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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=40173</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=40173"/>
		<updated>2025-07-11T02:21:51Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online [[campaign]], https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next [[session]] is Tuesday, July 22th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western [[Amusa]] that exists during the [[Holy War]]. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently had her lost sword arm regrown.&lt;br /&gt;
&lt;br /&gt;
Melis: Gossipy serving woman at the Waiting Room tavern.&lt;br /&gt;
&lt;br /&gt;
Peri the Persuasive: The top representative of the security services (eg thieves guild) in Two Bridges. The party has worked with her, and she owes the party a favor.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information. The party suspects she might actually be Melis.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges.&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Berrak: A survivor of the Old Empire who the party rescued. Berrak disappeared right after her rescue.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Now runs the reestablished city.&lt;br /&gt;
&lt;br /&gt;
Woglug: Head of the Bloodtooth orc clan, and an ally of the party.&lt;br /&gt;
&lt;br /&gt;
Doruk: Survivor of the Old Empire who is trying to take over Alanya, and who has made an offer to the party to join him.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Every turn is your canvas, every character your creation, every campaign your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How? Choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power gives you options for your fantasy role playing – tons of them – without burying you in complexity. An epic character starts with the same choice of actions any character does. Then their epic power gives choices for how to do them far better – extra skill, added effects, or maybe just epic flair. The combination unlocks endless possibilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after choosing an action and way of being epic, there are also meaningful choices in how to do them. Take a spell that heats a weapon: do you make it burn characters it hits, or burn its own wielder? Or you&#039;ve surprised an enemy; time to exploit that with your epic power: do you go for massive damage, or hit them where it really hurts – depleting their epic reserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your choice of complexity, too&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power is crunchy, but smooth to learn. The core is small. New players can jump right in, quickly learning as they go – after a few turns, they’ve got the essentials. They can start with a few powerful go-to moves. As they get more comfortable, they can craft combos that light up the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choices at every level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Turn&#039;&#039;&#039;: Tristan leaps over a table and swings his sword at Lydis. With his epic power, he pivots for a whirling strike, and makes his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Character&#039;&#039;&#039;: Tristan&#039;s masteries include the skills of acrobatics and swordsmanship, although he always has room for improvement. And he is peerless at using his epic power for better attacks, by upping his sword&#039;s deadliness, and with epic acrobatic moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Campaign&#039;&#039;&#039;: The GM has some surprises for the party. A plains tribe enemy has a new skill: training wolf packs. And a wetlands tribe enemy knows a new epic feat: skipping sling bullets over water, for double the range. Meanwhile, a giant fish combines a wicked bite with the water cannon spell; they&#039;ll blast a character into their pool, and start munching.&lt;br /&gt;
[[File:Three dice.png|thumb|218x218px|Epic Power&#039;s special dice]]&lt;br /&gt;
&#039;&#039;&#039;Fate in every roll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power&#039;s special dice help advance the story too. Any time there&#039;s a chance of success or failure – whether it’s an attack or a clever bluff – you resolve it the same way: Start with the character’s ability; add any bonuses, including epic boosts; roll the special dice, adding extra dice if any are called for. Add it all up. Did you hit the mark?&lt;br /&gt;
&lt;br /&gt;
The dice are designed not just for balance, but for story. There is no limit to how remarkably good or catastrophically bad their rolls can turn out. And exceptional rolls are a signal: something wild just happened, the more exceptional the wilder. The rules offer ideas for what that could mean, but ultimately, it&#039;s your story to shape.&lt;br /&gt;
&lt;br /&gt;
And the dice work as a bridge between the story and the rules. Did a character make a persuasive argument? A +2 bonus doubles their odds of success when they roll to see if their persuasion succeeds. A +2 always doubles the odds of any roll, no matter how good or how bad they had been. Was it a great argument? +4, instead, quadruples the odds. A lousy argument? A –2 cuts their odds half. This one simple mechanic is all you need to connect circumstances and role playing to the chance of success.{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39924</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39924"/>
		<updated>2025-06-24T20:52:28Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online [[campaign]], https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next [[session]] is Tuesday, July 8th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western [[Amusa]] that exists during the [[Holy War]]. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently had her lost sword arm regrown.&lt;br /&gt;
&lt;br /&gt;
Melis: Gossipy serving woman at the Waiting Room tavern.&lt;br /&gt;
&lt;br /&gt;
