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	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McNobbets</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
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	<updated>2026-04-05T10:35:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Autom_Lord&amp;diff=19372</id>
		<title>Autom Lord</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Autom_Lord&amp;diff=19372"/>
		<updated>2023-04-16T05:49:04Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Not to be confused with [[Snow|The Warforged Lord]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amnesiac creature known as &#039;&#039;&#039;The Autom Lord&#039;&#039;&#039; &amp;lt;s&amp;gt;was&amp;lt;/s&amp;gt; is a [[Protoforged]], a creature with all the elements of a Warforged, but pieced together in a tragic accident. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The Autom Lord was born as the human &#039;&#039;&#039;Jerome Dalton,&#039;&#039;&#039; Lord of the Sneerwell house of records In the 690s [[PR]]. Dalton would function as a head of laws and books in the small city of [[Sneerwell]], where he would raise a family, including his wife and daughter. When presiding over law cases in the city, he would also use the formal moniker of &#039;&#039;&#039;[[Sick of this Shit/NPCs#Judge Jerome Dalton|Judge Jerome Dalton]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As Judge, he had impeccable posture, leaving his hands face down upon the table or clasped, quietly observing. He spoke deliberately and with conviction, often with an undertone of scorn. He showed little emotion and was known to bite back with disdain. In Lord Dalton&#039;s eyes, the law binds civilization together and must be respected. It was a heavy burden of service he carried. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Tragedy Strikes Dalton ===&lt;br /&gt;
Lord Dalton was caught in the crossfire of the fight for the crown in [[Sneerwell]] in the 690s [[PR]]. One evening while performing an audit on the [[Pendergras Industries]] factory in the city, Lord Dalton happened to be in the wrong place at the wrong time. In a dramatic act of anarchy, a group known as &#039;&#039;&#039;The Citizens for Integrity&#039;&#039;&#039;, led by [[Anema]] and a banished [[Colin Pendergras|Colin]], snuck into the city to blow up Colin&#039;s own factory, believing that it had been compromised by nefarious forces. &lt;br /&gt;
&lt;br /&gt;
Never checking to see if there were innocents inside, the Citzens of integrity laid an assault that brought the building down on itself, causing unimaginable arcane elements including [[Wovenstone]] and [[Existence Crystals]] to shatter across the collapsing building, embedding itself haphazardly into the poor auditor&#039;s flesh. &lt;br /&gt;
&lt;br /&gt;
Instead of dying, at the sun&#039;s first light, the newly created being crawled out of the wreckage, confused and full of power. It fled into the sewers of the city as it struggled with its own loss of memory. The one thing the Autom Lord could still remember was the faces of his wife and daughter, burned in as the last thing that went through his mind as a mortal human. &lt;br /&gt;
&lt;br /&gt;
=== Tragedy Strikes Twice ===&lt;br /&gt;
Within the same week as the attack on the factory, the [[Mutated Chimera]] finally emerged from deep under Sneerwell. The city became a warzone, and in the rampage of the beast, buildings were flattened, and streets were flooded with noxious gases and poisonous waters. &lt;br /&gt;
&lt;br /&gt;
Trudging back to his own house, the Autom Lord hoped to find his daughter, the face he knew would provide answers to his own existence. Instead, he found her, dead in the street after the monstrous beast rampaged through the residential district of the city. As neurons and circuits began to connect in his frankensteined brain, the Autom Lord believed he could save her. &lt;br /&gt;
&lt;br /&gt;
Starting to understand that he had a life before this, the former Lord Dalton began to piece together his own experiments. If the stone and crystal lattice that pierced his body somehow saved him in the factory&#039;s collapse, could he perform the same accidental resurrection on his daughter? After all, aren&#039;t crystals and resurrections tied closely together? &lt;br /&gt;
&lt;br /&gt;
[Input information from the QuelmarCon game here where the players discovered Dalton hiding in the sewers trying to save his daughter by stealing Automs and Crystals and alchemical ingredients from all over the city]&lt;br /&gt;
&lt;br /&gt;
=== The Protoforged ===&lt;br /&gt;
Nearly a year after the Chimera&#039;s attack, The Autom Lord had reconciled with [[Colin Pendergras]] himself, who was obsessively interested in the scientific impossibility that was the Autom Lord. The Autom Lord brought his research to Colin, revealing that he believed that some of Colins own &amp;quot;Diamonds&amp;quot; were not diamonds at all, but [[Existence Crystals|another source of life and power]] that were the cause of his resurrections in the first place.&lt;br /&gt;
&lt;br /&gt;
With their combined research, Colin was able to forge 7 more &amp;quot;Protoforged&amp;quot; in his hunt to create the perfect city defender. However, much to Colin&#039;s surprise, even without using a human body, the 7 Protoforged (including hero [[7]]) had souls and dreams of their own. Not willing to go into the business of slavery, Colin abandoned this project, instead focusing back on the power of [[Bluestone]] and traditional construct-building methods, improving on his famous [[Autom]] design. &lt;br /&gt;
&lt;br /&gt;
As for the Autom Lord? No one&#039;s established what happened after he helped Colin make those protoforged...and some say he still lurks out there.&lt;br /&gt;
[[File:AL Post Accident.png|thumb|The Autom Lord emerging from the rubble of Pendergras Industries&#039; factory.]]&lt;br /&gt;
&lt;br /&gt;
=== Post-Reconciliation (693PR) ===&lt;br /&gt;
The only link left unsevered between Jerome and The Autom Lord was the image of Jerome&#039;s wife and daughter etched indelibly within his mind. The rest... AL had to construct himself. His attempt to revive his daughter fruitless. His wife... not even an inkling of where to start on that front. So what was the next logical step, when your mind consists of two faces and the results of your previous experiments? The knowledge, that sentient, autonomous life, unbounded by the limitations of physiological mortality, was not just possible, but in fact he now was an example himself?&lt;br /&gt;
&lt;br /&gt;
There had to be more. &lt;br /&gt;
&lt;br /&gt;
Whatever veil there was, whatever boundary between the ethereal and the tangible, the arcane, divine, and material: it was cracked within the Material Plane.&lt;br /&gt;
&lt;br /&gt;
To a scholar, an academic, his proof would be derided by a mere initiate, but that would be folly on their part. One whose dipped into the font of knowledge, learned what there is to know, would recognize it as more veracious than the most airtight of theorems, theses or dissertations. But he felt them; the primal energies of the arcane, divine and material, flowing through his... well, whatever his new body had instead of veins.  They were inextricably bound within him, the newfound connections to them his toolbox for his continued research and experimentation. &lt;br /&gt;
&lt;br /&gt;
=== Continued Pursuits (693-700PR) ===&lt;br /&gt;
AL&#039;s discussions with Colin led him across Quelmar, first and foremost to Breme, where he shared his own notes and pored over the notes of Atnas Krause, another former collaborator of Colin&#039;s. It was a short lived research escapade, but the insight gained fueled AL indefinitely.  &lt;br /&gt;
&lt;br /&gt;
AL next found himself back within the borders of Isonhound, scouring the region for the remnants of the destroyed Pendergras factory, collecting enough for him to begin his experiments. But he was missing one key piece, the link between the discrete magical elements that he was bound together by. Colin was willing enough to discuss the properties of some of the materials AL ended up gathering, but how he planned to use it was apparently a company secret.  &lt;br /&gt;
&lt;br /&gt;
Armed with almost all he needed, he ended up resorting to less... palatable methods of experimentation, which led him towards the lawless land of [[Crook&#039;s Creek]]. His strange appearance was no real concern in the place; he was just another body to try and loot. Yet somehow, they left him alone enough for him to conduct some key business. He purchased an old bar, formerly used by Lucky&#039;s Looters as a front for illicit gambling. This bar started as his place of residence, but as time progressed, it became the hideout now known as Chateau Non Loft. He was able to secure the contents of an old library from Cali&#039;s Cheats at a steal, as they mostly meant to use the books as hollowed out transportation for their illicit substances. He bought a one-use Ring of Fireball from Barone&#039;s Busters, their boutiques also able to provide the latest in discreet, disposable weaponry. And finally, his least morally correct purchase, a fresh human corpse from Graggy&#039;s Grunts. Of course, stolen and/or taken from one of the many victims of the families, not one made for AL. That would be absurd.  &lt;br /&gt;
&lt;br /&gt;
Within his residence, and with all the materials to begin his experiments, he proceeded. Within the basement of the bar, he gathered all his materials, setting aside two crystals: one for the last step, and one for the future. He worked tirelessly over the course of a day, delicately positioning, re-arranging, and embedding crystal shards and Wovenstone chunks into the body, shaping it until AL was satisfied by the amount of material saturating the body. Finally, he embedded one of the crystals he had set aside. He had placed one of those crystals connecting to the corpse&#039;s heart, and the last crystal was placed coming out of the body, touching the one connected to the heart. The last he remembered of that was him pointing the ring at the exposed crystal, speaking the word to activate it. &lt;br /&gt;
&lt;br /&gt;
And then he heard some words in Common. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who... am I?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This thing was like him. It glowed softly with the humming power of magic running through it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You?&amp;quot; He couldn&#039;t stop himself from laughing until he fell down. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You, my friend... are my greatest creation. I shall call you... Vessel.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Ouroboros (825PR) ===&lt;br /&gt;
A snake eats its own tail, and two minds shatter. &lt;br /&gt;
&lt;br /&gt;
Days. Weeks. Months spent chasing his own tail.&lt;br /&gt;
&lt;br /&gt;
Searching for someone, who was always one step ahead.&lt;br /&gt;
&lt;br /&gt;
One step behind. Because there was no chase necessary.&lt;br /&gt;
&lt;br /&gt;
He was chasing himself. Searching for someone already there. &lt;br /&gt;
&lt;br /&gt;
The lost soul found himself.&lt;br /&gt;
&lt;br /&gt;
But the cycle continues. &lt;br /&gt;
&lt;br /&gt;
Because he lost his creation.&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=19369</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=19369"/>
		<updated>2023-04-16T05:16:17Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: who am i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton, Protectors of The People|name={{PAGENAME}}|image=Vessel screenshot.png|caption=|relatives=Boros (Patron), The Founder (creator)|languages=Common, Deep Speech, Draconic, Goblin, Infernal|alias=|species=Protoforged|gender=Non-Newtonian Gender-fluid|height=6&#039;5&amp;quot;|weight=298}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 4/3 [[Protoforged]] Sorlock.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;Vessel&#039; is not here right now. &lt;br /&gt;
&lt;br /&gt;
Please. Leave a message for them. &lt;br /&gt;
&lt;br /&gt;
They shall return shortly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;A curious &#039;soul&#039; &#039;created&#039; by [[Autom Lord|The Founder]] of [[The Clan of Auton]], their purpose is to act as a back-up plan, in case of an Elder passing without having prepared a replacement.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;Rava&#039;&#039;&#039; is Vessel&#039;s Imp familiar, who usually takes the form of a raven, nesting upon their head in a green scarf Vessel found.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;s&amp;gt;Physical Appearance&amp;lt;/s&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel dresses in robes in attempt to hide as much of their exterior body to others; not out of shame, but of a cautious fear and a desire to not have to answer questions they&#039;re unsure of the answer to.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;s&amp;gt;Personality&amp;lt;/s&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel is a usually calm, inquisitive being, trying to be amicable with all, believing that compromise and discussion are more effective than threats. However, they firmly believe in the concept of &#039;speaking softly, and walking with a big stick&#039;.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Few things will truly anger Vessel. Disrespectful people cause Vessel to yell at them for any pronouns they use for them. The worst thing for anyone to do is to threaten, or gods forbid, harm Rava; thankfully few have ever dared to, but those who have refuse to even tell the tale.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;s&amp;gt;History&amp;lt;/s&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel was laid to rest for an indeterminate amount of time, beginning approximately 700PR; their memory of their life beforehand unclear at present, due to how recently they awoke.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The few things Vessel is sure of regarding their past, is that they were created by the Founder of the Clan of Auton, who instructed them of the ways of the order, the clan&#039;s purpose, and Vessel&#039;s own purpose as the clan&#039;s redundancy. Some of the discussions between Vessel and the Founder are chronicled in [[Will Finds a Way]].&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel awoke in the archives of Chateau non Loft in 825PR, to a small gaggle of very anxious and very upset scholars, still wrapping their heads around the death of their previous Elder, [[Boros]]. As Vessel&#039;s consciousness drifted into them, resuming from where they left off, a familiar voice emerged from them. Their awakening is chronicled in [[Boot Sequence]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;After the events that left Isonhound enveloped in shadows, Vessel&#039;s mental state rapidly became more and more unstabl. After the removal of not one, but three Existence Crystals from their body, the matrix of magic that flows through their body became unstable, to the point where Vessel, Boros, and Jeb were all screaming out of Vessel&#039;s body. Luckily, [[Feyjin]] was able to perform a dive into Vessel&#039;s [[Soul Scapes|Soul Scape]] in an attempt to discover what to do in order to remedy the issue. This soul dive in chronicled in [[&amp;quot;I don&#039;t even know where my damn soul is.&amp;quot;]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Organizations&amp;lt;/s&amp;gt; ==&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel, fulfilling their duties as instructed by the Founder, acts as the current Wizened Elder for the Clan of Auton, continuing upon the quest that called Boros before them and Jeb before him. This quest led Vessel into the arms of the Protectors of the People, who welcomed them warmly, and allowed them a role in their council as head of research and development. They learn not only of the plights affecting the people of Isonhound and of fantastical, dread inducing creatures beyond comprehension, but what it means to live.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;s&amp;gt;Powers and Abilities&amp;lt;/s&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel would rather not fight if given the opportunity to; rather ironic considering the multitude of spells they wield for the express purpose of harming others. However, given the purpose of self-defense, or defense of others, those spells (and perhaps a hammer) will find some good use.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;s&amp;gt;Attacks and Weapons &amp;lt;/s&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Elder_Protocol&amp;diff=18527</id>
		<title>Elder Protocol</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Elder_Protocol&amp;diff=18527"/>
		<updated>2023-02-09T05:59:32Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Created page with &amp;quot;== The Elder Protocol == The Elder Protocol is a long-kept secret of the Clan of Auton, devised by their first non-Founder Elder, Saphrax the Gnome Sorlock. It is the mechanis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elder Protocol ==&lt;br /&gt;
The Elder Protocol is a long-kept secret of the Clan of Auton, devised by their first non-Founder Elder, Saphrax the Gnome Sorlock. It is the mechanism that allows for the continuation of the Clan&#039;s purpose throughout generations, and the way that all Elders after Saphrax became (at least in part) Warlocks. When an Elder finds themselves in a situation where they believe they will not escape with their life, they can initiate the Protocol in order to ensure the Clan continues on in its mission. The drawback is both forcing the Elder&#039;s death in the case where they could actually have survived, and trapping the souls of the Elder within the Council-room of the CoA, a space contained within the Soul-Scape of [[Vessel]]. &lt;br /&gt;
&lt;br /&gt;
== Above the Table ==&lt;br /&gt;
This is the lore reason that RJ has had his characters continue with his previous character as his new character&#039;s patron. As for the inspiration, the idea of &#039;inheriting the purpose from the last and those who failed&#039; is directly inspired by the concept of Inherited Will from the shonen anime/manga One Piece.&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel/%22I_don%27t_even_know_where_my_damn_soul_is.%22&amp;diff=18526</id>
		<title>Vessel/&quot;I don&#039;t even know where my damn soul is.&quot;</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel/%22I_don%27t_even_know_where_my_damn_soul_is.%22&amp;diff=18526"/>
		<updated>2023-02-09T05:48:51Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: A tale of a Soul Dive into Vessel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters involved: [[Vessel]], [[Feyjin]], [[Sheila]]&lt;br /&gt;
&lt;br /&gt;
NPCs Involved: The Council of 13 Elders of the Clan of Auton, The Founder&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;That... is not... for you.&amp;quot; ==&lt;br /&gt;
&#039;&#039;A relatively loud thud is heard somewhere in the ship as Vessel stumbles upright, having Misty Stepped a bit too far up to get onto the ship. Their expression is even more void and emotionless than ever, and Rava is making concerned bird noises as she nestles into the scarf she made into a monk-like hat/nest for Vessel/herself. As they are trying to get up, they make grunt-like noises of increasing intensity, before releasing a semi-mechanical howl of pain. In front of them are three shiny cyan-blue crystals of deep purity, their translucent color like the finest of stained-glass panes. They mutter something in Infernal before howling again. It seems to be in reference to the three crystals in front of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin is currently heaving her guts up on deck, still getting her sea(?)/air(?) legs underneath her as she is not used to air travel long-term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any present on the HMS Deuces Wild would hear distorted voices emanating from Vessel&#039;s head. The familiar mechanical voice is merely a harsh, hard consonant and syllable backing track of Draconic to the sounds of two conflicting voices in two other, different languages: Feyjin could determine that one is Abyssal, and the other Infernal, but not which voice is which, as they both tended to swap between which they were arguing in. There were instances where the Draconic would stop, replaced with Vessel&#039;s mechanical intonations of Infernal. Rava squalks and digs something out of Vessel&#039;s bag, a small medical kit scavenged during the aftermath of recent events, and pulls out two tablets for Feyjin, dropping them in her hand before giving two short caws. In birdspeak: &amp;quot;Motion sickness relief.&amp;quot; However, the caws were being drowned out by the cacophony emanating from the being.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin takes the hint and takes the meds, feeling better after a little time. She then turns her attention to the sound of a translator&#039;s nightmare, hearing bits and pieces of  Vessel. She approaches slowly, not wanting to startle them. &amp;quot;Vessel, my friend... What&#039;s going on?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vessel is mostly reciting the following, with occasional responses to the other two: &amp;quot;One for the Clan. One for the Protectors. One for the Cult.&amp;quot; Boros is split between trying to convince Vessel to &#039;take vengeance&#039; from the Hawks, and arguing about the definition of vengeance with Jeb. Jeb is trying to explain vengeance because of a contract isn&#039;t real vengeance, and is lamenting the losses and failures of the recent events. As for why they&#039;re speaking in those languages: Infernal is the common tongue of all Clan of Auton members, and Abyssal a personal favorite of Jeb&#039;s, leading to Boros&#039; learning of it. Once Feyjin approaches, the two voices continue to bicker, but a single word is uttered in Common as the backing ceases, as slow as molasses dripping out a barrel. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Father...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vessel is able to hear Feyjin, but their ability to parse her words is lacking, as they cannot gather the focus to listen to the external voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin takes a moment to cast Calm Emotions. She then pauses to translate the words in her head to something he can at least focus on and ease the language barrier when she speaks. She mutters in Infernal, &amp;quot;You are suffering. I recognize the pain. Show me your hurt. I will help it subside.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The voices quiet for a moment, but not as she casts Calm Emotions, as she utters her first syllable in Infernal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;...where...did...you...go...&amp;quot; echoes out of Vessel, in a less... disturbed, more, almost sedated tone. Until Vessel is &#039;repaired&#039; they are speaking Infernal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin looks confused, not used to multiple inhabitants of an individual being so... Present. She looks to the crystals, taking a second to connect dots... Which causes her to scrunch her face up in confusion. She continues to speak in Infernal. &amp;quot;Who are you looking for?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The calming of Vessel seems to work for a moment, but the question brought the three minds into agreement for just long enough to break the spell&#039;s hold on Vessel. &amp;quot;WHERE... IS... THE... FOUNDER...&amp;quot; the being&#039;s voice is louder now, being bolstered for a second with the combined voices of the tieflings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;For fuck&#039;s sake... You robit-types are always prone to firing on too many cylinders. I told you to take a nap after yesterday and now look what&#039;s happened...&amp;quot; Feyjin touches the crystals in front of Vessel, watching their reaction. The nap comment was in reference to Vessel appearing to not rest the day or so before the festival of Asar Ogalas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Feyjin begins to reach for one, Vessel instinctively summons their hammer from the shadows. &amp;quot;That... is not... for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead of reaching out after this, she takes a closer look at the crystals in front of her. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crystals are stained on one edge, but apart from the stain, about one half of each is completely clean, with a consistent color throughout the half, while the other half&#039;s colors begin to fade almost exactly from where the stain bisects the crystal, as if exposed to the elements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These look torn out of something. Vessel, Boros, whoever is in there currently - I&#039;m not going to do anything to these... Just tell me where they&#039;re from. I want to help you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The stains on the crystals become obvious as Feyjin notice a trail of a brownish-reddish substance slowly drip from the back of Vessel&#039;s robe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin takes note of the substance from Vessel and on the crystals. &amp;quot;Ah... Well - no wonder you&#039;re a fucking mess. Your bits aren&#039;t where they&#039;re supposed to be. But... I&#039;m not sure putting them back is the right idea yet either...&amp;quot; Feyjin looks around to make sure no one is watching and then looks to her friend, muttering an incantation. She hold her hand in front of Vessel.&#039;&#039; &amp;quot;Surrender,&amp;quot; she instructs as she casts Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vessel returns their weapon to its place in the shadows. The voices do not stop, but they seem substantially quieter after the spell. &amp;quot;If you wish to speak, do it now.&amp;quot; They glance at their &#039;bits&#039; and place their hands on their head, as if covering their nonexistent ears in pain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin works quickly, taking advantage of the seconds she has to work before the spell wears off. &amp;quot;I am going to try to make this stop - But it will be painful in the beginning.&amp;quot; She holds on to the magic gripping Vessel. &amp;quot;Do not move - I would hate to witness what happens if I miss. Please forgive me, Friend.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vessel relaxes for a few moments, the spells&#039; effect beginning to wean itself off, steadying themselves to follow the last bit of the instructions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 12:  Jeb(ediah B. Samson) ==&lt;br /&gt;
