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	<updated>2026-04-05T18:29:21Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater/The_Season_2_Story_So_Far&amp;diff=15814</id>
		<title>Brightwater/The Season 2 Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater/The_Season_2_Story_So_Far&amp;diff=15814"/>
		<updated>2022-04-17T01:25:10Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: Kmh506 moved page Brightwater/The Season 2 Story So Far to Brightwater Campaign/The Season 2 Story So Far: I accidentally placed it under the town, not the campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brightwater Campaign/The Season 2 Story So Far]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Season_2_Story_So_Far&amp;diff=15813</id>
		<title>Brightwater Campaign/The Season 2 Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Season_2_Story_So_Far&amp;diff=15813"/>
		<updated>2022-04-17T01:25:10Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: Kmh506 moved page Brightwater/The Season 2 Story So Far to Brightwater Campaign/The Season 2 Story So Far: I accidentally placed it under the town, not the campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are recaps of the story so far for Brightwater&#039;s second season: Damn Outlaws! Players, feel free to write these yourselves. DM Kevin doesn&#039;t want to define the story for you.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
The wildcards witnessed the formal announcement in Brightwater about the wall-of-sand problem and a potential solution: Missus Clarabelle McLain&#039;s reanimated giant sandworm transportation. However, not everyone favors her intolerance for liquors, spirits, and cards; her purchase of &#039;&#039;The&#039;&#039; &#039;&#039;Brightwater Lamp Post;&#039;&#039; and her angel servants. She announced it in conjunction with Mayor Archibald&#039;s support.&lt;br /&gt;
&lt;br /&gt;
The posse met for the first time in the Brightbeer Saloon (as is Brightwater tradition), sent for anonymously by [[Serpen-Tina (Tina) Stelano|Sheriff Tina.]] In an upstairs meeting room, the sheriff discussed her misgivings. Mr. Lucy himself showed up in a fog of smoke, confirmed that he had made a deal with Missus McLain, and that this deal stipulated that she would not remain dead (like how devils do not remain dead unless they are killed in the Hells). The escape clause for her death, requires the blood of her husband (Ol&#039; Joachim), daughter (Cheyenne), son (the Devil&#039;s Child), and herself on a Holy Scythe.&lt;br /&gt;
&lt;br /&gt;
The posse decided to acquire a scythe and have it blessed. Father Silas said it would require a major blessing, something outside his capabilities without holy water (the creation of which, again, was outside his capabilities). The church was out of holy water due to the sand wall blocking the way to Merca. He mentioned the water just as it falls into La Sedienta is holy, but the posse focused on locating a shipment of Holy Water from Crooks&#039; Creek.&lt;br /&gt;
&lt;br /&gt;
As they walked, they discussed using Cheyenne&#039;s unhappy history with her mother to convince Cheyenne to give her blood freely.&lt;br /&gt;
&lt;br /&gt;
The posse stumbled upon wagon tracks veering into a strange, thick grove of pines in the middle of the dry prairie scenery. Following these tracks, they came across the homestead of a family of murderous cannibals wearing burlap sacks on their heads. The posse dispatched of the cannibals, finding the cannibals(?) did not have regular heads but strange, grey oblongs. The spooked heroes found the holy water (and a box of a dark purple tobacco-like substance) in the attic, and the tied up transporter (Edward Jacobs) in the cellar. Bill Jacobs was found on the dinner table.&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/NPCs&amp;diff=15812</id>
		<title>Brightwater Campaign/NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/NPCs&amp;diff=15812"/>
		<updated>2022-04-17T01:22:12Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brendan Fraser.jpg|right|frameless]]&lt;br /&gt;
Here is a list of NPCs encountered in the Brightwater Campaign.&lt;br /&gt;
&lt;br /&gt;
== Season 2 ==&lt;br /&gt;
&lt;br /&gt;
* family and steeds of the party&lt;br /&gt;
** Allen&#039;s mule, Corey&#039;s black horse, and Addie&#039;s camel (she wraps her tail around its stump)&lt;br /&gt;
* residents of &#039;&#039;&#039;Brightwater&#039;&#039;&#039;&lt;br /&gt;
** Mr. Lucy, the devil who deals with Allen and Missus McLain&lt;br /&gt;
** Missus Clarabelle McLain, the southern belle with the plantation&lt;br /&gt;
*** mentioned: Ol&#039; Joachim and the Devil&#039;s Child&lt;br /&gt;
** Father Silas at the Church of the Sacred Heart&lt;br /&gt;
** Mayor Archibald, the frumpy, timid human&lt;br /&gt;
** Edward Jacobs the trader and his son Bill (rest in stew)&lt;br /&gt;
** &amp;quot;the Sacklers&amp;quot;, a family of monstrous, burlap-sack-masked cannibals on the road south of Brightwater (rest in hell)&lt;br /&gt;
** Cheyenne&#039;s hanged boyfriend &lt;br /&gt;
* residents of &#039;&#039;&#039;Crooks&#039; Creek&#039;&#039;&#039;&lt;br /&gt;
** Cheyenne, formerly Miss Anne-Marie McLain&lt;br /&gt;
** Mr. Six, Cheyenne&#039;s grunting husband with a magic saw-of-chains on his left hand stump&lt;br /&gt;
** one good establishment mentioned&lt;br /&gt;
&lt;br /&gt;
== Season 1 ==&lt;br /&gt;
*&#039;&#039;&#039;family&#039;&#039;&#039; and pets of the party&lt;br /&gt;
** Ira, the once-missing monk and twin brother of Rada&lt;br /&gt;
** Gene&#039;s doppelganger father&lt;br /&gt;
** Doris Epond, Gene&#039;s mother&lt;br /&gt;
**the horse named Cart and the cart named Horse&lt;br /&gt;
**Fern the giant centipede&lt;br /&gt;
**Aladdin the flying carpet&lt;br /&gt;
**Sague, Tily&#039;s mother, mentioned, and her gang&lt;br /&gt;
***Arielle, Sague&#039;s right-hand woman, mentioned&lt;br /&gt;
***Tumi, the bargaining satyr lookout&lt;br /&gt;
&lt;br /&gt;
* residents of &#039;&#039;&#039;Brightwater&#039;&#039;&#039;&lt;br /&gt;
** Brendan Fraser, the elf with the wounded hands turned sand genie&lt;br /&gt;
**[[File:Barbara.png|right|frameless]]Barbara, the potted cactus&lt;br /&gt;
**Sildar Hallsummer, the mage with teleportation knowledge&lt;br /&gt;
**Sheriff Ollie Barnett, the human sheriff (cocooned and eaten)&lt;br /&gt;
**Bart, the half-orc owner of &#039;Bart&#039;s Provisions and Inn.&#039; Buys and sells magic items with the more reckless folk. Newly elected Sheriff.&lt;br /&gt;
**Kevin, the bartender and owner of the Brightbeer Saloon&lt;br /&gt;
**Sister Gamila, the cleric of [[Corellon]]&lt;br /&gt;
**Other humans from Rada and Ira&#039;s caravan: Walter, Hazel, Ruth, Marion, and Lewis (RIP Lewis)&lt;br /&gt;
**Mayor Harbin Wester (RIP)&lt;br /&gt;
**Lester Harrell, the asshole citizen&lt;br /&gt;
**Zona, the scrappy orphan&lt;br /&gt;
**Manuel Hernandez (newly elected mayor), Timothy, Mae, and Addie: the citizens left in charge&lt;br /&gt;
*The &#039;&#039;&#039;Redbrands&#039;&#039;&#039;, a gang taking over the town&lt;br /&gt;
