<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Margarita</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Margarita"/>
	<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/Special:Contributions/Margarita"/>
	<updated>2026-04-05T11:46:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=34726</id>
		<title>The Cola Bears Saving the World</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=34726"/>
		<updated>2024-08-25T20:17:23Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a lighthearted [[GM:Dungeons and Dragons|D&amp;amp;D 5e]] [[campaign]] that began December 2023 in Germany.&lt;br /&gt;
&lt;br /&gt;
The campaign details the adventures of the members of the hero guild, aka &amp;quot;The Cola Bears Saving the World,&amp;quot; while they try to establish themselves as the best heroes to hire in [[The Delvin]] and greater area of [[Osugbo]]. It takes part in the PR era, approximately during the early 100s. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The first members of the Cola Bears Saving the World united to help a…sheep to become [[human]] again. After successfully bullying a [[wizard]], getting a former-human-current-bear addicted to Coca Cola and helped a wizard grad student to get his PhD, they decided to fund their own guild. With the Addict Bear as their mascot and only 500gp they set out to become the &amp;lt;s&amp;gt;richest&amp;lt;/s&amp;gt; greatest heroes in Osugbo!&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The Guild of the Cola Bears Saving the World consists of a couple [[core]] members...&lt;br /&gt;
&lt;br /&gt;
* Riris, the [[Tiefling]] [[Warlock]].&lt;br /&gt;
* Grumblebear Stoutbelly aka Grumbly, the [[dwarf]] [[cleric]].&lt;br /&gt;
* Kayman, the [[Lizardfolk]] [[Bard]].&lt;br /&gt;
* Nevias, the [[Half-Orc]] [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
...and it also has a few heroes helping when not too busy.&lt;br /&gt;
&lt;br /&gt;
* Marlene, the Half-Elf [[Monk]].&lt;br /&gt;
* Roslinda, the Half-elf [[Rogue]].&lt;br /&gt;
* Deuter, the Wood Elf [[Druid]].&lt;br /&gt;
* Anni, the Wood Elf Wizard.&lt;br /&gt;
* NoName, the Human [[Sorcerer]].&lt;br /&gt;
* Val, the lightfoot [[Halfling]] Druid.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
The Guild employs a handful of people to help them with running their guild.&lt;br /&gt;
&lt;br /&gt;
* Gregor, human ex [[Fighter]] and the Guild&#039;s current Guildmaster.&lt;br /&gt;
* Boris, the former human currently bear Maskot of the Guild and Cola Addict (It is Riris&#039; fault).&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
-The Heroes completed their first paid adventure in the area of the small village of Bockwater by saving a girl who had been kidnapped (?) by a Couatl. Poor Couatl, just needed a new priestess so the lands would be fertile again. &lt;br /&gt;
&lt;br /&gt;
-Gregor found the best quest ever!!! Tax collection and paperwork filling! It is so much fun, that the heroes dropped it as soon as the Witchlight Carneval/Fair reached in town... they might find NoName&#039;s stollen name there, right? RIGHT?! &lt;br /&gt;
&lt;br /&gt;
-National History Museums are quite safe until people get eaten in them.  &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
We use a very light version of DnD 5e and typically each [[session]] is an one shot run by different DMs (please guys, Margarita also wants to play and not only be a DM!) with a developing world around them. Starting level is 4. We probably have the youngest [[Arbiter]] ever, the Master of Dice and Mahjong Tiles. &lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=34725</id>
		<title>The Cola Bears Saving the World</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=34725"/>
		<updated>2024-08-25T20:16:46Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a lighthearted [[GM:Dungeons and Dragons|D&amp;amp;D 5e]] [[campaign]] that began December 2023 in Germany.&lt;br /&gt;
&lt;br /&gt;
The campaign details the adventures of the members of the hero guild, aka &amp;quot;The Cola Bears Saving the World,&amp;quot; while they try to establish themselves as the best heroes to hire in [[The Delvin]] and greater area of [[Osugbo]]. It takes part in the PR era, approximately during the early 100s. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The first members of the Cola Bears Saving the World united to help a…sheep to become [[human]] again. After successfully bullying a [[wizard]], getting a former-human-current-bear addicted to Coca Cola and helped a wizard grad student to get his PhD, they decided to fund their own guild. With the Addict Bear as their mascot and only 500gp they set out to become the &amp;lt;s&amp;gt;richest&amp;lt;/s&amp;gt; greatest heroes in Osugbo!&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The Guild of the Cola Bears Saving the World consists of a couple [[core]] members...&lt;br /&gt;
&lt;br /&gt;
* Riris, the [[Tiefling]] [[Warlock]].&lt;br /&gt;
* Grumblebear Stoutbelly aka Grumbly, the [[dwarf]] [[cleric]].&lt;br /&gt;
* Kayman, the [[Lizardfolk]] [[Bard]].&lt;br /&gt;
* Nevias, the [[Half-Orc]] [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
...and it also has a few heroes helping when not too busy.&lt;br /&gt;
&lt;br /&gt;
* Marlene, the Half-Elf [[Monk]].&lt;br /&gt;
* Roslinda, the Half-elf [[Rogue]].&lt;br /&gt;
* Deuter, the Wood Elf [[Druid]].&lt;br /&gt;
* Anni, the Wood Elf Wizard.&lt;br /&gt;
* NoName, the Human [[Sorcerer]].&lt;br /&gt;
* Val, the lightfoot [[Halfling]] Druid.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
The Guild employs a handful of people to help them with running their guild.&lt;br /&gt;
&lt;br /&gt;
* Gregor, human ex [[Fighter]] and the Guild&#039;s current Guildmaster.&lt;br /&gt;
* Boris, the former human currently bear Maskot of the Guild and Cola Addict (It is Riris&#039; fault).&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
-The Heroes completed their first paid adventure in the area of the small village of Bockwater by saving a girl who had been kidnapped (?) by a Couatl. Poor Couatl, just needed a new priestess so the lands would be fertile again. &lt;br /&gt;
&lt;br /&gt;
-Gregor found the best quest ever!!! Tax collection and paperwork filling! It is so much fun, that the heroes dropped it as soon as the Witchlight Carneval/Fair reached in town... they might find NoName&#039;s stollen name there, right? RIGHT?! &lt;br /&gt;
&lt;br /&gt;
-National History Museum&#039;s are quite safe until people get eaten in them.  &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
We use a very light version of DnD 5e and typically each [[session]] is an one shot run by different DMs (please guys, Margarita also wants to play and not only be a DM!) with a developing world around them. Starting level is 4. We probably have the youngest [[Arbiter]] ever, the Master of Dice and Mahjong Tiles. &lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qandela_Obscura_Player_Roster&amp;diff=32658</id>
		<title>Qandela Obscura Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qandela_Obscura_Player_Roster&amp;diff=32658"/>
		<updated>2024-08-03T21:42:17Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Please do not update or adjust the roster ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Player&lt;br /&gt;
!Character&lt;br /&gt;
!Circle &lt;br /&gt;
!Role&lt;br /&gt;
!Specialty&lt;br /&gt;
!Assignments&lt;br /&gt;
!Lvl&lt;br /&gt;
!Scars&lt;br /&gt;
|-&lt;br /&gt;
|Emma&lt;br /&gt;
|[[Lula V]]&lt;br /&gt;
|Mountains and Metal&lt;br /&gt;
|Scholar&lt;br /&gt;
|Engineer &lt;br /&gt;
|3&lt;br /&gt;
|V&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Talia&lt;br /&gt;
|[[Elizabeth Nightshade]]&lt;br /&gt;
|Mountains and Metal &lt;br /&gt;
|Face&lt;br /&gt;
|Journalist&lt;br /&gt;
|3&lt;br /&gt;
|V&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes&lt;br /&gt;
|[[Tess Henry]]&lt;br /&gt;
|Mountains and Metal &lt;br /&gt;
|Muscle&lt;br /&gt;
|Explorer&lt;br /&gt;
|1&lt;br /&gt;
|V&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Kade&lt;br /&gt;
|[[Fives]]&lt;br /&gt;
|Mountains and Metal&lt;br /&gt;
|Weird&lt;br /&gt;
|Medium&lt;br /&gt;
|0&lt;br /&gt;
|V&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Kim&lt;br /&gt;
|[[Weasel]]&lt;br /&gt;
|Praesidium&lt;br /&gt;
|Slink&lt;br /&gt;
|Criminal&lt;br /&gt;
|1&lt;br /&gt;
|IV&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Margarita&lt;br /&gt;
|[[James D&#039;Arcy|James]]&lt;br /&gt;
|Praesidium&lt;br /&gt;
|Weird&lt;br /&gt;
|Occultist &lt;br /&gt;
|2&lt;br /&gt;
|IV&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Nick&lt;br /&gt;
|[[Gideon Eldermourne]]&lt;br /&gt;
|Lost and Found&lt;br /&gt;
|Weird&lt;br /&gt;
|Medium&lt;br /&gt;
|6&lt;br /&gt;
|III&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Anna&lt;br /&gt;
|[[Sister Amaranth]]&lt;br /&gt;
|Lost and Found&lt;br /&gt;
|Weird&lt;br /&gt;
|Priest&lt;br /&gt;
|5&lt;br /&gt;
|III&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Sarah&lt;br /&gt;
|[[Tara Lloyd]]&lt;br /&gt;
|Lost and Found&lt;br /&gt;
|Muscle &lt;br /&gt;
|Explorer&lt;br /&gt;
|4&lt;br /&gt;
|III&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Julia &lt;br /&gt;
|[[Gin Reynolds]]&lt;br /&gt;
|Saint and Sinners&lt;br /&gt;
|Weird&lt;br /&gt;
|Priest&lt;br /&gt;
|6&lt;br /&gt;
|II&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jon &lt;br /&gt;
|[[Alexander]]&lt;br /&gt;
|Saint and Sinners&lt;br /&gt;
|Face&lt;br /&gt;
|Actor&lt;br /&gt;
|1&lt;br /&gt;
|II&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|[[Cedric]]&lt;br /&gt;
|Saint and Sinners&lt;br /&gt;
|Slink&lt;br /&gt;
|Criminal&lt;br /&gt;
|1&lt;br /&gt;
|II&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amal&lt;br /&gt;
|[[Gio Fletcher]]&lt;br /&gt;
|Saint and Sinners&lt;br /&gt;
|Slink &lt;br /&gt;
|Vigilante&lt;br /&gt;
|2&lt;br /&gt;
|II&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Matt&lt;br /&gt;
|Lt. (r) [[Mallory Harper]]&lt;br /&gt;
|Black and White&lt;br /&gt;
|Muscle &lt;br /&gt;
|Soldier&lt;br /&gt;
|6&lt;br /&gt;
|III&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Keller&lt;br /&gt;
|[[Father Lorrian Michaels]]&lt;br /&gt;
|Black and White&lt;br /&gt;
|Weird&lt;br /&gt;
|Priest&lt;br /&gt;
|3&lt;br /&gt;
|III&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aerin&lt;br /&gt;
|[[Verity Leon]]&lt;br /&gt;
|Black and White&lt;br /&gt;
|Slink&lt;br /&gt;
|Criminal&lt;br /&gt;
|2 &lt;br /&gt;
|III&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ashley&lt;br /&gt;
|Merrin&lt;br /&gt;
|&lt;br /&gt;
|Face&lt;br /&gt;
|Magician&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Out of Play Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Player &lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Julia&lt;br /&gt;
|Piers Corden&lt;br /&gt;
|Lightkeeper&lt;br /&gt;
|-&lt;br /&gt;
|Amal&lt;br /&gt;
|[[Steve Corden]]&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Aerin&lt;br /&gt;
|Laura Grant&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Jon R&lt;br /&gt;
|Thomas McCallum&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Nikki &lt;br /&gt;
|Pennsylvania Jane&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Aspen&lt;br /&gt;
|Laurence Arkwright &lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Ares&lt;br /&gt;
|Cassian&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Keller&lt;br /&gt;
|Montana Jack&lt;br /&gt;
|Retired &lt;br /&gt;
|-&lt;br /&gt;
|Chris&lt;br /&gt;
|Warren Baxter &lt;br /&gt;
|Retired &lt;br /&gt;
|-&lt;br /&gt;
|James&lt;br /&gt;
|Dr  Thaddeus&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Jonathan &lt;br /&gt;
|Nikolas Arkwright&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Anna&lt;br /&gt;
|Nesta Archeon&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Nick&lt;br /&gt;
|Silas Heartwood&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Matt&lt;br /&gt;
|[[Lincoln Renfield-Murray]]&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|Aerin&lt;br /&gt;
|Dr Alexandria Aquino&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|Amal&lt;br /&gt;
|[[Jamie Hayes]]&lt;br /&gt;
|Death&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Qandela Obscura]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=James_D%27Arcy&amp;diff=32657</id>
		<title>James D&#039;Arcy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=James_D%27Arcy&amp;diff=32657"/>
		<updated>2024-08-03T21:40:22Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Circle of Praesidium and Qandela Obscura|name={{PAGENAME}}|image=[[File:-ai-Jamesdarcy.png|300px|thumb|middle]]|relatives=1 husband and 1 daughter&lt;br /&gt;
3 cats&lt;br /&gt;
Thadeus, Steve, Thadeus and Gio are like blood relatives to her|languages=Common|marital=Widow|species=Human|gender=Female|height=165cm|weight=65kg|eyes=black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (she/her) &#039;&#039;&#039;is a Occultist in [[Qandela Obscura]] campaign. She is a member of the Circle of Praesidium, stationed at the Red Light District.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
James is an old lady, with huge glasses, black clothes and a messy white haired bun. She often smiles kindly. She wears a dark wedding ring and her left arm is blankened. &lt;br /&gt;
&lt;br /&gt;
She has three (not all of them visible) scars.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
James is a weird lady. While in her company she will mention at least once that she is doing her paperwork to retire. That day however, never seems to be arriving.  &lt;br /&gt;
&lt;br /&gt;
She would do everything for her little orphan kiddos, aka [[Weasel]], [[Steve Corden|Steve]] and [[Gio Fletcher|Gio]].  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
James joined Qandela Obscura young. She didn&#039;t care so much about her ability to sense bleeds, but that dashing young investigator talked her into it. Well, he soon was her husband. Together they had a daughter and three cats, leading a life of charity and danger. Throughout the years, they fostered people, Weasel, Steve and occasionally his friend Gio. It was through her work with those orphans that she met Dr. Thaddeus. &lt;br /&gt;
&lt;br /&gt;
Everything changed that fateful night, when her dashing husband died. It was during one of their Qandela investigations. The experience was so traumatizing that she still cannot recall all the details of what happened. All she recalls in her nightmares is the intense taste of bleed in her mouth and the otherworldy laugh of &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since then, she got closed off, mostly trusting Weasel and Steve. She spend much time at the office, but she started working more often on the field once her kiddos joined up as Investigators. She would do anything for them, and indeed she was willing to sacrifice herself to save Steve. &lt;br /&gt;
&lt;br /&gt;
Still to this day, she claims she will retire soon.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common and Grandma talk. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
She is very good at sensing bleeds and doing weird rituals. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her wedding ring and chocolate chip cookies. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=James_D%27Arcy&amp;diff=32656</id>
		<title>James D&#039;Arcy</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=James_D%27Arcy&amp;diff=32656"/>
		<updated>2024-08-03T21:36:15Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;{{Infobox_character|affilliation=Circle of Praesidium and Qandela Obscura|name={{PAGENAME}}|image=-ai-Jamesdarchy.png|relatives=1 husband and 1 daughter 3 cats Thadeus, Steve, Thadeus and Gio are like blood relatives to her|languages=Common|marital=Widow|species=Human|gender=Female|height=165cm|weight=65kg|eyes=black}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} (she/her) &amp;#039;&amp;#039;&amp;#039;is a Occultist in Qandela Obscura campaign. She is a member of the Circle of Praesidium, stationed at the Red Light Dist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Circle of Praesidium and Qandela Obscura|name={{PAGENAME}}|image=-ai-Jamesdarchy.png|relatives=1 husband and 1 daughter&lt;br /&gt;
3 cats&lt;br /&gt;
Thadeus, Steve, Thadeus and Gio are like blood relatives to her|languages=Common|marital=Widow|species=Human|gender=Female|height=165cm|weight=65kg|eyes=black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (she/her) &#039;&#039;&#039;is a Occultist in [[Qandela Obscura]] campaign. She is a member of the Circle of Praesidium, stationed at the Red Light District.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
James is an old lady, with huge glasses, black clothes and a messy white haired bun. She often smiles kindly. She wears a dark wedding ring and her left arm is blankened. &lt;br /&gt;
&lt;br /&gt;
She has three (not all of them visible) scars.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
James is a weird lady. While in her company she will mention at least once that she is doing her paperwork to retire. That day however, never seems to be arriving.  &lt;br /&gt;
&lt;br /&gt;
She would do everything for her little orphan kiddos, aka [[Weasel]], [[Steve Corden|Steve]] and [[Gio Fletcher|Gio]].  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
James joined Qandela Obscura young. She didn&#039;t care so much about her ability to sense bleeds, but that dashing young investigator talked her into it. Well, he soon was her husband. Together they had a daughter and three cats, leading a life of charity and danger. Throughout the years, they fostered people, Weasel, Steve and occasionally his friend Gio. It was through her work with those orphans that she met Dr. Thaddeus. &lt;br /&gt;
&lt;br /&gt;
Everything changed that fateful night, when her dashing husband died. It was during one of their Qandela investigations. The experience was so traumatizing that she still cannot recall all the details of what happened. All she recalls in her nightmares is the intense taste of bleed in her mouth and the otherworldy laugh of &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since then, she got closed off, mostly trusting Weasel and Steve. She spend much time at the office, but she started working more often on the field once her kiddos joined up as Investigators. She would do anything for them, and indeed she was willing to sacrifice herself to save Steve. &lt;br /&gt;
&lt;br /&gt;
Still to this day, she claims she will retire soon.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common and Grandma talk. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
She is very good at sensing bleeds and doing weird rituals. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Her wedding ring and chocolate chip cookies. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Jamesdarcy.png&amp;diff=32655</id>
		<title>File:-ai-Jamesdarcy.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Jamesdarcy.png&amp;diff=32655"/>
		<updated>2024-08-03T21:35:10Z</updated>

		<summary type="html">&lt;p&gt;Margarita: AI generated pic of James.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AI generated pic of James.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=31867</id>
		<title>The Cola Bears Saving the World</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=31867"/>
		<updated>2024-05-26T15:22:53Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a lighthearted [[GM:Dungeons and Dragons|D&amp;amp;D 5e]] campaign that began December 2023 in Germany.&lt;br /&gt;
&lt;br /&gt;
The campaign details the adventures of the members of the hero guild, aka &amp;quot;The Cola Bears Saving the World,&amp;quot; while they try to establish themselves as the best heroes to hire in [[The Delvin]] and greater area of [[Osugbo]]. It takes part in the PR era, approximately during the early 100s. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The first members of the Cola Bears Saving the World united to help a…sheep to become human again. After successfully bullying a wizard, getting a former-human-current-bear addicted to Coca Cola and helped a wizard grad student to get his PhD, they decided to fund their own guild. With the Addict Bear as their mascot and only 500gp they set out to become the &amp;lt;s&amp;gt;richest&amp;lt;/s&amp;gt; greatest heroes in Osugbo!&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The Guild of the Cola Bears Saving the World consists of a couple core members...&lt;br /&gt;
&lt;br /&gt;
* Riris, the Tiefling Warlock.&lt;br /&gt;
* Grumblebear Stoutbelly aka Grumbly, the dwarf cleric.&lt;br /&gt;
* Kayman, the Lizardfolk Bard.&lt;br /&gt;
* Nevias, the Half-Orc Barbarian.&lt;br /&gt;
* NoName, the Human Sorcerer&lt;br /&gt;
&lt;br /&gt;
...and it also has a few heroes helping when not too busy.&lt;br /&gt;
&lt;br /&gt;
* Marlene, the Half-Elf Monk.&lt;br /&gt;
* Roslinda, the Half-elf Rogue.&lt;br /&gt;
* Deuter, the Wood Elf Druid.&lt;br /&gt;
* Anni, the Wood Elf Wizard.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
The Guild employs a handful of people to help them with running their guild.&lt;br /&gt;
&lt;br /&gt;
* Gregor, human ex Fighter and the Guild&#039;s current Guildmaster.&lt;br /&gt;
* Boris, the former human currently bear Maskot of the Guild and Cola Addict (It is Riris&#039; fault).&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
-The Heroes completed their first paid adventure in the area of the small village of Bockwater by saving a girl who had been kidnapped (?) by a Couatl. Poor Couatl, just needed a new priestess so the lands would be fertile again. &lt;br /&gt;
&lt;br /&gt;
-Gregor found the best quest ever!!! Tax collection and paperwork filling! It is so much fun, that the heroes dropped it as soon as the Witchlight Carneval/Fair reached in town... they might find NoName&#039;s stollen name there, right? RIGHT?! &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
We use a very light version of DnD 5e and typically each session is an one shot run by different DMs (please guys, Margarita also wants to play and not only be a DM!) with a developing world around them. Starting level is 4. We probably have the youngest Arbiter ever, the Master of Dice and Mahjong Tiles. &lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=31866</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=31866"/>
		<updated>2024-05-26T15:19:08Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-off anthology series, see [[Tales of Quelmar|Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode (session) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Invasion|&#039;&#039;&#039;Infernal Invasion&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Depths of the Druma|&#039;&#039;&#039;Depths of the Druma&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Just the Q of Us|&#039;&#039;&#039;Just the Q of Us&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:ATRIM|ATRIS]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[The Cola Bears Saving the World|&#039;&#039;&#039;The Cola Bears Saving the World&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Qandela Obscura|&#039;&#039;&#039;Qandela Obscura&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Painted Sands of Pteris|&#039;&#039;&#039;Painted Sands of Pteris&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes &lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2022&lt;br /&gt;
| Lich&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Icewind Dale|&#039;&#039;&#039;Icewind Dale&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmar Goes to Space (TV Series 80 CR)|&#039;&#039;&#039;Quelmar Goes to Space&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal &lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassins of Q-Synara|&#039;&#039;&#039;Assassins of Q-Synara&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[The Iron Sea|&#039;&#039;&#039;The Iron Sea&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|[[First Class|&#039;&#039;&#039;First Class&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|[[Sparrow&#039;s Point|&#039;&#039;&#039;Sparrow&#039;s Point&#039;&#039;&#039;]]&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Not Strahd|&#039;&#039;&#039;Not Strahd&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table &lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Into the Greedy Green|&#039;&#039;&#039;Into the Greedy Green&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign|The Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Get Submodule|⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancients Alive|&#039;&#039;&#039;Ancients Alive&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Nameless Campaign|Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign|The Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underdungeon|&#039;&#039;&#039;The Underdungeon&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Towson Tabletop|&#039;&#039;&#039;Towson Tabletop&#039;&#039;&#039;]]&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Sick of this Shit|&#039;&#039;&#039;Sick of this Shit&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=31116</id>
		<title>The Cola Bears Saving the World</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cola_Bears_Saving_the_World&amp;diff=31116"/>
		<updated>2024-04-25T20:48:40Z</updated>

		<summary type="html">&lt;p&gt;Margarita: neeeeew campaaaigggnnn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a lighthearted 5e DnD campaing that began December 2023, in Germany.&lt;br /&gt;
&lt;br /&gt;
The campaign details the adventures of the members of the hero guild, aka &amp;quot;The Cola Bears Saving the World&amp;quot;, while they try to establish themselves as the best heroes to hire in [[The Delvin]] and greater area of [[Osugbo]]. It takes part in the PR era, approximately during the early 100s. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The first members of the Cola Bears Saving the World united to help a... sheep to become human again. After successfully bullying a wizard, getting a former-human-current-bear addicted to Coca Cola and helped a wizard grad student to get his PhD, they decided to fund their own guild. With the Addict Bear as their maskot and only 500gp they set out to become the &amp;lt;s&amp;gt;richest&amp;lt;/s&amp;gt; greatest heroes in Osugbo!&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The Guild of the Cola Bears Saving the World consists of a couple core members...&lt;br /&gt;
&lt;br /&gt;
* Riris, the Tiefling Warlock.&lt;br /&gt;
* Grumblebear Stoutbelly aka Grumbly, the dwarf cleric.&lt;br /&gt;
* Kayman, the Lizardfolk Bard.&lt;br /&gt;
* Nevias, the Half-Orc Barbarian.&lt;br /&gt;
* Roslinda, the Half-elf Rogue.&lt;br /&gt;
* Deuter, the Wood Elf Druid&lt;br /&gt;
&lt;br /&gt;
...and it also has a few heroes helping when not too busy.&lt;br /&gt;
&lt;br /&gt;
* Marlene, the Half-Elf Monk.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
The Guild employs a handful of people to help them with running their guild.&lt;br /&gt;
&lt;br /&gt;
* Gregor, human ex Fighter and the Guild&#039;s current Guildmaster.&lt;br /&gt;
* Boris, the former human currently bear Maskot of the Guild and Cola Addict (It is Riris&#039; fault).&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The Heroes completed their first paid adventure in the area of the small village of Bockwater by saving a girl who had been kidnapped (?) by a Couatl. Poor Couatl, just needed a new priestess so the lands would be fertile again. &lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
We use a very light version of DnD 5e and typically each session is an one shot run by different DMs (please guys, Margarita also wants to play and not only be a DM!) with a developing world around them. Starting level is 4. We probably have the youngest Arbiter ever, the Master of Dice and Mahjong Tiles. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{DEFAULTSORT:.Template:Campaign}}&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=February_2024_Newsletter&amp;diff=29394</id>
		<title>February 2024 Newsletter</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=February_2024_Newsletter&amp;diff=29394"/>
		<updated>2024-02-20T21:35:59Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Hello Quelmarians!  Welcome to the February newsletter, with a nice list of announcements...  -&amp;#039;&amp;#039;&amp;#039;Quelmarcon 2024 tickets are now on sale!&amp;#039;&amp;#039;&amp;#039;  The dates are &amp;#039;&amp;#039;&amp;#039;31st of May to 2nd of June&amp;#039;&amp;#039;&amp;#039;, online. Tickets for now are discounted and it is only &amp;#039;&amp;#039;&amp;#039;10$ for GMs and 15$ for Players&amp;#039;&amp;#039;&amp;#039; till April 15th.  If you want to buy tickets, check out the (too) detailed instructions on the discord channel #quelmarcon24.  In short fill out this form: https://forms.gle/S9ZrSpFFxxK8nY586...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Quelmarians!&lt;br /&gt;
&lt;br /&gt;
Welcome to the February newsletter, with a nice list of announcements...&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Quelmarcon 2024 tickets are now on sale!&#039;&#039;&#039; &lt;br /&gt;
The dates are &#039;&#039;&#039;31st of May to 2nd of June&#039;&#039;&#039;, online. Tickets for now are discounted and it is only &#039;&#039;&#039;10$ for GMs and 15$ for Players&#039;&#039;&#039; till April 15th.  If you want to buy tickets, check out the (too) detailed instructions on the discord channel #quelmarcon24.&lt;br /&gt;
&lt;br /&gt;
In short fill out this form: https://forms.gle/S9ZrSpFFxxK8nY586&lt;br /&gt;
and pay on our ko-fi https://ko-fi.com/thequelmarrealm your ticket. Don’t forget to add your name and the the code GM-QCON2024, if you plan to run also a game, or the code QCON2024 if you plant to just attend. &lt;br /&gt;
&lt;br /&gt;
Nell, Chris and Margarita, aka your organization committee, are more than willing to assist and take any suggestions (there is also a channel: #qc24-suggestions).&lt;br /&gt;
&lt;br /&gt;
-We&#039;re looking to make a &#039;&#039;&#039;Digital Edition of the book&#039;&#039;&#039;. If you have any edits, please send information to Talia, Mercedes or Margarita.&lt;br /&gt;
&lt;br /&gt;
-We made it to &#039;&#039;&#039;Setsucon&#039;&#039;&#039; and the event was very successful! We offered games to over 90 players and we raised $500 for future Quelmarnation’s use! &lt;br /&gt;
&lt;br /&gt;
-If you would like to run a &#039;&#039;&#039;twitch game&#039;&#039;&#039;, we are still accepting ideas.&lt;br /&gt;
&lt;br /&gt;
-We, the board and Moderation Committee felt that we should have a few official rules for the non-profit organization. The new &#039;&#039;&#039;Code of Conduct and Consequences&#039;&#039;&#039; have been posted in the Discord Announcements. Check it out! (And thank especially Talia for her hard work on it). &lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Volunteer opportunities&#039;&#039;&#039; in the very near future and &#039;&#039;&#039;Fundraising&#039;&#039;&#039;: &lt;br /&gt;
•	Event at Senior Living center in State College&lt;br /&gt;
•	Remember you can bring soda cans to the library! 1000 cans is $100!&lt;br /&gt;
•	You can connect your Microsoft Gives to select Quelmar and donate every time you search!&lt;br /&gt;
&lt;br /&gt;
-Keep an eye out for the &#039;&#039;&#039;Feywild Tea Party&#039;&#039;&#039; coming in May.&lt;br /&gt;
 &lt;br /&gt;
-Current &#039;&#039;&#039;Twitch broadcasts&#039;&#039;&#039;: &lt;br /&gt;
•	Tuesday Nights is Once Upon a Town.&lt;br /&gt;
•	COMING SOON! Depths of the Durma, ocean exploration horror using Year Zero.&lt;br /&gt;
&lt;br /&gt;
-Various &#039;&#039;&#039;Events roundup&#039;&#039;&#039;: &lt;br /&gt;
•	State College, let the DMs know when you prefer for the next megagame, see their channel for the survey.&lt;br /&gt;
•	Congrats to Jeff for winning Queopardy!&lt;br /&gt;
•	Mercedes hosted on the 12-13th of February a Valentine&#039;s Commission Raffle with great success. &lt;br /&gt;
•	14h of Feb- Valen-ten Candles! Which was “a speed dating in an apocalypse, no one will survive, but maybe you&#039;ll fall in love”. The author, aka me, is sad to be in the wrong timezone to have taken part in that.&lt;br /&gt;
&lt;br /&gt;
-If you are looking for more gaming opportunities, check out the &#039;&#039;&#039;Open Games&#039;&#039;&#039;: &lt;br /&gt;
•	Quelmarch (run by Geoff)&lt;br /&gt;
•	Painted Sands (run by Jon)&lt;br /&gt;
•	Online Community Campaign, Candela Obscura&lt;br /&gt;
•	State College Community Campaign, Wicked Wilds &lt;br /&gt;
&lt;br /&gt;
Last but not least, the February’s townhall is taking part on the &#039;&#039;&#039;29th of February, 8pm on discord&#039;&#039;&#039;. Please pop in and say &#039;&#039;&#039;“haaaaaalllooooo”&#039;&#039;&#039; (yes, with that many a’s and o’s) to Mercedes.&lt;br /&gt;
&lt;br /&gt;
On behalf of the CPR committee,&lt;br /&gt;
Margarita&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=January_Quelmar_Newsletter&amp;diff=23478</id>
		<title>January Quelmar Newsletter</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=January_Quelmar_Newsletter&amp;diff=23478"/>
		<updated>2024-01-08T21:00:43Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Happy New Year Quelmarians!   We hope that you enjoyed the break and that you don’t still feel too full of all the food (like the author of this newsletter). In case you missed the latest Town Hall, here are the highlights:  -Quelmarcon 2024 will be held from &amp;#039;&amp;#039;&amp;#039;May, 31st to June 2nd&amp;#039;&amp;#039;&amp;#039;. Keep an eye out for details regarding participating at the event and running games.   -&amp;#039;&amp;#039;&amp;#039;The Quelmar book is being edited&amp;#039;&amp;#039;&amp;#039;. If you have caught any spelling mistakes etc, send a mess...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Happy New Year Quelmarians! &lt;br /&gt;
&lt;br /&gt;
We hope that you enjoyed the break and that you don’t still feel too full of all the food (like the author of this newsletter). In case you missed the latest Town Hall, here are the highlights:&lt;br /&gt;
&lt;br /&gt;
-Quelmarcon 2024 will be held from &#039;&#039;&#039;May, 31st to June 2nd&#039;&#039;&#039;. Keep an eye out for details regarding participating at the event and running games. &lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;The Quelmar book is being edited&#039;&#039;&#039;. If you have caught any spelling mistakes etc, send a message to Mercedes or Talia.&lt;br /&gt;
&lt;br /&gt;
-Alert! &#039;&#039;&#039;Volunteer Opportunity&#039;&#039;&#039;! An in-person gaming event will be organized in February for the State College nursing home. If you would like to help host, contact the CPR committee.&lt;br /&gt;
&lt;br /&gt;
-Did you know that you could help the community by &#039;&#039;&#039;adding Quelmar as your affiliate in Arkenforge&#039;&#039;&#039;? Neither did I! Go and do it (pretty please).&lt;br /&gt;
&lt;br /&gt;
-You can also help via the upcoming &#039;&#039;&#039;fundraising events&#039;&#039;&#039; of Build your own Session and Feywild Teapart (in April).&lt;br /&gt;
-WOTC: &#039;&#039;&#039;Magic the Gathering&#039;&#039;&#039; in IGAR! &lt;br /&gt;
&lt;br /&gt;
-Our &#039;&#039;&#039;Quelmar twitch channel still has open spots&#039;&#039;&#039;. If you would like to stream your game, contact one of the board members. &lt;br /&gt;
&lt;br /&gt;