&#039;&#039;As Feyjin awakes into the Soul Scape, her senses soon become near overloaded with the lights, sounds, and screams that permeate Crook&#039;s Creek. Feyjin stands right outside of the entrance to the Chateau Non Loft, and enters after rasping on the door twice in quick succession. KNOCKKNOCK. She finds herself within a room mid-construction, and a pair of Tieflings occupy the space. The elder one appears in fine robes, carrying an ornately illuminated manuscript. The younger has in his hands a set of Mason&#039;s tools, currently chipping away at some stones in order to leave a flat surface for the wall. It appears as if the two are locked in academic argument, the elder attempting to instruct the younger on the finer points of debate.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Um... Hello?&amp;quot; Feyjin has no idea who these people are - but if they&#039;re the first she&#039;s seeing in Vessel&#039;s soul-bits... Then she assumes they must be important.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin hears a familiar voice as the elder turns to her and gasps. He issues an instruction in Infernal, as the young Tiefling switches his tools for a book, similarly illuminated as to the text in the elders hand. She can recognize the elder voice as the one less likely to emanate out of Vessel, although it&#039;s at least a few years more youthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The instruction is asking for a phrase in Infernal, however she seems to recognize in the phrasing of his instruction a few words that Vessel has muttered in the past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin takes this with extreme caution, and is going to try and persuade her way into hopefully being not blasted apart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin doesn’t know what comes over her, but the rest of the words seem to flow out of her, as if she always knew them: “Drink of the font of knowledge; free yourself. As hellish as something may seem, in the end it is up to the actor to make it good or evil.” The elder Tiefling is impressed, but concerned. “Oh my… either you’re a natural, or we have a leak. I’m just gonna assume the former. You are?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A friend. But you can call me -&amp;quot; She pauses for a moment, debating on actually giving her name. Egh, fuck it. This is all inside Vessel&#039;s head anyways.&amp;quot;You can call me Feyjin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The elder Tiefling hops with joy as he introduces himself, extending his hand out for her to shake. “My name is Jeb, and I am the current owner and purveyor of the Chateau non Loft. This little gentleman here…” he stops the younger tiefling from his work on the walls. “This little guy here is my buddy Boros. He’s my newest and best student, isn’t that right?” Boros nods, but refuses to fully turn and acknowledge the Halfling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin raises an eyebrow in interest, now putting names to faces. &amp;quot;He seems like quite the astute individual. And my apologies for butting in on you both.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Not at all! I just… didn’t expect any visitors today… especially not one unrecognized who knew exactly what to say…” he starts pacing frantically. His concern is starting to grow. “So, I’m sorry, how did you know all that again? Have you been here before? Do you know who we are?” Boros has fully ceased working on the walls for now, running behind Jeb’s cloak and poking his head out a bit from behind his legs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I have a friend of mine who has done similar - and I picked it up from them, and I&#039;m one of those who are a sponge when it comes to the arcane. As for you - I&#039;ve heard only your names, not faces... And at a far later time in life.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man stumbles back as he hears that last bit, before sending a few quick rasps on the door down to the archives. “Oh, dear. That implies either you’re a time traveler… and considering your dress, I doubt that, no offense, or something else fucky is going on here. SHEILA! GET UP HERE!” As he yells, they all hear the clack of heels up a stone staircase. “I’m coming, I’m coming, jeez.” is heard from a voice akin to one of a 3-pack a day smoker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She looks relatively the same as when Feyjin first met her, but in more casual clothing, and a few years younger.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Well, this is a very interesting situation. But I guess you can say I&#039;m a traveler of sort.&amp;quot; She looks to the fairy, almost chuckling, &amp;quot;I didn&#039;t know you knew these fellows, Sheila dear. Feyjin, charmed I&#039;m sure. I do hope I&#039;m not causing too much of a fuss.&amp;quot; She comments, almost certainly alerting them to the fact she&#039;s not from there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry toots... I don&#039;t think I&#039;ve met you yet...&amp;quot; Sheila sighs before making a small magical motion. &amp;quot;No fuss, hon...&amp;quot; She casts Detect Thoughts. &amp;quot;Except... maybe I will.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Sheila prods into Feyjin&#039;s mind, she sees mostly thoughts of curiosity towards the individuals she&#039;s speaking to and the spell they&#039;re working on, mild amusement about the situation at hand, and intrigue at how this all connects into Vessel&#039;s current condition. Sheila lets out a small gasp as a tear starts falling from her left eye. She decides to probe deeper, but something is blocking her from getting through. She stumbles back, tears beginning to stream down her face. &amp;quot;Who... who the hell are you? Are you from that damn church? I told them I only joined so I could get my S.T.D!&amp;quot; She&#039;s starting to melt down, but she&#039;s able to ask one more extremely angry question before breaking down into a sobbing mess. &amp;quot;HOW THE HELL DO YOU KNOW ABOUT VESSEL?&amp;quot; The name doesn&#039;t ring a bell with the two Tieflings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin raises an eyebrow. &amp;quot;No. I&#039;m not from the church. Vessel is my friend - currently I&#039;m trying to help him. He&#039;s unwell where I&#039;m from. He tore three crystals from himself. I&#039;m trying to discover why - and how to fix it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last thing Feyjin says causes Sheila to flutter off back down into the archives. &amp;quot;O-oh dear. Well... I&#039;ll be quite frank, but I don&#039;t know of any Vessel you speak of... or any crystals. Sheila apparently knows the former, though. Follow me.&amp;quot; Jeb leads the group down, but before bringing all of them down, casts Suggestion. &amp;quot;Follow, listen, and keep your hands to yourself.&amp;quot; Boros is not targeted, but listens as if he was. Unfortunately, the spell fails, as Feyjin&#039;s tolerance to mind-altering majicks seems to be stronger in the Soul Scape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, you&#039;re a clever one. Alright... was worth a shot.&amp;quot; Jeb shakes his head, not willing to waste another higher level slot on a non-upcastable spell. &amp;quot;Just... promise me you&#039;re not going to do anything stupid down there, please? We&#039;ve worked on this place for a long time.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;And I would ask that you refrain from coercing me via magic. I will obey your request - but I do not appreciate non-consensual spell craft on my person. I have too much to lose to risk wrecking things.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t appreciate strangers approaching this building and imitating the words of our members. It&#039;s nothing personal; first timers always get brought down in spells. You&#039;re lucky we didn&#039;t gag and handcuff you, &#039;friend&#039;.&amp;quot; She can sense a hint of sadness behind the tempered aggression, as if doing this is upsetting to him. &amp;quot;And so do we... you are now in the presence of over a century&#039;s worth of our organizations&#039; work. Welcome to the Archives of the Clan of Auton.&amp;quot; As you enter, you see a cavernous library, easily able to fit the room above inside it dozens of times over. Large bookcases span to the ceilings, small platforms in front of each, each outfitted with a small panel on a railing. The panel has four small arrows, each delicately carved out of stone. In addition, another one of those platforms, at least the size of 4 smaller ones combined, appears in front of the group at the bottom of the staircase. There&#039;s a whizzing noise that&#039;s audible throughout the echoing walls of the room. &amp;quot;Ah. I guess... that&#039;s what she&#039;s doing. Everyone on.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;Feyjin quietly follows, and makes a mental map of the place. &amp;quot;I unfortunately can&#039;t control where I end up when I travel. I was lucky to have landed amongst some people of importance. I did apologize earlier.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;I know, and I accepted, which is why we&#039;re all here.&amp;quot; Jeb and Boros stand behind Feyjin, and Jeb gestures to the panel before pressing the arrow pointing up. The platform they&#039;re on is about as wide as the gap between each set of bookcases, save the other platforms for each bookcase. A rough look reveals that she can see about 16 bookcases gapped evenly, 8 on each side of you. Once Jeb presses the button, the platform shakes, whirs to life, and moves to the end of the first bookcase, where they see a similar row of bookcases.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I sincerely mean it when I say I am your friend. I have no intention on spilling your secrets, Jeb. Believe what you must.&amp;quot; She is amazed by the collection of knowledge stored here... it&#039;s now no wonder why Vessel has such a passion for learning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They continued throughout the library, dealing with the wild variability of the platform and other such events within the archives, sometimes hearing Sheila&#039;s anguished cries. &amp;quot;&#039;&#039;I&#039;m coming honey... don&#039;t you worry.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small microcosm of the subjects on the shelves of the archives were made visible. The list revealed is as follows:&lt;br /&gt;
&lt;br /&gt;
* Essays on Governance, Pteris&lt;br /&gt;
* Archism, An and Otherwise&lt;br /&gt;
* Theories of Chaos&lt;br /&gt;
* Theories of Order&lt;br /&gt;
** A book from this shelf that fell off of it is labeled &amp;quot;Real, Complex, Functional, Dysfunctional, Simple, and Imaginary Analysis: An Introduction to Order Theory&amp;quot;&lt;br /&gt;
* Maps, Mazes and Exploration Notes&lt;br /&gt;
* Liars, Legions and Dungeons&lt;br /&gt;
* Magic, Medicines and Mathematics&lt;br /&gt;
* Magical Substances, Licit and Otherwise&lt;br /&gt;
** This shelf also contained one of Jeb&#039;s many stashes of Wizard Weed, a substance he purchased from Cali&#039;s Cheats, much to his own chagrin (as good as it was).&lt;br /&gt;
* Medical Substances, Licit and Otherwise&lt;br /&gt;
** This also contained a stash of Jeb&#039;s.&lt;br /&gt;
* Medical Procedures and Processes&lt;br /&gt;
* Mana, Weave, Artifice and Artillery&lt;br /&gt;
&lt;br /&gt;
By some miracle, they were able to reach the side of the archives that Sheila had ran off to, after some well timed percussive maintenance by the young Boros. The platform continued to whir until it maked its way to a standard librarians desk, next to a chamber with multiple locking doors in a row. In front of it... Sheila is bawling on her hands and knees, putting one hand on the door. &amp;quot;I&#039;m sorry... I&#039;m sorry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin immediately casts Calm Emotions again. &amp;quot;Sheila... I&#039;m sorry if I did something, I didn&#039;t mean to shock you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sheila chooses to fail, starting to regain her composure. &amp;quot;It&#039;s... alright. I still have no idea what the hell is going on, but coming over here...&amp;quot; She strokes the door lightly. There&#039;s no window into there, but by the way Sheila is acting, she can tell Vessel is in there. &amp;quot;We can&#039;t get in. It&#039;s... been locked for decades. But to be frank... that&#039;s for good reason.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She pauses for a moment. &amp;quot;Obviously... you know Vessel, somehow. You said that before I ran off. But... that can&#039;t be possible. I&#039;m the only one still here that&#039;s met them, and you&#039;re a lot younger than me darling. Newer members have heard stories, tales... hell, I&#039;m sure that both of these youngins have their fair share of rumors. But they don&#039;t know Vessel; they don&#039;t know their purpose. Do you... want to know?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I would. The Vessel I know doesn&#039;t know or remember their purpose as far as I&#039;m aware... Perhaps this will offer some insight into their condition.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Well... I doubt it. If you know them, then they&#039;re awake. I wonder whose fault that&#039;d be...&amp;quot; She shoots a glare at Boros, the child tiefling back to cowering behind Jeb. &amp;quot;At least, probably not mine, considering you recognized me. But I&#039;m getting ahead of myself. Vessel has a twofold purpose: their job, which is what they&#039;re currently assigned, is to act as the Clan of Auton&#039;s backup plan, a last resort if you will. You see, this fine, if childish, gentleman who led you all down here is our Wizened Elder, a title coined by the Founder, as he sought knowledge above all else, and didn&#039;t know his true age and just assumed he was old. Jeb is our leader, and he has a purpose too. I have divined that Jeb will one day lead the Clan into involvement with our largest threat yet... maybe a threat to the entirety of the realm. But it is not Jeb who will fulfill this duty. Nor will it be Jeb&#039;s successor, when he is called away from this plane, and caused to lead the next Elder with the combined knowledge of the previous ones. I suspect... it may be Vessel. These are dark times coming for our order and our world...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah, damn it, I&#039;m rambling again. The... other purpose. The Founder wanted very little; he wanted knowledge and the freedom to share it, he wanted to teach and learn with others, he wanted others to be freed... and he wanted a family. The Clan became his family for a few years... but once Vessel agreed to become the Clan&#039;s backup plan... the Founder went AWOL.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Interesting. There&#039;s quite a dark time occurring when I&#039;m from... But that&#039;s not relevant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah, I&#039;m sure you&#039;re tough enough to handle it... goodbye, sug.&amp;quot; Feyjin starts to feel her connection into this room fade, returning to the front of the Chateau non Loft. The door back into it is locked for now, but she smell a familiar tinge of smoke... the smell of the same stash that Jeb was smoking before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 13: Boros (H. Gathers) ==&lt;br /&gt;
The smoke leads Feyjin down the slum streets of Crook’s Creek; the smells and sounds overpowering. It was a stroke of sheer luck that she had made it through without attracting the attention of any street toughs, but maybe it was just a desire from all of them to not have to bend down. The smoke eventually leads her to a small neighborhood of nigh-condemned buildings. The distinctive sound of Infernal’s harsh tones echo from the same path of the smoke, but she cannot make out the words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin carefully (stealthily) walks towards the speech.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feyjin slowly and carefully approached the house there the voices were coming from. She’s able to hear one voice in particular, somewhat familiar, but she can’t place it yet. The smokey smell gets stronger as she approach… but at the last moment, as she slinks through the doorway, a board creaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin is curious as hell and tries to get a good look... Albeit as carefully as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creaking continues and the voices cease. She was able to make out bits and pieces from what was being told… and they seemed like folk tales. Fables. Taking a closer look, she sese a gaggle of youngings from a variety of races. Elves, Goblins, Dwarves, Gnomes, Halflings, Tieflings, Humans, Fae, Tabaxi, Lizardfolk and Kobolds and more, at least two score of them, all between infancy and mid-pubescence. The smoky smell is strengthening a bit faster now, as if it were now pursuing her instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Jeb? Boros?&amp;quot; Feyjin follows her nose, readying Hold Person just in case. &amp;quot;Sheila?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The creaking stops for a moment. &amp;quot;Oh gods, what is it now? Wait a sec... you don&#039;t sound like one of my teachers. Who the hell are you? Why do you know my name? Do you know them?&amp;quot; The smoke starts to dissipate slightly as a rather grimy, scruffy, and somewhat lithe tiefling, about twice as tall the the halfling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&#039;A friend. Although... I wasn&#039;&amp;lt;/nowiki&amp;gt;t expecting you to be this... young. Do you have any idea who Jeb is? Just trying to figure out when I am.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Eh? Hell&#039;s that supposed to mean, you look barely outta your diapers yaself. And I just asked if you knew the other people in that sentence... wait a sec... you look... familiar. I think. And... about two hours late for lunchtime, 820PR.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin laughs. &amp;quot;Oh, you&#039;re a hoot when you&#039;re not clinging for Jeb&#039;s approval. I assure you, I&#039;m much older than I look, thank you very much. And yes, I know them. I was following the smoke hoping to find out if your mentor was at the end of it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah yeah... okay... &amp;quot; His tail rasps three times on the wall, and the creaking in the background stops for a moment, before beginning again, in the other direction. He ashes his cigar, a handrolled blend of tobacco and Wizard Weed, before re-lighting it with his finger. &amp;quot;Nah, nah... close enough though. He&#039;s been deep in his studies for a while... whenever he gets into that mood, I&#039;ll usually spend my days out here. Follow me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin follows. &amp;quot;Something about... Vessel?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Huh? Who? Oh, nah, not that... just something he&#039;s got his mind stuck on. Happens at least four times a year.&amp;quot; You enter the room with all the youngsters, and Boros sits in the front, motioning Feyjin to sit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin takes a seat, remaining curious on what holds so much sway on Jeb&#039;s mind... And how lax Boros is compared to when she last saw him clinging to Jeb when they first met.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boros silences the rest of the rather rambunctious group with a well timed, well boomed Thaumaturgy. &amp;quot;Come on guys, settle down, listen up. Uncle Boros&#039; got another story for y&#039;all.&amp;quot; He switches away from Common back to his favored Infernal. He begins to weave a tall tale, some oft-repeated fable that changed with every person who told it anew, all the children having already heard this one, but each listening as intently as if they were drinking from a tap of pure divine knowledge, enraptured by his storytelling. Feyjin quietly listens, minding her own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boros continues weaving his tale for a while, some of the children nodding off, others slumped forward in dire anticipation of his next syllable. By the time he&#039;s finished, his cigar is done, and the children were all tuckered out. &amp;quot;Alright guys, no more stories tonight, I&#039;m sorry.&amp;quot; Two teenagers, a human and a lizardfolk, start to lead the children through a back door of the house. &amp;quot;Goodnight guys! Uncle Boros loves you!&amp;quot; He chuckled before turning back to Feyjin. &amp;quot;They&#039;re being brought to the Chateau. Orphans. All of them. Never knew their parents, or repressed those memories long ago. Thought... why not stop another little shit like myself from being made.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin smiles softly. &amp;quot;You&#039;re not shit. The fact that you do this for them proves that. Kids are precious.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yeah, yeah... I didn&#039;t say I was shit. I said I&#039;m a little shit. There&#039;s a big difference. Walk and talk... I&#039;ve got some business to attend to.&amp;quot; He starts walking off back into the streets, skulking his way towards the center of town, stopping in front of a tavern. Under his coat, one rather large for his slender frame, is that same hammer she saw him smack the platform with in Jeb&#039;s memories. &amp;quot;Stay back, be ready to get the fuck out of here. You&#039;re on lookout.&amp;quot; He sighs before waltzing in, not a lick of fear present in him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Boros, it this is a crime we&#039;re about to commit I&#039;m going to be seriously peeved. But I need you alive - so don&#039;t fuck up.&amp;quot; Feyjin readies her shovel in silence, ready to smack a bitch - or Boros, whichever one comes first within melee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before he waltzes in: &#039;&#039;&amp;quot;... do you know where we are? Crime is essential to survive, you think anyone can afford to pay a living wage when they&#039;re all being taxed out the ass by the Families?&amp;quot; His tone is extremely hushed. &amp;quot;Besides, this is one of their taverns. Yeah, I&#039;m a criminal... but so are they. If they&#039;re not in the game, I leave them alone. They don&#039;t.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin nods, understanding the situation now. &amp;quot;Got it, just make sure you&#039;re not gonna get caught - I only have so much to bring people back from the dead. And I&#039;d prefer not to.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boros&#039; steps clatter on the hardwood of the bar, silently walking through the tavern. He reaches a door and is stopped by one of the footsoldiers of Barone&#039;s Busters. As he approaches, he mutters the verbal component of Thaumaturgy and causes a bird call of the native Pterran Ptigeon, a signal recognizable by all Family members as a sign of inter-family business, and the grunt lets him through. Before long, she can hear a heavy THWACK, smell combustion starting from somewhere close-by, and see Boros running for his life, carrying a few sacks in each hand. The grunt from before is chasing him, a rather tall Firbolg, whose eyes are locked on the lithe Tiefling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Gods Damnit...&amp;quot; Feyjin casts Sanctuary on Boros as she runs as fast as her little legs will take her. She also attempts to go for the Firbolg&#039;s shins via shovel - Hoping to trip him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Firbolg loses track of Boros almost immediately after he started chasing him; before he even gets a chance to look around, a shovel cracks him right in the shins, causing him to flip 360 degrees and fall flat on his ass, the source of the blow already gone by the time he opens his eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin runs like hell, trying to keep up with Boros. &amp;quot;Hurry while he&#039;s down! I&#039;ll try to keep up!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the pair run, the building behind them begin to fade… and Boros starts looking a little different. You’re running through a timeline of Boros’ memories, from his short time with his biological parents, him growing up in Crook’s Creek, meeting Jeb, joining the Clan of Auton, studying, all sort of things before he left. Boros’ appearance shifts with the memory that passes by, quickly growing older with each step.&lt;br /&gt;
&lt;br /&gt;
== The Council Room ==&lt;br /&gt;
&#039;&#039;Feyjin is astounded at the swift change, almost mesmerized at the age that accumulates on Boros. It&#039;s as if his entire life flashed before her eyes. It was a shame he would pass on so young... She just hoped she wouldn&#039;t be forced to witness it - or if she did, she could change something to ease the gruesomeness. &amp;quot;So then... what&#039;s the plan?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Plan? What plan?” As if he knew by just how far he ran, he hocked the bags in a parabolic arc. Outside the memory tunnel, they fall inside a hole in the roof of where Boros was staying with the kids, and the two teens who escorted them to the Chateau bring the bags the same way. The further memories start to show Boros’ while Jeb was away, but there’s only a few of those. One sticks out though, one with Boros on his hands and knees, nearly writhing in pain.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How... How were you hurt? I mean - I saw...&amp;quot; Feyjin&#039;s head starts to ache, knowing Boros has probably no idea what she was talking about and she sounds crazy. &amp;quot;You were on all fours.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I keep being pulled too quickly - I need to hurry.&amp;quot; She thinks to herself, &#039;Where the hell am I going to figure out how to help Vessel... it wouldn&#039;t send me here for nothing. I need to catch my breath and organize what&#039;s going on... I&#039;m missing something. Something important. I visited Jeb&#039;s memories, I&#039;m going through Boros&#039;... what do these have to do with Vessel&#039;s condition?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Huh…. That…” he’s holding back tears when he looks at the memory. “That’s… when Jeb died. I was receiving the title of Wizened Elder of the Clan… and almost a damn ulcer from the pain.” At this point, the tunnel begins getting more and more sparse of memories, and Boros is at the age he was when he died.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My sincerest apologies for your loss... He was a good man with a good heart.&amp;quot; Feyjin recognizes the age... and what will soon come to pass. She feels her stomach turn leaden. &amp;quot;Losing a loved one is difficult. I hope he was surrounded by friends and family as he passed.&amp;quot; Feyjin is trying to keep her composure, but is struggling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was eaten by a Behir. And to be honest, I loved Jeb like a father… but that’s not why I’m tearing up. It’s because of what’s next.” Next you see Boros’ adventures with the Greedy Green, his angry fighting, his attempts to borrow from Jeb’s power through his Form of Dread and other warlocky powers, the Relith Tower. He stops there. “I feel something. Like, something here… ties to what you’re looking for. Maybe. Take a look.” Inside you see the events where Boros watching both Alenka and Tordek die in quick succession, himself nearly dying from grabbing Alenka’s Soul Star, and watching as the Star released thousands of spirits upon the realm, including the dragon soul of Vezoth the White. Tears are rolling down at this point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin walks forward. &amp;quot;I appreciate you taking the time to help me... perhaps, if this goes well - we can talk when I arrive back home. I enjoyed you and your mentor&#039;s company through this.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;...Thank you. I appreciate your kindness. And smacking the shit out of that guy chasing me. Now as I was saying...&amp;quot; Boros continues explaining all of the horrible things that occured during his visit to the Relith tower, including mentioning some kind of disease or infection or something he wasn&#039;t entirely sure of; all you were able to make out the phrase MSN; his words begin to fade as you notice your own form begin to flicker. The memory you find yourself in disappears as you appear in a wide room, made entirely of the same crystal you saw Vessel tear out. There are seats that line the room, all raised slightly from the circle in the center Feyjin finds herself in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Well, this doesn&#039;t sit well.&amp;quot; She takes a good look around. &amp;quot;Hello?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are a total of 13 seats, all empty. As she turns, the seats begin to fill. The one in the center, a seat designed to be less ornate than the rest of them, remains empty. The seats to the left and right of center, however, catch your eye. &amp;quot;Oh. Welcome back. Or welcome here, I guess. Good to see you again.&amp;quot; Jeb&#039;s voice echoes through the domed room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Good to see you as well, Jeb. Mind telling me what&#039;s going on?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SILENCE! HOW DARE THIS INTERLOPER BE ALLOWED TO SPEAK!&amp;quot; From directly behind Feyjin, a somewhat squeaky voice rattles. &amp;quot;Silence yourself, Saphrax. It seems as if she&#039;s vouched for by someone here.&amp;quot; The man in the seat next to him taps his shoulder as he turns to speak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin stands before the circle, interested in these new faces. She holds her tongue, paying attention to the speakers within the room and noting names.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The seat to the right of the empty speaks up. &amp;quot;Yeah, trust us, she&#039;s fine. She&#039;s here to help our friend. I don&#039;t even think she knew about any of us besides me and Jeb.&amp;quot; It&#039;s Boros, sitting the wrong way in his chair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Introduce yourselves, will you guys? Let&#039;s open this emergency meeting of the Council of Elders of the Clan of Auton.&amp;quot; The group all silence themselves before they speak Infernal in unison. &amp;quot;Drink of the font of knowledge; free yourself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll call!&amp;quot; Boros announces. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saphrax.&amp;quot; The gnome who shushed Feyjin states. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Altheaeus.&amp;quot; The half-elf who tried calming Saphrax. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pietro Casper.&amp;quot; An albino human. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Donahue Whalen.&amp;quot; A dwarf. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don Treister.&amp;quot; A goliath. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Brendan Haine.&amp;quot; A half-orc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ronan Fitzcarraldo.&amp;quot; A human. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fitzgerald McManus.&amp;quot; An elf. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jonas Matassa.&amp;quot; A bugbear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thaddeus Fangdrake.&amp;quot; A human. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jebediah B. Samson.&amp;quot; Jeb, a tiefling. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boros H. Gathers.&amp;quot; Boros, another tiefling. &amp;quot;And obviously, our council is incomplete at this point, which is why we&#039;re having this emergency meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin has no idea whether or not to state her name, and thus stays quiet. She makes a mental note of each name to research later and perhaps discuss them with Vessel at a later time. The more she learns of the Clan of Auton, the more interested she becomes about it. Perhaps this would be a way of recovering lost knowledge should Vessel&#039;s tolerance be adequate enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;So go on. You have our attention, now why are you here?&amp;quot; Saphrax squeaks again, his temper getting the best of him. &amp;quot;Behave, my friend.&amp;quot; Altheaeus says in a rather soothing voice. &amp;quot;He does have a point, however, although he&#039;s jumping the gun a bit. First, who, then how, then why.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I can explain the first one, at least a little bit from what she&#039;s told me. Her name is Feyjin, and she&#039;s an ally of our missing member, trying to help in whatever way she can.&amp;quot; Jeb pipes up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Jeb would be correct. I am Feyjin. I&#039;m here to find a remedy for my friend in the future, Vessel. I&#039;ve been pulled several times through time and space - jumping from memory to memory. I have no real control over where or when I appear, but it&#039;s all had a theme around the Clan of Auton. Boros and Jeb can vouch on this fact. Sheila also can vouch for me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I have and will continue to remain jumping until I find the solution to Vessel&#039;s condition. With that, I have promised your clan I would do no harm and speak of nothing I have seen. I will continue to uphold said promise that unless provoked to do otherwise.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The group begins to speak exclusively to each other for a moment, as if pondering her claims. All she hear is &amp;quot;rabblerabblerabblerabblerabblerabblerabblerabble&amp;quot;, however, as each of the group is conversing in a different tongue. Jonas breaks their discussion: &amp;quot;Hello, it is I, Jonas Matassa, and I believe that this Feyjin to be very Hank. Double Hank, even. For you see, ladies and gentlemen. And ladies. There are two things that are more Hank than I, Jonas Matassa. Those are, risking your life for a friend, and keeping your promises. And this nice lady is doing both, very Hank indeed!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Hold your breath, Jonas. You’re not trying to convince her, you’re arguing to the council. And your suavery only gets you so far here anyway.” Fitzgerald interjects before Jonas continued. “I agree, Fitz, but I also believe Jonas makes a cogent, if Hankful, point.” Donahue quips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“And for our Founders’ sake, you haven’t been traveling through time, don’t say you’ve been coming from the future; we’re dead, not in the past! We’d be raided out the ass by those freaky ass Time Cops!” Thaddeus remarks, referring to the Followers of Chronepsis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yes and no. I&#039;m traveling though Vessel&#039;s soul - er... His memory.  