Peri the Persuasive: The top representative of the security services (eg thieves guild) in Two Bridges. The party has worked with her, and she owes the party a favor.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information. The party suspects she might actually be Melis.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges.&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Berrak: A survivor of the Old Empire who the party rescued. Berrak disappeared right after her rescue.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Now runs the reestablished city.&lt;br /&gt;
&lt;br /&gt;
Woglug: Head of the Bloodtooth orc clan, and an ally of the party.&lt;br /&gt;
&lt;br /&gt;
Doruk: Survivor of the Old Empire who is trying to take over Alanya, and who has made an offer to the party to join him.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Every turn is your canvas, every character your creation, every campaign your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How? Choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power gives you options for your fantasy role playing – tons of them – without burying you in complexity. An epic character starts with the same choice of actions any character does. Then their epic power gives choices for how to do them far better – extra skill, added effects, or maybe just epic flair. The combination unlocks endless possibilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after choosing an action and way of being epic, there are also meaningful choices in how to do them. Take a spell that heats a weapon: do you make it burn characters it hits, or burn its own wielder? Or you&#039;ve surprised an enemy; time to exploit that with your epic power: do you go for massive damage, or hit them where it really hurts – depleting their epic reserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your choice of complexity, too&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power is crunchy, but smooth to learn. The core is small. New players can jump right in, quickly learning as they go – after a few turns, they’ve got the essentials. They can start with a few powerful go-to moves. As they get more comfortable, they can craft combos that light up the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choices at every level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Turn&#039;&#039;&#039;: Tristan leaps over a table and swings his sword at Lydis. With his epic power, he pivots for a whirling strike, and makes his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Character&#039;&#039;&#039;: Tristan&#039;s masteries include the skills of acrobatics and swordsmanship, although he always has room for improvement. And he is peerless at using his epic power for better attacks, by upping his sword&#039;s deadliness, and with epic acrobatic moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Campaign&#039;&#039;&#039;: The GM has some surprises for the party. A plains tribe enemy has a new skill: training wolf packs. And a wetlands tribe enemy knows a new epic feat: skipping sling bullets over water, for double the range. Meanwhile, a giant fish combines a wicked bite with the water cannon spell; they&#039;ll blast a character into their pool, and start munching.&lt;br /&gt;
[[File:Three dice.png|thumb|218x218px|Epic Power&#039;s special dice]]&lt;br /&gt;
&#039;&#039;&#039;Fate in every roll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power&#039;s special dice help advance the story too. Any time there&#039;s a chance of success or failure – whether it’s an attack or a clever bluff – you resolve it the same way: Start with the character’s ability; add any bonuses, including epic boosts; roll the special dice, adding extra dice if any are called for. Add it all up. Did you hit the mark?&lt;br /&gt;
&lt;br /&gt;
The dice are designed not just for balance, but for story. There is no limit to how remarkably good or catastrophically bad their rolls can turn out. And exceptional rolls are a signal: something wild just happened, the more exceptional the wilder. The rules offer ideas for what that could mean, but ultimately, it&#039;s your story to shape.&lt;br /&gt;
&lt;br /&gt;
And the dice work as a bridge between the story and the rules. Did a character make a persuasive argument? A +2 bonus doubles their odds of success when they roll to see if their persuasion succeeds. A +2 always doubles the odds of any roll, no matter how good or how bad they had been. Was it a great argument? +4, instead, quadruples the odds. A lousy argument? A –2 cuts their odds half. This one simple mechanic is all you need to connect circumstances and role playing to the chance of success.{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39922</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39922"/>
		<updated>2025-06-24T00:05:45Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online [[campaign]], https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next [[session]] is Tuesday, June 24th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western [[Amusa]] that exists during the [[Holy War]]. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently had her lost sword arm regrown.&lt;br /&gt;
&lt;br /&gt;
Melis: Gossipy serving woman at the Waiting Room tavern.&lt;br /&gt;
&lt;br /&gt;
Peri the Persuasive: The top representative of the security services (eg thieves guild) in Two Bridges. The party has worked with her, and she owes the party a favor.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information. The party suspects she might actually be Melis.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges.&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Berrak: A survivor of the Old Empire who the party rescued. Berrak disappeared right after her rescue.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Now runs the reestablished city.&lt;br /&gt;
&lt;br /&gt;
Woglug: Head of the Bloodtooth orc clan, and an ally of the party.&lt;br /&gt;
&lt;br /&gt;
