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	<updated>2026-04-05T21:22:02Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Common_Quelmar_Occupations&amp;diff=15827</id>
		<title>Common Quelmar Occupations</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Common_Quelmar_Occupations&amp;diff=15827"/>
		<updated>2022-04-18T05:09:23Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: Delete if not allowed, I plan to tie it into some other things I&amp;#039;m working on, and having an official reference is helpful overall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In alphabetical order;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Almoners&#039;&#039;&#039;: ensured the poor received alms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atilliator&#039;&#039;&#039;: skilled castle worker who made&lt;br /&gt;
&lt;br /&gt;
crossbows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baliff&#039;&#039;&#039;: in charge of allotting jobs to the peasants,&lt;br /&gt;
&lt;br /&gt;
building repair, and repair of tools used by the&lt;br /&gt;
&lt;br /&gt;
peasants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barber&#039;&#039;&#039;: someone who cut hair. Also served as&lt;br /&gt;
&lt;br /&gt;
dentists, surgeons and blood-letters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacksmith&#039;&#039;&#039;: forged and sharpened tools and&lt;br /&gt;
&lt;br /&gt;
weapons, beat out dents in armor, made hinges&lt;br /&gt;
&lt;br /&gt;
for doors, and window grills. Also referred to as&lt;br /&gt;
&lt;br /&gt;
Smiths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottler&#039;&#039;&#039;: in charge of the buttery or bottlery.&lt;br /&gt;
&lt;br /&gt;
Butler: cared for the cellar and was in charge of&lt;br /&gt;
&lt;br /&gt;
large butts and little butts (bottles) of wine and&lt;br /&gt;
&lt;br /&gt;
beer. Under him a staff of people might consist&lt;br /&gt;
&lt;br /&gt;
of brewers, tapsters, cellarers, dispensers,&lt;br /&gt;
&lt;br /&gt;
cupbearers and dapifer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carder:&#039;&#039;&#039; someone who brushed cloth during its&lt;br /&gt;
&lt;br /&gt;
manufacture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpenter&#039;&#039;&#039;: built flooring, roofing, siege engines,&lt;br /&gt;
&lt;br /&gt;
furniture, panelling for rooms, and scaffoling for&lt;br /&gt;
&lt;br /&gt;
building.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carters:&#039;&#039;&#039; workmen who brought wood and stone&lt;br /&gt;
&lt;br /&gt;
to the site of a castle under construction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castellan:&#039;&#039;&#039; resident owner or person in charge of&lt;br /&gt;
&lt;br /&gt;
a castle (custodian).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chamberlain:&#039;&#039;&#039; responsible for the great chamber&lt;br /&gt;
&lt;br /&gt;
and for the personal finances of the castellan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplain:&#039;&#039;&#039; provided spirtual welfare for laborers&lt;br /&gt;
&lt;br /&gt;
and the castle garrison. The duties might also&lt;br /&gt;
&lt;br /&gt;
include supervising building operations, clerk,&lt;br /&gt;
&lt;br /&gt;
and keeping accounts. He also tended to the&lt;br /&gt;
&lt;br /&gt;
chapel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clerk:&#039;&#039;&#039; a person who checked material costs,&lt;br /&gt;
&lt;br /&gt;
wages, and kept accounts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constable:&#039;&#039;&#039; a person who took care (the governor&lt;br /&gt;
&lt;br /&gt;
or warden) of a castle in the absence of the&lt;br /&gt;
&lt;br /&gt;
owner. This was sometimes bestowed upon a&lt;br /&gt;
&lt;br /&gt;
great baron as an honor and some royal castles&lt;br /&gt;
&lt;br /&gt;
had hereditary constables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; roasted, broiled, and baked food in the&lt;br /&gt;
&lt;br /&gt;
fireplaces and ovens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cottars:&#039;&#039;&#039; the lowest of the peasantry. Worked as&lt;br /&gt;
&lt;br /&gt;
swine-herds, prison guards, and did odd jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ditcher:&#039;&#039;&#039; worker who dug moats, vaults,&lt;br /&gt;
&lt;br /&gt;
foundations and mines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyer:&#039;&#039;&#039; someone who dyed cloth in huge heated&lt;br /&gt;
&lt;br /&gt;
vats during its manufacture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ewerer:&#039;&#039;&#039; worker who brought and heated water&lt;br /&gt;
&lt;br /&gt;
for the nobles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falconer:&#039;&#039;&#039; highly skilled expert responsible for&lt;br /&gt;
&lt;br /&gt;
the care and training of hawks for the sport of&lt;br /&gt;
&lt;br /&gt;
falconry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fuller:&#039;&#039;&#039; worker who shrinks &amp;amp; thickens cloth&lt;br /&gt;
&lt;br /&gt;
fibers through wetting &amp;amp; beating the material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glaziers:&#039;&#039;&#039; a person who cut and shaped glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gong Farmer:&#039;&#039;&#039; a latrine pit emptier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hayward:&#039;&#039;&#039; someone who tended the hedges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald:&#039;&#039;&#039; knights assistant and an expert advisor&lt;br /&gt;
&lt;br /&gt;