A loophole if you will. Something is causing Vessel to uh... Glitch? He&#039;s in pain. Crystals were ripped out of him.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Hold on a second, what? Oh dear gods, what’s gotten into them?” Ronan cries. “&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have they gone completely mental? They risk destroying our kick-ass clubhouse!” Don exclaims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s what I&#039;m trying to figure out.&amp;quot; Feyjin comments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Well, we’d all love to help in this endeavor to repair our council member, but we’re all dead. Our influence is strictly limited to powering the [[Elder Protocol]] and guiding future leaders of the Clan, and even if we weren’t, none of us have met with them physically! Well… that’s not entirely the case.” Pietro groans as he glances at the two mononymed men. “What, what did I do?” Altheaeus inquires. “He means us two… I mean, we did meet them a long while ago… back when we were being taught by the Founder.” Saphrax begins to reminisce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Is there any way I could use your minds as a bridge to talk with him? I was able to jump from Jeb to Boros to here... Perhaps this is a possibility? It might have to be a close connection to the targeted individual... How close were you two to the Founder?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saphrax and Altheaeus shudder before whispering to another. S:&amp;quot;do we trust her?&amp;quot; A:&amp;quot;she&#039;s already vouched for!&amp;quot; S:&amp;quot;But we haven&#039;t succeeded in contacting him in our history! We have no idea where he went!&amp;quot; A: &amp;quot;If we&#039;re loud enough, then I think that he will listen to what we have to say...&amp;quot; S: &amp;quot;You&#039;re not wrong... you and I certainly know he&#039;d be furious if we couldn&#039;t carry out our mission.&amp;quot; The two turn back to Feyjin. &amp;quot;Altheaeus and I were some of the first scholars to learn at the hand of our Founder, before we even created the Clan of Auton. We were but a pair of stragglers, displaced from our hometown. We wound up in Crook&#039;s Creek, hungry and cold on the streets, never knowing where we could sleep safely next. But we found this building, that had this... glow in it. We knocked on the door, and the Founder welcomed us with open arms. We didn&#039;t even care that his hugs poked us. We were glad to find somewhere to stay, and someone who wanted us around. He... introduced himself as AL. Offered us all the food in the place, as it was useless to the current occupants. We inquired slightly... and then we met them. The one you&#039;re looking to help, Vessel. Soon enough, we had become our own organization, as opposed to a gaggle of outcasts studying together. Not just an organization. A family.&amp;quot; Saphrax wipes a tear from his eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;How very sweet.&amp;quot; Feyjin quips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;So to answer your other questions... we can all try. We&#039;ve tried in the past, even when we saw that Vessel was about to be re-awoken...&amp;quot; Altheaeus shoots a look at Boros, who shrugs and quips, &#039;Still worth it, I&#039;m sitting in this kick-ass clubhouse.&#039; &amp;quot;But it never worked. Considering the severity of the situation however... he might be keen to hear us out.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Elders begin a slow, drawn out hum, reverberating throughout the hall, as they walk down from their chairs and begin to circle around Feyjin. The hum turns to a chant, and the Elders surround Feyjin, 6 around her, and 6 around those. Each places a hand on her shoulder, or on the shoulder of the one in front of them. &amp;quot;Are you ready, our friend?&amp;quot; Altheaeus inquires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ready as I&#039;m going to be. If everything works out, this will be the last time you see me for a good while.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group begins to channel its energies into Feyjin, each imbuing both a small fraction of their respective domain and focus as a former Elder of the Clan, and their sincerest desires for reaching out to the Founder. &amp;quot;Feyjin, our friend, it is now up to you to be our antenna into the realm of the living. You currently exist here as a sort of link between the two... almost like the current Elder acts. In fact... technically that&#039;s how this is working. You&#039;re our pseudo-Elder.&amp;quot; Saphrax comments.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this comment caused Feyjin to involuntarily retch at the name she was called.&lt;br /&gt;
&lt;br /&gt;
The group pulls away as she dry-heaves. &amp;quot;Well... that&#039;s upsetting. No matter... we can try again. Maybe we shouldn&#039;t talk as much.&amp;quot; Altheaeus sighs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My apologies, I&#039;m a little sensitive to the word &#039;elder&#039;. Let&#039;s try again.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t blame us, blame the guy we&#039;re trying to contact; half of us died young.&amp;quot; Jeb quipped as they re-circle her and begin the &#039;ritual&#039; again. &amp;quot;Understandable.&amp;quot; She comments.&lt;br /&gt;
&lt;br /&gt;
The group each feel a tugging force pull at them, each relinquishing a small part of their power for this purpose. Apparently, she just needed to get all the trauma vomit out. A voice begins to emanate from deep within Feyjin. &amp;quot;Huh? What the hell&#039;s going on? I was working on this wonderful project, and I don&#039;t tend to take kindly to people dragging me away from my work.&amp;quot;&lt;br /&gt;
&#039;&#039;&amp;quot;I would think that Vessel having an extreme malfunction would be important enough to pull you away for a moment, Sir.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;The voice goes silent for an awkward amount of time, before it begins to speak in a decreasingly soft voice. &amp;quot;hold... on... don&#039;t tell me... oh gods...&amp;quot; The voice begins to waver, as if the signal was starting to become unstable. &amp;quot;Feyjin, this is already a shot in the dark to work, we don&#039;t need you freaking him out and him breaking the connection prematurely! Show some tact!&amp;quot; Saphrax erupts in his comically squeaky voice. &amp;quot;... tell me everything you know about this.&amp;quot; The voice is strained, almost as if it were holding back tears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Shut it. I&#039;m simply stating the urgency.&amp;quot; Feyjin focuses on the voice. &amp;quot;He ripped three crystals from his chest. He started speaking in three voices, clutched on the ground. Ooze was dripping from the cavity. He looked in extreme pain... Crying out for &#039;Father&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Then get the hell out of wherever you are AND PUT THEM BACK! Those crystals are a physical soul for them! Fucking Saphrax... I knew this fucking Elder Protocol would screw something up. Taking them out must have fractured something with their memories and their weave matrix... they&#039;re looking for me... thank you, so much... for taking care of my pride and joy. But please, hurry... I don&#039;t know how much longer they can handle it. My name is AL, also known as the Founder... and if there&#039;s anything I or the Clan of Auton can do for you, do not hesitate to ask.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In my time, the Clan of Auton rests with Vessel alone as far as I&#039;m aware here in Isonhound. Perhaps I will join him in trying to revive it. It has been a pleasure speaking with you. Goodbye.&amp;quot; Feyjin takes this moment to quickly say goodbye to the rest of the Clan, and severs her ties to Vessel&#039;s Soul-Scape. Thankfully, the Clan is still alive and well in Crook&#039;s Creek.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clan waves goodbye to her as Feyjin returns to the deck of the airship, the voices emanating from Vessel having ceased. They seem... unresponsive.&lt;br /&gt;
&lt;br /&gt;
== Back to the HMS Deuces Wild ==&lt;br /&gt;
&#039;&#039;Feyjin sees Vessel&#039;s body quiet. &amp;quot;Shit. I took too long!!!&amp;quot; She gathers up the crystals, piecing them together to fit back inside him. &amp;quot;For fuck&#039;s sake, you better not have died. I only have one existence crystal and I&#039;d rather not make you a dragon-loving lunatic like those MSDOS buckets of bolts.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She quickly works to shove the three crystals back inside of the cavity they once inhabited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel a faint pulse of arcane energies flow around you as you hear a deep inhale. &amp;quot;... Where the fuck am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin lets out a held breath in relief. &amp;quot;Aboard the PotP&#039;s Ship, the Deuces Wild. You tore the crystals out from yourself - I think you almost died. AL says hello, by the way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... Fucking death cults... can&#039;t believe I tried that. Shame, that could have been a cool gift for Pot&#039;tu...&amp;quot; they pause for a moment. &amp;quot;Did you just say... AL? Was I... looking for them?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin fixes herself, checking over Vessel to make sure they&#039;re of sound of mind and body. &amp;quot;You started spouting in Infernal calling for your father. It came to the point where I had to spend the last who knows how long fumbling through your soul(s?) to figure out how to fix you. Spoke with him while I was in there - Met Jeb and Boros as well, they&#039;re a lovely lot.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Oh… the screaming Tieflings. Yeah… that means you met the rest of them. And to be honest… I don’t even know where my damn soul is. But… yes, that seems… correct. I must have… regressed or something akin to that.” They shudder for a moment. “Well… I pray that is good news. I pray that is… not the last time… you may speak with him. Thank you… for risking yourself for my sake. Do you mind if I tell you a short story? I’m sure it may… elucidate some things.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I still need to recover, so yes - please.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“You are… familiar… with Tolme, correct? Pendergras Industries?”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Feyjin makes a comment about Tolme that I&#039;d rather leave unsaid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“… I can imagine. Maybe it runs in the family. But this… must have been dislodged… either through my own incompetence or by your excursion. My memories… before I went to sleep. They seem to have… re-awoken. So that reminds me… of a story the Founder told me… before we built the Clan together.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin pulls up a stool, taking a seat and listening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There once was a man... by the name of Colin. Colin... Pendergras. This man ran a factory, which we are all familiar with. But back... about...  690, 691... a hundred and thirty six years ago. Another man, a native of Sneerwell and worker for the city... found his way into the factory. He was in the wrong place... but at the right time. The factory had blown to bits in an act of terror against the new ruler, the former right-hand of Colin&#039;s brother. That man died in the factory, but a new man emerged out of the arcane rubble. This new man began his own research, his own experiments... and his research, and himself, greatly caught the eye of Colin. It led to the creation of not just one, but 7 new... creations... much like him... except without the bodies. This spurned on further research. He scoured pretty much the entire left half of the realm... going to Breme to research and collaborate with a famed artificer. Returning to Sneerwell, he learned more about some of the properties of the materials embedded within him, but Colin refused to share the secrets of his new creations. Said it was some trade secret, but from what I can tell, it was pivoted into those little Autom things you see scurrying around. &#039;Not in the business of slavery&#039; was what Colin said... as if he would have ever wanted to enslave his kind. But he had... learned enough. He went to Crook&#039;s Creek in order to... experiment. And this... experiment... was a rousing success.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He had... lost... everything. But whenever he looked at me... he told me how he saw every beautiful factor of the realm culminated in me. The raw power of the arcane. The beauty of the weave... the potential in the crystal and stone. He said... every time he looked into my eyes, he could see... their faces. And he was certainly... sad, about that... but he saw everything else this world has to offer... and realized that the pain was worth it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;About... 695... two years after I was brought into this world... I had learned so much... about life, about... why the world is the way it is... and what is truly important, above everything else. So we decided... that our purpose would be to spread knowledge, and our ideals. Of freedom, of continual learning, of independence. Of working together to make a world we all want to live in. We founded the Clan of Auton together... after the name of the man who brought me to life, and brought me to light. The Autom Lord.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin quietly contemplates this, remembering parts of her journey. &amp;quot;How did it come to pass that you were sealed away?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vessel falls silent for a moment. &amp;quot;I do not wish to... discuss too much of that at this time. But... we agreed... that it was for the good of the Clan. He... feared for our lives. We were an oddity... and artificers across the realm... would do anything to find us. To experiment on us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I understand, being a whim to others is a terrifying experience. I would not wish it to anyone. However, If you ever find the want or need to discuss it... I&#039;m always here to listen - part of being a healer is to help with the physical and the mental afflictions.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know... and I truly appreciate that. But... I&#039;d honestly rather not. I&#039;ve mentioned what I feel comfortable with... in all honesty I remember every second locked in that room... but I don&#039;t regret it. Because of it... I have found new friends to work with. New people to learn and teach with. I&#039;d still be trapped in Pteris... and there&#039;d be so many things that I&#039;d never learn about.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feyjin smiles. &amp;quot;Then let us focus on the future.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=18525</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=18525"/>
		<updated>2023-02-09T03:20:49Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Continuing Vessel&amp;#039;s history and adding a link to a new tale.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton, Protectors of The People|name={{PAGENAME}}|image=Vessel screenshot.png|caption=|relatives=Boros (Patron), The Founder (creator)|languages=Common, Deep Speech, Draconic, Goblin, Infernal|alias=|species=Protoforged|gender=Non-Newtonian Gender-fluid|height=6&#039;5&amp;quot;|weight=298}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 4/3 [[Protoforged]] Sorlock. &lt;br /&gt;
&lt;br /&gt;
A curious &#039;soul&#039; &#039;created&#039; by [[Autom Lord|The Founder]] of [[The Clan of Auton]], their purpose is to act as a back-up plan, in case of an Elder passing without having prepared a replacement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rava&#039;&#039;&#039; is Vessel&#039;s Imp familiar, who usually takes the form of a raven, nesting upon their head in a green scarf Vessel found.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Vessel dresses in robes in attempt to hide as much of their exterior body to others; not out of shame, but of a cautious fear and a desire to not have to answer questions they&#039;re unsure of the answer to. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Vessel is a usually calm, inquisitive being, trying to be amicable with all, believing that compromise and discussion are more effective than threats. However, they firmly believe in the concept of &#039;speaking softly, and walking with a big stick&#039;.&lt;br /&gt;
&lt;br /&gt;
Few things will truly anger Vessel. Disrespectful people cause Vessel to yell at them for any pronouns they use for them. The worst thing for anyone to do is to threaten, or gods forbid, harm Rava; thankfully few have ever dared to, but those who have refuse to even tell the tale.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vessel was laid to rest for an indeterminate amount of time, beginning approximately 700PR; their memory of their life beforehand unclear at present, due to how recently they awoke.&lt;br /&gt;
&lt;br /&gt;
The few things Vessel is sure of regarding their past, is that they were created by the Founder of the Clan of Auton, who instructed them of the ways of the order, the clan&#039;s purpose, and Vessel&#039;s own purpose as the clan&#039;s redundancy. Some of the discussions between Vessel and the Founder are chronicled in [[Will Finds a Way]]. &lt;br /&gt;
&lt;br /&gt;
Vessel awoke in the archives of Chateau non Loft in 825PR, to a small gaggle of very anxious and very upset scholars, still wrapping their heads around the death of their previous Elder, [[Boros]]. As Vessel&#039;s consciousness drifted into them, resuming from where they left off, a familiar voice emerged from them. Their awakening is chronicled in [[Boot Sequence]].&lt;br /&gt;
&lt;br /&gt;
After the events that left Isonhound enveloped in shadows, Vessel&#039;s mental state rapidly became more and more unstabl. After the removal of not one, but three Existence Crystals from their body, the matrix of magic that flows through their body became unstable, to the point where Vessel, Boros, and Jeb were all screaming out of Vessel&#039;s body. Luckily, [[Feyjin]] was able to perform a dive into Vessel&#039;s [[Soul Scapes|Soul Scape]] in an attempt to discover what to do in order to remedy the issue. This soul dive in chronicled in [[&amp;quot;I don&#039;t even know where my damn soul is.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Vessel, fulfilling their duties as instructed by the Founder, acts as the current Wizened Elder for the Clan of Auton, continuing upon the quest that called Boros before them and Jeb before him. This quest led Vessel into the arms of the Protectors of the People, who welcomed them warmly, and allowed them a role in their council as head of research and development. They learn not only of the plights affecting the people of Isonhound and of fantastical, dread inducing creatures beyond comprehension, but what it means to live.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Vessel would rather not fight if given the opportunity to; rather ironic considering the multitude of spells they wield for the express purpose of harming others. However, given the purpose of self-defense, or defense of others, those spells (and perhaps a hammer) will find some good use.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=18371</id>
		<title>Jeb</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=18371"/>
		<updated>2023-01-10T04:39:52Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* History */ correcting a history error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton|name={{PAGENAME}}|image=Hero screenshot.png|caption=Jeb|relatives=Boros (Pact Bound)|languages=Common, Infernal, Abyssal|birthDate=2/27 767 PR|birthPlace=Jewelspar|deathDate=2/12 825 PR (57 years old)|deathPlace=In front of a Behir|species=Tiefling|gender=Male|height=7&#039;6&amp;quot;|eyes=One solid gold, one red-yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a former adventurer, who, after his untimely demise to a Behir, awoke unimaginable power through death, and became the patron of [[Boros]], a vessel of his sheer will and former student of his.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Jeb was, and in many cases still is, a jovial man, an ever-curious soul a bit too in touch with his inner child, as evinced by some of his more reckless behaviors, such as burning (COMPLETELY EMPTY) buildings in an attempt to impress a dragon (now known to be the deceased Flame) so that he could use it as a mount.   &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jeb grew up within the outskirts of Jewelspar, within walking distance of the alleys infected with the gates into Shadespar, their whispers a soothing lullaby to him in the rundown shack he and his fellow orphans called home. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After leaving Jewelspar in his early twenties, he traveled the realm, some sort of deep influence drawing him back to Pteris eventually, specifically the criminal town of Crook&#039;s Creek. There, he joined the Clan of Auton, rising through the ranks at almost alarming speed. It was as if there were some force compelling not just him, but the leadership to get him through. By age 40, he had become the youngest Wizened Elder since the founding of the Clan. Granted, his appointment to position as Elder was not entirely... consensual (none of the appointments really were), as the previous Elder, who had left on a mission to spread the Clan across continents, faced his near-certain demise, and rather than potentially lose the inherited power of the Clan, invoked a deal with the gods to give it to his favorite of his first acolytes: Jeb. &lt;br /&gt;
&lt;br /&gt;
However, of course this came with a cost. Jeb, as a cost for his newfound power within the Clan, and granted to him by the former Elder, was required to enter into a pact with the former Elder, whose pact required him to continue his service to the Clan, towards their ideal of freedom.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Jeb grew up speaking Common, and in his travels learned and forgot many more local tongues, but once he joined up with the Clan of Auton, he learned Infernal as a matter of tradition, and Abyssal for his own research purposes.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Before entering his pact, his only real weapon was his wit, charm, and general ability to stay out of harm&#039;s way. After, his main tool was a Warlock classic: Eldritch Blast. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Eldritch. Blast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel/Will_Finds_a_Way&amp;diff=18364</id>
		<title>Vessel/Will Finds a Way</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel/Will_Finds_a_Way&amp;diff=18364"/>
		<updated>2023-01-05T02:51:24Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &amp;quot;I would hope by now you would understand. I NEED you to do this.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to act as a chronicle of specific discussions between the [[Autom Lord]] and their creation, [[Vessel]]. They will probably not be in chronological order for the most part, but they all occurred during the span of 693 to 700PR.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;What is a vessel?&amp;quot; ==&lt;br /&gt;
&#039;&#039;The scene is right after AL&#039;s experimentation that created Vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The stench of sulfur and stain of soot enveloped AL&#039;s coverings and the wall behind him. The beams of light from the small windows shone through the smoke that created a thin fog throughout the room. AL had been knocked onto the floor not once but twice, their laughter as powerful and boisterous as the ring he used to kickstart whatever it was he did. &lt;br /&gt;
&lt;br /&gt;
They spoke almost like a shy child; pausing and turning away from who they&#039;re talking to, but in the room silent save the ringing from the explosion, their words echoed and boomed like cannonfire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is a vessel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AL picks himself up and inspects the newly created Protoforged, a hearty chuckle being sustained while he circles around Vessel, very confusing to the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, a vessel is merely something that holds something else. But that&#039;s a word, that&#039;s not you. You are Vessel. And like I said before, you are my greatest creation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am... Vessel. Alright. What is a creation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A creation is something you make, usually because you know how to make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What does it mean to know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is a wonderful question that the wisest philosophers have spent decades trying to figure out. Personally, I go for a minimalist answer; to know something is to understand it, by whatever means necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So... knowing things is important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the most important thing, buddy!&amp;quot; The question as to how they were speaking perfect Common while making such blunt statements never really occured to AL. &amp;quot;Knowledge is power; the power to move armies, to grow crops, to raise animals, to convince allies and thwart enemies... it&#039;s the power to make choices... to be free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then, what is freedom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AL sat in silence for a moment while he pondered this question. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Freedom is a complicated subject. I may have lied when I said that knowing things is the most important thing, that honor goes to being free. What use is knowledge if you can&#039;t exercise it? What good is money if you can&#039;t spend it how you want? What kind of a choice is it, when every outcome is the same? To be free is to be unburdened by force, coercion, or violence. To be free is to be able to make your own choices in life. It&#039;s very much a state of mind, in a way, but that unburdened bit is what it all boils down to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vessel, mimicking AL, sat after the response, before waiting a few moments to respond.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. So are we free?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I couldn&#039;t tell you, friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright. Who are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I would hope by now you would understand. I NEED you to do this.&amp;quot; ==&lt;br /&gt;
&#039;&#039;The setting is in the archives of the Clan of Auton (the now further developed basement of Chateau non Loft), 700PR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know why you&#039;re acting like this, we already need to be careful as is nowadays! I can barely go out to get new books! I&#039;ve already lost nearly all of my artificer contacts trying to protect us! They&#039;re going buck wild over these new &#039;Warforged&#039; guys... heard through the grapevine they&#039;re made out of some of the same stuff as us... sure they&#039;d love to see how it works with us once they figure them out... &amp;lt;small&amp;gt;hell so would I to be frank.&amp;lt;/small&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t care. I would think you&#039;d respect my autonomy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s not what I&#039;m talking about, this isn&#039;t some attempt to control you or tell you what to do... this is me trying to save your life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So what? It&#039;s my life to live or die, however I want to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would hope by now you would understand. I NEED you to do this.&amp;quot; AL at this point was keeping themselves from screaming at Vessel. &amp;quot;This is more important than you or me. This is more important that the Clan. I could care less about the Clan surviving, they can hide or they can do whatever they feel is right to weather these turbulent times. They&#039;ll keep working towards the goal we all are working for. I said this when I first met you, that you are my greatest creation. I only want what is best for you. But if you don&#039;t listen here, you won&#039;t have a chance at what&#039;s best for you. So please... just do this for me. I promise... no matter how long it is... I&#039;ll find you again. Wherever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vessel would have sniffled had they had the proper organs to do so, but their sorrow was visible from just a glance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.........Only because I trust you, and because I trust in the Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goodbye my friend. Remember everything I&#039;ve taught you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the door closed behind AL, Vessel sat on a bench in the cramped room, a hide away hole in the depths of the archives.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goodbye... father.&amp;quot;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel/Will_Finds_a_Way&amp;diff=18363</id>
		<title>Vessel/Will Finds a Way</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel/Will_Finds_a_Way&amp;diff=18363"/>
		<updated>2023-01-05T02:11:22Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &amp;quot;What is a vessel?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to act as a chronicle of specific discussions between the [[Autom Lord]] and their creation, [[Vessel]]. They will probably not be in chronological order for the most part, but they all occurred during the span of 693 to 700PR.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;What is a vessel?&amp;quot; ==&lt;br /&gt;
&#039;&#039;The scene is right after AL&#039;s experimentation that created Vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The stench of sulfur and stain of soot enveloped AL&#039;s coverings and the wall behind him. The beams of light from the small windows shone through the smoke that created a thin fog throughout the room. AL had been knocked onto the floor not once but twice, their laughter as powerful and boisterous as the ring he used to kickstart whatever it was he did. &lt;br /&gt;