**Elliot Teneithra, aka Turner, the swallowed lightkeeper and Redbrand leader (rest in hell)&lt;br /&gt;
**many Redbrands, including Trapper, and some skeletons (deceased or 2 in jail)&lt;br /&gt;
**Khnum, ibis-headed priest of Djeheuti, goddess of magic and wisdom, original resident of the Redbrand hideout&lt;br /&gt;
*so many &#039;&#039;&#039;Kreen&#039;&#039;&#039;, a crazy monster thing, and some giant centipedes&lt;br /&gt;
*&#039;&#039;&#039;Nezza&#039;&#039;&#039;, the female drow curator and Black Spider (killed)&lt;br /&gt;
**Vern, the bandit who likely betrayed Tily&#039;s mother - his corpse turned into a blue doppelganger Swike&lt;br /&gt;
**another Swike doppelganger that jumped down a hole to the Underdark&lt;br /&gt;
**an aspect of Lolth, a head made of thousands of spiders (defeated)&lt;br /&gt;
*Captain Nogu and the gnoll crew of &#039;&#039;&#039;the&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Laughing Lady&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
**Migs plays lyre&lt;br /&gt;
**Lot is boisterous&lt;br /&gt;
**Voss is unimpressed with everything (RIP? since he was being impersonated)&lt;br /&gt;
**Fang is shy and likes bugs (Fang is a wolfish beastfolk)&lt;br /&gt;
*those encountered in &#039;&#039;&#039;the Kharmaja&#039;&#039;&#039;, the Sea of Dunes&lt;br /&gt;
**the serpopard hungry for desert dolphin meat&lt;br /&gt;
**a ghost pharaoh&lt;br /&gt;
**a sand worm or two&lt;br /&gt;
**Malachite Perjurer, host of the DefunctGenie podcast&lt;br /&gt;
**the Spirit Tree (&amp;quot;Reaching Towards the Skies&amp;quot;) and its new daughter&lt;br /&gt;
**Sandrew Dustin, aka Sandy the Sphinx&lt;br /&gt;
**2 bronze horses that were also named Jeff and Connor by the party&lt;br /&gt;
*Residents and gods of &#039;&#039;&#039;Ta-Shedet&#039;&#039;&#039;&lt;br /&gt;
**a hashish-loving, skeletal minotaur (RIP)&lt;br /&gt;
**&amp;quot;Drinker of Lifewater&amp;quot; the necromantic plant&lt;br /&gt;
**Corellon and Selune, gods of the moon&lt;br /&gt;
**Queen Meritamen, the last pharaoh of Ta-Shedet&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
[[Category:Brightwater]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater&amp;diff=15810</id>
		<title>Brightwater</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater&amp;diff=15810"/>
		<updated>2022-04-17T01:11:44Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Town|location = Central Pteris|Government = Democracy with an elected townmaster|inhabiting Race = Elves, Humans|image=brightwater.png}}Brightwater is a frontier town on [[Pteris]]&#039; central coast, nestled between the dunes and the [[Karmaja|badlands]], that existed around 180 [[BR]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
On the outskirts of civilization, things were wild this far west. Brightwater was located at the top of the cliffs forming the eastern border of the [[Kharmaja]], the sea of dunes. Located in the dry equivalent of a bay, sandships would come to Brightwater&#039;s docks from the far reaches of western Pteris. Its clifftop was &amp;quot;bright&amp;quot; and its well supplied &amp;quot;water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&#039;&#039;&#039;The Brightbeer Saloon&#039;&#039;&#039; served its eponymous Brightbeer and hosted Eugene Epond (&amp;quot;Gene E.&amp;quot;) most nights. &amp;quot;Fun Show Fridays&amp;quot; (aka &amp;quot;Fun Day Fridays&amp;quot;) were a fan favorite with the changeling&#039;s one-humanoid acts. By 220 BR, Gene was the saloon owner, and it had been rebuilt with half the saloon overhanging the cliffs on stilts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bart&#039;s Provisions and Inn&#039;&#039;&#039; was a general store that dabbled in arcane and adventuring items for the more reckless of the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The lighthouse&#039;&#039;&#039; was abandoned after the top story, light, and lightkeeper were swallowed by a white [[sandworm]]. &lt;br /&gt;
&lt;br /&gt;
Along the main drag, there is also a small combination &#039;&#039;&#039;townhall&#039;&#039;&#039;/&#039;&#039;&#039;library&#039;&#039;&#039;, a &#039;&#039;&#039;sheriff&#039;s office&#039;&#039;&#039;, and a &#039;&#039;&#039;shrine of the moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the &#039;&#039;&#039;Church of the Sacred Heart&#039;&#039;&#039;, Father Silas leads worship to [[Pelor]] (&amp;quot;the Father&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Notable Residents (circa 220 BR)==&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Missus Clarabelle Mclain&#039;&#039;&#039; owns a plantation on the outskirts of town. Her sharecroppers include common folk, but many sharecroppers and all of her servants are green-clothed angels with golden wings.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Lucy&#039;&#039;&#039;, also known as the Devil or the Man in Black, often frequented the town to make his deals. His curled moustache is as dark as his fine vests.&lt;br /&gt;
* Mayor Archibald is the timid, frumpy townmaster circa 220 BR, while [[Serpen-Tina (Tina) Stelano|Sheriff Tina]] is the marshal.&lt;br /&gt;
*Edward Jacobs and his son Bill (rest in stew) often spent time in Brightwater.&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Brightwater]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater&amp;diff=15809</id>
		<title>Brightwater</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater&amp;diff=15809"/>
		<updated>2022-04-17T01:08:33Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Town|location = Central Pteris|Government = Democracy with an elected townmaster|inhabiting Race = Elves, Humans|image=brightwater.png}}Brightwater is a frontier town on [[Pteris]]&#039; central coast, nestled between the dunes and the [[Karmaja|badlands]], that existed around 180 [[BR]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
