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	<updated>2026-04-05T16:06:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prof._Mann_(and_Chester_Iros)&amp;diff=20368</id>
		<title>Prof. Mann (and Chester Iros)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prof._Mann_(and_Chester_Iros)&amp;diff=20368"/>
		<updated>2023-05-25T17:08:37Z</updated>

		<summary type="html">&lt;p&gt;Prospero: Added History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Arcane Academy|name={{PAGENAME}}|image=https://quelmarwiki.com/wiki/File:Screen_Shot_2023-05-06_at_11.31.39_AM.png|caption=The Professor and his &amp;quot;cat&amp;quot;.|languages=Common, Sylvan, Gnomish|alias=N/A|marital=Single|birthPlace=birthplace|species=Warforged?|gender=He/him|height=6 ft.|weight=?|eyes=?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Warforged Graviturgy Wizard (And his Black House Cat)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Prof. Mann is a mysterious and somewhat unnerving figure. Standing exactly 6 ft. tall and covered head to boots in thick brown robes, the details of his figure are shrouded in questions. If you manage to catch a glimpse under his deep hood, all you will see is a purple ceramic theatrical mask with an even more disturbing white smile.&lt;br /&gt;
&lt;br /&gt;
Always somewhere near the professor, either perched on his shoulders or lounging on a shelf or counter, is his black cat, Chester Iros, or &amp;quot;Ches&amp;quot;. A sleek black house cat with piercing yellow eyes that seem to know more than a cat should. The cat wears a collar with a crystal hanging from the front.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Prof. Mann stands rigid and motionless most of the time. When needing to move, the movements are always quick jerking motions without like a poorly operated marionette. His voice appears to come from all around the room and never seems focused on the hooded figure. &lt;br /&gt;
&lt;br /&gt;
Chester will lazily lounge around the professor most of the time, unless his curiosity is peeked. He will often jump up to the counter to inspect transactions more closely or rub against the legs of women who are browsing the store&#039;s wares. &lt;br /&gt;
&lt;br /&gt;
Vocally, Prof. Mann is well spoken and polite, juxtaposing against his lack of movement or puppet-like limbs. He is friendly and informative, using his &amp;quot;customer service&amp;quot; voice while assisting customers. &lt;br /&gt;
&lt;br /&gt;
If a customer is interested in Chester, he will often say to &amp;quot;ignore Chester, he is frustratingly curious and catches more trouble than he catches pests.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Below are spoilers, don&#039;t read if you want the Professors secrets to be revealed Organically*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Professor Mann&#039;s story begins with a human named Chester Iros. Born to a sex worker and never knowing his father, Chester grew up on the streets of Galik. He was something of an academic prodigy, and was discovered at a young age by a kindly local merchant, and eventually rose to the point where he was keeping his account books. &lt;br /&gt;
He continued to impress through his teen years, eventually earning a scholarship to Galik Arcane University, where he studied force magics, particularly the field of Graviturgy. Amongst his instructors he was known as a quick study, but with his peers he was known as an insufferable flirt with roguish charm, known to leave broken hearts in his wake.&lt;br /&gt;
He eventually graduated, youngest in his class, and was quickly offered a spot in the Dominion of the Arcane with the rank of Apprentice. He was a professor&#039;s assistant at the university, working under Professor Kin&#039;grac, where he maintained both his stellar academic reputation and also his penchant for fraternizing with female students.&lt;br /&gt;
Professor Kin&#039;grac was given a research grant from the university to study the effects of Graviturgy Magic on the eccentric forces within the Fey Realm, and took his PA Chester with him.&lt;br /&gt;
While in the 3 month research trip to the fey, Chester Iros came in contact with Reltaria, an Archfey Queen on the Syilee Court. Seeing an opportunity to learn even more spells and expand his power quickly, he managed to seduce her and they had a two week affair. Upon learning that Archfey&#039;s could not be obtained without a pact and refusing to get tied down relationally, Chester left Reltaria in the lurch.&lt;br /&gt;
Furious and looking to teach Chester a lesson, Reltaria placed a powerful fey curse on him. Because he acted like a feral Tom cat, selfishly thinking only of himself in life and love, she turned him into a black cat with white paws. The curse prevents any form of transformation magic to work on him, and cannot be broken until he learns to truly love someone and be loved in return. Fortunately for Chester, the curse allowed him to still speak and cast magic, and so, desperate to find a cure for his condition, he stole the remainder of the Grant money (which he was able to do through embezzling, since he was keeping the research mission&#039;s books). He then disappeared, and when Professor Kin&#039;grac returned to Galik, he reported Chester as missing.&lt;br /&gt;
Knowing that his ill-gotten goods wouldn&#039;t last forever, and needing space to research without his peers knowing about what had become of him, Chester put together a plan. In order to get into the Guild of mages in Galik, a space has to open up. Chester knew that the Space only opened up because of the death of an older graviturgy mage, Master Mann.&lt;br /&gt;
Enjoying the irony, Chester constructed a very basic robotic familiar, and dressed them in heavy cloaks. He would then open a small shop in the wilds to keep his research funded as he continued to look for a cure for his condition. Chester Iros now pretends to be the familiar of &amp;quot;professor Mann&amp;quot;, but the truth is that it is that the cat is the wizard.&lt;br /&gt;
Meanwhile, Chester grows increasingly frustrated, particularly at the lack of female companionship.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan, Gnomish&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Oh, Gravity. Why can&#039;t we seem to keep it together?&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Galik&amp;diff=20367</id>
		<title>Galik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Galik&amp;diff=20367"/>
		<updated>2023-05-25T15:29:49Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* Guilds */ Dominion of Arcane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about the metropolis in Amusa, for the domain where the city is located, see [[Galik (Domain)]]&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;quot;Welcome to Galik, the jewel city of Quelmar, also known as &amp;quot;The Entertainer&#039;s Paradise&amp;quot;. An urban monument, Galik is so massive it could take you a week to walk from one end to the other. It is the epicenter of strange activity and the headquarters of more than a thousand guilds. Galik is indeed the city that never sleeps. As we approach, you&#039;ll see up ahead the brilliant lights of the many magical, scholarly, and defensive towers that dot the metropolis, like stars in the night.&amp;quot; - Typical monologue given to approaching tourists in carts.&amp;lt;/blockquote&amp;gt;{{Infobox location|title = Galik|image = Galikcity.jpg|imagecaption = Monolithic structures tower over fields of houses and shops.|type = Massive City|Government = Council|location = [[Amusa]]|inhabiting Race = All}}&#039;&#039;&#039;Galik&#039;&#039;&#039;, also known as &#039;&#039;&#039;Entertainer&#039;s Paradise&#039;&#039;&#039;, is the largest city in [[Amusa]], and home to a massively assorted set of citizens. The city also gives name to the domain it is located in, also called [[Galik (Domain)|Galik]]&lt;br /&gt;
&lt;br /&gt;
Galik was founded some time before 364 [[BR]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Galik was home to its own form of cant, known as [[Galik Street Slang]]. &lt;br /&gt;
&lt;br /&gt;
Thanks to the great city watch of Galik, people who cause havoc or chaos can be easily influenced to get out of the city as places close their doors or raise their prices or stop providing services (free or otherwise). They become nobodies and the city passes them by, making them effectively become as notable or useful as the beggars. It is a stigma nobody risks, as as such, Galik is safe place to be during the day. &lt;br /&gt;
&lt;br /&gt;
However, at night, when faces can be hidden or concealed in the shadows, the good humor of the city paves way for danger and subterfuge. &lt;br /&gt;
&lt;br /&gt;
Etiquette is important in Galik, and if you aren&#039;t local, and aren&#039;t particularly popular or social, it&#039;s likely you will be avoiding the high circles and the social partying. The Burghesses of Galik don&#039;t tend to fraternize with the countless adventurers and oath-wielders who patrol the streets looking for adventure. Ultimately though, passing adventurers are still tourists, and to the locals, they won&#039;t attract the love and attention they might hope for, outside of a tavern of drunks. &lt;br /&gt;
&lt;br /&gt;
Everyone in Galik has a place, and doing their job right lets them enjoy the fruits of everyone else&#039;s job. That&#039;s how a working city gets by. &lt;br /&gt;
[[File:Galikcolormap.png|thumb|A Rough Map of Galik&#039;s districts, indicated by color]]&lt;br /&gt;
&lt;br /&gt;
== City Information ==&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Galik is run by an Oligarchy of Leaders, called the &#039;&#039;&#039;Galik Council of Burghers&#039;&#039;&#039; led by a High Burgher or Burghess. The Council contains the following members:&lt;br /&gt;
&lt;br /&gt;
* The High Burgher&lt;br /&gt;
* Maestro of the Arts&lt;br /&gt;
* Burgher of the Distillery&lt;br /&gt;
* Keeper of the City of the Dead&lt;br /&gt;
* Commisioner of the Docks&lt;br /&gt;
* Magistrate of the Great Speakers&lt;br /&gt;
* Head of Crafts&lt;br /&gt;
* Arch-herbalist of the Alchemical&lt;br /&gt;
* Keeper of the Bars&lt;br /&gt;
* Wrangler of the Stables&lt;br /&gt;
* Lord of Stoneworkers&lt;br /&gt;
* Lord of Woodworkers&lt;br /&gt;
* Lord of Metallurgists&lt;br /&gt;
* Archmage of the Wizards Guild&lt;br /&gt;
* Head Librarian of the Scribes&lt;br /&gt;
* Commander of the Lyregurad&lt;br /&gt;
* Madame of the Merciful Touch&lt;br /&gt;
* Lord Commander of the Free Defenders&lt;br /&gt;
* High Admiral of the Riverwatch&lt;br /&gt;
* The High Sheriff&lt;br /&gt;
The 13th High Burgher of Galik was [[James Tyler|James Tyler.]]&lt;br /&gt;
&lt;br /&gt;
=== Notable Laws ===&lt;br /&gt;
* Only leather armor can be worn in public by non-militia&lt;br /&gt;
* Only one one-handed weapon can be visibly carried, and should be sheathed unless used in self defense. All other weapons must be wrapped and stowed, and polearms are not allowed at all. &lt;br /&gt;
* Outdoor spell casting is outlawed without a permit, spellcasting is allowed inside at the owner&#039;s discretion. &lt;br /&gt;
* Merchants always use &amp;quot;detect magic&amp;quot; potions when negotiating prices, to eliminate magical thievery or manipulation. &lt;br /&gt;
[[File:Northwardmap.png|thumb|A close up map of the North Ward, taken around the time of a city-wide blackout in 465 [[PR]]]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tempest Brothers Expeditionary Company|The Tempest Brothers Expeditionary Company]]&#039;&#039;&#039; &lt;br /&gt;
**Founded in the 800s PR, resides in one of the smaller private shipyards. Two aged ships sit on moorings, older propeller engines off. A worn and rusty but serviceable two story hangar building, that can just fit either of the two ships in its single bay, stands on the street side of the yard. The freshly painted maroon and gold sign bearing the name of the company hanging over the front doorway.&lt;br /&gt;
*&#039;&#039;&#039;Scribes and Librarians Guild&#039;&#039;&#039;&lt;br /&gt;
** Mostly [[Illumian (Player Race)|Illumian]], these libraries run [[the ArchCrystal Tower]]. The guild was founded in the 300s [[BR]] making it one of the oldest in the city. Duties include the detection of forgeries and transcription of legal procedures across the city and the realm. There is an oath of secrecy that scribes can never reveal that which is demeed a secret, and this is enforced by a number of geas spells cast by a member of the Wizards Guild.&lt;br /&gt;
** Also operate teams of seers and soothsayers.&lt;br /&gt;
*&#039;&#039;&#039;The Bard&#039;s College of Galik&#039;&#039;&#039; -  founded by &#039;&#039;&#039;Maestro Publius Teretinus&#039;&#039;&#039;, who also had a seat on the Council of Burghers.&lt;br /&gt;
** Publius&#039; famous quote: &amp;quot;&#039;&#039;I am a human, but in this great city nothing is more alien to me than humans&#039;&#039;&amp;quot;&lt;br /&gt;
** The college itself is mostly hands off, more of a quality control network of the other various individuals and groups in the city that offer bardic lessons. They certify schools, but don&#039;t try to run them. They get the most involved when politics and theatrics intertwine, both for good and bad reasons.&lt;br /&gt;
* &#039;&#039;&#039;The Beggar&#039;s Guild&#039;&#039;&#039;&lt;br /&gt;
** A mostly secret organization for beggars who use their position to give information and spy for those who can pay. They go on the streets mostly unnoticed but have eyes and ears on lots of things.&lt;br /&gt;
** Not all beggars are members of the guild, about 2 in 3 are just homeless citizens.&lt;br /&gt;
** Guild members pay 1 cp per week plus a percentage of their begging income. In return they are given a fairly substantial fortune in food, beverages, and other other goods hidden in various caches around the city. &lt;br /&gt;
* &#039;&#039;&#039;Brewers Guild -&#039;&#039;&#039; The three big brewers (Lute Stout, High Note Red Ale, and Tenker&#039;s tap) are all members of the guild, and form an organization that approves or shuts down other various startups, while keeping the competition stifled...and also monopolize tavern drinks.&lt;br /&gt;
* &#039;&#039;&#039;Innkeepers Association&#039;&#039;&#039; - Anyone who runs an Inn or Tavern in Galik &#039;&#039;must&#039;&#039; join the Innkeepers guild, and pay a small percentage of the inn&#039;s yearly income.  &lt;br /&gt;
** However, many know that inns and taverns are terrible at accurately accounting all income, and so payments are impossible to gauge accurately. The most important part of the guild is that they loan out money to members who need repairs or other loans, but charge a steep 15% interest. Occasionally the guild has also been known to organize sabotage of taverns that don&#039;t follow guild rules or risk revealing damaging activity or shady business. The guild knows taverns are shady fronts a lot of the times, but they merely want to manage the public facing side. Do NOT mess with this balance.&lt;br /&gt;
*&#039;&#039;&#039;Stoneworkers Guild&#039;&#039;&#039;&lt;br /&gt;
** Includes stonemasons, bricklayers&lt;br /&gt;
** The most incorruptible group, prompt, timely, and professional.&lt;br /&gt;
** Also includes the Underbuilders union which is a lot of dwarves and gnomes who do work under the city.&lt;br /&gt;
*Woodworkers Guild&lt;br /&gt;
**Including Wheelwrights&lt;br /&gt;
*&#039;&#039;&#039;Docks Guild&#039;&#039;&#039;&lt;br /&gt;
** Shipworkers and cargomen&lt;br /&gt;
** Rivermen and water folk&lt;br /&gt;
** Shipwrights&lt;br /&gt;
* &#039;&#039;&#039;Breeders Guild&#039;&#039;&#039;&lt;br /&gt;
** Stables, horses, animals&lt;br /&gt;
* &#039;&#039;&#039;Harlots Guild&#039;&#039;&#039;&lt;br /&gt;
** Called the &#039;&#039;Sisters of the Merciful Touch&#039;&#039;, but despite the name, there are also many men in their ranks as well.&lt;br /&gt;
** Main goal is to keep guildmembers safe.&lt;br /&gt;
* &#039;&#039;&#039;Fraternal Brotherhood of Lawyers&#039;&#039;&#039;&lt;br /&gt;
** Barristers, who do the intercourt work and set up all the judicial things&lt;br /&gt;
** Solicitors, who work with the clients&lt;br /&gt;
** These are all freelance, none of them are public defenders and if they become judges or public workers they must relinquish membership in the guild.&lt;br /&gt;
* &#039;&#039;&#039;The Dominion of the Arcane (Wizards Guild)&#039;&#039;&#039;&lt;br /&gt;
** Aloof from the political&lt;br /&gt;
** A number of towers across the city, towers come in three types: apprentice towers, adept towers, and a maximum of 1 mastery tower per district.&lt;br /&gt;
** Limited positions, and positions only open up with a member dies or resigns.&lt;br /&gt;
**The Guild maintains several branches of Galik Arcane University, with Apprentices and Adepts serving as Professors and finding new recruits among the ranks of students.&lt;br /&gt;
&lt;br /&gt;
=== Societies ===&lt;br /&gt;
These societies are distinct from the Guilds of Galik as they do not recognize themselves as city-wide political unions, and fall under different laws and rules than formal guilds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Farseekers of Twilight&#039;&#039;&#039;&lt;br /&gt;
** Anti-Human, Anti-Industrial, concerned with the safety of natural lands&lt;br /&gt;
* &#039;&#039;&#039;Order of the Protectors&#039;&#039;&#039;&lt;br /&gt;
** Non-city endorsed group of battle clerics who are [[Helm]] enthusiasts and hope to make names for themselves as healers and protectors.&lt;br /&gt;
* &#039;&#039;&#039;Orphans of War&#039;&#039;&#039;&lt;br /&gt;
** A group of those who seek to recognize and honor those lost in [[the Holy War]], the [[Realm War I|Realm War]], and more.&lt;br /&gt;
* &#039;&#039;&#039;LongHunters&#039;&#039;&#039;&lt;br /&gt;
** Ranger enthusiasts&lt;br /&gt;
* &#039;&#039;&#039;Steelhelm Doorbargers&#039;&#039;&#039;&lt;br /&gt;
** Dwarves who used to own and operate in the land formerly known as Galik who fight and lobby for Dwarven recognition, a Dwarfen district, and maybe even a rename of the city to Steelhelm City. They also outside of political movements gather to celebrate Dwarven ubiquity and party and sing the old songs and speak in dwarven codes.  Affectionally known as &amp;quot;The damn dwarf society&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;The Guild of The Scale Skinners&#039;&#039;&#039;&lt;br /&gt;
** A group that trains itself on the most effective ways to fight dragons in case they ever come back. A lot of conspiracists.&lt;br /&gt;
&lt;br /&gt;
=== Secret Societies and Criminal Organizations ===&lt;br /&gt;
Much like the societies, except these groups don&#039;t operate under ANY rules or laws of the city, typically operating illegally in the shadows or out of the oversight of the city&#039;s councils...or purposefully outside of city council jurisdiction.&lt;br /&gt;
&lt;br /&gt;
*Cults of [[Vecna]], [[Bane]], [[Tiamat]], [[Orcus]], [[the Raven Queen]], and other evil entities.&lt;br /&gt;
*&#039;&#039;&#039;[[ShadowGuild]]&#039;&#039;&#039; - a Thieves&#039; Guild that operates directly under the city in the sewer system. Mostly local scum, participating in smuggling of goods in and out of the city, including human and drug trafficking. &lt;br /&gt;
*[[Red Blades|The Red Blades]] - Assassins Guild&lt;br /&gt;
*&#039;&#039;&#039;Slavers&#039; Guild&#039;&#039;&#039;&lt;br /&gt;
** Work with the ShadowGuild and the ShadowMasks Brotherhood. The Slaver&#039;s guild has secret connections in a handful of temples of [[Sharess]]&lt;br /&gt;
** Founded by Half-Elf Wizard &#039;&#039;&#039;Makeesh.&#039;&#039;&#039; They Run &#039;&#039;&#039;The Exotic Gourmet Club&#039;&#039;&#039;, an eatery with meats you would not believe.&lt;br /&gt;
** The founder of the [[Shinardi]] (Deng Lo) worked with them to export slaves across the eastern ocean to Troverth.&lt;br /&gt;
** Works in sporadic ways, avoiding all patterns and has escaping notice.&lt;br /&gt;
*The Black Brotherhood&lt;br /&gt;
*The Shadow Masks&lt;br /&gt;
*The Boltward Syndicate &lt;br /&gt;
**A loose confederation of Games Fixers and Bookies running both legitimate and corrupted games of chance and sports books.  Accomplished at small scale money-laundering and active in loan-sharking.   &lt;br /&gt;
* Grey Deacons&lt;br /&gt;
*&#039;&#039;&#039;Throne of Arms&#039;&#039;&#039;&lt;br /&gt;
** Control of weapons, seizing and selling and trading of all sorts of weaponry and armors. Several vendors keep stock if you know the right way to ask.&lt;br /&gt;
* &#039;&#039;&#039;Knights of ScaleMail&#039;&#039;&#039;&lt;br /&gt;