-Keep an eye out for the &#039;&#039;&#039;Jeopardy&#039;&#039;&#039; event in January and &#039;&#039;&#039;Setsucon&#039;&#039;&#039; at the start of February.&lt;br /&gt;
&lt;br /&gt;
-If you are &#039;&#039;&#039;looking for a table to join&#039;&#039;&#039;, check out Quelmarch, Wicked Wilds, Painted Sands and Qandela Obscura. They all accept new players. &lt;br /&gt;
&lt;br /&gt;
That’s all folks :D&lt;br /&gt;
&lt;br /&gt;
On behalf of the CPR committee,&lt;br /&gt;
Margarita&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=23173</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=23173"/>
		<updated>2023-12-09T22:21:03Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;If you are looking for games in the one-off anthology series, see [[Tales of Quelmar|Tales of Quelmar]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode (session) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[Game System|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
Kelsey&#039;s Secret Project that&#039;s already played a session &lt;br /&gt;
Betsy Dragon Age Project &lt;br /&gt;
Nell Descendant Project -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!RPG&lt;br /&gt;
!Status&lt;br /&gt;
!Gamemaster&lt;br /&gt;
!Type&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Painted Sands of Pteris|&#039;&#039;&#039;Painted Sands of Pteris&#039;&#039;&#039;]]&lt;br /&gt;
|5e?&lt;br /&gt;
|Ongoing&lt;br /&gt;
|GM Jon?&lt;br /&gt;
|Community&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|GM Geoff&lt;br /&gt;
|Community&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|[[Qandela Obscura|&#039;&#039;&#039;Qandela Obscura&#039;&#039;&#039;]]&lt;br /&gt;
|Illuminated Worlds&lt;br /&gt;
|Ongoing&lt;br /&gt;
|GM Mercedes&lt;br /&gt;
|Community&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|DM Mercedes &lt;br /&gt;
|Serial&lt;br /&gt;
|Podcast&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|DMs Aaron, Dave, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|[[The Iron Sea|&#039;&#039;&#039;The Iron Sea&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|DMs Patrick, Julia, Aaron&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM: Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
| GM Lich&lt;br /&gt;
|Serial &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[First Class|&#039;&#039;&#039;First Class&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|DM Kyle&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]: Rehabilitation&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy GM Rose]&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|[[Icewind Dale|&#039;&#039;&#039;Icewind Dale&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|DM Kelsey&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|DM Kelly &lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmar Goes to Space (TV Series 80 CR)|&#039;&#039;&#039;Quelmar Goes to Space&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|GMs [https://twitter.com/smileyroseyyyy Rose], Alyssa, Miguel&lt;br /&gt;
|Serial &lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassins of Q-Synara]]&lt;br /&gt;
|5e&lt;br /&gt;
|Ongoing&lt;br /&gt;
|GM Margaria&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ucpoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!RPG&lt;br /&gt;
!Status&lt;br /&gt;
!Gamemaster&lt;br /&gt;
!Type&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!RPG&lt;br /&gt;
!Status&lt;br /&gt;
!Gamemaster&lt;br /&gt;
!Type&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Alien RPG|Alien RPG]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Jon&lt;br /&gt;
|Serial&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]] ([[GM:Dungeons and Dragons|5e]] Variant)&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Rachael&lt;br /&gt;
|Serial&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk RED|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Jonathan&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Into the Greedy Green|&#039;&#039;&#039;Into the Greedy Green&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DMs James, Dave, Kyle, John, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Paused&lt;br /&gt;
|Various&lt;br /&gt;
|Anthology&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:Dungeons and Dragons|5e]], [[GM:DIE RPG|DIE RPG]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Steven&lt;br /&gt;
|Anthology&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|Pathfinder 2E&lt;br /&gt;
|Paused&lt;br /&gt;
|Talia&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|DM Craig&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|DM RJ&lt;br /&gt;
|Serial &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign|The Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]], [[Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Kevin&lt;br /&gt;
|Serial&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM Tyler&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Sparrow&#039;s Point|&#039;&#039;&#039;Sparrow&#039;s Point&#039;&#039;&#039;]]&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Nell&lt;br /&gt;
|Anthology&lt;br /&gt;
|Zoom&lt;br /&gt;
|-&lt;br /&gt;
|[[Reckondary Characters|&#039;&#039;&#039;Reckondary Characters&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Nell&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James&lt;br /&gt;
|Serial&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk RED|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
| GM John&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Not Strahd|&#039;&#039;&#039;Not Strahd&#039;&#039;&#039;]]&lt;br /&gt;
|[[TROIKA!]]&lt;br /&gt;
|Paused&lt;br /&gt;
| GM Craig&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Paused&lt;br /&gt;
|GM Rachael&lt;br /&gt;
|Anthology &lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|[https://mobile.twitter.com/connodorecrunch GM Connor]&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
| GM Nell&lt;br /&gt;
|Serial &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[The Beggar&#039;s Bodega|&#039;&#039;&#039;The Beggar&#039;s Bodega&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM: Swords of the Serpentine|Swords of the Serpetine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|GM James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM John&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM John&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM Nell&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Get Submodule|⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM James&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy GM Rose]&lt;br /&gt;
|Anthology&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|DM Kevin&lt;br /&gt;
|Anthology&lt;br /&gt;
|PA, Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James&lt;br /&gt;
|Serial&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy DM Rose]&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM: Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|GM James&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039; &lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM Will&lt;br /&gt;
|Serial&lt;br /&gt;
|Discord&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancients Alive|&#039;&#039;&#039;Ancients Alive&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James &lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Nameless Campaign|Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM Rachael&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign|The Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM T&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Unititled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM T&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underdungeon|&#039;&#039;&#039;The Underdungeon&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|DM James&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Towson Tabletop|&#039;&#039;&#039;Towson Tabletop&#039;&#039;&#039;]]&lt;br /&gt;
| [[GM:Dungeons and Dragons|5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|[[Sick of this Shit|&#039;&#039;&#039;Sick of this Shit&#039;&#039;&#039;]]&lt;br /&gt;
|[[GM:Dungeons and Dragons|3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|DM James&lt;br /&gt;
|Serial&lt;br /&gt;
|MD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{DEFAULTSORT:.Campaign}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deeplake&amp;diff=23172</id>
		<title>Deeplake</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deeplake&amp;diff=23172"/>
		<updated>2023-12-09T22:18:37Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = Deeplake|image = 32.jpg}}&lt;br /&gt;
== About ==&lt;br /&gt;
[[File:Deeplakemap.png|left|thumb|Map of Deeplake]]&lt;br /&gt;
Little is known about Deeplake other than its financial dealings with [[Sneerwell]]. In 695 [[PR]], [[Anema E. Core]] was sent as a broker to ensure that an agreement could be reached to test new [[Pendergras Industries]] traveling devices between Sneerwell and Deeplake. The discussions broke down as Anema&#039;s boss [[Colin Pendergras|Colin ]]called in with an emergency, forcing Anema to abandon the deal and return home.               &lt;br /&gt;
&lt;br /&gt;
== Notable locations ==&lt;br /&gt;
&#039;&#039;&#039;The Kelp&#039;s Green Inn&#039;&#039;&#039;. The most seediest Inn in town, with little light and a killer roast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Museum of Bone Monsters.&#039;&#039;&#039; An exhibition of monster skeletons for everyone&#039;s education. During the 600s PR, the administration tried to establish the Dino Cave Exhibition, but suspiciously, the skeletons were continuously reanimated, which lead to the exhibitions final closure.&lt;br /&gt;
[[Category:Isonhound]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=23171</id>
		<title>Assassins of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=23171"/>
		<updated>2023-12-09T22:13:01Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alternate Timeline}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign/short online adventure that sprung from playtesting the [[Sneerwell]] adventure from the Chronicles of Quelmar. It began on March 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves the &#039;&#039;&#039;alternate events of The Great Case for Secession of Sneerwell&#039;&#039;&#039; in 692PR. Only [[Chronepsis]] can tell us how and when this alternate reality split from the main timeline... &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the aftermath of King Kenneth Pendergras&#039; murder, an unconventional group of heroes came together in search of his murderer. Their investigation led them to the trail of Zugs McFlair, a member of the assassin&#039;s of Synara guild, who were contracted by the Synara council to kill the King. During their investigation, they got caught up in the elections for the next King of Sneerwell. Only at the end they revealed that they were sympathizing with Darius and his democracy, but unfortunately their bid did not get through. [[Lora Pendergras|Lora]] Pendergras, King Kenneth&#039;s &amp;quot;daughter&amp;quot; won the crown and the title of King.&lt;br /&gt;
&lt;br /&gt;
The heroes were also involved in helping  King Lora stopping a series of terrorists attacks throughout the city, as well as the freed mutated Chimera that they accidentally freed. They were named the Heroes of Sneerwell and a gala was to be had in their favor.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* Lady Aeskrit, the celebrity author and movie maker.&lt;br /&gt;
* Elektra Page, Esquire, the daredevil criminal lawyer.&lt;br /&gt;
* Sir Errevan of Sneerwell, the member of the Royal Guard.&lt;br /&gt;
* [https://quelmarwiki.com/wiki/Docteur_Fi%C3%A8vre Dr Fievre,] the &amp;quot;gremlin&amp;quot; doctor and dead bodies aficionado.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Main NPCs that the PCs had significant interactions with:&lt;br /&gt;
&lt;br /&gt;
* King Lora Pendergras &lt;br /&gt;
* Darius &lt;br /&gt;
* Montane Capella&lt;br /&gt;
* Samuel Pendergras&lt;br /&gt;
* Zugs McFlair&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
(Session#10) The Heroes of Sneerwell received their invitations to the gala held in their honor. Aeskrit, Elektra and Erevan show up and receive their medals of honor. Darius approaches them during the festivities, worried about Dr Fevre. He accuses him of murdering their prisoner Zugs McFlair using [[Lysanne&#039;s Tears]]. Darius mentions that there are a lot of rumors about the Doctor having been in the Seedy Tavern, declaring loudly murder against the prisoner due to King Lora&#039;s slow justice system. The three friends head to the tavern to track down their friend. Dr Fever is not there, but the patrons mention seeing him declaring murder a few nights ago, give money to the dwarf bard frequenting the Seedy Tavern and entering the sewers behind the Pendergras Industry Warehouses the night before. &lt;br /&gt;
&lt;br /&gt;
(Session#11) The Heroes realized that the situation will only be clarified if they encountered the Doctor. Conveniently enough, the doctor showed up at the doorstep of the Seedy Tavern. His reaction to all of the rumors was that of denial; in fact he was trying to figure out who was framing him. As soon as he saw the bard, he singled him out as the source. A pub fight later they had managed to corner the dwarf and interrogate him. The bard was very scared, he had been threatened with his life by a person named Leonardo. Leonardo could freely obtain the form of any person he wanted, and he pretended to be the Gremlin. Apparently, he was heading to the [[Padlock Gang]]&#039;s lair. Unenthusiastically, the Heroes headed to the sewers once again. There they found quite a few dead bodies, a few assassins (that they swiftly took care of) and the dead body of Father Hawerick. Without many people alive, the Doctor proposed to host them (including a few dead and unconscious bodies) at his home till dawn.      &lt;br /&gt;
&lt;br /&gt;
(Session#12) The combined efforts of the Heroes (including Aeskrit in the form of kangaroo) transported everything they got to the Doctor&#039;s house by the cemetery. There, they spend the night and had dried animal meat for breakfast; Dr Fievre reassured them that he only sells the dried humanoid meat to the Evil Creatures Market (ECM). After they got over their... disgust for the Gremlin&#039;s side hustle, they interrogated the alive assassin. Under the influence of the zone of truth, he revealed a few important details about the [[Assassins of Synara]]: they were hired by the [[Synaran Collective]] to influence the elections for the King. The Collective has powerful patrons and members who include King James of Synara and Montane Capella. After inquiring how they can join them (at their headquarters in Deeplake) and a self inflicted injury they argued amongst each other for his fate. Errevan won the argument and they escorted the assassin to prison with Gremlin&#039;s laundry basket over his head.    &lt;br /&gt;
&lt;br /&gt;
(Session#13) With Errevan back to work, the rest of the Heroes were left up to their own devices. They decided that they had to travel to Deeplake, where they could investigate the Synaran Collective and the Assassins of Synara. After a stop at the ECM, they arranged a trip to Deeplake by using the services of the Mega Caravan. Before leaving. Elektra had to attend some bussiness at her office. Her assistant with the golder retriever energy, aka Stephanie, introduced to Elektra a visting Loxodon, Elia. The Loxodon lived in a small community right outside Sneerwell and she was looking for a daredevil lawyer to prosecute the Pendergrass Industries. A lot of the company&#039;s chemical waste was thrown at their doorstep, sickening the children. Elektra of course accepted. The heroes had to leave a message for Errevan to join them as soon as he was free.    &lt;br /&gt;
&lt;br /&gt;
(Session#14) Errevan joined them at the last moment, to everyone&#039;s delight. Aeskrit had an obscene amount of buggage but managed to fit it all. And with this, they were off! Five days of travel ahead of them, in close quarters with a weird old lady (or Neria) who kept hitting on Errevan, and with a sullen red haired half elven named Rheon. Neria had an intense interest on Errevan, as he reminded her of her old lover Commander Paris. Errevan had heard stories of the Commander&#039;s love affairs in the past and was just left confused whether Neria and Paris were his parents or if the old lady just wanted to date him. Despite this weird confusing and minor incidents along the road (including bullying a sentient tree), the Heroes made it at Deeplake five days later.     &lt;br /&gt;
&lt;br /&gt;
(Session#15) Within the city of [[Deeplake]], the heroes had to decide their next move. The Gremlin&#039;s suggestion was unanimously accepted: they had to infiltrate the Assassins. Q: Where to start though? A: The flea market obviously. Elektra encountered a potion seller, who, after being offered gold and getting rid of some of his products, directed them to the Kelp&#039;s Green Inn. There, they could talk to Varis and ask for the tears of Lyssane. He would be able to give them what they needed. After four hours of the Gremlin leading them through the whole city, they finally arrived there. Originally, Varis confused them for lost tourists looking for the Museum of Bone Monsters. However, they told him that they needed [[Lysanne&#039;s Tears|Lyssane&#039;s Tears]]. Varis was quite secretive in the start, but soon he told them that if they needed tears, then they had to attend the show at the Dark Horse Theater show, at 9pm. Aeskrit was not very enthusiastic about the idea, as she held in low regard the director Paulo Swienfield. With time to spend, the four of them went to the Museum of Bone Monsters, much to Dr Fievre&#039;s delight. However, their visit was more perilous than expected. The new exhibition of dinosaurs had been reanimated and all chaos broke lose. Elektra, Errevan and the Doctor went in to deal with a lot of animated dinosaur skeletons, including a T-Rex. Fortunatelly, they won. Unfortunatelly, the Gremlin lost the lion skeleton that he had just reanimated. Fortunatelly, they got paid. Unfortunatelly, they did not manage to clarify how the dinos got reanimated.    &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Following most of DnD 5e rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alternate History]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_November_2023_Newsletter&amp;diff=22898</id>
		<title>Quelmar November 2023 Newsletter</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_November_2023_Newsletter&amp;diff=22898"/>
		<updated>2023-11-04T18:36:36Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Quelmarians!&lt;br /&gt;
&lt;br /&gt;
Time has come for another newsletter round. If you did not have time to participate to the town hall meeting, fear not; you can caught up here or listen to the episode on our spotify account (coming soon…)&lt;br /&gt;
&lt;br /&gt;
-We are so sorry to announce that Griffin had to step down from being Quelmar’s president. Fear not though, Mercedes is taking the wheel, and she is the new Quelmar President! &lt;br /&gt;
&lt;br /&gt;
-The Board has also decided to change the passwords across the Quelmar accounts. If you need access to one of those, please ask one of us.&lt;br /&gt;
&lt;br /&gt;
-Applications for being in the committee organizing the online Quelmarcon2024 are coming up this weekend. Look at the announcement channel on Sunday.&lt;br /&gt;
 &lt;br /&gt;
-Setsucon is Quelmar’s new partner.&lt;br /&gt;
&lt;br /&gt;
-Our Twitch channel has some live shows going for this month. OUAT on Tuesdays, First Class on Wednesdays and Talia will be running games (TTRPGs or not) on Sundays. There are still open slots for Monday, Thursday, and Saturday. If you would like to live stream your game, contact one of the Board Members for more information. &lt;br /&gt;
&lt;br /&gt;
-I hope that you all had fun at the Halloween special activities put together for you by the awesome CPR committee. Look out for more similar events coming up.&lt;br /&gt;
&lt;br /&gt;
-GM Rose had an interesting lore about SUPERS. &lt;br /&gt;
&lt;br /&gt;
-If you are looking for tables to be part of, check out Quelmarch, Wicked Wilds, Open Sands and Candela Obscura. They are all looking for new players.&lt;br /&gt;
&lt;br /&gt;
That’s all folks! Remember to be nice to each other and have fun. Reach out to the Board if you have any questions or suggestions.&lt;br /&gt;
&lt;br /&gt;
Keep rolling crits!&lt;br /&gt;
&lt;br /&gt;
Margarita on behalf of the CPR committee.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_November_2023_Newsletter&amp;diff=22897</id>
		<title>Quelmar November 2023 Newsletter</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_November_2023_Newsletter&amp;diff=22897"/>
		<updated>2023-11-04T18:22:06Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Hello Quelmarians!  Time has come for another newsletter round. If you did not have time to participate to the town hall meeting, fear not; you can caught up here or listen to the episode on our spotify account (coming soon…)  -We are so sorry to announce that Griffin had to step down from being Quelmar’s president. Fear not though, Mercedes is taking the wheel, and she is the new Quelmar President!   -The Board has also decided to change the passwords across the Que...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Quelmarians!&lt;br /&gt;
&lt;br /&gt;
Time has come for another newsletter round. If you did not have time to participate to the town hall meeting, fear not; you can caught up here or listen to the episode on our spotify account (coming soon…)&lt;br /&gt;
&lt;br /&gt;
-We are so sorry to announce that Griffin had to step down from being Quelmar’s president. Fear not though, Mercedes is taking the wheel, and she is the new Quelmar President! &lt;br /&gt;
&lt;br /&gt;
-The Board has also decided to change the passwords across the Quelmar accounts. If you need access to one of those, please ask one of us.&lt;br /&gt;
&lt;br /&gt;
-Applications for being in the committee organizing the online Quelmarcon2024 are coming up this weekend. Look at the announcement channel on Sunday.&lt;br /&gt;
 &lt;br /&gt;
-Setsuncon is Quelmar’s new partner.&lt;br /&gt;
&lt;br /&gt;
-Our Twitch channel has some live shows going for this month. OUAT on Tuesdays, First Class on Wednesdays and Talia will be running games (TTRPGs or not) on Sundays. There are still open slots for Monday, Thursday, and Saturday. If you would like to live stream your game, contact one of the Board Members for more information. &lt;br /&gt;
&lt;br /&gt;
-I hope that you all had fun at the Halloween special activities put together for you by the awesome CPR committee. Look out for more similar events coming up.&lt;br /&gt;
&lt;br /&gt;
-GM Rose had an interesting lore about SUPERS. &lt;br /&gt;
&lt;br /&gt;
-If you are looking for tables to be part of, check out Quelmarch, Wicked Wilds, Open Sands and Candela Obscura. They are all looking for new players.&lt;br /&gt;
&lt;br /&gt;
That’s all folks! Remember to be nice to each other and have fun. Reach out to the Board if you have any questions or suggestions.&lt;br /&gt;
&lt;br /&gt;
Keep rolling crits!&lt;br /&gt;
&lt;br /&gt;
Margarita on behalf of the CPR committee.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Talk:Quelmar_Wikia&amp;diff=22393</id>
		<title>Talk:Quelmar Wikia</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Talk:Quelmar_Wikia&amp;diff=22393"/>
		<updated>2023-10-13T17:11:00Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Quelmar Newsletter&amp;#039;&amp;#039;&amp;#039;   Hello Quelmarians!  Last week the September town hall meeting took place. Don’t fret if you didn’t have time to participate… you can listen the discussion on our spotify.  Or just keep reading for the highlights.  -While rolling some dice, saving innocent NPCs, roleplaying or exploring dungeons, did you get some photos? Please feel free to share with us and we can share with the whole community via our social media! You can submit photos,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quelmar Newsletter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello Quelmarians!&lt;br /&gt;
&lt;br /&gt;
Last week the September town hall meeting took place. Don’t fret if you didn’t have time to participate… you can listen the discussion on our spotify.&lt;br /&gt;
&lt;br /&gt;
Or just keep reading for the highlights.&lt;br /&gt;
&lt;br /&gt;
-While rolling some dice, saving innocent NPCs, roleplaying or exploring dungeons, did you get some photos? Please feel free to share with us and we can share with the whole community via our social media! You can submit photos, videos, etc on our discord under the #media-sharing.&lt;br /&gt;
&lt;br /&gt;
-Quelmar needs your help! Donate to our community at ko-fi and linktree.&lt;br /&gt;
&lt;br /&gt;
-Quelmarcon 2024 goes online! Do you want to help to organize the event? Look out for an announcement, which is coming soon.&lt;br /&gt;
&lt;br /&gt;
-Quelmar twitch is coming back alive with more episodes of First Class (GM Kyle) and Once Upon a Town (GM Lich Omoi). Look out for the special streams this month: Candela Special, run by GM Mercedes on the 13th of October and the new Baldur’s Gate stream every Sunday at 1pm, by GM Talia!&lt;br /&gt;
&lt;br /&gt;
-Folks at the town hall had a lot of good suggestions for fundraising. Shirts, dice, pins, stickers, calendars… If you have another idea, let the CPR community know.&lt;br /&gt;
&lt;br /&gt;
-There were a few interesting lore updates by the SUPERZ and Cirque de la Fey groups. Any GM or player can give us an update about their lore and shenanigans during gaming.&lt;br /&gt;
&lt;br /&gt;
-Do you know what you can look forward to in October? No? Well, here is a list of events and games to look out to:&lt;br /&gt;
&lt;br /&gt;
Open games accepting players: Candela Obscura, Perils and Princesses, Quelmarch, Painted Sands and Wicked Wilds.&lt;br /&gt;
&lt;br /&gt;
Meetups: Ren Faire (Oct 21st), Pax Unplugged (Dec, 1st to 3rd) and Paint Nights.&lt;br /&gt;
&lt;br /&gt;
Online events: Hangout nights, Wiki Nights, Among us game and a five day Special Halloween event.&lt;br /&gt;
&lt;br /&gt;
That’s all folks! I hope that we see you at October’s Town hall meeting, taking place the last Wednesday of the month.&lt;br /&gt;
&lt;br /&gt;
Oh, and the Board is working on a few things based on community feedback. They are planning to make available information about each of their meetings, update the code of conduct, look for discord moderators, and organize resources for newbie GMs (contact Margarita if you want to help, or have feedback).&lt;br /&gt;
&lt;br /&gt;
Keep rolling crits,&lt;br /&gt;
&lt;br /&gt;
Margarita, on behalf of the Quelmar CPR committee.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:Main_Page/Campaigns&amp;diff=20660</id>
		<title>Template:Main Page/Campaigns</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:Main_Page/Campaigns&amp;diff=20660"/>
		<updated>2023-06-28T03:00:54Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery heights=&amp;quot;300&amp;quot; widths=&amp;quot;300&amp;quot; perrow=&amp;quot;4&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Wicked Wilds Logo.png|Within the Wicked Wilds|link=[[Within the Wicked Wilds]]&lt;br /&gt;
File:FirstClassLogo.png|First Class|link=[[First Class]]&lt;br /&gt;
File:Iron Sea banner 2.png|The Iron Sea|link=[[The Iron Sea]]&lt;br /&gt;
File:aliens banner.png|Alien: Colonial Marines|link=[[Alien Colonial Marines]]&lt;br /&gt;
File:Icewind_Dale_.jpg|Icewind Dale|link=[[Icewind Dale]]&lt;br /&gt;
File:Ouatlogotemp.png|Once Upon A Town|link=[[Once Upon a Town]]&lt;br /&gt;
File:Cyberpunq.jpg|CyberpunQ|link=[[CyberpunQ]]&lt;br /&gt;
File:Witchlight.png|Cirque de la Fey|link=[[Cirque de la Fey]]&lt;br /&gt;
File:Assassins.jpg|Assassins of Q-Synara|link=[[Assassins of Q-Synara]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a campaign to the front page, simply upload the image you want to the wiki, take note of it&#039;s filename, and add a line (or remove an existing line) to the page code above. &lt;br /&gt;
&lt;br /&gt;
You can edit this page by going to this link: [[https://quelmarwiki.com/wiki/Template:Main_Page/Campaigns?action=edit]]&lt;br /&gt;
&lt;br /&gt;
The format is:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
File:FILENAME |[CAMPAIGN NAME | link= [[CAMPAIGN PAGE TITLE]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Assassins.jpg&amp;diff=20659</id>
		<title>File:Assassins.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Assassins.jpg&amp;diff=20659"/>
		<updated>2023-06-28T02:59:00Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20658</id>
		<title>Assassins of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20658"/>
		<updated>2023-06-28T02:44:53Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alternate Timeline}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign/short online adventure that sprung from playtesting the [[Sneerwell]] adventure from the Chronicles of Quelmar. It began on March 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves the &#039;&#039;&#039;alternate events of The Great Case for Secession of Sneerwell&#039;&#039;&#039; in 692PR. Only [[Chronepsis]] can tell us how and when this alternate reality split from the main timeline... &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the aftermath of King Kenneth Pendergras&#039; murder, an unconventional group of heroes came together in search of his murderer. Their investigation led them to the trail of Zugs McFlair, a member of the assassin&#039;s of Synara guild, who were contracted by the Synara council to kill the King. During their investigation, they got caught up in the elections for the next King of Sneerwell. Only at the end they revealed that they were sympathizing with Darius and his democracy, but unfortunately their bid did not get through. [[Lora Pendergras|Lora]] Pendergras, King Kenneth&#039;s &amp;quot;daughter&amp;quot; won the crown and the title of King.&lt;br /&gt;
&lt;br /&gt;
The heroes were also involved in helping  King Lora stopping a series of terrorists attacks throughout the city, as well as the freed mutated Chimera that they accidentally freed. They were named the Heroes of Sneerwell and a gala was to be had in their favor.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* Lady Aeskrit, the celebrity author and movie maker.&lt;br /&gt;
* Elektra Page, Esquire, the daredevil criminal lawyer.&lt;br /&gt;
* Sir Errevan of Sneerwell, the member of the Royal Guard.&lt;br /&gt;
* [https://quelmarwiki.com/wiki/Docteur_Fi%C3%A8vre Dr Fievre,] the &amp;quot;gremlin&amp;quot; doctor and dead bodies aficionado.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Main NPCs that the PCs had significant interactions with:&lt;br /&gt;
&lt;br /&gt;
* King Lora Pendergras &lt;br /&gt;
* Darius &lt;br /&gt;
* Montane Capella&lt;br /&gt;
* Samuel Pendergras&lt;br /&gt;
* Zugs McFlair&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
(Session#1) The Heroes of Sneerwell received their invitations to the gala held in their honor. Aeskrit, Elektra and Erevan show up and receive their medals of honor. Darius approaches them during the festivities, worried about Dr Fevre. He accuses him of murdering their prisoner Zugs McFlair using [[Lysanne&#039;s Tears]]. Darius mentions that there are a lot of rumors about the Doctor having been in the Seedy Tavern, declaring loudly murder against the prisoner due to King Lora&#039;s slow justice system. The three friends head to the tavern to track down their friend. Dr Fever is not there, but the patrons mention seeing him declaring murder a few nights ago, give money to the dwarf bard frequenting the Seedy Tavern and entering the sewers behind the Pendergras Industry Warehouses the night before. &lt;br /&gt;
&lt;br /&gt;
(Session#2) The Heroes realized that the situation will only be clarified if they encountered the Doctor. Conveniently enough, the doctor showed up at the doorstep of the Seedy Tavern. His reaction to all of the rumors was that of denial; in fact he was trying to figure out who was framing him. As soon as he saw the bard, he singled him out as the source. A pub fight later they had managed to corner the dwarf and interrogate him. The bard was very scared, he had been threatened with his life by a person named Leonardo. Leonardo could freely obtain the form of any person he wanted, and he pretended to be the Gremlin. Apparently, he was heading to the [[Padlock Gang]]&#039;s lair. Unenthusiastically, the Heroes headed to the sewers once again. There they found quite a few dead bodies, a few assassins (that they swiftly took care of) and the dead body of Father Hawerick. Without many people alive, the Doctor proposed to host them (including a few dead and unconscious bodies) at his home till dawn.      &lt;br /&gt;
&lt;br /&gt;
(Session#3) The combined efforts of the Heroes (including Aeskrit in the form of kangaroo) transported everything they got to the Doctor&#039;s house by the cemetery. There, they spend the night and had dried animal meat for breakfast; Dr Fievre reassured them that he only sells the dried humanoid meat to the Evil Creatures Market (ECM). After they got over their... disgust for the Gremlin&#039;s side hustle, they interrogated the alive assassin. Under the influence of the zone of truth, he revealed a few important details about the [[Assassins of Synara]]: they were hired by the [[Synaran Collective]] to influence the elections for the King. The Collective has powerful patrons and members who include King James of Synara and Montane Capella. After inquiring how they can join them (at their headquarters in Deeplake) and a self inflicted injury they argued amongst each other for his fate. Errevan won the argument and they escorted the assassin to prison with Gremlin&#039;s laundry basket over his head.    &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Following most of DnD 5e rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Alternate History]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20601</id>
		<title>Assassins of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20601"/>
		<updated>2023-06-20T23:00:48Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign/short online adventure that sprung from playtesting the [[Sneerwell]] adventure from the Chronicles of Quelmar. It began on March 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves the &#039;&#039;&#039;alternate events of the The Great Case for Secession of Sneerwell&#039;&#039;&#039; in 692PR. Only [[Chronepsis]] can tell us how and when this alternate reality split from the main timeline... &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the aftermath of King Kenneth Pendergras&#039; murder, an unconventional group of heroes came together in search of his murderer. Their investigation led them to the trail of Zugs McFlair, a member of the assassin&#039;s of Synara guild, who were contracted by the Synara council to kill the King. During their investigation, they got caught up in the elections for the next King of Sneerwell. Only at the end they revealed that they were sympathizing with Darius and his democracy, but unfortunately their bid did not get through. [[Lora Pendergras|Lora]] Pendergras, King Kenneth&#039;s &amp;quot;daughter&amp;quot; won the crown and the title of King.&lt;br /&gt;