On the outskirts of civilization, things were wild this far west. Brightwater was located at the top of the cliffs forming the eastern border of the [[Kharmaja]], the sea of dunes. Located in the dry equivalent of a bay, sandships would come to Brightwater&#039;s docks from the far reaches of western Pteris. Its clifftop was &amp;quot;bright&amp;quot; and its well supplied &amp;quot;water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&#039;&#039;&#039;The Brightbeer Saloon&#039;&#039;&#039; served its eponymous Brightbeer and hosted Eugene Epond (&amp;quot;Gene E.&amp;quot;) most nights. &amp;quot;Fun Show Fridays&amp;quot; (aka &amp;quot;Fun Day Fridays&amp;quot;) were a fan favorite with the changeling&#039;s one-humanoid acts. By 220 BR, Gene was the saloon owner, and it had been rebuilt with half the saloon overhanging the cliffs on stilts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bart&#039;s Provisions and Inn&#039;&#039;&#039; was a general store that dabbled in arcane and adventuring items for the more reckless of the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The lighthouse&#039;&#039;&#039; was abandoned after the top story, light, and lightkeeper were swallowed by a white [[sandworm]]. &lt;br /&gt;
&lt;br /&gt;
Along the main drag, there is also a small combination &#039;&#039;&#039;townhall&#039;&#039;&#039;/&#039;&#039;&#039;library&#039;&#039;&#039;, a &#039;&#039;&#039;sheriff&#039;s office&#039;&#039;&#039;, and a &#039;&#039;&#039;shrine of the moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the &#039;&#039;&#039;Church of the Sacred Heart&#039;&#039;&#039;, Father Silas leads worship to [[Pelor]] (&amp;quot;the Father&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Notable Residents (circa 220 BR)==&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Missus Clarabelle Mclain&#039;&#039;&#039; owns a plantation on the outskirts of town. Her sharecroppers include common folk, but many sharecroppers and all of her servants are green-clothed angels with golden wings.&lt;br /&gt;
* Mayor Archibald is the townmaster circa 220 BR, while Sheriff Tina is the marshal.&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Brightwater]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Season_2_Story_So_Far&amp;diff=15808</id>
		<title>Brightwater Campaign/The Season 2 Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Season_2_Story_So_Far&amp;diff=15808"/>
		<updated>2022-04-17T01:01:24Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: Created page with &amp;quot;Here are recaps of the story so far for Brightwater&amp;#039;s second season: Damn Outlaws! Players, feel free to write these yourselves. DM Kevin doesn&amp;#039;t want to define the story for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are recaps of the story so far for Brightwater&#039;s second season: Damn Outlaws! Players, feel free to write these yourselves. DM Kevin doesn&#039;t want to define the story for you.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
The wildcards witnessed the formal announcement in Brightwater about the wall-of-sand problem and a potential solution: Missus Clarabelle McLain&#039;s reanimated giant sandworm transportation. However, not everyone favors her intolerance for liquors, spirits, and cards; her purchase of &#039;&#039;The&#039;&#039; &#039;&#039;Brightwater Lamp Post;&#039;&#039; and her angel servants. She announced it in conjunction with Mayor Archibald&#039;s support.&lt;br /&gt;
&lt;br /&gt;
The posse met for the first time in the Brightbeer Saloon (as is Brightwater tradition), sent for anonymously by [[Serpen-Tina (Tina) Stelano|Sheriff Tina.]] In an upstairs meeting room, the sheriff discussed her misgivings. Mr. Lucy himself showed up in a fog of smoke, confirmed that he had made a deal with Missus McLain, and that this deal stipulated that she would not remain dead (like how devils do not remain dead unless they are killed in the Hells). The escape clause for her death, requires the blood of her husband (Ol&#039; Joachim), daughter (Cheyenne), son (the Devil&#039;s Child), and herself on a Holy Scythe.&lt;br /&gt;
&lt;br /&gt;
The posse decided to acquire a scythe and have it blessed. Father Silas said it would require a major blessing, something outside his capabilities without holy water (the creation of which, again, was outside his capabilities). The church was out of holy water due to the sand wall blocking the way to Merca. He mentioned the water just as it falls into La Sedienta is holy, but the posse focused on locating a shipment of Holy Water from Crooks&#039; Creek.&lt;br /&gt;
&lt;br /&gt;
As they walked, they discussed using Cheyenne&#039;s unhappy history with her mother to convince Cheyenne to give her blood freely.&lt;br /&gt;
&lt;br /&gt;
The posse stumbled upon wagon tracks veering into a strange, thick grove of pines in the middle of the dry prairie scenery. Following these tracks, they came across the homestead of a family of murderous cannibals wearing burlap sacks on their heads. The posse dispatched of the cannibals, finding the cannibals(?) did not have regular heads but strange, grey oblongs. The spooked heroes found the holy water (and a box of a dark purple tobacco-like substance) in the attic, and the tied up transporter (Edward Jacobs) in the cellar. Bill Jacobs was found on the dinner table.&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign&amp;diff=15807</id>
		<title>Brightwater Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign&amp;diff=15807"/>
		<updated>2022-04-17T00:39:56Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: /* Lists and Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brightwater Banner v2.png|left|261x261px|The heat is on in this Pteran treasure hunt!]]&lt;br /&gt;
Season 1: The Road to Ta-Shedet&lt;br /&gt;
&lt;br /&gt;
The heat is on in this hunt for the lost city of [[Ta-Shedet]]! This is an online campaign using the framework of The Lost Mine of Phandelvar and set in the badlands and deserts of [[Pteris]] in 180 BR. The &amp;quot;Brightwater Campaign&amp;quot; references the starting town of [[Brightwater]].&lt;br /&gt;
&lt;br /&gt;
Season 2: Damn Outlaws&lt;br /&gt;
&lt;br /&gt;
We return for more tales in the Free City of Brightwater! Six months passed in the real world, 40 years passed in Quelmar, and this in-person (PA) campaign with four new players runs on Deadlands: The Weird West. Our heroes tracking down the McLain family across the region as they test if blood is thicker than holy water. The First [[The Infernal Emergence|Infernal Emergence]] (unintentionally set into motion in season 1) has scarred the landscape. Most fiends headed east for denser soul populations, but one stuck around that folks just refer to as the Devil. Hellish technology has cropped up, like shattersticks, warmachines, and infernal firearms (technologically distinct from mechano-magical [[Gun|firearms]] developed over a millenium later). Can they save the day or have fun trying?&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[File:Session 5 Landing Page.png|alt=|right|frameless|444x444px|Maps and trinkets of the adventure so far, including a Redbrand bandana, the bronze lamp, Tina&#039;s moon crystal, the sending stones, and the scarab.]]Season 1&lt;br /&gt;