Doruk: Survivor of the Old Empire who is trying to take over Alanya, and who has made an offer to the party to join him.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Every turn is your canvas, every character your creation, every campaign your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How? Choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power gives you options for your fantasy role playing – tons of them – without burying you in complexity. An epic character starts with the same choice of actions any character does. Then their epic power gives choices for how to do them far better – extra skill, added effects, or maybe just epic flair. The combination unlocks endless possibilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after choosing an action and way of being epic, there are also meaningful choices in how to do them. Take a spell that heats a weapon: do you make it burn characters it hits, or burn its own wielder? Or you&#039;ve surprised an enemy; time to exploit that with your epic power: do you go for massive damage, or hit them where it really hurts – depleting their epic reserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your choice of complexity, too&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power is crunchy, but smooth to learn. The core is small. New players can jump right in, quickly learning as they go – after a few turns, they’ve got the essentials. They can start with a few powerful go-to moves. As they get more comfortable, they can craft combos that light up the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choices at every level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Turn&#039;&#039;&#039;: Tristan leaps over a table and swings his sword at Lydis. With his epic power, he pivots for a whirling strike, and makes his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Character&#039;&#039;&#039;: Tristan&#039;s masteries include the skills of acrobatics and swordsmanship, although he always has room for improvement. And he is peerless at using his epic power for better attacks, by upping his sword&#039;s deadliness, and with epic acrobatic moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Campaign&#039;&#039;&#039;: The GM has some surprises for the party. A plains tribe enemy has a new skill: training wolf packs. And a wetlands tribe enemy knows a new epic feat: skipping sling bullets over water, for double the range. Meanwhile, a giant fish combines a wicked bite with the water cannon spell; they&#039;ll blast a character into their pool, and start munching.&lt;br /&gt;
[[File:Three dice.png|thumb|218x218px|Epic Power&#039;s special dice]]&lt;br /&gt;
&#039;&#039;&#039;Fate in every roll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power&#039;s special dice help advance the story too. Any time there&#039;s a chance of success or failure – whether it’s an attack or a clever bluff – you resolve it the same way: Start with the character’s ability; add any bonuses, including epic boosts; roll the special dice, adding extra dice if any are called for. Add it all up. Did you hit the mark?&lt;br /&gt;
&lt;br /&gt;
The dice are designed not just for balance, but for story. There is no limit to how remarkably good or catastrophically bad their rolls can turn out. And exceptional rolls are a signal: something wild just happened, the more exceptional the wilder. The rules offer ideas for what that could mean, but ultimately, it&#039;s your story to shape.&lt;br /&gt;
&lt;br /&gt;
And the dice work as a bridge between the story and the rules. Did a character make a persuasive argument? A +2 bonus doubles their odds of success when they roll to see if their persuasion succeeds. A +2 always doubles the odds of any roll, no matter how good or how bad they had been. Was it a great argument? +4, instead, quadruples the odds. A lousy argument? A –2 cuts their odds half. This one simple mechanic is all you need to connect circumstances and role playing to the chance of success.{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39777</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39777"/>
		<updated>2025-05-28T03:25:03Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online [[campaign]], https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next [[session]] is Tuesday, June 10th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western [[Amusa]] that exists during the [[Holy War]]. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently had her lost sword arm regrown.&lt;br /&gt;
&lt;br /&gt;
Melis: Gossipy serving woman at the Waiting Room tavern.&lt;br /&gt;
&lt;br /&gt;
Peri the Persuasive: The top representative of the security services (eg thieves guild) in Two Bridges. The party has worked with her, and she owes the party a favor.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information. The party suspects she might actually be Melis.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges.&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Berrak: A survivor of the Old Empire who the party rescued. Berrak disappeared right after her rescue.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Now runs the reestablished city.&lt;br /&gt;
&lt;br /&gt;
Woglug: Head of the Bloodtooth orc clan, and an ally of the party.&lt;br /&gt;
&lt;br /&gt;
