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	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReverendTap</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReverendTap"/>
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	<updated>2026-04-05T05:09:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dr_Burdock&amp;diff=40765</id>
		<title>Dr Burdock</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dr_Burdock&amp;diff=40765"/>
		<updated>2025-08-14T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: filling in main sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Dr Burdock screenshot.png|caption=&amp;quot;What a time to be ALIIIIVE!&amp;quot;|relatives=unknown|languages=|alias=Dr Dandelion, Dr Crabapple, Dr Barley, Dr That-Little-Purple-Flower-Over-There|marital=Single|birthPlace=|deathDate=|deathPlace=|species=Harengon|gender=Man (he/him)|height=5 ft|weight=|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (he/him) is a harengon necromancer currently adventuring in The Fantasial Freeze.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Dr. Burdock is a young-adult harengon man. He stands about five feet tall, with a lean and lanky frame. His fur is a mottled, sandy tan, except for his ears, hands, and feet, which are uniformly jet black. His angular build, fur coloration, and large yellow eyes give him an appearance more akin to wild desert hares than to the domestic rabbits harengon often resemble.&lt;br /&gt;
&lt;br /&gt;
He wears a white robe trimmed in red, with mismatched and brightly colorful clothes beneath, and carries a staff whose top end he keeps wrapped in thick cloth. He wears no armor. He is typically prone to staring with great intensity at whatever he is looking at.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Dr. Burdock has an intense if not obsessive love of life and experience of all kinds, and approaches even dangerous situations with an enthusiasm bordering on mania. He has a deep, abiding curiosity about the world and its people, and prizes the pursuit of knowledge highly, especially in relation to the subjects of life and death. &lt;br /&gt;
&lt;br /&gt;
He is not typically violent, but despite his vocation as a healer, when actively threatened he will often leap into battle with reckless abandon, chasing the rush of adrenaline and seeking a supply of new &amp;quot;patients.&amp;quot; He is deeply driven to healing and saving lives, though, and will generally prioritize that above all else, his own safety included. His bedside manner is friendly but deeply unsettling.  &lt;br /&gt;
&lt;br /&gt;
Dr. Burdock insists on being called &amp;quot;Doctor&amp;quot; at all times, and will not willingly reveal any part of his actual name for any reason.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dr. Burdock (formerly Dr. Dandelion, Dr. Crabapple, Dr. Barley, and very briefly Dr. That-Little-Purple-Flower-Over-There) is an itinerant healer, thrill-seeker, and student of the necromantic arts. &lt;br /&gt;
&lt;br /&gt;
As a boy he was apprenticed in a healer&#039;s guild; already drawn to a life of travel and adventure but far too frail to be a bold conquering hero, the healer&#039;s art seemed like a promising way to make a living anywhere the road took him. It wasn&#039;t long before he discovered the guild&#039;s extensive library, and by happenstance found reference in some of the dustier tomes to the use of necromantic magic for the repair of living bodies. He had to know more, and his burgeoning interest grew into an obsession as a talent for magic began to manifest in the boy. He soon began to spend a much greater amount of time studying cadavers than the other apprentices, and though his skill as a healer grew, so did the whispers about what the young harengon was up to. &lt;br /&gt;
&lt;br /&gt;
The study of death had a profound effect on him, unexpectedly infusing the already-exciteable boy with an overwhelming joie de vivre as he delved into the twining mysteries of life and death and all the wonderous experiences both had to offer. The guild masters grew ever more concerned, and when the boy started trying to directly transfer life energy between his patients with necromantic magic, they threw him out right away. Disappointed with the guild&#039;s lack of imagination and resolve in the preservation of life, the now ex-apprentice began thinking of his expulsion as his &amp;quot;graduation&amp;quot; and claimed the title of &amp;quot;Doctor&amp;quot; as his by right. &lt;br /&gt;
&lt;br /&gt;
Since then, Dr. Burdock has plied his trade all across Osugbo under a wide variety of names, seeking new patients, new insights, and new experiences. A talented healer is always a welcome arrival in town, enough for most to overlook a bit of eccentricity and a penchant for excessive partying, but once spirits of the dead start making appearances during treatments, it&#039;s never long before the torches and pitchforks start coming out and it&#039;s time for the good doctor to be on his way.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Dr. Burdock is an accomplished magic user, focusing on movement and manipulation of life within and between people, as well as a skilled healer in the more traditional sense.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
The only weapon Dr. Burdock carries is his wrapped staff, but fights with it tend to be bloodier than one might expect...&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dr_Burdock&amp;diff=40764</id>