*[[Noktily Nyvyne|Tily (Noktily Nyvyne)]]&lt;br /&gt;
*[[Rada]]&lt;br /&gt;
*[[Eugene Epond]]&lt;br /&gt;
*[[Serpen-Tina (Tina) Stelano|Tina]]&lt;br /&gt;
Seaon 2&lt;br /&gt;
&lt;br /&gt;
* Addie, the Yuan-ti saloon dancer&lt;br /&gt;
* Corey Spondent, the human muckraker&lt;br /&gt;
* Antelope Allen, the dwarven huckster&lt;br /&gt;
&lt;br /&gt;
== Lists and Links ==&lt;br /&gt;
&lt;br /&gt;
*The Story So Far&lt;br /&gt;
**Season 1: [[Brightwater Campaign/The Season 1 Story|The Road to Ta-Shedet]]&lt;br /&gt;
**Season 2: Damn Outlaws &lt;br /&gt;
*[[Brightwater Campaign/NPCs|NPCs]]&lt;br /&gt;
*[[Brightwater Campaign/Books|Books]]&lt;br /&gt;
&lt;br /&gt;
== References to Other Campaigns&#039; Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
* Springerella Wellingdale is a relative of [[It Came From Kiston|Hoppert Wellingdale]]&lt;br /&gt;
* Pterish [[Thri-Kreen]] originated in the [[SotS Inc|SotS Inc campaign]]&lt;br /&gt;
* The Swike doppelgang may or may not be precursors to the [[Swikedom Kingdom|Swikedom]]&lt;br /&gt;
* Nomadic, ancient Egypt-inspired, moon-worshipping elves first made an appearance at an exhibit of the [[Zobeck Art Gallery]] &lt;br /&gt;
* A [[The Feywild|Feywild]] satyr was portrayed with an attempt at an Irish accent, following the footsteps of the Feywild-trekking [[Muirin Ó Donnchú|Muirin O Donnchu]]&lt;br /&gt;
* The Phendesian River dried up during a hot spell due to the seasonal chaos preceding the [[War of Essence]] &lt;br /&gt;
* The Dark Fathers may or may not be related to the [[Dark Powers]] or precursors of the [[Dark Sons]]&lt;br /&gt;
* The genie Malachite Perjurer broke the fourth wall, saying he couldn&#039;t explain the bad guy&#039;s plot as if it was [[⮞Get Submodule|Get Submodule]] and telling the audience he couldn&#039;t kill [[Evo]], so stop asking&lt;br /&gt;
* Some believe the orbs of calamity fell through Pteris and through the [[The Underdark|Underdark]] to [[The Ten Hells|hell]]. The subsequent flooding could have brought attention to this entry point into the [[The Quelmar Realm|Material Plane]], leading to the first [[The Infernal Emergence|Infernal Emergence]] a year later.&lt;br /&gt;
* the magical ven ship uses the [[Giant (language)|Giant]] word for friend, &amp;quot;ven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[[File:Pteris Map.png|left|frameless]][[File:Brightwater_Local_Map_6.png|alt=|frameless|center]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Pages for Post-Campaign ==&lt;br /&gt;
&lt;br /&gt;
* Unincorporated Territories (dual geography, Brightwater, Golden Gorge, Wide Gulch, Crook&#039;s Creek, La Sed, La Sedienta)&lt;br /&gt;
* First Infernal Emergence (origin, infernal war machines, i.f.a., f.m., etc.)&lt;br /&gt;
* Lolth&lt;br /&gt;
* Corellon - add followers, etc.&lt;br /&gt;
* Update Ta-Shedet depending on what happens, Bellovik, etc.&lt;br /&gt;
* Magic Items - orbs of calamity&lt;br /&gt;
* Magic Weapons - Hunger of Anubis&lt;br /&gt;
* Redbrands (vs. Red Sashes)&lt;br /&gt;
*Dryads - Pterish bit&lt;br /&gt;
*might need to update list of wishes?&lt;br /&gt;
*GM Page (Tomb of Menet-Ka and CKD, the sw at the ssoa, &lt;br /&gt;
*Turner deserves a page&lt;br /&gt;
*Update Swikedom page&lt;br /&gt;
*Nezza deserves a page&lt;br /&gt;
*The Fraser family tree deserves a page, link from Notable Bloodlines page&lt;br /&gt;
*(update Sandy from Jamathon, exactly what she was doing)&lt;br /&gt;
*Sandships should probably get a page to clarify the enchanted wood thing for others &lt;br /&gt;
&lt;br /&gt;
[[Category:Brightwater]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Story_So_Far&amp;diff=15806</id>
		<title>Brightwater Campaign/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Story_So_Far&amp;diff=15806"/>
		<updated>2022-04-17T00:38:16Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: Kmh506 moved page Brightwater Campaign/The Story So Far to Brightwater Campaign/The Season 1 Story: Season 2 has started, and I don&amp;#039;t want the recap page to be too long and unwieldy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brightwater Campaign/The Season 1 Story]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Season_1_Story&amp;diff=15805</id>
		<title>Brightwater Campaign/The Season 1 Story</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brightwater_Campaign/The_Season_1_Story&amp;diff=15805"/>
		<updated>2022-04-17T00:38:16Z</updated>

		<summary type="html">&lt;p&gt;Kmh506: Kmh506 moved page Brightwater Campaign/The Story So Far to Brightwater Campaign/The Season 1 Story: Season 2 has started, and I don&amp;#039;t want the recap page to be too long and unwieldy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The story so far for the Brightwater Campaign. Players, please feel free to fill this in. DM Kevin doesn&#039;t want to warp your perception of your s&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Established boundaries, met our characters, and built Brendan Fraser!&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
The town of Brightwater was introduced. The party visited the Brightbeer Saloon and got some mission details from Brendan Fraser and Barbara. They beat up on some local ne&#039;er-do-wells known as the Redbrands in the saloon before stocking up at Bart&#039;s Provisions and Inn. The party also received a mysterious puzzle jar from Mr. Fraser which they were unable to open. Later, the party went down Ira&#039;s Bend in search of Rada&#039;s brother Ira and the mage Sildar. They reached an outpost where they killed a few Kreen and found signs of a struggle from over a week ago. Gene shared the first of his many wonderful ballads and ditties with the group before calling it a night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tina tried to barter for numerous items at Bart&#039;s before the party and external time constraints finally tore her away.&lt;br /&gt;
* It took exactly one hour for the players to have their first Brendan Fraser/Brendan mix-up in game. Perhaps longer than expected?&lt;br /&gt;
* Spiders walk on eight legs, not three.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