Doruk: Survivor of the Old Empire who is trying to take over Alanya, and who has made an offer to the party to join him.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Every turn is your canvas, every character your creation, every campaign your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How? Choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power gives you options for your fantasy role playing – tons of them – without burying you in complexity. An epic character starts with the same choice of actions any character does. Then their epic power gives choices for how to do them far better – extra skill, added effects, or maybe just epic flair. The combination unlocks endless possibilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after choosing an action and way of being epic, there are also meaningful choices in how to do them. Take a spell that heats a weapon: do you make it burn characters it hits, or burn its own wielder? Or you&#039;ve surprised an enemy; time to exploit that with your epic power: do you go for massive damage, or hit them where it really hurts – depleting their epic reserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your choice of complexity, too&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power is crunchy, but smooth to learn. The core is small. New players can jump right in, quickly learning as they go – after a few turns, they’ve got the essentials. They can start with a few powerful go-to moves. As they get more comfortable, they can craft combos that light up the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choices at every level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Turn&#039;&#039;&#039;: Tristan leaps over a table and swings his sword at Lydis. With his epic power, he pivots for a whirling strike, and makes his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Character&#039;&#039;&#039;: Tristan&#039;s masteries include the skills of acrobatics and swordsmanship, although he always has room for improvement. And he is peerless at using his epic power for better attacks, by upping his sword&#039;s deadliness, and with epic acrobatic moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Campaign&#039;&#039;&#039;: The GM has some surprises for the party. A plains tribe enemy has a new skill: training wolf packs. And a wetlands tribe enemy knows a new epic feat: skipping sling bullets over water, for double the range. Meanwhile, a giant fish combines a wicked bite with the water cannon spell; they&#039;ll blast a character into their pool, and start munching.&lt;br /&gt;
[[File:Three dice.png|thumb|218x218px|Epic Power&#039;s special dice]]&lt;br /&gt;
&#039;&#039;&#039;Fate in every roll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power&#039;s special dice help advance the story too. Any time there&#039;s a chance of success or failure – whether it’s an attack or a clever bluff – you resolve it the same way: Start with the character’s ability; add any bonuses, including epic boosts; roll the special dice, adding extra dice if any are called for. Add it all up. Did you hit the mark?&lt;br /&gt;
&lt;br /&gt;
The dice are designed not just for balance, but for story. There is no limit to how remarkably good or catastrophically bad their rolls can turn out. And exceptional rolls are a signal: something wild just happened, the more exceptional the wilder. The rules offer ideas for what that could mean, but ultimately, it&#039;s your story to shape.&lt;br /&gt;
&lt;br /&gt;
And the dice work as a bridge between the story and the rules. Did a character make a persuasive argument? A +2 bonus doubles their odds of success when they roll to see if their persuasion succeeds. A +2 always doubles the odds of any roll, no matter how good or how bad they had been. Was it a great argument? +4, instead, quadruples the odds. A lousy argument? A –2 cuts their odds half. This one simple mechanic is all you need to connect circumstances and role playing to the chance of success.{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39623</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=39623"/>
		<updated>2025-05-17T14:16:30Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online [[campaign]], https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next [[session]] is Tuesday, May 27th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western [[Amusa]] that exists during the [[Holy War]]. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently had her lost sword arm regrown.&lt;br /&gt;
&lt;br /&gt;
Melis: Gossipy serving woman at the Waiting Room tavern.&lt;br /&gt;
&lt;br /&gt;
Peri the Persuasive: The top representative of the security services (eg thieves guild) in Two Bridges. The party has worked with her, and she owes the party a favor.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information. The party suspects she might actually be Melis.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges.&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Berrak: A survivor of the Old Empire who the party rescued. Berrak disappeared right after her rescue.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Now runs the reestablished city.&lt;br /&gt;
&lt;br /&gt;
Woglug: Head of the Bloodtooth orc clan, and an ally of the party.&lt;br /&gt;
&lt;br /&gt;
Doruk: Survivor of the Old Empire who is trying to take over Alanya, and who has made an offer to the party to join him.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Every turn is your canvas, every character your creation, every campaign your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How? Choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power gives you options for your fantasy role playing – tons of them – without burying you in complexity. An epic character starts with the same choice of actions any character does. Then their epic power gives choices for how to do them far better – extra skill, added effects, or maybe just epic flair. The combination unlocks endless possibilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after choosing an action and way of being epic, there are also meaningful choices in how to do them. Take a spell that heats a weapon: do you make it burn characters it hits, or burn its own wielder? Or you&#039;ve surprised an enemy; time to exploit that with your epic power: do you go for massive damage, or hit them where it really hurts – depleting their epic reserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your choice of complexity, too&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power is crunchy, but smooth to learn. The core is small. New players can jump right in, quickly learning as they go – after a few turns, they’ve got the essentials. They can start with a few powerful go-to moves. As