** A group of secret members from within various trades, nobilities, and shops, participate in sharing secrets and having drinks. Pass information up to friends that could be viable in their side of the city, but otherwise keep a low profile. Natural citizens of Galik only. &lt;br /&gt;
&lt;br /&gt;
=== Publications/News ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Galik Gazette]]&#039;&#039;&#039; was a publication run by &#039;&#039;Squagly the Story Squire&#039;&#039;, a kobold with numerous city connections. The Gazette was a bit of a tabloid, running with rumors and stories that other publications would not run without proper investigation. The Gazette was not widely read, but the small base of readers it did have devoured each and every weekly issue ravenously. &lt;br /&gt;
*&#039;&#039;&#039;Scarrl&#039;s Scrawl&#039;&#039;&#039; is a publication run by the retired red dragonborn adventurer, Firethorn, an eldritch knight with a missing eye. The publication is named after Scarrl, the man&#039;s familiar, who most often takes the form of a raven. Scarrl&#039;s Scrawl posts news about murders and other notable crimes in the city. While there are many who would not want these deeds publicized, Firethorn remains enough of a personality to protect himself, and he keeps his informants and reporters secret, only releasing articles under obvious pseudonyms.   &lt;br /&gt;
&lt;br /&gt;
=== Performance Venues ===&lt;br /&gt;
* The House of Balthazar Impresario, the first Opera House in the realm&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
[[File:GalikGodsBR.PNG|thumb|242x242px|Galik&#039;s Most Worshiped Deities (BR Era)]]&lt;br /&gt;
&lt;br /&gt;
* The biggest church in the city is the &amp;quot;&#039;&#039;Auditorium of the Silver Harp&#039;&#039;&amp;quot; lead by Jared Strann and his priests, which doubles as a performance hall. The church worships [[Corellon]] and [[Oghma]].&lt;br /&gt;
* The market district is known to be one of the only economic centers in the realm with a prominent church on the grounds, the &#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;&#039;&#039;Favored Coin Temple&#039;&#039;&amp;quot; is a place for merchants to make prayers to [[Waukeen]] the goddess of prosperity and merchandise.&lt;br /&gt;
*&#039;&#039;&amp;quot;The Ossuarium of [[Nerull]]&amp;quot;&#039;&#039; is a simple subterranean worship center for the god of death. When not partaking in religious ceremonies, the crypt offers luxury funerary services for those who can afford them. In later years the Ossuarium would primarily serve [[Raven Queen|The Raven Queen]].[[File:GalikGodsPR.PNG|thumb|239x239px|Galik&#039;s Most Worshiped Deities (PR Era)]]&lt;br /&gt;
*&#039;&#039;&amp;quot;Temple of Skilled Hands&amp;quot;&#039;&#039;, lead by Liserion, worships Tharmekhûl and [[Moradin]], gods of smelting and smithing.&lt;br /&gt;
*&#039;&#039;&amp;quot;House of the Ever Vigilant Guard&amp;quot;&#039;&#039; lead by Elissa Perinor, worships [[Helm]] the god of guards.&lt;br /&gt;
*&#039;&#039;&amp;quot;The High Sanctum of the Scroll&amp;quot;&#039;&#039;, a church originally built for Vecna worship but over time followed [[Ioun]], [[Ye&#039;Cind]], and [[Hat]].&lt;br /&gt;
*&#039;&#039;&amp;quot;[[The Exhalted Temple]] of [[Pelor]]&amp;quot;&#039;&#039;, lead by Bofred the Just&lt;br /&gt;
*&#039;&#039;&amp;quot;The Shrine of the Uplifted Sword&amp;quot;&#039;&#039;, lead by Barahil the Faitful and worshiping of the dragon god [[Bahamut]].&lt;br /&gt;
* Followers of the old god [[Bane]] were known to have frequented Galik in secret, especially around the era of his son [[Iyachtu]] in the late 400s [[PR]].&lt;br /&gt;
* Notable absent are places of worship to [[Mielikki]] or [[Obad-Hai]], Quelmar&#039;s largest nature deities. Though separated by many dogmas, worshipers of both religious believe thoroughly the heart of the realm&#039;s largest city in no place for nature&#039;s praise.[[File:Golik.jpg|thumb|463x463px|left]]&lt;br /&gt;
&lt;br /&gt;
=== Inns, Quarters, Pubs, Bars, Taverns ===&lt;br /&gt;
If you&#039;re looking for information on Galik Taverns, it&#039;s first important to know the &#039;&#039;staple&#039;&#039; Galik drinks. These [[List of Alcoholic Beverages|drinks]] are served nearly anywhere (that can afford to serve them), more info on them can be found on the drinks page: &#039;&#039;&#039;Lute Stout, High Note Red Ale, Tenker&#039;s Tap, Hospitaler&#039;s Mead, Lusty Mermaid Ale, Sell Sword Pale Ale,&#039;&#039;&#039; and &#039;&#039;&#039;Utter Moron.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Felled Ogre, run by Durst Hammerhand&lt;br /&gt;
&lt;br /&gt;
* The Bloody Board&lt;br /&gt;
* The Aleman&#039;s Guild (it&#039;s not a guild at all)&lt;br /&gt;
* The Hidden Lady (also an underground brothel rink)&lt;br /&gt;
* The Inn of the Twelve Candles, an inn for rich merchants and pampered adventurers&lt;br /&gt;
* The Wizard&#039;s Familiar, specializes in serving wizards and mages&lt;br /&gt;
* The Black Viper, known for its discretion and private booths.&lt;br /&gt;
* [[The Cloak and Stagger]], appropriately shady.&lt;br /&gt;
* The Pillar and Post, known for being a &amp;quot;child-friendly&amp;quot; bar.&lt;br /&gt;
*The Edesian, a second location opened modeled after the first Edesian in [[Nestle]].&lt;br /&gt;
&lt;br /&gt;
=== Other Notable Locations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The White Blotter&#039;&#039;&#039;, Galik&#039;s largest hospital, employing nearly 90 clerics of various faiths, as well as over 200 doctors and medical experts.&lt;br /&gt;
*&#039;&#039;&#039;The Office of Commerce and Trade&#039;&#039;&#039; provides licenses. &lt;br /&gt;
*The City&#039;s Mint is called&#039;&#039;&#039;  The Keep&#039;&#039;&#039; and is by far the most secured building in the city. &lt;br /&gt;
*Galik Polytechnical Institute - A center of for non-Arcane study made from the merger of four previous smaller Institutes&lt;br /&gt;
**The Center for the Study of Amuran Culture &lt;br /&gt;
**The Galik Geophysical Institute &lt;br /&gt;
**Amuran Botanical and Zoological Institute &lt;br /&gt;
**Pregosian School of Military and Civil Engineering &lt;br /&gt;
&lt;br /&gt;
== Military and Protections ==&lt;br /&gt;
&#039;&#039;&#039;Sheriff Centers&#039;&#039;&#039; dotted in each district contain a handful of brig cells for temporary housing and interrogation. Watchtowers are found all along the city&#039;s walls, and are managed and maintained by a group known as &#039;&#039;&#039;Bymeran&#039;s Walls&#039;&#039;&#039;, a large contracted group who also hires out wall watchers and towerguards to patrol the city borders.&lt;br /&gt;
&lt;br /&gt;
=== Crisis Imperatives ===&lt;br /&gt;
When major events in the city or realm impact the day-to-day life of Galik, the Lyreguard (see below) enact an imperative, which changes the laws of the city. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;Galik Minor Crisis Imperative&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
 &#039;&#039;In the event of a minor crisis in this district, the following actions have been taken by the LyreGuard, in cooperation with local forces and volunteer Defenders.  Your participation in the following laws, employed during high-risk situations, is appreciated.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;1. Light armor may be worn publicly, but no heavier protections may be employed lest you be assessed a risk against the city.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;2. Similarly, weapons should be wrapped, and stowed with the exception of (1) sheathed primary item.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;3. Spellcasting, as well as use of magical items, is forbidden outside or in public-use spaces, including taverns, brothels, shops, and forums.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;Citizens found breaking Minor Crisis restrictions may be held by force until the crisis is resolved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Lyreguard]]===&lt;br /&gt;
The Lyreguard are the elite leaders of the Galik Military, who rode around on Griffons and later air skiffs. By the late 800s PR, Air Skiffs (smaller [[airships]]) could carry a full complement of troops as well as prisoners and resources. They would also offer respite for an injured Griffon in an emergency.&lt;br /&gt;
&lt;br /&gt;
===[[Free Defenders (Galik)|The &#039;&#039;Free Defenders&#039;&#039;]]===&lt;br /&gt;
The Free Defenders are made up of volunteers, and typically had a membership of over 4000 defenders at any given time. They are less trained but far more numerous, as the number of benefits that comes with enrolling (including able to carry more weapons and heavier armor) makes them an enticing side-hustle. Many wanna-be adventurers and young adrenaline junkies join the ranks to get their foot in the door of adventure. The Free Defenders all report to a Lord Commander. &lt;br /&gt;
&lt;br /&gt;
There are 300 free defenders at any given time at the city&#039;s citadel, and another 400 defenders at the city keep. The rest of the defenders are on patrol around the city, typically going about their own lives, only going into &amp;quot;Defender&amp;quot; mode if they witness a crime.  &lt;br /&gt;
&lt;br /&gt;
Free Defenders are also given free housing at barracks located over the cities, and meals in the mornings and evenings at communal meal bunkers. &lt;br /&gt;
&lt;br /&gt;
=== River Watch ===&lt;br /&gt;
There are 600+ members of the Galik River Watch (GRW) who sail 40+ ships in and around the Galik harbor and naval yard. They keep all eyes out on the water to see any incoming fleets, and to ensure passage of trading and passenger vessels.  They all report to the High Admiral.&lt;br /&gt;
&lt;br /&gt;
=== Sheriffs ===&lt;br /&gt;
Sheriffs are a very specific type of soldier in Galik who has been trained in the city&#039;s extensive laws and can formally arrest and charge criminals. Often times a Free Defender will do a &amp;quot;Citzen&#039;s Arrest&amp;quot; by keeping a criminal in place until a Sheriff can arrive to evaluate the damages and formally arrest the criminal. Sheriffs have spent years of their lives in courts and law schools, and live in Sheriff Centers found in every district. A number of sheriffs can also be found at important buildings such as the city citadel. Sheriffs have silver badges in the shape of Harps, and ultimately all follow the lead of the High Sheriff (and the UnderSheriff). &lt;br /&gt;
&lt;br /&gt;
Sheriffs also work as Investigators, and sometimes go by the title Investigator or Detective when working ongoing cases in the streets. &lt;br /&gt;
&lt;br /&gt;
=== Constables ===&lt;br /&gt;
Sometimes called &#039;&#039;&#039;Port Authorities,&#039;&#039;&#039; Constables in Galik work under the Chief of Constables (who in turn reports to the High Sheriff) and deal mostly with licenses, warrants, and other small time crimes. They tend to be quick to escalate things to Sheriffs.&lt;br /&gt;
&lt;br /&gt;
== Shops and Economy ==&lt;br /&gt;
Galik has its own local type of currency where Gold Pieces were &#039;&#039;&#039;Harps&#039;&#039;&#039;, Silver was &#039;&#039;&#039;Bards&#039;&#039;&#039;, and Copper was &#039;&#039;&#039;Horns&#039;&#039;&#039;. While the prices of things in the city were largely consistent, the actual price compared to the global economy was reflected in the exchange rate of GP-&amp;gt;Harps.&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
* Bartholomew&#039;s Wand Pond, a magical shop watched over by a giant psionic owl and owned by the magical mystic Bart, who is one of the realms experts when it comes to synthesizing [[Quelmar Spells|new spells]]. &lt;br /&gt;
*The Torn Page, a magical service shop offering potions, sometimes including potions of unusual spells (such as a potion of Teleport)&lt;br /&gt;
*Azureine&#039;s Rare Pages, a shop specializing in rare books, manuscripts and maps.  Proprietors Otto and Martasa Azureine are 4th generation Dragonborn owners/proprietors and well known for hosting Poetry Readings, Literary Salons and finding rare materials.  (Their grandson, [[Rhienhold Azurine]] is a member of the Tempest Company)&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
Spellcasting prices were typically fixed to a similar rate across the city thanks to most spellcasters being involved with the Wizards Guild of Galik (WGG). Typically the guild calculated prices based on an old mathmatical system of: &#039;&#039;&#039;(&#039;&#039;Spell Level Squared) times (Fifty) Plus (Consumed Material Costs Thrice) Plus one tenth cost of stuff not-consumed. Then Round up &#039;till the first two price digits are found in the sequence of Primes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the formula, some spell costs included Cure Wounds at 53 Harps, Magic Mouth at 230 Harps, and Glyph of Warding at 1150 harps. Lazy or unintelligent shopkeeps would, however, defer to the lists below. &lt;br /&gt;
&lt;br /&gt;
* Level 1: 100 Harps&lt;br /&gt;
* Level 2: 1.000 Harps&lt;br /&gt;
* Level 3: 3.000 Harps&lt;br /&gt;
* Level 4: 9.000 Harps&lt;br /&gt;
* Level 5: 100.000 Harps&lt;br /&gt;
* Level 6: 200.000 Harps&lt;br /&gt;
* Level 7: 500.000 Harps&lt;br /&gt;
* Level 8: 1.000.000 Harps&lt;br /&gt;
* Level 9: 10.000.000 Harps&lt;br /&gt;
&lt;br /&gt;
== Persons of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Artists&#039;&#039;&#039; ===&lt;br /&gt;
[[File:DRegioletteSigil.png|thumb|&amp;quot;The Crown and Mule&amp;quot;, sigil of the D&#039;Regiolette house]]&lt;br /&gt;
&lt;br /&gt;
==== D&#039;Regiolette ====&lt;br /&gt;
The &#039;&#039;&#039;D&#039;Regiolettes&#039;&#039;&#039; were a noble family of song writers, who produced operas, arias, and cantors for innumerous singers of Galik. The D&#039;Regiolettes owned &#039;&#039;&#039;Rue Delour&#039;&#039;&#039;, a block of Galik which included a villa where they lived, as well as stables, and a set of housings for other artists which they sponsored at any given time. Rue Delour was the first structure to be nearly razed to the ground in the [[Galik Blackout of 465]], at which time it housed the artist [[The Crown of Empyrosis#A Flame|Radonis Calfenris]] (the latest heir to the [[Crown of Empyrosis]]) and another artist named [[Ancients Alive/NPCs|Brontalo]]. Both artists became the first (of many) casualties in the Crown&#039;s rampage, setting off the blackout and other events that culminated in [[The Arctic Autumn]].&lt;br /&gt;
&lt;br /&gt;
====[[Core]]====&lt;br /&gt;
The Core (pronounced &amp;quot;Core-Ay&amp;quot;) family was a famous bloodline of musicians and performers that landed in Galik early in the [[PR]] era &lt;br /&gt;
&lt;br /&gt;
== City Underbelly ==&lt;br /&gt;
Besides being dense with trade and commerce, Galik is equally populated by illicit operations on all levels of treachery. Underground socities and guilds lurk in every district, and black markets in shadowy corners can ensure that &#039;&#039;ANYTHING&#039;&#039; is available in Galik if you know where to look.&lt;br /&gt;
&lt;br /&gt;
* [[ShadowGuild]] was one of Galik&#039;s largest and notorious criminal organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Realm War I ===&lt;br /&gt;
[[File:GalikmapYear10.png|thumb|247x247px|A Map of the Galik Wards that were at least partially open again in the year 11 [[PR]]]]&lt;br /&gt;
During [[Realm War I]], Galik was still in reconstruction. As a major hot battleground during the [[Holy War]], much of Galik was still ashes and ruin going into the [[PR]] era. As seen in the map to the right, after the first decade of the era, many of Galik&#039;s wards were up and running again (primarily the port and trade adjacent areas) but by the second decade, Galik had reopened all of its districts and wards, finally repaired after the many wars.&lt;br /&gt;
&lt;br /&gt;
=== [[Arctic Autumn|The Arctic Autumn]] ===&lt;br /&gt;
The long chain of events that led to the realm-wide Arctic Autumn in 466 [[PR]] started with a magical blackout in the city the year prior. In late 465 [[PR]], a dwarf named [[Ancients Alive/NPCs#Thriskarn|Thriskarn]] living in the villa of &#039;&#039;&#039;Rue Delour&#039;&#039;&#039; got their hands on [[The Crown of Empyrosis]], which was revealed to have been lurking in Galik for possibly centuries. The Crown stole the city&#039;s fire, leading to a city-wide blackout. &lt;br /&gt;
&lt;br /&gt;
As the lamplighters of the massive city set about their work. Lighting the torches, sconces, and lamps of the streets, they were surprised to find their tinderboxes failing. All around them, the torches began to extinguish. Attempts to strike the flint back again led to sparks but nothing more. Inside countless taverns, the roar of the fire was silenced, and as the sun finally set, the city was plunged into an unfamiliar darkness and icy chill. Immediately, the panic had set in, folks rushing out into the pitch-black would trample each other in invisible riots that crushed creatures, destroyed storefronts, and toppled trees. The scheming thieves and assassin of the city had stumbled upon their perfect night, preying now on a city engulfed in dark madness.&lt;br /&gt;
&lt;br /&gt;
It was a merciless night no one would forget.&lt;br /&gt;
&lt;br /&gt;
Then in the sudden calmness of sunrise, the city began to make sense of what had happened. As an attempt to control the city on this second night, the elite Lyreguard and volunteer Free Defenders have gone on their highest alert. Posters around the city went up yesterday, declaring a state of &amp;quot;Crisis&amp;quot;, complete with several new rules to protect the masses.&lt;br /&gt;
&lt;br /&gt;
The following night, most people stayed indoors. Mages, legally allowed to illuminate their own houses with fire-less light, provided a light in the darkness to those looking for safety. But unfortunately heat was still a concern. Fire of all kinds continued to extinguish itself. Most refused to go out into the windy night, bundling for warmth with friends and family. This in turn led to a mostly peaceful night---But everyone in the district could still hear the occasional rumble or flash of magic in the darkness, hints that mysterious events may still be happening in the city.&lt;br /&gt;
&lt;br /&gt;
On the third night, the city guard had pieced together their intel, putting up Wanted&amp;quot; posters for an old looking Dwarf named &#039;&#039;&#039;Thriskarn&#039;&#039;&#039;. Thriskarn would go on to [[The Empyrosis of the Aegerian Temple|blow up the temples of Istishia and Aegir in the city]], and ultimately set off [[Ancients Alive|a chain of events]] that led to the whole realm freezing over for several months in the Arctic Autumn.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of [[airships]] ===&lt;br /&gt;
By 892 PR, [[airships]] were a common presence in the skies over Galik. Large freighters come and go between ports all over Quelmar. Air docks were constructed over the water docks and a brisk import/export business on both air and water flows through the city. &lt;br /&gt;
&lt;br /&gt;
Smaller skiffs bearing cargo, people or a combination of both, zip over the rooftops of the city with the Lyreguard patrolling their flight lanes and keeping traffic orderly. The pattern of travel mirrors the roads below.  Landing ports throughout the city on both street level and rooftops allow for embarking.&lt;br /&gt;
&lt;br /&gt;
Larger ships, with a few notable exceptions, are restricted from travel over the city and are diverted around the perimeter. This rule gave rise to air ship ports being constructed encircling the city at various locations. &lt;br /&gt;
&lt;br /&gt;
=== [[New Galik]] ===&lt;br /&gt;
Shortly after the [[Cyber Renaissance]], the rebuilding of Galik was underway. This highly modern, reconstructed version of Galik would be deemed &#039;&#039;New Galik&#039;&#039; and build on the remains of what was left of the city. For more information on the city&#039;s history after this point, see [[New Galik]]. &lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Though Galik&#039;s maps and districts resemble [https://forgottenrealms.fandom.com/wiki/Waterdeep Waterdeep], sources for Galik&#039;s lore and history pull mostly from [https://www.montecookgames.com/welcome-to-ptolus/ Ptolus] and [https://www.froggodgames.com/product/the-lost-lands-bards-gate/ Bard&#039;s Gate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Ancients Alive]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prof._Mann_(and_Chester_Iros)&amp;diff=19938</id>
		<title>Prof. Mann (and Chester Iros)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prof._Mann_(and_Chester_Iros)&amp;diff=19938"/>
		<updated>2023-05-06T16:35:44Z</updated>

