;br /&gt;
&lt;br /&gt;
Upon finally cornering the dragon in a cave, the party quickly rushed in and surprised it.  When the dragon was suddenly visible after losing it&#039;s invisibility, Jo quickly Hexed it and launched a bolt of energy at it&#039;s massive form.  As the bolt of wild magic flew through the air constantly changing along it&#039;s path, it eventually made contact with the dragon in the form of a jolt of kinetic energy striking the beast and drawing first blood.  Jo then attempted to spread out away from the rest of the party, wary of the dragon&#039;s powerful breath attack and preparing to cast another spell.  Unfortunately the dragon flew to a spot to get closer to the party&#039;s fighters to launch that powerful breach attack, and Jo found themself caught in the tail end of that very blast they were trying so hard to avoid.  Knowing that their demise was close at hand, Jo attempted to use the wild magic inside of them to manipulate the situation and avoid the full intensity of the oncoming blast.  Unfortunately the magic was not enough to avoid such a powerful tool in the dragon&#039;s arsenal, and Jo absorb the full intensity of the poisonous breath attack.  The intense blast ripped flesh from bone, and the wild magic inside of Jo was released.  As the poison gas dissipated in the cave, so did Jo&#039;s body as simple dust into the wind.&lt;br /&gt;
&lt;br /&gt;
During their short time together Jo developed good relations with each member of the party and their story will be continued to be shared by the campfires or over tankards of ale for some time.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Jo tried to learn languages in order to support each of their Aspects that should be familiar with that language.  Jo spoke Common, Elvish, Draconic, and Orc.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
As a Changeling, Jo had the ability to Shapeshift.  This shapeshifting was limited to Jo&#039;s physical outward appearance and could not change their size or clothing.&lt;br /&gt;
&lt;br /&gt;
Being a Wild Magic Sorcerer, Jo sought spells and powers that embodied that nature.  Their primary spells were Chaos Bolt and Chromatic Orb.  If Jo had gotten to higher levels as a Sorcerer they would have also used their ability to Transmute spells to change standard ones like Fireball and Lightning Bolt into forms like &amp;quot;Thunderball&amp;quot; and &amp;quot;Poison Bolt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, as a Hexblade Warlock, Jo selected invocations that enhanced their ability to cast the Eldritch Blast cantrip.  If Jo had gotten to higher levels in Warlock they would have joined into a Pact of the Tome and selected cantrips that supported their Aspect&#039;s fictional abilities by taking ones like Vicious Mockery and Guidance.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Jo was primarily a spellcaster and would have preferred to stay at mid-range in a combat situation and cast offensive spells at targets.  Since being a Hexblade Warlock gave Jo proficiencies in Medium Armor and Martial weapons not only could Jo survive in a mid-range position and provide protection to the party members in the back of the formation, but it also helped Jo to support the fictional narratives of their more combat heavy Aspects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=16009</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=16009"/>
		<updated>2022-05-12T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Jo|image=Jo_Token.jpg|caption=Jo the Changeling|relatives=Rosie - Mother.  William - Father|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=(I could use some help here)|deathDate=4/20/2022|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was 2nd level Wild Magic Sorcerer and 2nd Level Warlock.  Jo was played for one game session where they got to cast spells on the first round, but then was breathed upon by an Adult Green Dragon and died in the next round before their turn in initiative order.  Having been excited to return to playing an actual physical game of Dungeons and Dragons for the first time in over 30 years, Jo&#039;s creator had done a significant amount of preparation on them that will now serve as an epitaph to this character that lived for too short a time.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
As a Changeling, Jo&#039;s true physical appearance was a much guarded secret. This true form was far too intimate to ever be shared or seen, even to themselves.  Instead, Jo manifested six primary &amp;quot;Aspects&amp;quot; that they would present.  Each one with it&#039;s own Race, Gender, and Sexual Orientation.  In this way Jo was truly &amp;quot;Fluid&amp;quot; in every aspect of their life.  The six primary aspects of Jo were:&lt;br /&gt;
&lt;br /&gt;
* Jo&#039;krum - An angry Half-Orc Man presenting as a Fighter and representing the aspect of Strength.  Their thematic color is red.&lt;br /&gt;
* Johan - A Flamboyant Half-Elf Man presenting as a Bard and representing the aspect of Dexterity.  Their thematic color is orange.&lt;br /&gt;
* Joldrah - A gruff Bronze Dragonborn Woman presenting as a Paladin and representing the aspect of Constitution.  Their thematic color is yellow.&lt;br /&gt;
* Jonas  -An aristocratic Elf Man presenting as a Wizard and representing the aspect of Intelligence.  Their thematic color is green.&lt;br /&gt;
* Jolly - A shy Tabaxi Woman presenting as a Warlock and representing the aspect of Wisdom.  Their thematic color is blue.&lt;br /&gt;
* Joline - A Southern Human Woman presenting as a Sorcerer and representing the aspect of Charisma.  Their thematic color is purple.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Each aspect behaved uniquely and fully committed to their fictional race, class, and background.  Much like a regular person behaves differently in front of their friends, parents, bosses or romantic interests, Jo behaved differently with every member of the party and sought to have a unique relationship with each one.   &lt;br /&gt;
&lt;br /&gt;
=== Jo’krum ===&lt;br /&gt;
Jo&#039;krum and [[Vadath|Valdath]] would sometimes get into trouble when the party was visiting a tavern during their travels.  Jo&#039;krum would often goad Valdath into situations with free pints of ale, contests of strength, and the swapping of bawdy stories.  Jo&#039;krum would also attempt to act as a Wingman for Valdath with the locals.  Sadly, what occurred on some of those nights are either forgotten due to excess or were sworn to never be spoken of or else there would be severe consequences.&lt;br /&gt;
&lt;br /&gt;
=== Johan (pronounced Yo-Han) ===&lt;br /&gt;
As soon as Johan presented himself to the party there was an immediate connection with [[Ulka]],  The two of them were quite flirtatious with one another, yet nothing ever came from their &amp;quot;Will they, Won&#039;t they&amp;quot; playful banter.  Johan would sometimes play a lustful song on his lyre and joke about &amp;quot;Ulka&#039;s impressive...reach.&amp;quot;  She in turn with all of her typical bluntness would talk about the things she could do to Johan both intentionally and unintentionally.  If Johan had been presenting when Jo died he would have reached out with his quivering hand toward Ulka and said &amp;quot;I&#039;m sorry that I finished first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Joldrah ===&lt;br /&gt;
Joldrah sought the friendship of [[Delphi]], the other Dragonborn in the party.  While Joldrah was bold with he rousing speeches of justice and righteous purpose as a paladin, she was struggling with her own identity.  The gruff exterior was very much a part of her, but she sometimes sought the chance to let her guard down and feel vulnerable.  She sometimes would try to talk to Delphi with sensitive questions out of a sense of sisterhood, but would often refrain from doing so at the last second.  In her mind she hope to someday have Delphi help prepare her for her first date with the young woman behind the counter at the local butcher shop once she mustered the courage to ask the young woman out.&lt;br /&gt;
&lt;br /&gt;
=== Jonas ===&lt;br /&gt;
Jonas was a bit of a snob and felt that his fellow party members were sometimes &amp;quot;Monosyllabic buffons.&amp;quot;  He often used mathematical terms as curse words (an idea derived from the book &amp;quot;&#039;&#039;Will Save the Galaxy for Food&amp;quot; by&#039;&#039; real life author Yahtzee Croshaw).  For example, &amp;quot;Subtraction&amp;quot; is excrement, to &amp;quot;Multiply&amp;quot; is to fornicate, and a &amp;quot;Division&amp;quot; is a person&#039;s rear.  &lt;br /&gt;
&lt;br /&gt;
Jonas was quite skeptical of [[Stan]] and the power that he possesses.  He would often try to pin Stan down on elements of his background and where his powers came from in hopes of uncovering &amp;quot;The Truth&amp;quot; about him.  Whatever answered that Stan provided never seemed to satisfy Jonas, and he would often return to the same line of questioning again and again.  Jonas was determined to find the REAL source of Stan&#039;s power and eventually either take it for himself or replicate it and yet be stronger that Stan with it.&lt;br /&gt;