they get more comfortable, they can craft combos that light up the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choices at every level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Turn&#039;&#039;&#039;: Tristan leaps over a table and swings his sword at Lydis. With his epic power, he pivots for a whirling strike, and makes his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Character&#039;&#039;&#039;: Tristan&#039;s masteries include the skills of acrobatics and swordsmanship, although he always has room for improvement. And he is peerless at using his epic power for better attacks, by upping his sword&#039;s deadliness, and with epic acrobatic moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Campaign&#039;&#039;&#039;: The GM has some surprises for the party. A plains tribe enemy has a new skill: training wolf packs. And a wetlands tribe enemy knows a new epic feat: skipping sling bullets over water, for double the range. Meanwhile, a giant fish combines a wicked bite with the water cannon spell; they&#039;ll blast a character into their pool, and start munching.&lt;br /&gt;
[[File:Three dice.png|thumb|218x218px|Epic Power&#039;s special dice]]&lt;br /&gt;
&#039;&#039;&#039;Fate in every roll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power&#039;s special dice help advance the story too. Any time there&#039;s a chance of success or failure – whether it’s an attack or a clever bluff – you resolve it the same way: Start with the character’s ability; add any bonuses, including epic boosts; roll the special dice, adding extra dice if any are called for. Add it all up. Did you hit the mark?&lt;br /&gt;
&lt;br /&gt;
The dice are designed not just for balance, but for story. There is no limit to how remarkably good or catastrophically bad their rolls can turn out. And exceptional rolls are a signal: something wild just happened, the more exceptional the wilder. The rules offer ideas for what that could mean, but ultimately, it&#039;s your story to shape.&lt;br /&gt;
&lt;br /&gt;
And the dice work as a bridge between the story and the rules. Did a character make a persuasive argument? A +2 bonus doubles their odds of success when they roll to see if their persuasion succeeds. A +2 always doubles the odds of any roll, no matter how good or how bad they had been. Was it a great argument? +4, instead, quadruples the odds. A lousy argument? A –2 cuts their odds half. This one simple mechanic is all you need to connect circumstances and role playing to the chance of success.{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38447</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38447"/>
		<updated>2025-05-07T05:50:33Z</updated>

		<summary type="html">&lt;p&gt;John L: Added more known characters. Updated Epic Power description to the latest version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, May 13th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently had her lost sword arm regrown.&lt;br /&gt;
&lt;br /&gt;
Melis: Gossipy serving woman at the Waiting Room tavern.&lt;br /&gt;
&lt;br /&gt;
Peri the Persuasive: The top representative of the security services (eg thieves guild) in Two Bridges. The party has worked with her, and she owes the party a favor.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information. The party suspects she might actually be Melis.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges.&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Berrak: A survivor of the Old Empire who the party rescued. Berrak disappeared right after her rescue.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Now runs the reestablished city.&lt;br /&gt;
&lt;br /&gt;
Woglug: Head of the Bloodtooth orc clan, and an ally of the party.&lt;br /&gt;
&lt;br /&gt;
Doruk: Survivor of the Old Empire who is trying to take over Alanya, and who has made an offer to the party to join him.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Every turn is your canvas, every character your creation, every campaign your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How? Choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power gives you options for your fantasy role playing – tons of them – without burying you in complexity. An epic character starts with the same choice of actions any character does. Then their epic power gives choices for how to do them far better – extra skill, added effects, or maybe just epic flair. The combination unlocks endless possibilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after choosing an action and way of being epic, there are also meaningful choices in how to do them. Take a spell that heats a weapon: do you make it burn characters it hits, or burn its own wielder? Or you&#039;ve surprised an enemy; time to exploit that with your epic power: do you go for massive damage, or hit them where it really hurts – depleting their epic reserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your choice of complexity, too&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power is crunchy, but smooth to learn. The core is small. New players can jump right in, quickly learning as they go – after a few turns, they’ve got the essentials. They can start with a few powerful go-to moves. As they get more comfortable, they can craft combos that light up the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choices at every level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Turn&#039;&#039;&#039;: Tristan leaps over a table and swings his sword at Lydis. With his epic power, he pivots for a whirling strike, and makes his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Character&#039;&#039;&#039;: Tristan&#039;s masteries include the skills of acrobatics and swordsmanship, although he always has room for improvement. And he is peerless at using his epic power for better attacks, by upping his sword&#039;s deadliness, and with epic acrobatic moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Campaign&#039;&#039;&#039;: The GM has some surprises for the party. A plains tribe enemy has a new skill: training wolf packs. And a wetlands tribe enemy knows a new epic feat: skipping sling bullets over water, for double the range. Meanwhile, a giant fish combines a wicked bite with the water cannon spell; they&#039;ll blast a character into their pool, and start munching.&lt;br /&gt;