		<summary type="html">&lt;p&gt;Prospero: images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Arcane Academy|name={{PAGENAME}}|image=https://quelmarwiki.com/wiki/File:Screen_Shot_2023-05-06_at_11.31.39_AM.png|caption=The Professor and his &amp;quot;cat&amp;quot;.|languages=Common, Sylvan, Gnomish|alias=N/A|marital=Single|birthPlace=birthplace|species=Warforged?|gender=He/him|height=6 ft.|weight=?|eyes=?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Warforged Graviturgy Wizard (And his Black House Cat)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Prof. Mann is a mysterious and somewhat unnerving figure. Standing exactly 6 ft. tall and covered head to boots in thick brown robes, the details of his figure are shrouded in questions. If you manage to catch a glimpse under his deep hood, all you will see is a purple ceramic theatrical mask with an even more disturbing white smile.&lt;br /&gt;
&lt;br /&gt;
Always somewhere near the professor, either perched on his shoulders or lounging on a shelf or counter, is his black cat, Chester Iros, or &amp;quot;Ches&amp;quot;. A sleek black house cat with piercing yellow eyes that seem to know more than a cat should. The cat wears a collar with a crystal hanging from the front.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Prof. Mann stands rigid and motionless most of the time. When needing to move, the movements are always quick jerking motions without like a poorly operated marionette. His voice appears to come from all around the room and never seems focused on the hooded figure. &lt;br /&gt;
&lt;br /&gt;
Chester will lazily lounge around the professor most of the time, unless his curiosity is peeked. He will often jump up to the counter to inspect transactions more closely or rub against the legs of women who are browsing the store&#039;s wares. &lt;br /&gt;
&lt;br /&gt;
Vocally, Prof. Mann is well spoken and polite, juxtaposing against his lack of movement or puppet-like limbs. He is friendly and informative, using his &amp;quot;customer service&amp;quot; voice while assisting customers. &lt;br /&gt;
&lt;br /&gt;
If a customer is interested in Chester, he will often say to &amp;quot;ignore Chester, he is frustratingly curious and catches more trouble than he catches pests.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan, Gnomish&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Oh, Gravity. Why can&#039;t we seem to keep it together?&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Screen_Shot_2023-05-06_at_11.31.39_AM.png&amp;diff=19935</id>
		<title>File:Screen Shot 2023-05-06 at 11.31.39 AM.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Screen_Shot_2023-05-06_at_11.31.39_AM.png&amp;diff=19935"/>
		<updated>2023-05-06T16:31:32Z</updated>