		<title>Dr Burdock</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dr_Burdock&amp;diff=40764"/>
		<updated>2025-08-14T18:05:44Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: fixing the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Dr Burdock screenshot.png|caption=&amp;quot;What a time to be ALIIIIVE!&amp;quot;|relatives=unknown|languages=|alias=Dr Dandelion, Dr Crabapple, Dr Barley, Dr That-Little-Purple-Flower-Over-There|marital=Single|birthPlace=|deathDate=|deathPlace=|species=Harengon|gender=Man (he/him)|height=5 ft|weight=|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (he/him) is a harengon necromancer currently adventuring in The Fantasial Freeze.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dr_Burdock&amp;diff=40763</id>
		<title>Dr Burdock</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dr_Burdock&amp;diff=40763"/>
		<updated>2025-08-14T18:01:49Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: Created page as placeholder to be filled in later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=|name={{PAGENAME}}|image=Dr Burdock screenshot|caption=&amp;quot;What a time to be ALIIIIVE!&amp;quot;|relatives=unknown|languages=|alias=Dr Dandelion, Dr Crabapple, Dr Barley, Dr That-Little-Purple-Flower-Over-There|marital=Single|birthPlace=|deathDate=|deathPlace=|species=Harengon|gender=Man (he/him)|height=5 ft|weight=|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (he/him) is a harengon necromancer currently adventuring in The Fantasial Freeze.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Dr_Burdock_screenshot.png&amp;diff=40762</id>
		<title>File:Dr Burdock screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Dr_Burdock_screenshot.png&amp;diff=40762"/>
		<updated>2025-08-14T17:54:18Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroforge depiction of Dr Burdock&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=39820</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=39820"/>
		<updated>2025-05-31T03:25:12Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: corrected Kludzu&amp;#039;s background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 32&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
![[The Fantasial Freeze/Bastion|Bastion]]&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Ravel]]&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Ravel]]&lt;br /&gt;
|5&lt;br /&gt;
|697/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Ravel]]&lt;br /&gt;
|5&lt;br /&gt;
|8220/13&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven (Fantasial Freeze)|&amp;lt;s&amp;gt;Seven Six&amp;lt;/s&amp;gt; Five]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Manquel]]&lt;br /&gt;
|5&lt;br /&gt;
|3607/5&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[The Unravel|Unravel]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer &lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Manquel]]&lt;br /&gt;
|4&lt;br /&gt;
|812/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Manquel]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Ravel]]&lt;br /&gt;
|4&lt;br /&gt;
|449/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Manquel]]&lt;br /&gt;
|4&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1734/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Isekai &#039;&#039;&#039;🙄&#039;&#039;&#039;&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1734/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|[[Manquel]]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Ben/Sven]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1205/1&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundi]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|6122/9&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 1&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastion&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|[[Manquel]]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=39819</id>
		<title>Kludzu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=39819"/>
		<updated>2025-05-30T23:58:20Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: Added &amp;quot;personality,&amp;quot; &amp;quot;powers and abilities,&amp;quot; and &amp;quot;fighting style&amp;quot; sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Unravel|name={{PAGENAME}}|image=Kludzu screenshot.png|caption=A city and and anthill aren&#039;t so different.|relatives=Ergal &amp;amp; Lannath (parents, current status unknown)|languages=Common|species=Goliath|gender=Man (he/him)|height=7&#039;6&amp;quot;|weight=285lbs|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (he/him)&#039;&#039;&#039; is a [[goliath]] [[druid]] currently adventuring in the [[The Fantasial Freeze|Fantasial Freeze]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Kludzu is a 28 year old goliath man. He has gray skin with symmetrical patches of darker gray, stands 7&#039;6&amp;quot; and is of a slightly slender build for his [[race]] and height. He is bald, but has a short-cropped black beard, and has bright blue eyes. He wears a simple tunic and pants but typically covers this with a hooded cloak that appears tattered and mottled at a distance but is in actuality made of sewn-together rat pelts, and carries a staff adorned with pigeon feathers. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Kludzu tends to be taciturn and impatient, and has a tendency to stare with unnerving intensity. He favors practicality over ethical considerations and has no problem with lying, cheating, or stealing when it seems expedient. He holds high society in disdain, but will move mountains for misfits and outcasts. He holds a steadfast personal loyalty to the Unravel.  &lt;br /&gt;
