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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=44970</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=44970"/>
		<updated>2026-02-28T05:39:23Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: /* Quests &amp;amp; Missions */ Added section &amp;#039;The Unravel: Re-Stitched&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Leader of the Unravel|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short&lt;br /&gt;
August Fragaria - &#039;Augy&#039; to his siblings|birthPlace=The Burrow, Central Osugbo|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue [[Harengon]] Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. He can typically be seen sporting a red, well-worn, cropped leather jacket with patches at the elbows and a few &#039;scars&#039; where the jacket has been sewn back together, likely from being too close to the receiving end of a knife. &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Red wants to get out of the Unravel after having been an &amp;quot;Acrobat&amp;quot; for so long. When he arrived in Ravel, he found himself mixed up with this underground group due to a misunderstanding. Having nowhere else to go in Ravel, he felt stuck and often towed the line of his own morals to get by. While the Unravel aren&#039;t inherently bad folks, they taught him how to survive after all, he has seen first hand how the groups overall selfish behavior has impacted Ravel.   &lt;br /&gt;
&lt;br /&gt;
When the freeze first struck he thought about his family and the village he left behind. It had been years since he left and during his time in Ravel he never wrote home. At first he was still angry and stubbornly refused to reach out, but the more time that passed his anger was replaced with nervous regret. Had it been too long since he made contact? Would his family care that he was still alive? Did they move on? So, the years went on. &lt;br /&gt;
&lt;br /&gt;
When Red found himself suddenly thrown into familiar woods it wasn&#039;t long before his paws moved him in the direction of The Burrow. During this time the snow in Ravel had turned to slush, and the rivers and coastal waters flowed once more, but further north in Central Osugbo the snow was still thick. The only landmark of his hometown that he could reach was a shrine on the tallest hill of The Burrow, yet he needn&#039;t make the typical hike to reach it. It dawned on Red that the rest of his home, his family, lay buried beneath dozens of feet of snow. After having met with Hallowfoot, he was informed that the folks of The Burrow were mostly safe, as they were hibernating in the many homes and tunnels that are built into the hills. Hallowfoot was proficient at keeping the Haar are bay by sanctifying the area, but there was only so much one harengon can do. Hallowfoot offered Red a chance a to stay and protect his home, and  though he is resolved to rescue the many harengon below, he declined to stay. If he wanted to save his family, he&#039;d have to move against the [[Bhéara]] instead. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
ACT 1: &lt;br /&gt;
&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty - when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
ACT 2:  &lt;br /&gt;
&lt;br /&gt;
He feels mostly like a witness. Time and time again he has witnessed horrors and tragedy within the ice that covered the land. Further still when the freeze finally began to thaw. While he feels he had his uses during these travels, he never quite felt like he could do enough to aid the people around him. He watched as people sold their souls for power, sold souls they had no right to just to gain an edge.  He had seen, what he knows now as, the Haar twist people into versions of themselves that were driven to hate and violence, drowned in anger and grief. &lt;br /&gt;
&lt;br /&gt;
And yet, those same individuals could still be reached by compassion and love. Reminding them of their humanity could help them regain their own mind, for a time at least. Long enough to help them cleanse the Haar is some cases. &lt;br /&gt;
&lt;br /&gt;
He wants to be of more use to those around him, to the people of Manquel, of Ravel, of all of Osugbo. He doesn’t want to leave all the fighting to others. A witness he will be no longer. No longer will he wait to extend a helping hand. He will do what he can at every opportunity. &lt;br /&gt;
&lt;br /&gt;
== Missives ==&lt;br /&gt;
A letter for Three that Red slipped in to their things after finally picking up a piece of intel during an odd job for the Unravel (Session 32). Its true meaning appears to have been obfuscated. It reads as such:&amp;lt;blockquote&amp;gt;&amp;lt;s&amp;gt;&#039;&#039;Four&#039;&#039;&amp;lt;/s&amp;gt; Three,&lt;br /&gt;
&lt;br /&gt;
I hereby invite you to the best show in Osugbo! Come see gravity defying feats and extraordinary skills performed by the best acrobatics troupe around! Don’t be disheartened by the current state of the Big-Top, for the safety of their patrons, they’re taking their next show on the road and traveling six days north from their usual stage to the city of flame. It’ll be a once in a lifetime show in collaboration with the city itself! Watch as the famed Acrobats attempt to sync into perfect unity with the Phoenix. If you find you’re thoroughly impressed be sure to give your regards to Ringmaster Z.&lt;br /&gt;
&lt;br /&gt;
/) /)&lt;br /&gt;
&lt;br /&gt;
( • ༝•)&amp;lt;/blockquote&amp;gt;An official report addressed to Aiken after his and the parties attempts to prove that the souls stuck in [[Orbis Alius|Orbis]] can ascend without the need for further killing, failed (Session 46):&amp;lt;blockquote&amp;gt;A.Z, &lt;br /&gt;
&lt;br /&gt;
I’m sure you’ve heard reports of our… less than convincing performance regarding alternative methods for dealing with the crisis we all face. An unexpected player interfered which caused things to go south rather quickly. A kitsune who was lost to the Haar months ago. We were close to convincing them to listen to our reasoning, it was then that the kitsune intervened on behalf of their patron and attempted to kill,  and send back to Orbis, the very person who was considering our method. The fact that they intervened when they did should prove at least some merit to our solution. If the blowt learn that they don&#039;t need the Bhéara&#039;s power to ascend, that her stoking their hatred is actually the thing keeping them in purgatory, then her plans would unravel. She needs them to do missions in groups, be lead by some figure or face, so that when the intended mark of the blowt&#039;s vengeance is slain there&#039;s someone left for the victim to now seek out in turn.  &lt;br /&gt;
&lt;br /&gt;
This cycle is only exacerbated by the violence that the other acrobats are performing. By killing the intended mark, you create a new stuck soul who will seek out their mark - the acrobat who killed them. Can&#039;t you see this will never end? &lt;br /&gt;
&lt;br /&gt;
Meanwhile Itali took away the only real chance Ravel had to curb this mess, the Onomancers. In Balabag, Itali&#039;s men seek out the people who are targeted by the blowt and rescue them, take them to the onomancers to change their true name, erase them as a target of vengeance for the blowt. How did Itali even dupe you into believing the Perlorus was a good trade for the onomancers, even if it was a temporary one? What made you trust him so much?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For what&#039;s it worth, I&#039;m sorry about Bartlett... I know he was a friend... and I&#039;m sorry I haven&#039;t been in Ravel much recently. If you still have trust in me, please, believe me when I say I have not been idle. We CAN do this another way.&lt;br /&gt;
  &lt;br /&gt;
~ Red  &lt;br /&gt;
&lt;br /&gt;
* /) /)&lt;br /&gt;
* ( • ༝•)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Unravel: Re-Stitched ==&lt;br /&gt;
&#039;&#039;Red still doesn’t quite understand why Aiken chose him as his successor. He cares too much, he’s soft, he doesn’t want to hurt people. The heroes he’s been traveling around with this past year seemed to have rubbed off on him. They brought out the ideals he thought he had carefully locked away while working with the Unravel under Aiken’s leadership. After all, he didn’t come to Ravel to become a thief or an assassin.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the Ravel reconstruction efforts well underway and the tunnels becoming more accessible to general public, Red saw an opportunity. That which once drew a stark line between the city and its underbelly, now blurred, can become a direct intel highway. After all, who can hold steadfast to every secret while enjoying the new entertainment district of Ravel? Nothing like a well placed agent at the table, or better yet the croupier themself, to ensure the house always wins in the end… in more ways than one. The intel they gather can of course be shared, for a price. There is a time and place for a more… direct method to get information, but under Red it will never be the first option. Kidnapping and torture aren’t his style after all. He always knowingly shied away from these missions when he could.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then there’s the Zakone, the thieves code, the honor among thieves. It encompasses the idea that once you’re in the Unravel, you can’t leave the Unravel. Should you try, you’re considered a loose end, a threat to the organization. It was the very thing that drove Aiken back to Ravel to begin with. Three months spent safe housing in Balabag with his two daughters and the Zakone brought him back for one last play.  Was it really honor that drove him to act? Perhaps, obligation? Or, was it fear? Fear that his kids would get caught in the crossfire of the Zakone? Though if Red was being honest there weren’t many members left in the Unravel, less still who would even enact the code. Red and Ravii were likely the only members who would’ve been able to locate Aiken to begin with, so why did he really do it?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From everything Red’s seen of Aiken, he believes Aiken held love for Ravel in his heart, and though he didn’t let it show, the guilt of failing its people in their most dire moments likely weighed heavy in his heart. The moment Aiken decided to go back to Ravel and leave the safety of Balabag, he knew his end was written. The last ember of goodness that he may have tried to snuff out over the years was still a flame that wanted to burn. So, Red let him burn out bright. Aiken believed that ousting the La Croix influence over the restoration council and severing the control they would’ve had over Ravel would be his last hand, but Red knows he’s crafty. The La Croix family can sic their dogs on him all they like, but when they come for him - he’ll be gone.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red will write a new Zakone, one that allows a longer thread to be tied to those who follow it. Most importantly to Red, if someone wants to leave the Unravel they are free to do so, at a cost. The life they’ll lose is not their own, but the one they knew. In order to safeguard the Unravel, their memories of it will be removed from the equation. You can’t spill secrets you don’t know. Then from the shadows, the Unravel will help them reintegrate into society so they can live a life outside of the Unravel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Red’s mother calls him by the name August, his siblings like to call him Augy. When he arrived in Ravel, he was given the moniker Red, it was going to be a stage name of sorts, a play on the phrase Red Haring on account of him utilizing sleight of hand and getting people to pay attention to something else while something more important is happening on stage.&lt;br /&gt;
&lt;br /&gt;
Red hails from a small town in central Osugbo simply called ‘The Burrow’. The Burrow is composed almost entirely of Harengon, who built their homes into the sides of the rolling hills that surround the area. If one knows anything about hares and their ilk, it’s that they are quite adept at multiplying. The families in The Burrow are quite large and Red’s is no exception. He has no fewer than five brothers and seven sisters… at least when he counted last. He is among the eldest of his siblings, having only two other litter mates.&lt;br /&gt;
&lt;br /&gt;
The Burrow is quite self sustainable and its residents experience quiet and peaceful lives (as peaceful and quiet as it can get with-who-knows however many kits running around the hills, that is). Most folks grow their own selection of crops that they share with their neighbors. The entire town works together to ensure that they can take care of each other&#039;s needs, some families choose to become crafters or trades-folk. If there wasn’t someone in the family who could do a task, there was surely a neighbor who could.&lt;br /&gt;
&lt;br /&gt;
It’s not that Red didn’t enjoy this kind of life, he just… yearned to see more. He wanted to see what was beyond the hills of The Burrow. Traders rarely made their way through and the opportunities to learn more about the wide world outside his home were few and far between. &lt;br /&gt;
&lt;br /&gt;
One peculiar summer, when he was about eight years old, a traveling caravan of entertainers found their way to The Burrow. Scarcely had the denizens had many experiences with others who weren’t among the animal folk, simply their presence was enough to leave an impression on them, not to mention the show they put on! The children of The Burrow were especially dazzled, even more so due to the leader of the troupe being a white furred harengon. If this troupe leader could travel the world and see what’s out there, beyond these hills, then surely it was possible for Red to do the same. &lt;br /&gt;
&lt;br /&gt;
He had begged his parents to let him join the troupe, to learn to be an acrobat and perform to inspire others. Thinking back on it now, what parent would let a child do something so reckless at that age? At the time though, he was only crushed when he was denied over and over by his father during the troupe&#039;s short stay at the town, never mind the fact he hadn’t even asked the troupe themselves if he could join. His father had said that he could travel when he was older, so… Red practiced what he had seen performed during the troupe’s stay. He read any book he could get his paws on about mundane ‘magic’, mostly though he found books about performers and plays. When he wasn’t reading about tricks and ‘magic’ he was practicing them. The part of the show that stuck with him the most were the acrobatics. He spent most of his time practicing these sorts of dexterous feats.&lt;br /&gt;
&lt;br /&gt;
As the years went by, the line he had to cross before he was ‘old enough’ to travel kept moving further and further out of reach. Any time he asked about it, his father would make up any excuse as to why he couldn’t go just yet, not even if they went together; that he had thought Red would’ve stopped all this by now. It became clear that his father never truly intended to give his blessing for Red to leave The Burrow. While his Mother encouraged him to continue what he enjoyed doing, she would only ever send him to his father when he asked &#039;&#039;her&#039;&#039; if he could go on a trip. &lt;br /&gt;
&lt;br /&gt;
One night, when he was 16, he and his father had gotten into a particularly heated argument. His father had just told him that starting the following week, Red would be starting an apprenticeship with The Burrow’s blacksmith, that it would be good for him and still require a deft hand, which he had acquired after all that ‘wasted time practicing those silly tricks, at least this would be beneficial in supporting the town’. Red was absolutely furious, all the time he had spent was not wasted. He had seen what he wanted to do first hand 8 years ago, he wasn’t going to be trapped in these hills forever, living a life he didn’t want. When the day came to report to the smithy for his first day, Red didn’t show up. It turned out that the apprenticeship was Red’s way out of The Burrow after all. A caravan delivering ore and other hard to find materials to the smithy happened to be departing at dawn on the same day. Red had helped the caravan load up the goods The Burrow had traded for the ore and materials, and packed himself away amongst the supplies. &lt;br /&gt;
&lt;br /&gt;
The caravan made its final stop in Ravel before they were bound for the harbor. Red wanted to travel, yes, but leaving Osugbo seemed too daunting to even consider. Besides, when he saw the artistry of the city, he felt like he was in a dream. He could see himself actually putting what he had been practicing to use! He even found posters that said there was going to be a gathering of acrobats! If he was lucky, maybe he’d be able to join them and hop right into it. That would really show his father, not even a full week in a completely new city, and he would’ve landed on his feet already.&lt;br /&gt;
&lt;br /&gt;
Little did he know… in Ravel, an acrobat didn’t mean exactly what he thought it did. &lt;br /&gt;
&lt;br /&gt;
== The Fragaria Family ==&lt;br /&gt;
Parents: Aster &amp;amp; Logan Fragaria&lt;br /&gt;
&lt;br /&gt;
Littermate Siblings: Mayble (May) &amp;amp; Juniper (June)&lt;br /&gt;
&lt;br /&gt;
Non-Littermate Siblings: &lt;br /&gt;
&lt;br /&gt;
* Brothers: Aven, Quince, Rowan, Rubin, &amp;amp; Cirrus&lt;br /&gt;