		<summary type="html">&lt;p&gt;Prospero: Prof. Mann and Chester Iros
Category:Character Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Prof. Mann and Chester Iros&lt;br /&gt;
[[Category:Character Image]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Prof._Mann_(and_Chester_Iros)&amp;diff=19933</id>
		<title>Prof. Mann (and Chester Iros)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Prof._Mann_(and_Chester_Iros)&amp;diff=19933"/>
		<updated>2023-05-06T16:30:26Z</updated>

		<summary type="html">&lt;p&gt;Prospero: Added physical appearance and personality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Warforged Graviturgy Wizard (And his Black House Cat)&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Prof. Mann is a mysterious and somewhat unnerving figure. Standing exactly 6 ft. tall and covered head to boots in thick brown robes, the details of his figure are shrouded in questions. If you manage to catch a glimpse under his deep hood, all you will see is a purple ceramic theatrical mask with an even more disturbing white smile.&lt;br /&gt;
&lt;br /&gt;
Always somewhere near the professor, either perched on his shoulders or lounging on a shelf or counter, is his black cat, Chester Iros, or &amp;quot;Ches&amp;quot;. A sleek black house cat with piercing yellow eyes that seem to know more than a cat should. The cat wears a collar with a crystal hanging from the front.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Prof. Mann stands rigid and motionless most of the time. When needing to move, the movements are always quick jerking motions without like a poorly operated marionette. His voice appears to come from all around the room and never seems focused on the hooded figure. &lt;br /&gt;
&lt;br /&gt;
Chester will lazily lounge around the professor most of the time, unless his curiosity is peeked. He will often jump up to the counter to inspect transactions more closely or rub against the legs of women who are browsing the store&#039;s wares. &lt;br /&gt;
&lt;br /&gt;
Vocally, Prof. Mann is well spoken and polite, juxtaposing against his lack of movement or puppet-like limbs. He is friendly and informative, using his &amp;quot;customer service&amp;quot; voice while assisting customers. &lt;br /&gt;
&lt;br /&gt;
If a customer is interested in Chester, he will often say to &amp;quot;ignore Chester, he is frustratingly curious and catches more trouble than he catches pests.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan, Gnomish&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Oh, Gravity. Why can&#039;t we seem to keep it together?&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=18924</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=18924"/>
		<updated>2023-03-22T23:16:01Z</updated>

		<summary type="html">&lt;p&gt;Prospero: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=Screen Shot 2022-04-01 at 5.17.00 PM.png|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Relith]] Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The only child of a designated pairing, the entity known as &amp;quot;Ensign&amp;quot; was called Ylatl and born in the servant districts of Reliquari. It was quickly identified by the Relic overseers that Ylatl was a member of the 3rd gender, and so was taken away from their parents so Relith population could continue to be controlled. &lt;br /&gt;
&lt;br /&gt;
They spent their formative years in the Relic administration complex, and received a relatively robust education, choosing a medical path. Their natural empathy, emphasized by their innate psychic empathy introduced them to the difficulties the Relith suffered under Relic servitude.&lt;br /&gt;
&lt;br /&gt;
When the Relic-Cooprative War broke out, Ylatl was conscripted into an infantry division under the command of the brutal Relic Dragon Naga&#039;noth. During the large and bloody conflict on Zatar IV, Ylatl&#039;s medical unit was captured by Cooperative forces. Liberated from their relic oppressors, Ylatl defected and offered to join the cooperative forces fighting against the empire. Though it took some time to earn the trust of the Cooperative, Ylatl was eventually deployed as a field medic.&lt;br /&gt;
&lt;br /&gt;
While Ylatl fought and served as an armed front line medic, he fought in several engagements. It was in the trenches of Merit XII that he met the stubborn and persuasive human [[Captain Valeria Saldani|Valeria Saldani]]. When the war broke out, Saldani skipped the last 2 months of officer training to join the fight. Taking a critical injury from Relic orbital bombardment, Saldani&#039;s life was saved by Ylatl, and they quickly became fast friends. Ylatl was right behind every one of Saldani&#039;s impulsive and risky schemes, ready to help with medical and fire support.&lt;br /&gt;
&lt;br /&gt;
Receiving several field commendations, Saldani was given a special assignment, and quickly enlisted Ylatl. It was an infiltration of Relith to support a rising rebellion against the empire. A team of commandos lead by Saldani and supported by Ylatl was smuggled to the frozen planet and quickly made contact with several splintered resistance groups, helping to organize them into a single force. They fought there for 2 years, and were eventually able to destabilize the administrative systems enough to allow Cooperative forces to land and liberate the planet.&lt;br /&gt;
&lt;br /&gt;
Several years after the fall of the relic empire, Ylatl joined the Stellar Navy&#039;s officer training corp for medicine, quickly completing their classes. Straight out of academy, Ylatl was requested to join a brand new exploratory vessel, &#039;&#039;[[The Sextant|the CSN Sextant]]&#039;&#039;, captained by their old friend Saldani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Sextant]]&#039;&#039; was designed to explore the yet unexplored and dangerous Amittere Nebula using new knowledge and experimental technology recovered from the Relic Empire. Its original commission was for a 5 year exploratory journey, to map what they could and discover what strange creatures might wait within the nebula before returning to present their findings to the Cooperative. About a year and a half in, &#039;&#039;[[The Sextant]]&#039;&#039; approached what it believed to be a star deep in Astral Space, but what they discovered could only be described as a door. Through the door, a lone planet brimming with fantastic life. &lt;br /&gt;
&lt;br /&gt;
The Captain as well as a landing team transported to the planet, but during their initial scans, the team was attacked by a great red dragon. Saldani ordered an emergency transport, and half of the landing team were left charred on the planet&#039;s surface. A young goat-herder had been watching nearby, and found one body, charred but alive. He brought the body of Ylatl, still clinging to life, back to the village where they were nursed back to health. When they recovered enough to speak, it was soon discovered that they did not speak the language, so the boy referred to Ylatl with the only word he remembered from the strange beings who appeared on the planet, &amp;quot;Ensign&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Ensign took to liking that name, and quickly formed a rudimentary construction of the local language. Their years making do with what they could in the trenches of the war came in handy as they resourcefully adapted and constructed new versions of their technology. &lt;br /&gt;
&lt;br /&gt;
Now, exploring the world, Ylatl will help who they can in an attempt to return to their lost crew.  &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common (speech only), Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Though they prefer not to have to fight, Ensign has modified his Cooperative standard issue Beam Pistol to have several different beam settings. In addition, Ensign will sometimes use their chemistry knowledge to develop improvised explosives with curious reactions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Captain_Valeria_Saldani&amp;diff=18923</id>
		<title>Captain Valeria Saldani</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Captain_Valeria_Saldani&amp;diff=18923"/>
		<updated>2023-03-22T23:12:44Z</updated>

		<summary type="html">&lt;p&gt;Prospero: Created page with &amp;quot;{{Infobox_character|affilliation=Cooperative Stellar Navy|name={{PAGENAME}}|languages=Galactic Common|alias=N/A|marital=Married: Jonathan Treggs|birthPlace=India: Redeption|de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative Stellar Navy|name={{PAGENAME}}|languages=Galactic Common|alias=N/A|marital=Married: Jonathan Treggs|birthPlace=India: Redeption|deathDate=N/A|deathPlace=N/A|species=Human|gender=Female|height=5&#039;2|eyes=Dark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Human&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
5&#039;2 Dark skinned human with wavy dark shoulder length hair. Scar on her left cheek. Sharp features and piercing eyes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
An impulsive human who prefers bravery and often rash action. Tactical and persuasive, she can often convince to follow along with her quickly complied plans. Sometimes speaks a little too fast.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on the planet &amp;quot;Redemption&amp;quot; on the sub-continent of India, Valeria joined the Stellar Navy academy. With the outbreak of the Relic-Cooprative war before her graduation, Valeria volunteered for service to protect the Cooperative.&lt;br /&gt;
&lt;br /&gt;
During her service, she would meet many who would later become her crew, including her best friend Ensign Ylatl and husband Jonathan Treggs.&lt;br /&gt;
&lt;br /&gt;
After the war and liberation of Relith, Valeria finished her academy training and joined the Stellar Navy command path.&lt;br /&gt;
&lt;br /&gt;
When selecting command for the [[The Sextant]], war hero Valeria Saldani was determined to helm the Sextant&#039;s historic mission, and used their influence earned during the war to pull strings and all but guarantee they would be selected by Stellar Navy High Command. Almost the moment their posting was announced, they insisted on several select crew to be under their command, including their first mate, Larid Mahor, and their old friend from the war [[ensign]] Ylatl.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Galactic Common, Elvish&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses extensive training in laser and melee weaponry, as well as utility technologies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Relith_(Planet)&amp;diff=18040</id>
		<title>Relith (Planet)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Relith_(Planet)&amp;diff=18040"/>
		<updated>2022-11-22T05:11:39Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* Notable Places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Planet|location = Galactic Space|Government = Constitutional Republic, applying for Cooprative Membership|inhabiting Race = Population 3 Billion, mostly Relith}}A frozen planet on the border of [[Galactic Space]] and the Amittre Nebula&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The planet of Relith is a galactic anomaly for several reasons. Covered in frozen water miles deep, Relith is a frigid inhospitable wasteland dotted with cities carved into the walls of ice.&lt;br /&gt;
&lt;br /&gt;
It is a rouge planet, unanchored from whatever star it originally formed around and, as if placed, stands part way in the enigmatic Amittre Nebula. Though away from the warmth of a star, the surface is lit during the &amp;quot;day&amp;quot; by the glow of a stellar nursery in the nebula nearby (known locally as &amp;quot;the dragon&#039;s cradle&amp;quot;). Relith is orbited by three moons, the largest of which is a striking crimson, which sets it apart from the grey and blue frozen surface of Relith itself.&lt;br /&gt;
&lt;br /&gt;
The population of Relith stays mostly within its cities, carved down into the ice to avoid much of the frigid cold winds from the ice&#039;s surface. The cities are efficiently constructed apart from the many colossal monuments to the [[Relic Dragons]] built into the layout of the city. Even the architecture of the buildings is supposed to bring glory to these now absent overlords, and many of them have been defaced or altered since the fall of the former Relic Empire.&lt;br /&gt;
&lt;br /&gt;
The planet is considered the home planet of the [[Relith]] people (who obviously took their name from the planet). Placed as a subservient species to the [[Relic Dragons]], the [[Relith]] were modified to be able to survive on the planet to serve the needs of the Dragons. Due to constant exposure to the Amittre Nebula, some [[Relith]] exhibit psychic or empath abilities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&#039;&#039;Reliquari&#039;&#039; - Relith&#039;s Red moon, also the name of the moon&#039;s largest city. Birthplace of [[Ensign|Ensign Ylatl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cryopolis Draconi&#039;&#039;- Relith&#039;s Capital city and former seat of the Relic Empire&#039;s Imperial Throne. Formerly held the largest population of Relic Dragons in the known galaxy, now none can be found there.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Relith_(Planet)&amp;diff=18039</id>
		<title>Relith (Planet)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Relith_(Planet)&amp;diff=18039"/>
		<updated>2022-11-22T05:04:37Z</updated>

		<summary type="html">&lt;p&gt;Prospero: Created page with &amp;quot;{{Infobox location|title = {{PAGENAME}}|type = Planet|location = Galactic Space|Government = Constitutional Republic, applying for Cooprative Membership|inhabiting Race = Popu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Planet|location = Galactic Space|Government = Constitutional Republic, applying for Cooprative Membership|inhabiting Race = Population 3 Billion, mostly Relith}}A frozen planet on the border of [[Galactic Space]] and the Amittre Nebula&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The planet of Relith is a galactic anomaly for several reasons. Covered in frozen water miles deep, Relith is a frigid inhospitable wasteland dotted with cities carved into the walls of ice.&lt;br /&gt;
&lt;br /&gt;
It is a rouge planet, unanchored from whatever star it originally formed around and, as if placed, stands part way in the enigmatic Amittre Nebula. Though away from the warmth of a star, the surface is lit during the &amp;quot;day&amp;quot; by the glow of a stellar nursery in the nebula nearby (known locally as &amp;quot;the dragon&#039;s cradle&amp;quot;). Relith is orbited by three moons, the largest of which is a striking crimson, which sets it apart from the grey and blue frozen surface of Relith itself.&lt;br /&gt;
&lt;br /&gt;
The population of Relith stays mostly within its cities, carved down into the ice to avoid much of the frigid cold winds from the ice&#039;s surface. The cities are efficiently constructed apart from the many colossal monuments to the [[Relic Dragons]] built into the layout of the city. Even the architecture of the buildings is supposed to bring glory to these now absent overlords, and many of them have been defaced or altered since the fall of the former Relic Empire.&lt;br /&gt;
&lt;br /&gt;
The planet is considered the home planet of the [[Relith]] people (who obviously took their name from the planet). Placed as a subservient species to the [[Relic Dragons]], the [[Relith]] were modified to be able to survive on the planet to serve the needs of the Dragons. Due to constant exposure to the Amittre Nebula, some [[Relith]] exhibit psychic or empath abilities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=18005</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=18005"/>
		<updated>2022-11-20T03:06:49Z</updated>