&lt;br /&gt;
The heroes were also involved in helping  King Lora stopping a series of terrorists attacks throughout the city, as well as the freed mutated Chimera that they accidentally freed. They were named the Heroes of Sneerwell and a gala was to be had in their favor.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* Lady Aeskrit, the celebrity author and movie maker.&lt;br /&gt;
* Elektra, the daredevil criminal lawyer.&lt;br /&gt;
* Sir Errevan of Sneerwell, the member of the Royal Guard.&lt;br /&gt;
* Dr Fevre, the &amp;quot;gremlin&amp;quot; doctor and dead bodies aficionado.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Main NPCs that the PCs had significant interactions with:&lt;br /&gt;
&lt;br /&gt;
* King Lora Pendergras &lt;br /&gt;
* Darius Bellwater&lt;br /&gt;
* Montane Capella&lt;br /&gt;
* Samuel Pendergras&lt;br /&gt;
* Zugs McFlair&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
(Session#1) The Heroes of Sneerwell received their invitations to the gala held in their honor. Aeskrit, Elektra and Erevan show up and receive their medals of honor. Darius approaches them during the festivities, worried about Dr Fevre. He accuses him of murdering their prisoner Zugs McFlair using [[Lysanne&#039;s Tears]]. Darius mentions that there are a lot of rumors about the Doctor having been in the Seedy Tavern, declaring loudly murder against the prisoner due to King Lora&#039;s slow justice system. The three friends head to the tavern to track down their friend. Dr Fever is not there, but the patrons mention seeing him declaring murder a few nights ago, give money to the dwarf bard frequenting the Seedy Tavern and entering the sewers behind the Pendergras Industry Warehouses the night before. &lt;br /&gt;
&lt;br /&gt;
(Session#2) The Heroes realized that the situation will only be clarified if they encountered the Doctor. Conveniently enough, the doctor showed up at the doorstep of the Seedy Tavern. His reaction to all of the rumors was that of denial; in fact he was trying to figure out who was framing him. As soon as he saw the bard, he singled him out as the source. A pub fight later they had managed to corner the dwarf and interrogate him. The bard was very scared, he had been threatened with his life by a person named Leonardo. Leonardo could freely obtain the form of any person he wanted, and he pretended to be the Gremlin. Apparently, he was heading to the Padlock Gang&#039;s lair. Unenthusiastically, the Heroes headed to the sewers once again. There they found quite a few dead bodies, a few assassins (that they swiftly took care of) and the dead body of Father Hawerick. Without many people alive, the Doctor proposed to host them (including a few dead bodies) at his home till dawn.   &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Following most of DnD 5e rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sonder_Grove&amp;diff=20590</id>
		<title>Sonder Grove</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sonder_Grove&amp;diff=20590"/>
		<updated>2023-06-20T01:55:58Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Notable Places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Small Town|location = Doparana|Government = Democracy|inhabiting Race = Animal Folk}}Sonder Grove is a small town at the island of the [[Doparana]], during the [[Prehistory]] era of Quelmar.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Sonder Grove is a small town by a lake and the river Sprout Trout. Its soil is rich, the hills full of forests. The inhabitants here are of different animal folk and enjoy their relaxed lives, safe from monsters.&lt;br /&gt;
&lt;br /&gt;
 The inhabitants love celebrating different festivals with the larger community, including the annual Harvest Festival and its Pie competition. &lt;br /&gt;
&lt;br /&gt;
For many years, the Mayor of Sonder Grove used public funds to organize the Sonder Grove Student Exchange Program (S.G.S.E.P.). Individuals from across the [[Gulfithorp Isles|Gulfithorp]] Isles were invited to come and teach their skills and earn new skills, in a joint effort to enrich life and society of all animal folk across the Isles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The small town was created early in Prehistory, as a haven to heal from the [[Territory Wars]]. Its ending is not sure, but rumors have it that a small part of the town still exists lost in forest ready to welcome anyone who would like to heal away from the world&#039;s horrors.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
* Main Library&lt;br /&gt;
* Madge&#039;s Greenhouse&lt;br /&gt;
* Winery&lt;br /&gt;
* Abandoned Lighthouse&lt;br /&gt;
* The Three Wheels caffe&lt;br /&gt;
* The Guesthouse for the S.G.S.E.P.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
Once, a group of exchange students from the neighboring islands put up a puppet show to cheer up the kids of the town. Unintentionally, they taught the kids of a new phrase: *burn sucker, burn!*. Since then, it became a beloved anthem among the rebellious kids and teens for generations to come. It never mattered to them that it was taken out of context (the exchange students merely wished to teach them of fire hazards and proper safety measures).  &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=20570</id>
		<title>Within the Wicked Wilds/Player Recaps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=20570"/>
		<updated>2023-06-17T03:20:34Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An alternative in-character set of &#039;&#039;highly condensed&#039;&#039; recaps are available from Sabbatical from her weekly reports at [[SWAAR]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;thinwhistle&amp;quot; style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;&lt;br /&gt;
===Session 1a: Thinwhistle===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Rina (Jen): wood elf druid&lt;br /&gt;
*Lambda (Jon): warforged monk&lt;br /&gt;
*Nassir (Sam): dragonborn barbarian&lt;br /&gt;
*Stout, aka Neru (Rich): gnome paladin&lt;br /&gt;
*22 (Cat): autom druid &amp;lt;br /&amp;gt;***&amp;lt;small&amp;gt;Present in spirit was Finny (Anna): Aarakocra Bard, who remained at base camp due to a last-minute injury (and/or hangover, depending on who you ask)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Matilda and Bjorn, &amp;quot;guides&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
*Hunk and Snatu, residents of Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the entire expeditionary group had travelled inland from Galik by [[airship]], the party walked half a day west where they encountered and befriended the people of Thinwhistle, a village of Kobolds of Unusual Size. The chief and head lore keeper of the village was Snatu (he/him), who explained that the kobolds of this part of Amusa were once a glorious race, more powerful than most of their contemporaries and living in their underground ancestral kingdom, but that they were driven out by a great calamity, the nature of which had long been lost to the the tribe&#039;s memory and records. All they had was a tattered mural showing the destruction of a city, with fires raging and corpses littering the scene. Snatu went on to say that the people of Thinwhistle had split off from other tribes long ago, and that the tribes often war amongst each other but that some may know more of the lost history.&lt;br /&gt;
&lt;br /&gt;
The party and a kobold warrior named Hunk (he/him) set out to find two monsters that had been terrorizing the village. They succeeded, in a way, when one of the monsters, a colossal red fire-breather, ambushed the party just as they had encountered three hostile drakes.&lt;br /&gt;
&lt;br /&gt;
A fight ensued that the party won, but not without considerable risk to all their lives. During the struggle, Lambda was badly bitten by the monster and 22 revived him (about which 22 would later report feeling conflicted when they realized that, in their words, &amp;quot;Lambda appears to be a raging racist.&amp;quot;) Nassir eventually slew the monster, and while the party was cleaning up the drakes, the other colossal monster appeared, a green lightning-breather that the kobolds apparently call &amp;quot;The Eater of Worlds&amp;quot;. Though the party had tried to ensure Hunk&#039;s well-being, the new monster breathed lightning on Stout, Hunk and 22, and Hunk was knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
Just as Lambda closed with this second monster, Hunk, now stabilized by Stout, came around for long enough to shout &amp;quot;Run!!&amp;quot; upon seeing the beast. Nassir flanked the creature to try to help Lambda disengage, but the monster rendered both of them unconscious with a tail slap and a bite. Once it had eliminated these threats, it turned its attention to feasting on the first monster&#039;s carcass, and the party took this opportunity to GTFO.&lt;br /&gt;
&lt;br /&gt;
Stout carried Hunk out, 22 revived Nassir, and Rina revived Lambda, and they all got a few-minute head start before eventually catching the telltale sound of the creature pursuing them through the forest, knocking over trees as it came. After a brief tactical discussion, 22 cast Pass Without Trace on the party, and they were able to evade the creature in the woods and return to Thinwhistle to lick their wounds.&lt;br /&gt;
&lt;br /&gt;
Hunk soon became a liaison between Thinwhistle and the expedition base camp, and the two groups agreed to establish peaceful relations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 1b: The Temple of Loth===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Reedy and Daq (Mercedes): tiefling ranger and drake &lt;br /&gt;
*Sabbatical (Talia): tiefling cleric&lt;br /&gt;
*Paris Hilton and PPP : human ranger and chihuahua &lt;br /&gt;
*Sir Yewvane : Eladrin bard/Paladin &lt;br /&gt;
*Therrin: aasamir warlock &lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Paul, &amp;quot;guide&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today was our first expedition. Daq and I were joined by Sir Yewvane, Paris, Therrin, and Sabbatical was also there. We headed into the jungle, following our guide from Tempest Brothers, Paul. He is a capable young man, learned, and keen on artifacts and archaeology. I mostly went along for guard duty, which suits me well. As we were going along, Paris made the VERY WISE decision to open her satchel to show up her vermin, a small mastiff called Princess Platinum Paws. I despite it. Also, her satchel emits an alarming amount of light, causing a very loud roar, like one of the creatures that Kompi can summon, but it sounded deeper, larger even. We continued forward.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It didn’t take too long to find ourselves at a clearing and a large temple. It didn’t look in too much disrepair, but aged. Ornate and beautiful, almost—an odd glisten to it. We entered and in the first room, there were so many large spiders. They were the size of wolves. One of them bit me, but it didn’t take very much effort to pin down and kill the others, especially with Daq’sassistance. I was still inspecting the room when Sabbatical attempted to simply move ahead before we inspected that everyone was alright to do so. She can be very single minded at times. I grabbed her, pulling her back and having Daq block the door while we waited for the others. Once we were ALL ready, we moved ahead.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next room of the temple contained a large statue of the deity this temple was dedicated to, a stunningly beautiful representation of the goddess, Loth, who is part woman, part spider. Her magical spiders, much larger and mystic, attacked us and their webs were also mystifying. We destroyed them all with a near ease, which was unsettling because it seemed too easy. Despite their size and arcane ability, it was not very difficult to kill them all. Upon inspection of the statue of Loth, she has her palm extended, awaiting an offering. I took one of my sapphire earrings out and rested it in her hand, but nothing happened. Clearly, my offer was not enough.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of our party remembered that Loth’s temples often are entrances to the Underdark, but we did not see such an entrance, so we continued our trek. While the others were healing and maintaining themselves from the fight, I snuck away into the next hall, very careful. I noticed pools of black ichor with spider legs reaching out from inside, just swaying slightly. When I approached and was within their range, they snapped at me and attempted to hit, but it did not work because I am quick to dodge.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I retrieved the others, warning them of the legs in the black ooze and we slowly made our way, careful to destroy the legs before we moved further into the temple. We reached the final two rooms and as we approached what seemed to be the end of the temple’s layout, we found ourselves face to face with an odd bundling of the spider’s web. Obviously victims of the large creature that had been awaiting us inside our final destination for our mission.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As soon as Yewvane stepped into the final room of the temple, a monstrosity that I could not distinguish between bat, ichor, and spider, descended from the ceiling and attached. Yewvane tried to close the door to it so if could not see and attack us, but instead, it sent the door crashing into him and allowing it to begin to creep inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would attack the creature, it would them force us into a state of mind that didn’t allow us to attack it until we’d attacked something else inside, so we rotated between attacking the legs of ichor that had regrown with the creature’s appearance, andattacked the Haunter of the Dark itself. Sabbatical ran around the room in mad dashes, lighting everything in her path ablaze while Paris brought our her mangy toy dog and it stayed with the large creature, attacking it. Paris, Therrin and I shot bolts, arrows, and blasts at it until it finally dissolved into it’s own ether.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping around the disgust and filth, we made our way into the final room and I opened the web sac. Inside were many corpses, animals, humanoid, creature alike, some coins were found on the bodies, as well as a cloak that Sabbatical identified as being one of Protection, boosting my armor. It shimmers like Daq’s black scales. Also inside was a large deep red garnet, cut ornated into 12 smooth and perfect planes. I was tempted, for just a moment, to put it into my own bag, but realized how foolish it would be after a moment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We look it back to the statue of Loth and placed it in the goddess’ hand. Behind her, a grating sound of stone on stone occurred and when we looked into the path that opened, it was a dark, deeply angled, descending staircase. We could only assume to where this would lead, the Underdark.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabbatical, ever one to see how far she can push people into submission, bullied poor Paul into standing on the other side of the door and seeing if there was a mechanism that would allow him to get back inside the temple from the entrance to the underdark. Yewvane wouldn’t let Paul go alone, so they both stepped through and Sabbatical removed the gemstone from Loth’s hand. The doors closed and for a faint moment, I thought perhaps she might leave them there, but she did not, so when they returned into the temple with us, they told us that once inside the stairwell, they did not see another way to open the door from the inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paul has taken possession of the gemstone for now and will himself and Arcane lead missions out to see what we can learn about the Underdark inside Loth’s temple entrance. -&#039;&#039; From the Journal of Reedy&lt;br /&gt;
&lt;br /&gt;
=== Session 1b: Kickoff Megagame - Ruins of Maddening Dreams ===&lt;br /&gt;
Session Tags: The Green Knight, Perseus Company, Philosopher&#039;s Stone, Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Characters: [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
DM: Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|The Green Knight]]  Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
So this ta be da true account of thins dat did ta happen during our arrival inna da Wicked Wilds. I Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself attest to this.&lt;br /&gt;
&lt;br /&gt;
Our skiff headed out to find da Perseus Company to coordinate settin up da Tempest Brothers Expeditionary Company camp, so as ta not be steppin on toes and such.&lt;br /&gt;
&lt;br /&gt;
We did ta land near ta the supposed camp, findin a road cut inta the jungle heading towards and away from our target. Our party was made up of the notables listed above. A fine bunch o lads n lasses for a easy jaunt through de woods. Our Drood made a friend with a local monkey who will will kno as Chimp.  Others were preppin spells and such to assist with walkin thru da trees down da road.&lt;br /&gt;
&lt;br /&gt;
Bajayzus spake ta me and guided myself to a large rock. This was not any rock, but was a rock known as Sylvester. Sylvester da Stone. Upon this rock I will build the Church in The Wicked Wilds. So within minutes of arrival, my ministry has doubled!&lt;br /&gt;
&lt;br /&gt;
Sylvester immediately took off down the road a bit scoutin ahead and waitin till we caught up to again shoot ahead. Clearin the way and keepin us from ambush.  He even took off into the woods to sneak up upon the camp.  I have Bajayzus as my shield, so I walked right in. This was not the main camp, but a watch tower and small ruined camp.&lt;br /&gt;
&lt;br /&gt;
Now, Ima all about keepin a good watch.  Cuttin off yer own head an stickin up on a pole seems a bit overkill. I was gonna point dis out, but the evidence of Gnolls was about, so figure it was them. The watch tower still stood, and was built upon a solid stone foundation.  Now Ima good solid sensible dwarf. Bein all dangly on a framework of wood is not the best plan, so I split off and went ta the stone cellar.  They did pretty good work on the stones, not dwarven mind ya, but nice and solid.  There was a large padlock on the door to the cellar. As I have learnt from my days upon the Barge, locks are usually in and about thins of interestin proportions. &lt;br /&gt;
&lt;br /&gt;
Well, the open doors revealed a man takin a nap in the middle of the floor of a very smelly room, apparently locked in here for a bit. I went in ta wake him, and realized he was takin a dirt nap.  Most likely kilt by stuffin a black chicken into his mouth, as it was full of feathers, with feathers sticking out his ears and other places as well.  Lucky I was already pourin water inna his mouth ta see if I could revive em, Obsidian was lookin ta identify what type of bird ta feathers were from when they all burst inna fire.&lt;br /&gt;
&lt;br /&gt;
We quickly left, as we dinna want ta get the bill for arson, when we found some bad poetry written on da wall.  &lt;br /&gt;
&lt;br /&gt;
The party regrouped, Our company handlers quickly swept in and threw all sorts of accusations about arson anna such. Our people who climbed the tower found a map wif lots of circles anna such on it, with some crossed out. We decided ta make haste ta the main Perseus camp.  So the company people,  Lucinda Grimfold, Lyowyn Mossbringer, Cookie go a flyin off again, leavin us ta walk ta da main camp.&lt;br /&gt;
&lt;br /&gt;
Darkness fell quick while we were walkin instead o flyin.  Strange thins did ta happen durin da watches, First watch, the trees moved in, The second watch da people were seemingly sucked up inta da sky. On my watch some darkness coalesced into a malevolent form.  I chucked a rock at it. It chucked it back, automatically hittin me in the head for a pile o damage.  Well, hittin a Dwarf in da head with a rock will really only result in smaller rocks. There be somin old and vast that dont want us here.  Again, I am immune to leavin areas just cause someone is annoyed by my presence.  Passive aggressive do ta be wasted on a dwarf. We did find Chimp dead and impaled upon a tree.  The first member of the expedition to die permeant like.  He will never be forgotten. &lt;br /&gt;
&lt;br /&gt;
We made it ta da main camp inna early mornin. They appear ta have been a bit better at putin up a fight as there were a few gnolls scattered about the battlefield They appear ta ave set up da main bunkhouse in an old temple, with a few outbuildings.   I investigated the temple and found interestin archeological information ta be published as a paper at a latter time. We also found a large duck anna merchant under a tarp, and sent him ta our main camp area. Prior to leaving he sent me my next member of the local parish Huginn N. Muninn, a stuffed raven who comes ta life sometimes.&lt;br /&gt;
&lt;br /&gt;
We came out our last outbuildin and Lo and behold Slyvester da Stone had found a well.  Not just any well, but one that was mentioned in some paperwork as a well of madness or some such. Now I know this was divinely revealed to myself as only I could see it, &#039;&#039;Bejayzus be praised&#039;&#039;. Slyvester jumped in ta investigate da well, and not really able ta be much madder than I am, I of course walked over and peered down the well. It appeared to go on forever down, even goin threw several dimensions and planes and other such stuff. It tried to suck me in, but being a Dwarf of good solid common sense, I shrugged off the feeble attempt.&lt;br /&gt;
&lt;br /&gt;
Lucky I was perched behind the Well o Futile Madness, cause out of ta Temple came a gnoll and a few hyenas. I say good cause the area around dem erupted in a series of fires and explosions as the rest of da party let loose with everything hey had and obliterated the hapless gnoll and his litter mates.&lt;br /&gt;
&lt;br /&gt;
Well, not ta be left out of the fun, I rushed inna da Temple.&lt;br /&gt;
&lt;br /&gt;
Inside were 4 more already too large for their own good Gnolls, one Really too large Gnoll, a huge and ugly Hyena, In the back was a large green figure we learned was the Green Knight. He executed the leader of the Perseus Company on a balcony and started to stalk towards three others on the floor.  &lt;br /&gt;
&lt;br /&gt;
Battle was joined. I dont wanna go inna too much detail on the fight. Everyone in da party acquitted themselves well. We managed ta kill all the gnolls and hyena with some difficulty.  We held the line in the entryway, with the Power of Bajayzus guiding us and granting us extra strength to buoy us in battle (channel divinity)&lt;br /&gt;
&lt;br /&gt;
I will discuss the antics of the Green knight.  During the battle he ignored us and executed the first captive on the floor while we were busy with his minions.  Lysvan the Drood got his attention with a heat metal. I stood at the top of the stairs to hold the line and keep the Gangrene Knight off the spell casters. Standing like an impenetrable wall, sing the Battle hymn of the Great Saint Peter Gabriel &#039;&#039;“ I wanna be, ye Sledge Hammer”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
 Instead of attacking me all right and proper, the Sassenach Green Knight  jumped up da steps and went around myself.  I WILL NOT BE IGNORED. The Drood went all giant badger and tunneled away to maintain his spell. The Green Knight at that point dismissed us and tried to just leave. I WILL NOT BE DISMISSED.&lt;br /&gt;
&lt;br /&gt;
So I locked the doors with Arcane Lock and locked him in with us. The Green knight tried to kill me, with no success.  He tried to drag me to da door and force me to open it, with no success. He tried begging me to open da door, with no success. He tried many things while erroneously crying &#039;&#039;“This Ends Now”&#039;&#039;, with no success. Finally with having to smack us with a 6th order spell knocking out Two of our players and threatening to kill all my party members as he realized he could not win against me.  I relented and allowed him, defeated, to skulk out into the camp. &#039;&#039;&#039;BROKEN and DEFEATED&#039;&#039;&#039; by the stubbornness of a Dwarf backed by the power of Bajayzus Da Green (with envy) Knight fled into the jungle, still under da effect of da heat metal.&lt;br /&gt;
&lt;br /&gt;
As we walked out victorious, a large horde of gnolls entered the camp, some of them 20 foot or more high.  I was debating weather to kill em all to ta let em run away, when we were swept up inna da skiff and whisked away to our base camp. I did ta try teaching them various curse words in celestial as we traveled away, but I don thin dey heard myself. Cursin in Celestial gives a nice classy mouth feel ta da base concepts.&lt;br /&gt;
&lt;br /&gt;
 Chimp, the first in the expedition to fall in battle will have a place of honor inna the home of heroes aka graveyard. Now ta set up the Holy Basilica of Bajayzus and Research Library. Of course, setting up the final resting place for the fellows who are likely to fall along the way. With the help of Sylvester da Stone and Huginn N. Muninn we begin our adventures in the Wicked Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
Session Tags: Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
Characters: [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
Helli could not believe her luck; she was to leave camp and investigate the wilds for the head of Magic and Mysteries… sure, there were missing people, who they were presumed dead. But it was her time to explore the wilds! She of course was a big scandalized to hear that Arc did not care about the dead bodies and wanted them to recover the research material and notebooks. Her whole life’s training was against abandoning the sick and taking care of the deceased.&lt;br /&gt;
&lt;br /&gt;
Their trip was not so complicated as she had feared. Thankfully, there were some experienced scouts amongst them and not only they did not get lost, but also encountered some of the interesting plants. There had been some talk about laylines and impact of the local flora and fauna around the camp, but this was the first time she actually saw the evidence of that with her own eyes. Bioluminescence in all the plants. They were pretty… but the dead bodies nearby were not so much pretty. They collected their notes and she went through their bodies, trying to find out why they were dead. Signs of beasts. Large beasts… What sort of monster could have done this?&lt;br /&gt;
&lt;br /&gt;
Her question was answered soon. Not one, but two dinosaurs showed up… and not normal beasts either. They had extra flavor in their attacks, bringing all of them to their knees. They were so powerful that they could nothing else but run, beaten and afraid. After all, they had collected the material they had set out to collect.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
Session Tags: Thistlebrook Conclave&lt;br /&gt;
&lt;br /&gt;
Characters: Helli, 22, Reedy &amp;amp; Daq, Marion, Nix and Jo&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Curian, Billiam, Galaros, Bitris, Dream &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our second assignment was this evening. Billiam sent us out to find out what’s been happening to the starting herds of domestic livestock (goats, sheep, cows, etc) that we had had in a relatively safe farm area. He stated that it was clearly hunters and not other animals by evidence of the weapons and foot prints. They’d been keeping them to the northern end of camp, so we headed that way first, myself, Marion, Helli, 22, Jo, and Nix. Nix, we had met along our way to the farming grounds, who was coming, looking for their brother, Rachet. I told her the bad news, that he had died in combat with a giant alligator and she took up his fight, stating she would finish what her brother had started.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we got to the farm grounds, we discovered footprints from humanoids heading east. Three sets were the most recent and we followed them, though not as quietly as I would normally like. Helli and Jo were particularly loud in their armor, and I make the mistake of correctly them, perhaps a little too loudly, and therefore we ended up alerting those we were following, which we discovered when an arrow flew out of the wood and struck a tree just shy of Jo’s head. I immediately became alarmed, butdid not attack immediately in retaliation. Marion and Helli took up negotiations quickly while I watched from behind for movement.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The one who shot as us was an auburn-haired male elf. He calls himself Curian. He told us that we were “on their land and need to leave” but somehow I just didn’t believe that. Even if he is older than me in years, he hardly seemed more mature. Elves T_T&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Above him in the trees, we could see a curious creature, large like Marion but more animalistic, a fey creature called a firbolg, we learned, and she is called Bitris. She was watching from above Curian and mostly offering support.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told us over and over that it was his family’s land and we could only leave, there was no discussion to be had, but that’s when the actually keeper and leader of these people arrived, an older lighter auburn-haired elf, the father of Curian, called Galaros.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was far less hostile than his son and shared with us the actual reason of our folly as a camp. Their family, a conclave of druids, travels with the seasons, which here on Amusa are seven yearcycles. They spent seven years in the Winter near The Scar where it is warmer and then the other half of the cycle, the currently cycle of Summer, here in this end of Amusa. We came and took their ancestral land, where they usually camp in the clearing, and made it our expeditionary home.  In this folly, though, we may have made ourselves an ally quite by accident.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We asked them if they know anything about the ley lines and other magical plants and animals in the area and all he could tell us is that while their ancestors have many legends, folklore, and stories, all they really know is that some places in the wilds have heavy concentrations of magic that mix with the nature around it and cause these phenomena.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros then invited us to a feast back with the rest of his conclave and while I was most eager to return home to the camp where Sabbatical was waiting to celebrate our recent [redacted], we agreed to go with them to the feast and walked a decently worn path, though clearly not as well walked as those we have in the camp. I asked Galaros how they manage to keep their people safe and he explained that they use spells that disguise the camp and that the larger dinosaurs usually don’t bother with this area, hence why they want our spot in the clearing.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They stated their numbers are in the 30s to 40s, some that chose this life willingly and some that were born into it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned to Galaros that I believe the two camps can live in harmony and when the son brought up that we were taking what was not ours, I lashed back with the mention of our stolen livestock. Galaros went from a gracious host to a very disappoint and hostile father, but instead of defending his son, that anger was directed at his son. Galaros promised that we would receive a formal letter of apology and herd animals to compensate for what was taken from us. He has made good on this promise. Apparently when the herd animals that Curianstole arrived, he lied to his father and told him that they were abandoned by a ruined camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we arrived at their camp, we were greeted by several members of their tribe, which is formally known as the Thistlebrook Conclave. Dream, a pale grey tabaxi, is their story teller who I believe takes part in smoking of the dank leaves; Jada and Jazor are halfing twins, and Rezzik was a human with quite a large beard who cooks for them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the feast, Marion asked if they consider the magical plants to be sacred and Galaros told us they are not and we are able to use them as we please, but warned that after they took notice of those plants arriving the animals began to become more aggressive.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also asked if they were aware of the demonic presence or fungus that affected those of our currently with Sightrot, but he stated they hadn’t heard of such a thing. That a demonic presence is unusual for this area and that The Scar produces a Hellish energy, that the barrier between the planes is thinner there.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They provided us a meal of stew, fresh bread, stir fry and baked potatoes that Jo made, and sweet scones for dessert. Jo made sure to purify the food while she was helping them cook.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the meal, we were invited to enjoy games and feats of strength wit them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marion competed in a drinking contest first, besting the firbolgand the leader of the camp with three strong drinks.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Helli played a game of dice called Shut the Box with Bitrisand won! I was very proud of her!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daq and Jo competed in a feat of strength where they were to pull several logs up through a system of rope over a branch. Jo lost during the first round with the logs, but Curian and Daqwent to four logs, though Daq was unable to lift than more than halfway, he really gave all his effort!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nix went through a scavenger hunt against the twins and kept quite a bit of a lead on them, finding things with what seems like intuition almost.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;22, who is a curious autom, very unlike Lambda who is a warforged, told a grand story about a druid called Grandmush. It was more like a lecture than a story, but because it was a story about a druid, they all ate it up and declared 22 the winner without a competitor, since Dream forfeit.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I personally went up against the leader’s son, Curian, in a feat of archery. Three arrows, no magic, aimed to a bullseye; child’s play for a skilled hunter like myself. I handily defeated him, and then he asked me to face him in a second volley of arrows, but without Daq present, as he believed that was giving me some sort of advantage. I dismissed Daq and again, beat him very handily. He shot another, just to see if he could get a bullseye, and without looking, I scored higher than him again. He truly was an awful shot. So awful that when I went down to get my arrows from the bullseye, his arrow flew far wide enough to dig into my back. Jo quickly resolved my wound, and Marion and Helli did everything they could to keep me from breaking all ofthe peace that we had brokered so far with the druids. I maintained my composure while Marion distracted the son and I went to speak with the father.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros agreed that we could find peace between our two camps for the time while Tempest Brothers has us here in this part of the wilds. We will not become a joint camp, but we will partner with them to share our resources, make sure hunting parties travel in different paths, and help with the protection they are lacking from the new demonic forces that are arriving.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told us of a flower called Eyebright that might help our party members with Sightrot and have offered to direct us to where that flower was most recently found so that we may retrieve some to assist those afflicted in our camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have asked that we consider also that they may have their our members of the conclave infrequently travel with our airships back to Galik in order to visit family there. I do not know if the quartermaster or the new crew will be alright with this, but at the very least, we can request it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have offered to perform ceremonial funeral rites for those of our camp who is fallen and may fall in the future, and as a last token of peace, they offered vials of an oil with droppers that are to help dampen the nightmares of those in our party with Sightrot who are having trouble sleeping.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to camp with hardly a scratch and with new allies on our continued expedition -&#039;&#039;&#039;&#039;&#039;From the Journals of Reedy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Quelmarcon Double Session ===&lt;br /&gt;