&lt;br /&gt;
Unless hunting for food, it is unwise to harm animals, even those considered &amp;quot;vermin,&amp;quot; in his presence. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Background&#039;&#039;&#039; ==&lt;br /&gt;
Kludzu was the child of a pair of goliath [[adventurers]], born at just the wrong time. Initially raised in the mountains, he was barely a child when his parents Ergal and Lannath were called upon to voyage across the sea on a perilous quest. Not wanting to risk their son&#039;s life, they brought him to [[Ravel]] to stay with a friend of theirs; Renderson, the tavernkeeper of the Brass Eye, in whose establishment they had first met. Renderson was old but willing to look after the boy, and teach him his trade if the worst should befall his parents. Keenly observant, Kludzu spent his time watching as the whole diverse tapestry of urban life walked in and out every day. Unfortunately, the life of a tavernkeeper in a city like Ravel involves dealing with unsavory people at times, and Renderson had failed to mention his gambling debts to the departing adventurers. A year after Kludzu came to stay in Ravel, a local loan shark decided those debts were due; Renderson vanished one night, and the Brass Eye opened the next morning under new ownership that had no use for a goliath child.&lt;br /&gt;
&lt;br /&gt;
From then on, Kludzu lived on the streets, scrounging for food and stealing what he could. He was a clumsy boy and ill-suited to joining the other street urchins at pick-pocketing, but proved durable enough that he could withstand the occasional beating for being caught, and his grey skin helped him hide among the buildings of the city. When he wasn&#039;t stealing, he gravitated to those places where the walls of city life cracked and the wild forced its way in; overgrown empty lots filled with trees, abandoned buildings half-collapsed and choked with weeds, alleys filled with wildlife the people of the city dismissed as vermin, forgotten cellars filled with mushrooms and the screech of bats. Parks were nice, but they were planned and maintained and controlled; Kludzu loved those places that lived and grew in spite of those who wanted control, the green that cracked the cobblestones. He slowly started to learn the plants and animals of the city, learn their ways, and see how the wild crept its way through even this bastion of civilization.&lt;br /&gt;
&lt;br /&gt;
One day, Kludzu spotted an old [[tabaxi]] walking alone near one of his favorite haunts. As he snuck up to steal his coin pouch, he stopped cold; the tabaxi had bent down and was calmly petting and apparently having a full conversation with a group of Ravel&#039;s famously aggressive and bitey rats! As he stood there gaping, the rats evidently alerted the tabaxi to his presence, then left. The old cat faced his would-be pickpocket, introduced himself as Seven Opal the wandering Druid, and was immediately bombarded with an avalanche of questions from the boy. Kludzu had never seen anyone else treat the urban wild as anything but a nuisance, and he desperately wanted to know how to commune with it the way he had just seen. Seven Opal, for his part, knew a young Druid-to-be when he saw one. He was a solitary wanderer through and through and would not stay in the city long nor take the boy with him, but for a month he taught Kludzu the basics of his art.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long after Seven Opal left for Kludzu to take note of the less-than-reputable potential for his new skills. He could use the unnoticed wildlife of the city as his eyes and allies, and even change his shape into theirs to find a mark or get away. In turn, it didn&#039;t take long for [[The Unravel]] to take note of Kludzu and his new skills. He began doing odd jobs for them around the city, and while he was by no means the greatest [[fighter]] he quickly gained a reputation as a useful person to have around. After a number of years of working for them, a now-adult Kludzu made a request of his employer, and in short order the Unravel &amp;quot;acquired&amp;quot; the Brass Eye, behind which at last Kludzu made a permanent home.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kludzu&#039;s Home&#039;&#039;&#039; ==&lt;br /&gt;
(descriptions are pre-[[The Fantasial Freeze|freeze]])&lt;br /&gt;
&lt;br /&gt;
=== The Brass Eye ===&lt;br /&gt;
The Brass Eye was once a popular hub for traveling adventurers to seek work, recruit others to join them, and regale others with tales of their exploits. There is still a board here to post job offers, but the tavern&#039;s glory days have faded somewhat and it is now more a place for backroom dealing and discrete trading of information than acts of daring-do. Though quietly owned by the Unravel, the tavern maintains the appearance of a respectable, if slightly seedy, business; a number of tables, a bar, and a couple of private rooms, all open to clientele of all sorts. The ale is unimpressive but never watered down, and the food includes a surprising quantity of fresh produce for how cheap it is. A variety of curios and artifacts line the walls; trophies from various heroic adventures, later used to pay a bar tab or settle a wager. Pride of place behind the bar belongs to the tavern&#039;s namesake: a roughly circular fragment of a brass statue, a full three feet across despite only depicting half of a man&#039;s face, centered around a single eye whose pupil appears to have once housed a gem the size of a fist. If anyone here knows the story behind the brass eye, they&#039;re not telling. One might expect a seedy tavern filled with ancient artifacts to have a problem with theft, but security at the Brass Eye is discreet and effective.&lt;br /&gt;