Talked to a tree, followed some tracks, found a note at a combination altar-archway-old campfire, kept following tracks. Saw something in the dust, dug into the side of a giant termite mound, threw a baddie into a pit and chucked rocks at them (technically a stoning?), entered an egg room, entered a not-quite-egg room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tina unlocked the jar of (salmon) lox. She also showed Gene how to do it. &lt;br /&gt;
* Tily can talk to plants.&lt;br /&gt;
* Gene, Tily, and Tina spent at least 15 mins walking all different types of ways through the old altar archway thinking it would unlock something.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
Stealthily passed a large monster, freed five humans (including Ira) and helped them escape, brought them and the body of Lewis back to Brightwater. Killed Kreen in a mess hall, returned some supplies to Bart, and made a giant centipede friend (named Fern). Returned to Brightwater, visited Bart and Brendan. Made a first impression and deal with Nezza, promised a show later that night, and followed warmachine-like tracks to ruins outside of town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gene introduced some of his lexicon to Tina -- &amp;quot;A-kerfuffle&amp;quot;, &amp;quot;fuk-in-around&amp;quot;, &amp;quot;Buffoonery&amp;quot;, &amp;quot;Shenanigans&amp;quot;, &amp;quot;chutz·pah.&amp;quot; The list is ever growing and the point should be made that Gene has yet to define anyone these words to Tina. Gene just keeps using more words that Tina does not know to describe the words she did not know to begin with. &lt;br /&gt;
* Tily kicked a door down all bad-ass style.&lt;br /&gt;
* Players got a &amp;quot;Bronze Lamp&amp;quot; that can hold stuff if you rub the side of it while pointing it at an object. The DM has been made clear this is &#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; a lamp of holding. &lt;br /&gt;
* Rada hit Ira.&lt;br /&gt;
* Gene ate a blue bug pill and immediately had to make a con save. &lt;br /&gt;
* When questioned by Nezza on wether or not the group had been successful in opening up the jar of lox, Gene and Tina partook in what would go down in history as the boldest of &amp;quot;bold face lies&amp;quot; in Brightwater. &lt;br /&gt;
&lt;br /&gt;
== The Tomb of Menet-Ka ==&lt;br /&gt;
This was a one-shot that occurred 4 years prior to the events of the Brightwater Campaign. No spoilers.&lt;br /&gt;
&lt;br /&gt;
== Session 4 ==&lt;br /&gt;
Investigated a strange machine called &#039;&#039;Devil Tormentor&#039;&#039;, found a trapdoor into ruins, cleared out the hiding Redbrands and skeletons while pretending to be incompetent Trapper. Looted the rooms, took the cocooned and half-eaten body of Sheriff Ollie Barnett in a sarcophagus, saved Sildar, discussed his interrogation by Vern and a hooded figure who also had the teleportation sigil. Saw clouds in the sky above Brightwater spell &amp;quot;Return Sildar now, or else. -T&amp;quot; upon return.&lt;br /&gt;
&lt;br /&gt;
Sildar Hallsummer translated the note in Kreen to say &amp;quot;Bring me the man with the pierced hat, the rest are yours.&amp;quot; He also interpreted the teleportation sigil to say the following directions to Ta-Shedet:&lt;br /&gt;
&lt;br /&gt;
Pylon start path / To city of sleeping &lt;br /&gt;
&lt;br /&gt;
Ebullient waters not respite / Seek sunset &lt;br /&gt;
&lt;br /&gt;
Upside-down tree / Follow way of Merit &lt;br /&gt;
&lt;br /&gt;
Sky pierced and sand dances / Heed who speaks truthfully &lt;br /&gt;
&lt;br /&gt;
Present contained sun-roller / And keen mind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The one time Tina forgot to check for traps, a trap goes off. &lt;br /&gt;
* Ira missed every attack except for the one that hit Gene. &lt;br /&gt;
* Rada still cannot hit anything with her quarterstaff.&lt;br /&gt;
* Tily passed out for a little bit.&lt;br /&gt;
* Gene turned into Trapper and convinced a Redbrand (that he stabbed!) it was just an accident.&lt;br /&gt;
&lt;br /&gt;
== Session 5 ==&lt;br /&gt;
Parsed some of the instructions to Ta-Shedet, staged a play in the street, snuck into the sheriff&#039;s office, took his clothes, coins, and badge. Had a kickass performance at the Brightbeer Saloon. Entered the abandoned lighthouse and fought enchanted armor and a rug. Upstairs, found the receiving end of a teleportation circle as well as a used spell scroll for Dominate Monster and a spell extender. Also discovered a secret tunnel most likely connecting to the ruins south of town. &lt;br /&gt;
&lt;br /&gt;
The party decided to rest and recover their strength before pursuing the Redbrands further, holing up in Gene&#039;s room with Sildar and Ira. They woke up to the hanging corpses of the mayor and Brendan Fraser with a handwritten note affixed: &amp;quot;You didn&#039;t listen. -T&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rada stole all of the fake Sheriff&#039;s clothes for good measure. The sheriff also has another bronze lamp that is definitely a real lamp, this time.&lt;br /&gt;
* Tina has untapped potential as a playwright and choreographer, while Tily unsurprisingly can&#039;t act her way out of a paper bag.&lt;br /&gt;
* Is Barb ok!?!&lt;br /&gt;
* Choices have consequences, apparently.&lt;br /&gt;
&lt;br /&gt;
== Session 6 ==&lt;br /&gt;
Gave a rousing speech to the community, shut down Lester, trapped the tunnel to the hideout, talked to Sister Gamila about a faerie circle, left four citizens in charge, fought Vern on the Devil Grinder. Killed Vern, who turned blue, found a secret door, met Khnum, an ibis-headed priest of Djeheuti (goddess of magic and wisdom), got a coded note that said &amp;quot;Areanka is Lolth,&amp;quot; and discussed Ta-Shedet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tina defaced the teleportation sigil with phallic imagery (and also had some townsfolk smash up the floorboards for good measure).&lt;br /&gt;
*Gene agreed to take charge of Brightwater as its interim Mayor. Hopefully the election happens before he leaves for his extended ancient city vacation.&lt;br /&gt;
&lt;br /&gt;
== Session 7 ==&lt;br /&gt;
Defeated Elliot Teneithra and his Redbrands and saved the town of Brightwater in a harrowing battle! Three Orbs of Calamity dropped through the floor, and the heroes discovered teleportation sigils for Merca, Bellovik, and Lyth My&#039;Athar. They received control of the lighthouse, and held [https://www.youtube.com/watch?v=uu_NEZ-2oZk&amp;amp;ab_channel=TheQuelmarRealm a touching funeral for Brendan Fraser]. They received an offer from Nezza to raise Brendan from the dead in return for the jar. They heard about a jackal-creature gang around Rada&#039;s Wrap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Held Brendan Fraser&#039;s funeral &lt;br /&gt;