		<summary type="html">&lt;p&gt;Prospero: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=Screen Shot 2022-04-01 at 5.17.00 PM.png|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Relith]] Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The only child of a designated pairing, the entity known as &amp;quot;Ensign&amp;quot; was called Ylatl and born in the servant districts of Reliquari. It was quickly identified by the Relic overseers that Ylatl was a member of the 3rd gender, and so was taken away from their parents so Relith population could continue to be controlled. &lt;br /&gt;
&lt;br /&gt;
They spent their formative years in the Relic administration complex, and received a relatively robust education, choosing a medical path. Their natural empathy, emphasized by their innate psychic empathy introduced them to the difficulties the Relith suffered under Relic servitude.&lt;br /&gt;
&lt;br /&gt;
When the Relic-Cooprative War broke out, Ylatl was conscripted into an infantry division under the command of the brutal Relic Dragon Naga&#039;noth. During the large and bloody conflict on Zatar IV, Ylatl&#039;s medical unit was captured by Cooperative forces. Liberated from their relic oppressors, Ylatl defected and offered to join the cooperative forces fighting against the empire. Though it took some time to earn the trust of the Cooperative, Ylatl was eventually deployed as a field medic.&lt;br /&gt;
&lt;br /&gt;
While Ylatl fought and served as an armed front line medic, he fought in several engagements. It was in the trenches of Merit XII that he met the stubborn and persuasive human Valeria Saldani. When the war broke out, Saldani skipped the last 2 months of officer training to join the fight. Taking a critical injury from Relic orbital bombardment, Saldani&#039;s life was saved by Ylatl, and they quickly became fast friends. Ylatl was right behind every one of Saldani&#039;s impulsive and risky schemes, ready to help with medical and fire support.&lt;br /&gt;
&lt;br /&gt;
Receiving several field commendations, Saldani was given a special assignment, and quickly enlisted Ylatl. It was an infiltration of Relith to support a rising rebellion against the empire. A team of commandos lead by Saldani and supported by Ylatl was smuggled to the frozen planet and quickly made contact with several splintered resistance groups, helping to organize them into a single force. They fought there for 2 years, and were eventually able to destabilize the administrative systems enough to allow Cooperative forces to land and liberate the planet.&lt;br /&gt;
&lt;br /&gt;
Several years after the fall of the relic empire, Ylatl joined the Stellar Navy&#039;s officer training corp for medicine, quickly completing their classes. Straight out of academy, Ylatl was requested to join a brand new exploratory vessel, &#039;&#039;[[The Sextant|the CSN Sextant]]&#039;&#039;, captained by their old friend Saldani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Sextant]]&#039;&#039; was designed to explore the yet unexplored and dangerous Amittere Nebula using new knowledge and experimental technology recovered from the Relic Empire. Its original commission was for a 5 year exploratory journey, to map what they could and discover what strange creatures might wait within the nebula before returning to present their findings to the Cooperative. About a year and a half in, &#039;&#039;[[The Sextant]]&#039;&#039; approached what it believed to be a star deep in Astral Space, but what they discovered could only be described as a door. Through the door, a lone planet brimming with fantastic life. &lt;br /&gt;
&lt;br /&gt;
The Captain as well as a landing team transported to the planet, but during their initial scans, the team was attacked by a great red dragon. Saldani ordered an emergency transport, and half of the landing team were left charred on the planet&#039;s surface. A young goat-herder had been watching nearby, and found one body, charred but alive. He brought the body of Ylatl, still clinging to life, back to the village where they were nursed back to health. When they recovered enough to speak, it was soon discovered that they did not speak the language, so the boy referred to Ylatl with the only word he remembered from the strange beings who appeared on the planet, &amp;quot;Ensign&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Ensign took to liking that name, and quickly formed a rudimentary construction of the local language. Their years making do with what they could in the trenches of the war came in handy as they resourcefully adapted and constructed new versions of their technology. &lt;br /&gt;
&lt;br /&gt;
Now, exploring the world, Ylatl will help who they can in an attempt to return to their lost crew.  &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common (speech only), Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Though they prefer not to have to fight, Ensign has modified his Cooperative standard issue Beam Pistol to have several different beam settings. In addition, Ensign will sometimes use their chemistry knowledge to develop improvised explosives with curious reactions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Sextant&amp;diff=18004</id>
		<title>The Sextant</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Sextant&amp;diff=18004"/>
		<updated>2022-11-20T03:04:08Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = CSN Sextant|type = Cooperative Stellar Navy, variant Ridix Class Science Vessel|location = Currently in the Amittre Nebula (Astral Sea)|Government = Captain Valeria Saldani in command|inhabiting Race = Crew of 80, mixed cooperative races, majorly human}}&lt;br /&gt;
[[File:20221119 171930.jpg|thumb|Sextant and Ridix class vessels]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The sextant includes living quarters and social areas to comfortably contain a crew of 80. Like the Ridix class design it was based off of, the CSN &#039;&#039;Sextant&#039;&#039; includes larger science, analysis and medical compliments than other ships its size. &lt;br /&gt;
&lt;br /&gt;
It has been modified from the original Ridix class design by reducing the warp coil to make space for the &amp;quot;relic-field emitter&amp;quot;, which allows them to travel the Amiterre Nebula. &lt;br /&gt;
&lt;br /&gt;
Because it is designed for long term missions in which all sorts of issues may arrise, &#039;&#039;The Sextant&#039;&#039; is equipped with a full bank of laser weapons (fire damage) and stellar torpedos (radiant damage). &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
At the end of the long a drawn out Relic-Cooprative War, many of the cooperative&#039;s governing species, as well as the members of the stellar navy, were eager to return to their primary directive of exploration and diplomacy. With the fall of the Relic Empire, whose territory bordered the enigmatic Amittre Nebula, their secret technologies came to light, and the scientists of the Cooperative Stellar navy quickly threw themselves into creating a custom vessel to explore this previously unexplorable region.&lt;br /&gt;
&lt;br /&gt;
The small long-distance Ridix class science vessel seemed like an ideal start for a long term science mission, but several large modifications needed to be made to the design to incorporate the special technology, being called the &amp;quot;Relic-field emitter&amp;quot; (though later they would hear that locals of the nebula call this a &amp;quot;Spelljammer throne&amp;quot;), which would allow them to travel the &amp;quot;astral sea&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When selecting command for the ship, war hero Valeria Saldani was determined to helm the Sextant&#039;s historic mission, and used their influence earned during the war to pull strings and all but guarantee they would be selected by Stellar Navy High Command. Almost the moment their posting was announced, they insisted on several select crew to be under their command, including their first mate, Larid Mahor, and their old friend from the war [[ensign]] Ylatl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sextant&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s maiden voyage was a 5 year mission to explore the nebula and report back findings to the cooperative. &#039;&#039;The Sextant&#039;&#039; is currently almost 3 years into the voyage.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
About 1.5 years into the mission, the sextant came across a mysterious and fantastical planet beyond a door. First contact on the planet did not go smoothly, as the team was attacked by a giant monster. Those who could not beam back are MIA, though with the ferocity of the attack, many assume they were all killed. &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:20221119_171930.jpg&amp;diff=17990</id>
		<title>File:20221119 171930.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:20221119_171930.jpg&amp;diff=17990"/>
		<updated>2022-11-19T22:26:20Z</updated>