* Sisters: Milla, Pyra, Esper, Loni &amp;amp; Briar&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cairn Stacking:&#039;&#039;&#039; After returning to his home, The Burrow, he learned how to align purifying energies through the stacking of precarious stone structures from a Harengon named Hallowfoot. Should Red be able to successfully stack a cairn, it creates a 10-ft radius aura of purifying energy. This has been seen to protect those within from the Haar, as well as separate the souls that are possessing the bodies of others. The fragile nature of these structures is what gives them their power, thus as quickly as they can be built, so too can they be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the Freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harm&#039;s way, but when he needs to get up close and personal with an enemy, he favors the scimitar (if he gets up close and personal). He recently changed his tactics to favor the crossbow, to maintain his distance and use his mobility to best support those that are stronger than himself. He is quite aware of his limits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/The Story So Far|Quests &amp;amp; Missions]] ==&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 6: Unraveled|Unraveled (Session 6)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 10: Towered|Towered (Session 10)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 15: Blowted|Blowted (Session 15)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 19: Damned|Damned (Session 19)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 22: Deflecting|Deflecting (Session 22)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 26: Speedrunning|Speedrunning (Session 26)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 32: Looting|Looting (Session 32)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 36: Sibling|Sibling (Session 36)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 37: Stacking|Stacking (Session 37)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 41: Hiding|Hiding (Session 41)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|Unraveling (Session 46)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 50 MegaGame: Locking|Locking (Session 50)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 52: Progress|Progress (Session 52)]] ====&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Unravel&amp;diff=44969</id>
		<title>The Unravel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Unravel&amp;diff=44969"/>
		<updated>2026-02-28T05:23:43Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: Added some of the Unravels main plays throughout act 2 and leadership changes during act 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thief 2 - Unravel.jpg|thumb|&#039;&#039;Always pulling the threads of civilization closer to their own pockets.&#039;&#039;|393x393px]]&lt;br /&gt;
&lt;br /&gt;
== Tapestry ==&lt;br /&gt;
The Unravel is a thieves guild operating within a network of tunnels underneath the city of [[Ravel]]. As a guild, they are a major player present during the events of the [[The Fantasial Freeze|Fantasial Freeze]]. Their members are colloquially known as &#039;Acrobats&#039; and they utilize a similarly themed code to obfuscate their words when communicating about the guild and their agenda.  &lt;br /&gt;
&lt;br /&gt;
The Unravel&#039;s goal to date is total control of Ravel, by whatever means necessary. As the Freeze has set in and many people are running out of food or fuel to stay warm, the Unravel have been working behind the scenes to turn the suffering of the masses to their advantage. Their current tactic is to stockpile food and blankets within their own territory and sell them at exorbitant prices to the shivering townsfolk. This makes them enemies of other factions within the city, although they do have a working relationship with [[Xilas LaCroix]]. They are strongly opposed to [[Amaun|the fire cult]] that has been burning fields out in the Fransa Sig. &lt;br /&gt;
&lt;br /&gt;
The Unravel&#039;s skullduggerous methods have brought them into conflict with some heroes of the realm, such as [[Luv]] and [[One|Six]], over the direction the city must go. Rumors also abound of an internal fracture, as some members question how deep into depravity the guild must plunge, seemingly unperturbed as to the apocalyptic nature of the [[The Arctic Autumn|Arctic Autumn]].&lt;br /&gt;
&lt;br /&gt;
As the Arctic Autumn drew on, The Unravel grew closer to their goal of running the city and struck when the opportunity presented itself. After the death of Mayor Barry during the Sorghum Festival, the then leader of the guild, [[Aiken|Aiken Zimmerman]], took over as the new mayor of Ravel. All the while, serving his own interests more than the city&#039;s.  &lt;br /&gt;
&lt;br /&gt;
With Aiken burning the candle at both ends, the guild found themselves more disorganized than ever. In an effort to prevent the [[Blowt]] from further invading the city and exacting their &#039;vengeance&#039; on the citizens, the Unravel made a deal with a faction in [[Balabag]]. In return they received a magical artifact known as &amp;quot;[[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|The Pelorus]]&amp;quot; that could track the location of Blowt attempting to surface from [[Orbis Alius|Orbis]] and locate their intended target. Aiken and The Unravel used this device to successfully prevent the blowt from emerging when they could by assassinating the blowt&#039;s target first. Without a target the Blowt had no reason to appear, that was the theory anyway. These actions fed into the cycle of vengeance that was being driven by the [[Bhéara]], and when an acrobat took out the targeted civilian, they in turn were targeted by the vengeful spirit of their mark. With the guilds members at an all time low, there weren&#039;t many left to assist during [[The Fantasial Freeze/The Story So Far#Session 50 MegaGame: Locking|the Blowt assault on the city]].&lt;br /&gt;
&lt;br /&gt;
While Aiken fought in the battle against the Blowt, he slipped away during the fray, leaving the rest of the battle to the heroes of the realm and other notable acrobats who stayed to fight. Without a leader and a city full of rubble, most members turned to petty theft at every opportunity only continuing the chaos. &lt;br /&gt;
&lt;br /&gt;
When the Ravel reconstruction efforts finally began, the network of tunnels that the guild utilizes was now sharing the space with a soon to be booming entertainment district. A motion proposed by Ravii Kero, who had earned himself the title of &amp;quot;The Negotiator&amp;quot; within the Unravel. This new district will be a tourist hotspot for the city of Ravel, full of casinos, taverns, and brothels. With the guild running the tables and skimming some funds off the top of course. It was during these months of proposals and re-building efforts that Aiken made his re-appearance, and with him he brought the information that a vampire sent from La Croix was the true identity of the investor that was bankrolling the majority of Ravels reconstruction projects. Knowing this would be Aiken&#039;s last job as the leader of the Unravel, he passed the mantle to [[Red (Fantasial Freeze)|Red]], a harengon who up until that moment had been trying to leave the guild. By becoming a target of La Croix&#039;s ire, Aiken ousted the vampire in front of the reconstruction council, and while the city lost their largest investor, it was freed from the financial chains of La Croix. &lt;br /&gt;
&lt;br /&gt;
== Notable Acrobats ==&lt;br /&gt;
&#039;&#039;&#039;Fantasial Freeze [[The Fantasial Freeze/PCs|PCs]] affiliated with the Unravel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Kara]]&lt;br /&gt;
&lt;br /&gt;
[[Kludzu]]&lt;br /&gt;
&lt;br /&gt;
[[Clover Softpaw|Clover]] Softpaw&lt;br /&gt;
&lt;br /&gt;
[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
Ravii &lt;br /&gt;
&lt;br /&gt;
[[Gale]]&lt;br /&gt;
&lt;br /&gt;
Denaria&lt;br /&gt;
&lt;br /&gt;
Jordan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Aiken|Aiken Zimmerman]] - an &amp;quot;acrobat&amp;quot; and previous leader of The Unravel&lt;br /&gt;
&lt;br /&gt;
Bartlett - Aiken&#039;s right hand man, whose gimmick is pretending to be a farmer&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/NPCs&amp;diff=44958</id>
		<title>The Fantasial Freeze/NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/NPCs&amp;diff=44958"/>
		<updated>2026-02-27T23:32:46Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: /* Aiken Zimmerman */ - add link to Aiken&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toclimit-0&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
=== Zavriel &amp;quot;Zav&amp;quot; Softpaw ===&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Cousin of Clover Softpaw.&lt;br /&gt;
&lt;br /&gt;
A harengon slayer and ranger who currently lives in [[Orbis]] after either dying or falling into a blowhole. He works to save lost souls in the otherworld from aggressive powers (such as those allied with LaCroix, Gustafar, or Saurus). Helped save [[Kip]] and [[Quiver]] and guide them out of Orbis when they were chased by frost giants.&lt;br /&gt;
&lt;br /&gt;
=== Seraphina Softpaw ===&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Aunt of Clover Softpaw&lt;br /&gt;
&lt;br /&gt;
Master class Slayer who lives in [[The Meadow]] where she serves as the sole protector of the harengon and gnomes who live at the rolling hills near the base of the middleflaren mountains. She used her mastery of magic to stop several Blowt from attacking the town...and possibly saved it for good when the players explained &#039;&#039;*why*&#039;&#039; the blowt were after the town...regardless of the price.&lt;br /&gt;
&lt;br /&gt;
=== Massimo the Painter ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Saved and purified by players after he went too far down the rabbit hole of eldritch gifts.&lt;br /&gt;
&lt;br /&gt;
A painter of the church of [[Kossuth|Kossuth/Amaun/Bright Fire]], his artwork was impecible, but eventually he came into contact with an eldritch ichor which made his drawings come to life. The more he drew, however, and the more he accepted this new supernatural gift, the less control he had over his actions, and he shuttered himself away in the church, losing touch with himself until the players showed him his wife&#039;s locket, shaking him of his eldritch curse just long enough that they could rescue him, pulling him out of the church and saving his life.&lt;br /&gt;
&lt;br /&gt;
Has an apprentice named Tulio as well, not much known about Tulio.&lt;br /&gt;
&lt;br /&gt;
=== Rogerre the Blacksmith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Players accepted and finished his mission, and then purified the area that had corrupted his mind.&lt;br /&gt;
&lt;br /&gt;
A simple blacksmith. He stood outside a church in Balabag that had been infected and covered in Haar for so long that he himself began to lose his mind. &lt;br /&gt;
&lt;br /&gt;
=== Keg Burnale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Jollyfist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; When he was going to be hung by citizens of Davenwood, they saved his life, even at the cost of nearly destroying the rest of the town and invoking Saurus.&lt;br /&gt;
&lt;br /&gt;
A Burnale Dwarf, a scoundrel and highwayman who enjoyed when the realm was frozen. Apparently an enemy of The Unravel, as the Unravel tried to frame him and his crew for burning down Davenwood.&lt;br /&gt;
&lt;br /&gt;
[Originally named by a player]&lt;br /&gt;
&lt;br /&gt;
=== Driklar the Alchemist ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Helped him make new magic, including &amp;quot;Detect Water&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An [[Illumian (Player Race)|illumian]] alchemist and member of the Ravel board of regents, who was originally working on research on how to warm and save the city, but pivoted to the creation of weapons to be used against Balabag after a presumed wendigo attack on Ravel orchestrated by Balabag. &lt;br /&gt;
&lt;br /&gt;
=== The [[Bhéara]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Isabelle, Kara, Luv, Savile, Quimbleton, Clementine, Mundy, Oswald, Ravii, Cavii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; We helped her release imprisoned souls from a demiplane that she has promised freedom to. We have accepted her gifts and continue to assist her in helping the poor Blowt. &lt;br /&gt;
&lt;br /&gt;
A mysterious and hag-like Capybara force of nature that seems to have deep connections to Animalfolk, Blowt, and [[Orbis Alius]]. Rumored to be living in a frozen mansion on the north coast in [[Dolmvay]], but despite the geographical distance, always seems to be right over our shoulders. Has been of great use to [[Enrik]] and [[Clementine]] and [[Isabelle]], helping them gain new superpowers and abilities and resolving their own dilemmas (Especially related to Mephix). &lt;br /&gt;
&lt;br /&gt;
=== Captain Crezzerin ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Kara, Savile, Clementine, Mundy, Quimbleton, Luv&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as &amp;quot;The Firefly&amp;quot; when on Vigilante Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; We helped her build her ship up, hooked it up with saws, and then also played body guard on its maiden voyages.&lt;br /&gt;
&lt;br /&gt;
Captain of the Arctic Express, later took to vigilante work stealing from abandoned warehouses to find supplies to repair her ship. Mid 60s humanoid, wise with saying about Ice and Water, and keen on getting her boat back on the ocean even if it means mounting chainsaws to the bow and cutting through the ice using mechanical magical power. &lt;br /&gt;
&lt;br /&gt;
=== Nhart ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Kara, Luv,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Saved by players in the Unravel bastion and given a new home among his peers when the Onomancer Guild froze over and was abandoned.&lt;br /&gt;
&lt;br /&gt;
An Onomancer at the Onomancer&#039;s guild. Had a vision of a giant penguin. For a while became a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin, but then was recruited by [[Kara]] to hang out in the Unravel, in a little bastion shelter for himself and other onomancer friends.&lt;br /&gt;
&lt;br /&gt;
=== [[Captain Cronch]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Lairus, Savile, Kara, Cavii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Players took his mission and ultimately saved his life when he entered a steep hibernation at the beginning of the freeze.&lt;br /&gt;
&lt;br /&gt;
A [[tortle]] hermit who lives roughly 2 hours outside of [[Ravel]]. Was saved from the cold and escorted back to Ravel. Current wielder of [[Rumblewood]]. Cronch was saved by the heroes when his burial mound was drawing energies of [[Orbis Alius]], leading to the summoning of a massive Turtle Blowt (likely drawing on the body of his late wife buried deep under the area).  &lt;br /&gt;
&lt;br /&gt;
=== Hollowfoot ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Fridtjof, Red, Quimbleton, Clementine, Osric, Enrik, Alcordyn, Cranston, Mundy, Dak, Sameera, Yuki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Players helped him save The Burrow and protect an area of heavy harr corruption.&lt;br /&gt;
&lt;br /&gt;
An [[druid]] [[harengon]] who has lived in [[Manquel]] seemingly for as long as Manquel has been around. She is an herbalist and has ties to [[Fridtjof]], as well to a [[drow]] Necromancer named Pelan who lives in Ravel. She later appeared in [[The Burrow]] where she used her power of &#039;&#039;&#039;[[Cairn|Cairns]]&#039;&#039;&#039; to patch a large region of central Osugbo that had become a magnet to the Blowt energies. &lt;br /&gt;
&lt;br /&gt;
[Originally invented by Player Paul] &lt;br /&gt;
&lt;br /&gt;
=== Nikolas ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Oswald, Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Father of a PC&lt;br /&gt;
&lt;br /&gt;
[[Oswald]]&#039;s father, killed in the attack on Davenwood by Saurus. Oswald pledges to get his father back.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Matt]&lt;br /&gt;
&lt;br /&gt;
=== Wubbly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Everyone. Everyone loves Wubbly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: He is unhateable. Wubbly did nothing wrong.&lt;br /&gt;
&lt;br /&gt;
The adorable Capybara barkeep of the tavern in Davenwood, his tavern is the eponymous &amp;quot;Wubbly&#039;s Tavern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Peatro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Lairus, Luv, Sven, Red, Clementine, Savile, Kara, Six, Tessa, Jaxzo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Was killed by players to put him out of Wendigo misery, and then when refound as a Blowt, handed over to members of the Unseen Eye to watch over him.&lt;br /&gt;
&lt;br /&gt;
A Nostradamus like figure who paints the future.&lt;br /&gt;
&lt;br /&gt;
A friend of Laris&#039;. An artist living in [[Ravel]] whose status is unknown. He was declared originally delcared dead by the city. In reality, he had contracted the Wendigo disease and after being slain by the heroes, his ashes were buried behind Cavii Kero&#039;s Bastion, the C3.&lt;br /&gt;
&lt;br /&gt;
He was later discovered having ascended to the surface once again as a [[Blowted|Blowt]], taking a strange animal like form based on the creature(s) he possessed. &lt;br /&gt;
&lt;br /&gt;
=== [[Dark Silvio]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[One|Countdown]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
The henchman of [[Seven (Fantasial Freeze)]], a grumbly little guy, who&#039;s ex&#039;s name is Serg (Serg is part of the [[Amaun]] cult now). &lt;br /&gt;
&lt;br /&gt;
[Originally named by player Caulden] &lt;br /&gt;
&lt;br /&gt;
=== Throk Burnale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Luv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
A [[dwarf]] of the [[Burnale Clan]] who left the clan after they turned to thievery and other conniving activities in the frost, instead opting to travel with the kind hearted [[changeling]] known as [[Luv]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dak Jr&amp;quot; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Dak]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
