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	<updated>2026-04-05T12:06:13Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Half-Orc&amp;diff=19291</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Half-Orc&amp;diff=19291"/>
		<updated>2023-04-12T01:43:34Z</updated>

		<summary type="html">&lt;p&gt;Krissakao: I made a page on half-orcs including basic info, appearance, personality, small bit of culture, and so on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halforc.png|thumb|Depiction of a female half-orc. &amp;lt;nowiki&amp;gt;https://forgottenrealms.fandom.com/wiki/Half-orc#Description&amp;lt;/nowiki&amp;gt;. ]]&lt;br /&gt;
&#039;&#039;&#039;Half-orcs&#039;&#039;&#039; are medium sized humanoids that are descended from [[Orc|orcs]] and [[Human|humans]]. They are typically half human and are a little stronger and taller than their human parent but their appearances can vary wildly. In Quelmar, they are considered New World Crossbreeds, since they were not recognized before 0 BR. They often find themselves as heavy lifters, soldiers, or fighters in general due to their innate strength. Having the combined physical power of their orcish ancestors with the agility of their human ones, half-orcs were formidable individuals. Though they were often shunned in both human and orcish society for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implied an interesting back story that most would not like to dwell on.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Half-orcs can look more like their human parent or more like their orc parent. Orcish genetics can vary as they are passed down. Typically, half-orcs have slightly small tusks on their bottom teeth, green or gray-tinted skin, and dark hair. A half-orc individual can take after either or both of their parents, so no half-orc looks the same, even if they&#039;re full siblings. Scars are considered very normal amongst orcs and thus half-orcs often wear scars with pride.&lt;br /&gt;
&lt;br /&gt;
Half-orcs were, on average, somewhere from 5 feet and ​9 inches​ to ​6 feet and ​4 inches (1.8​ to ​1.9 meters) in height and usually weighed around 155​ to ​225 pounds (70.3​ to ​102 kilograms). making them a little taller and stronger than humans on average. Most half-orcs had grayish skin, jutting jaws, prominent teeth, a sloping forehead, and coarse body hair, which caused them to stand out from their human brethren, though their canines were noticeably smaller than a full-blooded orc’s tusks. Half-orcs as such appeared bestial to humans, though amongst orcs they were considered human-like physically. Half-orc hair was most often black, though it grayed very quickly with age. In general, half-orcs did not live as long as humans, maturing by their sixteenth year and often dying before their sixtieth.&lt;br /&gt;
&lt;br /&gt;
Half-orcs that have lived amongst orcs have often picked up the common orcish tradition of ritual scarring. Half-orcs with such a background did not look upon scars as marks of shame or as unattractive blemishes, but rather as marks of pride that demonstrate their skill and bravery in battle. On occasion, however, scars were used for a darker purpose, with orcs marking half-orc slaves with scars in the same manner a rancher might brand cattle.&lt;br /&gt;
&lt;br /&gt;
Half-orcs had shorter lifespans than humans, reaching maturity slightly earlier and rarely living longer than seventy-five years.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
The personality of a half-orc would depend on how they were raised and who they were raised by. Their unique existence is a personality trait most times by itself. Half-orcs do typically mix the tenacity and adaptability from their human side with impatience and free-spiritedness from their orcish side. Like humans, half-orcs were quick to action, tenacious and bold, and possessed an adaptability that was unusual among most races. This was useful to the race given that they were considered outsiders just about everywhere; they had the ability to thrive in unwelcome or unusual locations, which was a necessity for a half-orc’s welfare.&lt;br /&gt;
&lt;br /&gt;
From their orcish blood, half-orcs typically took less desirable qualities, which added to the discomfort others often felt around them. Few half-orcs had the patience for the etiquette or protocol that civilization has often imposed and were far from quiet about their opinions on the subject. As a result, half-orcs were often perceived as uncouth savages, a reputation accentuated by the orcish love of physical pleasures such as eating, drinking, or dancing. Impatient and ill-tempered were stereotypes that are not too far off the mark for most half-orcs, but these qualities have not been necessarily negative. Sometimes, a brash and straight-to-business attitude has been precisely what is required.&lt;br /&gt;
&lt;br /&gt;