&lt;br /&gt;
=== Jolly ===&lt;br /&gt;
Jolly was smitten with [[Miles Ison|Miles]] from the onset, yet Miles was never aware of it.  Like a giddy schoolgirl admiring posters of their favorite musical performer, Jolly was scribbling pictures of Miles surrounded by hearts and flowers in her journal that she kept hidden and close to her with an iron grip.  As Miles spoke of his fellow band mate Tirianna, Jolly imagined herself as Tirianna and confessing her love of Miles and running away with him.  She would often try to catch a glimpse of Miles when he was getting dressed in the mornings at camp, but was far to shy to do anything more.  Sometimes when people would catch her looking at Miles from across the way she would quickly dart her head back into her journal and sit frozen for hours unable to speak or move and embarrassed with the thought that someone saw her looking at him.&lt;br /&gt;
&lt;br /&gt;
=== Joline ===&lt;br /&gt;
While he was skeptical of some of Jo&#039;s aspects, [[Ferris]] and Joline were fast friends.  Ferris worried Jo having multiple aspects demonstrated a form of deception, but the aspect of Joline presented itself to Ferris and worked with him to help him feel more comfortable.  Knowing that Ferris cared deeply for others Joline talked openly and honestly with Ferris about the nature of Jo and how none of the aspects would ever harm anyone but those that are acting with harm.  Even though Ferris was feeling better about Jo in general, Joline would present herself to Ferris from time to time and ask him &amp;quot;What can we do today to help somebody?&amp;quot;  It was these small activities that truly cemented an endearing relationship between the two of them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jo began life as a human child, but it is unknown if they started out as a human and became a changeling or if they were always a changeling and just started out life presenting as a human.  Around the time that Jo was reaching puberty, the Wild Magic that was inside them began to show.  One day Jo woke up and their eyes had changed color overnight.  Another night the hair all over their body had disappeared.  Whenever these changes occurred Jo, their supportive family, and  members of the community were clueless of what was happening.  One evening at dinner Jo was sitting at the table with their family when their ability to cast Prestidigitation went off accidentally causing their family to become violently ill.  That evening Jo ran away from home concerned that they were a danger to everyone around them.&lt;br /&gt;
&lt;br /&gt;
Jo started to wander from town to town, staying in a location only for a short time.  They began to resort to petty crimes to survive, often using their ability to change appearance to avoid detection and apprehension.  Even though opportunities arose to take more than they needed, Jo made it a point to only take what was necessary to survive.&lt;br /&gt;
&lt;br /&gt;
As Jo became more and more frustrated with the inability to control the magic inside of them, they sought ways to gain more control of it.  Upon learning of a device that could possible help them, Jo conducted an elaborate heist to attain it.  It was the first time in their life that they had committed a crime that was above the level of petty theft.  The device was in fact a powerful sentient dagger named &amp;quot;Skertren&amp;quot; who had manipulated Jo into stealing it to gain it&#039;s freedom.  Skertren was an Ancient Blue Dragon that became trapped in the dagger during a failed attempt to become a Dracolich, and in exchange for it&#039;s freedom Skertren entered into a pact with Jo to help control their powers.  While Skertren could not provide a significant level of power to Jo, it was just enough for Jo to maintain control under normal circumstances.  Unknown to Jo, Skertren was hoping to use Jo as an asset later to finally be transformed into a Dracolich at the expense of Jo&#039;s magical abilities and possibly their life.&lt;br /&gt;
&lt;br /&gt;
Finally able to maintain control of their powers Jo began a life of adventure, still traveling from town to town and only staying for a short time.  They began to try and put right all the things that they had done wrong so far in their life, using their powers subtly to help people out.  An example of this was when Jo went back to a bakery that they had stolen a loaf of bread from before, pretended to be the owner, gave the worker behind the counter the week off with pay, and then proceeded to pretend to be that worker and did their job for them during the time they were gone.&lt;br /&gt;
&lt;br /&gt;
Jo eventually fell in with the party out of curiosity and a sense of adventure more than anything else.  To Jo the party presented an opportunity to be out and about again, no longer needing to stay secluded and hidden for fear of more magical accidents.  When the opportunity arose to stop a malevolent dragon, Jo jumped at the chance for the adventure even though there was an immense amount of danger associated with it.  Jo&#039;s personal philosophy that &amp;quot;Anything can happen,&amp;quot; born from the wild magic coursing through their body, was both a verbal sword and shield they brought to the encounter.&lt;br /&gt;
&lt;br /&gt;
Upon finally cornering the dragon in a cave, the party quickly rushed in and surprised it.  When the dragon was suddenly visible after losing it&#039;s invisibility, Jo quickly Hexed it and launched a bolt of energy at it&#039;s massive form.  As the bolt of wild magic flew through the air constantly changing along it&#039;s path, it eventually made contact with the dragon in the form of a jolt of kinetic energy striking the beast and drawing first blood.  Jo then attempted to spread out away from the rest of the party, wary of the dragon&#039;s powerful breath attack and preparing to cast another spell.  Unfortunately the dragon flew to a spot to get closer to the party&#039;s fighters to launch that powerful breach attack, and Jo found themself caught in the tail end of that very blast they were trying so hard to avoid.  Knowing that their demise was close at hand, Jo attempted to use the wild magic inside of them to manipulate the situation and avoid the full intensity of the oncoming blast.  Unfortunately the magic was not enough to avoid such a powerful tool in the dragon&#039;s arsenal, and Jo absorb the full intensity of the poisonous breath attack.  The intense blast ripped flesh from bone, and the wild magic inside of Jo was released.  As the poison gas dissipated in the cave, so did Jo&#039;s body as simple dust into the wind.&lt;br /&gt;
&lt;br /&gt;
During their short time together Jo developed good relations with each member of the party and their story will be continued to be shared by the campfires or over tankards of ale for some time.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Jo tried to learn languages in order to support each of their Aspects that should be familiar with that language.  Jo spoke Common, Elvish, Draconic, and Orc.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
As a Changeling, Jo had the ability to Shapeshift.  This shapeshifting was limited to Jo&#039;s physical outward appearance and could not change their size or clothing.&lt;br /&gt;
&lt;br /&gt;
Being a Wild Magic Sorcerer, Jo sought spells and powers that embodied that nature.  Their primary spells were Chaos Bolt and Chromatic Orb.  If Jo had gotten to higher levels as a Sorcerer they would have also used their ability to Transmute spells to change standard ones like Fireball and Lightning Bolt into forms like &amp;quot;Thunderball&amp;quot; and &amp;quot;Poison Bolt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, as a Hexblade Warlock, Jo selected invocations that enhanced their ability to cast the Eldritch Blast cantrip.  If Jo had gotten to higher levels in Warlock they would have joined into a Pact of the Tome and selected cantrips that supported their Aspect&#039;s fictional abilities by taking ones like Vicious Mockery and Guidance.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Jo was primarily a spellcaster and would have preferred to stay at mid-range in a combat situation and cast offensive spells at targets.  Since being a Hexblade Warlock gave Jo proficiencies in Medium Armor and Martial weapons not only could Jo survive in a mid-range position and provide protection to the party members in the back of the formation, but it also helped Jo to support the fictional narratives of their more combat heavy Aspects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16008</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16008"/>