A middle-aged [[dwarf]] who&#039;s real name is &#039;&#039;&#039;Sawyer&#039;&#039;&#039;, hails from some [[Amusa|Amusan]] clan who was trapped in [[Ravel]] when his ship (complete with his lookout [[Dak]]) was trapped in the harbor. Is now experiementing with getting his ship back on the water and out of Osugbo.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Riley]&lt;br /&gt;
&lt;br /&gt;
=== Assiniboine ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Takeshi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
The donkey that belongs to [[Takeshi]], he&#039;s cute and harmless but carries all of Takeshi&#039;s portable library, so he is strong of spirit and hoof. &lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Dawn] &lt;br /&gt;
&lt;br /&gt;
=== Orthin the Paladin ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Oswald]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noble leader and friend of [[Oswald]], he was the original teacher and trainer that helped Oswald get into the Paladin lifestyle, but unfortunately contracted Wendigo disease early on in the freeze. &lt;br /&gt;
&lt;br /&gt;
After becoming trapped and infected, Orthin&#039;s vessel also became a vessel for a Blowt, likely coming to Davenwood to finish their own mission of vengeance. But Orthin (and the Blowt inside) were killed when the heroes struck it down. It is not known what or where Orthin&#039;s soul is now.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Matt]&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
These are NPCs that might have some hostility or alliance with a handful of NPCs, but by and large have had their opinion swayed in both directions, leading to no strong feelings of trust or distrust.&lt;br /&gt;
&lt;br /&gt;
=== Jim Dentured ===&lt;br /&gt;
A thrall of [[Viralyn Kiyoni]] who was originally just a thug in the Unravel. Was later liberated and likely stuck in [[Orbis Alius]]&lt;br /&gt;
&lt;br /&gt;
=== Captain Maximillian ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Annabelle]], [[Mundy]], [[Red]], [[Takeshi]], [[One|Four]], [[Luv]]&lt;br /&gt;
&lt;br /&gt;
A captain of the guard and field patrol officer for [[Balabag]], was leading the forward facing forces which planned to take the [[Manquel]] Bastion by force, until he was convinced he could take his (freezing, starving, panicked) solders back home to Balbag with a small win: capturing and reclaiming the powerful Fire Cult patron Kiun Xeo. He is presumed to be back home in Balabag unless the soldiers are on the march somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Hafgan ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Luv, Quimbleton, Clover, Kara, Isabelle, Kludzu, Dr. Burdock&lt;br /&gt;
&lt;br /&gt;
A mysterious ghostly power that lives in [[Orbis Alius]]. Little else known so far.&lt;br /&gt;
&lt;br /&gt;
=== Blowt (Orbis Civilians) ===&lt;br /&gt;
A number of Blowt that live in [[Orbis Alius]] but have not joined the crusade seem to be neutral to the players, wanting only to continue to live their little infinite purgatory lives in peace away from the new war that Saurus and the [[Bhéara]] have set their people on the path of.&lt;br /&gt;
&lt;br /&gt;
=== Fire Cults (Amaun, Kossuth, ???) ===&lt;br /&gt;
A number of followers of Fire Gods (both old gods and new gods alike) have popped up across the realm as part of the freeze as people prayed and begged for warmth and security. At least one cult (the group that destroyed Farmer Lyell&#039;s farm) was following a &#039;&#039;&#039;serpentine Fire Entity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Another more popular group spun up based on the various titles of [[Kossuth]], [[Primordial]] of Fire. Kiun Xeo was a devout follower of &#039;&#039;&#039;Kossuth&#039;&#039;&#039; and left his estate to Kossuth&#039;s devout followers, who worshipped him under another name: &amp;quot;&#039;&#039;&#039;Amaun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Most of the cultists in Ravel itself were attacked by [[X (The Paladin)]] and killed off when he was falsely convinced that they were in possession of the [[Crown of Empyrosis]], the survivors likely headed north, and it is believed at this point most of the Fire Cultists that are still around are in Balabag, a city famous for its connection to [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
=== Garl Glittergold ===&lt;br /&gt;
Wait what?&amp;lt;blockquote&amp;gt;It doesn&#039;t matter why I&#039;m here. But if you&#039;d like more information you should go hunting for the White Horse (the Gray Mare, the Snow Steed, or any other name it is going by at the time).&amp;lt;/blockquote&amp;gt;Okay I guess he has something to do with the horse.&amp;lt;blockquote&amp;gt;At the very least link my page here.&amp;lt;/blockquote&amp;gt;Uh. More info on [[Garl Glittergold|Garl Glittergold here at this link]].&lt;br /&gt;
&lt;br /&gt;
=== Mad Millie ===&lt;br /&gt;
A ghost of a departed spirit that haunts the armor worn by [[Kip]], if given enough time, she gets fussy enough to cause problems, possessing the armor (and Kip) and causing mayhem. She can be quelled but it takes time and effort (and occasionally combat)&lt;br /&gt;
&lt;br /&gt;
=== Hart ===&lt;br /&gt;
A stagfolk who was one half of the performance duo &amp;quot;Harrigan &amp;amp; Hart&amp;quot;, with his partner Harrigan the Harengon. Hart was living on [[Schmetalton]] during the first part of the freeze, and helped others find the cure to the Wendigo disease. Hart was also an ally of [[Eltolinde Lykaios]] before she retired back to her own bardic lifestyle with the Circus.  &lt;br /&gt;
&lt;br /&gt;
=== Bidwell ===&lt;br /&gt;
Bidwell was the former lookout of Captain Crezzerin&#039;s ship the SS Exodus, but died to the cold frosts of [[The Arctic Autumn]], having been buried in Ravel. Bidwell was a Mothfolk.&lt;br /&gt;
&lt;br /&gt;
=== Glarf ===&lt;br /&gt;
A slow lackey and poop-deck swabber who became the First Mate after Bidwell&#039;s death aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin.&lt;br /&gt;
&lt;br /&gt;
=== [[Otto Bremer]] ===&lt;br /&gt;
Originally from [[Breme]]. operated a &amp;quot;cash for bones&amp;quot; operation in [[Ravel]] before moving his shop to [[Balabag]] for better business.&lt;br /&gt;
&lt;br /&gt;
=== Vanga ===&lt;br /&gt;
A member of [[the Unseen Eye]] who is staying in Ravel to take care of [[Webber]] the [[Kaiju Penguin]], according to the prophecies she&#039;s seen. After Webber got Blowted, Vanga hasn&#039;t been seen again. Possibly linked to Osric, Lairus, and Peatro&lt;br /&gt;
&lt;br /&gt;
=== Vincent Van Bara ===&lt;br /&gt;
An enchanter who ran a small portable shop in the town square of [[Davenwood]]. Vincent sold off most of his stock and enchantments to raise money to rebuild the city, only to find himself on the recieving end of some of the weapons after he became Blowted in the aftermath of Saurus&#039; attack on the town. He is likely now in Orbis trapped like the others, hoping to still get revenge on the Burnale dwarves.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Rous ===&lt;br /&gt;
A semi-leader of Davenwood. The town doesn&#039;t need a mayor as it&#039;s just a small farming villa, but when political topics or big decisions need to be made for the town, Mr. Rous usually presides over the matters. So he&#039;s more like a judge than a mayor, but he DOES live in the biggest house in town...so....&lt;br /&gt;
&lt;br /&gt;
=== Breakwater ===&lt;br /&gt;
A Grung. He&#039;s a bit dim according to Captain Cronch. Was saved from the cold by the heroes of the Freeze. Now a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin. Breakwater also started operating a gathering of friends in Ravel who were remembering their lost companions, inspired by the friends Breakwater made and lost on board the ship after it began voyages again.&lt;br /&gt;
&lt;br /&gt;
=== Rosie Pumpernickel ===&lt;br /&gt;
The secret lover of Charlie DeGaulle, who is the father of PC Gaul. She lives in a mansion that was attacked by Blowt in Ravel, where she was captured. Eventually she was saved, but otherwise has no strong feelings one way or another about the party, though she certainly was not happy with the DeGaulle family after that. &lt;br /&gt;
&lt;br /&gt;
=== [[Alphonse Mordecai|Alfonz Mordecai]] ===&lt;br /&gt;
A [[Kenku]] professor at [[University of Xyrneiros|Xyneros]], a university  in [[Osugbo]], who had nearly perfected [[human]]-like speech despite his people&#039;s ability to only mimic conversation. Also a trained [[Cleric]]. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm.&lt;br /&gt;
&lt;br /&gt;
=== Zugon Montane ===&lt;br /&gt;
A fisherman in [[Ravel]] who briefly stayed in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm.&lt;br /&gt;
&lt;br /&gt;
=== Hermis Rangina ===&lt;br /&gt;
A [[Minotaur]] who was staying at C3 (Cavii&#039;s Bastion). Not much else known so far. &lt;br /&gt;
&lt;br /&gt;
=== Fergus Remerson ===&lt;br /&gt;
A bit of a grump who runs the general store in [[Manquel]], almost killed the whole town by ordering mystical [[Whale]]-Bone flutes which seemed to summon the [[Blowted]]&lt;br /&gt;
&lt;br /&gt;
=== Kirkland Anderson ===&lt;br /&gt;
A barkeep who runs the &amp;quot;Blowted Backside&amp;quot;, the only tavern in [[Manquel]], presumably friends with Fergus (see above), and also has a large tab opened under [[One|Three&#039;s]] name because people keep putting it on his tab.&lt;br /&gt;
&lt;br /&gt;
=== The Philosophers of Erd ===&lt;br /&gt;
A traveling circus that [[Eltolinda]] was a part of. Separated shortly before the freeze took hold. Said to be holding up in [[Balabag]] now.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Sadie]&lt;br /&gt;
&lt;br /&gt;
== Hostile ==&lt;br /&gt;
&lt;br /&gt;
=== Gustafar ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Evil step-brother of [[Ben]] and Sven, and plans to get re-Ven-ge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nefarious power who has a domain inside Orbis reserved all for himself as he gathers power and armies alongside LaCroix. For more info on Gustafar see the Ben page linked above.&lt;br /&gt;
&lt;br /&gt;
=== Nearlander ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Trapped in Orbis after brother snuck up and killed him AFTER banishing him away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The brother of [[Fahrländer]], tried to steal food while living in Ellwick with Enrik and was caught by Enrik and his friend Bimpnottin, and promptly kicked out of town.&lt;br /&gt;
&lt;br /&gt;
=== Unnamed Kiyoni Elder ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile&#039;&#039;&#039;: &#039;&#039;&#039;Players &amp;quot;destroyed&amp;quot; the relic he tasked them with saving. Then was killed off screen by not one but TWO players who slipped secret notes asking to kill him in an alley after the scene was over. Therefore he is likely a Blowt at this point.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An older uncle of [[Viralyn Kiyoni]] who tasked the heroes with taking an ancient Kiyoni relic, a Phoenix Egg, off the continent and away from the Blowt, who seemed to be trying to capture and destroy or take the egg. Unfortunately for the Kiyoni, the artifact was nearly broken, and in a desperate attempt to save it, [[Clementine]] (who was a ghost at the time) posessed the unborn child inside, emerging and puppeteering the baby phoenix...who was ACTUALLY a PhoenixFolk. &lt;br /&gt;
&lt;br /&gt;
=== Unnamed Fire Cult Leader ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: The players set the freaking [[X (The Paladin)|Paladin]], creator of the entire Arctic Autumn, on his ass, and killed likely his whole clergy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A fire priest who ran a group of followers to one of the many Fire Gods being apothosized during the Freeze. He and his cohort were bestowed the entirey of Xeo Manor to live in and stay warm and operate out of after Kiun Xeo moved north. However, his tenure was short lived after he had to go toe-to-toe with the [[Wand of the Spout]], basically the element Water incarnate. &lt;br /&gt;
&lt;br /&gt;
=== Blowt (Surface Ascended) ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Quelmar did them wrong, man. They gotta get that revenge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blowt that are confirmed to be hostile to Quelmar as a whole include &amp;quot;Uct&amp;quot; and &amp;quot;Thokrin&amp;quot;. Uct was captured by the Unravel and interrogated. Thokrin was a sort-of-friend of [[Cranston]]&#039;s until Cranston went up with Thokrin and Brewyn (now ascended) to help get some revenge on the surface. &lt;br /&gt;
&lt;br /&gt;
=== Hrímþursar ===&lt;br /&gt;
&#039;&#039;&#039;Also known as &amp;quot;þursar&amp;quot; or &amp;quot;þesarus&amp;quot; or &amp;quot;The Saurus&amp;quot; or &amp;quot;Thesaurus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: IDK but man does he hate us (Bhearah Champion!)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commander in Chief of the Blowt armies of the Bearah. Spooky guy. Real title-sequence worthy villain.&lt;br /&gt;
&lt;br /&gt;
=== Thokrin ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Cranston used to be super chill with the Blowt but then started helping people kill the Blowt? What the hell man.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A specific Blowt who hates Cranston more than the others, but otherwise is just working on his own redemption/ascension arc. &#039;&#039;&#039;Now ascended thanks to help from [[Ravii]] after he killed an old lady.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Webber ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted (Bhearah Champion!)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A [[Kaiju Penguin]] who came to the area shortly after the freeze to help ward off evil energies. While he was found and brought to Ravel to help protect the city, he was at one point overwhelmed by the [[Bhéara]]&#039;s powers, and wound up getting Blowted, specifically by &#039;&#039;The Mussoth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brigid ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Just generally spooky and evil.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The head abbot of the &amp;lt;s&amp;gt;cult&amp;lt;/s&amp;gt; church located on [[Schmetalton]], she was part of the reason why Ben and Sven left the church, she is said to be holding a dark secret and possibly be involved in summoning rituals of some sort. &lt;br /&gt;
&lt;br /&gt;
=== Burnale Dwarves ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Caught in a cycle of vengeance with the Unravel after they were framed for burning down Davenwood.&#039;&#039;&#039; &#039;&#039;They may not be super hostile to non-Unravel players, but aren&#039;t on good terms either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarves from a nearby mountain range, they came outside when the freeze first hit because of their natural hot-blooded advantages. While the rest of the realm struggled to travel or survive in the cold, the Burnales used it as an opportunity to ambush and rob anyone unwise or unlucky enough to cross paths with them.  &lt;br /&gt;
&lt;br /&gt;
However, like many clans, the Burnales simply wanted money and good times, so they were easy to convince if persuaded into a drinking game or other bit of revelry. Otherwise, sure, they&#039;ll take your wallet.  &lt;br /&gt;
&lt;br /&gt;
Known Dwarves: Othello, &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg (see Allies), &amp;quot;Fjord&amp;quot; Firebeard  &lt;br /&gt;
&lt;br /&gt;
=== Funny Bear Bards ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A trio of colorful bear performers who were a part of the festivities of the Sorghum Festival who were some of the first to get absorbed by the Harr when the [[Sorghum Siege]] began. Quick note there was also a tigerfolk and a Loxo that were also absorbed/killed/blowted. &lt;br /&gt;
&lt;br /&gt;
=== Mayor Berry ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Choeru]] mayor of [[Ravel]], Berry was killed and/or blowted during the [[Sorghum Siege]], and likely still exists as a blowted capybara monster in the streets of the north districts. &lt;br /&gt;
&lt;br /&gt;
=== Alora Rhodri ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Killed by her child. Already seeking revenge, considers [[Osric]] an abomination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mother of [[Osric]], who put her child through torturous testaments from a young age. &lt;br /&gt;
&lt;br /&gt;
=== Jenny Jangles ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Captured by Player Characters and handed over to the Unravel so they could &amp;quot;tie up loose ends&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A likely innocent young woman who happened to fall into a Tryst with Aiken Zimmerman, the leader of the Unravel. Right around the time that Aiken took over mayoral duties for the city, he had put a request out for his guild to &amp;quot;Take care of Jenny&amp;quot;, resulting in a number of PCs gaining favor with the Unravel by finding Jenny, luring her to sleep, and then passing her over to the Unravel...no questions asked. She hasn&#039;t been seen since, so it can be assumed whatever information she knew that she shouldn&#039;t have was removed from the equation one way or another...&lt;br /&gt;
&lt;br /&gt;
=== Pierre Robes ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: No Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Local Ravel Tailor, humanoid. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. Now a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Josh]&lt;br /&gt;