The half-orc personality tended to be short-tempered and sullen, though half-orc mental capabilities have often been underestimated and they were significantly more cunning than full-blooded orcs. More often than not, half-orcs preferred simple pleasures such as feasting, singing, wrestling, or wild dancing to refined pursuits such as poetry or philosophy. Most half-orcs were free-spirited like their orcish brethren, though they had fewer of the evil tendencies that blemished the reputation of orcs and were as likely good as they were evil, at least when raised among humans. Half-orcs were also reputed to be unintelligent and, though this was not true for the entire race, it was a definite trend in some populations.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Half-orcs had a strength uncommon to most humans, though comparable with orcs. They were less durable than their full-blooded kin, but they were typically more dexterous, and indeed more so than most other humanoids. Half-orcs also had a resilience unique to them and when gravely injured, simply seem all the more determined to win, as though the blows had, in fact, empowered them. Similarly, all half-orcs were capable of channeling their feral fury into a powerful attack. These qualities were only temporary, however, and like any other mortal, half-orcs would eventually tire as a battle wore on and could be broken physically.&lt;br /&gt;
&lt;br /&gt;
Half-orcs were also agile, charging swiftly when their rage was aroused. For some half-orcs the conflict of their two heritages developed into something more, becoming the very essence of their being. Other half-orcs gained a thirst for battle that enabled them to weather through battle longer than most found themselves capable of, making them both more resilient and more deadly.&lt;br /&gt;
 &#039;&#039;Relentless Endurance.&#039;&#039; When a PC is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. They can’t use this feature again until they finish a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
In most culture, half-orcs suffered prejudice. Within the lands of their human ancestors, half-orcs were commonly seen as savage thugs and looked down upon. As a result, most half-orcs in human society were forced into menial labor or violence for a career. Some chose to take on the life of an adventurer, perhaps merely as another acceptable means to wealth and power or sometimes as a way to throw off the shackles of other people&#039;s perceptions.&lt;br /&gt;
&lt;br /&gt;
Within orc society, half-orcs were often looked down upon as weaker and inferior creatures, but overall they tended to fare better. Most orcs grudgingly acknowledged the superiority of the half-orc&#039;s intellect as well as their comparable strength. As a result, it was not entirely unusual for a half-orc raised amongst orcs to rise to a position of power within his or her tribe.&lt;br /&gt;
&lt;br /&gt;
Half-orcs who lived among humans were frequently drawn to adventure simply because few opportunities were present to them for less-violent occupations. Pressured into martial lifestyles and rejected by polite society, half-orcs often only found acceptance among other races by proving their worth as adventurers. Likewise, the only friends a half-orc was likely to make were other adventurers, often being an outcast of sorts.&lt;br /&gt;
&lt;br /&gt;
They often live in cities like [[Galik]]. They are not automatically directly related to orc tribes like the Red Blade Orcs.&lt;br /&gt;
&lt;br /&gt;
=== The Mark of Gruumsh ===&lt;br /&gt;
The one-eyed god Gruumsh created the orcs, and even those orcs who turn away from his worship can’t fully escape his influence. The same is true of half-orcs, though their human blood moderates the impact of their orcish heritage. Some half-orcs⁠ hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat—and either exult along with him or shiver with fear and loathing. Half-orcs⁠ are not evil by nature, but evil does lurk within them, whether they embrace it or rebel against it.&lt;br /&gt;
&lt;br /&gt;
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple bodily pleasures—feasting, drinking, wrestling, drumming, and wild dancing—fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. The most accomplished half-orcs⁠ are those with enough self-control to get by in a civilized land.&lt;/div&gt;</summary>
		<author><name>Krissakao</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Halforc.png&amp;diff=19290</id>
		<title>File:Halforc.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Halforc.png&amp;diff=19290"/>
		<updated>2023-04-12T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;Krissakao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free use half-orc depiction. https://forgottenrealms.fandom.com/wiki/Half-orc#Description.&lt;/div&gt;</summary>
		<author><name>Krissakao</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Rhea_Vav&amp;diff=19286</id>
		<title>Rhea Vav</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Rhea_Vav&amp;diff=19286"/>
		<updated>2023-04-12T01:09:51Z</updated>

		<summary type="html">&lt;p&gt;Krissakao: Input Rhea Vav&amp;#039;s backstory as well as character art.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rhea Vav&#039;&#039;&#039; is a half-orc life [[cleric]] that is a player character of [[Within the Wicked Wilds]] campaign. She is a follower of [[Helm]] and hopes to live up to her mother&#039;s legacy, but yearns for a unique imprint on the world. She&#039;s young and cautious of everything, terrified of ruining her chances to leave a mark on the Land of the Lost.&lt;br /&gt;
&lt;br /&gt;