		<summary type="html">&lt;p&gt;Prospero: a sketch of the Sextant and the Ridix Class vessel it was derived from.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
a sketch of the Sextant and the Ridix Class vessel it was derived from.&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=16325</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=16325"/>
		<updated>2022-07-09T00:39:09Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=Screen Shot 2022-04-01 at 5.17.00 PM.png|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Relith]] Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The only child of a designated pairing, the entity known as &amp;quot;Ensign&amp;quot; was called Ylatl and born in the servant districts of Reliquari. It was quickly identified by the Relic overseers that Ylatl was a member of the 3rd gender, and so was taken away from their parents so Relith population could continue to be controlled. &lt;br /&gt;
&lt;br /&gt;
They spent their formative years in the Relic administration complex, and received a relatively robust education, choosing a medical path. Their natural empathy, emphasized by their innate psychic empathy introduced them to the difficulties the Relith suffered under Relic servitude.&lt;br /&gt;
&lt;br /&gt;
When the Relic-Cooprative War broke out, Ylatl was conscripted into an infantry division under the command of the brutal Relic Dragon Naga&#039;noth. During the large and bloody conflict on Zatar IV, Ylatl&#039;s medical unit was captured by Cooperative forces. Liberated from their relic oppressors, Ylatl defected and offered to join the cooperative forces fighting against the empire. Though it took some time to earn the trust of the Cooperative, Ylatl was eventually deployed as a field medic.&lt;br /&gt;
&lt;br /&gt;
While Ylatl fought and served as an armed front line medic, he fought in several engagements. It was in the trenches of Merit XII that he met the stubborn and persuasive human Valeria Saldani. When the war broke out, Saldani skipped the last 2 months of officer training to join the fight. Taking a critical injury from Relic orbital bombardment, Saldani&#039;s life was saved by Ylatl, and they quickly became fast friends. Ylatl was right behind every one of Saldani&#039;s impulsive and risky schemes, ready to help with medical and fire support.&lt;br /&gt;
&lt;br /&gt;
Receiving several field commendations, Saldani was given a special assignment, and quickly enlisted Ylatl. It was an infiltration of Relith to support a rising rebellion against the empire. A team of commandos lead by Saldani and supported by Ylatl was smuggled to the frozen planet and quickly made contact with several splintered resistance groups, helping to organize them into a single force. They fought there for 2 years, and were eventually able to destabilize the administrative systems enough to allow Cooperative forces to land and liberate the planet.&lt;br /&gt;
&lt;br /&gt;
Several years after the fall of the relic empire, Ylatl joined the Stellar Navy&#039;s officer training corp for medicine, quickly completing their classes. Straight out of academy, Ylatl was requested to join a brand new exploratory vessel, &#039;&#039;the Sextant&#039;&#039;, captained by their old friend Saldani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sextant&#039;&#039; was designed to explore the yet unexplored and dangerous Amittere Nebula using new knowledge and experimental technology recovered from the Relic Empire. Its original commission was for a 5 year exploratory journey, to map what they could and discover what strange creatures might wait within the nebula before returning to present their findings to the Cooperative. About a year and a half in, &#039;&#039;The Sextant&#039;&#039; approached what it believed to be a star deep in Astral Space, but what they discovered could only be described as a door. Through the door, a lone planet brimming with fantastic life. &lt;br /&gt;
&lt;br /&gt;
The Captain as well as a landing team transported to the planet, but during their initial scans, the team was attacked by a great red dragon. Saldani ordered an emergency transport, and half of the landing team were left charred on the planet&#039;s surface. A young goat-herder had been watching nearby, and found one body, charred but alive. He brought the body of Ylatl, still clinging to life, back to the village where they were nursed back to health. When they recovered enough to speak, it was soon discovered that they did not speak the language, so the boy referred to Ylatl with the only word he remembered from the strange beings who appeared on the planet, &amp;quot;Ensign&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Ensign took to liking that name, and quickly formed a rudimentary construction of the local language. Their years making do with what they could in the trenches of the war came in handy as they resourcefully adapted and constructed new versions of their technology. &lt;br /&gt;
&lt;br /&gt;
Now, exploring the world, Ylatl will help who they can in an attempt to return to their lost crew.  &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common (speech only), Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Though they prefer not to have to fight, Ensign has modified his Cooperative standard issue Beam Pistol to have several different beam settings. In addition, Ensign will sometimes use their chemistry knowledge to develop improvised explosives with curious reactions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16113</id>
		<title>Into the Greedy Green/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Into_the_Greedy_Green/The_Story_So_Far&amp;diff=16113"/>
		<updated>2022-05-22T16:24:03Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* Session 12: The Green Stag Pt. I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Session 1a: Velathidros ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: &#039;&#039;&#039;[[Trina]]&#039;&#039;&#039; (Starting XP 6500), &#039;&#039;&#039;[[Arlin]]&#039;&#039;&#039; (Starting XP 6500)&#039;&#039;&#039;, [[Varryn]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;[[Kristef Smoothroar|Kris]]&#039;&#039;&#039; (Starting XP 1500), &#039;&#039;&#039;Mallen&#039;&#039;&#039; (RIP)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Velathidros]] (Slaughtered), [[Sro]], and [[Flame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3350 (670 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, stomped down to local [[Varryn&#039;]]&amp;lt;nowiki/&amp;gt;s neighborhood and help rescue his own kin from being extorted and attacked by the great dragon Velathidros. It took their combined forces (and the morale boost of trusty lionkin Kris) to tear him down, but dramatically they prevailed, opening the door now to further adventures...into the Greedy Green!&lt;br /&gt;
== Session 1b: Sro ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]] (Starting XP 6500), [[Durian]] (Starting XP 1500), [[Ulka]] (Starting XP 1500), [[Spinel]] (Starting XP 1500), [[Dancer of the Boreal Valley]] (Starting XP 1500), [[Grandmush]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Sro]], [[Flame]], and [[Velathidros]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2460 (410 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
When called to action, a group of five brave warriors, tasked with helping the town&#039;s own overwhelmed militia, fled to the city&#039;s capital building to evacuate any possible civilians, they learned just how powerful the Silver Greatwyrm Sro could be. And how easy it is to get lost in the rubble, destruction, and confusion that lays in the wake of a Silver dragon who REALLY wants something. Despite the odds being stacked against them, they used their ability to be non-threatening to sneak in and rescue the mayor at the last second!&lt;br /&gt;
== Session 1c: Flame ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Alenka]] (Starting XP 1500), [[Einari]] (Starting XP 1500), [[Jeb]] (Starting XP 1500), [[Violet]] (Starting XP 1500), [[Miles]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Flame]], [[Velathidros]], and [[Sro]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2890 (578 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; Welcome to [[Synàra]], a central hub of regrowth in the middle of the [[Woldlin]] domain of [[Isonhound]]. Every year, the great festival of [[Asar Ogalas]] brings together the locals, and brings in the curious. With countless activities to partake in, the fun is never ending....unless, of course, you hear the siren.&lt;br /&gt;
&lt;br /&gt;
== Session 2: Azuspear ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Kristef Smoothroar|Kris]], [[Violet]], [[Miles]], [[Buho]] (Starting XP 6500), &#039;&#039;&#039;[[Jeb]] (RIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Azuspear]] the Blue (+ His wyrmlings), [[The Green Stag]] (Mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 8700 (1242 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: In the city of Deeplake, important scientific progress is happening at the [[Church of Innovation]], but at this particular branch, all is not as it seems. When the scientists began to push harder on the players to kill all the blue dragons (even the babies) a series of interrogations showed that this Church was compromised by an unseen force---[[The Green Stag]]. However, besides uncovering conspiracies, the team also took the time to investigate the blue dragon&#039;s old lair, finding it inhabited by a dangerous [[Behir]], a monster who nearly wiped the team out before they put it six-feet-under. Having now taken some [[Caeruleam]] for themselves, the group begins to look more into its uses and benefits.&lt;br /&gt;
&lt;br /&gt;
== Session 3: Sro II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Durian]], [[Ulka]], [[Spinel]], [[Dancer of the Boreal Valley]], [[Grandmush|Aman]], [[Einari]], [[Stan]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: The Great [[Sro]], Belle (technically a human but polymorphed into dragon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 6950 (992 each)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: Rising high in the Isonhound mountains, Sro keeps his own precious lair...of MAYORS. Sneaking up to Sro&#039;s home, the group of heroes rush into danger, alerting Sro&#039;s own ward along the way. Though tensions were high among the team, with Dragon Lovers vying for the praise and attention of the Great Sro, while the Dragon Slayers looked for any opportunity to slice him down. By Sro&#039;s own admission, perhaps the world IS ready to fight dragons again, and for passing his curated test (and lesson) of strength, the team took home Mayor Ludvater to his poor heartbroken wife.&lt;br /&gt;
&lt;br /&gt;
== Session 4: Prelnirith ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Varryn]], [[Tordek]], [[Einari]], [[Harold]] (Starting XP 6500), [[Mallen]] (Starting XP 1500), [[Junky]] (Starting XP 1500) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Prelnirith]] the Topaz Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3435 (573 each) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A hoard is raided! Escorting the greedy Topaz dragon to his lair on the coast, the team fought alongside the dragon to tear up some goblins who had raided its lair in its absence, and when the dragon wasn&#039;t looking...took a little bit for themselves! However, when Mallen is caught raided a shelf, the once allied dragon turned on the group, quickly beginning the retreat! High tensions, epic stakes, and one magic arrow of blinding later...we were all alive, on the SS No Sink, and on our way out, with well over 500 GP worth of gems and artifacts successfully stolen.&lt;br /&gt;
== Session 5: Bleucorundum ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Trina]], [[Arlin]], [[Durian]], [[Grandmush]], [[Violet]], [[Amber]] (Starting XP 1500), [[Zevendell]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  [[Bleucorundum]] the Sapphire Dragon, and an unknown gemstone dragon egg. The Green Stag (Mentioned) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4150 (593 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: A child?! With an Egg!? You betcha. It wasn&#039;t Pelota, it wasn&#039;t Toblerone, it was TARIAN! After interviewing all 6 suspects, the heroic teams known as &amp;quot;The Awesome Tieflings&amp;quot;, &amp;quot;The Dragon Mushers&amp;quot;, and &amp;quot;Hot Blood&amp;quot; combined all the clues they had individually gathered in order to crack the case. Unfortunately for them, the Awesome Tieflings also happened to let Tarian&#039;s wiles and charms convince them to let him out of his house. So now instead of tracking him down at home, the team braved the wilds, tracking the child through the woods until they came very close to the lair of the great Sapphire guardian. Fighting one of the dragon&#039;s thralls, a PHASE GELATINOUS CUBE, everyone barely survived, and decided in the end, that the egg belonged with the dragon, and Tarian was doing the right thing after all.&lt;br /&gt;
&lt;br /&gt;
== Session 6: Kobold Dragonshields ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Ulka]], [[Spinel]]. [[Dancer of the Boreal Valley]], [[Stan]], [[Junky]], [[Mallen]], [[Ferris]] (Starting XP 1500)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: About 15 Kobold Dragonshields. You heard me, [https://5e.tools/bestiary.html#kobold%20dragonshield_mpmm,fbmt:sand~b1~b0,fbsr:kobold some Kobolds] are Dragons. Also the body of an unknown red dragon, and the sabotaged egg of said dragon. [[The Green Stag]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 2850 (407 each)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* Delving deep into the vault of King Glub, a group of heroes fought off a powerful set of Kobolds that were enhanced with draconic power. &lt;br /&gt;
* It turns out &amp;quot;King Glub&amp;quot; or whoever he was, has been dead, and the Kobolds were defending its egg, still nestled under the boney corpse of its mother. &lt;br /&gt;
* HOWEVER, the egg itself had already been compromised, having been destroyed by a creature calling himself &amp;quot;[[The Green Stag]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Session 7: Harkial ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Indy]] (Starting XP 1500), [[Cyanocitta|Cyan]] (Starting XP 1500), [[Ophelia]] (Starting XP 1500), [[Joshua]] (Starting XP 1500), [[Tokax]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Harkial the Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 14,850 (2475 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Draconian armies&#039;&#039;&#039; sometimes escape into the world and cause terror in the name of the dragons as part of the big ongoing war against the realm.&lt;br /&gt;
* The coastal towns of &#039;&#039;&#039;Fasiltum&#039;&#039;&#039;  and &#039;&#039;&#039;Jakalla&#039;&#039;&#039; were attacked in this latest wave, Jakalla was a total loss, despite the best efforts of those present. &lt;br /&gt;
* This particular army of Draconians appeared to be led by Harkial, a destructive young red dragon.&lt;br /&gt;
* Legends of &amp;quot;&#039;&#039;[[Pinky the Dragon Slayer]]&#039;&#039;&amp;quot; are going around now, about a single soldier who slayed a dragon (in truth, he was just the one manning a cannon that happened to land a death blow) &lt;br /&gt;
&lt;br /&gt;
== Session 8: Hydrinth ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Búho]], [[Kris|Kris,]] [[Tordek]], [[Durian]], [[Violet]], [[Boros]] (Starting XP 2700) [[Dad-Bot]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Hydrinth|Hydrinth the Bronze]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 5940 (848 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* The team sailed the [[Titicaca River]] &lt;br /&gt;
* Some of the players learned about Wovenstone and Caeruleum. &lt;br /&gt;
* Kris is retired to side research on the power sources mentioned above.&lt;br /&gt;
* The team did encounter Hydrinth the Bronze Dragon, who was on a mission to destroy the slave-labor mines that were hiding out near Nightfall station. When [[Tordek]] discovers that the mines collapsed and people may be inside, the group melded underground to find and save the last survivors, including a very special Shifter.&lt;br /&gt;
&lt;br /&gt;
== Session 9: Lindwurms ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:  [[Tordek]], [[Dancer of the Boreal Valley]], [[Boros]], [[Dur&#039;kalak|Dur’kalak]], (Starting XP 1500), [[Va’Dath]] (Starting XP 1500)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Lindwurm]]’s x2   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  4180 (836 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Party caught word of a tavern owner in [[Seglock]] that was looking for a group to venture north for an escort mission.&lt;br /&gt;
* The tavern owner, a [[satyr]] named [[Into the Greedy Green/NPCs#Rory|Rory]], asked the party to travel North to [[Chillcrest Forest]] and bring his daughter home.  Rory’s daughter is a [[New Dryad]] named [[Into the Greedy Green/NPCs#Wisty|Wisty]].  She was part of a relief effort in Northern Sylvanry; in an area with a series of recent attacks by unknown creatures.&lt;br /&gt;
* The party traveled North to Chillcrest Forest, just as Wisty’s camp was under attack by [[Lindwurm|Lindwurms]].  The party engaged the Lindwurms on an icy pond just outside the camp.  The battle was hard fought and unfortunately Wisty was slain by a Lindwurm just as Va’dath(?) was lunging to protect her.&lt;br /&gt;
* The party vanquished the lindwurms and [[Tordek]] attempted to revive Wisty but it was too late.  It’s possible that something in the Lindwurm’s vile saliva prevented such healing.&lt;br /&gt;
* After the dryad perished, a purple sapling began to grow from the corpse.  Dancer cut the sapling from Wisty’s body and placed it in a container.  With Va’Dath(?) carrying the corpse itself, the party returned to Rory and gave the satyr his daughter’s corpse.  He didn’t seem too distraught; claiming that he can have her brought back because “i knows a guy”.  The Wisty Sapling…. Well…. It’s in good paws.&lt;br /&gt;
&lt;br /&gt;
== Session 10: Longfang ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Violet]], [[Grandmush]], [[Arlin]], [[Trina]], [[Búho]], [[Dad-Bot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang]] (Mentioned)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3661 (523 each)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The party members heeded the request of the Order of the Watchful Eye and reported to the barracks outside their cloister in the town of [[Gammelgard]]. &lt;br /&gt;
* They met a dwarven alchemist by the name of &#039;&#039;&#039;[[Into the Greedy Green/NPCs#Falgrim Norest|Falgrim Norest]]&#039;&#039;&#039;. He is an alchemist in service to the Order and would act as their contact for the mission. He told them the background of why they were requested, what their objectives were and what they might encounter. &lt;br /&gt;
* The first thing they encountered was a group of three emaciated orcs.  emaciated, under dressed and under armed. They were completely submissive and answered all their questions without resistance. The orcs told them they were run off their land farther up in the mountains. A green dragon called &#039;&#039;&#039;[[Longfang, Dragon (NPC)|Longfang]]&#039;&#039;&#039; ran them off with a hoard of nasty odd looking goblins. The group ultimately let them go. &lt;br /&gt;
* Following the road, they came into a large clearing about the size of a small village with rough mountain walls rising up all around it. In this clearing they encountered a large group of goblins similar in look to what the orcs had described. And eventually came to a 25 foot statue of a Dwarf outside a massive sealed off stone archway. &lt;br /&gt;
&lt;br /&gt;
== Session 11: Tragdor ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Einari]], [[Dur&#039;kalak]], [[Durian|Durain]], [[Indy]], [[Tokax]], [[Delphi]] (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Kyle  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None (One very fake and hallucinatory dragon made by an old crochety wizard)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:  3798 (633 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group of adventurers found themselves in [[Indy]]&#039;s home town of [[Briar Glen]]. As the sheriff, she was informed that there was some trouble with Gertrude at the general store, so the party decides to go investigate. &lt;br /&gt;
* At the general store, Gertrude informs the group of a recent break-in and robbery attempt by a fairly young kobald. Gertrude managed to overpower the kobald and had him incapacitated in a back room, working off his crime. &lt;br /&gt;
* The group then decides to talk to the kobald, with [[Durian]] and [[Delphi]] leading the interrogation and acting as translators of sorts, with their Draconic and telepathic language abilities.&lt;br /&gt;
* The kobald identified himself as Do&#039;Ki, and informed the party that he was looking for loot and treasure to bring back to Tragdor, the dragon that ruled over his community. If they failed to appease him, then Tragdor would eat them. A deal was struck with Gertrude to allow Do&#039;Ki to go free, and the party then went to help the kobald community be free from Tragdor.&lt;br /&gt;
* Do&#039;Ki led the group to a walled off structure of ruins, claiming this is where his people lived. Here the party split, with [[Delphi]], [[Indy]], Tokax, and Do&#039;Ki deciding to sneak in through the sewer tunnels in the back, and [[Einari]], [[Dur&#039;kalak|Dur&#039;Kalak]], and [[Durian]] disguising themselves as sacrifices to Tragdor and going in the front. &lt;br /&gt;
* The plan quickly went awry, and a fight ensued between the kobald community and the party. Some of the kobalds ran away and surrendered, some got sliced to death, and many, many got burned. &lt;br /&gt;
* After dealing with the conflict, the group entered a nearby shack and found a concealed staircase, leading to a hidden attic. There the group discovered the true Tragdor, an old wizard looking for &#039;retirement&#039;&lt;br /&gt;
* The party then decided to take Tragdor&#039;s bribe of gold and loot, but still dismantled his fake kobald society, and put him under the careful watch of [[Indy]] and [[Briar Glen|Briar Glen.]]&lt;br /&gt;
&lt;br /&gt;
== Session 12: The Green Stag Pt. I ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Harold]], [[Cyan]], [[Ensign]] (Starting XP 2700), [[Reylendor]] (Starting XP 2700), [[Kihlek]] (Starting XP 2700), [[Herneldo]]  (Starting XP 2700)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: Unnamed White Dragon Wyrmling Orphans, and The Green Stag (file un-redacted)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 3696 (616 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&#039;s Log, Stardate 2.20.22, for Captain Saldani should it be recovered:&lt;br /&gt;
&lt;br /&gt;
Now that the threat has past and the need for discretion is over, I feel the need to recount the events as I remember them. I had traveled a small [[Loxo]] village deep in the forests on reports of a legendary tree that acted as a portal to far flung places. I believed that this tree could hold some potential of returning me to &#039;&#039;The Sextant&#039;&#039;  so I arrived to take readings and inquire about the phenomenon from the locals. Unfortunately, this effort proved fruitless for my intended goal. However, another opportunity took shape. &lt;br /&gt;
&lt;br /&gt;
A guardian of the village came through the gates carrying the unconscious form of another Loxo, loudly requesting medical assistance. I was closest, and first on the scene to administer aid. Following protocol, I first stabilized the patient&#039;s condition with an E.M.A. Since the patient was still unconscious, I began taking scans to determine next steps.&lt;br /&gt;
&lt;br /&gt;
It was then that Reylendor arrived, quickly followed by Cyan and Herneldo. Reylendor is also a medical practitioner (though in a way completely foreign to our way of thinking and more customary for this region) and through our combined efforts we were able to restore the patient to consciousness. He introduced himself as Admiral Herold, and recounted how he was sailing down a nearby river with his &amp;quot;first mate&amp;quot; (apparently the only other member of his crew) when he came under attack by a mysterious and powerful entity.&lt;br /&gt;
&lt;br /&gt;
The other group had come to town in an attempt to fulfill a bounty on a large Green Dragon, and they had heard rumors that it had been spotted in this area. Thankful for the rescue, the Admiral (though, by their own admission, they only had one ship, the status of which was unknown, so I believe the rank of Captain more fitting), invited us all to partake in an evening of alcohol consumption and general camaraderie. It was there, the Captain invited us all to join their crew and help them reclaim their ship. The group agreed on a temporary basis, hoping that the mysterious being that attacked the ship was the green dragon they were seeking.&lt;br /&gt;
&lt;br /&gt;
The next morning, after resolving some earlier misunderstandings, the group met with Kihlek who would act as the guide into this colder northern region. We traveled deep into the woods, and the temperature steadily declined. Being adapted for such conditions, I was not affected, the other members of the crew found the climate less hospitable. I lent the cloak I use to cover my uniform to Reylendor, though it did spark some questions regarding the origins of my clothing. &lt;br /&gt;
&lt;br /&gt;
We arrived at the lake where the Captain reported the attack, and though the ship could not be seen, some debris was found to confirm the location. For some time the group discussed the best plan to get to the island in the middle of the lake without disturbing whatever lurked under the waves. The group began to dig in, but could not figure out how to draw the creature/creatures out of the lake. Taking the initiative, I tossed a nearby stone into the water.&lt;br /&gt;
&lt;br /&gt;
Emerging from the murky lakebed were four adolescent white dragons. We engaged these creatures, but found that we were fairly outmatched and began to fall back. It was then that the green dragon that we had been searching for appeared out of the island in the middle of the lake. We were able to cripple/defeat most of the dragonlings as we fell back, but knowing that we could not take a full adult green dragon, we continued to cautiously retreat. The dragon offered a deal. In exchange for not revealing that we had seen or interacted with them, the dragon would allow us to live. In addition, we would be allowed to loot the cave of the former occupant of the lake, a white dragon (killed by the green dragon). &lt;br /&gt;
&lt;br /&gt;
Seeing this as the best outcome, the captain agreed, and the green dragon flew off, but not without warning us that it knew our scent now, so could track us down if knowledge of the green dragon was leaked. The crew crossed the lake to find  a cave system, and within, a considerable amount of currency as well as a few magical items. The body of the White dragon was also in preserved condition, so the crew recovered valuable parts of the beast as well.&lt;br /&gt;
&lt;br /&gt;
After diving up the loot, the group discussed the nearby terrain with local avian wildlife, who reported that a boat was seen run aground further downriver. Our crew was able to retrieve it and find the first mate alive.&lt;br /&gt;
&lt;br /&gt;
I would like to conclude with noting that a damaged artifact was recovered, a crystal orb. After some discussion, it was deemed not worth the risk of further damaging the orb, but it was given to me to repair. It will take time and resources, as I am more a doctor than an engineer, but I believe the orb could be repaired and adapted into our technology. If I am able to repair it, Reylendor and Herneldo have requested use of it.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, end log.&lt;br /&gt;
&lt;br /&gt;
== Session 13: ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: [[Tordek]], [[Dancer of the Boreal Valley|Dancer]], [[Vadath]], [[Boros]], [[Kellen]], [[Akagane]], Khan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Dave  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: [[Longfang, Dragon (NPC)|Longfang]] (Mentioned, possibly it’s presence was sensed by party member)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;: 4200 (600 each)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* The group was briefed by the dwarven alchemist [[Falgrim Norest (NPC)|Falgrim Norest]] in [[Gammelgard]] and informed that the first group that ventured forth into the foothills of the [[Northern Snowy Mountains]] were successful in finding both the entrance to the lost dwarven citadel and the odd, mutated goblins. The task of this group would be similar but in a different area of the foothills.&lt;br /&gt;
* The group had an uneventful travel during the two days into the mountains. The night before they reached the  suspected entrance, a heavy fog fell over the encampment and surrounding area. Dancer of the Boreal Valley cast Primal Awareness and detected a dragon in their wide vicinity. Even so, no attack came to them.&lt;br /&gt;
* The next day the group traveled on further and came to the remnants of  a road that snaked up into the mountains in the direction they were going. Following the road they came to a clearing where they found a hoard of goblins fighting a group of orcs. Sneaking into the area, the group attempted to covertly harass the two groups into fighting each other. This had partial success.&lt;br /&gt;
* Ultimately, the group was successful in defeating both of the groups which did take to fighting each other.&lt;br /&gt;
* Upon traveling farther along, they came to a 25ft statue of a dwarf and sealed stone archway similar to the one the first group found.&lt;br /&gt;
* Tordek cast Meld with Stone and merged with the wall. He came out a few moments later claiming that the wall was actually an earth elemental that was tasked with blocking the passage way.&lt;br /&gt;
&lt;br /&gt;
== Session 14: The Green Stag Pt. II ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;:  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
== Session 15: [[The Ten Heralds of Tiamat#Vezoth|Vezoth]] the White ==&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;: Tordek, Violet, Varryn, Boros, Siobhin, Alenka, Reylendor. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: James   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragons Encountered&amp;lt;/u&amp;gt;: None unless the soul of Vezoth the White is counted.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;:      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Synopsis&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
The Soul Star and the Star Child (4/30/22) &lt;br /&gt;
&lt;br /&gt;
This account of events comes from Reylendor Aspenmorrow. &lt;br /&gt;
&lt;br /&gt;
While on the road, Reylendor was ambushed by the Servants, something he feared and suspected would eventually come to pass. He ran into the nearby forest and thankfully stumbled into a band of adventurers, though his pursuers managed to knock him down in the impending conflict. This allowed Att-Annalo’s energy to briefly surge within him before he regained his senses. Two Servants died while two escaped when they saw the battle turning sour for them. When he awoke, he was fully introduced to the adventurers who rescued him: Tordek, Violet, Varryn, Boros, and Siohbhin. Reylendor told them of the Servants’ plots and, not wanting to risk running into them again, decided to accompany them. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city to which the adventurers were summoned and rolling his eyes at the homes of wealthy wood elves, Reylendor was greatly put off by the Order. When they described the Soul Star and its origins in the Far Realm, all he saw was another arrogant, magic-obsessed sect determined to meddle with forces beyond their comprehension. Forgetting himself, he launched into a multi-language rant, during which he switched between Common, Elvish, and Abyssal before settling into Deep Speech. Ragnar the Red conversed with him, claiming to understand Reylendor’s hesitations as he had them too before he joined the order. Reylendor didn’t believe him, but chose to quiet himself. &lt;br /&gt;
&lt;br /&gt;
The group then departed for Relith Tower to seek out the means to make another Soul Star and transfer the 299 souls out of Alenka, a star child the Order had been holding at their base. They prevailed against the Bone Naha guarding the tower, but not before Alenka fell in battle. A strange rock held by the druid dwarf Tordek reacted with Alenka and the 299 souls swirled out of her before being infused into a new Soul Star. Unfortunately, Alenka died as her own spirit simply faded out of existence. &lt;br /&gt;
&lt;br /&gt;
As Reylendor had no faith in the Order, he suggested they not relinquish the Soul Star to them and the others seemed to agree. Further exploration of Relith Tower revealed a room on the top floor with a complex circle of magic and several pillars with spaces to place something. The Star was placed into one of these pillars and all the souls it contained were shot out into the world, including the one the Order most feared the escape of: a powerful dragon and general of Tiamat. &lt;br /&gt;
&lt;br /&gt;
Since Reylendor was made aware that Relith Tower and the first Soul Star were crafted by a people who journeyed to the Material Plane from the stars, he wonders if a certain otherworldly artificer might have any input.  &lt;br /&gt;
&lt;br /&gt;
== Session 16: Drakkoths ==&lt;br /&gt;
So on may 10th a group of us went to Seglock. &lt;br /&gt;
&lt;br /&gt;
We were told some drakoth had destroyed a village not to far from Seglock by some survivors holed up in Seglocks library. An elderly woman spoke to us and warned us of the danger. A priest by the name of Echamus traveled with us from the library to the village. While fighting the Drakoths the priest joined the fight and turned into a &amp;quot;whitish dragon&amp;quot; and grabbed one of the Drakoth and flew up. Arguing could be heard in draconian from the two but couldn&#039;t be understood. Eventually the dragon dropped the drakoth and flew away. Another Drakoth mentioned that &amp;quot;The one that waits will see you soon. After killing the remaining Drakoth and returning to Seglock we conversed with the elderly woman yet again and asked her some questions. Her name is Madame Webe ,a lunalwn priest, and told us the Echamus was a name of legends. He is supposedly &amp;quot;the moon child&amp;quot; or also known as The son of the moon dragon Eros. We also question about &amp;quot;The one who waits&amp;quot; she told us that he is thier peoples boogeyman and nothing more than a creature of darkness ment to scare little kids. When asked where this creature dwells we were told.The tales claim that it lurks in the dark places, preying on those that stray from the blessed light of the moon. But one day it will no longer be satisfied with just that, and will come into the light, setting in motion a series of events that aren&#039;t good.&lt;br /&gt;
&lt;br /&gt;
== Session 17: Dragon Echoes ==&lt;br /&gt;
Delphi made a deal and freed Tasha’s pet god of death.  After successfully killing Tasha’s 40 babies 2 out of the 3 nights. Ensign got half of a scrying orb to help fix his. And Durian learned about his egg. Oh and Cynthia now has a beetle mount.&lt;br /&gt;
&lt;br /&gt;
[[Ensign]]&#039;s log, stardate 5.13.22, for Captain Saldani, should it be recovered:&lt;br /&gt;
&lt;br /&gt;
I was requested to assist [[Delphi]], a friend who I had established communications with earlier, in a mission to return a trophy from a large green dragon to a female mage known as Ygilwiv. Delphi hoped to receive a promised reward, 3 &#039;&#039;wishes&#039;&#039; , for killing the dragon, but this required staying with the elder mage 3 consecutive nights. Hoping to recover the wishes for Delphi and her compatriots who eliminated the dragon, she, myself and [[Durian]] (another contact) enter the woods to find the mage&#039;s location. &lt;br /&gt;
&lt;br /&gt;
After searching for some time, we came across a strange wooden shack suspended in the air on avian legs. Upon finding a way on to the porch, we were able to enter the doorway, which acted like a portal to an inner dimension. Upon entering, we discover two other acquaintances, Herneldo and [[Cynthia]], who agree to assist us in whatever duties we need to perform over the next 3 nights.&lt;br /&gt;
&lt;br /&gt;
We are introduced to the two occupants of the hut. Ygilwiv (who we learn later is also known as Tasha, The Witch Queen, etc.) is a dimensional traveler and powerful user of local arcane magics. We also meet a being known as &amp;quot;Silence&amp;quot;, who we learn later is a spiritual entity associated with death, who had been bound to the hut by Ygilwiv. Ygilwiv needed us to feed a collection of 40 entities which had the body of large insectoid larva with the heads of humanoid infants. The infantile larva needed (by Ygilwiv&#039;s report) to feed on energy in a location known as Hades, then (due to their demonic origins and being bound to the hut) needed to be killed to return them to their enclosure. Each night we were able to successfully recover all the infants, we would be granted a wish.&lt;br /&gt;
&lt;br /&gt;
While we accomplished this, the non-corporeal entity known as &amp;quot;Silence&amp;quot; requested the aid of the away team. They needed us to invoke their name in order to recover strength, and in return they would assist us in the evening infant round-up. The team agreed, which seemed to bolster the entity&#039;s power.&lt;br /&gt;
&lt;br /&gt;
I will review the results of the tests and the wishes at the conclusion of this log, but I wanted to make note of other interesting facts gathered from the knowledgable mage Tasha. Tasha recounted about how many of the dimensions she had traveled to had beings of similar natures. Dragons, she used as an example, could be found in many types across the multi-verse and beyond. On a tapestry she referenced during this story, there were examples of many types of dragons (I should note, Captain, that there was an image which was obviously a Relic Dragon. This was the first time I had met someone who identified anything from our part of space).&lt;br /&gt;
&lt;br /&gt;
I informed Tasha the details of Relic dragons, and she became fascinated, having never seen a Relith before. She recounted having come across a tower known as the &amp;quot;Relith Tower&amp;quot;, but had not been there in millennia (I began at this point to theorize that this entity was more ancient and powerful than they appeared).  I agreed to a cloning procedure so that Tasha could expand their scientific knowledge of Relith species, and in exchange was given compensation to the amount that I had surmised would be needed to repair the damaged artifact recovered from our last adventure.&lt;br /&gt;
&lt;br /&gt;
After 3 nights, we were able to complete Tasha&#039;s task twice, and rewarded with 2 wishes. the first was used on behalf of one of Delphi&#039;s companions who was not there to gain their reward. It was wished that they would become very strong and smart (as well as other physical traits). The second wish was used to free the bound entity previously mentioned (Silence), who I cannot forsee ever becoming a problem in the future.&lt;br /&gt;
&lt;br /&gt;
PROGRAM, End log.&lt;br /&gt;
&lt;br /&gt;
== Session 18: ==&lt;br /&gt;
On the events of 5/17/22, as recorded by Cecil T Puddingtonsworthshire XIX, Esq. &lt;br /&gt;
&lt;br /&gt;
Upon hearing of the dastardly deeds of a nearby Goblin Horde that was terrorizing the local countryside, the illustrious Cecil T Puddingtonsworthshire (of House Puddingtonsworthshire)  recruited a band of misfits and n’er-do-wells to confront the menace under his command. Under Cecil’s brave and inspiring leadership, a two pronged assault was launched against the cowardly and slow-witted goblins, who were easily outmatched by the stunning display of leadership and marksmanship of everyone’s favorite Gnome.   Under his auspicious guidance, none of the rank and file of Cecil’s platoon suffered any serious injuries, except when they failed to heed the orders of their munificent leader. &lt;br /&gt;
&lt;br /&gt;
This battle action, which will be studied by Gnomish scholars for generations, resulted in the eradication of approximately 55 goblins, with their leader captured and delivered back to headquarters for interrogation.&lt;br /&gt;
&lt;br /&gt;
After the battle, a scouting party, bravely led by the venerable Cecil himself, located the base of operations of these goblins and their orcish compatriots.  However, cowardice of the band of misfits prevented a full scale assault, of which the Gnomish leader would most certainly have been successful. &lt;br /&gt;
&lt;br /&gt;
Post the Events of 5/17/22; Concerning Reylendor Aspenmorrow’s Actions &lt;br /&gt;
&lt;br /&gt;
Post battle debriefing, Reylendor asked around about Ensign’s location and learn he was in the Loxodon town where they had first met. Apparently, he had taken to helping the local Apothecary in exchange for space in the backroom. The two analyzed vials of mutant Goblin saliva Reylendor obtained from the lead Goblin. He also learned that Relith Tower shared the name of Ensign’s home, to which he wished to return. In exchange for his insight with both the saliva and tower, Reylendor marked Relith’s location on Ensign’s map, but not before warning him to be wary of any wandering spirits.&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15892</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15892"/>
		<updated>2022-04-21T16:13:37Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* Attacks and Weapons  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=Screen Shot 2022-04-01 at 5.17.00 PM.png|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Relith]] Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The only child of a designated pairing, the entity known as &amp;quot;Ensign&amp;quot; was called Ylatl and born in the servant districts of Reliquari. It was quickly identified by the Relic overseers that Ylatl was a member of the 3rd gender, and so was taken away from their parents so Relith population could continue to be controlled. &lt;br /&gt;
&lt;br /&gt;
They spent their formative years in the Relic administration complex, and received a relatively robust education, choosing a medical path. Their natural empathy, emphasized by their innate psychic empathy introduced them to the difficulties the Relith suffered under Relic servitude.&lt;br /&gt;
&lt;br /&gt;
When the Relic-Cooprative War broke out, Ylatl was conscripted into an infantry division under the command of the brutal Relic Dragon Naga&#039;noth. During the large and bloody conflict on Zatar IV, Ylatl&#039;s medical unit was captured by Cooperative forces. Liberated from their relic oppressors, Ylatl defected and offered to join the cooperative forces fighting against the empire. Though it took some time to earn the trust of the Cooperative, Ylatl was eventually deployed as a field medic.&lt;br /&gt;
&lt;br /&gt;
While Ylatl fought and served as an armed front line medic, he fought in several engagements. It was in the trenches of Merit XII that he met the stubborn and persuasive human Valeria Saldani. When the war broke out, Saldani skipped the last 2 months of officer training to join the fight. Taking a critical injury from Relic orbital bombardment, Saldani&#039;s life was saved by Ylatl, and they quickly became fast friends. Ylatl was right behind every one of Saldani&#039;s impulsive and risky schemes, ready to help with medical and fire support.&lt;br /&gt;
&lt;br /&gt;
Receiving several field commendations, Saldani was given a special assignment, and quickly enlisted Ylatl. It was an infiltration of Relith to support a rising rebellion against the empire. A team of commandos lead by Saldani and supported by Ylatl was smuggled to the frozen planet and quickly made contact with several splintered resistance groups, helping to organize them into a single force. They fought there for 2 years, and were eventually able to destabilize the administrative systems enough to allow Cooperative forces to land and liberate the planet.&lt;br /&gt;
&lt;br /&gt;
Several years after the fall of the relic empire, Ylatl joined the Stellar Navy&#039;s officer training corp for medicine, quickly completing their classes. Straight out of academy, Ylatl was requested to join a brand new exploratory vessel, &#039;&#039;the Sextant&#039;&#039;, captained by their old friend Saldani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sextant&#039;&#039; was designed to explore the yet unexplored and dangerous Amittere Nebula using new knowledge and experimental technology recovered from the Relic Empire. Its original commission was for a 5 year exploratory journey, to map what they could and discover what strange creatures might wait within the nebula before returning to present their findings to the Cooperative. About a year and a half in, &#039;&#039;The Sextant&#039;&#039; approached what it believed to be a star deep in Astral Space, but what they discovered could only be described as a door. Through the door, a lone planet brimming with fantastic life. &lt;br /&gt;
&lt;br /&gt;
The Captain as well as a landing team transported to the planet, but during their initial scans, the team was attacked by a great red dragon. Saldani ordered an emergency transport, and half of the landing team were left charred on the planet&#039;s surface. A young goat-herder had been watching nearby, and found one body, charred but alive. He brought the body of Ylatl, still clinging to life, back to the village where they were nursed back to health. When they recovered enough to speak, it was soon discovered that they did not speak the language, so the boy referred to Ylatl with the only word he remembered from the strange beings who appeared on the planet, &amp;quot;Ensign&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Ensign took to liking that name, and quickly formed a rudimentary construction of the local language. Their years making do with what they could in the trenches of the war came in handy as they resourcefully adapted and constructed new versions of their technology. &lt;br /&gt;
&lt;br /&gt;
Now, exploring the world, Ylatl will help who they can in an attempt to return to their lost crew.  &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Though they prefer not to have to fight, Ensign has modified his Cooperative standard issue Beam Pistol to have several different beam settings. In addition, Ensign will sometimes use their chemistry knowledge to develop improvised explosives with curious reactions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15891</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15891"/>
		<updated>2022-04-21T16:06:20Z</updated>