&lt;br /&gt;
=== [[Xilas LaCroix]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Repeated attempts of Assassination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member of the [[La Croix]] dynasty, Xilas currently runs the estate and heads up all [[LaCroix]] operations in [[Ravel]], which has put him on close terms with [[The Unravel]] as they gather and amass power during the freeze. Was the master [[vampire]] who turned [[Jaxzo&#039;Ilan]] into a [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
Was ambushed by the slayer [[Tessa]] at one point but he escaped with 1 HP. He would plan an ambush and plot of revenge against Tessa and her forces, nearly taking out their whole team.&lt;br /&gt;
&lt;br /&gt;
His son, another LaCroix, happened to have been intercepted by another group of heroes which included [[Kludzu]] during a midnight attempt to overtake the [[Xeo]] estate. &lt;br /&gt;
&lt;br /&gt;
=== Vindrix LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Sabotaged his attempts at kiling Kiun Xeo (see below), then killed him.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The son of Xilas LaCroix (see above), previously lived in Ravel with his father, but was killed by the players after Xeo put out a call for defense and help from heroes.&lt;br /&gt;
&lt;br /&gt;
=== Cecil LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Killed by players after he tricked them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A spawn of Xilas who was disguised as [[Mundy]] for an entire session, tricking the team into trusting him dearly and eventually falling into a trap, almost being killed by LaCroix in their first real boss battle against him. &lt;br /&gt;
&lt;br /&gt;
=== Edmynd, Axa, Alex, Osris, &amp;amp; Rix LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile:&#039;&#039;&#039; &#039;&#039;&#039;Killed by players who shot first and asked questions later. Also generally hostile to anyone who knows the LaCroix are vampires, and that includes pretty much all of the players at this point.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five more LaCroix vampires from [[La Croix]] who were apparently investigating where Vindrix and Xilas went. They were in Balabag investigating Kiun Xeo, whose family was a long time rival to Xilas. However, they instead stumbled onto heroes from Ravel who immediately started a battle that was interrupted by Haar energies and plunged everyone into [[Orbis Alius]]. It&#039;s likely they all live down there in one form or another now, assisting Xilas.&lt;br /&gt;
&lt;br /&gt;
=== Charlie DeGaulle ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Upset with son (PC Gaul) and captured by PCs after they got themselves involved in the Father-Son quarrel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A wealthy blacksmith who worked out of Ravel, he was hoping his son would carry on the tradition (and it&#039;s a tradition that Gaul was even branded to carry on, with a literal brand) but instead his son is becoming more of an adventurer.&lt;br /&gt;
&lt;br /&gt;
=== Touse ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Possibly blowted? Possibly Corrupt? Possibly just insane?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A french chef turned into an abomination when exposed to the raw Harr energies of Paraska manor. Now he resembles a massive 10 ft tall Candelabra who hums and stalks in the darkness. Last seen at the Manor, but who knows where he could pop up next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(A former PC from [[System Agnostic]] who died when the Freeze awoke whatever lurked in Paraska.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Aiken|Aiken Zimmerman]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Does not care for freelancers who get in the way of Thieves&#039; Guild operations.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Likely not hostile at all to Unravel Member PCs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;acrobat&amp;quot; who works in the thieves guild under [[Ravel]], an area known as the &amp;quot;Unravel&amp;quot;, later revealed to be the leader of the Unravel, a role his took seriously until needing to step up as the leader of [[Ravel]] after the Sorghum Siege. &lt;br /&gt;
&lt;br /&gt;
=== Bartlett ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Follows Aiken&#039;s Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Likely not hostile at all to Unravel Member PCs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aiken&#039;s right hand man, wields a scythe and pretends to be a farmer to avoid attention. After Aiken needed to take over many mayoral duties with the death of Mayor Berry, Bartlett took on many of Aiken&#039;s old tasks, such as assigning missions to the guild members.&lt;br /&gt;
&lt;br /&gt;
=== Thaddeus ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was killed by Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rival scholar of [[Quimbleton|Quimbleton&#039;s]], who taught as Drȳcræft Drīfan University of Magicks&#039;&#039;&#039;.&#039;&#039;&#039; Was killed in battle trying to protect the Manquel [[Lush Pocket]].&lt;br /&gt;
&lt;br /&gt;
From that fatal battle, three of his allies, a Goliath, &#039;&#039;&#039;an Aarakocra named Tim&#039;&#039;&#039;, and a Kitsune, all survived and were captured by Ravel authorities.&lt;br /&gt;
&lt;br /&gt;
=== Tim the Aarakocra ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: All of his allies killed by Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rival adventurer working from Balabag who arrived at the Lush Pocket at the same time as the PCs. He was an arch enemy of [[Silent Wind]]. He was one of the only survivors.&lt;br /&gt;
&lt;br /&gt;
=== Althia Arcanthia ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was hired by Balabag to investigate Ravel and was caught as a spy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An [[elf]] and fellow teacher, though her school of residence is still unknown. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. She came from [[Balabag]] during a tense time when the city was looking to spy on [[Ravel]]. Her treacherous ways were discovered, and she was turned over to the city, who then turned her over to [[The Unravel]] to process her interrogation. However, the heroes argued for leniency in her case as she was only a scholar looking for money to aid in her investigations of the [[Blowted]]. This leniency, however, fell on deaf ears. &lt;br /&gt;
&lt;br /&gt;
She avoided being interrogated when a group of [[Wendigo]] interrupted the interrogator, [[Silent Wind]], and after some other heroes of the city saved her from the Wendigo, they brought her back to the city, suggesting she be kept indefinitely imprisoned for her own safety until the Wendigo invasion was over.&lt;br /&gt;
&lt;br /&gt;
=== Ennui ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was also a spy, but one who attempted several execution attacks on the PCs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[tiefling]] spy from [[Balabag]] who was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. He was discovered after he tried to backstab some heroes out on the ice, and they turned him over to the city (and thus he was taken to [[The Unravel]] for interrogations). While in the Unravel, he was interrogated violently and terrifyingly by the [[Aarakocra]] known as [[Silent Wind]], who then locked him in a small cage, a cage that in turn protected him from an outbreak of [[Wendigo]] in the quarters. Afterwards, Silent Wind bargained to keep him imprisoned, saying that he still had more to answer for and deserved to be kept in the Unravel until the guild was done with him.&lt;br /&gt;
&lt;br /&gt;
Ennui was eventually turned over to Balabag, likely after the Sorghum Siege, after which Ennui was tasked with assassinating the leader of the [[Manquel]] bastion, [[One|Five]]. Instead of killing Ennui after this second attempted assasination, he was turned back over to the Balabag armies to take back to the city.&lt;br /&gt;
&lt;br /&gt;
=== Kiun Xeo ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Players infiltrated and robbed his manor, got everyone inside of it killed, then threw a party on its ruins. Had been promised sanctuary but then turned him over to Balabag as a political prisoner, causing him to get arrested, and eventually attacked and Blowted. So he&#039;s a Blowt right now but that&#039;s not even the beginning of why he would be hostile.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Also has two powerful guard golems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful genasi druid and wealthy landowner originally from Ravel, Kiun Xeo owns and operates the Xeo Estate, which he currently has passed over to the control of the [[Cult]] of Amaun, while he himself hides out safely in the nearby town of Manquel, safe in the Manquel Bastion alongside his two protective golems. However, eventually the residents of the Manquel Bastion turned Kiun Xeo over to Balabag as a political intrigue to keep their forces from advancing any further south. Afterwards he was put in a cushy prison cell but eventually hunted down and killed by LaCroix vampires while in Balabag.&lt;br /&gt;
&lt;br /&gt;
=== Maynard ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: (Bhearah Champion!) Players infiltrated and robbed his small townhouse, endangering the life of his own mother who lived with him. Then they also set the place on fire, put the fire out, and threatened to set it on fire again. All of this in the name of revenge for him being a bad boyfriend to Neighbor Craig. He was then given a great gift of vengeance by the Bearah, but before he could even do anything with all that power, was killed by [[Kara]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Maynard is [[My Neighbor Craig|Neighbor&#039;s]] boyfriend, a pig folk that she was seeing when the Freeze hit. A bit of a lowlife and lazy bum, he and Neighbor moved into his mother&#039;s basement to have somewhere warm to stay during the freeze. He was a driving force as to why Neighbor decided to get out into the Freeze and adventure in the first place...because the alternative was to sit in a basement and hear Maynard complain more about how unoptimized the stratagem of the public response has been and how he could do SO much better if he had any say in things. Like...okay Maynard we get it, please go back to reading your cheap scroll filth and eating your stink juice bugs.&lt;br /&gt;
&lt;br /&gt;
Near the end of Act 1, [[Asimi]] sold Maynard&#039;s soul to a floating devil ship in exchange for some Doomed Sage&#039;s Insight, which makes her better at magic or something. Not cool. She swears she&#039;ll get Maynard&#039;s soul back somehow, but until then, he&#039;d better get into heroic shape...&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Mickaylee]&lt;br /&gt;
&lt;br /&gt;
=== Mephix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: After players made a deal with her, they kept trying to find ways to (unsuccesfully) break the contract and nullify her powers while keeping their gains, then they tried to kill her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A devil who sailed on the frozen oceans in a ship of hellfire and magic, Mephix promised power and knowledge and ability to those who were willing to sell a soul (their own or another&#039;s with consent). Mephix bought several souls from the heroes, including [[Clementine|Clementine&#039;s]] soul. However, Mephix was forced into loaning Clem out to [[Isabelle]] after the Bearah struck an even more powerful deal with Mephix. &lt;br /&gt;
&lt;br /&gt;
Mephix was later absorbed and killed by the Bearah when the [[Bhéara]] merged Mephix&#039; essence (a form of supernatural [[Corpse-Stitching]]) into Maynard (see above) and then the resulting Champion was killed by [[Kara]]. &lt;br /&gt;
&lt;br /&gt;
=== Veronica ===&lt;br /&gt;
Maynard&#039;s mom. A real Mother-in-Law type. Overprotective of her son and hated his girlfriend [[Neighbor Craig]].&lt;br /&gt;
&lt;br /&gt;
=== [[X (The Paladin)]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Almost stole his powerful magic wand. Aided [[Ancients Alive|his archenemies]] from across the ocean. Celebrated his death and the return of the realm to normal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An ancient Eladrin who froze the world, causing [[The Arctic Autumn]] in the first place, which seemingly kicked off all this madness related to the Blowt and the [[Bhéara]]. Was killed offscreen (for us) by a Kobold in Amusa at the end of Act 1. Guest NPC pulled in from [[Ancients Alive]].&lt;br /&gt;
&lt;br /&gt;
=== Mr Mosquito ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Players kept coming to Tusgrer and sabotaging it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful Blowt who kept ascending quickly into Mosquitos and seemed impossible to kill, until eventually he wasn&#039;t killed, but rather Ascended, as the players &amp;quot;accidentally&amp;quot; killed the target of his pointed revenge (the horde of probably mind controlled citizens was going to kill Enrik....again), a citizen of Tusgrer. His real name was unknown, but rather they called him Mr. Mosquito because that is what one of the child citizens of Tusgrer called him.&lt;br /&gt;
&lt;br /&gt;
=== Edris Zaroo (Sloth Champion) ===&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
=== Travvers (Onomancer Champion) ===&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
=== Reverend Itali (Spider Champion) ===&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
=== Yukagir the Mammoth (Bull Champion) ===&lt;br /&gt;
????&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aiken&amp;diff=44957</id>
		<title>Aiken</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aiken&amp;diff=44957"/>
		<updated>2026-02-27T23:27:11Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: added details regarding aikens activities around the time of the mega game (session 50) and Act 3&amp;#039;s Ravel Wrapped session.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aiken Zimmerman}}&lt;br /&gt;
&lt;br /&gt;
Aiken is a high-ranking member of the [[The Unravel|Unravel]], and a minor NPC present during the events of the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
Aiken is an athletic and cunning human who presumes much authority within the walls of the thieves guild&#039;s base of operations. He is not a kind man, and as such his usual tactics are underhanded and cruel. All is acceptable to Aiken when the strength of the guild is at stake. Aiken&#039;s right hand man is Bartlett, and the two of them make quite a pair.&lt;br /&gt;
&lt;br /&gt;
In non-Unravel settings, Aiken poses as an acrobat. Being trained as a performer and a spy, he is able to gather information in ways many normal people would not anticipate. It is noteworthy that Aiken has shown no magical ability in his few sightings throughout the Freeze. &lt;br /&gt;
&lt;br /&gt;
After the death of Mayor Barry at the Sorghum Festival, Aiken assumed control of the city of [[Ravel]], and used the added influence to advance his own agenda. &lt;br /&gt;
&lt;br /&gt;
While Aiken makes his appearances scarce, he notably went missing during the blowt invasion on Ravel. Not even other members of the Unravel knew his whereabouts. It wasn&#039;t until three months later that he returned to Ravel, after having been safe-housing in Balabag, to oust the La Croix family&#039;s plot to control Ravel financially by bankrolling its reconstruction efforts. Having stepped out of the shadows, he is now being targeted by La Croix.&lt;br /&gt;
&lt;br /&gt;
His current whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43996</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43996"/>
		<updated>2026-01-10T06:07:59Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: Added names of Red&amp;#039;s family members (parents &amp;amp; siblings)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short&lt;br /&gt;
August Fragaria - &#039;Augy&#039; to his siblings|birthPlace=The Burrow, Central Osugbo|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue [[Harengon]] Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. He can typically be seen sporting a red, well-worn, cropped leather jacket with patches at the elbows and a few &#039;scars&#039; where the jacket has been sewn back together, likely from being too close to the receiving end of a knife. &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Red wants to get out of the Unravel after having been an &amp;quot;Acrobat&amp;quot; for so long. When he arrived in Ravel, he found himself mixed up with this underground group due to a misunderstanding. Having nowhere else to go in Ravel, he felt stuck and often towed the line of his own morals to get by. While the Unravel aren&#039;t inherently bad folks, they taught him how to survive after all, he has seen first hand how the groups overall selfish behavior has impacted Ravel.   &lt;br /&gt;
&lt;br /&gt;
When the freeze first struck he thought about his family and the village he left behind. It had been years since he left and during his time in Ravel he never wrote home. At first he was still angry and stubbornly refused to reach out, but the more time that passed his anger was replaced with nervous regret. Had it been too long since he made contact? Would his family care that he was still alive? Did they move on? So, the years went on. &lt;br /&gt;
&lt;br /&gt;