[[File:Rhea.png|thumb|Rhea Vav, artwork by Player Kris (Kao).]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Rhea is only 1/4 orc, but that small amount overpowers her features and general genetic make-up. Her father was an elf and so she has pointier ears than the typical half-orc. Her skin is a light tea green like her mother&#039;s but with an odd hue from her wood elf heritage and she has sharp blue eyes. Her black hair is cut just above the shoulders and usually pulled half-back. She&#039;s tall and muscular due to the mix of her heritage and her training as a [[Free Defenders (Galik)|Free Defender]].&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Growing up in the [[Galik|City of Galik]] was hard for many, but for Rhea, she had proper schooling and a warm bed and a full stomach every day without fail. Her mother is a proud woman, a member of the elite [[Lyreguard]]. She raised Rhea staunchly but with love. Rhea has only ever met her wood elf father, Cassius, a hand full of times. Her childhood was mostly spent under the care Rohari, her mother, or Rhea&#039;s step-grandmother whom she just called her grandmother and lived with them. She purposely woke up before dawn to help her mother put her armor on, always asking what was in store for the woman that day. Her step-grandmother, Taphsyse, helped her understand that her mother was a hero out protecting the city every time she watched her mother leave with tears in her eyes. Her grandmother had a few choice words about her father but she did her best to not let young Rhea known her dislike for the elven man.&lt;br /&gt;
[[File:Rohari.png|thumb|Rohari Vav as a young adult. Artwork by Surrealkate, commissioned by Player Kris (Kao).]]&lt;br /&gt;
When Rhea was six years old, her mother married a half-orc man, Doragar Jata, who took Rohari&#039;s last name. When her younger sister was welcomed to the world three years later, Rhea felt like her family was finally complete. She&#039;s always gotten along well with Doragar because he helped with her insecurities about her skin and tusks, both of which were different than her mother&#039;s. Her orcish heritage was very obvious in her build and in her tusk length, while her skin has a slight discoloration due to her father&#039;s wood elf genetics. She considers Doragar her father in all ways except biological, but because they&#039;re both orcish, most people assume he is her birth father anyways. Her younger siblings now total three as she is 21 years old. There&#039;s Nyota (12), Ikeno (8), and Vargan (8). Her mother had always wanted a big family, just like she had had growing up. Rhea has numerous aunts and uncles, not all of which her mother is still in contact with, but there had always been a shadow of a large family over the Vav clan.&lt;br /&gt;
Rhea had always felt some kind of pressure to live up to her mother&#039;s legacy. The woman specialized as a cleric of Helm, something she did not take lightly. Rhea was raised with religious morals though they were never overtly strict. She did her fair share of regular teenage-hood drama without worrying she would be sentenced to the depths of the Nine Hells. No, instead, she knew what awaited her at home after breaking curfew was an angry mother and grandmother who would ground her, while her adoptive father would sneak her dinner after she was sent up to her room. But when Rhea showed interest in following Helm, her mother was more than excited to show her what it meant to be a devout follower. From the time of late teenage-hood on, Rhea followed Helm with fervor, guided by her mother.&amp;lt;blockquote&amp;gt;&amp;quot;Never betray your trust. Be vigilant. Stand, wait, and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.&amp;quot; - Rohari Vav to her daughter, Rhea.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
With her clerical training completed as a young adult, Rhea found what she hoped was a new purpose in joining the Free Defenders. But over the past two years, she&#039;s felt sedentary. Bored. &#039;&#039;Impatient&#039;&#039;. She does not ask for hardship, but she certainly does ask for heroics and adventure. She&#039;s restless, and feels her commitment to her vows as a cleric faltering as she waits for some grand adventure to hit her, like it had her mother. Her mother had been throw into the deep end of dangerous quests when she was Rhea&#039;s age and handled it... well, the best she could. Rohari, Rhea knew, had been left with many scars. Some were physical, but others were in her mind. She woke up every once in a while to her mother&#039;s panicked screams from the nightmares that plagued her. Rhea doesn&#039;t want that, even if she has someone like Doragar there to comfort her in the late hours of the night. She wants successful adventures she can be proud of and unhaunted by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This, is where Rhea&#039;s story truly begins.&amp;lt;br /&amp;gt;&#039;&#039;&lt;br /&gt;
== &#039;&#039;&#039;Features&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
&lt;br /&gt;
* Darkvision. 60 feet, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
* Menacing. Proficiency in the Intimidation skill.&lt;br /&gt;
&lt;br /&gt;
* Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can&#039;t use this feature again until you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
* Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon&#039;s damage dice one additional time and add it to the extra damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
* Languages. You can speak, read, and write Common and Orc.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;City Watch - Watcher&#039;s Eye&#039;&#039;&#039; ====&lt;br /&gt;