		<updated>2022-05-12T17:30:50Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He believes that being an Dhampir means that he is technically an Undead creature and can sometimes behave like one due to this false belief.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with [[Vadath|Valdath]] the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Valdath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by [[Arlin]]&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Valdath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Since he believed he was unable to be healed by Arlin&#039;s spells, Nockdus forgo any healing as his life continued to dwindle away.  Soon Valdath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him. &lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he considers himself an Undead creature he believes that spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will not effect him either, so he tells healers in the party to avoid &amp;quot;wasting their magic&amp;quot; on him.  Also, Nockdus believes he can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability and will react as such.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16007</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=16007"/>
		<updated>2022-05-12T16:13:40Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with minimal effort.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his first adventure in The Greedy Green, Nocktus came in contact with a party of adventurers when he was investigating rumors of recent refugees.  To him the presence of refugees means opportunities for work as either a finder of forgotten (or stolen) items, aiding in the location and extraction of missing people, or enacting revenge upon invaders.  Like his fellow adventurers he was drawn to the local library but needed to stay outside of it.  The presence of injured refugees could trigger his Hunger and he felt it was best to let others do the talking.  It was while he was outside that Nockdus struck a fast friendship with Valdath the Goliath Barbarian who was also outside to make sure Nockdus didn&#039;t do anything untoward.  When Valdath went inside to encourage the other adventurers to action, Nockdus scurried to the rooftop of the building across the street to maintain lookout and distance himself from others.&lt;br /&gt;
&lt;br /&gt;
When the party of adventurers learned of a number of Drakkoths were responsible for attacking the village of Hallasan and the reward for removing the threatening creatures from it, they quickly embarked to it&#039;s location.  They were led to the village by a guide who was secretly a polymorphed dragon in disguise, where upon they stealthily positioned themselves for a counter-attack.  Spurred into action by Arlin&#039;s casting of &#039;&#039;Guiding Bolt&#039;&#039;, the party rushed into action.  Nockdus followed closely to his new compatriot Valdath and worked with him to strategically take down the Drakkoths.&lt;br /&gt;
&lt;br /&gt;
The head of the Drakkoth invaders however quickly positioned itself behind Nockdus and used his magical staff to attack Nockdus and sap both his current health and his maximum heath dealing a damning double blow on each hit.  Unable to be healed by Arlin&#039;s spells, Nockdus&#039; life continued to dwindle away.  Soon Valdath fell to the Drakkoth chieftain and it turned its attention to Nockdus to deal a final blow to him as well.  At that moment Arlin healed the fallen barbarian, who then stood back up and thereby distracted the Drakkoth chieftan for a fatal moment.  Nockdus utilized that distraction to run up the wall beside the Drakkoth, got to eye level with it, and plunged his rapier through the open mouth of the creature and out the back of it&#039;s head.  &lt;br /&gt;
&lt;br /&gt;
(Side note:  After numerous low rolls I bought a new set of dice on the spot and ended up rolling a Critical as the final blow with them.  The damage was crazy.  &#039;&#039;Booming Blade&#039;&#039; with a Rapier and adding Sneak Attack became [1d8+1d8+3d6 Maxed to 34 for the Critical] + 1d8{Rapier}+1d8{Cantrip}+1d8{Piercer Feat}+3d6{Sneak Attack}+4 for a total of 61 points of damage from a single attack.)&lt;br /&gt;
&lt;br /&gt;
Upon resolution of the combat, Nockdus entered into a frenzy and began tearing into the flesh of the fallen Drakkoths to heal himself.  The party watched in morbid curiosity at the almost animalistic nature of their companion.  When he was done, Nockdus stood up and Prestidigitated the bloodstains and bits of flesh from his clothes.  While he looked normal again, some of the party members would not regard Nockdus as &amp;quot;normal&amp;quot; the next time they saw him. &lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  These benefits however to come at a cost.  Since he is considerered partially an Undead creature, spells like &#039;&#039;Cure Wounds&#039;&#039; that cannot effect Undead will also not effect Nockdus.  Also, Nockdus can be effected by a friendly cleric&#039;s &#039;&#039;Turn Undead&#039;&#039; ability.    &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15941</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15941"/>
		<updated>2022-04-26T00:34:28Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he more closely resembles a paler than usual Drow rather than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to the Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, he tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with ease.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that he did not want.&lt;br /&gt;
&lt;br /&gt;
This was how the party first came into contact with Nockdus.&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, he can climb along walls and ceiling using only his feet at his normal walking speed.  This makes him very mobile and gives him the ability to get to advantageous positions easily.  Secondly, he does not need to breathe which can make for interesting ways that he can ambush others.  He also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  &lt;br /&gt;
&lt;br /&gt;
Nockdus is also an Arcane Trickster Rogue, so beside the standard Rogue abilities like Cunning Action and Sneak Attack, he also has some minor spell casting abilities.  His cantrips are Mage Hand, Prestidigitation, and Booming Blade (which works well paired with Cunning Action).  His 1st level spells are Find Familiar, Charm Person, Silent Image, and Sleep.    &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
In a combat Nockdus will first try to get to an elevated position and attack at range.  In order to maximize his ability to do damage, Nockdus will have Renfield distract a target and give the help action to Nockdus.  This allows Nockdus to use his Sneak Attack ability on the target.  &lt;br /&gt;
&lt;br /&gt;
Sometimes attacking at range is not the best option, so he will engage in melee combat.  In that case Nockdus will move half his movement to a target,  either have Renfield help him or he helps an ally in order to trigger Sneak Attack, cast Booming Blade and make a melee attack, then use Cunning Action to Disengage and move he rest of his movement away from the target.&lt;br /&gt;
&lt;br /&gt;
Finally, if doing damage is not the best option, Nockdus can either cast Charm Person or Sleep to disable a target.  He can also attempt to distract a target with Silent Image and Prestidigitation if that seems to be the best option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15937</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15937"/>
		<updated>2022-04-24T23:58:49Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he resembles a paler than usual Drow than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, Nockdus tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with ease.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that Nockdus did not want.&lt;br /&gt;
&lt;br /&gt;
This was how the party first came into contact with Nockdus.&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
[[File:Renfield.jpg|alt=https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666|thumb|139x139px|Renfield]]&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, Nockdus can climb along walls and ceiling using only his feet at his normal walking speed.  This makes Nockdus very mobile especially when using this ability to Dash as a bonus action as a rogue.  Secondly, Nockdus does not need to breathe which can make for interesting ways that he can ambush others.  Nockdus also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Nockdus&#039; primary tactic is to attack with his longbow from an elevated position and using a rogue&#039;s Sneak Attack ability to snipe at targets, though he has been known to move into melee with his rapier and then disengage from combat in a &amp;quot;Hit and Run&amp;quot; tactic to aid his allies when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15936</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15936"/>