DMs: Julia &amp;amp; Aaron&lt;br /&gt;
&lt;br /&gt;
Date: 06/10/2023&lt;br /&gt;
&lt;br /&gt;
Helli was elated to join the others in visiting the Thistlebrook Conclave. The first time she met them, the druids were really friendly and open to communicate with them. All they had to do was to pay their respects to their two Gods; the Timeless and Nameless. She was a bit chaffed about it, but then again was it not this why she had left her family? To experience other cultures and other ways of worshipping ones Gods?&lt;br /&gt;
&lt;br /&gt;
Well, their trip got them through two separate places. The Timeless got them at the end of the world and time, fighting powerful monsters so they could prove their strength of will. Nameless got them suspended in space and time to test their wits. They had to answer questions and solve puzzles not only to prove their prowess, but also to help their friends by giving them boons with every correct answer.&lt;br /&gt;
&lt;br /&gt;
At first Helli found herself answering riddles. The riddles were fun and playful, but the danger that their friends were in was always at the back of their minds. Their fears were confirmed when they all had a respite from their challenges; so many of them were on the verge of dying while fighting… She really tried hard to keep doing what she wanted, but she had to go. She had to use her healing to help them stay up.&lt;br /&gt;
&lt;br /&gt;
And it was to no vain. Helli&#039;s help was crucial and amongst themselves, they managed to complete the trials.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20505</id>
		<title>Assassins of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20505"/>
		<updated>2023-06-05T03:10:56Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign/short online adventure that sprung from playtesting the [[Sneerwell]] adventure from the Chronicles of Quelmar. It began on March 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves the alternate events of the The Great Case for Secession of Sneerwell in 692PR. Only [[Chronepsis]] can tell us how and when this alternate reality split from the main timeline... &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the aftermath of King Kenneth Pendergras&#039; murder, an unconventional group of heroes came together in search of his murderer. Their investigation led them to the trail of Zugs McFlair, a member of the assassin&#039;s of Synara guild, who were contracted by the Synara council to kill the King. During their investigation, they got caught up in the elections for the next King of Sneerwell. Only at the end they revealed that they were sympathizing with Darius and his democracy, but unfortunately their bid did not get through. [[Lora Pendergras|Lora]] Pendergras, King Kenneth&#039;s &amp;quot;daughter&amp;quot; won the crown and the title of King.&lt;br /&gt;
&lt;br /&gt;
The heroes were also involved in helping  King Lora stopping a series of terrorists attacks throughout the city, as well as the freed mutated Chimera that they accidentally freed. They were named the Heroes of Sneerwell and a gala was to be had in their favor.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* Lady Aeskrit, the celebrity author and movie maker.&lt;br /&gt;
* Elektra, the daredevil criminal lawyer.&lt;br /&gt;
* Sir Errevan of Sneerwell, the member of the Royal Guard.&lt;br /&gt;
* Dr Fevre, the &amp;quot;gremlin&amp;quot; doctor and dead bodies aficionado.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Main NPCs that the PCs had significant interactions with:&lt;br /&gt;
&lt;br /&gt;
* King Lora Pendergras &lt;br /&gt;
* Darius Bellwater&lt;br /&gt;
* Montane Capella&lt;br /&gt;
* Samuel Pendergras&lt;br /&gt;
* Zugs McFlair&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
The Heroes of Sneerwell received their invitations to the gala held in their honor. Aeskrit, Elektra and Erevan show up and receive their medals of honor. Darius approaches them during the festivities, worried about Dr Fevre. He accuses him of murdering their prisoner Zugs McFlair using [[Lysanne&#039;s Tears]]. Darius mentions that there are a lot of rumors about the Doctor having been in the Seedy Tavern, declaring loudly murder against the prisoner due to King Lora&#039;s slow justice system. The three friends head to the tavern to track down their friend. Dr Fever is not there, but the patrons mention seeing him declaring murder a few nights ago, give money to the dwarf bard frequenting the Seedy Tavern and entering the sewers behind the Pendergras Industry Warehouses the night before. &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Following most of DnD 5e rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lysanne%27s_Tears&amp;diff=20504</id>
		<title>Lysanne&#039;s Tears</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lysanne%27s_Tears&amp;diff=20504"/>
		<updated>2023-06-05T03:06:55Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|powers=powers|type=type}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a potent potion used in assassinatio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_item|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|powers=powers|type=type}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a potent potion used in assassinations.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This potion usual comes in a tiny capsule that must be ingested. It is created by a mix of rare flowers grown at the lairs of strong beasts. &lt;br /&gt;
&lt;br /&gt;
This has been used often by secret assassin guilds to instantly kill the target. &lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
It takes 5mins for it to start working, causing a quick and silent death, even though the poisoned party has distinctive dark marks around their eyes. Only a person with extremely high constitution can survive its effects. If they survive it, they remain poisoned for 24hours. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sonder_Grove&amp;diff=20456</id>
		<title>Sonder Grove</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sonder_Grove&amp;diff=20456"/>
		<updated>2023-06-02T03:19:28Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;{{Infobox location|title = {{PAGENAME}}|type = Small Town|location = Doparana|Government = Democracy|inhabiting Race = Animal Folk}}Sonder Grove is a small town at the island...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Small Town|location = Doparana|Government = Democracy|inhabiting Race = Animal Folk}}Sonder Grove is a small town at the island of the [[Doparana]], during the [[Prehistory]] era of Quelmar.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Sonder Grove is a small town by a lake and the river Sprout Trout. Its soil is rich, the hills full of forests. The inhabitants here are of different animal folk and enjoy their relaxed lives, safe from monsters.&lt;br /&gt;
&lt;br /&gt;
 The inhabitants love celebrating different festivals with the larger community, including the annual Harvest Festival and its Pie competition. &lt;br /&gt;
&lt;br /&gt;
For many years, the Mayor of Sonder Grove used public funds to organize the Sonder Grove Student Exchange Program (S.G.S.E.P.). Individuals from across the [[Gulfithorp Isles|Gulfithorp]] Isles were invited to come and teach their skills and earn new skills, in a joint effort to enrich life and society of all animal folk across the Isles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The small town was created early in Prehistory, as a haven to heal from the [[Territory Wars]]. Its ending is not sure, but rumors have it that a small part of the town still exists lost in forest ready to welcome anyone who would like to heal away from the world&#039;s horrors.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
* Main Library&lt;br /&gt;
* Marta&#039;s Greenhouse&lt;br /&gt;
* Winery&lt;br /&gt;
* Abandoned Lighthouse&lt;br /&gt;
* The Three Wheels caffe&lt;br /&gt;
* The Guesthouse for the S.G.S.E.P.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
Once, a group of exchange students from the neighboring islands put up a puppet show to cheer up the kids of the town. Unintentionally, they taught the kids of a new phrase: *burn sucker, burn!*. Since then, it became a beloved anthem among the rebellious kids and teens for generations to come. It never mattered to them that it was taken out of context (the exchange students merely wished to teach them of fire hazards and proper safety measures).  &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassin%27s_of_Q-Synara&amp;diff=20450</id>
		<title>Assassin&#039;s of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassin%27s_of_Q-Synara&amp;diff=20450"/>
		<updated>2023-05-31T03:03:00Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Margarita moved page Assassin&amp;#039;s of Q-Synara to Assassins of Q-Synara: typo that doesn&amp;#039;t make sense oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assassins of Q-Synara]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20449</id>
		<title>Assassins of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20449"/>
		<updated>2023-05-31T03:03:00Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Margarita moved page Assassin&amp;#039;s of Q-Synara to Assassins of Q-Synara: typo that doesn&amp;#039;t make sense oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign/short online adventure that sprung from playtesting the [[Sneerwell]] adventure from the Chronicles of Quelmar. It began on March 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves the alternate events of the The Great Case for Secession of Sneerwell in 692PR. Only [[Chronepsis]] can tell us how and when this alternate reality split from the main timeline... &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the aftermath of King Kenneth Pendergras&#039; murder, an unconventional group of heroes came together in search of his murderer. Their investigation led them to the trail of Zugs McFlair, a member of the assassin&#039;s of Synara guild, who were contracted by the Synara council to kill the King. During their investigation, they got caught up in the elections for the next King of Sneerwell. Only at the end they revealed that they were sympathizing with Darius and his democracy, but unfortunately their bid did not get through. [[Lora Pendergras|Lora]] Pendergras, King Kenneth&#039;s &amp;quot;daughter&amp;quot; won the crown and the title of King.&lt;br /&gt;
&lt;br /&gt;
The heroes were also involved in helping  King Lora stopping a series of terrorists attacks throughout the city, as well as the freed mutated Chimera that they accidentally freed. They were named the Heroes of Sneerwell and a gala was to be had in their favor.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* Lady Aeskrit, the celebrity author and movie maker.&lt;br /&gt;
* Elektra, the daredevil criminal lawyer.&lt;br /&gt;
* Sir Errevan of Sneerwell, the member of the Royal Guard.&lt;br /&gt;
* Dr Fevre, the &amp;quot;gremlin&amp;quot; doctor and dead bodies aficionado.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Main NPCs that the PCs had significant interactions with:&lt;br /&gt;
&lt;br /&gt;
* King Lora Pendergras &lt;br /&gt;
* Darius Bellwater&lt;br /&gt;
* Montane Capella&lt;br /&gt;
* Samuel Pendergras&lt;br /&gt;
* Zugs McFlair&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
The Heroes of Sneerwell received their invitations to the gala held in their honor. Aeskrit, Elektra and Erevan show up and receive their medals of honor. Darius approaches them during the festivities, worried about Dr Fevre. He accuses him of murdering their prisoner Zugs McFlair using the Tears of Lysanne. Darius mentions that there are a lot of rumors about the Doctor having been in the Seedy Tavern, declaring loudly murder against the prisoner due to King Lora&#039;s slow justice system. The three friends head to the tavern to track down their friend. Dr Fever is not there, but the patrons mention seeing him declaring murder a few nights ago, give money to the dwarf bard frequenting the Seedy Tavern and entering the sewers behind the Pendergras Industry Warehouses the night before. &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Following most of DnD 5e rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20448</id>
		<title>Assassins of Q-Synara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Assassins_of_Q-Synara&amp;diff=20448"/>
		<updated>2023-05-31T02:55:09Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a campaign/short online adventure that sprung from playtesting the Sneerwell adventure from the Chronicles of Quelmar. It began on March 2023.  The c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign/short online adventure that sprung from playtesting the [[Sneerwell]] adventure from the Chronicles of Quelmar. It began on March 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves the alternate events of the The Great Case for Secession of Sneerwell in 692PR. Only [[Chronepsis]] can tell us how and when this alternate reality split from the main timeline... &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the aftermath of King Kenneth Pendergras&#039; murder, an unconventional group of heroes came together in search of his murderer. Their investigation led them to the trail of Zugs McFlair, a member of the assassin&#039;s of Synara guild, who were contracted by the Synara council to kill the King. During their investigation, they got caught up in the elections for the next King of Sneerwell. Only at the end they revealed that they were sympathizing with Darius and his democracy, but unfortunately their bid did not get through. [[Lora Pendergras|Lora]] Pendergras, King Kenneth&#039;s &amp;quot;daughter&amp;quot; won the crown and the title of King.&lt;br /&gt;
&lt;br /&gt;
The heroes were also involved in helping  King Lora stopping a series of terrorists attacks throughout the city, as well as the freed mutated Chimera that they accidentally freed. They were named the Heroes of Sneerwell and a gala was to be had in their favor.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* Lady Aeskrit, the celebrity author and movie maker.&lt;br /&gt;
* Elektra, the daredevil criminal lawyer.&lt;br /&gt;
* Sir Errevan of Sneerwell, the member of the Royal Guard.&lt;br /&gt;
* Dr Fevre, the &amp;quot;gremlin&amp;quot; doctor and dead bodies aficionado.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
Main NPCs that the PCs had significant interactions with:&lt;br /&gt;
&lt;br /&gt;
* King Lora Pendergras &lt;br /&gt;
* Darius Bellwater&lt;br /&gt;
* Montane Capella&lt;br /&gt;
* Samuel Pendergras&lt;br /&gt;
* Zugs McFlair&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
The Heroes of Sneerwell received their invitations to the gala held in their honor. Aeskrit, Elektra and Erevan show up and receive their medals of honor. Darius approaches them during the festivities, worried about Dr Fevre. He accuses him of murdering their prisoner Zugs McFlair using the Tears of Lysanne. Darius mentions that there are a lot of rumors about the Doctor having been in the Seedy Tavern, declaring loudly murder against the prisoner due to King Lora&#039;s slow justice system. The three friends head to the tavern to track down their friend. Dr Fever is not there, but the patrons mention seeing him declaring murder a few nights ago, give money to the dwarf bard frequenting the Seedy Tavern and entering the sewers behind the Pendergras Industry Warehouses the night before. &lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Following most of DnD 5e rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Helli_Aliosh&amp;diff=19750</id>
		<title>Helli Aliosh</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Helli_Aliosh&amp;diff=19750"/>
		<updated>2023-04-30T04:20:57Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Tiefling]] light domain cleric from [[Breme]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Helli is  not a very tall (168cm) Tiefling and the years of excessive fasting in the Northern cold winters have left her very thin. Her skin color is a deep wine red, her eyes entirely black. She is a medium size tiefling, around 5&amp;lt;nowiki&amp;gt;&#039;6&#039;&#039;&amp;lt;/nowiki&amp;gt;, dark red color, with black eyes. 22 years old. Her black hair is usually up on a tiny bun high on her neck. She smiles often, revealing a chipped tooth at the bottom. Her horns adorn the side of her forehead. They are black, curve upwards, then backwards and since leaving home, she pierced the left one with a golden hoop earring, like those that her aunt [[Trina]] wears sometimes.&lt;br /&gt;
&lt;br /&gt;
Helli wears chainmail armor, carries a sword and an unadorned shield. She always meant to draw something on it, but could not decide on a design. Her symbol of faith is a simple golden star, which is rarely seen in public.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Everyone who meets Helli for the first time is greeting with an impassionate monologue about the virtues and grace of the God of light and life, [[Pelor]]. When this is over, she smiles a lot and often, shows interest in all tales of adventure and life outside a coven and icy places.  &lt;br /&gt;
&lt;br /&gt;
However, it is still hard for her to trust people and share a lot of information about her past. She can be a good and loving friend, even though she gets into mother hen mode around them. Oh, and she always talks about her aunt Trina, the Obsidian Dragon Knight, getting offended if no one knows her. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Helli was born a cold winter morning of Junonia, in 868 PR in Breme. She was the second born daughter of Tenor and Emaryn Aliosh, the fifth grandchild of Heili and Amal Aliosh. Of course, Helli had never met her grandmother Heili, but she grew up hearing all the details of how her faithless aunt Trina cruelly murdered that excellent woman. Her father, Tenor, had been excited to see that his youngest daughter had a flair for healing like his own mother did. She had been a late addition to the family and after all the cousins and elder sister having a strong affinity for serving the paladin orders, the elders worried that there would be no one to pick up the healing of the continent&#039;s people. They served the God of light and life, after all. In fact, Tenor had named her after his mother as a plea for getting a cleric of Pelor in their midst again.&lt;br /&gt;
&lt;br /&gt;
Growing up she had been a shy child but polite child. Helli spend a big chunk of her time fasting, praying, healing and training with her older sister and cousins. Due to the fact that she was the youngest by many years and the desired cleric in the family, she was well loved, coddled and a tiny bit overprotected. All her cousins and sister were already  young adults by the time she was a young child, but with not children of their own yet, so she grew up lacking friends. That did not deter her, she found company in her books, faith and her cat, Pill. Pill was an orange tomcat, too old for his own good. Helli had found Pill one day when they went down to the market. He had been stuck on the roof. The butcher&#039;s son was chasing him as Pill had had the audacity to steal their ham. Not a small piece, but all of it. Helli had laughed when the boy told the story of him chasing Pill through the shop and down the streets and then up to the roof. She then used a small trick she had found to make the roof tremble and scare the boy away, saving Pill&#039;s skin. Since then, the two of them were inseparable.  Not that her daily activities were extremely mischievous. She always found herself daydreaming of other people and unexplored places, when she was not studying, praying or training. Her favorite place to do so was at the back of their small chapel, overlooking the snowy hill tops and observing the light reflecting on the snow. The sparkle like diamond effect that it created is still her favorite nature detail and one of the fondest memory from childhood that she has. &lt;br /&gt;
&lt;br /&gt;
Helli grew up with tales of her grandmother, Heili. by both her father and grandfather. Amal especially would comment often that Helli looked like an incarnated version of his long dead wife. The tiefling had been very old when Helli was born and it seemed that he survived till that age out of spite. Amal did his best to survive a few years longer and spend time with the wonder of a grandkid. He spend long hours regaling her with stories about their ancestors, his wife and even a few nicer memories of a wild little Trina. Those were never told in the earshot of his son, who absolutely hated Trina for killing their mother and running away. Amal still held some piece of love of his daughter, which was returned. Amal died when Helli was 4 years old. She barely remembers the funeral they held, but she does remember a beautifully dressed older tiefling woman coming over a few weeks later to weep at his grave. Helli got only a glimpse of the Obsidian Dragon Knight, but it was enough to know it was her.&lt;br /&gt;
&lt;br /&gt;
Since then, she grew obsessed with figuring out more about her aunt. As she grew older, she could tell from the subtext that her grandmother was not as grant as everyone claimed her to be. Yes, she was a devout cleric, a strong leader of their family, but also she lacked empathy for those who did not follow her wishes as she wanted. Everyone had a darker story about the long dead tiefling, a story that when you thought of it a bit longer, you could tell that it was not alright. When Helli was 10 years old, she decided that she does not want to be her grandmother, despite of what everyone else wished for her. &lt;br /&gt;
&lt;br /&gt;
Learning more about Trina proved to be easier than she expected. Tales of the court of Sardior and the one who waits had reached their corner of their world. She was not sure what was fantasy and what was real, but she held on every bit of adventure that reached her. The adventures she heard off fed her daydreaming daily. Once, she almost had the chance to learn of her aunt by her aunt herself. Trina had been visiting again; she had brought moonflowers to her father&#039;s grave. &#039;&#039;You have questions,&#039;&#039; her aunt had asked the lurking figure of Helli, &#039;&#039;and you are afraid to ask them.&#039;&#039; She had turned around and took the star struck Helli by the hand. They spend a few hours together talking of growing up with expectations that they could not fulfill and of places that Helli never thought she could ever visit. Tenor ended that magical afternoon abruptly. She had never seen her father so angry; he led his sister out and had a fight with her outside. Helli tried to eavesdrop but she missed a lot of details. She only clearly recalled one part of their exchange.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you so much oppose my actions, why did you never try to bring me to justice for them?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was not on me to act so,&#039;&#039; Tenor&#039;s answer came after a pause. &#039;&#039;Pellor judges us all.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
After that evening, Tenor looked after Helli like a hawk. She barely had space to breathe by herself, let alone try to contact her aunt again. All she could do was fast, pray, train. Rinse and repeat. Even though she started getting fed up by the religiousness imposed on her, hating being forced to serve Him as others saw fit, she did pray. She prayed every day to be let to find her own way, to be allowed to honor him while being in the wilds, being wicked and part of a company.  &lt;br /&gt;
&lt;br /&gt;
Her prayers were eventually answered. Helli was a young adult, touring around Breme when her aunt visited again. Helli had been called to serve the community since her sixteenth birthday, a task that she liked as it at least allowed her to talk to more people. Still, it was only Bremen people, worried only about when the next snow would arrive and if Krampus was around, but nevertheless they were different people than her own family. Every different face she saw was welcome. That night, she came home from a long trek to a nearby village. Krampus had allegedly made an appearance, scared the youngest down the stairs and now its three broken bones were in need of mending. It had been a long and tiring day and the young cleric was looking forward in sleeping. But &#039;&#039;she&#039;&#039; was there. Trina was sitting in their living room, her obsidian knight&#039;s blade at her side. She gave to Helli a piece of paper and a sack of coin. The paper was an open invitation by the [[Tempest Brothers Expeditionary Company]] to all adventurers to join them in [[Amusa]]. &#039;&#039;When your father asks you about this,&#039;&#039; Trina warned her, &#039;&#039;don&#039;t tell him that I passed the information to you. That will be our little secret.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Helli had not to be told more. She bided her time to tell her father. She had to find the best way to convince him to let her to depart. She was the star child, excellent healer, polite, always kind and devout. He had big plans for her, plans that involved furthering their legacy. &#039;&#039;Their legacy as followers of Pellor,&#039;&#039; words that often escaped his lips. Soon, Helli figured out that she could use this to her advantage. Why not play at his dreams and ambitions so that for once to get what her heart desired? That is what she told him; the Brothers were in need of clerics, the Tempest Brothers were in need of devout people to light up the hearts of people during dark times and to spread the word of light to infidels. What better place for her to further their legacy and serve their God? It would be her pilgrimance in service of their God. He would be pleased and bring glory and gifts upon the entirety of their family for generations to come. &lt;br /&gt;
&lt;br /&gt;
She required six more months, but Helli Aliosh was finally on an airship to Amusa. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish and Infernal.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Helli has spent a lot of time training in the arts of healing that she has not yet found her signature style during offensive battle. She is excited to try out stuff though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Helli_Aliosh&amp;diff=19749</id>
		<title>Helli Aliosh</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Helli_Aliosh&amp;diff=19749"/>
		<updated>2023-04-30T04:20:15Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Tiefling light domain cleric from [[Breme]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Helli is  not a very tall (168cm) Tiefling and the years of excessive fasting in the Northern cold winters have left her very thin. Her skin color is a deep wine red, her eyes entirely black. She is a medium size tiefling, around 5&amp;lt;nowiki&amp;gt;&#039;6&#039;&#039;&amp;lt;/nowiki&amp;gt;, dark red color, with black eyes. 22 years old. Her black hair is usually up on a tiny bun high on her neck. She smiles often, revealing a chipped tooth at the bottom. Her horns adorn the side of her forehead. They are black, curve upwards, then backwards and since leaving home, she pierced the left one with a golden hoop earring, like those that her aunt [[Trina]] wears sometimes.&lt;br /&gt;
&lt;br /&gt;
Helli wears chainmail armor, carries a sword and an unadorned shield. She always meant to draw something on it, but could not decide on a design. Her symbol of faith is a simple golden star, which is rarely seen in public.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Everyone who meets Helli for the first time is greeting with an impassionate monologue about the virtues and grace of the God of light and life, [[Pelor]]. When this is over, she smiles a lot and often, shows interest in all tales of adventure and life outside a coven and icy places.  &lt;br /&gt;
&lt;br /&gt;
However, it is still hard for her to trust people and share a lot of information about her past. She can be a good and loving friend, even though she gets into mother hen mode around them. Oh, and she always talks about her aunt Trina, the Obsidian Dragon Knight, getting offended if no one knows her. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Helli was born a cold winter morning of Junonia, in 868 PR in Breme. She was the second born daughter of Tenor and Emaryn Aliosh, the fifth grandchild of Heili and Amal Aliosh. Of course, Helli had never met her grandmother Heili, but she grew up hearing all the details of how her faithless aunt Trina cruelly murdered that excellent woman. Her father, Tenor, had been excited to see that his youngest daughter had a flair for healing like his own mother did. She had been a late addition to the family and after all the cousins and elder sister having a strong affinity for serving the paladin orders, the elders worried that there would be no one to pick up the healing of the continent&#039;s people. They served the God of light and life, after all. In fact, Tenor had named her after his mother as a plea for getting a cleric of Pelor in their midst again.&lt;br /&gt;
&lt;br /&gt;
Growing up she had been a shy child but polite child. Helli spend a big chunk of her time fasting, praying, healing and training with her older sister and cousins. Due to the fact that she was the youngest by many years and the desired cleric in the family, she was well loved, coddled and a tiny bit overprotected. All her cousins and sister were already  young adults by the time she was a young child, but with not children of their own yet, so she grew up lacking friends. That did not deter her, she found company in her books, faith and her cat, Pill. Pill was an orange tomcat, too old for his own good. Helli had found Pill one day when they went down to the market. He had been stuck on the roof. The butcher&#039;s son was chasing him as Pill had had the audacity to steal their ham. Not a small piece, but all of it. Helli had laughed when the boy told the story of him chasing Pill through the shop and down the streets and then up to the roof. She then used a small trick she had found to make the roof tremble and scare the boy away, saving Pill&#039;s skin. Since then, the two of them were inseparable.  Not that her daily activities were extremely mischievous. She always found herself daydreaming of other people and unexplored places, when she was not studying, praying or training. Her favorite place to do so was at the back of their small chapel, overlooking the snowy hill tops and observing the light reflecting on the snow. The sparkle like diamond effect that it created is still her favorite nature detail and one of the fondest memory from childhood that she has. &lt;br /&gt;
&lt;br /&gt;
Helli grew up with tales of her grandmother, Heili. by both her father and grandfather. Amal especially would comment often that Helli looked like an incarnated version of his long dead wife. The tiefling had been very old when Helli was born and it seemed that he survived till that age out of spite. Amal did his best to survive a few years longer and spend time with the wonder of a grandkid. He spend long hours regaling her with stories about their ancestors, his wife and even a few nicer memories of a wild little Trina. Those were never told in the earshot of his son, who absolutely hated Trina for killing their mother and running away. Amal still held some piece of love of his daughter, which was returned. Amal died when Helli was 4 years old. She barely remembers the funeral they held, but she does remember a beautifully dressed older tiefling woman coming over a few weeks later to weep at his grave. Helli got only a glimpse of the Obsidian Dragon Knight, but it was enough to know it was her.&lt;br /&gt;
&lt;br /&gt;
Since then, she grew obsessed with figuring out more about her aunt. As she grew older, she could tell from the subtext that her grandmother was not as grant as everyone claimed her to be. Yes, she was a devout cleric, a strong leader of their family, but also she lacked empathy for those who did not follow her wishes as she wanted. Everyone had a darker story about the long dead tiefling, a story that when you thought of it a bit longer, you could tell that it was not alright. When Helli was 10 years old, she decided that she does not want to be her grandmother, despite of what everyone else wished for her. &lt;br /&gt;
&lt;br /&gt;
Learning more about Trina proved to be easier than she expected. Tales of the court of Sardior and the one who waits had reached their corner of their world. She was not sure what was fantasy and what was real, but she held on every bit of adventure that reached her. The adventures she heard off fed her daydreaming daily. Once, she almost had the chance to learn of her aunt by her aunt herself. Trina had been visiting again; she had brought moonflowers to her father&#039;s grave. &#039;&#039;You have questions,&#039;&#039; her aunt had asked the lurking figure of Helli, &#039;&#039;and you are afraid to ask them.&#039;&#039; She had turned around and took the star struck Helli by the hand. They spend a few hours together talking of growing up with expectations that they could not fulfill and of places that Helli never thought she could ever visit. Tenor ended that magical afternoon abruptly. She had never seen her father so angry; he led his sister out and had a fight with her outside. Helli tried to eavesdrop but she missed a lot of details. She only clearly recalled one part of their exchange.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you so much oppose my actions, why did you never try to bring me to justice for them?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was not on me to act so,&#039;&#039; Tenor&#039;s answer came after a pause. &#039;&#039;Pellor judges us all.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