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you&#039;re more likely to be welcome in the former locations rather than the latter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Athletics, Insight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; (Chosen: Elvish and Celestial.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp&lt;br /&gt;
&lt;br /&gt;
=== Class - Life Cleric ===&lt;br /&gt;
&lt;br /&gt;
==== Proficiencies ====&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, heavy armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; All simple weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Medicine and Religion&lt;br /&gt;
&lt;br /&gt;
==== Disciple of Life ====&lt;br /&gt;
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
==== Channel Divinity ====&lt;br /&gt;
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.&lt;br /&gt;
&lt;br /&gt;
==== Channel Divinity: Turn Undead ====&lt;br /&gt;
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.&lt;br /&gt;
&lt;br /&gt;
==== Channel Divinity: Preserve Life ====&lt;br /&gt;
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.&lt;br /&gt;
&lt;br /&gt;
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can&#039;t use this feature on an undead or a construct.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Krissakao</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Rohari.png&amp;diff=19284</id>
		<title>File:Rohari.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Rohari.png&amp;diff=19284"/>
		<updated>2023-04-12T01:08:04Z</updated>

		<summary type="html">&lt;p&gt;Krissakao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artwork by Surrealkate, commissioned by Player Kris (Kao).&lt;/div&gt;</summary>
		<author><name>Krissakao</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Rhea.png&amp;diff=19281</id>
		<title>File:Rhea.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Rhea.png&amp;diff=19281"/>
		<updated>2023-04-12T00:22:44Z</updated>

		<summary type="html">&lt;p&gt;Krissakao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rhea Vav, artwork by Player Kris (Kao).&lt;/div&gt;</summary>
		<author><name>Krissakao</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Rhea_Vav&amp;diff=19231</id>
		<title>Rhea Vav</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Rhea_Vav&amp;diff=19231"/>
		<updated>2023-04-10T13:05:52Z</updated>

		<summary type="html">&lt;p&gt;Krissakao: Created Rhea Vav&amp;#039;s character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rhea Vav&#039;&#039;&#039; is a half-orc life [[cleric]] that is a player character of [[Within the Wicked Wilds]] campaign. She is a follower of [[Helm]] and hopes to live up to her mother&#039;s legacy, but yearns for a unique imprint on the world. She&#039;s young and cautious of everything, terrified of ruining her chances to leave a mark on the Land of the Lost.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Rhea is only 1/4 orc, but that small amount overpowers her features. Her father was a half-elf and so she has pointier ears than the typical half-orc. Her skin is a light tea green like her mother&#039;s and she has sharp blue eyes. Her black hair is cut just above the shoulders and usually pulled half-back. She&#039;s tall and muscular due to the mix of her heritage and her training as a [[Free Defenders (Galik)|Free Defender]].&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
&lt;br /&gt;
* Darkvision. 60 feet, only shades of gray.&lt;br /&gt;
&lt;br /&gt;
* Menacing. Proficiency in the Intimidation skill.&lt;br /&gt;
&lt;br /&gt;
* Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can&#039;t use this feature again until you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
* Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon&#039;s damage dice one additional time and add it to the extra damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
* Languages. You can speak, read, and write Common and Orc.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;City Watch - Watcher&#039;s Eye&#039;&#039;&#039; ====&lt;br /&gt;
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you&#039;re more likely to be welcome in the former locations rather than the latter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Athletics, Insight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Two of your choice (Chosen: Elvish and Celestial.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp&lt;br /&gt;
&lt;br /&gt;
=== Class - Life Cleric ===&lt;br /&gt;
&lt;br /&gt;
==== Proficiencies ====&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, heavy armor, shields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; All simple weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Medicine and Religion&lt;br /&gt;
&lt;br /&gt;
==== Disciple of Life ====&lt;br /&gt;
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
==== Channel Divinity ====&lt;br /&gt;
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.&lt;br /&gt;
&lt;br /&gt;
==== Channel Divinity: Turn Undead ====&lt;br /&gt;
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.&lt;br /&gt;
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==== Channel Divinity: Preserve Life ====&lt;br /&gt;
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.&lt;br /&gt;
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As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can&#039;t use this feature on an undead or a construct.&lt;/div&gt;</summary>
		<author><name>Krissakao</name></author>
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