on heraldry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keeper of the Wardrobe:&#039;&#039;&#039; in charge of the tailors and laundress&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight:&#039;&#039;&#039; a professional soldier. This was achieved&lt;br /&gt;
&lt;br /&gt;
only after long and arduous training which began&lt;br /&gt;
&lt;br /&gt;
in infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laird:&#039;&#039;&#039; minor baron or small landlord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marshal:&#039;&#039;&#039; officer in charge of a household&#039;s&lt;br /&gt;
&lt;br /&gt;
horses, carts, wagons, and containers. His staff&lt;br /&gt;
&lt;br /&gt;
included farriers, grooms, carters, smiths and&lt;br /&gt;
&lt;br /&gt;
clerks. He also oversaw the transporting of&lt;br /&gt;
&lt;br /&gt;
goods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Mason:&#039;&#039;&#039; responsible for the designing&lt;br /&gt;
&lt;br /&gt;
and overseeing the building of a structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messengers:&#039;&#039;&#039; servants of the lord who carried&lt;br /&gt;
&lt;br /&gt;
receipts, letters, and commodities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miner:&#039;&#039;&#039; skilled professional who dug tunnels for&lt;br /&gt;
&lt;br /&gt;
the purpose of undermining a castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels:&#039;&#039;&#039; part of of the castle staff who&lt;br /&gt;
&lt;br /&gt;
provided entertainment in the form of singing&lt;br /&gt;
&lt;br /&gt;
and playing musical instruments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Porter:&#039;&#039;&#039; took care of the doors (janitor),&lt;br /&gt;
&lt;br /&gt;
particularly the main entrance. Responsible for&lt;br /&gt;
&lt;br /&gt;
the guardrooms. The person also insured that&lt;br /&gt;
&lt;br /&gt;
no one entered or left the castle without&lt;br /&gt;
&lt;br /&gt;
permission. Also known as the door-ward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reeve:&#039;&#039;&#039; supervised the work on lord&#039;s property.&lt;br /&gt;
&lt;br /&gt;
He checked that everyone began and stopped&lt;br /&gt;
&lt;br /&gt;
work on time, and insured nothing was stolen.&lt;br /&gt;
&lt;br /&gt;
Senior officer of a borough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapper&#039;&#039;&#039;: an unskilled person who dug a mine or&lt;br /&gt;
&lt;br /&gt;
approach tunnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scullions:&#039;&#039;&#039; responsible for washing and cleaning&lt;br /&gt;
&lt;br /&gt;
in the kitchen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shearmen:&#039;&#039;&#039; a person who trimmed the cloth&lt;br /&gt;
&lt;br /&gt;
during its manufacture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoemaker:&#039;&#039;&#039; a craftsman who made shoes.&lt;br /&gt;
&lt;br /&gt;
Known also as Cordwainers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinster:&#039;&#039;&#039; a name given to a woman who earned&lt;br /&gt;
&lt;br /&gt;
her living spinning yarn. Later this was&lt;br /&gt;
&lt;br /&gt;
expanded and any unmarried woman was called&lt;br /&gt;
&lt;br /&gt;
a spinster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steward:&#039;&#039;&#039; took care of the estate and domestic&lt;br /&gt;
&lt;br /&gt;
administration. Supervised the household and&lt;br /&gt;
&lt;br /&gt;
events in the great hall. Also referred to as a&lt;br /&gt;
&lt;br /&gt;
Seneschal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squire:&#039;&#039;&#039; attained at the age of 14 while training as&lt;br /&gt;
&lt;br /&gt;
a knight. He would be assigned to a knight to&lt;br /&gt;
&lt;br /&gt;
carry and care for the weapons and horse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watchmen:&#039;&#039;&#039; an official at the castle responsible&lt;br /&gt;
&lt;br /&gt;
for security. Assited by lookouts (the garrison).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaver:&#039;&#039;&#039; someone who cleaned and compacted&lt;br /&gt;
&lt;br /&gt;
cloth, in association with the Walker and Fuller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodworkers:&#039;&#039;&#039; tradesmen called Board-hewers&lt;br /&gt;
&lt;br /&gt;
who worked in the forest, producing joists and beams.&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Hummintru_Tribe&amp;diff=15826</id>
		<title>Hummintru Tribe</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Hummintru_Tribe&amp;diff=15826"/>
		<updated>2022-04-18T04:42:55Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: Added event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Town/Tribe|location = Midgardr|Government = Democratic|inhabiting Race = Loxo}}&#039;&#039;The Hummintru tribe is a collective tribe of Loxos in the Midgardr region of Quelmar. They are classified by their piercings, more often then not, as they take great pride in body modifications, including tattoos, piercings, and hair dye. The leader of this tribe is often the oldest there, and seeing as how Loxos age, they often have 700-1000 year old leaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Hummintru Tribe is filled with mysterious history and grieved with many wars. &lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
=== Leader Choosing Process ===&lt;br /&gt;
The leader is chosen by being the oldest, however due to the length of Loxo life it may also be decided through battle or through council decision. &lt;br /&gt;
&lt;br /&gt;
Notable Leaders: {Insert Here}&lt;br /&gt;