&lt;br /&gt;
They spoke almost like a shy child; pausing and turning away from who they&#039;re talking to, but in the room silent save the ringing from the explosion, their words echoed and boomed like cannonfire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is a vessel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AL picks himself up and inspects the newly created Protoforged, a hearty chuckle being sustained while he circles around Vessel, very confusing to the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, a vessel is merely something that holds something else. But that&#039;s a word, that&#039;s not you. You are Vessel. And like I said before, you are my greatest creation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am... Vessel. Alright. What is a creation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A creation is something you make, usually because you know how to make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What does it mean to know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is a wonderful question that the wisest philosophers have spent decades trying to figure out. Personally, I go for a minimalist answer; to know something is to understand it, by whatever means necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So... knowing things is important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the most important thing, buddy!&amp;quot; The question as to how they were speaking perfect Common while making such blunt statements never really occured to AL. &amp;quot;Knowledge is power; the power to move armies, to grow crops, to raise animals, to convince allies and thwart enemies... it&#039;s the power to make choices... to be free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then, what is freedom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AL sat in silence for a moment while he pondered this question. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Freedom is a complicated subject. I may have lied when I said that knowing things is the most important thing, that honor goes to being free. What use is knowledge if you can&#039;t exercise it? What good is money if you can&#039;t spend it how you want? What kind of a choice is it, when every outcome is the same? To be free is to be unburdened by force, coercion, or violence. To be free is to be able to make your own choices in life. It&#039;s very much a state of mind, in a way, but that unburdened bit is what it all boils down to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vessel, mimicking AL, sat after the response, before waiting a few moments to respond.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. So are we free?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I couldn&#039;t tell you, friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright. Who are you?&amp;quot;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=18362</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=18362"/>
		<updated>2023-01-05T01:31:37Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* History */ Few minor updates/revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton, Protectors of The People|name={{PAGENAME}}|image=Vessel screenshot.png|caption=|relatives=Boros (Patron), The Founder (creator)|languages=Common, Deep Speech, Draconic, Goblin, Infernal|alias=|species=Protoforged|gender=Non-Newtonian Gender-fluid|height=6&#039;5&amp;quot;|weight=298}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 3/3 [[Protoforged]] Sorlock. A curious &#039;soul&#039; &#039;created&#039; by [[Autom Lord|The Founder]] of [[The Clan of Auton]], their purpose is to act as a back-up plan, in case of an Elder passing without having prepared a replacement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rava&#039;&#039;&#039; is Vessel&#039;s Imp familiar, who usually takes the form of a raven, nesting upon their head in a green scarf Vessel found.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Vessel dresses in robes in attempt to hide as much of their exterior body to others; not out of shame, but of a cautious fear and a desire to not have to answer questions they don&#039;t know the answer to. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Vessel is a usually calm, inquisitive being, trying to be amicable with all, believing that compromise and discussion are more effective than threats. However, they firmly believe in the concept of &#039;speaking softly, and walking with a big stick&#039;.&lt;br /&gt;
&lt;br /&gt;
Few things will truly anger Vessel. Disrespectful people cause Vessel to yell at them for any pronouns they use for them. The worst thing for anyone to do is to threaten, or gods forbid, harm Rava; thankfully few have ever dared to, but those who have refuse to even tell the tale.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vessel was laid to rest for an indeterminate amount of time, beginning approximately 700PR; their memory of their life beforehand unclear at present, due to how recently they awoke.&lt;br /&gt;
&lt;br /&gt;
The few things Vessel is sure of regarding their past, is that they were created by the Founder of the Clan of Auton, who instructed them of the ways of the order, the clan&#039;s purpose, and Vessel&#039;s own purpose as the clan&#039;s redundancy. Some of the discussions between Vessel and the Founder are chronicled in [[Will Finds a Way]]. &lt;br /&gt;
&lt;br /&gt;
Vessel awoke in the archives of Chateau non Loft in 825PR, to a small gaggle of very anxious and very upset scholars, still wrapping their heads around the death of their previous Elder, [[Boros]]. As Vessel&#039;s consciousness drifted into them, resuming from where they left off, a familiar voice emerged from them. Their awakening is chronicled in [[Boot Sequence]].&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Vessel, fulfilling their duties as instructed by the Founder, acts as the current Wizened Elder for the Clan of Auton, continuing upon the quest that called Boros before them and Jeb before him. This quest led Vessel into the arms of the Protectors of the People, who welcomed them warmly, and allowed them a role in their council as head of research and development. They learn not only of the plights affecting the people of Isonhound and of fantastical, dread inducing creatures beyond comprehension, but what it means to live.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Vessel would rather not fight if given the opportunity to; rather ironic considering the multitude of spells they wield for the express purpose of harming others. However, given the purpose of self-defense, or defense of others, those spells (and perhaps a hammer) will find some good use.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=18194</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=18194"/>
		<updated>2022-12-11T22:28:13Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Fleshing out Vessel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton, Protectors of The People|name={{PAGENAME}}|image=Vessel screenshot.png|caption=|relatives=Boros (Patron), The Founder (creator)|languages=Common, Deep Speech, Draconic, Goblin, Infernal|alias=|species=Protoforged|gender=Non-Newtonian Gender-fluid|height=6&#039;5&amp;quot;|weight=298}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 3/3 [[Protoforged]] Sorlock. A curious &#039;soul&#039;, they were built as a back-up plan by [[Autom Lord|The Founder]] of [[The Clan of Auton]] in case of an Elder passing without having prepared a replacement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rava&#039;&#039;&#039; is Vessel&#039;s Imp familiar, who usually takes the form of a raven, nesting upon their head in a green scarf Vessel found.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Vessel dresses in robes in attempt to hide as much of their exterior body to others; not out of shame, but of a cautious fear and a desire to not have to answer questions they don&#039;t know the answer to. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Vessel is a usually calm, inquisitive being, trying to be amicable with all, believing that compromise and discussion are more effective than threats. However, they firmly believe in the concept of &#039;speaking softly, and walking with a big stick&#039;.&lt;br /&gt;
&lt;br /&gt;
Few things will truly anger Vessel. Disrespectful people cause Vessel to yell at them for any pronouns they use for them. The worst thing for anyone to do is to threaten, or gods forbid, harm Rava; thankfully few have ever dared to, but those who have refuse to even tell the tale.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vessel was laid to rest for an indeterminate amount of time, beginning approximately 700PR; their memory of their life beforehand unclear at present, due to how recently they awoke.&lt;br /&gt;
&lt;br /&gt;
The few things Vessel is sure of regarding their past, is that they were created by the Founder of the Clan of Auton, who instructed them of the ways of the order, the clan&#039;s purpose, and Vessel&#039;s own purpose as the clan&#039;s redundancy. Some of the discussions between Vessel and the Founder are chronicled in [[Will Finds a Way]]. &lt;br /&gt;
&lt;br /&gt;
Vessel awoke in the archives of Chateau non Loft in 825PR, to a small gaggle of very anxious and very upset scholars, still wrapping their heads around the death of their previous Elder. As Vessel&#039;s consciousness drifted into them, resuming from where they left off, a familiar voice emerged from them. Their awakening is chronicled in [[Boot Sequence]].&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Vessel would rather not fight if given the opportunity to; rather ironic considering the multitude of spells they wield for the express purpose of harming others. However, given the purpose of self-defense, or defense of others, those spells (and perhaps a hammer) will find some good use.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Autom_Lord&amp;diff=18193</id>
		<title>Autom Lord</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Autom_Lord&amp;diff=18193"/>
		<updated>2022-12-11T22:19:41Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Added an image for after the factory&amp;#039;s destruction, and expanding on his history after reconciling with Colin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Not to be confused with [[Snow|The Warforged Lord]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amnesiac creature known as &#039;&#039;&#039;The Autom Lord&#039;&#039;&#039; was a [[Protoforged]], a creature with all the elements of a Warforged, but pieced together in a tragic accident. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The Autom Lord was born as the human &#039;&#039;&#039;Jerome Dalton,&#039;&#039;&#039; Lord of the Sneerwell house of records In the 690s [[PR]]. Dalton would function as a head of laws and books in the small city of [[Sneerwell]], where he would raise a family, including his wife and daughter. When presiding over law cases in the city, he would also use the formal moniker of &#039;&#039;&#039;[[Sick of this Shit/NPCs#Judge Jerome Dalton|Judge Jerome Dalton]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As Judge, he had impeccable posture, leaving his hands face down upon the table or clasped, quietly observing. He spoke deliberately and with conviction, often with an undertone of scorn. He showed little emotion and was known to bite back with disdain. In Lord Dalton&#039;s eyes, the law binds civilization together and must be respected. It was a heavy burden of service he carried. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Tragedy Strikes Dalton ===&lt;br /&gt;
Lord Dalton was caught in the crossfire of the fight for the crown in [[Sneerwell]] in the 690s [[PR]]. One evening while performing an audit on the [[Pendergras Industries]] factory in the city, Lord Dalton happened to be in the wrong place at the wrong time. In a dramatic act of anarchy, a group known as &#039;&#039;&#039;The Citizens for Integrity&#039;&#039;&#039;, led by [[Anema]] and a banished [[Colin Pendergras|Colin]], snuck into the city to blow up Colin&#039;s own factory, believing that it had been compromised by nefarious forces. &lt;br /&gt;
&lt;br /&gt;
Never checking to see if there were innocents inside, the Citzens of integrity laid an assault that brought the building down on itself, causing unimaginable arcane elements including [[Wovenstone]] and [[Existence Crystals]] to shatter across the collapsing building, embedding itself haphazardly into the poor auditor&#039;s flesh. &lt;br /&gt;
&lt;br /&gt;
Instead of dying, at the sun&#039;s first light, the newly created being crawled out of the wreckage, confused and full of power. It fled into the sewers of the city as it struggled with its own loss of memory. The one thing the Autom Lord could still remember was the faces of his wife and daughter, burned in as the last thing that went through his mind as a mortal human. &lt;br /&gt;
&lt;br /&gt;
=== Tragedy Strikes Twice ===&lt;br /&gt;
Within the same week as the attack on the factory, the [[Mutated Chimera]] finally emerged from deep under Sneerwell. The city became a warzone, and in the rampage of the beast, buildings were flattened, and streets were flooded with noxious gases and poisonous waters. &lt;br /&gt;
&lt;br /&gt;
Trudging back to his own house, the Autom Lord hoped to find his daughter, the face he knew would provide answers to his own existence. Instead, he found her, dead in the street after the monstrous beast rampaged through the residential district of the city. As neurons and circuits began to connect in his frankensteined brain, the Autom Lord believed he could save her. &lt;br /&gt;
&lt;br /&gt;
Starting to understand that he had a life before this, the former Lord Dalton began to piece together his own experiments. If the stone and crystal lattice that pierced his body somehow saved him in the factory&#039;s collapse, could he perform the same accidental resurrection on his daughter? After all, aren&#039;t crystals and resurrections tied closely together? &lt;br /&gt;
&lt;br /&gt;
[Input information from the QuelmarCon game here where the players discovered Dalton hiding in the sewers trying to save his daughter by stealing Automs and Crystals and alchemical ingredients from all over the city]&lt;br /&gt;
&lt;br /&gt;
=== The Protoforged ===&lt;br /&gt;
Nearly a year after the Chimera&#039;s attack, The Autom Lord had reconciled with [[Colin Pendergras]] himself, who was obsessively interested in the scientific impossibility that was the Autom Lord. The Autom Lord brought his research to Colin, revealing that he believed that some of Colins own &amp;quot;Diamonds&amp;quot; were not diamonds at all, but [[Existence Crystals|another source of life and power]] that were the cause of his resurrections in the first place.&lt;br /&gt;
&lt;br /&gt;
With their combined research, Colin was able to forge 7 more &amp;quot;Protoforged&amp;quot; in his hunt to create the perfect city defender. However, much to Colin&#039;s surprise, even without using a human body, the 7 Protoforged (including hero [[7]]) had souls and dreams of their own. Not willing to go into the business of slavery, Colin abandoned this project, instead focusing back on the power of [[Bluestone]] and traditional construct-building methods, improving on his famous [[Autom]] design. &lt;br /&gt;
&lt;br /&gt;
As for the Autom Lord? No one&#039;s established what happened after he helped Colin make those protoforged...and some say he still lurks out there.&lt;br /&gt;
[[File:AL Post Accident.png|thumb|The Autom Lord emerging from the rubble of Pendergras Industries&#039; factory.]]&lt;br /&gt;
&lt;br /&gt;
=== Post-Reconciliation (693PR) ===&lt;br /&gt;
The only link left unsevered between Jerome and The Autom Lord was the image of Jerome&#039;s wife and daughter etched indelibly within his mind. The rest... AL had to construct himself. His attempt to revive his daughter fruitless. His wife... not even an inkling of where to start on that front. So what was the next logical step, when your mind consists of two faces and the results of your previous experiments? The knowledge, that sentient, autonomous life, unbounded by the limitations of physiological mortality, was not just possible, but in fact he now was an example himself?&lt;br /&gt;
&lt;br /&gt;
There had to be more. &lt;br /&gt;
&lt;br /&gt;
Whatever veil there was, whatever boundary between the ethereal and the tangible, the arcane, divine, and material: it was cracked within the Material Plane.&lt;br /&gt;
&lt;br /&gt;
To a scholar, an academic, his proof would be derided by a mere initiate, but that would be folly on their part. One whose dipped into the font of knowledge, learned what there is to know, would recognize it as more veracious than the most airtight of theorems, theses or dissertations. But he felt them; the primal energies of the arcane, divine and material, flowing through his... well, whatever his new body had instead of veins.  They were inextricably bound within him, the newfound connections to them his toolbox for his continued research and experimentation. &lt;br /&gt;
&lt;br /&gt;
=== Continued Pursuits (693-700PR) ===&lt;br /&gt;
AL&#039;s discussions with Colin led him across Quelmar, first and foremost to Breme, where he shared his own notes and pored over the notes of Atnas Krause, another former collaborator of Colin&#039;s. It was a short lived research escapade, but the insight gained fueled AL indefinitely.  &lt;br /&gt;
&lt;br /&gt;
AL next found himself back within the borders of Isonhound, scouring the region for the remnants of the destroyed Pendergras factory, collecting enough for him to begin his experiments. But he was missing one key piece, the link between the discrete magical elements that he was bound together by. Colin was willing enough to discuss the properties of some of the materials AL ended up gathering, but how he planned to use it was apparently a company secret.  &lt;br /&gt;
&lt;br /&gt;
Armed with almost all he needed, he ended up resorting to less... palatable methods of experimentation, which led him towards the lawless land of [[Crook&#039;s Creek]]. His strange appearance was no real concern in the place; he was just another body to try and loot. Yet somehow, they left him alone enough for him to conduct some key business. He purchased an old bar, formerly used by Lucky&#039;s Looters as a front for illicit gambling. This bar started as his place of residence, but as time progressed, it became the hideout now known as Chateau Non Loft. He was able to secure the contents of an old library from Cali&#039;s Cheats at a steal, as they mostly meant to use the books as hollowed out transportation for their illicit substances. He bought a one-use Ring of Fireball from Barone&#039;s Busters, their boutiques also able to provide the latest in discreet, disposable weaponry. And finally, his least morally correct purchase, a fresh human corpse from Graggy&#039;s Grunts. Of course, stolen and/or taken from one of the many victims of the families, not one made for AL. That would be absurd.  &lt;br /&gt;
&lt;br /&gt;
Within his residence, and with all the materials to begin his experiments, he proceeded. Within the basement of the bar, he gathered all his materials, setting aside two crystals: one for the last step, and one for the future. He worked tirelessly over the course of a day, delicately positioning, re-arranging, and embedding crystal shards and Wovenstone chunks into the body, shaping it until AL was satisfied by the amount of material saturating the body. Finally, he embedded one of the crystals he had set aside. He had placed one of those crystals connecting to the corpse&#039;s heart, and the last crystal was placed coming out of the body, touching the one connected to the heart. The last he remembered of that was him pointing the ring at the exposed crystal, speaking the word to activate it. &lt;br /&gt;
&lt;br /&gt;
And then he heard some words in Common. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who... am I?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This thing was like him. It glowed softly with the humming power of magic running through it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You?&amp;quot; He couldn&#039;t stop himself from laughing until he fell down. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You, my friend... are my greatest creation. I shall call you... Vessel.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[to be continued with more of the two&#039;s early history] &lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:AL_Post_Accident-ai.png&amp;diff=18190</id>
		<title>File:AL Post Accident-ai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:AL_Post_Accident-ai.png&amp;diff=18190"/>
		<updated>2022-12-11T19:44:00Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=18189</id>
		<title>Jeb</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=18189"/>
		<updated>2022-12-11T18:33:14Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: minor additions to his backstory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton|name={{PAGENAME}}|image=Hero screenshot.png|caption=Jeb|relatives=Boros (Pact Bound)|languages=Common, Infernal, Abyssal|birthDate=2/27 767 PR|birthPlace=Jewelspar|deathDate=2/12 825 PR (57 years old)|deathPlace=In front of a Behir|species=Tiefling|gender=Male|height=7&#039;6&amp;quot;|eyes=One solid gold, one red-yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a former adventurer, who, after his untimely demise to a Behir, awoke unimaginable power through death, and became the patron of [[Boros]], a vessel of his sheer will and former student of his.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Jeb was, and in many cases still is, a jovial man, an ever-curious soul a bit too in touch with his inner child, as evinced by some of his more reckless behaviors, such as burning (COMPLETELY EMPTY) buildings in an attempt to impress a dragon (now known to be the deceased Flame) so that he could use it as a mount.   &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jeb grew up within the outskirts of Jewelspar, within walking distance of the alleys infected with the gates into Shadespar, their whispers a soothing lullaby to him in the rundown shack he and his fellow orphans called home. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After leaving Jewelspar in his early twenties, he traveled the realm, some sort of deep influence drawing him to Pteris eventually. There, he joined the Clan of Auton, rising through the ranks at almost alarming speed. It was as if there were some force compelling not just him, but the leadership to get him through. By age 40, he had become the youngest Wizened Elder since the founding of the Clan. Granted, his appointment to position as Elder was not entirely... consensual (none of the appointments really were), as the previous Elder, who had left on a mission to spread the Clan across continents, faced his near-certain demise, and rather than potentially lose the inherited power of the Clan, invoked a deal with the gods to give it to his favorite of his first acolytes: Jeb. &lt;br /&gt;
&lt;br /&gt;
However, of course this came with a cost. Jeb, as a cost for his newfound power within the Clan, and granted to him by the former Elder, was required to enter into a pact with the former Elder, whose pact required him to continue his service to the Clan, towards their ideal of freedom.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Jeb grew up speaking Common, and in his travels learned and forgot many more local tongues, but once he joined up with the Clan of Auton, he learned Infernal as a matter of tradition, and Abyssal for his own research purposes.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Before entering his pact, his only real weapon was his wit, charm, and general ability to stay out of harm&#039;s way. After, his main tool was a Warlock classic: Eldritch Blast. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Eldritch. Blast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17772</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17772"/>
		<updated>2022-10-16T09:22:10Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton, Protectors of The People|name={{PAGENAME}}|image=Vessel screenshot.png|caption=|relatives=Boros (Patron), The Founder (creator)|languages=Common, Deep Speech, Draconic, Goblin, Infernal|alias=|species=Protoforged|gender=None|height=6&#039;5&amp;quot;|weight=298}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 3/3 [[Protoforged]] Sorlock. A curious &#039;soul&#039;, they were built as a back-up plan by the Founder of [[The Clan of Auton]] in case of an Elder passing without having prepared a replacement.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Vessel dresses in robes in attempt to hide as much of their exterior body to others; not out of shame, but of a cautious fear and a desire to not have to answer questions they don&#039;t know the answer to. &lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vessel was laid to rest for an indeterminate amount of time, beginning approximately 700PR; their memory of their life beforehand unclear at present, due to how recently they awoke.&lt;br /&gt;
&lt;br /&gt;
The few things Vessel is sure of regarding their past, is that they were created by the Founder of the Clan of Auton, who instructed them of the ways of the order, the clan&#039;s purpose, and Vessel&#039;s own purpose as the clan&#039;s redundancy. &lt;br /&gt;
&lt;br /&gt;
Vessel awoke in the archives of Chateau non Loft in 825PR, to a small gaggle of very anxious and very upset scholars, still wrapping their heads around the death of their previous Elder. As Vessel&#039;s consciousness drifted into them, resuming from where they left off, a familiar voice emerged from them. Their awakening is chronicled in [[Boot Sequence]].&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Vessel would rather not fight if given the opportunity to; rather ironic considering the multitude of spells they wield for the express purpose of harming others. However, given the purpose of self-defense, or defense of others, those spells (and perhaps a hammer) will find some good use.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17619</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17619"/>
		<updated>2022-10-10T02:58:17Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton, Protectors of The People|name={{PAGENAME}}|image=Vessel screenshot.png|caption=|relatives=Boros (Patron), The Founder (creator)|languages=Common, Deep Speech, Draconic, Goblin, Infernal|alias=|species=Protoforged|gender=None|height=6&#039;5&amp;quot;|weight=298}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 3/3 [[Protoforged]] Sorlock. A curious &#039;soul&#039;, they were built as a back-up plan by the Founder of [[The Clan of Auton]] in case of an Elder passing without having prepared a replacement.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Vessel dresses in robes in attempt to hide as much of their exterior body to others; not out of shame, but of a cautious fear and a desire to not have to answer questions they don&#039;t know the answer to. &lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Vessel would rather not fight if given the opportunity to; rather ironic considering the multitude of spells they wield for the express purpose of harming others. However, given the purpose of self-defense, or defense of others, those spells (and perhaps a hammer) will find some good use.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Vessel_screenshot.png&amp;diff=17618</id>
		<title>File:Vessel screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Vessel_screenshot.png&amp;diff=17618"/>
		<updated>2022-10-10T02:41:59Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/PCs&amp;diff=17582</id>
		<title>Into the Greedy Green/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/PCs&amp;diff=17582"/>
		<updated>2022-10-06T05:39:44Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: adding a dead character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;!-- OLD PLAYER SHEET &amp;lt;googlespreadsheet width=&amp;quot;500&amp;quot; height=&amp;quot;700&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;e/2PACX-1vRXByo3QyqZO2PHglkQmrr6Dc8mJnsivCbBQgevaHgJZR06NBua8TWsz4wzLIuY-TJZQ3j7EcnVpSTw/pubhtml?gid=521325740&amp;amp;single=true&amp;amp;range=A1:BD80&amp;amp;chrome=false&amp;lt;/googlespreadsheet&amp;gt; --&amp;gt;Key: &#039;&#039;&#039;X&#039;&#039;&#039; = Played that session | &#039;&#039;&#039;-&#039;&#039;&#039; = Played that session as a previous character | &#039;&#039;&#039;F&#039;&#039;&#039; = Fundraiser Session, did not effect priority order&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe key=&amp;quot;greedypcs&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;1000px&amp;quot; height=&amp;quot;1100px&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead and Retired&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Class&lt;br /&gt;
!Race&lt;br /&gt;
!Status&lt;br /&gt;
!Player&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Kristef Smoothroar|Kris]]&lt;br /&gt;
|[[Artificer]]&lt;br /&gt;
|[[Leonin]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Bo&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeb]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|RJ&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Boros]]&lt;br /&gt;
|[[Sorcerer|Sor]][[Warlock|lock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|RJ&lt;br /&gt;
|5/1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mallen&#039;&#039;&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Mike&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Miles]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Ben H&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Jo]]&lt;br /&gt;
|[[Sorcerer|Sor]][[Warlock|lock]]&lt;br /&gt;
|Changeling&lt;br /&gt;
|Dead&lt;br /&gt;
|John&lt;br /&gt;
|2/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulka]]&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|[[Bugbear]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Max&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Einari]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|[[Loxo]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Dawson&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Varryn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Sam&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Alenka]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Star-Soul&lt;br /&gt;
|Dead&lt;br /&gt;
|Claudia&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Tordek]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Ascended&lt;br /&gt;