When Red found himself suddenly thrown into familiar woods it wasn&#039;t long before his paws moved him in the direction of The Burrow. During this time the snow in Ravel had turned to slush, and the rivers and coastal waters flowed once more, but further north in Central Osugbo the snow was still thick. The only landmark of his hometown that he could reach was a shrine on the tallest hill of The Burrow, yet he needn&#039;t make the typical hike to reach it. It dawned on Red that the rest of his home, his family, lay buried beneath dozens of feet of snow. After having met with Hallowfoot, he was informed that the folks of The Burrow were mostly safe, as they were hibernating in the many homes and tunnels that are built into the hills. Hallowfoot was proficient at keeping the Haar are bay by sanctifying the area, but there was only so much one harengon can do. Hallowfoot offered Red a chance a to stay and protect his home, and  though he is resolved to rescue the many harengon below, he declined to stay. If he wanted to save his family, he&#039;d have to move against the [[Bhéara]] instead. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
ACT 1: &lt;br /&gt;
&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty - when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
ACT 2:  &lt;br /&gt;
&lt;br /&gt;
He feels mostly like a witness. Time and time again he has witnessed horrors and tragedy within the ice that covered the land. Further still when the freeze finally began to thaw. While he feels he had his uses during these travels, he never quite felt like he could do enough to aid the people around him. He watched as people sold their souls for power, sold souls they had no right to just to gain an edge.  He had seen, what he knows now as, the Haar twist people into versions of themselves that were driven to hate and violence, drowned in anger and grief. &lt;br /&gt;
&lt;br /&gt;
And yet, those same individuals could still be reached by compassion and love. Reminding them of their humanity could help them regain their own mind, for a time at least. Long enough to help them cleanse the Haar is some cases. &lt;br /&gt;
&lt;br /&gt;
He wants to be of more use to those around him, to the people of Manquel, of Ravel, of all of Osugbo. He doesn’t want to leave all the fighting to others. A witness he will be no longer. No longer will he wait to extend a helping hand. He will do what he can at every opportunity. &lt;br /&gt;
&lt;br /&gt;
== Missives ==&lt;br /&gt;
A letter for Three that Red slipped in to their things after finally picking up a piece of intel during an odd job for the Unravel (Session 32). Its true meaning appears to have been obfuscated. It reads as such:&amp;lt;blockquote&amp;gt;&amp;lt;s&amp;gt;&#039;&#039;Four&#039;&#039;&amp;lt;/s&amp;gt; Three,&lt;br /&gt;
&lt;br /&gt;
I hereby invite you to the best show in Osugbo! Come see gravity defying feats and extraordinary skills performed by the best acrobatics troupe around! Don’t be disheartened by the current state of the Big-Top, for the safety of their patrons, they’re taking their next show on the road and traveling six days north from their usual stage to the city of flame. It’ll be a once in a lifetime show in collaboration with the city itself! Watch as the famed Acrobats attempt to sync into perfect unity with the Phoenix. If you find you’re thoroughly impressed be sure to give your regards to Ringmaster Z.&amp;lt;/blockquote&amp;gt;An official report addressed to Aiken after his and the parties attempts to prove that the souls stuck in [[Orbis Alius|Orbis]] can ascend without the need for further killing, failed (Session 46):&amp;lt;blockquote&amp;gt;A.Z, &lt;br /&gt;
&lt;br /&gt;
I’m sure you’ve heard reports of our… less than convincing performance regarding alternative methods for dealing with the crisis we all face. An unexpected player interfered which caused things to go south rather quickly. A kitsune who was lost to the Haar months ago. We were close to convincing them to listen to our reasoning, it was then that the kitsune intervened on behalf of their patron and attempted to kill,  and send back to Orbis, the very person who was considering our method. The fact that they intervened when they did should prove at least some merit to our solution. If the blowt learn that they don&#039;t need the Bhéara&#039;s power to ascend, that her stoking their hatred is actually the thing keeping them in purgatory, then her plans would unravel. She needs them to do missions in groups, be lead by some figure or face, so that when the intended mark of the blowt&#039;s vengeance is slain there&#039;s someone left for the victim to now seek out in turn.  &lt;br /&gt;
&lt;br /&gt;
This cycle is only exacerbated by the violence that the other acrobats are performing. By killing the intended mark, you create a new stuck soul who will seek out their mark - the acrobat who killed them. Can&#039;t you see this will never end? &lt;br /&gt;
&lt;br /&gt;
Meanwhile Itali took away the only real chance Ravel had to curb this mess, the Onomancers. In Balabag, Itali&#039;s men seek out the people who are targeted by the blowt and rescue them, take them to the onomancers to change their true name, erase them as a target of vengeance for the blowt. How did Itali even dupe you into believing the Perlorus was a good trade for the onomancers, even if it was a temporary one? What made you trust him so much?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For what&#039;s it worth, I&#039;m sorry about Bartlett... I know he was a friend... and I&#039;m sorry I haven&#039;t been in Ravel much recently. If you still have trust in me, please, believe me when I say I have not been idle. We CAN do this another way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red  &lt;br /&gt;
&lt;br /&gt;
* /) /)&lt;br /&gt;
* ( • ༝•)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Red’s mother calls him by the name August, his siblings like to call him Augy. When he arrived in Ravel, he was given the moniker Red, it was going to be a stage name of sorts, a play on the phrase Red Haring on account of him utilizing sleight of hand and getting people to pay attention to something else while something more important is happening on stage.&lt;br /&gt;
&lt;br /&gt;
Red hails from a small town in central Osugbo simply called ‘The Burrow’. The Burrow is composed almost entirely of Harengon, who built their homes into the sides of the rolling hills that surround the area. If one knows anything about hares and their ilk, it’s that they are quite adept at multiplying. The families in The Burrow are quite large and Red’s is no exception. He has no fewer than five brothers and seven sisters… at least when he counted last. He is among the eldest of his siblings, having only two other litter mates.&lt;br /&gt;
&lt;br /&gt;
The Burrow is quite self sustainable and its residents experience quiet and peaceful lives (as peaceful and quiet as it can get with-who-knows however many kits running around the hills, that is). Most folks grow their own selection of crops that they share with their neighbors. The entire town works together to ensure that they can take care of each other&#039;s needs, some families choose to become crafters or trades-folk. If there wasn’t someone in the family who could do a task, there was surely a neighbor who could.&lt;br /&gt;
&lt;br /&gt;
It’s not that Red didn’t enjoy this kind of life, he just… yearned to see more. He wanted to see what was beyond the hills of The Burrow. Traders rarely made their way through and the opportunities to learn more about the wide world outside his home were few and far between. &lt;br /&gt;
&lt;br /&gt;
One peculiar summer, when he was about eight years old, a traveling caravan of entertainers found their way to The Burrow. Scarcely had the denizens had many experiences with others who weren’t among the animal folk, simply their presence was enough to leave an impression on them, not to mention the show they put on! The children of The Burrow were especially dazzled, even more so due to the leader of the troupe being a white furred harengon. If this troupe leader could travel the world and see what’s out there, beyond these hills, then surely it was possible for Red to do the same. &lt;br /&gt;
&lt;br /&gt;
He had begged his parents to let him join the troupe, to learn to be an acrobat and perform to inspire others. Thinking back on it now, what parent would let a child do something so reckless at that age? At the time though, he was only crushed when he was denied over and over by his father during the troupe&#039;s short stay at the town, never mind the fact he hadn’t even asked the troupe themselves if he could join. His father had said that he could travel when he was older, so… Red practiced what he had seen performed during the troupe’s stay. He read any book he could get his paws on about mundane ‘magic’, mostly though he found books about performers and plays. When he wasn’t reading about tricks and ‘magic’ he was practicing them. The part of the show that stuck with him the most were the acrobatics. He spent most of his time practicing these sorts of dexterous feats.&lt;br /&gt;
&lt;br /&gt;
As the years went by, the line he had to cross before he was ‘old enough’ to travel kept moving further and further out of reach. Any time he asked about it, his father would make up any excuse as to why he couldn’t go just yet, not even if they went together; that he had thought Red would’ve stopped all this by now. It became clear that his father never truly intended to give his blessing for Red to leave The Burrow. While his Mother encouraged him to continue what he enjoyed doing, she would only ever send him to his father when he asked &#039;&#039;her&#039;&#039; if he could go on a trip. &lt;br /&gt;
&lt;br /&gt;
One night, when he was 16, he and his father had gotten into a particularly heated argument. His father had just told him that starting the following week, Red would be starting an apprenticeship with The Burrow’s blacksmith, that it would be good for him and still require a deft hand, which he had acquired after all that ‘wasted time practicing those silly tricks, at least this would be beneficial in supporting the town’. Red was absolutely furious, all the time he had spent was not wasted. He had seen what he wanted to do first hand 8 years ago, he wasn’t going to be trapped in these hills forever, living a life he didn’t want. When the day came to report to the smithy for his first day, Red didn’t show up. It turned out that the apprenticeship was Red’s way out of The Burrow after all. A caravan delivering ore and other hard to find materials to the smithy happened to be departing at dawn on the same day. Red had helped the caravan load up the goods The Burrow had traded for the ore and materials, and packed himself away amongst the supplies. &lt;br /&gt;
&lt;br /&gt;
The caravan made its final stop in Ravel before they were bound for the harbor. Red wanted to travel, yes, but leaving Osugbo seemed too daunting to even consider. Besides, when he saw the artistry of the city, he felt like he was in a dream. He could see himself actually putting what he had been practicing to use! He even found posters that said there was going to be a gathering of acrobats! If he was lucky, maybe he’d be able to join them and hop right into it. That would really show his father, not even a full week in a completely new city, and he would’ve landed on his feet already.&lt;br /&gt;
&lt;br /&gt;
Little did he know… in Ravel, an acrobat didn’t mean exactly what he thought it did. &lt;br /&gt;
&lt;br /&gt;
== The Fragaria Family ==&lt;br /&gt;
Parents: Aster &amp;amp; Logan Fragaria&lt;br /&gt;
&lt;br /&gt;
Littermate Siblings: Mayble (May) &amp;amp; Juniper (June)&lt;br /&gt;
&lt;br /&gt;
Non-Littermate Siblings: &lt;br /&gt;
&lt;br /&gt;
* Brothers: Aven, Quince, Rowan, Rubin, &amp;amp; Cirrus&lt;br /&gt;
* Sisters: Milla, Pyra, Esper, Loni &amp;amp; Briar&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cairn Stacking:&#039;&#039;&#039; After returning to his home, The Burrow, he learned how to align purifying energies through the stacking of precarious stone structures from a Harengon named Hallowfoot. Should Red be able to successfully stack a cairn, it creates a 10-ft radius aura of purifying energy. This has been seen to protect those within from the Haar, as well as separate the souls that are possessing the bodies of others. The fragile nature of these structures is what gives them their power, thus as quickly as they can be built, so too can they be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the Freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harm&#039;s way, but when he needs to get up close and personal with an enemy, he favors the scimitar (if he gets up close and personal). He recently changed his tactics to favor the crossbow, to maintain his distance and use his mobility to best support those that are stronger than himself. He is quite aware of his limits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/The Story So Far|Quests &amp;amp; Missions]] ==&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 6: Unraveled|Unraveled (Session 6)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 10: Towered|Towered (Session 10)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 15: Blowted|Blowted (Session 15)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 19: Damned|Damned (Session 19)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 22: Deflecting|Deflecting (Session 22)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 26: Speedrunning|Speedrunning (Session 26)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 32: Looting|Looting (Session 32)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 36: Sibling|Sibling (Session 36)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 37: Stacking|Stacking (Session 37)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 41: Hiding|Hiding (Session 41)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|Unraveling (Session 46)]] ====&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43956</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43956"/>
		<updated>2026-01-04T22:58:50Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: edited spelling of Bhéara in Red&amp;#039;s missive to Aiken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short&lt;br /&gt;
August Fragaria - &#039;Augy&#039; to his siblings|birthPlace=The Burrow, Central Osugbo|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue [[Harengon]] Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. He can typically be seen sporting a red, well-worn, cropped leather jacket with patches at the elbows and a few &#039;scars&#039; where the jacket has been sewn back together, likely from being too close to the receiving end of a knife. &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Red wants to get out of the Unravel after having been an &amp;quot;Acrobat&amp;quot; for so long. When he arrived in Ravel, he found himself mixed up with this underground group due to a misunderstanding. Having nowhere else to go in Ravel, he felt stuck and often towed the line of his own morals to get by. While the Unravel aren&#039;t inherently bad folks, they taught him how to survive after all, he has seen first hand how the groups overall selfish behavior has impacted Ravel.   &lt;br /&gt;
&lt;br /&gt;
When the freeze first struck he thought about his family and the village he left behind. It had been years since he left and during his time in Ravel he never wrote home. At first he was still angry and stubbornly refused to reach out, but the more time that passed his anger was replaced with nervous regret. Had it been too long since he made contact? Would his family care that he was still alive? Did they move on? So, the years went on. &lt;br /&gt;
&lt;br /&gt;
When Red found himself suddenly thrown into familiar woods it wasn&#039;t long before his paws moved him in the direction of The Burrow. During this time the snow in Ravel had turned to slush, and the rivers and coastal waters flowed once more, but further north in Central Osugbo the snow was still thick. The only landmark of his hometown that he could reach was a shrine on the tallest hill of The Burrow, yet he needn&#039;t make the typical hike to reach it. It dawned on Red that the rest of his home, his family, lay buried beneath dozens of feet of snow. After having met with Hallowfoot, he was informed that the folks of The Burrow were mostly safe, as they were hibernating in the many homes and tunnels that are built into the hills. Hallowfoot was proficient at keeping the Haar are bay by sanctifying the area, but there was only so much one harengon can do. Hallowfoot offered Red a chance a to stay and protect his home, and  though he is resolved to rescue the many harengon below, he declined to stay. If he wanted to save his family, he&#039;d have to move against the [[Bhéara]] instead. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
ACT 1: &lt;br /&gt;
&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty - when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
ACT 2:  &lt;br /&gt;
&lt;br /&gt;
He feels mostly like a witness. Time and time again he has witnessed horrors and tragedy within the ice that covered the land. Further still when the freeze finally began to thaw. While he feels he had his uses during these travels, he never quite felt like he could do enough to aid the people around him. He watched as people sold their souls for power, sold souls they had no right to just to gain an edge.  He had seen, what he knows now as, the Haar twist people into versions of themselves that were driven to hate and violence, drowned in anger and grief. &lt;br /&gt;
&lt;br /&gt;
And yet, those same individuals could still be reached by compassion and love. Reminding them of their humanity could help them regain their own mind, for a time at least. Long enough to help them cleanse the Haar is some cases. &lt;br /&gt;
&lt;br /&gt;
He wants to be of more use to those around him, to the people of Manquel, of Ravel, of all of Osugbo. He doesn’t want to leave all the fighting to others. A witness he will be no longer. No longer will he wait to extend a helping hand. He will do what he can at every opportunity. &lt;br /&gt;