&lt;br /&gt;
=== The Gap ===&lt;br /&gt;
Behind the tavern there is a courtyard, formed by the Brass Eye and three other buildings butting up together corner to corner, about 20&#039;x40&#039;. To a humanoid, it is only accessible via a locked door through the back of the Brass Eye labeled &amp;quot;The Gap.&amp;quot; The Gap is astonishingly lush with vegetation; every kind of plant and fungus that grows around the city is represented here, along with a variety of cultivated food plants in a small garden. In an alcove in one corner, hidden from view behind thick brush, is a hammock, a few chests, a table and a few other accoutrements; here Kludzu makes his home. He is rarely alone, however; small holes between the buildings admit rats, stray cats and dogs, and pigeons and bats occupy the branches of trees.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
As a goliath, Kludzu is inherently immune to natural extremes of hot and cold weather. He is grateful for this fact every day during the freeze.&lt;br /&gt;
&lt;br /&gt;
His druidic training has granted him a number of powers, including:&lt;br /&gt;
&lt;br /&gt;
* Change Form: Kludzu can shapeshift to mimic the forms of animals or take on animalistic traits. This is typically his first response to difficult situations. Though he is quite capable of adopting the forms of beasts of the deep wild, his preference is strongly for those animals that make their homes in the city (pigeons, rats, domestic cats, etc), typically taking advantage of how easily overlooked such creatures are.&lt;br /&gt;
* Beast Tongue and Verdant Law: he can converse with animals freely, and they do not consider him prey.&lt;br /&gt;
* Flexible Digestion: he can subsist on a diet of any living plant matter. This has aided him tremendously in surviving the freeze, as he can magically grow food plants for others and keep the normally-inedible leaves, stems, roots etc as his own rations.&lt;br /&gt;
* Breath of Decay: a deep understanding and rapport with the fungi and molds that lurk in old cellars has allowed him to exhale clouds of rotting spores that instantly reduce dead or undead tissue to dust, as well as neutralizing agents in any organiz material he consumes that would normally cause sickness.&lt;br /&gt;
* Spellcasting: Kludzu can cast a number of Verderer spells typical of druids.&lt;br /&gt;
* Die Hard: his connections to the vitality of the natural world around him and his innate goliath resiliency have combined to make Kludzu exceptionally difficult to actually kill.&lt;br /&gt;
&lt;br /&gt;
== Fighting Style ==&lt;br /&gt;
Kludzu is mediocre at best in a straightforward fight; he wears no armor, carries only a staff and two daggers for weapons, and is neither especially strong nor remotely agile. None of this stops the hardheaded goliath from charging into battle, though, making use of his unusual powers and absurd ability to soak up damage and employing underhanded and surprising tactics that would be suicidal for most. His most famous form of attack is taking the form of a pigeon and flying high into the air above an opponent, before returning to his normal form and letting gravity do the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=38207</id>
		<title>Kludzu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=38207"/>
		<updated>2025-04-25T08:32:00Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: reformatting to match wiki style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Unravel|name={{PAGENAME}}|image=Kludzu screenshot.png|caption=A city and and anthill aren&#039;t so different.|relatives=Ergal &amp;amp; Lannath (parents, current status unknown)|languages=Common|species=Goliath|gender=Man (he/him)|height=7&#039;6&amp;quot;|weight=285lbs|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} (he/him)&#039;&#039;&#039; is a [[goliath]] [[druid]] currently adventuring in the [[The Fantasial Freeze|Fantasial Freeze]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kludzu is a 28 year old goliath man. He has gray skin with symmetrical patches of darker gray, stands 7&#039;6&amp;quot; and is of a slightly slender build for his race and height. He is bald, but has a short-cropped black beard. His eyes are bright blue, and he has a tendency to stare with somewhat unnerving intensity. He wears a simple tunic and pants but typically covers this with a hooded cloak that appears tattered and mottled at a distance but is in actuality made of sewn-together rat pelts, and carries a staff adorned with pigeon feathers. He tends to be taciturn and impatient, but will move mountains for misfits and outcasts. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Background&#039;&#039;&#039; ==&lt;br /&gt;