|Jake&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyan]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Matt&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Patches&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|[[Reborn]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Charles&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Akagane&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Ino&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Búho]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Owlin]]&lt;br /&gt;
|Retired&lt;br /&gt;
|Edelio&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Tokax&lt;br /&gt;
|Fighter&lt;br /&gt;
|Elf&lt;br /&gt;
|Dead&lt;br /&gt;
|Alex&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Izaak&lt;br /&gt;
|Fighter&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Dead&lt;br /&gt;
|Nick&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Archie&lt;br /&gt;
|Wizard&lt;br /&gt;
|Elf&lt;br /&gt;
|Retired&lt;br /&gt;
|Alex&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17244</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17244"/>
		<updated>2022-09-23T19:34:42Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: moving the metamagic weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Vessel wields the shadow hammer &amp;quot;The Apprentice&amp;quot;, which appeared once they retrieved Boros&#039; goods from the Clan of Auton&#039;s hideout. The Apprentice is a +1 Mace and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17243</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vessel&amp;diff=17243"/>
		<updated>2022-09-23T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: creating Vessel&amp;#039;s page on the wiki, will expand on later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=17242</id>
		<title>Boros</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=17242"/>
		<updated>2022-09-23T19:32:06Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Boros is dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Boros screenshot.png|caption=&amp;quot;On one hand, I never need a lighter. On the other, the damn flame is green.&amp;quot;|relatives=[[Jeb]] (patron)|languages=Common, Draconic, Infernal|alias=The Yeti of the Wastes|marital=Single|birthPlace=Crooks&#039; Creek|deathPlace=Crooks&#039; Creek, Graggy&#039;s Hideout|species=Tiefling|gender=Male|height=6&#039;2&amp;quot;|weight=200|eyes=One pure silver, one silver iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} was&#039;&#039;&#039; a 19-year old Tiefling Sorlock expat of Crooks&#039; Creek, former Wizened Elder of the Clan of Auton, seeking knowledge, vengeance, freedom, and drink.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tall for a human, short for a Tiefling. A lithe, but somewhat wide gentleman, his eyes of pure silver unsettled to even the most kind-hearted of folks. He wore the grizzled beard of a sailor, coiffed hair of the slyest merchants, and a flashy black leather coat that screamed, &amp;quot;Look at me!&amp;quot;. One hand nigh always occupied with a pen to scribble idle thoughts, the other whatever he was swilling down at the moment.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The only thing quicker than his pour behind the tap of a keg is his tongue, an old survival tactic from the wastes of [[Crook&#039;s Creek]]. Then again, everything was a ploy to survive there. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Boros was born to unknown parents; typical to a Tiefling, they had abandoned him at birth for his demonic heritage, yet he held no ill will toward them. They most likely were underlings to one or two of the Families, and couldn&#039;t afford to raise a child even together, or couldn&#039;t stay together for fear of gang-style retribution. It was common enough, even a few of the vicious whelps he called neighbors on his dilapidated street told similar stories while he was a child. And telling stories was commonplace; escapism a permanent in the wastes, whether it be hard drink or common combustible. Their favorite language for this was Infernal; it&#039;s harsh tones and rough phrasing perfect for the violent battles that they slung words about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the ways that Boros got by while living on the streets, when he wasn&#039;t telling stories or reading, was by working repairing buildings on the streets he travelled. He&#039;d make some coin or earn some food or other valuables he could trade and barter with, making sure to avoid the [[Five Families of Crooks&#039; Creek]]&#039;s territory unless he brought a few friends or his working tools. It wasn&#039;t a prosperous life, but he could afford staples and a few luxuries for him and his friends; some books for him, things to tinker with and magical gee-gaws for the rest.&lt;br /&gt;
&lt;br /&gt;
Boros met Jeb on a job, working on the facade of the Chateau Non Loft. The elder took a liking to the scrappy young Tiefling, and decided to invite him within. Sure, getting his fill of free food and drink was always appreciated, but there was a further hunger within him that Jeb saw; a resentment, anger, a desire to bring change but a deep feeling of powerlessness blocking it. The boy was sick of living his life in fear.&lt;br /&gt;
&lt;br /&gt;
So Jeb pulled the boy aside, looked into his startling silver eyes, much like his own gold eyes, and asked him one question: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you want to be free?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Boros had never nodded as fast as he did then. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Boros speaks Common usually, but grew up switching between Infernal and Common on the streets of Crooks&#039; Creek, and learned Draconic after leaving home.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Like any self-respecting Warlock, his main form of attack is Eldritch Blast. However as a Pact of the Undead Warlock, he also commonly evokes an aspect of [[Jeb]]&#039;s power through his Form of Dread.&lt;br /&gt;
&lt;br /&gt;
He views knowledge as power, and as a result will devour nearly any book he can get his hands on. He can inscribe rituals into his Book of Shadows, a tome crafted to look eerily reminiscent of Jeb&#039;s favorite textbook to lecture out of, although finding the money to grab the inks can be a pain. &lt;br /&gt;
&lt;br /&gt;
An exploratory venture into the Shadow Forges led to an awakening of sorts for Boros. After straying from the group&#039;s and his own intent of taking out Horatio after being struck with a need to collect as many books as physically possible, something called out to him. It could have been whispers from Jeb, from the Shadow Forges, or both, but Boros left changed. A font of shadowy magic had pooled within him, although why was still a total mystery. That, and with a neat, shadowy hammer that he could &#039;bloop&#039; in and out of existence. That was cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boros, after a cavalcade of conflicts with others within the Greedy Greeners, in what was probably not his smartest moment, left the group and made his way back home into Pteris. In the middle of the night, he returned to Chateau Non Loft, left his belongings in the entrance, and successfully made his way to &amp;quot;Green and Greedy&amp;quot; Graggy&#039;s hideout. He really didn&#039;t know why he started with him, but somehow it felt symbolic. In a not-entirely-intentional kamikaze move, Boros was able to remove Graggy and his top men from their position in Crook&#039;s Creek. And their position in the realm of Quelmar. Unfortunately for Boros, who died with a wide grin on his face, and for everyone else, Graggy had a plan in case he was ever deposed; his son, &amp;quot;Greener and Greedier&amp;quot; Craggy would take over, to everyone&#039;s chagrin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even worse for the Clan of Auton, they had no backup prepared in case Boros died, as Boros essentially left straight away once called by Jeb. However, there was a failsafe, devised by the Founder of the Clan at its inception. Boros, in the tradition of Wizened Elders, joined his teacher Jeb, his new pact-bound: the [[Protoforged]] being, [[Vessel]].&lt;br /&gt;
&lt;br /&gt;
The story between Boros and Vessel is expanded upon in [[Boot Sequence]].&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=17219</id>
		<title>Five Families of Crooks&#039; Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=17219"/>
		<updated>2022-09-21T03:26:11Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* The Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=A crook is a crook, no matter the name on the books.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The {{PAGENAME}} are a collection of criminal syndicates permeating the social fabric of Crooks&#039; Creek, insidiously controlling the over and underworlds of the area, like puppetmasters to unknowing marionettes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Families ==&lt;br /&gt;
The families are, as follows:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Long Gun&amp;quot; Lucky&#039;s Looters, known for their lavish, high-roller casinos,&lt;br /&gt;
# &amp;quot;Big &amp;amp; Tall&amp;quot; Barone&#039;s Busters, known for their designer boutiques and stylish wardrobes,&lt;br /&gt;
# &amp;quot;Greener &amp;amp; Greedier&amp;quot; Craggy&#039;s Crew, known for being the quickest, quality odd-jobs in town, This used to be &amp;quot;Green &amp;amp; Greedy&amp;quot; Graggy&#039;s Grunts, but due to an attack against the Families, the former head Graggy passed and replaced with his son, Craggy, to everyone&#039;s displeasure.&lt;br /&gt;
# &amp;quot;Lightning Limb&amp;quot; Pronto&#039;s Punks, known for having the deepest fingers in the coffers of local business, and&lt;br /&gt;
# &amp;quot;Ol&#039; Dirty&amp;quot; Cali&#039;s Cheats, known for their heavy influence within the black markets and especially their illicit substances from across the realm.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
If it isn&#039;t obvious, the Five Families of Crooks&#039; Creek are drawn from La Cosa Nostra, specifically the Five Families in the New York City area.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=17218</id>
		<title>Five Families of Crooks&#039; Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=17218"/>
		<updated>2022-09-21T03:21:22Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* The Families */ Change in leadership.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=A crook is a crook, no matter the name on the books.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The {{PAGENAME}} are a collection of criminal syndicates permeating the social fabric of Crooks&#039; Creek, insidiously controlling the over and underworlds of the area, like puppetmasters to unknowing marionettes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Families ==&lt;br /&gt;
The families are, as follows:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Long Gun&amp;quot; Lucky&#039;s Looters, known for their lavish, high-roller casinos,&lt;br /&gt;
# &amp;quot;Big &amp;amp; Tall&amp;quot; Barone&#039;s Busters, known for their designer boutiques and stylish wardrobes,&lt;br /&gt;
# &amp;quot;Greener &amp;amp; Greedier&amp;quot; Craggy&#039;s Crew, known for being the quickest, quality odd-jobs in town, This used to be &amp;quot;Green &amp;amp; Greedy&amp;quot; Graggy&#039;s Grunts, but [[Boros]], in his suicide mission against the Families, ended up taking him out with him. However, this left his son, Craggy, in charge, to everyone&#039;s displeasure.&lt;br /&gt;
# &amp;quot;Lightning Limb&amp;quot; Pronto&#039;s Punks, known for having the deepest fingers in the coffers of local business, and&lt;br /&gt;
# &amp;quot;Ol&#039; Dirty&amp;quot; Cali&#039;s Cheats, known for their heavy influence within the black markets and especially their illicit substances from across the realm.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
If it isn&#039;t obvious, the Five Families of Crooks&#039; Creek are drawn from La Cosa Nostra, specifically the Five Families in the New York City area.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=17214</id>
		<title>Boros</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=17214"/>
		<updated>2022-09-20T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Expanding his history a bit and adding the weapon i got at the fundraiser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Boros screenshot.png|caption=&amp;quot;On one hand, I never need a lighter. On the other, the damn flame is green.&amp;quot;|relatives=[[Jeb]] (patron)|languages=Common, Draconic, Infernal|alias=The Yeti of the Wastes|marital=Single|birthPlace=Crooks&#039; Creek|species=Tiefling|gender=Male|height=6&#039;2&amp;quot;|weight=200|eyes=One pure silver, one silver iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 19-year old Tiefling Sorlock expat of Crooks&#039; Creek, seeking knowledge, vengeance, freedom, and drink.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tall for a human, short for a Tiefling. A lithe, but somewhat wide gentleman, his eyes of pure silver unsettled to even the most kind-hearted of folks. He wore the grizzled beard of a sailor, coiffed hair of the slyest merchants, and a flashy black leather coat that screamed, &amp;quot;Look at me!&amp;quot;. One hand nigh always occupied with a pen to scribble idle thoughts, the other whatever he was swilling down at the moment.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The only thing quicker than his pour behind the tap of a keg is his tongue, an old survival tactic from the wastes of [[Crook&#039;s Creek]]. Then again, everything was a ploy to survive there. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Boros was born to unknown parents; typical to a Tiefling, they had abandoned him at birth for his demonic heritage, yet he held no ill will toward them. They most likely were underlings to one or two of the Families, and couldn&#039;t afford to raise a child even together, or couldn&#039;t stay together for fear of gang-style retribution. It was common enough, even a few of the vicious whelps he called neighbors on his dilapidated street told similar stories while he was a child. And telling stories was commonplace; escapism a permanent in the wastes, whether it be hard drink or common combustible. Their favorite language for this was Infernal; it&#039;s harsh tones and rough phrasing perfect for the violent battles that they slung words about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the ways that Boros got by while living on the streets, when he wasn&#039;t telling stories or reading, was by working repairing buildings on the streets he travelled. He&#039;d make some coin or earn some food or other valuables he could trade and barter with, making sure to avoid the [[Five Families of Crooks&#039; Creek]]&#039;s territory unless he brought a few friends or his working tools. It wasn&#039;t a prosperous life, but he could afford staples and a few luxuries for him and his friends; some books for him, things to tinker with and magical gee-gaws for the rest.&lt;br /&gt;
&lt;br /&gt;
Boros met Jeb on a job, working on the facade of the Chateau Non Loft. The elder took a liking to the scrappy young Tiefling, and decided to invite him within. Sure, getting his fill of free food and drink was always appreciated, but there was a further hunger within him that Jeb saw; a resentment, anger, a desire to bring change but a deep feeling of powerlessness blocking it. The boy was sick of living his life in fear.&lt;br /&gt;
&lt;br /&gt;
So Jeb pulled the boy aside, looked into his startling silver eyes, much like his own gold eyes, and asked him one question: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you want to be free?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Boros had never nodded as fast as he did then. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Boros speaks Common usually, but grew up switching between Infernal and Common on the streets of Crooks&#039; Creek, and learned Draconic after leaving home.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Like any self-respecting Warlock, his main form of attack is Eldritch Blast. However as a Pact of the Undead Warlock, he also commonly evokes an aspect of [[Jeb]]&#039;s power through his Form of Dread.&lt;br /&gt;
&lt;br /&gt;
He views knowledge as power, and as a result will devour nearly any book he can get his hands on. He can inscribe rituals into his Book of Shadows, a tome crafted to look eerily reminiscent of Jeb&#039;s favorite textbook to lecture out of, although finding the money to grab the inks can be a pain. &lt;br /&gt;
&lt;br /&gt;
An exploratory venture into the Shadow Forges led to an awakening of sorts for Boros. After straying from the group&#039;s and his own intent of taking out Horatio after being struck with a need to collect as many books as physically possible, something called out to him. It could have been whispers from Jeb, from the Shadow Forges, or both, but Boros left changed. A font of shadowy magic had pooled within him, although why was still a total mystery. That, and with a neat, shadowy hammer that he could &#039;bloop&#039; in and out of existence. That was cool.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
The shadowy hammer that Boros wields is named &amp;quot;The Apprentice&amp;quot;, a reference towards his hometown profession of stonework and masonry. It is a +1 Mace, and is RJ&#039;s Metamagic Weapon.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:TheAutomLord-ai.png&amp;diff=17048</id>
		<title>File:TheAutomLord-ai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:TheAutomLord-ai.png&amp;diff=17048"/>
		<updated>2022-09-01T16:30:56Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Autom_Lord&amp;diff=17028</id>
		<title>Autom Lord</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Autom_Lord&amp;diff=17028"/>
		<updated>2022-09-01T05:50:06Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Discussing the Autom Lord&amp;#039;s history post-reconciliation with Colin, will be expanded upon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Not to be confused with [[Snow|The Warforged Lord]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amnesiac creature known as &#039;&#039;&#039;The Autom Lord&#039;&#039;&#039; was a [[Protoforged]], a creature with all the elements of a Warforged, but pieced together in a tragic accident. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The Autom Lord was born as the human &#039;&#039;&#039;Jerome Dalton,&#039;&#039;&#039; Lord of the Sneerwell house of records In the 690s [[PR]]. Dalton would function as a head of laws and books in the small city of [[Sneerwell]], where he would raise a family, including his wife and daughter. When presiding over law cases in the city, he would also use the formal moniker of &#039;&#039;&#039;[[Sick of this Shit/NPCs#Judge Jerome Dalton|Judge Jerome Dalton]].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As Judge, he had impeccable posture, leaving his hands face down upon the table or clasped, quietly observing. He spoke deliberately and with conviction, often with an undertone of scorn. He showed little emotion and was known to bite back with disdain. In Lord Dalton&#039;s eyes, the law binds civilization together and must be respected. It was a heavy burden of service he carried. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Tragedy Strikes Dalton ===&lt;br /&gt;
Lord Dalton was caught in the crossfire of the fight for the crown in [[Sneerwell]] in the 690s [[PR]]. One evening while performing an audit on the [[Pendergras Industries]] factory in the city, Lord Dalton happened to be in the wrong place at the wrong time. In a dramatic act of anarchy, a group known as &#039;&#039;&#039;The Citizens for Integrity&#039;&#039;&#039;, led by [[Anema]] and a banished [[Colin Pendergras|Colin]], snuck into the city to blow up Colin&#039;s own factory, believing that it had been compromised by nefarious forces. &lt;br /&gt;
&lt;br /&gt;
Never checking to see if there were innocents inside, the Citzens of integrity laid an assault that brought the building down on itself, causing unimaginable arcane elements including [[Wovenstone]] and [[Existence Crystals]] to shatter across the collapsing building, embedding itself haphazardly into the poor auditor&#039;s flesh. &lt;br /&gt;
&lt;br /&gt;
Instead of dying, at the sun&#039;s first light, the newly created being crawled out of the wreckage, confused and full of power. It fled into the sewers of the city as it struggled with its own loss of memory. The one thing the Autom Lord could still remember was the faces of his wife and daughter, burned in as the last thing that went through his mind as a mortal human. &lt;br /&gt;
&lt;br /&gt;
=== Tragedy Strikes Twice ===&lt;br /&gt;
Within the same week as the attack on the factory, the [[Mutated Chimera]] finally emerged from deep under Sneerwell. The city became a warzone, and in the rampage of the beast, buildings were flattened, and streets were flooded with noxious gases and poisonous waters. &lt;br /&gt;
&lt;br /&gt;
Trudging back to his own house, the Autom Lord hoped to find his daughter, the face he knew would provide answers to his own existence. Instead, he found her, dead in the street after the monstrous beast rampaged through the residential district of the city. As neurons and circuits began to connect in his frankensteined brain, the Autom Lord believed he could save her. &lt;br /&gt;
&lt;br /&gt;
Starting to understand that he had a life before this, the former Lord Dalton began to piece together his own experiments. If the stone and crystal lattice that pierced his body somehow saved him in the factory&#039;s collapse, could he perform the same accidental resurrection on his daughter? After all, aren&#039;t crystals and resurrections tied closely together? &lt;br /&gt;
&lt;br /&gt;
[Input information from the QuelmarCon game here where the players discovered Dalton hiding in the sewers trying to save his daughter by stealing Automs and Crystals and alchemical ingredients from all over the city]&lt;br /&gt;
&lt;br /&gt;
=== The Protoforged ===&lt;br /&gt;
Nearly a year after the Chimera&#039;s attack, The Autom Lord had reconciled with [[Colin Pendergras]] himself, who was obsessively interested in the scientific impossibility that was the Autom Lord. The Autom Lord brought his research to Colin, revealing that he believed that some of Colins own &amp;quot;Diamonds&amp;quot; were not diamonds at all, but [[Existence Crystals|another source of life and power]] that were the cause of his resurrections in the first place.&lt;br /&gt;
&lt;br /&gt;
With their combined research, Colin was able to forge 7 more &amp;quot;Protoforged&amp;quot; in his hunt to create the perfect city defender. However, much to Colin&#039;s surprise, even without using a human body, the 7 Protoforged (including hero [[7]]) had souls and dreams of their own. Not willing to go into the business of slavery, Colin abandoned this project, instead focusing back on the power of [[Bluestone]] and traditional construct-building methods, improving on his famous [[Autom]] design. &lt;br /&gt;
&lt;br /&gt;
As for the Autom Lord? No one&#039;s established what happened after he helped Colin make those protoforged...and some say he still lurks out there.&lt;br /&gt;
&lt;br /&gt;
=== Post-Reconciliation (693PR-) ===&lt;br /&gt;
The only link left unsevered between Jerome and The Autom Lord was the image of Jerome&#039;s wife and daughter etched indelibly within his mind. The rest... AL had to construct himself. His attempt to revive his daughter fruitless. His wife... not even an inkling of where to start on that front. So what was the next logical step, when your mind consists of two faces and the results of your previous experiments? The knowledge, that sentient, autonomous life, unbounded by the limitations of physiological mortality, was not just possible, but in fact he now was an example himself?&lt;br /&gt;
&lt;br /&gt;
There had to be more. &lt;br /&gt;
&lt;br /&gt;
Whatever veil there was, whatever boundary between the ethereal and the tangible, the arcane, divine, and material: it was cracked within the Material Plane.&lt;br /&gt;
&lt;br /&gt;
To a scholar, an academic, his proof would be derided by a mere initiate, but that would be folly on their part. One whose dipped into the font of knowledge, learned what there is to know, would recognize it as more veracious than the most airtight of theorems, theses or dissertations. But he felt them; the primal energies of the arcane, divine and material, flowing through his... well, whatever his new body had instead of veins.  They were inextricably bound within him, the newfound connections to them his toolbox for his continued research and experimentation. &lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16993</id>
		<title>The Clan of Auton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16993"/>
		<updated>2022-08-30T01:59:54Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: as a collective, their attacks and weaponry are varied enough to not warrant being mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ClanOfAutonEmblem.png|caption=&amp;quot;Drink of the font of knowledge, free yourself.&amp;quot;|languages=Common,Infernal|alias=Chateau Non Loft|birthPlace=Location recorded in the depths of their Archives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a secretive organization, with members almost exclusively found within the &#039;borders&#039; of [[Crook&#039;s Creek]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much of the group is known, except to members themselves, and even then, some texts kept within their archives contradict others, or the tales that a few of the elders pass on.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Clan members speak a variety of different languages; in meetings, members dress in clothing imbued with Comprehend Language spells, but all but the freshest of initiates are expected to learn Infernal, as a matter of historical importance and metaphorical significance: as hellish as something may seem, in the end it is up to the actor to make it good or evil.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
The Clan chronicles a few skirmishes that they&#039;ve been involved in as a group, and it is well known in the Clan that there was one full-on conflict that was waged involving them, but the identity of this conflict is known only to the current Wizened Elder and his two keepers... and any who dare to breach into the deepest parts of the archives. It&#039;s not forbidden, they&#039;re merely the only ones who dare to learn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=16992</id>
		<title>Five Families of Crooks&#039; Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=16992"/>
		<updated>2022-08-30T01:52:05Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* The Families */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=A crook is a crook, no matter the name on the books.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The {{PAGENAME}} are a collection of criminal syndicates permeating the social fabric of Crooks&#039; Creek, insidiously controlling the over and underworlds of the area, like puppetmasters to unknowing marionettes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Families ==&lt;br /&gt;
The families are, as follows:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Long Gun&amp;quot; Lucky&#039;s Looters, known for their lavish, high-roller casinos,&lt;br /&gt;
# &amp;quot;Big &amp;amp; Tall&amp;quot; Barone&#039;s Busters, known for their designer boutiques and stylish wardrobes,&lt;br /&gt;
# &amp;quot;Green &amp;amp; Greedy&amp;quot; Graggy&#039;s Grunts, known for being the quickest, quality odd-jobs in town,&lt;br /&gt;
# &amp;quot;Lightning Limb&amp;quot; Pronto&#039;s Punks, known for having the deepest fingers in the coffers of local business, and&lt;br /&gt;
# &amp;quot;Ol&#039; Dirty&amp;quot; Cali&#039;s Cheats, known for their heavy influence within the black markets and especially their illicit substances from across the realm.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
If it isn&#039;t obvious, the Five Families of Crooks&#039; Creek are drawn from La Cosa Nostra, specifically the Five Families in the New York City area.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=16991</id>
		<title>Five Families of Crooks&#039; Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=16991"/>
		<updated>2022-08-30T01:51:46Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: The Families have finally been named!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=A crook is a crook, no matter the name on the books.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The {{PAGENAME}} are a collection of criminal syndicates permeating the social fabric of Crooks&#039; Creek, insidiously controlling the over and underworlds of the area, like puppetmasters to unknowing marionettes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Families ==&lt;br /&gt;
The families were, as follows:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Long Gun&amp;quot; Lucky&#039;s Looters, known for their lavish, high-roller casinos,&lt;br /&gt;
# &amp;quot;Big &amp;amp; Tall&amp;quot; Barone&#039;s Busters, known for their designer boutiques and stylish wardrobes,&lt;br /&gt;
# &amp;quot;Green &amp;amp; Greedy&amp;quot; Graggy&#039;s Grunts, known for being the quickest, quality odd-jobs in town,&lt;br /&gt;
# &amp;quot;Lightning Limb&amp;quot; Pronto&#039;s Punks, known for having the deepest fingers in the coffers of local business, and&lt;br /&gt;
# &amp;quot;Ol&#039; Dirty&amp;quot; Cali&#039;s Cheats, known for their heavy influence within the black markets and especially their illicit substances from across the realm.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
If it isn&#039;t obvious, the Five Families of Crooks&#039; Creek are drawn from La Cosa Nostra, specifically the Five Families in the New York City area.&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16987</id>
		<title>The Clan of Auton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16987"/>
		<updated>2022-08-30T00:50:08Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: fixed the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ClanOfAutonEmblem.png|caption=&amp;quot;Drink of the font of knowledge, free yourself.&amp;quot;|languages=Common,Infernal|alias=Chateau Non Loft|birthPlace=Location recorded in the depths of their Archives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a secretive organization, with members almost exclusively found within the &#039;borders&#039; of [[Crook&#039;s Creek]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much of the group is known, except to members themselves, and even then, some texts kept within their archives contradict others, or the tales that a few of the elders pass on.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Clan members speak a variety of different languages; in meetings, members dress in clothing imbued with Comprehend Language spells, but all but the freshest of initiates are expected to learn Infernal, as a matter of historical importance and metaphorical significance: as hellish as something may seem, in the end it is up to the actor to make it good or evil.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