[[File:Three dice.png|thumb|218x218px|Epic Power&#039;s special dice]]&lt;br /&gt;
&#039;&#039;&#039;Fate in every roll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Power&#039;s special dice help advance the story too. Any time there&#039;s a chance of success or failure – whether it’s an attack or a clever bluff – you resolve it the same way: Start with the character’s ability; add any bonuses, including epic boosts; roll the special dice, adding extra dice if any are called for. Add it all up. Did you hit the mark?&lt;br /&gt;
&lt;br /&gt;
The dice are designed not just for balance, but for story. There is no limit to how remarkably good or catastrophically bad their rolls can turn out. And exceptional rolls are a signal: something wild just happened, the more exceptional the wilder. The rules offer ideas for what that could mean, but ultimately, it&#039;s your story to shape.&lt;br /&gt;
&lt;br /&gt;
And the dice work as a bridge between the story and the rules. Did a character make a persuasive argument? A +2 bonus doubles their odds of success when they roll to see if their persuasion succeeds. A +2 always doubles the odds of any roll, no matter how good or how bad they had been. Was it a great argument? +4, instead, quadruples the odds. A lousy argument? A –2 cuts their odds half. This one simple mechanic is all you need to connect circumstances and role playing to the chance of success.{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Three_dice.png&amp;diff=38446</id>
		<title>File:Three dice.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Three_dice.png&amp;diff=38446"/>
		<updated>2025-05-07T05:47:54Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three dice, with faces: -2, -1, 0, +1, +2, and a cube.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38445</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38445"/>
		<updated>2025-05-07T05:34:24Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, May 13th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38175</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38175"/>
		<updated>2025-04-20T06:20:10Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, April 29th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38062</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=38062"/>
		<updated>2025-04-06T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, April 15th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=37938</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=37938"/>
		<updated>2025-03-05T05:28:13Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, March 18th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=37846</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=37846"/>
		<updated>2025-02-23T22:10:27Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, March 4th, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=37721</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=37721"/>
		<updated>2025-02-07T23:24:31Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, February 18, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=36632</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=36632"/>
		<updated>2025-01-11T19:20:23Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, January 21, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=36040</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=36040"/>
		<updated>2024-12-18T06:41:08Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, January 7, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=36039</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=36039"/>
		<updated>2024-12-18T06:40:32Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, January 7, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35671</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35671"/>
		<updated>2024-12-07T01:12:14Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, December 17, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35591</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35591"/>
		<updated>2024-11-25T22:38:28Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, December 3, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35407</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35407"/>
		<updated>2024-11-13T05:05:08Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, November 26, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35352</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35352"/>
		<updated>2024-11-03T03:51:55Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, November 12, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Ates: The mage in a Fire Guild enforcement squad. Also Berna&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
Verna: The highest ranking survivor of Soma. Wants to kick out the orcs and reestablish the city.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35351</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35351"/>
		<updated>2024-11-03T03:48:08Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, November 12, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35317</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35317"/>
		<updated>2024-10-23T04:49:28Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, October 29, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35268</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35268"/>
		<updated>2024-10-16T22:44:27Z</updated>

		<summary type="html">&lt;p&gt;John L: Added link to Roll20 campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign, https://app.roll20.net/join/18129723/z0m7Ig, that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, October 22, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35267</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35267"/>