Kludzu was the child of a pair of goliath adventurers, born at just the wrong time. Initially raised in the mountains, he was barely a child when his parents Ergal and Lannath were called upon to voyage across the sea on a perilous quest. Not wanting to risk their son&#039;s life, they brought him to [[Ravel]] to stay with a friend of theirs; Renderson, the tavernkeeper of the Brass Eye, in whose establishment they had first met. Renderson was old but willing to look after the boy, and teach him his trade if the worst should befall his parents. Keenly observant, Kludzu spent his time watching as the whole diverse tapestry of urban life walked in and out every day. Unfortunately, the life of a tavernkeeper in a city like Ravel involves dealing with unsavory people at times, and Renderson had failed to mention his gambling debts to the departing adventurers. A year after Kludzu came to stay in Ravel, a local loan shark decided those debts were due; Renderson vanished one night, and the Brass Eye opened the next morning under new ownership that had no use for a goliath child.&lt;br /&gt;
&lt;br /&gt;
From then on, Kludzu lived on the streets, scrounging for food and stealing what he could. He was a clumsy boy and ill-suited to joining the other street urchins at pick-pocketing, but proved durable enough that he could withstand the occasional beating for being caught, and his grey skin helped him hide among the buildings of the city. When he wasn&#039;t stealing, he gravitated to those places where the walls of city life cracked and the wild forced its way in; overgrown empty lots filled with trees, abandoned buildings half-collapsed and choked with weeds, alleys filled with wildlife the people of the city dismissed as vermin, forgotten cellars filled with mushrooms and the screech of bats. Parks were nice, but they were planned and maintained and controlled; Kludzu loved those places that lived and grew in spite of those who wanted control, the green that cracked the cobblestones. He slowly started to learn the plants and animals of the city, learn their ways, and see how the wild crept its way through even this bastion of civilization.&lt;br /&gt;
&lt;br /&gt;
One day, Kludzu spotted an old tabaxi walking alone near one of his favorite haunts. As he snuck up to steal his coin pouch, he stopped cold; the tabaxi had bent down and was calmly petting and apparently having a full conversation with a group of Ravel&#039;s famously aggressive and bitey rats! As he stood there gaping, the rats evidently alerted the tabaxi to his presence, then left. The old cat faced his would-be pickpocket, introduced himself as Seven Opal the wandering Druid, and was immediately bombarded with an avalanche of questions from the boy. Kludzu had never seen anyone else treat the urban wild as anything but a nuisance, and he desperately wanted to know how to commune with it the way he had just seen. Seven Opal, for his part, knew a young Druid-to-be when he saw one. He was a solitary wanderer through and through and would not stay in the city long nor take the boy with him, but for a month he taught Kludzu the basics of his art.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long after Seven Opal left for Kludzu to take note of the less-than-reputable potential for his new skills. He could use the unnoticed wildlife of the city as his eyes and allies, and even change his shape into theirs to find a mark or get away. In turn, it didn&#039;t take long for [[The Unravel]] to take note of Kludzu and his new skills. He began doing odd jobs for them around the city, and while he was by no means the greatest fighter he quickly gained a reputation as a useful person to have around. After a number of years of working for them, a now-adult Kludzu made a request of his employer, and in short order the Unravel &amp;quot;acquired&amp;quot; the Brass Eye, behind which at last Kludzu made a permanent home.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kludzu&#039;s Home&#039;&#039;&#039; ==&lt;br /&gt;
(descriptions are pre-[[The Fantasial Freeze|freeze]])&lt;br /&gt;
&lt;br /&gt;
=== The Brass Eye ===&lt;br /&gt;
The Brass Eye was once a popular hub for traveling adventurers to seek work, recruit others to join them, and regale others with tales of their exploits. There is still a board here to post job offers, but the tavern&#039;s glory days have faded somewhat and it is now more a place for backroom dealing and discrete trading of information than acts of daring-do. Though quietly owned by the Unravel, the tavern maintains the appearance of a respectable, if slightly seedy, business; a number of tables, a bar, and a couple of private rooms, all open to clientele of all sorts. The ale is unimpressive but never watered down, and the food includes a surprising quantity of fresh produce for how cheap it is. A variety of curios and artifacts line the walls; trophies from various heroic adventures, later used to pay a bar tab or settle a wager. Pride of place behind the bar belongs to the tavern&#039;s namesake: a roughly circular fragment of a brass statue, a full three feet across despite only depicting half of a man&#039;s face, centered around a single eye whose pupil appears to have once housed a gem the size of a fist. If anyone here knows the story behind the brass eye, they&#039;re not telling. One might expect a seedy tavern filled with ancient artifacts to have a problem with theft, but security at the Brass Eye is discreet and effective.&lt;br /&gt;
&lt;br /&gt;
=== The Gap ===&lt;br /&gt;