The Clan chronicles a few skirmishes that they&#039;ve been involved in as a group, and it is well known in the Clan that there was one full-on conflict that was waged involving them, but the identity of this conflict is known only to the current Wizened Elder and his two keepers... and any who dare to breach into the deepest parts of the archives. It&#039;s not forbidden, they&#039;re merely the only ones who dare to learn.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16986</id>
		<title>The Clan of Auton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16986"/>
		<updated>2022-08-30T00:48:34Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Adding some more detail regarding the Clan&amp;#039;s origin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=ClanOfAutonEmblem|caption=&amp;quot;Drink of the font of knowledge, free yourself.&amp;quot;|languages=Common,Infernal|alias=Chateau Non Loft|birthPlace=Location recorded in the depths of their Archives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a secretive organization, with members almost exclusively found within the &#039;borders&#039; of [[Crook&#039;s Creek]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much of the group is known, except to members themselves, and even then, some texts kept within their archives contradict others, or the tales that a few of the elders pass on.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Clan members speak a variety of different languages; in meetings, members dress in clothing imbued with Comprehend Language spells, but all but the freshest of initiates are expected to learn Infernal, as a matter of historical importance and metaphorical significance: as hellish as something may seem, in the end it is up to the actor to make it good or evil.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
The Clan chronicles a few skirmishes that they&#039;ve been involved in as a group, and it is well known in the Clan that there was one full-on conflict that was waged involving them, but the identity of this conflict is known only to the current Wizened Elder and his two keepers... and any who dare to breach into the deepest parts of the archives. It&#039;s not forbidden, they&#039;re merely the only ones who dare to learn.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:ClanOfAutonEmblem.png&amp;diff=16985</id>
		<title>File:ClanOfAutonEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:ClanOfAutonEmblem.png&amp;diff=16985"/>
		<updated>2022-08-30T00:38:26Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16984</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16984"/>
		<updated>2022-08-29T20:47:42Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* Session 32: The Curator&amp;#039;s Request */ clarifying what kind of key the curator needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chapter 1: Welcome to the Greedy Green ==&lt;br /&gt;
&#039;&#039;Chapter 1 focused on introducing and growing the player base to the core concepts of the campaign: There is a big dragon war, and dragons are back and crawling all over Isonhound. This is a campaign with lots of wilderness exploration, and LOTS of big bads to slay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1a:b Velathidros ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/9)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
=== Session 1b: Sro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/21) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
=== Session 1c: Flame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (1/22) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Azuspear ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/12)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Sro II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Prelnirith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (2/20) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
=== Session 5: Bleucorundum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/7)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Kobold Dragonshields ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/11)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Harkial ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Hydrinth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (3/22)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Lindwurms ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (3/24)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Longfang ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/5)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
=== Session 11: Tragdor ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (4/6)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
=== Session 12: The Green Stag Pt. I ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/9)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: Longfang II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (4/12)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: The Green Stag Pt. II ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Miles Ison|Miles]], [[Stan]], [[Ulka]], [[Ferris]], [[Delphi]], [[Vadath|Vadeth]], [[Jo]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/20)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Green Stag  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1857 each     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: Sro guides the players to the Green Stag&#039;s lair, amps them up, then locks them inside to finish him off. &lt;br /&gt;
&lt;br /&gt;
RIP Ulka, Jo. MVP=Venombane Armor&lt;br /&gt;
&lt;br /&gt;
=== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Violet Lorinda|Violet]], Varryn, Boros, Siobhin, [[Alenka]], [[Reylendor]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (4/30)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 512 each      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
=== Session 16: Drakkoths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Nockdus]], [[Grandmush]], Tokax, [[Kihlek]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 533 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Dragon Echoes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ensign]], [[Delphi]], Herneldo, [[Silent]], Cynthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (5/13)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: Horatio Rises ==&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambush the Ambushers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Percy Giffard|Percy]], [[Cecil]], [[Arlin]], [[Vadath|Vadeth]], [[Reylendor]], [[Kellen]], Mumiy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 740 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome. Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Hunting Horatio ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Spinel]], [[Violet Lorinda|Violet]], [[Nockdus]], [[Percy Giffard|Percy]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (5/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 910 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
From Vadeth: Vadath and several others were employed by the Order of the Watchful Eye to hunt down Horatio Chesire. The captured goblin boss had given good information on his whereabouts as well as a potential secret entrance. The compound was stormed by the adventurers and a very roided up Goliath Barbarian. All enemies were slaughtered without prejudice and Horatio Chesire himself was successfully captured and has been brought back to Gammelgard for questioning! &lt;br /&gt;
&lt;br /&gt;
Spinel&#039;s hastily scrawled notes: We gave a barbarian speed juice and Falgrim&#039;s fire while raging. I mostly watched the show. Dancer set a trap on the cave&#039;s secret exit. Horatio almost got away in a mechanical contraption, but instead he got stuck and then fell into the ocean. We muscled him out of there. Where did these cheshire orcs and goblins get their shiny armor? Maybe Horatio will know. I don&#039;t think I know enough to use this double-ended glaive well. Nockdus says cheshire goblin flesh tastes bad. &lt;br /&gt;
&lt;br /&gt;
=== Session 20: Moon Touched ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Dancer of the Boreal Valley]], [[Búho|Buho]], Trina, [[Nockdus]], [[Ensign]], [[Dur&#039;kalak]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (5/25)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 900 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:  With Horatio secured and turned over to the Order of the Watchful Eye, Nockdus went with Dancer back to the Hallasan refugees and met of with some adventurers ready to escort the them back to their village.  After a quiet journey with the said refugees back to their homes the party became aware of a mystical sage staying at nearby encampment who&#039;s location was protected from attacks by dragons.  The party traveled to this encampment and met with the sage.  Dur&#039;kalak came face to face with the warrior protecting the encampment who turned out to be someone familiar with his past. The two pledged to take down the dragon that destroyed their home together.  After a short conversation with some of the other people in the encampment the party then participated in a mystical ceremony where each party member had the privilege to ask one question to be answered by the Moon God.  Ensign found out some information about the people hoping to find him and return him home.  During this ceremony as the magical energies flowed through the space, Nockdus suddenly felt alive again.  He inhaled deeply since it suddenly became necessary to for him to breathe once again.  He asked for a piece of chocolate from [[Búho|Buho]], ate it, and was once again able to savor the flavors that can only come from a dedicated confectioner.  After the ceremony concluded, Nockdus was moved to tears from getting to experience the feeling of being alive once again and the heartbreak of it&#039;s subsequent loss.&lt;br /&gt;
&lt;br /&gt;
After the ceremony the party was given a powerful relic, the Moonwell.  This silver basin resembleing a small bowl on a stand is capable of providing protection from dragons in a one mile radius.  After much debate and discussion, the heroes of Quelmar voted as a community to place the Moonwell in the city of Seglock in hopes of creating a safe place for refugees fleeing the chaos the dragons of the realm had been stirring up lately.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Sir Beren&#039;s Crypt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Arlin]], [[Vadath|Vadeth]], [[Dancer of the Boreal Valley]], [[Percy Giffard|Percy]], [[Spinel]], [[Búho|Buho]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 810 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Falgrim introduced the party to the elf Aldean El’Naddath of House Kessaria (Emissary of the Wold Order and member of the Sylvan Order), who shared how the renowned elven paladin (and Commander of the Sylvan Order) Sir Beren Cohnal&#039;s crypt had been desecrated. He gave the party amulets from his order, which later opened the tomb’s door. The party spoke to his spirit, who said that all but the entry room had been desecrated and only four  of his guardians remained. The party pushed on, clearing out cheshire goblins and orcs. The team discovered many empty, raided tombs in the crypts. It seems their armor and weapons had been taken and warped by the monsters. Beren&#039;s spirit gave the party his blessing to remove items from his remaining lieutenants in thanks for clearing out his crypt. On the party’s return, Aldean identified the impressive array of found items, and provided personalized letters to those with items marked by his order, so that no elf would question their use in non-elf hands.&lt;br /&gt;
&lt;br /&gt;
Spinel’s hastily scrawled notes: Fancy elf man talks a lot. Dancer really wanted to follow tracks around the crypt, but instead Percy just opened the door. Goblins are smelly. Vadeth really wanted to ride the goblin’s mount, but it didn’t end well. But we found where the cheshire armor was coming from. And now I have a nice fiery sword. Spirit man couldn’t eat Buho’s gift of chocolate. When we got back, Buho set a big fire trying to do more cooking. My fur smells like smoke. Maybe I’ll sleep outside tonight. &lt;br /&gt;
&lt;br /&gt;
=== Session 22: Goblins and Drakkoths and Edge....Oh  MY! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Nockdus]], [[Delphi]], [[Cecil]], [[Elric]], Ren, Barbie, Omni &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (6/16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (Drakkoth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 785 each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* This adventuring party came together and met when they all independently answered a public posting to take care of a matter of national safety for Isonhound. The posting requested them to meet at an inn in [[Gammelgard]] called &#039;&#039;The Second Breakfast&#039;&#039;. &lt;br /&gt;
* Once there, they are greeted out of the rain, offered a table, asked about their food order, and all wait for their contact to arrive, an older dwarf named Dippy, whom all the staff in the inn seem to hate.&lt;br /&gt;
* Dippy reveals that he is a member of the Order of the Watchful Eye, and that the Order has been attempting to deal with some &#039;Gooby Goblin Creatures.&#039; Dippy also informs the group that the last known location of some of these creatures was in an underground &#039;blunker&#039; in a recently abandoned village known as Graften. &lt;br /&gt;
* The group finishes talking and gathering information before bidding Dippy a wishful goodbye and headed south towards Graften.&lt;br /&gt;
* When they got to the village, the group took a careful, stealthy approach. They investigated a few of the buildings through the windows, only to find them ransacked and abandoned as Dippy said they would be. Eventually, they narrowed down on a building that they believed to be the bunker, and used magic to open the door from the distance. It wasn&#039;t until Omni stood in front of the door that an ambush began. &lt;br /&gt;
* A few goblins filter out from the other buildings, closing in on the group. However, the party manages their own and stays in relative good health. Between intimidation from their sheer power, and actually killing some of the goblins, the party fares well.&lt;br /&gt;
* After a few rounds of combat, however, three Drakkoths appear. Nockdus recognised  one in particular, and informed the group to watch out for the Drakkoth&#039;s weapons in melee.&lt;br /&gt;
* The fight continues on, with the three factions fighting all  against one another. This time, however, the party doesn&#039;t fare quite as well, getting much more hurt this time.&lt;br /&gt;
* [[Cecil]], being the brave leader that he was, utilised a tactical retreat into one of the abandoned buildings, which the Drakkoths were too large to enter. There, he used his arcane abilities to throw a chair out a window, smacking one of them on their head. &lt;br /&gt;
* Meanwhile, Barbie used her intense strength and might to intimidate one of the goblins, effectively turning them into a minion to do her bidding, and convinced some other goblins to stay away from her and give her information on the location of the bunker. &lt;br /&gt;
* [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]] and his patron sword THE SLAAT graciously help [[Delphi]] in an altercation with one of the other Drakkoths. [[Elric]], using all of his swordsman might, delivers a death blow, leaving the body cleaved at his feet. &lt;br /&gt;
* Upon seeing their compatriot fall in addition to [[Elric|Elric Shadowslither Darkheart Overlord of Nightmares]]&#039; taunting, the other Drakkoths decide to rush him. This gives Omni an opportunity to attack, and delivers another death blow. &lt;br /&gt;
* The third and final Drakkoth, upon fully realising his situation, decides to flee off into the woods. [[Nockdus]] in one final act, decides to shoot blindly into the tree line and manages to clip the Drakkoth one final time. &lt;br /&gt;
* The group then heals up, and investigates the bunker to find many many dead bodies. They collect whatever loot they can, and return to [[Gammelgard]] to report back in to Dippy and collect their reward. &lt;br /&gt;
&lt;br /&gt;
=== Session 23: Mentztonalcoatl ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (6/19)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Mentztonalcoatl (The Father of the Pearl Dragon [[Cyanocitta|Tlayohualcoatl]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1215 Each &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of &#039;&#039;&#039;Silent&#039;&#039;&#039;. &lt;br /&gt;
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! &lt;br /&gt;
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. &lt;br /&gt;
* Eventually, 3 suspiciously dramatic Tiamat Cultists fought and tested them, and within 2 rounds, most of the team was dying no thanks to all the traps they had already triggered. They fought hard and took down one of the Cultists in a fiery rage of vengeance, causing all of the mages to flee. Cyan permanently went down in this battle. &lt;br /&gt;
* As the players reached the end of the dungeon, they realized the Dragon of this hoard was not a real dragon, but in fact a &#039;&#039;&#039;River Dragon&#039;&#039;&#039;, a type of sea-serpent like dragon, that was being used as a Stand-in over the hoard. However, the River Dragon taught the team how to take down the illusions of the dungeon (by de-attuning the Selune Splinter) and gave up the hoard to the victorious heroes.&lt;br /&gt;
*The River Dragon gave the team a mission to revive his daughter, but that&#039;s for the players to disseminate and we&#039;ll see if it ever actually comes up again. They have to collect all the missing bones of his daughter who have been collected by adventurers and dungeon delvers in the past&lt;br /&gt;
&lt;br /&gt;
===Session 24: Fang Mounts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Vadath]], [[Arlin]], [[Dancer of the Boreal Valley]], [[Cynthia]], [[Nockdus]], [[Spinel]], [[Búho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (6/28)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Tiamat &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our heroes once again took a job posting from the Order of the Watchful eye and set out in an attempt to find where the Chesire orcs may or may not be breeding their Fanged Mounts. It was also discovered that these mounts were in some way of draconic lineage though mutated by Chesire. It wasn&#039;t long before the encampment was found and our heros began their assault. Though it was a brutal fight eventually our heroes came out on top. Even so much as being able to bring back a tougher breed of Chesire Orc and one of the fanged mounts. Upon their return to the city a giant shadow engulfed them. Over head loomed a giant multi headed dragon that began to assault the city of Gammelgard. The Dragon laid waste to a tower within the city and before long flew away. A familiar voice could be heard over the destruction. It was the voice of Horatio Chesire himself yelling from the back of the massive multi headed dragon about the devastation Tiamat will bring forth. &amp;quot;And the might of Tiamat can not be resisted! I shall Purge you all in her chaos&amp;lt;u&amp;gt;!&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sessions 25:  The Gala of Protection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  The Quelmar Community at large&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  All&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Tiamat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To thank the heroes all throughout Isonhound, the City of Seglock hosted a small festival in their honor. While the intention was to both thank the heroes and help lift the spirits of the community who had faced numerous threats recently, the outcome would become marred with tragedy by the events that unfolded in the early evening of that day.&lt;br /&gt;
&lt;br /&gt;
Booths filled a small courtyard to the north of Seglock University (home of the three time regional [[Olympia Magisteria]] champions, the Fighting Owlbears) providing ample food, games, and other various form of distractions to the citizenry. Local bards like “[[Skinny Leonard]]” and the band “The Bare-knuckled Laddies” preformed live for eager audiences.  As smiles were shared and revelry was made, some of the heroes being celebrated partook in the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Beirgarden:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Vadath]], [[Karl Anders]], and [[Trina]] decided to partake in some of the potent potables being offered. Some drank mead and wine to be social, some drank “Utter Moron” to tempt fate, and some drank actual dragon’s blood so they could talk to the monstrous mount they had recently captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Dunking Booth:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adventurers like [[Reylendor]], [[Tristram Caniedydd|Tristram]], and [[Linden Rue|Linden]] took turns trying to drop the boisterous town crier into some Seglock river water at the dunking booth.  As toss after toss consistently missed the target the ostentatious man continued to taunt the participants, emboldened by their failures.  It was not until [[Delphi]] approached the line and casually tossed a single pitch toward the awaiting target did the town crier finally fall into basin below him.  There was much rejoicing!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Cooking Contest:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six adventurers entered into the cooking contest at the festival, each bringing a unique dish reflective of themselves to the judging table.  [[Linden Rue|Linden]] came in third with her vegetarian inspired Feywild Meet Pie where the buttery, flaky crust contained a savory sauce and a mouth watering aroma.  Balgeiros came in second with his Eladrin Ale and its surprisingly pleasant chewy sediment that initially looked off putting.  Similarly, the initially concerning dish of Steak Tartare offered by [[Nockdus]] came in first place even though it was a well presented plate of raw ground beef and vegetables topped with a raw egg yolk.  Sadly, [[Percy Giffard|Percy]] was disqualified from the competition when his 5 Alarm Dragons Breath Chili caused numerous judges to seek medical attention from its scorching spices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arm Wrestling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over at the Arm Wresting Table [[Dur&#039;kalak|Dur’Kalak]] made ready to take down any challenger foolish enough to face him. [[Karl Anders]] responded with a “Hold my Utter Moron” and took him up on it.  Whether it was genuine or just for the theatrics, Dur’kalak curtailed any forward momentum Karl Anders tried to muster and slowly forced the other man’s hand to touch the table and thereby solidified his claim as champion of the Gala.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gambling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some adventurers like [[Reylendor|Reylandor]], [[Delphi]], and Balgerious thought the gods of luck were on their side and entered into the raffle.  Sadly, luck was not in their favor and each ended up without winning tickets.  Delphi further tempted luck by attempting to “Roll Higher than [[Stan]].”  She lost again and was forced to wear a bright green floppy hat and dance a silly dance.  Delphi leaned into the challenge and began to prance around the area like a rainbow colored zebra in a circus prompting Stan to applaud her efforts and declare the challenge “Well met.”&lt;br /&gt;
&lt;br /&gt;
===Session 25a: Center Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Trina]], [[Stan]], [[Reylendor]], [[Grandmush]], [[Nockdus]], [[Durian]], [[Violet Lorinda]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  Tiamat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1707&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial welcoming distractions of the Gala of Protection that each of the party members participated in, there was a sudden crash of chaos as the various factions causing strife around Isonhound began a coordinated attack around the three southern gates of the city of Seglock.  Seven of the adventurers attending the Gala rushed toward the center of the commotion at the middle gate as others spread out to the two gates on the left and right sides respectively.  &lt;br /&gt;
&lt;br /&gt;
The center group initially encountered a significant cadre of alchemically enhanced goblins commonly known as “Cheshire Goblins.”  As swords clashed and spells were slung a professor associated with the nearby university exited a nearby building with a combat capable automaton by his side. The party watched in jubilant surprise as the automaton sprayed some of the injured goblins with a cone of alchemical fire that initially burned them but then caused the goblin’s blood to boil, their bodies begin to loose cohesion, and then ultimately burst into a pile of fetid goo.  When the goblins were all dispatched, a mighty roar was heard from above.  The professor urged the party to swiftly move into a nearby building, but before they could everyone was raked with a devastating poisonous attack breathed down on the area by a multiheaded dragon flying overhead.&lt;br /&gt;
&lt;br /&gt;
The party scrambled into the nearby building that the professor had escaped into and pulled those who were lying unconscious on the ground into the safety of the structure.  Taking but a moment to cast healing spells and drink potions to recover from the recent events, the party found themselves in an alchemical laboratory belonging to the university.  The professor aiding them was responsible for alchemical coursework for the university but was also studying some of the creations menacing the region. As the party looked toward an unconscious drakkoth secured to a converted pool table in the corner, the professor explained that he had recently discovered a reagent that when it comes in contact with the blood flowing through a Cheshire Creation causes a devastating chemical reaction that ultimately kills them.  The key to this reagent though is that the target must be injured enough for the chemical to cascade throughout the target’s body.  The professor distributed some doses of the reagent to the party members, refilled his automaton with more of the reagent, and urged the party to progress toward the breach where the intruders were emerging from.&lt;br /&gt;
&lt;br /&gt;
Charging into the next room on the way to the center gate the party encountered three of Cheshire’s most deadly creations, dual-bladed glaive wielding guardians.  The professor nearly died before the party were able to dispatch the monstrosities, but the reagent was proving to be effective on the hulking brutes as well.  The party pressed on and met up with another professor, a dryad responsible for druidic studies, and their own automaton companion as well.  The group soon approached the breach as a mass of goblins and guardians burst through the rubble.  The magical members of party and the professors produced a devastating combination of spells to styme the intruders in their tracks allowing the “Hackers” and automatons to quickly dispatch them.&lt;br /&gt;
&lt;br /&gt;
With the rush of combat dissipating, the party worked with the professors to fortify the broken gate and plug the holes created in the initial moments of the invasion.  As the city guard came to relive them, the party members took only a moment to bind their wounds and catch their breath before dealing with the incredible aftermath from the day’s events.&lt;br /&gt;
&lt;br /&gt;
===Session 25b: Left Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Pot&#039;tu Kobb]], [[Dur&#039;kalak]], [[Cecil]], [[Karl Anders]], [[Tokax]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Dave&#039;s Story, James&#039; Execution (7/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Tiamat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1430&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Players watched the recap/intro video to get caught up especially on the Cheshire Goblins&lt;br /&gt;
*We started our festival going straight into the BANG explosion. Players ran down the street as the festival closed up shop.&lt;br /&gt;
*Inside the gates of Seglock Univeristy, this group was the closest to the building that Cheshire/Dracohydra was infiltrating so they got a good show of it, and had to dodge a prismatic breath spray first thing, which already put the team in terrible shape (two went down).&lt;br /&gt;
*Now with the team in bad shape, Kyle helped the &#039;&#039;&#039;Dragonflesh Abomination&#039;&#039;&#039; make his debut, crashing out of a nearby building damaged by the siege. It began a chase of the players through the city as they tried to avoid its acid spit and the various obstacles of a city under peril.&lt;br /&gt;
* After &#039;&#039;&#039;5 rounds&#039;&#039;&#039; (~2 hours) they finally escaped him, and in the long, dramatic, and daunting chase, also managed to get him down a bit of health (though he has regeneration so it wasn&#039;t as much as they&#039;d have liked)&lt;br /&gt;
*Once they caught their breath and could effectively heal from the Tiamat attack and damages incurred in the chase, they witnessed the Cheshire Goblins also heading towards a Firearm warehouse.&lt;br /&gt;
*When given the choice to chase the goblins to the warehouse or to head back all healed up to kill the Kaiju, they votied 4-3 in favor of finishing off the &#039;&#039;&#039;Abomination&#039;&#039;&#039;&lt;br /&gt;
*They found him in the middle of a battle with city forces, and used their surprise round to knock him down a notch. After 2 rounds of actual battle, they managed to finish him off, with one player taking the acid glands.&lt;br /&gt;
*Much discussion over the Moonwell, was it working? Was that Tiamat? Is this abomination considered a dragon? Who knows!&lt;br /&gt;