&lt;br /&gt;
== Missives ==&lt;br /&gt;
A letter for Three that Red slipped in to their things after finally picking up a piece of intel during an odd job for the Unravel (Session 32). Its true meaning appears to have been obfuscated. It reads as such:&amp;lt;blockquote&amp;gt;&amp;lt;s&amp;gt;&#039;&#039;Four&#039;&#039;&amp;lt;/s&amp;gt; Three,&lt;br /&gt;
&lt;br /&gt;
I hereby invite you to the best show in Osugbo! Come see gravity defying feats and extraordinary skills performed by the best acrobatics troupe around! Don’t be disheartened by the current state of the Big-Top, for the safety of their patrons, they’re taking their next show on the road and traveling six days north from their usual stage to the city of flame. It’ll be a once in a lifetime show in collaboration with the city itself! Watch as the famed Acrobats attempt to sync into perfect unity with the Phoenix. If you find you’re thoroughly impressed be sure to give your regards to Ringmaster Z.&amp;lt;/blockquote&amp;gt;An official report addressed to Aiken after his and the parties attempts to prove that the souls stuck in [[Orbis Alius|Orbis]] can ascend without the need for further killing, failed (Session 46):&amp;lt;blockquote&amp;gt;A.Z, &lt;br /&gt;
&lt;br /&gt;
I’m sure you’ve heard reports of our… less than convincing performance regarding alternative methods for dealing with the crisis we all face. An unexpected player interfered which caused things to go south rather quickly. A kitsune who was lost to the Haar months ago. We were close to convincing them to listen to our reasoning, it was then that the kitsune intervened on behalf of their patron and attempted to kill,  and send back to Orbis, the very person who was considering our method. The fact that they intervened when they did should prove at least some merit to our solution. If the blowt learn that they don&#039;t need the Bhéara&#039;s power to ascend, that her stoking their hatred is actually the thing keeping them in purgatory, then her plans would unravel. She needs them to do missions in groups, be lead by some figure or face, so that when the intended mark of the blowt&#039;s vengeance is slain there&#039;s someone left for the victim to now seek out in turn.  &lt;br /&gt;
&lt;br /&gt;
This cycle is only exacerbated by the violence that the other acrobats are performing. By killing the intended mark, you create a new stuck soul who will seek out their mark - the acrobat who killed them. Can&#039;t you see this will never end? &lt;br /&gt;
&lt;br /&gt;
Meanwhile Itali took away the only real chance Ravel had to curb this mess, the Onomancers. In Balabag, Itali&#039;s men seek out the people who are targeted by the blowt and rescue them, take them to the onomancers to change their true name, erase them as a target of vengeance for the blowt. How did Itali even dupe you into believing the Perlorus was a good trade for the onomancers, even if it was a temporary one? What made you trust him so much?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For what&#039;s it worth, I&#039;m sorry about Bartlett... I know he was a friend... and I&#039;m sorry I haven&#039;t been in Ravel much recently. If you still have trust in me, please, believe me when I say I have not been idle. We CAN do this another way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red  &lt;br /&gt;
&lt;br /&gt;
* /) /)&lt;br /&gt;
* ( • ༝•)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Red’s mother calls him by the name August, his siblings like to call him Augy. When he arrived in Ravel, he was given the moniker Red, it was going to be a stage name of sorts, a play on the phrase Red Haring on account of him utilizing sleight of hand and getting people to pay attention to something else while something more important is happening on stage.&lt;br /&gt;
&lt;br /&gt;
Red hails from a small town in central Osugbo simply called ‘The Burrow’. The Burrow is composed almost entirely of Harengon, who built their homes into the sides of the rolling hills that surround the area. If one knows anything about hares and their ilk, it’s that they are quite adept at multiplying. The families in The Burrow are quite large and Red’s is no exception. He has no fewer than five brothers and seven sisters… at least when he counted last. He is among the eldest of his siblings, having only two other litter mates.&lt;br /&gt;
&lt;br /&gt;
The Burrow is quite self sustainable and its residents experience quiet and peaceful lives (as peaceful and quiet as it can get with-who-knows however many kits running around the hills, that is). Most folks grow their own selection of crops that they share with their neighbors. The entire town works together to ensure that they can take care of each other&#039;s needs, some families choose to become crafters or trades-folk. If there wasn’t someone in the family who could do a task, there was surely a neighbor who could.&lt;br /&gt;
&lt;br /&gt;
It’s not that Red didn’t enjoy this kind of life, he just… yearned to see more. He wanted to see what was beyond the hills of The Burrow. Traders rarely made their way through and the opportunities to learn more about the wide world outside his home were few and far between. &lt;br /&gt;
&lt;br /&gt;
One peculiar summer, when he was about eight years old, a traveling caravan of entertainers found their way to The Burrow. Scarcely had the denizens had many experiences with others who weren’t among the animal folk, simply their presence was enough to leave an impression on them, not to mention the show they put on! The children of The Burrow were especially dazzled, even more so due to the leader of the troupe being a white furred harengon. If this troupe leader could travel the world and see what’s out there, beyond these hills, then surely it was possible for Red to do the same. &lt;br /&gt;
&lt;br /&gt;
He had begged his parents to let him join the troupe, to learn to be an acrobat and perform to inspire others. Thinking back on it now, what parent would let a child do something so reckless at that age? At the time though, he was only crushed when he was denied over and over by his father during the troupe&#039;s short stay at the town, never mind the fact he hadn’t even asked the troupe themselves if he could join. His father had said that he could travel when he was older, so… Red practiced what he had seen performed during the troupe’s stay. He read any book he could get his paws on about mundane ‘magic’, mostly though he found books about performers and plays. When he wasn’t reading about tricks and ‘magic’ he was practicing them. The part of the show that stuck with him the most were the acrobatics. He spent most of his time practicing these sorts of dexterous feats.&lt;br /&gt;
&lt;br /&gt;
As the years went by, the line he had to cross before he was ‘old enough’ to travel kept moving further and further out of reach. Any time he asked about it, his father would make up any excuse as to why he couldn’t go just yet, not even if they went together; that he had thought Red would’ve stopped all this by now. It became clear that his father never truly intended to give his blessing for Red to leave The Burrow. While his Mother encouraged him to continue what he enjoyed doing, she would only ever send him to his father when he asked &#039;&#039;her&#039;&#039; if he could go on a trip. &lt;br /&gt;
&lt;br /&gt;
One night, when he was 16, he and his father had gotten into a particularly heated argument. His father had just told him that starting the following week, Red would be starting an apprenticeship with The Burrow’s blacksmith, that it would be good for him and still require a deft hand, which he had acquired after all that ‘wasted time practicing those silly tricks, at least this would be beneficial in supporting the town’. Red was absolutely furious, all the time he had spent was not wasted. He had seen what he wanted to do first hand 8 years ago, he wasn’t going to be trapped in these hills forever, living a life he didn’t want. When the day came to report to the smithy for his first day, Red didn’t show up. It turned out that the apprenticeship was Red’s way out of The Burrow after all. A caravan delivering ore and other hard to find materials to the smithy happened to be departing at dawn on the same day. Red had helped the caravan load up the goods The Burrow had traded for the ore and materials, and packed himself away amongst the supplies. &lt;br /&gt;
&lt;br /&gt;
The caravan made its final stop in Ravel before they were bound for the harbor. Red wanted to travel, yes, but leaving Osugbo seemed too daunting to even consider. Besides, when he saw the artistry of the city, he felt like he was in a dream. He could see himself actually putting what he had been practicing to use! He even found posters that said there was going to be a gathering of acrobats! If he was lucky, maybe he’d be able to join them and hop right into it. That would really show his father, not even a full week in a completely new city, and he would’ve landed on his feet already.&lt;br /&gt;
&lt;br /&gt;
Little did he know… in Ravel, an acrobat didn’t mean exactly what he thought it did. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cairn Stacking:&#039;&#039;&#039; After returning to his home, The Burrow, he learned how to align purifying energies through the stacking of precarious stone structures from a Harengon named Hallowfoot. Should Red be able to successfully stack a cairn, it creates a 10-ft radius aura of purifying energy. This has been seen to protect those within from the Haar, as well as separate the souls that are possessing the bodies of others. The fragile nature of these structures is what gives them their power, thus as quickly as they can be built, so too can they be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the Freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harm&#039;s way, but when he needs to get up close and personal with an enemy, he favors the scimitar (if he gets up close and personal). He recently changed his tactics to favor the crossbow, to maintain his distance and use his mobility to best support those that are stronger than himself. He is quite aware of his limits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/The Story So Far|Quests &amp;amp; Missions]] ==&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 6: Unraveled|Unraveled (Session 6)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 10: Towered|Towered (Session 10)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 15: Blowted|Blowted (Session 15)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 19: Damned|Damned (Session 19)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 22: Deflecting|Deflecting (Session 22)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 26: Speedrunning|Speedrunning (Session 26)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 32: Looting|Looting (Session 32)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 36: Sibling|Sibling (Session 36)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 37: Stacking|Stacking (Session 37)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 41: Hiding|Hiding (Session 41)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|Unraveling (Session 46)]] ====&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43955</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43955"/>
		<updated>2026-01-04T22:54:01Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: Added Red&amp;#039;s last name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short&lt;br /&gt;
August Fragaria - &#039;Augy&#039; to his siblings|birthPlace=The Burrow, Central Osugbo|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue [[Harengon]] Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. He can typically be seen sporting a red, well-worn, cropped leather jacket with patches at the elbows and a few &#039;scars&#039; where the jacket has been sewn back together, likely from being too close to the receiving end of a knife. &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Red wants to get out of the Unravel after having been an &amp;quot;Acrobat&amp;quot; for so long. When he arrived in Ravel, he found himself mixed up with this underground group due to a misunderstanding. Having nowhere else to go in Ravel, he felt stuck and often towed the line of his own morals to get by. While the Unravel aren&#039;t inherently bad folks, they taught him how to survive after all, he has seen first hand how the groups overall selfish behavior has impacted Ravel.   &lt;br /&gt;
&lt;br /&gt;
When the freeze first struck he thought about his family and the village he left behind. It had been years since he left and during his time in Ravel he never wrote home. At first he was still angry and stubbornly refused to reach out, but the more time that passed his anger was replaced with nervous regret. Had it been too long since he made contact? Would his family care that he was still alive? Did they move on? So, the years went on. &lt;br /&gt;
&lt;br /&gt;
When Red found himself suddenly thrown into familiar woods it wasn&#039;t long before his paws moved him in the direction of The Burrow. During this time the snow in Ravel had turned to slush, and the rivers and coastal waters flowed once more, but further north in Central Osugbo the snow was still thick. The only landmark of his hometown that he could reach was a shrine on the tallest hill of The Burrow, yet he needn&#039;t make the typical hike to reach it. It dawned on Red that the rest of his home, his family, lay buried beneath dozens of feet of snow. After having met with Hallowfoot, he was informed that the folks of The Burrow were mostly safe, as they were hibernating in the many homes and tunnels that are built into the hills. Hallowfoot was proficient at keeping the Haar are bay by sanctifying the area, but there was only so much one harengon can do. Hallowfoot offered Red a chance a to stay and protect his home, and  though he is resolved to rescue the many harengon below, he declined to stay. If he wanted to save his family, he&#039;d have to move against the [[Bhéara]] instead. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
ACT 1: &lt;br /&gt;
&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty - when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
ACT 2:  &lt;br /&gt;
&lt;br /&gt;
He feels mostly like a witness. Time and time again he has witnessed horrors and tragedy within the ice that covered the land. Further still when the freeze finally began to thaw. While he feels he had his uses during these travels, he never quite felt like he could do enough to aid the people around him. He watched as people sold their souls for power, sold souls they had no right to just to gain an edge.  He had seen, what he knows now as, the Haar twist people into versions of themselves that were driven to hate and violence, drowned in anger and grief. &lt;br /&gt;
&lt;br /&gt;
And yet, those same individuals could still be reached by compassion and love. Reminding them of their humanity could help them regain their own mind, for a time at least. Long enough to help them cleanse the Haar is some cases. &lt;br /&gt;
&lt;br /&gt;
He wants to be of more use to those around him, to the people of Manquel, of Ravel, of all of Osugbo. He doesn’t want to leave all the fighting to others. A witness he will be no longer. No longer will he wait to extend a helping hand. He will do what he can at every opportunity. &lt;br /&gt;
&lt;br /&gt;
== Missives ==&lt;br /&gt;
A letter for Three that Red slipped in to their things after finally picking up a piece of intel during an odd job for the Unravel (Session 32). Its true meaning appears to have been obfuscated. It reads as such:&amp;lt;blockquote&amp;gt;&amp;lt;s&amp;gt;&#039;&#039;Four&#039;&#039;&amp;lt;/s&amp;gt; Three,&lt;br /&gt;
&lt;br /&gt;
I hereby invite you to the best show in Osugbo! Come see gravity defying feats and extraordinary skills performed by the best acrobatics troupe around! Don’t be disheartened by the current state of the Big-Top, for the safety of their patrons, they’re taking their next show on the road and traveling six days north from their usual stage to the city of flame. It’ll be a once in a lifetime show in collaboration with the city itself! Watch as the famed Acrobats attempt to sync into perfect unity with the Phoenix. If you find you’re thoroughly impressed be sure to give your regards to Ringmaster Z.&amp;lt;/blockquote&amp;gt;An official report addressed to Aiken after his and the parties attempts to prove that the souls stuck in [[Orbis Alius|Orbis]] can ascend without the need for further killing, failed (Session 46):&amp;lt;blockquote&amp;gt;A.Z, &lt;br /&gt;
&lt;br /&gt;
I’m sure you’ve heard reports of our… less than convincing performance regarding alternative methods for dealing with the crisis we all face. An unexpected player interfered which caused things to go south rather quickly. A kitsune who was lost to the Haar months ago. We were close to convincing them to listen to our reasoning, it was then that the kitsune intervened on behalf of their patron and attempted to kill,  and send back to Orbis, the very person who was considering our method. The fact that they intervened when they did should prove at least some merit to our solution. If the blowt learn that they don&#039;t need the Bhearah&#039;s power to ascend, that her stoking their hatred is actually the thing keeping them in purgatory, then her plans would unravel. She needs them to do missions in groups, be lead by some figure or face, so that when the intended mark of the blowt&#039;s vengeance is slain there&#039;s someone left for the victim to now seek out in turn.  &lt;br /&gt;
&lt;br /&gt;