Behind the tavern there is a courtyard, formed by the Brass Eye and three other buildings butting up together corner to corner, about 20&#039;x40&#039;. To a humanoid, it is only accessible via a locked door through the back of the Brass Eye labeled &amp;quot;The Gap.&amp;quot; The Gap is astonishingly lush with vegetation; every kind of plant and fungus that grows around the city is represented here, along with a variety of cultivated food plants in a small garden. In an alcove in one corner, hidden from view behind thick brush, is a hammock, a few chests, a table and a few other accoutrements; here Kludzu makes his home. He is rarely alone, however; small holes between the buildings admit rats, stray cats and dogs, and pigeons and bats occupy the branches of trees.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=38206</id>
		<title>Kludzu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=38206"/>
		<updated>2025-04-25T08:03:39Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Unravel|name={{PAGENAME}}|image=Kludzu screenshot.png|caption=A city and and anthill aren&#039;t so different.|relatives=Ergal &amp;amp; Lannath (parents, current status unknown)|languages=Common|species=Goliath|gender=Man (he/him)|height=7&#039;6&amp;quot;|weight=285lbs|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 28 year old &#039;&#039;&#039;goliath&#039;&#039;&#039; man. He has gray skin with symmetrical patches of darker gray, stands 7&#039;6&amp;quot; and is of a slightly slender build for his race and height. He is bald, but has a short-cropped black beard. His eyes are bright blue, and he has a tendency to stare with somewhat unnerving intensity. He wears a simple tunic and pants but typically covers this with a hooded cloak that appears tattered and mottled at a distance but is in actuality made of sewn-together rat pelts, and carries a staff adorned with pigeon feathers. He tends to be taciturn and impatient, but will move mountains for misfits and outcasts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kludzu was the child of a pair of goliath adventurers, born at just the wrong time. Initially raised in the mountains, he was barely a child when his parents Ergal and Lannath were called upon to voyage across the sea on a perilous quest. Not wanting to risk their son&#039;s life, they brought him to [[Ravel]] to stay with a friend of theirs; Renderson, the tavernkeeper of the Brass Eye, in whose establishment they had first met. Renderson was old but willing to look after the boy, and teach him his trade if the worst should befall his parents. Keenly observant, Kludzu spent his time watching as the whole diverse tapestry of urban life walked in and out every day. Unfortunately, the life of a tavernkeeper in a city like Ravel involves dealing with unsavory people at times, and Renderson had failed to mention his gambling debts to the departing adventurers. A year after Kludzu came to stay in Ravel, a local loan shark decided those debts were due; Renderson vanished one night, and the Brass Eye opened the next morning under new ownership that had no use for a goliath child.&lt;br /&gt;
&lt;br /&gt;
From then on, Kludzu lived on the streets, scrounging for food and stealing what he could. He was a clumsy boy and ill-suited to joining the other street urchins at pick-pocketing, but proved durable enough that he could withstand the occasional beating for being caught, and his grey skin helped him hide among the buildings of the city. When he wasn&#039;t stealing, he gravitated to those places where the walls of city life cracked and the wild forced its way in; overgrown empty lots filled with trees, abandoned buildings half-collapsed and choked with weeds, alleys filled with wildlife the people of the city dismissed as vermin, forgotten cellars filled with mushrooms and the screech of bats. Parks were nice, but they were planned and maintained and controlled; Kludzu loved those places that lived and grew in spite of those who wanted control, the green that cracked the cobblestones. He slowly started to learn the plants and animals of the city, learn their ways, and see how the wild crept its way through even this bastion of civilization.&lt;br /&gt;
&lt;br /&gt;
One day, Kludzu spotted an old tabaxi walking alone near one of his favorite haunts. As he snuck up to steal his coin pouch, he stopped cold; the tabaxi had bent down and was calmly petting and apparently having a full conversation with a group of Ravel&#039;s famously aggressive and bitey rats! As he stood there gaping, the rats evidently alerted the tabaxi to his presence, then left. The old cat faced his would-be pickpocket, introduced himself as Seven Opal the wandering Druid, and was immediately bombarded with an avalanche of questions from the boy. Kludzu had never seen anyone else treat the urban wild as anything but a nuisance, and he desperately wanted to know how to commune with it the way he had just seen. Seven Opal, for his part, knew a young Druid-to-be when he saw one. He was a solitary wanderer through and through and would not stay in the city long nor take the boy with him, but for a month he taught Kludzu the basics of his art.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long after Seven Opal left for Kludzu to take note of the less-than-reputable potential for his new skills. He could use the unnoticed wildlife of the city as his eyes and allies, and even change his shape into theirs to find a mark or get away. In turn, it didn&#039;t take long for [[The Unravel]] to take note of Kludzu and his new skills. He began doing odd jobs for them around the city, and while he was by no means the greatest fighter he quickly gained a reputation as a useful person to have around. After a number of years of working for them, a now-adult Kludzu made a request of his employer, and in short order the Unravel &amp;quot;acquired&amp;quot; the Brass Eye, behind which at last Kludzu made a permanent home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brass Eye Tavern and The Gap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(this description is pre-[[The Fantasial Freeze|freeze]])&lt;br /&gt;