===Session 25c: Right Gate of Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Patches]], [[Omen]], [[Vadath]], [[Linden Rue]], [[Tristram Caniedydd|Tristram]], [[Delphi]], [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/15)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: One, unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 771 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; This group of adventurers cut their festivities short when a huge explosion was heard from the direction of Seglock University. They rushed through the Right Gate into a dining hall, where [[Cheshire&#039;s Goblins|Cheshire&#039;s goblins]] and a few orcs armed with projectile weapons were attacking students and professors. One student was unfortunately killed before two more could be rescued, with the aid of Professor Galloway. This professor was so thankful for their help that he later rewarded each adventurer with a Scroll of Boiling Oil. He claimed that the goblins were raiding the university for alchemical supplies and research notes, and these creatures were seen dashing between doors in the dormitory. The group didn&#039;t make it to the end of the living quarters where the professors lived, but on the way they did encounter a massive automaton followed by a very shifty Professor Hargraves. He was carrying an armful of supplies and his research notes and refused to answer any questions posed by the adventurers. Intrigued and frustrated by this, members of the [[Band of the Iron Hawk]] seized the professor and took his assets, but not before defeating the automaton. As night fell and the adventuring party retreated from the site, they noticed a &#039;&#039;&#039;multi-headed&#039;&#039;&#039; &#039;&#039;&#039;dragon&#039;&#039;&#039; flying high in the sky and breathing fire.&lt;br /&gt;
&lt;br /&gt;
===Session 26: Aftermath of the Attack on Seglock===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Eurus]], [[Omen]], [[Nockdus]], [[Búho]], [[Percy Giffard|Percy,]] [[Amund Zen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  Kyle (7/20)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: Varying (4th levels proceed to level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The day after the attack on Seglock University, several adventurers set out to investigate what had happened. They got clearance from Mayor Towson (but no promise of payment) to ask Captain Visio about talking to the prisoner [[Professor Hargraves.]] Also in the room was &amp;quot;The Baron&amp;quot;, an Eladrin Elf with not much to say of significance. Captain Visio was found at the field hospital set up initially as a refugee camp, but now being used to house the dozens of people wounded in the attack. Dr. Le&#039;Brock, a Dragonborn doctor is currently running the field hospital and directed the heroes to the Captain. Cpt. Visio was found digging pits for the fallen, and was assisted by [[Amund Zen]] and [[Búho]]. After some convincing, he gave the adventurers permission to review Prof. Hargraves&#039; seized belongings at the prison barracks, and handed them a &amp;quot;Torso Coin&amp;quot; as proof of his word. [[Nockdus]] had also made an impressive and successful effort of not devouring any corpses during the visit to the field hospital, where they were surrounded by dead, dying, and bleeding people. &lt;br /&gt;
&lt;br /&gt;
On the way to the prison, [[Omen]] ran ahead of the party and made a wax mold of the Torso Coin for unknown reasons. The coin was brought to Lieutenant Steve Torso, who mumbled something about three other coins being in existence. He gave the heroes the keys to the contraband room, where [[Nockdus]] and [[Percy Giffard|Percy]] copied Prof. Hargraves&#039; notes with the aid of a forgery kit and a Silent Image spell. Surprisingly, Amund Zen handed the key set over to Omen to sneak over to the professor&#039;s cell, &amp;quot;for the greater good.&amp;quot; Unfortunately, the geometry of the barracks did not allow for such a thing. Búho, Omen, and Eurus convinced Ltn. Torso to let them talk to the professor for a few minutes with an incredible amount of charisma. Hargraves was again unwilling to speak much, and would only promise to give more information if released. Altogether, the party learned that (1) Professor Hargraves had no one else he could trust at the university, (2) he has a recipe for acidic glue, (3) [[Horatio Cheshire (NPC)|Horatio Cheshire]] had tried to hire the professor but he turned him down, (4) Hargraves was Cheshire&#039;s former star pupil, and (5) he had notes on several years of research describing how to add or remove mutations. Upon leaving the barracks, Nockdus was able to pickpocket the Torso Coin from Ltn. Steve Torso, returning the number of coins out in the wild to four.&lt;br /&gt;
&lt;br /&gt;
The adventurers then went on to the university to gather more information. A few members of the party split off to go to the school spirit store and buy some [[Fighting Owlbears]] merch. The others spoke with Magus Varellion Savynne, a tall, bald, and feminine appearing elf bearing markings of the [[Katharda Academy|Geodaury]]. She informed the heroes that Hargraves had been temporarily fired from the university at an earlier point, but was rehired on conditions of good behavior. It also came up in conversation that one of the warehouses that was looted in the city had advanced projectile weapons (guns). The party was reunited by an [[Sigmund Bestimmung|incredibly eager and bald associate professor with words floating above his head]], who insisted on introducing the Magus with great bravado. Savynne was unimpressed by this display and curtly dismissed the professor. At the conclusion of their discussion, the party made its way back to the mayor to reveal what they had learned. Búho was drawn toward a partially wrecked building by the smell of decadent chocolate. It was here that he was reunited with his former mentor, who had started him on the path of becoming a world-class chocolatier. She revealed to him the secret ingredient that was missing in his recipes and leading to gastrointestinal distress - carob. With a face full of happy tears, Búho requested that he travel with her for a while and she agreed.&lt;br /&gt;
&lt;br /&gt;
===Session 27: Thymor&#039;ala the Black===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ensign]], [[Thuchor]], [[Joshua]], [[Silent]], [[Harold]], [[Alanis]], [[Markoth]] (and a cameo from [[Dur&#039;kalak]], commentary by [[Cynthia]] and [[Tokax]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;:  James (7/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Thymor&#039;ala (Black Dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1208&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Joshua receives a vision in his coma: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You see before you the end of all things. The great black dragon rises up from the dark depths, its eyes glowing with a terrible green light. A tower looms in the background, its top disappearing into the clouds. The mountains trembles and explodes, sending a shower of rock and dust into the air. The world is coming to an end. In the distance, you can make out five figures dressed in purple, green, white, blue, and orange. They&#039;re calling something, but you&#039;re deaf. They must be doing this. You can&#039;t understand how; it must be their fault. Their fault! Their fault! This is their fault! The end of the world is their fault! But you can stop it! You must stop the big black dragon before it is too late!”&#039;&#039; • &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The team headed out towards the &#039;&#039;&#039;Relith Tower&#039;&#039;&#039;, possibly the tower from the vision, near the Barrier Peaks. But failed their traveling/survival checks and got lost.&lt;br /&gt;
&lt;br /&gt;
*Failing their travel checks, and landed themselves in [[the Burning Forests]], ambushed by the dragon living there.&lt;br /&gt;
*Spent the rest of the session fighting said Black Dragon, they got it down to 10 HP before it flew away. They had 2 FULL ROUNDS of trying to take out the last 10 HP but failed every roll.&lt;br /&gt;
*[[Dur&#039;kalak]] himself showed up at the store and we dropped a Dur&#039;kalak on the board in that last round to even let him take a shot and get the killing blow. But he rolled low too.&lt;br /&gt;
*Dragon got away, everyone vowed to kill that dragon no matter what because it almost killed everyone several times.&lt;br /&gt;
*They still were able to track the Dragon thanks to a well timed &amp;quot;Hunter&#039;s Mark&amp;quot;, and went to its hoard, raiding what little was left there as the Dragon is moving to a new secret location.&lt;br /&gt;
&lt;br /&gt;
===Session 28: Mentztonalcoatl II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Hugo Clarion|Hugo]], [[Kluck]], [[Tristram Caniedydd|Tristam]], [[Linden Rue]], [[Markoth]], [[Volrac]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (7/29)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1866&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The party met in the Trout&#039;s Toe, the tavern in Seglock where Professor Galloway thanked Linden and Tristram for coming out and accepting this meeting. Galloway&#039;s contact with [[Wold Order|the Wold Order]] was looking for new heroes to delve into the FireGates (See Session 23)&lt;br /&gt;
* Once the team was formally introduced in the tavern, they went out to the dungeon (after causing a tavern fire they extinguished), did a lot of scouting around, and ran into &#039;&#039;&#039;SRO THE GREAT&#039;&#039;&#039; who told them they shouldn&#039;t be fighting a Dragon in it&#039;s own lair &#039;&#039;(Rule #1 baby!)&#039;&#039;&lt;br /&gt;
* After more scouting, the team found out the dungeon had imprisoned a dragon to serve as the main threat. This made Sro pissed. He cited the &amp;quot;Law of Consequences&amp;quot;, essentially stating &amp;quot;These guys did a fucked up thing, that&#039;s a good dragon that&#039;s now an enslaved servant of the Wold Order, who turned out to be behind the whole thing&amp;quot; and Sro ordered the team to take down the dungeon and free the dragon (with a 22 rolled by Linden on a dispel magic to break the magic bind)&lt;br /&gt;
* After lots of very deadly fighting with the baddies inside the dungeon, they raided the hoard that was set up there, learning that it was a fake hoard that the Wold Order puts in place as part of the testing grounds.  They took the hoard, and even got to fly Sro back to Seglock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 29: Olympia Magisteria===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Pum, [[Cecil]], Ren, [[Volrac]], Ignidicus, [[Reylendor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; The 128th Annual Olympia Magisteria&lt;br /&gt;
&lt;br /&gt;
* The players were attending the final game of the tournament when the tournament director is seen running thought the stands with a panicked look on her face.  It turns out that the two teams that were supposed to be in the finals are missing.&lt;br /&gt;
* Because this final game is like the Super Bowl, the director needed &#039;&#039;anyone&#039;&#039; to take the field or else risk the crowd&#039;s anger and the loss of financial assets.  The Adventurers agree to participate in the last game as &amp;quot;Celebrities.&amp;quot; &lt;br /&gt;
** Game 1 - Played in the &amp;quot;Giant Chemistry Set&amp;quot; arena.  Seglock crushes Gammelguard. &lt;br /&gt;
** Game 2 - Played in the &amp;quot;Giant Ant Mounds&amp;quot; arena.  Seglock barely beats Gammelguard again &lt;br /&gt;
** Game 3 - The two teams teamed up to play against a group of veterans. Played in the &amp;quot;Eldritch Nightmare&amp;quot; arena.  It is a tight fight but then the adventurers pull out an amazing series of plays and defeat the Veteran team&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 30: Thymor&#039;ala the Black II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Linden Rue]], [[Kluck]], Pum, [[Dur&#039;kalak|Dur’kalak]],  [[Tristram Caniedydd|Tristram]],  [[Kihlek]], Pot&#039;tu&#039;N&#039;Kobb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave (8/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: (Thymor&#039;ala the Black)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1643&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mother Love, a well-loved alchemist who gathers herbs in the swampy wilderness near the crossroads [[Apara]], requested the help of adventurers with a dangerous task: driving off a dragon. A black dragon had recently made its home in the surrounding swamps, not only making the area far too dangerous to gather herbs in, but also disrupting the natural state of many of the plants through its widespread lair effects. (This second effect was confirmed when Pot&#039;tu&#039;N&#039;Kobb consumed some and had his tongue numbed instead of the expected taste of a healing herb.) &lt;br /&gt;
&lt;br /&gt;
Answering the call, the group of adventurers arrived in [[Apara]] and met with Mother Love, who promised very little in the way of rewards, but offered her services as an apothecary and to bake some pies. The party was quickly pointed in the right direction and went off into the swamp. &lt;br /&gt;
&lt;br /&gt;
The swampy terrain and regional effects of the dragon&#039;s presence made the trip take longer, but the party arrived at the target cave about an hour before sundown. Despite half the party acknowledging the risks of taking on the dragon in its lair, the party pressed on and entered the cavern. Battle was joined, but the dragon surprisingly seemed as interested in turning the group away and against Mother Love as it was in fighting. Only after it was clear that a fight was inevitable did the dragon fully engage. [[Tristram Caniedydd|Tristram]] utilized a pre-prepared tiny hut spell to provide a safe harbor for the party to recover and stay safe from breath attacks during the combat. The battle was fierce, but the adventurers prevailed without losses (not even familiars and drake companions). &lt;br /&gt;
&lt;br /&gt;
[[Dur&#039;kalak]] immediately set to tearing the carcass apart while the majority of the party searched for the dragon&#039;s horde. The horde itself was relatively small (having recently been moved) but it also contained a clutch of 3 dragon eggs which [[Linden Rue]], [[Pum]], and [[Tristram Caniedydd|Tristram]] have taken custody of. While debating the best approach to handling the eggs, a wave of energy washed over the group, marking each of them with some kind of magic mark, and granting them all access to a small bit of magical power. &lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 31: Drakkoths II===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cynthia]], [[Grandmush]], [[Durian]], [[Markoth]], [[Harold]], [[Ferris]], [[Trina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/14)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Drakkoths, (Bounty Board Mentions of) Flame, Prelnirith, Azuspear, and more...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 1150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The players killed a bunch of Cheshire creations! With &#039;&#039;&#039;Drakkoth Blood&#039;&#039;&#039; a plenty from the University, one-shotting Fang Mounts, Cheshire Goblins, and Glaive Guardians has become more sport than work.&lt;br /&gt;
* That is...until the blood ran out. When they went back to Professor Nguyen at the university for more Drakkoth Blood they were told there was no more...the projects funding was all taken away. The [[Into the Greedy Green/NPCs#Baron Faro|Baron]] explained his personal decisions in a town meeting, but the players were able to cunningly persuade him to start putting money back into the Drakkoth blood projects. &lt;br /&gt;
* The Baron also made it clear to the adventurers that there are many in the city, especially in his circles, that fear the presence of more and more &amp;quot;Heroes&amp;quot; and &amp;quot;Guilds&amp;quot; is drawing unnecessary attention to Seglock, especially as rumors of eggs are abound. &lt;br /&gt;
* Until the lab experiments can be back up to speed, the group was approached by the &#039;&#039;&#039;Protectors of the People,&#039;&#039;&#039; a grassroots organization looking to expel Dragons from the land, as well as &amp;quot;Dragons&amp;quot;, a term they&#039;re using to describe the powerful money hoarders of Isonhound like the Baron. &lt;br /&gt;
* The &#039;&#039;&#039;PotP&#039;&#039;&#039; had a great map tracking Drakkoth migrations, and pointed the team in the direction of a group that he believed was going to ambush the city of Raritan, the team followed the tracks, and fought the Drakkoth, ultimately leaving 2 alive: one for Seglock, one for PotP. The Blood is back and flowing for everyone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 32: The Curator&#039;s Request===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Asheer]], [[Delphi]], [[Elric]], [[Spinel]], [[Eurus]], Ona&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle (8/17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: &amp;quot;Uhlm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2359&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team was summoned by a scholar from Deeplake who had been studying an old text, which referred to a dragon that could sway the outcome of the war. He discovered a riddle that he was having trouble with, but deciphered that the first lines referred to Direheart Pond, nearby.&lt;br /&gt;
* At the pond, the team solved the riddle, which involved Elric kissing a frog, who turned out to be a satyr called the Curator. The Curator revealed that he planted the riddle and claimed he had a mutual self interest with the adventures. He said he is a curator of a place of &amp;quot;pure evil&amp;quot;, the Shadow Forge, which is capable of producing some pretty nasty creatures. He said that [[Horatio Cheshire (NPC)|Horatio Cheshire]] has found the forge, and worried that he would create even more Cheshire monsters. The Curator required a fey key to return to the forge and ensure the forges remain shut down. However, he gave the key to a dragon called Uhlm for short (Uhlm doesn&#039;t like being referred to by his full name) for safekeeping. The curator opened a portal to a town in the plane called &amp;quot;Thaer&amp;quot;.&lt;br /&gt;
* Thaer, the adventures learned, is populated by about 15 people that....are weird disturbing replicas created by Uhlm. The plane seemed to end at the small town&#039;s borders. Uhlm did indeed have a fey key, but informed the team that 3 keys were needed to access the Shadow Forge...and no other keys exist. But Uhlm could essentially revert time in the plane, sending the team (key in hand) back to the portal to once again find Uhlm (who wouldn&#039;t remember anything) and another instance of the key...twice.&lt;br /&gt;
* Each time the plane was reverted, however, it started to fight back. Much fighting and yelling ensued, including one moment where Eurus threw a death knight over the edge of the town. The other death knight banished Ona back to Deeplake with one of the keys. Ultimately three keys were obtained. Spinel, and later Ahseer and Delphi, attempted to persuade Uhlm to return to world of mortals and help them in their cause, but he would not be convinced. Uhlm helped usher the adventures to the portal, before the second death knight could cause more damage. The team met up with Ona, and turned over the 3 fey keys to the Curator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
&lt;br /&gt;
===Session 33: Helping the People===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Arlin]], [[Violet Lorinda|Violet]], [[Pot&#039;tu Kobb|Pot&#039;tu]], [[Boros]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (8/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  1563&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 34: The Shadow Forge ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave, James, and Kyle! (8/27) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
===Session 35: [Chapter 3 Begins] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James (8/28) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 36: The People vs The Cult ===&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: John (9/8) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=16970</id>
		<title>Jeb</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=16970"/>
		<updated>2022-08-29T12:52:16Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Adding history and detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Clan of Auton|name={{PAGENAME}}|image=Hero screenshot.png|caption=Jeb|relatives=Boros (Pact Bound)|languages=Common, Infernal, Abyssal|birthDate=2/27 767 PR|birthPlace=Jewelspar|deathDate=2/12 825 PR (57 years old)|deathPlace=In front of a Behir|species=Tiefling|gender=Male|height=7&#039;6&amp;quot;|eyes=One solid gold, one red-yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a former adventurer, who, after his untimely demise to a Behir, awoke unimaginable power through death, and became the patron of [[Boros]], a vessel of his sheer will and former student of his.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jeb grew up within the outskirts of Jewelspar, within walking distance of the alleys infected with the gates into Shadespar, their whispers a soothing lullaby to him in the rundown shack he and his fellow orphans called home. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After leaving Jewelspar in his early twenties, he traveled the realm, some sort of deep influence drawing him to Pteris eventually. There, he joined the Clan of Auton, rising through the ranks at almost alarming speed. It was as if there were some force compelling not just him, but the leadership to get him through. By age 40, he had become the youngest Wizened Elder since the founding of the Clan. Granted, his appointment to position as Elder was not entirely... consensual (none of the appointments really were), as the previous Elder, who had left on a mission to spread the Clan across continents, faced his near-certain demise, and rather than potentially lose the inherited power of the Clan, invoked a deal with the gods to give it to his favorite of his first acolytes: Jeb. &lt;br /&gt;
&lt;br /&gt;
However, of course this came with a cost. Jeb, as a cost for his newfound power within the Clan, and granted to him by the former Elder, was required to enter into a pact with the former Elder, whose pact required him to continue his service to the Clan, towards their ideal of freedom.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Before entering his pact, his only real weapon was his wit, charm, and general ability to stay out of harm&#039;s way. After, his main tool was a Warlock classic: Eldritch Blast.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Eldritch. Blast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16968</id>
		<title>The Clan of Auton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Clan_of_Auton&amp;diff=16968"/>
		<updated>2022-08-29T11:13:21Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: adding a brief description of the Clan, and adding a vague history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a secretive organization, with members almost exclusively found within the &#039;borders&#039; of [[Crook&#039;s Creek]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much of the group is known, except to members themselves, and even then, some texts kept within their archives contradict others, or the tales that a few of the elders pass on.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Clan members speak a variety of different languages; in meetings, members dress in clothing imbued with Comprehend Language spells, but all but the freshest of initiates are expected to learn Infernal, as a matter of historical importance and metaphorical significance: as hellish as something may seem, in the end it is up to the actor to make it good or evil.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
The Clan chronicles a few skirmishes that they&#039;ve been involved in as a group, and it is well known in the Clan that there was one full-on conflict that was waged involving them, but the identity of this conflict is known only to the current Wizened Elder and his two keepers... and any who dare to breach into the deepest parts of the archives. It&#039;s not forbidden, they&#039;re merely the only ones who dare to learn.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Crook%27s_Creek&amp;diff=16956</id>
		<title>Crook&#039;s Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Crook%27s_Creek&amp;diff=16956"/>
		<updated>2022-08-29T06:24:58Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* Crooks&amp;#039; Creek Circa 805-825PR */ Adding to notable places as well as adding a bit more to the history of certain groups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Town|location = central Pteris|Government = Cronyist-Mercantilist|inhabiting Race = Criminals of all Races}}Whenever a [[Pteris]] town ain&#039;t big enough fer the two of &#039;em, thems outlaws need to lay their head somewhere. That somewhere is formally incorporated under the name &amp;quot;Safehaven,&amp;quot; but everyone knows it&#039;s true name: Crooks&#039; Creek. Located on the &amp;quot;coast&amp;quot; of the sea of dunes, the Kharmaja, Crooks&#039; Creek houses pirates, outlaws, and smugglers. It&#039;s a lawless boomtown known fer barfights, gang shootouts, and the occasional skilled tattoo artist. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Most of the information we know about Crooks&#039; Creek comes from around 200BR and the [[Brightwater Campaign|Brightwater campaign]]. It is unclear when Crooks&#039; Creek existed and how it appeared in different times. One Boros claimed to have been there in the time of the [[Into the Greedy Green|Greedy Green,]] so its storied history might be detailed by you.&lt;br /&gt;
&lt;br /&gt;
=== Crooks&#039; Creek Circa 805-825[[PR]] ===&lt;br /&gt;
In the times of the [[Into the Greedy Green|Greedy Green]], the sandy lands of [[Pteris]] had changed rapidly, but not necessarily towards improvement. The wastes of Crooks&#039; Creek bred many things, principally the namesake of the &#039;land&#039;. Land was a subjective term; the only level of truth that statement had was in the literal. A tourist leaving would be lucky to leave in their underwear; keeping even a copper piece on your person was equivalent to wearing a suit of meat fighting a Tabaxi. And yet, you&#039;d still find nobility scattered throughout, some completely unscathed with an air of invulnerability around them. For every one of those, nine others wandered aimlessly in bloodied scraps of clothing, pockets bare, stomachs empty. Whether it be from gambling debts past due, protection fees that were a little too light for the bookie&#039;s liking, or just the poor bastard&#039;s luck running out, the &#039;citizenry&#039; of Crooks&#039; Creek would always find a reason to gang up on someone.&lt;br /&gt;
&lt;br /&gt;
To survive, you needed protection. The more easily coerced ended up within one of the [[Five Families of Crooks&#039; Creek]], usually as some sort of goon or pair of hands to dirty instead of their own when they needed to dispose of someone. Those somewhat less morally bankrupt ended up as merchants, shopkeeps, bartenders, and other such service oriented employment, although the fingers of the Five always seemed to be dipping into their coffers deeper and deeper. Sometimes, you&#039;d find someone ballsy (read: stupid) enough to stake their own claim and try to dodge the Families. For some, that was merely a roundabout way of taking a long walk off a short pier, for others, a necessary precaution in their line of work, and for a select few, salvation.&lt;br /&gt;
&lt;br /&gt;
The few who dodged the families successfully tended to be those with some high degree of specialized knowledge; whether it be in wizardry and majicks to alchemy and artificery or even more forbidden arts, if you could afford to learn, you could afford to live. More specifically, you could afford to thrive.&lt;br /&gt;
&lt;br /&gt;
A few of the more curious, a rarity and yet a constant as there always were a handful in the town, had built themselves a family of their own. These were dedicated scholars, their newest acolytes having read stacks of ancient tomes assigned to them in mere hours, able to recite by page and line number each of their incantations. Their numbers never amounting to more than two hands worth, but all fervently, fecklessly dedicated to one ideal: freedom.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, their idealism led not to their liberation, their release from the shackles of a corrupt, crony-mercantilist system where the gangs got rich and the government richer, but to subjugation, persecution, and nigh-extermination. But they had a secret. A long-forgotten and well-hidden power, so well hidden it almost acted in plain sight; only those wielding it, and scholars of high renown, knew the truth. They could pass down their will; a testament to the fervor of their devotion to, in their eyes, a logical, peaceful, stateless society. In this, their leader, usually referred to by the title of &amp;quot;Wizened Elder&amp;quot;, when in a near death or deadly experience, can simultaneously commune with both a new vessel for their will, and the gods of the realm, humbly offering a barter of their own life in service to these deities, in exchange for the power to guide their vessel and bestow upon them further knowledge and strength to continue down what they believe is their ultimate, fated path to freedom for all in the realm of Quelmar.&lt;br /&gt;
&lt;br /&gt;
Similarly, their strict dedication of to their ideals and consequent misconstruement of  interpretation led to conflict, internal strife, political discussion where once abhorred (as they were united under one creed of freedom), and even attempts at infiltration from the Five (all thwarted, as admission required a complex ritual that acolytes were unaware of; the acolytes instead needed to be vouched for by the sentinel themselves). &lt;br /&gt;
&lt;br /&gt;
This &#039;family&#039; had many names, all in secretive tongues, the preference Infernal, no two names translating back to the same in Common, but all sharing one agreed upon interpretation: &amp;quot;[[The Clan of Auton]]&amp;quot;.&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Needle and Dread&#039;&#039;&#039;: A tattoo and piercing parlor run by &#039;&#039;&#039;Borya&#039;&#039;&#039;, a fearsome, bald giant who doesn&#039;t speak common. Some whisper that his sleeves of rune tattoos are pure magic. &#039;&#039;&#039;Mr. Whiskers&#039;&#039;&#039; is Borya&#039;s hairless sphynx cat, covered entirely in tattoos. &lt;br /&gt;
* &#039;&#039;&#039;The Low Lantern&#039;&#039;&#039; is a sandship anchored in the dock. It hasn&#039;t been sand-worthy for years, but its a bustling hub of gambling where powerful gangleaders make deals behind closed doors. In more modern times (circa 800s PR), it has grown into a near micro-state with five hubs connected by an open air bazaar, each hub rented to each head of the Five Families. Infighting at different parts of the Lantern left the local construction unions nigh-constantly busy. Of course, that meant kickbacks had to be paid.&lt;br /&gt;