* Killed that no good Elliot Turner&lt;br /&gt;
*Found out that Vern had a baby (Devil Grinder)&lt;br /&gt;
* Party almost died&lt;br /&gt;
* We appeased &amp;quot;Da-Booty&amp;quot; er I mean Djeheuti.&lt;br /&gt;
*Tilly got violent revenge on Brendan&#039;s murderer.&lt;br /&gt;
*The team met and fought the &#039;&#039;real&#039;&#039; Trapper, bear-trapped leg and all.&lt;br /&gt;
*Nobody found any Beholders, but they did find one of the Redbrand&#039;s stash of honey stored historically accurately in a &#039;&#039;bee-holder&#039;&#039; (Thanks Kevin&#039;&#039;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Session 8 ==&lt;br /&gt;
Made deals with the satyr Tumi at a faerie circle. Gene cleverly traded the song of his favorite things (any attempts result in donkey braying) to clear the waters and restore Barb and the local flora. Tily traded the color of her hair to learn from Tumi that their mother had escaped to the Feywild with Arielle and started a new band of raiders, the Gueros, of which Tumi was a member. Received a scrying vision from Khnum of Nezza, the Black Spider, in some sort of ship (she had told the party to meet her at the Low Lantern in Crooks&#039; Creek). She said via sending stone &amp;quot;Turner and one Swike dead. We have calamity orbs. Still need scarab or alternative. Sague&#039;s child and friends -problematic. Be prepared to lift anchor.&amp;quot; Bart was elected the new sheriff, while Manuel Hernandez was elected the new mayor. Spent six days of downtime building a wand of greater levitation, interpreting &amp;quot;the way of Merit,&amp;quot; and gearing up to head into the Kharmaja on &#039;&#039;The Laughing Lady&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tilly has different colored hair&lt;br /&gt;
* Nezza = No Good. Muy mal in fact. &lt;br /&gt;
* Tina was robbed of the election for sheriff &lt;br /&gt;
* The group hit the motherlode with selling Turner&#039;s Shield Staff for 700gp!&lt;br /&gt;
* The group bought a whole ton of stuff from Bart!&lt;br /&gt;
* After receiving the vision from Kanoom, worshiper of &amp;quot;da booty&amp;quot;, he magically disappeared along with Gene&#039;s only flask of alcohol.&lt;br /&gt;
*Tina drank some purple water that restored her health, cured any curses, and sprouted flowers from her head. #WorthIt #ReverseCursePotion&lt;br /&gt;
&lt;br /&gt;
== Session 9 ==&lt;br /&gt;
Tina accepted Bart&#039;s offer to be deputy of Brightwater. The party set sail into the Kharmaja. They found the pylon, where the teleportation sigil had been originally found carved on a wall by Brendan Fraser. Tina recognized that it had been defaced by Mercan tools, and they found some sand of disappearance hidden in the structure. Heading northwest, Gene&#039;s climate-controlled tiny hut became a smash hit with the crew and Rada suggested Ira focus on light. Rada saw a shooting star crash into the dunes, yet Voss was indifferent. The party investigated the glassy crater with a 9-foot diameter moon crystal, Tina received visions of Selune and a mysterious male figure, and they brought the crystal on deck and covered it. The next day, Tily talked with Fang on their quest to uncover any doppelgangers among the &#039;&#039;Laughing Lady&#039;s&#039;&#039; crew. The ship reached an oasis, where the party fought some water elementals and made the acquaintance of a serpopard (or slerpant). Tily talked to a tree by the oasis and uncovered an airtight entrance, Rada spied empty tents and 2 gravestones (&amp;quot;RIP Porkmorkdorkmorkdorkmorkpork&amp;quot; and &amp;quot;RIP Xelsei Rose&amp;quot;), and the group swam into tunnels below the oasis. They found a sarcophagus and removed the lid. A mummified corpse and a ghost floated out of the vessel.&lt;br /&gt;
&lt;br /&gt;
== Session 10 ==&lt;br /&gt;
The horrific visage of the pharaoh ghost aged Tily 40 years (half-dryads still got it at 58), and the frightened party ran off. Gene scooped a handful of gems on the way out. Tina snatched an emerald from his stash before he tossed what he believed to be cursed gems back into the oasis. The boat, cloaked by Rada&#039;s sand-warping, let a tremor-sensing sandworm pass by in the distance. Tina spotted a silver lamp in the dunes, and upon rubbing it the party were special guests on Malachite Perjurer&#039;s DefunctGenie podcast. The party tried sparkling water and poppadoms, learned about genie-making experiments in Ta-Shedet, sussed out the Gene&#039;s father is on Pteris (not dead, not in Crooks&#039; Creek, and not in Ta-Shedet). Gene won the game show portion, receiving a plastic &#039;&#039;mini of tarrasque summoning&#039;&#039;. Tina wanted to detour to find desert dolphins for her serpopard acquaintance, and some drama ensued. Ultimately, the party did not detour and reconciled differences after working together to deafen an approaching sandworm with a &#039;&#039;silenced&#039;&#039; arrow. Tily had a disturbing dream, where Nezza told her story about Ta-Shedet and Areanka. After Tily still refused to trust Nezza, the drow threatened the party and Tily&#039;s family. The next day, the &#039;&#039;Laughing Lady&#039;&#039; reached the Spirit Tree (aka &amp;quot;Reaching Towards the Skies&amp;quot;). They received some fruits (beneficial but with a cost), planted an instantaneous baobab nearby, and headed south. As the sun began to set, the spotted the obelisk on the horizon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wow... Tily AGED. Let the record show it was Gene who opened the tomb. &lt;br /&gt;
* Tina, without anyone else seeing, was able to grab a single emerald before Gene threw all the gems back into the water. It was later discovered by the part who chastised her for this, but was never forced to get rid of it. It remains in her safe keeping. &lt;br /&gt;
* We dodged Sandworm #1 by being a sneaky quiet ship. &lt;br /&gt;
* Tily had a bad dream. &lt;br /&gt;
* Tina and Rada clashed heads over dessert dolphins resulting into a bit of a spoiled brat meets scorpion tantrum on the ship. &lt;br /&gt;
* Sandworm #2 was defeated by Rada&#039;s quick thinking, Tina&#039;s marksmanship, Gene&#039;s encouragement, and Tily&#039;s &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== Session 11 ==&lt;br /&gt;