&lt;br /&gt;
=== High Council of Trunks ===&lt;br /&gt;
The High Council of Trunks is a democratically elected collective consisting of a treasurer, transportation head, health and safety inspector, community event organizer, and 3 judges. They are responsible for such;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treasurer: Sort out the towns finances and make sure no one ever falls into debt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transportation Head: Organize townwide transportation through whatever means necessary&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Health &amp;amp; Safety Inspector: Responsible for making sure businesses and restaurants are  safe to eat at and ready for business&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge: A council of 3 loxos sat to make decisions on things people may want to incorporate and also judge punishments for those who have done crime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Hummintru Police Department ===&lt;br /&gt;
Comprised of just 35 officers, these loxos are often found patrolling on foot making sure crime doesn’t take place. Very often they carry Halberds with a look on the bottom that’s meant for wrapping around a culprits waist. Quite friendly in nature and always willing to help. &lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hummintru Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tribe has many odder traditions that many may not have heard of, which may have to do with the secrecy in which the tribe keeps itself. Very often those outside the town will hear the viscous roars of the tribe and not even have a clue what they are hearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ceremonies of Passage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For each growing Loxo there’s a rite of passage for each of their chosen professions. Those of whom choose who to Travel, Expand, Commercialize, or Educate each have their own separate ritual over the course of 5 days, called the &#039;&#039;Ceremony of Passage&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1: Travel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lucky loxos who chose to go travelling in their maturing years get a special day to talk to those who have chosen this path. Very often the parents of these soon to be adventurers will give them new supplies and weapons to prepare them for the tedious journey ahead of them. Hummintru has a fund set aside to help start off these fun adventures with 10gp, a trinket of moral value (often a family heirloom or something that the city has kept in its possession), and donated clothes from many sources so that they are well clothed on their journey.&lt;br /&gt;
&lt;br /&gt;
Sometimes those who choose this path will also choose to specialize into things like travelling musicians or salesman, and sometime the veteran travelers will pass on their equipment and expertise to those who ask or show interest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 2: Expand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The loxos who chose the expand passage get educated in the ways of expanding the happiness of the tribe. These are loxos who want to help the tribe in things like healthcare, public transportation, politics, and just generally productive and happy jobs. There’s a feast held for everyone, and it ends with this spectacular display of fireworks. Over the course of the day the loxos often choose someone to shadow under and eventually end up within that chosen profession.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 3: Commercialize&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Loxos under this are future pioneering business owners, and this day is spent with all the business owners in town. These good hopes for the future will often have a whole plan set up with slides and numbers (often working with existing businesses for sales figures) to present to the Council and try and get approval for their ideas. This isn’t just for the loxos seeking rite of passage, but for any loxo who so wishes to present his greater idea for the greater good of Hummintru. A very &#039;&#039;hefty&#039;&#039; sum of money is left aside to help support these future businesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 4: Educate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This day is not meant for those who want to educate, rather for those who have always wanted to learn more about the world around them. These loxos are the great thinkers the “Aristotle”s and “Socrates” of Hummintru. Often, they already have academic contacts, but this isn’t left for just those who have already shown off their smarts. There are many colleges all over Hummintru for many schools of thought from philosophy to engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5: The Great Town Meeting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Great Town Meeting happens on day 5 of the ceremonies, and its when all forms of local government get together and talk about what needs to happen for the betterment of Hummintru. People will bring their ideas to the table and local communities will vote on what they think is best. While this can be done at any point over the course of the year, this ceremony is the most widespread way for the most amount of people to see your ideas. &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Hummintru_Tribe&amp;diff=15634</id>