* &#039;&#039;&#039;Fort Knucklebone:&#039;&#039;&#039; During the [[The Infernal Emergence|First Infernal Emergence]], &#039;&#039;&#039;Mad Maggie&#039;&#039;&#039; and her cackling brood set up shop outside Crooks&#039; Creek. Spiked walls of infernal iron surrounded this one-stop shop for infernal war machines, the preferred mode of travel for roving devil gangs.&lt;br /&gt;
* &#039;&#039;&#039;The Labyrinth:&#039;&#039;&#039; Just south of Crooks&#039; Creek, the cliff coasts fracture into a mess of pieces from the tectonic turmoil of the First Infernal Emergence. Agile ships can dart through these deep, winding canyons, but so can the occasional sandworm and even worse.&lt;br /&gt;
*&#039;&#039;&#039;Chateau Non Loft:&#039;&#039;&#039; Hidden in plain sight within the main streets of the city, this seemed to be one of the few buildings completely free of influence from the Families. It was a relatively large, seemingly empty, but unassuming building, open during regular hours as a place of rest, relaxation, food, drink, smoke, and refuge. Those particularly adept in their linguistic abilities might notice something in the Chateu&#039;s name (psst... it&#039;s the Clan of Auton&#039;s hideout: THECLANOFAUTON -&amp;gt; CHATEAU NON LOFT).&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
* Nezza spent her time there as she plotted to stop the first [[Brightwater Campaign/The Story So Far|Brightwater posse]] from reaching [[Ta-Shedet]].&lt;br /&gt;
*  &#039;&#039;&#039;The Revolving Wedding:&#039;&#039;&#039; Cheyenne (formerly Miss Anne-marie McLain) came to town and started with a bang. Six suitors lined up to marry the ascending queen of outlaws, and so she had them play a game of Rogue Roulette. Cheyenne loaded five chambers of her revolver, spun the chamber, and handed the suitors her gun to demonstrate their dedication to her. As luck would have it, the last chamber was the empty one, and her current husband simply goes as Mr. Six.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Brightwater]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pteris&amp;diff=16955</id>
		<title>Pteris</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pteris&amp;diff=16955"/>
		<updated>2022-08-29T06:14:35Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* Unincorporated Territory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;iframe key=&amp;quot;mapviewer_pteris&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;550px&amp;quot; height=&amp;quot;430px&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[https://quelmarwiki.com/images/8/8f/PterisHQ.png View the full resolution Pteris Map here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pteris &#039;&#039;&#039;is the dryest continent, closest to the season of Summer. It is constantly bombarded by dry arid temperatures and attracts only the most arduous citizens. Many who either live in the cities or mountains, where shade and cool interior temperatures are plenty. &lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
[[File:PterisKingdoms.png|thumb|334x334px|Post Realm War: Pteris&#039; Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
=== Clowre ===&lt;br /&gt;
&lt;br /&gt;
=== Oppidan ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Shend|Shend]] ===&lt;br /&gt;
&lt;br /&gt;
* Fyrgen&lt;br /&gt;
&lt;br /&gt;
=== [[Snobbite Regality|Snobbite]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Trudger Territory|Trudger]] ===&lt;br /&gt;
&lt;br /&gt;
*[[Mek]]&lt;br /&gt;
&lt;br /&gt;
=== [[Swikedom Kingdom|Swikedom]] ===&lt;br /&gt;
&lt;br /&gt;
=== Unincorporated Territory ===&lt;br /&gt;
&lt;br /&gt;
*[[Brightwater]]&lt;br /&gt;
*Farena&lt;br /&gt;
*[[Crook&#039;s Creek|Crooks&#039; Creek]]&lt;br /&gt;
&lt;br /&gt;
== Domains ==&lt;br /&gt;
[[File:PterisPolitical.png|thumb|340x340px|Post Calvary Rush: Pteris&#039; Domains]]&lt;br /&gt;
&lt;br /&gt;
=== Clowre ===&lt;br /&gt;
* Serrinville&lt;br /&gt;
* &#039;&#039;Kreen Territory&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Dra-Trin]]&#039;&#039;&#039;&lt;br /&gt;
** Drajhaaz&lt;br /&gt;
** Erd-Ardral&lt;br /&gt;
&lt;br /&gt;
=== Flaughtland ===&lt;br /&gt;
* &#039;&#039;[[The Seven Cities]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Al&#039;Adeaf]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Ugarat]]&#039;&#039;&#039;&lt;br /&gt;
** Hissar&lt;br /&gt;
**[[Fyurl]]&lt;br /&gt;
** Namium&lt;br /&gt;
** Cansthum&lt;br /&gt;
** Mam&#039;laka&lt;br /&gt;
* &#039;&#039;Kreen Territory&#039;&#039;&lt;br /&gt;
** [[Tekchakka-Ik]]&lt;br /&gt;
&lt;br /&gt;
* [[Yird]]&lt;br /&gt;
* Swardly&lt;br /&gt;
* [[Fiddlehead Mountains]]&lt;br /&gt;
** Fort Thorn (located on one of the peaks)&lt;br /&gt;
&lt;br /&gt;
=== [[Oppidan]] ===&lt;br /&gt;
* [[Jewelspar]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot;&amp;gt;Member of the [[OWPC]] (after [[The Oppidan War|Oppidan War]] in 693 [[PR]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Lunas]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Granite]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Dardin]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Rwendia]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Holtston]]&lt;br /&gt;
&lt;br /&gt;
* [[Dwalevale]]&lt;br /&gt;
* [[Squat]]&lt;br /&gt;
* &#039;&#039;&#039;[[Nawfar]]&#039;&#039;&#039; (razed 171 [[PR]])&lt;br /&gt;
* Wardwind&lt;br /&gt;
* Shorngone&lt;br /&gt;
* Solem&lt;br /&gt;
* Crawling Point&lt;br /&gt;
* Dragon-Turtle Bay&lt;br /&gt;
&lt;br /&gt;
=== Scurflink ===&lt;br /&gt;
&lt;br /&gt;
* [[Ostrom]]&lt;br /&gt;
*[[Mek]]&lt;br /&gt;
&lt;br /&gt;
=== Spineswad ===&lt;br /&gt;
* [[Barenthia]]&lt;br /&gt;
* [[Quarrytown|&amp;lt;nowiki/&amp;gt;]][[Quarrytown]]&lt;br /&gt;
* Cultivar&lt;br /&gt;
&lt;br /&gt;
=== Veldel ===&lt;br /&gt;
* [[Nymphsview]]&lt;br /&gt;
* Oakhurst, near the &#039;&#039;Sunless Citadel&#039;&#039;&lt;br /&gt;
* Arthureal&lt;br /&gt;
* Horshu (destroyed)&lt;br /&gt;
* Vernvine (destroyed)&lt;br /&gt;
&lt;br /&gt;
== Under-Sand Domains ==&lt;br /&gt;
&lt;br /&gt;
===[[The City of Merca]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bellovik|The City of Bellovik]]===&lt;br /&gt;
&lt;br /&gt;
=== The City of Dunjana ===&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:PterisTolkien.png|Map of Pteris (c. 10 [[PR]])&lt;br /&gt;
File:FlaughtlandDetailed.png|Flaughtland in Detail c. 750 [[PR]]&lt;br /&gt;
File:OppidanDetailed.png|Oppidan in detail c. 750 [[PR]]&lt;br /&gt;
File:MistyCliffMap.png|The Misty Cliffs in north Spineswad&lt;br /&gt;
File:Pteris Map.png|Map of Pteris (c. 180 BR)&lt;br /&gt;
File:Local Map 7.png|The central &amp;quot;coast&amp;quot; of Pteris where the badlands meet the Kharmaja dune sea (c. 180 BR)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Pteris]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pteris&amp;diff=16953</id>
		<title>Pteris</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pteris&amp;diff=16953"/>
		<updated>2022-08-29T06:14:01Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* Unincorporated Territory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;iframe key=&amp;quot;mapviewer_pteris&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;550px&amp;quot; height=&amp;quot;430px&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[https://quelmarwiki.com/images/8/8f/PterisHQ.png View the full resolution Pteris Map here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pteris &#039;&#039;&#039;is the dryest continent, closest to the season of Summer. It is constantly bombarded by dry arid temperatures and attracts only the most arduous citizens. Many who either live in the cities or mountains, where shade and cool interior temperatures are plenty. &lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
[[File:PterisKingdoms.png|thumb|334x334px|Post Realm War: Pteris&#039; Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
=== Clowre ===&lt;br /&gt;
&lt;br /&gt;
=== Oppidan ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Shend|Shend]] ===&lt;br /&gt;
&lt;br /&gt;
* Fyrgen&lt;br /&gt;
&lt;br /&gt;
=== [[Snobbite Regality|Snobbite]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Trudger Territory|Trudger]] ===&lt;br /&gt;
&lt;br /&gt;
*[[Mek]]&lt;br /&gt;
&lt;br /&gt;
=== [[Swikedom Kingdom|Swikedom]] ===&lt;br /&gt;
&lt;br /&gt;
=== Unincorporated Territory ===&lt;br /&gt;
&lt;br /&gt;
*[[Brightwater]]&lt;br /&gt;
*Farena&lt;br /&gt;
*[[Crooks&#039; Creek]]&lt;br /&gt;
&lt;br /&gt;
== Domains ==&lt;br /&gt;
[[File:PterisPolitical.png|thumb|340x340px|Post Calvary Rush: Pteris&#039; Domains]]&lt;br /&gt;
&lt;br /&gt;
=== Clowre ===&lt;br /&gt;
* Serrinville&lt;br /&gt;
* &#039;&#039;Kreen Territory&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Dra-Trin]]&#039;&#039;&#039;&lt;br /&gt;
** Drajhaaz&lt;br /&gt;
** Erd-Ardral&lt;br /&gt;
&lt;br /&gt;
=== Flaughtland ===&lt;br /&gt;
* &#039;&#039;[[The Seven Cities]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Al&#039;Adeaf]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Ugarat]]&#039;&#039;&#039;&lt;br /&gt;
** Hissar&lt;br /&gt;
**[[Fyurl]]&lt;br /&gt;
** Namium&lt;br /&gt;
** Cansthum&lt;br /&gt;
** Mam&#039;laka&lt;br /&gt;
* &#039;&#039;Kreen Territory&#039;&#039;&lt;br /&gt;
** [[Tekchakka-Ik]]&lt;br /&gt;
&lt;br /&gt;
* [[Yird]]&lt;br /&gt;
* Swardly&lt;br /&gt;
* [[Fiddlehead Mountains]]&lt;br /&gt;
** Fort Thorn (located on one of the peaks)&lt;br /&gt;
&lt;br /&gt;
=== [[Oppidan]] ===&lt;br /&gt;
* [[Jewelspar]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot;&amp;gt;Member of the [[OWPC]] (after [[The Oppidan War|Oppidan War]] in 693 [[PR]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Lunas]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Granite]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Dardin]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Rwendia]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Holtston]]&lt;br /&gt;
&lt;br /&gt;
* [[Dwalevale]]&lt;br /&gt;
* [[Squat]]&lt;br /&gt;
* &#039;&#039;&#039;[[Nawfar]]&#039;&#039;&#039; (razed 171 [[PR]])&lt;br /&gt;
* Wardwind&lt;br /&gt;
* Shorngone&lt;br /&gt;
* Solem&lt;br /&gt;
* Crawling Point&lt;br /&gt;
* Dragon-Turtle Bay&lt;br /&gt;
&lt;br /&gt;
=== Scurflink ===&lt;br /&gt;
&lt;br /&gt;
* [[Ostrom]]&lt;br /&gt;
*[[Mek]]&lt;br /&gt;
&lt;br /&gt;
=== Spineswad ===&lt;br /&gt;
* [[Barenthia]]&lt;br /&gt;
* [[Quarrytown|&amp;lt;nowiki/&amp;gt;]][[Quarrytown]]&lt;br /&gt;
* Cultivar&lt;br /&gt;
&lt;br /&gt;
=== Veldel ===&lt;br /&gt;
* [[Nymphsview]]&lt;br /&gt;
* Oakhurst, near the &#039;&#039;Sunless Citadel&#039;&#039;&lt;br /&gt;
* Arthureal&lt;br /&gt;
* Horshu (destroyed)&lt;br /&gt;
* Vernvine (destroyed)&lt;br /&gt;
&lt;br /&gt;
== Under-Sand Domains ==&lt;br /&gt;
&lt;br /&gt;
===[[The City of Merca]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bellovik|The City of Bellovik]]===&lt;br /&gt;
&lt;br /&gt;
=== The City of Dunjana ===&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:PterisTolkien.png|Map of Pteris (c. 10 [[PR]])&lt;br /&gt;
File:FlaughtlandDetailed.png|Flaughtland in Detail c. 750 [[PR]]&lt;br /&gt;
File:OppidanDetailed.png|Oppidan in detail c. 750 [[PR]]&lt;br /&gt;
File:MistyCliffMap.png|The Misty Cliffs in north Spineswad&lt;br /&gt;
File:Pteris Map.png|Map of Pteris (c. 180 BR)&lt;br /&gt;
File:Local Map 7.png|The central &amp;quot;coast&amp;quot; of Pteris where the badlands meet the Kharmaja dune sea (c. 180 BR)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Pteris]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16930</id>
		<title>Boros</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16930"/>
		<updated>2022-08-27T13:25:17Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Boros screenshot.png|caption=&amp;quot;On one hand, I never need a lighter. On the other, the damn flame is green.&amp;quot;|relatives=[[Jeb]] (patron)|languages=Common, Draconic, Infernal|alias=The Yeti of the Wastes|marital=Single|birthPlace=Crooks&#039; Creek|species=Tiefling|gender=Male|height=6&#039;2&amp;quot;|weight=200|eyes=One pure silver, one silver iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 19-year old Tiefling Warlock expat of Crooks&#039; Creek, seeking knowledge, vengeance, freedom, and drink.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tall for a human, short for a Tiefling. A lithe, but somewhat wide gentleman, his eyes of pure silver unsettled to even the most kind-hearted of folks. He wore the grizzled beard of a sailor, coiffed hair of the slyest merchants, and a flashy black leather coat that screamed, &amp;quot;Look at me!&amp;quot;. One hand nigh always occupied with a pen to scribble idle thoughts, the other whatever he was swilling down at the moment.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The only thing quicker than his pour behind the tap of a keg is his tongue, an old survival tactic from the wastes of [[Crook&#039;s Creek]]. Then again, everything was a ploy to survive there. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Boros was born to unknown parents; typical to a Tiefling, they had abandoned him at birth for his demonic heritage, yet he held no ill will toward them. They most likely were underlings to one or two of the Families, and couldn&#039;t afford to raise a child even together, or couldn&#039;t stay together for fear of gang-style retribution. It was common enough, even a few of the vicious whelps he called neighbors on his dilapidated street told similar stories while he was a child. And telling stories was commonplace; escapism a permanent in the wastes, whether it be hard drink or common combustible. Their favorite language for this was Infernal; it&#039;s harsh tones and rough phrasing perfect for the violent battles that they slung words about.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Boros speaks Common usually, but grew up switching between Infernal and Common on the streets of Crooks&#039; Creek, and learned Draconic after leaving home.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=16929</id>
		<title>Five Families of Crooks&#039; Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Five_Families_of_Crooks%27_Creek&amp;diff=16929"/>
		<updated>2022-08-27T02:43:38Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Creating the 5 Families&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The {{PAGENAME}} are a collection of criminal syndicates permeating the social fabric of Crooks&#039; Creek, insidiously controlling the over and underworlds of the area, like puppetmasters to unknowing marionettes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Crook%27s_Creek&amp;diff=16928</id>
		<title>Crook&#039;s Creek</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Crook%27s_Creek&amp;diff=16928"/>
		<updated>2022-08-27T02:40:31Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Adding a more modern history of Crooks&amp;#039; Creek and a few of the sub-groups present.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Town|location = central Pteris|Government = Cronyist-Mercantilist|inhabiting Race = Criminals of all Races}}Whenever a [[Pteris]] town ain&#039;t big enough fer the two of &#039;em, thems outlaws need to lay their head somewhere. That somewhere is formally incorporated under the name &amp;quot;Safehaven,&amp;quot; but everyone knows it&#039;s true name: Crooks&#039; Creek. Located on the &amp;quot;coast&amp;quot; of the sea of dunes, the Kharmaja, Crooks&#039; Creek houses pirates, outlaws, and smugglers. It&#039;s a lawless boomtown known fer barfights, gang shootouts, and the occasional skilled tattoo artist. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Most of the information we know about Crooks&#039; Creek comes from around 200BR and the [[Brightwater Campaign|Brightwater campaign]]. It is unclear when Crooks&#039; Creek existed and how it appeared in different times. One Boros claimed to have been there in the time of the [[Into the Greedy Green|Greedy Green,]] so its storied history might be detailed by you.&lt;br /&gt;
&lt;br /&gt;
=== Crooks&#039; Creek Circa 805-825[[PR]] ===&lt;br /&gt;
In the times of the [[Into the Greedy Green|Greedy Green]], the sandy lands of [[Pteris]] had changed rapidly, but not necessarily towards improvement. The wastes of Crooks&#039; Creek bred many things, principally the namesake of the &#039;land&#039;. Land was a subjective term; the only level of truth that statement had was in the literal. A tourist leaving would be lucky to leave in their underwear; keeping even a copper piece on your person was equivalent to wearing a suit of meat fighting a Tabaxi. And yet, you&#039;d still find nobility scattered throughout, some completely unscathed with an air of invulnerability around them. For every one of those, nine others wandered aimlessly in bloodied scraps of clothing, pockets bare, stomachs empty. Whether it be from gambling debts past due, protection fees that were a little too light for the bookie&#039;s liking, or just the poor bastard&#039;s luck running out, the &#039;citizenry&#039; of Crooks&#039; Creek would always find a reason to gang up on someone.&lt;br /&gt;
&lt;br /&gt;
To survive, you needed protection. The more easily coerced ended up within one of the [[Five Families of Crooks&#039; Creek]], usually as some sort of goon or pair of hands to dirty instead of their own when they needed to dispose of someone. Those somewhat less morally bankrupt ended up as merchants, shopkeeps, bartenders, and other such service oriented employment, although the fingers of the Five always seemed to be dipping into their coffers deeper and deeper. Sometimes, you&#039;d find someone ballsy (read: stupid) enough to stake their own claim and try to dodge the Families. For some, that was merely a roundabout way of taking a long walk off a short pier, for others, a necessary precaution in their line of work, and for a select few, salvation.&lt;br /&gt;
&lt;br /&gt;
The few who dodged the families successfully tended to be those with some high degree of specialized knowledge; whether it be in wizardry and majicks to alchemy and artificery or even more forbidden arts, if you could afford to learn, you could afford to live. More specifically, you could afford to thrive.&lt;br /&gt;
&lt;br /&gt;
A few of the more curious, a rarity and yet a constant as there always were a handful in the town, had built themselves a family of their own. These were dedicated scholars, their newest acolytes having read stacks of ancient tomes assigned to them in mere hours, able to recite by page and line number each of their incantations. Their numbers never amounting to more than two hands worth, but all fervently, fecklessly dedicated to one ideal: freedom.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, their idealism led not to their liberation, their release from the shackles of a corrupt, crony-mercantilist system where the gangs got rich and the government richer, but to subjugation, persecution, and nigh-extermination. But they had a secret. A long-forgotten and well-hidden power, so well hidden it almost acted in plain sight; only those wielding it, and scholars of high renown, knew the truth. They could pass down their will; a testament to the fervor of their devotion to, in their eyes, a logical, peaceful, stateless society. In this, their leader, usually referred to by the title of &amp;quot;Wizened Elder&amp;quot;, when in a near death or deadly experience, can simultaneously commune with both a new vessel for their will, and the gods of the realm, humbly offering a barter of their own life in service to these deities, in exchange for the power to guide their vessel and bestow upon them further knowledge and strength to continue down what they believe is their ultimate, fated path to freedom for all in the realm of Quelmar.&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Needle and Dread&#039;&#039;&#039;: A tattoo and piercing parlor run by &#039;&#039;&#039;Borya&#039;&#039;&#039;, a fearsome, bald giant who doesn&#039;t speak common. Some whisper that his sleeves of rune tattoos are pure magic. &#039;&#039;&#039;Mr. Whiskers&#039;&#039;&#039; is Borya&#039;s hairless sphynx cat, covered entirely in tattoos. &lt;br /&gt;
* &#039;&#039;&#039;The Low Lantern&#039;&#039;&#039; is a sandship anchored in the dock. It hasn&#039;t been sand-worthy for years, but its a bustling hub of gambling where powerful gangleaders make deals behind closed doors.&lt;br /&gt;
* &#039;&#039;&#039;Fort Knucklebone:&#039;&#039;&#039; During the [[The Infernal Emergence|First Infernal Emergence]], &#039;&#039;&#039;Mad Maggie&#039;&#039;&#039; and her cackling brood set up shop outside Crooks&#039; Creek. Spiked walls of infernal iron surrounded this one-stop shop for infernal war machines, the preferred mode of travel for roving devil gangs.&lt;br /&gt;
* &#039;&#039;&#039;The Labyrinth:&#039;&#039;&#039; Just south of Crooks&#039; Creek, the cliff coasts fracture into a mess of pieces from the tectonic turmoil of the First Infernal Emergence. Agile ships can dart through these deep, winding canyons, but so can the occasional sandworm and even worse.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
* Nezza spent her time there as she plotted to stop the first [[Brightwater Campaign/The Story So Far|Brightwater posse]] from reaching [[Ta-Shedet]].&lt;br /&gt;
*  &#039;&#039;&#039;The Revolving Wedding:&#039;&#039;&#039; Cheyenne (formerly Miss Anne-marie McLain) came to town and started with a bang. Six suitors lined up to marry the ascending queen of outlaws, and so she had them play a game of Rogue Roulette. Cheyenne loaded five chambers of her revolver, spun the chamber, and handed the suitors her gun to demonstrate their dedication to her. As luck would have it, the last chamber was the empty one, and her current husband simply goes as Mr. Six.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Brightwater]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16878</id>
		<title>Boros</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16878"/>
		<updated>2022-08-23T18:52:00Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Boros screenshot.png|caption=&amp;quot;On one hand, I never need a lighter. On the other, the damn flame is green.&amp;quot;|relatives=[[Jeb]] (patron)|languages=Common, Draconic, Infernal|alias=The Yeti of the Wastes|marital=Single|birthPlace=Crooks&#039; Creek|species=Tiefling|gender=Male|height=6&#039;2&amp;quot;|weight=200|eyes=One pure silver, one silver iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 19-year old Tiefling Warlock expat of Crooks&#039; Creek, seeking knowledge, vengeance, freedom, and drink.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tall for a human, short for a Tiefling. A lithe, but somewhat wide gentleman, his eyes of pure silver unsettled to even the most kind-hearted of folks. He wore the grizzled beard of a sailor, coiffed hair of the slyest merchants, and a flashy black leather coat that screamed, &amp;quot;Look at me!&amp;quot;. One hand nigh always occupied with a pen to scribble idle thoughts, the other whatever he was swilling down at the moment.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The only thing quicker than his pour behind the tap of a keg is his tongue, an old survival tactic from the wastes of [[Crook&#039;s Creek]]. Then again, everything was a ploy to survive there. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Boros speaks Common usually, but grew up switching between Infernal and Common on the streets of Crooks&#039; Creek, and learned Draconic after leaving home.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=16877</id>
		<title>Jeb</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jeb&amp;diff=16877"/>
		<updated>2022-08-23T18:24:38Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Created Jeb, Boros&amp;#039; patron!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=Hero screenshot.png|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a former adventurer, who, after his untimely demise to a Behir, awoke unimaginable power in death, and became the patron of [[Boros]], a vessel of his sheer will and former student of his.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Hero_screenshot.png&amp;diff=16876</id>
		<title>File:Hero screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Hero_screenshot.png&amp;diff=16876"/>
		<updated>2022-08-23T18:20:59Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16875</id>
		<title>Boros</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16875"/>
		<updated>2022-08-23T17:59:24Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Adding appearance and personality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Boros screenshot.png|caption=&amp;quot;On one hand, I never need a lighter. On the other, the damn flame is green.&amp;quot;|relatives=[[Jeb]] (patron)|languages=Common, Draconic, Infernal|alias=The Yeti of the Wastes|marital=Single|birthPlace=Crooks&#039; Creek|species=Tiefling|gender=Male|height=6&#039;2&amp;quot;|weight=200|eyes=One pure silver, one silver iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 19-year old Tiefling Warlock expat of Crooks&#039; Creek, seeking knowledge, vengeance, freedom, and drink.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Tall for a human, short for a Tiefling. A lithe, but somewhat wide gentleman, his eyes of pure silver unsettled to even the most kind-hearted of folks. He wore the grizzled beard of a sailor, coiffed hair of the slyest merchants, and a flashy black leather coat that screamed, &amp;quot;Look at me!&amp;quot;. One hand nigh always occupied with a pen to scribble idle thoughts, the other whatever he was swilling down at the moment.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The only thing quicker than his pour behind the tap of a keg is his tongue, an old survival tactic from the wastes of Crooks&#039; Creek. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Boros speaks Common usually, but grew up switching between Infernal and Common on the streets of Crooks&#039; Creek, and learned Draconic after leaving home.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16561</id>
		<title>Boros</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boros&amp;diff=16561"/>
		<updated>2022-07-24T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: huzzah, Boros is finally created with a template and even an image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Boros screenshot.png|caption=&amp;quot;On one hand, I never need a lighter. On the other, the damn flame is green.&amp;quot;|relatives=[[Jeb]] (patron)|languages=Common, Draconic, Infernal|alias=alias|marital=Single|birthPlace=Crooks&#039; Creek|species=Tiefling|gender=Male|height=6&#039;2&amp;quot;|weight=200|eyes=One pure silver, one silver iris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 19-year old Tiefling Warlock expat of Crooks&#039; Creek, seeking knowledge, vengeance, freedom, and drink.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Boros speaks Common usually, but grew up switching between Infernal and Common on the streets of Crooks&#039; Creek, and learned Draconic after leaving home.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Boros_screenshot.png&amp;diff=16560</id>
		<title>File:Boros screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Boros_screenshot.png&amp;diff=16560"/>
		<updated>2022-07-24T12:31:09Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/PCs&amp;diff=14973</id>
		<title>Into the Greedy Green/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/PCs&amp;diff=14973"/>
		<updated>2022-02-13T02:04:26Z</updated>

		<summary type="html">&lt;p&gt;McNobbets: Jeb has died. RIP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Character&lt;br /&gt;
!Class&lt;br /&gt;
!Race&lt;br /&gt;
!Status&lt;br /&gt;
!Player&lt;br /&gt;
!Level&lt;br /&gt;
!Wiki XP Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Alenka]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[List of Magic Items#S|Star Soul]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Claudia&lt;br /&gt;
|4&lt;br /&gt;
|1233&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulka]]&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|[[Bugbear]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Max&lt;br /&gt;
|4&lt;br /&gt;
|903&lt;br /&gt;
|-&lt;br /&gt;
|[[Spinel]]&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Gail&lt;br /&gt;
|4&lt;br /&gt;
|888&lt;br /&gt;
|-&lt;br /&gt;
|[[Violet]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Jenn&lt;br /&gt;
|4&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|[[Durian]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Jeff&lt;br /&gt;
|4&lt;br /&gt;
|789&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer of the Boreal Valley]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Rich&lt;br /&gt;
|3&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|[[Tordek]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Jake&lt;br /&gt;
|5&lt;br /&gt;
|728&lt;br /&gt;
|-&lt;br /&gt;
|[[Miles]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Ben&lt;br /&gt;
|3&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|[[Harold]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|[[Loxo]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Patrick&lt;br /&gt;
|5&lt;br /&gt;
|670&lt;br /&gt;
|-&lt;br /&gt;
|[[Einari]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|[[Loxo]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Dawson&lt;br /&gt;
|3&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
|[[Kristef Smoothroar|Kris]]&lt;br /&gt;
|[[Artificer]]&lt;br /&gt;
|[[Leonin]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Bo&lt;br /&gt;
|3&lt;br /&gt;
|216&lt;br /&gt;
|-&lt;br /&gt;
|[[Trina]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Margarita&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlin]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Firbolg]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Nick&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Varryn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|[[Elf|Wood-Elf]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Sam&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Amen]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|[[New Dryad (Player Race)|New Dryad]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Rachael&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeb]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|RJ&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Búho]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Owlin]]&lt;br /&gt;
|Alive&lt;br /&gt;
|Edelio&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mallen&#039;&#039;&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Dead&lt;br /&gt;
|Mike&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>McNobbets</name></author>
	</entry>
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