The adventure picks up still on the &#039;&#039;Laughing Lady&#039;&#039; as the crew and party remain on the path to Ta-Shedet. The team is first encountered with an Obelisk with various images and messages. Gene was able to discern that there was abjuration magic on the obelisk just before Tina was going to touch it and try to comprehend the hieroglyphics using Sildar&#039;s hat. Instead, with the help of Rada, Tina and Rada drew the hieroglyphics in the sand. After much deliberation, and the ruse  of the Anubis face being uncovered, the team decided to follow the face of the one and only &amp;quot;Da Booty&amp;quot; (a.k.a Djehuti).&lt;br /&gt;
&lt;br /&gt;
Back on the sand again, a very homesick Gene exposes himself while his party is away in a cabin where he sing his original song &amp;quot;You&#039;ll be my Horse Cart&amp;quot;. Unbeknownst Tily, who pops in at the end to give Gene a compliment on his wonderful music, Gene was for possibly the first time ever in his true form. Tina, while also with Tily outside the cabin, was not seen only heard sniffling from the beauty that is Gene&#039;s music. Meanwhile, Tily and Tina go back to the main deck where Tily is approached by Fang. After previous conversations, Fang gives Tily his bug notebook to give to Tina. Tily approaches Tina with the notebook to which Tina is fascinated by all the known and unknown critters Fang has been able to draw. Tina immediately begins to sync journals, making sure to add sticky notes into Fang&#039;s with entomology on whatever creatures she has encountered. She also notices that on the last few pages, Fang has drawn pictures of the party with small labels for names underneath. Seeing a opportunity for mischief, Tina labels &amp;quot;Party Pooper&amp;quot; under Rada&#039;s image. &lt;br /&gt;
&lt;br /&gt;
As night draws near and Rada takes first watch, a giant bug creature 20ft tall begins to assault the &#039;&#039;Laughing Lady&#039;&#039;. Rada, Gene, and Voss do their best to alert the sleeping ship and party while fending off this giant monstrosity. After much effort from the group and many missed shots by Tina, Tily was able to smash the pinchers of the creature off the ship as it fell to the sandy floor below. Tina then casted &#039;&#039;web&#039;&#039; to entrap it while the crew fired the fatal blows from cannons. The creature was no more. Tina and Tily went down to inspect the body and salvage whatever could be taken. In the end, they got enough exoskeleton for a regular shield and a new hat for Tily. Tina spent the next 2hrs crafting a hat while Tily explained what &amp;quot;melee&amp;quot; combat was.  &lt;br /&gt;
&lt;br /&gt;
That evening, while Gene stays up on deck to keep &#039;&#039;Tiny Hut&#039;&#039; up for Voss, he is awoken by what appeared to be our dear and departed friend, Brendan Fraser. Soon the figure changed form into Voss, then back into Ollie Barnet, and then once more into a new form that claimed to be Gene&#039;s father. It was soon learned that Voss this whole time was Gene&#039;s doppelganger father. After an exchange of passionate words, and a warning for the party, Gene&#039;s father hopped of the stern of the ship, along with the only known spyglass. Before departing, however, Gene&#039;s father did seem to come to a point of realization that his son is not like his father, and that Gene was of sound mind with determination to see the party&#039;s quest fulfilled. Gene&#039;s father departed with a warning &amp;quot;Nezza&#039;s  eyes are red.&amp;quot; That same night, Tily inquires after Ira to Rada. Tily also asks if Ira would be in a position to look into Tily&#039;s father, being that Nezza threatened their lives in a dream. Rada later tried to contact Ira who was drunk as a skunk in Brightbeer Saloon. Ira responded with what would be known as a drunk butt text. The message perplexed Rada greatly. &lt;br /&gt;
&lt;br /&gt;
The next day, after more surfing of the sand, far off in the distance a giant wall of sand was approaching the ship. With only seconds to think, Gene put up a &#039;&#039;Tiny hut&#039;&#039; for the party while the remaining crew of the &#039;&#039;Laughing Lady&#039;&#039; found refuge below deck. Tina put on Sildar&#039;s hat while Gene took a bite of the blue fruit, giving him the ability to communicate telepathically. Tina was able to identify that the incoming creature was a Sphinx (currently without name). The Sphinx aburptly stopped only feet from the ship as it questioned the party&#039;s business in this part of Pteris. After showing the Sphinx the jewel encrusted scarab,  the Sphinx erupted a major sand storm transporting the party to the &amp;quot;Sphinx&#039;s domain&amp;quot;, leaving the &#039;&#039;Laughing Lady&#039;&#039; and her crew behind. &lt;br /&gt;
&lt;br /&gt;
While in the Sphinx&#039;s domain, stars filled the sky above them while gold flooring stood beneath their feet. The Sphinx told the group only those worthy may access the secrets of Ta-Shedet and that they most prove themselves in their domain first before continuing on in their quest.  The Sphinx informed the group there are many ways to travel, the first of being that of stepping stones backwards, while two horseless chariots stand forwards. The group chose forwards and were presented with a riddle: &lt;br /&gt;
&lt;br /&gt;
Three lives have I, &lt;br /&gt;
&lt;br /&gt;
Gentle enough to sooth the skin,&lt;br /&gt;
&lt;br /&gt;
Light enough to caress the sky,&lt;br /&gt;
&lt;br /&gt;
Hard enough to crack rocks. &lt;br /&gt;
&lt;br /&gt;
[Water - Tily]&lt;br /&gt;
&lt;br /&gt;
With the correct answer supplied, two bronze horses materialized to pull the chariots. The party named them Jeff and Connor, naturally. They then inquired after the Sphinx and what name it goes by. They were saddend to learn that the Sphinx was not fortunate enough to be given one. The party then bestowed the most proper of names to the Sphinx: Sandrew (Sandy for short) Dustin the Sphinx. The pulled chariots then took the party to a fork in the golden road, one leading right to an impassable wall, left to a large gap in the road. The party first thought to attempt the wall, however unable of the answer to the riddle, the party turned back and tried the riddle for the gap:&lt;br /&gt;
&lt;br /&gt;
An iron horse with flaxen tail.&lt;br /&gt;
&lt;br /&gt;
The farther the horse runs, &lt;br /&gt;
&lt;br /&gt;
the shorter his tail becomes.&lt;br /&gt;
&lt;br /&gt;
What is it?&lt;br /&gt;
&lt;br /&gt;
[Needle and thread - Gene]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After giving the correct answer, Jeff and Connor sprouted beautiful golden wings and flew the team over the giant gap. The last stop they were taken was atop a pyramid where they were given one last riddle:&lt;br /&gt;