This cycle is only exacerbated by the violence that the other acrobats are performing. By killing the intended mark, you create a new stuck soul who will seek out their mark - the acrobat who killed them. Can&#039;t you see this will never end? &lt;br /&gt;
&lt;br /&gt;
Meanwhile Itali took away the only real chance Ravel had to curb this mess, the Onomancers. In Balabag, Itali&#039;s men seek out the people who are targeted by the blowt and rescue them, take them to the onomancers to change their true name, erase them as a target of vengeance for the blowt. How did Itali even dupe you into believing the Perlorus was a good trade for the onomancers, even if it was a temporary one? What made you trust him so much?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For what&#039;s it worth, I&#039;m sorry about Bartlett... I know he was a friend... and I&#039;m sorry I haven&#039;t been in Ravel much recently. If you still have trust in me, please, believe me when I say I have not been idle. We CAN do this another way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red  &lt;br /&gt;
&lt;br /&gt;
* /) /)&lt;br /&gt;
* ( • ༝•)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Red’s mother calls him by the name August, his siblings like to call him Augy. When he arrived in Ravel, he was given the moniker Red, it was going to be a stage name of sorts, a play on the phrase Red Haring on account of him utilizing sleight of hand and getting people to pay attention to something else while something more important is happening on stage.&lt;br /&gt;
&lt;br /&gt;
Red hails from a small town in central Osugbo simply called ‘The Burrow’. The Burrow is composed almost entirely of Harengon, who built their homes into the sides of the rolling hills that surround the area. If one knows anything about hares and their ilk, it’s that they are quite adept at multiplying. The families in The Burrow are quite large and Red’s is no exception. He has no fewer than five brothers and seven sisters… at least when he counted last. He is among the eldest of his siblings, having only two other litter mates.&lt;br /&gt;
&lt;br /&gt;
The Burrow is quite self sustainable and its residents experience quiet and peaceful lives (as peaceful and quiet as it can get with-who-knows however many kits running around the hills, that is). Most folks grow their own selection of crops that they share with their neighbors. The entire town works together to ensure that they can take care of each other&#039;s needs, some families choose to become crafters or trades-folk. If there wasn’t someone in the family who could do a task, there was surely a neighbor who could.&lt;br /&gt;
&lt;br /&gt;
It’s not that Red didn’t enjoy this kind of life, he just… yearned to see more. He wanted to see what was beyond the hills of The Burrow. Traders rarely made their way through and the opportunities to learn more about the wide world outside his home were few and far between. &lt;br /&gt;
&lt;br /&gt;
One peculiar summer, when he was about eight years old, a traveling caravan of entertainers found their way to The Burrow. Scarcely had the denizens had many experiences with others who weren’t among the animal folk, simply their presence was enough to leave an impression on them, not to mention the show they put on! The children of The Burrow were especially dazzled, even more so due to the leader of the troupe being a white furred harengon. If this troupe leader could travel the world and see what’s out there, beyond these hills, then surely it was possible for Red to do the same. &lt;br /&gt;
&lt;br /&gt;
He had begged his parents to let him join the troupe, to learn to be an acrobat and perform to inspire others. Thinking back on it now, what parent would let a child do something so reckless at that age? At the time though, he was only crushed when he was denied over and over by his father during the troupe&#039;s short stay at the town, never mind the fact he hadn’t even asked the troupe themselves if he could join. His father had said that he could travel when he was older, so… Red practiced what he had seen performed during the troupe’s stay. He read any book he could get his paws on about mundane ‘magic’, mostly though he found books about performers and plays. When he wasn’t reading about tricks and ‘magic’ he was practicing them. The part of the show that stuck with him the most were the acrobatics. He spent most of his time practicing these sorts of dexterous feats.&lt;br /&gt;
&lt;br /&gt;
As the years went by, the line he had to cross before he was ‘old enough’ to travel kept moving further and further out of reach. Any time he asked about it, his father would make up any excuse as to why he couldn’t go just yet, not even if they went together; that he had thought Red would’ve stopped all this by now. It became clear that his father never truly intended to give his blessing for Red to leave The Burrow. While his Mother encouraged him to continue what he enjoyed doing, she would only ever send him to his father when he asked &#039;&#039;her&#039;&#039; if he could go on a trip. &lt;br /&gt;
&lt;br /&gt;
One night, when he was 16, he and his father had gotten into a particularly heated argument. His father had just told him that starting the following week, Red would be starting an apprenticeship with The Burrow’s blacksmith, that it would be good for him and still require a deft hand, which he had acquired after all that ‘wasted time practicing those silly tricks, at least this would be beneficial in supporting the town’. Red was absolutely furious, all the time he had spent was not wasted. He had seen what he wanted to do first hand 8 years ago, he wasn’t going to be trapped in these hills forever, living a life he didn’t want. When the day came to report to the smithy for his first day, Red didn’t show up. It turned out that the apprenticeship was Red’s way out of The Burrow after all. A caravan delivering ore and other hard to find materials to the smithy happened to be departing at dawn on the same day. Red had helped the caravan load up the goods The Burrow had traded for the ore and materials, and packed himself away amongst the supplies. &lt;br /&gt;
&lt;br /&gt;
The caravan made its final stop in Ravel before they were bound for the harbor. Red wanted to travel, yes, but leaving Osugbo seemed too daunting to even consider. Besides, when he saw the artistry of the city, he felt like he was in a dream. He could see himself actually putting what he had been practicing to use! He even found posters that said there was going to be a gathering of acrobats! If he was lucky, maybe he’d be able to join them and hop right into it. That would really show his father, not even a full week in a completely new city, and he would’ve landed on his feet already.&lt;br /&gt;
&lt;br /&gt;
Little did he know… in Ravel, an acrobat didn’t mean exactly what he thought it did. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cairn Stacking:&#039;&#039;&#039; After returning to his home, The Burrow, he learned how to align purifying energies through the stacking of precarious stone structures from a Harengon named Hallowfoot. Should Red be able to successfully stack a cairn, it creates a 10-ft radius aura of purifying energy. This has been seen to protect those within from the Haar, as well as separate the souls that are possessing the bodies of others. The fragile nature of these structures is what gives them their power, thus as quickly as they can be built, so too can they be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the Freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harm&#039;s way, but when he needs to get up close and personal with an enemy, he favors the scimitar (if he gets up close and personal). He recently changed his tactics to favor the crossbow, to maintain his distance and use his mobility to best support those that are stronger than himself. He is quite aware of his limits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/The Story So Far|Quests &amp;amp; Missions]] ==&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 6: Unraveled|Unraveled (Session 6)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 10: Towered|Towered (Session 10)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 15: Blowted|Blowted (Session 15)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 19: Damned|Damned (Session 19)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 22: Deflecting|Deflecting (Session 22)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 26: Speedrunning|Speedrunning (Session 26)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 32: Looting|Looting (Session 32)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 36: Sibling|Sibling (Session 36)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 37: Stacking|Stacking (Session 37)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 41: Hiding|Hiding (Session 41)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|Unraveling (Session 46)]] ====&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43950</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=43950"/>
		<updated>2026-01-03T03:08:32Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: Add additional information to Regrets and Desires section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short|birthPlace=The Burrow, Central Osugbo|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue [[Harengon]] Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. He can typically be seen sporting a red, well-worn, cropped leather jacket with patches at the elbows and a few &#039;scars&#039; where the jacket has been sewn back together, likely from being too close to the receiving end of a knife. &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Red wants to get out of the Unravel after having been an &amp;quot;Acrobat&amp;quot; for so long. When he arrived in Ravel, he found himself mixed up with this underground group due to a misunderstanding. Having nowhere else to go in Ravel, he felt stuck and often towed the line of his own morals to get by. While the Unravel aren&#039;t inherently bad folks, they taught him how to survive after all, he has seen first hand how the groups overall selfish behavior has impacted Ravel.   &lt;br /&gt;
&lt;br /&gt;
When the freeze first struck he thought about his family and the village he left behind. It had been years since he left and during his time in Ravel he never wrote home. At first he was still angry and stubbornly refused to reach out, but the more time that passed his anger was replaced with nervous regret. Had it been too long since he made contact? Would his family care that he was still alive? Did they move on? So, the years went on. &lt;br /&gt;
&lt;br /&gt;
When Red found himself suddenly thrown into familiar woods it wasn&#039;t long before his paws moved him in the direction of The Burrow. During this time the snow in Ravel had turned to slush, and the rivers and coastal waters flowed once more, but further north in Central Osugbo the snow was still thick. The only landmark of his hometown that he could reach was a shrine on the tallest hill of The Burrow, yet he needn&#039;t make the typical hike to reach it. It dawned on Red that the rest of his home, his family, lay buried beneath dozens of feet of snow. After having met with Hallowfoot, he was informed that the folks of The Burrow were mostly safe, as they were hibernating in the many homes and tunnels that are built into the hills. Hallowfoot was proficient at keeping the Haar are bay by sanctifying the area, but there was only so much one harengon can do. Hallowfoot offered Red a chance a to stay and protect his home, and  though he is resolved to rescue the many harengon below, he declined to stay. If he wanted to save his family, he&#039;d have to move against the Bheara instead. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
ACT 1: &lt;br /&gt;
&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty - when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
ACT 2:  &lt;br /&gt;
&lt;br /&gt;
He feels mostly like a witness. Time and time again he has witnessed horrors and tragedy within the ice that covered the land. Further still when the freeze finally began to thaw. While he feels he had his uses during these travels, he never quite felt like he could do enough to aid the people around him. He watched as people sold their souls for power, sold souls they had no right to just to gain an edge.  He had seen, what he knows now as, the Haar twist people into versions of themselves that were driven to hate and violence, drowned in anger and grief. &lt;br /&gt;
&lt;br /&gt;
And yet, those same individuals could still be reached by compassion and love. Reminding them of their humanity could help them regain their own mind, for a time at least. Long enough to help them cleanse the Haar is some cases. &lt;br /&gt;
&lt;br /&gt;
He wants to be of more use to those around him, to the people of Manquel, of Ravel, of all of Osugbo. He doesn’t want to leave all the fighting to others. A witness he will be no longer. No longer will he wait to extend a helping hand. He will do what he can at every opportunity. &lt;br /&gt;
&lt;br /&gt;
== Missives ==&lt;br /&gt;
A letter for Three that Red slipped in to their things after finally picking up a piece of intel during an odd job for the Unravel (Session 32). Its true meaning appears to have been obfuscated. It reads as such:&amp;lt;blockquote&amp;gt;&amp;lt;s&amp;gt;&#039;&#039;Four&#039;&#039;&amp;lt;/s&amp;gt; Three,&lt;br /&gt;
&lt;br /&gt;
I hereby invite you to the best show in Osugbo! Come see gravity defying feats and extraordinary skills performed by the best acrobatics troupe around! Don’t be disheartened by the current state of the Big-Top, for the safety of their patrons, they’re taking their next show on the road and traveling six days north from their usual stage to the city of flame. It’ll be a once in a lifetime show in collaboration with the city itself! Watch as the famed Acrobats attempt to sync into perfect unity with the Phoenix. If you find you’re thoroughly impressed be sure to give your regards to Ringmaster Z.&amp;lt;/blockquote&amp;gt;An official report addressed to Aiken after his and the parties attempts to prove that the souls stuck in Orbis can ascend without the need for further killing, failed (Session 46):&amp;lt;blockquote&amp;gt;A.Z, &lt;br /&gt;
&lt;br /&gt;
I’m sure you’ve heard reports of our… less than convincing performance regarding alternative methods for dealing with the crisis we all face. An unexpected player interfered which caused things to go south rather quickly. A kitsune who was lost to the Haar months ago. We were close to convincing them to listen to our reasoning, it was then that the kitsune intervened on behalf of their patron and attempted to kill,  and send back to Orbis, the very person who was considering our method. The fact that they intervened when they did should prove at least some merit to our solution. If the blowt learn that they don&#039;t need the Bhearah&#039;s power to ascend, that her stoking their hatred is actually the thing keeping them in purgatory, then her plans would unravel. She needs them to do missions in groups, be lead by some figure or face, so that when the intended mark of the blowt&#039;s vengeance is slain there&#039;s someone left for the victim to now seek out in turn.  &lt;br /&gt;
&lt;br /&gt;
This cycle is only exacerbated by the violence that the other acrobats are performing. By killing the intended mark, you create a new stuck soul who will seek out their mark - the acrobat who killed them. Can&#039;t you see this will never end? &lt;br /&gt;
&lt;br /&gt;
Meanwhile Itali took away the only real chance Ravel had to curb this mess, the Onomancers. In Balabag, Itali&#039;s men seek out the people who are targeted by the blowt and rescue them, take them to the onomancers to change their true name, erase them as a target of vengeance for the blowt. How did Itali even dupe you into believing the Perlorus was a good trade for the onomancers, even if it was a temporary one? What made you trust him so much?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For what&#039;s it worth, I&#039;m sorry about Bartlett... I know he was a friend... and I&#039;m sorry I haven&#039;t been in Ravel much recently. If you still have trust in me, please, believe me when I say I have not been idle. We CAN do this another way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red  &lt;br /&gt;
&lt;br /&gt;
* /) /)&lt;br /&gt;
* ( • ༝•)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Red’s mother calls him by the name August, his siblings like to call him Augy. When he arrived in Ravel, he was given the moniker Red, it was going to be a stage name of sorts, a play on the phrase Red Haring on account of him utilizing sleight of hand and getting people to pay attention to something else while something more important is happening on stage.&lt;br /&gt;
&lt;br /&gt;
Red hails from a small town in central Osugbo simply called ‘The Burrow’. The Burrow is composed almost entirely of Harengon, who built their homes into the sides of the rolling hills that surround the area. If one knows anything about hares and their ilk, it’s that they are quite adept at multiplying. The families in The Burrow are quite large and Red’s is no exception. He has no fewer than five brothers and seven sisters… at least when he counted last. He is among the eldest of his siblings, having only two other litter mates.&lt;br /&gt;
&lt;br /&gt;
The Burrow is quite self sustainable and its residents experience quiet and peaceful lives (as peaceful and quiet as it can get with-who-knows however many kits running around the hills, that is). Most folks grow their own selection of crops that they share with their neighbors. The entire town works together to ensure that they can take care of each other&#039;s needs, some families choose to become crafters or trades-folk. If there wasn’t someone in the family who could do a task, there was surely a neighbor who could.&lt;br /&gt;