		<summary type="html">&lt;p&gt;Prospero: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=Screen Shot 2022-04-01 at 5.17.00 PM.png|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Relith]] Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The only child of a designated pairing, the entity known as &amp;quot;Ensign&amp;quot; was called Ylatl and born in the servant districts of Reliquari. It was quickly identified by the Relic overseers that Ylatl was a member of the 3rd gender, and so was taken away from their parents so Relith population could continue to be controlled. &lt;br /&gt;
&lt;br /&gt;
They spent their formative years in the Relic administration complex, and received a relatively robust education, choosing a medical path. Their natural empathy, emphasized by their innate psychic empathy introduced them to the difficulties the Relith suffered under Relic servitude.&lt;br /&gt;
&lt;br /&gt;
When the Relic-Cooprative War broke out, Ylatl was conscripted into an infantry division under the command of the brutal Relic Dragon Naga&#039;noth. During the large and bloody conflict on Zatar IV, Ylatl&#039;s medical unit was captured by Cooperative forces. Liberated from their relic oppressors, Ylatl defected and offered to join the cooperative forces fighting against the empire. Though it took some time to earn the trust of the Cooperative, Ylatl was eventually deployed as a field medic.&lt;br /&gt;
&lt;br /&gt;
While Ylatl fought and served as an armed front line medic, he fought in several engagements. It was in the trenches of Merit XII that he met the stubborn and persuasive human Valeria Saldani. When the war broke out, Saldani skipped the last 2 months of officer training to join the fight. Taking a critical injury from Relic orbital bombardment, Saldani&#039;s life was saved by Ylatl, and they quickly became fast friends. Ylatl was right behind every one of Saldani&#039;s impulsive and risky schemes, ready to help with medical and fire support.&lt;br /&gt;
&lt;br /&gt;
Receiving several field commendations, Saldani was given a special assignment, and quickly enlisted Ylatl. It was an infiltration of Relith to support a rising rebellion against the empire. A team of commandos lead by Saldani and supported by Ylatl was smuggled to the frozen planet and quickly made contact with several splintered resistance groups, helping to organize them into a single force. They fought there for 2 years, and were eventually able to destabilize the administrative systems enough to allow Cooperative forces to land and liberate the planet.&lt;br /&gt;
&lt;br /&gt;
Several years after the fall of the relic empire, Ylatl joined the Stellar Navy&#039;s officer training corp for medicine, quickly completing their classes. Straight out of academy, Ylatl was requested to join a brand new exploratory vessel, &#039;&#039;the Sextant&#039;&#039;, captained by their old friend Saldani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sextant&#039;&#039; was designed to explore the yet unexplored and dangerous Amittere Nebula using new knowledge and experimental technology recovered from the Relic Empire. Its original commission was for a 5 year exploratory journey, to map what they could and discover what strange creatures might wait within the nebula before returning to present their findings to the Cooperative. About a year and a half in, &#039;&#039;The Sextant&#039;&#039; approached what it believed to be a star deep in Astral Space, but what they discovered could only be described as a door. Through the door, a lone planet brimming with fantastic life. &lt;br /&gt;
&lt;br /&gt;
The Captain as well as a landing team transported to the planet, but during their initial scans, the team was attacked by a great red dragon. Saldani ordered an emergency transport, and half of the landing team were left charred on the planet&#039;s surface. A young goat-herder had been watching nearby, and found one body, charred but alive. He brought the body of Ylatl, still clinging to life, back to the village where they were nursed back to health. When they recovered enough to speak, it was soon discovered that they did not speak the language, so the boy referred to Ylatl with the only word he remembered from the strange beings who appeared on the planet, &amp;quot;Ensign&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Ensign took to liking that name, and quickly formed a rudimentary construction of the local language. Their years making do with what they could in the trenches of the war came in handy as they resourcefully adapted and constructed new versions of their technology. &lt;br /&gt;
&lt;br /&gt;
Now, exploring the world, Ylatl will help who they can in an attempt to return to their lost crew.  &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Relith&amp;diff=15625</id>
		<title>Relith</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Relith&amp;diff=15625"/>
		<updated>2022-04-02T15:09:20Z</updated>