After that evening, Tenor looked after Helli like a hawk. She barely had space to breathe by herself, let alone try to contact her aunt again. All she could do was fast, pray, train. Rinse and repeat. Even though she started getting fed up by the religiousness imposed on her, hating being forced to serve Him as others saw fit, she did pray. She prayed every day to be let to find her own way, to be allowed to honor him while being in the wilds, being wicked and part of a company.  &lt;br /&gt;
&lt;br /&gt;
Her prayers were eventually answered. Helli was a young adult, touring around Breme when her aunt visited again. Helli had been called to serve the community since her sixteenth birthday, a task that she liked as it at least allowed her to talk to more people. Still, it was only Bremen people, worried only about when the next snow would arrive and if Krampus was around, but nevertheless they were different people than her own family. Every different face she saw was welcome. That night, she came home from a long trek to a nearby village. Krampus had allegedly made an appearance, scared the youngest down the stairs and now its three broken bones were in need of mending. It had been a long and tiring day and the young cleric was looking forward in sleeping. But &#039;&#039;she&#039;&#039; was there. Trina was sitting in their living room, her obsidian knight&#039;s blade at her side. She gave to Helli a piece of paper and a sack of coin. The paper was an open invitation by the [[Tempest Brothers Expeditionary Company]] to all adventurers to join them in [[Amusa]]. &#039;&#039;When your father asks you about this,&#039;&#039; Trina warned her, &#039;&#039;don&#039;t tell him that I passed the information to you. That will be our little secret.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Helli had not to be told more. She bided her time to tell her father. She had to find the best way to convince him to let her to depart. She was the star child, excellent healer, polite, always kind and devout. He had big plans for her, plans that involved furthering their legacy. &#039;&#039;Their legacy as followers of Pellor,&#039;&#039; words that often escaped his lips. Soon, Helli figured out that she could use this to her advantage. Why not play at his dreams and ambitions so that for once to get what her heart desired? That is what she told him; the Brothers were in need of clerics, the Tempest Brothers were in need of devout people to light up the hearts of people during dark times and to spread the word of light to infidels. What better place for her to further their legacy and serve their God? It would be her pilgrimance in service of their God. He would be pleased and bring glory and gifts upon the entirety of their family for generations to come. &lt;br /&gt;
&lt;br /&gt;
She required six more months, but Helli Aliosh was finally on an airship to Amusa. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish and Infernal.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Helli has spent a lot of time training in the arts of healing that she has not yet found her signature style during offensive battle. She is excited to try out stuff though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Helli_Aliosh&amp;diff=19747</id>
		<title>Helli Aliosh</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Helli_Aliosh&amp;diff=19747"/>
		<updated>2023-04-30T03:39:11Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Tiefling light domain cleric from [[Breme]].&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Helli is  not a very tall (168cm) Tiefling and the years of excessive fasting in the Northern cold winters have left her very thin. Her skin color is a deep wine red, her eyes entirely black. She is a medium size tiefling, around 5&amp;lt;nowiki&amp;gt;&#039;6&#039;&#039;&amp;lt;/nowiki&amp;gt;, dark red color, with black eyes. 22 years old.Her black hair is usually up on a tiny bun high on her neck. She smiles often, revealing a chipped tooth at the bottom. Her horns adorn the side of her forehead. They are black, curve upwards, then backwards and since leaving home, she pierced the left one with a golden hoop earring, like those that her aunt [[Trina]] wears sometimes.&lt;br /&gt;
&lt;br /&gt;
Helli wears chainmail armor, carries a sword and an unadorned shield. She always meant to draw something on it, but could not decide on a design. Her symbol of faith is a simple golden star, which is rarely seen in public.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Everyone who meets Helli for the first time is greeting with an impassionate monologue about the virtues and grace of the God of light and life, [[Pelor]]. When this is over, she smiles a lot and often, shows interest in all tales of adventure and life outside a coven and icy places.  &lt;br /&gt;
&lt;br /&gt;
However, it is still hard for her to trust people and share a lot of information about her past. She can be a good and loving friend, even though she gets into mother hen mode around them. Oh, and she always talks about her aunt Trina, the Obsidian Dragon Knight, getting offended if no one knows her. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Helli was born in 868 PR in Breme. She is the second born daughter of Tenor and Emaryn Aliosh, the fifth grandchild of Heili and Amal Aliosh. Of course, Helli had never met her grandmother Heili, but she grew up hearing all the details of how her faithless aunt Trina cruelly murdered that excellent woman. Her father, Tenor, had been excited to see that his youngest daughter had a flair for healing like his own mother did. She had been a late addition to the family and after all the cousins and elder sister having a strong affinity for serving the paladin orders, the elders worried that there would be no one to pick up the healing of the continent&#039;s people. They served the God of light and life, after all. In fact, Tenor had named her after his mother as a plea for getting a cleric of Pelor in their midst again.&lt;br /&gt;
&lt;br /&gt;
Growing up she had been a shy child but polite child. Helli spend a big chunk of her time fasting, praying, healing and training with her older sister and cousins. Due to the fact that she was the youngest by many years and the desired cleric in the family, she was well loved, coddled and a tiny bit overprotected. All her cousins and sister were already  young adults by the time she was a young child, but with not children of their own yet, so she grew up lacking friends. That did not deter her, she found company in her books, faith and her cat, Pill. She always found herself daydreaming of other people and unexplored places, when she was not studying, praying or training. Her favorite place to do so was at the back of their small chapel, overlooking the snowy hill tops and observing the light reflecting on the snow. The sparkle like diamond effect that it created is still her favorite nature detail and one of the fondest memory from childhood that she has.&lt;br /&gt;
&lt;br /&gt;
Helli grew up with tales of her grandmother Heili by both her father and grandfather. Amal, especially, would comment often that Helli looked like an incarnated version of his long dead wife. The tiefling had been very old when Helli was born and it seemed that he survived till that age out of spite. Amal did his best to survive a few years longer and spend time with the wonder of a grandkid. He spend long hours regaling her with stories about their ancestors, his wife and even a few nicer memories of a wild little Trina. Those were never told in the earshot of his son, who absolutely hated Trina for killing their mother and running away. Amal still held some piece of love of his daughter, which was returned. Amal died when Helli was 4 years old. She barely remembers the funeral they held, but she does remember a beautifully dressed older tiefling woman coming over a few weeks later to weep at his grave. Helli got only a glimpse of the Obsidian Dragon Knight, but it was enough to know it was her.&lt;br /&gt;
&lt;br /&gt;
Since then, she grew obsessed with figuring out more about her aunt. As she grew older, she could tell from the subtext that her grandmother was not as grant as everyone claimed her to be. Yes, she was a devout cleric, a strong leader of their family, but also she lacked empathy for those who did not follow her wishes as she wanted. Everyone had a darker story about the long dead tiefling, a story that when you thought of it a bit longer, you could tell that it was not alright. When Helli was 10 years old, she decided that she does not want to be her grandmother, despite of what everyone else wished for her. &lt;br /&gt;
&lt;br /&gt;
Learning more about Trina proved to be easier than she expected. Tales of the court of Sardior and the one who waits had reached their corner of their world. She was not sure what was fantasy and what was real, but she held on every bit of adventure that reached her. The adventurous she heard daily fed her daydreaming. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish and Infernal.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Helli has spent a lot of time training in the arts of healing that she has not yet found her signature style during offensive battle. She is excited to try out stuff though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=19394</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=19394"/>
		<updated>2023-04-17T20:11:52Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh,&#039;&#039;&#039; also known as the &#039;&#039;&#039;Obsidian Dragon Knight,&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina was born in 799PR (she was 26 to 28 years old during the Greedy Green events) in Breme. She is about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Trina is from a large family, but she rarely talks of them. If she mentions some of them, it is her mother (after spitting on the ground) and her brother Tenor, who brings out more fond feelings in her. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty seventh birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
===A scene from the past: Trina attracts His favor for the first time===&lt;br /&gt;
&lt;br /&gt;
Bremen winter mornings meant darkness, cold winds with icy fingers going through your clothes and soft snow falling from the sky. Bremen winter mornings were as cold as the winter nights, but somehow even worse. They were worse cause the hope that came with the morning sun only lasted for a few bief moments, barely coloring the sky and then it was gone. &lt;br /&gt;
&lt;br /&gt;
Trina hated winter. &lt;br /&gt;
&lt;br /&gt;
Despite the crackling fire, the chill was not kept entirely away from her room. Her fingers were cold that fateful morning. She was supposed to practice the lute. Practice, practice, practice. That was all she did those days. She would practice the lute and then practice singing in front of the mirror till her performance was perfect. Trina never understood why her mom was obsessed with her performing, she admittedly looked down upon actors, singers and any performers. &lt;br /&gt;
&lt;br /&gt;
Perhaps that was her way of punishing Trina for being born a girl and a sickly one at that. Small of frame and small of stature, nowhere close to the rest of her holy family. She would never be good enough for any of them, despite their prayers. &lt;br /&gt;
&lt;br /&gt;
The tiefling maiden set her lute down and moved to the kitchen. A pot of warm coffee would help. It always did. She only had to reach there before her Mother realized that she was gone. But she should be fine, her whole family was on their morning prayers at the moment. &lt;br /&gt;
&lt;br /&gt;
The one good thing about her training daily for hours was that she skipped praying sessions. They were all so obsessed about those little details. As if excessive praying would hide who they trully were. Where they came from. &lt;br /&gt;
&lt;br /&gt;
Trina knew who they were and she hated them for denying her heritage. Cold mornings like those she could feel the cold hatred matching the weather. &lt;br /&gt;
&lt;br /&gt;
The water with the coffee was boiling by now, the steam started eacaping the pot. Trina allowed herself a childish moment, a child&#039;s play that cost her a beating. She raised her hands, extended her fingers and allowed herself to imagine the same thing as back then... Trina imagined that it was her fingers that shaped the steam into its chaotic patterns, it was her inner will and fire that weaved its passage through the pot. &lt;br /&gt;
&lt;br /&gt;
She focused on the hot steam, not paying attention to anything else but her thoughts. Maybe what she shaped here was the result of her inner fire, finally being awoken, escaping from within her and engulfing all her world, to bring it to the ashes it deserved. Maybe, she finally could escape, she could finally travel and fullfil her dreams, and her *waving the cold deathly hands and the full sheer force of darkness itself...*&lt;br /&gt;
&lt;br /&gt;
Trina took a step back. Her hands had been amongst the steam and still were icy cold, were the tips of her fingers black? No, it must have been the lightening casting shadows on them. They were their normal red color...&lt;br /&gt;
&lt;br /&gt;
And yet her heart thumbed against her chest fast and hard. Her body was full of an unfamiliar energy, an agony, an intensity that came from within her but was not caused by her. There was someone else, something in this room with her... Why else did her whole body had goosebumps and chills as a breath blew on her?&lt;br /&gt;
&lt;br /&gt;
She looked around but the kitchen was empty. Noone was here. Silly, her, of course. Everyone else was at the Chapel and their guests would not arrive before the evening. *I cannot let my imagination run away from me, not tonight&amp;quot;. She chastised herself. &amp;quot;Not tonight of all days*. &lt;br /&gt;
&lt;br /&gt;
Tonight was the night that would seal her fate. Her Mother had told her so, and above all, her heart knew it. She served herself coffee. She was doomed to be a wife; a wife of a man or of a God. And tonight, she will get to know. &lt;br /&gt;
&lt;br /&gt;
With a heart empty of hope, she went back to her room. &lt;br /&gt;
== Trina into the Greedy Green==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
===From zero to a million dragon encounters, no moderation at all.===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
===Important prophecies, who cares? Better ship the priests together.===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
===Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
===Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
===Trina cannot find what she is looking for, but instead she finds other things.===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
&lt;br /&gt;
=== Trina is going to start a petition to ban festivals aka all hell broke loose. AGAIN. ===&lt;br /&gt;
That was the third festival that Trina found herself in the midst of and a weird sensation was putting pressure on her chest, weighing her down… anxiety. That must be it. She tried to distract herself with something else than alcohol. Instead, she heckled Pottu and Airavata’s tree climbing competition. “Your ears are floppy!” she said, but the ridiculous insult had the desired effect. That action did earn her though the company of an unfriendly owl, pecking on her horns. The best course of action was to pretend that it was not there. This was hilarious and annoying, and she started calming down… and of course it was at that moment that all hell broke loose. Again.&lt;br /&gt;
&lt;br /&gt;
An explosion echoed through the distance, from the location of no other than the Pendergrass Industries factory. Trina did not even spend a second thought on the course of action she had to take. Alongside other friends and co-adventurers, they made their way to the Factory. On top of them, she saw no other than the same weird centaurs from the past. She remembered how painfully they hit and their obsession with the woven stone. They were trying to steal it, to do... something good according to Durian. The CEO of the Industries was furious about the ongoing heist, but Trina had adventured before with Durian and she trusted him. Thankfully, that was true for the rest and so they all ended up helping those gem encrusted centaurs.&lt;br /&gt;
&lt;br /&gt;
Well, that was turning out to be fun again. They fought a bit and looted a rich ass’ persons possessions and she had started to relax, until Violet appeared. She joined the fun, but she had a few bad news; other places outside Sneerwell were in trouble as well. But here they were not in such big trouble, were they? Well, she stood corrected as soon as an ancient red dragon descended upon them from the skies. Some of the other companions seemed to know the beast’s name and a lot of them were scared of it. They wanted to run away. No, she had never faced a dragon attacking a city and run away. There were few things drummed into her by her paladin brother, Tenor. You help the weaker people.&lt;br /&gt;
&lt;br /&gt;
Some of them fought, some of them fled, but it was a fight worth fighting. It was epic and dangerous but also *exhausting*… how could four of them fight this bitch of a dragon? Thankfully, reinforcements arrived and she took a long break to heal. The road took her to Seglock… which somehow was also threatened. By shadow creatures? They were terrifying, smelly and a lot of heroes and civilians were in danger of dying. Trina cursed once again: 1. Festivals and 2. Her brother. Trying to fight those creatures proved long and difficult. But it did not matter much because the DRAGON SOMEHOW REACHED SEGLOCK! Did she follow her over here?! Damn the dragons.&lt;br /&gt;
&lt;br /&gt;
She was not in full health to keep fighting but the well was reactivated and they were trapped under its dome, all together. A lot of them gathered around the beast and kept firing at it. Trina got a dizzying hit at some point that brought her to her knees. Thankfully Airavata administered first aid to her.&lt;br /&gt;
&lt;br /&gt;
How long did that fight take? Who knows. Maybe a few seconds, maybe an eternity. But it involved blastes, flying beasts, arrows, magic and a lot of fire. And at the end they brough the beast to its death…&lt;br /&gt;
&lt;br /&gt;
=== Yeeting into the shadows; a saga of chaotic actions ===&lt;br /&gt;
Trina found herself fighting Gideon, the never dying shadow, the one their last attack just pushed him back into the shadows for a fourth time. They had been tracking him around the shadow infested forests of Seglock for so long that the days turned dull and grey… Linden created sunlight in an effort to bring their spirits up, but that attracted more shadows than it dissipated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The one who fucking waits* himself appeared, dragging the shadows behind him. He was the scariest thing she had seen in her life and yet oddly… appealing. A creepy fascination took her over, overriding the fear that should have been there. She had felt this chilling sensation in the past, the pulsing energy of raw power so close to her. It was almost the same fearful, overwhelming and yet appealing experience to the first time she was given her powers. Trina was not the only person drawn to him like moths to flame. In fact, most of them moved closer and talked to him! They tried to communicate with a being that could only psionically infiltrate their minds and say… *fall, fall, fall*.&lt;br /&gt;
&lt;br /&gt;
And she fell. Why? How could she not? This however did not end up ideally… Nope, not at all. She was dead. She was part of his shadow fungal network, not herself, but a thousand people all over the continent, people unimportant or very important who were slowly corrupted by TOWIE. Trina then saw a cavern deep in the northern mountains, that seemed to hold him there… a dark cavern full of faces on the walls and pillars holding everything up. And then she felt; a fuzzy, warm arm linking itself with her. Snowball pulled her out of the abyss.&lt;br /&gt;
&lt;br /&gt;
She realized not only that she could breathe again, but also that she enjoyed the solitude of being her own person and just being alive. Trina would have to find a way to make it up to Snowball, but for the moment she was too numb to think through all of this properly. It did not help that a blond woman appeared out of nowhere talking of a city without a name being taken over by the cult of Att-Annallo. Drang said a lot of things to her, but the gist of the long discussion was that they would go and help her recover a magic key from the Manor she used to live in. (Apparently she was married in that rich family and they did not sound fun, so Trina was all too happy to even remotely inconvenience rich people).&lt;br /&gt;
&lt;br /&gt;
A day later, they found themselves outside this nameless city. First of all, she had no recollection whatsoever of seeing it around Seglock. Secondly, it was protected by the shadows, and thirdly, it looked close to ruin. Whatever power held the dome of protection together, it sucked buildings from the ground, pieces of wood, stone and other materials floating eerily in the air. And at the center of this town, there was the mansion. They had a lot of long loud discussions about what to do next. The citizens of the city were under quarantine by the Cult and some of them wanted to use them like a distraction so they could sneak in. Some of them (Drang) wanted to cause chaos and destroy everything as ‘distraction’. But in the end, they decided to teleport inside and snoop around quietly for the magic item.&lt;br /&gt;
&lt;br /&gt;
Well, they succeeded teleporting, but Drang made sure they would not be snooping around quietly. He decided to just cause a ruckus and bring everyone upon them in a fight. The Heart of the Protectors of the People was not so much into protecting even his companions after all. Nevertheless, they managed to subdue their enemies and start looking for the key. Nockdus however, found something way more fascinating than that. Within the fireplace was a draconic eye. It belonged to Smargag (they did fail a few times to guess correctly who he was, they are just too many dragons around lately, ok?). They did not offend him, probably because he desperately needed their help. The One that Waits is trying to take down the Gem Dragons and he is stuck in his lair. He gave Linden his location and then requested to call Durian and the Loxodon.&lt;br /&gt;
&lt;br /&gt;
Well, she would have to talk with Durian soon.&lt;br /&gt;
&lt;br /&gt;
It came to pass that she had to go out soon again, to face the same apathy as before. She had to search for someone and yet when they found him, Trina was stunned. She had heard a lot of rumours and descriptions of mighty Sro, the silver dragon but she had not understood the vastness of his beauty. He was gorgeous. Traveling through the shadow realm for that dude it was totally worth it. Sro wanted help. Towle was looking for him as well as every other dragon left alive. All he asked them to do was simple, to escort him to Bleucarandums hidden lair. &lt;br /&gt;
&lt;br /&gt;
A smile formed on her face. She had encountered the majestic dragon before! She remembered where the city was and of course she could lead them. Only problem w23 Traversing the shadowy forests and awaiting Towle. Easy task. Trina gathered her strength and off they went. &lt;br /&gt;
&lt;br /&gt;
Carrying Sro in cute mouse form and his silver hoard they embarked on a journey facing the shadows. They had to be careful while Scaling mountains and Sailing on rivers. The one that waits was always on the move always somewhere nearby or far away. It was hard to know where he was but sometimes it felt as if he was only a breath away. And there were also the towns. The ones that had been lost to the shadows devoid of real life but only what is seen in this apocalyptic landscape. And the shadow people, not lost yet as charming them could remove the monster&#039;s hold on them. &lt;br /&gt;
&lt;br /&gt;
Ten days later, they arrives at the town where she had seen the gem fragon before. Memories of those kids who stole the egg came to mind. But s dragon was around. Only a stall protected by the shadows due to moonflowers was left intact. with an annoyed Sro hidden in their arm sleeves, they kept Searching the area for the lair. Up the mountains, Through the forests. Six more days they kept looking while they could tell that the one who waits was getting ever closer to them. &lt;br /&gt;
&lt;br /&gt;
And then they found it! It was in the river and Sro was happy, while they were relieved that they got out of there alive. In fact Sro was ast only happy enough to give them a portion of his silver but he was also happy to give her a few of his silver scales for her artifact.&lt;br /&gt;
&lt;br /&gt;
=== Of dragons, bombs and time travel: how to cut off shadow supply to towie. ===&lt;br /&gt;
Weary of the shadows, Trina stayed at Bleucorandum’s lair. Being among dragons was more boring that she would have expected, even though sometimes it was hard to deal with more than one of them at once. She started getting fidgety and unsatisfied, her dreams haunted by the shadows, its cold darkness and the deep black well deep within the Snowy Mountains… what did the one that waits have there and why on earth was it so appealing to her?&lt;br /&gt;
&lt;br /&gt;
Durian’s arrival and all the news about the Gem Court, Sardior’s revival and the rest of the greedy greeners could not catch her attention. It was only the one that wait’s true name, &#039;&#039;Feredemius,&#039;&#039; the shadow corrupted ancient gem dragon and his connection to the shadow realm deep in a lost dwarven Citadel stirred her. That’s what it was the image that haunted her dreams ever since she died. The rift enabling the flow of shadows from the Shadowfell to their plane… But why was she still so attracted to its shadows? That night, as she went to sleep in her corner, a curious thought entered her mind. Perhaps, her patron was the evil itself? Its shadowy embrace was so familiar to her… no, it could not be that. She refused that possibility. She would blast it to pieces if she had, with her black blasts, as beautiful as an obsidian stone…&lt;br /&gt;
&lt;br /&gt;
Trina went to sleep. Her dreams were empty, her body and mind rested. Her gut was not warning her of the creeping shadows for the first time since the mountain erupted. And as she woke up, she realized that she was not in the dragon’s lair. She was at home. Or a nicer version of her home; more friendly, warmer and full of spices in the air. That was not her home. Quickly, she dressed and exiting her room she came upon her friends; Arlin, Violet, Durian, Grandmush and even Harold was there. The archfey known as the Curator was standing in front of them. He had gathered them all in his realm to talk about a very important matter. He firmly believed that our bonds were what could lead us to… success. But success to what? He gathered our group so we can find and talk to the green dragon known as Longfang. Trina was surprised to hear that Longfang was Farlgrim’s awkward assistant, Dippy, but she was even more surprised to know that Longfang was undercover now and had information about Feredemius.&lt;br /&gt;
&lt;br /&gt;
The surprises did not end there. The Curator mentioned that their world was at a tipping point… One of the purple progenitor dragons was turning her attention to their reality… and in order to fix the TOWIE problem, she could just wipe their reality. Trina did not worry much about that prospect. Why not let her fix it all for them? She was not afraid of death; she had died once after all. But no, when she stared upon her friends’ faces, it was clear to her that she could not afford to lose any of them to death.&lt;br /&gt;
&lt;br /&gt;
So, with no choice left, they started asking about Gammelgard, where is the undercover Longfang was located. They did talk Farlgrim into helping, but also got him and the rest into trouble with the authorities (as per usual, nothing new here actually), but with the help of a certain cooper dragon and some fast talking Trina’s group got out of trouble. Gideon, the purified Cooper dragon, who happens to be the Green’s uncle could lead them to the lair... And like that, after a long trek via the sewers they entered the full of jewels, gold and monster apes lair.&lt;br /&gt;
&lt;br /&gt;
Green dragons are greedy and quick to anger, two traits that Longfang had in abundance. Trina was sure that if the handsome Gideon was not around (and a heavy diamond) they would have never received all the information they needed. They did convince Longfang to tell them about Feredemius/TOWIE. What he had to say was surprising; he basically told them that in the past the two of them worked together... and that Longfang wanted to dig deep into the ancient Citadel caverns to build a nice stable portal around a rift to the shadow realm. However, once Longfang realized the thoughts and desires were not his own but instead planted into his mind by Feredemius, well, he left him. Trina could only shake her head, of course she would have done the same. He also believed that Feredemius was keeping the rift open using ancient gem dragon power, which equal power to that could close the rift. One last interesting detail was that the rift should have been created around 1,000 years ago. All that information was especially interesting and useful, thank you Longfang! They left Longfang, but not before Gideon hugged his nephew and Trina got an opportunity to join in the hug. Now, she had smug rights to saying that she has hugged not one, but &#039;&#039;two&#039;&#039; dragons at once. &lt;br /&gt;
&lt;br /&gt;
With the gained valuable information, Trina and her friends could start discussing all the ways to reach the rift and how to close it. A lot of possibilities came up, including traveling through the shadow realm, or asking some other metallic dragon such as Sro to sacrifice himself to combat the magic fueling the rift... At some point, the all known Curator asked Trina if she had already asked for an essence from Gideon for her artifact, which sparked a thought. What if they did not need to sacrifice any dragon to close the rift… what if they completed the formula and added to it? What if they started adding gem dragon essences to the mix and see if a nice explosive surge of power could close the rift? It was a gambit, but it could work. Farlgrim could create a bomb for them. There was no moment in her mind that she was hesitant about this plan. What best way of closing the rift, not kill anyone and also honoring her ancestors by creating an artifact so powerful that save the realm from shadows? The only thing left, was to figure out how to find the right spot… and in that a time travel was dimmed the best option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plan:&lt;br /&gt;
&lt;br /&gt;
-create a super powerful bomb,&lt;br /&gt;
&lt;br /&gt;
-get back in time 1000 years when the lost Citadel was not lost and the rift was not open&lt;br /&gt;
&lt;br /&gt;
-come back into the present, being in the right place&lt;br /&gt;
&lt;br /&gt;
-Bomb the portal to oblivion.&lt;br /&gt;
&lt;br /&gt;
All in all, easy, what could go wrong?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first step was to collect more dragon essences, was for them to talk more dragons into giving her some scales, spit, nails. Anything really… All the gem dragons that they had access to willingly and without hesitation gave her what she asked for. There was a missing one though; the obsidian gem dragon. Durian did not fail them; his knowledge of dragons unparalleled. He had encountered vague recollections of an ancient obsidian dragon named Kristang, but no one knows where he is. Trina and the others, eager to get the bomb as powerful as possibly, ask a dwarven God for help. He said he could take us to him, but they decided against it. It was too risky… and Trina could not stop herself from feeling disappointed. She had a strong urge to go and find Kristang. Next, Farlgrim makes a bomb for them and the Curator takes them to visit the progenitor purple time dragon. In exchange for stories of their adventures and &#039;&#039;entertainment,&#039;&#039; he granted them the boon of time travel. They could only travel through time, not space, so they had to be at the right spot. They had exactly one trip to the past and one trip to the present, so they had to be extremely careful when and where they activated it.&lt;br /&gt;
&lt;br /&gt;
With the bomb and the boon, they were set to go.&lt;br /&gt;
&lt;br /&gt;
The night before going back in time, Trina’s patron, the great old one, talked to her in her sleep… he called to her, &#039;&#039;come to me, I shall lead you. We have met before, we will again&#039;&#039;. Trina woke up confused, scared and excited. It was her patron, she had heard that tingling and voice in the past... She shared the dream with her friends, which led her to confessing an act that she had never talked of before. When Trina was young, she always seeking for a patron as a warlock/sorcerer instead of a cleric sponsor God. A mysterious entity courted her, but she willingly embraced the offered power when she had enough with her abusive mother and killed her.&lt;br /&gt;
&lt;br /&gt;
The trip back in time was smooth. She had been close to the Citadel before; once again when Buho was still around. They went back in time and managed to mingle with the 1000 year old dwarves. Well, they were not 1000 years old, they just lived 1000 years ago. Usually, Trina would have this distinction clear in her mind, but she was so distracted. There were a million thoughts and sensations overwhelming her and yet, somehow, she was the one leading her group the correct way via the mountains, all the way deep into the underdark.&lt;br /&gt;
&lt;br /&gt;
The rift was there… and also Feredemius having just chained an obsidian gem dragon above the rift opening. The black scales of the dragon led them to believe that it was no other than Kristang. He was being used to start steadily channeling shadows from the other realm into their own. Scared of the sighting, they did not linger. As soon as they saw that, they used their boon to come back to present time. A thousand years into the present, they saw that Kristang was still there. Chained, weak, harnessing the shadows. A horrifying sight. All of them tried to break the chains, to release him from his torture. It did not have to be eternal. It was at that moment that Trina heard the familiar voice in her head again: &#039;&#039;come to me&#039;&#039; and the dragon was looking right through her.&lt;br /&gt;
&lt;br /&gt;