&lt;br /&gt;
I can be cracked, I can be made.&lt;br /&gt;
&lt;br /&gt;
I can be told, I can be played.&lt;br /&gt;
&lt;br /&gt;
What am I? &lt;br /&gt;
&lt;br /&gt;
[Joke -Tina &amp;amp; Tily]&lt;br /&gt;
&lt;br /&gt;
With the final riddle solved them team was transported back to the dunes of Pteris. A solar eclipse caused the sands to part in a similar fashion to [[The City of Merca|Merca&#039;s]] great openings, revealing a hard floor with 4 staircases leading downwards. The &#039;&#039;Laughing Lady&#039;&#039; could be seen off in the distance. Each staircase had a pillar similar to the four faces found on the obelisk. After agreeing they should continue to follow &amp;quot;Da Booty&amp;quot; (Ibis statue), the players truly have made it to Ta-Shedet. But what secrets lie below? Will they prevent Nezza and her evil plot? Will Tina EVER GET THE SERPOPARD? Only time will tell. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly Important Happenings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Voss = Gene&#039;s Father = Team Nezza. They promptly left the &#039;&#039;Laughing Lady&#039;&#039; with the ONLY spyglass.&lt;br /&gt;
* Nezza wants complete Lolth&#039;s ancient plan, bringing the cocooned population of Ta-Shedet into the [[The Underdark|Underdark]] using the orbs of calamity. There, Lolth can finally devour her meal. Essentially, Nezza works for evil Grub Hub.&lt;br /&gt;
* Tina made Tily a top notch hat out of the carcass of a slain bug. The hard exoskeleton creates a great helm to conceal the cranium while the altered pincher form the slain bug was attached to the back, giving Tily a turning radius for quick turns in close combat situations. This is indeed an upgrade from the rushed Kreen made cap from their earlier adventures. &lt;br /&gt;
* The party spent 20 minutes solving the obelisk puzzle (despite [[User:Spiderjjr45|James]]&#039; claims that it would be easy).&lt;br /&gt;
* Ira sent a drunken butt dial to Rada on the walkie talkie. &lt;br /&gt;
* Gene let down his guard and played &amp;quot;You are my Horse Cart&amp;quot; in a lower cabin, while Tily and Tina eavsdropped from the other side. &lt;br /&gt;
* Fang has a really lovely bug journal which Tina made sure to label under Rada&#039;s picture &amp;quot;Party Pooper&amp;quot;&lt;br /&gt;
* A Sphinx (later to be named by the party Sandrew Dustin) appeared at the very edge of Tasha debt and tested the party.&lt;br /&gt;
* In Sandrew&#039;s test, the team answered several riddles and got to ride two bronze horses with wings (named Jeff and Connor)&lt;br /&gt;
* oh yeah, we made it to Ta-Shedet.&lt;br /&gt;
&lt;br /&gt;
== Session 12 ==&lt;br /&gt;
In the Atheneum of Djeheuti, the party uncovered a dangerous, ancient ritual to create a genie by bonding a soul to a portion of the elemental chaos. There was a failed attempt to use a soul coin, a black cowboy hat, and the watery chaos that ended in the destruction of that soul. They befriended and named the flying carpet Aladdin, and then beheaded the minotaur in the labyrinthine Narthex of the Moon (no hashish for it). They used reflective shields to activate a brilliantly white portal, but did not pass through. Tily talked with an unsettling necromantic plant titled &amp;quot;Drinker of Lifewater.&amp;quot; The gang purchased the Ven Ship, an elixir of Corellon, and the Hunger of Anubis at the temple bazaar. Tina felt chills whenever the party mentioned &amp;quot;Menet-Ka,&amp;quot; and some of the party scolded her about an emerald from the tomb she may or may not have.  Rada earned the nickname &amp;quot;Rada the Reckless.&amp;quot; They entered Garl&#039;s Stroll, activating a complex series of traps.&lt;br /&gt;
&lt;br /&gt;
== Session 13 ==&lt;br /&gt;
&lt;br /&gt;
* Garl&#039;s Stroll traps, 1148gp and Eye of Garl Tattoo&lt;br /&gt;
* Tina still has the dang cursed emerald?!&lt;br /&gt;
* Areanka&#039;s Chambers. Ballooning spiders, letter to Merit, transmutation vials, the secret court-to-dinner table pipeline&lt;br /&gt;
* Trial of Anubis. Blood, scales, the Lurker swallowing Rada, the Breath of Anubis on Gene&lt;br /&gt;
* Narthex of the Moon Portal to....the  Moon?&lt;br /&gt;
&lt;br /&gt;
== Session 14 ==&lt;br /&gt;
&lt;br /&gt;
* The Moon, Corellon and Selune, boons, a bow, a &amp;quot;long&amp;quot; rest&lt;br /&gt;
* I dream of Brendan Fraser the sand genie&lt;br /&gt;
* Anubis&#039; trap - mummies, a little brain surgery, an illusionary &#039;&#039;scroll of true resurrection&#039;&#039;&lt;br /&gt;
* Ta-Shedet proper&lt;br /&gt;
** Rada - &#039;&#039;clairvoyance&#039;&#039; shadow-stepping, running across rooftops to save Gene, awakening Queen Meritamen&lt;br /&gt;
** Gene - commanding the other Swike to &amp;quot;plummet,&amp;quot; downed by 3 drider bites, a clutch &#039;&#039;dissonant whispers&#039;&#039;&lt;br /&gt;
** Brendan Fraser - helping where he could with mold earth, stone skin, wall of sand&lt;br /&gt;
** Tina - using all her magic arrows and magic bow to deal massive damage (2 crits on bursting shots), finished Nezza (if I remember correctly?)&lt;br /&gt;
** Tily - the doppelganger Sague, the finishing blow on the aspect of Lolth travelling towards the palace&lt;br /&gt;
* where we left off&lt;br /&gt;
** Nezza, aspect of Lolth, spiders, other Swike defeated&lt;br /&gt;
** Meritamen and Rada in palace (wall of sand protection)&lt;br /&gt;
** Gene&#039;s father miserably failing to hide&lt;br /&gt;
&lt;br /&gt;
== Session 15 ==&lt;br /&gt;
&lt;br /&gt;
* Queen Meritamen, Ta-Shedet awakening, wishing for a river&lt;br /&gt;
* Ira and Rada, Sague and Tily, Doris and Gene reunited&lt;br /&gt;
* Tina bringing giant moon crystal to Merca&lt;br /&gt;
* the trial of Gene&#039;s father&lt;br /&gt;
* offerings, tattoos, and singing at the Great Opening&lt;br /&gt;
&lt;br /&gt;
== Turmoil at Granny Turpentine&#039;s ==&lt;br /&gt;
This was a one-shot using the Deadlands system, taking place ~40 years after the events of the Brightwater campaign. In person, PA. Antelope Allen, Terri, Annie, Mrs Strax, Sir Jonathan Quinn. Granny Turpentine&#039;s, Walker General Store (John Walker, Jimbo), Cow Tipping Dance Hall (Jebediah, Nitro), Graveyard (mysterious ghost woman in black), Hunting Grounds (cow altar possession, saving the day, altar markings of 4 figures, grabbing the infernal lasso). &lt;br /&gt;
[[Category:Brightwater]]&lt;/div&gt;</summary>
		<author><name>Kmh506</name></author>
	</entry>
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