		<updated>2024-10-16T22:41:42Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, October 22, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
Layla: Former head of the Two Bridges militia. Recently lost her sword arm fighting bandits.&lt;br /&gt;
&lt;br /&gt;
Associate: Masked woman the party meets in the graveyard at night for exchange of information.&lt;br /&gt;
&lt;br /&gt;
Ozan: Blacksmith and part time administrator of Two Bridges&lt;br /&gt;
&lt;br /&gt;
Tulay: Very epic chariot rider.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35081</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35081"/>
		<updated>2024-10-02T17:11:19Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The next session is Tuesday, October 8, at 6:30.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35077</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35077"/>
		<updated>2024-10-01T05:14:41Z</updated>

		<summary type="html">&lt;p&gt;John L: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system]. You don&#039;t have to read it ahead of time. You can easily pick it up during play. Here&#039;s an intro:&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35039</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35039"/>
		<updated>2024-09-26T06:29:14Z</updated>

		<summary type="html">&lt;p&gt;John L: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. Lots of these extensions have happened to embrace a player&#039;s character conception. If you don&#039;t see what you want in the rules, it may be time for another extension.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35036</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35036"/>
		<updated>2024-09-25T05:01:59Z</updated>

		<summary type="html">&lt;p&gt;John L: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Berna: Novice mage in the Fire Guild.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=35035</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=35035"/>
		<updated>2024-09-25T04:05:39Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-off anthology series, see [[Tales of Quelmar|Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode ([[session]]) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Wood]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Troubles in Alanya]]&lt;br /&gt;
|[https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[The Backhalls 2]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Ben&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Invasion|&#039;&#039;&#039;Infernal Invasion&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Depths of the Druma|&#039;&#039;&#039;Depths of the Druma&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[The Cola Bears Saving the World|&#039;&#039;&#039;The Cola Bears Saving the World&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE &amp;lt;s&amp;gt;🇩🇪&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Qandela Obscura|&#039;&#039;&#039;Qandela Obscura&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Painted Sands of Pteris|&#039;&#039;&#039;Painted Sands of Pteris&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes &lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave P, Dave S, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmar Goes to Space (TV Series 80 CR)|&#039;&#039;&#039;Quelmar Goes to Space&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal &lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Just the Q of Us|&#039;&#039;&#039;Just the Q of Us&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:ATRIM|ATRIS]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|[[James]]&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|[[Lich]]&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Icewind Dale|&#039;&#039;&#039;Icewind Dale&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassins of Q-Synara|&#039;&#039;&#039;Assassins of Q-Synara&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[The Iron Sea|&#039;&#039;&#039;The Iron Sea&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|[[First Class|&#039;&#039;&#039;First Class&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|[[Sparrow&#039;s Point|&#039;&#039;&#039;Sparrow&#039;s Point&#039;&#039;&#039;]]&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Not Strahd|&#039;&#039;&#039;Not Strahd&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Into the Greedy Green|&#039;&#039;&#039;Into the Greedy Green&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave P, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign|The Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Get Submodule|⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancients Alive|&#039;&#039;&#039;Ancients Alive&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Nameless Campaign|Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign|The Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underdungeon|&#039;&#039;&#039;The Underdungeon&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Towson Tabletop|&#039;&#039;&#039;Towson Tabletop&#039;&#039;&#039;]]&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Sick of this Shit|&#039;&#039;&#039;Sick of this Shit&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35034</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35034"/>
		<updated>2024-09-25T04:02:54Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a occasional troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35033</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35033"/>
		<updated>2024-09-25T04:01:58Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Looks menacing]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35032</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35032"/>
		<updated>2024-09-25T04:00:59Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Menace!]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35031</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35031"/>