A moment of realization; the obsidian dragon was her patron! She grabbed the chains, which caused a lot of energy to go through her, &#039;&#039;transforming&#039;&#039; her in ways she did not realize. She only wanted to go to him, to free him as he had once freed her from her own chains. But it also disrupted the enchantment that held Kristang in place and the rest hugged Trina to help increase the power drainage. That did it, they broke him free! They grabbed the weak dragon and booked it out of there, with only Arlin staying behind. When they were far out enough, Alrin, the total badass that he was, dropped the bomb in the cavern with the rift, jumped into the shadowfell through the rift and then banished himself back to their realm.&lt;br /&gt;
&lt;br /&gt;
All of them felt the vibrations that shook the very foundations of the snowy mountains. All of them felt the combined power of dragons shattering the cavern and disrupting the rift for ever… The bomb closed it and now there were no more shadow reinforcements for Feredemius to draw power upon. It was by the gates of the Citadel that they felt the success of their plan. For the first time, Kristang addressed all her friends. &#039;&#039;Time for you to go back&#039;&#039;. He transferred Violet, Grandmush, Durian and Harold out and away in momentary safety.&lt;br /&gt;
&lt;br /&gt;
But Trina did not go with them. &lt;br /&gt;
&lt;br /&gt;
=== Trina and her patron; aka she gets a cool new title. ===&lt;br /&gt;
Trina was still with her patron. Kristang turned around to watch her, his presence like a warm embrace. &#039;&#039;Can you feel my power through you?&#039;&#039; He asked her. &#039;&#039;Can you feel my favor transforming you to what you were meant to always be?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Trina felt stronger, she felt faster, wiser, more charismatic than ever. The shadows of death responded to her ever more willingly and black light orbs came to her fingers willingly. With a crown of the light orbs she smiled. &#039;&#039;For the first time in my life, I can see my path clearly. I can see that I have a destiny.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kristang smiled at her. &#039;&#039;Come, join me, my dear Obsidian Dragon Knight. We have a lot that we must do.&#039;&#039; &lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=19147</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=19147"/>
		<updated>2023-04-04T00:29:35Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh,&#039;&#039;&#039; also known as the &#039;&#039;&#039;Obsidian Dragon Knight,&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina was born in 799PR (she was 26 to 28 years old during the Greedy Green events) in Breme. She is about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Trina is from a large family, but she rarely talks of them. If she mentions some of them, it is her mother (after spitting on the ground) and her brother Tenor, who brings out more fond feelings in her. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty seventh birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
===A scene from the past: Trina attracts His favor for the first time===&lt;br /&gt;
&lt;br /&gt;
Bremen winter mornings meant darkness, cold winds with icy fingers going through your clothes and soft snow falling from the sky. Bremen winter mornings were as cold as the winter nights, but somehow even worse. They were worse cause the hope that came with the morning sun only lasted for a few bief moments, barely coloring the sky and then it was gone. &lt;br /&gt;
&lt;br /&gt;
Trina hated winter. &lt;br /&gt;
&lt;br /&gt;
Despite the crackling fire, the chill was not kept entirely away from her room. Her fingers were cold that fateful morning. She was supposed to practice the lute. Practice, practice, practice. That was all she did those days. She would practice the lute and then practice singing in front of the mirror till her performance was perfect. Trina never understood why her mom was obsessed with her performing, she admittedly looked down upon actors, singers and any performers. &lt;br /&gt;
&lt;br /&gt;
Perhaps that was her way of punishing Trina for being born a girl and a sickly one at that. Small of frame and small of stature, nowhere close to the rest of her holy family. She would never be good enough for any of them, despite their prayers. &lt;br /&gt;
&lt;br /&gt;
The tiefling maiden set her lute down and moved to the kitchen. A pot of warm coffee would help. It always did. She only had to reach there before her Mother realized that she was gone. But she should be fine, her whole family was on their morning prayers at the moment. &lt;br /&gt;
&lt;br /&gt;
The one good thing about her training daily for hours was that she skipped praying sessions. They were all so obsessed about those little details. As if excessive praying would hide who they trully were. Where they came from. &lt;br /&gt;
&lt;br /&gt;
Trina knew who they were and she hated them for denying her heritage. Cold mornings like those she could feel the cold hatred matching the weather. &lt;br /&gt;
&lt;br /&gt;
The water with the coffee was boiling by now, the steam started eacaping the pot. Trina allowed herself a childish moment, a child&#039;s play that cost her a beating. She raised her hands, extended her fingers and allowed herself to imagine the same thing as back then... Trina imagined that it was her fingers that shaped the steam into its chaotic patterns, it was her inner will and fire that weaved its passage through the pot. &lt;br /&gt;
&lt;br /&gt;
She focused on the hot steam, not paying attention to anything else but her thoughts. Maybe what she shaped here was the result of her inner fire, finally being awoken, escaping from within her and engulfing all her world, to bring it to the ashes it deserved. Maybe, she finally could escape, she could finally travel and fullfil her dreams, and her *waving the cold deathly hands and the full sheer force of darkness itself...*&lt;br /&gt;
&lt;br /&gt;
Trina took a step back. Her hands had been amongst the steam and still were icy cold, were the tips of her fingers black? No, it must have been the lightening casting shadows on them. They were their normal red color...&lt;br /&gt;
&lt;br /&gt;
And yet her heart thumbed against her chest fast and hard. Her body was full of an unfamiliar energy, an agony, an intensity that came from within her but was not caused by her. There was someone else, something in this room with her... Why else did her whole body had goosebumps and chills as a breath blew on her?&lt;br /&gt;
&lt;br /&gt;
She looked around but the kitchen was empty. Noone was here. Silly, her, of course. Everyone else was at the Chapel and their guests would not arrive before the evening. *I cannot let my imagination run away from me, not tonight&amp;quot;. She chastised herself. &amp;quot;Not tonight of all days*. &lt;br /&gt;
&lt;br /&gt;
Tonight was the night that would seal her fate. Her Mother had told her so, and above all, her heart knew it. She served herself coffee. She was doomed to be a wife; a wife of a man or of a God. And tonight, she will get to know. &lt;br /&gt;
&lt;br /&gt;
With a heart empty of hope, she went back to her room. &lt;br /&gt;
== Trina into the Greedy Green==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
===From zero to a million dragon encounters, no moderation at all.===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
===Important prophecies, who cares? Better ship the priests together.===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
===Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
===Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
===Trina cannot find what she is looking for, but instead she finds other things.===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
&lt;br /&gt;
=== Trina is going to start a petition to ban festivals aka all hell broke loose. AGAIN. ===&lt;br /&gt;
That was the third festival that Trina found herself in the midst of and a weird sensation was putting pressure on her chest, weighing her down… anxiety. That must be it. She tried to distract herself with something else than alcohol. Instead, she heckled Pottu and Airavata’s tree climbing competition. “Your ears are floppy!” she said, but the ridiculous insult had the desired effect. That action did earn her though the company of an unfriendly owl, pecking on her horns. The best course of action was to pretend that it was not there. This was hilarious and annoying, and she started calming down… and of course it was at that moment that all hell broke loose. Again.&lt;br /&gt;
&lt;br /&gt;
An explosion echoed through the distance, from the location of no other than the Pendergrass Industries factory. Trina did not even spend a second thought on the course of action she had to take. Alongside other friends and co-adventurers, they made their way to the Factory. On top of them, she saw no other than the same weird centaurs from the past. She remembered how painfully they hit and their obsession with the woven stone. They were trying to steal it, to do... something good according to Durian. The CEO of the Industries was furious about the ongoing heist, but Trina had adventured before with Durian and she trusted him. Thankfully, that was true for the rest and so they all ended up helping those gem encrusted centaurs.&lt;br /&gt;
&lt;br /&gt;
Well, that was turning out to be fun again. They fought a bit and looted a rich ass’ persons possessions and she had started to relax, until Violet appeared. She joined the fun, but she had a few bad news; other places outside Sneerwell were in trouble as well. But here they were not in such big trouble, were they? Well, she stood corrected as soon as an ancient red dragon descended upon them from the skies. Some of the other companions seemed to know the beast’s name and a lot of them were scared of it. They wanted to run away. No, she had never faced a dragon attacking a city and run away. There were few things drummed into her by her paladin brother, Tenor. You help the weaker people.&lt;br /&gt;
&lt;br /&gt;
Some of them fought, some of them fled, but it was a fight worth fighting. It was epic and dangerous but also *exhausting*… how could four of them fight this bitch of a dragon? Thankfully, reinforcements arrived and she took a long break to heal. The road took her to Seglock… which somehow was also threatened. By shadow creatures? They were terrifying, smelly and a lot of heroes and civilians were in danger of dying. Trina cursed once again: 1. Festivals and 2. Her brother. Trying to fight those creatures proved long and difficult. But it did not matter much because the DRAGON SOMEHOW REACHED SEGLOCK! Did she follow her over here?! Damn the dragons.&lt;br /&gt;
&lt;br /&gt;
She was not in full health to keep fighting but the well was reactivated and they were trapped under its dome, all together. A lot of them gathered around the beast and kept firing at it. Trina got a dizzying hit at some point that brought her to her knees. Thankfully Airavata administered first aid to her.&lt;br /&gt;
&lt;br /&gt;
How long did that fight take? Who knows. Maybe a few seconds, maybe an eternity. But it involved blastes, flying beasts, arrows, magic and a lot of fire. And at the end they brough the beast to its death…&lt;br /&gt;
&lt;br /&gt;
=== Yeeting into the shadows; a saga of chaotic actions ===&lt;br /&gt;
Trina found herself fighting Gideon, the never dying shadow, the one their last attack just pushed him back into the shadows for a fourth time. They had been tracking him around the shadow infested forests of Seglock for so long that the days turned dull and grey… Linden created sunlight in an effort to bring their spirits up, but that attracted more shadows than it dissipated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The one who fucking waits* himself appeared, dragging the shadows behind him. He was the scariest thing she had seen in her life and yet oddly… appealing. A creepy fascination took her over, overriding the fear that should have been there. She had felt this chilling sensation in the past, the pulsing energy of raw power so close to her. It was almost the same fearful, overwhelming and yet appealing experience to the first time she was given her powers. Trina was not the only person drawn to him like moths to flame. In fact, most of them moved closer and talked to him! They tried to communicate with a being that could only psionically infiltrate their minds and say… *fall, fall, fall*.&lt;br /&gt;
&lt;br /&gt;
And she fell. Why? How could she not? This however did not end up ideally… Nope, not at all. She was dead. She was part of his shadow fungal network, not herself, but a thousand people all over the continent, people unimportant or very important who were slowly corrupted by TOWIE. Trina then saw a cavern deep in the northern mountains, that seemed to hold him there… a dark cavern full of faces on the walls and pillars holding everything up. And then she felt; a fuzzy, warm arm linking itself with her. Snowball pulled her out of the abyss.&lt;br /&gt;
&lt;br /&gt;
She realized not only that she could breathe again, but also that she enjoyed the solitude of being her own person and just being alive. Trina would have to find a way to make it up to Snowball, but for the moment she was too numb to think through all of this properly. It did not help that a blond woman appeared out of nowhere talking of a city without a name being taken over by the cult of Att-Annallo. Drang said a lot of things to her, but the gist of the long discussion was that they would go and help her recover a magic key from the Manor she used to live in. (Apparently she was married in that rich family and they did not sound fun, so Trina was all too happy to even remotely inconvenience rich people).&lt;br /&gt;
&lt;br /&gt;
A day later, they found themselves outside this nameless city. First of all, she had no recollection whatsoever of seeing it around Seglock. Secondly, it was protected by the shadows, and thirdly, it looked close to ruin. Whatever power held the dome of protection together, it sucked buildings from the ground, pieces of wood, stone and other materials floating eerily in the air. And at the center of this town, there was the mansion. They had a lot of long loud discussions about what to do next. The citizens of the city were under quarantine by the Cult and some of them wanted to use them like a distraction so they could sneak in. Some of them (Drang) wanted to cause chaos and destroy everything as ‘distraction’. But in the end, they decided to teleport inside and snoop around quietly for the magic item.&lt;br /&gt;
&lt;br /&gt;
Well, they succeeded teleporting, but Drang made sure they would not be snooping around quietly. He decided to just cause a ruckus and bring everyone upon them in a fight. The Heart of the Protectors of the People was not so much into protecting even his companions after all. Nevertheless, they managed to subdue their enemies and start looking for the key. Nockdus however, found something way more fascinating than that. Within the fireplace was a draconic eye. It belonged to Smargag (they did fail a few times to guess correctly who he was, they are just too many dragons around lately, ok?). They did not offend him, probably because he desperately needed their help. The One that Waits is trying to take down the Gem Dragons and he is stuck in his lair. He gave Linden his location and then requested to call Durian and the Loxodon.&lt;br /&gt;
&lt;br /&gt;
Well, she would have to talk with Durian soon.&lt;br /&gt;
&lt;br /&gt;
It came to pass that she had to go out soon again, to face the same apathy as before. She had to search for someone and yet when they found him, Trina was stunned. She had heard a lot of rumours and descriptions of mighty Sro, the silver dragon but she had not understood the vastness of his beauty. He was gorgeous. Traveling through the shadow realm for that dude it was totally worth it. Sro wanted help. Towle was looking for him as well as every other dragon left alive. All he asked them to do was simple, to escort him to Bleucarandums hidden lair. &lt;br /&gt;
&lt;br /&gt;
A smile formed on her face. She had encountered the majestic dragon before! She remembered where the city was and of course she could lead them. Only problem w23 Traversing the shadowy forests and awaiting Towle. Easy task. Trina gathered her strength and off they went. &lt;br /&gt;
&lt;br /&gt;
Carrying Sro in cute mouse form and his silver hoard they embarked on a journey facing the shadows. They had to be careful while Scaling mountains and Sailing on rivers. The one that waits was always on the move always somewhere nearby or far away. It was hard to know where he was but sometimes it felt as if he was only a breath away. And there were also the towns. The ones that had been lost to the shadows devoid of real life but only what is seen in this apocalyptic landscape. And the shadow people, not lost yet as charming them could remove the monster&#039;s hold on them. &lt;br /&gt;
&lt;br /&gt;
Ten days later, they arrives at the town where she had seen the gem fragon before. Memories of those kids who stole the egg came to mind. But s dragon was around. Only a stall protected by the shadows due to moonflowers was left intact. with an annoyed Sro hidden in their arm sleeves, they kept Searching the area for the lair. Up the mountains, Through the forests. Six more days they kept looking while they could tell that the one who waits was getting ever closer to them. &lt;br /&gt;
&lt;br /&gt;
And then they found it! It was in the river and Sro was happy, while they were relieved that they got out of there alive. In fact Sro was ast only happy enough to give them a portion of his silver but he was also happy to give her a few of his silver scales for her artifact. -&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18713</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18713"/>
		<updated>2023-03-14T04:18:19Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is almost 26 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Trina is from a large family, but she rarely talks of them. If she mentions some of them, it is her mother (after spitting on the ground) and her brother Tenor, who brings out more fond feelings in her. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty sixth birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
===A scene from the past: Trina attracts His favor for the first time===&lt;br /&gt;
&lt;br /&gt;
Bremen winter mornings meant darkness, cold winds with icy fingers going through your clothes and soft snow falling from the sky. Bremen winter mornings were as cold as the winter nights, but somehow even worse. They were worse cause the hope that came with the morning sun only lasted for a few bief moments, barely coloring the sky and then it was gone. &lt;br /&gt;
&lt;br /&gt;
Trina hated winter. &lt;br /&gt;
&lt;br /&gt;
Despite the crackling fire, the chill was not kept entirely away from her room. Her fingers were cold that fateful morning. She was supposed to practice the lute. Practice, practice, practice. That was all she did those days. She would practice the lute and then practice singing in front of the mirror till her performance was perfect. Trina never understood why her mom was obsessed with her performing, she admittedly looked down upon actors, singers and any performers. &lt;br /&gt;
&lt;br /&gt;
Perhaps that was her way of punishing Trina for being born a girl and a sickly one at that. Small of frame and small of stature, nowhere close to the rest of her holy family. She would never be good enough for any of them, despite their prayers. &lt;br /&gt;
&lt;br /&gt;
The tiefling maiden set her lute down and moved to the kitchen. A pot of warm coffee would help. It always did. She only had to reach there before her Mother realized that she was gone. But she should be fine, her whole family was on their morning prayers at the moment. &lt;br /&gt;
&lt;br /&gt;
The one good thing about her training daily for hours was that she skipped praying sessions. They were all so obsessed about those little details. As if excessive praying would hide who they trully were. Where they came from. &lt;br /&gt;
&lt;br /&gt;
Trina knew who they were and she hated them for denying her heritage. Cold mornings like those she could feel the cold hatred matching the weather. &lt;br /&gt;
&lt;br /&gt;
The water with the coffee was boiling by now, the steam started eacaping the pot. Trina allowed herself a childish moment, a child&#039;s play that cost her a beating. She raised her hands, extended her fingers and allowed herself to imagine the same thing as back then... Trina imagined that it was her fingers that shaped the steam into its chaotic patterns, it was her inner will and fire that weaved its passage through the pot. &lt;br /&gt;
&lt;br /&gt;
She focused on the hot steam, not paying attention to anything else but her thoughts. Maybe what she shaped here was the result of her inner fire, finally being awoken, escaping from within her and engulfing all her world, to bring it to the ashes it deserved. Maybe, she finally could escape, she could finally travel and fullfil her dreams, and her *waving the cold deathly hands and the full sheer force of darkness itself...*&lt;br /&gt;
&lt;br /&gt;
Trina took a step back. Her hands had been amongst the steam and still were icy cold, were the tips of her fingers black? No, it must have been the lightening casting shadows on them. They were their normal red color...&lt;br /&gt;
&lt;br /&gt;
And yet her heart thumbed against her chest fast and hard. Her body was full of an unfamiliar energy, an agony, an intensity that came from within her but was not caused by her. There was someone else, something in this room with her... Why else did her whole body had goosebumps and chills as a breath blew on her?&lt;br /&gt;
&lt;br /&gt;
She looked around but the kitchen was empty. Noone was here. Silly, her, of course. Everyone else was at the Chapel and their guests would not arrive before the evening. *I cannot let my imagination run away from me, not tonight&amp;quot;. She chastised herself. &amp;quot;Not tonight of all days*. &lt;br /&gt;
&lt;br /&gt;
Tonight was the night that would seal her fate. Her Mother had told her so, and above all, her heart knew it. She served herself coffee. She was doomed to be a wife; a wife of a man or of a God. And tonight, she will get to know. &lt;br /&gt;
&lt;br /&gt;
With a heart empty of hope, she went back to her room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
===From zero to a million dragon encounters, no moderation at all.===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
===Important prophecies, who cares? Better ship the priests together.===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
===Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
===Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
===Trina cannot find what she is looking for, but instead she finds other things.===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
&lt;br /&gt;
=== Trina is going to start a petition to ban festivals aka all hell broke loose. AGAIN. ===&lt;br /&gt;
That was the third festival that Trina found herself in the midst of and a weird sensation was putting pressure on her chest, weighing her down… anxiety. That must be it. She tried to distract herself with something else than alcohol. Instead, she heckled Pottu and Airavata’s tree climbing competition. “Your ears are floppy!” she said, but the ridiculous insult had the desired effect. That action did earn her though the company of an unfriendly owl, pecking on her horns. The best course of action was to pretend that it was not there. This was hilarious and annoying, and she started calming down… and of course it was at that moment that all hell broke loose. Again.&lt;br /&gt;
&lt;br /&gt;
An explosion echoed through the distance, from the location of no other than the Pendergrass Industries factory. Trina did not even spend a second thought on the course of action she had to take. Alongside other friends and co-adventurers, they made their way to the Factory. On top of them, she saw no other than the same weird centaurs from the past. She remembered how painfully they hit and their obsession with the woven stone. They were trying to steal it, to do... something good according to Durian. The CEO of the Industries was furious about the ongoing heist, but Trina had adventured before with Durian and she trusted him. Thankfully, that was true for the rest and so they all ended up helping those gem encrusted centaurs.&lt;br /&gt;
&lt;br /&gt;
Well, that was turning out to be fun again. They fought a bit and looted a rich ass’ persons possessions and she had started to relax, until Violet appeared. She joined the fun, but she had a few bad news; other places outside Sneerwell were in trouble as well. But here they were not in such big trouble, were they? Well, she stood corrected as soon as an ancient red dragon descended upon them from the skies. Some of the other companions seemed to know the beast’s name and a lot of them were scared of it. They wanted to run away. No, she had never faced a dragon attacking a city and run away. There were few things drummed into her by her paladin brother, Tenor. You help the weaker people.&lt;br /&gt;
&lt;br /&gt;
Some of them fought, some of them fled, but it was a fight worth fighting. It was epic and dangerous but also *exhausting*… how could four of them fight this bitch of a dragon? Thankfully, reinforcements arrived and she took a long break to heal. The road took her to Seglock… which somehow was also threatened. By shadow creatures? They were terrifying, smelly and a lot of heroes and civilians were in danger of dying. Trina cursed once again: 1. Festivals and 2. Her brother. Trying to fight those creatures proved long and difficult. But it did not matter much because the DRAGON SOMEHOW REACHED SEGLOCK! Did she follow her over here?! Damn the dragons.&lt;br /&gt;
&lt;br /&gt;
She was not in full health to keep fighting but the well was reactivated and they were trapped under its dome, all together. A lot of them gathered around the beast and kept firing at it. Trina got a dizzying hit at some point that brought her to her knees. Thankfully Airavata administered first aid to her.&lt;br /&gt;
&lt;br /&gt;
How long did that fight take? Who knows. Maybe a few seconds, maybe an eternity. But it involved blastes, flying beasts, arrows, magic and a lot of fire. And at the end they brough the beast to its death…&lt;br /&gt;
&lt;br /&gt;
=== Yeeting into the shadows; a saga of chaotic actions ===&lt;br /&gt;
Trina found herself fighting Gideon, the never dying shadow, the one their last attack just pushed him back into the shadows for a fourth time. They had been tracking him around the shadow infested forests of Seglock for so long that the days turned dull and grey… Linden created sunlight in an effort to bring their spirits up, but that attracted more shadows than it dissipated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The one who fucking waits* himself appeared, dragging the shadows behind him. He was the scariest thing she had seen in her life and yet oddly… appealing. A creepy fascination took her over, overriding the fear that should have been there. She had felt this chilling sensation in the past, the pulsing energy of raw power so close to her. It was almost the same fearful, overwhelming and yet appealing experience to the first time she was given her powers. Trina was not the only person drawn to him like moths to flame. In fact, most of them moved closer and talked to him! They tried to communicate with a being that could only psionically infiltrate their minds and say… *fall, fall, fall*.&lt;br /&gt;
&lt;br /&gt;
And she fell. Why? How could she not? This however did not end up ideally… Nope, not at all. She was dead. She was part of his shadow fungal network, not herself, but a thousand people all over the continent, people unimportant or very important who were slowly corrupted by TOWIE. Trina then saw a cavern deep in the northern mountains, that seemed to hold him there… a dark cavern full of faces on the walls and pillars holding everything up. And then she felt; a fuzzy, warm arm linking itself with her. Snowball pulled her out of the abyss.&lt;br /&gt;
&lt;br /&gt;
She realized not only that she could breathe again, but also that she enjoyed the solitude of being her own person and just being alive. Trina would have to find a way to make it up to Snowball, but for the moment she was too numb to think through all of this properly. It did not help that a blond woman appeared out of nowhere talking of a city without a name being taken over by the cult of Att-Annallo. Drang said a lot of things to her, but the gist of the long discussion was that they would go and help her recover a magic key from the Manor she used to live in. (Apparently she was married in that rich family and they did not sound fun, so Trina was all too happy to even remotely inconvenience rich people).&lt;br /&gt;
&lt;br /&gt;
A day later, they found themselves outside this nameless city. First of all, she had no recollection whatsoever of seeing it around Seglock. Secondly, it was protected by the shadows, and thirdly, it looked close to ruin. Whatever power held the dome of protection together, it sucked buildings from the ground, pieces of wood, stone and other materials floating eerily in the air. And at the center of this town, there was the mansion. They had a lot of long loud discussions about what to do next. The citizens of the city were under quarantine by the Cult and some of them wanted to use them like a distraction so they could sneak in. Some of them (Drang) wanted to cause chaos and destroy everything as ‘distraction’. But in the end, they decided to teleport inside and snoop around quietly for the magic item.&lt;br /&gt;
&lt;br /&gt;
Well, they succeeded teleporting, but Drang made sure they would not be snooping around quietly. He decided to just cause a ruckus and bring everyone upon them in a fight. The Heart of the Protectors of the People was not so much into protecting even his companions after all. Nevertheless, they managed to subdue their enemies and start looking for the key. Nockdus however, found something way more fascinating than that. Within the fireplace was a draconic eye. It belonged to Smargag (they did fail a few times to guess correctly who he was, they are just too many dragons around lately, ok?). They did not offend him, probably because he desperately needed their help. The One that Waits is trying to take down the Gem Dragons and he is stuck in his lair. He gave Linden his location and then requested to call Durian and the Loxodon.&lt;br /&gt;
&lt;br /&gt;
Well, she would have to talk with Durian soon.&lt;br /&gt;
&lt;br /&gt;
It came to pass that she had to go out soon again, to face the same apathy as before. She had to search for someone and yet when they found him, Trina was stunned. She had heard a lot of rumours and descriptions of mighty Sro, the silver dragon but she had not understood the vastness of his beauty. He was gorgeous. Traveling through the shadow realm for that dude it was totally worth it. Sro wanted help. Towle was looking for him as well as every other dragon left alive. All he asked them to do was simple, to escort him to Bleucarandums hidden lair. &lt;br /&gt;
&lt;br /&gt;
A smile formed on her face. She had encountered the majestic dragon before! She remembered where the city was and of course she could lead them. Only problem w23 Traversing the shadowy forests and awaiting Towle. Easy task. Trina gathered her strength and off they went. &lt;br /&gt;
&lt;br /&gt;
Carrying Sro in cute mouse form and his silver hoard they embarked on a journey facing the shadows. They had to be careful while Scaling mountains and Sailing on rivers. The one that waits was always on the move always somewhere nearby or far away. It was hard to know where he was but sometimes it felt as if he was only a breath away. And there were also the towns. The ones that had been lost to the shadows devoid of real life but only what is seen in this apocalyptic landscape. And the shadow people, not lost yet as charming them could remove the monster&#039;s hold on them. &lt;br /&gt;
&lt;br /&gt;
Ten days later, they arrives at the town where she had seen the gem fragon before. Memories of those kids who stole the egg came to mind. But s dragon was around. Only a stall protected by the shadows due to moonflowers was left intact. with an annoyed Sro hidden in their arm sleeves, they kept Searching the area for the lair. Up the mountains, Through the forests. Six more days they kept looking while they could tell that the one who waits was getting ever closer to them. &lt;br /&gt;
&lt;br /&gt;
And then they found it! It was in the river and Sro was happy, while they were relieved that they got out of there alive. In fact Sro was ast only happy enough to give them a portion of his silver but he was also happy to give her a few of his silver scales for her artifact. -&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18577</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18577"/>
		<updated>2023-02-25T06:00:47Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Trina is going to start a petition to ban festivals aka all hell broke loose. AGAIN. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is almost 26 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Trina is from a large family, but she rarely talks of them. If she mentions some of them, it is her mother (after spitting on the ground) and her brother Tenor, who brings out more fond feelings in her. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty sixth birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
===A scene from the past: Trina attracts His favor for the first time===&lt;br /&gt;
&lt;br /&gt;
Bremen winter mornings meant darkness, cold winds with icy fingers going through your clothes and soft snow falling from the sky. Bremen winter mornings were as cold as the winter nights, but somehow even worse. They were worse cause the hope that came with the morning sun only lasted for a few bief moments, barely coloring the sky and then it was gone. &lt;br /&gt;
&lt;br /&gt;
Trina hated winter. &lt;br /&gt;
&lt;br /&gt;
Despite the crackling fire, the chill was not kept entirely away from her room. Her fingers were cold that fateful morning. She was supposed to practice the lute. Practice, practice, practice. That was all she did those days. She would practice the lute and then practice singing in front of the mirror till her performance was perfect. Trina never understood why her mom was obsessed with her performing, she admittedly looked down upon actors, singers and any performers. &lt;br /&gt;
&lt;br /&gt;
Perhaps that was her way of punishing Trina for being born a girl and a sickly one at that. Small of frame and small of stature, nowhere close to the rest of her holy family. She would never be good enough for any of them, despite their prayers. &lt;br /&gt;
&lt;br /&gt;
The tiefling maiden set her lute down and moved to the kitchen. A pot of warm coffee would help. It always did. She only had to reach there before her Mother realized that she was gone. But she should be fine, her whole family was on their morning prayers at the moment. &lt;br /&gt;
&lt;br /&gt;