		<updated>2022-04-24T23:57:20Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he resembles a paler than usual Drow than his original race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, Nockdus tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with ease.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that Nockdus did not want.&lt;br /&gt;
&lt;br /&gt;
This was how the party first came into contact with Nockdus.&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, Nockdus can climb along walls and ceiling using only his feet at his normal walking speed.  This makes Nockdus very mobile especially when using this ability to Dash as a bonus action as a rogue.  Secondly, Nockdus does not need to breathe which can make for interesting ways that he can ambush others.  Nockdus also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Nockdus&#039; primary tactic is to attack with his longbow from an elevated position and using a rogue&#039;s Sneak Attack ability to snipe at targets, though he has been known to move into melee with his rapier and then disengage from combat in a &amp;quot;Hit and Run&amp;quot; tactic to aid his allies when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Renfield.jpg&amp;diff=15935</id>
		<title>File:Renfield.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Renfield.jpg&amp;diff=15935"/>
		<updated>2022-04-24T23:51:43Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Photo Credit: Oriental Trading Company. https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo Credit: Oriental Trading Company. https://www.orientaltrading.com/animated-owl-skeleton-halloween-decoration-a2-13969681.fltr?categoryId=555666&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15920</id>
		<title>Nockdus</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nockdus&amp;diff=15920"/>
		<updated>2022-04-22T20:34:19Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: First run&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Nockdus|image=Nockdus_Token.jpg|caption=Nockdus|languages=Common, Elvish, Infernal, Thieves Cant|marital=Unmarried|birthPlace=birthplace|deathDate=N/A|deathPlace=N/A|species=Dhamphir|gender=Male|height=6&#039;1&amp;quot;|weight=205lbs.|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5th level Dhampir Arcane Trickster Rogue.  He is the second character created by Just Knight for the Into the Greedy Green campaign.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he resembles a paler than usual Drow than his uriginal race.  Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to Drow.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh.  Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression.  For his own safety as well as those around him, Nockdus tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born.  His primary role was to maintain and use the warehouse&#039;s elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again.  It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor.  Unknown to anyone at the time the crate was housing a weakened vampire on the run.  The vampire attacked Nockdus before fleeing in the daylight.  As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him.  The combination of the vampire&#039;s bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.&lt;br /&gt;
&lt;br /&gt;
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life.  It wasn&#039;t until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him.  While drinking ale&#039;s was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous.  He went outside to get some air and walked past the nearby fishmonger.  The &amp;quot;Hunger&amp;quot; came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all.  The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man&#039;s fingers breaking them with a wet crunch.  The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.&lt;br /&gt;
&lt;br /&gt;
After that night Nockdus began to understand his condition more and started a life as a hermit.  He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming.  He began to explore his new abilities and utilize them to make a living.  He joined the local thieves guild and took on jobs that others were either unable or afraid to do.  He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn&#039;t need to breathe.  He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with ease.  He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that Nockdus did not want.&lt;br /&gt;
&lt;br /&gt;
This was how the party first came into contact with Nockdus.&lt;br /&gt;
&lt;br /&gt;
(Story Continues)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, Infernal, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Nockdus is a Dhampir, and as such has powers that are similar to a vampire.  First, Nockdus can climb along walls and ceiling using only his feet at his normal walking speed.  This makes Nockdus very mobile especially when using this ability to Dash as a bonus action as a rogue.  Secondlly, Nockdus does not need to breathe which can make for interesting ways that he can ambush others.  Nockdus also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.  &lt;br /&gt;
&lt;br /&gt;
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Nockdus&#039; primary tactic is to attack with his longbow from an elevated position and using a rogue&#039;s Sneak Attack ability to snipe at targets, though he has been known to move into melee with his rapier and then disengage from combat in a &amp;quot;Hit and Run&amp;quot; tactic to aid his allies when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Nockdus_Token.jpg&amp;diff=15913</id>
		<title>File:Nockdus Token.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Nockdus_Token.jpg&amp;diff=15913"/>
		<updated>2022-04-22T17:22:14Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/PCs&amp;diff=15912</id>
		<title>Into the Greedy Green/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/PCs&amp;diff=15912"/>
		<updated>2022-04-22T17:18:55Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Adding Jo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlespreadsheet width=&amp;quot;500&amp;quot; height=&amp;quot;1000&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;e/2PACX-1vRXByo3QyqZO2PHglkQmrr6Dc8mJnsivCbBQgevaHgJZR06NBua8TWsz4wzLIuY-TJZQ3j7EcnVpSTw/pubhtml?gid=521325740&amp;amp;single=true&amp;amp;range=A1:BD80&amp;amp;chrome=false&amp;lt;/googlespreadsheet&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead and Retired&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Class&lt;br /&gt;
!Race&lt;br /&gt;
!Status&lt;br /&gt;
!Player&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Kristef Smoothroar|Kris]]&lt;br /&gt;
|[[Artificer]]&lt;br /&gt;
|[[Leonin]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Bo&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jeb&#039;&#039;&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|RJ&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mallen&#039;&#039;&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Mike&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Jo]]&lt;br /&gt;
|SorLock&lt;br /&gt;
|Changeling&lt;br /&gt;
|Dead&lt;br /&gt;
|John&lt;br /&gt;
|2/2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15911</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15911"/>
		<updated>2022-04-22T14:45:52Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Jo|image=Jo_Token.jpg|caption=Jo the Changeling|relatives=Rosie - Mother.  William - Father|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=(I could use some help here)|deathDate=4/20/2022|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was 2nd level Wild Magic Sorcerer and 2nd Level Warlock.  Jo was played for one game session where they got to cast spells on the first round, but then was breathed upon by an Adult Green Dragon and died in the next round before their turn in initiative order.  Having been excited to return to playing an actual physical game of Dungeons and Dragons for the first time in over 30 years, Jo&#039;s creator had done a significant amount of preparation on them that will now serve as an epitaph to this character that lived for too short a time.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
As a Changeling, Jo&#039;s true physical appearance was a much guarded secret. This true form was far too intimate to ever be shared or seen, even to themselves.  Instead, Jo manifested six primary &amp;quot;Aspects&amp;quot; that they would present.  Each one with it&#039;s own Race, Gender, and Sexual Orientation.  In this way Jo was truly &amp;quot;Fluid&amp;quot; in every aspect of their life.  The six primary aspects of Jo were:&lt;br /&gt;
&lt;br /&gt;
* Jo&#039;krum - An angry Half-Orc Man presenting as a Fighter and representing the aspect of Strength.  Their thematic color is red.&lt;br /&gt;
* Johan - A Flamboyant Half-Elf Man presenting as a Bard and representing the aspect of Dexterity.  Their thematic color is orange.&lt;br /&gt;