&lt;br /&gt;
The Brass Eye was once a popular hub for traveling adventurers to seek work, recruit others to join them, and regale others with tales of their exploits. There is still a board here to post job offers, but the tavern&#039;s glory days have faded somewhat and it is now more a place for backroom dealing and discrete trading of information than acts of daring-do. Though quietly owned by the Unravel, the tavern maintains the appearance of a respectable, if slightly seedy, business; a number of tables, a bar, and a couple of private rooms, all open to clientele of all sorts. The ale is unimpressive but never watered down, and the food includes a surprising quantity of fresh produce for how cheap it is. A variety of curios and artifacts line the walls; trophies from various heroic adventures, later used to pay a bar tab or settle a wager. Pride of place behind the bar belongs to the tavern&#039;s namesake: a roughly circular fragment of a brass statue, a full three feet across despite only depicting half of a man&#039;s face, centered around a single eye whose pupil appears to have once housed a gem the size of a fist. If anyone here knows the story behind the brass eye, they&#039;re not telling. One might expect a seedy tavern filled with ancient artifacts to have a problem with theft, but security at the Brass Eye is discreet and effective.&lt;br /&gt;
&lt;br /&gt;
Behind the tavern there is a courtyard, formed by the Brass Eye and three other buildings butting up together corner to corner, about 20&#039;x40&#039;. To a humanoid, it is only accessible via a locked door through the back of the Brass Eye labeled &amp;quot;The Gap.&amp;quot; The Gap is astonishingly lush with vegetation; every kind of plant and fungus that grows around the city is represented here, along with a variety of cultivated food plants in a small garden. In an alcove in one corner, hidden from view behind thick brush, is a hammock, a few chests, a table and a few other accoutrements; here Kludzu makes his home. He is rarely alone, however; small holes between the buildings admit rats, stray cats and dogs, and pigeons and bats occupy the branches of trees.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=38205</id>
		<title>Kludzu</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kludzu&amp;diff=38205"/>
		<updated>2025-04-25T07:59:38Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: Minor edits and adding info and a picture to the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=The Unravel|name={{PAGENAME}}|image=Kludzu screenshot.png|caption=A city and and anthill aren&#039;t so different.|relatives=Ergal &amp;amp; Lannath (parents, current status unknown)|languages=Common|species=Goliath|gender=Man (he/him)|height=7&#039;6&amp;quot;|weight=285lbs|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 28 year old &#039;&#039;&#039;goliath&#039;&#039;&#039; man. He has gray skin with symmetrical patches of darker gray, stands 7&#039;6&amp;quot; and is of a slightly slender build for his race and height. He is bald, but has a short-cropped black beard. His eyes are bright blue, and he has a tendency to stare with somewhat unnerving intensity. He wears a simple tunic and pants but typically covers this with a hooded cloak that appears tattered and mottled at a distance but is in actuality made of sewn-together rat pelts, and carries a staff adorned with pigeon feathers. He tends to be taciturn and impatient, but will move mountains for misfits and outcasts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kludzu was the child of a pair of goliath adventurers, born at just the wrong time. Initially raised in the mountains, he was barely a child when his parents Ergal and Lannath were called upon to voyage across the sea on a perilous quest. Not wanting to risk their son&#039;s life, they brought him to Ravel to stay with a friend of theirs; Renderson, the tavernkeeper of the Brass Eye, in whose establishment they had first met. Renderson was old but willing to look after the boy, and teach him his trade if the worst should befall his parents. Keenly observant, Kludzu spent his time watching as the whole diverse tapestry of urban life walked in and out every day. Unfortunately, the life of a tavernkeeper in a city like Ravel involves dealing with unsavory people at times, and Renderson had failed to mention his gambling debts to the departing adventurers. A year after Kludzu came to stay in Ravel, a local loan shark decided those debts were due; Renderson vanished one night, and the Brass Eye opened the next morning under new ownership that had no use for a goliath child.&lt;br /&gt;
&lt;br /&gt;
From then on, Kludzu lived on the streets, scrounging for food and stealing what he could. He was a clumsy boy and ill-suited to joining the other street urchins at pick-pocketing, but proved durable enough that he could withstand the occasional beating for being caught, and his grey skin helped him hide among the buildings of the city. When he wasn&#039;t stealing, he gravitated to those places where the walls of city life cracked and the wild forced its way in; overgrown empty lots filled with trees, abandoned buildings half-collapsed and choked with weeds, alleys filled with wildlife the people of the city dismissed as vermin, forgotten cellars filled with mushrooms and the screech of bats. Parks were nice, but they were planned and maintained and controlled; Kludzu loved those places that lived and grew in spite of those who wanted control, the green that cracked the cobblestones. He slowly started to learn the plants and animals of the city, learn their ways, and see how the wild crept its way through even this bastion of civilization.&lt;br /&gt;