The one good thing about her training daily for hours was that she skipped praying sessions. They were all so obsessed about those little details. As if excessive praying would hide who they trully were. Where they came from. &lt;br /&gt;
&lt;br /&gt;
Trina knew who they were and she hated them for denying her heritage. Cold mornings like those she could feel the cold hatred matching the weather. &lt;br /&gt;
&lt;br /&gt;
The water with the coffee was boiling by now, the steam started eacaping the pot. Trina allowed herself a childish moment, a child&#039;s play that cost her a beating. She raised her hands, extended her fingers and allowed herself to imagine the same thing as back then... Trina imagined that it was her fingers that shaped the steam into its chaotic patterns, it was her inner will and fire that weaved its passage through the pot. &lt;br /&gt;
&lt;br /&gt;
She focused on the hot steam, not paying attention to anything else but her thoughts. Maybe what she shaped here was the result of her inner fire, finally being awoken, escaping from within her and engulfing all her world, to bring it to the ashes it deserved. Maybe, she finally could escape, she could finally travel and fullfil her dreams, and her *waving the cold deathly hands and the full sheer force of darkness itself...*&lt;br /&gt;
&lt;br /&gt;
Trina took a step back. Her hands had been amongst the steam and still were icy cold, were the tips of her fingers black? No, it must have been the lightening casting shadows on them. They were their normal red color...&lt;br /&gt;
&lt;br /&gt;
And yet her heart thumbed against her chest fast and hard. Her body was full of an unfamiliar energy, an agony, an intensity that came from within her but was not caused by her. There was someone else, something in this room with her... Why else did her whole body had goosebumps and chills as a breath blew on her?&lt;br /&gt;
&lt;br /&gt;
She looked around but the kitchen was empty. Noone was here. Silly, her, of course. Everyone else was at the Chapel and their guests would not arrive before the evening. *I cannot let my imagination run away from me, not tonight&amp;quot;. She chastised herself. &amp;quot;Not tonight of all days*. &lt;br /&gt;
&lt;br /&gt;
Tonight was the night that would seal her fate. Her Mother had told her so, and above all, her heart knew it. She served herself coffee. She was doomed to be a wife; a wife of a man or of a God. And tonight, she will get to know. &lt;br /&gt;
&lt;br /&gt;
With a heart empty of hope, she went back to her room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
===From zero to a million dragon encounters, no moderation at all.===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
===Important prophecies, who cares? Better ship the priests together.===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
===Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
===Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
===Trina cannot find what she is looking for, but instead she finds other things.===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
&lt;br /&gt;
=== Trina is going to start a petition to ban festivals aka all hell broke loose. AGAIN. ===&lt;br /&gt;
That was the third festival that Trina found herself in the midst of and a weird sensation was putting pressure on her chest, weighing her down… anxiety. That must be it. She tried to distract herself with something else than alcohol. Instead, she heckled Pottu and Airavata’s tree climbing competition. “Your ears are floppy!” she said, but the ridiculous insult had the desired effect. That action did earn her though the company of an unfriendly owl, pecking on her horns. The best course of action was to pretend that it was not there. This was hilarious and annoying, and she started calming down… and of course it was at that moment that all hell broke loose. Again.&lt;br /&gt;
&lt;br /&gt;
An explosion echoed through the distance, from the location of no other than the Pendergrass Industries factory. Trina did not even spend a second thought on the course of action she had to take. Alongside other friends and co-adventurers, they made their way to the Factory. On top of them, she saw no other than the same weird centaurs from the past. She remembered how painfully they hit and their obsession with the woven stone. They were trying to steal it, to do... something good according to Durian. The CEO of the Industries was furious about the ongoing heist, but Trina had adventured before with Durian and she trusted him. Thankfully, that was true for the rest and so they all ended up helping those gem encrusted centaurs.&lt;br /&gt;
&lt;br /&gt;
Well, that was turning out to be fun again. They fought a bit and looted a rich ass’ persons possessions and she had started to relax, until Violet appeared. She joined the fun, but she had a few bad news; other places outside Sneerwell were in trouble as well. But here they were not in such big trouble, were they? Well, she stood corrected as soon as an ancient red dragon descended upon them from the skies. Some of the other companions seemed to know the beast’s name and a lot of them were scared of it. They wanted to run away. No, she had never faced a dragon attacking a city and run away. There were few things drummed into her by her paladin brother, Tenor. You help the weaker people.&lt;br /&gt;
&lt;br /&gt;
Some of them fought, some of them fled, but it was a fight worth fighting. It was epic and dangerous but also *exhausting*… how could four of them fight this bitch of a dragon? Thankfully, reinforcements arrived and she took a long break to heal. The road took her to Seglock… which somehow was also threatened. By shadow creatures? They were terrifying, smelly and a lot of heroes and civilians were in danger of dying. Trina cursed once again: 1. Festivals and 2. Her brother. Trying to fight those creatures proved long and difficult. But it did not matter much because the DRAGON SOMEHOW REACHED SEGLOCK! Did she follow her over here?! Damn the dragons.&lt;br /&gt;
&lt;br /&gt;
She was not in full health to keep fighting but the well was reactivated and they were trapped under its dome, all together. A lot of them gathered around the beast and kept firing at it. Trina got a dizzying hit at some point that brought her to her knees. Thankfully Airavata administered first aid to her.&lt;br /&gt;
&lt;br /&gt;
How long did that fight take? Who knows. Maybe a few seconds, maybe an eternity. But it involved blastes, flying beasts, arrows, magic and a lot of fire. And at the end they brough the beast to its death…&lt;br /&gt;
&lt;br /&gt;
=== Yeeting into the shadows; a saga of chaotic actions ===&lt;br /&gt;
Trina found herself fighting Gideon, the never dying shadow, the one their last attack just pushed him back into the shadows for a fourth time. They had been tracking him around the shadow infested forests of Seglock for so long that the days turned dull and grey… Linden created sunlight in an effort to bring their spirits up, but that attracted more shadows than it dissipated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The one who fucking waits* himself appeared, dragging the shadows behind him. He was the scariest thing she had seen in her life and yet oddly… appealing. A creepy fascination took her over, overriding the fear that should have been there. She had felt this chilling sensation in the past, the pulsing energy of raw power so close to her. It was almost the same fearful, overwhelming and yet appealing experience to the first time she was given her powers. Trina was not the only person drawn to him like moths to flame. In fact, most of them moved closer and talked to him! They tried to communicate with a being that could only psionically infiltrate their minds and say… *fall, fall, fall*.&lt;br /&gt;
&lt;br /&gt;
And she fell. Why? How could she not? This however did not end up ideally… Nope, not at all. She was dead. She was part of his shadow fungal network, not herself, but a thousand people all over the continent, people unimportant or very important who were slowly corrupted by TOWIE. Trina then saw a cavern deep in the northern mountains, that seemed to hold him there… a dark cavern full of faces on the walls and pillars holding everything up. And then she felt; a fuzzy, warm arm linking itself with her. Snowball pulled her out of the abyss.&lt;br /&gt;
&lt;br /&gt;
She realized not only that she could breathe again, but also that she enjoyed the solitude of being her own person and just being alive. Trina would have to find a way to make it up to Snowball, but for the moment she was too numb to think through all of this properly. It did not help that a blond woman appeared out of nowhere talking of a city without a name being taken over by the cult of Att-Annallo. Drang said a lot of things to her, but the gist of the long discussion was that they would go and help her recover a magic key from the Manor she used to live in. (Apparently she was married in that rich family and they did not sound fun, so Trina was all too happy to even remotely inconvenience rich people).&lt;br /&gt;
&lt;br /&gt;
A day later, they found themselves outside this nameless city. First of all, she had no recollection whatsoever of seeing it around Seglock. Secondly, it was protected by the shadows, and thirdly, it looked close to ruin. Whatever power held the dome of protection together, it sucked buildings from the ground, pieces of wood, stone and other materials floating eerily in the air. And at the center of this town, there was the mansion. They had a lot of long loud discussions about what to do next. The citizens of the city were under quarantine by the Cult and some of them wanted to use them like a distraction so they could sneak in. Some of them (Drang) wanted to cause chaos and destroy everything as ‘distraction’. But in the end, they decided to teleport inside and snoop around quietly for the magic item.&lt;br /&gt;
&lt;br /&gt;
Well, they succeeded teleporting, but Drang made sure they would not be snooping around quietly. He decided to just cause a ruckus and bring everyone upon them in a fight. The Heart of the Protectors of the People was not so much into protecting even his companions after all. Nevertheless, they managed to subdue their enemies and start looking for the key. Nockdus however, found something way more fascinating than that. Within the fireplace was a draconic eye. It belonged to Smargag (they did fail a few times to guess correctly who he was, they are just too many dragons around lately, ok?). They did not offend him, probably because he desperately needed their help. The One that Waits is trying to take down the Gem Dragons and he is stuck in his lair. He gave Linden his location and then requested to call Durian and the Loxodon.&lt;br /&gt;
&lt;br /&gt;
Well, she would have to talk with Durian soon.&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18570</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18570"/>
		<updated>2023-02-23T05:13:12Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is almost 26 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Trina is from a large family, but she rarely talks of them. If she mentions some of them, it is her mother (after spitting on the ground) and her brother Tenor, who brings out more fond feelings in her. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty sixth birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
===A scene from the past: Trina attracts His favor for the first time===&lt;br /&gt;
&lt;br /&gt;
Bremen winter mornings meant darkness, cold winds with icy fingers going through your clothes and soft snow falling from the sky. Bremen winter mornings were as cold as the winter nights, but somehow even worse. They were worse cause the hope that came with the morning sun only lasted for a few bief moments, barely coloring the sky and then it was gone. &lt;br /&gt;
&lt;br /&gt;
Trina hated winter. &lt;br /&gt;
&lt;br /&gt;
Despite the crackling fire, the chill was not kept entirely away from her room. Her fingers were cold that fateful morning. She was supposed to practice the lute. Practice, practice, practice. That was all she did those days. She would practice the lute and then practice singing in front of the mirror till her performance was perfect. Trina never understood why her mom was obsessed with her performing, she admittedly looked down upon actors, singers and any performers. &lt;br /&gt;
&lt;br /&gt;
Perhaps that was her way of punishing Trina for being born a girl and a sickly one at that. Small of frame and small of stature, nowhere close to the rest of her holy family. She would never be good enough for any of them, despite their prayers. &lt;br /&gt;
&lt;br /&gt;
The tiefling maiden set her lute down and moved to the kitchen. A pot of warm coffee would help. It always did. She only had to reach there before her Mother realized that she was gone. But she should be fine, her whole family was on their morning prayers at the moment. &lt;br /&gt;
&lt;br /&gt;
The one good thing about her training daily for hours was that she skipped praying sessions. They were all so obsessed about those little details. As if excessive praying would hide who they trully were. Where they came from. &lt;br /&gt;
&lt;br /&gt;
Trina knew who they were and she hated them for denying her heritage. Cold mornings like those she could feel the cold hatred matching the weather. &lt;br /&gt;
&lt;br /&gt;
The water with the coffee was boiling by now, the steam started eacaping the pot. Trina allowed herself a childish moment, a child&#039;s play that cost her a beating. She raised her hands, extended her fingers and allowed herself to imagine the same thing as back then... Trina imagined that it was her fingers that shaped the steam into its chaotic patterns, it was her inner will and fire that weaved its passage through the pot. &lt;br /&gt;
&lt;br /&gt;
She focused on the hot steam, not paying attention to anything else but her thoughts. Maybe what she shaped here was the result of her inner fire, finally being awoken, escaping from within her and engulfing all her world, to bring it to the ashes it deserved. Maybe, she finally could escape, she could finally travel and fullfil her dreams, and her *waving the cold deathly hands and the full sheer force of darkness itself...*&lt;br /&gt;
&lt;br /&gt;
Trina took a step back. Her hands had been amongst the steam and still were icy cold, were the tips of her fingers black? No, it must have been the lightening casting shadows on them. They were their normal red color...&lt;br /&gt;
&lt;br /&gt;
And yet her heart thumbed against her chest fast and hard. Her body was full of an unfamiliar energy, an agony, an intensity that came from within her but was not caused by her. There was someone else, something in this room with her... Why else did her whole body had goosebumps and chills as a breath blew on her?&lt;br /&gt;
&lt;br /&gt;
She looked around but the kitchen was empty. Noone was here. Silly, her, of course. Everyone else was at the Chapel and their guests would not arrive before the evening. *I cannot let my imagination run away from me, not tonight&amp;quot;. She chastised herself. &amp;quot;Not tonight of all days*. &lt;br /&gt;
&lt;br /&gt;
Tonight was the night that would seal her fate. Her Mother had told her so, and above all, her heart knew it. She served herself coffee. She was doomed to be a wife; a wife of a man or of a God. And tonight, she will get to know. &lt;br /&gt;
&lt;br /&gt;
With a heart empty of hope, she went back to her room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
===From zero to a million dragon encounters, no moderation at all.===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
===Important prophecies, who cares? Better ship the priests together.===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
===Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
===Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
===Trina cannot find what she is looking for, but instead she finds other things.===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
&lt;br /&gt;
=== Trina is going to start a petition to ban festivals aka all hell broke loose. AGAIN. ===&lt;br /&gt;
That was the third festival that Trina found herself in the midst of and a weird sensation was putting pressure on her chest, weighing her down… anxiety. That must be it. She tried to distract herself with something else than alcohol. Instead, she heckled Pottu and Airavata’s tree climbing competition. “Your ears are floppy!” she said, but the ridiculous insult had the desired effect. That action did earn her though the company of an unfriendly owl, pecking on her horns. The best course of action was to pretend that it was not there. This was hilarious and annoying, and she started calming down… and of course it was at that moment that all hell broke loose. Again.&lt;br /&gt;
&lt;br /&gt;
An explosion echoed through the distance, from the location of no other than the Pendergrass Industries factory. Trina did not even spend a second thought on the course of action she had to take. Alongside other friends and co-adventurers, they made their way to the Factory. On top of them, she saw no other than the same weird centaurs from the past. She remembered how painfully they hit and their obsession with the woven stone. They were trying to steal it, to do... something good according to Durian. The CEO of the Industries was furious about the ongoing heist, but Trina had adventured before with Durian and she trusted him. Thankfully, that was true for the rest and so they all ended up helping those gem encrusted centaurs.&lt;br /&gt;
&lt;br /&gt;
Well, that was turning out to be fun again. They fought a bit and looted a rich ass’ persons possessions and she had started to relax, until Violet appeared. She joined the fun, but she had a few bad news; other places outside Sneerwell were in trouble as well. But here they were not in such big trouble, were they? Well, she stood corrected as soon as an ancient red dragon descended upon them from the skies. Some of the other companions seemed to know the beast’s name and a lot of them were scared of it. They wanted to run away. No, she had never faced a dragon attacking a city and run away. There were few things drummed into her by her paladin brother, Tenor. You help the weaker people.&lt;br /&gt;
&lt;br /&gt;
Some of them fought, some of them fled, but it was a fight worth fighting. It was epic and dangerous but also *exhausting*… how could four of them fight this bitch of a dragon? Thankfully, reinforcements arrived and she took a long break to heal. The road took her to Seglock… which somehow was also threatened. By shadow creatures? They were terrifying, smelly and a lot of heroes and civilians were in danger of dying. Trina cursed once again: 1. Festivals and 2. Her brother. Trying to fight those creatures proved long and difficult. But it did not matter much because the DRAGON SOMEHOW REACHED SEGLOCK! Did she follow her over here?! Damn the dragons.&lt;br /&gt;
&lt;br /&gt;
She was not in full health to keep fighting but the well was reactivated and they were trapped under its dome, all together. A lot of them gathered around the beast and kept firing at it. Trina got a dizzying hit at some point that brought her to her knees. Thankfully Airavata administered first aid to her.&lt;br /&gt;
&lt;br /&gt;
How long did that fight take? Who knows. Maybe a few seconds, maybe an eternity. But it involved blastes, flying beasts, arrows, magic and a lot of fire. And at the end they brough the beast to its death…&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18369</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18369"/>
		<updated>2023-01-06T06:18:04Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is almost 26 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty sixth birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
===A scene from the past: Trina attracts His favor for the first time===&lt;br /&gt;
&lt;br /&gt;
Bremen winter mornings meant darkness, cold winds with icy fingers going through your clothes and soft snow falling from the sky. Bremen winter mornings were as cold as the winter nights, but somehow even worse. They were worse cause the hope that came with the morning sun only lasted for a few bief moments, barely coloring the sky and then it was gone. &lt;br /&gt;
&lt;br /&gt;
Trina hated winter. &lt;br /&gt;
&lt;br /&gt;
Despite the crackling fire, the chill was not kept entirely away from her room. Her fingers were cold that fateful morning. She was supposed to practice the lute. Practice, practice, practice. That was all she did those days. She would practice the lute and then practice singing in front of the mirror till her performance was perfect. Trina never understood why her mom was obsessed with her performing, she admittedly looked down upon actors, singers and any performers. &lt;br /&gt;
&lt;br /&gt;
Perhaps that was her way of punishing Trina for being born a girl and a sickly one at that. Small of frame and small of stature, nowhere close to the rest of her holy family. She would never be good enough for any of them, despite their prayers. &lt;br /&gt;
&lt;br /&gt;
The tiefling maiden set her lute down and moved to the kitchen. A pot of warm coffee would help. It always did. She only had to reach there before her Mother realized that she was gone. But she should be fine, her whole family was on their morning prayers at the moment. &lt;br /&gt;
&lt;br /&gt;
The one good thing about her training daily for hours was that she skipped praying sessions. They were all so obsessed about those little details. As if excessive praying would hide who they trully were. Where they came from. &lt;br /&gt;
&lt;br /&gt;
Trina knew who they were and she hated them for denying her heritage. Cold mornings like those she could feel the cold hatred matching the weather. &lt;br /&gt;
&lt;br /&gt;
The water with the coffee was boiling by now, the steam started eacaping the pot. Trina allowed herself a childish moment, a child&#039;s play that cost her a beating. She raised her hands, extended her fingers and allowed herself to imagine the same thing as back then... Trina imagined that it was her fingers that shaped the steam into its chaotic patterns, it was her inner will and fire that weaved its passage through the pot. &lt;br /&gt;
&lt;br /&gt;
She focused on the hot steam, not paying attention to anything else but her thoughts. Maybe what she shaped here was the result of her inner fire, finally being awoken, escaping from within her and engulfing all her world, to bring it to the ashes it deserved. Maybe, she finally could escape, she could finally travel and fullfil her dreams, and her *waving the cold deathly hands and the full sheer force of darkness itself...*&lt;br /&gt;
&lt;br /&gt;
Trina took a step back. Her hands had been amongst the steam and still were icy cold, were the tips of her fingers black? No, it must have been the lightening casting shadows on them. They were their normal red color...&lt;br /&gt;
&lt;br /&gt;
And yet her heart thumbed against her chest fast and hard. Her body was full of an unfamiliar energy, an agony, an intensity that came from within her but was not caused by her. There was someone else, something in this room with her... Why else did her whole body had goosebumps and chills as a breath blew on her?&lt;br /&gt;
&lt;br /&gt;
She looked around but the kitchen was empty. Noone was here. Silly, her, of course. Everyone else was at the Chapel and their guests would not arrive before the evening. *I cannot let my imagination run away from me, not tonight&amp;quot;. She chastised herself. &amp;quot;Not tonight of all days*. &lt;br /&gt;
&lt;br /&gt;
Tonight was the night that would seal her fate. Her Mother had told her so, and above all, her heart knew it. She served herself coffee. She was doomed to be a wife; a wife of a man or of a God. And tonight, she will get to know. &lt;br /&gt;
&lt;br /&gt;
With a heart empty of hope, she went back to her room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
===From zero to a million dragon encounters, no moderation at all.===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
===Important prophecies, who cares? Better ship the priests together.===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
===Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
===Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
===Trina cannot find what she is looking for, but instead she finds other things.===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18279</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18279"/>
		<updated>2022-12-19T04:34:47Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Trina into the Greedy Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is almost 26 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Close to her twenty sixth birthday, she walked into the Sparrow and Ink Shop. She commissioned a  barrier tattoo to increase her weak defenses and mark permanently significant parts of her: otherworldly hands for  the first spell ever used, the tears for all those that she had shed under her mothers care who did die by her first spell and the crown of madness for the moment, which revealed to her the potential of the dark power she has in her possession.  &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
=== From zero to a million dragon encounters, no moderation at all. ===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
=== Important prophecies, who cares? Better ship the priests together. ===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
=== Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
=== Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
&lt;br /&gt;
=== Trina cannot find what she is looking for, but instead she finds other things. ===&lt;br /&gt;
Rumours of an enemy known to her from her childhood (and her last year’s adventure) reached her while sitting around the Protector’s of the People headquarters. She had just gotten her tattoo, when Feyjin talked about visiting the mountain tribes chasing rumours of a horrible monster. Being rather bored and suddenly homesick, she joined her alongside some others in chasing down Krampus. &lt;br /&gt;
&lt;br /&gt;
During the trip she could not stop thinking about how ridiculous it was that she missed her stupid home, how weird it was that a monster could both comfort her and ignite that homesickness, and finally she could not stop thinking that Cecil just cannot shut up. They arrived at the first tribe (whose name was mentioned multiple times on the way but she just kept forgetting it) to only find peaceful naïve people throwing Krampus’ name around like nothing. Their chief, Brian son of Brian, did mention though that the big, warmongering nearby tribe was very afraid of Krampus.&lt;br /&gt;
&lt;br /&gt;
Two days and a silence spell later, they found the warmongering, fully jacked tribe people known as Gerbels (probably). They were tall and unwilling to talk to them, but her awakened mind helped her figure out that they were forbidden to talk in fear of accidentally summoning Krampus. Apparently, a sinister cloaked figure carrying a huge black sack was seen approaching the third clan in the area and rumours of a disaster had reached them. As their rumour hunting led them there, Trina made a mental note to come back and look for the guard’s finished version of an &amp;lt;s&amp;gt;erotic&amp;lt;/s&amp;gt; romance novel. She would probably just need to arm wrestle for it anyways, which was good as she was short on gold.&lt;br /&gt;
&lt;br /&gt;
They arrived at the third tribe, the Hammsteers (she was almost sure this one was the correct name), at night. Their place was silent and for an evil reason; most of them were dead! Dead except for a young boy and a distorted figure clouded by a weird mist in the center of their village. Cecil was useful for once and dispelled the mist to reveal an old guy holding a… dragon egg. The guy was not Krampus, she was sure of that but he was possessed by an entity that creeped her out and all her hair stood still along her arms.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a fight ensued before they could get all the information they needed. In the process, they cracked the egg, beat the guy to death and the entity entered the egg. They were left with the possessed dragon egg and a young Hammsteer boy, whose father had just killed. Oops.&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Breme&amp;diff=18041</id>
		<title>Breme</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Breme&amp;diff=18041"/>
		<updated>2022-11-22T18:29:41Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;iframe key=&amp;quot;mapviewer_breme&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;300px&amp;quot; height=&amp;quot;350px&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;[https://quelmarwiki.com/images/7/73/BremeHQ.png View the full resolution Breme Map here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breme &#039;&#039;&#039;is the sole arctic climate of the Quelmar Realm, positioned precariously in the region of Winter to the northwest. Though once inhabited by polar enduring natives, the land is mostly a barren waste. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Breme lends its name to the &#039;&#039;&#039;Bremish &#039;&#039;&#039;language, developed by early [[human]] settlers in the lands, and still spoken by long-time natives, though Common is generally considered its successor language. &lt;br /&gt;
&lt;br /&gt;
Creatures in the Breme wilds include Saber-Tooth cats, [[Remorhaz|Remorhazes]], Polar Bears, Frost Tritons, Frost Phase Spiders, Ice Elementals, Hags, Mephits, and [[Immoth|Immoths]]. &lt;br /&gt;
&lt;br /&gt;
Breme cousine is not well known, but they love cooking the previously mentioned beasts and savour them with lingoberry jam. Served with the famous Breme coffee (hot black coffee spiked with alcohol. The alcohol type and amount depends on the drinker).  &lt;br /&gt;
&lt;br /&gt;
Breme is also home to the supernatural being known as [[Krampus]]. &lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
* [[Bremeland]]&lt;br /&gt;
*[[Vilavon Region|Vilavon]]&lt;br /&gt;
*The town of [[Yksinäisyys]]&lt;br /&gt;
* [[Atnas|Atnas&#039; Workshop]]&lt;br /&gt;
* [[Zilrus|Breme HQ (Sick of this Shit)]]&lt;br /&gt;
* [[Krampus|Krampus&#039; Lair]]&lt;br /&gt;
*City of Novisk (CR)&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Breme]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18008</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=18008"/>
		<updated>2022-11-20T05:55:28Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
=== From zero to a million dragon encounters, no moderation at all. ===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
=== Important prophecies, who cares? Better ship the priests together. ===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
=== Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
=== Trina did not choose the escort&#039;s life; the escort&#039;s life chose her. ===&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
&lt;br /&gt;
This was an interesting question, but one that she had no answer to. Her mind was focused on the essenses she needed... There were a lot of rumours about dragons and also some whispers about crawling into a dragon&#039;s lair reached her ears... And yet, she was in Gammelgard and another employment opportunity came her way. With Arlin gone who knows where and with need for extra cash, she took it. Besides, Violet and Grandmush (with her sheep) were part of the party. Trina had grown weary and a bit lonely over the last months events, which meant there was no way she would not follow familiar and somewhat dear people around. A very odd dwarf who had no clue how to properly drink his coffee (aka no alcohol in it) told them to escort stones to Sneerwell. All was a bit sush, and predictably enough, they were told that the previous drivers had been knocked out and the shipment stollen. &lt;br /&gt;
&lt;br /&gt;
Great, another escort quest. &lt;br /&gt;
&lt;br /&gt;
This one was kinda boring though. Her driver, Hollandaise Sauce Dude, turned out to be talkative and very fond of cooking for his family. And arguing with his wife. She never heard the end of his latest holiday food drama, as a destroyed bridge interrupted them. The overconfident bard, who sometimes responded to the name Tristram, made a worrying discovery: invisible mechanical centaurs on wheels. The statues were horrifying; they had gems on them that hurt a lot upon impact. It was a frustrating battle, with a lot of their hits not landing and so many of them dropping like flies. When they finally managed to kill one of them, the rest tried to run away with the cart and its shipment. Thankfully Tristam was not only talk; he smashed the cart to pieces in his big animal form (she refrained to tell him that he looked cooler as a T-rex than as a bard). &lt;br /&gt;
&lt;br /&gt;
Once they dispatched the Rock&#039;em Sock&#039;em Centaurs, they managed to make their way towards Sneerwell. Not before obtaining all the gems. Not before looking (in vain) for information of their maker. At least this time, she got paid. &lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17588</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17588"/>
		<updated>2022-10-07T03:47:43Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* From zero to a million dragon encounters, no moderation at all. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
=== From zero to a million dragon encounters, no moderation at all. ===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
=== Important prophecies, who cares? Better ship the priests together. ===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
=== Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17587</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17587"/>
		<updated>2022-10-07T03:46:38Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Trina into the Greedy Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;From zero to a million dragon encounters, no moderation at all.&#039;&#039;&#039; ===&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
=== Important prophecies, who cares? Better ship the priests together. ===&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
=== Trina firmly believes that we should ban festivals, aka the Seglock disaster saga. ===&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17586</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17586"/>
		<updated>2022-10-07T03:36:39Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|290x290px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;From zero to a million dragon encounters, no moderation at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Important prophecies, who cares? Better ship the priests together.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Trina frimly believes that we should ban festivals, aka the Seglock disaster saga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17585</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17585"/>
		<updated>2022-10-07T03:35:59Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