* Joldrah - A gruff Bronze Dragonborn Woman presenting as a Paladin and representing the aspect of Constitution.  Their thematic color is yellow.&lt;br /&gt;
* Jonas  -An aristocratic Elf Man presenting as a Wizard and representing the aspect of Intelligence.  Their thematic color is green.&lt;br /&gt;
* Jolly - A shy Tabaxi Woman presenting as a Warlock and representing the aspect of Wisdom.  Their thematic color is blue.&lt;br /&gt;
* Joline - A Southern Human Woman presenting as a Sorcerer and representing the aspect of Charisma.  Their thematic color is purple.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Each aspect behaved uniquely and fully committed to their fictional race, class, and background.  Much like a regular person behaves differently in front of their friends, parents, bosses or romantic interests, Jo behaved differently with every member of the party and sought to have a unique relationship with each one.   &lt;br /&gt;
&lt;br /&gt;
=== Jo’krum ===&lt;br /&gt;
Jo&#039;krum and Valdath would sometimes get into trouble when the party was visiting a tavern during their travels.  Jo&#039;krum would often goad Valdath into situations with free pints of ale, contests of strength, and the swapping of bawdy stories.  Jo&#039;krum would also attempt to act as a Wingman for Valdath with the locals.  Sadly, what occurred on some of those nights are either forgotten due to excess or were sworn to never be spoken of or else there would be severe consequences.&lt;br /&gt;
&lt;br /&gt;
=== Johan (pronounced Yo-Han) ===&lt;br /&gt;
As soon as Johan presented himself to the party there was an immediate connection with Ulka,  The two of them were quite flirtatious with one another, yet nothing ever came from their &amp;quot;Will they, Won&#039;t they&amp;quot; playful banter.  Johan would sometimes play a lustful song on his lyre and joke about &amp;quot;Ulka&#039;s impressive...reach.&amp;quot;  She in turn with all of her typical bluntness would talk about the things she could do to Johan both intentionally and unintentionally.  If Johan had been presenting when Jo died he would have reached out with his quivering hand toward Ulka and said &amp;quot;I&#039;m sorry that I finished first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Joldrah ===&lt;br /&gt;
Joldrah sought the friendship of Delphi, the other Dragonborn in the party.  While Joldrah was bold with he rousing speeches of justice and righteous purpose as a paladin, she was struggling with her own identity.  The gruff exterior was very much a part of her, but she sometimes sought the chance to let her guard down and feel vulnerable.  She sometimes would try to talk to Delphi with sensitive questions out of a sense of sisterhood, but would often refrain from doing so at the last second.  In her mind she hope to someday have Delphi help prepare her for her first date with the young woman behind the counter at the local butcher shop once she mustered the courage to ask the young woman out.&lt;br /&gt;
&lt;br /&gt;
=== Jonas ===&lt;br /&gt;
Jonas was a bit of a snob and felt that his fellow party members were sometimes &amp;quot;Monosyllabic buffons.&amp;quot;  He often used mathematical terms as curse words (an idea derived from the book &amp;quot;&#039;&#039;Will Save the Galaxy for Food&amp;quot; by&#039;&#039; real life author Yahtzee Croshaw).  For example, &amp;quot;Subtraction&amp;quot; is excrement, to &amp;quot;Multiply&amp;quot; is to fornicate, and a &amp;quot;Division&amp;quot; is a person&#039;s rear.  &lt;br /&gt;
&lt;br /&gt;
Jonas was quite skeptical of Stan and the power that he possesses.  He would often try to pin Stan down on elements of his background and where his powers came from in hopes of uncovering &amp;quot;The Truth&amp;quot; about him.  Whatever answered that Stan provided never seemed to satisfy Jonas, and he would often return to the same line of questioning again and again.  Jonas was determined to find the REAL source of Stan&#039;s power and eventually either take it for himself or replicate it and yet be stronger that Stan with it.&lt;br /&gt;
&lt;br /&gt;
=== Jolly ===&lt;br /&gt;
Jolly was smitten with Miles from the onset, yet Miles was never aware of it.  Like a giddy schoolgirl admiring posters of their favorite musical performer, Jolly was scribbling pictures of Miles surrounded by hearts and flowers in her journal that she kept hidden and close to her with an iron grip.  As Miles spoke of his fellow band mate Tirianna, Jolly imagined herself as Tirianna and confessing her love of Miles and running away with him.  She would often try to catch a glimpse of Miles when he was getting dressed in the mornings at camp, but was far to shy to do anything more.  Sometimes when people would catch her looking at Miles from across the way she would quickly dart her head back into her journal and sit frozen for hours unable to speak or move and embarrassed with the thought that someone saw her looking at him.&lt;br /&gt;
&lt;br /&gt;
=== Joline ===&lt;br /&gt;
While he was skeptical of some of Jo&#039;s aspects, Ferris and Joline were fast friends.  Ferris worried Jo having multiple aspects demonstrated a form of deception, but the aspect of Joline presented itself to Ferris and worked with him to help him feel more comfortable.  Knowing that Ferris cared deeply for others Joline talked openly and honestly with Ferris about the nature of Jo and how none of the aspects would ever harm anyone but those that are acting with harm.  Even though Ferris was feeling better about Jo in general, Joline would present herself to Ferris from time to time and ask him &amp;quot;What can we do today to help somebody?&amp;quot;  It was these small activities that truly cemented an endearing relationship between the two of them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jo began life as a human child, but it is unknown if they started out as a human and became a changeling or if they were always a changeling and just started out life presenting as a human.  Around the time that Jo was reaching puberty, the Wild Magic that was inside them began to show.  One day Jo woke up and their eyes had changed color overnight.  Another night the hair all over their body had disappeared.  Whenever these changes occurred Jo, their supportive family, and  members of the community were clueless of what was happening.  One evening at dinner Jo was sitting at the table with their family when their ability to cast Prestidigitation went off accidentally causing their family to become violently ill.  That evening Jo ran away from home concerned that they were a danger to everyone around them.&lt;br /&gt;
&lt;br /&gt;
Jo started to wander from town to town, staying in a location only for a short time.  They began to resort to petty crimes to survive, often using their ability to change appearance to avoid detection and apprehension.  Even though opportunities arose to take more than they needed, Jo made it a point to only take what was necessary to survive.&lt;br /&gt;
&lt;br /&gt;
As Jo became more and more frustrated with the inability to control the magic inside of them, they sought ways to gain more control of it.  Upon learning of a device that could possible help them, Jo conducted an elaborate heist to attain it.  It was the first time in their life that they had committed a crime that was above the level of petty theft.  The device was in fact a powerful sentient dagger named &amp;quot;Skertren&amp;quot; who had manipulated Jo into stealing it to gain it&#039;s freedom.  Skertren was an Ancient Blue Dragon that became trapped in the dagger during a failed attempt to become a Dracolich, and in exchange for it&#039;s freedom Skertren entered into a pact with Jo to help control their powers.  While Skertren could not provide a significant level of power to Jo, it was just enough for Jo to maintain control under normal circumstances.  Unknown to Jo, Skertren was hoping to use Jo as an asset later to finally be transformed into a Dracolich at the expense of Jo&#039;s magical abilities and possibly their life.&lt;br /&gt;
&lt;br /&gt;
Finally able to maintain control of their powers Jo began a life of adventure, still traveling from town to town and only staying for a short time.  They began to try and put right all the things that they had done wrong so far in their life, using their powers subtly to help people out.  An example of this was when Jo went back to a bakery that they had stolen a loaf of bread from before, pretended to be the owner, gave the worker behind the counter the week off with pay, and then proceeded to pretend to be that worker and did their job for them during the time they were gone.&lt;br /&gt;
&lt;br /&gt;
Jo eventually fell in with the party out of curiosity and a sense of adventure more than anything else.  To Jo the party presented an opportunity to be out and about again, no longer needing to stay secluded and hidden for fear of more magical accidents.  When the opportunity arose to stop a malevolent dragon, Jo jumped at the chance for the adventure even though there was an immense amount of danger associated with it.  Jo&#039;s personal philosophy that &amp;quot;Anything can happen,&amp;quot; born from the wild magic coursing through their body, was both a verbal sword and shield they brought to the encounter.&lt;br /&gt;