		<title>Hummintru Tribe</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Hummintru_Tribe&amp;diff=15634"/>
		<updated>2022-04-02T17:56:07Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: Made a whole thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Town/Tribe|location = Midgardr|Government = Democratic|inhabiting Race = Loxo}}&#039;&#039;The Hummintru tribe is a collective tribe of Loxos in the Midgardr region of Quelmar. They are classified by their piercings, more often then not, as they take great pride in body modifications, including tattoos, piercings, and hair dye. The leader of this tribe is often the oldest there, and seeing as how Loxos age, they often have 700-1000 year old leaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
=== Leader Choosing Process ===&lt;br /&gt;
The leader is chosen by being the oldest, however due to the length of Loxo life it may also be decided through battle or through council decision. &lt;br /&gt;
&lt;br /&gt;
Notable Leaders: {Insert Here}&lt;br /&gt;
&lt;br /&gt;
=== High Council of Trunks ===&lt;br /&gt;
The High Council of Trunks is a democratically elected collective consisting of a treasurer, transportation head, health and safety inspector, community event organizer, and 3 judges. They are responsible for such;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treasurer: Sort out the towns finances and make sure no one ever falls into debt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transportation Head: Organize townwide transportation through whatever means necessary&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Health &amp;amp; Safety Inspector: Responsible for making sure businesses and restaurants are  safe to eat at and ready for business&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge: A council of 3 loxos sat to make decisions on things people may want to incorporate and also judge punishments for those who have done crime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Hummintru Police Department ===&lt;br /&gt;
Comprised of just 35 officers, these loxos are often found patrolling on foot making sure crime doesn’t take place. Very often they carry Halberds with a look on the bottom that’s meant for wrapping around a culprits waist. Quite friendly in nature and always willing to help. &lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Einari&amp;diff=15592</id>
		<title>Einari</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Einari&amp;diff=15592"/>
		<updated>2022-04-01T20:05:43Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Odin (Norse)|name={{PAGENAME}}|image=EinariMain.png|caption=Sketch of Einari with his tattoos|relatives=|languages=Common, Deep Speech, Giant|alias=alias|marital=Single|birthPlace=Midgardr|deathDate=N/A|deathPlace=N/A|species=Loxo|gender=Male|height=6&#039;1&amp;quot; (185.5 cm)|weight=325|eyes=Green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Loxo]] Paladin of Norse background&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Einari is a 6&#039;1&amp;quot; [[Loxo]], with ears covered in tattoos. Commonly covered by a blue cloak with a golden piece with a Valknut. Down his trunk is a Jacob&#039;s ladder, and down his arms are a mix of Norse runes. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Einari is someone who takes no drama and no falsities. He has seen a lot, and is more then happy to point out if you&#039;re lying. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Einari was born in [[Midgardr]] to a tribe of [[Loxo]]&amp;lt;nowiki/&amp;gt;s following various Norse gods. As Einari grew up he eventually fell under [[Odin]], and now travels in his name. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
[[Common]], [[Deep Speech]], [[Giant (language)|Giant]],Loxo&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He&#039;s usually one to protect in battle and often does his best to help his teammates in battle&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
There&#039;s this spear with a lightning-stricken handle and metal bits coated in little pressed symbols of Odin. Some repeats of what&#039;s on his ears and body. The full origins don&#039;t need to be known, but this spear has been seen by Odin and Thor themselves. &lt;br /&gt;
&lt;br /&gt;
A whip with metal tips on the end. &lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Loxo&amp;diff=15591</id>
		<title>Loxo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Loxo&amp;diff=15591"/>
		<updated>2022-04-01T20:03:09Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: Made race page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Loxos are a race of elephant people found all over Quelmar, often in varying cultures. They hum or chant in sonorous tones and move slowly or sit in perfect stillness. If provoked to action, loxodons are true terrors- bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their parties.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Loxo Features&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ability Score Increase.&#039;&#039;&#039; Your Constitution score increases by 2, and your Wisdom score increases by 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age.&#039;&#039;&#039; Loxodons physically mature at the same rate as humans, but they live about 450 years. They highly value the weight of wisdom and experience and are considered young until they reach the age of 60.&lt;br /&gt;
* &#039;&#039;&#039;Alignment.&#039;&#039;&#039; Most loxodons are lawful, believing in the value of a peaceful, ordered life. They also tend toward good.&lt;br /&gt;