		<updated>2024-09-25T04:00:31Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Module cover.jpg|thumb|Trouble!]]&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Module_cover.jpg&amp;diff=35030</id>
		<title>File:Module cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Module_cover.jpg&amp;diff=35030"/>
		<updated>2024-09-25T03:59:17Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alanya&#039;s troubles, personified.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35029</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35029"/>
		<updated>2024-09-25T00:55:55Z</updated>

		<summary type="html">&lt;p&gt;John L: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35027</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35027"/>
		<updated>2024-09-25T00:51:09Z</updated>

		<summary type="html">&lt;p&gt;John L: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. &lt;br /&gt;
&lt;br /&gt;
The story is in your hands.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35026</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35026"/>
		<updated>2024-09-25T00:50:05Z</updated>

		<summary type="html">&lt;p&gt;John L: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small, quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the [https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power TTRPG system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}Tristan, sword bared, turns a corner, and sees Lyndis, his nemesis, ahead. She leers, and starts weaving a spell to immolate him. Even a sprint won&#039;t get him to her first. Foiled by a couple of paces.&lt;br /&gt;
&lt;br /&gt;
No! Tristan is epic. He can stretch beyond the limits of ordinary mortals. With an epic boost of speed, he surges to Lyndis before she can cast. He swings, and holding nothing back, he draws on his epic reserves to make his sword cut like a razor.&lt;br /&gt;
&lt;br /&gt;
Luck unites with swordsmanship in Tristan&#039;s swing; it would blow past Lyndis&#039; defense. And with its amplified cutting power, it would drop her in one blow. Would. Lyndis is epic, herself. She taunts Tristan, as she defies gravity with an epic dodge. &lt;br /&gt;
&lt;br /&gt;
But that taunt is a sham. Dodging that deadly blow depleted her epic power, leaving her only enough for one more desperate dodge for now. And Tristan&#039;s allies are coming up. Time to flee!&lt;br /&gt;
&lt;br /&gt;
Tristan and his allies give chase. Slaying Lyndis would not only cleanse the land, but fuel their own epic rise, especially if fame awaits – time to hire a bard and etch their legend.&lt;br /&gt;
&lt;br /&gt;
By making epic power part of the rules, the Epic Power system gives players and GM&#039;s more scope to build their story:&lt;br /&gt;
&lt;br /&gt;
* Each turn, a player chooses both what to do, and how to epically enhance it. The more skilled they are, the better they can do, and the more epic they are, the further they can stretch those abilities.&lt;br /&gt;
* When creating a character, and when advancing them, their player chooses both what skills they are best at, and any special ways they have of using epic power.&lt;br /&gt;
* The rules are modular. Only the first 30 pages are essential. Everything else is optional  clarifications and extensions. They play nice with each other, and invite further extensions. For example, adding a completely novel character motif typically requires only a couple of pages: a few new ways to use epic power, and maybe a new skill or two. &lt;br /&gt;
&lt;br /&gt;
The story is in your hands.&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35025</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35025"/>
		<updated>2024-09-25T00:47:49Z</updated>

		<summary type="html">&lt;p&gt;John L: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
You may not have heard of [https://docs.google.com/document/d/1DalfT53JuQdyrtvZS8e7NtnZIg0ukRKel0BoSGDkejk/edit?usp=sharing Alayna]. Few have. It&#039;s a small, quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]; a healer with the Community of Healers&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
See: &#039;&#039;&#039;[[Troubles in Alanya/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign uses the Epic Power TTRPG system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35017</id>
		<title>Troubles in Alanya</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya&amp;diff=35017"/>
		<updated>2024-09-25T00:28:23Z</updated>

		<summary type="html">&lt;p&gt;John L: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is online campaign that began on September 10th, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
You may not have heard of Alayna. Few have. It&#039;s a small, quiet, region in Western Amusa that exists during the Holy War. You can easily walk across it in three days, and the war has largely skipped right over it.&lt;br /&gt;
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Recently, there have been a few troubles on the borders, but few are concerned. Those troubles, however, are harbingers of a bigger menace to Alanya. This campaign is about solving the mystery of that menace and eliminating it, starting by investigating and dealing with the troubles it has created.&lt;br /&gt;
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== Player Characters ==&lt;br /&gt;
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* Valosbalandra&lt;br /&gt;
* Sephie&lt;br /&gt;
* Mavinda&lt;br /&gt;
* [[Sapphira Holyspell|Sapphira]]&lt;br /&gt;
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== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
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== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
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== House Rules ==&lt;br /&gt;
The campaign uses the Epic Power TTRPG system.&lt;br /&gt;
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[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>John L</name></author>
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