&lt;br /&gt;
Upon finally cornering the dragon in a cave, the party quickly rushed in and surprised it.  When the dragon was suddenly visible after losing it&#039;s invisibility, Jo quickly Hexed it and launched a bolt of energy at it&#039;s massive form.  As the bolt of wild magic flew through the air constantly changing along it&#039;s path, it eventually made contact with the dragon in the form of a jolt of kinetic energy striking the beast and drawing first blood.  Jo then attempted to spread out away from the rest of the party, wary of the dragon&#039;s powerful breath attack and preparing to cast another spell.  Unfortunately the dragon flew to a spot to get closer to the party&#039;s fighters to launch that powerful breach attack, and Jo found themself caught in the tail end of that very blast they were trying so hard to avoid.  Knowing that their demise was close at hand, Jo attempted to use the wild magic inside of them to manipulate the situation and avoid the full intensity of the oncoming blast.  Unfortunately the magic was not enough to avoid such a powerful tool in the dragon&#039;s arsenal, and Jo absorb the full intensity of the poisonous breath attack.  The intense blast ripped flesh from bone, and the wild magic inside of Jo was released.  As the poison gas dissipated in the cave, so did Jo&#039;s body as simple dust into the wind.&lt;br /&gt;
&lt;br /&gt;
During their short time together Jo developed good relations with each member of the party and their story will be continued to be shared by the campfires or over tankards of ale for some time.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Jo tried to learn languages in order to support each of their Aspects that should be familiar with that language.  Jo spoke Common, Elvish, Draconic, and Orc.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
As a Changeling, Jo had the ability to Shapeshift.  This shapeshifting was limited to Jo&#039;s physical outward appearance and could not change their size or clothing.&lt;br /&gt;
&lt;br /&gt;
Being a Wild Magic Sorcerer, Jo sought spells and powers that embodied that nature.  Their primary spells were Chaos Bolt and Chromatic Orb.  If Jo had gotten to higher levels as a Sorcerer they would have also used their ability to Transmute spells to change standard ones like Fireball and Lightning Bolt into forms like &amp;quot;Thunderball&amp;quot; and &amp;quot;Poison Bolt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, as a Hexblade Warlock, Jo selected invocations that enhanced their ability to cast the Eldritch Blast cantrip.  If Jo had gotten to higher levels in Warlock they would have joined into a Pact of the Tome and selected cantrips that supported their Aspect&#039;s fictional abilities by taking ones like Vicious Mockery and Guidance.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Jo was primarily a spellcaster and would have preferred to stay at mid-range in a combat situation and cast offensive spells at targets.  Since being a Hexblade Warlock gave Jo proficiencies in Medium Armor and Martial weapons not only could Jo survive in a mid-range position and provide protection to the party members in the back of the formation, but it also helped Jo to support the fictional narratives of their more combat heavy Aspects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15905</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15905"/>
		<updated>2022-04-22T01:41:35Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Jo|image=Jo_Token.jpg|caption=Jo the Changeling|relatives=None|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=birthplace|deathDate=4/20|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was 2nd level Wild Magic Sorcerer and 2nd Level Warlock.  Jo was played for one game session where they got to cast spells on the first round, but then was breathed upon by an Adult Green Dragon and died in the next round before their turn in initiative order.  Having been excited to return to playing an actual physical game of Dungeons and Dragons for the first time in over 30 years, Jo&#039;s creator had done a significant amount of preparation on them that will now serve as an epitaph to this character that lived for to short a time.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
As a Changeling, Jo&#039;s true physical appearance was a much guarded secret. This true form was far too intimate to ever be shared or seen, even to themselves.  Instead, Jo manifested six primary &amp;quot;Aspects&amp;quot; that they would present.  Each one with it&#039;s own Race, Gender, and Sexual Orientation.  In this way Jo was truly &amp;quot;Fluid&amp;quot; in every aspect of their life.  Each aspect behaved uniquely and fully committed to their fictional race, class, and background.  Much like a regular person behaves differently in front of their friends, parents, bosses or romantic interests, Jo behaved differently with every member of the party and sought to have a unique relationship with each one.  The six primary aspects of Jo were:&lt;br /&gt;
&lt;br /&gt;
=== Jo’krum ===&lt;br /&gt;
An angry Half-Orc Man presenting as a Fighter and representing the aspect of Strength.  Their thematic color is red.&lt;br /&gt;
&lt;br /&gt;
Jo&#039;krum and Valdath would sometimes get into trouble when the party was visiting a tavern during their travels.  Jo&#039;krum would often goad Valdath into situations with free pints of ale, contests of strength, and the swapping of bawdy stories.  Jo&#039;krum would also attempt to act as a Wingman for Valdath with the locals.  Sadly, what occurred on some of those nights are either forgotten due to excess or were sworn to never be spoken of or else there would be severe consequences.&lt;br /&gt;
&lt;br /&gt;
=== Johan (pronounced Yo-Han) ===&lt;br /&gt;
A Flamboyant Half-Elf Man presenting as a Bard and representing the aspect of Dexterity.  Their thematic color is orange.&lt;br /&gt;
&lt;br /&gt;
As soon as Johan presented himself to the party there was an immediate connection with Ulka,  The two of them were quite flirtatious with one another, yet nothing ever came from their &amp;quot;Will they, Won&#039;t they&amp;quot; playful banter.  Johan would sometimes play a lustful song on his lyre and joke about &amp;quot;Ulka&#039;s impressive...reach.&amp;quot;  She in turn with all of her typical bluntness would talk about the things she could do to Johan both intentionally and unintentionally.  If Johan had been presenting when Jo died he would have reached out with his quivering hand toward Ulka and said &amp;quot;I&#039;m sorry that I finished first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Joldrah ===&lt;br /&gt;
A gruff Bronze Dragonborn Woman presenting as a Paladin and representing the aspect of Constitution.  Their thematic color is yellow.&lt;br /&gt;
&lt;br /&gt;
Joldrah sought the friendship of Delphi, the other Dragonborn in the party.  While Joldrah was bold with he rousing speeches of justice and righteous purpose as a paladin, she was struggling with her own identity.  The gruff exterior was very much a part of her, but she sometimes sought the chance to let her guard down and feel vulnerable.  She sometimes would try to talk to Delphi with sensitive questions out of a sense of sisterhood, but would often refrain from doing so at the last second.  In her mind she hope to someday have Delphi help prepare her for her first date with the young woman behind the counter at the local butcher shop once she mustered the courage to ask the young woman out.&lt;br /&gt;
&lt;br /&gt;
=== Jonas ===&lt;br /&gt;
An aristocratic Elf Man presenting as a Wizard and representing the aspect of Intelligence.  Their thematic color is green.&lt;br /&gt;
&lt;br /&gt;
Jonas was a bit of a snob and felt that his fellow party members were sometimes &amp;quot;Monosyllabic buffons.&amp;quot;  He often used mathematical terms as curse words (an idea derived from the book &amp;quot;&#039;&#039;Will Save the Galaxy for Food&amp;quot; by&#039;&#039; real life author Yahtzee Croshaw).  For example, &amp;quot;Subtraction&amp;quot; is excrement, to &amp;quot;Multiply&amp;quot; is to fornicate, and a &amp;quot;Division&amp;quot; is a person&#039;s rear.  &lt;br /&gt;
&lt;br /&gt;
Jonas was quite skeptical of Stan and the power that he possesses.  He would often try to pin Stan down on elements of his background and where his powers came from in hopes of uncovering &amp;quot;The Truth&amp;quot; about him.  Whatever answered that Stan provided never seemed to satisfy Jonas, and he would often return to the same line of questioning again and again.  Jonas was determined to find the REAL source of Stan&#039;s power and eventually either take it for himself or replicate it and yet be stronger that Stan with it.&lt;br /&gt;