[[File:DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png|thumb|249x249px|Trina Aliosh. ]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;From zero to a million dragon encounters, no moderation at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Important prophecies, who cares? Better ship the priests together.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Trina frimly believes that we should ban festivals, aka the Seglock disaster saga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-DALLE_2022-08-16_12.14.56_-_Portrait_of_a_young_female_tiefling._Her_skin_is_red_and_her_eyes_are_black._Her_dark_hair_is_in_high_ponytail._Golden_earrings_adorn_her_ears_and_hor.png&amp;diff=17584</id>
		<title>File:-ai-DALLE 2022-08-16 12.14.56 - Portrait of a young female tiefling. Her skin is red and her eyes are black. Her dark hair is in high ponytail. Golden earrings adorn her ears and hor.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-DALLE_2022-08-16_12.14.56_-_Portrait_of_a_young_female_tiefling._Her_skin_is_red_and_her_eyes_are_black._Her_dark_hair_is_in_high_ponytail._Golden_earrings_adorn_her_ears_and_hor.png&amp;diff=17584"/>
		<updated>2022-10-07T03:34:02Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trina Aliosh portrait.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17583</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=17583"/>
		<updated>2022-10-07T03:26:48Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Trina into the Greedy Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=|caption=|relatives=|languages=|alias=|marital=|birthPlace=|deathDate=|deathPlace=|species=|gender=|height=|weight=|eyes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She was traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;From zero to a million dragon encounters, no moderation at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Important prophecies, who cares? Better ship the priests together.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Trina frimly believes that we should ban festivals, aka the Seglock disaster saga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
&lt;br /&gt;
Unable to get rid of Baron&#039;s smug face from her mind, Trina joined forces with like minded people in trying to get rid of the self important, pompous ass. There was a lot of commotion and disagreement on how to proceed, so she ended up splitting ways and mixing with the locals... hopefully this would give her some insight of how to take off the Baron&#039;s head, or at least his power. &lt;br /&gt;
&lt;br /&gt;
However, a call by Falgram and the Order of the watchful eye got her attention. They were looking for a group of heroes to talk with a nearby drakkoth clan. Apparently, they wanted to sign a peace treaty. In exchange for protection the drakkoths would supply them with blood, freely.&lt;br /&gt;
&lt;br /&gt;
The way there was almost uneventful, but for a bunch of greedy Lizardfolk. The actual meeting with the drakkoth clan was more interesting. The chief was not against joining forces, even though he complained that his people would be bled dry if they tried to provide this volume of blood. Arlin and the rest had an excellent idea of providing healers during the blood donation process. Trina knew enough of bodies and their functions to realize how useful this would have been for them. The chief agreed and was ready to sign the peace treaty, but then things got heated. His lieutenant challenged him and chaos unleashed. Her group tried got dragged into this civil war; keeping the chief alive was their priority. Trina got a few harsh hits on her; it was so painful and scary. Thankfully, a few new necromantic draining spells kept her alive. Nevertheless, she decided that being up so close to combat was not worth it.&lt;br /&gt;
&lt;br /&gt;
After spitting blood (literally and metaphorically), they were able to subdue the drakkoth and barely keep the chief alive. Trina just needed a moment to take a deep breath, ask Arlin for help with the aching bones, but then a fucking gold dragon showed up. He (or she) killed everyone. Literally, every last drakkoth. Her friends and she barely made it out alive. On her way back to Seglock and the protector&#039;s headquarters, she could barely contain her rage. All of this effort for nothing, they were so close to fulfill their plan. How would they kill the Chesire monsters now?&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=16727</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=16727"/>
		<updated>2022-08-15T03:23:14Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=|caption=|relatives=|languages=|alias=|marital=|birthPlace=|deathDate=|deathPlace=|species=|gender=|height=|weight=|eyes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
&lt;br /&gt;
Somehow the locals thought that it was a good idea to have a festival. Had they not heard of what happened last time there was a festival? Dragons attacked the town. Well, this time all hell broke loose. Trina was sipping her free drink when explosions shook the town. Grandmush, the sorcerer and a few others run towards the source of trouble. The university was on fire, which made her assume that it could not have been anything worse than a failed experiment. The heroes had set up the moonwell here, so they were safe. But no, Tiamat themselves broke out from within a building wrecking additional havoc to everything. Trina would have loved to get her hands into his evil essence… if she did not die first. Those Cheshire goblins were everywhere, threatening everyone’s lives. They were as tough as she remembered them and unfortunately Buho was not there to rain poop on them. However, a mad university professor had been making a drakkoth blood poison that could kill those bastards. It was a long and tiring fight against the attacking horde. Trina had never had to use all of her resources before, nor had she felt so tired and battered.&lt;br /&gt;
&lt;br /&gt;
The only bright spot on that disastrous night was the dragon essences she found while snooping around the laboratories. Once she was resting alone, the tiefling pulled out the formula. She had ripped out the piece of paper from her uncle’s notebook; he would call it theft but she had developed this one as much as he had. With the golden, red, black and brass dragon essences added to the blue and silver which were already in her possession, she now had six in total. Only a few more…&lt;br /&gt;
&lt;br /&gt;
Thankfully, she got those essences out of the festival ordeal because the town was not showing any signs of compensation for her troubles. On the contrary, the local Baron (Faron? Farrown?) was preaching against them and moreover he had decided to cut funding to the crazy university professor! The man was a typical rich noble man; full of himself and too sure of the power he can exert over controlling other people. Why did anyone with a bit of power had to abuse it in order to shape the world in their gain? Peer pressure during his illegal meeting convinced him to fund the crazy professor again, even though part of the damage had already been done. The university had no more drakkoths at hand.&lt;br /&gt;
&lt;br /&gt;
The very public standoff with Baron Faron prompted a certain agent from a certain secret heroes’ guild to approach her companions and her. Archie was friendly enough; he took their word for Baron’s sex orgies and offered to introduce them to his fellow conspirators. The Protectors of the People funded heroes hunting dragons; they even had a good number of bounties on different dragons. Did they really want to get rid of them? Did they just want their hoards? Or maybe they wanted another egg… their leader already had a golden dragon egg, why not be greedy and get another? Oh, how much would Trina have liked to snatch an egg for herself. Instead, they picked the high way and hunted down Drakkoths for the crazy professor.&lt;br /&gt;
&lt;br /&gt;
The hunt was dangerous, but not as dangerous as the sensation she got while facing them. The same cold, external touch which had given her the chill touch to ward her against her mother, now provided her with the dream of a crown of madness. It was not so easy, she had to let the fear and anger to flow towards one of her enemies and to dominate his mind, and then the jagged crown could emerge from the skull. Maintaining her control over him was not as easy as she made it seem, it took all her energy to concentrate on that only. It was worth it in the end, because they could subdue not one but two of those ridiculous draconic monsters for the benefit of all. &lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arlin&amp;diff=16311</id>
		<title>Arlin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arlin&amp;diff=16311"/>
		<updated>2022-07-01T03:12:42Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Arlin|image=Arlin Sword.png|caption=&amp;quot;(Sigh) Lay on Hands&amp;quot;|playerName=Nick}}&#039;&#039;&#039;Arlin&#039;&#039;&#039; is a [[firbolg]] war [[cleric]] of [[Bahamut]], and as such is dressed in the traditional colors of blue and silver. He has been walking around with an expression like a toothache with personality to match. Arlin has been looking for redemption in all the wrong places. Arlin believed that his redemption would be found in the Rite of Reborn where he would be born again as a gold dragonborn.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
He wears robes over a full suit of splint armor, a long sword on one  hip and the  Book of Bahamut on the other. He&#039;s always seen carrying his holy symbol, a shield with Bahamut&#039;s head as the charge. [[File:Arlin Shield.png|left|thumb]]Arlin is 7 foot tall, 3.5 foot wide and 300lbs. He has blue skin and eyes, shorter than shoulder length white hair, 2&amp;quot; long full beard and a resting grumpy face. &lt;br /&gt;
&lt;br /&gt;
Anyone who&#039;s invested time and effort to get to know Arlin Fiddlehead would learn not a lot more than he&#039;s a PITA, that doesn&#039;t like thinking (let alone talking) about his past. Yet he still cared deeply about people, even though it is well masked by his irritation and impatience. Oh, he also had preoccupation with dragon killing and if you can broach the subject, sailing. &lt;br /&gt;
&lt;br /&gt;
Arlin is socially and emotionally challenged by the unresolved traumas of his past. He does not evangelize. If he&#039;s doing the talking, negotiations have fail or something has gone terribly wrong. &lt;br /&gt;
&lt;br /&gt;
Arlin is practical and straightforward to a fault. He still understands the importance of self-care. If Arlin doesn&#039;t do his kata meditation and completely dead exhausted, he will be plaqued with nightmares of his, that he won&#039;t remember and won&#039;t sleep well. Not sleeping will make him grumpy...er. &lt;br /&gt;
&lt;br /&gt;
Arlin should not drink. He  won&#039;t stop if he starts. It would be extremely bad. People and things will get broken and he&#039;ll probably have, what looks like a mental breakdown. It&#039;s not pretty. Unconsciousness is the only thing that can stop him.&lt;br /&gt;
&lt;br /&gt;
Arlin seems to  have a bad reputation, especially where alcohol is served. He likes getting into fights. There&#039;s some things from his previous life that he hasn&#039;t processed that mean he should NOT DRINK! &lt;br /&gt;
&lt;br /&gt;
Arlin has been not on the right path. He believed that his only redemption was by proving himself worthy of the Rite of Rebirth and he thought he was on a mission from the Temple to do. He was wrong. &lt;br /&gt;
&lt;br /&gt;
Arlin&#039;s latest adventures and group interactions are slowly eroding a tiny bit of his granite exterior. Even with the turmoil of dragon incursions and other deadly situations, Arlin finds himself building friendships and feeling some security and for the first time in ages. He&#039;s near obsession with slaying chromatic dragons has lessened and starting to face his past. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Arlin is particularly closed-mouthed about his childhood. On the other hand, he loves sailing and the last captain he served under and talk about either for hours.&lt;br /&gt;
&lt;br /&gt;
There&#039;s over half a century of personal history he has yet to talked about.&lt;br /&gt;
&lt;br /&gt;
*The firbolg village he was born in&lt;br /&gt;
*The tragedy that drove him away&lt;br /&gt;
*The odyssey through the wilderness &lt;br /&gt;
*The staggering half dead into a city&lt;br /&gt;
*Being pressed into service on a pirate ship &lt;br /&gt;
&lt;br /&gt;
All of the above before his 10th birthday.&lt;br /&gt;
&lt;br /&gt;
After that...&lt;br /&gt;
*The &amp;quot;Good&amp;quot; pirate ship (privateers?)&lt;br /&gt;
*The learning and climbing the ranks on say ship &lt;br /&gt;
*The &amp;quot;rough&amp;quot; night that sent him to the  temple &lt;br /&gt;
*The start of the fixation on the Rite of Rebirth&lt;br /&gt;
*What got him sent on his &amp;quot;1st mission&amp;quot; from the Temple &lt;br /&gt;
*The sad end of his first part of adventurers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arlin&#039;s Worst Birthday&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Arlin wanted to run. Run as fast as the wind, faster than lighting during a thunderstorm. Young Arlin wanted for this day to be over already and the next one to dawn. Why wouldn’t he be in a hurry? Little Arlin would have his birthday tomorrow. He would turn 8 years old and then he would stop being little Arlin. Then all his cousins would gush about his age and wisdom and stop teasing him for being the youngest. Perhaps, he would even been stronger and able to capture the flag!&lt;br /&gt;
&lt;br /&gt;
However, as his grandpa liked to claim; life was not always fair. He also liked to say to not run while carrying a basket full of eggs. Usually, he was not in a mood to follow that advice, but these eggs were special. They were for his birthday cake. The thought of his grandma’s baking made him slow down even further. Little Arlin could close the eyes and taste the memories of her sweet pies. Unfortunately, they didn’t do justice to her actual baking. Fortunately, he would make new memories of it tomorrow. &lt;br /&gt;
&lt;br /&gt;
A growl. His eyes snapped open; his breath caught in his lungs as he faced a large dire wolf. The tensed body relaxed only a few moments later. He did recognize the white muzzle. &lt;br /&gt;
&lt;br /&gt;
“Mom is a better-looking wolf than you”.&lt;br /&gt;
&lt;br /&gt;
The wolf turned into an older Firbolg, the face of his beloved grandpa. “My daughter was lucky enough to take after her mother”. His warm laugh filled Arlin’s heart and yet there were some extra creases of worry around his eyes. “What do you have there, little Arlin?” &lt;br /&gt;
&lt;br /&gt;
Grandfather and grandson walked towards their home’s garden. It was so close now that Arlin could smell his father’s plants. Their house was so close at the edge of the village that they had as much space as needed for a garden. It was not a coincidence that his cousins preferred to play in his backyard. “Eggs. For my cake.” He responded a bit sourly. “You will not be able to call me little tomorrow, so you better enjoy it till you can!”&lt;br /&gt;
&lt;br /&gt;
“Oho! A grown man!” the old Firbolg ruffled the hair of the young pup. “So, little Arlin, what will we eat tomorrow?” &lt;br /&gt;
&lt;br /&gt;
Arlin did not need much to start talking about their plans. He listed grandma’s cake, his mother’s pies and went on to describe in great detail the games he wanted to play with his friends. His excitement and anticipation for tomorrow kept his words rolling with no end in sight. His happy chatter was not dissuaded by his granddad’s half focused responses. Neither did he notice his father, Roland, coming up to him, nor the silent worried look he exchanged with his grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arlin, you brought the eggs home. Good”. His father ruffled his hair but his eyes were not on him. “And in one piece. Your grandmother will be happy as soon as she sees them. She waits for you in the backyard”.&lt;br /&gt;
&lt;br /&gt;
Little Arlin would have noticed his father’s more curt than usual tone, but today he was too excited to do so. He did not require much prompt to hop inside the house and towards the backyard. His grandfather’s silent whisper followed him inside “Roland, there is something worrisome in the forest, but I cannot place a paw in it…”&lt;br /&gt;
&lt;br /&gt;
His grandmother was sleeping silently in the hammock. Arlin rolled his eyes; it was too often that his oma would just nap in the middle of a random room. He gently placed the basket on the ground and then snuck up to her. Slowly. Silently. Like a panther. He raised a finger, snickering with his own mischief.&lt;br /&gt;
“You should not laugh if you try to sneak up on me”, she said, opening one of her eyes. “Did you bring the eggs for me, little Arlin?”&lt;br /&gt;
&lt;br /&gt;
“Yes! And tomorrow you will not be able to call me little anymore!”&lt;br /&gt;
“Good boy” she stretched out, stood up slowly and ruffled his hair, causing him to pout. What was wrong with everyone today and they wished to mess with his hair? &lt;br /&gt;
&lt;br /&gt;
“Will you start the cake today?” he inquired while trying to place some of the errand strands of hair into their proper place. &lt;br /&gt;
&lt;br /&gt;
“Oh, yes, I will. Do you want to help?” &lt;br /&gt;
&lt;br /&gt;
“No”.&lt;br /&gt;
&lt;br /&gt;
“Do you want to watch?”&lt;br /&gt;
&lt;br /&gt;
“Will I get to lick the mixing spoon after?”&lt;br /&gt;
&lt;br /&gt;
“Perhaps”.&lt;br /&gt;
&lt;br /&gt;
Arlin observed his grandma with a critical eye. She picked up the basket of eggs slowly, and then turned around to wait for his response. “I think you will not let me before dinner”, he concluded. &lt;br /&gt;
&lt;br /&gt;
“Clever boy”. She winked at him. “Then go off! Wash yourself!”&lt;br /&gt;
&lt;br /&gt;
Little Arlin wondered if his grandma would relent; it was his birthday eve after all. He looked at her ancient face, kind and sharp as always. Perhaps, if he tried to negotiate…&lt;br /&gt;
&lt;br /&gt;
“Arlin, dear, listen to your oma” his mother voice came from somewhere within the house. “You cannot have snacks right before dinner! Also, are you sure you want to spoil your appetite? I thought you loved pies…”&lt;br /&gt;
&lt;br /&gt;
The young firbolg turned on his heels, his face light up with hunger and excitement. ” Mushroom pies?”, Oh please let it be mushroom pies. &lt;br /&gt;
&lt;br /&gt;
His mother walked up closer to him. She wiped her hands on her apron. “Of course! That is the benefit of living at the edge of the village; the forest is at your doorstep and so…”&lt;br /&gt;
&lt;br /&gt;
“…are the mushrooms!” he finished up for her. Smiling, he went into the house to prepare for dinner. It seemed that he would get that treat a day early.&lt;br /&gt;
&lt;br /&gt;
+++++++&lt;br /&gt;
&lt;br /&gt;
It was not the screams that woke him, they were still faint. Was it the smoke or the smell of burned flesh? No. It was a cold hand on his shoulder. Shaking him&lt;br /&gt;
&lt;br /&gt;
“Arlin” more violent shaking. “Arlin, wake up”. &lt;br /&gt;
&lt;br /&gt;
Arlin’s eyes opened slowly to see his father’s worried face. The full moon illuminated only part of it; the shadows it created were swallowing up the beloved face. “Arlin, you must go”.&lt;br /&gt;
&lt;br /&gt;
His father was dragging him out of bed, but he was still half asleep. Now the screams and the horrid smell were closer to him, but still had not touched him. “No, leave your shoes, look at me. Look at me!” the last three words were clearly a command. His father had grabbed his little Arlin’s face to force him to stare into his eyes. “Listen carefully. You must run”.&lt;br /&gt;
&lt;br /&gt;
“Run where?” his voice was still too sleepy.&lt;br /&gt;
&lt;br /&gt;
“To the forest. Look only down. Get to the forest. Keep going, don’t stop”.&lt;br /&gt;
&lt;br /&gt;
The loud thumb of a building collapsing nearby filled his room. “You? Mom, grandfath…”&lt;br /&gt;
&lt;br /&gt;
“We will catch up with you!” the man answered with too much urgency and fear in his voice. “Run now, RUN!”&lt;br /&gt;
&lt;br /&gt;
With that he pushed him out of the house, into the hot night. His father’s hands were firm in pointing him towards the right way to run. Arlin ran out of the village and into the forest. He almost looked up to see, but he didn’t. But he ran. Arlin ran, ran as fast as the wind. He would run faster than lightning during a thunderstorm if that meant he could escape the screams and the yells that hounded him. As he ran, the sounds and smells slowly faded behind, but not his fear and confusion. His heartbeat was so fast and so loud, that for a few moments it was the main rhythm in his mind. &lt;br /&gt;
&lt;br /&gt;
He ran and he kept running till there was no breath in him, till the fire did not smell, till the yells did not pierce from all around him. Arlin stopped for a moment to look back, to only see the silent trees under the moonlight. “They will catch up with me” he told them, and he kept running.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=16310</id>
		<title>Trina</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Trina&amp;diff=16310"/>
		<updated>2022-07-01T03:01:17Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Trina into the Greedy Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=|caption=|relatives=|languages=|alias=|marital=|birthPlace=|deathDate=|deathPlace=|species=|gender=|height=|weight=|eyes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trina Aliosh&#039;&#039;&#039; is a [[Tiefling]] [[Warlock]] from [[Breme]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Trina is 25 years old, about 1.70 meters tall, with a slim built.  She is dressed in rich gowns; rings adorn her red fingers and horns. Her long black hair is tied in a tight ponytail. The most distinguishing part of her appearance is a diamond necklace. Trina never shies away from a drink or scaring anyone she can to death. &lt;br /&gt;
&lt;br /&gt;
Her favorite attack is her dark blasts, close second her witch&#039;s black lightening. &lt;br /&gt;
&lt;br /&gt;
Trina tolerates being around God believers, such as her travelling companion Arlin. They feel familiar... until they start preaching about Gods and duty towards them, in which case she just gets into a fight with them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a warning,&#039;&#039;&#039;&#039;&#039; if anyone tries to touch her, or restrain her or do anything to her without her explicit permission, she can and will unleash her full power on them. No one is handling her like that again.&lt;br /&gt;
== History ==&lt;br /&gt;
Trina was part of the Aliosh family. Unlike the other branch of her family, her great grandparents, grandparents, and parents took pride into having found God and being devout Paladins and Clerics in service of their God. &lt;br /&gt;
&lt;br /&gt;
However, she, the youngest child of four, was a disappointment. She was neither physically strong enough, nor devout enough to keep up with the tradition of serving the Gods. According to her mother, the only logical step for her was to keep praying for guidance inside a monastery until she was of age to be married to a loyal knight. After all, she could still produce the next generation of good and holy warriors. With that in mind, her parents spend a lot of money to her education. She was taught to read, do basic calculus, embroider, stitch, draw, cook and dress herself up. The skill though that she excelled into was playing the lute. Trina would often play the lute for her family and their guests. People would travel to listen to her perform. She would lie if she ever claimed to not enjoy that attention, the stranger&#039;s praise and applause was never enough to cover for the lack of her family&#039;s affection.  &lt;br /&gt;
&lt;br /&gt;
Trina disliked her family. Growing up she only wished to have pretty dresses and expensive jewelry and most importantly, a say in how she lived her life. Besides, who cared about what the Gods wanted? Instead of listening to the morning prayers, she would draw moustaches on the statues of the Gods, earning her a thrashing. Instead of going to her classes, she would ski on the deep snow, earning her a pinch behind her ears. Instead of hiding her father&#039;s words, she would softly daydream of a powerful Tiefling sorcerer claiming her as his child, earning her a night without dinner. &lt;br /&gt;
&lt;br /&gt;
She often got into fights with her mother. She rarely was in place to win those fights. Her mother had all the power of a full fledge matriarch, the blinding conviction of a devout paladin and the wrath of a Tiefling bloodline.  Her mother had enough of her daughter&#039;s attitude and took a drastic decision. When she was about to be shipped off to a monastery as her lack of obedience and devotion caused a dent to the family&#039;s image, a deity did answer Trina&#039;s prayers for power. Trina has no clue why the Great Old One got an interest in her, but she didn’t pass on the offer. After one typical long fight with her mother, she gave in and let Him guide her. The first time she used her necrotic touch on her dear mother, she knew she was not going to stay around her and her painful disciplinary methods. She would never have to perform for those people again.&lt;br /&gt;
&lt;br /&gt;
At age 15, Trina hit the road to look for her distant cousins. After a year of searching, she encountered her uncle. Elias was a rich sorcerer in the service of various noble people. He was willing to help out his niece. He gave her a lot of care, clothes and jewelry, but he was unwilling to introduce her to the rest of the family or more importantly, his craft. Another year passed till Trina figured out that Elias wanted to marry her off in order to gain a political alliance. Fed up with being seen as a breeding mare, she run away. &lt;br /&gt;
&lt;br /&gt;
Now, she was hell bend to prove to all of them that she could be the master of her own fate and do as she pleased. While staying with Elias, Trina had figured out that a few generations back, a member of her family had created a strong artifact, destroyed by her great grand parents when they decided to be holy warriors. Trina started traveling the world in hopes of finding the means of creating an even more powerful artifact. Surprisingly, it was in her hometown where she met a young wizard. The wizard was visiting Bremen in hopes of encountering rare magical components. After a few drinks and a few intimidating stares, he said that he could help her in her quest to create what she had in her mind. however, he needed her to collect various magical extracts from powerful creatures... &lt;br /&gt;
&lt;br /&gt;
Trina was in search of the the artifacts for two years. Luckily for her, dragons are back!&lt;br /&gt;
&lt;br /&gt;
== Trina into the Greedy Green ==&lt;br /&gt;
It was two years before she heard of the dragons, though. She traveling with Arlin, the Firbold cleric. The two of them met a few months ago during one of her few visits to her home. Trina&#039;s mother had died and even though she still hated that woman, there a small part of her that needed to go home and mourn a lost childhood. During her way South, she found herself in a quest for saving Atnas, alongside a few other travelers. A few brushes with Krampus, a weird snowman and a very malicious child led to her gaining a very expensive diamond necklace and a traveling companion.&lt;br /&gt;
&lt;br /&gt;
Arlin and she arrived to Synara, just in time for the great festival of Asar Ogalas. The festival was as boring and predictable as any elven festival ever was. Not enough drinking or dancing and neither any good trinkets for sale. The festival though took a dark turn, when the siren blew; dragons arrived in town! They were four and all looked terrible; she felt scared, awed, but also a bit... greedy. What could she gain out of killing one? Trina joined the other warriors in their efforts to save the civilians from the wrath of the great black dragon, Velathidros. She was not sure why she did that, perhaps being around a war cleric of Bahamut or just her upbringing had left a mark for heroics. The young tiefling woman was not sure if the glee by landing the final blow was due to that, or the greed for gold and fame.&lt;br /&gt;
&lt;br /&gt;
Being a dragon killer brought forth more opportunities to encounter more of them. Arlin and she answered the call of the Church of Inovation in Deeplake city. They wanted them to acquire Caeruleam, even if this meant that they had to kill Blue Dragon babies. The Church leader was a bit weird, but this opportunity to get a bit of the substance for herself was too good to pass. She was very happy to join that group of adventurers, especially since she met again another of her Atnas&#039; saving team warriors; Buho. Searching for caeruleam led to more trouble than she cared to admit; she was not always as effective as she would like to be against the Behir monster. On their way back, she was still too frustrated to plan well on how to acquire that substance for her. That led to her sneaking in a closed off part of the Church (thanks to Violet&#039;s help, an exceptional Tiefling). There she uncovered too many dead blue dragons... and more caeruleam. Her attempt to get was not very successful; but this sneaking around did help to figure out the involvement a weird Green Stag. Trina was not clear what was all of this about; but she cared not. Her wizard friend would be happy with what she acquired.&lt;br /&gt;
&lt;br /&gt;
The caeruleam, Violet, Arlin and Trina sought out information about a golden egg... that apparently a child had stolen it? Well, she couldn&#039;t really blame the child who did that, those parents were insufferable. One of them was so controlling that they had even locked the kid&#039;s window! Tarian was dreaming of the forest through a bolted window... how could she not remember all those time she was locked into a chapel expected to just pray? Violet did not recquire much persuasion in helping her freeing him from his own house. That choice ended up being... bad. Tarian did have the golden egg and now they had to track him into the forest. Fighting for the egg, turned into fighting for their lives. All six of them realised that Bleucorundum, the Sapphire Dragon, was best to be left alone with the egg. They could lie to the town, keep the egg safe and get the gold! But she did get another blessing with this deal...&lt;br /&gt;
&lt;br /&gt;
Gammelgrad was a strange town to be in, the man who paid for all their drinks and food even more so. Farlgrim (possibly?) claimed to be a dwarven alchemist, interested in discovering if the entrance to some ruins was where he thought it was. She was surprised to find such a basic task laid ahead of them; they had to face dragons in their previous trips. She did not care much though; he promised a hefty price for their discoveries, which included a… goblin head. What was the deal with everyone wanting a piece of monsters? I mean, she had her reasons, but why is it such a popular sport lately? Trina was a bit disappointed when Arlin put an end on Violet and her plan to steal a cart. She was not fond of walking, and she had to suffer through a lot of it lately. The travel was as boring as expected; for once they might earn some coin the easy way. Only those orcs that they encountered ended up worrying her; they talked of a Green Dragon nearby… perhaps he was the Green Stag. Or perhaps they made stuff up; she had been too intimidating towards them, so of course they might think that everything was way scarier than it actually was. Or maybe not (she had to sleep on it for a bit longer). The rest of the trip was a bit more fun, but also dangerous. The goblins in this area had sparkling red eyes and they could hit hard. That explained why the dwarf wanted a sample from them. She would have been more interested in the goblins if not Dad Bot challenging her ability to murder them. That insolent pet. Perhaps if she had not been so offended by him, she would have paid more attention to the big statue or to Farlgrim when he received their report. &lt;br /&gt;
&lt;br /&gt;
For the first time since they embarked on this trip, Trina decided to travel separately from Arlin, which promptly turned out to be a mistake. He ended up having fun fighting dragon like creatures, while she ended up escorting that refuges around. Truth is that Seglock had some good wine to offer, but now she had to babysit people. Initially, the trip seemed to be boring and tedious… she had to listen to the old lady talk of the dark side of the moon and its God. The old priestess could weave a good tale and according to Buho bake as well, but both of those were of no interest to her. It was when the old woman started talking about a Sage of that God, that Trina’s heart started warming up to her. She looked like a blushing young maiden (or as much as a wrinkled, sun exposed face could resemble that of a young maiden) when she mentioned her God&#039;s Sage. Or priest. Or something like that. Trina could not contain her excitement, what marvelous chaos would be if those two would be together! With a promise to bring back a love letter, her companions and she headed out to find the old Priest. &lt;br /&gt;
&lt;br /&gt;
The priest’s entourage was camping on top of a hill. He appeared only under the starlight, as all mysterious priests tend to do. His presence was marked by the most comfortable magic aura; it warmed her up the same way the old sauna in Bremen did over winter. He came out only at night, his eyes were burned to their core by hot tears, which also had marked his ancient face. His voice was as smooth as honey. And yet, he could truly see &#039;&#039;her&#039;&#039; as she was a friend of the dragons... Well, Trina could see why the priestess was into him. The Sage offered to ask questions his God on their behalf. None of them could resist the offer; what was the worst thing that could happen?&lt;br /&gt;
&lt;br /&gt;
He led them to a well and lit a candle. He called out to the lord of the Moon. The tiefling was bored, all seemed to be a normal charlatan experience till it was not anymore. The moonlight led all its magic power, and they all got their turn to ask their questions. She listened to their questions, while she suddenly struggled for her own. What to ask for? What is logical or what is her desire? On her turn, she asked the former and she was disappointed; &#039;&#039;be careful with the dragons because none is really her friend&#039;&#039;. She should have known, never anyone proves to be a real ally or friend. Communing with the Gods is always dissatisfying and even though this priest was charming, she did not leave this evening with more piety instilled in her. Trina did take note of the promise of the lord of the moon coming to their aid when their need is dire. She would remember for the future, just to whine about that when that God failed them like everyone else. The Sage&#039;s offer of a magical well that could ward them against dragons was generous, but it came from a mortal and not a God.&lt;br /&gt;
&lt;br /&gt;
At least the priest was into the old lady as much as the old priestess was into him. He dictated a rather romantic letter for Gertrude, a letter that she would be very happy to deliver... Alongside the well that they decided to use for building a base in Seglock of all places. At least the place has good wine.&lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
</feed>