		<summary type="html">&lt;p&gt;Prospero: added information about the Relith greeting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Relith are a sub-species of the Gith, taken from the mind flayers millennia ago and altered by the Relic Dragons to be a servant race. They were liberated during the Relic Wars and joined the Cooperative.&lt;br /&gt;
&lt;br /&gt;
They appear as shades of blue through their augmentations by the Relic Dragons, they were given resistance to the cold climate of the Relith homeworld. To control their population, they were engineered to require a third gender to procreate. &lt;br /&gt;
&lt;br /&gt;
They vary from 6-8 ft. tall, with whispy hair in blacks or whites. They tend to live longer than normal Gith, reaching adulthood in their mid 20s and reaching ages of up to 200 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While they were enslaved, the Relic Dragons demanded that, whenever possible, the Relith be not seen as they were considered so far below the Dragons. The dragons would never look them in the eye while communicating with them, remaining aloft and haughty. Over time, as a sign of respect for each other and other creatures, they developed the greeting &amp;quot;I see you&amp;quot; while gesturing to their left eye. It has come to mean many things to the Relith, not only that a creature is physically seen, but often emotionally seen.&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15624</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15624"/>
		<updated>2022-04-02T15:02:36Z</updated>

		<summary type="html">&lt;p&gt;Prospero: added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=Screen Shot 2022-04-01 at 5.17.00 PM.png|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Relith]] Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Relith&amp;diff=15623</id>
		<title>Relith</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Relith&amp;diff=15623"/>
		<updated>2022-04-02T14:58:04Z</updated>

		<summary type="html">&lt;p&gt;Prospero: notes on the Relith sub-race&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Relith are a sub-species of the Gith, taken from the mind flayers millennia ago and altered by the Relic Dragons to be a servant race. They were liberated during the Relic Wars and joined the Cooperative.&lt;br /&gt;
&lt;br /&gt;
They appear as shades of blue through their augmentations by the Relic Dragons, they were given resistance to the cold climate of the Relith homeworld. To control their population, they were engineered to require a third gender to procreate. &lt;br /&gt;
&lt;br /&gt;
They vary from 6-8 ft. tall, with whispy hair in blacks or whites. They tend to live longer than normal Gith, reaching adulthood in their mid 20s and reaching ages of up to 200 years.&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15599</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15599"/>
		<updated>2022-04-01T21:23:48Z</updated>

		<summary type="html">&lt;p&gt;Prospero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Relith Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Screen_Shot_2022-04-01_at_5.17.00_PM.png&amp;diff=15598</id>
		<title>File:Screen Shot 2022-04-01 at 5.17.00 PM.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Screen_Shot_2022-04-01_at_5.17.00_PM.png&amp;diff=15598"/>
		<updated>2022-04-01T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;Prospero: Ensign Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ensign Image&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15597</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ensign&amp;diff=15597"/>
		<updated>2022-04-01T21:15:53Z</updated>

		<summary type="html">&lt;p&gt;Prospero: added character details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cooperative (Stellar Navy, Ensign Rank)|name=Ensign|image=image.jpg|caption=No Image Yet|relatives=Unknown|languages=Common, Galactic Standard, Gith|alias=Ensign Ylatl|marital=Currently Unbound|birthPlace=Relith&#039;s Red Moon|deathDate=N/A|deathPlace=N/A|species=Gith (Relith)|gender=Relith 3rd Gender|height=7&#039;2|weight=weight|eyes=Grey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Relith Artificer. He/They Pronouns.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Lighter blue skin. Patches of darker blue spots in tight patterns (like a giraffe pattern). About 7 feet tall. Grey eyes, no nose, long white hair. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Though their prime directive is to return home, they will always try and help others when they can, particularly when it comes to healing. They cannot speak Common well, and often will remain silent or clarify their thoughts with telepathic imagery/emotions.  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Galactic Standard, Gith&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Uses advanced Cooperative technology in order to heal and assist companions. &lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Prospero</name></author>
	</entry>
</feed>