&lt;br /&gt;
=== Jolly ===&lt;br /&gt;
A shy Tabaxi Woman presenting as a Warlock and representing the aspect of Wisdom.  Their thematic color is blue.&lt;br /&gt;
&lt;br /&gt;
Jolly was smitten with Miles from the onset, yet Miles was never aware of it.  Like a giddy schoolgirl admiring posters of their favorite musical performer, Jolly was scribbling pictures of Miles surrounded by hearts and flowers in her journal that she kept hidden and close to her with an iron grip.  As Miles spoke of his fellow band mate Tirianna, Jolly imagined herself as Tirianna and confessing her love of Miles and running away with him.  She would often try to catch a glimpse of Miles when he was getting dressed in the mornings at camp, but was far to shy to do anything more.  Sometimes when people would catch her looking at Miles from across the way she would quickly dart her head back into her journal and sit frozen for hours unable to speak or move and embarrassed with the thought that someone saw her looking at him.&lt;br /&gt;
&lt;br /&gt;
=== Joline ===&lt;br /&gt;
Southern Human Woman presenting as a Sorcerer and representing the aspect of Charisma.  Their thematic color is purple.&lt;br /&gt;
&lt;br /&gt;
While he was skeptical of some of Jo&#039;s aspects, Ferris and Joline were fast friends.  Ferris worried Jo having multiple aspects demonstrated a form of deception, but the aspect of Joline presented itself to Ferris and worked with him to help him feel more comfortable.  Knowing that Ferris cared deeply for others Joline talked openly and honestly with Ferris about the nature of Jo and how none of the aspects would ever harm anyone but those that are acting with harm.  Even though Ferris was feeling better about Jo in general, Joline would present herself to Ferris from time to time and ask him &amp;quot;What can we do today to help somebody?&amp;quot;  It was these small activities that truly cemented an endearing relationship between the two of them.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15904</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15904"/>
		<updated>2022-04-22T01:36:20Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Jo|image=Jo_Token.jpg|caption=Jo the Changeling|relatives=None|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=birthplace|deathDate=4/20|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was 2nd level Wild Magic Sorcerer and 2nd Level Warlock.  Jo was played for one game session where they got to cast spells on the first round, but then was breathed upon by an Adult Green Dragon and died in the next round before their turn in initiative order.  Having been excited to return to playing an actual physical game of Dungeons and Dragons for the first time in over 30 years, Jo&#039;s creator had done a significant amount of preparation on them that will now serve as an epitaph to this character that lived for to short a time.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
As a Changeling, Jo&#039;s true physical appearance was a much guarded secret. This true form was far too intimate to ever be shared or seen, even to themselves.  Instead, Jo manifested six primary &amp;quot;Aspects&amp;quot; that they would present.  Each one with it&#039;s own Race, Gender, and Sexual Orientation.  In this way Jo was truly &amp;quot;Fluid&amp;quot; in every aspect of their life.  Each aspect behaved uniquely and fully committed to their fictional race, class, and background.  Much like a regular person behaves differently in front of their friends, parents, bosses or romantic interests, Jo behaved differently with every member of the party and sought to have a unique relationship with each one.  The six primary aspects of Jo were:&lt;br /&gt;
&lt;br /&gt;
=== Jo’krum ===&lt;br /&gt;
An angry Half-Orc Man presenting as a Fighter and representing the aspect of Strength.  Their thematic color is red.&lt;br /&gt;
&lt;br /&gt;
Jo&#039;krum and Valdath would sometimes get into trouble when the party was visiting a tavern during their travels.  Jo&#039;krum would often goad Valdath into situations with free pints of ale, contests of strength, and the swapping of bawdy stories.  Jo&#039;krum would also attempt to act as a Wingman for Valdath with the locals.  Sadly, what occurred on some of those nights are either forgotten due to excess or were sworn to never be spoken of or else there would be severe consequences.&lt;br /&gt;
&lt;br /&gt;
=== Johan (pronounced Yo-Han) ===&lt;br /&gt;
A Flamboyant Half-Elf Man presenting as a Bard and representing the aspect of Dexterity.  Their thematic color is orange.&lt;br /&gt;
&lt;br /&gt;
As soon as Johan presented himself to the party there was an immediate connection with Ulka,  The two of them were quite flirtatious with one another, yet nothing ever came from their &amp;quot;Will they, Won&#039;t they&amp;quot; playful banter.  Johan would sometimes play a lustful song on his lyre and joke about &amp;quot;Ulka&#039;s impressive...reach.&amp;quot;  She in turn with all of her typical bluntness would talk about the things she could do to Johan both intentionally and unintentionally.  If Johan had been presenting when Jo died he would have reached out with his quivering hand and said &amp;quot;I&#039;m sorry that I finished first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Joldrah ===&lt;br /&gt;
A gruff Bronze Dragonborn Woman presenting as a Paladin and representing the aspect of Constitution.  Their thematic color is yellow.&lt;br /&gt;
&lt;br /&gt;
Joldrah sought the friendship of Delphi, the other Dragonborn in the party.  While Joldrah was bold with he rousing speeches of justice and righteous purpose as a paladin, she was struggling with her own identity.  The gruff exterior was very much a part of her, but she sometimes sought the chance to let her guard down and feel vulnerable.  She sometimes would try to talk to Delphi with sensitive questions out of a sense of sisterhood, but would often refrain from doing so at the last second.  In her mind she hope to someday have Delphi help prepare her for her first date with the young woman behind the counter at the local butcher shop once she mustered the courage to ask the young woman out.&lt;br /&gt;
&lt;br /&gt;
=== Jonas ===&lt;br /&gt;
An aristocratic Elf Man presenting as a Wizard and representing the aspect of Intelligence.  Their thematic color is green.&lt;br /&gt;
&lt;br /&gt;
Jonas was a bit of a snob and felt that his fellow party members were sometimes &amp;quot;Monosyllabic buffons.&amp;quot;  He often used mathematical terms as curse words (an idea derived from the book &amp;quot;&#039;&#039;Will Save the Galaxy for Food&amp;quot; by&#039;&#039; real life author Yahtzee Croshaw).  For example, &amp;quot;Subtraction&amp;quot; is excrement, to &amp;quot;Multiply&amp;quot; is to fornicate, and a &amp;quot;Division&amp;quot; is a person&#039;s rear.  &lt;br /&gt;
&lt;br /&gt;
Jonas was quite skeptical of Stan and the power that he possesses.  He would often try to pin Stan down on elements of his background and where his powers came from in hopes of uncovering &amp;quot;The Truth&amp;quot; about him.  Whatever answered that Stan provided never seemed to satisfy Jonas, and he would often return to the same line of questioning again and again.  Jonas was determined to find the REAL source of Stan&#039;s power and eventually either take it for himself or replicate it and yet be stronger that Stan with it.&lt;br /&gt;
&lt;br /&gt;
=== Jolly ===&lt;br /&gt;
A shy Tabaxi Woman presenting as a Warlock and representing the aspect of Wisdom.  Their thematic color is blue.&lt;br /&gt;
&lt;br /&gt;
Jolly was smitten with Miles from the onset, yet Miles was never aware of it.  Like a giddy schoolgirl admiring posters of their favorite musical performer, Jolly was scribbling pictures of Miles surrounded by hearts and flowers in her journal that she kept hidden and close to her with an iron grip.  As Miles spoke of his fellow band mate Tirianna, Jolly imagined herself as Tirianna and confessing her love of Miles and running away with him.  She would often try to catch a glimpse of Miles when he was getting dressed in the mornings at camp, but was far to shy to do anything more.  Sometimes when people would catch her looking at Miles from across the way she would quickly dart her head back into her journal and sit frozen for hours unable to speak or move and embarrassed with the thought that someone saw her looking at him.&lt;br /&gt;
&lt;br /&gt;
=== Joline ===&lt;br /&gt;
Southern Human Woman presenting as a Sorcerer and representing the aspect of Charisma.  Their thematic color is purple.&lt;br /&gt;
&lt;br /&gt;