&lt;br /&gt;
It’s not that Red didn’t enjoy this kind of life, he just… yearned to see more. He wanted to see what was beyond the hills of The Burrow. Traders rarely made their way through and the opportunities to learn more about the wide world outside his home were few and far between. &lt;br /&gt;
&lt;br /&gt;
One peculiar summer, when he was about eight years old, a traveling caravan of entertainers found their way to The Burrow. Scarcely had the denizens had many experiences with others who weren’t among the animal folk, simply their presence was enough to leave an impression on them, not to mention the show they put on! The children of The Burrow were especially dazzled, even more so due to the leader of the troupe being a white furred harengon. If this troupe leader could travel the world and see what’s out there, beyond these hills, then surely it was possible for Red to do the same. &lt;br /&gt;
&lt;br /&gt;
He had begged his parents to let him join the troupe, to learn to be an acrobat and perform to inspire others. Thinking back on it now, what parent would let a child do something so reckless at that age? At the time though, he was only crushed when he was denied over and over by his father during the troupe&#039;s short stay at the town, never mind the fact he hadn’t even asked the troupe themselves if he could join. His father had said that he could travel when he was older, so… Red practiced what he had seen performed during the troupe’s stay. He read any book he could get his paws on about mundane ‘magic’, mostly though he found books about performers and plays. When he wasn’t reading about tricks and ‘magic’ he was practicing them. The part of the show that stuck with him the most were the acrobatics. He spent most of his time practicing these sorts of dexterous feats.&lt;br /&gt;
&lt;br /&gt;
As the years went by, the line he had to cross before he was ‘old enough’ to travel kept moving further and further out of reach. Any time he asked about it, his father would make up any excuse as to why he couldn’t go just yet, not even if they went together; that he had thought Red would’ve stopped all this by now. It became clear that his father never truly intended to give his blessing for Red to leave The Burrow. While his Mother encouraged him to continue what he enjoyed doing, she would only ever send him to his father when he asked &#039;&#039;her&#039;&#039; if he could go on a trip. &lt;br /&gt;
&lt;br /&gt;
One night, when he was 16, he and his father had gotten into a particularly heated argument. His father had just told him that starting the following week, Red would be starting an apprenticeship with The Burrow’s blacksmith, that it would be good for him and still require a deft hand, which he had acquired after all that ‘wasted time practicing those silly tricks, at least this would be beneficial in supporting the town’. Red was absolutely furious, all the time he had spent was not wasted. He had seen what he wanted to do first hand 8 years ago, he wasn’t going to be trapped in these hills forever, living a life he didn’t want. When the day came to report to the smithy for his first day, Red didn’t show up. It turned out that the apprenticeship was Red’s way out of The Burrow after all. A caravan delivering ore and other hard to find materials to the smithy happened to be departing at dawn on the same day. Red had helped the caravan load up the goods The Burrow had traded for the ore and materials, and packed himself away amongst the supplies. &lt;br /&gt;
&lt;br /&gt;
The caravan made its final stop in Ravel before they were bound for the harbor. Red wanted to travel, yes, but leaving Osugbo seemed too daunting to even consider. Besides, when he saw the artistry of the city, he felt like he was in a dream. He could see himself actually putting what he had been practicing to use! He even found posters that said there was going to be a gathering of acrobats! If he was lucky, maybe he’d be able to join them and hop right into it. That would really show his father, not even a full week in a completely new city, and he would’ve landed on his feet already.&lt;br /&gt;
&lt;br /&gt;
Little did he know… in Ravel, an acrobat didn’t mean exactly what he thought it did. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cairn Stacking:&#039;&#039;&#039; After returning to his home, The Burrow, he learned how to align purifying energies through the stacking of precarious stone structures from a Harengon named Hallowfoot. Should Red be able to successfully stack a cairn, it creates a 10-ft radius aura of purifying energy. This has been seen to protect those within from the Haar, as well as separate the souls that are possessing the bodies of others. The fragile nature of these structures is what gives them their power, thus as quickly as they can be built, so too can they be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the Freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harm&#039;s way, but when he needs to get up close and personal with an enemy, he favors the scimitar (if he gets up close and personal). He recently changed his tactics to favor the crossbow, to maintain his distance and use his mobility to best support those that are stronger than himself. He is quite aware of his limits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/The Story So Far|Quests &amp;amp; Missions]] ==&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 6: Unraveled|Unraveled (Session 6)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 10: Towered|Towered (Session 10)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 15: Blowted|Blowted (Session 15)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 19: Damned|Damned (Session 19)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 22: Deflecting|Deflecting (Session 22)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 26: Speedrunning|Speedrunning (Session 26)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 32: Looting|Looting (Session 32)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 36: Sibling|Sibling (Session 36)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 37: Stacking|Stacking (Session 37)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 41: Hiding|Hiding (Session 41)]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|Unraveling (Session 46)]] ====&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=41012</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=41012"/>
		<updated>2025-08-26T04:31:12Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: /* Attacks and Weapons  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short.|birthPlace=Ravel|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue Harengon Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
ACT 1: &lt;br /&gt;
&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty - when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
ACT 2:  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harms way, but when he needs to get up close and personal with an enemy he favors the scimitar (if he gets up close and personal). He recently changed his tactics to favor the crossbow to maintain his distance and use his mobility to best support those that are stronger than himself. He is quite aware of his limits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Missions ==&lt;br /&gt;
&lt;br /&gt;
==== Unraveled (Session 6) ====&lt;br /&gt;
&lt;br /&gt;
==== Towered (Session 10) ====&lt;br /&gt;
&lt;br /&gt;
==== Blowted (Session 15) ====&lt;br /&gt;
&lt;br /&gt;
==== Damned (Session 19) ====&lt;br /&gt;
&lt;br /&gt;
==== Deflecting (Session 22) ====&lt;br /&gt;
&lt;br /&gt;
==== Speedrunning (Session 26) ====&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=40379</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=40379"/>
		<updated>2025-07-25T04:40:15Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: /* Session 19: Damned */ corrected the link to Red&amp;#039;s character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, Blowted &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, Blowted, Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, Blowted, [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sevile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** Alfonz Mordecai, a [[kenku]] professor&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, LaCroix Son, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Capybarafolk warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;The Arctic Express&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach Béara&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]], Unnamed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tuskur. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian, Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin Blowt erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The Blowt &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]], [[Enrik]], [[Alcordyn]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by Blowtessence, being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the Blowtessence from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=40378</id>
		<title>The Fantasial Freeze/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=40378"/>
		<updated>2025-07-25T04:19:07Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: /* Manquel Bastion */  corrected the link to Red&amp;#039;s character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFBastion1.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVLg5w1-U=/?share_link_id=875376281162 Manquel Bastion] ==&lt;br /&gt;
Home to: [[Seven (Fantasial Freeze)|Seven]], [[Jaxzo&#039;Ilan]],  [[Clover]], [[Fridtjof]], [[Silent Wind]], [[Red (Fantasial Freeze)|Red]], [[The Fantasial Freeze/NPCs#Kiun Xeo|Kiun Xeo]], [[Clementine]],  (8/18)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residential benefits, given out at each PC&#039;s 1st [[Session]] a Month: &amp;lt;u&amp;gt;10% Wealth Increase, 3d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Located in [[Manquel]], based on a small garrison destroyed by a Blowt that was called there the night before, and handed over to the heroes looking for some semblance of shelter to stay in.&lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities ===&lt;br /&gt;
&lt;br /&gt;
* 1 Cramped Bedroom  (Sleeps 1)&lt;br /&gt;
* 1 Cramped Storage  (Sleeps 1)&lt;br /&gt;
* 1 Roomy Bedroom  (Sleeps 1)&lt;br /&gt;
* 1 Roomy Kitchen  (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
Sleeps 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Manquel Bastion members +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
* One Blowt worth of Bones&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Garden produces ~100 rations of food every month.&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Facility: Barracks ===&lt;br /&gt;
Sleeps 12&lt;br /&gt;
* 1 Guard &amp;lt;s&amp;gt;(Likely [[Dark Silvio]])&amp;lt;/s&amp;gt;&lt;br /&gt;
* 2 Protection Golems, attuned to protect Kiun Xeo&lt;br /&gt;
&lt;br /&gt;
=== Facility: Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
* 1 Cleric&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session.&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVIUU31V8=/?share_link_id=120726281908 Ravel Bastion] ==&lt;br /&gt;
Home to: [[Cavii Kero]], [[Luv]], [[Savile]], [[Quimbleton]], [[Alphonse Mordecai|Alphone]], [[Takeshi]], Farmer Lyle, [[Tessa Night|Tessa]] (8/8)[[File:The Fantasial Freeze Bastion2.png|thumb|300x300px]]&lt;br /&gt;
Located in [[Ravel]] and based on a small cafe which was formerly [[Cavii Kero]]&#039;s home and base of operation: &#039;&#039;&#039;Cavii&#039;s Colloquy and Cafe&#039;&#039;&#039; (The 3C, for short). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits at the Top of 1st Session a Month: &amp;lt;u&amp;gt;3d12 Rations, Auto Succeed a Research Check&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities ===&lt;br /&gt;
&lt;br /&gt;
* 1 Cramped Bedroom (Sleeps 1)&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Library ===&lt;br /&gt;
(Sleeps 5)&lt;br /&gt;
* Currently housing a number of guests who are staying indoors to keep out of the cold.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden #1 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden #2 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces 1d6 antidotes for [[Wendigo]] Disease&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVIFUluz8=/ The Un-Ravel Bastion] ==&lt;br /&gt;
[[File:The Fantasial Freeze Unravel Bastion.png|thumb|300x300px]]&lt;br /&gt;
Home to: [[Kara]], Annabelle (2/3)&lt;br /&gt;
&lt;br /&gt;
Located in the [[Unravel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits at the Top of 1st Session a Month: &amp;lt;u&amp;gt;Auto Succeed a Research Check&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities: ===&lt;br /&gt;
* 1 Cramped Kitchen&lt;br /&gt;
* 1 Roomy Parlor&lt;br /&gt;
&lt;br /&gt;
=== Facility: Library ===&lt;br /&gt;
* Currently housing a number of guests who are staying indoors to keep out of the cold.&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=40204</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=40204"/>
		<updated>2025-07-13T05:13:57Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short.|birthPlace=Ravel|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue Harengon Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty -when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to go with the flow and, should things not stray too far from his morals, he&#039;s usually content to observe and let others make their own decisions. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harms way, but when he needs to get up close and personal with an enemy he favors the scimitar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=40203</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=40203"/>
		<updated>2025-07-13T05:10:53Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: Added additional personality information and brief appearance description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=RED-WIP.png|caption=|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short.|birthPlace=Ravel|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=Hazel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue Harengon Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tufts of his fur at the end of his ears are dyed a dark red. His nose a soft pink that stands out amongst his dark fur. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
When Red isn&#039;t doing one of his daring street performances he is something of a wall-flower. When his lines aren&#039;t rehearsed a hundred times he can struggle to give his thoughts and feelings a voice. During his performances, which involve impressive acrobatics and defying feats of gravity, escaping from many manner of bindings, and even the occasional hustle at Three Card Monty -when he needs to make some extra coin - he exudes a confidence that he rarely feels in any other situation. He tends to observe and go with the flow should things not stray too far from his morals. He&#039;s typically not the first to extend a helping hand, as these things are none of his business, but should others around him join together he doesn&#039;t hesitate to lend his aid however he can. Should something not make him cross too far over his lines in the sand, he&#039;s usually content to observe and let others make their own decisions. &lt;br /&gt;
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== History ==&lt;br /&gt;
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== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
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== Attacks and Weapons ==&lt;br /&gt;
He is a performer at heart and prefers not to fight if he doesn&#039;t have to, though the freeze doesn&#039;t leave him much of a choice. Throwing blades keep him safely out of harms way, but when he needs to get up close and personal with an enemy he favors the scimitar.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:RED-WIP.png&amp;diff=40202</id>
		<title>File:RED-WIP.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:RED-WIP.png&amp;diff=40202"/>
		<updated>2025-07-13T04:46:22Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: &lt;/p&gt;
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&lt;div&gt;A headshot of the player character &#039;Red&#039;. A Harengon with black fur that transitions to a dark brown at his underside and towards the tip of his ears. The tuffs of his fur at the end of his ears are dyed a dark red.&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=40100</id>
		<title>Red (Fantasial Freeze)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_(Fantasial_Freeze)&amp;diff=40100"/>
		<updated>2025-07-07T22:39:07Z</updated>

		<summary type="html">&lt;p&gt;RoyalWolf: The beginning of Red&amp;#039;s character page, created by me :3 his player!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unravel (Begrudgingly)|name={{PAGENAME}}|image=image.jpg|caption=caption|languages=Common, Thieves Cant|alias=Red &#039;Hare&#039;ing - &#039;Red&#039; for short.|birthPlace=Ravel|species=Harengon|gender=Male|height=5&#039;0&amp;quot;|weight=70lbs|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Rogue Harengon Performer&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Red tends to do most of his fighting from afar, throwing blades into the fray at a distance. He&#039;ll move around the battlefield with the finesse of an acrobat, weaving, diving, and climbing to find the best vantage point. Vertical surfaces mean nothing so long as he can find a stable hand-hold or make it to the top in one go.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>RoyalWolf</name></author>
	</entry>
</feed>