&lt;br /&gt;
One day, Kludzu spotted an old tabaxi walking alone near one of his favorite haunts. As he snuck up to steal his coin pouch, he stopped cold; the tabaxi had bent down and was calmly petting and apparently having a full conversation with a group of Ravel&#039;s famously aggressive and bitey rats! As he stood there gaping, the rats evidently alerted the tabaxi to his presence, then left. The old cat faced his would-be pickpocket, introduced himself as Seven Opal the wandering Druid, and was immediately bombarded with an avalanche of questions from the boy. Kludzu had never seen anyone else treat the urban wild as anything but a nuisance, and he desperately wanted to know how to commune with it the way he had just seen. Seven Opal, for his part, knew a young Druid-to-be when he saw one. He was a solitary wanderer through and through and would not stay in the city long nor take the boy with him, but for a month he taught Kludzu the basics of his art.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long after Seven Opal left for Kludzu to take note of the less-than-reputable potential for his new skills. He could use the unnoticed wildlife of the city as his eyes and allies, and even change his shape into theirs to find a mark or get away. In turn, it didn&#039;t take long for the Unravel to take note of Kludzu and his new skills. He began doing odd jobs for them around the city, and while he was by no means the greatest fighter he quickly gained a reputation as a useful person to have around. After a number of years of working for them, a now-adult Kludzu made a request of his employer, and in short order the Unravel &amp;quot;acquired&amp;quot; the Brass Eye, behind which at last Kludzu made a permanent home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brass Eye Tavern and The Gap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(this description is pre-freeze)&lt;br /&gt;
&lt;br /&gt;
The Brass Eye was once a popular hub for traveling adventurers to seek work, recruit others to join them, and regale others with tales of their exploits. There is still a board here to post job offers, but the tavern&#039;s glory days have faded somewhat and it is now more a place for backroom dealing and discrete trading of information than acts of daring-do. Though quietly owned by the Unravel, the tavern maintains the appearance of a respectable, if slightly seedy, business; a number of tables, a bar, and a couple of private rooms, all open to clientele of all sorts. The ale is unimpressive but never watered down, and the food includes a surprising quantity of fresh produce for how cheap it is. A variety of curios and artifacts line the walls; trophies from various heroic adventures, later used to pay a bar tab or settle a wager. Pride of place behind the bar belongs to the tavern&#039;s namesake: a roughly circular fragment of a brass statue, a full three feet across despite only depicting half of a man&#039;s face, centered around a single eye whose pupil appears to have once housed a gem the size of a fist. If anyone here knows the story behind the brass eye, they&#039;re not telling. One might expect a seedy tavern filled with ancient artifacts to have a problem with theft, but security at the Brass Eye is discreet and effective.&lt;br /&gt;
&lt;br /&gt;
Behind the tavern there is a courtyard, formed by the Brass Eye and three other buildings butting up together corner to corner, about 20&#039;x40&#039;. To a humanoid, it is only accessible via a locked door through the back of the Brass Eye labeled &amp;quot;The Gap.&amp;quot; The Gap is astonishingly lush with vegetation; every kind of plant and fungus that grows around the city is represented here, along with a variety of cultivated food plants in a small garden. In an alcove in one corner, hidden from view behind thick brush, is a hammock, a few chests, a table and a few other accoutrements; here Kludzu makes his home. He is rarely alone, however; small holes between the buildings admit rats, stray cats and dogs, and pigeons and bats occupy the branches of trees.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Kludzu_screenshot.png&amp;diff=38204</id>
		<title>File:Kludzu screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Kludzu_screenshot.png&amp;diff=38204"/>
		<updated>2025-04-25T07:44:37Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: ReverendTap uploaded a new version of File:Kludzu screenshot.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HeroForge depiction of player character Kludzu&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Kludzu_screenshot.png&amp;diff=38203</id>
		<title>File:Kludzu screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Kludzu_screenshot.png&amp;diff=38203"/>
		<updated>2025-04-25T07:38:47Z</updated>

		<summary type="html">&lt;p&gt;ReverendTap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HeroForge depiction of player character Kludzu&lt;/div&gt;</summary>
		<author><name>ReverendTap</name></author>
	</entry>
</feed>