While he was skeptical of some of Jo&#039;s aspects, Ferris and Joline were fast friends.  Ferris worried Jo having multiple aspects demonstrated a form of deception, but the aspect of Joline presented itself to Ferris and worked with him to help him feel more comfortable.  Knowing that Ferris cared deeply for others Joline talked openly and honestly with Ferris about the nature of Jo and how none of the aspects would ever harm anyone but those that are acting with harm.  Even though Ferris was feeling better about Jo in general, Joline would present herself to Ferris from time to time and ask him &amp;quot;What can we do today to help somebody?&amp;quot;  It was these small activities that truly cemented an endearing relationship between the two of them.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15903</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15903"/>
		<updated>2022-04-22T01:35:23Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Description section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Jo|image=Jo_Token.jpg|caption=Jo the Changeling|relatives=None|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=birthplace|deathDate=4/20|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was 2nd level Wild Magic Sorcerer and 2nd Level Warlock.  Jo was played for one game session where they got to cast spells on the first round, but then was breathed upon by an Adult Green Dragon and died in the next round before their turn in initiative order.  Having been excited to return to playing an actual physical game of Dungeons and Dragons for the first time in over 30 years, Jo&#039;s creator had done a significant amount of preparation on them that will now serve as an epitaph to this character that lived for such a short time.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
As a Changeling, Jo&#039;s true physical appearance was a much guarded secret. This true form was far too intimate to ever be shared or seen, even to themselves.  Instead, Jo manifested six primary &amp;quot;Aspects&amp;quot; that they would present.  Each one with it&#039;s own Race, Gender, and Sexual Orientation.  In this way Jo was truly &amp;quot;Fluid&amp;quot; in every aspect of their life.  Each aspect behaved uniquely and fully committed to their fictional race, class, and background.  Much like a regular person behaves differently in front of their friends, parents, bosses or romantic interests, Jo behaved differently with every member of the party and sought to have a unique relationship with each one.  The six primary aspects of Jo were:&lt;br /&gt;
&lt;br /&gt;
=== Jo’krum ===&lt;br /&gt;
An angry Half-Orc Man presenting as a Fighter and representing the aspect of Strength.  Their thematic color is red.&lt;br /&gt;
&lt;br /&gt;
Jo&#039;krum and Valdath would sometimes get into trouble when the party was visiting a tavern during their travels.  Jo&#039;krum would often goad Valdath into situations with free pints of ale, contests of strength, and the swapping of bawdy stories.  Jo&#039;krum would also attempt to act as a Wingman for Valdath with the locals.  Sadly, what occurred on some of those nights are either forgotten due to excess or were sworn to never be spoken of or else there would be severe consequences.&lt;br /&gt;
&lt;br /&gt;
=== Johan (pronounced Yo-Han) ===&lt;br /&gt;
A Flamboyant Half-Elf Man presenting as a Bard and representing the aspect of Dexterity.  Their thematic color is orange.&lt;br /&gt;
&lt;br /&gt;
As soon as Johan presented himself to the party there was an immediate connection with Ulka,  The two of them were quite flirtatious with one another, yet nothing ever came from their &amp;quot;Will they, Won&#039;t they&amp;quot; playful banter.  Johan would sometimes play a lustful song on his lyre and joke about &amp;quot;Ulka&#039;s impressive...reach.&amp;quot;  She in turn with all of her typical bluntness would talk about the things she could do to Johan both intentionally and unintentionally.  If Johan had been presenting when Jo died he would have reached out with his quivering hand and said &amp;quot;I&#039;m sorry that I finished first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Joldrah ===&lt;br /&gt;
A gruff Bronze Dragonborn Woman presenting as a Paladin and representing the aspect of Constitution.  Their thematic color is yellow.&lt;br /&gt;
&lt;br /&gt;
Joldrah sought the friendship of Delphi, the other Dragonborn in the party.  While Joldrah was bold with he rousing speeches of justice and righteous purpose as a paladin, she was struggling with her own identity.  The gruff exterior was very much a part of her, but she sometimes sought the chance to let her guard down and feel vulnerable.  She sometimes would try to talk to Delphi with sensitive questions out of a sense of sisterhood, but would often refrain from doing so at the last second.  In her mind she hope to someday have Delphi help prepare her for her first date with the young woman behind the counter at the local butcher shop once she mustered the courage to ask the young woman out.&lt;br /&gt;
&lt;br /&gt;
=== Jonas ===&lt;br /&gt;
An aristocratic Elf Man presenting as a Wizard and representing the aspect of Intelligence.  Their thematic color is green.&lt;br /&gt;
&lt;br /&gt;
Jonas was a bit of a snob and felt that his fellow party members were sometimes &amp;quot;Monosyllabic buffons.&amp;quot;  He often used mathematical terms as curse words (an idea derived from the book &amp;quot;&#039;&#039;Will Save the Galaxy for Food&amp;quot; by&#039;&#039; real life author Yahtzee Croshaw).  For example, &amp;quot;Subtraction&amp;quot; is excrement, to &amp;quot;Multiply&amp;quot; is to fornicate, and a &amp;quot;Division&amp;quot; is a person&#039;s rear.  &lt;br /&gt;
&lt;br /&gt;
Jonas was quite skeptical of Stan and the power that he possesses.  He would often try to pin Stan down on elements of his background and where his powers came from in hopes of uncovering &amp;quot;The Truth&amp;quot; about him.  Whatever answered that Stan provided never seemed to satisfy Jonas, and he would often return to the same line of questioning again and again.  Jonas was determined to find the REAL source of Stan&#039;s power and eventually either take it for himself or replicate it and yet be stronger that Stan with it.&lt;br /&gt;
&lt;br /&gt;
=== Jolly ===&lt;br /&gt;
A shy Tabaxi Woman presenting as a Warlock and representing the aspect of Wisdom.  Their thematic color is blue.&lt;br /&gt;
&lt;br /&gt;
Jolly was smitten with Miles from the onset, yet Miles was never aware of it.  Like a giddy schoolgirl admiring posters of their favorite musical performer, Jolly was scribbling pictures of Miles surrounded by hearts and flowers in her journal that she kept hidden and close to her with an iron grip.  As Miles spoke of his fellow band mate Tirianna, Jolly imagined herself as Tirianna and confessing her love of Miles and running away with him.  She would often try to catch a glimpse of Miles when he was getting dressed in the mornings at camp, but was far to shy to do anything more.  Sometimes when people would catch her looking at Miles from across the way she would quickly dart her head back into her journal and sit frozen for hours unable to speak or move and embarrassed with the thought that someone saw her looking at him.&lt;br /&gt;
&lt;br /&gt;
=== Joline ===&lt;br /&gt;
Southern Human Woman presenting as a Sorcerer and representing the aspect of Charisma.  Their thematic color is purple.&lt;br /&gt;
&lt;br /&gt;
While he was skeptical of some of Jo&#039;s aspects, Ferris and Joline were fast friends.  Ferris worried Jo having multiple aspects demonstrated a form of deception, but the aspect of Joline presented itself to Ferris and worked with him to help him feel more comfortable.  Knowing that Ferris cared deeply for others Joline talked openly and honestly with Ferris about the nature of Jo and how none of the aspects would ever harm anyone but those that are acting with harm.  Even though Ferris was feeling better about Jo in general, Joline would present herself to Ferris from time to time and ask him &amp;quot;What can we do today to help somebody?&amp;quot;  It was these small activities that truly cemented an endearing relationship between the two of them.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Jo_Token.jpg&amp;diff=15898</id>
		<title>File:Jo Token.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Jo_Token.jpg&amp;diff=15898"/>
		<updated>2022-04-21T23:34:35Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15897</id>
		<title>Jo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jo&amp;diff=15897"/>
		<updated>2022-04-21T23:33:44Z</updated>

		<summary type="html">&lt;p&gt;Jfa127: Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Jo|image=image.jpg|caption=Jo the Changeling|relatives=None|languages=Common, Draconic, Elvish, Orc|alias=Jo&#039;Krum, Johan, Joldrah, Jonas, Jolly, and Joline|marital=Unmarried|birthPlace=birthplace|deathDate=4/20|deathPlace=The Green Stag&#039;s Temporary Lair|species=Changeling|gender=N/A|height=5&#039;10&amp;quot;|weight=190lbs|eyes=Varies}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jfa127</name></author>
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