* &#039;&#039;&#039;Size.&#039;&#039;&#039; Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size is Medium.&lt;br /&gt;
* &#039;&#039;&#039;Powerful Build.&#039;&#039;&#039; You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.&lt;br /&gt;
* &#039;&#039;&#039;Speed.&#039;&#039;&#039; Your base walking speed is 30 feet.&lt;br /&gt;
* &#039;&#039;&#039;Loxodon Serenity.&#039;&#039;&#039; You have advantage on saving throws against being charmed or frightened.&lt;br /&gt;
* &#039;&#039;&#039;Natural Armor.&#039;&#039;&#039; You have thick, leathery skin. When you aren&#039;t wearing armor, your AC is 12 +your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield&#039;s benefits apply as normal while you use your natural armor.&lt;br /&gt;
* &#039;&#039;&#039;Trunk.&#039;&#039;&#039; You can grasp things with your trunk, and you can use it as a snorkel. lt has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your trunk can&#039;t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Smell.&#039;&#039;&#039; Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.&lt;br /&gt;
* &#039;&#039;&#039;Languages.&#039;&#039;&#039; You can speak, read, and write Common and [[Loxo]].&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Einari&amp;diff=14939</id>
		<title>Einari</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Einari&amp;diff=14939"/>
		<updated>2022-02-10T22:52:51Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Odin (Norse)|name={{PAGENAME}}|image=EinariMain.png|caption=Sketch of Einari with his tattoos|relatives=|languages=Common, Deep Speech, Giant|alias=alias|marital=Single|birthPlace=Midgardr|deathDate=N/A|deathPlace=N/A|species=Loxo|gender=Male|height=6&#039;1&amp;quot; (185.5 cm)|weight=325|eyes=Green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Loxo Paladin of Norse background&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Einari is a 6&#039;1&amp;quot; Loxo, with ears covered in tattoos. Commonly covered by a blue cloak with a golden piece with a Valknut. Down his trunk is a Jacob&#039;s ladder, and down his arms are a mix of Norse runes. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Einari is someone who takes no drama and no falsities. He has seen a lot, and is more then happy to point out if you&#039;re lying. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Einari was born in [[Midgardr]] to a tribe of Loxos following various Norse gods. As Einari grew up he eventually fell under [[Odin]], and now travels in his name. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
[[Common]], [[Deep Speech]], [[Giant (language)|Giant]]&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He&#039;s usually one to protect in battle and often does his best to help his teammates in battle&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
There&#039;s this spear with a lightning-stricken handle and metal bits coated in little pressed symbols of Odin. Some repeats of what&#039;s on his ears and body. The full origins don&#039;t need to be known, but this spear has been seen by Odin and Thor themselves. &lt;br /&gt;
&lt;br /&gt;
A whip with metal tips on the end. &lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Einari&amp;diff=14937</id>
		<title>Einari</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Einari&amp;diff=14937"/>
		<updated>2022-02-10T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: Personal character, added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Odin (Norse)|name={{PAGENAME}}|image=EinariMain.png|caption=Sketch of Einari with his tattoos|relatives=|languages=Common, Deep Speech, Giant|alias=alias|marital=Single|birthPlace=Midgardr|deathDate=N/A|deathPlace=N/A|species=Loxo|gender=Male|height=6&#039;1&amp;quot; (185.5 cm)|weight=325|eyes=Green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Einari is a 6&#039;1&amp;quot; Loxo, with ears covered in tattoos. Commonly covered by a blue cloak with a golden piece with a Valknut. Down his trunk is a Jacob&#039;s ladder, and down his arms are a mix of Norse runes. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Einari is someone who takes no drama and no falsities. He has seen a lot, and is more then happy to point out if you&#039;re lying. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Einari was born in [[Midgardr]] to a tribe of Loxos following various Norse gods. As Einari grew up he eventually fell under Odin, and now travels in his name. &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Deep Speech, Giant&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He&#039;s usually one to protect in battle and often does his best to help his teammates in battle&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
There&#039;s this spear with a lightning-stricken handle and metal bits coated in little pressed symbols of Odin. Some repeats of what&#039;s on his ears and body. The full origins don&#039;t need to be known, but this spear has been seen by Odin and Thor themselves. &lt;br /&gt;
&lt;br /&gt;
A whip with metal tips on the end. &lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:EinariMain.png&amp;diff=14936</id>
		<title>File:EinariMain.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:EinariMain.png&amp;diff=14936"/>
		<updated>2022-02-10T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;MusicalLogicism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of Einari, the Loxo Paladin&lt;/div&gt;</summary>
		<author><name>MusicalLogicism</name></author>
	</entry>
</feed>